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https://github.com/OrcaSlicer/OrcaSlicer.git
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Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize. Added dependency on boost::locale. Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library, thanks to @alexrj for the idea. Simplified the encode_path / decode_path stuff: wxWidgets are unicode already, so there is no need to decode_path() from it. Perl / win32 interfacing is non-unicode, so decode_path() is executed on ARGV just at the beginning of the perl scripts.
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@@ -10,6 +10,7 @@
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/nowide/iostream.hpp>
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namespace Slic3r {
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@@ -739,7 +740,7 @@ void ModelObject::print_info() const
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{
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using namespace std;
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cout << fixed;
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cout << "[" << boost::filesystem::path(this->input_file).filename().string() << "]" << endl;
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boost::nowide::cout << "[" << boost::filesystem::path(this->input_file).filename().string() << "]" << endl;
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TriangleMesh mesh = this->raw_mesh();
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mesh.check_topology();
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