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Add the full source of BambuStudio
using version 1.0.10
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20
src/libslic3r/Format/OBJ.hpp
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20
src/libslic3r/Format/OBJ.hpp
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#ifndef slic3r_Format_OBJ_hpp_
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#define slic3r_Format_OBJ_hpp_
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namespace Slic3r {
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class TriangleMesh;
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class Model;
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class ModelObject;
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// Load an OBJ file into a provided model.
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extern bool load_obj(const char *path, TriangleMesh *mesh);
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extern bool load_obj(const char *path, Model *model, const char *object_name = nullptr);
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extern bool store_obj(const char *path, TriangleMesh *mesh);
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extern bool store_obj(const char *path, ModelObject *model);
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extern bool store_obj(const char *path, Model *model);
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}; // namespace Slic3r
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#endif /* slic3r_Format_OBJ_hpp_ */
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