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Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders
(cherry picked from commit prusa3d/PrusaSlicer@d0d89a4d5b)
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committed by
Noisyfox
parent
8dc82e7a8d
commit
15bad7fc19
@@ -11,6 +11,7 @@ namespace Slic3r {
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class ColorRGB;
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class ColorRGBA;
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class GLShaderProgram
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{
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public:
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@@ -61,6 +62,8 @@ public:
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void set_uniform(const char* name, const Transform3d& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const Matrix3f& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const Matrix3d& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const Matrix4f& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const Matrix4d& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const Vec3f& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const Vec3d& value) const { set_uniform(get_uniform_location(name), value); }
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void set_uniform(const char* name, const ColorRGB& value) const { set_uniform(get_uniform_location(name), value); }
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@@ -81,6 +84,8 @@ public:
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void set_uniform(int id, const Transform3d& value) const;
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void set_uniform(int id, const Matrix3f& value) const;
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void set_uniform(int id, const Matrix3d& value) const;
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void set_uniform(int id, const Matrix4f& value) const;
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void set_uniform(int id, const Matrix4d& value) const;
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void set_uniform(int id, const Vec3f& value) const;
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void set_uniform(int id, const Vec3d& value) const;
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void set_uniform(int id, const ColorRGB& value) const;
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