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Initial port of Brim ear gizmo
Cherry-picked from bambulab/BambuStudio@92c85a13d0 Co-authored-by: Mack <yongfang.bian@bambulab.com>
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#ifndef BRIMEARSPOINT_HPP
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#define BRIMEARSPOINT_HPP
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#include <libslic3r/Point.hpp>
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namespace Slic3r {
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// An enum to keep track of where the current points on the ModelObject came from.
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enum class PointsStatus {
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NoPoints, // No points were generated so far.
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Generating, // The autogeneration algorithm triggered, but not yet finished.
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AutoGenerated, // Points were autogenerated (i.e. copied from the backend).
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UserModified // User has done some edits.
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};
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struct BrimPoint
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{
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Vec3f pos;
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float head_front_radius;
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BrimPoint()
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: pos(Vec3f::Zero()), head_front_radius(0.f)
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{}
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BrimPoint(float pos_x,
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float pos_y,
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float pos_z,
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float head_radius)
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: pos(pos_x, pos_y, pos_z)
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, head_front_radius(head_radius)
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{}
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BrimPoint(Vec3f position, float head_radius)
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: pos(position)
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, head_front_radius(head_radius)
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{}
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Vec3f transform(const Transform3d &trsf)
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{
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Vec3d result = trsf * pos.cast<double>();
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return result.cast<float>();
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}
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bool operator==(const BrimPoint &sp) const
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{
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float rdiff = std::abs(head_front_radius - sp.head_front_radius);
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return (pos == sp.pos) && rdiff < float(EPSILON);
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}
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bool operator!=(const BrimPoint &sp) const { return !(sp == (*this)); }
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template<class Archive> void serialize(Archive &ar)
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{
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ar(pos, head_front_radius);
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}
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};
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using BrimPoints = std::vector<BrimPoint>;
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}
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#endif // BRIMEARSPOINT_HPP
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