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https://github.com/OrcaSlicer/OrcaSlicer.git
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Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
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6
resources/shaders/mm_contour.fs
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6
resources/shaders/mm_contour.fs
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#version 110
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void main()
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{
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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resources/shaders/mm_contour.vs
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resources/shaders/mm_contour.vs
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#version 110
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void main()
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{
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gl_Position = ftransform();
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}
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