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Printbed textures generated from svg files
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@@ -192,6 +192,7 @@ class GLCanvas3D
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void set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas);
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};
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#if !ENABLE_TEXTURES_FROM_SVG
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class Shader
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{
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GLShader* m_shader;
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@@ -215,6 +216,7 @@ class GLCanvas3D
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private:
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void _reset();
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};
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#endif // !ENABLE_TEXTURES_FROM_SVG
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class LayersEditing
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{
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