Import PrusaSlicer G2/G3 arc discretization code

This commit is contained in:
Andrew Sun
2025-09-20 17:40:12 -04:00
parent 20f132e09a
commit 1394a3ccf2
7 changed files with 513 additions and 482 deletions

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// The following code for merging circles into arches originates from https://github.com/FormerLurker/ArcWelderLib
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Arc Welder: Anti-Stutter Library
//
// Compresses many G0/G1 commands into G2/G3(arc) commands where possible, ensuring the tool paths stay within the specified resolution.
// This reduces file size and the number of gcodes per second.
//
// Uses the 'Gcode Processor Library' for gcode parsing, position processing, logging, and other various functionality.
//
// Copyright(C) 2021 - Brad Hochgesang
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// This program is free software : you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
// GNU Affero General Public License for more details.
//
//
// You can contact the author at the following email address:
// FormerLurker@pm.me
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "ArcWelder.hpp"
namespace Slic3r { namespace Geometry { namespace ArcWelder {
} } } // namespace Slic3r::Geometry::ArcWelder

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#ifndef slic3r_Geometry_ArcWelder_hpp_
#define slic3r_Geometry_ArcWelder_hpp_
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
#include <Eigen/Geometry>
#include <type_traits>
#include <cassert>
#include "libslic3r/libslic3r.h"
namespace Slic3r { namespace Geometry { namespace ArcWelder {
// Calculate center point (center of a circle) of an arc given two points and a radius.
// positive radius: take shorter arc
// negative radius: take longer arc
// radius must NOT be zero!
template<typename Derived, typename Derived2, typename Float>
inline Eigen::Matrix<Float, 2, 1, Eigen::DontAlign> arc_center(
const Eigen::MatrixBase<Derived> &start_pos,
const Eigen::MatrixBase<Derived2> &end_pos,
const Float radius,
const bool is_ccw)
{
static_assert(Derived::IsVectorAtCompileTime && int(Derived::SizeAtCompileTime) == 2, "arc_center(): first parameter is not a 2D vector");
static_assert(Derived2::IsVectorAtCompileTime && int(Derived2::SizeAtCompileTime) == 2, "arc_center(): second parameter is not a 2D vector");
static_assert(std::is_same<typename Derived::Scalar, typename Derived2::Scalar>::value, "arc_center(): Both vectors must be of the same type.");
static_assert(std::is_same<typename Derived::Scalar, Float>::value, "arc_center(): Radius must be of the same type as the vectors.");
assert(radius != 0);
using Vector = Eigen::Matrix<Float, 2, 1, Eigen::DontAlign>;
auto v = end_pos - start_pos;
Float q2 = v.squaredNorm();
assert(q2 > 0);
Float t2 = sqr(radius) / q2 - Float(.25f);
// If the start_pos and end_pos are nearly antipodal, t2 may become slightly negative.
// In that case return a centroid of start_point & end_point.
Float t = t2 > 0 ? sqrt(t2) : Float(0);
auto mid = Float(0.5) * (start_pos + end_pos);
Vector vp{ -v.y() * t, v.x() * t };
return (radius > Float(0)) == is_ccw ? (mid + vp).eval() : (mid - vp).eval();
}
// Return number of linear segments necessary to interpolate arc of a given positive radius and positive angle to satisfy
// maximum deviation of an interpolating polyline from an analytic arc.
template<typename FloatType>
size_t arc_discretization_steps(const FloatType radius, const FloatType angle, const FloatType deviation)
{
assert(radius > 0);
assert(angle > 0);
assert(angle <= FloatType(2. * M_PI));
assert(deviation > 0);
FloatType d = radius - deviation;
return d < EPSILON ?
// Radius smaller than deviation.
( // Acute angle: a single segment interpolates the arc with sufficient accuracy.
angle < M_PI ||
// Obtuse angle: Test whether the furthest point (center) of an arc is closer than deviation to the center of a line segment.
radius * (FloatType(1.) + cos(M_PI - FloatType(.5) * angle)) < deviation ?
// Single segment is sufficient
1 :
// Two segments are necessary, the middle point is at the center of the arc.
2) :
size_t(ceil(angle / (2. * acos(d / radius))));
}
} } } // namespace Slic3r::Geometry::ArcWelder
#endif // slic3r_Geometry_ArcWelder_hpp_