Let Global shortcuts run while typing, except keys that edit text (#16558)

#16505 skipped every Global shortcut while ImGui had the keyboard, so
Ctrl+S, Ctrl+R and the others did nothing while the cursor was in the
text tool's box. Skip only the chords that edit text, and only while a
text field (a wx text entry, a spin control, a web view, or an active
ImGui InputText) has the focus. Skip every Global shortcut while an
ImGui modal is open on the focused canvas.

KeyChord::edits_text() defines the text-editing chords. The Global page
of the shortcuts dialog no longer says these shortcuts apply while
typing.
This commit is contained in:
Kris Austin authored and GitHub committed 2026-10-18 13:32:41 -05:00
1 parent c1fb801ff3
commit 0f59cd5d05
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@@ -1,6 +1,7 @@
// How ImGuiWrapper turns wx mouse events into ImGui input. ImGuiWrapper lives in libslic3r_gui; this is
// the suite that links it. Same Windows include prologue as test_texture_color_palette.cpp (wx pulls in
// <windows.h>; keep WIN32_LEAN_AND_MEAN / NOMINMAX ahead of it).
// How ImGuiWrapper turns wx mouse events into ImGui input, and when it reports that ImGui owns a key.
// ImGuiWrapper lives in libslic3r_gui; this is the suite that links it. Same Windows include prologue
// as test_texture_color_palette.cpp (wx pulls in <windows.h>; keep WIN32_LEAN_AND_MEAN / NOMINMAX
// ahead of it).
#ifdef WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
@@ -17,12 +18,15 @@
#include <catch2/matchers/catch_matchers_floating_point.hpp>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <wx/event.h>
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "slic3r/GUI/KeyChord.hpp"
using Catch::Matchers::WithinAbs;
using Slic3r::GUI::ImGuiWrapper;
using Slic3r::GUI::KeyChord;
namespace {
@@ -41,6 +45,45 @@ float wheel_after(int rotation, wxMouseWheelAxis axis)
return ImGui::GetIO().MouseWheel;
}
// Runs ImGui frames without OpenGL by building the font atlas on the CPU.
struct ImGuiFrames
{
ImGuiWrapper imgui;
ImGuiFrames()
{
imgui.set_display_size(800.f, 600.f);
unsigned char* pixels = nullptr;
int width = 0, height = 0;
ImGui::GetIO().Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
}
template<class Draw> void frame(Draw draw)
{
ImGui::NewFrame();
draw();
ImGui::EndFrame();
}
// SetKeyboardFocusHere() activates the field in the next frame that draws it.
void draw_input(bool focus)
{
ImGui::Begin("window");
if (focus)
ImGui::SetKeyboardFocusHere();
ImGui::InputText("##text", text, sizeof(text));
ImGui::End();
}
char text[16] = "";
};
void draw_modal()
{
if (ImGui::BeginPopupModal("modal"))
ImGui::EndPopup();
}
} // namespace
TEST_CASE("a vertical wheel event steps ImGui's wheel in its own direction", "[ImGuiWrapper]")
@@ -59,3 +102,62 @@ TEST_CASE("a wheel event with no rotation or on the horizontal axis does not ste
}));
CHECK_THAT(wheel_after(rotation, axis), WithinAbs(0.0, 0.0));
}
TEST_CASE("an InputText counts as active only while it holds the keyboard", "[ImGuiWrapper]")
{
ImGuiFrames f;
f.frame([&] { f.draw_input(false); });
CHECK_FALSE(f.imgui.text_input_active());
f.frame([&] { f.draw_input(true); });
f.frame([&] { f.draw_input(false); });
CHECK(f.imgui.text_input_active());
f.frame([] {});
f.frame([] {});
CHECK_FALSE(f.imgui.text_input_active());
}
TEST_CASE("a modal counts as open from its first frame until a frame no longer draws it", "[ImGuiWrapper]")
{
ImGuiFrames f;
CHECK_FALSE(f.imgui.modal_popup_open());
f.frame([] {
ImGui::OpenPopup("modal");
draw_modal();
});
CHECK(f.imgui.modal_popup_open());
// A frame opened by input, before anything is drawn in it.
ImGui::NewFrame();
CHECK(f.imgui.modal_popup_open());
draw_modal();
ImGui::EndFrame();
CHECK(f.imgui.modal_popup_open());
// A frame that no longer draws it, as when its canvas is hidden.
f.frame([] {});
REQUIRE(ImGui::GetTopMostPopupModal() != nullptr);
CHECK_FALSE(f.imgui.modal_popup_open());
}
TEST_CASE("ImGui owns every key under a modal and text-editing keys in an active InputText", "[ImGuiWrapper]")
{
ImGuiFrames f;
const KeyChord letter{ 'A' };
const KeyChord save{ 'S', wxMOD_CONTROL };
CHECK_FALSE(f.imgui.owns_key(letter));
CHECK_FALSE(f.imgui.owns_key(save));
f.frame([&] { f.draw_input(true); });
f.frame([&] { f.draw_input(false); });
CHECK(f.imgui.owns_key(letter));
CHECK_FALSE(f.imgui.owns_key(save));
f.frame([] {
ImGui::OpenPopup("modal");
draw_modal();
});
CHECK(f.imgui.owns_key(save));
}