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https://github.com/OrcaSlicer/OrcaSlicer.git
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Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize. Added dependency on boost::locale. Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library, thanks to @alexrj for the idea. Simplified the encode_path / decode_path stuff: wxWidgets are unicode already, so there is no need to decode_path() from it. Perl / win32 interfacing is non-unicode, so decode_path() is executed on ARGV just at the beginning of the perl scripts.
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@@ -3,6 +3,8 @@
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#include <string>
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#include <expat/expat.h>
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#include <boost/nowide/cstdio.hpp>
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#include "../libslic3r.h"
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#include "../Model.hpp"
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#include "AMF.hpp"
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@@ -480,7 +482,7 @@ bool load_amf(const char *path, Model *model)
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return false;
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}
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FILE *pFile = ::fopen(path, "rt");
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FILE *pFile = boost::nowide::fopen(path, "rt");
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if (pFile == nullptr) {
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printf("Cannot open file %s\n", path);
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return false;
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@@ -522,7 +524,7 @@ bool load_amf(const char *path, Model *model)
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bool store_amf(const char *path, Model *model)
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{
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FILE *file = ::fopen(path, "wb");
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FILE *file = boost::nowide::fopen(path, "wb");
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if (file == nullptr)
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return false;
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