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Incomplete work to store TriangleMesh objects in Model objects instead of extracting vertices and facets
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@@ -11,6 +11,8 @@
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TriangleMesh* clone()
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%code{% const char* CLASS = "Slic3r::TriangleMesh"; RETVAL = new TriangleMesh(*THIS); %};
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void ReadSTLFile(char* input_file);
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void write_ascii(char* output_file);
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void write_binary(char* output_file);
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void ReadFromPerl(SV* vertices, SV* facets);
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void repair();
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void WriteOBJFile(char* output_file);
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