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Rotate gizmo radius changed only when moving one of multiple instances
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@@ -3017,7 +3017,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_on_update_geometry_info_callback.call(size.x, size.y, size.z, m_gizmos.get_scale());
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}
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if (volumes.size() > 1)
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if ((m_gizmos.get_current_type() != Gizmos::Rotate) && (volumes.size() > 1))
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m_gizmos.refresh();
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m_dirty = true;
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