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Fixed darker colors of objects inside multi-material gizmo when objects are mirrored.
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@@ -203,6 +203,7 @@ void GLGizmoMmuSegmentation::render_triangles(const Selection &selection) const
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glsafe(::glMultMatrixd(trafo_matrix.data()));
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shader->set_uniform("volume_world_matrix", trafo_matrix);
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shader->set_uniform("volume_mirrored", is_left_handed);
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m_triangle_selectors[mesh_id]->render(m_imgui);
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glsafe(::glPopMatrix());
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