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https://github.com/OrcaSlicer/OrcaSlicer.git
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Printbed textures generated from svg files
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@@ -36,6 +36,34 @@ public:
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std::string last_error;
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};
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#if ENABLE_TEXTURES_FROM_SVG
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class Shader
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{
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GLShader* m_shader;
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public:
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Shader();
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~Shader();
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bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
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bool is_initialized() const;
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bool start_using() const;
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void stop_using() const;
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void set_uniform(const std::string& name, float value) const;
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void set_uniform(const std::string& name, const float* matrix) const;
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void set_uniform(const std::string& name, bool value) const;
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const GLShader* get_shader() const { return m_shader; }
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unsigned int get_shader_program_id() const;
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private:
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void reset();
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};
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#endif // ENABLE_TEXTURES_FROM_SVG
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}
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#endif /* slic3r_GLShader_hpp_ */
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