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Workaround for extruder editing under OSX
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@@ -449,7 +449,7 @@ wxBitmap create_scaled_bitmap(wxWindow *win, const std::string& bmp_name_in,
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Slic3r::GUI::BitmapCache* m_bitmap_cache = nullptr;
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static std::vector<wxBitmap*> get_extruder_color_icons()
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/*static*/ std::vector<wxBitmap*> get_extruder_color_icons()
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{
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// Create the bitmap with color bars.
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std::vector<wxBitmap*> bmps;
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