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Implemented interface for updating 3DScene after set a focus to some editor
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@@ -12,6 +12,7 @@
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#include "Camera.hpp"
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#include "Selection.hpp"
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#include "Gizmos/GLGizmosManager.hpp"
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#include "GUI_ObjectLayers.hpp"
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#include <float.h>
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@@ -606,6 +607,7 @@ public:
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void reset_all_gizmos() { m_gizmos.reset_all_states(); }
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void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
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void handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type);
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void update_ui_from_settings();
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