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Fix wipe_speed
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@@ -337,7 +337,7 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
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if(retraction_length_remaining <=EPSILON) return {retractionBeforeWipe,0.f};
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// Calculate wipe speed
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double wipe_speed = config.role_based_wipe_speed ? writer.get_current_speed() / 60.0 : config.get_abs_value("wipe_speed");
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double wipe_speed = config.role_based_wipe_speed ? writer.get_current_speed() / 60.0 : config.get_abs_value("wipe_speed", gcodegen.config().travel_speed.get_at(gcodegen.cur_extruder_index()));
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wipe_speed = std::max(wipe_speed, 10.0);
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// Process wipe path & calculate wipe path length
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@@ -429,7 +429,7 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
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/* Reduce feedrate a bit; travel speed is often too high to move on existing material.
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Too fast = ripping of existing material; too slow = short wipe path, thus more blob. */
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double _wipe_speed = gcodegen.config().get_abs_value("wipe_speed");// gcodegen.writer().config.travel_speed.value * 0.8;
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double _wipe_speed = gcodegen.config().get_abs_value("wipe_speed", gcodegen.config().travel_speed.get_at(gcodegen.cur_extruder_index()));// gcodegen.writer().config.travel_speed.value * 0.8;
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if(gcodegen.config().role_based_wipe_speed)
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_wipe_speed = gcodegen.writer().get_current_speed() / 60.0;
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if(_wipe_speed < 10)
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