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Refactoring: moved most of the low-level G-code to the Slic3r::GCode::Base class. Cleanup of the retraction and wipe logic.
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@@ -12,6 +12,8 @@
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~Extruder();
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void reset();
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double extrude(double dE);
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double retract(double length, double restart_extra);
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double unretract();
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int id() const
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%code%{ RETVAL = THIS->id; %};
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