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Use a 2-pass depth based outline algorithm when selected
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@@ -893,7 +893,7 @@ private:
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//void load_shells(const Print& print);
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void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const;
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void render_toolpaths();
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void render_shells();
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void render_shells(int canvas_width, int canvas_height);
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//BBS: GUI refactor: add canvas size
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void render_legend(float &legend_height, int canvas_width, int canvas_height, int right_margin);
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