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Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize. Added dependency on boost::locale. Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library, thanks to @alexrj for the idea. Simplified the encode_path / decode_path stuff: wxWidgets are unicode already, so there is no need to decode_path() from it. Perl / win32 interfacing is non-unicode, so decode_path() is executed on ARGV just at the beginning of the perl scripts.
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@@ -48,6 +48,24 @@ trace(level, message)
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CODE:
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Slic3r::trace(level, message);
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std::string
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encode_path(src)
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const char *src;
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CODE:
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Slic3r::encode_path(src);
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std::string
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decode_path(src)
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const char *src;
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CODE:
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Slic3r::decode_path(src);
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std::string
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normalize_utf8_nfc(src)
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const char *src;
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CODE:
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Slic3r::normalize_utf8_nfc(src);
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void
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xspp_test_croak_hangs_on_strawberry()
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CODE:
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