Feature: Multiple dovetail cuts (#12318)

* adds UI and preview plane for multiple dovetail cuts

* adds multiple dovetail cuts to perform_with_groove()

* adds ui text info for spacing, adjusts max_val for gap to respect plate dimensions

* adds spacing before multpile UI

* adjusts wording, adjust gap max by count

---------

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
This commit is contained in:
Hanno Witzleb
2026-05-18 06:57:48 +02:00
committed by GitHub
parent 1447602d43
commit 15451c6c50
4 changed files with 546 additions and 245 deletions

View File

@@ -554,7 +554,12 @@ const ModelObjectPtrs& Cut::perform_by_contour(const ModelObject* src_object, st
}
const ModelObjectPtrs& Cut::perform_with_groove(const Groove& groove, const Transform3d& rotation_m, bool keep_as_parts/* = false*/)
const ModelObjectPtrs& Cut::perform_with_groove(const Groove& groove,
const Transform3d& rotation_m,
const int groove_count,
const float groove_gap,
const float m_radius,
bool keep_as_parts /* = false*/)
{
ModelObject* cut_mo = m_model.objects.front();
@@ -615,7 +620,7 @@ const ModelObjectPtrs& Cut::perform_with_groove(const Groove& groove, const Tran
reset_instance_transformation(object, m_instance);
};
// cut by upper plane
// cut by upper plane (+Z)
{
const Transform3d cut_matrix_upper = translation_transform(rotation_m * (groove_half_depth * Vec3d::UnitZ())) * m_cut_matrix;
@@ -623,7 +628,7 @@ const ModelObjectPtrs& Cut::perform_with_groove(const Groove& groove, const Tran
add_volumes_from_cut(upper, ModelObjectCutAttribute::KeepUpper, tmp_model_for_cut);
}
// cut by lower plane
// cut by lower plane (-Z)
{
const Transform3d cut_matrix_lower = translation_transform(rotation_m * (-groove_half_depth * Vec3d::UnitZ())) * m_cut_matrix;
@@ -631,45 +636,92 @@ const ModelObjectPtrs& Cut::perform_with_groove(const Groove& groove, const Tran
add_volumes_from_cut(lower, ModelObjectCutAttribute::KeepLower, tmp_model_for_cut);
}
// cut middle part with 2 angles and add parts to related upper/lower objects
// Compute same slot outer width used in preview plane
const float groove_width = calculate_groove_width(groove, m_radius);
const double h_side_shift = 0.5 * double(groove.width + groove.depth / tan(groove.flaps_angle));
ModelObject* groove_object{nullptr};
// cut by angle1 plane
{
const Transform3d cut_matrix_angle1 = translation_transform(rotation_m * (-h_side_shift * Vec3d::UnitX())) * m_cut_matrix * rotation_transform(Vec3d(0, -groove.flaps_angle, -groove.angle));
// multiple cuts
for (int i = 0; i < groove_count; i++) {
bool is_first_groove = i == 0;
bool is_last_groove = i == groove_count - 1;
cut(tmp_object, cut_matrix_angle1, ModelObjectCutAttribute::KeepLower, tmp_model_for_cut);
add_volumes_from_cut(lower, ModelObjectCutAttribute::KeepUpper, tmp_model_for_cut);
// Calculate the x-axis offset for this dovetail
float groove_offset_factor_start = -.5 * ((groove_count - 1));
float groove_offset_factor = groove_offset_factor_start + i;
float offset_x = groove_offset_factor * (groove_gap + groove_width);
tmp_object->clone_for_cut(&groove_object);
for (ModelVolume* volume : tmp_object->volumes) {
ModelVolume* new_vol = groove_object->add_volume(*volume);
new_vol->reset_from_upper();
}
// isolate area of current groove
if (!is_first_groove) {
float left_cut_position = (-groove_gap / 2.f) - (groove_width / 2.f) + offset_x;
const Transform3d cut_matrix_left = translation_transform(rotation_m * (left_cut_position * Vec3d::UnitX())) *
m_cut_matrix * rotation_transform(Vec3d(0, M_PI / 2.0, 0));
cut(groove_object, cut_matrix_left, ModelObjectCutAttribute::KeepUpper, tmp_model_for_cut);
}
if (!is_last_groove) {
float right_cut_position = (groove_gap / 2.f) + (groove_width / 2.f) + offset_x;
const Transform3d cut_matrix_right = translation_transform(rotation_m * (right_cut_position * Vec3d::UnitX())) *
m_cut_matrix * rotation_transform(Vec3d(0, M_PI / 2.0, 0));
cut(groove_object, cut_matrix_right, ModelObjectCutAttribute::KeepLower, tmp_model_for_cut);
}
const Transform3d groove_translation = translation_transform(rotation_m * (offset_x * Vec3d::UnitX()));
// cut middle part with 2 angles and add parts to related upper/lower objects
const double h_side_shift = 0.5 * double(groove.width + groove.depth / tan(groove.flaps_angle));
// cut by angle1 plane
{
const Transform3d cut_matrix_angle1 = groove_translation * translation_transform(rotation_m * (-h_side_shift * Vec3d::UnitX())) *
m_cut_matrix * rotation_transform(Vec3d(0, -groove.flaps_angle, -groove.angle));
cut(groove_object, cut_matrix_angle1, ModelObjectCutAttribute::KeepLower, tmp_model_for_cut);
add_volumes_from_cut(lower, ModelObjectCutAttribute::KeepUpper, tmp_model_for_cut);
}
// cut by angle2 plane
{
const Transform3d cut_matrix_angle2 = groove_translation * translation_transform(rotation_m * (h_side_shift * Vec3d::UnitX())) *
m_cut_matrix * rotation_transform(Vec3d(0, groove.flaps_angle, groove.angle));
cut(groove_object, cut_matrix_angle2, ModelObjectCutAttribute::KeepLower, tmp_model_for_cut);
add_volumes_from_cut(lower, ModelObjectCutAttribute::KeepUpper, tmp_model_for_cut);
}
// apply tolerance to the middle part
{
const double h_groove_shift_tolerance = groove_half_depth - (double)groove.depth_tolerance;
const Transform3d cut_matrix_lower_tolerance = groove_translation * translation_transform(rotation_m * (-h_groove_shift_tolerance * Vec3d::UnitZ())) *
m_cut_matrix;
cut(groove_object, cut_matrix_lower_tolerance, ModelObjectCutAttribute::KeepUpper, tmp_model_for_cut);
const double h_side_shift_tolerance = h_side_shift - 0.5 * double(groove.width_tolerance);
const Transform3d cut_matrix_angle1_tolerance = groove_translation * translation_transform(rotation_m * (-h_side_shift_tolerance * Vec3d::UnitX())) *
m_cut_matrix * rotation_transform(Vec3d(0, -groove.flaps_angle, -groove.angle));
cut(groove_object, cut_matrix_angle1_tolerance, ModelObjectCutAttribute::KeepLower, tmp_model_for_cut);
const Transform3d cut_matrix_angle2_tolerance = groove_translation * translation_transform(rotation_m * (h_side_shift_tolerance * Vec3d::UnitX())) *
m_cut_matrix * rotation_transform(Vec3d(0, groove.flaps_angle, groove.angle));
cut(groove_object, cut_matrix_angle2_tolerance, ModelObjectCutAttribute::KeepUpper, tmp_model_for_cut);
}
add_volumes_from_cut(upper, ModelObjectCutAttribute::KeepLower, tmp_model_for_cut);
groove_object->clear_volumes();
}
// cut by angle2 plane
{
const Transform3d cut_matrix_angle2 = translation_transform(rotation_m * (h_side_shift * Vec3d::UnitX())) * m_cut_matrix * rotation_transform(Vec3d(0, groove.flaps_angle, groove.angle));
cut(tmp_object, cut_matrix_angle2, ModelObjectCutAttribute::KeepLower, tmp_model_for_cut);
add_volumes_from_cut(lower, ModelObjectCutAttribute::KeepUpper, tmp_model_for_cut);
}
// apply tolerance to the middle part
{
const double h_groove_shift_tolerance = groove_half_depth - (double)groove.depth_tolerance;
const Transform3d cut_matrix_lower_tolerance = translation_transform(rotation_m * (-h_groove_shift_tolerance * Vec3d::UnitZ())) * m_cut_matrix;
cut(tmp_object, cut_matrix_lower_tolerance, ModelObjectCutAttribute::KeepUpper, tmp_model_for_cut);
const double h_side_shift_tolerance = h_side_shift - 0.5 * double(groove.width_tolerance);
const Transform3d cut_matrix_angle1_tolerance = translation_transform(rotation_m * (-h_side_shift_tolerance * Vec3d::UnitX())) * m_cut_matrix * rotation_transform(Vec3d(0, -groove.flaps_angle, -groove.angle));
cut(tmp_object, cut_matrix_angle1_tolerance, ModelObjectCutAttribute::KeepLower, tmp_model_for_cut);
const Transform3d cut_matrix_angle2_tolerance = translation_transform(rotation_m * (h_side_shift_tolerance * Vec3d::UnitX())) * m_cut_matrix * rotation_transform(Vec3d(0, groove.flaps_angle, groove.angle));
cut(tmp_object, cut_matrix_angle2_tolerance, ModelObjectCutAttribute::KeepUpper, tmp_model_for_cut);
}
// this part can be added to the upper object now
add_volumes_from_cut(upper, ModelObjectCutAttribute::KeepLower, tmp_model_for_cut);
ModelObjectPtrs cut_object_ptrs;
if (keep_as_parts) {
@@ -713,5 +765,19 @@ const ModelObjectPtrs& Cut::perform_with_groove(const Groove& groove, const Tran
return m_model.objects;
}
float Cut::calculate_groove_width (const Cut::Groove& groove, const float m_radius)
{
// Compute same slot outer width used in preview plane
const double flap_width = is_approx(groove.flaps_angle, 0.f) ? groove.depth : groove.depth / sin(groove.flaps_angle);
const double total_flap_width = 2.0 * flap_width * cos(groove.flaps_angle);
const double slot_neck_half_width = 0.5f * (groove.width);
const double slot_mouth_half_width = 0.5 * (groove.width + total_flap_width);
const double plane_half_height = 0.5f* (1.5f * (1.5f *m_radius));
const double flap_taper_offset = plane_half_height * tan(groove.angle);
const double slot_outer_x_max = std::max(slot_mouth_half_width + flap_taper_offset, slot_neck_half_width + flap_taper_offset);
return float(2.0 * slot_outer_x_max);
}
} // namespace Slic3r