diff --git a/.github/workflows/build_check_cache.yml b/.github/workflows/build_check_cache.yml index 31fdd6cb28..0da6c2b7b4 100644 --- a/.github/workflows/build_check_cache.yml +++ b/.github/workflows/build_check_cache.yml @@ -1,73 +1,198 @@ -name: Check Cache - -on: - workflow_call: - inputs: - os: - required: true - type: string - arch: - required: false - type: string - compiler: - required: false - type: string - default: msvc - build-deps-only: - required: false - type: boolean - force-build: - required: false - type: boolean - -jobs: - check_cache: # determines if there is a cache and outputs variables used in caching process - name: Check Cache - runs-on: ${{ inputs.os }} - outputs: - cache-key: ${{ steps.set_outputs.outputs.cache-key }} - cache-path: ${{ steps.set_outputs.outputs.cache-path }} - valid-cache: ${{ steps.cache_deps.outputs.cache-hit }} - steps: - - name: Checkout - uses: actions/checkout@v7 - with: - lfs: 'false' - - - name: set outputs - id: set_outputs - env: - # Anything that changes how the tree is built belongs in the key, or a job - # restores one it cannot use. Linux amd64 passes no arch deliberately, so - # 'linux-clang' keeps the cache it already has. - cache-os: ${{ runner.os == 'macOS' && format('{0}-{1}', inputs.os, inputs.arch) || (runner.os == 'Windows' && format('windows-{0}-{1}', inputs.arch, inputs.compiler) || format('linux-clang{0}', inputs.arch && format('-{0}', inputs.arch) || '')) }} - # The Windows ARM64 deps build in build-arm64, all others under build; - # build_deps.yml and build_orca.yml pass the Windows directory to build_win.bat. - dep-folder-name: ${{ runner.os == 'macOS' && format('/{0}', inputs.arch) || (runner.os == 'Windows' && inputs.arch == 'arm64') && '-arm64/OrcaSlicer_dep' || '/OrcaSlicer_dep' }} - output-cmd: ${{ runner.os == 'Windows' && '$env:GITHUB_OUTPUT' || '"$GITHUB_OUTPUT"'}} - run: | - echo cache-key=${{ env.cache-os }}-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }} >> ${{ env.output-cmd }} - echo cache-path=${{ github.workspace }}/deps/build${{ env.dep-folder-name }} >> ${{ env.output-cmd }} - - - name: load cache - id: cache_deps - uses: actions/cache@v6 - with: - path: ${{ steps.set_outputs.outputs.cache-path }} - key: ${{ steps.set_outputs.outputs.cache-key }} - lookup-only: true - - build_deps: # call next step - name: Build Deps - needs: [check_cache] - uses: ./.github/workflows/build_deps.yml - with: - cache-key: ${{ needs.check_cache.outputs.cache-key }} - cache-path: ${{ needs.check_cache.outputs.cache-path }} - valid-cache: ${{ needs.check_cache.outputs.valid-cache == 'true' }} - os: ${{ inputs.os }} - arch: ${{ inputs.arch }} - compiler: ${{ inputs.compiler }} - build-deps-only: ${{ inputs.build-deps-only }} - force-build: ${{ inputs.force-build }} - secrets: inherit +name: Check Cache + +on: + workflow_call: + inputs: + os: + required: true + type: string + arch: + required: false + type: string + compiler: + required: false + type: string + default: msvc + build-deps-only: + required: false + type: boolean + force-build: + required: false + type: boolean + +# Read by scripts/ci_deps_cache.sh. +env: + REPO: ${{ github.repository }} + WORKFLOW_REF: ${{ github.workflow_ref }} + BASE_REF: ${{ github.base_ref }} + +jobs: + check_cache: # determines if there is a cache and outputs variables used in caching process + name: Check Cache + # Hosted macOS runners are scarce, so their lookup runs on Linux. + runs-on: ${{ startsWith(inputs.os, 'macos-') && 'ubuntu-24.04' || inputs.os }} + outputs: + cache-key: ${{ steps.set_outputs.outputs.cache-key }} + cache-path: ${{ steps.set_outputs.outputs.cache-path }} + valid-cache: ${{ steps.cache_deps.outputs.cache-hit }} + macos-path: ${{ steps.macos_path.outputs.path }} + key-inputs: ${{ steps.wait_check.outputs.key-inputs }} + wait-for: ${{ steps.wait_check.outputs.wait-for }} + wait-since: ${{ steps.wait_check.outputs.wait-since }} + steps: + - name: Checkout + uses: actions/checkout@v7 + with: + lfs: 'false' + # The wait check compares the merge commit with its first parent. + fetch-depth: ${{ startsWith(inputs.os, 'macos-') && 2 || 1 }} + # Fetches only deps/, which the key hashes, and the wait script. + sparse-checkout: | + /deps/ + /scripts/ci_deps_cache.sh + sparse-checkout-cone-mode: false + + - name: set outputs + id: set_outputs + env: + # Anything that changes how the tree is built belongs in the key, or a job + # restores one it cannot use. Linux amd64 passes no arch deliberately, so + # 'linux-clang' keeps the cache it already has. + cache-os: ${{ (runner.os == 'macOS' || startsWith(inputs.os, 'macos-')) && format('{0}-{1}', inputs.os, inputs.arch) || (runner.os == 'Windows' && format('windows-{0}-{1}', inputs.arch, inputs.compiler) || format('linux-clang{0}', inputs.arch && format('-{0}', inputs.arch) || '')) }} + # The Windows ARM64 deps build in build-arm64, all others under build; + # build_deps.yml and build_orca.yml pass the Windows directory to build_win.bat. + dep-folder-name: ${{ (runner.os == 'macOS' || startsWith(inputs.os, 'macos-')) && format('/{0}', inputs.arch) || (runner.os == 'Windows' && inputs.arch == 'arm64') && '-arm64/OrcaSlicer_dep' || '/OrcaSlicer_dep' }} + output-cmd: ${{ runner.os == 'Windows' && '$env:GITHUB_OUTPUT' || '"$GITHUB_OUTPUT"'}} + run: | + echo cache-key=${{ env.cache-os }}-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }} >> ${{ env.output-cmd }} + # Relative to the workspace, which differs from the build's when this job runs on Linux. + echo cache-path=deps/build${{ env.dep-folder-name }} >> ${{ env.output-cmd }} + + # actions/cache matches the path too, so a Linux lookup for macOS uses the + # workspace of a hosted macOS job. + - name: macOS cache path + id: macos_path + if: ${{ startsWith(inputs.os, 'macos-') }} + run: echo "path=/Users/runner/work/${GITHUB_REPOSITORY#*/}/${GITHUB_REPOSITORY#*/}/${{ steps.set_outputs.outputs.cache-path }}" >> "$GITHUB_OUTPUT" + + - name: load cache + id: cache_deps + uses: actions/cache@v6 + with: + path: ${{ steps.macos_path.outputs.path || format('{0}/{1}', github.workspace, steps.set_outputs.outputs.cache-path) }} + key: ${{ steps.set_outputs.outputs.cache-key }} + lookup-only: true + + # A pull request that misses the cache can wait for a base branch build of the same deps. + - name: check for a base branch build to wait for + id: wait_check + if: ${{ startsWith(inputs.os, 'macos-') && github.event_name == 'pull_request' && steps.cache_deps.outputs.cache-hit != 'true' }} + env: + GH_TOKEN: ${{ github.token }} + run: bash scripts/ci_deps_cache.sh check + + wait_for_deps: + name: Wait for base branch deps + needs: [check_cache] + if: ${{ needs.check_cache.outputs.wait-for != '' }} + runs-on: ubuntu-24.04 + env: + WAIT_MINUTES: 120 + # Must exceed WAIT_MINUTES. + timeout-minutes: 130 + # Waiting runs queue here, and only the first one holds a runner. + concurrency: + group: deps-wait-${{ github.base_ref }}-${{ needs.check_cache.outputs.cache-key }} + queue: max + outputs: + hit: ${{ steps.lookup.outputs.cache-hit }} + steps: + - name: Checkout + uses: actions/checkout@v7 + with: + sparse-checkout: scripts/ci_deps_cache.sh + sparse-checkout-cone-mode: false + + - name: wait for the deps cache + env: + GH_TOKEN: ${{ github.token }} + KEY: ${{ needs.check_cache.outputs.cache-key }} + KEY_INPUTS: ${{ needs.check_cache.outputs.key-inputs }} + WAIT_FOR: ${{ needs.check_cache.outputs.wait-for }} + WAIT_SINCE: ${{ needs.check_cache.outputs.wait-since }} + ARCH: ${{ inputs.arch }} + run: bash scripts/ci_deps_cache.sh wait + + - name: load cache + id: lookup + uses: actions/cache@v6 + with: + path: ${{ needs.check_cache.outputs.macos-path }} + key: ${{ needs.check_cache.outputs.cache-key }} + lookup-only: true + + # Hosted macOS runners are scarce, so a pull request's macOS build waits until + # one is free that push and nightly builds do not need. See the script. + macos_admission: + name: Wait for a macOS runner + needs: [check_cache, wait_for_deps] + if: ${{ !cancelled() && needs.check_cache.result == 'success' && startsWith(inputs.os, 'macos-') && github.event_name == 'pull_request' && !contains(github.event.pull_request.labels.*.name, 'macos-priority') }} + runs-on: ubuntu-24.04 + env: + WAIT_MINUTES: 240 + PRIORITY: false + # Must exceed WAIT_MINUTES. + timeout-minutes: 250 + # One line for every arch of every pull request, and only its first job polls. + concurrency: + group: macos-admission + queue: max + steps: &macos_admission_steps + - name: Checkout + uses: actions/checkout@v7 + with: + sparse-checkout: scripts/ci_macos_admission.py + sparse-checkout-cone-mode: false + + - name: wait for a macOS runner + env: + GH_TOKEN: ${{ github.token }} + MACOS_RUNNER_LIMIT: ${{ vars.MACOS_RUNNER_LIMIT }} + # -u, or the log shows nothing until the wait ends. + run: python3 -u scripts/ci_macos_admission.py + + # The macos-priority label, when the run starts, puts a pull request in its own + # line, which the normal one yields to. The names are fixed, because a skipped + # job is listed under its unevaluated name, and the script matches both. + macos_admission_priority: + name: Wait for a macOS runner (priority) + needs: [check_cache, wait_for_deps] + if: ${{ !cancelled() && needs.check_cache.result == 'success' && startsWith(inputs.os, 'macos-') && github.event_name == 'pull_request' && contains(github.event.pull_request.labels.*.name, 'macos-priority') }} + runs-on: ubuntu-24.04 + env: + WAIT_MINUTES: 240 + PRIORITY: true + # Must exceed WAIT_MINUTES. + timeout-minutes: 250 + concurrency: + group: macos-admission-priority + queue: max + steps: *macos_admission_steps + + build_deps: # call next step + name: Build Deps + needs: [check_cache, wait_for_deps, macos_admission, macos_admission_priority] + # A failed wait counts as no cache, so the deps are built here. A failed + # admission still builds rather than skip macOS. + if: ${{ !cancelled() && needs.check_cache.result == 'success' }} + uses: ./.github/workflows/build_deps.yml + with: + cache-key: ${{ needs.check_cache.outputs.cache-key }} + cache-path: ${{ needs.check_cache.outputs.cache-path }} + valid-cache: ${{ needs.check_cache.outputs.valid-cache == 'true' || needs.wait_for_deps.outputs.hit == 'true' }} + os: ${{ inputs.os }} + arch: ${{ inputs.arch }} + compiler: ${{ inputs.compiler }} + build-deps-only: ${{ inputs.build-deps-only }} + force-build: ${{ inputs.force-build }} + secrets: inherit diff --git a/.github/workflows/build_deps.yml b/.github/workflows/build_deps.yml index f1cc9a9723..3c778d03e6 100644 --- a/.github/workflows/build_deps.yml +++ b/.github/workflows/build_deps.yml @@ -45,7 +45,7 @@ jobs: - name: load cached deps uses: actions/cache@v6 with: - path: ${{ inputs.cache-path }} + path: ${{ github.workspace }}/${{ inputs.cache-path }} key: ${{ inputs.cache-key }} - uses: lukka/get-cmake@latest @@ -122,7 +122,7 @@ jobs: choco install strawberryperl } # cache-path is the install directory inside the deps build directory. - $deps = (Split-Path "${{ inputs.cache-path }}").Replace('\', '/') + $deps = (Split-Path "${{ github.workspace }}/${{ inputs.cache-path }}").Replace('\', '/') # -l compiles with Visual Studio's clang-cl and -x builds with Ninja; --msvc --msbuild is cl under the Visual Studio generator. $flags = if ("${{ inputs.compiler }}" -eq "clang") { "-l", "-x" } else { "--msvc", "--msbuild" } .\build_win.bat -d --arch ${{ inputs.arch }} --deps-dir $deps @flags diff --git a/.github/workflows/build_orca.yml b/.github/workflows/build_orca.yml index 7115efab09..f29d7f0cc6 100644 --- a/.github/workflows/build_orca.yml +++ b/.github/workflows/build_orca.yml @@ -44,7 +44,7 @@ jobs: if: ${{ !(runner.os == 'macOS' && inputs.macos-combine-only) }} uses: actions/cache@v6 with: - path: ${{ inputs.cache-path }} + path: ${{ github.workspace }}/${{ inputs.cache-path }} key: ${{ inputs.cache-key }} fail-on-cache-miss: true @@ -179,6 +179,13 @@ jobs: if: runner.os == 'macOS' && !inputs.macos-combine-only && !vars.SELF_HOSTED run: | df -hI / + # Deleting the unused Xcodes takes minutes, so only do it when the + # build might not fit. A cold build uses under 4 GiB after this step. + avail_gib=$(df -g / | awk 'NR == 2 { print $4 }') + if [ "$avail_gib" -ge 15 ]; then + echo "$avail_gib GiB free, enough for the build" + exit 0 + fi # Keep only the selected Xcode xcode=$(basename "$(cd "$(xcode-select -p)/../.." && pwd -P)") sudo find /Applications -maxdepth 1 -type d -name "Xcode_*.app" ! -name "$xcode" -exec rm -rf {} + @@ -460,7 +467,7 @@ jobs: # --tests builds the unit tests too; the unit_tests_windows_* jobs run them. run: | # cache-path is the install directory inside the deps build directory. - $deps = (Split-Path "${{ inputs.cache-path }}").Replace('\', '/') + $deps = (Split-Path "${{ github.workspace }}/${{ inputs.cache-path }}").Replace('\', '/') # -l compiles with Visual Studio's clang-cl and -x builds with Ninja; --msvc --msbuild is cl under the Visual Studio generator. $flags = if ("${{ inputs.compiler }}" -eq "clang") { "-l", "-x" } else { "--msvc", "--msbuild" } .\build_win.bat -s --tests -i --arch ${{ inputs.arch }} --build-dir $env:BUILD_DIR --deps-dir $deps @flags @@ -707,12 +714,9 @@ jobs: max_releases: 1 # optional, if there are more releases than this matching the asset_name, the oldest ones are going to be deleted - name: Deploy Ubuntu release if: ${{ github.repository == 'OrcaSlicer/OrcaSlicer' && ! env.ACT && github.ref == 'refs/heads/main' && runner.os == 'Linux' && !vars.SELF_HOSTED && inputs.arch != 'aarch64' }} - uses: rickstaa/action-create-tag@v1 - with: - tag: "nightly-builds" - tag_exists_error: false - force_push_tag: true - message: "nightly-builds" + run: | + git -c user.name="${GITHUB_ACTOR}" -c user.email="${GITHUB_ACTOR}@users.noreply.github.com" tag -f -a nightly-builds "${GITHUB_SHA}" -m nightly-builds + git push -f origin refs/tags/nightly-builds - name: Deploy Ubuntu OrcaSlicer_profile_validator release if: ${{ github.repository == 'OrcaSlicer/OrcaSlicer' && ! env.ACT && github.ref == 'refs/heads/main' && runner.os == 'Linux' && !vars.SELF_HOSTED && inputs.arch != 'aarch64' }} diff --git a/.github/workflows/parity_nightly.yml b/.github/workflows/parity_nightly.yml index 44937fdad5..7980990a6f 100644 --- a/.github/workflows/parity_nightly.yml +++ b/.github/workflows/parity_nightly.yml @@ -156,7 +156,7 @@ jobs: run: | sudo apt-get update sudo apt-get install -y --no-install-recommends \ - libopengl0 libglu1-mesa libgl1 libegl1 libwebkit2gtk-4.1-0 + libopengl0 libgl1 libegl1 libwebkit2gtk-4.1-0 - uses: actions/setup-python@v6 with: @@ -224,7 +224,7 @@ jobs: sudo apt-get update sudo apt-get install -y --no-install-recommends \ xvfb xdotool imagemagick openbox mesa-utils \ - libopengl0 libglu1-mesa libgl1 libegl1 libwebkit2gtk-4.1-0 + libopengl0 libgl1 libegl1 libwebkit2gtk-4.1-0 - name: Run the parity harness run: | diff --git a/README.md b/README.md index 408efb57b7..cf1b084e4c 100644 --- a/README.md +++ b/README.md @@ -70,6 +70,8 @@ If you come across any of these in search results, please report them as Supports a broad range of printers: Bambu Lab, Prusa, Creality, Voron, and more. - **[Belt Printer Support](https://www.orcaslicer.com/wiki/belt_printing)** Slice for belt / conveyor (infinite-Z) printers, with belt-aware supports and a tilted-bed preview. Contributed by [Joseph Robertson (@HarrierPigeon)](https://github.com/HarrierPigeon). +- **[IDEX/IQEX Parallel Printing Support](https://www.orcaslicer.com/wiki/idex_iqex_parallel_printing)** + Print copies or mirror images of a part on every carriage of an IDEX or IQEX printer at once, with the mode chosen per plate and nozzle clearance zones shown on the bed. Contributed by [Clifford (@cgarwood82)](https://github.com/cgarwood82). - Additional features can be found in the [change notes](https://github.com/OrcaSlicer/OrcaSlicer/releases/). # Wiki diff --git a/cmake/modules/FindGLEW.cmake b/cmake/modules/FindGLEW.cmake deleted file mode 100644 index e9ac3b6436..0000000000 --- a/cmake/modules/FindGLEW.cmake +++ /dev/null @@ -1,359 +0,0 @@ -# Distributed under the OSI-approved BSD 3-Clause License. See accompanying -# file Copyright.txt or https://cmake.org/licensing for details. - -# PrusaSlicer specifics: -# This file is backported from CMake 3.15 distribution to behave uniformly -# across all versions of CMake. It explicitly adds GLEW_STATIC compile -# definition to static targets which is needed to prevent link errors. - -#[=======================================================================[.rst: -FindGLEW --------- - -Find the OpenGL Extension Wrangler Library (GLEW) - -Input Variables -^^^^^^^^^^^^^^^ - -The following variables may be set to influence this module’s behavior: - -``GLEW_USE_STATIC_LIBS`` - to find and create :prop_tgt:`IMPORTED` target for static linkage. - -``GLEW_VERBOSE`` - to output a detailed log of this module. - -Imported Targets -^^^^^^^^^^^^^^^^ - -This module defines the following :ref:`Imported Targets `: - - -``GLEW::glew`` - The GLEW shared library. -``GLEW::glew_s`` - The GLEW static library, if ``GLEW_USE_STATIC_LIBS`` is set to ``TRUE``. -``GLEW::GLEW`` - Duplicates either ``GLEW::glew`` or ``GLEW::glew_s`` based on availability. - -Result Variables -^^^^^^^^^^^^^^^^ - -This module defines the following variables: - -``GLEW_INCLUDE_DIRS`` - include directories for GLEW -``GLEW_LIBRARIES`` - libraries to link against GLEW -``GLEW_SHARED_LIBRARIES`` - libraries to link against shared GLEW -``GLEW_STATIC_LIBRARIES`` - libraries to link against static GLEW -``GLEW_FOUND`` - true if GLEW has been found and can be used -``GLEW_VERSION`` - GLEW version -``GLEW_VERSION_MAJOR`` - GLEW major version -``GLEW_VERSION_MINOR`` - GLEW minor version -``GLEW_VERSION_MICRO`` - GLEW micro version - -#]=======================================================================] - -include(FindPackageHandleStandardArgs) - - -if(APPLE) - find_package(OpenGL QUIET) - - if(OpenGL_FOUND) - if(GLEW_VERBOSE) - message(STATUS "FindGLEW: Found OpenGL Framework.") - message(STATUS "FindGLEW: OPENGL_LIBRARIES: ${OPENGL_LIBRARIES}") - endif() - else() - if(GLEW_VERBOSE) - message(STATUS "FindGLEW: could not find GLEW library.") - endif() - return() - endif() -endif() - - -function(__glew_set_find_library_suffix shared_or_static) - if((UNIX AND NOT APPLE) AND "${shared_or_static}" MATCHES "SHARED") - set(CMAKE_FIND_LIBRARY_SUFFIXES ".so") - elseif((UNIX AND NOT APPLE) AND "${shared_or_static}" MATCHES "STATIC") - set(CMAKE_FIND_LIBRARY_SUFFIXES ".a") - elseif(APPLE AND "${shared_or_static}" MATCHES "SHARED") - set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib;.so") - elseif(APPLE AND "${shared_or_static}" MATCHES "STATIC") - set(CMAKE_FIND_LIBRARY_SUFFIXES ".a") - elseif(WIN32 AND "${shared_or_static}" MATCHES "SHARED") - set(CMAKE_FIND_LIBRARY_SUFFIXES ".lib") - elseif(WIN32 AND "${shared_or_static}" MATCHES "STATIC") - set(CMAKE_FIND_LIBRARY_SUFFIXES ".lib;.a;.dll.a") - endif() - - set(CMAKE_FIND_LIBRARY_SUFFIXES "${CMAKE_FIND_LIBRARY_SUFFIXES}" PARENT_SCOPE) - if(GLEW_VERBOSE) - message(STATUS "FindGLEW: CMAKE_FIND_LIBRARY_SUFFIXES for ${shared_or_static}: ${CMAKE_FIND_LIBRARY_SUFFIXES}") - endif() -endfunction() - - -if(GLEW_VERBOSE) - if(DEFINED GLEW_USE_STATIC_LIBS) - message(STATUS "FindGLEW: GLEW_USE_STATIC_LIBS: ${GLEW_USE_STATIC_LIBS}.") - else() - message(STATUS "FindGLEW: GLEW_USE_STATIC_LIBS is undefined. Treated as FALSE.") - endif() -endif() - -find_path(GLEW_INCLUDE_DIR GL/glew.h) -mark_as_advanced(GLEW_INCLUDE_DIR) - -set(GLEW_INCLUDE_DIRS ${GLEW_INCLUDE_DIR}) - -if(GLEW_VERBOSE) - message(STATUS "FindGLEW: GLEW_INCLUDE_DIR: ${GLEW_INCLUDE_DIR}") - message(STATUS "FindGLEW: GLEW_INCLUDE_DIRS: ${GLEW_INCLUDE_DIRS}") -endif() - -if("${CMAKE_GENERATOR_PLATFORM}" MATCHES "x64" OR "${CMAKE_GENERATOR}" MATCHES "Win64") - set(_arch "x64") -elseif("${CMAKE_GENERATOR_PLATFORM}" MATCHES "ARM64") - set(_arch "x64") # GLEW ships one header set; ARM64 uses the x64 import path -else() - set(_arch "Win32") -endif() - - -set(__GLEW_CURRENT_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES}) - -__glew_set_find_library_suffix(SHARED) - -find_library(GLEW_SHARED_LIBRARY_RELEASE - NAMES GLEW glew glew32 - PATH_SUFFIXES lib lib64 libx32 lib/Release/${_arch} - PATHS ENV GLEW_ROOT) - -find_library(GLEW_SHARED_LIBRARY_DEBUG - NAMES GLEWd glewd glew32d - PATH_SUFFIXES lib lib64 - PATHS ENV GLEW_ROOT) - - -__glew_set_find_library_suffix(STATIC) - -find_library(GLEW_STATIC_LIBRARY_RELEASE - NAMES GLEW glew glew32s - PATH_SUFFIXES lib lib64 libx32 lib/Release/${_arch} - PATHS ENV GLEW_ROOT) - -find_library(GLEW_STATIC_LIBRARY_DEBUG - NAMES GLEWds GLEWd glewd glewds glew32ds - PATH_SUFFIXES lib lib64 - PATHS ENV GLEW_ROOT) - -set(CMAKE_FIND_LIBRARY_SUFFIXES ${__GLEW_CURRENT_FIND_LIBRARY_SUFFIXES}) -unset(__GLEW_CURRENT_FIND_LIBRARY_SUFFIXES) - -include(SelectLibraryConfigurations) - -select_library_configurations(GLEW_SHARED) -select_library_configurations(GLEW_STATIC) - -if(NOT GLEW_USE_STATIC_LIBS) - set(GLEW_LIBRARIES ${GLEW_SHARED_LIBRARY}) -else() - set(GLEW_LIBRARIES ${GLEW_STATIC_LIBRARY}) -endif() - - -if(GLEW_VERBOSE) - message(STATUS "FindGLEW: GLEW_SHARED_LIBRARY_RELEASE: ${GLEW_SHARED_LIBRARY_RELEASE}") - message(STATUS "FindGLEW: GLEW_STATIC_LIBRARY_RELEASE: ${GLEW_STATIC_LIBRARY_RELEASE}") - message(STATUS "FindGLEW: GLEW_SHARED_LIBRARY_DEBUG: ${GLEW_SHARED_LIBRARY_DEBUG}") - message(STATUS "FindGLEW: GLEW_STATIC_LIBRARY_DEBUG: ${GLEW_STATIC_LIBRARY_DEBUG}") - message(STATUS "FindGLEW: GLEW_SHARED_LIBRARY: ${GLEW_SHARED_LIBRARY}") - message(STATUS "FindGLEW: GLEW_STATIC_LIBRARY: ${GLEW_STATIC_LIBRARY}") - message(STATUS "FindGLEW: GLEW_LIBRARIES: ${GLEW_LIBRARIES}") -endif() - - -# Read version from GL/glew.h file -if(EXISTS "${GLEW_INCLUDE_DIR}/GL/glew.h") - file(STRINGS "${GLEW_INCLUDE_DIR}/GL/glew.h" _contents REGEX "^VERSION_.+ [0-9]+") - if(_contents) - string(REGEX REPLACE ".*VERSION_MAJOR[ \t]+([0-9]+).*" "\\1" GLEW_VERSION_MAJOR "${_contents}") - string(REGEX REPLACE ".*VERSION_MINOR[ \t]+([0-9]+).*" "\\1" GLEW_VERSION_MINOR "${_contents}") - string(REGEX REPLACE ".*VERSION_MICRO[ \t]+([0-9]+).*" "\\1" GLEW_VERSION_MICRO "${_contents}") - set(GLEW_VERSION "${GLEW_VERSION_MAJOR}.${GLEW_VERSION_MINOR}.${GLEW_VERSION_MICRO}") - endif() -endif() - -if(GLEW_VERBOSE) - message(STATUS "FindGLEW: GLEW_VERSION_MAJOR: ${GLEW_VERSION_MAJOR}") - message(STATUS "FindGLEW: GLEW_VERSION_MINOR: ${GLEW_VERSION_MINOR}") - message(STATUS "FindGLEW: GLEW_VERSION_MICRO: ${GLEW_VERSION_MICRO}") - message(STATUS "FindGLEW: GLEW_VERSION: ${GLEW_VERSION}") -endif() - -find_package_handle_standard_args(GLEW - REQUIRED_VARS GLEW_INCLUDE_DIRS GLEW_LIBRARIES - VERSION_VAR GLEW_VERSION) - -if(NOT GLEW_FOUND) - if(GLEW_VERBOSE) - message(STATUS "FindGLEW: could not find GLEW library.") - endif() - return() -endif() - - -if(NOT TARGET GLEW::glew AND NOT GLEW_USE_STATIC_LIBS) - if(GLEW_VERBOSE) - message(STATUS "FindGLEW: Creating GLEW::glew imported target.") - endif() - - add_library(GLEW::glew UNKNOWN IMPORTED) - - set_target_properties(GLEW::glew - PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${GLEW_INCLUDE_DIRS}") - - if(APPLE) - if(CMAKE_VERSION VERSION_GREATER_EQUAL "4.0") - set_target_properties(GLEW::glew - PROPERTIES INTERFACE_LINK_LIBRARIES "-framework OpenGL") - else() - set_target_properties(GLEW::glew - PROPERTIES INTERFACE_LINK_LIBRARIES OpenGL::GL) - endif() - endif() - - if(GLEW_SHARED_LIBRARY_RELEASE) - set_property(TARGET GLEW::glew - APPEND - PROPERTY IMPORTED_CONFIGURATIONS RELEASE) - - set_target_properties(GLEW::glew - PROPERTIES IMPORTED_LOCATION_RELEASE "${GLEW_SHARED_LIBRARY_RELEASE}") - endif() - - if(GLEW_SHARED_LIBRARY_DEBUG) - set_property(TARGET GLEW::glew - APPEND - PROPERTY IMPORTED_CONFIGURATIONS DEBUG) - - set_target_properties(GLEW::glew - PROPERTIES IMPORTED_LOCATION_DEBUG "${GLEW_SHARED_LIBRARY_DEBUG}") - endif() - -elseif(NOT TARGET GLEW::glew_s AND GLEW_USE_STATIC_LIBS) - if(GLEW_VERBOSE) - message(STATUS "FindGLEW: Creating GLEW::glew_s imported target.") - endif() - - add_library(GLEW::glew_s UNKNOWN IMPORTED) - - set_target_properties(GLEW::glew_s - PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${GLEW_INCLUDE_DIRS}") - - set_target_properties(GLEW::glew_s PROPERTIES INTERFACE_COMPILE_DEFINITIONS GLEW_STATIC) - - if(APPLE) - if(CMAKE_VERSION VERSION_GREATER_EQUAL "4.0") - set_target_properties(GLEW::glew_s - PROPERTIES INTERFACE_LINK_LIBRARIES "-framework OpenGL") - else() - set_target_properties(GLEW::glew_s - PROPERTIES INTERFACE_LINK_LIBRARIES OpenGL::GL) - endif() - endif() - - if(GLEW_STATIC_LIBRARY_RELEASE) - set_property(TARGET GLEW::glew_s - APPEND - PROPERTY IMPORTED_CONFIGURATIONS RELEASE) - - set_target_properties(GLEW::glew_s - PROPERTIES IMPORTED_LOCATION_RELEASE "${GLEW_STATIC_LIBRARY_RELEASE}") - endif() - - if(GLEW_STATIC_LIBRARY_DEBUG) - set_property(TARGET GLEW::glew_s - APPEND - PROPERTY IMPORTED_CONFIGURATIONS DEBUG) - - set_target_properties(GLEW::glew_s - PROPERTIES IMPORTED_LOCATION_DEBUG "${GLEW_STATIC_LIBRARY_DEBUG}") - endif() -endif() - -if(NOT TARGET GLEW::GLEW) - if(GLEW_VERBOSE) - message(STATUS "FindGLEW: Creating GLEW::GLEW imported target.") - endif() - - add_library(GLEW::GLEW UNKNOWN IMPORTED) - - set_target_properties(GLEW::GLEW - PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${GLEW_INCLUDE_DIRS}") - - if(APPLE) - if(CMAKE_VERSION VERSION_GREATER_EQUAL "4.0") - set_target_properties(GLEW::GLEW - PROPERTIES INTERFACE_LINK_LIBRARIES "-framework OpenGL") - else() - set_target_properties(GLEW::GLEW - PROPERTIES INTERFACE_LINK_LIBRARIES OpenGL::GL) - endif() - endif() - - if(TARGET GLEW::glew) - if(GLEW_SHARED_LIBRARY_RELEASE) - set_property(TARGET GLEW::GLEW - APPEND - PROPERTY IMPORTED_CONFIGURATIONS RELEASE) - - set_target_properties(GLEW::GLEW - PROPERTIES IMPORTED_LOCATION_RELEASE "${GLEW_SHARED_LIBRARY_RELEASE}") - endif() - - if(GLEW_SHARED_LIBRARY_DEBUG) - set_property(TARGET GLEW::GLEW - APPEND - PROPERTY IMPORTED_CONFIGURATIONS DEBUG) - - set_target_properties(GLEW::GLEW - PROPERTIES IMPORTED_LOCATION_DEBUG "${GLEW_SHARED_LIBRARY_DEBUG}") - endif() - - elseif(TARGET GLEW::glew_s) - if(GLEW_STATIC_LIBRARY_RELEASE) - set_property(TARGET GLEW::GLEW - APPEND - PROPERTY IMPORTED_CONFIGURATIONS RELEASE) - - set_target_properties(GLEW::GLEW - PROPERTIES IMPORTED_LOCATION_RELEASE "${GLEW_STATIC_LIBRARY_RELEASE}" - INTERFACE_COMPILE_DEFINITIONS GLEW_STATIC) - endif() - - if(GLEW_STATIC_LIBRARY_DEBUG AND GLEW_USE_STATIC_LIBS) - set_property(TARGET GLEW::GLEW - APPEND - PROPERTY IMPORTED_CONFIGURATIONS DEBUG) - - set_target_properties(GLEW::GLEW - PROPERTIES IMPORTED_LOCATION_DEBUG "${GLEW_STATIC_LIBRARY_DEBUG}" - INTERFACE_COMPILE_DEFINITIONS GLEW_STATIC) - endif() - - elseif(GLEW_VERBOSE) - message(WARNING "FindGLEW: no `GLEW::glew` or `GLEW::glew_s` target was created. Something went wrong in FindGLEW target creation.") - endif() -endif() diff --git a/deps/CMakeLists.txt b/deps/CMakeLists.txt index eda0c67e94..97afd16498 100644 --- a/deps/CMakeLists.txt +++ b/deps/CMakeLists.txt @@ -379,10 +379,8 @@ include(Boost/Boost.cmake) include(Cereal/Cereal.cmake) include(Qhull/Qhull.cmake) -include(GLEW/GLEW.cmake) include(GLFW/GLFW.cmake) -include(OpenCSG/OpenCSG.cmake) set(SLVS_PKG "") if (SLIC3R_CAD) include(SLVS/SLVS.cmake) @@ -478,7 +476,6 @@ set(_dep_list dep_Draco dep_NLopt dep_OpenVDB - dep_OpenCSG ${SLVS_PKG} dep_OpenCV dep_Eigen diff --git a/deps/EXPAT/EXPAT.cmake b/deps/EXPAT/EXPAT.cmake index fd5c4c5c4d..be949835b8 100644 --- a/deps/EXPAT/EXPAT.cmake +++ b/deps/EXPAT/EXPAT.cmake @@ -1,6 +1,4 @@ orcaslicer_add_cmake_project(EXPAT - # GIT_REPOSITORY https://github.com/nigels-com/glew.git - # GIT_TAG 3a8eff7 # 2.1.0 SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/expat ) diff --git a/deps/GLEW/GLEW.cmake b/deps/GLEW/GLEW.cmake deleted file mode 100644 index 82bfc0bb84..0000000000 --- a/deps/GLEW/GLEW.cmake +++ /dev/null @@ -1,14 +0,0 @@ -# We have to check for OpenGL to compile GLEW -set(OpenGL_GL_PREFERENCE "LEGACY") # to prevent a nasty warning by cmake -find_package(OpenGL QUIET REQUIRED) - -orcaslicer_add_cmake_project( - GLEW - SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/glew - CMAKE_ARGS - -DGLEW_USE_EGL=OFF -) - -if (MSVC) - add_debug_dep(dep_GLEW) -endif () diff --git a/deps/GLEW/glew/CMakeLists.txt b/deps/GLEW/glew/CMakeLists.txt deleted file mode 100644 index 7f1687c4e2..0000000000 --- a/deps/GLEW/glew/CMakeLists.txt +++ /dev/null @@ -1,44 +0,0 @@ -cmake_minimum_required(VERSION 3.0) -project(GLEW) - -find_package(OpenGL REQUIRED) - -# Allow parent project to control EGL usage. -# Default to OFF since OrcaSlicer forces GDK_BACKEND=x11 (using GLX contexts). -# GLEW must use glXGetProcAddressARB (GLX) to match wxWidgets GL canvas. -# Using EGL function loading with GLX contexts causes rendering failures. -option(GLEW_USE_EGL "Use EGL instead of GLX for OpenGL function loading" OFF) - -if(GLEW_USE_EGL) - message(STATUS "Building GLEW with EGL support") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DGLEW_EGL") -else() - message(STATUS "Building GLEW with GLX support") -endif() - -add_library(GLEW src/glew.c) -target_include_directories(GLEW PRIVATE include/) -target_link_libraries(GLEW PUBLIC OpenGL::GL) - -if (NOT BUILD_SHARED_LIBS) - target_compile_definitions(GLEW PUBLIC GLEW_STATIC) -endif () - -include(GNUInstallDirs) - -install( - FILES - ${PROJECT_SOURCE_DIR}/include/GL/glew.h - ${PROJECT_SOURCE_DIR}/include/GL/wglew.h - ${PROJECT_SOURCE_DIR}/include/GL/glxew.h - ${PROJECT_SOURCE_DIR}/include/GL/eglew.h - DESTINATION - ${CMAKE_INSTALL_INCLUDEDIR}/GL -) - -install(TARGETS GLEW GLEW - RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} - ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} - LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} - INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} -) \ No newline at end of file diff --git a/deps/GLEW/glew/LICENSE.txt b/deps/GLEW/glew/LICENSE.txt deleted file mode 100644 index f7078042e9..0000000000 --- a/deps/GLEW/glew/LICENSE.txt +++ /dev/null @@ -1,73 +0,0 @@ -The OpenGL Extension Wrangler Library -Copyright (C) 2002-2007, Milan Ikits -Copyright (C) 2002-2007, Marcelo E. Magallon -Copyright (C) 2002, Lev Povalahev -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. -* The name of the author may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -THE POSSIBILITY OF SUCH DAMAGE. - - -Mesa 3-D graphics library -Version: 7.0 - -Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -the rights to use, copy, modify, merge, publish, distribute, sublicense, -and/or sell copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -Copyright (c) 2007 The Khronos Group Inc. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and/or associated documentation files (the -"Materials"), to deal in the Materials without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Materials, and to -permit persons to whom the Materials are furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Materials. - -THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/deps/GLEW/glew/README.md b/deps/GLEW/glew/README.md deleted file mode 100644 index 475c69afc8..0000000000 --- a/deps/GLEW/glew/README.md +++ /dev/null @@ -1,251 +0,0 @@ -# GLEW - The OpenGL Extension Wrangler Library - -The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. - -![](http://glew.sourceforge.net/glew.png) - -http://glew.sourceforge.net/ - -https://github.com/nigels-com/glew - -[![Build Status](https://travis-ci.org/nigels-com/glew.svg?branch=master)](https://travis-ci.org/nigels-com/glew) -[![Gitter](https://badges.gitter.im/nigels-com/glew.svg)](https://gitter.im/nigels-com/glew?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) -[![Download](https://img.shields.io/sourceforge/dm/glew.svg)](https://sourceforge.net/projects/glew/files/latest/download) - -## Table of Contents - -* [Downloads](#downloads) - * [Recent snapshots](#recent-snapshots) -* [Build](#build) - * [Linux and Mac](#linux-and-mac) - * [Using GNU Make](#using-gnu-make) - * [Install build tools](#install-build-tools) - * [Build](#build-1) - * [Linux EGL](#linux-egl) - * [Linux mingw-w64](#linux-mingw-w64) - * [Using cmake](#using-cmake) - * [Install build tools](#install-build-tools-1) - * [Build](#build-2) - * [Windows](#windows) - * [Visual Studio](#visual-studio) - * [MSYS/Mingw](#msysmingw) - * [MSYS2/Mingw-w64](#msys2mingw-w64) -* [glewinfo](#glewinfo) -* [Code Generation](#code-generation) -* [Authors](#authors) -* [Contributions](#contributions) -* [Copyright and Licensing](#copyright-and-licensing) - -## Downloads - -Current release is [2.1.0](https://sourceforge.net/projects/glew/files/glew/2.1.0/). -[(Change Log)](http://glew.sourceforge.net/log.html) - -Sources available as -[ZIP](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0.zip/download) or -[TGZ](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0.tgz/download). - -Windows binaries for [32-bit and 64-bit](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0-win32.zip/download). - -### Recent snapshots - -Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases. - -[glew-20200115.tgz](https://sourceforge.net/projects/glew/files/glew/snapshots/glew-20200115.tgz/download) *GLEW 2.2.0 RC3: fixes* - -[glew-20190928.tgz](https://sourceforge.net/projects/glew/files/glew/snapshots/glew-20190928.tgz/download) *GLEW 2.2.0 RC2: New extensions, bug fixes* - -## Build - -It is highly recommended to build from a tgz or zip release snapshot. -The code generation workflow is a complex brew of gnu make, perl and python, that works best on Linux or Mac. -The code generation is known to work on Windows using [MSYS2](https://www.msys2.org/). -For most end-users of GLEW the official releases are the best choice, with first class support. - -### Linux and Mac - -#### Using GNU Make - -GNU make is the primary build system for GLEW, historically. -It includes targets for building the sources and headers, for maintenance purposes. - -##### Install build tools - -Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev` - -RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel` - -FreeBSD: `# pkg install xorg lang/gcc git cmake gmake bash python perl5` - -##### Build - - $ make - $ sudo make install - $ make clean - -Targets: `all, glew.lib (sub-targets: glew.lib.shared, glew.lib.static), glew.bin, clean, install, uninstall` - -Variables: `SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=` - -_Note: you may need to call `make` in the **auto** folder first_ - -##### Linux EGL - - $ sudo apt install libegl1-mesa-dev - $ make SYSTEM=linux-egl - -##### Linux mingw-w64 - - $ sudo apt install mingw-w64 - $ make SYSTEM=linux-mingw32 - $ make SYSTEM=linux-mingw64 - -#### Using cmake - -The cmake build is mostly contributer maintained. -Due to the multitude of use cases this is maintained on a _best effort_ basis. -Pull requests are welcome. - -*CMake 2.8.12 or higher is required.* - -##### Install build tools - -Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev cmake git` - -RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel cmake git` - -##### Build - - $ cd build - $ cmake ./cmake - $ make -j4 - -| Target | Description | -| ---------- | ----------- | -| glew | Build the glew shared library. | -| glew_s | Build the glew static library. | -| glewinfo | Build the `glewinfo` executable (requires `BUILD_UTILS` to be `ON`). | -| visualinfo | Build the `visualinfo` executable (requires `BUILD_UTILS` to be `ON`). | -| install | Install all enabled targets into `CMAKE_INSTALL_PREFIX`. | -| clean | Clean up build artifacts. | -| all | Build all enabled targets (default target). | - -| Variables | Description | -| --------------- | ----------- | -| BUILD_UTILS | Build the `glewinfo` and `visualinfo` executables. | -| GLEW_REGAL | Build in Regal mode. | -| BUILD_FRAMEWORK | Build as MacOSX Framework. Setting `CMAKE_INSTALL_PREFIX` to `/Library/Frameworks` is recommended. | - -### Windows - -#### Visual Studio - -Use the provided Visual Studio project file in build/vc15/ - -Projects for vc6, vc10, vc12 and vc14 are also provided - -#### MSYS/Mingw - -Available from [Mingw](http://www.mingw.org/) - -Requirements: bash, make, gcc - - $ mingw32-make - $ mingw32-make install - $ mingw32-make install.all - -Alternative toolchain: `SYSTEM=mingw-win32` - -#### MSYS2/Mingw-w64 - -Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-w64.org/) - -Requirements: bash, make, gcc - - $ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc - $ make - $ make install - $ make install.all - -Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64` - -## glewinfo - -`glewinfo` is a command-line tool useful for inspecting the capabilities of an -OpenGL implementation and GLEW support for that. Please include `glewinfo.txt` -with bug reports, as appropriate. - - --------------------------- - GLEW Extension Info - --------------------------- - - GLEW version 2.0.0 - Reporting capabilities of pixelformat 3 - Running on a Intel(R) HD Graphics 3000 from Intel - OpenGL version 3.1.0 - Build 9.17.10.4229 is supported - - GL_VERSION_1_1: OK - --------------- - - GL_VERSION_1_2: OK - --------------- - glCopyTexSubImage3D: OK - glDrawRangeElements: OK - glTexImage3D: OK - glTexSubImage3D: OK - - ... - -## Code Generation - -A Unix or Mac environment is needed for building GLEW from scratch to -include new extensions, or customize the code generation. The extension -data is regenerated from the top level source directory with: - - make extensions - -An alternative to generating the GLEW sources from scratch is to -download a pre-generated (unsupported) snapshot: - -https://sourceforge.net/projects/glew/files/glew/snapshots/ - -## Authors - -GLEW is currently maintained by [Nigel Stewart](https://github.com/nigels-com) -with bug fixes, new OpenGL extension support and new releases. - -GLEW was developed by [Milan Ikits](http://www.cs.utah.edu/~ikits/) -and [Marcelo Magallon](http://wwwvis.informatik.uni-stuttgart.de/~magallon/). -Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also -assisted with the design and debugging process. - -The acronym GLEW originates from Aaron Lefohn. -Pasi Kärkkäinen identified and fixed several problems with -GLX and SDL. Nate Robins created the `wglinfo` utility, to -which modifications were made by Michael Wimmer. - -## Contributions - -GLEW welcomes community contributions. Typically these are co-ordinated -via [Issues](https://github.com/nigels-com/glew/issues) or -[Pull Requests](https://github.com/nigels-com/glew/pulls) in the -GitHub web interface. - -Be sure to mention platform and compiler toolchain details when filing -a bug report. The output of `glewinfo` can be quite useful for discussion -also. - -Generally GLEW is usually released once a year, around the time of the Siggraph -computer graphics conference. If you're not using the current release -version of GLEW, be sure to check if the issue or bug is fixed there. - -## Copyright and Licensing - -GLEW is originally derived from the EXTGL project by Lev Povalahev. -The source code is licensed under the -[Modified BSD License](http://glew.sourceforge.net/glew.txt), the -[Mesa 3-D License](http://glew.sourceforge.net/mesa.txt) (MIT) and the -[Khronos License](http://glew.sourceforge.net/khronos.txt) (MIT). - -The automatic code generation scripts are released under the -[GNU GPL](http://glew.sourceforge.net/gpl.txt). diff --git a/deps/GLEW/glew/VERSION b/deps/GLEW/glew/VERSION deleted file mode 100644 index ccbccc3dc6..0000000000 --- a/deps/GLEW/glew/VERSION +++ /dev/null @@ -1 +0,0 @@ -2.2.0 diff --git a/deps/GLEW/glew/include/GL/eglew.h b/deps/GLEW/glew/include/GL/eglew.h deleted file mode 100644 index e9e5a0b297..0000000000 --- a/deps/GLEW/glew/include/GL/eglew.h +++ /dev/null @@ -1,3051 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __eglew_h__ -#define __eglew_h__ -#define __EGLEW_H__ - -#ifdef __eglext_h_ -#error eglext.h included before eglew.h -#endif - -#if defined(__egl_h_) -#error egl.h included before eglew.h -#endif - -#define __eglext_h_ - -#define __egl_h_ - -#ifndef EGLAPIENTRY -#define EGLAPIENTRY -#endif -#ifndef EGLAPI -#define EGLAPI extern -#endif - -/* EGL Types */ -#include - -#include -#include - -#ifndef GLEW_INCLUDE -# include -#else -# include GLEW_INCLUDE -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -typedef int32_t EGLint; - -typedef unsigned int EGLBoolean; -typedef void *EGLDisplay; -typedef void *EGLConfig; -typedef void *EGLSurface; -typedef void *EGLContext; -typedef void (*__eglMustCastToProperFunctionPointerType)(void); - -typedef unsigned int EGLenum; -typedef void *EGLClientBuffer; - -typedef void *EGLSync; -typedef intptr_t EGLAttrib; -typedef khronos_utime_nanoseconds_t EGLTime; -typedef void *EGLImage; - -typedef void *EGLSyncKHR; -typedef intptr_t EGLAttribKHR; -typedef void *EGLLabelKHR; -typedef void *EGLObjectKHR; -typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); -typedef khronos_utime_nanoseconds_t EGLTimeKHR; -typedef void *EGLImageKHR; -typedef void *EGLStreamKHR; -typedef khronos_uint64_t EGLuint64KHR; -typedef int EGLNativeFileDescriptorKHR; -typedef khronos_ssize_t EGLsizeiANDROID; -typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); -typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); -typedef void *EGLDeviceEXT; -typedef void *EGLOutputLayerEXT; -typedef void *EGLOutputPortEXT; -typedef void *EGLSyncNV; -typedef khronos_utime_nanoseconds_t EGLTimeNV; -typedef khronos_utime_nanoseconds_t EGLuint64NV; -typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; - -struct EGLClientPixmapHI; -struct AHardwareBuffer; - -#define EGL_DONT_CARE ((EGLint)-1) - -#define EGL_NO_CONTEXT ((EGLContext)0) -#define EGL_NO_DISPLAY ((EGLDisplay)0) -#define EGL_NO_IMAGE ((EGLImage)0) -#define EGL_NO_SURFACE ((EGLSurface)0) -#define EGL_NO_SYNC ((EGLSync)0) - -#define EGL_UNKNOWN ((EGLint)-1) - -#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) - -EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); -/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ - -#ifndef EGL_VERSION_1_0 -#define EGL_VERSION_1_0 1 - -#define EGL_FALSE 0 -#define EGL_PBUFFER_BIT 0x0001 -#define EGL_TRUE 1 -#define EGL_PIXMAP_BIT 0x0002 -#define EGL_WINDOW_BIT 0x0004 -#define EGL_SUCCESS 0x3000 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300A -#define EGL_BAD_NATIVE_WINDOW 0x300B -#define EGL_BAD_PARAMETER 0x300C -#define EGL_BAD_SURFACE 0x300D -#define EGL_BUFFER_SIZE 0x3020 -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BLUE_SIZE 0x3022 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_RED_SIZE 0x3024 -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_CONFIG_CAVEAT 0x3027 -#define EGL_CONFIG_ID 0x3028 -#define EGL_LEVEL 0x3029 -#define EGL_MAX_PBUFFER_HEIGHT 0x302A -#define EGL_MAX_PBUFFER_PIXELS 0x302B -#define EGL_MAX_PBUFFER_WIDTH 0x302C -#define EGL_NATIVE_RENDERABLE 0x302D -#define EGL_NATIVE_VISUAL_ID 0x302E -#define EGL_NATIVE_VISUAL_TYPE 0x302F -#define EGL_SAMPLES 0x3031 -#define EGL_SAMPLE_BUFFERS 0x3032 -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_TRANSPARENT_TYPE 0x3034 -#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 -#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 -#define EGL_TRANSPARENT_RED_VALUE 0x3037 -#define EGL_NONE 0x3038 -#define EGL_SLOW_CONFIG 0x3050 -#define EGL_NON_CONFORMANT_CONFIG 0x3051 -#define EGL_TRANSPARENT_RGB 0x3052 -#define EGL_VENDOR 0x3053 -#define EGL_VERSION 0x3054 -#define EGL_EXTENSIONS 0x3055 -#define EGL_HEIGHT 0x3056 -#define EGL_WIDTH 0x3057 -#define EGL_LARGEST_PBUFFER 0x3058 -#define EGL_DRAW 0x3059 -#define EGL_READ 0x305A -#define EGL_CORE_NATIVE_ENGINE 0x305B - -typedef EGLBoolean ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); -typedef EGLBoolean ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); -typedef EGLContext ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); -typedef EGLBoolean ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); -typedef EGLBoolean ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); -typedef EGLBoolean ( * PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); -typedef EGLDisplay ( * PFNEGLGETCURRENTDISPLAYPROC) ( void ); -typedef EGLSurface ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); -typedef EGLDisplay ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); -typedef EGLint ( * PFNEGLGETERRORPROC) ( void ); -typedef EGLBoolean ( * PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint * major, EGLint * minor); -typedef EGLBoolean ( * PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); -typedef EGLBoolean ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); -typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); -typedef EGLBoolean ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); -typedef EGLBoolean ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); -typedef EGLBoolean ( * PFNEGLTERMINATEPROC) (EGLDisplay dpy); -typedef EGLBoolean ( * PFNEGLWAITGLPROC) ( void ); -typedef EGLBoolean ( * PFNEGLWAITNATIVEPROC) (EGLint engine); - -#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig) -#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers) -#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext) -#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface) -#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface) -#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface) -#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext) -#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface) -#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib) -#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs) -#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay) -#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface) -#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay) -#define eglGetError EGLEW_GET_FUN(__eglewGetError) -#define eglInitialize EGLEW_GET_FUN(__eglewInitialize) -#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent) -#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext) -#define eglQueryString EGLEW_GET_FUN(__eglewQueryString) -#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface) -#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers) -#define eglTerminate EGLEW_GET_FUN(__eglewTerminate) -#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL) -#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative) - -#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0) - -#endif /* EGL_VERSION_1_0 */ - -/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */ - -#ifndef EGL_VERSION_1_1 -#define EGL_VERSION_1_1 1 - -#define EGL_CONTEXT_LOST 0x300E -#define EGL_BIND_TO_TEXTURE_RGB 0x3039 -#define EGL_BIND_TO_TEXTURE_RGBA 0x303A -#define EGL_MIN_SWAP_INTERVAL 0x303B -#define EGL_MAX_SWAP_INTERVAL 0x303C -#define EGL_NO_TEXTURE 0x305C -#define EGL_TEXTURE_RGB 0x305D -#define EGL_TEXTURE_RGBA 0x305E -#define EGL_TEXTURE_2D 0x305F -#define EGL_TEXTURE_FORMAT 0x3080 -#define EGL_TEXTURE_TARGET 0x3081 -#define EGL_MIPMAP_TEXTURE 0x3082 -#define EGL_MIPMAP_LEVEL 0x3083 -#define EGL_BACK_BUFFER 0x3084 - -typedef EGLBoolean ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -typedef EGLBoolean ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -typedef EGLBoolean ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); - -#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage) -#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage) -#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib) -#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval) - -#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1) - -#endif /* EGL_VERSION_1_1 */ - -/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */ - -#ifndef EGL_VERSION_1_2 -#define EGL_VERSION_1_2 1 - -#define EGL_OPENGL_ES_BIT 0x0001 -#define EGL_OPENVG_BIT 0x0002 -#define EGL_LUMINANCE_SIZE 0x303D -#define EGL_ALPHA_MASK_SIZE 0x303E -#define EGL_COLOR_BUFFER_TYPE 0x303F -#define EGL_RENDERABLE_TYPE 0x3040 -#define EGL_SINGLE_BUFFER 0x3085 -#define EGL_RENDER_BUFFER 0x3086 -#define EGL_COLORSPACE 0x3087 -#define EGL_ALPHA_FORMAT 0x3088 -#define EGL_COLORSPACE_LINEAR 0x308A -#define EGL_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_ALPHA_FORMAT_PRE 0x308C -#define EGL_CLIENT_APIS 0x308D -#define EGL_RGB_BUFFER 0x308E -#define EGL_LUMINANCE_BUFFER 0x308F -#define EGL_HORIZONTAL_RESOLUTION 0x3090 -#define EGL_VERTICAL_RESOLUTION 0x3091 -#define EGL_PIXEL_ASPECT_RATIO 0x3092 -#define EGL_SWAP_BEHAVIOR 0x3093 -#define EGL_BUFFER_PRESERVED 0x3094 -#define EGL_BUFFER_DESTROYED 0x3095 -#define EGL_OPENVG_IMAGE 0x3096 -#define EGL_CONTEXT_CLIENT_TYPE 0x3097 -#define EGL_OPENGL_ES_API 0x30A0 -#define EGL_OPENVG_API 0x30A1 -#define EGL_DISPLAY_SCALING 10000 - -typedef EGLBoolean ( * PFNEGLBINDAPIPROC) (EGLenum api); -typedef EGLSurface ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); -typedef EGLenum ( * PFNEGLQUERYAPIPROC) ( void ); -typedef EGLBoolean ( * PFNEGLRELEASETHREADPROC) ( void ); -typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); - -#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI) -#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer) -#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI) -#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread) -#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient) - -#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2) - -#endif /* EGL_VERSION_1_2 */ - -/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */ - -#ifndef EGL_VERSION_1_3 -#define EGL_VERSION_1_3 1 - -#define EGL_OPENGL_ES2_BIT 0x0004 -#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 -#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 -#define EGL_MATCH_NATIVE_PIXMAP 0x3041 -#define EGL_CONFORMANT 0x3042 -#define EGL_VG_COLORSPACE 0x3087 -#define EGL_VG_ALPHA_FORMAT 0x3088 -#define EGL_VG_COLORSPACE_LINEAR 0x308A -#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_VG_ALPHA_FORMAT_PRE 0x308C -#define EGL_CONTEXT_CLIENT_VERSION 0x3098 - -#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3) - -#endif /* EGL_VERSION_1_3 */ - -/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */ - -#ifndef EGL_VERSION_1_4 -#define EGL_VERSION_1_4 1 - -#define EGL_OPENGL_BIT 0x0008 -#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 -#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 -#define EGL_MULTISAMPLE_RESOLVE 0x3099 -#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A -#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B -#define EGL_OPENGL_API 0x30A2 - -typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); - -#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext) - -#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4) - -#endif /* EGL_VERSION_1_4 */ - -/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */ - -#ifndef EGL_VERSION_1_5 -#define EGL_VERSION_1_5 1 - -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 -#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define EGL_OPENGL_ES3_BIT 0x00000040 -#define EGL_GL_COLORSPACE_SRGB 0x3089 -#define EGL_GL_COLORSPACE_LINEAR 0x308A -#define EGL_CONTEXT_MAJOR_VERSION 0x3098 -#define EGL_CL_EVENT_HANDLE 0x309C -#define EGL_GL_COLORSPACE 0x309D -#define EGL_GL_TEXTURE_2D 0x30B1 -#define EGL_GL_TEXTURE_3D 0x30B2 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 -#define EGL_GL_RENDERBUFFER 0x30B9 -#define EGL_GL_TEXTURE_LEVEL 0x30BC -#define EGL_GL_TEXTURE_ZOFFSET 0x30BD -#define EGL_IMAGE_PRESERVED 0x30D2 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 -#define EGL_SYNC_STATUS 0x30F1 -#define EGL_SIGNALED 0x30F2 -#define EGL_UNSIGNALED 0x30F3 -#define EGL_TIMEOUT_EXPIRED 0x30F5 -#define EGL_CONDITION_SATISFIED 0x30F6 -#define EGL_SYNC_TYPE 0x30F7 -#define EGL_SYNC_CONDITION 0x30F8 -#define EGL_SYNC_FENCE 0x30F9 -#define EGL_CONTEXT_MINOR_VERSION 0x30FB -#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD -#define EGL_SYNC_CL_EVENT 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF -#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD -#define EGL_NO_RESET_NOTIFICATION 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF -#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF - -typedef EGLint ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); -typedef EGLImage ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); -typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); -typedef EGLSync ( * PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); -typedef EGLBoolean ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); -typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void * native_display, const EGLAttrib * attrib_list); -typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); -typedef EGLBoolean ( * PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); - -#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync) -#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage) -#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface) -#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface) -#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync) -#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage) -#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync) -#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay) -#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib) -#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync) - -#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5) - -#endif /* EGL_VERSION_1_5 */ - -/* ------------------------ EGL_ANDROID_GLES_layers ------------------------ */ - -#ifndef EGL_ANDROID_GLES_layers -#define EGL_ANDROID_GLES_layers 1 - -#define EGLEW_ANDROID_GLES_layers EGLEW_GET_VAR(__EGLEW_ANDROID_GLES_layers) - -#endif /* EGL_ANDROID_GLES_layers */ - -/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */ - -#ifndef EGL_ANDROID_blob_cache -#define EGL_ANDROID_blob_cache 1 - -typedef void ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); - -#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID) - -#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache) - -#endif /* EGL_ANDROID_blob_cache */ - -/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */ - -#ifndef EGL_ANDROID_create_native_client_buffer -#define EGL_ANDROID_create_native_client_buffer 1 - -#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 -#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 -#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 -#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 - -typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint* attrib_list); - -#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID) - -#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer) - -#endif /* EGL_ANDROID_create_native_client_buffer */ - -/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */ - -#ifndef EGL_ANDROID_framebuffer_target -#define EGL_ANDROID_framebuffer_target 1 - -#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 - -#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target) - -#endif /* EGL_ANDROID_framebuffer_target */ - -/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */ - -#ifndef EGL_ANDROID_front_buffer_auto_refresh -#define EGL_ANDROID_front_buffer_auto_refresh 1 - -#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C - -#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh) - -#endif /* EGL_ANDROID_front_buffer_auto_refresh */ - -/* -------------------- EGL_ANDROID_get_frame_timestamps ------------------- */ - -#ifndef EGL_ANDROID_get_frame_timestamps -#define EGL_ANDROID_get_frame_timestamps 1 - -#define EGL_TIMESTAMPS_ANDROID 0x3430 -#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 -#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 -#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 -#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 -#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 -#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 -#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 -#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 -#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 -#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A -#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B -#define EGL_READS_DONE_TIME_ANDROID 0x343C - -typedef EGLBoolean ( * PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint* names, EGLnsecsANDROID* values); -typedef EGLBoolean ( * PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); -typedef EGLBoolean ( * PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); -typedef EGLBoolean ( * PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint* timestamps, EGLnsecsANDROID* values); -typedef EGLBoolean ( * PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR* frameId); - -#define eglGetCompositorTimingANDROID EGLEW_GET_FUN(__eglewGetCompositorTimingANDROID) -#define eglGetCompositorTimingSupportedANDROID EGLEW_GET_FUN(__eglewGetCompositorTimingSupportedANDROID) -#define eglGetFrameTimestampSupportedANDROID EGLEW_GET_FUN(__eglewGetFrameTimestampSupportedANDROID) -#define eglGetFrameTimestampsANDROID EGLEW_GET_FUN(__eglewGetFrameTimestampsANDROID) -#define eglGetNextFrameIdANDROID EGLEW_GET_FUN(__eglewGetNextFrameIdANDROID) - -#define EGLEW_ANDROID_get_frame_timestamps EGLEW_GET_VAR(__EGLEW_ANDROID_get_frame_timestamps) - -#endif /* EGL_ANDROID_get_frame_timestamps */ - -/* ------------------ EGL_ANDROID_get_native_client_buffer ----------------- */ - -#ifndef EGL_ANDROID_get_native_client_buffer -#define EGL_ANDROID_get_native_client_buffer 1 - -typedef EGLClientBuffer ( * PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer* buffer); - -#define eglGetNativeClientBufferANDROID EGLEW_GET_FUN(__eglewGetNativeClientBufferANDROID) - -#define EGLEW_ANDROID_get_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_get_native_client_buffer) - -#endif /* EGL_ANDROID_get_native_client_buffer */ - -/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */ - -#ifndef EGL_ANDROID_image_native_buffer -#define EGL_ANDROID_image_native_buffer 1 - -#define EGL_NATIVE_BUFFER_ANDROID 0x3140 - -#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer) - -#endif /* EGL_ANDROID_image_native_buffer */ - -/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */ - -#ifndef EGL_ANDROID_native_fence_sync -#define EGL_ANDROID_native_fence_sync 1 - -#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 -#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 -#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 - -typedef EGLint ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); - -#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID) - -#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync) - -#endif /* EGL_ANDROID_native_fence_sync */ - -/* --------------------- EGL_ANDROID_presentation_time --------------------- */ - -#ifndef EGL_ANDROID_presentation_time -#define EGL_ANDROID_presentation_time 1 - -typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); - -#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID) - -#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time) - -#endif /* EGL_ANDROID_presentation_time */ - -/* ------------------------- EGL_ANDROID_recordable ------------------------ */ - -#ifndef EGL_ANDROID_recordable -#define EGL_ANDROID_recordable 1 - -#define EGL_RECORDABLE_ANDROID 0x3142 - -#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable) - -#endif /* EGL_ANDROID_recordable */ - -/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */ - -#ifndef EGL_ANGLE_d3d_share_handle_client_buffer -#define EGL_ANGLE_d3d_share_handle_client_buffer 1 - -#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 - -#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer) - -#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ - -/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */ - -#ifndef EGL_ANGLE_device_d3d -#define EGL_ANGLE_device_d3d 1 - -#define EGL_D3D9_DEVICE_ANGLE 0x33A0 -#define EGL_D3D11_DEVICE_ANGLE 0x33A1 - -#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d) - -#endif /* EGL_ANGLE_device_d3d */ - -/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */ - -#ifndef EGL_ANGLE_query_surface_pointer -#define EGL_ANGLE_query_surface_pointer 1 - -typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void** value); - -#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE) - -#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer) - -#endif /* EGL_ANGLE_query_surface_pointer */ - -/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */ - -#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle -#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 - -#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 - -#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) - -#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ - -/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */ - -#ifndef EGL_ANGLE_window_fixed_size -#define EGL_ANGLE_window_fixed_size 1 - -#define EGL_FIXED_SIZE_ANGLE 0x3201 - -#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size) - -#endif /* EGL_ANGLE_window_fixed_size */ - -/* -------------------------- EGL_ARM_image_format ------------------------- */ - -#ifndef EGL_ARM_image_format -#define EGL_ARM_image_format 1 - -#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 -#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 - -#define EGLEW_ARM_image_format EGLEW_GET_VAR(__EGLEW_ARM_image_format) - -#endif /* EGL_ARM_image_format */ - -/* --------------------- EGL_ARM_implicit_external_sync -------------------- */ - -#ifndef EGL_ARM_implicit_external_sync -#define EGL_ARM_implicit_external_sync 1 - -#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A - -#define EGLEW_ARM_implicit_external_sync EGLEW_GET_VAR(__EGLEW_ARM_implicit_external_sync) - -#endif /* EGL_ARM_implicit_external_sync */ - -/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */ - -#ifndef EGL_ARM_pixmap_multisample_discard -#define EGL_ARM_pixmap_multisample_discard 1 - -#define EGL_DISCARD_SAMPLES_ARM 0x3286 - -#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard) - -#endif /* EGL_ARM_pixmap_multisample_discard */ - -/* ------------------------- EGL_EXT_bind_to_front ------------------------- */ - -#ifndef EGL_EXT_bind_to_front -#define EGL_EXT_bind_to_front 1 - -#define EGL_FRONT_BUFFER_EXT 0x3464 - -#define EGLEW_EXT_bind_to_front EGLEW_GET_VAR(__EGLEW_EXT_bind_to_front) - -#endif /* EGL_EXT_bind_to_front */ - -/* --------------------------- EGL_EXT_buffer_age -------------------------- */ - -#ifndef EGL_EXT_buffer_age -#define EGL_EXT_buffer_age 1 - -#define EGL_BUFFER_AGE_EXT 0x313D - -#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age) - -#endif /* EGL_EXT_buffer_age */ - -/* ----------------------- EGL_EXT_client_extensions ----------------------- */ - -#ifndef EGL_EXT_client_extensions -#define EGL_EXT_client_extensions 1 - -#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions) - -#endif /* EGL_EXT_client_extensions */ - -/* -------------------------- EGL_EXT_client_sync -------------------------- */ - -#ifndef EGL_EXT_client_sync -#define EGL_EXT_client_sync 1 - -#define EGL_SYNC_CLIENT_EXT 0x3364 -#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 - -typedef EGLBoolean ( * PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib* attrib_list); - -#define eglClientSignalSyncEXT EGLEW_GET_FUN(__eglewClientSignalSyncEXT) - -#define EGLEW_EXT_client_sync EGLEW_GET_VAR(__EGLEW_EXT_client_sync) - -#endif /* EGL_EXT_client_sync */ - -/* --------------------------- EGL_EXT_compositor -------------------------- */ - -#ifndef EGL_EXT_compositor -#define EGL_EXT_compositor 1 - -#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 -#define EGL_EXTERNAL_REF_ID_EXT 0x3461 -#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 -#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 - -typedef EGLBoolean ( * PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); -typedef EGLBoolean ( * PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint* context_attributes, EGLint num_entries); -typedef EGLBoolean ( * PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint* external_ref_ids, EGLint num_entries); -typedef EGLBoolean ( * PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); -typedef EGLBoolean ( * PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint* window_attributes, EGLint num_entries); -typedef EGLBoolean ( * PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint* external_win_ids, EGLint num_entries); -typedef EGLBoolean ( * PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); - -#define eglCompositorBindTexWindowEXT EGLEW_GET_FUN(__eglewCompositorBindTexWindowEXT) -#define eglCompositorSetContextAttributesEXT EGLEW_GET_FUN(__eglewCompositorSetContextAttributesEXT) -#define eglCompositorSetContextListEXT EGLEW_GET_FUN(__eglewCompositorSetContextListEXT) -#define eglCompositorSetSizeEXT EGLEW_GET_FUN(__eglewCompositorSetSizeEXT) -#define eglCompositorSetWindowAttributesEXT EGLEW_GET_FUN(__eglewCompositorSetWindowAttributesEXT) -#define eglCompositorSetWindowListEXT EGLEW_GET_FUN(__eglewCompositorSetWindowListEXT) -#define eglCompositorSwapPolicyEXT EGLEW_GET_FUN(__eglewCompositorSwapPolicyEXT) - -#define EGLEW_EXT_compositor EGLEW_GET_VAR(__EGLEW_EXT_compositor) - -#endif /* EGL_EXT_compositor */ - -/* ------------------- EGL_EXT_create_context_robustness ------------------- */ - -#ifndef EGL_EXT_create_context_robustness -#define EGL_EXT_create_context_robustness 1 - -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 -#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF - -#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness) - -#endif /* EGL_EXT_create_context_robustness */ - -/* -------------------------- EGL_EXT_device_base -------------------------- */ - -#ifndef EGL_EXT_device_base -#define EGL_EXT_device_base 1 - -#define EGL_BAD_DEVICE_EXT 0x322B -#define EGL_DEVICE_EXT 0x322C - -#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base) - -#endif /* EGL_EXT_device_base */ - -/* --------------------------- EGL_EXT_device_drm -------------------------- */ - -#ifndef EGL_EXT_device_drm -#define EGL_EXT_device_drm 1 - -#define EGL_DRM_DEVICE_FILE_EXT 0x3233 -#define EGL_DRM_MASTER_FD_EXT 0x333C - -#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm) - -#endif /* EGL_EXT_device_drm */ - -/* ----------------------- EGL_EXT_device_enumeration ---------------------- */ - -#ifndef EGL_EXT_device_enumeration -#define EGL_EXT_device_enumeration 1 - -typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT* devices, EGLint* num_devices); - -#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT) - -#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration) - -#endif /* EGL_EXT_device_enumeration */ - -/* ------------------------- EGL_EXT_device_openwf ------------------------- */ - -#ifndef EGL_EXT_device_openwf -#define EGL_EXT_device_openwf 1 - -#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 - -#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf) - -#endif /* EGL_EXT_device_openwf */ - -/* -------------------------- EGL_EXT_device_query ------------------------- */ - -#ifndef EGL_EXT_device_query -#define EGL_EXT_device_query 1 - -#define EGL_BAD_DEVICE_EXT 0x322B -#define EGL_DEVICE_EXT 0x322C - -typedef EGLBoolean ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib* value); -typedef const char* ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); -typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib* value); - -#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT) -#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT) -#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT) - -#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query) - -#endif /* EGL_EXT_device_query */ - -/* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */ - -#ifndef EGL_EXT_gl_colorspace_bt2020_linear -#define EGL_EXT_gl_colorspace_bt2020_linear 1 - -#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F - -#define EGLEW_EXT_gl_colorspace_bt2020_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_linear) - -#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ - -/* -------------------- EGL_EXT_gl_colorspace_bt2020_pq -------------------- */ - -#ifndef EGL_EXT_gl_colorspace_bt2020_pq -#define EGL_EXT_gl_colorspace_bt2020_pq 1 - -#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 - -#define EGLEW_EXT_gl_colorspace_bt2020_pq EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_pq) - -#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ - -/* -------------------- EGL_EXT_gl_colorspace_display_p3 ------------------- */ - -#ifndef EGL_EXT_gl_colorspace_display_p3 -#define EGL_EXT_gl_colorspace_display_p3 1 - -#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 - -#define EGLEW_EXT_gl_colorspace_display_p3 EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3) - -#endif /* EGL_EXT_gl_colorspace_display_p3 */ - -/* ---------------- EGL_EXT_gl_colorspace_display_p3_linear ---------------- */ - -#ifndef EGL_EXT_gl_colorspace_display_p3_linear -#define EGL_EXT_gl_colorspace_display_p3_linear 1 - -#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 - -#define EGLEW_EXT_gl_colorspace_display_p3_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3_linear) - -#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ - -/* -------------- EGL_EXT_gl_colorspace_display_p3_passthrough ------------- */ - -#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough -#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 - -#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 - -#define EGLEW_EXT_gl_colorspace_display_p3_passthrough EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3_passthrough) - -#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ - -/* ---------------------- EGL_EXT_gl_colorspace_scrgb ---------------------- */ - -#ifndef EGL_EXT_gl_colorspace_scrgb -#define EGL_EXT_gl_colorspace_scrgb 1 - -#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 - -#define EGLEW_EXT_gl_colorspace_scrgb EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb) - -#endif /* EGL_EXT_gl_colorspace_scrgb */ - -/* ------------------- EGL_EXT_gl_colorspace_scrgb_linear ------------------ */ - -#ifndef EGL_EXT_gl_colorspace_scrgb_linear -#define EGL_EXT_gl_colorspace_scrgb_linear 1 - -#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 - -#define EGLEW_EXT_gl_colorspace_scrgb_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb_linear) - -#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ - -/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */ - -#ifndef EGL_EXT_image_dma_buf_import -#define EGL_EXT_image_dma_buf_import 1 - -#define EGL_LINUX_DMA_BUF_EXT 0x3270 -#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 -#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 -#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 -#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 -#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 -#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 -#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 -#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 -#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 -#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A -#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B -#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C -#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D -#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E -#define EGL_ITU_REC601_EXT 0x327F -#define EGL_ITU_REC709_EXT 0x3280 -#define EGL_ITU_REC2020_EXT 0x3281 -#define EGL_YUV_FULL_RANGE_EXT 0x3282 -#define EGL_YUV_NARROW_RANGE_EXT 0x3283 -#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 -#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 - -#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import) - -#endif /* EGL_EXT_image_dma_buf_import */ - -/* ----------------- EGL_EXT_image_dma_buf_import_modifiers ---------------- */ - -#ifndef EGL_EXT_image_dma_buf_import_modifiers -#define EGL_EXT_image_dma_buf_import_modifiers 1 - -#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 -#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 -#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 -#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 -#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 -#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 -#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 -#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 -#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 -#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 -#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A - -typedef EGLBoolean ( * PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint* formats, EGLint* num_formats); -typedef EGLBoolean ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR* modifiers, EGLBoolean* external_only, EGLint* num_modifiers); - -#define eglQueryDmaBufFormatsEXT EGLEW_GET_FUN(__eglewQueryDmaBufFormatsEXT) -#define eglQueryDmaBufModifiersEXT EGLEW_GET_FUN(__eglewQueryDmaBufModifiersEXT) - -#define EGLEW_EXT_image_dma_buf_import_modifiers EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import_modifiers) - -#endif /* EGL_EXT_image_dma_buf_import_modifiers */ - -/* ---------------------- EGL_EXT_image_gl_colorspace ---------------------- */ - -#ifndef EGL_EXT_image_gl_colorspace -#define EGL_EXT_image_gl_colorspace 1 - -#define EGL_GL_COLORSPACE 0x309D -#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D - -#define EGLEW_EXT_image_gl_colorspace EGLEW_GET_VAR(__EGLEW_EXT_image_gl_colorspace) - -#endif /* EGL_EXT_image_gl_colorspace */ - -/* ------------------ EGL_EXT_image_implicit_sync_control ------------------ */ - -#ifndef EGL_EXT_image_implicit_sync_control -#define EGL_EXT_image_implicit_sync_control 1 - -#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 -#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 -#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 - -#define EGLEW_EXT_image_implicit_sync_control EGLEW_GET_VAR(__EGLEW_EXT_image_implicit_sync_control) - -#endif /* EGL_EXT_image_implicit_sync_control */ - -/* ------------------------ EGL_EXT_multiview_window ----------------------- */ - -#ifndef EGL_EXT_multiview_window -#define EGL_EXT_multiview_window 1 - -#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 - -#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window) - -#endif /* EGL_EXT_multiview_window */ - -/* -------------------------- EGL_EXT_output_base -------------------------- */ - -#ifndef EGL_EXT_output_base -#define EGL_EXT_output_base 1 - -#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D -#define EGL_BAD_OUTPUT_PORT_EXT 0x322E -#define EGL_SWAP_INTERVAL_EXT 0x322F - -typedef EGLBoolean ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list, EGLOutputLayerEXT* layers, EGLint max_layers, EGLint* num_layers); -typedef EGLBoolean ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list, EGLOutputPortEXT* ports, EGLint max_ports, EGLint* num_ports); -typedef EGLBoolean ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); -typedef EGLBoolean ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); -typedef EGLBoolean ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib* value); -typedef const char* ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); -typedef EGLBoolean ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib* value); -typedef const char* ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); - -#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT) -#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT) -#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT) -#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT) -#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT) -#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT) -#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT) -#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT) - -#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base) - -#endif /* EGL_EXT_output_base */ - -/* --------------------------- EGL_EXT_output_drm -------------------------- */ - -#ifndef EGL_EXT_output_drm -#define EGL_EXT_output_drm 1 - -#define EGL_DRM_CRTC_EXT 0x3234 -#define EGL_DRM_PLANE_EXT 0x3235 -#define EGL_DRM_CONNECTOR_EXT 0x3236 - -#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm) - -#endif /* EGL_EXT_output_drm */ - -/* ------------------------- EGL_EXT_output_openwf ------------------------- */ - -#ifndef EGL_EXT_output_openwf -#define EGL_EXT_output_openwf 1 - -#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 -#define EGL_OPENWF_PORT_ID_EXT 0x3239 - -#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf) - -#endif /* EGL_EXT_output_openwf */ - -/* ----------------------- EGL_EXT_pixel_format_float ---------------------- */ - -#ifndef EGL_EXT_pixel_format_float -#define EGL_EXT_pixel_format_float 1 - -#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 -#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A -#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B - -#define EGLEW_EXT_pixel_format_float EGLEW_GET_VAR(__EGLEW_EXT_pixel_format_float) - -#endif /* EGL_EXT_pixel_format_float */ - -/* ------------------------- EGL_EXT_platform_base ------------------------- */ - -#ifndef EGL_EXT_platform_base -#define EGL_EXT_platform_base 1 - -typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void* native_pixmap, const EGLint* attrib_list); -typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void* native_window, const EGLint* attrib_list); -typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void* native_display, const EGLint* attrib_list); - -#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT) -#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT) -#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT) - -#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base) - -#endif /* EGL_EXT_platform_base */ - -/* ------------------------ EGL_EXT_platform_device ------------------------ */ - -#ifndef EGL_EXT_platform_device -#define EGL_EXT_platform_device 1 - -#define EGL_PLATFORM_DEVICE_EXT 0x313F - -#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device) - -#endif /* EGL_EXT_platform_device */ - -/* ------------------------ EGL_EXT_platform_wayland ----------------------- */ - -#ifndef EGL_EXT_platform_wayland -#define EGL_EXT_platform_wayland 1 - -#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 - -#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland) - -#endif /* EGL_EXT_platform_wayland */ - -/* -------------------------- EGL_EXT_platform_x11 ------------------------- */ - -#ifndef EGL_EXT_platform_x11 -#define EGL_EXT_platform_x11 1 - -#define EGL_PLATFORM_X11_EXT 0x31D5 -#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 - -#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11) - -#endif /* EGL_EXT_platform_x11 */ - -/* ----------------------- EGL_EXT_protected_content ----------------------- */ - -#ifndef EGL_EXT_protected_content -#define EGL_EXT_protected_content 1 - -#define EGL_PROTECTED_CONTENT_EXT 0x32C0 - -#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content) - -#endif /* EGL_EXT_protected_content */ - -/* ----------------------- EGL_EXT_protected_surface ----------------------- */ - -#ifndef EGL_EXT_protected_surface -#define EGL_EXT_protected_surface 1 - -#define EGL_PROTECTED_CONTENT_EXT 0x32C0 - -#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface) - -#endif /* EGL_EXT_protected_surface */ - -/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */ - -#ifndef EGL_EXT_stream_consumer_egloutput -#define EGL_EXT_stream_consumer_egloutput 1 - -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); - -#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT) - -#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput) - -#endif /* EGL_EXT_stream_consumer_egloutput */ - -/* ------------------- EGL_EXT_surface_CTA861_3_metadata ------------------- */ - -#ifndef EGL_EXT_surface_CTA861_3_metadata -#define EGL_EXT_surface_CTA861_3_metadata 1 - -#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 -#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 - -#define EGLEW_EXT_surface_CTA861_3_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_CTA861_3_metadata) - -#endif /* EGL_EXT_surface_CTA861_3_metadata */ - -/* ------------------- EGL_EXT_surface_SMPTE2086_metadata ------------------ */ - -#ifndef EGL_EXT_surface_SMPTE2086_metadata -#define EGL_EXT_surface_SMPTE2086_metadata 1 - -#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 -#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 -#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 -#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 -#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A -#define EGL_METADATA_SCALING_EXT 50000 - -#define EGLEW_EXT_surface_SMPTE2086_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_SMPTE2086_metadata) - -#endif /* EGL_EXT_surface_SMPTE2086_metadata */ - -/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */ - -#ifndef EGL_EXT_swap_buffers_with_damage -#define EGL_EXT_swap_buffers_with_damage 1 - -typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* rects, EGLint n_rects); - -#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT) - -#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage) - -#endif /* EGL_EXT_swap_buffers_with_damage */ - -/* --------------------------- EGL_EXT_sync_reuse -------------------------- */ - -#ifndef EGL_EXT_sync_reuse -#define EGL_EXT_sync_reuse 1 - -typedef EGLBoolean ( * PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib* attrib_list); - -#define eglUnsignalSyncEXT EGLEW_GET_FUN(__eglewUnsignalSyncEXT) - -#define EGLEW_EXT_sync_reuse EGLEW_GET_VAR(__EGLEW_EXT_sync_reuse) - -#endif /* EGL_EXT_sync_reuse */ - -/* -------------------------- EGL_EXT_yuv_surface -------------------------- */ - -#ifndef EGL_EXT_yuv_surface -#define EGL_EXT_yuv_surface 1 - -#define EGL_YUV_BUFFER_EXT 0x3300 -#define EGL_YUV_ORDER_EXT 0x3301 -#define EGL_YUV_ORDER_YUV_EXT 0x3302 -#define EGL_YUV_ORDER_YVU_EXT 0x3303 -#define EGL_YUV_ORDER_YUYV_EXT 0x3304 -#define EGL_YUV_ORDER_UYVY_EXT 0x3305 -#define EGL_YUV_ORDER_YVYU_EXT 0x3306 -#define EGL_YUV_ORDER_VYUY_EXT 0x3307 -#define EGL_YUV_ORDER_AYUV_EXT 0x3308 -#define EGL_YUV_CSC_STANDARD_EXT 0x330A -#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B -#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C -#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D -#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 -#define EGL_YUV_SUBSAMPLE_EXT 0x3312 -#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 -#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 -#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 -#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 -#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 -#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 -#define EGL_YUV_PLANE_BPP_EXT 0x331A -#define EGL_YUV_PLANE_BPP_0_EXT 0x331B -#define EGL_YUV_PLANE_BPP_8_EXT 0x331C -#define EGL_YUV_PLANE_BPP_10_EXT 0x331D - -#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface) - -#endif /* EGL_EXT_yuv_surface */ - -/* -------------------------- EGL_HI_clientpixmap -------------------------- */ - -#ifndef EGL_HI_clientpixmap -#define EGL_HI_clientpixmap 1 - -#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 - -typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); - -#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI) - -#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap) - -#endif /* EGL_HI_clientpixmap */ - -/* -------------------------- EGL_HI_colorformats -------------------------- */ - -#ifndef EGL_HI_colorformats -#define EGL_HI_colorformats 1 - -#define EGL_COLOR_FORMAT_HI 0x8F70 -#define EGL_COLOR_RGB_HI 0x8F71 -#define EGL_COLOR_RGBA_HI 0x8F72 -#define EGL_COLOR_ARGB_HI 0x8F73 - -#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats) - -#endif /* EGL_HI_colorformats */ - -/* ------------------------ EGL_IMG_context_priority ----------------------- */ - -#ifndef EGL_IMG_context_priority -#define EGL_IMG_context_priority 1 - -#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 -#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 -#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 -#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 - -#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority) - -#endif /* EGL_IMG_context_priority */ - -/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */ - -#ifndef EGL_IMG_image_plane_attribs -#define EGL_IMG_image_plane_attribs 1 - -#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 -#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 - -#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs) - -#endif /* EGL_IMG_image_plane_attribs */ - -/* ---------------------------- EGL_KHR_cl_event --------------------------- */ - -#ifndef EGL_KHR_cl_event -#define EGL_KHR_cl_event 1 - -#define EGL_CL_EVENT_HANDLE_KHR 0x309C -#define EGL_SYNC_CL_EVENT_KHR 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF - -#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event) - -#endif /* EGL_KHR_cl_event */ - -/* --------------------------- EGL_KHR_cl_event2 --------------------------- */ - -#ifndef EGL_KHR_cl_event2 -#define EGL_KHR_cl_event2 1 - -#define EGL_CL_EVENT_HANDLE_KHR 0x309C -#define EGL_SYNC_CL_EVENT_KHR 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF - -typedef EGLSyncKHR ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR* attrib_list); - -#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR) - -#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2) - -#endif /* EGL_KHR_cl_event2 */ - -/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */ - -#ifndef EGL_KHR_client_get_all_proc_addresses -#define EGL_KHR_client_get_all_proc_addresses 1 - -#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses) - -#endif /* EGL_KHR_client_get_all_proc_addresses */ - -/* ------------------------- EGL_KHR_config_attribs ------------------------ */ - -#ifndef EGL_KHR_config_attribs -#define EGL_KHR_config_attribs 1 - -#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 -#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 -#define EGL_CONFORMANT_KHR 0x3042 - -#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs) - -#endif /* EGL_KHR_config_attribs */ - -/* --------------------- EGL_KHR_context_flush_control --------------------- */ - -#ifndef EGL_KHR_context_flush_control -#define EGL_KHR_context_flush_control 1 - -#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 - -#define EGLEW_KHR_context_flush_control EGLEW_GET_VAR(__EGLEW_KHR_context_flush_control) - -#endif /* EGL_KHR_context_flush_control */ - -/* ------------------------- EGL_KHR_create_context ------------------------ */ - -#ifndef EGL_KHR_create_context -#define EGL_KHR_create_context 1 - -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 -#define EGL_OPENGL_ES3_BIT 0x00000040 -#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 -#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 -#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB -#define EGL_CONTEXT_FLAGS_KHR 0x30FC -#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD -#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF - -#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context) - -#endif /* EGL_KHR_create_context */ - -/* -------------------- EGL_KHR_create_context_no_error -------------------- */ - -#ifndef EGL_KHR_create_context_no_error -#define EGL_KHR_create_context_no_error 1 - -#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 - -#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error) - -#endif /* EGL_KHR_create_context_no_error */ - -/* ----------------------------- EGL_KHR_debug ----------------------------- */ - -#ifndef EGL_KHR_debug -#define EGL_KHR_debug 1 - -#define EGL_OBJECT_THREAD_KHR 0x33B0 -#define EGL_OBJECT_DISPLAY_KHR 0x33B1 -#define EGL_OBJECT_CONTEXT_KHR 0x33B2 -#define EGL_OBJECT_SURFACE_KHR 0x33B3 -#define EGL_OBJECT_IMAGE_KHR 0x33B4 -#define EGL_OBJECT_SYNC_KHR 0x33B5 -#define EGL_OBJECT_STREAM_KHR 0x33B6 -#define EGL_DEBUG_CALLBACK_KHR 0x33B8 -#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 -#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA -#define EGL_DEBUG_MSG_WARN_KHR 0x33BB -#define EGL_DEBUG_MSG_INFO_KHR 0x33BC - -typedef EGLint ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib* attrib_list); -typedef EGLint ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); -typedef EGLBoolean ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib* value); - -#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR) -#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR) -#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR) - -#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug) - -#endif /* EGL_KHR_debug */ - -/* ----------------------- EGL_KHR_display_reference ----------------------- */ - -#ifndef EGL_KHR_display_reference -#define EGL_KHR_display_reference 1 - -#define EGL_TRACK_REFERENCES_KHR 0x3352 - -typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib* value); - -#define eglQueryDisplayAttribKHR EGLEW_GET_FUN(__eglewQueryDisplayAttribKHR) - -#define EGLEW_KHR_display_reference EGLEW_GET_VAR(__EGLEW_KHR_display_reference) - -#endif /* EGL_KHR_display_reference */ - -/* --------------------------- EGL_KHR_fence_sync -------------------------- */ - -#ifndef EGL_KHR_fence_sync -#define EGL_KHR_fence_sync 1 - -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 -#define EGL_SYNC_CONDITION_KHR 0x30F8 -#define EGL_SYNC_FENCE_KHR 0x30F9 - -#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync) - -#endif /* EGL_KHR_fence_sync */ - -/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */ - -#ifndef EGL_KHR_get_all_proc_addresses -#define EGL_KHR_get_all_proc_addresses 1 - -#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses) - -#endif /* EGL_KHR_get_all_proc_addresses */ - -/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */ - -#ifndef EGL_KHR_gl_colorspace -#define EGL_KHR_gl_colorspace 1 - -#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 -#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A -#define EGL_GL_COLORSPACE_KHR 0x309D - -#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace) - -#endif /* EGL_KHR_gl_colorspace */ - -/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */ - -#ifndef EGL_KHR_gl_renderbuffer_image -#define EGL_KHR_gl_renderbuffer_image 1 - -#define EGL_GL_RENDERBUFFER_KHR 0x30B9 - -#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image) - -#endif /* EGL_KHR_gl_renderbuffer_image */ - -/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */ - -#ifndef EGL_KHR_gl_texture_2D_image -#define EGL_KHR_gl_texture_2D_image 1 - -#define EGL_GL_TEXTURE_2D_KHR 0x30B1 -#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC - -#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image) - -#endif /* EGL_KHR_gl_texture_2D_image */ - -/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */ - -#ifndef EGL_KHR_gl_texture_3D_image -#define EGL_KHR_gl_texture_3D_image 1 - -#define EGL_GL_TEXTURE_3D_KHR 0x30B2 -#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD - -#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image) - -#endif /* EGL_KHR_gl_texture_3D_image */ - -/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */ - -#ifndef EGL_KHR_gl_texture_cubemap_image -#define EGL_KHR_gl_texture_cubemap_image 1 - -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 - -#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image) - -#endif /* EGL_KHR_gl_texture_cubemap_image */ - -/* ----------------------------- EGL_KHR_image ----------------------------- */ - -#ifndef EGL_KHR_image -#define EGL_KHR_image 1 - -#define EGL_NATIVE_PIXMAP_KHR 0x30B0 - -typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); - -#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR) -#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR) - -#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image) - -#endif /* EGL_KHR_image */ - -/* --------------------------- EGL_KHR_image_base -------------------------- */ - -#ifndef EGL_KHR_image_base -#define EGL_KHR_image_base 1 - -#define EGL_IMAGE_PRESERVED_KHR 0x30D2 - -#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) - -#endif /* EGL_KHR_image_base */ - -/* -------------------------- EGL_KHR_image_pixmap ------------------------- */ - -#ifndef EGL_KHR_image_pixmap -#define EGL_KHR_image_pixmap 1 - -#define EGL_NATIVE_PIXMAP_KHR 0x30B0 - -#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap) - -#endif /* EGL_KHR_image_pixmap */ - -/* -------------------------- EGL_KHR_lock_surface ------------------------- */ - -#ifndef EGL_KHR_lock_surface -#define EGL_KHR_lock_surface 1 - -#define EGL_READ_SURFACE_BIT_KHR 0x0001 -#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 -#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 -#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 -#define EGL_MATCH_FORMAT_KHR 0x3043 -#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 -#define EGL_FORMAT_RGB_565_KHR 0x30C1 -#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 -#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 -#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 -#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 -#define EGL_BITMAP_POINTER_KHR 0x30C6 -#define EGL_BITMAP_PITCH_KHR 0x30C7 -#define EGL_BITMAP_ORIGIN_KHR 0x30C8 -#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 -#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA -#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB -#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC -#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD -#define EGL_LOWER_LEFT_KHR 0x30CE -#define EGL_UPPER_LEFT_KHR 0x30CF - -typedef EGLBoolean ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* attrib_list); -typedef EGLBoolean ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); - -#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR) -#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR) - -#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface) - -#endif /* EGL_KHR_lock_surface */ - -/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */ - -#ifndef EGL_KHR_lock_surface2 -#define EGL_KHR_lock_surface2 1 - -#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 - -#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2) - -#endif /* EGL_KHR_lock_surface2 */ - -/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */ - -#ifndef EGL_KHR_lock_surface3 -#define EGL_KHR_lock_surface3 1 - -#define EGL_READ_SURFACE_BIT_KHR 0x0001 -#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 -#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 -#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 -#define EGL_MATCH_FORMAT_KHR 0x3043 -#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 -#define EGL_FORMAT_RGB_565_KHR 0x30C1 -#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 -#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 -#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 -#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 -#define EGL_BITMAP_POINTER_KHR 0x30C6 -#define EGL_BITMAP_PITCH_KHR 0x30C7 -#define EGL_BITMAP_ORIGIN_KHR 0x30C8 -#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 -#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA -#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB -#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC -#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD -#define EGL_LOWER_LEFT_KHR 0x30CE -#define EGL_UPPER_LEFT_KHR 0x30CF -#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 - -typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value); - -#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR) - -#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3) - -#endif /* EGL_KHR_lock_surface3 */ - -/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */ - -#ifndef EGL_KHR_mutable_render_buffer -#define EGL_KHR_mutable_render_buffer 1 - -#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 - -#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer) - -#endif /* EGL_KHR_mutable_render_buffer */ - -/* ----------------------- EGL_KHR_no_config_context ----------------------- */ - -#ifndef EGL_KHR_no_config_context -#define EGL_KHR_no_config_context 1 - -#define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context) - -#endif /* EGL_KHR_no_config_context */ - -/* ------------------------- EGL_KHR_partial_update ------------------------ */ - -#ifndef EGL_KHR_partial_update -#define EGL_KHR_partial_update 1 - -#define EGL_BUFFER_AGE_KHR 0x313D - -typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint* rects, EGLint n_rects); - -#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR) - -#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update) - -#endif /* EGL_KHR_partial_update */ - -/* ------------------------ EGL_KHR_platform_android ----------------------- */ - -#ifndef EGL_KHR_platform_android -#define EGL_KHR_platform_android 1 - -#define EGL_PLATFORM_ANDROID_KHR 0x3141 - -#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android) - -#endif /* EGL_KHR_platform_android */ - -/* -------------------------- EGL_KHR_platform_gbm ------------------------- */ - -#ifndef EGL_KHR_platform_gbm -#define EGL_KHR_platform_gbm 1 - -#define EGL_PLATFORM_GBM_KHR 0x31D7 - -#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm) - -#endif /* EGL_KHR_platform_gbm */ - -/* ------------------------ EGL_KHR_platform_wayland ----------------------- */ - -#ifndef EGL_KHR_platform_wayland -#define EGL_KHR_platform_wayland 1 - -#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 - -#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland) - -#endif /* EGL_KHR_platform_wayland */ - -/* -------------------------- EGL_KHR_platform_x11 ------------------------- */ - -#ifndef EGL_KHR_platform_x11 -#define EGL_KHR_platform_x11 1 - -#define EGL_PLATFORM_X11_KHR 0x31D5 -#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 - -#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11) - -#endif /* EGL_KHR_platform_x11 */ - -/* ------------------------- EGL_KHR_reusable_sync ------------------------- */ - -#ifndef EGL_KHR_reusable_sync -#define EGL_KHR_reusable_sync 1 - -#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 -#define EGL_SYNC_STATUS_KHR 0x30F1 -#define EGL_SIGNALED_KHR 0x30F2 -#define EGL_UNSIGNALED_KHR 0x30F3 -#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 -#define EGL_CONDITION_SATISFIED_KHR 0x30F6 -#define EGL_SYNC_TYPE_KHR 0x30F7 -#define EGL_SYNC_REUSABLE_KHR 0x30FA -#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF - -typedef EGLint ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); -typedef EGLSyncKHR ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint* attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); -typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value); -typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); - -#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR) -#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR) -#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR) -#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR) -#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR) - -#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync) - -#endif /* EGL_KHR_reusable_sync */ - -/* ----------------------------- EGL_KHR_stream ---------------------------- */ - -#ifndef EGL_KHR_stream -#define EGL_KHR_stream 1 - -#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 -#define EGL_PRODUCER_FRAME_KHR 0x3212 -#define EGL_CONSUMER_FRAME_KHR 0x3213 -#define EGL_STREAM_STATE_KHR 0x3214 -#define EGL_STREAM_STATE_CREATED_KHR 0x3215 -#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 -#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 -#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 -#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 -#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A -#define EGL_BAD_STREAM_KHR 0x321B -#define EGL_BAD_STATE_KHR 0x321C - -typedef EGLStreamKHR ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint* attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint* value); -typedef EGLBoolean ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR* value); -typedef EGLBoolean ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); - -#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR) -#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR) -#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR) -#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR) -#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR) - -#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream) - -#endif /* EGL_KHR_stream */ - -/* ------------------------- EGL_KHR_stream_attrib ------------------------- */ - -#ifndef EGL_KHR_stream_attrib -#define EGL_KHR_stream_attrib 1 - -#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 -#define EGL_STREAM_STATE_KHR 0x3214 -#define EGL_STREAM_STATE_CREATED_KHR 0x3215 -#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 - -typedef EGLStreamKHR ( * PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib* attrib_list); -typedef EGLBoolean ( * PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib* value); -typedef EGLBoolean ( * PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); - -#define eglCreateStreamAttribKHR EGLEW_GET_FUN(__eglewCreateStreamAttribKHR) -#define eglQueryStreamAttribKHR EGLEW_GET_FUN(__eglewQueryStreamAttribKHR) -#define eglSetStreamAttribKHR EGLEW_GET_FUN(__eglewSetStreamAttribKHR) -#define eglStreamConsumerAcquireAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireAttribKHR) -#define eglStreamConsumerReleaseAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseAttribKHR) - -#define EGLEW_KHR_stream_attrib EGLEW_GET_VAR(__EGLEW_KHR_stream_attrib) - -#endif /* EGL_KHR_stream_attrib */ - -/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */ - -#ifndef EGL_KHR_stream_consumer_gltexture -#define EGL_KHR_stream_consumer_gltexture 1 - -#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E - -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); - -#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR) -#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR) -#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR) - -#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture) - -#endif /* EGL_KHR_stream_consumer_gltexture */ - -/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */ - -#ifndef EGL_KHR_stream_cross_process_fd -#define EGL_KHR_stream_cross_process_fd 1 - -typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); -typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); - -#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR) -#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR) - -#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd) - -#endif /* EGL_KHR_stream_cross_process_fd */ - -/* -------------------------- EGL_KHR_stream_fifo -------------------------- */ - -#ifndef EGL_KHR_stream_fifo -#define EGL_KHR_stream_fifo 1 - -#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC -#define EGL_STREAM_TIME_NOW_KHR 0x31FD -#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE -#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF - -typedef EGLBoolean ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR* value); - -#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR) - -#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo) - -#endif /* EGL_KHR_stream_fifo */ - -/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */ - -#ifndef EGL_KHR_stream_producer_aldatalocator -#define EGL_KHR_stream_producer_aldatalocator 1 - -#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator) - -#endif /* EGL_KHR_stream_producer_aldatalocator */ - -/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */ - -#ifndef EGL_KHR_stream_producer_eglsurface -#define EGL_KHR_stream_producer_eglsurface 1 - -#define EGL_STREAM_BIT_KHR 0x0800 - -typedef EGLSurface ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint* attrib_list); - -#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR) - -#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface) - -#endif /* EGL_KHR_stream_producer_eglsurface */ - -/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */ - -#ifndef EGL_KHR_surfaceless_context -#define EGL_KHR_surfaceless_context 1 - -#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context) - -#endif /* EGL_KHR_surfaceless_context */ - -/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */ - -#ifndef EGL_KHR_swap_buffers_with_damage -#define EGL_KHR_swap_buffers_with_damage 1 - -typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint* rects, EGLint n_rects); - -#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR) - -#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage) - -#endif /* EGL_KHR_swap_buffers_with_damage */ - -/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */ - -#ifndef EGL_KHR_vg_parent_image -#define EGL_KHR_vg_parent_image 1 - -#define EGL_VG_PARENT_IMAGE_KHR 0x30BA - -#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image) - -#endif /* EGL_KHR_vg_parent_image */ - -/* --------------------------- EGL_KHR_wait_sync --------------------------- */ - -#ifndef EGL_KHR_wait_sync -#define EGL_KHR_wait_sync 1 - -typedef EGLint ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); - -#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR) - -#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync) - -#endif /* EGL_KHR_wait_sync */ - -/* --------------------------- EGL_MESA_drm_image -------------------------- */ - -#ifndef EGL_MESA_drm_image -#define EGL_MESA_drm_image 1 - -#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 -#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 -#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 -#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 -#define EGL_DRM_BUFFER_USE_MESA 0x31D1 -#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 -#define EGL_DRM_BUFFER_MESA 0x31D3 -#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 - -typedef EGLImageKHR ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint* attrib_list); -typedef EGLBoolean ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint* name, EGLint* handle, EGLint* stride); - -#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA) -#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA) - -#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image) - -#endif /* EGL_MESA_drm_image */ - -/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */ - -#ifndef EGL_MESA_image_dma_buf_export -#define EGL_MESA_image_dma_buf_export 1 - -typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int* fds, EGLint* strides, EGLint* offsets); -typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int* fourcc, int* num_planes, EGLuint64KHR* modifiers); - -#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA) -#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA) - -#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export) - -#endif /* EGL_MESA_image_dma_buf_export */ - -/* ------------------------- EGL_MESA_platform_gbm ------------------------- */ - -#ifndef EGL_MESA_platform_gbm -#define EGL_MESA_platform_gbm 1 - -#define EGL_PLATFORM_GBM_MESA 0x31D7 - -#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm) - -#endif /* EGL_MESA_platform_gbm */ - -/* --------------------- EGL_MESA_platform_surfaceless --------------------- */ - -#ifndef EGL_MESA_platform_surfaceless -#define EGL_MESA_platform_surfaceless 1 - -#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD - -#define EGLEW_MESA_platform_surfaceless EGLEW_GET_VAR(__EGLEW_MESA_platform_surfaceless) - -#endif /* EGL_MESA_platform_surfaceless */ - -/* ------------------------- EGL_MESA_query_driver ------------------------- */ - -#ifndef EGL_MESA_query_driver -#define EGL_MESA_query_driver 1 - -typedef char* ( * PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); -typedef const char* ( * PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); - -#define eglGetDisplayDriverConfig EGLEW_GET_FUN(__eglewGetDisplayDriverConfig) -#define eglGetDisplayDriverName EGLEW_GET_FUN(__eglewGetDisplayDriverName) - -#define EGLEW_MESA_query_driver EGLEW_GET_VAR(__EGLEW_MESA_query_driver) - -#endif /* EGL_MESA_query_driver */ - -/* -------------------------- EGL_NOK_swap_region -------------------------- */ - -#ifndef EGL_NOK_swap_region -#define EGL_NOK_swap_region 1 - -typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); - -#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK) - -#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region) - -#endif /* EGL_NOK_swap_region */ - -/* -------------------------- EGL_NOK_swap_region2 ------------------------- */ - -#ifndef EGL_NOK_swap_region2 -#define EGL_NOK_swap_region2 1 - -typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); - -#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK) - -#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2) - -#endif /* EGL_NOK_swap_region2 */ - -/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */ - -#ifndef EGL_NOK_texture_from_pixmap -#define EGL_NOK_texture_from_pixmap 1 - -#define EGL_Y_INVERTED_NOK 0x307F - -#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap) - -#endif /* EGL_NOK_texture_from_pixmap */ - -/* ------------------------ EGL_NV_3dvision_surface ------------------------ */ - -#ifndef EGL_NV_3dvision_surface -#define EGL_NV_3dvision_surface 1 - -#define EGL_AUTO_STEREO_NV 0x3136 - -#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface) - -#endif /* EGL_NV_3dvision_surface */ - -/* -------------------- EGL_NV_context_priority_realtime ------------------- */ - -#ifndef EGL_NV_context_priority_realtime -#define EGL_NV_context_priority_realtime 1 - -#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 - -#define EGLEW_NV_context_priority_realtime EGLEW_GET_VAR(__EGLEW_NV_context_priority_realtime) - -#endif /* EGL_NV_context_priority_realtime */ - -/* ------------------------- EGL_NV_coverage_sample ------------------------ */ - -#ifndef EGL_NV_coverage_sample -#define EGL_NV_coverage_sample 1 - -#define EGL_COVERAGE_BUFFERS_NV 0x30E0 -#define EGL_COVERAGE_SAMPLES_NV 0x30E1 - -#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample) - -#endif /* EGL_NV_coverage_sample */ - -/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */ - -#ifndef EGL_NV_coverage_sample_resolve -#define EGL_NV_coverage_sample_resolve 1 - -#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 -#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 -#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 - -#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve) - -#endif /* EGL_NV_coverage_sample_resolve */ - -/* --------------------------- EGL_NV_cuda_event --------------------------- */ - -#ifndef EGL_NV_cuda_event -#define EGL_NV_cuda_event 1 - -#define EGL_CUDA_EVENT_HANDLE_NV 0x323B -#define EGL_SYNC_CUDA_EVENT_NV 0x323C -#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D - -#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event) - -#endif /* EGL_NV_cuda_event */ - -/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */ - -#ifndef EGL_NV_depth_nonlinear -#define EGL_NV_depth_nonlinear 1 - -#define EGL_DEPTH_ENCODING_NONE_NV 0 -#define EGL_DEPTH_ENCODING_NV 0x30E2 -#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 - -#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear) - -#endif /* EGL_NV_depth_nonlinear */ - -/* --------------------------- EGL_NV_device_cuda -------------------------- */ - -#ifndef EGL_NV_device_cuda -#define EGL_NV_device_cuda 1 - -#define EGL_CUDA_DEVICE_NV 0x323A - -#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda) - -#endif /* EGL_NV_device_cuda */ - -/* -------------------------- EGL_NV_native_query -------------------------- */ - -#ifndef EGL_NV_native_query -#define EGL_NV_native_query 1 - -typedef EGLBoolean ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType* display_id); -typedef EGLBoolean ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap); -typedef EGLBoolean ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window); - -#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV) -#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV) -#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV) - -#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query) - -#endif /* EGL_NV_native_query */ - -/* ---------------------- EGL_NV_post_convert_rounding --------------------- */ - -#ifndef EGL_NV_post_convert_rounding -#define EGL_NV_post_convert_rounding 1 - -#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding) - -#endif /* EGL_NV_post_convert_rounding */ - -/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */ - -#ifndef EGL_NV_post_sub_buffer -#define EGL_NV_post_sub_buffer 1 - -#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE - -typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); - -#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV) - -#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer) - -#endif /* EGL_NV_post_sub_buffer */ - -/* ------------------------ EGL_NV_quadruple_buffer ------------------------ */ - -#ifndef EGL_NV_quadruple_buffer -#define EGL_NV_quadruple_buffer 1 - -#define EGL_QUADRUPLE_BUFFER_NV 0x3231 - -#define EGLEW_NV_quadruple_buffer EGLEW_GET_VAR(__EGLEW_NV_quadruple_buffer) - -#endif /* EGL_NV_quadruple_buffer */ - -/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */ - -#ifndef EGL_NV_robustness_video_memory_purge -#define EGL_NV_robustness_video_memory_purge 1 - -#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C - -#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge) - -#endif /* EGL_NV_robustness_video_memory_purge */ - -/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */ - -#ifndef EGL_NV_stream_consumer_gltexture_yuv -#define EGL_NV_stream_consumer_gltexture_yuv 1 - -#define EGL_YUV_BUFFER_EXT 0x3300 -#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 -#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C -#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D -#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E - -typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib* attrib_list); - -#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV) - -#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv) - -#endif /* EGL_NV_stream_consumer_gltexture_yuv */ - -/* ---------------------- EGL_NV_stream_cross_display ---------------------- */ - -#ifndef EGL_NV_stream_cross_display -#define EGL_NV_stream_cross_display 1 - -#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E - -#define EGLEW_NV_stream_cross_display EGLEW_GET_VAR(__EGLEW_NV_stream_cross_display) - -#endif /* EGL_NV_stream_cross_display */ - -/* ----------------------- EGL_NV_stream_cross_object ---------------------- */ - -#ifndef EGL_NV_stream_cross_object -#define EGL_NV_stream_cross_object 1 - -#define EGL_STREAM_CROSS_OBJECT_NV 0x334D - -#define EGLEW_NV_stream_cross_object EGLEW_GET_VAR(__EGLEW_NV_stream_cross_object) - -#endif /* EGL_NV_stream_cross_object */ - -/* --------------------- EGL_NV_stream_cross_partition --------------------- */ - -#ifndef EGL_NV_stream_cross_partition -#define EGL_NV_stream_cross_partition 1 - -#define EGL_STREAM_CROSS_PARTITION_NV 0x323F - -#define EGLEW_NV_stream_cross_partition EGLEW_GET_VAR(__EGLEW_NV_stream_cross_partition) - -#endif /* EGL_NV_stream_cross_partition */ - -/* ---------------------- EGL_NV_stream_cross_process ---------------------- */ - -#ifndef EGL_NV_stream_cross_process -#define EGL_NV_stream_cross_process 1 - -#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 - -#define EGLEW_NV_stream_cross_process EGLEW_GET_VAR(__EGLEW_NV_stream_cross_process) - -#endif /* EGL_NV_stream_cross_process */ - -/* ----------------------- EGL_NV_stream_cross_system ---------------------- */ - -#ifndef EGL_NV_stream_cross_system -#define EGL_NV_stream_cross_system 1 - -#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F - -#define EGLEW_NV_stream_cross_system EGLEW_GET_VAR(__EGLEW_NV_stream_cross_system) - -#endif /* EGL_NV_stream_cross_system */ - -/* --------------------------- EGL_NV_stream_dma --------------------------- */ - -#ifndef EGL_NV_stream_dma -#define EGL_NV_stream_dma 1 - -#define EGL_STREAM_DMA_NV 0x3371 -#define EGL_STREAM_DMA_SERVER_NV 0x3372 - -#define EGLEW_NV_stream_dma EGLEW_GET_VAR(__EGLEW_NV_stream_dma) - -#endif /* EGL_NV_stream_dma */ - -/* ------------------------ EGL_NV_stream_fifo_next ------------------------ */ - -#ifndef EGL_NV_stream_fifo_next -#define EGL_NV_stream_fifo_next 1 - -#define EGL_PENDING_FRAME_NV 0x3329 -#define EGL_STREAM_TIME_PENDING_NV 0x332A - -#define EGLEW_NV_stream_fifo_next EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_next) - -#endif /* EGL_NV_stream_fifo_next */ - -/* --------------------- EGL_NV_stream_fifo_synchronous -------------------- */ - -#ifndef EGL_NV_stream_fifo_synchronous -#define EGL_NV_stream_fifo_synchronous 1 - -#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 - -#define EGLEW_NV_stream_fifo_synchronous EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_synchronous) - -#endif /* EGL_NV_stream_fifo_synchronous */ - -/* -------------------------- EGL_NV_stream_flush -------------------------- */ - -#ifndef EGL_NV_stream_flush -#define EGL_NV_stream_flush 1 - -typedef EGLBoolean ( * PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); - -#define eglStreamFlushNV EGLEW_GET_FUN(__eglewStreamFlushNV) - -#define EGLEW_NV_stream_flush EGLEW_GET_VAR(__EGLEW_NV_stream_flush) - -#endif /* EGL_NV_stream_flush */ - -/* ----------------------- EGL_NV_stream_frame_limits ---------------------- */ - -#ifndef EGL_NV_stream_frame_limits -#define EGL_NV_stream_frame_limits 1 - -#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 -#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 - -#define EGLEW_NV_stream_frame_limits EGLEW_GET_VAR(__EGLEW_NV_stream_frame_limits) - -#endif /* EGL_NV_stream_frame_limits */ - -/* ------------------------- EGL_NV_stream_metadata ------------------------ */ - -#ifndef EGL_NV_stream_metadata -#define EGL_NV_stream_metadata 1 - -#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 -#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 -#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 -#define EGL_PRODUCER_METADATA_NV 0x3253 -#define EGL_CONSUMER_METADATA_NV 0x3254 -#define EGL_METADATA0_SIZE_NV 0x3255 -#define EGL_METADATA1_SIZE_NV 0x3256 -#define EGL_METADATA2_SIZE_NV 0x3257 -#define EGL_METADATA3_SIZE_NV 0x3258 -#define EGL_METADATA0_TYPE_NV 0x3259 -#define EGL_METADATA1_TYPE_NV 0x325A -#define EGL_METADATA2_TYPE_NV 0x325B -#define EGL_METADATA3_TYPE_NV 0x325C -#define EGL_PENDING_METADATA_NV 0x3328 - -typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib* value); -typedef EGLBoolean ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void* data); -typedef EGLBoolean ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void* data); - -#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV) -#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV) -#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV) - -#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata) - -#endif /* EGL_NV_stream_metadata */ - -/* -------------------------- EGL_NV_stream_origin ------------------------- */ - -#ifndef EGL_NV_stream_origin -#define EGL_NV_stream_origin 1 - -#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 -#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 -#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 -#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 -#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A -#define EGL_LEFT_NV 0x336B -#define EGL_RIGHT_NV 0x336C -#define EGL_TOP_NV 0x336D -#define EGL_BOTTOM_NV 0x336E -#define EGL_X_AXIS_NV 0x336F -#define EGL_Y_AXIS_NV 0x3370 - -#define EGLEW_NV_stream_origin EGLEW_GET_VAR(__EGLEW_NV_stream_origin) - -#endif /* EGL_NV_stream_origin */ - -/* -------------------------- EGL_NV_stream_remote ------------------------- */ - -#ifndef EGL_NV_stream_remote -#define EGL_NV_stream_remote 1 - -#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 -#define EGL_STREAM_TYPE_NV 0x3241 -#define EGL_STREAM_PROTOCOL_NV 0x3242 -#define EGL_STREAM_ENDPOINT_NV 0x3243 -#define EGL_STREAM_LOCAL_NV 0x3244 -#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 -#define EGL_STREAM_PRODUCER_NV 0x3247 -#define EGL_STREAM_CONSUMER_NV 0x3248 - -#define EGLEW_NV_stream_remote EGLEW_GET_VAR(__EGLEW_NV_stream_remote) - -#endif /* EGL_NV_stream_remote */ - -/* -------------------------- EGL_NV_stream_reset -------------------------- */ - -#ifndef EGL_NV_stream_reset -#define EGL_NV_stream_reset 1 - -#define EGL_SUPPORT_RESET_NV 0x3334 -#define EGL_SUPPORT_REUSE_NV 0x3335 - -typedef EGLBoolean ( * PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); - -#define eglResetStreamNV EGLEW_GET_FUN(__eglewResetStreamNV) - -#define EGLEW_NV_stream_reset EGLEW_GET_VAR(__EGLEW_NV_stream_reset) - -#endif /* EGL_NV_stream_reset */ - -/* -------------------------- EGL_NV_stream_socket ------------------------- */ - -#ifndef EGL_NV_stream_socket -#define EGL_NV_stream_socket 1 - -#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B -#define EGL_SOCKET_HANDLE_NV 0x324C -#define EGL_SOCKET_TYPE_NV 0x324D - -#define EGLEW_NV_stream_socket EGLEW_GET_VAR(__EGLEW_NV_stream_socket) - -#endif /* EGL_NV_stream_socket */ - -/* ----------------------- EGL_NV_stream_socket_inet ----------------------- */ - -#ifndef EGL_NV_stream_socket_inet -#define EGL_NV_stream_socket_inet 1 - -#define EGL_SOCKET_TYPE_INET_NV 0x324F - -#define EGLEW_NV_stream_socket_inet EGLEW_GET_VAR(__EGLEW_NV_stream_socket_inet) - -#endif /* EGL_NV_stream_socket_inet */ - -/* ----------------------- EGL_NV_stream_socket_unix ----------------------- */ - -#ifndef EGL_NV_stream_socket_unix -#define EGL_NV_stream_socket_unix 1 - -#define EGL_SOCKET_TYPE_UNIX_NV 0x324E - -#define EGLEW_NV_stream_socket_unix EGLEW_GET_VAR(__EGLEW_NV_stream_socket_unix) - -#endif /* EGL_NV_stream_socket_unix */ - -/* --------------------------- EGL_NV_stream_sync -------------------------- */ - -#ifndef EGL_NV_stream_sync -#define EGL_NV_stream_sync 1 - -#define EGL_SYNC_TYPE_KHR 0x30F7 -#define EGL_SYNC_NEW_FRAME_NV 0x321F - -typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint* attrib_list); - -#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV) - -#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync) - -#endif /* EGL_NV_stream_sync */ - -/* ------------------------------ EGL_NV_sync ------------------------------ */ - -#ifndef EGL_NV_sync -#define EGL_NV_sync 1 - -#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 -#define EGL_SYNC_STATUS_NV 0x30E7 -#define EGL_SIGNALED_NV 0x30E8 -#define EGL_UNSIGNALED_NV 0x30E9 -#define EGL_ALREADY_SIGNALED_NV 0x30EA -#define EGL_TIMEOUT_EXPIRED_NV 0x30EB -#define EGL_CONDITION_SATISFIED_NV 0x30EC -#define EGL_SYNC_TYPE_NV 0x30ED -#define EGL_SYNC_CONDITION_NV 0x30EE -#define EGL_SYNC_FENCE_NV 0x30EF -#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF - -typedef EGLint ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); -typedef EGLSyncNV ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint* attrib_list); -typedef EGLBoolean ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); -typedef EGLBoolean ( * PFNEGLFENCENVPROC) (EGLSyncNV sync); -typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint* value); -typedef EGLBoolean ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); - -#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV) -#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV) -#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV) -#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV) -#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV) -#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV) - -#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync) - -#endif /* EGL_NV_sync */ - -/* --------------------------- EGL_NV_system_time -------------------------- */ - -#ifndef EGL_NV_system_time -#define EGL_NV_system_time 1 - -typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); -typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) (void); - -#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV) -#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV) - -#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time) - -#endif /* EGL_NV_system_time */ - -/* -------------------------- EGL_NV_triple_buffer ------------------------- */ - -#ifndef EGL_NV_triple_buffer -#define EGL_NV_triple_buffer 1 - -#define EGL_TRIPLE_BUFFER_NV 0x3230 - -#define EGLEW_NV_triple_buffer EGLEW_GET_VAR(__EGLEW_NV_triple_buffer) - -#endif /* EGL_NV_triple_buffer */ - -/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */ - -#ifndef EGL_TIZEN_image_native_buffer -#define EGL_TIZEN_image_native_buffer 1 - -#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 - -#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer) - -#endif /* EGL_TIZEN_image_native_buffer */ - -/* --------------------- EGL_TIZEN_image_native_surface -------------------- */ - -#ifndef EGL_TIZEN_image_native_surface -#define EGL_TIZEN_image_native_surface 1 - -#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 - -#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface) - -#endif /* EGL_TIZEN_image_native_surface */ - -/* ---------------------- EGL_WL_bind_wayland_display ---------------------- */ - -#ifndef EGL_WL_bind_wayland_display -#define EGL_WL_bind_wayland_display 1 - -#define EGL_WAYLAND_BUFFER_WL 0x31D5 -#define EGL_WAYLAND_PLANE_WL 0x31D6 -#define EGL_TEXTURE_Y_U_V_WL 0x31D7 -#define EGL_TEXTURE_Y_UV_WL 0x31D8 -#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 -#define EGL_TEXTURE_EXTERNAL_WL 0x31DA -#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB - -typedef EGLBoolean ( * PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display* display); -typedef EGLBoolean ( * PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource* buffer, EGLint attribute, EGLint* value); -typedef EGLBoolean ( * PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display* display); - -#define eglBindWaylandDisplayWL EGLEW_GET_FUN(__eglewBindWaylandDisplayWL) -#define eglQueryWaylandBufferWL EGLEW_GET_FUN(__eglewQueryWaylandBufferWL) -#define eglUnbindWaylandDisplayWL EGLEW_GET_FUN(__eglewUnbindWaylandDisplayWL) - -#define EGLEW_WL_bind_wayland_display EGLEW_GET_VAR(__EGLEW_WL_bind_wayland_display) - -#endif /* EGL_WL_bind_wayland_display */ - -/* ---------------- EGL_WL_create_wayland_buffer_from_image ---------------- */ - -#ifndef EGL_WL_create_wayland_buffer_from_image -#define EGL_WL_create_wayland_buffer_from_image 1 - -typedef struct wl_buffer* ( * PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); - -#define eglCreateWaylandBufferFromImageWL EGLEW_GET_FUN(__eglewCreateWaylandBufferFromImageWL) - -#define EGLEW_WL_create_wayland_buffer_from_image EGLEW_GET_VAR(__EGLEW_WL_create_wayland_buffer_from_image) - -#endif /* EGL_WL_create_wayland_buffer_from_image */ - -/* ------------------------------------------------------------------------- */ - -#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT -#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT - -EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig; -EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers; -EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext; -EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface; -EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface; -EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface; -EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext; -EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface; -EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib; -EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs; -EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay; -EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface; -EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay; -EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError; -EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize; -EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent; -EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext; -EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString; -EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface; -EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers; -EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate; -EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL; -EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative; - -EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage; -EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage; -EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib; -EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval; - -EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI; -EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer; -EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI; -EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread; -EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient; - -EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext; - -EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync; -EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage; -EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface; -EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface; -EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync; -EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage; -EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync; -EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay; -EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib; -EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync; - -EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID; - -EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID; - -EGLEW_FUN_EXPORT PFNEGLGETCOMPOSITORTIMINGANDROIDPROC __eglewGetCompositorTimingANDROID; -EGLEW_FUN_EXPORT PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC __eglewGetCompositorTimingSupportedANDROID; -EGLEW_FUN_EXPORT PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC __eglewGetFrameTimestampSupportedANDROID; -EGLEW_FUN_EXPORT PFNEGLGETFRAMETIMESTAMPSANDROIDPROC __eglewGetFrameTimestampsANDROID; -EGLEW_FUN_EXPORT PFNEGLGETNEXTFRAMEIDANDROIDPROC __eglewGetNextFrameIdANDROID; - -EGLEW_FUN_EXPORT PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC __eglewGetNativeClientBufferANDROID; - -EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID; - -EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID; - -EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE; - -EGLEW_FUN_EXPORT PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT; - -EGLEW_FUN_EXPORT PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT; -EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC __eglewCompositorSetContextAttributesEXT; -EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC __eglewCompositorSetContextListEXT; -EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETSIZEEXTPROC __eglewCompositorSetSizeEXT; -EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC __eglewCompositorSetWindowAttributesEXT; -EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC __eglewCompositorSetWindowListEXT; -EGLEW_FUN_EXPORT PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEXT; - -EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT; - -EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT; - -EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT; - -EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT; -EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT; -EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT; -EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT; -EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT; - -EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT; -EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT; -EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT; - -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT; - -EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT; - -EGLEW_FUN_EXPORT PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT; - -EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI; - -EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR; - -EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR; -EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR; -EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR; - -EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBKHRPROC __eglewQueryDisplayAttribKHR; - -EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR; -EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR; - -EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR; -EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR; - -EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR; - -EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR; - -EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR; -EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR; -EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR; -EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR; -EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR; - -EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR; -EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR; -EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR; -EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR; -EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR; - -EGLEW_FUN_EXPORT PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR; -EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR; -EGLEW_FUN_EXPORT PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR; -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR; -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR; - -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR; -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR; -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR; - -EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR; -EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR; - -EGLEW_FUN_EXPORT 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PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV; -EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV; -EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV; - -EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV; - -EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV; - -EGLEW_FUN_EXPORT PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV; - -EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV; -EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV; -EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV; - -EGLEW_FUN_EXPORT PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV; - -EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV; - -EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV; -EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV; -EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV; -EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV; -EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV; -EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV; - -EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV; -EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV; - -EGLEW_FUN_EXPORT PFNEGLBINDWAYLANDDISPLAYWLPROC __eglewBindWaylandDisplayWL; -EGLEW_FUN_EXPORT PFNEGLQUERYWAYLANDBUFFERWLPROC __eglewQueryWaylandBufferWL; -EGLEW_FUN_EXPORT PFNEGLUNBINDWAYLANDDISPLAYWLPROC __eglewUnbindWaylandDisplayWL; - -EGLEW_FUN_EXPORT PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC __eglewCreateWaylandBufferFromImageWL; -EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0; -EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1; -EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2; -EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3; -EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4; 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-EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_no_config_context; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_attrib; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo; -EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator; -EGLEW_VAR_EXPORT 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-EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_quadruple_buffer; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_display; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_object; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_partition; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_process; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_system; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_dma; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_next; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_synchronous; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_flush; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_frame_limits; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_origin; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_remote; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_reset; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_inet; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_unix; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time; -EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_triple_buffer; -EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer; -EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface; -EGLEW_VAR_EXPORT GLboolean __EGLEW_WL_bind_wayland_display; -EGLEW_VAR_EXPORT GLboolean __EGLEW_WL_create_wayland_buffer_from_image; -/* ------------------------------------------------------------------------ */ - -GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); -GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); - -#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) -#define EGLEW_GET_FUN(x) x - -GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); - -#ifdef __cplusplus -} -#endif - -#endif /* __eglew_h__ */ diff --git a/deps/GLEW/glew/include/GL/glew.h b/deps/GLEW/glew/include/GL/glew.h deleted file mode 100644 index 234591bb59..0000000000 --- a/deps/GLEW/glew/include/GL/glew.h +++ /dev/null @@ -1,26427 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __glew_h__ -#define __glew_h__ -#define __GLEW_H__ - -#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) -#error gl.h included before glew.h -#endif -#if defined(__gl2_h_) -#error gl2.h included before glew.h -#endif -#if defined(__gltypes_h_) -#error gltypes.h included before glew.h -#endif -#if defined(__REGAL_H__) -#error Regal.h included before glew.h -#endif -#if defined(__glext_h_) || defined(__GLEXT_H_) || defined(__gl_glext_h_) -#error glext.h included before glew.h -#endif -#if defined(__gl_ATI_h_) -#error glATI.h included before glew.h -#endif - -#define __gl_h_ -#define __gl2_h_ -#define __GL_H__ -#define _GL_H -#define __gltypes_h_ -#define __REGAL_H__ -#define __X_GL_H -#define __glext_h_ -#define __GLEXT_H_ -#define __gl_glext_h_ -#define __gl_ATI_h_ - -#if defined(_WIN32) - -/* - * GLEW does not include to avoid name space pollution. - * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t - * defined properly. - */ -/* and */ -#ifdef APIENTRY -# ifndef GLAPIENTRY -# define GLAPIENTRY APIENTRY -# endif -# ifndef GLEWAPIENTRY -# define GLEWAPIENTRY APIENTRY -# endif -#else -#define GLEW_APIENTRY_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) -# define APIENTRY __stdcall -# ifndef GLAPIENTRY -# define GLAPIENTRY __stdcall -# endif -# ifndef GLEWAPIENTRY -# define GLEWAPIENTRY __stdcall -# endif -# else -# define APIENTRY -# endif -#endif -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# endif -#endif -/* */ -#ifndef CALLBACK -#define GLEW_CALLBACK_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define CALLBACK __attribute__ ((__stdcall__)) -# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) -# define CALLBACK __stdcall -# else -# define CALLBACK -# endif -#endif -/* and */ -#ifndef WINGDIAPI -#define GLEW_WINGDIAPI_DEFINED -#define WINGDIAPI __declspec(dllimport) -#endif -/* */ -#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) -typedef unsigned short wchar_t; -# define _WCHAR_T_DEFINED -#endif -/* */ -#if !defined(_W64) -# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 -# define _W64 __w64 -# else -# define _W64 -# endif -#endif -#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) -# ifdef _WIN64 -typedef __int64 ptrdiff_t; -# else -typedef _W64 int ptrdiff_t; -# endif -# define _PTRDIFF_T_DEFINED -# define _PTRDIFF_T_ -#endif - -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# else -# define GLAPI WINGDIAPI -# endif -#endif - -/* - * GLEW_STATIC is defined for static library. - * GLEW_BUILD is defined for building the DLL library. - */ - -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif - -#else /* _UNIX */ - -/* - * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO - * C. On my system, this amounts to _3 lines_ of included code, all of - * them pretty much harmless. If you know of a way of detecting 32 vs - * 64 _targets_ at compile time you are free to replace this with - * something that's portable. For now, _this_ is the portable solution. - * (mem, 2004-01-04) - */ - -#if defined(__APPLE__) || defined(__linux__) -# if defined(__cplusplus) -# include -# include -# else -# include -# include -# endif -#else - -# include - -/* SGI MIPSPro doesn't like stdint.h in C++ mode */ -/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ - -# if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) -# include -# else -# include -# endif -#endif - -#define GLEW_APIENTRY_DEFINED -#define APIENTRY - -/* - * GLEW_STATIC is defined for static library. - */ - -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# if defined(__GNUC__) && __GNUC__>=4 -# define GLEWAPI extern __attribute__ ((visibility("default"))) -# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) -# define GLEWAPI extern __global -# else -# define GLEWAPI extern -# endif -#endif - -/* */ -#ifndef GLAPI -#define GLAPI extern -#endif - -#endif /* _WIN32 */ - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#ifndef GLEWAPIENTRY -#define GLEWAPIENTRY -#endif - -#define GLEW_VAR_EXPORT GLEWAPI -#define GLEW_FUN_EXPORT GLEWAPI - -#ifdef __cplusplus -extern "C" { -#endif - -/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ - -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 - -typedef unsigned int GLenum; -typedef unsigned int GLbitfield; -typedef unsigned int GLuint; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLboolean; -typedef signed char GLbyte; -typedef short GLshort; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned long GLulong; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void GLvoid; -#if defined(_MSC_VER) && _MSC_VER < 1400 -typedef __int64 GLint64EXT; -typedef unsigned __int64 GLuint64EXT; -#elif defined(_MSC_VER) || defined(__BORLANDC__) -typedef signed long long GLint64EXT; -typedef unsigned long long GLuint64EXT; -#else -# if defined(__MINGW32__) || defined(__CYGWIN__) -#include -# endif -typedef int64_t GLint64EXT; -typedef uint64_t GLuint64EXT; -#endif -typedef GLint64EXT GLint64; -typedef GLuint64EXT GLuint64; -typedef struct __GLsync *GLsync; - -typedef char GLchar; - -typedef void *GLeglImageOES; /* GL_EXT_EGL_image_storage */ - -#define GL_ZERO 0 -#define GL_FALSE 0 -#define GL_LOGIC_OP 0x0BF1 -#define GL_NONE 0 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_NO_ERROR 0 -#define GL_POINTS 0x0000 -#define GL_CURRENT_BIT 0x00000001 -#define GL_TRUE 1 -#define GL_ONE 1 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_POINT_BIT 0x00000002 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_BIT 0x00000004 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON 0x0009 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_NEVER 0x0200 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_EXP2 0x0801 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_COLOR_INDEX 0x1900 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_S 0x2000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_R3_G3_B2 0x2A10 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_HINT_BIT 0x00008000 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000fffff -#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff - -GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); -GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void GLAPIENTRY glArrayElement (GLint i); -GLAPI void GLAPIENTRY glBegin (GLenum mode); -GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void GLAPIENTRY glCallList (GLuint list); -GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); -GLAPI void GLAPIENTRY glClear (GLbitfield mask); -GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); -GLAPI void GLAPIENTRY glClearIndex (GLfloat c); -GLAPI void GLAPIENTRY glClearStencil (GLint s); -GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); -GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); -GLAPI void GLAPIENTRY glColor3iv (const GLint *v); -GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); -GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void GLAPIENTRY glColor4iv (const GLint *v); -GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); -GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); -GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); -GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); -GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glCullFace (GLenum mode); -GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); -GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void GLAPIENTRY glDepthFunc (GLenum func); -GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); -GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); -GLAPI void GLAPIENTRY glDisable (GLenum cap); -GLAPI void GLAPIENTRY glDisableClientState (GLenum array); -GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); -GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); -GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); -GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); -GLAPI void GLAPIENTRY glEnable (GLenum cap); -GLAPI void GLAPIENTRY glEnableClientState (GLenum array); -GLAPI void GLAPIENTRY glEnd (void); -GLAPI void GLAPIENTRY glEndList (void); -GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); -GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); -GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); -GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); -GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); -GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); -GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); -GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); -GLAPI void GLAPIENTRY glFinish (void); -GLAPI void GLAPIENTRY glFlush (void); -GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glFrontFace (GLenum mode); -GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); -GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); -GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); -GLAPI GLenum GLAPIENTRY glGetError (void); -GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); -GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); -GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); -GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); -GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); -GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); -GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); -GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); -GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); -GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); -GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); -GLAPI void GLAPIENTRY glIndexMask (GLuint mask); -GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glIndexd (GLdouble c); -GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); -GLAPI void GLAPIENTRY glIndexf (GLfloat c); -GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); -GLAPI void GLAPIENTRY glIndexi (GLint c); -GLAPI void GLAPIENTRY glIndexiv (const GLint *c); -GLAPI void GLAPIENTRY glIndexs (GLshort c); -GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); -GLAPI void GLAPIENTRY glIndexub (GLubyte c); -GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); -GLAPI void GLAPIENTRY glInitNames (void); -GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); -GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); -GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); -GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); -GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); -GLAPI void GLAPIENTRY glLineWidth (GLfloat width); -GLAPI void GLAPIENTRY glListBase (GLuint base); -GLAPI void GLAPIENTRY glLoadIdentity (void); -GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glLoadName (GLuint name); -GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); -GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); -GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); -GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); -GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); -GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); -GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); -GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); -GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); -GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void GLAPIENTRY glPassThrough (GLfloat token); -GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); -GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); -GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); -GLAPI void GLAPIENTRY glPointSize (GLfloat size); -GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); -GLAPI void GLAPIENTRY glPopAttrib (void); -GLAPI void GLAPIENTRY glPopClientAttrib (void); -GLAPI void GLAPIENTRY glPopMatrix (void); -GLAPI void GLAPIENTRY glPopName (void); -GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); -GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushMatrix (void); -GLAPI void GLAPIENTRY glPushName (GLuint name); -GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); -GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); -GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); -GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); -GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); -GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); -GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); -GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); -GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); -GLAPI void GLAPIENTRY glShadeModel (GLenum mode); -GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void GLAPIENTRY glStencilMask (GLuint mask); -GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); -GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); -GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord1i (GLint s); -GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); -GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); -GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); -GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); -GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) - -#endif /* GL_VERSION_1_1 */ - -/* ---------------------------------- GLU ---------------------------------- */ - -#ifndef GLEW_NO_GLU -# ifdef __APPLE__ -# include -# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) -# define GLEW_NO_GLU -# endif -# endif -#endif - -#ifndef GLEW_NO_GLU -/* this is where we can safely include GLU */ -# if defined(__APPLE__) && defined(__MACH__) -# include -# else -# include -# endif -#endif - -/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 - -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RESCALE_NORMAL 0x803A -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E - -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); - -#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) -#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) -#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) -#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) - -#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) - -#endif /* GL_VERSION_1_2 */ - -/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ - -#ifndef GL_VERSION_1_2_1 -#define GL_VERSION_1_2_1 1 - -#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) - -#endif /* GL_VERSION_1_2_1 */ - -/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 - -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_SUBTRACT 0x84E7 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_MULTISAMPLE_BIT 0x20000000 - -typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); - -#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) -#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) -#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) -#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) -#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) -#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) -#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) -#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) -#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) -#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) -#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) -#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) -#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) -#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) -#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) -#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) -#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) -#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) -#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) -#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) -#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) -#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) -#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) -#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) -#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) -#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) -#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) -#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) -#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) -#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) -#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) -#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) -#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) -#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) -#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) -#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) -#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) -#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) -#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) -#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) -#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) -#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) -#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) -#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) -#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) -#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) - -#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) - -#endif /* GL_VERSION_1_3 */ - -/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 - -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E - -typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); - -#define glBlendColor GLEW_GET_FUN(__glewBlendColor) -#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) -#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) -#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) -#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) -#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) -#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) -#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) -#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) -#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) -#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) -#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) -#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) -#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) -#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) -#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) -#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) -#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) -#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) -#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) -#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) -#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) -#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) -#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) -#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) -#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) -#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) -#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) -#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) -#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) -#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) -#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) -#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) -#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) -#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) -#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) -#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) -#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) -#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) -#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) -#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) -#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) -#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) -#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) -#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) -#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) -#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) - -#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) - -#endif /* GL_VERSION_1_4 */ - -/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 - -#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE -#define GL_FOG_COORD GL_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING -#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER -#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE -#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE -#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE -#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA -#define GL_SRC0_RGB GL_SOURCE0_RGB -#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA -#define GL_SRC1_RGB GL_SOURCE1_RGB -#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA -#define GL_SRC2_RGB GL_SOURCE2_RGB -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 - -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); -typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); - -#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) -#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) -#define glBufferData GLEW_GET_FUN(__glewBufferData) -#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) -#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) -#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) -#define glEndQuery GLEW_GET_FUN(__glewEndQuery) -#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) -#define glGenQueries GLEW_GET_FUN(__glewGenQueries) -#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) -#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) -#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) -#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) -#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) -#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) -#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) -#define glIsQuery GLEW_GET_FUN(__glewIsQuery) -#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) -#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) - -#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) - -#endif /* GL_VERSION_1_5 */ - -/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 - -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 - -typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); -typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); -typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); -typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); -typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); - -#define glAttachShader GLEW_GET_FUN(__glewAttachShader) -#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) -#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) -#define glCompileShader GLEW_GET_FUN(__glewCompileShader) -#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) -#define glCreateShader GLEW_GET_FUN(__glewCreateShader) -#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) -#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) -#define glDetachShader GLEW_GET_FUN(__glewDetachShader) -#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) -#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) -#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) -#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) -#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) -#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) -#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) -#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) -#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) -#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) -#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) -#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) -#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) -#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) -#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) -#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) -#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) -#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) -#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) -#define glIsProgram GLEW_GET_FUN(__glewIsProgram) -#define glIsShader GLEW_GET_FUN(__glewIsShader) -#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) -#define glShaderSource GLEW_GET_FUN(__glewShaderSource) -#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) -#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) -#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) -#define glUniform1f GLEW_GET_FUN(__glewUniform1f) -#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) -#define glUniform1i GLEW_GET_FUN(__glewUniform1i) -#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) -#define glUniform2f GLEW_GET_FUN(__glewUniform2f) -#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) -#define glUniform2i GLEW_GET_FUN(__glewUniform2i) -#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) -#define glUniform3f GLEW_GET_FUN(__glewUniform3f) -#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) -#define glUniform3i GLEW_GET_FUN(__glewUniform3i) -#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) -#define glUniform4f GLEW_GET_FUN(__glewUniform4f) -#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) -#define glUniform4i GLEW_GET_FUN(__glewUniform4i) -#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) -#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) -#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) -#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) -#define glUseProgram GLEW_GET_FUN(__glewUseProgram) -#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) -#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) -#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) -#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) -#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) -#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) -#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) -#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) -#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) -#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) -#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) -#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) -#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) -#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) -#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) -#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) -#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) -#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) -#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) -#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) -#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) -#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) -#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) -#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) -#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) -#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) -#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) -#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) -#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) -#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) -#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) -#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) -#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) -#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) -#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) -#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) -#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) -#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) - -#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) - -#endif /* GL_VERSION_2_0 */ - -/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ - -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 - -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B - -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - -#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) -#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) -#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) -#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) -#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) -#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) - -#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) - -#endif /* GL_VERSION_2_1 */ - -/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ - -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 - -#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 -#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 -#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 -#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 -#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 -#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 -#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB -#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES -#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_DEPTH_BUFFER 0x8223 -#define GL_STENCIL_BUFFER 0x8224 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); -typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); - -#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) -#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) -#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) -#define glClampColor GLEW_GET_FUN(__glewClampColor) -#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) -#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) -#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) -#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) -#define glColorMaski GLEW_GET_FUN(__glewColorMaski) -#define glDisablei GLEW_GET_FUN(__glewDisablei) -#define glEnablei GLEW_GET_FUN(__glewEnablei) -#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) -#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) -#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) -#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) -#define glGetStringi GLEW_GET_FUN(__glewGetStringi) -#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) -#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) -#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) -#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) -#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) -#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) -#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) -#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) -#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) -#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) -#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) -#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) -#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) -#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) -#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) -#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) -#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) -#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) -#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) -#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) -#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) -#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) -#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) -#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) -#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) -#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) -#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) -#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) -#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) -#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) -#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) -#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) -#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) -#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) -#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) -#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) -#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) -#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) -#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) - -#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) - -#endif /* GL_VERSION_3_0 */ - -/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ - -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 - -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); - -#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) -#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) -#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) -#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) - -#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) - -#endif /* GL_VERSION_3_1 */ - -/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ - -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 - -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); - -#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) -#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) -#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) - -#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) - -#endif /* GL_VERSION_3_2 */ - -/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ - -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_RGB10_A2UI 0x906F - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); - -#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) - -#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) - -#endif /* GL_VERSION_3_3 */ - -/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ - -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 - -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); - -#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) -#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) -#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) -#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) -#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) - -#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) - -#endif /* GL_VERSION_4_0 */ - -/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ - -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 - -#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) - -#endif /* GL_VERSION_4_1 */ - -/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ - -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 - -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 - -#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) - -#endif /* GL_VERSION_4_2 */ - -/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ - -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 - -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E - -#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) - -#endif /* GL_VERSION_4_3 */ - -/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ - -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 - -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A - -#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) - -#endif /* GL_VERSION_4_4 */ - -/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ - -#ifndef GL_VERSION_4_5 -#define GL_VERSION_4_5 1 - -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 - -typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); - -#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) -#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) -#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) -#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) - -#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) - -#endif /* GL_VERSION_4_5 */ - -/* ----------------------------- GL_VERSION_4_6 ---------------------------- */ - -#ifndef GL_VERSION_4_6 -#define GL_VERSION_4_6 1 - -#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 -#define GL_PARAMETER_BUFFER 0x80EE -#define GL_PARAMETER_BUFFER_BINDING 0x80EF -#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED -#define GL_VERTICES_SUBMITTED 0x82EE -#define GL_PRIMITIVES_SUBMITTED 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B -#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 -#define GL_SPIR_V_BINARY 0x9552 -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); - -#define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount) -#define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount) -#define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader) - -#define GLEW_VERSION_4_6 GLEW_GET_VAR(__GLEW_VERSION_4_6) - -#endif /* GL_VERSION_4_6 */ - -/* -------------------------- GL_3DFX_multisample -------------------------- */ - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 - -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 - -#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) - -#endif /* GL_3DFX_multisample */ - -/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 - -typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); - -#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) - -#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) - -#endif /* GL_3DFX_tbuffer */ - -/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 - -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 - -#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) - -#endif /* GL_3DFX_texture_compression_FXT1 */ - -/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ - -#ifndef GL_AMD_blend_minmax_factor -#define GL_AMD_blend_minmax_factor 1 - -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D - -#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) - -#endif /* GL_AMD_blend_minmax_factor */ - -/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */ - -#ifndef GL_AMD_compressed_3DC_texture -#define GL_AMD_compressed_3DC_texture 1 - -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA - -#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture) - -#endif /* GL_AMD_compressed_3DC_texture */ - -/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */ - -#ifndef GL_AMD_compressed_ATC_texture -#define GL_AMD_compressed_ATC_texture 1 - -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 - -#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture) - -#endif /* GL_AMD_compressed_ATC_texture */ - -/* ----------------------- GL_AMD_conservative_depth ----------------------- */ - -#ifndef GL_AMD_conservative_depth -#define GL_AMD_conservative_depth 1 - -#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) - -#endif /* GL_AMD_conservative_depth */ - -/* -------------------------- GL_AMD_debug_output -------------------------- */ - -#ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 - -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 - -typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); - -#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) -#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) -#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) -#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) - -#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) - -#endif /* GL_AMD_debug_output */ - -/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ - -#ifndef GL_AMD_depth_clamp_separate -#define GL_AMD_depth_clamp_separate 1 - -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F - -#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) - -#endif /* GL_AMD_depth_clamp_separate */ - -/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ - -#ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - -#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) -#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) -#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) -#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) - -#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) - -#endif /* GL_AMD_draw_buffers_blend */ - -/* ---------------- GL_AMD_framebuffer_multisample_advanced ---------------- */ - -#ifndef GL_AMD_framebuffer_multisample_advanced -#define GL_AMD_framebuffer_multisample_advanced 1 - -#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 -#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 -#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 -#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 -#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 -#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 - -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glNamedRenderbufferStorageMultisampleAdvancedAMD GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleAdvancedAMD) -#define glRenderbufferStorageMultisampleAdvancedAMD GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAdvancedAMD) - -#define GLEW_AMD_framebuffer_multisample_advanced GLEW_GET_VAR(__GLEW_AMD_framebuffer_multisample_advanced) - -#endif /* GL_AMD_framebuffer_multisample_advanced */ - -/* ------------------ GL_AMD_framebuffer_sample_positions ------------------ */ - -#ifndef GL_AMD_framebuffer_sample_positions -#define GL_AMD_framebuffer_sample_positions 1 - -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F -#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE -#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF -#define GL_ALL_PIXELS_AMD 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values); - -#define glFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewFramebufferSamplePositionsfvAMD) -#define glGetFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetFramebufferParameterfvAMD) -#define glGetNamedFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetNamedFramebufferParameterfvAMD) -#define glNamedFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewNamedFramebufferSamplePositionsfvAMD) - -#define GLEW_AMD_framebuffer_sample_positions GLEW_GET_VAR(__GLEW_AMD_framebuffer_sample_positions) - -#endif /* GL_AMD_framebuffer_sample_positions */ - -/* --------------------------- GL_AMD_gcn_shader --------------------------- */ - -#ifndef GL_AMD_gcn_shader -#define GL_AMD_gcn_shader 1 - -#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) - -#endif /* GL_AMD_gcn_shader */ - -/* ---------------------- GL_AMD_gpu_shader_half_float --------------------- */ - -#ifndef GL_AMD_gpu_shader_half_float -#define GL_AMD_gpu_shader_half_float 1 - -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB -#define GL_FLOAT16_MAT2_AMD 0x91C5 -#define GL_FLOAT16_MAT3_AMD 0x91C6 -#define GL_FLOAT16_MAT4_AMD 0x91C7 -#define GL_FLOAT16_MAT2x3_AMD 0x91C8 -#define GL_FLOAT16_MAT2x4_AMD 0x91C9 -#define GL_FLOAT16_MAT3x2_AMD 0x91CA -#define GL_FLOAT16_MAT3x4_AMD 0x91CB -#define GL_FLOAT16_MAT4x2_AMD 0x91CC -#define GL_FLOAT16_MAT4x3_AMD 0x91CD - -#define GLEW_AMD_gpu_shader_half_float GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float) - -#endif /* GL_AMD_gpu_shader_half_float */ - -/* ------------------- GL_AMD_gpu_shader_half_float_fetch ------------------ */ - -#ifndef GL_AMD_gpu_shader_half_float_fetch -#define GL_AMD_gpu_shader_half_float_fetch 1 - -#define GL_FLOAT16_SAMPLER_1D_AMD 0x91CE -#define GL_FLOAT16_SAMPLER_2D_AMD 0x91CF -#define GL_FLOAT16_SAMPLER_3D_AMD 0x91D0 -#define GL_FLOAT16_SAMPLER_CUBE_AMD 0x91D1 -#define GL_FLOAT16_SAMPLER_2D_RECT_AMD 0x91D2 -#define GL_FLOAT16_SAMPLER_1D_ARRAY_AMD 0x91D3 -#define GL_FLOAT16_SAMPLER_2D_ARRAY_AMD 0x91D4 -#define GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_AMD 0x91D5 -#define GL_FLOAT16_SAMPLER_BUFFER_AMD 0x91D6 -#define GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_AMD 0x91D7 -#define GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_ARRAY_AMD 0x91D8 -#define GL_FLOAT16_SAMPLER_1D_SHADOW_AMD 0x91D9 -#define GL_FLOAT16_SAMPLER_2D_SHADOW_AMD 0x91DA -#define GL_FLOAT16_SAMPLER_2D_RECT_SHADOW_AMD 0x91DB -#define GL_FLOAT16_SAMPLER_1D_ARRAY_SHADOW_AMD 0x91DC -#define GL_FLOAT16_SAMPLER_2D_ARRAY_SHADOW_AMD 0x91DD -#define GL_FLOAT16_SAMPLER_CUBE_SHADOW_AMD 0x91DE -#define GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_SHADOW_AMD 0x91DF -#define GL_FLOAT16_IMAGE_1D_AMD 0x91E0 -#define GL_FLOAT16_IMAGE_2D_AMD 0x91E1 -#define GL_FLOAT16_IMAGE_3D_AMD 0x91E2 -#define GL_FLOAT16_IMAGE_2D_RECT_AMD 0x91E3 -#define GL_FLOAT16_IMAGE_CUBE_AMD 0x91E4 -#define GL_FLOAT16_IMAGE_1D_ARRAY_AMD 0x91E5 -#define GL_FLOAT16_IMAGE_2D_ARRAY_AMD 0x91E6 -#define GL_FLOAT16_IMAGE_CUBE_MAP_ARRAY_AMD 0x91E7 -#define GL_FLOAT16_IMAGE_BUFFER_AMD 0x91E8 -#define GL_FLOAT16_IMAGE_2D_MULTISAMPLE_AMD 0x91E9 -#define GL_FLOAT16_IMAGE_2D_MULTISAMPLE_ARRAY_AMD 0x91EA - -#define GLEW_AMD_gpu_shader_half_float_fetch GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float_fetch) - -#endif /* GL_AMD_gpu_shader_half_float_fetch */ - -/* ------------------------ GL_AMD_gpu_shader_int16 ------------------------ */ - -#ifndef GL_AMD_gpu_shader_int16 -#define GL_AMD_gpu_shader_int16 1 - -#define GLEW_AMD_gpu_shader_int16 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int16) - -#endif /* GL_AMD_gpu_shader_int16 */ - -/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ - -#ifndef GL_AMD_gpu_shader_int64 -#define GL_AMD_gpu_shader_int64 1 - -#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) - -#endif /* GL_AMD_gpu_shader_int64 */ - -/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ - -#ifndef GL_AMD_interleaved_elements -#define GL_AMD_interleaved_elements 1 - -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RG8UI 0x8238 -#define GL_RG16UI 0x823A -#define GL_RGBA8UI 0x8D7C -#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 -#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); - -#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) - -#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) - -#endif /* GL_AMD_interleaved_elements */ - -/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ - -#ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); - -#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) -#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) - -#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) - -#endif /* GL_AMD_multi_draw_indirect */ - -/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ - -#ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 - -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_SAMPLER_OBJECT_AMD 0x9155 - -typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); -typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); - -#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) -#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) -#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) - -#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) - -#endif /* GL_AMD_name_gen_delete */ - -/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ - -#ifndef GL_AMD_occlusion_query_event -#define GL_AMD_occlusion_query_event 1 - -#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 -#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 -#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 -#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 -#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F -#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); - -#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) - -#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) - -#endif /* GL_AMD_occlusion_query_event */ - -/* ----------------------- GL_AMD_performance_monitor ---------------------- */ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 - -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 - -typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); -typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); - -#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) -#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) -#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) -#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) -#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) -#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) -#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) -#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) -#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) -#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) -#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) - -#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) - -#endif /* GL_AMD_performance_monitor */ - -/* -------------------------- GL_AMD_pinned_memory ------------------------- */ - -#ifndef GL_AMD_pinned_memory -#define GL_AMD_pinned_memory 1 - -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 - -#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) - -#endif /* GL_AMD_pinned_memory */ - -/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */ - -#ifndef GL_AMD_program_binary_Z400 -#define GL_AMD_program_binary_Z400 1 - -#define GL_Z400_BINARY_AMD 0x8740 - -#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400) - -#endif /* GL_AMD_program_binary_Z400 */ - -/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ - -#ifndef GL_AMD_query_buffer_object -#define GL_AMD_query_buffer_object 1 - -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 - -#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) - -#endif /* GL_AMD_query_buffer_object */ - -/* ------------------------ GL_AMD_sample_positions ------------------------ */ - -#ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 - -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F - -typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); - -#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) - -#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) - -#endif /* GL_AMD_sample_positions */ - -/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ - -#ifndef GL_AMD_seamless_cubemap_per_texture -#define GL_AMD_seamless_cubemap_per_texture 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) - -#endif /* GL_AMD_seamless_cubemap_per_texture */ - -/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ - -#ifndef GL_AMD_shader_atomic_counter_ops -#define GL_AMD_shader_atomic_counter_ops 1 - -#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) - -#endif /* GL_AMD_shader_atomic_counter_ops */ - -/* -------------------------- GL_AMD_shader_ballot ------------------------- */ - -#ifndef GL_AMD_shader_ballot -#define GL_AMD_shader_ballot 1 - -#define GLEW_AMD_shader_ballot GLEW_GET_VAR(__GLEW_AMD_shader_ballot) - -#endif /* GL_AMD_shader_ballot */ - -/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */ - -#ifndef GL_AMD_shader_explicit_vertex_parameter -#define GL_AMD_shader_explicit_vertex_parameter 1 - -#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter) - -#endif /* GL_AMD_shader_explicit_vertex_parameter */ - -/* ------------------- GL_AMD_shader_image_load_store_lod ------------------ */ - -#ifndef GL_AMD_shader_image_load_store_lod -#define GL_AMD_shader_image_load_store_lod 1 - -#define GLEW_AMD_shader_image_load_store_lod GLEW_GET_VAR(__GLEW_AMD_shader_image_load_store_lod) - -#endif /* GL_AMD_shader_image_load_store_lod */ - -/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ - -#ifndef GL_AMD_shader_stencil_export -#define GL_AMD_shader_stencil_export 1 - -#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) - -#endif /* GL_AMD_shader_stencil_export */ - -/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ - -#ifndef GL_AMD_shader_stencil_value_export -#define GL_AMD_shader_stencil_value_export 1 - -#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) - -#endif /* GL_AMD_shader_stencil_value_export */ - -/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ - -#ifndef GL_AMD_shader_trinary_minmax -#define GL_AMD_shader_trinary_minmax 1 - -#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) - -#endif /* GL_AMD_shader_trinary_minmax */ - -/* ------------------------- GL_AMD_sparse_texture ------------------------- */ - -#ifndef GL_AMD_sparse_texture -#define GL_AMD_sparse_texture 1 - -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_MIN_LOD_WARNING_AMD 0x919C - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); - -#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) -#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) - -#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) - -#endif /* GL_AMD_sparse_texture */ - -/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ - -#ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 - -#define GL_SET_AMD 0x874A -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D - -typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); - -#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) - -#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) - -#endif /* GL_AMD_stencil_operation_extended */ - -/* --------------------- GL_AMD_texture_gather_bias_lod -------------------- */ - -#ifndef GL_AMD_texture_gather_bias_lod -#define GL_AMD_texture_gather_bias_lod 1 - -#define GLEW_AMD_texture_gather_bias_lod GLEW_GET_VAR(__GLEW_AMD_texture_gather_bias_lod) - -#endif /* GL_AMD_texture_gather_bias_lod */ - -/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ - -#ifndef GL_AMD_texture_texture4 -#define GL_AMD_texture_texture4 1 - -#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) - -#endif /* GL_AMD_texture_texture4 */ - -/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ - -#ifndef GL_AMD_transform_feedback3_lines_triangles -#define GL_AMD_transform_feedback3_lines_triangles 1 - -#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) - -#endif /* GL_AMD_transform_feedback3_lines_triangles */ - -/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ - -#ifndef GL_AMD_transform_feedback4 -#define GL_AMD_transform_feedback4 1 - -#define GL_STREAM_RASTERIZATION_AMD 0x91A0 - -#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) - -#endif /* GL_AMD_transform_feedback4 */ - -/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ - -#ifndef GL_AMD_vertex_shader_layer -#define GL_AMD_vertex_shader_layer 1 - -#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) - -#endif /* GL_AMD_vertex_shader_layer */ - -/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ - -#ifndef GL_AMD_vertex_shader_tessellator -#define GL_AMD_vertex_shader_tessellator 1 - -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_DISCRETE_AMD 0x9006 -#define GL_CONTINUOUS_AMD 0x9007 - -typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); -typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); - -#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) -#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) - -#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) - -#endif /* GL_AMD_vertex_shader_tessellator */ - -/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ - -#ifndef GL_AMD_vertex_shader_viewport_index -#define GL_AMD_vertex_shader_viewport_index 1 - -#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) - -#endif /* GL_AMD_vertex_shader_viewport_index */ - -/* -------------------- GL_ANDROID_extension_pack_es31a -------------------- */ - -#ifndef GL_ANDROID_extension_pack_es31a -#define GL_ANDROID_extension_pack_es31a 1 - -#define GLEW_ANDROID_extension_pack_es31a GLEW_GET_VAR(__GLEW_ANDROID_extension_pack_es31a) - -#endif /* GL_ANDROID_extension_pack_es31a */ - -/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ - -#ifndef GL_ANGLE_depth_texture -#define GL_ANGLE_depth_texture 1 - -#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) - -#endif /* GL_ANGLE_depth_texture */ - -/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ - -#ifndef GL_ANGLE_framebuffer_blit -#define GL_ANGLE_framebuffer_blit 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA - -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) - -#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) - -#endif /* GL_ANGLE_framebuffer_blit */ - -/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ - -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_ANGLE_framebuffer_multisample 1 - -#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 -#define GL_MAX_SAMPLES_ANGLE 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) - -#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) - -#endif /* GL_ANGLE_framebuffer_multisample */ - -/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ - -#ifndef GL_ANGLE_instanced_arrays -#define GL_ANGLE_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); - -#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) -#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) -#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) - -#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) - -#endif /* GL_ANGLE_instanced_arrays */ - -/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ - -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_ANGLE_pack_reverse_row_order 1 - -#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 - -#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) - -#endif /* GL_ANGLE_pack_reverse_row_order */ - -/* ------------------------ GL_ANGLE_program_binary ------------------------ */ - -#ifndef GL_ANGLE_program_binary -#define GL_ANGLE_program_binary 1 - -#define GL_PROGRAM_BINARY_ANGLE 0x93A6 - -#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) - -#endif /* GL_ANGLE_program_binary */ - -/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt1 -#define GL_ANGLE_texture_compression_dxt1 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) - -#endif /* GL_ANGLE_texture_compression_dxt1 */ - -/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_ANGLE_texture_compression_dxt3 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) - -#endif /* GL_ANGLE_texture_compression_dxt3 */ - -/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_ANGLE_texture_compression_dxt5 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) - -#endif /* GL_ANGLE_texture_compression_dxt5 */ - -/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ - -#ifndef GL_ANGLE_texture_usage -#define GL_ANGLE_texture_usage 1 - -#define GL_TEXTURE_USAGE_ANGLE 0x93A2 -#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 - -#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) - -#endif /* GL_ANGLE_texture_usage */ - -/* -------------------------- GL_ANGLE_timer_query ------------------------- */ - -#ifndef GL_ANGLE_timer_query -#define GL_ANGLE_timer_query 1 - -#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 -#define GL_CURRENT_QUERY_ANGLE 0x8865 -#define GL_QUERY_RESULT_ANGLE 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 -#define GL_TIME_ELAPSED_ANGLE 0x88BF -#define GL_TIMESTAMP_ANGLE 0x8E28 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); - -#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) -#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) -#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) -#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) -#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) -#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) -#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) -#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) -#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) -#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) -#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) - -#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) - -#endif /* GL_ANGLE_timer_query */ - -/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ - -#ifndef GL_ANGLE_translated_shader_source -#define GL_ANGLE_translated_shader_source 1 - -#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 - -typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); - -#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) - -#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) - -#endif /* GL_ANGLE_translated_shader_source */ - -/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ - -#ifndef GL_APPLE_aux_depth_stencil -#define GL_APPLE_aux_depth_stencil 1 - -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 - -#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) - -#endif /* GL_APPLE_aux_depth_stencil */ - -/* ------------------------ GL_APPLE_client_storage ------------------------ */ - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 - -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 - -#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) - -#endif /* GL_APPLE_client_storage */ - -/* ------------------------- GL_APPLE_clip_distance ------------------------ */ - -#ifndef GL_APPLE_clip_distance -#define GL_APPLE_clip_distance 1 - -#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 -#define GL_CLIP_DISTANCE0_APPLE 0x3000 -#define GL_CLIP_DISTANCE1_APPLE 0x3001 -#define GL_CLIP_DISTANCE2_APPLE 0x3002 -#define GL_CLIP_DISTANCE3_APPLE 0x3003 -#define GL_CLIP_DISTANCE4_APPLE 0x3004 -#define GL_CLIP_DISTANCE5_APPLE 0x3005 -#define GL_CLIP_DISTANCE6_APPLE 0x3006 -#define GL_CLIP_DISTANCE7_APPLE 0x3007 - -#define GLEW_APPLE_clip_distance GLEW_GET_VAR(__GLEW_APPLE_clip_distance) - -#endif /* GL_APPLE_clip_distance */ - -/* ------------------- GL_APPLE_color_buffer_packed_float ------------------ */ - -#ifndef GL_APPLE_color_buffer_packed_float -#define GL_APPLE_color_buffer_packed_float 1 - -#define GLEW_APPLE_color_buffer_packed_float GLEW_GET_VAR(__GLEW_APPLE_color_buffer_packed_float) - -#endif /* GL_APPLE_color_buffer_packed_float */ - -/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */ - -#ifndef GL_APPLE_copy_texture_levels -#define GL_APPLE_copy_texture_levels 1 - -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); - -#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE) - -#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels) - -#endif /* GL_APPLE_copy_texture_levels */ - -/* ------------------------- GL_APPLE_element_array ------------------------ */ - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 - -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); - -#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) -#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) -#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) -#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) -#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) - -#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) - -#endif /* GL_APPLE_element_array */ - -/* ----------------------------- GL_APPLE_fence ---------------------------- */ - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 - -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B - -typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); -typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); -typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); - -#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) -#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) -#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) -#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) -#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) -#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) -#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) -#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) - -#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) - -#endif /* GL_APPLE_fence */ - -/* ------------------------- GL_APPLE_float_pixels ------------------------- */ - -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 - -#define GL_HALF_APPLE 0x140B -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_COLOR_FLOAT_APPLE 0x8A0F - -#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) - -#endif /* GL_APPLE_float_pixels */ - -/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ - -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 - -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 - -typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); - -#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) -#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) - -#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) - -#endif /* GL_APPLE_flush_buffer_range */ - -/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */ - -#ifndef GL_APPLE_framebuffer_multisample -#define GL_APPLE_framebuffer_multisample 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA -#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 -#define GL_MAX_SAMPLES_APPLE 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); - -#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE) -#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE) - -#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample) - -#endif /* GL_APPLE_framebuffer_multisample */ - -/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ - -#ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 - -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_PURGEABLE_APPLE 0x8A1D - -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); -typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); - -#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) -#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) -#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) - -#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) - -#endif /* GL_APPLE_object_purgeable */ - -/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ - -#ifndef GL_APPLE_pixel_buffer -#define GL_APPLE_pixel_buffer 1 - -#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 - -#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) - -#endif /* GL_APPLE_pixel_buffer */ - -/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 - -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_422_APPLE 0x8A1F -#define GL_RGB_RAW_422_APPLE 0x8A51 - -#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) - -#endif /* GL_APPLE_rgb_422 */ - -/* --------------------------- GL_APPLE_row_bytes -------------------------- */ - -#ifndef GL_APPLE_row_bytes -#define GL_APPLE_row_bytes 1 - -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 - -#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) - -#endif /* GL_APPLE_row_bytes */ - -/* ------------------------ GL_APPLE_specular_vector ----------------------- */ - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 - -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 - -#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) - -#endif /* GL_APPLE_specular_vector */ - -/* ----------------------------- GL_APPLE_sync ----------------------------- */ - -#ifndef GL_APPLE_sync -#define GL_APPLE_sync 1 - -#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 -#define GL_SYNC_OBJECT_APPLE 0x8A53 -#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 -#define GL_OBJECT_TYPE_APPLE 0x9112 -#define GL_SYNC_CONDITION_APPLE 0x9113 -#define GL_SYNC_STATUS_APPLE 0x9114 -#define GL_SYNC_FLAGS_APPLE 0x9115 -#define GL_SYNC_FENCE_APPLE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 -#define GL_UNSIGNALED_APPLE 0x9118 -#define GL_SIGNALED_APPLE 0x9119 -#define GL_ALREADY_SIGNALED_APPLE 0x911A -#define GL_TIMEOUT_EXPIRED_APPLE 0x911B -#define GL_CONDITION_SATISFIED_APPLE 0x911C -#define GL_WAIT_FAILED_APPLE 0x911D -#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull - -typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); -typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync); -typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); -typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync); -typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); - -#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE) -#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE) -#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE) -#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE) -#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE) -#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE) -#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE) - -#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync) - -#endif /* GL_APPLE_sync */ - -/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */ - -#ifndef GL_APPLE_texture_2D_limited_npot -#define GL_APPLE_texture_2D_limited_npot 1 - -#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot) - -#endif /* GL_APPLE_texture_2D_limited_npot */ - -/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */ - -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_APPLE_texture_format_BGRA8888 1 - -#define GL_BGRA_EXT 0x80E1 -#define GL_BGRA8_EXT 0x93A1 - -#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888) - -#endif /* GL_APPLE_texture_format_BGRA8888 */ - -/* ----------------------- GL_APPLE_texture_max_level ---------------------- */ - -#ifndef GL_APPLE_texture_max_level -#define GL_APPLE_texture_max_level 1 - -#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D - -#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level) - -#endif /* GL_APPLE_texture_max_level */ - -/* --------------------- GL_APPLE_texture_packed_float --------------------- */ - -#ifndef GL_APPLE_texture_packed_float -#define GL_APPLE_texture_packed_float 1 - -#define GL_R11F_G11F_B10F_APPLE 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B -#define GL_RGB9_E5_APPLE 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E - -#define GLEW_APPLE_texture_packed_float GLEW_GET_VAR(__GLEW_APPLE_texture_packed_float) - -#endif /* GL_APPLE_texture_packed_float */ - -/* ------------------------- GL_APPLE_texture_range ------------------------ */ - -#ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 - -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF - -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); -typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); - -#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) -#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) - -#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) - -#endif /* GL_APPLE_texture_range */ - -/* ------------------------ GL_APPLE_transform_hint ------------------------ */ - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 - -#define GL_TRANSFORM_HINT_APPLE 0x85B1 - -#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) - -#endif /* GL_APPLE_transform_hint */ - -/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 - -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); - -#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) -#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) -#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) -#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) - -#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) - -#endif /* GL_APPLE_vertex_array_object */ - -/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 - -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF - -typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); - -#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) -#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) -#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) - -#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) - -#endif /* GL_APPLE_vertex_array_range */ - -/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 - -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 - -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); - -#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) -#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) -#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) -#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) -#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) -#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) -#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) - -#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) - -#endif /* GL_APPLE_vertex_program_evaluators */ - -/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 - -#define GL_YCBCR_422_APPLE 0x85B9 - -#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) - -#endif /* GL_APPLE_ycbcr_422 */ - -/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 - -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_RGB565 0x8D62 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD - -typedef int GLfixed; - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); -typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); -typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); - -#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) -#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) -#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) -#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) -#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) - -#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) - -#endif /* GL_ARB_ES2_compatibility */ - -/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ - -#ifndef GL_ARB_ES3_1_compatibility -#define GL_ARB_ES3_1_compatibility 1 - -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); - -#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) - -#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) - -#endif /* GL_ARB_ES3_1_compatibility */ - -/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ - -#ifndef GL_ARB_ES3_2_compatibility -#define GL_ARB_ES3_2_compatibility 1 - -#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE -#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 -#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 - -typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); - -#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) - -#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) - -#endif /* GL_ARB_ES3_2_compatibility */ - -/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ - -#ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 - -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 - -#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) - -#endif /* GL_ARB_ES3_compatibility */ - -/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ - -#ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 - -#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) - -#endif /* GL_ARB_arrays_of_arrays */ - -/* -------------------------- GL_ARB_base_instance ------------------------- */ - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); - -#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) -#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) -#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) - -#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) - -#endif /* GL_ARB_base_instance */ - -/* ------------------------ GL_ARB_bindless_texture ------------------------ */ - -#ifndef GL_ARB_bindless_texture -#define GL_ARB_bindless_texture 1 - -#define GL_UNSIGNED_INT64_ARB 0x140F - -typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); -typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); - -#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) -#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) -#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) -#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) -#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) -#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) -#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) -#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) -#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) -#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) -#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) -#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) -#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) -#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) -#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) -#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) - -#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) - -#endif /* GL_ARB_bindless_texture */ - -/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 - -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); - -#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) -#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) - -#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) - -#endif /* GL_ARB_blend_func_extended */ - -/* ------------------------- GL_ARB_buffer_storage ------------------------- */ - -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 - -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_PERSISTENT_BIT 0x00000040 -#define GL_MAP_COHERENT_BIT 0x00000080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 - -typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); - -#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) - -#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) - -#endif /* GL_ARB_buffer_storage */ - -/* ---------------------------- GL_ARB_cl_event ---------------------------- */ - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 - -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 - -typedef struct _cl_context *cl_context; -typedef struct _cl_event *cl_event; - -typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); - -#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) - -#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) - -#endif /* GL_ARB_cl_event */ - -/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 - -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); - -#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) -#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) -#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) -#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) - -#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) - -#endif /* GL_ARB_clear_buffer_object */ - -/* -------------------------- GL_ARB_clear_texture ------------------------- */ - -#ifndef GL_ARB_clear_texture -#define GL_ARB_clear_texture 1 - -#define GL_CLEAR_TEXTURE 0x9365 - -typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); - -#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) -#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) - -#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) - -#endif /* GL_ARB_clear_texture */ - -/* -------------------------- GL_ARB_clip_control -------------------------- */ - -#ifndef GL_ARB_clip_control -#define GL_ARB_clip_control 1 - -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_CLIP_ORIGIN 0x935C -#define GL_CLIP_DEPTH_MODE 0x935D -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_ZERO_TO_ONE 0x935F - -typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); - -#define glClipControl GLEW_GET_FUN(__glewClipControl) - -#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) - -#endif /* GL_ARB_clip_control */ - -/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 - -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D - -typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); - -#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) - -#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) - -#endif /* GL_ARB_color_buffer_float */ - -/* -------------------------- GL_ARB_compatibility ------------------------- */ - -#ifndef GL_ARB_compatibility -#define GL_ARB_compatibility 1 - -#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) - -#endif /* GL_ARB_compatibility */ - -/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ - -#ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 - -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E - -#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) - -#endif /* GL_ARB_compressed_texture_pixel_storage */ - -/* ------------------------- GL_ARB_compute_shader ------------------------- */ - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 - -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF - -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); - -#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) -#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) - -#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) - -#endif /* GL_ARB_compute_shader */ - -/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ - -#ifndef GL_ARB_compute_variable_group_size -#define GL_ARB_compute_variable_group_size 1 - -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 - -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); - -#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) - -#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) - -#endif /* GL_ARB_compute_variable_group_size */ - -/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ - -#ifndef GL_ARB_conditional_render_inverted -#define GL_ARB_conditional_render_inverted 1 - -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A - -#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) - -#endif /* GL_ARB_conditional_render_inverted */ - -/* ----------------------- GL_ARB_conservative_depth ----------------------- */ - -#ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 - -#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) - -#endif /* GL_ARB_conservative_depth */ - -/* --------------------------- GL_ARB_copy_buffer -------------------------- */ - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 - -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 - -typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); - -#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) - -#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) - -#endif /* GL_ARB_copy_buffer */ - -/* --------------------------- GL_ARB_copy_image --------------------------- */ - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); - -#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) - -#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) - -#endif /* GL_ARB_copy_image */ - -/* -------------------------- GL_ARB_cull_distance ------------------------- */ - -#ifndef GL_ARB_cull_distance -#define GL_ARB_cull_distance 1 - -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA - -#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) - -#endif /* GL_ARB_cull_distance */ - -/* -------------------------- GL_ARB_debug_output -------------------------- */ - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 - -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 - -typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); - -#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) -#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) -#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) -#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) - -#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) - -#endif /* GL_ARB_debug_output */ - -/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ - -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 - -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD - -#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) - -#endif /* GL_ARB_depth_buffer_float */ - -/* --------------------------- GL_ARB_depth_clamp -------------------------- */ - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 - -#define GL_DEPTH_CLAMP 0x864F - -#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) - -#endif /* GL_ARB_depth_clamp */ - -/* -------------------------- GL_ARB_depth_texture ------------------------- */ - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 - -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B - -#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) - -#endif /* GL_ARB_depth_texture */ - -/* ----------------------- GL_ARB_derivative_control ----------------------- */ - -#ifndef GL_ARB_derivative_control -#define GL_ARB_derivative_control 1 - -#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) - -#endif /* GL_ARB_derivative_control */ - -/* ----------------------- GL_ARB_direct_state_access ---------------------- */ - -#ifndef GL_ARB_direct_state_access -#define GL_ARB_direct_state_access 1 - -#define GL_TEXTURE_TARGET 0x1006 -#define GL_QUERY_TARGET 0x82EA - -typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); -typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); -typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); -typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); - -#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) -#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) -#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) -#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) -#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) -#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) -#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) -#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) -#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) -#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) -#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) -#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) -#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) -#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) -#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) -#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) -#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) -#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) -#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) -#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) -#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) -#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) -#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) -#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) -#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) -#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) -#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) -#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) -#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) -#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) -#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) -#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) -#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) -#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) -#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) -#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) -#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) -#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) -#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) -#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) -#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) -#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) -#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) -#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) -#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) -#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) -#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) -#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) -#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) -#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) -#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) -#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) -#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) -#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) -#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) -#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) -#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) -#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) -#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) -#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) -#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) -#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) -#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) -#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) -#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) -#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) -#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) -#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) -#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) -#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) -#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) -#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) -#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) -#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) -#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) -#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) -#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) -#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) -#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) -#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) -#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) -#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) -#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) -#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) -#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) -#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) -#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) -#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) -#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) -#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) -#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) -#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) -#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) -#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) -#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) -#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) -#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) - -#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) - -#endif /* GL_ARB_direct_state_access */ - -/* -------------------------- GL_ARB_draw_buffers -------------------------- */ - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) - -#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) - -#endif /* GL_ARB_draw_buffers */ - -/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); - -#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) -#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) -#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) -#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) - -#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) - -#endif /* GL_ARB_draw_buffers_blend */ - -/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void*const *indices, GLsizei drawcount, const GLint *basevertex); - -#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) -#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) -#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) -#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) - -#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) - -#endif /* GL_ARB_draw_elements_base_vertex */ - -/* -------------------------- GL_ARB_draw_indirect ------------------------- */ - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 - -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); - -#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) -#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) - -#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) - -#endif /* GL_ARB_draw_indirect */ - -/* ------------------------- GL_ARB_draw_instanced ------------------------- */ - -#ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 - -#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) - -#endif /* GL_ARB_draw_instanced */ - -/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ - -#ifndef GL_ARB_enhanced_layouts -#define GL_ARB_enhanced_layouts 1 - -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C - -#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) - -#endif /* GL_ARB_enhanced_layouts */ - -/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ - -#ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 - -#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) - -#endif /* GL_ARB_explicit_attrib_location */ - -/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ - -#ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 - -#define GL_MAX_UNIFORM_LOCATIONS 0x826E - -#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) - -#endif /* GL_ARB_explicit_uniform_location */ - -/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ - -#ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 - -#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) - -#endif /* GL_ARB_fragment_coord_conventions */ - -/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ - -#ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 - -#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) - -#endif /* GL_ARB_fragment_layer_viewport */ - -/* ------------------------ GL_ARB_fragment_program ------------------------ */ - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 - -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 - -#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) - -#endif /* GL_ARB_fragment_program */ - -/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 - -#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) - -#endif /* GL_ARB_fragment_program_shadow */ - -/* ------------------------- GL_ARB_fragment_shader ------------------------ */ - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 - -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B - -#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) - -#endif /* GL_ARB_fragment_shader */ - -/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ - -#ifndef GL_ARB_fragment_shader_interlock -#define GL_ARB_fragment_shader_interlock 1 - -#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) - -#endif /* GL_ARB_fragment_shader_interlock */ - -/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 - -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); - -#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) -#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) -#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) -#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) - -#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) - -#endif /* GL_ARB_framebuffer_no_attachments */ - -/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 - -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_INDEX 0x8222 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_SRGB 0x8C40 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) -#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) -#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) -#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) -#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) -#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) -#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) -#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) -#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) -#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) -#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) -#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) -#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) -#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) -#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) -#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) -#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) -#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) -#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) -#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) - -#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) - -#endif /* GL_ARB_framebuffer_object */ - -/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ - -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 - -#define GL_FRAMEBUFFER_SRGB 0x8DB9 - -#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) - -#endif /* GL_ARB_framebuffer_sRGB */ - -/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 - -#define GL_LINES_ADJACENCY_ARB 0xA -#define GL_LINE_STRIP_ADJACENCY_ARB 0xB -#define GL_TRIANGLES_ADJACENCY_ARB 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); - -#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) -#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) -#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) -#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) - -#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) - -#endif /* GL_ARB_geometry_shader4 */ - -/* ----------------------- GL_ARB_get_program_binary ----------------------- */ - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 - -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); -typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); - -#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) -#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) -#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) - -#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) - -#endif /* GL_ARB_get_program_binary */ - -/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ - -#ifndef GL_ARB_get_texture_sub_image -#define GL_ARB_get_texture_sub_image 1 - -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); - -#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) -#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) - -#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) - -#endif /* GL_ARB_get_texture_sub_image */ - -/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */ - -#ifndef GL_ARB_gl_spirv -#define GL_ARB_gl_spirv 1 - -#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 -#define GL_SPIR_V_BINARY_ARB 0x9552 - -typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); - -#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB) - -#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv) - -#endif /* GL_ARB_gl_spirv */ - -/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ - -#ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 - -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 - -#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) - -#endif /* GL_ARB_gpu_shader5 */ - -/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 - -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); - -#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) -#define glUniform1d GLEW_GET_FUN(__glewUniform1d) -#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) -#define glUniform2d GLEW_GET_FUN(__glewUniform2d) -#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) -#define glUniform3d GLEW_GET_FUN(__glewUniform3d) -#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) -#define glUniform4d GLEW_GET_FUN(__glewUniform4d) -#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) -#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) -#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) -#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) -#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) -#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) -#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) -#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) -#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) -#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) - -#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) - -#endif /* GL_ARB_gpu_shader_fp64 */ - -/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ - -#ifndef GL_ARB_gpu_shader_int64 -#define GL_ARB_gpu_shader_int64 1 - -#define GL_INT64_ARB 0x140E -#define GL_UNSIGNED_INT64_ARB 0x140F -#define GL_INT64_VEC2_ARB 0x8FE9 -#define GL_INT64_VEC3_ARB 0x8FEA -#define GL_INT64_VEC4_ARB 0x8FEB -#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); - -#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) -#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) -#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) -#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) -#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) -#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) -#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) -#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) -#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) -#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) -#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) -#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) -#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) -#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) -#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) -#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) -#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) -#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) -#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) -#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) -#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) -#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) -#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) -#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) -#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) -#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) -#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) -#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) -#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) -#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) -#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) -#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) -#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) -#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) -#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) -#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) - -#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) - -#endif /* GL_ARB_gpu_shader_int64 */ - -/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 - -#define GL_HALF_FLOAT_ARB 0x140B - -#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) - -#endif /* GL_ARB_half_float_pixel */ - -/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ - -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 - -#define GL_HALF_FLOAT 0x140B - -#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) - -#endif /* GL_ARB_half_float_vertex */ - -/* ----------------------------- GL_ARB_imaging ---------------------------- */ - -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 - -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_IGNORE_BORDER 0x8150 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_WRAP_BORDER 0x8152 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 - -typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); - -#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) -#define glColorTable GLEW_GET_FUN(__glewColorTable) -#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) -#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) -#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) -#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) -#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) -#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) -#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) -#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) -#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) -#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) -#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) -#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) -#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) -#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) -#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) -#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) -#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) -#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) -#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) -#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) -#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) -#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) -#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) -#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) -#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) -#define glHistogram GLEW_GET_FUN(__glewHistogram) -#define glMinmax GLEW_GET_FUN(__glewMinmax) -#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) -#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) -#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) - -#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) - -#endif /* GL_ARB_imaging */ - -/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ - -#ifndef GL_ARB_indirect_parameters -#define GL_ARB_indirect_parameters 1 - -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); - -#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) -#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) - -#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) - -#endif /* GL_ARB_indirect_parameters */ - -/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ - -#ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); - -#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) -#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) -#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) - -#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) - -#endif /* GL_ARB_instanced_arrays */ - -/* ---------------------- GL_ARB_internalformat_query ---------------------- */ - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 - -#define GL_NUM_SAMPLE_COUNTS 0x9380 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); - -#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) - -#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) - -#endif /* GL_ARB_internalformat_query */ - -/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 - -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_SRGB_DECODE_ARB 0x8299 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); - -#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) - -#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) - -#endif /* GL_ARB_internalformat_query2 */ - -/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 - -typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); -typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); - -#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) -#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) -#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) -#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) -#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) -#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) - -#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) - -#endif /* GL_ARB_invalidate_subdata */ - -/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ - -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 - -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC - -#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) - -#endif /* GL_ARB_map_buffer_alignment */ - -/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 - -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 - -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); - -#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) -#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) - -#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) - -#endif /* GL_ARB_map_buffer_range */ - -/* ------------------------- GL_ARB_matrix_palette ------------------------- */ - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 - -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 - -typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); - -#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) -#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) -#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) -#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) -#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) - -#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) - -#endif /* GL_ARB_matrix_palette */ - -/* --------------------------- GL_ARB_multi_bind --------------------------- */ - -#ifndef GL_ARB_multi_bind -#define GL_ARB_multi_bind 1 - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); - -#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) -#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) -#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) -#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) -#define glBindTextures GLEW_GET_FUN(__glewBindTextures) -#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) - -#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) - -#endif /* GL_ARB_multi_bind */ - -/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); - -#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) -#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) - -#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) - -#endif /* GL_ARB_multi_draw_indirect */ - -/* --------------------------- GL_ARB_multisample -------------------------- */ - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 - -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 - -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); - -#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) - -#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) - -#endif /* GL_ARB_multisample */ - -/* -------------------------- GL_ARB_multitexture -------------------------- */ - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 - -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - -typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); - -#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) -#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) -#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) -#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) -#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) -#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) -#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) -#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) -#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) -#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) -#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) -#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) -#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) -#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) -#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) -#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) -#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) -#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) -#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) -#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) -#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) -#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) -#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) -#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) -#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) -#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) -#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) -#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) -#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) -#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) -#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) -#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) -#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) -#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) - -#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) - -#endif /* GL_ARB_multitexture */ - -/* ------------------------- GL_ARB_occlusion_query ------------------------ */ - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 - -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); - -#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) -#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) -#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) -#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) -#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) -#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) -#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) -#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) - -#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) - -#endif /* GL_ARB_occlusion_query */ - -/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ - -#ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 - -#define GL_ANY_SAMPLES_PASSED 0x8C2F - -#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) - -#endif /* GL_ARB_occlusion_query2 */ - -/* --------------------- GL_ARB_parallel_shader_compile -------------------- */ - -#ifndef GL_ARB_parallel_shader_compile -#define GL_ARB_parallel_shader_compile 1 - -#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 -#define GL_COMPLETION_STATUS_ARB 0x91B1 - -typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); - -#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) - -#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) - -#endif /* GL_ARB_parallel_shader_compile */ - -/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ - -#ifndef GL_ARB_pipeline_statistics_query -#define GL_ARB_pipeline_statistics_query 1 - -#define GL_VERTICES_SUBMITTED_ARB 0x82EE -#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F - -#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) - -#endif /* GL_ARB_pipeline_statistics_query */ - -/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 - -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF - -#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) - -#endif /* GL_ARB_pixel_buffer_object */ - -/* ------------------------ GL_ARB_point_parameters ------------------------ */ - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 - -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); - -#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) -#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) - -#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) - -#endif /* GL_ARB_point_parameters */ - -/* -------------------------- GL_ARB_point_sprite -------------------------- */ - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 - -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 - -#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) - -#endif /* GL_ARB_point_sprite */ - -/* ---------------------- GL_ARB_polygon_offset_clamp ---------------------- */ - -#ifndef GL_ARB_polygon_offset_clamp -#define GL_ARB_polygon_offset_clamp 1 - -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B - -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); - -#define glPolygonOffsetClamp GLEW_GET_FUN(__glewPolygonOffsetClamp) - -#define GLEW_ARB_polygon_offset_clamp GLEW_GET_VAR(__GLEW_ARB_polygon_offset_clamp) - -#endif /* GL_ARB_polygon_offset_clamp */ - -/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ - -#ifndef GL_ARB_post_depth_coverage -#define GL_ARB_post_depth_coverage 1 - -#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) - -#endif /* GL_ARB_post_depth_coverage */ - -/* --------------------- GL_ARB_program_interface_query -------------------- */ - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 - -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_IS_PER_PATCH 0x92E7 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); -typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); - -#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) -#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) -#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) -#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) -#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) -#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) - -#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) - -#endif /* GL_ARB_program_interface_query */ - -/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 - -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F - -typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); - -#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) - -#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) - -#endif /* GL_ARB_provoking_vertex */ - -/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ - -#ifndef GL_ARB_query_buffer_object -#define GL_ARB_query_buffer_object 1 - -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 - -#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) - -#endif /* GL_ARB_query_buffer_object */ - -/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ - -#ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 - -#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) - -#endif /* GL_ARB_robust_buffer_access_behavior */ - -/* --------------------------- GL_ARB_robustness --------------------------- */ - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 - -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 - -typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); -typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); -typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); -typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); -typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); -typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); -typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); -typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); -typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); -typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); -typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); -typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); - -#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) -#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) -#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) -#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) -#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) -#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) -#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) -#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) -#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) -#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) -#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) -#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) -#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) -#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) -#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) -#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) -#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) -#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) -#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) -#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) - -#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) - -#endif /* GL_ARB_robustness */ - -/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ - -#ifndef GL_ARB_robustness_application_isolation -#define GL_ARB_robustness_application_isolation 1 - -#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) - -#endif /* GL_ARB_robustness_application_isolation */ - -/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ - -#ifndef GL_ARB_robustness_share_group_isolation -#define GL_ARB_robustness_share_group_isolation 1 - -#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) - -#endif /* GL_ARB_robustness_share_group_isolation */ - -/* ------------------------ GL_ARB_sample_locations ------------------------ */ - -#ifndef GL_ARB_sample_locations -#define GL_ARB_sample_locations 1 - -#define GL_SAMPLE_LOCATION_ARB 0x8E50 -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); - -#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) -#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) - -#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) - -#endif /* GL_ARB_sample_locations */ - -/* ------------------------- GL_ARB_sample_shading ------------------------- */ - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 - -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 - -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); - -#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) - -#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) - -#endif /* GL_ARB_sample_shading */ - -/* ------------------------- GL_ARB_sampler_objects ------------------------ */ - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 - -#define GL_SAMPLER_BINDING 0x8919 - -typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); -typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); - -#define glBindSampler GLEW_GET_FUN(__glewBindSampler) -#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) -#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) -#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) -#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) -#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) -#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) -#define glIsSampler GLEW_GET_FUN(__glewIsSampler) -#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) -#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) -#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) -#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) -#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) -#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) - -#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) - -#endif /* GL_ARB_sampler_objects */ - -/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ - -#ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) - -#endif /* GL_ARB_seamless_cube_map */ - -/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ - -#ifndef GL_ARB_seamless_cubemap_per_texture -#define GL_ARB_seamless_cubemap_per_texture 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) - -#endif /* GL_ARB_seamless_cubemap_per_texture */ - -/* --------------------- GL_ARB_separate_shader_objects -------------------- */ - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 - -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_ALL_SHADER_BITS 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); - -#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) -#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) -#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) -#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) -#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) -#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) -#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) -#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) -#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) -#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) -#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) -#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) -#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) -#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) -#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) -#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) -#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) -#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) -#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) -#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) -#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) -#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) -#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) -#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) -#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) -#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) -#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) -#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) -#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) -#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) -#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) -#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) -#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) -#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) -#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) -#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) -#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) -#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) -#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) -#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) -#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) -#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) -#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) -#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) -#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) -#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) -#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) -#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) -#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) -#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) -#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) -#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) -#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) -#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) -#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) -#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) -#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) -#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) -#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) -#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) - -#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) - -#endif /* GL_ARB_separate_shader_objects */ - -/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ - -#ifndef GL_ARB_shader_atomic_counter_ops -#define GL_ARB_shader_atomic_counter_ops 1 - -#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) - -#endif /* GL_ARB_shader_atomic_counter_ops */ - -/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 - -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC - -typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); - -#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) - -#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) - -#endif /* GL_ARB_shader_atomic_counters */ - -/* -------------------------- GL_ARB_shader_ballot ------------------------- */ - -#ifndef GL_ARB_shader_ballot -#define GL_ARB_shader_ballot 1 - -#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) - -#endif /* GL_ARB_shader_ballot */ - -/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ - -#ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 - -#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) - -#endif /* GL_ARB_shader_bit_encoding */ - -/* -------------------------- GL_ARB_shader_clock -------------------------- */ - -#ifndef GL_ARB_shader_clock -#define GL_ARB_shader_clock 1 - -#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) - -#endif /* GL_ARB_shader_clock */ - -/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ - -#ifndef GL_ARB_shader_draw_parameters -#define GL_ARB_shader_draw_parameters 1 - -#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) - -#endif /* GL_ARB_shader_draw_parameters */ - -/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ - -#ifndef GL_ARB_shader_group_vote -#define GL_ARB_shader_group_vote 1 - -#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) - -#endif /* GL_ARB_shader_group_vote */ - -/* --------------------- GL_ARB_shader_image_load_store -------------------- */ - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 - -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); - -#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) -#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) - -#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) - -#endif /* GL_ARB_shader_image_load_store */ - -/* ------------------------ GL_ARB_shader_image_size ----------------------- */ - -#ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 - -#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) - -#endif /* GL_ARB_shader_image_size */ - -/* ------------------------- GL_ARB_shader_objects ------------------------- */ - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 - -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 - -typedef char GLcharARB; -typedef unsigned int GLhandleARB; - -typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); -typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); -typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); - -#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) -#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) -#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) -#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) -#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) -#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) -#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) -#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) -#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) -#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) -#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) -#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) -#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) -#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) -#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) -#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) -#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) -#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) -#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) -#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) -#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) -#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) -#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) -#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) -#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) -#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) -#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) -#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) -#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) -#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) -#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) -#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) -#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) -#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) -#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) -#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) -#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) -#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) -#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) - -#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) - -#endif /* GL_ARB_shader_objects */ - -/* ------------------------ GL_ARB_shader_precision ------------------------ */ - -#ifndef GL_ARB_shader_precision -#define GL_ARB_shader_precision 1 - -#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) - -#endif /* GL_ARB_shader_precision */ - -/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ - -#ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 - -#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) - -#endif /* GL_ARB_shader_stencil_export */ - -/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 - -#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF - -typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); - -#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) - -#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) - -#endif /* GL_ARB_shader_storage_buffer_object */ - -/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 - -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B - -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); -typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); -typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); - -#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) -#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) -#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) -#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) -#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) -#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) -#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) -#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) - -#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) - -#endif /* GL_ARB_shader_subroutine */ - -/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ - -#ifndef GL_ARB_shader_texture_image_samples -#define GL_ARB_shader_texture_image_samples 1 - -#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) - -#endif /* GL_ARB_shader_texture_image_samples */ - -/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ - -#ifndef GL_ARB_shader_texture_lod -#define GL_ARB_shader_texture_lod 1 - -#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) - -#endif /* GL_ARB_shader_texture_lod */ - -/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ - -#ifndef GL_ARB_shader_viewport_layer_array -#define GL_ARB_shader_viewport_layer_array 1 - -#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) - -#endif /* GL_ARB_shader_viewport_layer_array */ - -/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 - -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C - -#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) - -#endif /* GL_ARB_shading_language_100 */ - -/* -------------------- GL_ARB_shading_language_420pack -------------------- */ - -#ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 - -#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) - -#endif /* GL_ARB_shading_language_420pack */ - -/* -------------------- GL_ARB_shading_language_include -------------------- */ - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 - -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA - -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); -typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); - -#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) -#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) -#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) -#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) -#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) -#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) - -#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) - -#endif /* GL_ARB_shading_language_include */ - -/* -------------------- GL_ARB_shading_language_packing -------------------- */ - -#ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 - -#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) - -#endif /* GL_ARB_shading_language_packing */ - -/* ----------------------------- GL_ARB_shadow ----------------------------- */ - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 - -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E - -#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) - -#endif /* GL_ARB_shadow */ - -/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 - -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF - -#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) - -#endif /* GL_ARB_shadow_ambient */ - -/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ - -#ifndef GL_ARB_sparse_buffer -#define GL_ARB_sparse_buffer 1 - -#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 -#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 - -typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); - -#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) - -#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) - -#endif /* GL_ARB_sparse_buffer */ - -/* ------------------------- GL_ARB_sparse_texture ------------------------- */ - -#ifndef GL_ARB_sparse_texture -#define GL_ARB_sparse_texture 1 - -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA - -typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); - -#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) - -#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) - -#endif /* GL_ARB_sparse_texture */ - -/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ - -#ifndef GL_ARB_sparse_texture2 -#define GL_ARB_sparse_texture2 1 - -#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) - -#endif /* GL_ARB_sparse_texture2 */ - -/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ - -#ifndef GL_ARB_sparse_texture_clamp -#define GL_ARB_sparse_texture_clamp 1 - -#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) - -#endif /* GL_ARB_sparse_texture_clamp */ - -/* ------------------------ GL_ARB_spirv_extensions ------------------------ */ - -#ifndef GL_ARB_spirv_extensions -#define GL_ARB_spirv_extensions 1 - -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 - -#define GLEW_ARB_spirv_extensions GLEW_GET_VAR(__GLEW_ARB_spirv_extensions) - -#endif /* GL_ARB_spirv_extensions */ - -/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ - -#ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 - -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA - -#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) - -#endif /* GL_ARB_stencil_texturing */ - -/* ------------------------------ GL_ARB_sync ------------------------------ */ - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 - -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull - -typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); -typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); -typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); -typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); -typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); - -#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) -#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) -#define glFenceSync GLEW_GET_FUN(__glewFenceSync) -#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) -#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) -#define glIsSync GLEW_GET_FUN(__glewIsSync) -#define glWaitSync GLEW_GET_FUN(__glewWaitSync) - -#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) - -#endif /* GL_ARB_sync */ - -/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 - -#define GL_PATCHES 0xE -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A - -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); - -#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) -#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) - -#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) - -#endif /* GL_ARB_tessellation_shader */ - -/* ------------------------- GL_ARB_texture_barrier ------------------------ */ - -#ifndef GL_ARB_texture_barrier -#define GL_ARB_texture_barrier 1 - -typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); - -#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) - -#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) - -#endif /* GL_ARB_texture_barrier */ - -/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 - -#define GL_CLAMP_TO_BORDER_ARB 0x812D - -#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) - -#endif /* GL_ARB_texture_border_clamp */ - -/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ - -#ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 - -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E - -typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); - -#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) - -#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) - -#endif /* GL_ARB_texture_buffer_object */ - -/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ - -#ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 - -#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) - -#endif /* GL_ARB_texture_buffer_object_rgb32 */ - -/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 - -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F - -typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); - -#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) -#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) - -#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) - -#endif /* GL_ARB_texture_buffer_range */ - -/* ----------------------- GL_ARB_texture_compression ---------------------- */ - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 - -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 - -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); - -#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) -#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) -#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) -#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) -#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) -#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) -#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) - -#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) - -#endif /* GL_ARB_texture_compression */ - -/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 - -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F - -#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) - -#endif /* GL_ARB_texture_compression_bptc */ - -/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ - -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 - -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE - -#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) - -#endif /* GL_ARB_texture_compression_rgtc */ - -/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 - -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C - -#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) - -#endif /* GL_ARB_texture_cube_map */ - -/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ - -#ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 - -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F - -#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) - -#endif /* GL_ARB_texture_cube_map_array */ - -/* ------------------------- GL_ARB_texture_env_add ------------------------ */ - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 - -#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) - -#endif /* GL_ARB_texture_env_add */ - -/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 - -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A - -#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) - -#endif /* GL_ARB_texture_env_combine */ - -/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 - -#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) - -#endif /* GL_ARB_texture_env_crossbar */ - -/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 - -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF - -#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) - -#endif /* GL_ARB_texture_env_dot3 */ - -/* ------------------- GL_ARB_texture_filter_anisotropic ------------------- */ - -#ifndef GL_ARB_texture_filter_anisotropic -#define GL_ARB_texture_filter_anisotropic 1 - -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF - -#define GLEW_ARB_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_ARB_texture_filter_anisotropic) - -#endif /* GL_ARB_texture_filter_anisotropic */ - -/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ - -#ifndef GL_ARB_texture_filter_minmax -#define GL_ARB_texture_filter_minmax 1 - -#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 -#define GL_WEIGHTED_AVERAGE_ARB 0x9367 - -#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) - -#endif /* GL_ARB_texture_filter_minmax */ - -/* -------------------------- GL_ARB_texture_float ------------------------- */ - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 - -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 - -#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) - -#endif /* GL_ARB_texture_float */ - -/* ------------------------- GL_ARB_texture_gather ------------------------- */ - -#ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 - -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F - -#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) - -#endif /* GL_ARB_texture_gather */ - -/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ - -#ifndef GL_ARB_texture_mirror_clamp_to_edge -#define GL_ARB_texture_mirror_clamp_to_edge 1 - -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 - -#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) - -#endif /* GL_ARB_texture_mirror_clamp_to_edge */ - -/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 - -#define GL_MIRRORED_REPEAT_ARB 0x8370 - -#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) - -#endif /* GL_ARB_texture_mirrored_repeat */ - -/* ----------------------- GL_ARB_texture_multisample ---------------------- */ - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 - -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 - -typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - -#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) -#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) -#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) -#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) - -#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) - -#endif /* GL_ARB_texture_multisample */ - -/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 - -#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) - -#endif /* GL_ARB_texture_non_power_of_two */ - -/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ - -#ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 - -#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) - -#endif /* GL_ARB_texture_query_levels */ - -/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ - -#ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 - -#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) - -#endif /* GL_ARB_texture_query_lod */ - -/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 - -#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) - -#endif /* GL_ARB_texture_rectangle */ - -/* --------------------------- GL_ARB_texture_rg --------------------------- */ - -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 - -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C - -#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) - -#endif /* GL_ARB_texture_rg */ - -/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ - -#ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 - -#define GL_RGB10_A2UI 0x906F - -#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) - -#endif /* GL_ARB_texture_rgb10_a2ui */ - -/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ - -#ifndef GL_ARB_texture_stencil8 -#define GL_ARB_texture_stencil8 1 - -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_INDEX8 0x8D48 - -#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) - -#endif /* GL_ARB_texture_stencil8 */ - -/* ------------------------- GL_ARB_texture_storage ------------------------ */ - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 - -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - -#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) -#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) -#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) - -#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) - -#endif /* GL_ARB_texture_storage */ - -/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - -#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) -#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) -#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) -#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) - -#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) - -#endif /* GL_ARB_texture_storage_multisample */ - -/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ - -#ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 - -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 - -#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) - -#endif /* GL_ARB_texture_swizzle */ - -/* -------------------------- GL_ARB_texture_view -------------------------- */ - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 - -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF - -typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); - -#define glTextureView GLEW_GET_FUN(__glewTextureView) - -#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) - -#endif /* GL_ARB_texture_view */ - -/* --------------------------- GL_ARB_timer_query -------------------------- */ - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 - -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 - -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); - -#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) -#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) -#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) - -#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) - -#endif /* GL_ARB_timer_query */ - -/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 - -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 - -typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); -typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); - -#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) -#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) -#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) -#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) -#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) -#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) -#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) - -#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) - -#endif /* GL_ARB_transform_feedback2 */ - -/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 - -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_MAX_VERTEX_STREAMS 0x8E71 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); - -#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) -#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) -#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) -#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) - -#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) - -#endif /* GL_ARB_transform_feedback3 */ - -/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 - -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); - -#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) -#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) - -#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) - -#endif /* GL_ARB_transform_feedback_instanced */ - -/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ - -#ifndef GL_ARB_transform_feedback_overflow_query -#define GL_ARB_transform_feedback_overflow_query 1 - -#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED - -#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) - -#endif /* GL_ARB_transform_feedback_overflow_query */ - -/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 - -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 - -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); - -#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) -#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) -#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) -#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) - -#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) - -#endif /* GL_ARB_transpose_matrix */ - -/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 - -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFFu - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); -typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); -typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); - -#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) -#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) -#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) -#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) -#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) -#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) -#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) -#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) -#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) -#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) - -#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) - -#endif /* GL_ARB_uniform_buffer_object */ - -/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ - -#ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 - -#define GL_BGRA 0x80E1 - -#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) - -#endif /* GL_ARB_vertex_array_bgra */ - -/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 - -#define GL_VERTEX_ARRAY_BINDING 0x85B5 - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); - -#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) -#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) -#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) -#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) - -#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) - -#endif /* GL_ARB_vertex_array_object */ - -/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); - -#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) -#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) -#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) -#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) -#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) -#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) -#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) -#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) -#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) -#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) - -#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) - -#endif /* GL_ARB_vertex_attrib_64bit */ - -/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 - -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_VERTEX_BINDING_BUFFER 0x8F4F - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); - -#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) -#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) -#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) -#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) -#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) -#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) -#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) -#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) -#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) -#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) -#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) -#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) - -#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) - -#endif /* GL_ARB_vertex_attrib_binding */ - -/* -------------------------- GL_ARB_vertex_blend -------------------------- */ - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 - -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F - -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); -typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); - -#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) -#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) -#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) -#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) -#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) -#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) -#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) -#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) -#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) -#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) - -#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) - -#endif /* GL_ARB_vertex_blend */ - -/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 - -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA - -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); - -#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) -#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) -#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) -#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) -#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) -#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) -#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) -#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) -#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) -#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) -#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) - -#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) - -#endif /* GL_ARB_vertex_buffer_object */ - -/* ------------------------- GL_ARB_vertex_program ------------------------- */ - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 - -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF - -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); - -#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) -#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) -#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) -#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) -#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) -#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) -#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) -#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) -#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) -#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) -#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) -#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) -#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) -#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) -#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) -#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) -#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) -#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) -#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) -#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) -#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) -#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) -#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) -#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) -#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) -#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) -#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) -#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) -#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) -#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) -#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) -#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) -#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) -#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) -#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) -#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) -#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) -#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) -#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) -#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) -#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) -#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) -#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) -#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) -#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) -#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) -#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) -#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) -#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) -#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) -#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) -#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) -#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) -#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) -#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) -#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) -#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) -#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) -#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) -#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) -#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) -#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) - -#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) - -#endif /* GL_ARB_vertex_program */ - -/* -------------------------- GL_ARB_vertex_shader ------------------------- */ - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 - -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A - -typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); -typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); - -#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) -#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) -#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) - -#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) - -#endif /* GL_ARB_vertex_shader */ - -/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ - -#ifndef GL_ARB_vertex_type_10f_11f_11f_rev -#define GL_ARB_vertex_type_10f_11f_11f_rev 1 - -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B - -#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) - -#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ - -/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 - -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_INT_2_10_10_10_REV 0x8D9F - -typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); - -#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) -#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) -#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) -#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) -#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) -#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) -#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) -#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) -#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) -#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) -#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) -#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) -#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) -#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) -#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) -#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) -#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) -#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) -#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) -#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) -#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) -#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) -#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) -#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) -#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) -#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) -#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) -#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) -#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) -#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) -#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) -#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) -#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) -#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) -#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) -#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) -#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) -#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) - -#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) - -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -/* ------------------------- GL_ARB_viewport_array ------------------------- */ - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 - -#define GL_DEPTH_RANGE 0x0B70 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F - -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); - -#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) -#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) -#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) -#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) -#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) -#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) -#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) -#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) -#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) -#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) - -#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) - -#endif /* GL_ARB_viewport_array */ - -/* --------------------------- GL_ARB_window_pos --------------------------- */ - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 - -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); - -#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) -#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) -#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) -#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) -#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) -#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) -#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) -#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) -#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) -#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) -#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) -#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) -#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) -#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) -#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) -#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) - -#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) - -#endif /* GL_ARB_window_pos */ - -/* ----------------------- GL_ARM_mali_program_binary ---------------------- */ - -#ifndef GL_ARM_mali_program_binary -#define GL_ARM_mali_program_binary 1 - -#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 - -#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary) - -#endif /* GL_ARM_mali_program_binary */ - -/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */ - -#ifndef GL_ARM_mali_shader_binary -#define GL_ARM_mali_shader_binary 1 - -#define GL_MALI_SHADER_BINARY_ARM 0x8F60 - -#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary) - -#endif /* GL_ARM_mali_shader_binary */ - -/* ------------------------------ GL_ARM_rgba8 ----------------------------- */ - -#ifndef GL_ARM_rgba8 -#define GL_ARM_rgba8 1 - -#define GL_RGBA8_OES 0x8058 - -#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8) - -#endif /* GL_ARM_rgba8 */ - -/* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */ - -#ifndef GL_ARM_shader_framebuffer_fetch -#define GL_ARM_shader_framebuffer_fetch 1 - -#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 -#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 - -#define GLEW_ARM_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch) - -#endif /* GL_ARM_shader_framebuffer_fetch */ - -/* ------------- GL_ARM_shader_framebuffer_fetch_depth_stencil ------------- */ - -#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil -#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 - -#define GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch_depth_stencil) - -#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ - -/* ---------------- GL_ARM_texture_unnormalized_coordinates ---------------- */ - -#ifndef GL_ARM_texture_unnormalized_coordinates -#define GL_ARM_texture_unnormalized_coordinates 1 - -#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A - -#define GLEW_ARM_texture_unnormalized_coordinates GLEW_GET_VAR(__GLEW_ARM_texture_unnormalized_coordinates) - -#endif /* GL_ARM_texture_unnormalized_coordinates */ - -/* ------------------------- GL_ATIX_point_sprites ------------------------- */ - -#ifndef GL_ATIX_point_sprites -#define GL_ATIX_point_sprites 1 - -#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 -#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 -#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 -#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 -#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 -#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 - -#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) - -#endif /* GL_ATIX_point_sprites */ - -/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ - -#ifndef GL_ATIX_texture_env_combine3 -#define GL_ATIX_texture_env_combine3 1 - -#define GL_MODULATE_ADD_ATIX 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 -#define GL_MODULATE_SUBTRACT_ATIX 0x8746 - -#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) - -#endif /* GL_ATIX_texture_env_combine3 */ - -/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ - -#ifndef GL_ATIX_texture_env_route -#define GL_ATIX_texture_env_route 1 - -#define GL_SECONDARY_COLOR_ATIX 0x8747 -#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 -#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 - -#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) - -#endif /* GL_ATIX_texture_env_route */ - -/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ - -#ifndef GL_ATIX_vertex_shader_output_point_size -#define GL_ATIX_vertex_shader_output_point_size 1 - -#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E - -#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) - -#endif /* GL_ATIX_vertex_shader_output_point_size */ - -/* -------------------------- GL_ATI_draw_buffers -------------------------- */ - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) - -#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) - -#endif /* GL_ATI_draw_buffers */ - -/* -------------------------- GL_ATI_element_array ------------------------- */ - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 - -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); - -#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) -#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) -#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) - -#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) - -#endif /* GL_ATI_element_array */ - -/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 - -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C - -typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); - -#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) -#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) -#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) -#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) - -#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) - -#endif /* GL_ATI_envmap_bumpmap */ - -/* ------------------------- GL_ATI_fragment_shader ------------------------ */ - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 - -#define GL_2X_BIT_ATI 0x00000001 -#define GL_RED_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B - -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); - -#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) -#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) -#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) -#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) -#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) -#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) -#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) -#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) -#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) -#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) -#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) -#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) -#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) -#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) - -#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) - -#endif /* GL_ATI_fragment_shader */ - -/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 - -typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); - -#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) -#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) - -#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) - -#endif /* GL_ATI_map_object_buffer */ - -/* ----------------------------- GL_ATI_meminfo ---------------------------- */ - -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo 1 - -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD - -#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) - -#endif /* GL_ATI_meminfo */ - -/* -------------------------- GL_ATI_pn_triangles -------------------------- */ - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 - -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 - -typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); - -#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) -#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) - -#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) - -#endif /* GL_ATI_pn_triangles */ - -/* ------------------------ GL_ATI_separate_stencil ------------------------ */ - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 - -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 - -typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); - -#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) -#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) - -#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) - -#endif /* GL_ATI_separate_stencil */ - -/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ - -#ifndef GL_ATI_shader_texture_lod -#define GL_ATI_shader_texture_lod 1 - -#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) - -#endif /* GL_ATI_shader_texture_lod */ - -/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 - -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 - -#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) - -#endif /* GL_ATI_text_fragment_shader */ - -/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ - -#ifndef GL_ATI_texture_compression_3dc -#define GL_ATI_texture_compression_3dc 1 - -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 - -#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) - -#endif /* GL_ATI_texture_compression_3dc */ - -/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 - -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 - -#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) - -#endif /* GL_ATI_texture_env_combine3 */ - -/* -------------------------- GL_ATI_texture_float ------------------------- */ - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 - -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F - -#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) - -#endif /* GL_ATI_texture_float */ - -/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 - -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 - -#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) - -#endif /* GL_ATI_texture_mirror_once */ - -/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 - -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 - -typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); -typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); - -#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) -#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) -#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) -#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) -#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) -#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) -#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) -#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) -#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) -#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) -#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) -#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) - -#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) - -#endif /* GL_ATI_vertex_array_object */ - -/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); - -#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) -#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) -#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) - -#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) - -#endif /* GL_ATI_vertex_attrib_array_object */ - -/* ------------------------- GL_ATI_vertex_streams ------------------------- */ - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 - -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_SOURCE_ATI 0x876C -#define GL_VERTEX_STREAM0_ATI 0x876D -#define GL_VERTEX_STREAM1_ATI 0x876E -#define GL_VERTEX_STREAM2_ATI 0x876F -#define GL_VERTEX_STREAM3_ATI 0x8770 -#define GL_VERTEX_STREAM4_ATI 0x8771 -#define GL_VERTEX_STREAM5_ATI 0x8772 -#define GL_VERTEX_STREAM6_ATI 0x8773 -#define GL_VERTEX_STREAM7_ATI 0x8774 - -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); - -#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) -#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) -#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) -#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) -#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) -#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) -#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) -#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) -#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) -#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) -#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) -#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) -#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) -#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) -#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) -#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) -#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) -#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) -#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) -#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) -#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) -#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) -#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) -#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) -#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) -#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) -#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) -#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) -#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) -#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) -#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) -#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) -#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) -#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) -#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) -#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) -#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) -#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) -#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) -#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) -#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) -#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) -#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) -#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) -#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) - -#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) - -#endif /* GL_ATI_vertex_streams */ - -/* ------------------------- GL_DMP_program_binary ------------------------- */ - -#ifndef GL_DMP_program_binary -#define GL_DMP_program_binary 1 - -#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 -#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 -#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 - -#define GLEW_DMP_program_binary GLEW_GET_VAR(__GLEW_DMP_program_binary) - -#endif /* GL_DMP_program_binary */ - -/* -------------------------- GL_DMP_shader_binary ------------------------- */ - -#ifndef GL_DMP_shader_binary -#define GL_DMP_shader_binary 1 - -#define GL_SHADER_BINARY_DMP 0x9250 - -#define GLEW_DMP_shader_binary GLEW_GET_VAR(__GLEW_DMP_shader_binary) - -#endif /* GL_DMP_shader_binary */ - -/* --------------------------- GL_EXT_422_pixels --------------------------- */ - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 - -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF - -#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) - -#endif /* GL_EXT_422_pixels */ - -/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ - -#ifndef GL_EXT_Cg_shader -#define GL_EXT_Cg_shader 1 - -#define GL_CG_VERTEX_SHADER_EXT 0x890E -#define GL_CG_FRAGMENT_SHADER_EXT 0x890F - -#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) - -#endif /* GL_EXT_Cg_shader */ - -/* ------------------------- GL_EXT_EGL_image_array ------------------------ */ - -#ifndef GL_EXT_EGL_image_array -#define GL_EXT_EGL_image_array 1 - -#define GLEW_EXT_EGL_image_array GLEW_GET_VAR(__GLEW_EXT_EGL_image_array) - -#endif /* GL_EXT_EGL_image_array */ - -/* ------------------ GL_EXT_EGL_image_external_wrap_modes ----------------- */ - -#ifndef GL_EXT_EGL_image_external_wrap_modes -#define GL_EXT_EGL_image_external_wrap_modes 1 - -#define GLEW_EXT_EGL_image_external_wrap_modes GLEW_GET_VAR(__GLEW_EXT_EGL_image_external_wrap_modes) - -#endif /* GL_EXT_EGL_image_external_wrap_modes */ - -/* ------------------------ GL_EXT_EGL_image_storage ----------------------- */ - -#ifndef GL_EXT_EGL_image_storage -#define GL_EXT_EGL_image_storage 1 - -typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); -typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); - -#define glEGLImageTargetTexStorageEXT GLEW_GET_FUN(__glewEGLImageTargetTexStorageEXT) -#define glEGLImageTargetTextureStorageEXT GLEW_GET_FUN(__glewEGLImageTargetTextureStorageEXT) - -#define GLEW_EXT_EGL_image_storage GLEW_GET_VAR(__GLEW_EXT_EGL_image_storage) - -#endif /* GL_EXT_EGL_image_storage */ - -/* ---------------------------- GL_EXT_EGL_sync ---------------------------- */ - -#ifndef GL_EXT_EGL_sync -#define GL_EXT_EGL_sync 1 - -#define GLEW_EXT_EGL_sync GLEW_GET_VAR(__GLEW_EXT_EGL_sync) - -#endif /* GL_EXT_EGL_sync */ - -/* --------------------------- GL_EXT_YUV_target --------------------------- */ - -#ifndef GL_EXT_YUV_target -#define GL_EXT_YUV_target 1 - -#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 - -#define GLEW_EXT_YUV_target GLEW_GET_VAR(__GLEW_EXT_YUV_target) - -#endif /* GL_EXT_YUV_target */ - -/* ------------------------------ GL_EXT_abgr ------------------------------ */ - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 - -#define GL_ABGR_EXT 0x8000 - -#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) - -#endif /* GL_EXT_abgr */ - -/* -------------------------- GL_EXT_base_instance ------------------------- */ - -#ifndef GL_EXT_base_instance -#define GL_EXT_base_instance 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); - -#define glDrawArraysInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstanceEXT) -#define glDrawElementsInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstanceEXT) -#define glDrawElementsInstancedBaseVertexBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstanceEXT) - -#define GLEW_EXT_base_instance GLEW_GET_VAR(__GLEW_EXT_base_instance) - -#endif /* GL_EXT_base_instance */ - -/* ------------------------------ GL_EXT_bgra ------------------------------ */ - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 - -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 - -#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) - -#endif /* GL_EXT_bgra */ - -/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ - -#ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 - -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF - -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); -typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); -typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); - -#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) -#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) -#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) - -#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) - -#endif /* GL_EXT_bindable_uniform */ - -/* --------------------------- GL_EXT_blend_color -------------------------- */ - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 - -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 - -typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - -#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) - -#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) - -#endif /* GL_EXT_blend_color */ - -/* --------------------- GL_EXT_blend_equation_separate -------------------- */ - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 - -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); - -#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) - -#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) - -#endif /* GL_EXT_blend_equation_separate */ - -/* ----------------------- GL_EXT_blend_func_extended ---------------------- */ - -#ifndef GL_EXT_blend_func_extended -#define GL_EXT_blend_func_extended 1 - -#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 -#define GL_SRC1_ALPHA_EXT 0x8589 -#define GL_SRC1_COLOR_EXT 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC -#define GL_LOCATION_INDEX_EXT 0x930F - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar * name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar* name); - -#define glBindFragDataLocationIndexedEXT GLEW_GET_FUN(__glewBindFragDataLocationIndexedEXT) -#define glGetFragDataIndexEXT GLEW_GET_FUN(__glewGetFragDataIndexEXT) -#define glGetProgramResourceLocationIndexEXT GLEW_GET_FUN(__glewGetProgramResourceLocationIndexEXT) - -#define GLEW_EXT_blend_func_extended GLEW_GET_VAR(__GLEW_EXT_blend_func_extended) - -#endif /* GL_EXT_blend_func_extended */ - -/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 - -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB - -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); - -#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) - -#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) - -#endif /* GL_EXT_blend_func_separate */ - -/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 - -#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) - -#endif /* GL_EXT_blend_logic_op */ - -/* -------------------------- GL_EXT_blend_minmax -------------------------- */ - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 - -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); - -#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) - -#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) - -#endif /* GL_EXT_blend_minmax */ - -/* ------------------------- GL_EXT_blend_subtract ------------------------- */ - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 - -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B - -#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) - -#endif /* GL_EXT_blend_subtract */ - -/* ------------------------- GL_EXT_buffer_storage ------------------------- */ - -#ifndef GL_EXT_buffer_storage -#define GL_EXT_buffer_storage 1 - -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 -#define GL_MAP_COHERENT_BIT_EXT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 -#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F -#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 - -typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); - -#define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT) -#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) - -#define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage) - -#endif /* GL_EXT_buffer_storage */ - -/* -------------------------- GL_EXT_clear_texture ------------------------- */ - -#ifndef GL_EXT_clear_texture -#define GL_EXT_clear_texture 1 - -typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); - -#define glClearTexImageEXT GLEW_GET_FUN(__glewClearTexImageEXT) -#define glClearTexSubImageEXT GLEW_GET_FUN(__glewClearTexSubImageEXT) - -#define GLEW_EXT_clear_texture GLEW_GET_VAR(__GLEW_EXT_clear_texture) - -#endif /* GL_EXT_clear_texture */ - -/* -------------------------- GL_EXT_clip_control -------------------------- */ - -#ifndef GL_EXT_clip_control -#define GL_EXT_clip_control 1 - -#define GL_LOWER_LEFT_EXT 0x8CA1 -#define GL_UPPER_LEFT_EXT 0x8CA2 -#define GL_CLIP_ORIGIN_EXT 0x935C -#define GL_CLIP_DEPTH_MODE_EXT 0x935D -#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E -#define GL_ZERO_TO_ONE_EXT 0x935F - -typedef void (GLAPIENTRY * PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); - -#define glClipControlEXT GLEW_GET_FUN(__glewClipControlEXT) - -#define GLEW_EXT_clip_control GLEW_GET_VAR(__GLEW_EXT_clip_control) - -#endif /* GL_EXT_clip_control */ - -/* ----------------------- GL_EXT_clip_cull_distance ----------------------- */ - -#ifndef GL_EXT_clip_cull_distance -#define GL_EXT_clip_cull_distance 1 - -#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 -#define GL_CLIP_DISTANCE0_EXT 0x3000 -#define GL_CLIP_DISTANCE1_EXT 0x3001 -#define GL_CLIP_DISTANCE2_EXT 0x3002 -#define GL_CLIP_DISTANCE3_EXT 0x3003 -#define GL_CLIP_DISTANCE4_EXT 0x3004 -#define GL_CLIP_DISTANCE5_EXT 0x3005 -#define GL_CLIP_DISTANCE6_EXT 0x3006 -#define GL_CLIP_DISTANCE7_EXT 0x3007 -#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA - -#define GLEW_EXT_clip_cull_distance GLEW_GET_VAR(__GLEW_EXT_clip_cull_distance) - -#endif /* GL_EXT_clip_cull_distance */ - -/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 - -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 - -#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) - -#endif /* GL_EXT_clip_volume_hint */ - -/* ------------------------------ GL_EXT_cmyka ----------------------------- */ - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 - -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F - -#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) - -#endif /* GL_EXT_cmyka */ - -/* ----------------------- GL_EXT_color_buffer_float ----------------------- */ - -#ifndef GL_EXT_color_buffer_float -#define GL_EXT_color_buffer_float 1 - -#define GLEW_EXT_color_buffer_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_float) - -#endif /* GL_EXT_color_buffer_float */ - -/* --------------------- GL_EXT_color_buffer_half_float -------------------- */ - -#ifndef GL_EXT_color_buffer_half_float -#define GL_EXT_color_buffer_half_float 1 - -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 -#define GL_R16F_EXT 0x822D -#define GL_RG16F_EXT 0x822F -#define GL_RGBA16F_EXT 0x881A -#define GL_RGB16F_EXT 0x881B -#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 - -#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float) - -#endif /* GL_EXT_color_buffer_half_float */ - -/* ------------------------- GL_EXT_color_subtable ------------------------- */ - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 - -typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); - -#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) -#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) - -#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) - -#endif /* GL_EXT_color_subtable */ - -/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 - -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 - -typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); - -#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) -#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) - -#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) - -#endif /* GL_EXT_compiled_vertex_array */ - -/* ---------------- GL_EXT_compressed_ETC1_RGB8_sub_texture ---------------- */ - -#ifndef GL_EXT_compressed_ETC1_RGB8_sub_texture -#define GL_EXT_compressed_ETC1_RGB8_sub_texture 1 - -#define GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_GET_VAR(__GLEW_EXT_compressed_ETC1_RGB8_sub_texture) - -#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ - -/* ----------------------- GL_EXT_conservative_depth ----------------------- */ - -#ifndef GL_EXT_conservative_depth -#define GL_EXT_conservative_depth 1 - -#define GLEW_EXT_conservative_depth GLEW_GET_VAR(__GLEW_EXT_conservative_depth) - -#endif /* GL_EXT_conservative_depth */ - -/* --------------------------- GL_EXT_convolution -------------------------- */ - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 - -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 - -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); - -#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) -#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) -#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) -#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) -#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) -#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) -#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) -#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) -#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) -#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) -#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) -#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) -#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) - -#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) - -#endif /* GL_EXT_convolution */ - -/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 - -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 - -typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); - -#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) -#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) - -#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) - -#endif /* GL_EXT_coordinate_frame */ - -/* --------------------------- GL_EXT_copy_image --------------------------- */ - -#ifndef GL_EXT_copy_image -#define GL_EXT_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); - -#define glCopyImageSubDataEXT GLEW_GET_FUN(__glewCopyImageSubDataEXT) - -#define GLEW_EXT_copy_image GLEW_GET_VAR(__GLEW_EXT_copy_image) - -#endif /* GL_EXT_copy_image */ - -/* -------------------------- GL_EXT_copy_texture -------------------------- */ - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 - -typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - -#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) -#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) -#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) -#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) -#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) - -#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) - -#endif /* GL_EXT_copy_texture */ - -/* --------------------------- GL_EXT_cull_vertex -------------------------- */ - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 - -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC - -typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); - -#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) -#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) - -#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) - -#endif /* GL_EXT_cull_vertex */ - -/* --------------------------- GL_EXT_debug_label -------------------------- */ - -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 - -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 - -typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); - -#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) -#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) - -#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) - -#endif /* GL_EXT_debug_label */ - -/* -------------------------- GL_EXT_debug_marker -------------------------- */ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 - -typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); -typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); - -#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) -#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) -#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) - -#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) - -#endif /* GL_EXT_debug_marker */ - -/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 - -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 - -typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); - -#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) - -#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) - -#endif /* GL_EXT_depth_bounds_test */ - -/* --------------------------- GL_EXT_depth_clamp -------------------------- */ - -#ifndef GL_EXT_depth_clamp -#define GL_EXT_depth_clamp 1 - -#define GL_DEPTH_CLAMP_EXT 0x864F - -#define GLEW_EXT_depth_clamp GLEW_GET_VAR(__GLEW_EXT_depth_clamp) - -#endif /* GL_EXT_depth_clamp */ - -/* ----------------------- GL_EXT_direct_state_access ---------------------- */ - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 - -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F - -typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); -typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); -typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); -typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); -typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); -typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); - -#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) -#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) -#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) -#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) -#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) -#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) -#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) -#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) -#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) -#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) -#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) -#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) -#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) -#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) -#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) -#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) -#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) -#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) -#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) -#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) -#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) -#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) -#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) -#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) -#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) -#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) -#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) -#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) -#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) -#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) -#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) -#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) -#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) -#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) -#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) -#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) -#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) -#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) -#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) -#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) -#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) -#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) -#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) -#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) -#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) -#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) -#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) -#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) -#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) -#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) -#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) -#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) -#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) -#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) -#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) -#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) -#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) -#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) -#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) -#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) -#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) -#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) -#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) -#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) -#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) -#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) -#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) -#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) -#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) -#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) -#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) -#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) -#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) -#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) -#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) -#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) -#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) -#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) -#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) -#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) -#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) -#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) -#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) -#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) -#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) -#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) -#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) -#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) -#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) -#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) -#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) -#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) -#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) -#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) -#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) -#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) -#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) -#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) -#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) -#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) -#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) -#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) -#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) -#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) -#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) -#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) -#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) -#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) -#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) -#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) -#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) -#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) -#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) -#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) -#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) -#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) -#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) -#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) -#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) -#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) -#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) -#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) -#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) -#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) -#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) -#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) -#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) -#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) -#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) -#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) -#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) -#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) -#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) -#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) -#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) -#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) -#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) -#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) -#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) -#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) -#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) -#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) -#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) -#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) -#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) -#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) -#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) -#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) -#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) -#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) -#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) -#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) -#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) -#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) -#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) -#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) -#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) -#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) -#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) -#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) -#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) -#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) -#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) -#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) -#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) -#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) -#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) -#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) -#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) -#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) -#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) -#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) -#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) -#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) -#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) -#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) -#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) -#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) -#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) -#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) -#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) -#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) -#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) -#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) -#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) -#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) -#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) -#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) -#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) -#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) -#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) -#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) -#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) -#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) -#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) -#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) -#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) -#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) -#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) -#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) -#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) -#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) -#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) -#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) -#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) -#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) -#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) -#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) -#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) -#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) -#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) -#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) -#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) -#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) - -#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) - -#endif /* GL_EXT_direct_state_access */ - -/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */ - -#ifndef GL_EXT_discard_framebuffer -#define GL_EXT_discard_framebuffer 1 - -#define GL_COLOR_EXT 0x1800 -#define GL_DEPTH_EXT 0x1801 -#define GL_STENCIL_EXT 0x1802 - -typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); - -#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT) - -#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer) - -#endif /* GL_EXT_discard_framebuffer */ - -/* ---------------------- GL_EXT_disjoint_timer_query ---------------------- */ - -#ifndef GL_EXT_disjoint_timer_query -#define GL_EXT_disjoint_timer_query 1 - -#define GL_QUERY_COUNTER_BITS_EXT 0x8864 -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#define GL_TIME_ELAPSED_EXT 0x88BF -#define GL_TIMESTAMP_EXT 0x8E28 -#define GL_GPU_DISJOINT_EXT 0x8FBB - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64* data); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); - -#define glBeginQueryEXT GLEW_GET_FUN(__glewBeginQueryEXT) -#define glDeleteQueriesEXT GLEW_GET_FUN(__glewDeleteQueriesEXT) -#define glEndQueryEXT GLEW_GET_FUN(__glewEndQueryEXT) -#define glGenQueriesEXT GLEW_GET_FUN(__glewGenQueriesEXT) -#define glGetInteger64vEXT GLEW_GET_FUN(__glewGetInteger64vEXT) -#define glGetQueryObjectivEXT GLEW_GET_FUN(__glewGetQueryObjectivEXT) -#define glGetQueryObjectuivEXT GLEW_GET_FUN(__glewGetQueryObjectuivEXT) -#define glGetQueryivEXT GLEW_GET_FUN(__glewGetQueryivEXT) -#define glIsQueryEXT GLEW_GET_FUN(__glewIsQueryEXT) -#define glQueryCounterEXT GLEW_GET_FUN(__glewQueryCounterEXT) - -#define GLEW_EXT_disjoint_timer_query GLEW_GET_VAR(__GLEW_EXT_disjoint_timer_query) - -#endif /* GL_EXT_disjoint_timer_query */ - -/* -------------------------- GL_EXT_draw_buffers -------------------------- */ - -#ifndef GL_EXT_draw_buffers -#define GL_EXT_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 -#define GL_DRAW_BUFFER0_EXT 0x8825 -#define GL_DRAW_BUFFER1_EXT 0x8826 -#define GL_DRAW_BUFFER2_EXT 0x8827 -#define GL_DRAW_BUFFER3_EXT 0x8828 -#define GL_DRAW_BUFFER4_EXT 0x8829 -#define GL_DRAW_BUFFER5_EXT 0x882A -#define GL_DRAW_BUFFER6_EXT 0x882B -#define GL_DRAW_BUFFER7_EXT 0x882C -#define GL_DRAW_BUFFER8_EXT 0x882D -#define GL_DRAW_BUFFER9_EXT 0x882E -#define GL_DRAW_BUFFER10_EXT 0x882F -#define GL_DRAW_BUFFER11_EXT 0x8830 -#define GL_DRAW_BUFFER12_EXT 0x8831 -#define GL_DRAW_BUFFER13_EXT 0x8832 -#define GL_DRAW_BUFFER14_EXT 0x8833 -#define GL_DRAW_BUFFER15_EXT 0x8834 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersEXT GLEW_GET_FUN(__glewDrawBuffersEXT) - -#define GLEW_EXT_draw_buffers GLEW_GET_VAR(__GLEW_EXT_draw_buffers) - -#endif /* GL_EXT_draw_buffers */ - -/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ - -#ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 - -typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); -typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); - -#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) -#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) -#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) -#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) -#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) -#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) - -#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) - -#endif /* GL_EXT_draw_buffers2 */ - -/* ---------------------- GL_EXT_draw_buffers_indexed ---------------------- */ - -#ifndef GL_EXT_draw_buffers_indexed -#define GL_EXT_draw_buffers_indexed 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLCOLORMASKIEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAPIENTRY * PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); - -#define glBlendEquationSeparateiEXT GLEW_GET_FUN(__glewBlendEquationSeparateiEXT) -#define glBlendEquationiEXT GLEW_GET_FUN(__glewBlendEquationiEXT) -#define glBlendFuncSeparateiEXT GLEW_GET_FUN(__glewBlendFuncSeparateiEXT) -#define glBlendFunciEXT GLEW_GET_FUN(__glewBlendFunciEXT) -#define glColorMaskiEXT GLEW_GET_FUN(__glewColorMaskiEXT) -#define glDisableiEXT GLEW_GET_FUN(__glewDisableiEXT) -#define glEnableiEXT GLEW_GET_FUN(__glewEnableiEXT) -#define glIsEnablediEXT GLEW_GET_FUN(__glewIsEnablediEXT) - -#define GLEW_EXT_draw_buffers_indexed GLEW_GET_VAR(__GLEW_EXT_draw_buffers_indexed) - -#endif /* GL_EXT_draw_buffers_indexed */ - -/* -------------------- GL_EXT_draw_elements_base_vertex ------------------- */ - -#ifndef GL_EXT_draw_elements_base_vertex -#define GL_EXT_draw_elements_base_vertex 1 - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); - -#define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT) -#define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT) -#define glDrawRangeElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawRangeElementsBaseVertexEXT) -#define glMultiDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewMultiDrawElementsBaseVertexEXT) - -#define GLEW_EXT_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_EXT_draw_elements_base_vertex) - -#endif /* GL_EXT_draw_elements_base_vertex */ - -/* ------------------------- GL_EXT_draw_instanced ------------------------- */ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); - -#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) -#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) - -#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) - -#endif /* GL_EXT_draw_instanced */ - -/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 - -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 - -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); - -#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) - -#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) - -#endif /* GL_EXT_draw_range_elements */ - -/* --------------------- GL_EXT_draw_transform_feedback -------------------- */ - -#ifndef GL_EXT_draw_transform_feedback -#define GL_EXT_draw_transform_feedback 1 - -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); - -#define glDrawTransformFeedbackEXT GLEW_GET_FUN(__glewDrawTransformFeedbackEXT) -#define glDrawTransformFeedbackInstancedEXT GLEW_GET_FUN(__glewDrawTransformFeedbackInstancedEXT) - -#define GLEW_EXT_draw_transform_feedback GLEW_GET_VAR(__GLEW_EXT_draw_transform_feedback) - -#endif /* GL_EXT_draw_transform_feedback */ - -/* ------------------------- GL_EXT_external_buffer ------------------------ */ - -#ifndef GL_EXT_external_buffer -#define GL_EXT_external_buffer 1 - -typedef void* GLeglClientBufferEXT; - -typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); - -#define glBufferStorageExternalEXT GLEW_GET_FUN(__glewBufferStorageExternalEXT) -#define glNamedBufferStorageExternalEXT GLEW_GET_FUN(__glewNamedBufferStorageExternalEXT) - -#define GLEW_EXT_external_buffer GLEW_GET_VAR(__GLEW_EXT_external_buffer) - -#endif /* GL_EXT_external_buffer */ - -/* --------------------------- GL_EXT_float_blend -------------------------- */ - -#ifndef GL_EXT_float_blend -#define GL_EXT_float_blend 1 - -#define GLEW_EXT_float_blend GLEW_GET_VAR(__GLEW_EXT_float_blend) - -#endif /* GL_EXT_float_blend */ - -/* ---------------------------- GL_EXT_fog_coord --------------------------- */ - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 - -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 - -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); - -#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) -#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) -#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) -#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) -#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) - -#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) - -#endif /* GL_EXT_fog_coord */ - -/* --------------------------- GL_EXT_frag_depth --------------------------- */ - -#ifndef GL_EXT_frag_depth -#define GL_EXT_frag_depth 1 - -#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth) - -#endif /* GL_EXT_frag_depth */ - -/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ - -#ifndef GL_EXT_fragment_lighting -#define GL_EXT_fragment_lighting 1 - -#define GL_FRAGMENT_LIGHTING_EXT 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 -#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 -#define GL_LIGHT_ENV_MODE_EXT 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B -#define GL_FRAGMENT_LIGHT0_EXT 0x840C -#define GL_FRAGMENT_LIGHT7_EXT 0x8413 - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); - -#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) -#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) -#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) -#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) -#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) -#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) -#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) -#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) -#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) -#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) -#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) -#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) -#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) -#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) -#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) -#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) -#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) -#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) - -#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) - -#endif /* GL_EXT_fragment_lighting */ - -/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA - -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) - -#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) - -#endif /* GL_EXT_framebuffer_blit */ - -/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 - -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) - -#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) - -#endif /* GL_EXT_framebuffer_multisample */ - -/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ - -#ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_EXT_framebuffer_multisample_blit_scaled 1 - -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB - -#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) - -#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ - -/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 - -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) -#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) -#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) -#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) -#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) -#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) -#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) -#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) -#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) -#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) -#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) -#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) -#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) -#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) -#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) -#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) -#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) - -#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) - -#endif /* GL_EXT_framebuffer_object */ - -/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB 1 - -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA - -#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) - -#endif /* GL_EXT_framebuffer_sRGB */ - -/* ----------------------- GL_EXT_geometry_point_size ---------------------- */ - -#ifndef GL_EXT_geometry_point_size -#define GL_EXT_geometry_point_size 1 - -#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 -#define GL_LINES_ADJACENCY_EXT 0xA -#define GL_LINE_STRIP_ADJACENCY_EXT 0xB -#define GL_TRIANGLES_ADJACENCY_EXT 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD -#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E -#define GL_UNDEFINED_VERTEX_EXT 0x8260 -#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F -#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 -#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 - -#define GLEW_EXT_geometry_point_size GLEW_GET_VAR(__GLEW_EXT_geometry_point_size) - -#endif /* GL_EXT_geometry_point_size */ - -/* ------------------------- GL_EXT_geometry_shader ------------------------ */ - -#ifndef GL_EXT_geometry_shader -#define GL_EXT_geometry_shader 1 - -#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 -#define GL_LINES_ADJACENCY_EXT 0xA -#define GL_LINE_STRIP_ADJACENCY_EXT 0xB -#define GL_TRIANGLES_ADJACENCY_EXT 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD -#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E -#define GL_UNDEFINED_VERTEX_EXT 0x8260 -#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F -#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 -#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 - -#define GLEW_EXT_geometry_shader GLEW_GET_VAR(__GLEW_EXT_geometry_shader) - -#endif /* GL_EXT_geometry_shader */ - -/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ - -#ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 - -#define GL_LINES_ADJACENCY_EXT 0xA -#define GL_LINE_STRIP_ADJACENCY_EXT 0xB -#define GL_TRIANGLES_ADJACENCY_EXT 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); - -#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) -#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) -#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) - -#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) - -#endif /* GL_EXT_geometry_shader4 */ - -/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 - -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); - -#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) -#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) - -#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) - -#endif /* GL_EXT_gpu_program_parameters */ - -/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ - -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 - -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); - -#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) -#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) -#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) -#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) -#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) -#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) -#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) -#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) -#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) -#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) -#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) -#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) -#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) -#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) -#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) -#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) -#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) -#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) -#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) -#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) -#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) -#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) -#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) -#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) -#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) -#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) -#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) -#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) -#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) -#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) -#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) -#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) -#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) -#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) - -#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) - -#endif /* GL_EXT_gpu_shader4 */ - -/* --------------------------- GL_EXT_gpu_shader5 -------------------------- */ - -#ifndef GL_EXT_gpu_shader5 -#define GL_EXT_gpu_shader5 1 - -#define GLEW_EXT_gpu_shader5 GLEW_GET_VAR(__GLEW_EXT_gpu_shader5) - -#endif /* GL_EXT_gpu_shader5 */ - -/* ---------------------------- GL_EXT_histogram --------------------------- */ - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 - -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 - -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); - -#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) -#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) -#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) -#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) -#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) -#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) -#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) -#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) -#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) -#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) - -#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) - -#endif /* GL_EXT_histogram */ - -/* ----------------------- GL_EXT_index_array_formats ---------------------- */ - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 - -#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) - -#endif /* GL_EXT_index_array_formats */ - -/* --------------------------- GL_EXT_index_func --------------------------- */ - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 - -typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); - -#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) - -#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) - -#endif /* GL_EXT_index_func */ - -/* ------------------------- GL_EXT_index_material ------------------------- */ - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 - -typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); - -#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) - -#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) - -#endif /* GL_EXT_index_material */ - -/* -------------------------- GL_EXT_index_texture ------------------------- */ - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 - -#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) - -#endif /* GL_EXT_index_texture */ - -/* ------------------------ GL_EXT_instanced_arrays ------------------------ */ - -#ifndef GL_EXT_instanced_arrays -#define GL_EXT_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); - -#define glVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexAttribDivisorEXT) - -#define GLEW_EXT_instanced_arrays GLEW_GET_VAR(__GLEW_EXT_instanced_arrays) - -#endif /* GL_EXT_instanced_arrays */ - -/* -------------------------- GL_EXT_light_texture ------------------------- */ - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 - -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 - -typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); - -#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) -#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) -#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) - -#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) - -#endif /* GL_EXT_light_texture */ - -/* ------------------------ GL_EXT_map_buffer_range ------------------------ */ - -#ifndef GL_EXT_map_buffer_range -#define GL_EXT_map_buffer_range 1 - -#define GL_MAP_READ_BIT_EXT 0x0001 -#define GL_MAP_WRITE_BIT_EXT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 - -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); - -#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT) -#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT) - -#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range) - -#endif /* GL_EXT_map_buffer_range */ - -/* -------------------------- GL_EXT_memory_object ------------------------- */ - -#ifndef GL_EXT_memory_object -#define GL_EXT_memory_object 1 - -#define GL_UUID_SIZE_EXT 16 -#define GL_TEXTURE_TILING_EXT 0x9580 -#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 -#define GL_NUM_TILING_TYPES_EXT 0x9582 -#define GL_TILING_TYPES_EXT 0x9583 -#define GL_OPTIMAL_TILING_EXT 0x9584 -#define GL_LINEAR_TILING_EXT 0x9585 -#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 -#define GL_DEVICE_UUID_EXT 0x9597 -#define GL_DRIVER_UUID_EXT 0x9598 -#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B - -typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint* memoryObjects); -typedef void (GLAPIENTRY * PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint* memoryObjects); -typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte* data); -typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte* data); -typedef GLboolean (GLAPIENTRY * PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); -typedef void (GLAPIENTRY * PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); - -#define glBufferStorageMemEXT GLEW_GET_FUN(__glewBufferStorageMemEXT) -#define glCreateMemoryObjectsEXT GLEW_GET_FUN(__glewCreateMemoryObjectsEXT) -#define glDeleteMemoryObjectsEXT GLEW_GET_FUN(__glewDeleteMemoryObjectsEXT) -#define glGetMemoryObjectParameterivEXT GLEW_GET_FUN(__glewGetMemoryObjectParameterivEXT) -#define glGetUnsignedBytei_vEXT GLEW_GET_FUN(__glewGetUnsignedBytei_vEXT) -#define glGetUnsignedBytevEXT GLEW_GET_FUN(__glewGetUnsignedBytevEXT) -#define glIsMemoryObjectEXT GLEW_GET_FUN(__glewIsMemoryObjectEXT) -#define glMemoryObjectParameterivEXT GLEW_GET_FUN(__glewMemoryObjectParameterivEXT) -#define glNamedBufferStorageMemEXT GLEW_GET_FUN(__glewNamedBufferStorageMemEXT) -#define glTexStorageMem1DEXT GLEW_GET_FUN(__glewTexStorageMem1DEXT) -#define glTexStorageMem2DEXT GLEW_GET_FUN(__glewTexStorageMem2DEXT) -#define glTexStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem2DMultisampleEXT) -#define glTexStorageMem3DEXT GLEW_GET_FUN(__glewTexStorageMem3DEXT) -#define glTexStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem3DMultisampleEXT) -#define glTextureStorageMem1DEXT GLEW_GET_FUN(__glewTextureStorageMem1DEXT) -#define glTextureStorageMem2DEXT GLEW_GET_FUN(__glewTextureStorageMem2DEXT) -#define glTextureStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem2DMultisampleEXT) -#define glTextureStorageMem3DEXT GLEW_GET_FUN(__glewTextureStorageMem3DEXT) -#define glTextureStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem3DMultisampleEXT) - -#define GLEW_EXT_memory_object GLEW_GET_VAR(__GLEW_EXT_memory_object) - -#endif /* GL_EXT_memory_object */ - -/* ------------------------ GL_EXT_memory_object_fd ------------------------ */ - -#ifndef GL_EXT_memory_object_fd -#define GL_EXT_memory_object_fd 1 - -#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 - -typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); - -#define glImportMemoryFdEXT GLEW_GET_FUN(__glewImportMemoryFdEXT) - -#define GLEW_EXT_memory_object_fd GLEW_GET_VAR(__GLEW_EXT_memory_object_fd) - -#endif /* GL_EXT_memory_object_fd */ - -/* ----------------------- GL_EXT_memory_object_win32 ---------------------- */ - -#ifndef GL_EXT_memory_object_win32 -#define GL_EXT_memory_object_win32 1 - -#define GL_LUID_SIZE_EXT 8 -#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 -#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 -#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 -#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A -#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B -#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C -#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 -#define GL_D3D12_FENCE_VALUE_EXT 0x9595 -#define GL_DEVICE_LUID_EXT 0x9599 -#define GL_DEVICE_NODE_MASK_EXT 0x959A - -typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); -typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); - -#define glImportMemoryWin32HandleEXT GLEW_GET_FUN(__glewImportMemoryWin32HandleEXT) -#define glImportMemoryWin32NameEXT GLEW_GET_FUN(__glewImportMemoryWin32NameEXT) - -#define GLEW_EXT_memory_object_win32 GLEW_GET_VAR(__GLEW_EXT_memory_object_win32) - -#endif /* GL_EXT_memory_object_win32 */ - -/* ------------------------- GL_EXT_misc_attribute ------------------------- */ - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 - -#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) - -#endif /* GL_EXT_misc_attribute */ - -/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); - -#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) -#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) - -#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) - -#endif /* GL_EXT_multi_draw_arrays */ - -/* ----------------------- GL_EXT_multi_draw_indirect ---------------------- */ - -#ifndef GL_EXT_multi_draw_indirect -#define GL_EXT_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); - -#define glMultiDrawArraysIndirectEXT GLEW_GET_FUN(__glewMultiDrawArraysIndirectEXT) -#define glMultiDrawElementsIndirectEXT GLEW_GET_FUN(__glewMultiDrawElementsIndirectEXT) - -#define GLEW_EXT_multi_draw_indirect GLEW_GET_VAR(__GLEW_EXT_multi_draw_indirect) - -#endif /* GL_EXT_multi_draw_indirect */ - -/* ------------------------ GL_EXT_multiple_textures ----------------------- */ - -#ifndef GL_EXT_multiple_textures -#define GL_EXT_multiple_textures 1 - -#define GLEW_EXT_multiple_textures GLEW_GET_VAR(__GLEW_EXT_multiple_textures) - -#endif /* GL_EXT_multiple_textures */ - -/* --------------------------- GL_EXT_multisample -------------------------- */ - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 - -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 - -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); - -#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) -#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) - -#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) - -#endif /* GL_EXT_multisample */ - -/* -------------------- GL_EXT_multisample_compatibility ------------------- */ - -#ifndef GL_EXT_multisample_compatibility -#define GL_EXT_multisample_compatibility 1 - -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F - -#define GLEW_EXT_multisample_compatibility GLEW_GET_VAR(__GLEW_EXT_multisample_compatibility) - -#endif /* GL_EXT_multisample_compatibility */ - -/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */ - -#ifndef GL_EXT_multisampled_render_to_texture -#define GL_EXT_multisampled_render_to_texture 1 - -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); - -#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT) - -#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture) - -#endif /* GL_EXT_multisampled_render_to_texture */ - -/* ----------------- GL_EXT_multisampled_render_to_texture2 ---------------- */ - -#ifndef GL_EXT_multisampled_render_to_texture2 -#define GL_EXT_multisampled_render_to_texture2 1 - -#define GLEW_EXT_multisampled_render_to_texture2 GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture2) - -#endif /* GL_EXT_multisampled_render_to_texture2 */ - -/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */ - -#ifndef GL_EXT_multiview_draw_buffers -#define GL_EXT_multiview_draw_buffers 1 - -#define GL_DRAW_BUFFER_EXT 0x0C01 -#define GL_READ_BUFFER_EXT 0x0C02 -#define GL_COLOR_ATTACHMENT_EXT 0x90F0 -#define GL_MULTIVIEW_EXT 0x90F1 -#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices); -typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data); -typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); - -#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT) -#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT) -#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT) - -#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers) - -#endif /* GL_EXT_multiview_draw_buffers */ - -/* ------------- GL_EXT_multiview_tessellation_geometry_shader ------------- */ - -#ifndef GL_EXT_multiview_tessellation_geometry_shader -#define GL_EXT_multiview_tessellation_geometry_shader 1 - -#define GLEW_EXT_multiview_tessellation_geometry_shader GLEW_GET_VAR(__GLEW_EXT_multiview_tessellation_geometry_shader) - -#endif /* GL_EXT_multiview_tessellation_geometry_shader */ - -/* ------------------ GL_EXT_multiview_texture_multisample ----------------- */ - -#ifndef GL_EXT_multiview_texture_multisample -#define GL_EXT_multiview_texture_multisample 1 - -#define GLEW_EXT_multiview_texture_multisample GLEW_GET_VAR(__GLEW_EXT_multiview_texture_multisample) - -#endif /* GL_EXT_multiview_texture_multisample */ - -/* ---------------------- GL_EXT_multiview_timer_query --------------------- */ - -#ifndef GL_EXT_multiview_timer_query -#define GL_EXT_multiview_timer_query 1 - -#define GLEW_EXT_multiview_timer_query GLEW_GET_VAR(__GLEW_EXT_multiview_timer_query) - -#endif /* GL_EXT_multiview_timer_query */ - -/* --------------------- GL_EXT_occlusion_query_boolean -------------------- */ - -#ifndef GL_EXT_occlusion_query_boolean -#define GL_EXT_occlusion_query_boolean 1 - -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A - -#define GLEW_EXT_occlusion_query_boolean GLEW_GET_VAR(__GLEW_EXT_occlusion_query_boolean) - -#endif /* GL_EXT_occlusion_query_boolean */ - -/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ - -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 - -#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) - -#endif /* GL_EXT_packed_depth_stencil */ - -/* -------------------------- GL_EXT_packed_float -------------------------- */ - -#ifndef GL_EXT_packed_float -#define GL_EXT_packed_float 1 - -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C - -#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) - -#endif /* GL_EXT_packed_float */ - -/* -------------------------- GL_EXT_packed_pixels ------------------------- */ - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 - -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 - -#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) - -#endif /* GL_EXT_packed_pixels */ - -/* ------------------------ GL_EXT_paletted_texture ------------------------ */ - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 - -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 -#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B - -typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); - -#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) -#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) -#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) -#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) - -#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) - -#endif /* GL_EXT_paletted_texture */ - -/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 - -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF - -#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) - -#endif /* GL_EXT_pixel_buffer_object */ - -/* ------------------------- GL_EXT_pixel_transform ------------------------ */ - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 - -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 - -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) -#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) -#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) -#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) -#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) -#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) - -#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) - -#endif /* GL_EXT_pixel_transform */ - -/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 - -#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) - -#endif /* GL_EXT_pixel_transform_color_table */ - -/* ------------------------ GL_EXT_point_parameters ------------------------ */ - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 - -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); - -#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) -#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) - -#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) - -#endif /* GL_EXT_point_parameters */ - -/* ------------------------- GL_EXT_polygon_offset ------------------------- */ - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 - -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 - -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); - -#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) - -#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) - -#endif /* GL_EXT_polygon_offset */ - -/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ - -#ifndef GL_EXT_polygon_offset_clamp -#define GL_EXT_polygon_offset_clamp 1 - -#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B - -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); - -#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) - -#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) - -#endif /* GL_EXT_polygon_offset_clamp */ - -/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ - -#ifndef GL_EXT_post_depth_coverage -#define GL_EXT_post_depth_coverage 1 - -#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) - -#endif /* GL_EXT_post_depth_coverage */ - -/* --------------------- GL_EXT_primitive_bounding_box --------------------- */ - -#ifndef GL_EXT_primitive_bounding_box -#define GL_EXT_primitive_bounding_box 1 - -#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE - -typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); - -#define glPrimitiveBoundingBoxEXT GLEW_GET_FUN(__glewPrimitiveBoundingBoxEXT) - -#define GLEW_EXT_primitive_bounding_box GLEW_GET_VAR(__GLEW_EXT_primitive_bounding_box) - -#endif /* GL_EXT_primitive_bounding_box */ - -/* ----------------------- GL_EXT_protected_textures ----------------------- */ - -#ifndef GL_EXT_protected_textures -#define GL_EXT_protected_textures 1 - -#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 -#define GL_TEXTURE_PROTECTED_EXT 0x8BFA - -#define GLEW_EXT_protected_textures GLEW_GET_VAR(__GLEW_EXT_protected_textures) - -#endif /* GL_EXT_protected_textures */ - -/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ - -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 - -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F - -typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); - -#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) - -#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) - -#endif /* GL_EXT_provoking_vertex */ - -/* --------------------------- GL_EXT_pvrtc_sRGB --------------------------- */ - -#ifndef GL_EXT_pvrtc_sRGB -#define GL_EXT_pvrtc_sRGB 1 - -#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 -#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 - -#define GLEW_EXT_pvrtc_sRGB GLEW_GET_VAR(__GLEW_EXT_pvrtc_sRGB) - -#endif /* GL_EXT_pvrtc_sRGB */ - -/* ----------------------- GL_EXT_raster_multisample ----------------------- */ - -#ifndef GL_EXT_raster_multisample -#define GL_EXT_raster_multisample 1 - -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 - -typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); -typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); -typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); - -#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) -#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) -#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) -#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) - -#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) - -#endif /* GL_EXT_raster_multisample */ - -/* ------------------------ GL_EXT_read_format_bgra ------------------------ */ - -#ifndef GL_EXT_read_format_bgra -#define GL_EXT_read_format_bgra 1 - -#define GL_BGRA_EXT 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 - -#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra) - -#endif /* GL_EXT_read_format_bgra */ - -/* -------------------------- GL_EXT_render_snorm -------------------------- */ - -#ifndef GL_EXT_render_snorm -#define GL_EXT_render_snorm 1 - -#define GL_BYTE 0x1400 -#define GL_SHORT 0x1402 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM_EXT 0x8F98 -#define GL_RG16_SNORM_EXT 0x8F99 -#define GL_RGBA16_SNORM_EXT 0x8F9B - -#define GLEW_EXT_render_snorm GLEW_GET_VAR(__GLEW_EXT_render_snorm) - -#endif /* GL_EXT_render_snorm */ - -/* ------------------------- GL_EXT_rescale_normal ------------------------- */ - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 - -#define GL_RESCALE_NORMAL_EXT 0x803A - -#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) - -#endif /* GL_EXT_rescale_normal */ - -/* --------------------------- GL_EXT_robustness --------------------------- */ - -#ifndef GL_EXT_robustness -#define GL_EXT_robustness 1 - -#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 -#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 -#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 -#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 - -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); -typedef void (GLAPIENTRY * PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); - -#define glGetnUniformfvEXT GLEW_GET_FUN(__glewGetnUniformfvEXT) -#define glGetnUniformivEXT GLEW_GET_FUN(__glewGetnUniformivEXT) -#define glReadnPixelsEXT GLEW_GET_FUN(__glewReadnPixelsEXT) - -#define GLEW_EXT_robustness GLEW_GET_VAR(__GLEW_EXT_robustness) - -#endif /* GL_EXT_robustness */ - -/* ------------------------------ GL_EXT_sRGB ------------------------------ */ - -#ifndef GL_EXT_sRGB -#define GL_EXT_sRGB 1 - -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 - -#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB) - -#endif /* GL_EXT_sRGB */ - -/* ----------------------- GL_EXT_sRGB_write_control ----------------------- */ - -#ifndef GL_EXT_sRGB_write_control -#define GL_EXT_sRGB_write_control 1 - -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 - -#define GLEW_EXT_sRGB_write_control GLEW_GET_VAR(__GLEW_EXT_sRGB_write_control) - -#endif /* GL_EXT_sRGB_write_control */ - -/* -------------------------- GL_EXT_scene_marker -------------------------- */ - -#ifndef GL_EXT_scene_marker -#define GL_EXT_scene_marker 1 - -typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); - -#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) -#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) - -#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) - -#endif /* GL_EXT_scene_marker */ - -/* ------------------------- GL_EXT_secondary_color ------------------------ */ - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 - -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E - -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); - -#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) -#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) -#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) -#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) -#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) -#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) -#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) -#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) -#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) -#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) -#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) -#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) -#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) -#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) -#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) -#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) -#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) - -#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) - -#endif /* GL_EXT_secondary_color */ - -/* ---------------------------- GL_EXT_semaphore --------------------------- */ - -#ifndef GL_EXT_semaphore -#define GL_EXT_semaphore 1 - -#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 -#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 -#define GL_LAYOUT_GENERAL_EXT 0x958D -#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E -#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F -#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 -#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 -#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 -#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 - -typedef void (GLAPIENTRY * PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint* semaphores); -typedef void (GLAPIENTRY * PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint* semaphores); -typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64* params); -typedef GLboolean (GLAPIENTRY * PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); -typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64* params); -typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); -typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); - -#define glDeleteSemaphoresEXT GLEW_GET_FUN(__glewDeleteSemaphoresEXT) -#define glGenSemaphoresEXT GLEW_GET_FUN(__glewGenSemaphoresEXT) -#define glGetSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewGetSemaphoreParameterui64vEXT) -#define glIsSemaphoreEXT GLEW_GET_FUN(__glewIsSemaphoreEXT) -#define glSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewSemaphoreParameterui64vEXT) -#define glSignalSemaphoreEXT GLEW_GET_FUN(__glewSignalSemaphoreEXT) -#define glWaitSemaphoreEXT GLEW_GET_FUN(__glewWaitSemaphoreEXT) - -#define GLEW_EXT_semaphore GLEW_GET_VAR(__GLEW_EXT_semaphore) - -#endif /* GL_EXT_semaphore */ - -/* -------------------------- GL_EXT_semaphore_fd -------------------------- */ - -#ifndef GL_EXT_semaphore_fd -#define GL_EXT_semaphore_fd 1 - -typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); - -#define glImportSemaphoreFdEXT GLEW_GET_FUN(__glewImportSemaphoreFdEXT) - -#define GLEW_EXT_semaphore_fd GLEW_GET_VAR(__GLEW_EXT_semaphore_fd) - -#endif /* GL_EXT_semaphore_fd */ - -/* ------------------------- GL_EXT_semaphore_win32 ------------------------ */ - -#ifndef GL_EXT_semaphore_win32 -#define GL_EXT_semaphore_win32 1 - -typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); -typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); - -#define glImportSemaphoreWin32HandleEXT GLEW_GET_FUN(__glewImportSemaphoreWin32HandleEXT) -#define glImportSemaphoreWin32NameEXT GLEW_GET_FUN(__glewImportSemaphoreWin32NameEXT) - -#define GLEW_EXT_semaphore_win32 GLEW_GET_VAR(__GLEW_EXT_semaphore_win32) - -#endif /* GL_EXT_semaphore_win32 */ - -/* --------------------- GL_EXT_separate_shader_objects -------------------- */ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 - -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D - -typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); -typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); - -#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) -#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) -#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) - -#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) - -#endif /* GL_EXT_separate_shader_objects */ - -/* --------------------- GL_EXT_separate_specular_color -------------------- */ - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 - -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA - -#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) - -#endif /* GL_EXT_separate_specular_color */ - -/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */ - -#ifndef GL_EXT_shader_framebuffer_fetch -#define GL_EXT_shader_framebuffer_fetch 1 - -#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); - -#define glFramebufferFetchBarrierEXT GLEW_GET_FUN(__glewFramebufferFetchBarrierEXT) - -#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch) - -#endif /* GL_EXT_shader_framebuffer_fetch */ - -/* -------------- GL_EXT_shader_framebuffer_fetch_non_coherent ------------- */ - -#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent -#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 - -#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 - -#define GLEW_EXT_shader_framebuffer_fetch_non_coherent GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch_non_coherent) - -#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ - -/* ------------------------ GL_EXT_shader_group_vote ----------------------- */ - -#ifndef GL_EXT_shader_group_vote -#define GL_EXT_shader_group_vote 1 - -#define GLEW_EXT_shader_group_vote GLEW_GET_VAR(__GLEW_EXT_shader_group_vote) - -#endif /* GL_EXT_shader_group_vote */ - -/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ - -#ifndef GL_EXT_shader_image_load_formatted -#define GL_EXT_shader_image_load_formatted 1 - -#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) - -#endif /* GL_EXT_shader_image_load_formatted */ - -/* --------------------- GL_EXT_shader_image_load_store -------------------- */ - -#ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 - -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); - -#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) -#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) - -#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) - -#endif /* GL_EXT_shader_image_load_store */ - -/* ------------------- GL_EXT_shader_implicit_conversions ------------------ */ - -#ifndef GL_EXT_shader_implicit_conversions -#define GL_EXT_shader_implicit_conversions 1 - -#define GLEW_EXT_shader_implicit_conversions GLEW_GET_VAR(__GLEW_EXT_shader_implicit_conversions) - -#endif /* GL_EXT_shader_implicit_conversions */ - -/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ - -#ifndef GL_EXT_shader_integer_mix -#define GL_EXT_shader_integer_mix 1 - -#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) - -#endif /* GL_EXT_shader_integer_mix */ - -/* ------------------------ GL_EXT_shader_io_blocks ------------------------ */ - -#ifndef GL_EXT_shader_io_blocks -#define GL_EXT_shader_io_blocks 1 - -#define GLEW_EXT_shader_io_blocks GLEW_GET_VAR(__GLEW_EXT_shader_io_blocks) - -#endif /* GL_EXT_shader_io_blocks */ - -/* ------------- GL_EXT_shader_non_constant_global_initializers ------------ */ - -#ifndef GL_EXT_shader_non_constant_global_initializers -#define GL_EXT_shader_non_constant_global_initializers 1 - -#define GLEW_EXT_shader_non_constant_global_initializers GLEW_GET_VAR(__GLEW_EXT_shader_non_constant_global_initializers) - -#endif /* GL_EXT_shader_non_constant_global_initializers */ - -/* ------------------- GL_EXT_shader_pixel_local_storage ------------------- */ - -#ifndef GL_EXT_shader_pixel_local_storage -#define GL_EXT_shader_pixel_local_storage 1 - -#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 -#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 -#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 - -#define GLEW_EXT_shader_pixel_local_storage GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage) - -#endif /* GL_EXT_shader_pixel_local_storage */ - -/* ------------------- GL_EXT_shader_pixel_local_storage2 ------------------ */ - -#ifndef GL_EXT_shader_pixel_local_storage2 -#define GL_EXT_shader_pixel_local_storage2 1 - -#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 -#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 -#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 - -typedef void (GLAPIENTRY * PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint* values); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); -typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); - -#define glClearPixelLocalStorageuiEXT GLEW_GET_FUN(__glewClearPixelLocalStorageuiEXT) -#define glFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewFramebufferPixelLocalStorageSizeEXT) -#define glGetFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewGetFramebufferPixelLocalStorageSizeEXT) - -#define GLEW_EXT_shader_pixel_local_storage2 GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage2) - -#endif /* GL_EXT_shader_pixel_local_storage2 */ - -/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */ - -#ifndef GL_EXT_shader_texture_lod -#define GL_EXT_shader_texture_lod 1 - -#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod) - -#endif /* GL_EXT_shader_texture_lod */ - -/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 - -#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) - -#endif /* GL_EXT_shadow_funcs */ - -/* ------------------------- GL_EXT_shadow_samplers ------------------------ */ - -#ifndef GL_EXT_shadow_samplers -#define GL_EXT_shadow_samplers 1 - -#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C -#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D -#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E -#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 - -#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers) - -#endif /* GL_EXT_shadow_samplers */ - -/* --------------------- GL_EXT_shared_texture_palette --------------------- */ - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 - -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB - -#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) - -#endif /* GL_EXT_shared_texture_palette */ - -/* ------------------------- GL_EXT_sparse_texture ------------------------- */ - -#ifndef GL_EXT_sparse_texture -#define GL_EXT_sparse_texture 1 - -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_3D 0x806F -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 -#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A -#define GL_TEXTURE_SPARSE_EXT 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 -#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 -#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA - -typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); - -#define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT) -#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) - -#define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture) - -#endif /* GL_EXT_sparse_texture */ - -/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ - -#ifndef GL_EXT_sparse_texture2 -#define GL_EXT_sparse_texture2 1 - -#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) - -#endif /* GL_EXT_sparse_texture2 */ - -/* ----------------------- GL_EXT_static_vertex_array ---------------------- */ - -#ifndef GL_EXT_static_vertex_array -#define GL_EXT_static_vertex_array 1 - -#define GLEW_EXT_static_vertex_array GLEW_GET_VAR(__GLEW_EXT_static_vertex_array) - -#endif /* GL_EXT_static_vertex_array */ - -/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ - -#ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 - -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 - -#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) - -#endif /* GL_EXT_stencil_clear_tag */ - -/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 - -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 - -typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); - -#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) - -#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) - -#endif /* GL_EXT_stencil_two_side */ - -/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 - -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 - -#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) - -#endif /* GL_EXT_stencil_wrap */ - -/* --------------------------- GL_EXT_subtexture --------------------------- */ - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 - -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); - -#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) -#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) -#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) - -#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) - -#endif /* GL_EXT_subtexture */ - -/* --------------------- GL_EXT_tessellation_point_size -------------------- */ - -#ifndef GL_EXT_tessellation_point_size -#define GL_EXT_tessellation_point_size 1 - -#define GL_QUADS_EXT 0x0007 -#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 -#define GL_PATCHES_EXT 0xE -#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F -#define GL_PATCH_VERTICES_EXT 0x8E72 -#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 -#define GL_TESS_GEN_MODE_EXT 0x8E76 -#define GL_TESS_GEN_SPACING_EXT 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 -#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 -#define GL_ISOLINES_EXT 0x8E7A -#define GL_FRACTIONAL_ODD_EXT 0x8E7B -#define GL_FRACTIONAL_EVEN_EXT 0x8E7C -#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 -#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 -#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 -#define GL_IS_PER_PATCH_EXT 0x92E7 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 - -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); - -#define glPatchParameteriEXT GLEW_GET_FUN(__glewPatchParameteriEXT) - -#define GLEW_EXT_tessellation_point_size GLEW_GET_VAR(__GLEW_EXT_tessellation_point_size) - -#endif /* GL_EXT_tessellation_point_size */ - -/* ----------------------- GL_EXT_tessellation_shader ---------------------- */ - -#ifndef GL_EXT_tessellation_shader -#define GL_EXT_tessellation_shader 1 - -#define GL_QUADS_EXT 0x0007 -#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 -#define GL_PATCHES_EXT 0xE -#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F -#define GL_PATCH_VERTICES_EXT 0x8E72 -#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 -#define GL_TESS_GEN_MODE_EXT 0x8E76 -#define GL_TESS_GEN_SPACING_EXT 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 -#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 -#define GL_ISOLINES_EXT 0x8E7A -#define GL_FRACTIONAL_ODD_EXT 0x8E7B -#define GL_FRACTIONAL_EVEN_EXT 0x8E7C -#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 -#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 -#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 -#define GL_IS_PER_PATCH_EXT 0x92E7 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 - -#define GLEW_EXT_tessellation_shader GLEW_GET_VAR(__GLEW_EXT_tessellation_shader) - -#endif /* GL_EXT_tessellation_shader */ - -/* ----------------------------- GL_EXT_texture ---------------------------- */ - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 - -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 - -#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) - -#endif /* GL_EXT_texture */ - -/* ---------------------------- GL_EXT_texture3D --------------------------- */ - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 - -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); - -#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) - -#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) - -#endif /* GL_EXT_texture3D */ - -/* -------------------------- GL_EXT_texture_array ------------------------- */ - -#ifndef GL_EXT_texture_array -#define GL_EXT_texture_array 1 - -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); - -#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) - -#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) - -#endif /* GL_EXT_texture_array */ - -/* ---------------------- GL_EXT_texture_border_clamp ---------------------- */ - -#ifndef GL_EXT_texture_border_clamp -#define GL_EXT_texture_border_clamp 1 - -#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 -#define GL_CLAMP_TO_BORDER_EXT 0x812D - -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint* params); - -#define glGetSamplerParameterIivEXT GLEW_GET_FUN(__glewGetSamplerParameterIivEXT) -#define glGetSamplerParameterIuivEXT GLEW_GET_FUN(__glewGetSamplerParameterIuivEXT) -#define glSamplerParameterIivEXT GLEW_GET_FUN(__glewSamplerParameterIivEXT) -#define glSamplerParameterIuivEXT GLEW_GET_FUN(__glewSamplerParameterIuivEXT) - -#define GLEW_EXT_texture_border_clamp GLEW_GET_VAR(__GLEW_EXT_texture_border_clamp) - -#endif /* GL_EXT_texture_border_clamp */ - -/* ------------------------- GL_EXT_texture_buffer ------------------------- */ - -#ifndef GL_EXT_texture_buffer -#define GL_EXT_texture_buffer 1 - -#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D -#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F - -#define GLEW_EXT_texture_buffer GLEW_GET_VAR(__GLEW_EXT_texture_buffer) - -#endif /* GL_EXT_texture_buffer */ - -/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ - -#ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 - -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E - -typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); - -#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) - -#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) - -#endif /* GL_EXT_texture_buffer_object */ - -/* -------------- GL_EXT_texture_compression_astc_decode_mode -------------- */ - -#ifndef GL_EXT_texture_compression_astc_decode_mode -#define GL_EXT_texture_compression_astc_decode_mode 1 - -#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 - -#define GLEW_EXT_texture_compression_astc_decode_mode GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode) - -#endif /* GL_EXT_texture_compression_astc_decode_mode */ - -/* ----------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5 ---------- */ - -#ifndef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 -#define GL_EXT_texture_compression_astc_decode_mode_rgb9e5 1 - -#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 - -#define GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5) - -#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */ - -/* -------------------- GL_EXT_texture_compression_bptc -------------------- */ - -#ifndef GL_EXT_texture_compression_bptc -#define GL_EXT_texture_compression_bptc 1 - -#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F - -#define GLEW_EXT_texture_compression_bptc GLEW_GET_VAR(__GLEW_EXT_texture_compression_bptc) - -#endif /* GL_EXT_texture_compression_bptc */ - -/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ - -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 - -#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) - -#endif /* GL_EXT_texture_compression_dxt1 */ - -/* -------------------- GL_EXT_texture_compression_latc -------------------- */ - -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc 1 - -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 - -#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) - -#endif /* GL_EXT_texture_compression_latc */ - -/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 - -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE - -#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) - -#endif /* GL_EXT_texture_compression_rgtc */ - -/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) - -#endif /* GL_EXT_texture_compression_s3tc */ - -/* ------------------ GL_EXT_texture_compression_s3tc_srgb ----------------- */ - -#ifndef GL_EXT_texture_compression_s3tc_srgb -#define GL_EXT_texture_compression_s3tc_srgb 1 - -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F - -#define GLEW_EXT_texture_compression_s3tc_srgb GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc_srgb) - -#endif /* GL_EXT_texture_compression_s3tc_srgb */ - -/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ - -#ifndef GL_EXT_texture_cube_map -#define GL_EXT_texture_cube_map 1 - -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C - -#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) - -#endif /* GL_EXT_texture_cube_map */ - -/* --------------------- GL_EXT_texture_cube_map_array --------------------- */ - -#ifndef GL_EXT_texture_cube_map_array -#define GL_EXT_texture_cube_map_array 1 - -#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A -#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A - -#define GLEW_EXT_texture_cube_map_array GLEW_GET_VAR(__GLEW_EXT_texture_cube_map_array) - -#endif /* GL_EXT_texture_cube_map_array */ - -/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ - -#ifndef GL_EXT_texture_edge_clamp -#define GL_EXT_texture_edge_clamp 1 - -#define GL_CLAMP_TO_EDGE_EXT 0x812F - -#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) - -#endif /* GL_EXT_texture_edge_clamp */ - -/* --------------------------- GL_EXT_texture_env -------------------------- */ - -#ifndef GL_EXT_texture_env -#define GL_EXT_texture_env 1 - -#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) - -#endif /* GL_EXT_texture_env */ - -/* ------------------------- GL_EXT_texture_env_add ------------------------ */ - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 - -#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) - -#endif /* GL_EXT_texture_env_add */ - -/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 - -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A - -#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) - -#endif /* GL_EXT_texture_env_combine */ - -/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 - -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 - -#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) - -#endif /* GL_EXT_texture_env_dot3 */ - -/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 - -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF - -#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) - -#endif /* GL_EXT_texture_filter_anisotropic */ - -/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ - -#ifndef GL_EXT_texture_filter_minmax -#define GL_EXT_texture_filter_minmax 1 - -#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 -#define GL_WEIGHTED_AVERAGE_EXT 0x9367 - -#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) - -#endif /* GL_EXT_texture_filter_minmax */ - -/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */ - -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_EXT_texture_format_BGRA8888 1 - -#define GL_BGRA_EXT 0x80E1 - -#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888) - -#endif /* GL_EXT_texture_format_BGRA8888 */ - -/* ------------------ GL_EXT_texture_format_sRGB_override ------------------ */ - -#ifndef GL_EXT_texture_format_sRGB_override -#define GL_EXT_texture_format_sRGB_override 1 - -#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF - -#define GLEW_EXT_texture_format_sRGB_override GLEW_GET_VAR(__GLEW_EXT_texture_format_sRGB_override) - -#endif /* GL_EXT_texture_format_sRGB_override */ - -/* ------------------------- GL_EXT_texture_integer ------------------------ */ - -#ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 - -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGB8UI_EXT 0x8D7D -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGB32I_EXT 0x8D83 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGB16I_EXT 0x8D89 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGB8I_EXT 0x8D8F -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E - -typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); - -#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) -#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) -#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) -#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) -#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) -#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) - -#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) - -#endif /* GL_EXT_texture_integer */ - -/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 - -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 - -#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) - -#endif /* GL_EXT_texture_lod_bias */ - -/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 - -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 - -#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) - -#endif /* GL_EXT_texture_mirror_clamp */ - -/* ------------------ GL_EXT_texture_mirror_clamp_to_edge ------------------ */ - -#ifndef GL_EXT_texture_mirror_clamp_to_edge -#define GL_EXT_texture_mirror_clamp_to_edge 1 - -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 - -#define GLEW_EXT_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp_to_edge) - -#endif /* GL_EXT_texture_mirror_clamp_to_edge */ - -/* ------------------------- GL_EXT_texture_norm16 ------------------------- */ - -#ifndef GL_EXT_texture_norm16 -#define GL_EXT_texture_norm16 1 - -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA16_EXT 0x805B -#define GL_R16_EXT 0x822A -#define GL_RG16_EXT 0x822C -#define GL_R16_SNORM_EXT 0x8F98 -#define GL_RG16_SNORM_EXT 0x8F99 -#define GL_RGB16_SNORM_EXT 0x8F9A -#define GL_RGBA16_SNORM_EXT 0x8F9B - -#define GLEW_EXT_texture_norm16 GLEW_GET_VAR(__GLEW_EXT_texture_norm16) - -#endif /* GL_EXT_texture_norm16 */ - -/* ------------------------- GL_EXT_texture_object ------------------------- */ - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 - -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A - -typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); -typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); - -#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) -#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) -#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) -#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) -#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) -#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) - -#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) - -#endif /* GL_EXT_texture_object */ - -/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 - -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF - -typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); - -#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) - -#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) - -#endif /* GL_EXT_texture_perturb_normal */ - -/* ------------------------ GL_EXT_texture_query_lod ----------------------- */ - -#ifndef GL_EXT_texture_query_lod -#define GL_EXT_texture_query_lod 1 - -#define GLEW_EXT_texture_query_lod GLEW_GET_VAR(__GLEW_EXT_texture_query_lod) - -#endif /* GL_EXT_texture_query_lod */ - -/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ - -#ifndef GL_EXT_texture_rectangle -#define GL_EXT_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 - -#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) - -#endif /* GL_EXT_texture_rectangle */ - -/* --------------------------- GL_EXT_texture_rg --------------------------- */ - -#ifndef GL_EXT_texture_rg -#define GL_EXT_texture_rg 1 - -#define GL_RED_EXT 0x1903 -#define GL_RG_EXT 0x8227 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B - -#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg) - -#endif /* GL_EXT_texture_rg */ - -/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ - -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 - -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F - -#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) - -#endif /* GL_EXT_texture_sRGB */ - -/* ------------------------- GL_EXT_texture_sRGB_R8 ------------------------ */ - -#ifndef GL_EXT_texture_sRGB_R8 -#define GL_EXT_texture_sRGB_R8 1 - -#define GL_SR8_EXT 0x8FBD - -#define GLEW_EXT_texture_sRGB_R8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_R8) - -#endif /* GL_EXT_texture_sRGB_R8 */ - -/* ------------------------ GL_EXT_texture_sRGB_RG8 ------------------------ */ - -#ifndef GL_EXT_texture_sRGB_RG8 -#define GL_EXT_texture_sRGB_RG8 1 - -#define GL_SRG8_EXT 0x8FBE - -#define GLEW_EXT_texture_sRGB_RG8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_RG8) - -#endif /* GL_EXT_texture_sRGB_RG8 */ - -/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 - -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A - -#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) - -#endif /* GL_EXT_texture_sRGB_decode */ - -/* ----------------------- GL_EXT_texture_shadow_lod ----------------------- */ - -#ifndef GL_EXT_texture_shadow_lod -#define GL_EXT_texture_shadow_lod 1 - -#define GLEW_EXT_texture_shadow_lod GLEW_GET_VAR(__GLEW_EXT_texture_shadow_lod) - -#endif /* GL_EXT_texture_shadow_lod */ - -/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ - -#ifndef GL_EXT_texture_shared_exponent -#define GL_EXT_texture_shared_exponent 1 - -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F - -#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) - -#endif /* GL_EXT_texture_shared_exponent */ - -/* -------------------------- GL_EXT_texture_snorm ------------------------- */ - -#ifndef GL_EXT_texture_snorm -#define GL_EXT_texture_snorm 1 - -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_ALPHA_SNORM 0x9010 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_ALPHA16_SNORM 0x9018 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_INTENSITY16_SNORM 0x901B - -#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) - -#endif /* GL_EXT_texture_snorm */ - -/* ------------------------- GL_EXT_texture_storage ------------------------ */ - -#ifndef GL_EXT_texture_storage -#define GL_EXT_texture_storage 1 - -#define GL_ALPHA8_EXT 0x803C -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#define GL_R16F_EXT 0x822D -#define GL_R32F_EXT 0x822E -#define GL_RG16F_EXT 0x822F -#define GL_RG32F_EXT 0x8230 -#define GL_RGBA32F_EXT 0x8814 -#define GL_RGB32F_EXT 0x8815 -#define GL_ALPHA32F_EXT 0x8816 -#define GL_LUMINANCE32F_EXT 0x8818 -#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 -#define GL_RGBA16F_EXT 0x881A -#define GL_RGB16F_EXT 0x881B -#define GL_ALPHA16F_EXT 0x881C -#define GL_LUMINANCE16F_EXT 0x881E -#define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_RGB_RAW_422_APPLE 0x8A51 -#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_BGRA8_EXT 0x93A1 - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - -#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT) -#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT) -#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT) -#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) -#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) -#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) - -#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage) - -#endif /* GL_EXT_texture_storage */ - -/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ - -#ifndef GL_EXT_texture_swizzle -#define GL_EXT_texture_swizzle 1 - -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 - -#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) - -#endif /* GL_EXT_texture_swizzle */ - -/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */ - -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_EXT_texture_type_2_10_10_10_REV 1 - -#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 - -#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV) - -#endif /* GL_EXT_texture_type_2_10_10_10_REV */ - -/* -------------------------- GL_EXT_texture_view -------------------------- */ - -#ifndef GL_EXT_texture_view -#define GL_EXT_texture_view 1 - -#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF - -typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); - -#define glTextureViewEXT GLEW_GET_FUN(__glewTextureViewEXT) - -#define GLEW_EXT_texture_view GLEW_GET_VAR(__GLEW_EXT_texture_view) - -#endif /* GL_EXT_texture_view */ - -/* --------------------------- GL_EXT_timer_query -------------------------- */ - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 - -#define GL_TIME_ELAPSED_EXT 0x88BF - -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); - -#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) -#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) - -#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) - -#endif /* GL_EXT_timer_query */ - -/* ----------------------- GL_EXT_transform_feedback ----------------------- */ - -#ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 - -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F - -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); - -#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) -#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) -#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) -#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) -#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) -#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) -#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) - -#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) - -#endif /* GL_EXT_transform_feedback */ - -/* ------------------------- GL_EXT_unpack_subimage ------------------------ */ - -#ifndef GL_EXT_unpack_subimage -#define GL_EXT_unpack_subimage 1 - -#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 -#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 - -#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage) - -#endif /* GL_EXT_unpack_subimage */ - -/* -------------------------- GL_EXT_vertex_array -------------------------- */ - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 - -#define GL_DOUBLE_EXT 0x140A -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 - -typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); -typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); - -#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) -#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) -#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) -#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) -#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) -#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) -#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) -#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) - -#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) - -#endif /* GL_EXT_vertex_array */ - -/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ - -#ifndef GL_EXT_vertex_array_bgra -#define GL_EXT_vertex_array_bgra 1 - -#define GL_BGRA 0x80E1 - -#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) - -#endif /* GL_EXT_vertex_array_bgra */ - -/* ----------------------- GL_EXT_vertex_array_setXXX ---------------------- */ - -#ifndef GL_EXT_vertex_array_setXXX -#define GL_EXT_vertex_array_setXXX 1 - -typedef void (GLAPIENTRY * PFNGLBINDARRAYSETEXTPROC) (const void *arrayset); -typedef const void * (GLAPIENTRY * PFNGLCREATEARRAYSETEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLDELETEARRAYSETSEXTPROC) (GLsizei n, const void *arrayset[]); - -#define glBindArraySetEXT GLEW_GET_FUN(__glewBindArraySetEXT) -#define glCreateArraySetExt GLEW_GET_FUN(__glewCreateArraySetExt) -#define glDeleteArraySetsEXT GLEW_GET_FUN(__glewDeleteArraySetsEXT) - -#define GLEW_EXT_vertex_array_setXXX GLEW_GET_VAR(__GLEW_EXT_vertex_array_setXXX) - -#endif /* GL_EXT_vertex_array_setXXX */ - -/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ - -#ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 - -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); - -#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) -#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) -#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) -#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) -#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) -#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) -#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) -#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) -#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) -#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) -#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) - -#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) - -#endif /* GL_EXT_vertex_attrib_64bit */ - -/* -------------------------- GL_EXT_vertex_shader ------------------------- */ - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 - -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED - -typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); -typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); -typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); -typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); -typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); -typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); - -#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) -#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) -#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) -#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) -#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) -#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) -#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) -#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) -#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) -#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) -#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) -#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) -#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) -#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) -#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) -#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) -#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) -#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) -#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) -#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) -#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) -#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) -#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) -#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) -#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) -#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) -#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) -#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) -#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) -#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) -#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) -#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) -#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) -#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) -#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) -#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) -#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) -#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) -#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) -#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) -#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) -#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) - -#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) - -#endif /* GL_EXT_vertex_shader */ - -/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 - -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 - -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); - -#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) -#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) -#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) - -#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) - -#endif /* GL_EXT_vertex_weighting */ - -/* ------------------------ GL_EXT_win32_keyed_mutex ----------------------- */ - -#ifndef GL_EXT_win32_keyed_mutex -#define GL_EXT_win32_keyed_mutex 1 - -typedef GLboolean (GLAPIENTRY * PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); -typedef GLboolean (GLAPIENTRY * PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); - -#define glAcquireKeyedMutexWin32EXT GLEW_GET_FUN(__glewAcquireKeyedMutexWin32EXT) -#define glReleaseKeyedMutexWin32EXT GLEW_GET_FUN(__glewReleaseKeyedMutexWin32EXT) - -#define GLEW_EXT_win32_keyed_mutex GLEW_GET_VAR(__GLEW_EXT_win32_keyed_mutex) - -#endif /* GL_EXT_win32_keyed_mutex */ - -/* ------------------------ GL_EXT_window_rectangles ----------------------- */ - -#ifndef GL_EXT_window_rectangles -#define GL_EXT_window_rectangles 1 - -#define GL_INCLUSIVE_EXT 0x8F10 -#define GL_EXCLUSIVE_EXT 0x8F11 -#define GL_WINDOW_RECTANGLE_EXT 0x8F12 -#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 -#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 -#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 - -typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]); - -#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT) - -#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles) - -#endif /* GL_EXT_window_rectangles */ - -/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ - -#ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 - -#define GL_SYNC_X11_FENCE_EXT 0x90E1 - -typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); - -#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) - -#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) - -#endif /* GL_EXT_x11_sync_object */ - -/* ----------------------- GL_FJ_shader_binary_GCCSO ----------------------- */ - -#ifndef GL_FJ_shader_binary_GCCSO -#define GL_FJ_shader_binary_GCCSO 1 - -#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 - -#define GLEW_FJ_shader_binary_GCCSO GLEW_GET_VAR(__GLEW_FJ_shader_binary_GCCSO) - -#endif /* GL_FJ_shader_binary_GCCSO */ - -/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ - -#ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 - -typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); - -#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) - -#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) - -#endif /* GL_GREMEDY_frame_terminator */ - -/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 - -typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); - -#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) - -#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) - -#endif /* GL_GREMEDY_string_marker */ - -/* --------------------- GL_HP_convolution_border_modes -------------------- */ - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 - -#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) - -#endif /* GL_HP_convolution_border_modes */ - -/* ------------------------- GL_HP_image_transform ------------------------- */ - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 - -typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) -#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) -#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) -#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) -#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) -#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) - -#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) - -#endif /* GL_HP_image_transform */ - -/* -------------------------- GL_HP_occlusion_test ------------------------- */ - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 - -#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) - -#endif /* GL_HP_occlusion_test */ - -/* ------------------------- GL_HP_texture_lighting ------------------------ */ - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 - -#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) - -#endif /* GL_HP_texture_lighting */ - -/* --------------------------- GL_IBM_cull_vertex -------------------------- */ - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 - -#define GL_CULL_VERTEX_IBM 103050 - -#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) - -#endif /* GL_IBM_cull_vertex */ - -/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 - -typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); - -#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) -#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) - -#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) - -#endif /* GL_IBM_multimode_draw_arrays */ - -/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 - -#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 - -#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) - -#endif /* GL_IBM_rasterpos_clip */ - -/* --------------------------- GL_IBM_static_data -------------------------- */ - -#ifndef GL_IBM_static_data -#define GL_IBM_static_data 1 - -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 - -#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) - -#endif /* GL_IBM_static_data */ - -/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_IBM_texture_mirrored_repeat 1 - -#define GL_MIRRORED_REPEAT_IBM 0x8370 - -#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) - -#endif /* GL_IBM_texture_mirrored_repeat */ - -/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 - -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 - -typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); - -#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) -#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) -#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) -#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) -#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) -#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) -#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) -#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) - -#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) - -#endif /* GL_IBM_vertex_array_lists */ - -/* ------------------------ GL_IMG_bindless_texture ------------------------ */ - -#ifndef GL_IMG_bindless_texture -#define GL_IMG_bindless_texture 1 - -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64* value); - -#define glGetTextureHandleIMG GLEW_GET_FUN(__glewGetTextureHandleIMG) -#define glGetTextureSamplerHandleIMG GLEW_GET_FUN(__glewGetTextureSamplerHandleIMG) -#define glProgramUniformHandleui64IMG GLEW_GET_FUN(__glewProgramUniformHandleui64IMG) -#define glProgramUniformHandleui64vIMG GLEW_GET_FUN(__glewProgramUniformHandleui64vIMG) -#define glUniformHandleui64IMG GLEW_GET_FUN(__glewUniformHandleui64IMG) -#define glUniformHandleui64vIMG GLEW_GET_FUN(__glewUniformHandleui64vIMG) - -#define GLEW_IMG_bindless_texture GLEW_GET_VAR(__GLEW_IMG_bindless_texture) - -#endif /* GL_IMG_bindless_texture */ - -/* --------------------- GL_IMG_framebuffer_downsample --------------------- */ - -#ifndef GL_IMG_framebuffer_downsample -#define GL_IMG_framebuffer_downsample 1 - -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C -#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D -#define GL_DOWNSAMPLE_SCALES_IMG 0x913E -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); - -#define glFramebufferTexture2DDownsampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DDownsampleIMG) -#define glFramebufferTextureLayerDownsampleIMG GLEW_GET_FUN(__glewFramebufferTextureLayerDownsampleIMG) - -#define GLEW_IMG_framebuffer_downsample GLEW_GET_VAR(__GLEW_IMG_framebuffer_downsample) - -#endif /* GL_IMG_framebuffer_downsample */ - -/* ----------------- GL_IMG_multisampled_render_to_texture ----------------- */ - -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_IMG_multisampled_render_to_texture 1 - -#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 -#define GL_MAX_SAMPLES_IMG 0x9135 -#define GL_TEXTURE_SAMPLES_IMG 0x9136 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glFramebufferTexture2DMultisampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleIMG) -#define glRenderbufferStorageMultisampleIMG GLEW_GET_FUN(__glewRenderbufferStorageMultisampleIMG) - -#define GLEW_IMG_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_IMG_multisampled_render_to_texture) - -#endif /* GL_IMG_multisampled_render_to_texture */ - -/* ------------------------- GL_IMG_program_binary ------------------------- */ - -#ifndef GL_IMG_program_binary -#define GL_IMG_program_binary 1 - -#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 - -#define GLEW_IMG_program_binary GLEW_GET_VAR(__GLEW_IMG_program_binary) - -#endif /* GL_IMG_program_binary */ - -/* --------------------------- GL_IMG_read_format -------------------------- */ - -#ifndef GL_IMG_read_format -#define GL_IMG_read_format 1 - -#define GL_BGRA_IMG 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 - -#define GLEW_IMG_read_format GLEW_GET_VAR(__GLEW_IMG_read_format) - -#endif /* GL_IMG_read_format */ - -/* -------------------------- GL_IMG_shader_binary ------------------------- */ - -#ifndef GL_IMG_shader_binary -#define GL_IMG_shader_binary 1 - -#define GL_SGX_BINARY_IMG 0x8C0A - -#define GLEW_IMG_shader_binary GLEW_GET_VAR(__GLEW_IMG_shader_binary) - -#endif /* GL_IMG_shader_binary */ - -/* -------------------- GL_IMG_texture_compression_pvrtc ------------------- */ - -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_IMG_texture_compression_pvrtc 1 - -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 - -#define GLEW_IMG_texture_compression_pvrtc GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc) - -#endif /* GL_IMG_texture_compression_pvrtc */ - -/* ------------------- GL_IMG_texture_compression_pvrtc2 ------------------- */ - -#ifndef GL_IMG_texture_compression_pvrtc2 -#define GL_IMG_texture_compression_pvrtc2 1 - -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 - -#define GLEW_IMG_texture_compression_pvrtc2 GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc2) - -#endif /* GL_IMG_texture_compression_pvrtc2 */ - -/* --------------- GL_IMG_texture_env_enhanced_fixed_function -------------- */ - -#ifndef GL_IMG_texture_env_enhanced_fixed_function -#define GL_IMG_texture_env_enhanced_fixed_function 1 - -#define GL_DOT3_RGBA_IMG 0x86AF -#define GL_MODULATE_COLOR_IMG 0x8C04 -#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 -#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 -#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 -#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 -#define GL_ADD_BLEND_IMG 0x8C09 - -#define GLEW_IMG_texture_env_enhanced_fixed_function GLEW_GET_VAR(__GLEW_IMG_texture_env_enhanced_fixed_function) - -#endif /* GL_IMG_texture_env_enhanced_fixed_function */ - -/* ---------------------- GL_IMG_texture_filter_cubic ---------------------- */ - -#ifndef GL_IMG_texture_filter_cubic -#define GL_IMG_texture_filter_cubic 1 - -#define GL_CUBIC_IMG 0x9139 -#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A -#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B - -#define GLEW_IMG_texture_filter_cubic GLEW_GET_VAR(__GLEW_IMG_texture_filter_cubic) - -#endif /* GL_IMG_texture_filter_cubic */ - -/* -------------------------- GL_INGR_color_clamp -------------------------- */ - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 - -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 - -#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) - -#endif /* GL_INGR_color_clamp */ - -/* ------------------------- GL_INGR_interlace_read ------------------------ */ - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 - -#define GL_INTERLACE_READ_INGR 0x8568 - -#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) - -#endif /* GL_INGR_interlace_read */ - -/* ----------------------- GL_INTEL_blackhole_render ----------------------- */ - -#ifndef GL_INTEL_blackhole_render -#define GL_INTEL_blackhole_render 1 - -#define GL_BLACKHOLE_RENDER_INTEL 0x83FC - -#define GLEW_INTEL_blackhole_render GLEW_GET_VAR(__GLEW_INTEL_blackhole_render) - -#endif /* GL_INTEL_blackhole_render */ - -/* ------------------ GL_INTEL_conservative_rasterization ------------------ */ - -#ifndef GL_INTEL_conservative_rasterization -#define GL_INTEL_conservative_rasterization 1 - -#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE - -#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization) - -#endif /* GL_INTEL_conservative_rasterization */ - -/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ - -#ifndef GL_INTEL_fragment_shader_ordering -#define GL_INTEL_fragment_shader_ordering 1 - -#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) - -#endif /* GL_INTEL_fragment_shader_ordering */ - -/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ - -#ifndef GL_INTEL_framebuffer_CMAA -#define GL_INTEL_framebuffer_CMAA 1 - -#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) - -#endif /* GL_INTEL_framebuffer_CMAA */ - -/* -------------------------- GL_INTEL_map_texture ------------------------- */ - -#ifndef GL_INTEL_map_texture -#define GL_INTEL_map_texture 1 - -#define GL_LAYOUT_DEFAULT_INTEL 0 -#define GL_LAYOUT_LINEAR_INTEL 1 -#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 -#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF - -typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); -typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); - -#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) -#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) -#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) - -#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) - -#endif /* GL_INTEL_map_texture */ - -/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 - -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 - -typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); - -#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) -#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) -#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) -#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) - -#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) - -#endif /* GL_INTEL_parallel_arrays */ - -/* ----------------------- GL_INTEL_performance_query ---------------------- */ - -#ifndef GL_INTEL_performance_query -#define GL_INTEL_performance_query 1 - -#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 -#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 -#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 -#define GL_PERFQUERY_FLUSH_INTEL 0x83FA -#define GL_PERFQUERY_WAIT_INTEL 0x83FB -#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 -#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 -#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 -#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 -#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 -#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 -#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 -#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 -#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA -#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB -#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC -#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD -#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE -#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF -#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 - -typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); -typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); -typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); -typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); -typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); -typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); - -#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) -#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) -#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) -#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) -#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) -#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) -#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) -#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) -#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) -#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) - -#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) - -#endif /* GL_INTEL_performance_query */ - -/* ------------------- GL_INTEL_shader_integer_functions2 ------------------ */ - -#ifndef GL_INTEL_shader_integer_functions2 -#define GL_INTEL_shader_integer_functions2 1 - -#define GLEW_INTEL_shader_integer_functions2 GLEW_GET_VAR(__GLEW_INTEL_shader_integer_functions2) - -#endif /* GL_INTEL_shader_integer_functions2 */ - -/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ - -#ifndef GL_INTEL_texture_scissor -#define GL_INTEL_texture_scissor 1 - -typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); -typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); - -#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) -#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) - -#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) - -#endif /* GL_INTEL_texture_scissor */ - -/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ - -#ifndef GL_KHR_blend_equation_advanced -#define GL_KHR_blend_equation_advanced 1 - -#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#define GL_MULTIPLY_KHR 0x9294 -#define GL_SCREEN_KHR 0x9295 -#define GL_OVERLAY_KHR 0x9296 -#define GL_DARKEN_KHR 0x9297 -#define GL_LIGHTEN_KHR 0x9298 -#define GL_COLORDODGE_KHR 0x9299 -#define GL_COLORBURN_KHR 0x929A -#define GL_HARDLIGHT_KHR 0x929B -#define GL_SOFTLIGHT_KHR 0x929C -#define GL_DIFFERENCE_KHR 0x929E -#define GL_EXCLUSION_KHR 0x92A0 -#define GL_HSL_HUE_KHR 0x92AD -#define GL_HSL_SATURATION_KHR 0x92AE -#define GL_HSL_COLOR_KHR 0x92AF -#define GL_HSL_LUMINOSITY_KHR 0x92B0 - -typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); - -#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) - -#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) - -#endif /* GL_KHR_blend_equation_advanced */ - -/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ - -#ifndef GL_KHR_blend_equation_advanced_coherent -#define GL_KHR_blend_equation_advanced_coherent 1 - -#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) - -#endif /* GL_KHR_blend_equation_advanced_coherent */ - -/* ---------------------- GL_KHR_context_flush_control --------------------- */ - -#ifndef GL_KHR_context_flush_control -#define GL_KHR_context_flush_control 1 - -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC - -#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) - -#endif /* GL_KHR_context_flush_control */ - -/* ------------------------------ GL_KHR_debug ----------------------------- */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 - -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_DISPLAY_LIST 0x82E7 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_OUTPUT 0x92E0 - -typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); -typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); -typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); -typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); - -#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) -#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) -#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) -#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) -#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) -#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) -#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) -#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) -#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) -#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) - -#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) - -#endif /* GL_KHR_debug */ - -/* ---------------------------- GL_KHR_no_error ---------------------------- */ - -#ifndef GL_KHR_no_error -#define GL_KHR_no_error 1 - -#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 - -#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) - -#endif /* GL_KHR_no_error */ - -/* --------------------- GL_KHR_parallel_shader_compile -------------------- */ - -#ifndef GL_KHR_parallel_shader_compile -#define GL_KHR_parallel_shader_compile 1 - -#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 -#define GL_COMPLETION_STATUS_KHR 0x91B1 - -typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); - -#define glMaxShaderCompilerThreadsKHR GLEW_GET_FUN(__glewMaxShaderCompilerThreadsKHR) - -#define GLEW_KHR_parallel_shader_compile GLEW_GET_VAR(__GLEW_KHR_parallel_shader_compile) - -#endif /* GL_KHR_parallel_shader_compile */ - -/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ - -#ifndef GL_KHR_robust_buffer_access_behavior -#define GL_KHR_robust_buffer_access_behavior 1 - -#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) - -#endif /* GL_KHR_robust_buffer_access_behavior */ - -/* --------------------------- GL_KHR_robustness --------------------------- */ - -#ifndef GL_KHR_robustness -#define GL_KHR_robustness 1 - -#define GL_CONTEXT_LOST 0x0507 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 - -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); -typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); - -#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) -#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) -#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) -#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) - -#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) - -#endif /* GL_KHR_robustness */ - -/* ------------------------- GL_KHR_shader_subgroup ------------------------ */ - -#ifndef GL_KHR_shader_subgroup -#define GL_KHR_shader_subgroup 1 - -#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 -#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 -#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 -#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 -#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 -#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 -#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 -#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 -#define GL_SUBGROUP_SIZE_KHR 0x9532 -#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 -#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 -#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 - -#define GLEW_KHR_shader_subgroup GLEW_GET_VAR(__GLEW_KHR_shader_subgroup) - -#endif /* GL_KHR_shader_subgroup */ - -/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ - -#ifndef GL_KHR_texture_compression_astc_hdr -#define GL_KHR_texture_compression_astc_hdr 1 - -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 -#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 -#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 -#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 -#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 -#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 -#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 -#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 -#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 -#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 - -#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) - -#endif /* GL_KHR_texture_compression_astc_hdr */ - -/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 - -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 -#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 -#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 -#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 -#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 -#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 -#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 -#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 -#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 -#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 - -#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) - -#endif /* GL_KHR_texture_compression_astc_ldr */ - -/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */ - -#ifndef GL_KHR_texture_compression_astc_sliced_3d -#define GL_KHR_texture_compression_astc_sliced_3d 1 - -#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d) - -#endif /* GL_KHR_texture_compression_astc_sliced_3d */ - -/* -------------------------- GL_KTX_buffer_region ------------------------- */ - -#ifndef GL_KTX_buffer_region -#define GL_KTX_buffer_region 1 - -#define GL_KTX_FRONT_REGION 0x0 -#define GL_KTX_BACK_REGION 0x1 -#define GL_KTX_Z_REGION 0x2 -#define GL_KTX_STENCIL_REGION 0x3 - -typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); -typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); -typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); - -#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) -#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) -#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) -#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) -#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) - -#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) - -#endif /* GL_KTX_buffer_region */ - -/* ------------------------- GL_MESAX_texture_stack ------------------------ */ - -#ifndef GL_MESAX_texture_stack -#define GL_MESAX_texture_stack 1 - -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E - -#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) - -#endif /* GL_MESAX_texture_stack */ - -/* ----------------------- GL_MESA_framebuffer_flip_y ---------------------- */ - -#ifndef GL_MESA_framebuffer_flip_y -#define GL_MESA_framebuffer_flip_y 1 - -#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint* params); - -#define glFramebufferParameteriMESA GLEW_GET_FUN(__glewFramebufferParameteriMESA) -#define glGetFramebufferParameterivMESA GLEW_GET_FUN(__glewGetFramebufferParameterivMESA) - -#define GLEW_MESA_framebuffer_flip_y GLEW_GET_VAR(__GLEW_MESA_framebuffer_flip_y) - -#endif /* GL_MESA_framebuffer_flip_y */ - -/* -------------------------- GL_MESA_pack_invert -------------------------- */ - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 - -#define GL_PACK_INVERT_MESA 0x8758 - -#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) - -#endif /* GL_MESA_pack_invert */ - -/* --------------------- GL_MESA_program_binary_formats -------------------- */ - -#ifndef GL_MESA_program_binary_formats -#define GL_MESA_program_binary_formats 1 - -#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F - -#define GLEW_MESA_program_binary_formats GLEW_GET_VAR(__GLEW_MESA_program_binary_formats) - -#endif /* GL_MESA_program_binary_formats */ - -/* ------------------------- GL_MESA_resize_buffers ------------------------ */ - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 - -typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); - -#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) - -#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) - -#endif /* GL_MESA_resize_buffers */ - -/* -------------------- GL_MESA_shader_integer_functions ------------------- */ - -#ifndef GL_MESA_shader_integer_functions -#define GL_MESA_shader_integer_functions 1 - -#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions) - -#endif /* GL_MESA_shader_integer_functions */ - -/* ----------------------- GL_MESA_tile_raster_order ----------------------- */ - -#ifndef GL_MESA_tile_raster_order -#define GL_MESA_tile_raster_order 1 - -#define GLEW_MESA_tile_raster_order GLEW_GET_VAR(__GLEW_MESA_tile_raster_order) - -#endif /* GL_MESA_tile_raster_order */ - -/* --------------------------- GL_MESA_window_pos -------------------------- */ - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 - -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); - -#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) -#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) -#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) -#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) -#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) -#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) -#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) -#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) -#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) -#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) -#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) -#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) -#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) -#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) -#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) -#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) -#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) -#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) -#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) -#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) -#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) -#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) -#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) -#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) - -#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) - -#endif /* GL_MESA_window_pos */ - -/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 - -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 - -#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) - -#endif /* GL_MESA_ycbcr_texture */ - -/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */ - -#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers -#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 - -#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers) - -#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ - -/* ----------------------- GL_NVX_conditional_render ----------------------- */ - -#ifndef GL_NVX_conditional_render -#define GL_NVX_conditional_render 1 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); - -#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) -#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) - -#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) - -#endif /* GL_NVX_conditional_render */ - -/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ - -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info 1 - -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B - -#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) - -#endif /* GL_NVX_gpu_memory_info */ - -/* ------------------------- GL_NVX_gpu_multicast2 ------------------------- */ - -#ifndef GL_NVX_gpu_multicast2 -#define GL_NVX_gpu_multicast2 1 - -#define GL_UPLOAD_GPU_MASK_NVX 0x954A - -typedef GLsync (GLAPIENTRY * PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); -typedef GLuint (GLAPIENTRY * PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint* waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); -typedef void (GLAPIENTRY * PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint* v); -typedef void (GLAPIENTRY * PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); -typedef void (GLAPIENTRY * PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); - -#define glAsyncCopyBufferSubDataNVX GLEW_GET_FUN(__glewAsyncCopyBufferSubDataNVX) -#define glAsyncCopyImageSubDataNVX GLEW_GET_FUN(__glewAsyncCopyImageSubDataNVX) -#define glMulticastScissorArrayvNVX GLEW_GET_FUN(__glewMulticastScissorArrayvNVX) -#define glMulticastViewportArrayvNVX GLEW_GET_FUN(__glewMulticastViewportArrayvNVX) -#define glMulticastViewportPositionWScaleNVX GLEW_GET_FUN(__glewMulticastViewportPositionWScaleNVX) -#define glUploadGpuMaskNVX GLEW_GET_FUN(__glewUploadGpuMaskNVX) - -#define GLEW_NVX_gpu_multicast2 GLEW_GET_VAR(__GLEW_NVX_gpu_multicast2) - -#endif /* GL_NVX_gpu_multicast2 */ - -/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */ - -#ifndef GL_NVX_linked_gpu_multicast -#define GL_NVX_linked_gpu_multicast 1 - -#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 -#define GL_MAX_LGPU_GPUS_NVX 0x92BA - -typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void); -typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); - -#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX) -#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX) -#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX) - -#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast) - -#endif /* GL_NVX_linked_gpu_multicast */ - -/* ------------------------- GL_NVX_progress_fence ------------------------- */ - -#ifndef GL_NVX_progress_fence -#define GL_NVX_progress_fence 1 - -typedef void (GLAPIENTRY * PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); -typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); -typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint* semaphoreArray, const GLuint64 *fenceValueArray); - -#define glClientWaitSemaphoreui64NVX GLEW_GET_FUN(__glewClientWaitSemaphoreui64NVX) -#define glSignalSemaphoreui64NVX GLEW_GET_FUN(__glewSignalSemaphoreui64NVX) -#define glWaitSemaphoreui64NVX GLEW_GET_FUN(__glewWaitSemaphoreui64NVX) - -#define GLEW_NVX_progress_fence GLEW_GET_VAR(__GLEW_NVX_progress_fence) - -#endif /* GL_NVX_progress_fence */ - -/* ------------------------ GL_NV_3dvision_settings ------------------------ */ - -#ifndef GL_NV_3dvision_settings -#define GL_NV_3dvision_settings 1 - -#define GL_3DVISION_STEREO_NV 0x90F4 -#define GL_STEREO_SEPARATION_NV 0x90F5 -#define GL_STEREO_CONVERGENCE_NV 0x90F6 -#define GL_STEREO_CUTOFF_NV 0x90F7 -#define GL_STEREO_PROJECTION_NV 0x90F8 -#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 -#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA - -typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param); - -#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV) -#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV) - -#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings) - -#endif /* GL_NV_3dvision_settings */ - -/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */ - -#ifndef GL_NV_EGL_stream_consumer_external -#define GL_NV_EGL_stream_consumer_external 1 - -#define GL_TEXTURE_EXTERNAL_OES 0x8D65 -#define GL_SAMPLER_EXTERNAL_OES 0x8D66 -#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 -#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 - -#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external) - -#endif /* GL_NV_EGL_stream_consumer_external */ - -/* ----------------- GL_NV_alpha_to_coverage_dither_control ---------------- */ - -#ifndef GL_NV_alpha_to_coverage_dither_control -#define GL_NV_alpha_to_coverage_dither_control 1 - -#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF -#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D -#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E -#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F - -typedef void (GLAPIENTRY * PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); - -#define glAlphaToCoverageDitherControlNV GLEW_GET_FUN(__glewAlphaToCoverageDitherControlNV) - -#define GLEW_NV_alpha_to_coverage_dither_control GLEW_GET_VAR(__GLEW_NV_alpha_to_coverage_dither_control) - -#endif /* GL_NV_alpha_to_coverage_dither_control */ - -/* ------------------------------- GL_NV_bgr ------------------------------- */ - -#ifndef GL_NV_bgr -#define GL_NV_bgr 1 - -#define GL_BGR_NV 0x80E0 - -#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr) - -#endif /* GL_NV_bgr */ - -/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ - -#ifndef GL_NV_bindless_multi_draw_indirect -#define GL_NV_bindless_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); - -#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) -#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) - -#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) - -#endif /* GL_NV_bindless_multi_draw_indirect */ - -/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ - -#ifndef GL_NV_bindless_multi_draw_indirect_count -#define GL_NV_bindless_multi_draw_indirect_count 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); - -#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) -#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) - -#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) - -#endif /* GL_NV_bindless_multi_draw_indirect_count */ - -/* ------------------------- GL_NV_bindless_texture ------------------------ */ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 - -typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); - -#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) -#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) -#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) -#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) -#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) -#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) -#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) -#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) -#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) -#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) -#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) -#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) -#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) - -#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) - -#endif /* GL_NV_bindless_texture */ - -/* --------------------- GL_NV_blend_equation_advanced --------------------- */ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 - -#define GL_XOR_NV 0x1506 -#define GL_RED_NV 0x1903 -#define GL_GREEN_NV 0x1904 -#define GL_BLUE_NV 0x1905 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_DISJOINT_NV 0x9283 -#define GL_CONJOINT_NV 0x9284 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#define GL_SRC_NV 0x9286 -#define GL_DST_NV 0x9287 -#define GL_SRC_OVER_NV 0x9288 -#define GL_DST_OVER_NV 0x9289 -#define GL_SRC_IN_NV 0x928A -#define GL_DST_IN_NV 0x928B -#define GL_SRC_OUT_NV 0x928C -#define GL_DST_OUT_NV 0x928D -#define GL_SRC_ATOP_NV 0x928E -#define GL_DST_ATOP_NV 0x928F -#define GL_PLUS_NV 0x9291 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_MULTIPLY_NV 0x9294 -#define GL_SCREEN_NV 0x9295 -#define GL_OVERLAY_NV 0x9296 -#define GL_DARKEN_NV 0x9297 -#define GL_LIGHTEN_NV 0x9298 -#define GL_COLORDODGE_NV 0x9299 -#define GL_COLORBURN_NV 0x929A -#define GL_HARDLIGHT_NV 0x929B -#define GL_SOFTLIGHT_NV 0x929C -#define GL_DIFFERENCE_NV 0x929E -#define GL_MINUS_NV 0x929F -#define GL_EXCLUSION_NV 0x92A0 -#define GL_CONTRAST_NV 0x92A1 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_INVERT_OVG_NV 0x92B4 - -typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); - -#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) -#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) - -#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) - -#endif /* GL_NV_blend_equation_advanced */ - -/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ - -#ifndef GL_NV_blend_equation_advanced_coherent -#define GL_NV_blend_equation_advanced_coherent 1 - -#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) - -#endif /* GL_NV_blend_equation_advanced_coherent */ - -/* ----------------------- GL_NV_blend_minmax_factor ----------------------- */ - -#ifndef GL_NV_blend_minmax_factor -#define GL_NV_blend_minmax_factor 1 - -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D - -#define GLEW_NV_blend_minmax_factor GLEW_GET_VAR(__GLEW_NV_blend_minmax_factor) - -#endif /* GL_NV_blend_minmax_factor */ - -/* --------------------------- GL_NV_blend_square -------------------------- */ - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 - -#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) - -#endif /* GL_NV_blend_square */ - -/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */ - -#ifndef GL_NV_clip_space_w_scaling -#define GL_NV_clip_space_w_scaling 1 - -#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C -#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D -#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E - -typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); - -#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV) - -#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling) - -#endif /* GL_NV_clip_space_w_scaling */ - -/* --------------------------- GL_NV_command_list -------------------------- */ - -#ifndef GL_NV_command_list -#define GL_NV_command_list 1 - -#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 -#define GL_NOP_COMMAND_NV 0x0001 -#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 -#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 -#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 -#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 -#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 -#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 -#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 -#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 -#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a -#define GL_BLEND_COLOR_COMMAND_NV 0x000b -#define GL_STENCIL_REF_COMMAND_NV 0x000c -#define GL_LINE_WIDTH_COMMAND_NV 0x000d -#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e -#define GL_ALPHA_REF_COMMAND_NV 0x000f -#define GL_VIEWPORT_COMMAND_NV 0x0010 -#define GL_SCISSOR_COMMAND_NV 0x0011 -#define GL_FRONT_FACE_COMMAND_NV 0x0012 - -typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); -typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); -typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); -typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists); -typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states); -typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists); -typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states); -typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); -typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); -typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); -typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); -typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); -typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); -typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list); -typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state); -typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); -typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); - -#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV) -#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV) -#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV) -#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV) -#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV) -#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV) -#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV) -#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV) -#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV) -#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV) -#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV) -#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV) -#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV) -#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV) -#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV) -#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV) -#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV) - -#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list) - -#endif /* GL_NV_command_list */ - -/* ------------------------- GL_NV_compute_program5 ------------------------ */ - -#ifndef GL_NV_compute_program5 -#define GL_NV_compute_program5 1 - -#define GL_COMPUTE_PROGRAM_NV 0x90FB -#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC - -#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) - -#endif /* GL_NV_compute_program5 */ - -/* -------------------- GL_NV_compute_shader_derivatives ------------------- */ - -#ifndef GL_NV_compute_shader_derivatives -#define GL_NV_compute_shader_derivatives 1 - -#define GLEW_NV_compute_shader_derivatives GLEW_GET_VAR(__GLEW_NV_compute_shader_derivatives) - -#endif /* GL_NV_compute_shader_derivatives */ - -/* ------------------------ GL_NV_conditional_render ----------------------- */ - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 - -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); - -#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) -#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) - -#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) - -#endif /* GL_NV_conditional_render */ - -/* ----------------------- GL_NV_conservative_raster ----------------------- */ - -#ifndef GL_NV_conservative_raster -#define GL_NV_conservative_raster 1 - -#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 -#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 -#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 -#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 - -typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); - -#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) - -#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) - -#endif /* GL_NV_conservative_raster */ - -/* -------------------- GL_NV_conservative_raster_dilate ------------------- */ - -#ifndef GL_NV_conservative_raster_dilate -#define GL_NV_conservative_raster_dilate 1 - -#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 -#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A -#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B - -typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); - -#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) - -#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) - -#endif /* GL_NV_conservative_raster_dilate */ - -/* ------------------- GL_NV_conservative_raster_pre_snap ------------------ */ - -#ifndef GL_NV_conservative_raster_pre_snap -#define GL_NV_conservative_raster_pre_snap 1 - -#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 - -#define GLEW_NV_conservative_raster_pre_snap GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap) - -#endif /* GL_NV_conservative_raster_pre_snap */ - -/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */ - -#ifndef GL_NV_conservative_raster_pre_snap_triangles -#define GL_NV_conservative_raster_pre_snap_triangles 1 - -#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D -#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E -#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F - -typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); - -#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV) - -#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles) - -#endif /* GL_NV_conservative_raster_pre_snap_triangles */ - -/* --------------- GL_NV_conservative_raster_underestimation --------------- */ - -#ifndef GL_NV_conservative_raster_underestimation -#define GL_NV_conservative_raster_underestimation 1 - -#define GLEW_NV_conservative_raster_underestimation GLEW_GET_VAR(__GLEW_NV_conservative_raster_underestimation) - -#endif /* GL_NV_conservative_raster_underestimation */ - -/* --------------------------- GL_NV_copy_buffer --------------------------- */ - -#ifndef GL_NV_copy_buffer -#define GL_NV_copy_buffer 1 - -#define GL_COPY_READ_BUFFER_NV 0x8F36 -#define GL_COPY_WRITE_BUFFER_NV 0x8F37 - -typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); - -#define glCopyBufferSubDataNV GLEW_GET_FUN(__glewCopyBufferSubDataNV) - -#define GLEW_NV_copy_buffer GLEW_GET_VAR(__GLEW_NV_copy_buffer) - -#endif /* GL_NV_copy_buffer */ - -/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 - -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F - -#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) - -#endif /* GL_NV_copy_depth_to_color */ - -/* ---------------------------- GL_NV_copy_image --------------------------- */ - -#ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) - -#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) - -#endif /* GL_NV_copy_image */ - -/* -------------------------- GL_NV_deep_texture3D ------------------------- */ - -#ifndef GL_NV_deep_texture3D -#define GL_NV_deep_texture3D 1 - -#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 -#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 - -#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) - -#endif /* GL_NV_deep_texture3D */ - -/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ - -#ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 - -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); -typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); - -#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) -#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) -#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) - -#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) - -#endif /* GL_NV_depth_buffer_float */ - -/* --------------------------- GL_NV_depth_clamp --------------------------- */ - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 - -#define GL_DEPTH_CLAMP_NV 0x864F - -#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) - -#endif /* GL_NV_depth_clamp */ - -/* ------------------------- GL_NV_depth_nonlinear ------------------------- */ - -#ifndef GL_NV_depth_nonlinear -#define GL_NV_depth_nonlinear 1 - -#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C - -#define GLEW_NV_depth_nonlinear GLEW_GET_VAR(__GLEW_NV_depth_nonlinear) - -#endif /* GL_NV_depth_nonlinear */ - -/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ - -#ifndef GL_NV_depth_range_unclamped -#define GL_NV_depth_range_unclamped 1 - -#define GL_SAMPLE_COUNT_BITS_NV 0x8864 -#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 -#define GL_QUERY_RESULT_NV 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 -#define GL_SAMPLE_COUNT_NV 0x8914 - -#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) - -#endif /* GL_NV_depth_range_unclamped */ - -/* --------------------------- GL_NV_draw_buffers -------------------------- */ - -#ifndef GL_NV_draw_buffers -#define GL_NV_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_NV 0x8824 -#define GL_DRAW_BUFFER0_NV 0x8825 -#define GL_DRAW_BUFFER1_NV 0x8826 -#define GL_DRAW_BUFFER2_NV 0x8827 -#define GL_DRAW_BUFFER3_NV 0x8828 -#define GL_DRAW_BUFFER4_NV 0x8829 -#define GL_DRAW_BUFFER5_NV 0x882A -#define GL_DRAW_BUFFER6_NV 0x882B -#define GL_DRAW_BUFFER7_NV 0x882C -#define GL_DRAW_BUFFER8_NV 0x882D -#define GL_DRAW_BUFFER9_NV 0x882E -#define GL_DRAW_BUFFER10_NV 0x882F -#define GL_DRAW_BUFFER11_NV 0x8830 -#define GL_DRAW_BUFFER12_NV 0x8831 -#define GL_DRAW_BUFFER13_NV 0x8832 -#define GL_DRAW_BUFFER14_NV 0x8833 -#define GL_DRAW_BUFFER15_NV 0x8834 -#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 -#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 -#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 -#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 -#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 -#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 -#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 -#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 -#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 -#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 -#define GL_COLOR_ATTACHMENT10_NV 0x8CEA -#define GL_COLOR_ATTACHMENT11_NV 0x8CEB -#define GL_COLOR_ATTACHMENT12_NV 0x8CEC -#define GL_COLOR_ATTACHMENT13_NV 0x8CED -#define GL_COLOR_ATTACHMENT14_NV 0x8CEE -#define GL_COLOR_ATTACHMENT15_NV 0x8CEF - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV) - -#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers) - -#endif /* GL_NV_draw_buffers */ - -/* -------------------------- GL_NV_draw_instanced ------------------------- */ - -#ifndef GL_NV_draw_instanced -#define GL_NV_draw_instanced 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); - -#define glDrawArraysInstancedNV GLEW_GET_FUN(__glewDrawArraysInstancedNV) -#define glDrawElementsInstancedNV GLEW_GET_FUN(__glewDrawElementsInstancedNV) - -#define GLEW_NV_draw_instanced GLEW_GET_VAR(__GLEW_NV_draw_instanced) - -#endif /* GL_NV_draw_instanced */ - -/* --------------------------- GL_NV_draw_texture -------------------------- */ - -#ifndef GL_NV_draw_texture -#define GL_NV_draw_texture 1 - -typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); - -#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) - -#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) - -#endif /* GL_NV_draw_texture */ - -/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */ - -#ifndef GL_NV_draw_vulkan_image -#define GL_NV_draw_vulkan_image 1 - -typedef void (APIENTRY *GLVULKANPROCNV)(void); - -typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name); -typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); -typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); -typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); - -#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV) -#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV) -#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV) -#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV) -#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV) - -#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image) - -#endif /* GL_NV_draw_vulkan_image */ - -/* ---------------------------- GL_NV_evaluators --------------------------- */ - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 - -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 - -typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) -#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) -#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) -#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) -#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) -#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) -#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) -#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) -#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) - -#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) - -#endif /* GL_NV_evaluators */ - -/* --------------------- GL_NV_explicit_attrib_location -------------------- */ - -#ifndef GL_NV_explicit_attrib_location -#define GL_NV_explicit_attrib_location 1 - -#define GLEW_NV_explicit_attrib_location GLEW_GET_VAR(__GLEW_NV_explicit_attrib_location) - -#endif /* GL_NV_explicit_attrib_location */ - -/* ----------------------- GL_NV_explicit_multisample ---------------------- */ - -#ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 - -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 - -typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); - -#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) -#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) -#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) - -#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) - -#endif /* GL_NV_explicit_multisample */ - -/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */ - -#ifndef GL_NV_fbo_color_attachments -#define GL_NV_fbo_color_attachments 1 - -#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF -#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 -#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 -#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 -#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 -#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 -#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 -#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 -#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 -#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 -#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 -#define GL_COLOR_ATTACHMENT10_NV 0x8CEA -#define GL_COLOR_ATTACHMENT11_NV 0x8CEB -#define GL_COLOR_ATTACHMENT12_NV 0x8CEC -#define GL_COLOR_ATTACHMENT13_NV 0x8CED -#define GL_COLOR_ATTACHMENT14_NV 0x8CEE -#define GL_COLOR_ATTACHMENT15_NV 0x8CEF - -#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments) - -#endif /* GL_NV_fbo_color_attachments */ - -/* ------------------------------ GL_NV_fence ------------------------------ */ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 - -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 - -typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); -typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); -typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); - -#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) -#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) -#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) -#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) -#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) -#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) -#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) - -#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) - -#endif /* GL_NV_fence */ - -/* -------------------------- GL_NV_fill_rectangle ------------------------- */ - -#ifndef GL_NV_fill_rectangle -#define GL_NV_fill_rectangle 1 - -#define GL_FILL_RECTANGLE_NV 0x933C - -#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) - -#endif /* GL_NV_fill_rectangle */ - -/* --------------------------- GL_NV_float_buffer -------------------------- */ - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 - -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E - -#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) - -#endif /* GL_NV_float_buffer */ - -/* --------------------------- GL_NV_fog_distance -------------------------- */ - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 - -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C - -#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) - -#endif /* GL_NV_fog_distance */ - -/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ - -#ifndef GL_NV_fragment_coverage_to_color -#define GL_NV_fragment_coverage_to_color 1 - -#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD -#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); - -#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) - -#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) - -#endif /* GL_NV_fragment_coverage_to_color */ - -/* ------------------------- GL_NV_fragment_program ------------------------ */ - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 - -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); - -#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) -#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) -#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) -#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) -#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) -#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) - -#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) - -#endif /* GL_NV_fragment_program */ - -/* ------------------------ GL_NV_fragment_program2 ------------------------ */ - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 - -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 - -#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) - -#endif /* GL_NV_fragment_program2 */ - -/* ------------------------ GL_NV_fragment_program4 ------------------------ */ - -#ifndef GL_NV_fragment_program4 -#define GL_NV_fragment_program4 1 - -#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) - -#endif /* GL_NV_fragment_program4 */ - -/* --------------------- GL_NV_fragment_program_option --------------------- */ - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 - -#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) - -#endif /* GL_NV_fragment_program_option */ - -/* ------------------- GL_NV_fragment_shader_barycentric ------------------- */ - -#ifndef GL_NV_fragment_shader_barycentric -#define GL_NV_fragment_shader_barycentric 1 - -#define GLEW_NV_fragment_shader_barycentric GLEW_GET_VAR(__GLEW_NV_fragment_shader_barycentric) - -#endif /* GL_NV_fragment_shader_barycentric */ - -/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ - -#ifndef GL_NV_fragment_shader_interlock -#define GL_NV_fragment_shader_interlock 1 - -#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) - -#endif /* GL_NV_fragment_shader_interlock */ - -/* ------------------------- GL_NV_framebuffer_blit ------------------------ */ - -#ifndef GL_NV_framebuffer_blit -#define GL_NV_framebuffer_blit 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 -#define GL_READ_FRAMEBUFFER_NV 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA - -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -#define glBlitFramebufferNV GLEW_GET_FUN(__glewBlitFramebufferNV) - -#define GLEW_NV_framebuffer_blit GLEW_GET_VAR(__GLEW_NV_framebuffer_blit) - -#endif /* GL_NV_framebuffer_blit */ - -/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ - -#ifndef GL_NV_framebuffer_mixed_samples -#define GL_NV_framebuffer_mixed_samples 1 - -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 - -#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) - -#endif /* GL_NV_framebuffer_mixed_samples */ - -/* --------------------- GL_NV_framebuffer_multisample --------------------- */ - -#ifndef GL_NV_framebuffer_multisample -#define GL_NV_framebuffer_multisample 1 - -#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 -#define GL_MAX_SAMPLES_NV 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV) - -#define GLEW_NV_framebuffer_multisample GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample) - -#endif /* GL_NV_framebuffer_multisample */ - -/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 - -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) - -#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) - -#endif /* GL_NV_framebuffer_multisample_coverage */ - -/* ----------------------- GL_NV_generate_mipmap_sRGB ---------------------- */ - -#ifndef GL_NV_generate_mipmap_sRGB -#define GL_NV_generate_mipmap_sRGB 1 - -#define GLEW_NV_generate_mipmap_sRGB GLEW_GET_VAR(__GLEW_NV_generate_mipmap_sRGB) - -#endif /* GL_NV_generate_mipmap_sRGB */ - -/* ------------------------ GL_NV_geometry_program4 ------------------------ */ - -#ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 - -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 - -typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); - -#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) - -#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) - -#endif /* GL_NV_geometry_program4 */ - -/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ - -#ifndef GL_NV_geometry_shader4 -#define GL_NV_geometry_shader4 1 - -#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) - -#endif /* GL_NV_geometry_shader4 */ - -/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ - -#ifndef GL_NV_geometry_shader_passthrough -#define GL_NV_geometry_shader_passthrough 1 - -#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) - -#endif /* GL_NV_geometry_shader_passthrough */ - -/* -------------------------- GL_NV_gpu_multicast -------------------------- */ - -#ifndef GL_NV_gpu_multicast -#define GL_NV_gpu_multicast 1 - -#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 -#define GL_MULTICAST_GPUS_NV 0x92BA -#define GL_PER_GPU_STORAGE_NV 0x9548 -#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 -#define GL_RENDER_GPU_MASK_NV 0x9558 - -typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); -typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); - -#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV) -#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV) -#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV) -#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV) -#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV) -#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV) -#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV) -#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV) -#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV) -#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV) -#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV) -#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV) - -#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast) - -#endif /* GL_NV_gpu_multicast */ - -/* --------------------------- GL_NV_gpu_program4 -------------------------- */ - -#ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 - -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 - -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); - -#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) -#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) -#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) -#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) -#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) -#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) -#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) -#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) -#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) -#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) -#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) -#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) - -#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) - -#endif /* GL_NV_gpu_program4 */ - -/* --------------------------- GL_NV_gpu_program5 -------------------------- */ - -#ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 - -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F - -#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) - -#endif /* GL_NV_gpu_program5 */ - -/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ - -#ifndef GL_NV_gpu_program5_mem_extended -#define GL_NV_gpu_program5_mem_extended 1 - -#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) - -#endif /* GL_NV_gpu_program5_mem_extended */ - -/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ - -#ifndef GL_NV_gpu_program_fp64 -#define GL_NV_gpu_program_fp64 1 - -#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) - -#endif /* GL_NV_gpu_program_fp64 */ - -/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 - -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); - -#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) -#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) -#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) -#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) -#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) -#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) -#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) -#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) -#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) -#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) -#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) -#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) -#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) -#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) -#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) -#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) -#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) -#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) -#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) -#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) -#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) -#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) -#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) -#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) -#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) -#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) -#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) -#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) -#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) -#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) -#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) -#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) -#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) -#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) - -#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) - -#endif /* GL_NV_gpu_shader5 */ - -/* ---------------------------- GL_NV_half_float --------------------------- */ - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 - -#define GL_HALF_FLOAT_NV 0x140B - -typedef unsigned short GLhalf; - -typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); -typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); -typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); -typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); -typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); -typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); -typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); -typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); -typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); -typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); - -#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) -#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) -#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) -#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) -#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) -#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) -#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) -#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) -#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) -#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) -#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) -#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) -#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) -#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) -#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) -#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) -#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) -#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) -#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) -#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) -#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) -#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) -#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) -#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) -#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) -#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) -#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) -#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) -#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) -#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) -#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) -#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) -#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) -#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) -#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) -#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) -#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) -#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) -#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) -#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) -#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) -#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) -#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) -#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) -#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) -#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) - -#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) - -#endif /* GL_NV_half_float */ - -/* -------------------------- GL_NV_image_formats -------------------------- */ - -#ifndef GL_NV_image_formats -#define GL_NV_image_formats 1 - -#define GLEW_NV_image_formats GLEW_GET_VAR(__GLEW_NV_image_formats) - -#endif /* GL_NV_image_formats */ - -/* ------------------------- GL_NV_instanced_arrays ------------------------ */ - -#ifndef GL_NV_instanced_arrays -#define GL_NV_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); - -#define glVertexAttribDivisorNV GLEW_GET_FUN(__glewVertexAttribDivisorNV) - -#define GLEW_NV_instanced_arrays GLEW_GET_VAR(__GLEW_NV_instanced_arrays) - -#endif /* GL_NV_instanced_arrays */ - -/* ------------------- GL_NV_internalformat_sample_query ------------------- */ - -#ifndef GL_NV_internalformat_sample_query -#define GL_NV_internalformat_sample_query 1 - -#define GL_MULTISAMPLES_NV 0x9371 -#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 -#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 -#define GL_CONFORMANT_NV 0x9374 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); - -#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) - -#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) - -#endif /* GL_NV_internalformat_sample_query */ - -/* ------------------------ GL_NV_light_max_exponent ----------------------- */ - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 - -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 - -#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) - -#endif /* GL_NV_light_max_exponent */ - -/* ------------------------ GL_NV_memory_attachment ------------------------ */ - -#ifndef GL_NV_memory_attachment -#define GL_NV_memory_attachment 1 - -#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 -#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 -#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 -#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 -#define GL_MEMORY_ATTACHABLE_NV 0x95A8 -#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 -#define GL_DETACHED_TEXTURES_NV 0x95AA -#define GL_DETACHED_BUFFERS_NV 0x95AB -#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC -#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD - -typedef void (GLAPIENTRY * PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); -typedef void (GLAPIENTRY * PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); -typedef void (GLAPIENTRY * PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); - -#define glBufferAttachMemoryNV GLEW_GET_FUN(__glewBufferAttachMemoryNV) -#define glGetMemoryObjectDetachedResourcesuivNV GLEW_GET_FUN(__glewGetMemoryObjectDetachedResourcesuivNV) -#define glNamedBufferAttachMemoryNV GLEW_GET_FUN(__glewNamedBufferAttachMemoryNV) -#define glResetMemoryObjectParameterNV GLEW_GET_FUN(__glewResetMemoryObjectParameterNV) -#define glTexAttachMemoryNV GLEW_GET_FUN(__glewTexAttachMemoryNV) -#define glTextureAttachMemoryNV GLEW_GET_FUN(__glewTextureAttachMemoryNV) - -#define GLEW_NV_memory_attachment GLEW_GET_VAR(__GLEW_NV_memory_attachment) - -#endif /* GL_NV_memory_attachment */ - -/* --------------------------- GL_NV_mesh_shader --------------------------- */ - -#ifndef GL_NV_mesh_shader -#define GL_NV_mesh_shader 1 - -#define GL_MESH_SHADER_BIT_NV 0x00000040 -#define GL_TASK_SHADER_BIT_NV 0x00000080 -#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 -#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 -#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 -#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 -#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 -#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 -#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 -#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 -#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 -#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 -#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A -#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B -#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C -#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D -#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E -#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F -#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF -#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 -#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 -#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 -#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 -#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A -#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B -#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C -#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D -#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E -#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F -#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 -#define GL_MAX_MESH_VIEWS_NV 0x9557 -#define GL_MESH_SHADER_NV 0x9559 -#define GL_TASK_SHADER_NV 0x955A -#define GL_MESH_VERTICES_OUT_NV 0x9579 -#define GL_MESH_PRIMITIVES_OUT_NV 0x957A -#define GL_MESH_OUTPUT_TYPE_NV 0x957B -#define GL_MESH_SUBROUTINE_NV 0x957C -#define GL_TASK_SUBROUTINE_NV 0x957D -#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E -#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F -#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F -#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 -#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 -#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 -#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 - -typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); -typedef void (GLAPIENTRY * PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); - -#define glDrawMeshTasksIndirectNV GLEW_GET_FUN(__glewDrawMeshTasksIndirectNV) -#define glDrawMeshTasksNV GLEW_GET_FUN(__glewDrawMeshTasksNV) -#define glMultiDrawMeshTasksIndirectCountNV GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectCountNV) -#define glMultiDrawMeshTasksIndirectNV GLEW_GET_FUN(__glewMultiDrawMeshTasksIndirectNV) - -#define GLEW_NV_mesh_shader GLEW_GET_VAR(__GLEW_NV_mesh_shader) - -#endif /* GL_NV_mesh_shader */ - -/* ----------------------- GL_NV_multisample_coverage ---------------------- */ - -#ifndef GL_NV_multisample_coverage -#define GL_NV_multisample_coverage 1 - -#define GL_COLOR_SAMPLES_NV 0x8E20 - -#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) - -#endif /* GL_NV_multisample_coverage */ - -/* --------------------- GL_NV_multisample_filter_hint --------------------- */ - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 - -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 - -#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) - -#endif /* GL_NV_multisample_filter_hint */ - -/* ----------------------- GL_NV_non_square_matrices ----------------------- */ - -#ifndef GL_NV_non_square_matrices -#define GL_NV_non_square_matrices 1 - -#define GL_FLOAT_MAT2x3_NV 0x8B65 -#define GL_FLOAT_MAT2x4_NV 0x8B66 -#define GL_FLOAT_MAT3x2_NV 0x8B67 -#define GL_FLOAT_MAT3x4_NV 0x8B68 -#define GL_FLOAT_MAT4x2_NV 0x8B69 -#define GL_FLOAT_MAT4x3_NV 0x8B6A - -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - -#define glUniformMatrix2x3fvNV GLEW_GET_FUN(__glewUniformMatrix2x3fvNV) -#define glUniformMatrix2x4fvNV GLEW_GET_FUN(__glewUniformMatrix2x4fvNV) -#define glUniformMatrix3x2fvNV GLEW_GET_FUN(__glewUniformMatrix3x2fvNV) -#define glUniformMatrix3x4fvNV GLEW_GET_FUN(__glewUniformMatrix3x4fvNV) -#define glUniformMatrix4x2fvNV GLEW_GET_FUN(__glewUniformMatrix4x2fvNV) -#define glUniformMatrix4x3fvNV GLEW_GET_FUN(__glewUniformMatrix4x3fvNV) - -#define GLEW_NV_non_square_matrices GLEW_GET_VAR(__GLEW_NV_non_square_matrices) - -#endif /* GL_NV_non_square_matrices */ - -/* ------------------------- GL_NV_occlusion_query ------------------------- */ - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 - -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 - -typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); - -#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) -#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) -#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) -#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) -#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) -#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) -#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) - -#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) - -#endif /* GL_NV_occlusion_query */ - -/* -------------------------- GL_NV_pack_subimage -------------------------- */ - -#ifndef GL_NV_pack_subimage -#define GL_NV_pack_subimage 1 - -#define GL_PACK_ROW_LENGTH_NV 0x0D02 -#define GL_PACK_SKIP_ROWS_NV 0x0D03 -#define GL_PACK_SKIP_PIXELS_NV 0x0D04 - -#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage) - -#endif /* GL_NV_pack_subimage */ - -/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA - -#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) - -#endif /* GL_NV_packed_depth_stencil */ - -/* --------------------------- GL_NV_packed_float -------------------------- */ - -#ifndef GL_NV_packed_float -#define GL_NV_packed_float 1 - -#define GL_R11F_G11F_B10F_NV 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B - -#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float) - -#endif /* GL_NV_packed_float */ - -/* ----------------------- GL_NV_packed_float_linear ----------------------- */ - -#ifndef GL_NV_packed_float_linear -#define GL_NV_packed_float_linear 1 - -#define GL_R11F_G11F_B10F_NV 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B - -#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear) - -#endif /* GL_NV_packed_float_linear */ - -/* --------------------- GL_NV_parameter_buffer_object --------------------- */ - -#ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 - -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 - -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); - -#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) -#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) -#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) - -#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) - -#endif /* GL_NV_parameter_buffer_object */ - -/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ - -#ifndef GL_NV_parameter_buffer_object2 -#define GL_NV_parameter_buffer_object2 1 - -#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) - -#endif /* GL_NV_parameter_buffer_object2 */ - -/* -------------------------- GL_NV_path_rendering ------------------------- */ - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 - -#define GL_CLOSE_PATH_NV 0x00 -#define GL_BOLD_BIT_NV 0x01 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_LINE_TO_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_CONIC_CURVE_TO_NV 0x1A -#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_ROUNDED_RECT_NV 0xE8 -#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 -#define GL_ROUNDED_RECT2_NV 0xEA -#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB -#define GL_ROUNDED_RECT4_NV 0xEC -#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED -#define GL_ROUNDED_RECT8_NV 0xEE -#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_RELATIVE_RECT_NV 0xF7 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_PATH_STROKE_BOUND_NV 0x9086 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 -#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 -#define GL_FONT_UNAVAILABLE_NV 0x936A -#define GL_FONT_UNINTELLIGIBLE_NV 0x936B -#define GL_STANDARD_FONT_FORMAT_NV 0x936C -#define GL_FRAGMENT_INPUT_NV 0x936D -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 - -typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); -typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); -typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); -typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); -typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); -typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); -typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); -typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); -typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); -typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); -typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); -typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); -typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); -typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); -typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); -typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); -typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); - -#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) -#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) -#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) -#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) -#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) -#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) -#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) -#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) -#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) -#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) -#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) -#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) -#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) -#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) -#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) -#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) -#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) -#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) -#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) -#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) -#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) -#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) -#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) -#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) -#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) -#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) -#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) -#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) -#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) -#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) -#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) -#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) -#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) -#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) -#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) -#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) -#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) -#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) -#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) -#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) -#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) -#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) -#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) -#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) -#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) -#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) -#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) -#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) -#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) -#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) -#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) -#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) -#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) -#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) -#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) -#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) -#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) -#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) -#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) -#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) -#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) -#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) -#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) -#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) - -#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) - -#endif /* GL_NV_path_rendering */ - -/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ - -#ifndef GL_NV_path_rendering_shared_edge -#define GL_NV_path_rendering_shared_edge 1 - -#define GL_SHARED_EDGE_NV 0xC0 - -#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) - -#endif /* GL_NV_path_rendering_shared_edge */ - -/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */ - -#ifndef GL_NV_pixel_buffer_object -#define GL_NV_pixel_buffer_object 1 - -#define GL_PIXEL_PACK_BUFFER_NV 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF - -#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object) - -#endif /* GL_NV_pixel_buffer_object */ - -/* ------------------------- GL_NV_pixel_data_range ------------------------ */ - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 - -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D - -typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); - -#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) -#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) - -#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) - -#endif /* GL_NV_pixel_data_range */ - -/* ------------------------- GL_NV_platform_binary ------------------------- */ - -#ifndef GL_NV_platform_binary -#define GL_NV_platform_binary 1 - -#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B - -#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary) - -#endif /* GL_NV_platform_binary */ - -/* --------------------------- GL_NV_point_sprite -------------------------- */ - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 - -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); - -#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) -#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) - -#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) - -#endif /* GL_NV_point_sprite */ - -/* --------------------------- GL_NV_polygon_mode -------------------------- */ - -#ifndef GL_NV_polygon_mode -#define GL_NV_polygon_mode 1 - -#define GL_POLYGON_MODE_NV 0x0B40 -#define GL_POINT_NV 0x1B00 -#define GL_LINE_NV 0x1B01 -#define GL_FILL_NV 0x1B02 -#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 -#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 - -typedef void (GLAPIENTRY * PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); - -#define glPolygonModeNV GLEW_GET_FUN(__glewPolygonModeNV) - -#define GLEW_NV_polygon_mode GLEW_GET_VAR(__GLEW_NV_polygon_mode) - -#endif /* GL_NV_polygon_mode */ - -/* -------------------------- GL_NV_present_video -------------------------- */ - -#ifndef GL_NV_present_video -#define GL_NV_present_video 1 - -#define GL_FRAME_NV 0x8E26 -#define GL_FIELDS_NV 0x8E27 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESENT_DURATION_NV 0x8E2B - -typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); - -#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) -#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) -#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) -#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) -#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) -#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) - -#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) - -#endif /* GL_NV_present_video */ - -/* ------------------------ GL_NV_primitive_restart ------------------------ */ - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 - -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 - -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); - -#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) -#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) - -#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) - -#endif /* GL_NV_primitive_restart */ - -/* ------------------------ GL_NV_query_resource_tag ----------------------- */ - -#ifndef GL_NV_query_resource_tag -#define GL_NV_query_resource_tag 1 - -#define GLEW_NV_query_resource_tag GLEW_GET_VAR(__GLEW_NV_query_resource_tag) - -#endif /* GL_NV_query_resource_tag */ - -/* --------------------------- GL_NV_read_buffer --------------------------- */ - -#ifndef GL_NV_read_buffer -#define GL_NV_read_buffer 1 - -#define GL_READ_BUFFER_NV 0x0C02 - -typedef void (GLAPIENTRY * PFNGLREADBUFFERNVPROC) (GLenum mode); - -#define glReadBufferNV GLEW_GET_FUN(__glewReadBufferNV) - -#define GLEW_NV_read_buffer GLEW_GET_VAR(__GLEW_NV_read_buffer) - -#endif /* GL_NV_read_buffer */ - -/* ------------------------ GL_NV_read_buffer_front ------------------------ */ - -#ifndef GL_NV_read_buffer_front -#define GL_NV_read_buffer_front 1 - -#define GL_READ_BUFFER_NV 0x0C02 - -#define GLEW_NV_read_buffer_front GLEW_GET_VAR(__GLEW_NV_read_buffer_front) - -#endif /* GL_NV_read_buffer_front */ - -/* ---------------------------- GL_NV_read_depth --------------------------- */ - -#ifndef GL_NV_read_depth -#define GL_NV_read_depth 1 - -#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth) - -#endif /* GL_NV_read_depth */ - -/* ------------------------ GL_NV_read_depth_stencil ----------------------- */ - -#ifndef GL_NV_read_depth_stencil -#define GL_NV_read_depth_stencil 1 - -#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil) - -#endif /* GL_NV_read_depth_stencil */ - -/* --------------------------- GL_NV_read_stencil -------------------------- */ - -#ifndef GL_NV_read_stencil -#define GL_NV_read_stencil 1 - -#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil) - -#endif /* GL_NV_read_stencil */ - -/* ------------------------ GL_NV_register_combiners ----------------------- */ - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 - -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 - -typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); - -#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) -#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) -#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) -#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) -#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) -#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) -#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) -#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) -#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) -#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) -#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) -#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) -#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) - -#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) - -#endif /* GL_NV_register_combiners */ - -/* ----------------------- GL_NV_register_combiners2 ----------------------- */ - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 - -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 - -typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); - -#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) -#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) - -#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) - -#endif /* GL_NV_register_combiners2 */ - -/* ------------------- GL_NV_representative_fragment_test ------------------ */ - -#ifndef GL_NV_representative_fragment_test -#define GL_NV_representative_fragment_test 1 - -#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F - -#define GLEW_NV_representative_fragment_test GLEW_GET_VAR(__GLEW_NV_representative_fragment_test) - -#endif /* GL_NV_representative_fragment_test */ - -/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */ - -#ifndef GL_NV_robustness_video_memory_purge -#define GL_NV_robustness_video_memory_purge 1 - -#define GL_PURGED_CONTEXT_RESET_NV 0x92BB - -#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge) - -#endif /* GL_NV_robustness_video_memory_purge */ - -/* --------------------------- GL_NV_sRGB_formats -------------------------- */ - -#ifndef GL_NV_sRGB_formats -#define GL_NV_sRGB_formats 1 - -#define GL_ETC1_SRGB8_NV 0x88EE -#define GL_SRGB8_NV 0x8C41 -#define GL_SLUMINANCE_ALPHA_NV 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 -#define GL_SLUMINANCE_NV 0x8C46 -#define GL_SLUMINANCE8_NV 0x8C47 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F - -#define GLEW_NV_sRGB_formats GLEW_GET_VAR(__GLEW_NV_sRGB_formats) - -#endif /* GL_NV_sRGB_formats */ - -/* ------------------------- GL_NV_sample_locations ------------------------ */ - -#ifndef GL_NV_sample_locations -#define GL_NV_sample_locations 1 - -#define GL_SAMPLE_LOCATION_NV 0x8E50 -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLRESOLVEDEPTHVALUESNVPROC) (void); - -#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) -#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) -#define glResolveDepthValuesNV GLEW_GET_FUN(__glewResolveDepthValuesNV) - -#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) - -#endif /* GL_NV_sample_locations */ - -/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ - -#ifndef GL_NV_sample_mask_override_coverage -#define GL_NV_sample_mask_override_coverage 1 - -#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) - -#endif /* GL_NV_sample_mask_override_coverage */ - -/* ------------------------ GL_NV_scissor_exclusive ------------------------ */ - -#ifndef GL_NV_scissor_exclusive -#define GL_NV_scissor_exclusive 1 - -#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 -#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 - -typedef void (GLAPIENTRY * PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint* v); -typedef void (GLAPIENTRY * PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); - -#define glScissorExclusiveArrayvNV GLEW_GET_FUN(__glewScissorExclusiveArrayvNV) -#define glScissorExclusiveNV GLEW_GET_FUN(__glewScissorExclusiveNV) - -#define GLEW_NV_scissor_exclusive GLEW_GET_VAR(__GLEW_NV_scissor_exclusive) - -#endif /* GL_NV_scissor_exclusive */ - -/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ - -#ifndef GL_NV_shader_atomic_counters -#define GL_NV_shader_atomic_counters 1 - -#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) - -#endif /* GL_NV_shader_atomic_counters */ - -/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ - -#ifndef GL_NV_shader_atomic_float -#define GL_NV_shader_atomic_float 1 - -#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) - -#endif /* GL_NV_shader_atomic_float */ - -/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */ - -#ifndef GL_NV_shader_atomic_float64 -#define GL_NV_shader_atomic_float64 1 - -#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64) - -#endif /* GL_NV_shader_atomic_float64 */ - -/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ - -#ifndef GL_NV_shader_atomic_fp16_vector -#define GL_NV_shader_atomic_fp16_vector 1 - -#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) - -#endif /* GL_NV_shader_atomic_fp16_vector */ - -/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ - -#ifndef GL_NV_shader_atomic_int64 -#define GL_NV_shader_atomic_int64 1 - -#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) - -#endif /* GL_NV_shader_atomic_int64 */ - -/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ - -#ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 - -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 - -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); -typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); - -#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) -#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) -#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) -#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) -#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) -#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) -#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) -#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) -#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) -#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) -#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) -#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) -#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) - -#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) - -#endif /* GL_NV_shader_buffer_load */ - -/* ---------------- GL_NV_shader_noperspective_interpolation --------------- */ - -#ifndef GL_NV_shader_noperspective_interpolation -#define GL_NV_shader_noperspective_interpolation 1 - -#define GLEW_NV_shader_noperspective_interpolation GLEW_GET_VAR(__GLEW_NV_shader_noperspective_interpolation) - -#endif /* GL_NV_shader_noperspective_interpolation */ - -/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ - -#ifndef GL_NV_shader_storage_buffer_object -#define GL_NV_shader_storage_buffer_object 1 - -#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) - -#endif /* GL_NV_shader_storage_buffer_object */ - -/* ------------------- GL_NV_shader_subgroup_partitioned ------------------- */ - -#ifndef GL_NV_shader_subgroup_partitioned -#define GL_NV_shader_subgroup_partitioned 1 - -#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 - -#define GLEW_NV_shader_subgroup_partitioned GLEW_GET_VAR(__GLEW_NV_shader_subgroup_partitioned) - -#endif /* GL_NV_shader_subgroup_partitioned */ - -/* --------------------- GL_NV_shader_texture_footprint -------------------- */ - -#ifndef GL_NV_shader_texture_footprint -#define GL_NV_shader_texture_footprint 1 - -#define GLEW_NV_shader_texture_footprint GLEW_GET_VAR(__GLEW_NV_shader_texture_footprint) - -#endif /* GL_NV_shader_texture_footprint */ - -/* ----------------------- GL_NV_shader_thread_group ----------------------- */ - -#ifndef GL_NV_shader_thread_group -#define GL_NV_shader_thread_group 1 - -#define GL_WARP_SIZE_NV 0x9339 -#define GL_WARPS_PER_SM_NV 0x933A -#define GL_SM_COUNT_NV 0x933B - -#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) - -#endif /* GL_NV_shader_thread_group */ - -/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ - -#ifndef GL_NV_shader_thread_shuffle -#define GL_NV_shader_thread_shuffle 1 - -#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) - -#endif /* GL_NV_shader_thread_shuffle */ - -/* ------------------------ GL_NV_shading_rate_image ----------------------- */ - -#ifndef GL_NV_shading_rate_image -#define GL_NV_shading_rate_image 1 - -#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B -#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C -#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D -#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E -#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F -#define GL_SHADING_RATE_IMAGE_NV 0x9563 -#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 -#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 -#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 -#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A -#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B -#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C -#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D -#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E -#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F -#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE -#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF -#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 - -typedef void (GLAPIENTRY * PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum* rate); -typedef void (GLAPIENTRY * PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint* location); -typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLenum order); -typedef void (GLAPIENTRY * PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum* rates); -typedef void (GLAPIENTRY * PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint* locations); - -#define glBindShadingRateImageNV GLEW_GET_FUN(__glewBindShadingRateImageNV) -#define glGetShadingRateImagePaletteNV GLEW_GET_FUN(__glewGetShadingRateImagePaletteNV) -#define glGetShadingRateSampleLocationivNV GLEW_GET_FUN(__glewGetShadingRateSampleLocationivNV) -#define glShadingRateImageBarrierNV GLEW_GET_FUN(__glewShadingRateImageBarrierNV) -#define glShadingRateImagePaletteNV GLEW_GET_FUN(__glewShadingRateImagePaletteNV) -#define glShadingRateSampleOrderCustomNV GLEW_GET_FUN(__glewShadingRateSampleOrderCustomNV) - -#define GLEW_NV_shading_rate_image GLEW_GET_VAR(__GLEW_NV_shading_rate_image) - -#endif /* GL_NV_shading_rate_image */ - -/* ---------------------- GL_NV_shadow_samplers_array ---------------------- */ - -#ifndef GL_NV_shadow_samplers_array -#define GL_NV_shadow_samplers_array 1 - -#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 - -#define GLEW_NV_shadow_samplers_array GLEW_GET_VAR(__GLEW_NV_shadow_samplers_array) - -#endif /* GL_NV_shadow_samplers_array */ - -/* ----------------------- GL_NV_shadow_samplers_cube ---------------------- */ - -#ifndef GL_NV_shadow_samplers_cube -#define GL_NV_shadow_samplers_cube 1 - -#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 - -#define GLEW_NV_shadow_samplers_cube GLEW_GET_VAR(__GLEW_NV_shadow_samplers_cube) - -#endif /* GL_NV_shadow_samplers_cube */ - -/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */ - -#ifndef GL_NV_stereo_view_rendering -#define GL_NV_stereo_view_rendering 1 - -#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering) - -#endif /* GL_NV_stereo_view_rendering */ - -/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ - -#ifndef GL_NV_tessellation_program5 -#define GL_NV_tessellation_program5 1 - -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 - -#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) - -#endif /* GL_NV_tessellation_program5 */ - -/* -------------------------- GL_NV_texgen_emboss -------------------------- */ - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 - -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F - -#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) - -#endif /* GL_NV_texgen_emboss */ - -/* ------------------------ GL_NV_texgen_reflection ------------------------ */ - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 - -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 - -#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) - -#endif /* GL_NV_texgen_reflection */ - -/* -------------------------- GL_NV_texture_array -------------------------- */ - -#ifndef GL_NV_texture_array -#define GL_NV_texture_array 1 - -#define GL_UNPACK_SKIP_IMAGES_NV 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E -#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF -#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A -#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 -#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1 - -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); - -#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV) -#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV) -#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV) -#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV) -#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV) -#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV) - -#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array) - -#endif /* GL_NV_texture_array */ - -/* ------------------------- GL_NV_texture_barrier ------------------------- */ - -#ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 - -typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); - -#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) - -#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) - -#endif /* GL_NV_texture_barrier */ - -/* ----------------------- GL_NV_texture_border_clamp ---------------------- */ - -#ifndef GL_NV_texture_border_clamp -#define GL_NV_texture_border_clamp 1 - -#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 -#define GL_CLAMP_TO_BORDER_NV 0x812D - -#define GLEW_NV_texture_border_clamp GLEW_GET_VAR(__GLEW_NV_texture_border_clamp) - -#endif /* GL_NV_texture_border_clamp */ - -/* --------------------- GL_NV_texture_compression_latc -------------------- */ - -#ifndef GL_NV_texture_compression_latc -#define GL_NV_texture_compression_latc 1 - -#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 - -#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc) - -#endif /* GL_NV_texture_compression_latc */ - -/* --------------------- GL_NV_texture_compression_s3tc -------------------- */ - -#ifndef GL_NV_texture_compression_s3tc -#define GL_NV_texture_compression_s3tc 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 - -#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc) - -#endif /* GL_NV_texture_compression_s3tc */ - -/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */ - -#ifndef GL_NV_texture_compression_s3tc_update -#define GL_NV_texture_compression_s3tc_update 1 - -#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update) - -#endif /* GL_NV_texture_compression_s3tc_update */ - -/* --------------------- GL_NV_texture_compression_vtc --------------------- */ - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 - -#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) - -#endif /* GL_NV_texture_compression_vtc */ - -/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 - -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B - -#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) - -#endif /* GL_NV_texture_env_combine4 */ - -/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 - -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F - -#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) - -#endif /* GL_NV_texture_expand_normal */ - -/* ----------------------- GL_NV_texture_multisample ----------------------- */ - -#ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 - -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); - -#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) -#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) -#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) -#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) -#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) -#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) - -#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) - -#endif /* GL_NV_texture_multisample */ - -/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */ - -#ifndef GL_NV_texture_npot_2D_mipmap -#define GL_NV_texture_npot_2D_mipmap 1 - -#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap) - -#endif /* GL_NV_texture_npot_2D_mipmap */ - -/* ------------------------ GL_NV_texture_rectangle ------------------------ */ - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 - -#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) - -#endif /* GL_NV_texture_rectangle */ - -/* ------------------- GL_NV_texture_rectangle_compressed ------------------ */ - -#ifndef GL_NV_texture_rectangle_compressed -#define GL_NV_texture_rectangle_compressed 1 - -#define GLEW_NV_texture_rectangle_compressed GLEW_GET_VAR(__GLEW_NV_texture_rectangle_compressed) - -#endif /* GL_NV_texture_rectangle_compressed */ - -/* -------------------------- GL_NV_texture_shader ------------------------- */ - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 - -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F - -#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) - -#endif /* GL_NV_texture_shader */ - -/* ------------------------- GL_NV_texture_shader2 ------------------------- */ - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 - -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D - -#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) - -#endif /* GL_NV_texture_shader2 */ - -/* ------------------------- GL_NV_texture_shader3 ------------------------- */ - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 - -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 - -#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) - -#endif /* GL_NV_texture_shader3 */ - -/* ------------------------ GL_NV_transform_feedback ----------------------- */ - -#ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 - -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F - -typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); -typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); - -#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) -#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) -#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) -#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) -#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) -#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) -#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) -#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) -#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) -#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) -#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) - -#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) - -#endif /* GL_NV_transform_feedback */ - -/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ - -#ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 - -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 - -typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); -typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); - -#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) -#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) -#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) -#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) -#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) -#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) -#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) - -#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) - -#endif /* GL_NV_transform_feedback2 */ - -/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ - -#ifndef GL_NV_uniform_buffer_unified_memory -#define GL_NV_uniform_buffer_unified_memory 1 - -#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E -#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F -#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 - -#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) - -#endif /* GL_NV_uniform_buffer_unified_memory */ - -/* -------------------------- GL_NV_vdpau_interop -------------------------- */ - -#ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 - -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_WRITE_DISCARD_NV 0x88BE - -typedef GLintptr GLvdpauSurfaceNV; - -typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); -typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); -typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); -typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); -typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); -typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); - -#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) -#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) -#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) -#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) -#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) -#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) -#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) -#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) -#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) -#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) - -#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) - -#endif /* GL_NV_vdpau_interop */ - -/* -------------------------- GL_NV_vdpau_interop2 ------------------------- */ - -#ifndef GL_NV_vdpau_interop2 -#define GL_NV_vdpau_interop2 1 - -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); - -#define glVDPAURegisterVideoSurfaceWithPictureStructureNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceWithPictureStructureNV) - -#define GLEW_NV_vdpau_interop2 GLEW_GET_VAR(__GLEW_NV_vdpau_interop2) - -#endif /* GL_NV_vdpau_interop2 */ - -/* ------------------------ GL_NV_vertex_array_range ----------------------- */ - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 - -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 - -typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); - -#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) -#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) - -#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) - -#endif /* GL_NV_vertex_array_range */ - -/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 - -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 - -#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) - -#endif /* GL_NV_vertex_array_range2 */ - -/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ - -#ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 - -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); - -#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) -#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) -#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) -#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) -#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) -#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) -#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) -#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) -#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) -#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) -#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) -#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) -#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) -#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) -#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) -#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) -#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) -#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) -#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) - -#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) - -#endif /* GL_NV_vertex_attrib_integer_64bit */ - -/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 - -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 - -typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); -typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); - -#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) -#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) -#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) -#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) -#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) -#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) -#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) -#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) -#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) -#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) -#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) -#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) - -#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) - -#endif /* GL_NV_vertex_buffer_unified_memory */ - -/* -------------------------- GL_NV_vertex_program ------------------------- */ - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 - -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F - -typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); - -#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) -#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) -#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) -#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) -#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) -#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) -#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) -#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) -#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) -#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) -#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) -#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) -#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) -#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) -#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) -#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) -#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) -#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) -#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) -#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) -#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) -#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) -#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) -#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) -#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) -#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) -#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) -#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) -#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) -#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) -#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) -#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) -#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) -#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) -#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) -#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) -#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) -#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) -#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) -#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) -#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) -#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) -#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) -#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) -#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) -#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) -#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) -#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) -#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) -#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) -#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) -#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) -#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) -#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) -#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) -#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) -#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) -#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) -#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) -#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) -#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) -#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) -#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) -#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) - -#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) - -#endif /* GL_NV_vertex_program */ - -/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 - -#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) - -#endif /* GL_NV_vertex_program1_1 */ - -/* ------------------------- GL_NV_vertex_program2 ------------------------- */ - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 - -#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) - -#endif /* GL_NV_vertex_program2 */ - -/* ---------------------- GL_NV_vertex_program2_option --------------------- */ - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 - -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 - -#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) - -#endif /* GL_NV_vertex_program2_option */ - -/* ------------------------- GL_NV_vertex_program3 ------------------------- */ - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 - -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C - -#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) - -#endif /* GL_NV_vertex_program3 */ - -/* ------------------------- GL_NV_vertex_program4 ------------------------- */ - -#ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 - -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD - -#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) - -#endif /* GL_NV_vertex_program4 */ - -/* -------------------------- GL_NV_video_capture -------------------------- */ - -#ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 - -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_FAILURE_NV 0x9030 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C - -typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); -typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); - -#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) -#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) -#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) -#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) -#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) -#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) -#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) -#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) -#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) -#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) -#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) -#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) - -#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) - -#endif /* GL_NV_video_capture */ - -/* -------------------------- GL_NV_viewport_array ------------------------- */ - -#ifndef GL_NV_viewport_array -#define GL_NV_viewport_array 1 - -#define GL_DEPTH_RANGE 0x0B70 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_MAX_VIEWPORTS_NV 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F - -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); -typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v); - -#define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV) -#define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV) -#define glDisableiNV GLEW_GET_FUN(__glewDisableiNV) -#define glEnableiNV GLEW_GET_FUN(__glewEnableiNV) -#define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV) -#define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV) -#define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV) -#define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV) -#define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV) -#define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV) -#define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV) -#define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV) - -#define GLEW_NV_viewport_array GLEW_GET_VAR(__GLEW_NV_viewport_array) - -#endif /* GL_NV_viewport_array */ - -/* ------------------------- GL_NV_viewport_array2 ------------------------- */ - -#ifndef GL_NV_viewport_array2 -#define GL_NV_viewport_array2 1 - -#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) - -#endif /* GL_NV_viewport_array2 */ - -/* ------------------------- GL_NV_viewport_swizzle ------------------------ */ - -#ifndef GL_NV_viewport_swizzle -#define GL_NV_viewport_swizzle 1 - -#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 -#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 -#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 -#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A -#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B - -typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); - -#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV) - -#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle) - -#endif /* GL_NV_viewport_swizzle */ - -/* ---------------------------- GL_OES_EGL_image --------------------------- */ - -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 - -typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); - -#define glEGLImageTargetRenderbufferStorageOES GLEW_GET_FUN(__glewEGLImageTargetRenderbufferStorageOES) -#define glEGLImageTargetTexture2DOES GLEW_GET_FUN(__glewEGLImageTargetTexture2DOES) - -#define GLEW_OES_EGL_image GLEW_GET_VAR(__GLEW_OES_EGL_image) - -#endif /* GL_OES_EGL_image */ - -/* ----------------------- GL_OES_EGL_image_external ----------------------- */ - -#ifndef GL_OES_EGL_image_external -#define GL_OES_EGL_image_external 1 - -#define GL_TEXTURE_EXTERNAL_OES 0x8D65 -#define GL_SAMPLER_EXTERNAL_OES 0x8D66 -#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 -#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 - -#define GLEW_OES_EGL_image_external GLEW_GET_VAR(__GLEW_OES_EGL_image_external) - -#endif /* GL_OES_EGL_image_external */ - -/* -------------------- GL_OES_EGL_image_external_essl3 -------------------- */ - -#ifndef GL_OES_EGL_image_external_essl3 -#define GL_OES_EGL_image_external_essl3 1 - -#define GLEW_OES_EGL_image_external_essl3 GLEW_GET_VAR(__GLEW_OES_EGL_image_external_essl3) - -#endif /* GL_OES_EGL_image_external_essl3 */ - -/* --------------------- GL_OES_blend_equation_separate -------------------- */ - -#ifndef GL_OES_blend_equation_separate -#define GL_OES_blend_equation_separate 1 - -#define GL_BLEND_EQUATION_RGB_OES 0x8009 -#define GL_BLEND_EQUATION_ALPHA_OES 0x883D - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); - -#define glBlendEquationSeparateOES GLEW_GET_FUN(__glewBlendEquationSeparateOES) - -#define GLEW_OES_blend_equation_separate GLEW_GET_VAR(__GLEW_OES_blend_equation_separate) - -#endif /* GL_OES_blend_equation_separate */ - -/* ----------------------- GL_OES_blend_func_separate ---------------------- */ - -#ifndef GL_OES_blend_func_separate -#define GL_OES_blend_func_separate 1 - -#define GL_BLEND_DST_RGB_OES 0x80C8 -#define GL_BLEND_SRC_RGB_OES 0x80C9 -#define GL_BLEND_DST_ALPHA_OES 0x80CA -#define GL_BLEND_SRC_ALPHA_OES 0x80CB - -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); - -#define glBlendFuncSeparateOES GLEW_GET_FUN(__glewBlendFuncSeparateOES) - -#define GLEW_OES_blend_func_separate GLEW_GET_VAR(__GLEW_OES_blend_func_separate) - -#endif /* GL_OES_blend_func_separate */ - -/* ------------------------- GL_OES_blend_subtract ------------------------- */ - -#ifndef GL_OES_blend_subtract -#define GL_OES_blend_subtract 1 - -#define GL_FUNC_ADD_OES 0x8006 -#define GL_BLEND_EQUATION_OES 0x8009 -#define GL_FUNC_SUBTRACT_OES 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONOESPROC) (GLenum mode); - -#define glBlendEquationOES GLEW_GET_FUN(__glewBlendEquationOES) - -#define GLEW_OES_blend_subtract GLEW_GET_VAR(__GLEW_OES_blend_subtract) - -#endif /* GL_OES_blend_subtract */ - -/* ------------------------ GL_OES_byte_coordinates ------------------------ */ - -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 - -#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) - -#endif /* GL_OES_byte_coordinates */ - -/* ------------------ GL_OES_compressed_ETC1_RGB8_texture ------------------ */ - -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_OES_compressed_ETC1_RGB8_texture 1 - -#define GL_ETC1_RGB8_OES 0x8D64 - -#define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(__GLEW_OES_compressed_ETC1_RGB8_texture) - -#endif /* GL_OES_compressed_ETC1_RGB8_texture */ - -/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ - -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 - -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 - -#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) - -#endif /* GL_OES_compressed_paletted_texture */ - -/* --------------------------- GL_OES_copy_image --------------------------- */ - -#ifndef GL_OES_copy_image -#define GL_OES_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); - -#define glCopyImageSubDataOES GLEW_GET_FUN(__glewCopyImageSubDataOES) - -#define GLEW_OES_copy_image GLEW_GET_VAR(__GLEW_OES_copy_image) - -#endif /* GL_OES_copy_image */ - -/* ----------------------------- GL_OES_depth24 ---------------------------- */ - -#ifndef GL_OES_depth24 -#define GL_OES_depth24 1 - -#define GL_DEPTH_COMPONENT24_OES 0x81A6 - -#define GLEW_OES_depth24 GLEW_GET_VAR(__GLEW_OES_depth24) - -#endif /* GL_OES_depth24 */ - -/* ----------------------------- GL_OES_depth32 ---------------------------- */ - -#ifndef GL_OES_depth32 -#define GL_OES_depth32 1 - -#define GL_DEPTH_COMPONENT32_OES 0x81A7 - -#define GLEW_OES_depth32 GLEW_GET_VAR(__GLEW_OES_depth32) - -#endif /* GL_OES_depth32 */ - -/* -------------------------- GL_OES_depth_texture ------------------------- */ - -#ifndef GL_OES_depth_texture -#define GL_OES_depth_texture 1 - -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_UNSIGNED_INT 0x1405 -#define GL_DEPTH_COMPONENT 0x1902 - -#define GLEW_OES_depth_texture GLEW_GET_VAR(__GLEW_OES_depth_texture) - -#endif /* GL_OES_depth_texture */ - -/* --------------------- GL_OES_depth_texture_cube_map --------------------- */ - -#ifndef GL_OES_depth_texture_cube_map -#define GL_OES_depth_texture_cube_map 1 - -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_UNSIGNED_INT 0x1405 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_DEPTH24_STENCIL8_OES 0x88F0 - -#define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(__GLEW_OES_depth_texture_cube_map) - -#endif /* GL_OES_depth_texture_cube_map */ - -/* ---------------------- GL_OES_draw_buffers_indexed ---------------------- */ - -#ifndef GL_OES_draw_buffers_indexed -#define GL_OES_draw_buffers_indexed 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLCOLORMASKIOESPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAPIENTRY * PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEIOESPROC) (GLenum target, GLuint index); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); - -#define glBlendEquationSeparateiOES GLEW_GET_FUN(__glewBlendEquationSeparateiOES) -#define glBlendEquationiOES GLEW_GET_FUN(__glewBlendEquationiOES) -#define glBlendFuncSeparateiOES GLEW_GET_FUN(__glewBlendFuncSeparateiOES) -#define glBlendFunciOES GLEW_GET_FUN(__glewBlendFunciOES) -#define glColorMaskiOES GLEW_GET_FUN(__glewColorMaskiOES) -#define glDisableiOES GLEW_GET_FUN(__glewDisableiOES) -#define glEnableiOES GLEW_GET_FUN(__glewEnableiOES) -#define glIsEnablediOES GLEW_GET_FUN(__glewIsEnablediOES) - -#define GLEW_OES_draw_buffers_indexed GLEW_GET_VAR(__GLEW_OES_draw_buffers_indexed) - -#endif /* GL_OES_draw_buffers_indexed */ - -/* -------------------------- GL_OES_draw_texture -------------------------- */ - -#ifndef GL_OES_draw_texture -#define GL_OES_draw_texture 1 - -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D - -#define GLEW_OES_draw_texture GLEW_GET_VAR(__GLEW_OES_draw_texture) - -#endif /* GL_OES_draw_texture */ - -/* ----------------------- GL_OES_element_index_uint ----------------------- */ - -#ifndef GL_OES_element_index_uint -#define GL_OES_element_index_uint 1 - -#define GL_UNSIGNED_INT 0x1405 - -#define GLEW_OES_element_index_uint GLEW_GET_VAR(__GLEW_OES_element_index_uint) - -#endif /* GL_OES_element_index_uint */ - -/* --------------------- GL_OES_extended_matrix_palette -------------------- */ - -#ifndef GL_OES_extended_matrix_palette -#define GL_OES_extended_matrix_palette 1 - -#define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(__GLEW_OES_extended_matrix_palette) - -#endif /* GL_OES_extended_matrix_palette */ - -/* ------------------------ GL_OES_fbo_render_mipmap ----------------------- */ - -#ifndef GL_OES_fbo_render_mipmap -#define GL_OES_fbo_render_mipmap 1 - -#define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(__GLEW_OES_fbo_render_mipmap) - -#endif /* GL_OES_fbo_render_mipmap */ - -/* --------------------- GL_OES_fragment_precision_high -------------------- */ - -#ifndef GL_OES_fragment_precision_high -#define GL_OES_fragment_precision_high 1 - -#define GLEW_OES_fragment_precision_high GLEW_GET_VAR(__GLEW_OES_fragment_precision_high) - -#endif /* GL_OES_fragment_precision_high */ - -/* ----------------------- GL_OES_framebuffer_object ----------------------- */ - -#ifndef GL_OES_framebuffer_object -#define GL_OES_framebuffer_object 1 - -#define GL_NONE_OES 0 -#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 -#define GL_RGBA4_OES 0x8056 -#define GL_RGB5_A1_OES 0x8057 -#define GL_DEPTH_COMPONENT16_OES 0x81A5 -#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 -#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 -#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD -#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 -#define GL_DEPTH_ATTACHMENT_OES 0x8D00 -#define GL_STENCIL_ATTACHMENT_OES 0x8D20 -#define GL_FRAMEBUFFER_OES 0x8D40 -#define GL_RENDERBUFFER_OES 0x8D41 -#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#define GL_STENCIL_INDEX8_OES 0x8D48 -#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 -#define GL_RGB565_OES 0x8D62 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPOESPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebufferOES GLEW_GET_FUN(__glewBindFramebufferOES) -#define glBindRenderbufferOES GLEW_GET_FUN(__glewBindRenderbufferOES) -#define glCheckFramebufferStatusOES GLEW_GET_FUN(__glewCheckFramebufferStatusOES) -#define glDeleteFramebuffersOES GLEW_GET_FUN(__glewDeleteFramebuffersOES) -#define glDeleteRenderbuffersOES GLEW_GET_FUN(__glewDeleteRenderbuffersOES) -#define glFramebufferRenderbufferOES GLEW_GET_FUN(__glewFramebufferRenderbufferOES) -#define glFramebufferTexture2DOES GLEW_GET_FUN(__glewFramebufferTexture2DOES) -#define glGenFramebuffersOES GLEW_GET_FUN(__glewGenFramebuffersOES) -#define glGenRenderbuffersOES GLEW_GET_FUN(__glewGenRenderbuffersOES) -#define glGenerateMipmapOES GLEW_GET_FUN(__glewGenerateMipmapOES) -#define glGetFramebufferAttachmentParameterivOES GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivOES) -#define glGetRenderbufferParameterivOES GLEW_GET_FUN(__glewGetRenderbufferParameterivOES) -#define glIsFramebufferOES GLEW_GET_FUN(__glewIsFramebufferOES) -#define glIsRenderbufferOES GLEW_GET_FUN(__glewIsRenderbufferOES) -#define glRenderbufferStorageOES GLEW_GET_FUN(__glewRenderbufferStorageOES) - -#define GLEW_OES_framebuffer_object GLEW_GET_VAR(__GLEW_OES_framebuffer_object) - -#endif /* GL_OES_framebuffer_object */ - -/* ----------------------- GL_OES_geometry_point_size ---------------------- */ - -#ifndef GL_OES_geometry_point_size -#define GL_OES_geometry_point_size 1 - -#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 -#define GL_LINES_ADJACENCY_OES 0xA -#define GL_LINE_STRIP_ADJACENCY_OES 0xB -#define GL_TRIANGLES_ADJACENCY_OES 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0xD -#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E -#define GL_UNDEFINED_VERTEX_OES 0x8260 -#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F -#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 -#define GL_PRIMITIVES_GENERATED_OES 0x8C87 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 -#define GL_GEOMETRY_SHADER_OES 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 -#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 -#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 - -#define GLEW_OES_geometry_point_size GLEW_GET_VAR(__GLEW_OES_geometry_point_size) - -#endif /* GL_OES_geometry_point_size */ - -/* ------------------------- GL_OES_geometry_shader ------------------------ */ - -#ifndef GL_OES_geometry_shader -#define GL_OES_geometry_shader 1 - -#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 -#define GL_LINES_ADJACENCY_OES 0xA -#define GL_LINE_STRIP_ADJACENCY_OES 0xB -#define GL_TRIANGLES_ADJACENCY_OES 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0xD -#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E -#define GL_UNDEFINED_VERTEX_OES 0x8260 -#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F -#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 -#define GL_PRIMITIVES_GENERATED_OES 0x8C87 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 -#define GL_GEOMETRY_SHADER_OES 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 -#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 -#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 - -#define GLEW_OES_geometry_shader GLEW_GET_VAR(__GLEW_OES_geometry_shader) - -#endif /* GL_OES_geometry_shader */ - -/* ----------------------- GL_OES_get_program_binary ----------------------- */ - -#ifndef GL_OES_get_program_binary -#define GL_OES_get_program_binary 1 - -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE -#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); -typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); - -#define glGetProgramBinaryOES GLEW_GET_FUN(__glewGetProgramBinaryOES) -#define glProgramBinaryOES GLEW_GET_FUN(__glewProgramBinaryOES) - -#define GLEW_OES_get_program_binary GLEW_GET_VAR(__GLEW_OES_get_program_binary) - -#endif /* GL_OES_get_program_binary */ - -/* --------------------------- GL_OES_gpu_shader5 -------------------------- */ - -#ifndef GL_OES_gpu_shader5 -#define GL_OES_gpu_shader5 1 - -#define GLEW_OES_gpu_shader5 GLEW_GET_VAR(__GLEW_OES_gpu_shader5) - -#endif /* GL_OES_gpu_shader5 */ - -/* ---------------------------- GL_OES_mapbuffer --------------------------- */ - -#ifndef GL_OES_mapbuffer -#define GL_OES_mapbuffer 1 - -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_POINTER_OES 0x88BD - -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params); -typedef void * (GLAPIENTRY * PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFEROESPROC) (GLenum target); - -#define glGetBufferPointervOES GLEW_GET_FUN(__glewGetBufferPointervOES) -#define glMapBufferOES GLEW_GET_FUN(__glewMapBufferOES) -#define glUnmapBufferOES GLEW_GET_FUN(__glewUnmapBufferOES) - -#define GLEW_OES_mapbuffer GLEW_GET_VAR(__GLEW_OES_mapbuffer) - -#endif /* GL_OES_mapbuffer */ - -/* --------------------------- GL_OES_matrix_get --------------------------- */ - -#ifndef GL_OES_matrix_get -#define GL_OES_matrix_get 1 - -#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898d -#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898e -#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898f - -#define GLEW_OES_matrix_get GLEW_GET_VAR(__GLEW_OES_matrix_get) - -#endif /* GL_OES_matrix_get */ - -/* ------------------------- GL_OES_matrix_palette ------------------------- */ - -#ifndef GL_OES_matrix_palette -#define GL_OES_matrix_palette 1 - -#define GL_MAX_VERTEX_UNITS_OES 0x86A4 -#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC -#define GL_WEIGHT_ARRAY_OES 0x86AD -#define GL_MATRIX_PALETTE_OES 0x8840 -#define GL_MAX_PALETTE_MATRICES_OES 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 -#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 -#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E -#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E - -typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); - -#define glCurrentPaletteMatrixOES GLEW_GET_FUN(__glewCurrentPaletteMatrixOES) -#define glMatrixIndexPointerOES GLEW_GET_FUN(__glewMatrixIndexPointerOES) -#define glWeightPointerOES GLEW_GET_FUN(__glewWeightPointerOES) - -#define GLEW_OES_matrix_palette GLEW_GET_VAR(__GLEW_OES_matrix_palette) - -#endif /* GL_OES_matrix_palette */ - -/* ---------------------- GL_OES_packed_depth_stencil ---------------------- */ - -#ifndef GL_OES_packed_depth_stencil -#define GL_OES_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH24_STENCIL8_OES 0x88F0 - -#define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(__GLEW_OES_packed_depth_stencil) - -#endif /* GL_OES_packed_depth_stencil */ - -/* ------------------------ GL_OES_point_size_array ------------------------ */ - -#ifndef GL_OES_point_size_array -#define GL_OES_point_size_array 1 - -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F - -#define GLEW_OES_point_size_array GLEW_GET_VAR(__GLEW_OES_point_size_array) - -#endif /* GL_OES_point_size_array */ - -/* -------------------------- GL_OES_point_sprite -------------------------- */ - -#ifndef GL_OES_point_sprite -#define GL_OES_point_sprite 1 - -#define GL_POINT_SPRITE_OES 0x8861 -#define GL_COORD_REPLACE_OES 0x8862 - -#define GLEW_OES_point_sprite GLEW_GET_VAR(__GLEW_OES_point_sprite) - -#endif /* GL_OES_point_sprite */ - -/* --------------------------- GL_OES_read_format -------------------------- */ - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 - -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B - -#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) - -#endif /* GL_OES_read_format */ - -/* --------------------- GL_OES_required_internalformat -------------------- */ - -#ifndef GL_OES_required_internalformat -#define GL_OES_required_internalformat 1 - -#define GL_ALPHA8_OES 0x803C -#define GL_LUMINANCE8_OES 0x8040 -#define GL_LUMINANCE4_ALPHA4_OES 0x8043 -#define GL_LUMINANCE8_ALPHA8_OES 0x8045 -#define GL_RGB8_OES 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGBA4_OES 0x8056 -#define GL_RGB5_A1_OES 0x8057 -#define GL_RGBA8_OES 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_DEPTH_COMPONENT16_OES 0x81A5 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#define GL_RGB565_OES 0x8D62 - -#define GLEW_OES_required_internalformat GLEW_GET_VAR(__GLEW_OES_required_internalformat) - -#endif /* GL_OES_required_internalformat */ - -/* --------------------------- GL_OES_rgb8_rgba8 --------------------------- */ - -#ifndef GL_OES_rgb8_rgba8 -#define GL_OES_rgb8_rgba8 1 - -#define GL_RGB8_OES 0x8051 -#define GL_RGBA8_OES 0x8058 - -#define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(__GLEW_OES_rgb8_rgba8) - -#endif /* GL_OES_rgb8_rgba8 */ - -/* ------------------------- GL_OES_sample_shading ------------------------- */ - -#ifndef GL_OES_sample_shading -#define GL_OES_sample_shading 1 - -#define GL_SAMPLE_SHADING_OES 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 - -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); - -#define glMinSampleShadingOES GLEW_GET_FUN(__glewMinSampleShadingOES) - -#define GLEW_OES_sample_shading GLEW_GET_VAR(__GLEW_OES_sample_shading) - -#endif /* GL_OES_sample_shading */ - -/* ------------------------ GL_OES_sample_variables ------------------------ */ - -#ifndef GL_OES_sample_variables -#define GL_OES_sample_variables 1 - -#define GLEW_OES_sample_variables GLEW_GET_VAR(__GLEW_OES_sample_variables) - -#endif /* GL_OES_sample_variables */ - -/* ----------------------- GL_OES_shader_image_atomic ---------------------- */ - -#ifndef GL_OES_shader_image_atomic -#define GL_OES_shader_image_atomic 1 - -#define GLEW_OES_shader_image_atomic GLEW_GET_VAR(__GLEW_OES_shader_image_atomic) - -#endif /* GL_OES_shader_image_atomic */ - -/* ------------------------ GL_OES_shader_io_blocks ------------------------ */ - -#ifndef GL_OES_shader_io_blocks -#define GL_OES_shader_io_blocks 1 - -#define GLEW_OES_shader_io_blocks GLEW_GET_VAR(__GLEW_OES_shader_io_blocks) - -#endif /* GL_OES_shader_io_blocks */ - -/* ---------------- GL_OES_shader_multisample_interpolation ---------------- */ - -#ifndef GL_OES_shader_multisample_interpolation -#define GL_OES_shader_multisample_interpolation 1 - -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D - -#define GLEW_OES_shader_multisample_interpolation GLEW_GET_VAR(__GLEW_OES_shader_multisample_interpolation) - -#endif /* GL_OES_shader_multisample_interpolation */ - -/* ------------------------ GL_OES_single_precision ------------------------ */ - -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); -typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); -typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); - -#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) -#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) -#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) -#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) -#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) -#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) - -#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) - -#endif /* GL_OES_single_precision */ - -/* ---------------------- GL_OES_standard_derivatives ---------------------- */ - -#ifndef GL_OES_standard_derivatives -#define GL_OES_standard_derivatives 1 - -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B - -#define GLEW_OES_standard_derivatives GLEW_GET_VAR(__GLEW_OES_standard_derivatives) - -#endif /* GL_OES_standard_derivatives */ - -/* ---------------------------- GL_OES_stencil1 ---------------------------- */ - -#ifndef GL_OES_stencil1 -#define GL_OES_stencil1 1 - -#define GL_STENCIL_INDEX1_OES 0x8D46 - -#define GLEW_OES_stencil1 GLEW_GET_VAR(__GLEW_OES_stencil1) - -#endif /* GL_OES_stencil1 */ - -/* ---------------------------- GL_OES_stencil4 ---------------------------- */ - -#ifndef GL_OES_stencil4 -#define GL_OES_stencil4 1 - -#define GL_STENCIL_INDEX4_OES 0x8D47 - -#define GLEW_OES_stencil4 GLEW_GET_VAR(__GLEW_OES_stencil4) - -#endif /* GL_OES_stencil4 */ - -/* ---------------------------- GL_OES_stencil8 ---------------------------- */ - -#ifndef GL_OES_stencil8 -#define GL_OES_stencil8 1 - -#define GL_STENCIL_INDEX8_OES 0x8D48 - -#define GLEW_OES_stencil8 GLEW_GET_VAR(__GLEW_OES_stencil8) - -#endif /* GL_OES_stencil8 */ - -/* ----------------------- GL_OES_surfaceless_context ---------------------- */ - -#ifndef GL_OES_surfaceless_context -#define GL_OES_surfaceless_context 1 - -#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 - -#define GLEW_OES_surfaceless_context GLEW_GET_VAR(__GLEW_OES_surfaceless_context) - -#endif /* GL_OES_surfaceless_context */ - -/* --------------------- GL_OES_tessellation_point_size -------------------- */ - -#ifndef GL_OES_tessellation_point_size -#define GL_OES_tessellation_point_size 1 - -#define GL_QUADS_OES 0x0007 -#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 -#define GL_PATCHES_OES 0xE -#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F -#define GL_PATCH_VERTICES_OES 0x8E72 -#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 -#define GL_TESS_GEN_MODE_OES 0x8E76 -#define GL_TESS_GEN_SPACING_OES 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 -#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 -#define GL_ISOLINES_OES 0x8E7A -#define GL_FRACTIONAL_ODD_OES 0x8E7B -#define GL_FRACTIONAL_EVEN_OES 0x8E7C -#define GL_MAX_PATCH_VERTICES_OES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 -#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 -#define GL_TESS_CONTROL_SHADER_OES 0x8E88 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 -#define GL_IS_PER_PATCH_OES 0x92E7 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 - -#define GLEW_OES_tessellation_point_size GLEW_GET_VAR(__GLEW_OES_tessellation_point_size) - -#endif /* GL_OES_tessellation_point_size */ - -/* ----------------------- GL_OES_tessellation_shader ---------------------- */ - -#ifndef GL_OES_tessellation_shader -#define GL_OES_tessellation_shader 1 - -#define GL_QUADS_OES 0x0007 -#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 -#define GL_PATCHES_OES 0xE -#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F -#define GL_PATCH_VERTICES_OES 0x8E72 -#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 -#define GL_TESS_GEN_MODE_OES 0x8E76 -#define GL_TESS_GEN_SPACING_OES 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 -#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 -#define GL_ISOLINES_OES 0x8E7A -#define GL_FRACTIONAL_ODD_OES 0x8E7B -#define GL_FRACTIONAL_EVEN_OES 0x8E7C -#define GL_MAX_PATCH_VERTICES_OES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 -#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 -#define GL_TESS_CONTROL_SHADER_OES 0x8E88 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 -#define GL_IS_PER_PATCH_OES 0x92E7 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 - -#define GLEW_OES_tessellation_shader GLEW_GET_VAR(__GLEW_OES_tessellation_shader) - -#endif /* GL_OES_tessellation_shader */ - -/* --------------------------- GL_OES_texture_3D --------------------------- */ - -#ifndef GL_OES_texture_3D -#define GL_OES_texture_3D 1 - -#define GL_TEXTURE_BINDING_3D_OES 0x806A -#define GL_TEXTURE_3D_OES 0x806F -#define GL_TEXTURE_WRAP_R_OES 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 - -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); - -#define glCompressedTexImage3DOES GLEW_GET_FUN(__glewCompressedTexImage3DOES) -#define glCompressedTexSubImage3DOES GLEW_GET_FUN(__glewCompressedTexSubImage3DOES) -#define glCopyTexSubImage3DOES GLEW_GET_FUN(__glewCopyTexSubImage3DOES) -#define glFramebufferTexture3DOES GLEW_GET_FUN(__glewFramebufferTexture3DOES) -#define glTexImage3DOES GLEW_GET_FUN(__glewTexImage3DOES) -#define glTexSubImage3DOES GLEW_GET_FUN(__glewTexSubImage3DOES) - -#define GLEW_OES_texture_3D GLEW_GET_VAR(__GLEW_OES_texture_3D) - -#endif /* GL_OES_texture_3D */ - -/* ---------------------- GL_OES_texture_border_clamp ---------------------- */ - -#ifndef GL_OES_texture_border_clamp -#define GL_OES_texture_border_clamp 1 - -#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 -#define GL_CLAMP_TO_BORDER_OES 0x812D - -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint* params); - -#define glGetSamplerParameterIivOES GLEW_GET_FUN(__glewGetSamplerParameterIivOES) -#define glGetSamplerParameterIuivOES GLEW_GET_FUN(__glewGetSamplerParameterIuivOES) -#define glGetTexParameterIivOES GLEW_GET_FUN(__glewGetTexParameterIivOES) -#define glGetTexParameterIuivOES GLEW_GET_FUN(__glewGetTexParameterIuivOES) -#define glSamplerParameterIivOES GLEW_GET_FUN(__glewSamplerParameterIivOES) -#define glSamplerParameterIuivOES GLEW_GET_FUN(__glewSamplerParameterIuivOES) -#define glTexParameterIivOES GLEW_GET_FUN(__glewTexParameterIivOES) -#define glTexParameterIuivOES GLEW_GET_FUN(__glewTexParameterIuivOES) - -#define GLEW_OES_texture_border_clamp GLEW_GET_VAR(__GLEW_OES_texture_border_clamp) - -#endif /* GL_OES_texture_border_clamp */ - -/* ------------------------- GL_OES_texture_buffer ------------------------- */ - -#ifndef GL_OES_texture_buffer -#define GL_OES_texture_buffer 1 - -#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A -#define GL_TEXTURE_BUFFER_OES 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D -#define GL_SAMPLER_BUFFER_OES 0x8DC2 -#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 -#define GL_IMAGE_BUFFER_OES 0x9051 -#define GL_INT_IMAGE_BUFFER_OES 0x905C -#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 -#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D -#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F - -typedef void (GLAPIENTRY * PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); - -#define glTexBufferOES GLEW_GET_FUN(__glewTexBufferOES) -#define glTexBufferRangeOES GLEW_GET_FUN(__glewTexBufferRangeOES) - -#define GLEW_OES_texture_buffer GLEW_GET_VAR(__GLEW_OES_texture_buffer) - -#endif /* GL_OES_texture_buffer */ - -/* -------------------- GL_OES_texture_compression_astc -------------------- */ - -#ifndef GL_OES_texture_compression_astc -#define GL_OES_texture_compression_astc 1 - -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 -#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 -#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 -#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 -#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 -#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 -#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 -#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 -#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 -#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 - -#define GLEW_OES_texture_compression_astc GLEW_GET_VAR(__GLEW_OES_texture_compression_astc) - -#endif /* GL_OES_texture_compression_astc */ - -/* ------------------------ GL_OES_texture_cube_map ------------------------ */ - -#ifndef GL_OES_texture_cube_map -#define GL_OES_texture_cube_map 1 - -#define GL_TEXTURE_GEN_MODE_OES 0x2500 -#define GL_NORMAL_MAP_OES 0x8511 -#define GL_REFLECTION_MAP_OES 0x8512 -#define GL_TEXTURE_CUBE_MAP_OES 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C -#define GL_TEXTURE_GEN_STR_OES 0x8D60 - -typedef void (GLAPIENTRY * PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed* params); - -#define glGetTexGenfvOES GLEW_GET_FUN(__glewGetTexGenfvOES) -#define glGetTexGenivOES GLEW_GET_FUN(__glewGetTexGenivOES) -#define glGetTexGenxvOES GLEW_GET_FUN(__glewGetTexGenxvOES) -#define glTexGenfOES GLEW_GET_FUN(__glewTexGenfOES) -#define glTexGenfvOES GLEW_GET_FUN(__glewTexGenfvOES) -#define glTexGeniOES GLEW_GET_FUN(__glewTexGeniOES) -#define glTexGenivOES GLEW_GET_FUN(__glewTexGenivOES) -#define glTexGenxOES GLEW_GET_FUN(__glewTexGenxOES) -#define glTexGenxvOES GLEW_GET_FUN(__glewTexGenxvOES) - -#define GLEW_OES_texture_cube_map GLEW_GET_VAR(__GLEW_OES_texture_cube_map) - -#endif /* GL_OES_texture_cube_map */ - -/* --------------------- GL_OES_texture_cube_map_array --------------------- */ - -#ifndef GL_OES_texture_cube_map_array -#define GL_OES_texture_cube_map_array 1 - -#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A -#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F -#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A - -#define GLEW_OES_texture_cube_map_array GLEW_GET_VAR(__GLEW_OES_texture_cube_map_array) - -#endif /* GL_OES_texture_cube_map_array */ - -/* ---------------------- GL_OES_texture_env_crossbar ---------------------- */ - -#ifndef GL_OES_texture_env_crossbar -#define GL_OES_texture_env_crossbar 1 - -#define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(__GLEW_OES_texture_env_crossbar) - -#endif /* GL_OES_texture_env_crossbar */ - -/* --------------------- GL_OES_texture_mirrored_repeat -------------------- */ - -#ifndef GL_OES_texture_mirrored_repeat -#define GL_OES_texture_mirrored_repeat 1 - -#define GL_MIRRORED_REPEAT 0x8370 - -#define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_OES_texture_mirrored_repeat) - -#endif /* GL_OES_texture_mirrored_repeat */ - -/* -------------------------- GL_OES_texture_npot -------------------------- */ - -#ifndef GL_OES_texture_npot -#define GL_OES_texture_npot 1 - -#define GLEW_OES_texture_npot GLEW_GET_VAR(__GLEW_OES_texture_npot) - -#endif /* GL_OES_texture_npot */ - -/* ------------------------ GL_OES_texture_stencil8 ------------------------ */ - -#ifndef GL_OES_texture_stencil8 -#define GL_OES_texture_stencil8 1 - -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_INDEX8 0x8D48 - -#define GLEW_OES_texture_stencil8 GLEW_GET_VAR(__GLEW_OES_texture_stencil8) - -#endif /* GL_OES_texture_stencil8 */ - -/* -------------- GL_OES_texture_storage_multisample_2d_array -------------- */ - -#ifndef GL_OES_texture_storage_multisample_2d_array -#define GL_OES_texture_storage_multisample_2d_array 1 - -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - -#define glTexStorage3DMultisampleOES GLEW_GET_FUN(__glewTexStorage3DMultisampleOES) - -#define GLEW_OES_texture_storage_multisample_2d_array GLEW_GET_VAR(__GLEW_OES_texture_storage_multisample_2d_array) - -#endif /* GL_OES_texture_storage_multisample_2d_array */ - -/* -------------------------- GL_OES_texture_view -------------------------- */ - -#ifndef GL_OES_texture_view -#define GL_OES_texture_view 1 - -#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF - -typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); - -#define glTextureViewOES GLEW_GET_FUN(__glewTextureViewOES) - -#define GLEW_OES_texture_view GLEW_GET_VAR(__GLEW_OES_texture_view) - -#endif /* GL_OES_texture_view */ - -/* ----------------------- GL_OES_vertex_array_object ---------------------- */ - -#ifndef GL_OES_vertex_array_object -#define GL_OES_vertex_array_object 1 - -#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYOESPROC) (GLuint array); - -#define glBindVertexArrayOES GLEW_GET_FUN(__glewBindVertexArrayOES) -#define glDeleteVertexArraysOES GLEW_GET_FUN(__glewDeleteVertexArraysOES) -#define glGenVertexArraysOES GLEW_GET_FUN(__glewGenVertexArraysOES) -#define glIsVertexArrayOES GLEW_GET_FUN(__glewIsVertexArrayOES) - -#define GLEW_OES_vertex_array_object GLEW_GET_VAR(__GLEW_OES_vertex_array_object) - -#endif /* GL_OES_vertex_array_object */ - -/* ------------------------ GL_OES_vertex_half_float ----------------------- */ - -#ifndef GL_OES_vertex_half_float -#define GL_OES_vertex_half_float 1 - -#define GL_HALF_FLOAT_OES 0x8D61 - -#define GLEW_OES_vertex_half_float GLEW_GET_VAR(__GLEW_OES_vertex_half_float) - -#endif /* GL_OES_vertex_half_float */ - -/* --------------------- GL_OES_vertex_type_10_10_10_2 --------------------- */ - -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_OES_vertex_type_10_10_10_2 1 - -#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 -#define GL_INT_10_10_10_2_OES 0x8DF7 - -#define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(__GLEW_OES_vertex_type_10_10_10_2) - -#endif /* GL_OES_vertex_type_10_10_10_2 */ - -/* ---------------------------- GL_OML_interlace --------------------------- */ - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 - -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 - -#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) - -#endif /* GL_OML_interlace */ - -/* ---------------------------- GL_OML_resample ---------------------------- */ - -#ifndef GL_OML_resample -#define GL_OML_resample 1 - -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 - -#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) - -#endif /* GL_OML_resample */ - -/* ---------------------------- GL_OML_subsample --------------------------- */ - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 - -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 - -#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) - -#endif /* GL_OML_subsample */ - -/* ---------------------------- GL_OVR_multiview --------------------------- */ - -#ifndef GL_OVR_multiview -#define GL_OVR_multiview 1 - -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 -#define GL_MAX_VIEWS_OVR 0x9631 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 -#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); - -#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) -#define glNamedFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewNamedFramebufferTextureMultiviewOVR) - -#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) - -#endif /* GL_OVR_multiview */ - -/* --------------------------- GL_OVR_multiview2 --------------------------- */ - -#ifndef GL_OVR_multiview2 -#define GL_OVR_multiview2 1 - -#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) - -#endif /* GL_OVR_multiview2 */ - -/* ------------ GL_OVR_multiview_multisampled_render_to_texture ------------ */ - -#ifndef GL_OVR_multiview_multisampled_render_to_texture -#define GL_OVR_multiview_multisampled_render_to_texture 1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); - -#define glFramebufferTextureMultisampleMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultisampleMultiviewOVR) - -#define GLEW_OVR_multiview_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_OVR_multiview_multisampled_render_to_texture) - -#endif /* GL_OVR_multiview_multisampled_render_to_texture */ - -/* --------------------------- GL_PGI_misc_hints --------------------------- */ - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 - -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 -#define GL_CONSERVE_MEMORY_HINT_PGI 107005 -#define GL_RECLAIM_MEMORY_HINT_PGI 107006 -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 -#define GL_ALWAYS_FAST_HINT_PGI 107020 -#define GL_ALWAYS_SOFT_HINT_PGI 107021 -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 -#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 -#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 -#define GL_STRICT_LIGHTING_HINT_PGI 107031 -#define GL_STRICT_SCISSOR_HINT_PGI 107032 -#define GL_FULL_STIPPLE_HINT_PGI 107033 -#define GL_CLIP_NEAR_HINT_PGI 107040 -#define GL_CLIP_FAR_HINT_PGI 107041 -#define GL_WIDE_LINE_HINT_PGI 107042 -#define GL_BACK_NORMALS_HINT_PGI 107043 - -#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) - -#endif /* GL_PGI_misc_hints */ - -/* -------------------------- GL_PGI_vertex_hints -------------------------- */ - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 - -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_VERTEX_DATA_HINT_PGI 107050 -#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 -#define GL_MATERIAL_SIDE_HINT_PGI 107052 -#define GL_MAX_VERTEX_HINT_PGI 107053 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 - -#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) - -#endif /* GL_PGI_vertex_hints */ - -/* ----------------------- GL_QCOM_YUV_texture_gather ---------------------- */ - -#ifndef GL_QCOM_YUV_texture_gather -#define GL_QCOM_YUV_texture_gather 1 - -#define GLEW_QCOM_YUV_texture_gather GLEW_GET_VAR(__GLEW_QCOM_YUV_texture_gather) - -#endif /* GL_QCOM_YUV_texture_gather */ - -/* --------------------------- GL_QCOM_alpha_test -------------------------- */ - -#ifndef GL_QCOM_alpha_test -#define GL_QCOM_alpha_test 1 - -#define GL_ALPHA_TEST_QCOM 0x0BC0 -#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 -#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 - -typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); - -#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM) - -#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test) - -#endif /* GL_QCOM_alpha_test */ - -/* ------------------------ GL_QCOM_binning_control ------------------------ */ - -#ifndef GL_QCOM_binning_control -#define GL_QCOM_binning_control 1 - -#define GL_DONT_CARE 0x1100 -#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 -#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 -#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 -#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 - -#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control) - -#endif /* GL_QCOM_binning_control */ - -/* ------------------------- GL_QCOM_driver_control ------------------------ */ - -#ifndef GL_QCOM_driver_control -#define GL_QCOM_driver_control 1 - -typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString); -typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls); - -#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM) -#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM) -#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM) -#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM) - -#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control) - -#endif /* GL_QCOM_driver_control */ - -/* -------------------------- GL_QCOM_extended_get ------------------------- */ - -#ifndef GL_QCOM_extended_get -#define GL_QCOM_extended_get 1 - -#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 -#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 -#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 -#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 -#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 -#define GL_TEXTURE_TYPE_QCOM 0x8BD7 -#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 -#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 -#define GL_TEXTURE_TARGET_QCOM 0x8BDA -#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB -#define GL_STATE_RESTORE 0x8BDC - -typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void** params); -typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers); -typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); -typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); -typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); -typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures); -typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); - -#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM) -#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM) -#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM) -#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM) -#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM) -#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM) -#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM) -#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM) - -#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get) - -#endif /* GL_QCOM_extended_get */ - -/* ------------------------- GL_QCOM_extended_get2 ------------------------- */ - -#ifndef GL_QCOM_extended_get2 -#define GL_QCOM_extended_get2 1 - -typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar* source, GLint* length); -typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms); -typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders); -typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); - -#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM) -#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM) -#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM) -#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM) - -#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2) - -#endif /* GL_QCOM_extended_get2 */ - -/* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */ - -#ifndef GL_QCOM_framebuffer_foveated -#define GL_QCOM_framebuffer_foveated 1 - -#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 -#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); - -#define glFramebufferFoveationConfigQCOM GLEW_GET_FUN(__glewFramebufferFoveationConfigQCOM) -#define glFramebufferFoveationParametersQCOM GLEW_GET_FUN(__glewFramebufferFoveationParametersQCOM) - -#define GLEW_QCOM_framebuffer_foveated GLEW_GET_VAR(__GLEW_QCOM_framebuffer_foveated) - -#endif /* GL_QCOM_framebuffer_foveated */ - -/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */ - -#ifndef GL_QCOM_perfmon_global_mode -#define GL_QCOM_perfmon_global_mode 1 - -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 - -#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode) - -#endif /* GL_QCOM_perfmon_global_mode */ - -/* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */ - -#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent -#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 - -#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); - -#define glFramebufferFetchBarrierQCOM GLEW_GET_FUN(__glewFramebufferFetchBarrierQCOM) - -#define GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_noncoherent) - -#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ - -/* ----------------- GL_QCOM_shader_framebuffer_fetch_rate ----------------- */ - -#ifndef GL_QCOM_shader_framebuffer_fetch_rate -#define GL_QCOM_shader_framebuffer_fetch_rate 1 - -#define GLEW_QCOM_shader_framebuffer_fetch_rate GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_rate) - -#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ - -/* ------------------------ GL_QCOM_texture_foveated ----------------------- */ - -#ifndef GL_QCOM_texture_foveated -#define GL_QCOM_texture_foveated 1 - -#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 -#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 -#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB -#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC -#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD -#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE -#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF - -typedef void (GLAPIENTRY * PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); - -#define glTextureFoveationParametersQCOM GLEW_GET_FUN(__glewTextureFoveationParametersQCOM) - -#define GLEW_QCOM_texture_foveated GLEW_GET_VAR(__GLEW_QCOM_texture_foveated) - -#endif /* GL_QCOM_texture_foveated */ - -/* --------------- GL_QCOM_texture_foveated_subsampled_layout -------------- */ - -#ifndef GL_QCOM_texture_foveated_subsampled_layout -#define GL_QCOM_texture_foveated_subsampled_layout 1 - -#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x4 -#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 - -#define GLEW_QCOM_texture_foveated_subsampled_layout GLEW_GET_VAR(__GLEW_QCOM_texture_foveated_subsampled_layout) - -#endif /* GL_QCOM_texture_foveated_subsampled_layout */ - -/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */ - -#ifndef GL_QCOM_tiled_rendering -#define GL_QCOM_tiled_rendering 1 - -#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 -#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 -#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 -#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 -#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 -#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 -#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 -#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 -#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 -#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 -#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 -#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 -#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 -#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 -#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 -#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 -#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 -#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 -#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 -#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 -#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 -#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 -#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 -#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 -#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 -#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 -#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 -#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 -#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 -#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 -#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 - -typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); -typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); - -#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM) -#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM) - -#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering) - -#endif /* GL_QCOM_tiled_rendering */ - -/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */ - -#ifndef GL_QCOM_writeonly_rendering -#define GL_QCOM_writeonly_rendering 1 - -#define GL_WRITEONLY_RENDERING_QCOM 0x8823 - -#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering) - -#endif /* GL_QCOM_writeonly_rendering */ - -/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ - -#ifndef GL_REGAL_ES1_0_compatibility -#define GL_REGAL_ES1_0_compatibility 1 - -typedef int GLclampx; - -typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); -typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); -typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); -typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); -typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); -typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); -typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); -typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); - -#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) -#define glClearColorx GLEW_GET_FUN(__glewClearColorx) -#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) -#define glColor4x GLEW_GET_FUN(__glewColor4x) -#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) -#define glFogx GLEW_GET_FUN(__glewFogx) -#define glFogxv GLEW_GET_FUN(__glewFogxv) -#define glFrustumf GLEW_GET_FUN(__glewFrustumf) -#define glFrustumx GLEW_GET_FUN(__glewFrustumx) -#define glLightModelx GLEW_GET_FUN(__glewLightModelx) -#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) -#define glLightx GLEW_GET_FUN(__glewLightx) -#define glLightxv GLEW_GET_FUN(__glewLightxv) -#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) -#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) -#define glMaterialx GLEW_GET_FUN(__glewMaterialx) -#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) -#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) -#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) -#define glNormal3x GLEW_GET_FUN(__glewNormal3x) -#define glOrthof GLEW_GET_FUN(__glewOrthof) -#define glOrthox GLEW_GET_FUN(__glewOrthox) -#define glPointSizex GLEW_GET_FUN(__glewPointSizex) -#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) -#define glRotatex GLEW_GET_FUN(__glewRotatex) -#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) -#define glScalex GLEW_GET_FUN(__glewScalex) -#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) -#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) -#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) -#define glTranslatex GLEW_GET_FUN(__glewTranslatex) - -#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) - -#endif /* GL_REGAL_ES1_0_compatibility */ - -/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ - -#ifndef GL_REGAL_ES1_1_compatibility -#define GL_REGAL_ES1_1_compatibility 1 - -typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); -typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); - -#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) -#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) -#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) -#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) -#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) -#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) -#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) -#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) -#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) -#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) -#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) -#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) -#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) - -#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) - -#endif /* GL_REGAL_ES1_1_compatibility */ - -/* ---------------------------- GL_REGAL_enable ---------------------------- */ - -#ifndef GL_REGAL_enable -#define GL_REGAL_enable 1 - -#define GL_ERROR_REGAL 0x9322 -#define GL_DEBUG_REGAL 0x9323 -#define GL_LOG_REGAL 0x9324 -#define GL_EMULATION_REGAL 0x9325 -#define GL_DRIVER_REGAL 0x9326 -#define GL_MISSING_REGAL 0x9360 -#define GL_TRACE_REGAL 0x9361 -#define GL_CACHE_REGAL 0x9362 -#define GL_CODE_REGAL 0x9363 -#define GL_STATISTICS_REGAL 0x9364 - -#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) - -#endif /* GL_REGAL_enable */ - -/* ------------------------- GL_REGAL_error_string ------------------------- */ - -#ifndef GL_REGAL_error_string -#define GL_REGAL_error_string 1 - -typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); - -#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) - -#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) - -#endif /* GL_REGAL_error_string */ - -/* ------------------------ GL_REGAL_extension_query ----------------------- */ - -#ifndef GL_REGAL_extension_query -#define GL_REGAL_extension_query 1 - -typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); -typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); - -#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) -#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) - -#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) - -#endif /* GL_REGAL_extension_query */ - -/* ------------------------------ GL_REGAL_log ----------------------------- */ - -#ifndef GL_REGAL_log -#define GL_REGAL_log 1 - -#define GL_LOG_ERROR_REGAL 0x9319 -#define GL_LOG_WARNING_REGAL 0x931A -#define GL_LOG_INFO_REGAL 0x931B -#define GL_LOG_APP_REGAL 0x931C -#define GL_LOG_DRIVER_REGAL 0x931D -#define GL_LOG_INTERNAL_REGAL 0x931E -#define GL_LOG_DEBUG_REGAL 0x931F -#define GL_LOG_STATUS_REGAL 0x9320 -#define GL_LOG_HTTP_REGAL 0x9321 - -typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); - -typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); - -#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) - -#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) - -#endif /* GL_REGAL_log */ - -/* ------------------------- GL_REGAL_proc_address ------------------------- */ - -#ifndef GL_REGAL_proc_address -#define GL_REGAL_proc_address 1 - -typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); - -#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) - -#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) - -#endif /* GL_REGAL_proc_address */ - -/* ----------------------- GL_REND_screen_coordinates ---------------------- */ - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 - -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 - -#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) - -#endif /* GL_REND_screen_coordinates */ - -/* ------------------------------- GL_S3_s3tc ------------------------------ */ - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 - -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 - -#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) - -#endif /* GL_S3_s3tc */ - -/* ------------------------- GL_SGIS_clip_band_hint ------------------------ */ - -#ifndef GL_SGIS_clip_band_hint -#define GL_SGIS_clip_band_hint 1 - -#define GLEW_SGIS_clip_band_hint GLEW_GET_VAR(__GLEW_SGIS_clip_band_hint) - -#endif /* GL_SGIS_clip_band_hint */ - -/* -------------------------- GL_SGIS_color_range -------------------------- */ - -#ifndef GL_SGIS_color_range -#define GL_SGIS_color_range 1 - -#define GL_EXTENDED_RANGE_SGIS 0x85A5 -#define GL_MIN_RED_SGIS 0x85A6 -#define GL_MAX_RED_SGIS 0x85A7 -#define GL_MIN_GREEN_SGIS 0x85A8 -#define GL_MAX_GREEN_SGIS 0x85A9 -#define GL_MIN_BLUE_SGIS 0x85AA -#define GL_MAX_BLUE_SGIS 0x85AB -#define GL_MIN_ALPHA_SGIS 0x85AC -#define GL_MAX_ALPHA_SGIS 0x85AD - -#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) - -#endif /* GL_SGIS_color_range */ - -/* ------------------------- GL_SGIS_detail_texture ------------------------ */ - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 - -typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); - -#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) -#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) - -#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) - -#endif /* GL_SGIS_detail_texture */ - -/* -------------------------- GL_SGIS_fog_function ------------------------- */ - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 - -typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); - -#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) -#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) - -#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) - -#endif /* GL_SGIS_fog_function */ - -/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 - -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 - -#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) - -#endif /* GL_SGIS_generate_mipmap */ - -/* -------------------------- GL_SGIS_line_texgen -------------------------- */ - -#ifndef GL_SGIS_line_texgen -#define GL_SGIS_line_texgen 1 - -#define GLEW_SGIS_line_texgen GLEW_GET_VAR(__GLEW_SGIS_line_texgen) - -#endif /* GL_SGIS_line_texgen */ - -/* -------------------------- GL_SGIS_multisample -------------------------- */ - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 - -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC - -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); - -#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) -#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) - -#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) - -#endif /* GL_SGIS_multisample */ - -/* -------------------------- GL_SGIS_multitexture ------------------------- */ - -#ifndef GL_SGIS_multitexture -#define GL_SGIS_multitexture 1 - -#define GL_SELECTED_TEXTURE_SGIS 0x83C0 -#define GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1 -#define GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2 -#define GL_MAX_TEXTURES_SGIS 0x83C3 -#define GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4 -#define GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5 -#define GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6 -#define GL_TEXTURE0_SGIS 0x83C7 -#define GL_TEXTURE1_SGIS 0x83C8 -#define GL_TEXTURE2_SGIS 0x83C9 -#define GL_TEXTURE3_SGIS 0x83CA - -typedef void (GLAPIENTRY * PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC) (GLint factor); -typedef void (GLAPIENTRY * PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLSELECTTEXTURESGISPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLSELECTTEXTURETRANSFORMSGISPROC) (GLenum target); - -#define glInterleavedTextureCoordSetsSGIS GLEW_GET_FUN(__glewInterleavedTextureCoordSetsSGIS) -#define glSelectTextureCoordSetSGIS GLEW_GET_FUN(__glewSelectTextureCoordSetSGIS) -#define glSelectTextureSGIS GLEW_GET_FUN(__glewSelectTextureSGIS) -#define glSelectTextureTransformSGIS GLEW_GET_FUN(__glewSelectTextureTransformSGIS) - -#define GLEW_SGIS_multitexture GLEW_GET_VAR(__GLEW_SGIS_multitexture) - -#endif /* GL_SGIS_multitexture */ - -/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 - -#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) - -#endif /* GL_SGIS_pixel_texture */ - -/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 - -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 - -#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) - -#endif /* GL_SGIS_point_line_texgen */ - -/* ----------------------- GL_SGIS_shared_multisample ---------------------- */ - -#ifndef GL_SGIS_shared_multisample -#define GL_SGIS_shared_multisample 1 - -typedef void (GLAPIENTRY * PFNGLMULTISAMPLESUBRECTPOSSGISPROC) (GLint x, GLint y); - -#define glMultisampleSubRectPosSGIS GLEW_GET_FUN(__glewMultisampleSubRectPosSGIS) - -#define GLEW_SGIS_shared_multisample GLEW_GET_VAR(__GLEW_SGIS_shared_multisample) - -#endif /* GL_SGIS_shared_multisample */ - -/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 - -typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); -typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); - -#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) -#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) - -#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) - -#endif /* GL_SGIS_sharpen_texture */ - -/* --------------------------- GL_SGIS_texture4D --------------------------- */ - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); - -#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) -#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) - -#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) - -#endif /* GL_SGIS_texture4D */ - -/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 - -#define GL_CLAMP_TO_BORDER_SGIS 0x812D - -#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) - -#endif /* GL_SGIS_texture_border_clamp */ - -/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 - -#define GL_CLAMP_TO_EDGE_SGIS 0x812F - -#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) - -#endif /* GL_SGIS_texture_edge_clamp */ - -/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 - -typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); -typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); - -#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) -#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) - -#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) - -#endif /* GL_SGIS_texture_filter4 */ - -/* -------------------------- GL_SGIS_texture_lod -------------------------- */ - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 - -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D - -#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) - -#endif /* GL_SGIS_texture_lod */ - -/* ------------------------- GL_SGIS_texture_select ------------------------ */ - -#ifndef GL_SGIS_texture_select -#define GL_SGIS_texture_select 1 - -#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) - -#endif /* GL_SGIS_texture_select */ - -/* ----------------------------- GL_SGIX_async ----------------------------- */ - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 - -#define GL_ASYNC_MARKER_SGIX 0x8329 - -typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); -typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); - -#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) -#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) -#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) -#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) -#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) -#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) - -#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) - -#endif /* GL_SGIX_async */ - -/* ------------------------ GL_SGIX_async_histogram ------------------------ */ - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 - -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D - -#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) - -#endif /* GL_SGIX_async_histogram */ - -/* -------------------------- GL_SGIX_async_pixel -------------------------- */ - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 - -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 - -#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) - -#endif /* GL_SGIX_async_pixel */ - -/* ----------------------- GL_SGIX_bali_g_instruments ---------------------- */ - -#ifndef GL_SGIX_bali_g_instruments -#define GL_SGIX_bali_g_instruments 1 - -#define GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080 -#define GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081 -#define GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082 -#define GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083 - -#define GLEW_SGIX_bali_g_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_g_instruments) - -#endif /* GL_SGIX_bali_g_instruments */ - -/* ----------------------- GL_SGIX_bali_r_instruments ---------------------- */ - -#ifndef GL_SGIX_bali_r_instruments -#define GL_SGIX_bali_r_instruments 1 - -#define GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090 -#define GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091 -#define GL_BALI_R_CHIP_COUNT 0x6092 - -#define GLEW_SGIX_bali_r_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_r_instruments) - -#endif /* GL_SGIX_bali_r_instruments */ - -/* --------------------- GL_SGIX_bali_timer_instruments -------------------- */ - -#ifndef GL_SGIX_bali_timer_instruments -#define GL_SGIX_bali_timer_instruments 1 - -#define GLEW_SGIX_bali_timer_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_timer_instruments) - -#endif /* GL_SGIX_bali_timer_instruments */ - -/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 - -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 - -#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) - -#endif /* GL_SGIX_blend_alpha_minmax */ - -/* --------------------------- GL_SGIX_blend_cadd -------------------------- */ - -#ifndef GL_SGIX_blend_cadd -#define GL_SGIX_blend_cadd 1 - -#define GL_FUNC_COMPLEX_ADD_EXT 0x601C - -#define GLEW_SGIX_blend_cadd GLEW_GET_VAR(__GLEW_SGIX_blend_cadd) - -#endif /* GL_SGIX_blend_cadd */ - -/* ------------------------ GL_SGIX_blend_cmultiply ------------------------ */ - -#ifndef GL_SGIX_blend_cmultiply -#define GL_SGIX_blend_cmultiply 1 - -#define GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B - -#define GLEW_SGIX_blend_cmultiply GLEW_GET_VAR(__GLEW_SGIX_blend_cmultiply) - -#endif /* GL_SGIX_blend_cmultiply */ - -/* --------------------- GL_SGIX_calligraphic_fragment --------------------- */ - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_SGIX_calligraphic_fragment 1 - -#define GLEW_SGIX_calligraphic_fragment GLEW_GET_VAR(__GLEW_SGIX_calligraphic_fragment) - -#endif /* GL_SGIX_calligraphic_fragment */ - -/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 - -#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) - -#endif /* GL_SGIX_clipmap */ - -/* --------------------- GL_SGIX_color_matrix_accuracy --------------------- */ - -#ifndef GL_SGIX_color_matrix_accuracy -#define GL_SGIX_color_matrix_accuracy 1 - -#define GL_COLOR_MATRIX_HINT 0x8317 - -#define GLEW_SGIX_color_matrix_accuracy GLEW_GET_VAR(__GLEW_SGIX_color_matrix_accuracy) - -#endif /* GL_SGIX_color_matrix_accuracy */ - -/* --------------------- GL_SGIX_color_table_index_mode -------------------- */ - -#ifndef GL_SGIX_color_table_index_mode -#define GL_SGIX_color_table_index_mode 1 - -#define GLEW_SGIX_color_table_index_mode GLEW_GET_VAR(__GLEW_SGIX_color_table_index_mode) - -#endif /* GL_SGIX_color_table_index_mode */ - -/* ------------------------- GL_SGIX_complex_polar ------------------------- */ - -#ifndef GL_SGIX_complex_polar -#define GL_SGIX_complex_polar 1 - -#define GLEW_SGIX_complex_polar GLEW_GET_VAR(__GLEW_SGIX_complex_polar) - -#endif /* GL_SGIX_complex_polar */ - -/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 - -#define GL_CONVOLUTION_HINT_SGIX 0x8316 - -#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) - -#endif /* GL_SGIX_convolution_accuracy */ - -/* ---------------------------- GL_SGIX_cube_map --------------------------- */ - -#ifndef GL_SGIX_cube_map -#define GL_SGIX_cube_map 1 - -#define GL_ENV_MAP_SGIX 0x8340 -#define GL_CUBE_MAP_SGIX 0x8341 -#define GL_CUBE_MAP_ZP_SGIX 0x8342 -#define GL_CUBE_MAP_ZN_SGIX 0x8343 -#define GL_CUBE_MAP_XN_SGIX 0x8344 -#define GL_CUBE_MAP_XP_SGIX 0x8345 -#define GL_CUBE_MAP_YN_SGIX 0x8346 -#define GL_CUBE_MAP_YP_SGIX 0x8347 -#define GL_CUBE_MAP_BINDING_SGIX 0x8348 - -#define GLEW_SGIX_cube_map GLEW_GET_VAR(__GLEW_SGIX_cube_map) - -#endif /* GL_SGIX_cube_map */ - -/* ------------------------ GL_SGIX_cylinder_texgen ------------------------ */ - -#ifndef GL_SGIX_cylinder_texgen -#define GL_SGIX_cylinder_texgen 1 - -#define GLEW_SGIX_cylinder_texgen GLEW_GET_VAR(__GLEW_SGIX_cylinder_texgen) - -#endif /* GL_SGIX_cylinder_texgen */ - -/* ---------------------------- GL_SGIX_datapipe --------------------------- */ - -#ifndef GL_SGIX_datapipe -#define GL_SGIX_datapipe 1 - -#define GL_GEOMETRY_BIT 0x1 -#define GL_IMAGE_BIT 0x2 - -typedef void (GLAPIENTRY * PFNGLADDRESSSPACEPROC) (GLenum space, GLbitfield mask); -typedef GLint (GLAPIENTRY * PFNGLDATAPIPEPROC) (GLenum space); - -#define glAddressSpace GLEW_GET_FUN(__glewAddressSpace) -#define glDataPipe GLEW_GET_FUN(__glewDataPipe) - -#define GLEW_SGIX_datapipe GLEW_GET_VAR(__GLEW_SGIX_datapipe) - -#endif /* GL_SGIX_datapipe */ - -/* --------------------------- GL_SGIX_decimation -------------------------- */ - -#ifndef GL_SGIX_decimation -#define GL_SGIX_decimation 1 - -#define GLEW_SGIX_decimation GLEW_GET_VAR(__GLEW_SGIX_decimation) - -#endif /* GL_SGIX_decimation */ - -/* --------------------- GL_SGIX_depth_pass_instrument --------------------- */ - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 - -#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 -#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 -#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 - -#define GLEW_SGIX_depth_pass_instrument GLEW_GET_VAR(__GLEW_SGIX_depth_pass_instrument) - -#endif /* GL_SGIX_depth_pass_instrument */ - -/* ------------------------- GL_SGIX_depth_texture ------------------------- */ - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 - -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 - -#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) - -#endif /* GL_SGIX_depth_texture */ - -/* ------------------------------ GL_SGIX_dvc ------------------------------ */ - -#ifndef GL_SGIX_dvc -#define GL_SGIX_dvc 1 - -#define GLEW_SGIX_dvc GLEW_GET_VAR(__GLEW_SGIX_dvc) - -#endif /* GL_SGIX_dvc */ - -/* -------------------------- GL_SGIX_flush_raster ------------------------- */ - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 - -typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); - -#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) - -#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) - -#endif /* GL_SGIX_flush_raster */ - -/* --------------------------- GL_SGIX_fog_blend --------------------------- */ - -#ifndef GL_SGIX_fog_blend -#define GL_SGIX_fog_blend 1 - -#define GL_FOG_BLEND_ALPHA_SGIX 0x81FE -#define GL_FOG_BLEND_COLOR_SGIX 0x81FF - -#define GLEW_SGIX_fog_blend GLEW_GET_VAR(__GLEW_SGIX_fog_blend) - -#endif /* GL_SGIX_fog_blend */ - -/* ---------------------- GL_SGIX_fog_factor_to_alpha ---------------------- */ - -#ifndef GL_SGIX_fog_factor_to_alpha -#define GL_SGIX_fog_factor_to_alpha 1 - -#define GLEW_SGIX_fog_factor_to_alpha GLEW_GET_VAR(__GLEW_SGIX_fog_factor_to_alpha) - -#endif /* GL_SGIX_fog_factor_to_alpha */ - -/* --------------------------- GL_SGIX_fog_layers -------------------------- */ - -#ifndef GL_SGIX_fog_layers -#define GL_SGIX_fog_layers 1 - -#define GL_FOG_TYPE_SGIX 0x8323 -#define GL_UNIFORM_SGIX 0x8324 -#define GL_LAYERED_SGIX 0x8325 -#define GL_FOG_GROUND_PLANE_SGIX 0x8326 -#define GL_FOG_LAYERS_POINTS_SGIX 0x8327 -#define GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328 - -typedef void (GLAPIENTRY * PFNGLFOGLAYERSSGIXPROC) (GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETFOGLAYERSSGIXPROC) (GLfloat* points); - -#define glFogLayersSGIX GLEW_GET_FUN(__glewFogLayersSGIX) -#define glGetFogLayersSGIX GLEW_GET_FUN(__glewGetFogLayersSGIX) - -#define GLEW_SGIX_fog_layers GLEW_GET_VAR(__GLEW_SGIX_fog_layers) - -#endif /* GL_SGIX_fog_layers */ - -/* --------------------------- GL_SGIX_fog_offset -------------------------- */ - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 - -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 - -#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) - -#endif /* GL_SGIX_fog_offset */ - -/* --------------------------- GL_SGIX_fog_patchy -------------------------- */ - -#ifndef GL_SGIX_fog_patchy -#define GL_SGIX_fog_patchy 1 - -#define GLEW_SGIX_fog_patchy GLEW_GET_VAR(__GLEW_SGIX_fog_patchy) - -#endif /* GL_SGIX_fog_patchy */ - -/* --------------------------- GL_SGIX_fog_scale --------------------------- */ - -#ifndef GL_SGIX_fog_scale -#define GL_SGIX_fog_scale 1 - -#define GL_FOG_SCALE_SGIX 0x81FC -#define GL_FOG_SCALE_VALUE_SGIX 0x81FD - -#define GLEW_SGIX_fog_scale GLEW_GET_VAR(__GLEW_SGIX_fog_scale) - -#endif /* GL_SGIX_fog_scale */ - -/* -------------------------- GL_SGIX_fog_texture -------------------------- */ - -#ifndef GL_SGIX_fog_texture -#define GL_SGIX_fog_texture 1 - -typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); - -#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) - -#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) - -#endif /* GL_SGIX_fog_texture */ - -/* -------------------- GL_SGIX_fragment_lighting_space -------------------- */ - -#ifndef GL_SGIX_fragment_lighting_space -#define GL_SGIX_fragment_lighting_space 1 - -#define GL_EYE_SPACE_SGIX 0x8436 -#define GL_TANGENT_SPACE_SGIX 0x8437 -#define GL_OBJECT_SPACE_SGIX 0x8438 -#define GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D - -#define GLEW_SGIX_fragment_lighting_space GLEW_GET_VAR(__GLEW_SGIX_fragment_lighting_space) - -#endif /* GL_SGIX_fragment_lighting_space */ - -/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ - -#ifndef GL_SGIX_fragment_specular_lighting -#define GL_SGIX_fragment_specular_lighting 1 - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint* data); - -#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) -#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) -#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) -#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) -#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) -#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) -#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) -#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) -#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) -#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) -#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) -#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) -#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) -#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) -#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) -#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) -#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) - -#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) - -#endif /* GL_SGIX_fragment_specular_lighting */ - -/* ---------------------- GL_SGIX_fragments_instrument --------------------- */ - -#ifndef GL_SGIX_fragments_instrument -#define GL_SGIX_fragments_instrument 1 - -#define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 -#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 -#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 - -#define GLEW_SGIX_fragments_instrument GLEW_GET_VAR(__GLEW_SGIX_fragments_instrument) - -#endif /* GL_SGIX_fragments_instrument */ - -/* --------------------------- GL_SGIX_framezoom --------------------------- */ - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 - -typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); - -#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) - -#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) - -#endif /* GL_SGIX_framezoom */ - -/* -------------------------- GL_SGIX_icc_texture -------------------------- */ - -#ifndef GL_SGIX_icc_texture -#define GL_SGIX_icc_texture 1 - -#define GL_RGB_ICC_SGIX 0x8460 -#define GL_RGBA_ICC_SGIX 0x8461 -#define GL_ALPHA_ICC_SGIX 0x8462 -#define GL_LUMINANCE_ICC_SGIX 0x8463 -#define GL_INTENSITY_ICC_SGIX 0x8464 -#define GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465 -#define GL_R5_G6_B5_ICC_SGIX 0x8466 -#define GL_R5_G6_B5_A8_ICC_SGIX 0x8467 -#define GL_ALPHA16_ICC_SGIX 0x8468 -#define GL_LUMINANCE16_ICC_SGIX 0x8469 -#define GL_INTENSITY16_ICC_SGIX 0x846A -#define GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B - -#define GLEW_SGIX_icc_texture GLEW_GET_VAR(__GLEW_SGIX_icc_texture) - -#endif /* GL_SGIX_icc_texture */ - -/* ------------------------ GL_SGIX_igloo_interface ------------------------ */ - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 - -#define GL_IGLOO_FULLSCREEN_SGIX 0x819E -#define GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F -#define GL_IGLOO_SWAPTMESH_SGIX 0x81A0 -#define GL_IGLOO_COLORNORMAL_SGIX 0x81A1 -#define GL_IGLOO_IRISGL_MODE_SGIX 0x81A2 -#define GL_IGLOO_LMC_COLOR_SGIX 0x81A3 -#define GL_IGLOO_TMESHMODE_SGIX 0x81A4 -#define GL_LIGHT31 0xBEAD - -typedef void (GLAPIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, void *param); - -#define glIglooInterfaceSGIX GLEW_GET_FUN(__glewIglooInterfaceSGIX) - -#define GLEW_SGIX_igloo_interface GLEW_GET_VAR(__GLEW_SGIX_igloo_interface) - -#endif /* GL_SGIX_igloo_interface */ - -/* ----------------------- GL_SGIX_image_compression ----------------------- */ - -#ifndef GL_SGIX_image_compression -#define GL_SGIX_image_compression 1 - -#define GLEW_SGIX_image_compression GLEW_GET_VAR(__GLEW_SGIX_image_compression) - -#endif /* GL_SGIX_image_compression */ - -/* ---------------------- GL_SGIX_impact_pixel_texture --------------------- */ - -#ifndef GL_SGIX_impact_pixel_texture -#define GL_SGIX_impact_pixel_texture 1 - -#define GLEW_SGIX_impact_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_impact_pixel_texture) - -#endif /* GL_SGIX_impact_pixel_texture */ - -/* ------------------------ GL_SGIX_instrument_error ----------------------- */ - -#ifndef GL_SGIX_instrument_error -#define GL_SGIX_instrument_error 1 - -#define GLEW_SGIX_instrument_error GLEW_GET_VAR(__GLEW_SGIX_instrument_error) - -#endif /* GL_SGIX_instrument_error */ - -/* --------------------------- GL_SGIX_interlace --------------------------- */ - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 - -#define GL_INTERLACE_SGIX 0x8094 - -#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) - -#endif /* GL_SGIX_interlace */ - -/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 - -#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) - -#endif /* GL_SGIX_ir_instrument1 */ - -/* ----------------------- GL_SGIX_line_quality_hint ----------------------- */ - -#ifndef GL_SGIX_line_quality_hint -#define GL_SGIX_line_quality_hint 1 - -#define GL_LINE_QUALITY_HINT_SGIX 0x835B - -#define GLEW_SGIX_line_quality_hint GLEW_GET_VAR(__GLEW_SGIX_line_quality_hint) - -#endif /* GL_SGIX_line_quality_hint */ - -/* ------------------------- GL_SGIX_list_priority ------------------------- */ - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 - -#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) - -#endif /* GL_SGIX_list_priority */ - -/* ----------------------------- GL_SGIX_mpeg1 ----------------------------- */ - -#ifndef GL_SGIX_mpeg1 -#define GL_SGIX_mpeg1 1 - -typedef void (GLAPIENTRY * PFNGLALLOCMPEGPREDICTORSSGIXPROC) (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors); -typedef void (GLAPIENTRY * PFNGLDELETEMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); -typedef void (GLAPIENTRY * PFNGLGENMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); -typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERFVSGIXPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERIVSGIXPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); -typedef GLboolean (GLAPIENTRY * PFNGLISMPEGPREDICTORSGIXPROC) (GLuint predictor); -typedef void (GLAPIENTRY * PFNGLMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); -typedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); -typedef void (GLAPIENTRY * PFNGLSWAPMPEGPREDICTORSSGIXPROC) (GLenum target0, GLenum target1); - -#define glAllocMPEGPredictorsSGIX GLEW_GET_FUN(__glewAllocMPEGPredictorsSGIX) -#define glDeleteMPEGPredictorsSGIX GLEW_GET_FUN(__glewDeleteMPEGPredictorsSGIX) -#define glGenMPEGPredictorsSGIX GLEW_GET_FUN(__glewGenMPEGPredictorsSGIX) -#define glGetMPEGParameterfvSGIX GLEW_GET_FUN(__glewGetMPEGParameterfvSGIX) -#define glGetMPEGParameterivSGIX GLEW_GET_FUN(__glewGetMPEGParameterivSGIX) -#define glGetMPEGPredictorSGIX GLEW_GET_FUN(__glewGetMPEGPredictorSGIX) -#define glGetMPEGQuantTableubv GLEW_GET_FUN(__glewGetMPEGQuantTableubv) -#define glIsMPEGPredictorSGIX GLEW_GET_FUN(__glewIsMPEGPredictorSGIX) -#define glMPEGPredictorSGIX GLEW_GET_FUN(__glewMPEGPredictorSGIX) -#define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv) -#define glSwapMPEGPredictorsSGIX GLEW_GET_FUN(__glewSwapMPEGPredictorsSGIX) - -#define GLEW_SGIX_mpeg1 GLEW_GET_VAR(__GLEW_SGIX_mpeg1) - -#endif /* GL_SGIX_mpeg1 */ - -/* ----------------------------- GL_SGIX_mpeg2 ----------------------------- */ - -#ifndef GL_SGIX_mpeg2 -#define GL_SGIX_mpeg2 1 - -#define GLEW_SGIX_mpeg2 GLEW_GET_VAR(__GLEW_SGIX_mpeg2) - -#endif /* GL_SGIX_mpeg2 */ - -/* ------------------ GL_SGIX_nonlinear_lighting_pervertex ----------------- */ - -#ifndef GL_SGIX_nonlinear_lighting_pervertex -#define GL_SGIX_nonlinear_lighting_pervertex 1 - -typedef void (GLAPIENTRY * PFNGLGETNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint* terms, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint* terms, const GLfloat *data); -typedef void (GLAPIENTRY * PFNGLNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint terms, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint terms, const GLfloat* params); - -#define glGetNonlinLightfvSGIX GLEW_GET_FUN(__glewGetNonlinLightfvSGIX) -#define glGetNonlinMaterialfvSGIX GLEW_GET_FUN(__glewGetNonlinMaterialfvSGIX) -#define glNonlinLightfvSGIX GLEW_GET_FUN(__glewNonlinLightfvSGIX) -#define glNonlinMaterialfvSGIX GLEW_GET_FUN(__glewNonlinMaterialfvSGIX) - -#define GLEW_SGIX_nonlinear_lighting_pervertex GLEW_GET_VAR(__GLEW_SGIX_nonlinear_lighting_pervertex) - -#endif /* GL_SGIX_nonlinear_lighting_pervertex */ - -/* --------------------------- GL_SGIX_nurbs_eval -------------------------- */ - -#ifndef GL_SGIX_nurbs_eval -#define GL_SGIX_nurbs_eval 1 - -#define GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB -#define GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC -#define GL_MAP1_INDEX_NURBS_SGIX 0x81CD -#define GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE -#define GL_MAP1_NORMAL_NURBS_SGIX 0x81CF -#define GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0 -#define GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1 -#define GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2 -#define GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3 -#define GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4 -#define GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5 -#define GL_MAP2_INDEX_NURBS_SGIX 0x81E6 -#define GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7 -#define GL_MAP2_NORMAL_NURBS_SGIX 0x81E8 -#define GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9 -#define GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA -#define GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB -#define GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC -#define GL_NURBS_KNOT_COUNT_SGIX 0x81ED -#define GL_NURBS_KNOT_VECTOR_SGIX 0x81EE - -#define GLEW_SGIX_nurbs_eval GLEW_GET_VAR(__GLEW_SGIX_nurbs_eval) - -#endif /* GL_SGIX_nurbs_eval */ - -/* ---------------------- GL_SGIX_occlusion_instrument --------------------- */ - -#ifndef GL_SGIX_occlusion_instrument -#define GL_SGIX_occlusion_instrument 1 - -#define GL_OCCLUSION_INSTRUMENT_SGIX 0x6060 - -#define GLEW_SGIX_occlusion_instrument GLEW_GET_VAR(__GLEW_SGIX_occlusion_instrument) - -#endif /* GL_SGIX_occlusion_instrument */ - -/* ------------------------- GL_SGIX_packed_6bytes ------------------------- */ - -#ifndef GL_SGIX_packed_6bytes -#define GL_SGIX_packed_6bytes 1 - -#define GLEW_SGIX_packed_6bytes GLEW_GET_VAR(__GLEW_SGIX_packed_6bytes) - -#endif /* GL_SGIX_packed_6bytes */ - -/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 - -typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); - -#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) - -#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) - -#endif /* GL_SGIX_pixel_texture */ - -/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ - -#ifndef GL_SGIX_pixel_texture_bits -#define GL_SGIX_pixel_texture_bits 1 - -#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) - -#endif /* GL_SGIX_pixel_texture_bits */ - -/* ----------------------- GL_SGIX_pixel_texture_lod ----------------------- */ - -#ifndef GL_SGIX_pixel_texture_lod -#define GL_SGIX_pixel_texture_lod 1 - -#define GLEW_SGIX_pixel_texture_lod GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_lod) - -#endif /* GL_SGIX_pixel_texture_lod */ - -/* -------------------------- GL_SGIX_pixel_tiles -------------------------- */ - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 - -#define GLEW_SGIX_pixel_tiles GLEW_GET_VAR(__GLEW_SGIX_pixel_tiles) - -#endif /* GL_SGIX_pixel_tiles */ - -/* ------------------------- GL_SGIX_polynomial_ffd ------------------------ */ - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 - -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2 - -typedef void (GLAPIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); - -#define glDeformSGIX GLEW_GET_FUN(__glewDeformSGIX) -#define glLoadIdentityDeformationMapSGIX GLEW_GET_FUN(__glewLoadIdentityDeformationMapSGIX) - -#define GLEW_SGIX_polynomial_ffd GLEW_GET_VAR(__GLEW_SGIX_polynomial_ffd) - -#endif /* GL_SGIX_polynomial_ffd */ - -/* --------------------------- GL_SGIX_quad_mesh --------------------------- */ - -#ifndef GL_SGIX_quad_mesh -#define GL_SGIX_quad_mesh 1 - -typedef void (GLAPIENTRY * PFNGLMESHBREADTHSGIXPROC) (GLint breadth); -typedef void (GLAPIENTRY * PFNGLMESHSTRIDESGIXPROC) (GLint stride); - -#define glMeshBreadthSGIX GLEW_GET_FUN(__glewMeshBreadthSGIX) -#define glMeshStrideSGIX GLEW_GET_FUN(__glewMeshStrideSGIX) - -#define GLEW_SGIX_quad_mesh GLEW_GET_VAR(__GLEW_SGIX_quad_mesh) - -#endif /* GL_SGIX_quad_mesh */ - -/* ------------------------ GL_SGIX_reference_plane ------------------------ */ - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 - -typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); - -#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) - -#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) - -#endif /* GL_SGIX_reference_plane */ - -/* ---------------------------- GL_SGIX_resample --------------------------- */ - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 - -#define GL_PACK_RESAMPLE_SGIX 0x842E -#define GL_UNPACK_RESAMPLE_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 - -#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) - -#endif /* GL_SGIX_resample */ - -/* ------------------------- GL_SGIX_scalebias_hint ------------------------ */ - -#ifndef GL_SGIX_scalebias_hint -#define GL_SGIX_scalebias_hint 1 - -#define GL_SCALEBIAS_HINT_SGIX 0x8322 - -#define GLEW_SGIX_scalebias_hint GLEW_GET_VAR(__GLEW_SGIX_scalebias_hint) - -#endif /* GL_SGIX_scalebias_hint */ - -/* ----------------------------- GL_SGIX_shadow ---------------------------- */ - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 - -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D - -#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) - -#endif /* GL_SGIX_shadow */ - -/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 - -#define GL_SHADOW_AMBIENT_SGIX 0x80BF - -#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) - -#endif /* GL_SGIX_shadow_ambient */ - -/* ------------------------------ GL_SGIX_slim ----------------------------- */ - -#ifndef GL_SGIX_slim -#define GL_SGIX_slim 1 - -#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B -#define GL_SLIM8U_SGIX 0x831D -#define GL_SLIM10U_SGIX 0x831E -#define GL_SLIM12S_SGIX 0x831F - -#define GLEW_SGIX_slim GLEW_GET_VAR(__GLEW_SGIX_slim) - -#endif /* GL_SGIX_slim */ - -/* ------------------------ GL_SGIX_spotlight_cutoff ----------------------- */ - -#ifndef GL_SGIX_spotlight_cutoff -#define GL_SGIX_spotlight_cutoff 1 - -#define GL_SPOT_CUTOFF_DELTA_SGIX 0x8193 - -#define GLEW_SGIX_spotlight_cutoff GLEW_GET_VAR(__GLEW_SGIX_spotlight_cutoff) - -#endif /* GL_SGIX_spotlight_cutoff */ - -/* ----------------------------- GL_SGIX_sprite ---------------------------- */ - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 - -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); - -#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) -#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) -#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) -#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) - -#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) - -#endif /* GL_SGIX_sprite */ - -/* -------------------------- GL_SGIX_subdiv_patch ------------------------- */ - -#ifndef GL_SGIX_subdiv_patch -#define GL_SGIX_subdiv_patch 1 - -#define GLEW_SGIX_subdiv_patch GLEW_GET_VAR(__GLEW_SGIX_subdiv_patch) - -#endif /* GL_SGIX_subdiv_patch */ - -/* --------------------------- GL_SGIX_subsample --------------------------- */ - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 - -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 - -#define GLEW_SGIX_subsample GLEW_GET_VAR(__GLEW_SGIX_subsample) - -#endif /* GL_SGIX_subsample */ - -/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 - -typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); - -#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) - -#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) - -#endif /* GL_SGIX_tag_sample_buffer */ - -/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 - -#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) - -#endif /* GL_SGIX_texture_add_env */ - -/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 - -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B - -#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) - -#endif /* GL_SGIX_texture_coordinate_clamp */ - -/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 - -#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) - -#endif /* GL_SGIX_texture_lod_bias */ - -/* ------------------- GL_SGIX_texture_mipmap_anisotropic ------------------ */ - -#ifndef GL_SGIX_texture_mipmap_anisotropic -#define GL_SGIX_texture_mipmap_anisotropic 1 - -#define GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E -#define GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F - -#define GLEW_SGIX_texture_mipmap_anisotropic GLEW_GET_VAR(__GLEW_SGIX_texture_mipmap_anisotropic) - -#endif /* GL_SGIX_texture_mipmap_anisotropic */ - -/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 - -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E - -#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) - -#endif /* GL_SGIX_texture_multi_buffer */ - -/* ------------------------- GL_SGIX_texture_phase ------------------------- */ - -#ifndef GL_SGIX_texture_phase -#define GL_SGIX_texture_phase 1 - -#define GL_PHASE_SGIX 0x832A - -#define GLEW_SGIX_texture_phase GLEW_GET_VAR(__GLEW_SGIX_texture_phase) - -#endif /* GL_SGIX_texture_phase */ - -/* ------------------------- GL_SGIX_texture_range ------------------------- */ - -#ifndef GL_SGIX_texture_range -#define GL_SGIX_texture_range 1 - -#define GL_RGB_SIGNED_SGIX 0x85E0 -#define GL_RGBA_SIGNED_SGIX 0x85E1 -#define GL_ALPHA_SIGNED_SGIX 0x85E2 -#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 -#define GL_INTENSITY_SIGNED_SGIX 0x85E4 -#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 -#define GL_RGB16_SIGNED_SGIX 0x85E6 -#define GL_RGBA16_SIGNED_SGIX 0x85E7 -#define GL_ALPHA16_SIGNED_SGIX 0x85E8 -#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 -#define GL_INTENSITY16_SIGNED_SGIX 0x85EA -#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB -#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC -#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED -#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE -#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF -#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 -#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 -#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 -#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 -#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 -#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 -#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 -#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 -#define GL_MIN_LUMINANCE_SGIS 0x85F8 -#define GL_MAX_LUMINANCE_SGIS 0x85F9 -#define GL_MIN_INTENSITY_SGIS 0x85FA -#define GL_MAX_INTENSITY_SGIS 0x85FB - -#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) - -#endif /* GL_SGIX_texture_range */ - -/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 - -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C - -#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) - -#endif /* GL_SGIX_texture_scale_bias */ - -/* ---------------------- GL_SGIX_texture_supersample ---------------------- */ - -#ifndef GL_SGIX_texture_supersample -#define GL_SGIX_texture_supersample 1 - -#define GLEW_SGIX_texture_supersample GLEW_GET_VAR(__GLEW_SGIX_texture_supersample) - -#endif /* GL_SGIX_texture_supersample */ - -/* --------------------------- GL_SGIX_vector_ops -------------------------- */ - -#ifndef GL_SGIX_vector_ops -#define GL_SGIX_vector_ops 1 - -typedef void (GLAPIENTRY * PFNGLGETVECTOROPERATIONSGIXPROC) (GLenum operation); -typedef void (GLAPIENTRY * PFNGLVECTOROPERATIONSGIXPROC) (GLenum operation); - -#define glGetVectorOperationSGIX GLEW_GET_FUN(__glewGetVectorOperationSGIX) -#define glVectorOperationSGIX GLEW_GET_FUN(__glewVectorOperationSGIX) - -#define GLEW_SGIX_vector_ops GLEW_GET_VAR(__GLEW_SGIX_vector_ops) - -#endif /* GL_SGIX_vector_ops */ - -/* ---------------------- GL_SGIX_vertex_array_object ---------------------- */ - -#ifndef GL_SGIX_vertex_array_object -#define GL_SGIX_vertex_array_object 1 - -typedef GLboolean (GLAPIENTRY * PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC) (GLsizei n, const GLuint* arrays, GLboolean* residences); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYSGIXPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSSGIXPROC) (GLsizei n, GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYSGIXPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays, const GLclampf* priorities); - -#define glAreVertexArraysResidentSGIX GLEW_GET_FUN(__glewAreVertexArraysResidentSGIX) -#define glBindVertexArraySGIX GLEW_GET_FUN(__glewBindVertexArraySGIX) -#define glDeleteVertexArraysSGIX GLEW_GET_FUN(__glewDeleteVertexArraysSGIX) -#define glGenVertexArraysSGIX GLEW_GET_FUN(__glewGenVertexArraysSGIX) -#define glIsVertexArraySGIX GLEW_GET_FUN(__glewIsVertexArraySGIX) -#define glPrioritizeVertexArraysSGIX GLEW_GET_FUN(__glewPrioritizeVertexArraysSGIX) - -#define GLEW_SGIX_vertex_array_object GLEW_GET_VAR(__GLEW_SGIX_vertex_array_object) - -#endif /* GL_SGIX_vertex_array_object */ - -/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 - -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF - -#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) - -#endif /* GL_SGIX_vertex_preclip */ - -/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ - -#ifndef GL_SGIX_vertex_preclip_hint -#define GL_SGIX_vertex_preclip_hint 1 - -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF - -#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) - -#endif /* GL_SGIX_vertex_preclip_hint */ - -/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 - -#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) - -#endif /* GL_SGIX_ycrcb */ - -/* ------------------------ GL_SGIX_ycrcb_subsample ------------------------ */ - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 - -#define GLEW_SGIX_ycrcb_subsample GLEW_GET_VAR(__GLEW_SGIX_ycrcb_subsample) - -#endif /* GL_SGIX_ycrcb_subsample */ - -/* ----------------------------- GL_SGIX_ycrcba ---------------------------- */ - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 - -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 - -#define GLEW_SGIX_ycrcba GLEW_GET_VAR(__GLEW_SGIX_ycrcba) - -#endif /* GL_SGIX_ycrcba */ - -/* -------------------------- GL_SGI_color_matrix -------------------------- */ - -#ifndef GL_SGI_color_matrix -#define GL_SGI_color_matrix 1 - -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB - -#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) - -#endif /* GL_SGI_color_matrix */ - -/* --------------------------- GL_SGI_color_table -------------------------- */ - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 - -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF - -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); - -#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) -#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) -#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) -#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) -#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) -#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) -#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) - -#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) - -#endif /* GL_SGI_color_table */ - -/* ----------------------------- GL_SGI_complex ---------------------------- */ - -#ifndef GL_SGI_complex -#define GL_SGI_complex 1 - -#define GLEW_SGI_complex GLEW_GET_VAR(__GLEW_SGI_complex) - -#endif /* GL_SGI_complex */ - -/* -------------------------- GL_SGI_complex_type -------------------------- */ - -#ifndef GL_SGI_complex_type -#define GL_SGI_complex_type 1 - -#define GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD -#define GL_COMPLEX_BYTE_SGI 0x81BE -#define GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF -#define GL_COMPLEX_SHORT_SGI 0x81C0 -#define GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1 -#define GL_COMPLEX_INT_SGI 0x81C2 -#define GL_COMPLEX_FLOAT_SGI 0x81C3 - -#define GLEW_SGI_complex_type GLEW_GET_VAR(__GLEW_SGI_complex_type) - -#endif /* GL_SGI_complex_type */ - -/* ------------------------------- GL_SGI_fft ------------------------------ */ - -#ifndef GL_SGI_fft -#define GL_SGI_fft 1 - -#define GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4 -#define GL_CONVOLUTION_SGI 0x81C5 -#define GL_FFT_1D_SGI 0x81C6 -#define GL_PIXEL_TRANSFORM_SGI 0x81C7 -#define GL_MAX_FFT_WIDTH_SGI 0x81C8 - -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFSGIPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERISGIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMSGIPROC) (GLenum target); - -#define glGetPixelTransformParameterfvSGI GLEW_GET_FUN(__glewGetPixelTransformParameterfvSGI) -#define glGetPixelTransformParameterivSGI GLEW_GET_FUN(__glewGetPixelTransformParameterivSGI) -#define glPixelTransformParameterfSGI GLEW_GET_FUN(__glewPixelTransformParameterfSGI) -#define glPixelTransformParameterfvSGI GLEW_GET_FUN(__glewPixelTransformParameterfvSGI) -#define glPixelTransformParameteriSGI GLEW_GET_FUN(__glewPixelTransformParameteriSGI) -#define glPixelTransformParameterivSGI GLEW_GET_FUN(__glewPixelTransformParameterivSGI) -#define glPixelTransformSGI GLEW_GET_FUN(__glewPixelTransformSGI) - -#define GLEW_SGI_fft GLEW_GET_VAR(__GLEW_SGI_fft) - -#endif /* GL_SGI_fft */ - -/* ----------------------- GL_SGI_texture_color_table ---------------------- */ - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 - -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD - -#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) - -#endif /* GL_SGI_texture_color_table */ - -/* ------------------------- GL_SUNX_constant_data ------------------------- */ - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 - -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 - -typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); - -#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) - -#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) - -#endif /* GL_SUNX_constant_data */ - -/* -------------------- GL_SUN_convolution_border_modes -------------------- */ - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 - -#define GL_WRAP_BORDER_SUN 0x81D4 - -#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) - -#endif /* GL_SUN_convolution_border_modes */ - -/* -------------------------- GL_SUN_global_alpha -------------------------- */ - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 - -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA - -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); - -#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) -#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) -#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) -#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) -#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) -#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) -#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) -#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) - -#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) - -#endif /* GL_SUN_global_alpha */ - -/* --------------------------- GL_SUN_mesh_array --------------------------- */ - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 - -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 - -#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) - -#endif /* GL_SUN_mesh_array */ - -/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ - -#ifndef GL_SUN_read_video_pixels -#define GL_SUN_read_video_pixels 1 - -typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); - -#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) - -#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) - -#endif /* GL_SUN_read_video_pixels */ - -/* --------------------------- GL_SUN_slice_accum -------------------------- */ - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 - -#define GL_SLICE_ACCUM_SUN 0x85CC - -#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) - -#endif /* GL_SUN_slice_accum */ - -/* -------------------------- GL_SUN_triangle_list ------------------------- */ - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 - -#define GL_RESTART_SUN 0x01 -#define GL_REPLACE_MIDDLE_SUN 0x02 -#define GL_REPLACE_OLDEST_SUN 0x03 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB - -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); - -#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) -#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) -#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) -#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) -#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) -#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) -#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) - -#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) - -#endif /* GL_SUN_triangle_list */ - -/* ----------------------------- GL_SUN_vertex ----------------------------- */ - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 - -typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); - -#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) -#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) -#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) -#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) -#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) -#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) -#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) -#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) -#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) -#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) -#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) -#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) -#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) -#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) -#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) -#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) -#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) -#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) -#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) -#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) -#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) -#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) -#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) -#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) -#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) -#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) -#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) -#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) -#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) - -#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) - -#endif /* GL_SUN_vertex */ - -/* -------------------------- GL_VIV_shader_binary ------------------------- */ - -#ifndef GL_VIV_shader_binary -#define GL_VIV_shader_binary 1 - -#define GL_SHADER_BINARY_VIV 0x8FC4 - -#define GLEW_VIV_shader_binary GLEW_GET_VAR(__GLEW_VIV_shader_binary) - -#endif /* GL_VIV_shader_binary */ - -/* -------------------------- GL_WIN_phong_shading ------------------------- */ - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 - -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB - -#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) - -#endif /* GL_WIN_phong_shading */ - -/* ------------------------- GL_WIN_scene_markerXXX ------------------------ */ - -#ifndef GL_WIN_scene_markerXXX -#define GL_WIN_scene_markerXXX 1 - -#define GLEW_WIN_scene_markerXXX GLEW_GET_VAR(__GLEW_WIN_scene_markerXXX) - -#endif /* GL_WIN_scene_markerXXX */ - -/* -------------------------- GL_WIN_specular_fog -------------------------- */ - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 - -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC - -#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) - -#endif /* GL_WIN_specular_fog */ - -/* ---------------------------- GL_WIN_swap_hint --------------------------- */ - -#ifndef GL_WIN_swap_hint -#define GL_WIN_swap_hint 1 - -typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); - -#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) - -#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) - -#endif /* GL_WIN_swap_hint */ - -/* ------------------------------------------------------------------------- */ - - - -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; - -GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; -GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; - -GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; -GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; -GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; -GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; -GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; -GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; -GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; -GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; -GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; -GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; -GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; -GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; -GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; -GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; -GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; -GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; - -GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; -GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; -GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; -GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; -GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; -GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; -GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; -GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; -GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; -GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; -GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; -GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; -GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; -GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; -GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; -GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; -GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; -GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; -GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; -GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; -GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; -GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; -GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; -GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; -GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; -GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; -GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; -GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; -GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; -GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; -GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; -GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; -GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; -GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; -GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; -GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; -GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; -GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; - -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; -GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; -GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; -GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; -GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; -GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; -GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; -GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; -GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; -GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; -GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; - -GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; -GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; -GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount; -GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader; - -GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; - -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewNamedRenderbufferStorageMultisampleAdvancedAMD; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewRenderbufferStorageMultisampleAdvancedAMD; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; - -GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; -GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; -GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; - -GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; - -GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; -GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; -GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; -GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; -GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; - -GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; - -GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; - -GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; -GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; -GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; -GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; -GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; -GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; - -GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; - -GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; - -GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; -GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; -GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; -GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; -GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; -GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; -GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; -GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; - -GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE; -GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE; - -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; -GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; -GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; - -GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE; -GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE; -GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE; -GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE; -GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE; -GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE; -GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE; - -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; -GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; - -GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; -GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; -GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; -GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; -GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; - -GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; - -GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; - -GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; -GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; -GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; -GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; -GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; -GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; - -GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; - -GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; - -GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; - -GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; -GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; - -GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; - -GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; - -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; - -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; - -GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; - -GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; -GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; -GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; -GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; -GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; -GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; -GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; -GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; -GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; -GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; -GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; -GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; -GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; -GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; -GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; -GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; - -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; -GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; - -GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; -GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; -GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; -GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; -GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; -GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; -GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; -GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; -GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; - -GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; -GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; -GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; -GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; -GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; -GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; -GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; -GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; -GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; -GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; - -GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; -GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; -GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; -GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; -GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; -GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; - -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; -GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; - -GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; -GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; -GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; -GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; -GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; - -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; - -GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; -GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; -GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; -GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; -GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; -GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; - -GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; - -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; - -GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; - -GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; -GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; -GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; -GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; -GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; -GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; -GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; -GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; -GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; -GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; -GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; -GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; -GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; - -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; - -GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; -GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; -GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; -GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; - -GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; -GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; -GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; -GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; - -GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; - -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; -GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; - -GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; -GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; -GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; -GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; -GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; -GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; -GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; -GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; -GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; -GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; -GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; - -GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; - -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; -GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; -GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; -GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; -GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; - -GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; -GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; -GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; -GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; -GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; -GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; - -GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; - -GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; - -GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; -GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; -GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; -GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; -GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; -GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; -GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; - -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; - -GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; - -GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; - -GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; - -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; - -GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; -GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; -GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; - -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; -GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; - -GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; -GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; -GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; -GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; -GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; -GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; -GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; - -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; - -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; -GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; -GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; -GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; -GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; -GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; - -GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; -GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; -GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; -GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; -GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; -GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; -GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; -GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; -GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; - -GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; -GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; -GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; - -GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; -GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; -GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; - -GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; -GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; -GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; -GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; -GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; -GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; -GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; -GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; -GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; - -GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; -GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; -GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; -GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; - -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; -GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; - -GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; -GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; -GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; -GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; - -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; -GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; -GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; -GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; -GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; -GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; - -GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; -GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; - -GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; -GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; - -GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; -GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; - -GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; -GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; -GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; -GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; -GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; -GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; -GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; -GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; - -GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; -GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; -GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; - -GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC __glewEGLImageTargetTexStorageEXT; -GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC __glewEGLImageTargetTextureStorageEXT; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; -GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; -GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; - -GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT; - -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; - -GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; - -GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT; -GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT; - -GLEW_FUN_EXPORT PFNGLCLIPCONTROLEXTPROC __glewClipControlEXT; - -GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; -GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; - -GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; -GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; - -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; -GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; - -GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; -GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT; - -GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; - -GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; -GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; - -GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; -GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; - -GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; -GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; -GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; - -GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; - -GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; -GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; -GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; -GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; -GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; -GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; -GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; -GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; -GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; -GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; -GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; -GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; -GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; -GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; -GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; -GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; -GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; - -GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT; -GLEW_FUN_EXPORT PFNGLENDQUERYEXTPROC __glewEndQueryEXT; -GLEW_FUN_EXPORT PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT; -GLEW_FUN_EXPORT PFNGLGETINTEGER64VEXTPROC __glewGetInteger64vEXT; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC __glewGetQueryObjectivEXT; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT; -GLEW_FUN_EXPORT PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT; -GLEW_FUN_EXPORT PFNGLISQUERYEXTPROC __glewIsQueryEXT; -GLEW_FUN_EXPORT PFNGLQUERYCOUNTEREXTPROC __glewQueryCounterEXT; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT; - -GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; -GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; -GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; -GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; -GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT; -GLEW_FUN_EXPORT PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT; -GLEW_FUN_EXPORT PFNGLDISABLEIEXTPROC __glewDisableiEXT; -GLEW_FUN_EXPORT PFNGLENABLEIEXTPROC __glewEnableiEXT; -GLEW_FUN_EXPORT PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; - -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; - -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKEXTPROC __glewDrawTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC __glewDrawTransformFeedbackInstancedEXT; - -GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT; - -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; -GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; - -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; - -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; -GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; -GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; -GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; -GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; - -GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; - -GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT; - -GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; -GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; - -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT; - -GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT; -GLEW_FUN_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT; -GLEW_FUN_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT; -GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT; -GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT; -GLEW_FUN_EXPORT PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT; -GLEW_FUN_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT; -GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT; - -GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; -GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT; -GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT; -GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT; - -GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; - -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; - -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; - -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; - -GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT; - -GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; - -GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; -GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; -GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; -GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; - -GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT; -GLEW_FUN_EXPORT PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT; - -GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; -GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; - -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; - -GLEW_FUN_EXPORT PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT; -GLEW_FUN_EXPORT PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT; -GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT; -GLEW_FUN_EXPORT PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT; -GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT; -GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT; -GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT; -GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT; - -GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; -GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC __glewFramebufferFetchBarrierEXT; - -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; -GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; - -GLEW_FUN_EXPORT PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT; - -GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; - -GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; - -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; - -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIEXTPROC __glewPatchParameteriEXT; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; - -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC __glewGetSamplerParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC __glewGetSamplerParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC __glewSamplerParameterIivEXT; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC __glewSamplerParameterIuivEXT; - -GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; - -GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; -GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; - -GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; -GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; -GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; -GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; -GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; - -GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; - -GLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT; - -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; - -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; - -GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; -GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; -GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; -GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; -GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; -GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; - -GLEW_FUN_EXPORT PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT; -GLEW_FUN_EXPORT PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt; -GLEW_FUN_EXPORT PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; - -GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; -GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; -GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; -GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; -GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; -GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; -GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; -GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; -GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; -GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; -GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; -GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; -GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; -GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; -GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; -GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; -GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; - -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; - -GLEW_FUN_EXPORT PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT; -GLEW_FUN_EXPORT PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT; - -GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; - -GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; - -GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; - -GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; -GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; - -GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; -GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; - -GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; -GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; -GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; -GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; - -GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEIMGPROC __glewGetTextureHandleIMG; -GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEIMGPROC __glewGetTextureSamplerHandleIMG; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC __glewProgramUniformHandleui64IMG; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC __glewProgramUniformHandleui64vIMG; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64IMGPROC __glewUniformHandleui64IMG; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VIMGPROC __glewUniformHandleui64vIMG; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC __glewFramebufferTexture2DDownsampleIMG; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferTextureLayerDownsampleIMG; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG; - -GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; -GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; -GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; - -GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; -GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; - -GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; -GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; - -GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; -GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; - -GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; -GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; -GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; -GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; -GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; -GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; -GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; - -GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR; - -GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; -GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; - -GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; -GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; -GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; -GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC __glewFramebufferParameteriMESA; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC __glewGetFramebufferParameterivMESA; - -GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; - -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; - -GLEW_FUN_EXPORT PFNGLASYNCCOPYBUFFERSUBDATANVXPROC __glewAsyncCopyBufferSubDataNVX; -GLEW_FUN_EXPORT PFNGLASYNCCOPYIMAGESUBDATANVXPROC __glewAsyncCopyImageSubDataNVX; -GLEW_FUN_EXPORT PFNGLMULTICASTSCISSORARRAYVNVXPROC __glewMulticastScissorArrayvNVX; -GLEW_FUN_EXPORT PFNGLMULTICASTVIEWPORTARRAYVNVXPROC __glewMulticastViewportArrayvNVX; -GLEW_FUN_EXPORT PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC __glewMulticastViewportPositionWScaleNVX; -GLEW_FUN_EXPORT PFNGLUPLOADGPUMASKNVXPROC __glewUploadGpuMaskNVX; - -GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX; -GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX; -GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX; - -GLEW_FUN_EXPORT PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX; -GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX; -GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX; - -GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV; -GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV; - -GLEW_FUN_EXPORT PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC __glewAlphaToCoverageDitherControlNV; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; - -GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; -GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; -GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; -GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; -GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; - -GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; -GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; - -GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV; - -GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV; -GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV; -GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV; -GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV; -GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV; -GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV; -GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV; -GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV; -GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV; -GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV; -GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV; -GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV; -GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV; -GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV; -GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV; -GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV; -GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; - -GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; - -GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; - -GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV; - -GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; -GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV; - -GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; - -GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV; -GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV; -GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV; -GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV; -GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV; - -GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; -GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; -GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; -GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; -GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; -GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; -GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; - -GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; -GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; -GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; - -GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; -GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; -GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; -GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; -GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; -GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; -GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; - -GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV; -GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV; -GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV; -GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV; -GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV; -GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV; -GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV; -GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV; -GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV; -GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV; -GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV; -GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; - -GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; -GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; -GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; -GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; -GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; -GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; -GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; -GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; -GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; - -GLEW_FUN_EXPORT PFNGLBUFFERATTACHMEMORYNVPROC __glewBufferAttachMemoryNV; -GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC __glewGetMemoryObjectDetachedResourcesuivNV; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERATTACHMEMORYNVPROC __glewNamedBufferAttachMemoryNV; -GLEW_FUN_EXPORT PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectParameterNV; -GLEW_FUN_EXPORT PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV; -GLEW_FUN_EXPORT PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV; - -GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV; -GLEW_FUN_EXPORT PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV; -GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV; -GLEW_FUN_EXPORT PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC __glewMultiDrawMeshTasksIndirectNV; - -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV; - -GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; -GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; -GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; -GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; -GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; -GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; -GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; - -GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; -GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; -GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; -GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; -GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; -GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; -GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; -GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; -GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; -GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; -GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; -GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; -GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; -GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; -GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; -GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; -GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; -GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; -GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; -GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; -GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; -GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; -GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; -GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; -GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; -GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; -GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; -GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; -GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; -GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; -GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; -GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; -GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; -GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; -GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; -GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; -GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; - -GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; -GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; - -GLEW_FUN_EXPORT PFNGLPOLYGONMODENVPROC __glewPolygonModeNV; - -GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; -GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; -GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; - -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; - -GLEW_FUN_EXPORT PFNGLREADBUFFERNVPROC __glewReadBufferNV; - -GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; -GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; -GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; -GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; - -GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; -GLEW_FUN_EXPORT PFNGLRESOLVEDEPTHVALUESNVPROC __glewResolveDepthValuesNV; - -GLEW_FUN_EXPORT PFNGLSCISSOREXCLUSIVEARRAYVNVPROC __glewScissorExclusiveArrayvNV; -GLEW_FUN_EXPORT PFNGLSCISSOREXCLUSIVENVPROC __glewScissorExclusiveNV; - -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; -GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; -GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; -GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; -GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; - -GLEW_FUN_EXPORT PFNGLBINDSHADINGRATEIMAGENVPROC __glewBindShadingRateImageNV; -GLEW_FUN_EXPORT PFNGLGETSHADINGRATEIMAGEPALETTENVPROC __glewGetShadingRateImagePaletteNV; -GLEW_FUN_EXPORT PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSampleLocationivNV; -GLEW_FUN_EXPORT PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV; -GLEW_FUN_EXPORT PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV; -GLEW_FUN_EXPORT PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV; - -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV; - -GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; - -GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; -GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; - -GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; -GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; - -GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; -GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; -GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; -GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; -GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; -GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; -GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; - -GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC __glewVDPAURegisterVideoSurfaceWithPictureStructureNV; - -GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; - -GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; -GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; -GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; -GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; -GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; -GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; -GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; - -GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; -GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; -GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; -GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; -GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; -GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; -GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; -GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; -GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; - -GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; -GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; -GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; - -GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV; -GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV; -GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV; -GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV; -GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV; -GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV; - -GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV; - -GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES; -GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES; - -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC __glewCopyImageSubDataOES; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC __glewBlendEquationSeparateiOES; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIOESPROC __glewBlendEquationiOES; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC __glewBlendFuncSeparateiOES; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIOESPROC __glewBlendFunciOES; -GLEW_FUN_EXPORT PFNGLCOLORMASKIOESPROC __glewColorMaskiOES; -GLEW_FUN_EXPORT PFNGLDISABLEIOESPROC __glewDisableiOES; -GLEW_FUN_EXPORT PFNGLENABLEIOESPROC __glewEnableiOES; -GLEW_FUN_EXPORT PFNGLISENABLEDIOESPROC __glewIsEnablediOES; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES; -GLEW_FUN_EXPORT PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES; - -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES; -GLEW_FUN_EXPORT PFNGLMAPBUFFEROESPROC __glewMapBufferOES; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES; - -GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES; -GLEW_FUN_EXPORT PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES; - -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGOESPROC __glewMinSampleShadingOES; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; -GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; -GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; -GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; -GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; - -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES; - -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC __glewGetSamplerParameterIivOES; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC __glewGetSamplerParameterIuivOES; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC __glewGetTexParameterIivOES; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC __glewGetTexParameterIuivOES; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC __glewSamplerParameterIivOES; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC __glewSamplerParameterIuivOES; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVOESPROC __glewTexParameterIivOES; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVOESPROC __glewTexParameterIuivOES; - -GLEW_FUN_EXPORT PFNGLTEXBUFFEROESPROC __glewTexBufferOES; -GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEOESPROC __glewTexBufferRangeOES; - -GLEW_FUN_EXPORT PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES; -GLEW_FUN_EXPORT PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES; -GLEW_FUN_EXPORT PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES; -GLEW_FUN_EXPORT PFNGLTEXGENFOESPROC __glewTexGenfOES; -GLEW_FUN_EXPORT PFNGLTEXGENFVOESPROC __glewTexGenfvOES; -GLEW_FUN_EXPORT PFNGLTEXGENIOESPROC __glewTexGeniOES; -GLEW_FUN_EXPORT PFNGLTEXGENIVOESPROC __glewTexGenivOES; -GLEW_FUN_EXPORT PFNGLTEXGENXOESPROC __glewTexGenxOES; -GLEW_FUN_EXPORT PFNGLTEXGENXVOESPROC __glewTexGenxvOES; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC __glewTexStorage3DMultisampleOES; - -GLEW_FUN_EXPORT PFNGLTEXTUREVIEWOESPROC __glewTextureViewOES; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewNamedFramebufferTextureMultiviewOVR; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR; - -GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM; - -GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM; -GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM; -GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM; -GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM; - -GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM; -GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM; - -GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM; -GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM; -GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM; - -GLEW_FUN_EXPORT PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM; - -GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM; -GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM; - -GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; -GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; -GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; -GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; -GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; -GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; -GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; -GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; -GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; -GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; -GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; -GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; -GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; -GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; -GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; -GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; -GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; -GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; -GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; -GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; -GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; -GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; -GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; -GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; -GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; -GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; - -GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; -GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; -GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; -GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; -GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; -GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; -GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; -GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; -GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; - -GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; - -GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; -GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; - -GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; - -GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; - -GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; -GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; - -GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; -GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; - -GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; -GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; - -GLEW_FUN_EXPORT PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS; -GLEW_FUN_EXPORT PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS; -GLEW_FUN_EXPORT PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS; -GLEW_FUN_EXPORT PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS; - -GLEW_FUN_EXPORT PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS; - -GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; -GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; - -GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; -GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; - -GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; -GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; -GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; -GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; -GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; -GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; - -GLEW_FUN_EXPORT PFNGLADDRESSSPACEPROC __glewAddressSpace; -GLEW_FUN_EXPORT PFNGLDATAPIPEPROC __glewDataPipe; - -GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; - -GLEW_FUN_EXPORT PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX; -GLEW_FUN_EXPORT PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX; - -GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; - -GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; - -GLEW_FUN_EXPORT PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX; - -GLEW_FUN_EXPORT PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX; -GLEW_FUN_EXPORT PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX; -GLEW_FUN_EXPORT PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX; -GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX; -GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX; -GLEW_FUN_EXPORT PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX; -GLEW_FUN_EXPORT PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv; -GLEW_FUN_EXPORT PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX; -GLEW_FUN_EXPORT PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX; -GLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv; -GLEW_FUN_EXPORT PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX; - -GLEW_FUN_EXPORT PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX; -GLEW_FUN_EXPORT PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX; -GLEW_FUN_EXPORT PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX; -GLEW_FUN_EXPORT PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX; - -GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; - -GLEW_FUN_EXPORT PFNGLDEFORMSGIXPROC __glewDeformSGIX; -GLEW_FUN_EXPORT PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX; - -GLEW_FUN_EXPORT PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX; -GLEW_FUN_EXPORT PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX; - -GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; - -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; - -GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; - -GLEW_FUN_EXPORT PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX; -GLEW_FUN_EXPORT PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX; - -GLEW_FUN_EXPORT PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX; -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX; -GLEW_FUN_EXPORT PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX; - -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; -GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; -GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; - -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI; -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI; - -GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; - -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; - -GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; - -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; - -GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT 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__GLEW_SGIX_texture_coordinate_clamp; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_mipmap_anisotropic; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_phase; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_supersample; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vector_ops; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_array_object; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb_subsample; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcba; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex_type; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_fft; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; -GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; -GLEW_VAR_EXPORT GLboolean __GLEW_VIV_shader_binary; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_scene_markerXXX; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; -/* ------------------------------------------------------------------------- */ - -/* error codes */ -#define GLEW_OK 0 -#define GLEW_NO_ERROR 0 -#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ -#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ -#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ -#define GLEW_ERROR_NO_GLX_DISPLAY 4 /* Need GLX display for GLX support */ - -/* string codes */ -#define GLEW_VERSION 1 -#define GLEW_VERSION_MAJOR 2 -#define GLEW_VERSION_MINOR 3 -#define GLEW_VERSION_MICRO 4 - -/* ------------------------------------------------------------------------- */ - -/* GLEW version info */ - -/* -VERSION 2.2.0 -VERSION_MAJOR 2 -VERSION_MINOR 2 -VERSION_MICRO 0 -*/ - -/* API */ -GLEWAPI GLenum GLEWAPIENTRY glewInit (void); -GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); -#define glewIsExtensionSupported(x) glewIsSupported(x) - -#ifndef GLEW_GET_VAR -#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) -#endif - -#ifndef GLEW_GET_FUN -#define GLEW_GET_FUN(x) x -#endif - -GLEWAPI GLboolean glewExperimental; -GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); -GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); -GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); - -#ifdef __cplusplus -} -#endif - -#ifdef GLEW_APIENTRY_DEFINED -#undef GLEW_APIENTRY_DEFINED -#undef APIENTRY -#endif - -#ifdef GLEW_CALLBACK_DEFINED -#undef GLEW_CALLBACK_DEFINED -#undef CALLBACK -#endif - -#ifdef GLEW_WINGDIAPI_DEFINED -#undef GLEW_WINGDIAPI_DEFINED -#undef WINGDIAPI -#endif - -#undef GLAPI -/* #undef GLEWAPI */ - -#endif /* __glew_h__ */ diff --git a/deps/GLEW/glew/include/GL/glxew.h b/deps/GLEW/glew/include/GL/glxew.h deleted file mode 100644 index 0474ed5ed8..0000000000 --- a/deps/GLEW/glew/include/GL/glxew.h +++ /dev/null @@ -1,1831 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __glxew_h__ -#define __glxew_h__ -#define __GLXEW_H__ - -#ifdef __glxext_h_ -#error glxext.h included before glxew.h -#endif - -#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) -#error glx.h included before glxew.h -#endif - -#define __glxext_h_ - -#define GLX_H -#define __GLX_glx_h__ -#define __glx_h__ - -#include -#include -#include - -#ifndef GLEW_INCLUDE -# include -#else -# include GLEW_INCLUDE -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ - -#ifndef GLX_VERSION_1_0 -#define GLX_VERSION_1_0 1 - -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_BAD_SCREEN 1 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_NO_EXTENSION 3 -#define GLX_BAD_VISUAL 4 -#define GLX_BAD_CONTEXT 5 -#define GLX_BAD_VALUE 6 -#define GLX_BAD_ENUM 7 - -typedef XID GLXDrawable; -typedef XID GLXPixmap; -#ifdef __sun -typedef struct __glXContextRec *GLXContext; -#else -typedef struct __GLXcontextRec *GLXContext; -#endif - -typedef unsigned int GLXVideoDeviceNV; - -extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); -extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); -extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); -extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); -extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); -extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); -extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); -extern void glXDestroyContext (Display *dpy, GLXContext ctx); -extern Bool glXIsDirect (Display *dpy, GLXContext ctx); -extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); -extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); -extern GLXContext glXGetCurrentContext (void); -extern GLXDrawable glXGetCurrentDrawable (void); -extern void glXWaitGL (void); -extern void glXWaitX (void); -extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); -extern void glXUseXFont (Font font, int first, int count, int listBase); - -#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) - -#endif /* GLX_VERSION_1_0 */ - -/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ - -#ifndef GLX_VERSION_1_1 -#define GLX_VERSION_1_1 - -#define GLX_VENDOR 0x1 -#define GLX_VERSION 0x2 -#define GLX_EXTENSIONS 0x3 - -extern const char* glXQueryExtensionsString (Display *dpy, int screen); -extern const char* glXGetClientString (Display *dpy, int name); -extern const char* glXQueryServerString (Display *dpy, int screen, int name); - -#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) - -#endif /* GLX_VERSION_1_1 */ - -/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ - -#ifndef GLX_VERSION_1_2 -#define GLX_VERSION_1_2 1 - -typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); - -#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) - -#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) - -#endif /* GLX_VERSION_1_2 */ - -/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ - -#ifndef GLX_VERSION_1_3 -#define GLX_VERSION_1_3 1 - -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_VISUAL_ID 0x800B -#define GLX_SCREEN 0x800C -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_WIDTH 0x801D -#define GLX_HEIGHT 0x801E -#define GLX_EVENT_MASK 0x801F -#define GLX_DAMAGED 0x8020 -#define GLX_SAVED 0x8021 -#define GLX_WINDOW 0x8022 -#define GLX_PBUFFER 0x8023 -#define GLX_PBUFFER_HEIGHT 0x8040 -#define GLX_PBUFFER_WIDTH 0x8041 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 -#define GLX_DONT_CARE 0xFFFFFFFF - -typedef XID GLXFBConfigID; -typedef XID GLXPbuffer; -typedef XID GLXWindow; -typedef struct __GLXFBConfigRec *GLXFBConfig; - -typedef struct { - int event_type; - int draw_type; - unsigned long serial; - Bool send_event; - Display *display; - GLXDrawable drawable; - unsigned int buffer_mask; - unsigned int aux_buffer; - int x, y; - int width, height; - int count; -} GLXPbufferClobberEvent; -typedef union __GLXEvent { - GLXPbufferClobberEvent glxpbufferclobber; - long pad[24]; -} GLXEvent; - -typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); -typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); -typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); -typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); -typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); -typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); -typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); -typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); -typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); -typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); -typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); - -#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) -#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) -#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) -#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) -#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) -#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) -#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) -#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) -#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) -#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) -#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) -#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) -#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) -#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) -#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) -#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) -#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) - -#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) - -#endif /* GLX_VERSION_1_3 */ - -/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ - -#ifndef GLX_VERSION_1_4 -#define GLX_VERSION_1_4 1 - -#define GLX_SAMPLE_BUFFERS 100000 -#define GLX_SAMPLES 100001 - -extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); - -#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) - -#endif /* GLX_VERSION_1_4 */ - -/* -------------------------- GLX_3DFX_multisample ------------------------- */ - -#ifndef GLX_3DFX_multisample -#define GLX_3DFX_multisample 1 - -#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 -#define GLX_SAMPLES_3DFX 0x8051 - -#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) - -#endif /* GLX_3DFX_multisample */ - -/* ------------------------ GLX_AMD_gpu_association ------------------------ */ - -#ifndef GLX_AMD_gpu_association -#define GLX_AMD_gpu_association 1 - -#define GLX_GPU_VENDOR_AMD 0x1F00 -#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 -#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define GLX_GPU_RAM_AMD 0x21A3 -#define GLX_GPU_CLOCK_AMD 0x21A4 -#define GLX_GPU_NUM_PIPES_AMD 0x21A5 -#define GLX_GPU_NUM_SIMD_AMD 0x21A6 -#define GLX_GPU_NUM_RB_AMD 0x21A7 -#define GLX_GPU_NUM_SPI_AMD 0x21A8 - -typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); -typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); -typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); -typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); -typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); -typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); -typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); -typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); - -#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) -#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) -#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) -#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) -#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) -#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) -#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) -#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) -#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) - -#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) - -#endif /* GLX_AMD_gpu_association */ - -/* --------------------- GLX_ARB_context_flush_control --------------------- */ - -#ifndef GLX_ARB_context_flush_control -#define GLX_ARB_context_flush_control 1 - -#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 - -#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) - -#endif /* GLX_ARB_context_flush_control */ - -/* ------------------------- GLX_ARB_create_context ------------------------ */ - -#ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 - -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 - -typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int* attrib_list); - -#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) - -#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) - -#endif /* GLX_ARB_create_context */ - -/* -------------------- GLX_ARB_create_context_no_error -------------------- */ - -#ifndef GLX_ARB_create_context_no_error -#define GLX_ARB_create_context_no_error 1 - -#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 - -#define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error) - -#endif /* GLX_ARB_create_context_no_error */ - -/* --------------------- GLX_ARB_create_context_profile -------------------- */ - -#ifndef GLX_ARB_create_context_profile -#define GLX_ARB_create_context_profile 1 - -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 - -#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) - -#endif /* GLX_ARB_create_context_profile */ - -/* ------------------- GLX_ARB_create_context_robustness ------------------- */ - -#ifndef GLX_ARB_create_context_robustness -#define GLX_ARB_create_context_robustness 1 - -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 - -#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) - -#endif /* GLX_ARB_create_context_robustness */ - -/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ - -#ifndef GLX_ARB_fbconfig_float -#define GLX_ARB_fbconfig_float 1 - -#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 -#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 - -#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) - -#endif /* GLX_ARB_fbconfig_float */ - -/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ - -#ifndef GLX_ARB_framebuffer_sRGB -#define GLX_ARB_framebuffer_sRGB 1 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 - -#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) - -#endif /* GLX_ARB_framebuffer_sRGB */ - -/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ - -#ifndef GLX_ARB_get_proc_address -#define GLX_ARB_get_proc_address 1 - -extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); - -#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) - -#endif /* GLX_ARB_get_proc_address */ - -/* -------------------------- GLX_ARB_multisample -------------------------- */ - -#ifndef GLX_ARB_multisample -#define GLX_ARB_multisample 1 - -#define GLX_SAMPLE_BUFFERS_ARB 100000 -#define GLX_SAMPLES_ARB 100001 - -#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) - -#endif /* GLX_ARB_multisample */ - -/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ - -#ifndef GLX_ARB_robustness_application_isolation -#define GLX_ARB_robustness_application_isolation 1 - -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) - -#endif /* GLX_ARB_robustness_application_isolation */ - -/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ - -#ifndef GLX_ARB_robustness_share_group_isolation -#define GLX_ARB_robustness_share_group_isolation 1 - -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) - -#endif /* GLX_ARB_robustness_share_group_isolation */ - -/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ - -#ifndef GLX_ARB_vertex_buffer_object -#define GLX_ARB_vertex_buffer_object 1 - -#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 - -#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) - -#endif /* GLX_ARB_vertex_buffer_object */ - -/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ - -#ifndef GLX_ATI_pixel_format_float -#define GLX_ATI_pixel_format_float 1 - -#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 - -#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) - -#endif /* GLX_ATI_pixel_format_float */ - -/* ------------------------- GLX_ATI_render_texture ------------------------ */ - -#ifndef GLX_ATI_render_texture -#define GLX_ATI_render_texture 1 - -#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 -#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 -#define GLX_TEXTURE_FORMAT_ATI 0x9802 -#define GLX_TEXTURE_TARGET_ATI 0x9803 -#define GLX_MIPMAP_TEXTURE_ATI 0x9804 -#define GLX_TEXTURE_RGB_ATI 0x9805 -#define GLX_TEXTURE_RGBA_ATI 0x9806 -#define GLX_NO_TEXTURE_ATI 0x9807 -#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 -#define GLX_TEXTURE_1D_ATI 0x9809 -#define GLX_TEXTURE_2D_ATI 0x980A -#define GLX_MIPMAP_LEVEL_ATI 0x980B -#define GLX_CUBE_MAP_FACE_ATI 0x980C -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 -#define GLX_FRONT_LEFT_ATI 0x9813 -#define GLX_FRONT_RIGHT_ATI 0x9814 -#define GLX_BACK_LEFT_ATI 0x9815 -#define GLX_BACK_RIGHT_ATI 0x9816 -#define GLX_AUX0_ATI 0x9817 -#define GLX_AUX1_ATI 0x9818 -#define GLX_AUX2_ATI 0x9819 -#define GLX_AUX3_ATI 0x981A -#define GLX_AUX4_ATI 0x981B -#define GLX_AUX5_ATI 0x981C -#define GLX_AUX6_ATI 0x981D -#define GLX_AUX7_ATI 0x981E -#define GLX_AUX8_ATI 0x981F -#define GLX_AUX9_ATI 0x9820 -#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 -#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 - -typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); -typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); - -#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) -#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) -#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) - -#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) - -#endif /* GLX_ATI_render_texture */ - -/* --------------------------- GLX_EXT_buffer_age -------------------------- */ - -#ifndef GLX_EXT_buffer_age -#define GLX_EXT_buffer_age 1 - -#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 - -#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) - -#endif /* GLX_EXT_buffer_age */ - -/* ------------------------ GLX_EXT_context_priority ----------------------- */ - -#ifndef GLX_EXT_context_priority -#define GLX_EXT_context_priority 1 - -#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100 -#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101 -#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102 -#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103 - -#define GLXEW_EXT_context_priority GLXEW_GET_VAR(__GLXEW_EXT_context_priority) - -#endif /* GLX_EXT_context_priority */ - -/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ - -#ifndef GLX_EXT_create_context_es2_profile -#define GLX_EXT_create_context_es2_profile 1 - -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 - -#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) - -#endif /* GLX_EXT_create_context_es2_profile */ - -/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ - -#ifndef GLX_EXT_create_context_es_profile -#define GLX_EXT_create_context_es_profile 1 - -#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 - -#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) - -#endif /* GLX_EXT_create_context_es_profile */ - -/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ - -#ifndef GLX_EXT_fbconfig_packed_float -#define GLX_EXT_fbconfig_packed_float 1 - -#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 -#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 - -#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) - -#endif /* GLX_EXT_fbconfig_packed_float */ - -/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ - -#ifndef GLX_EXT_framebuffer_sRGB -#define GLX_EXT_framebuffer_sRGB 1 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 - -#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) - -#endif /* GLX_EXT_framebuffer_sRGB */ - -/* ------------------------- GLX_EXT_import_context ------------------------ */ - -#ifndef GLX_EXT_import_context -#define GLX_EXT_import_context 1 - -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_VISUAL_ID_EXT 0x800B -#define GLX_SCREEN_EXT 0x800C - -typedef XID GLXContextID; - -typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); -typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); -typedef Display* ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); -typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); -typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute, int* value); - -#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) -#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) -#define glXGetCurrentDisplayEXT GLXEW_GET_FUN(__glewXGetCurrentDisplayEXT) -#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) -#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) - -#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) - -#endif /* GLX_EXT_import_context */ - -/* ---------------------------- GLX_EXT_libglvnd --------------------------- */ - -#ifndef GLX_EXT_libglvnd -#define GLX_EXT_libglvnd 1 - -#define GLX_VENDOR_NAMES_EXT 0x20F6 - -#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd) - -#endif /* GLX_EXT_libglvnd */ - -/* ----------------------- GLX_EXT_no_config_context ----------------------- */ - -#ifndef GLX_EXT_no_config_context -#define GLX_EXT_no_config_context 1 - -#define GLXEW_EXT_no_config_context GLXEW_GET_VAR(__GLXEW_EXT_no_config_context) - -#endif /* GLX_EXT_no_config_context */ - -/* -------------------------- GLX_EXT_scene_marker ------------------------- */ - -#ifndef GLX_EXT_scene_marker -#define GLX_EXT_scene_marker 1 - -#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) - -#endif /* GLX_EXT_scene_marker */ - -/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ - -#ifndef GLX_EXT_stereo_tree -#define GLX_EXT_stereo_tree 1 - -#define GLX_STEREO_NOTIFY_EXT 0x00000000 -#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 -#define GLX_STEREO_TREE_EXT 0x20F5 - -#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) - -#endif /* GLX_EXT_stereo_tree */ - -/* -------------------------- GLX_EXT_swap_control ------------------------- */ - -#ifndef GLX_EXT_swap_control -#define GLX_EXT_swap_control 1 - -#define GLX_SWAP_INTERVAL_EXT 0x20F1 -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 - -typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); - -#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) - -#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) - -#endif /* GLX_EXT_swap_control */ - -/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ - -#ifndef GLX_EXT_swap_control_tear -#define GLX_EXT_swap_control_tear 1 - -#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 - -#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) - -#endif /* GLX_EXT_swap_control_tear */ - -/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ - -#ifndef GLX_EXT_texture_from_pixmap -#define GLX_EXT_texture_from_pixmap 1 - -#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 -#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 -#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 -#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 -#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 -#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 -#define GLX_Y_INVERTED_EXT 0x20D4 -#define GLX_TEXTURE_FORMAT_EXT 0x20D5 -#define GLX_TEXTURE_TARGET_EXT 0x20D6 -#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 -#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA -#define GLX_TEXTURE_1D_EXT 0x20DB -#define GLX_TEXTURE_2D_EXT 0x20DC -#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD -#define GLX_FRONT_EXT 0x20DE -#define GLX_FRONT_LEFT_EXT 0x20DE -#define GLX_FRONT_RIGHT_EXT 0x20DF -#define GLX_BACK_EXT 0x20E0 -#define GLX_BACK_LEFT_EXT 0x20E0 -#define GLX_BACK_RIGHT_EXT 0x20E1 -#define GLX_AUX0_EXT 0x20E2 -#define GLX_AUX1_EXT 0x20E3 -#define GLX_AUX2_EXT 0x20E4 -#define GLX_AUX3_EXT 0x20E5 -#define GLX_AUX4_EXT 0x20E6 -#define GLX_AUX5_EXT 0x20E7 -#define GLX_AUX6_EXT 0x20E8 -#define GLX_AUX7_EXT 0x20E9 -#define GLX_AUX8_EXT 0x20EA -#define GLX_AUX9_EXT 0x20EB - -typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* dpy, GLXDrawable drawable, int buffer, const int* attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* dpy, GLXDrawable drawable, int buffer); - -#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) -#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) - -#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) - -#endif /* GLX_EXT_texture_from_pixmap */ - -/* -------------------------- GLX_EXT_visual_info -------------------------- */ - -#ifndef GLX_EXT_visual_info -#define GLX_EXT_visual_info 1 - -#define GLX_X_VISUAL_TYPE_EXT 0x22 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_NONE_EXT 0x8000 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 - -#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) - -#endif /* GLX_EXT_visual_info */ - -/* ------------------------- GLX_EXT_visual_rating ------------------------- */ - -#ifndef GLX_EXT_visual_rating -#define GLX_EXT_visual_rating 1 - -#define GLX_VISUAL_CAVEAT_EXT 0x20 -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D - -#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) - -#endif /* GLX_EXT_visual_rating */ - -/* -------------------------- GLX_INTEL_swap_event ------------------------- */ - -#ifndef GLX_INTEL_swap_event -#define GLX_INTEL_swap_event 1 - -#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 -#define GLX_COPY_COMPLETE_INTEL 0x8181 -#define GLX_FLIP_COMPLETE_INTEL 0x8182 -#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 - -#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) - -#endif /* GLX_INTEL_swap_event */ - -/* -------------------------- GLX_MESA_agp_offset -------------------------- */ - -#ifndef GLX_MESA_agp_offset -#define GLX_MESA_agp_offset 1 - -typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); - -#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) - -#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) - -#endif /* GLX_MESA_agp_offset */ - -/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ - -#ifndef GLX_MESA_copy_sub_buffer -#define GLX_MESA_copy_sub_buffer 1 - -typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); - -#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) - -#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) - -#endif /* GLX_MESA_copy_sub_buffer */ - -/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ - -#ifndef GLX_MESA_pixmap_colormap -#define GLX_MESA_pixmap_colormap 1 - -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo* visual, Pixmap pixmap, Colormap cmap); - -#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) - -#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) - -#endif /* GLX_MESA_pixmap_colormap */ - -/* ------------------------ GLX_MESA_query_renderer ------------------------ */ - -#ifndef GLX_MESA_query_renderer -#define GLX_MESA_query_renderer 1 - -#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 -#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 -#define GLX_RENDERER_VERSION_MESA 0x8185 -#define GLX_RENDERER_ACCELERATED_MESA 0x8186 -#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 -#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 -#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 -#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A -#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B -#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C -#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D - -typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); -typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); -typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int* value); -typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display* dpy, int screen, int renderer, int attribute); - -#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) -#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) -#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) -#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) - -#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) - -#endif /* GLX_MESA_query_renderer */ - -/* ------------------------ GLX_MESA_release_buffers ----------------------- */ - -#ifndef GLX_MESA_release_buffers -#define GLX_MESA_release_buffers 1 - -typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable drawable); - -#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) - -#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) - -#endif /* GLX_MESA_release_buffers */ - -/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ - -#ifndef GLX_MESA_set_3dfx_mode -#define GLX_MESA_set_3dfx_mode 1 - -#define GLX_3DFX_WINDOW_MODE_MESA 0x1 -#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 - -typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); - -#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) - -#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) - -#endif /* GLX_MESA_set_3dfx_mode */ - -/* ------------------------- GLX_MESA_swap_control ------------------------- */ - -#ifndef GLX_MESA_swap_control -#define GLX_MESA_swap_control 1 - -typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); -typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); - -#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) -#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) - -#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) - -#endif /* GLX_MESA_swap_control */ - -/* --------------------------- GLX_NV_copy_buffer -------------------------- */ - -#ifndef GLX_NV_copy_buffer -#define GLX_NV_copy_buffer 1 - -typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); - -#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) -#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) - -#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) - -#endif /* GLX_NV_copy_buffer */ - -/* --------------------------- GLX_NV_copy_image --------------------------- */ - -#ifndef GLX_NV_copy_image -#define GLX_NV_copy_image 1 - -typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) - -#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) - -#endif /* GLX_NV_copy_image */ - -/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ - -#ifndef GLX_NV_delay_before_swap -#define GLX_NV_delay_before_swap 1 - -typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); - -#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) - -#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) - -#endif /* GLX_NV_delay_before_swap */ - -/* -------------------------- GLX_NV_float_buffer -------------------------- */ - -#ifndef GLX_NV_float_buffer -#define GLX_NV_float_buffer 1 - -#define GLX_FLOAT_COMPONENTS_NV 0x20B0 - -#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) - -#endif /* GLX_NV_float_buffer */ - -/* ------------------------ GLX_NV_multigpu_context ------------------------ */ - -#ifndef GLX_NV_multigpu_context -#define GLX_NV_multigpu_context 1 - -#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA -#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB -#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC -#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD -#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE - -#define GLXEW_NV_multigpu_context GLXEW_GET_VAR(__GLXEW_NV_multigpu_context) - -#endif /* GLX_NV_multigpu_context */ - -/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ - -#ifndef GLX_NV_multisample_coverage -#define GLX_NV_multisample_coverage 1 - -#define GLX_COLOR_SAMPLES_NV 0x20B3 -#define GLX_COVERAGE_SAMPLES_NV 100001 - -#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) - -#endif /* GLX_NV_multisample_coverage */ - -/* -------------------------- GLX_NV_present_video ------------------------- */ - -#ifndef GLX_NV_present_video -#define GLX_NV_present_video 1 - -#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 - -typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int* attrib_list); -typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display* dpy, int screen, int* nelements); - -#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) -#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) - -#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) - -#endif /* GLX_NV_present_video */ - -/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */ - -#ifndef GLX_NV_robustness_video_memory_purge -#define GLX_NV_robustness_video_memory_purge 1 - -#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 - -#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge) - -#endif /* GLX_NV_robustness_video_memory_purge */ - -/* --------------------------- GLX_NV_swap_group --------------------------- */ - -#ifndef GLX_NV_swap_group -#define GLX_NV_swap_group 1 - -typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); -typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); -typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint* count); -typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint* maxGroups, GLuint* maxBarriers); -typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint* group, GLuint* barrier); -typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); - -#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) -#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) -#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) -#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) -#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) -#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) - -#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) - -#endif /* GLX_NV_swap_group */ - -/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ - -#ifndef GLX_NV_vertex_array_range -#define GLX_NV_vertex_array_range 1 - -typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); - -#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) -#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) - -#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) - -#endif /* GLX_NV_vertex_array_range */ - -/* -------------------------- GLX_NV_video_capture ------------------------- */ - -#ifndef GLX_NV_video_capture -#define GLX_NV_video_capture 1 - -#define GLX_DEVICE_ID_NV 0x20CD -#define GLX_UNIQUE_ID_NV 0x20CE -#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF - -typedef XID GLXVideoCaptureDeviceNV; - -typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); -typedef GLXVideoCaptureDeviceNV* ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int* nelements); -typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); -typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int* value); -typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); - -#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) -#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) -#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) -#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) -#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) - -#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) - -#endif /* GLX_NV_video_capture */ - -/* ---------------------------- GLX_NV_video_out --------------------------- */ - -#ifndef GLX_NV_video_out -#define GLX_NV_video_out 1 - -#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 -#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 -#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 -#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 -#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 -#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA -#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB -#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC - -typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); -typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV* pVideoDevice); -typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo); -typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); -typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); -typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long* pulCounterPbuffer, GLboolean bBlock); - -#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) -#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) -#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) -#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) -#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) -#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) - -#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) - -#endif /* GLX_NV_video_out */ - -/* -------------------------- GLX_OML_swap_method -------------------------- */ - -#ifndef GLX_OML_swap_method -#define GLX_OML_swap_method 1 - -#define GLX_SWAP_METHOD_OML 0x8060 -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 - -#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) - -#endif /* GLX_OML_swap_method */ - -/* -------------------------- GLX_OML_sync_control ------------------------- */ - -#ifndef GLX_OML_sync_control -#define GLX_OML_sync_control 1 - -typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); -typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); -typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); -typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); -typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); - -#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) -#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) -#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) -#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) -#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) - -#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) - -#endif /* GLX_OML_sync_control */ - -/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ - -#ifndef GLX_SGIS_blended_overlay -#define GLX_SGIS_blended_overlay 1 - -#define GLX_BLENDED_RGBA_SGIS 0x8025 - -#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) - -#endif /* GLX_SGIS_blended_overlay */ - -/* -------------------------- GLX_SGIS_color_range ------------------------- */ - -#ifndef GLX_SGIS_color_range -#define GLX_SGIS_color_range 1 - -#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) - -#endif /* GLX_SGIS_color_range */ - -/* -------------------------- GLX_SGIS_multisample ------------------------- */ - -#ifndef GLX_SGIS_multisample -#define GLX_SGIS_multisample 1 - -#define GLX_SAMPLE_BUFFERS_SGIS 100000 -#define GLX_SAMPLES_SGIS 100001 - -#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) - -#endif /* GLX_SGIS_multisample */ - -/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ - -#ifndef GLX_SGIS_shared_multisample -#define GLX_SGIS_shared_multisample 1 - -#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 -#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 - -#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) - -#endif /* GLX_SGIS_shared_multisample */ - -/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ - -#ifndef GLX_SGIX_fbconfig -#define GLX_SGIX_fbconfig 1 - -#define GLX_RGBA_BIT_SGIX 0x00000001 -#define GLX_WINDOW_BIT_SGIX 0x00000001 -#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 -#define GLX_PIXMAP_BIT_SGIX 0x00000002 -#define GLX_SCREEN_EXT 0x800C -#define GLX_DRAWABLE_TYPE_SGIX 0x8010 -#define GLX_RENDER_TYPE_SGIX 0x8011 -#define GLX_X_RENDERABLE_SGIX 0x8012 -#define GLX_FBCONFIG_ID_SGIX 0x8013 -#define GLX_RGBA_TYPE_SGIX 0x8014 -#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 - -typedef XID GLXFBConfigIDSGIX; -typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; - -typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display* dpy, int screen, int* attrib_list, int* nelements); -typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, Pixmap pixmap); -typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int* value); -typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo* vis); -typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config); - -#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) -#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) -#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) -#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) -#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) -#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) - -#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) - -#endif /* GLX_SGIX_fbconfig */ - -/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ - -#ifndef GLX_SGIX_hyperpipe -#define GLX_SGIX_hyperpipe 1 - -#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 -#define GLX_PIPE_RECT_SGIX 0x00000001 -#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 -#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 -#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 -#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 -#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 -#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 -#define GLX_BAD_HYPERPIPE_SGIX 92 -#define GLX_HYPERPIPE_ID_SGIX 0x8030 - -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int networkId; -} GLXHyperpipeNetworkSGIX; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int XOrigin; - int YOrigin; - int maxHeight; - int maxWidth; -} GLXPipeRectLimits; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int channel; - unsigned int participationType; - int timeSlice; -} GLXHyperpipeConfigSGIX; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int srcXOrigin; - int srcYOrigin; - int srcWidth; - int srcHeight; - int destXOrigin; - int destYOrigin; - int destWidth; - int destHeight; -} GLXPipeRect; - -typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); -typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); -typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); -typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); -typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); -typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); - -#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) -#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) -#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) -#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) -#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) -#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) -#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) -#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) - -#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) - -#endif /* GLX_SGIX_hyperpipe */ - -/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ - -#ifndef GLX_SGIX_pbuffer -#define GLX_SGIX_pbuffer 1 - -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_WIDTH_SGIX 0x801D -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_WINDOW_SGIX 0x8022 -#define GLX_PBUFFER_SGIX 0x8023 -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 - -typedef XID GLXPbufferSGIX; -typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; - -typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int* attrib_list); -typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbufferSGIX pbuf); -typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long* mask); -typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int* value); -typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); - -#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) -#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) -#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) -#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) -#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) - -#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) - -#endif /* GLX_SGIX_pbuffer */ - -/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ - -#ifndef GLX_SGIX_swap_barrier -#define GLX_SGIX_swap_barrier 1 - -typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display* dpy, GLXDrawable drawable, int barrier); -typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display* dpy, int screen, int* max); - -#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) -#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) - -#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) - -#endif /* GLX_SGIX_swap_barrier */ - -/* -------------------------- GLX_SGIX_swap_group -------------------------- */ - -#ifndef GLX_SGIX_swap_group -#define GLX_SGIX_swap_group 1 - -typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display* dpy, GLXDrawable drawable, GLXDrawable member); - -#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) - -#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) - -#endif /* GLX_SGIX_swap_group */ - -/* ------------------------- GLX_SGIX_video_resize ------------------------- */ - -#ifndef GLX_SGIX_video_resize -#define GLX_SGIX_video_resize 1 - -#define GLX_SYNC_FRAME_SGIX 0x00000000 -#define GLX_SYNC_SWAP_SGIX 0x00000001 - -typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); -typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); -typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); -typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int* x, int* y, int* w, int* h); -typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int* dx, int* dy, int* dw, int* dh); - -#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) -#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) -#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) -#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) -#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) - -#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) - -#endif /* GLX_SGIX_video_resize */ - -/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ - -#ifndef GLX_SGIX_visual_select_group -#define GLX_SGIX_visual_select_group 1 - -#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 - -#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) - -#endif /* GLX_SGIX_visual_select_group */ - -/* ---------------------------- GLX_SGI_cushion ---------------------------- */ - -#ifndef GLX_SGI_cushion -#define GLX_SGI_cushion 1 - -typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); - -#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) - -#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) - -#endif /* GLX_SGI_cushion */ - -/* ----------------------- GLX_SGI_make_current_read ----------------------- */ - -#ifndef GLX_SGI_make_current_read -#define GLX_SGI_make_current_read 1 - -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); -typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); - -#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) -#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) - -#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) - -#endif /* GLX_SGI_make_current_read */ - -/* -------------------------- GLX_SGI_swap_control ------------------------- */ - -#ifndef GLX_SGI_swap_control -#define GLX_SGI_swap_control 1 - -typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); - -#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) - -#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) - -#endif /* GLX_SGI_swap_control */ - -/* --------------------------- GLX_SGI_video_sync -------------------------- */ - -#ifndef GLX_SGI_video_sync -#define GLX_SGI_video_sync 1 - -typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); -typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); - -#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) -#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) - -#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) - -#endif /* GLX_SGI_video_sync */ - -/* --------------------- GLX_SUN_get_transparent_index --------------------- */ - -#ifndef GLX_SUN_get_transparent_index -#define GLX_SUN_get_transparent_index 1 - -typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long* pTransparentIndex); - -#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) - -#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) - -#endif /* GLX_SUN_get_transparent_index */ - -/* -------------------------- GLX_SUN_video_resize ------------------------- */ - -#ifndef GLX_SUN_video_resize -#define GLX_SUN_video_resize 1 - -#define GLX_VIDEO_RESIZE_SUN 0x8171 -#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD - -typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); -typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); - -#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) -#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) - -#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) - -#endif /* GLX_SUN_video_resize */ - -/* ------------------------------------------------------------------------- */ - -#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT -#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT - -GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; - -GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; -GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; -GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; -GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; -GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; -GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; -GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; -GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; -GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; -GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; -GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; -GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; -GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; -GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; -GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; - -GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; -GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; -GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; -GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; -GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; -GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; - -GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; - -GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; -GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; -GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; - -GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; -GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; -GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYEXTPROC __glewXGetCurrentDisplayEXT; -GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; -GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; - -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; - -GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; -GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; - -GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; - -GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; - -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; - -GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; -GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; -GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; -GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; - -GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; - -GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; - -GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; - -GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; -GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; - -GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; - -GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; - -GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; -GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; -GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; -GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; -GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; -GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; - -GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; -GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; -GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; -GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; -GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; - -GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; -GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; -GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; -GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; -GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; - -GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; -GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; -GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; - -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; - -GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; -GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; -GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; - -GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; - -GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; -GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; - -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; - -GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; -GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; - -GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; - -GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; -GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; -GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_context_priority; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_no_config_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; -GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multigpu_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; -GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; -GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; -/* ------------------------------------------------------------------------ */ - -GLEWAPI GLenum GLEWAPIENTRY glxewInit (); -GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); - -#ifndef GLXEW_GET_VAR -#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) -#endif - -#ifndef GLXEW_GET_FUN -#define GLXEW_GET_FUN(x) x -#endif - -GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); - -#ifdef __cplusplus -} -#endif - -#endif /* __glxew_h__ */ diff --git a/deps/GLEW/glew/include/GL/wglew.h b/deps/GLEW/glew/include/GL/wglew.h deleted file mode 100644 index 7e2d0904cb..0000000000 --- a/deps/GLEW/glew/include/GL/wglew.h +++ /dev/null @@ -1,1468 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __wglew_h__ -#define __wglew_h__ -#define __WGLEW_H__ - -#ifdef __wglext_h_ -#error wglext.h included before wglew.h -#endif - -#define __wglext_h_ - -#if !defined(WINAPI) -# ifndef WIN32_LEAN_AND_MEAN -# define WIN32_LEAN_AND_MEAN 1 -# endif -#include -# undef WIN32_LEAN_AND_MEAN -#endif - -/* - * GLEW_STATIC needs to be set when using the static version. - * GLEW_BUILD is set when building the DLL version. - */ -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/* -------------------------- WGL_3DFX_multisample ------------------------- */ - -#ifndef WGL_3DFX_multisample -#define WGL_3DFX_multisample 1 - -#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 -#define WGL_SAMPLES_3DFX 0x2061 - -#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) - -#endif /* WGL_3DFX_multisample */ - -/* ------------------------- WGL_3DL_stereo_control ------------------------ */ - -#ifndef WGL_3DL_stereo_control -#define WGL_3DL_stereo_control 1 - -#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 -#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 -#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 -#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 - -typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); - -#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) - -#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) - -#endif /* WGL_3DL_stereo_control */ - -/* ------------------------ WGL_AMD_gpu_association ------------------------ */ - -#ifndef WGL_AMD_gpu_association -#define WGL_AMD_gpu_association 1 - -#define WGL_GPU_VENDOR_AMD 0x1F00 -#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 -#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define WGL_GPU_RAM_AMD 0x21A3 -#define WGL_GPU_CLOCK_AMD 0x21A4 -#define WGL_GPU_NUM_PIPES_AMD 0x21A5 -#define WGL_GPU_NUM_SIMD_AMD 0x21A6 -#define WGL_GPU_NUM_RB_AMD 0x21A7 -#define WGL_GPU_NUM_SPI_AMD 0x21A8 - -typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); -typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); -typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); -typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); -typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); -typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); -typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); - -#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) -#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) -#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) -#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) -#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) -#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) -#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) -#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) -#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) - -#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) - -#endif /* WGL_AMD_gpu_association */ - -/* ------------------------- WGL_ARB_buffer_region ------------------------- */ - -#ifndef WGL_ARB_buffer_region -#define WGL_ARB_buffer_region 1 - -#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 -#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 -#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 -#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 - -typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); -typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); -typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); -typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); - -#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) -#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) -#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) -#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) - -#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) - -#endif /* WGL_ARB_buffer_region */ - -/* --------------------- WGL_ARB_context_flush_control --------------------- */ - -#ifndef WGL_ARB_context_flush_control -#define WGL_ARB_context_flush_control 1 - -#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 -#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 -#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 - -#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) - -#endif /* WGL_ARB_context_flush_control */ - -/* ------------------------- WGL_ARB_create_context ------------------------ */ - -#ifndef WGL_ARB_create_context -#define WGL_ARB_create_context 1 - -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define ERROR_INVALID_VERSION_ARB 0x2095 - -typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); - -#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) - -#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) - -#endif /* WGL_ARB_create_context */ - -/* -------------------- WGL_ARB_create_context_no_error -------------------- */ - -#ifndef WGL_ARB_create_context_no_error -#define WGL_ARB_create_context_no_error 1 - -#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 - -#define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error) - -#endif /* WGL_ARB_create_context_no_error */ - -/* --------------------- WGL_ARB_create_context_profile -------------------- */ - -#ifndef WGL_ARB_create_context_profile -#define WGL_ARB_create_context_profile 1 - -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define ERROR_INVALID_PROFILE_ARB 0x2096 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 - -#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) - -#endif /* WGL_ARB_create_context_profile */ - -/* ------------------- WGL_ARB_create_context_robustness ------------------- */ - -#ifndef WGL_ARB_create_context_robustness -#define WGL_ARB_create_context_robustness 1 - -#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 - -#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) - -#endif /* WGL_ARB_create_context_robustness */ - -/* ----------------------- WGL_ARB_extensions_string ----------------------- */ - -#ifndef WGL_ARB_extensions_string -#define WGL_ARB_extensions_string 1 - -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); - -#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) - -#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) - -#endif /* WGL_ARB_extensions_string */ - -/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ - -#ifndef WGL_ARB_framebuffer_sRGB -#define WGL_ARB_framebuffer_sRGB 1 - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 - -#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) - -#endif /* WGL_ARB_framebuffer_sRGB */ - -/* ----------------------- WGL_ARB_make_current_read ----------------------- */ - -#ifndef WGL_ARB_make_current_read -#define WGL_ARB_make_current_read 1 - -#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 -#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 - -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); - -#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) -#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) - -#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) - -#endif /* WGL_ARB_make_current_read */ - -/* -------------------------- WGL_ARB_multisample -------------------------- */ - -#ifndef WGL_ARB_multisample -#define WGL_ARB_multisample 1 - -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 -#define WGL_SAMPLES_ARB 0x2042 - -#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) - -#endif /* WGL_ARB_multisample */ - -/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ - -#ifndef WGL_ARB_pbuffer -#define WGL_ARB_pbuffer 1 - -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#define WGL_PBUFFER_LARGEST_ARB 0x2033 -#define WGL_PBUFFER_WIDTH_ARB 0x2034 -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#define WGL_PBUFFER_LOST_ARB 0x2036 - -DECLARE_HANDLE(HPBUFFERARB); - -typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); - -#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) -#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) -#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) -#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) -#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) - -#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) - -#endif /* WGL_ARB_pbuffer */ - -/* -------------------------- WGL_ARB_pixel_format ------------------------- */ - -#ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 - -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_STEREO_ARB 0x2012 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TYPE_RGBA_ARB 0x202B -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B - -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT* pfValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int* piValues); - -#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) -#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) -#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) - -#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) - -#endif /* WGL_ARB_pixel_format */ - -/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ - -#ifndef WGL_ARB_pixel_format_float -#define WGL_ARB_pixel_format_float 1 - -#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 - -#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) - -#endif /* WGL_ARB_pixel_format_float */ - -/* ------------------------- WGL_ARB_render_texture ------------------------ */ - -#ifndef WGL_ARB_render_texture -#define WGL_ARB_render_texture 1 - -#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 -#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 -#define WGL_TEXTURE_FORMAT_ARB 0x2072 -#define WGL_TEXTURE_TARGET_ARB 0x2073 -#define WGL_MIPMAP_TEXTURE_ARB 0x2074 -#define WGL_TEXTURE_RGB_ARB 0x2075 -#define WGL_TEXTURE_RGBA_ARB 0x2076 -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 -#define WGL_TEXTURE_1D_ARB 0x2079 -#define WGL_TEXTURE_2D_ARB 0x207A -#define WGL_MIPMAP_LEVEL_ARB 0x207B -#define WGL_CUBE_MAP_FACE_ARB 0x207C -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 -#define WGL_FRONT_LEFT_ARB 0x2083 -#define WGL_FRONT_RIGHT_ARB 0x2084 -#define WGL_BACK_LEFT_ARB 0x2085 -#define WGL_BACK_RIGHT_ARB 0x2086 -#define WGL_AUX0_ARB 0x2087 -#define WGL_AUX1_ARB 0x2088 -#define WGL_AUX2_ARB 0x2089 -#define WGL_AUX3_ARB 0x208A -#define WGL_AUX4_ARB 0x208B -#define WGL_AUX5_ARB 0x208C -#define WGL_AUX6_ARB 0x208D -#define WGL_AUX7_ARB 0x208E -#define WGL_AUX8_ARB 0x208F -#define WGL_AUX9_ARB 0x2090 - -typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); - -#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) -#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) -#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) - -#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) - -#endif /* WGL_ARB_render_texture */ - -/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ - -#ifndef WGL_ARB_robustness_application_isolation -#define WGL_ARB_robustness_application_isolation 1 - -#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) - -#endif /* WGL_ARB_robustness_application_isolation */ - -/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ - -#ifndef WGL_ARB_robustness_share_group_isolation -#define WGL_ARB_robustness_share_group_isolation 1 - -#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) - -#endif /* WGL_ARB_robustness_share_group_isolation */ - -/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ - -#ifndef WGL_ATI_pixel_format_float -#define WGL_ATI_pixel_format_float 1 - -#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 - -#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) - -#endif /* WGL_ATI_pixel_format_float */ - -/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ - -#ifndef WGL_ATI_render_texture_rectangle -#define WGL_ATI_render_texture_rectangle 1 - -#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 - -#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) - -#endif /* WGL_ATI_render_texture_rectangle */ - -/* --------------------------- WGL_EXT_colorspace -------------------------- */ - -#ifndef WGL_EXT_colorspace -#define WGL_EXT_colorspace 1 - -#define WGL_COLORSPACE_SRGB_EXT 0x3089 -#define WGL_COLORSPACE_LINEAR_EXT 0x308A -#define WGL_COLORSPACE_EXT 0x309D - -#define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace) - -#endif /* WGL_EXT_colorspace */ - -/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ - -#ifndef WGL_EXT_create_context_es2_profile -#define WGL_EXT_create_context_es2_profile 1 - -#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 - -#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) - -#endif /* WGL_EXT_create_context_es2_profile */ - -/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ - -#ifndef WGL_EXT_create_context_es_profile -#define WGL_EXT_create_context_es_profile 1 - -#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 - -#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) - -#endif /* WGL_EXT_create_context_es_profile */ - -/* -------------------------- WGL_EXT_depth_float -------------------------- */ - -#ifndef WGL_EXT_depth_float -#define WGL_EXT_depth_float 1 - -#define WGL_DEPTH_FLOAT_EXT 0x2040 - -#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) - -#endif /* WGL_EXT_depth_float */ - -/* ---------------------- WGL_EXT_display_color_table ---------------------- */ - -#ifndef WGL_EXT_display_color_table -#define WGL_EXT_display_color_table 1 - -typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort* table, GLuint length); - -#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) -#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) -#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) -#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) - -#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) - -#endif /* WGL_EXT_display_color_table */ - -/* ----------------------- WGL_EXT_extensions_string ----------------------- */ - -#ifndef WGL_EXT_extensions_string -#define WGL_EXT_extensions_string 1 - -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); - -#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) - -#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) - -#endif /* WGL_EXT_extensions_string */ - -/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ - -#ifndef WGL_EXT_framebuffer_sRGB -#define WGL_EXT_framebuffer_sRGB 1 - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 - -#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) - -#endif /* WGL_EXT_framebuffer_sRGB */ - -/* ----------------------- WGL_EXT_make_current_read ----------------------- */ - -#ifndef WGL_EXT_make_current_read -#define WGL_EXT_make_current_read 1 - -#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 - -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); - -#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) -#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) - -#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) - -#endif /* WGL_EXT_make_current_read */ - -/* -------------------------- WGL_EXT_multisample -------------------------- */ - -#ifndef WGL_EXT_multisample -#define WGL_EXT_multisample 1 - -#define WGL_SAMPLE_BUFFERS_EXT 0x2041 -#define WGL_SAMPLES_EXT 0x2042 - -#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) - -#endif /* WGL_EXT_multisample */ - -/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ - -#ifndef WGL_EXT_pbuffer -#define WGL_EXT_pbuffer 1 - -#define WGL_DRAW_TO_PBUFFER_EXT 0x202D -#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E -#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 -#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 -#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 -#define WGL_PBUFFER_LARGEST_EXT 0x2033 -#define WGL_PBUFFER_WIDTH_EXT 0x2034 -#define WGL_PBUFFER_HEIGHT_EXT 0x2035 - -DECLARE_HANDLE(HPBUFFEREXT); - -typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); - -#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) -#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) -#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) -#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) -#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) - -#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) - -#endif /* WGL_EXT_pbuffer */ - -/* -------------------------- WGL_EXT_pixel_format ------------------------- */ - -#ifndef WGL_EXT_pixel_format -#define WGL_EXT_pixel_format 1 - -#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 -#define WGL_DRAW_TO_WINDOW_EXT 0x2001 -#define WGL_DRAW_TO_BITMAP_EXT 0x2002 -#define WGL_ACCELERATION_EXT 0x2003 -#define WGL_NEED_PALETTE_EXT 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 -#define WGL_SWAP_METHOD_EXT 0x2007 -#define WGL_NUMBER_OVERLAYS_EXT 0x2008 -#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 -#define WGL_TRANSPARENT_EXT 0x200A -#define WGL_TRANSPARENT_VALUE_EXT 0x200B -#define WGL_SHARE_DEPTH_EXT 0x200C -#define WGL_SHARE_STENCIL_EXT 0x200D -#define WGL_SHARE_ACCUM_EXT 0x200E -#define WGL_SUPPORT_GDI_EXT 0x200F -#define WGL_SUPPORT_OPENGL_EXT 0x2010 -#define WGL_DOUBLE_BUFFER_EXT 0x2011 -#define WGL_STEREO_EXT 0x2012 -#define WGL_PIXEL_TYPE_EXT 0x2013 -#define WGL_COLOR_BITS_EXT 0x2014 -#define WGL_RED_BITS_EXT 0x2015 -#define WGL_RED_SHIFT_EXT 0x2016 -#define WGL_GREEN_BITS_EXT 0x2017 -#define WGL_GREEN_SHIFT_EXT 0x2018 -#define WGL_BLUE_BITS_EXT 0x2019 -#define WGL_BLUE_SHIFT_EXT 0x201A -#define WGL_ALPHA_BITS_EXT 0x201B -#define WGL_ALPHA_SHIFT_EXT 0x201C -#define WGL_ACCUM_BITS_EXT 0x201D -#define WGL_ACCUM_RED_BITS_EXT 0x201E -#define WGL_ACCUM_GREEN_BITS_EXT 0x201F -#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 -#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 -#define WGL_DEPTH_BITS_EXT 0x2022 -#define WGL_STENCIL_BITS_EXT 0x2023 -#define WGL_AUX_BUFFERS_EXT 0x2024 -#define WGL_NO_ACCELERATION_EXT 0x2025 -#define WGL_GENERIC_ACCELERATION_EXT 0x2026 -#define WGL_FULL_ACCELERATION_EXT 0x2027 -#define WGL_SWAP_EXCHANGE_EXT 0x2028 -#define WGL_SWAP_COPY_EXT 0x2029 -#define WGL_SWAP_UNDEFINED_EXT 0x202A -#define WGL_TYPE_RGBA_EXT 0x202B -#define WGL_TYPE_COLORINDEX_EXT 0x202C - -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT* pfValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int* piValues); - -#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) -#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) -#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) - -#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) - -#endif /* WGL_EXT_pixel_format */ - -/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ - -#ifndef WGL_EXT_pixel_format_packed_float -#define WGL_EXT_pixel_format_packed_float 1 - -#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 - -#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) - -#endif /* WGL_EXT_pixel_format_packed_float */ - -/* -------------------------- WGL_EXT_swap_control ------------------------- */ - -#ifndef WGL_EXT_swap_control -#define WGL_EXT_swap_control 1 - -typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); -typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); - -#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) -#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) - -#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) - -#endif /* WGL_EXT_swap_control */ - -/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ - -#ifndef WGL_EXT_swap_control_tear -#define WGL_EXT_swap_control_tear 1 - -#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) - -#endif /* WGL_EXT_swap_control_tear */ - -/* --------------------- WGL_I3D_digital_video_control --------------------- */ - -#ifndef WGL_I3D_digital_video_control -#define WGL_I3D_digital_video_control 1 - -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 -#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 -#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 - -typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); - -#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) -#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) - -#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) - -#endif /* WGL_I3D_digital_video_control */ - -/* ----------------------------- WGL_I3D_gamma ----------------------------- */ - -#ifndef WGL_I3D_gamma -#define WGL_I3D_gamma 1 - -#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E -#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F - -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT* puGreen, USHORT* puBlue); -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT* puGreen, const USHORT* puBlue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); - -#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) -#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) -#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) -#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) - -#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) - -#endif /* WGL_I3D_gamma */ - -/* ---------------------------- WGL_I3D_genlock ---------------------------- */ - -#ifndef WGL_I3D_genlock -#define WGL_I3D_genlock 1 - -#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 -#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 -#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 -#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 -#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 -#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 -#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A -#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B -#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C - -typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); -typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT* uMaxPixelDelay); - -#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) -#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) -#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) -#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) -#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) -#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) -#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) -#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) -#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) -#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) -#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) -#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) - -#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) - -#endif /* WGL_I3D_genlock */ - -/* -------------------------- WGL_I3D_image_buffer ------------------------- */ - -#ifndef WGL_I3D_image_buffer -#define WGL_I3D_image_buffer 1 - -#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 -#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 - -typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE* pEvent, const LPVOID* pAddress, const DWORD* pSize, UINT count); -typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); -typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); -typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID* pAddress, UINT count); - -#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) -#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) -#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) -#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) - -#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) - -#endif /* WGL_I3D_image_buffer */ - -/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ - -#ifndef WGL_I3D_swap_frame_lock -#define WGL_I3D_swap_frame_lock 1 - -typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); - -#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) -#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) -#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) -#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) - -#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) - -#endif /* WGL_I3D_swap_frame_lock */ - -/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ - -#ifndef WGL_I3D_swap_frame_usage -#define WGL_I3D_swap_frame_usage 1 - -typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD* pMissedFrames, float* pLastMissedUsage); - -#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) -#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) -#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) -#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) - -#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) - -#endif /* WGL_I3D_swap_frame_usage */ - -/* --------------------------- WGL_NV_DX_interop --------------------------- */ - -#ifndef WGL_NV_DX_interop -#define WGL_NV_DX_interop 1 - -#define WGL_ACCESS_READ_ONLY_NV 0x00000000 -#define WGL_ACCESS_READ_WRITE_NV 0x00000001 -#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 - -typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); -typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); -typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); -typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); -typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); -typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); -typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); -typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); - -#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) -#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) -#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) -#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) -#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) -#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) -#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) -#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) - -#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) - -#endif /* WGL_NV_DX_interop */ - -/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ - -#ifndef WGL_NV_DX_interop2 -#define WGL_NV_DX_interop2 1 - -#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) - -#endif /* WGL_NV_DX_interop2 */ - -/* --------------------------- WGL_NV_copy_image --------------------------- */ - -#ifndef WGL_NV_copy_image -#define WGL_NV_copy_image 1 - -typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) - -#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) - -#endif /* WGL_NV_copy_image */ - -/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ - -#ifndef WGL_NV_delay_before_swap -#define WGL_NV_delay_before_swap 1 - -typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); - -#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) - -#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) - -#endif /* WGL_NV_delay_before_swap */ - -/* -------------------------- WGL_NV_float_buffer -------------------------- */ - -#ifndef WGL_NV_float_buffer -#define WGL_NV_float_buffer 1 - -#define WGL_FLOAT_COMPONENTS_NV 0x20B0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 -#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 -#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 -#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 -#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 - -#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) - -#endif /* WGL_NV_float_buffer */ - -/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ - -#ifndef WGL_NV_gpu_affinity -#define WGL_NV_gpu_affinity 1 - -#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 -#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 - -DECLARE_HANDLE(HGPUNV); -typedef struct _GPU_DEVICE { - DWORD cb; - CHAR DeviceName[32]; - CHAR DeviceString[128]; - DWORD Flags; - RECT rcVirtualScreen; -} GPU_DEVICE, *PGPU_DEVICE; - -typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); -typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); -typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); -typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); -typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); - -#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) -#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) -#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) -#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) -#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) - -#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) - -#endif /* WGL_NV_gpu_affinity */ - -/* ------------------------ WGL_NV_multigpu_context ------------------------ */ - -#ifndef WGL_NV_multigpu_context -#define WGL_NV_multigpu_context 1 - -#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA -#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB -#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC -#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD -#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE - -#define WGLEW_NV_multigpu_context WGLEW_GET_VAR(__WGLEW_NV_multigpu_context) - -#endif /* WGL_NV_multigpu_context */ - -/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ - -#ifndef WGL_NV_multisample_coverage -#define WGL_NV_multisample_coverage 1 - -#define WGL_COVERAGE_SAMPLES_NV 0x2042 -#define WGL_COLOR_SAMPLES_NV 0x20B9 - -#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) - -#endif /* WGL_NV_multisample_coverage */ - -/* -------------------------- WGL_NV_present_video ------------------------- */ - -#ifndef WGL_NV_present_video -#define WGL_NV_present_video 1 - -#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 - -DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); -typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); -typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); - -#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) -#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) -#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) - -#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) - -#endif /* WGL_NV_present_video */ - -/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ - -#ifndef WGL_NV_render_depth_texture -#define WGL_NV_render_depth_texture 1 - -#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 -#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 -#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 -#define WGL_DEPTH_COMPONENT_NV 0x20A7 - -#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) - -#endif /* WGL_NV_render_depth_texture */ - -/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ - -#ifndef WGL_NV_render_texture_rectangle -#define WGL_NV_render_texture_rectangle 1 - -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 -#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 - -#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) - -#endif /* WGL_NV_render_texture_rectangle */ - -/* --------------------------- WGL_NV_swap_group --------------------------- */ - -#ifndef WGL_NV_swap_group -#define WGL_NV_swap_group 1 - -typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); -typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); -typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint* maxBarriers); -typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint* barrier); -typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); - -#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) -#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) -#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) -#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) -#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) -#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) - -#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) - -#endif /* WGL_NV_swap_group */ - -/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ - -#ifndef WGL_NV_vertex_array_range -#define WGL_NV_vertex_array_range 1 - -typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); -typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void* pointer); - -#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) -#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) - -#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) - -#endif /* WGL_NV_vertex_array_range */ - -/* -------------------------- WGL_NV_video_capture ------------------------- */ - -#ifndef WGL_NV_video_capture -#define WGL_NV_video_capture 1 - -#define WGL_UNIQUE_ID_NV 0x20CE -#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF - -DECLARE_HANDLE(HVIDEOINPUTDEVICENV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); -typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); -typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); -typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); - -#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) -#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) -#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) -#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) -#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) - -#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) - -#endif /* WGL_NV_video_capture */ - -/* -------------------------- WGL_NV_video_output -------------------------- */ - -#ifndef WGL_NV_video_output -#define WGL_NV_video_output 1 - -#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 -#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 -#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 -#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 -#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 -#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 -#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define WGL_VIDEO_OUT_FRAME 0x20C8 -#define WGL_VIDEO_OUT_FIELD_1 0x20C9 -#define WGL_VIDEO_OUT_FIELD_2 0x20CA -#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB -#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC - -DECLARE_HANDLE(HPVIDEODEV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); -typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); - -#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) -#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) -#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) -#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) -#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) -#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) - -#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) - -#endif /* WGL_NV_video_output */ - -/* -------------------------- WGL_OML_sync_control ------------------------- */ - -#ifndef WGL_OML_sync_control -#define WGL_OML_sync_control 1 - -typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32* denominator); -typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64* msc, INT64* sbc); -typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64* msc, INT64* sbc); -typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64* msc, INT64* sbc); - -#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) -#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) -#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) -#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) -#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) -#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) - -#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) - -#endif /* WGL_OML_sync_control */ - -/* ------------------------------------------------------------------------- */ - -#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT -#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT - -WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; - -WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; -WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; -WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; -WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; -WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; -WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; - -WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; - -WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; - -WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; - -WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; -WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; - -WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; -WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; -WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; -WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; -WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; - -WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; - -WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; -WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; -WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; - -WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; - -WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; - -WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; -WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; - -WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; -WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; -WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; -WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; -WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; - -WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; - -WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; -WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; - -WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; -WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; - -WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; -WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; -WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; -WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; - -WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; -WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; - -WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; -WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; -WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; -WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; - -WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; - -WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; -WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; -WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; - -WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; -WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; -WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; -WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; -WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; -WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; -WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; -WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; - -WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; - -WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; - -WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; -WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; -WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; - -WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; -WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; -WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; -WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; -WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; - -WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; -WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; -WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; -WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; -WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; - -WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; -WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; -WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; -WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; -WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; -WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; -WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multigpu_context; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; -WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; -/* ------------------------------------------------------------------------- */ - -GLEWAPI GLenum GLEWAPIENTRY wglewInit (); -GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); - -#ifndef WGLEW_GET_VAR -#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) -#endif - -#ifndef WGLEW_GET_FUN -#define WGLEW_GET_FUN(x) x -#endif - -GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); - -#ifdef __cplusplus -} -#endif - -#undef GLEWAPI - -#endif /* __wglew_h__ */ diff --git a/deps/GLEW/glew/src/glew.c b/deps/GLEW/glew/src/glew.c deleted file mode 100644 index 967c5c91f9..0000000000 --- a/deps/GLEW/glew/src/glew.c +++ /dev/null @@ -1,31949 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2019, Nigel Stewart -** Copyright (C) 2002-2008, Milan Ikits -** Copyright (C) 2002-2008, Marcelo E. Magallon -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef GLEW_INCLUDE -# include -#else -# include GLEW_INCLUDE -#endif - -#if defined(GLEW_OSMESA) -# define GLAPI extern -# include -#elif defined(GLEW_EGL) -# include -#elif defined(_WIN32) -/* - * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus - * wglGetProcAddress won't be declared. It will instead be implicitly declared, - * potentially incorrectly, which we don't want. - */ -# if defined(NOGDI) -# undef NOGDI -# endif -# include -#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) -# include -#endif - -#include /* For size_t */ - -#if defined(GLEW_EGL) -#elif defined(GLEW_REGAL) - -/* In GLEW_REGAL mode we call direcly into the linked - libRegal.so glGetProcAddressREGAL for looking up - the GL function pointers. */ - -# undef glGetProcAddressREGAL -# ifdef WIN32 -extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); -static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; -# else -extern void * glGetProcAddressREGAL(const GLchar *name); -static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; -# endif -# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) - -#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) -#include -#include -#include - -void* dlGetProcAddress (const GLubyte* name) -{ - static void* h = NULL; - static void* gpa; - - if (h == NULL) - { - if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; - gpa = dlsym(h, "glXGetProcAddress"); - } - - if (gpa != NULL) - return ((void*(*)(const GLubyte*))gpa)(name); - else - return dlsym(h, (const char*)name); -} -#endif /* __sgi || __sun || GLEW_APPLE_GLX */ - -#if defined(__APPLE__) -#include -#include -#include - -#ifdef MAC_OS_X_VERSION_10_3 - -#include - -void* NSGLGetProcAddress (const GLubyte *name) -{ - static void* image = NULL; - void* addr; - if (NULL == image) - { - image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); - } - if( !image ) return NULL; - addr = dlsym(image, (const char*)name); - if( addr ) return addr; -#ifdef GLEW_APPLE_GLX - return dlGetProcAddress( name ); // try next for glx symbols -#else - return NULL; -#endif -} -#else - -#include - -void* NSGLGetProcAddress (const GLubyte *name) -{ - static const struct mach_header* image = NULL; - NSSymbol symbol; - char* symbolName; - if (NULL == image) - { - image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); - } - /* prepend a '_' for the Unix C symbol mangling convention */ - symbolName = malloc(strlen((const char*)name) + 2); - strcpy(symbolName+1, (const char*)name); - symbolName[0] = '_'; - symbol = NULL; - /* if (NSIsSymbolNameDefined(symbolName)) - symbol = NSLookupAndBindSymbol(symbolName); */ - symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; - free(symbolName); - if( symbol ) return NSAddressOfSymbol(symbol); -#ifdef GLEW_APPLE_GLX - return dlGetProcAddress( name ); // try next for glx symbols -#else - return NULL; -#endif -} -#endif /* MAC_OS_X_VERSION_10_3 */ -#endif /* __APPLE__ */ - -/* - * Define glewGetProcAddress. - */ -#if defined(GLEW_REGAL) -# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) -#elif defined(GLEW_OSMESA) -# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) -#elif defined(GLEW_EGL) -# define glewGetProcAddress(name) eglGetProcAddress((const char *)name) -#elif defined(_WIN32) -# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) -#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) -# define glewGetProcAddress(name) NSGLGetProcAddress(name) -#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) -# define glewGetProcAddress(name) dlGetProcAddress(name) -#elif defined(__ANDROID__) -# define glewGetProcAddress(name) NULL /* TODO */ -#elif defined(__native_client__) -# define glewGetProcAddress(name) NULL /* TODO */ -#else /* __linux */ -# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) -#endif - -/* - * Redefine GLEW_GET_VAR etc without const cast - */ - -#undef GLEW_GET_VAR -# define GLEW_GET_VAR(x) (x) - -#ifdef WGLEW_GET_VAR -# undef WGLEW_GET_VAR -# define WGLEW_GET_VAR(x) (x) -#endif /* WGLEW_GET_VAR */ - -#ifdef GLXEW_GET_VAR -# undef GLXEW_GET_VAR -# define GLXEW_GET_VAR(x) (x) -#endif /* GLXEW_GET_VAR */ - -#ifdef EGLEW_GET_VAR -# undef EGLEW_GET_VAR -# define EGLEW_GET_VAR(x) (x) -#endif /* EGLEW_GET_VAR */ - -/* - * GLEW, just like OpenGL or GLU, does not rely on the standard C library. - * These functions implement the functionality required in this file. - */ - -static GLuint _glewStrLen (const GLubyte* s) -{ - GLuint i=0; - if (s == NULL) return 0; - while (s[i] != '\0') i++; - return i; -} - -static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) -{ - GLuint i=0; - if (s == NULL) return 0; - while (s[i] != '\0' && s[i] != c) i++; - return i; -} - -static GLuint _glewStrCopy(char *d, const char *s, char c) -{ - GLuint i=0; - if (s == NULL) return 0; - while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } - d[i] = '\0'; - return i; -} - -#if !defined(GLEW_OSMESA) -#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) -{ - GLuint i=0; - if(a == NULL || b == NULL) - return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; - while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; - return i == n ? GL_TRUE : GL_FALSE; -} -#endif -#endif - -static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) -{ - while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) - { - (*a)++; - (*na)--; - } - if(*na >= nb) - { - GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; - if(i == nb) - { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; - } - } - return GL_FALSE; -} - -static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) -{ - if(*na >= nb) - { - GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; - if(i == nb) - { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; - } - } - return GL_FALSE; -} - -static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) -{ - if(*na >= nb) - { - GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; - if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) - { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; - } - } - return GL_FALSE; -} - -/* - * Search for name in the extensions string. Use of strstr() - * is not sufficient because extension names can be prefixes of - * other extension names. Could use strtok() but the constant - * string returned by glGetString might be in read-only memory. - */ -#if !defined(GLEW_OSMESA) -#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) -{ - const GLubyte* p; - GLuint len = _glewStrLen((const GLubyte*)name); - p = start; - while (p < end) - { - GLuint n = _glewStrCLen(p, ' '); - if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; - p += n+1; - } - return GL_FALSE; -} -#endif -#endif - -PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; -PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; -PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; -PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; - -PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; -PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; -PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; -PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; -PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; -PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; -PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; -PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; -PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; -PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; -PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; -PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; -PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; -PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; -PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; -PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; -PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; -PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; -PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; -PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; -PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; -PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; -PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; -PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; -PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; -PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; -PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; -PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; -PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; -PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; -PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; -PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; -PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; -PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; -PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; -PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; -PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; -PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; -PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; -PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; -PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; -PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; -PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; - -PFNGLBLENDCOLORPROC __glewBlendColor = NULL; -PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; -PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; -PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; -PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; -PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; -PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; -PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; -PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; -PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; -PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; -PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; -PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; -PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; -PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; -PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; -PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; -PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; -PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; -PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; -PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; -PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; -PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; -PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; -PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; -PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; -PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; -PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; -PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; -PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; -PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; -PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; -PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; -PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; -PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; -PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; -PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; -PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; -PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; -PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; -PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; -PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; -PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; -PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; -PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; -PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; -PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; - -PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; -PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; -PFNGLBUFFERDATAPROC __glewBufferData = NULL; -PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; -PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; -PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; -PFNGLENDQUERYPROC __glewEndQuery = NULL; -PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; -PFNGLGENQUERIESPROC __glewGenQueries = NULL; -PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; -PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; -PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; -PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; -PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; -PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; -PFNGLISBUFFERPROC __glewIsBuffer = NULL; -PFNGLISQUERYPROC __glewIsQuery = NULL; -PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; -PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; - -PFNGLATTACHSHADERPROC __glewAttachShader = NULL; -PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; -PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; -PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; -PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; -PFNGLCREATESHADERPROC __glewCreateShader = NULL; -PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; -PFNGLDELETESHADERPROC __glewDeleteShader = NULL; -PFNGLDETACHSHADERPROC __glewDetachShader = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; -PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; -PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; -PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; -PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; -PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; -PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; -PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; -PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; -PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; -PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; -PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; -PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; -PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; -PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; -PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; -PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; -PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; -PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; -PFNGLISPROGRAMPROC __glewIsProgram = NULL; -PFNGLISSHADERPROC __glewIsShader = NULL; -PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; -PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; -PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; -PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; -PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; -PFNGLUNIFORM1FPROC __glewUniform1f = NULL; -PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; -PFNGLUNIFORM1IPROC __glewUniform1i = NULL; -PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; -PFNGLUNIFORM2FPROC __glewUniform2f = NULL; -PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; -PFNGLUNIFORM2IPROC __glewUniform2i = NULL; -PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; -PFNGLUNIFORM3FPROC __glewUniform3f = NULL; -PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; -PFNGLUNIFORM3IPROC __glewUniform3i = NULL; -PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; -PFNGLUNIFORM4FPROC __glewUniform4f = NULL; -PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; -PFNGLUNIFORM4IPROC __glewUniform4i = NULL; -PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; -PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; -PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; -PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; -PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; -PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; -PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; -PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; -PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; -PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; -PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; -PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; -PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; -PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; -PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; -PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; -PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; -PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; -PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; -PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; -PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; -PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; -PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; -PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; -PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; -PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; -PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; -PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; -PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; -PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; -PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; -PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; -PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; -PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; -PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; -PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; -PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; -PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; -PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; -PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; -PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; -PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; -PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; - -PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; -PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; -PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; -PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; -PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; - -PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; -PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; -PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; -PFNGLCLAMPCOLORPROC __glewClampColor = NULL; -PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; -PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; -PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; -PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; -PFNGLCOLORMASKIPROC __glewColorMaski = NULL; -PFNGLDISABLEIPROC __glewDisablei = NULL; -PFNGLENABLEIPROC __glewEnablei = NULL; -PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; -PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; -PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; -PFNGLGETSTRINGIPROC __glewGetStringi = NULL; -PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; -PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; -PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; -PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; -PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; -PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; -PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; -PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; -PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; -PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; -PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; -PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; -PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; -PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; -PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; -PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; -PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; -PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; -PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; -PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; -PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; -PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; -PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; -PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; -PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; -PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; -PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; -PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; -PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; -PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; -PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; -PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; -PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; -PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; -PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; -PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; - -PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; -PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; -PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; -PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; - -PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; -PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; -PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; - -PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; - -PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; -PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; -PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; -PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; -PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; - -PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL; -PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL; -PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL; -PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL; - -PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL; -PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL; - -PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; - -PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; -PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; -PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; -PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; - -PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; -PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; -PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; -PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; - -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewNamedRenderbufferStorageMultisampleAdvancedAMD = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC __glewRenderbufferStorageMultisampleAdvancedAMD = NULL; - -PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL; -PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL; -PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL; - -PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; - -PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; - -PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; -PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; -PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; - -PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; - -PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; -PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; -PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; -PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; -PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; -PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; -PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; -PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; -PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; -PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; -PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; - -PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; - -PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; -PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; - -PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; - -PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; -PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; - -PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; - -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; - -PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; -PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; -PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; - -PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; -PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; -PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; -PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; -PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; -PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; -PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; -PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; -PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; -PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; -PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; - -PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; - -PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL; - -PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; -PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; -PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; -PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; -PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; - -PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; -PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; -PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; -PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; -PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; -PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; -PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; -PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; - -PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; - -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL; -PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL; - -PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; -PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; -PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; - -PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL; -PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL; -PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL; -PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL; -PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL; -PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL; -PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL; - -PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; -PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; - -PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; -PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; -PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; -PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; - -PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; -PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; -PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; - -PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; -PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; -PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; -PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; -PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; -PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; -PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; - -PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; -PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; -PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; -PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; -PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; - -PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; - -PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL; - -PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; - -PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; -PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; -PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; -PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; -PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; -PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; -PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; -PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; -PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; -PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; -PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; -PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; -PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; -PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; -PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; -PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; - -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; -PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; - -PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; - -PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; - -PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; -PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; -PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; -PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; - -PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; -PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; - -PFNGLCLIPCONTROLPROC __glewClipControl = NULL; - -PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; - -PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; -PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; - -PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; - -PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; - -PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; - -PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; -PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; -PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; -PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; - -PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; -PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; -PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; -PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; -PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; -PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; -PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; -PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; -PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; -PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; -PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; -PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; -PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; -PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; -PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; -PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; -PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; -PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; -PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; -PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; -PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; -PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; -PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; -PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; -PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; -PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; -PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; -PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; -PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; -PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; -PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; -PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; -PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; -PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; -PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; -PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; -PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; -PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; -PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; -PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; -PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; -PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; -PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; -PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; -PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; -PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; -PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; -PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; -PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; -PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; -PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; -PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; -PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; -PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; -PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; -PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; -PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; -PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; -PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; -PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; -PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; -PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; -PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; -PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; -PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; -PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; -PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; -PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; -PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; -PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; -PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; -PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; -PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; -PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; -PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; -PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; -PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; -PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; - -PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; - -PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; -PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; -PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; -PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; - -PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; - -PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; -PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; - -PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; -PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; -PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; - -PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; -PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; -PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; -PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; -PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; -PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; -PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; -PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; -PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; -PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; -PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; -PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; -PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; -PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; - -PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; -PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; -PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; - -PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; -PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; -PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; - -PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; -PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; - -PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL; - -PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; -PFNGLUNIFORM1DPROC __glewUniform1d = NULL; -PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; -PFNGLUNIFORM2DPROC __glewUniform2d = NULL; -PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; -PFNGLUNIFORM3DPROC __glewUniform3d = NULL; -PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; -PFNGLUNIFORM4DPROC __glewUniform4d = NULL; -PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; -PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; -PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; -PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; -PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; -PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; -PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; -PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; -PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; -PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; - -PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL; -PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL; -PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL; -PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL; -PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL; -PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL; -PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL; -PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL; -PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL; -PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL; -PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL; -PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL; -PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL; -PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL; -PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL; -PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL; -PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL; -PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL; -PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL; -PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL; -PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL; -PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL; -PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL; -PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL; -PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL; -PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL; -PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL; -PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL; -PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL; -PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL; -PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL; -PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL; -PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL; -PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL; -PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL; -PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL; - -PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; -PFNGLCOLORTABLEPROC __glewColorTable = NULL; -PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; -PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; -PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; -PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; -PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; -PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; -PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; -PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; -PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; -PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; -PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; -PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; -PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; -PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; -PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; -PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; -PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; -PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; -PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; -PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; -PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; -PFNGLGETMINMAXPROC __glewGetMinmax = NULL; -PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; -PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; -PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; -PFNGLHISTOGRAMPROC __glewHistogram = NULL; -PFNGLMINMAXPROC __glewMinmax = NULL; -PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; -PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; -PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; - -PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; - -PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; -PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; -PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; - -PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; - -PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; - -PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; -PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; -PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; -PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; -PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; -PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; - -PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; -PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; - -PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; -PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; -PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; -PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; -PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; - -PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; -PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; -PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; -PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; -PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; -PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; - -PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; - -PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; - -PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; -PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; -PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; -PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; -PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; -PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; -PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; -PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; -PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; -PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; -PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; -PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; -PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; -PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; -PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; -PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; -PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; -PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; -PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; -PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; -PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; -PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; -PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; -PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; -PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; -PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; -PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; -PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; -PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; -PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; -PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; -PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; -PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; -PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; - -PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; -PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; -PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; -PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; -PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; -PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; -PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; -PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; - -PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL; - -PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; -PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; - -PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL; - -PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; -PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; -PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; -PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; - -PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; - -PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; -PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; -PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; -PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; -PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; -PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; -PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; -PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; -PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; -PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; -PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; -PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; -PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; -PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; -PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; -PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; -PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; -PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; -PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; -PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; - -PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; -PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; - -PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; - -PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; -PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; -PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; -PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; -PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; -PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; -PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; -PFNGLISSAMPLERPROC __glewIsSampler = NULL; -PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; -PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; -PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; -PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; -PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; -PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; - -PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; -PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; -PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; -PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; -PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; -PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; -PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; -PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; -PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; -PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; -PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; -PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; -PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; -PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; -PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; -PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; -PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; -PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; -PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; -PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; -PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; -PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; -PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; -PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; -PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; -PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; -PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; -PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; -PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; -PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; -PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; -PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; -PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; -PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; -PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; -PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; -PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; -PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; -PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; -PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; -PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; -PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; - -PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; - -PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; -PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; - -PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; -PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; -PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; -PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; -PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; -PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; -PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; -PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; -PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; -PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; -PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; -PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; -PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; -PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; -PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; -PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; -PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; -PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; -PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; -PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; -PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; -PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; -PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; -PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; -PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; -PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; -PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; -PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; -PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; -PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; -PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; -PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; -PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; -PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; -PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; -PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; -PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; -PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; -PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; - -PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; - -PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; -PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; -PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; -PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; -PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; -PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; - -PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; -PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; -PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; -PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; -PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; -PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; - -PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; - -PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; - -PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; -PFNGLDELETESYNCPROC __glewDeleteSync = NULL; -PFNGLFENCESYNCPROC __glewFenceSync = NULL; -PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; -PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; -PFNGLISSYNCPROC __glewIsSync = NULL; -PFNGLWAITSYNCPROC __glewWaitSync = NULL; - -PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; -PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; - -PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; - -PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; - -PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; -PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; - -PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; -PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; -PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; -PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; - -PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; -PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; -PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; -PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; - -PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; -PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; -PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; - -PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; -PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; -PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; -PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; - -PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; - -PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; -PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; -PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; - -PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; -PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; -PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; -PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; -PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; -PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; -PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; - -PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; -PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; -PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; - -PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; - -PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; -PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; -PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; -PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; - -PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; -PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; -PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; -PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; -PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; -PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; -PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; -PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; - -PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; -PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; -PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; -PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; - -PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; -PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; -PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; -PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; -PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; -PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; -PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; -PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; -PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; -PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; - -PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; -PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; -PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; -PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; -PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; -PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; -PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; -PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; -PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; -PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; -PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; -PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; - -PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; -PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; -PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; -PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; -PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; -PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; -PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; -PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; -PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; -PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; - -PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; -PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; -PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; -PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; -PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; -PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; -PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; -PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; -PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; -PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; -PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; - -PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; -PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; -PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; -PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; -PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; -PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; -PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; -PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; -PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; -PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; -PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; -PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; -PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; -PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; -PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; -PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; -PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; -PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; -PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; -PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; -PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; -PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; -PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; -PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; -PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; -PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; -PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; -PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; -PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; -PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; -PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; -PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; -PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; -PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; -PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; -PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; -PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; -PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; -PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; -PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; -PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; -PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; -PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; -PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; -PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; -PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; -PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; -PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; -PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; -PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; -PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; -PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; -PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; -PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; -PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; -PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; -PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; - -PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; -PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; -PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; - -PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; -PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; -PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; -PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; -PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; -PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; -PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; -PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; -PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; -PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; -PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; -PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; -PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; -PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; -PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; -PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; -PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; -PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; -PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; -PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; -PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; -PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; -PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; -PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; -PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; -PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; -PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; -PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; -PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; -PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; -PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; -PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; -PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; -PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; -PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; -PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; -PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; -PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; - -PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; -PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; -PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; -PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; -PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; -PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; -PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; -PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; -PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; -PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; - -PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; -PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; -PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; -PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; -PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; -PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; -PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; -PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; -PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; -PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; -PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; -PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; -PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; -PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; -PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; -PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; - -PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; - -PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; -PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; -PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; - -PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; -PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; -PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; -PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; - -PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; -PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; -PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; -PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; -PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; -PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; -PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; -PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; -PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; -PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; -PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; -PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; -PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; -PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; - -PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; -PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; - -PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; -PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; - -PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; -PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; - -PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; -PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; -PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; -PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; -PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; -PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; -PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; -PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; -PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; -PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; -PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; -PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; - -PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; -PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; -PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; - -PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; -PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; -PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; -PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; -PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; -PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; -PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; -PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; -PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; -PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; -PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; -PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; -PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; -PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; -PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; -PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; -PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; -PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; -PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; -PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; -PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; -PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; -PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; -PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; -PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; -PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; -PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; -PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; -PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; -PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; -PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; -PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; -PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; -PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; -PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; -PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; -PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; -PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; -PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; -PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; -PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; -PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; -PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; -PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; -PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; - -PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC __glewEGLImageTargetTexStorageEXT = NULL; -PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC __glewEGLImageTargetTextureStorageEXT = NULL; - -PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; - -PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; -PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; -PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; - -PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; - -PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; - -PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL; -PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL; - -PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; - -PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; - -PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL; -PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; - -PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL; -PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL; - -PFNGLCLIPCONTROLEXTPROC __glewClipControlEXT = NULL; - -PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; -PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; - -PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; -PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; - -PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; -PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; -PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; -PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; -PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; -PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; -PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; -PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; -PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; -PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; -PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; -PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; -PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; - -PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; -PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; - -PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL; - -PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; -PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; -PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; -PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; -PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; - -PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; -PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; - -PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; -PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; - -PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; -PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; -PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; - -PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; - -PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; -PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; -PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; -PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; -PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; -PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; -PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; -PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; -PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; -PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; -PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; -PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; -PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; -PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; -PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; -PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; -PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; -PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; -PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; -PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; -PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; -PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; -PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; -PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; -PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; -PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; -PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; -PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; -PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; -PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; -PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; -PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; -PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; -PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; -PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; -PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; -PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; -PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; -PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; -PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; -PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; -PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; -PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; -PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; -PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; -PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; -PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; -PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; -PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; -PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; -PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; -PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; -PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; -PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; -PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; -PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; -PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; -PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; -PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; -PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; -PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; -PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; -PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; -PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; -PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; -PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; -PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; -PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; -PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; -PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; -PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; -PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; -PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; -PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; -PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; -PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; -PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; -PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; -PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; -PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; -PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; -PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; -PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; -PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; -PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; -PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; -PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; -PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; -PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; -PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; -PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; -PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; -PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; -PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; -PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; -PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; -PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; -PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; -PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; -PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; -PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; -PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; -PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; -PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; -PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; -PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; -PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; -PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; -PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; -PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; -PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; -PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; -PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; -PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; -PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; -PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; -PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; -PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; -PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; -PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; -PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; -PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; -PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; -PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; -PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; -PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; -PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; -PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; -PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; -PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; -PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; -PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; -PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; -PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; -PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; -PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; -PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; -PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; -PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; -PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; -PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; -PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; -PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; -PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; -PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; -PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; -PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; -PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; -PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; -PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; -PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; -PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; -PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; -PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; -PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; -PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; -PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; -PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; -PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; -PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; -PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; -PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; -PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; -PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; -PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; -PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; -PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; -PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; -PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; -PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; -PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; -PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; -PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; -PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; -PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; -PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; -PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; -PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; - -PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL; - -PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT = NULL; -PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT = NULL; -PFNGLENDQUERYEXTPROC __glewEndQueryEXT = NULL; -PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT = NULL; -PFNGLGETINTEGER64VEXTPROC __glewGetInteger64vEXT = NULL; -PFNGLGETQUERYOBJECTIVEXTPROC __glewGetQueryObjectivEXT = NULL; -PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT = NULL; -PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT = NULL; -PFNGLISQUERYEXTPROC __glewIsQueryEXT = NULL; -PFNGLQUERYCOUNTEREXTPROC __glewQueryCounterEXT = NULL; - -PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL; - -PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; -PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; -PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; -PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; -PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; -PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; - -PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL; -PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL; -PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL; -PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL; -PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL; -PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL; -PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL; -PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL; - -PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL; -PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL; -PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL; - -PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; -PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; - -PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; - -PFNGLDRAWTRANSFORMFEEDBACKEXTPROC __glewDrawTransformFeedbackEXT = NULL; -PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC __glewDrawTransformFeedbackInstancedEXT = NULL; - -PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL; -PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL; - -PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; -PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; -PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; -PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; -PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; - -PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; -PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; -PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; -PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; -PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; -PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; -PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; -PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; -PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; -PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; -PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; -PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; -PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; -PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; -PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; -PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; -PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; -PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; - -PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; - -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; - -PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; -PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; -PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; -PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; -PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; -PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; -PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; -PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; -PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; -PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; -PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; - -PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; -PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; -PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; - -PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; -PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; - -PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; -PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; -PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; -PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; -PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; -PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; -PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; -PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; -PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; -PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; -PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; -PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; -PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; -PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; -PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; -PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; -PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; -PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; -PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; -PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; -PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; -PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; -PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; -PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; -PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; -PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; -PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; -PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; -PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; -PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; -PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; -PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; -PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; -PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; - -PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; -PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; -PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; -PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; -PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; -PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; -PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; -PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; -PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; -PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; - -PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; - -PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; - -PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL; - -PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; -PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; -PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; - -PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL; -PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL; - -PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL; -PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL; -PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL; -PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL; -PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL; -PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL; -PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL; -PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL; -PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL; -PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL; -PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL; -PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL; -PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL; -PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL; -PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL; -PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL; -PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL; -PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL; -PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL; - -PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL; - -PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL; -PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL; - -PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; -PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; - -PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL; - -PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; -PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; - -PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL; - -PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL; -PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL; -PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL; - -PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; -PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; -PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; -PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; - -PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; -PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; -PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; -PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; -PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; -PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; - -PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; -PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; - -PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; - -PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; - -PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT = NULL; - -PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; - -PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; -PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; -PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; -PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; - -PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT = NULL; -PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT = NULL; -PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT = NULL; - -PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; -PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; - -PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; -PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; -PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; -PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; -PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; -PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; -PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; -PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; -PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; -PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; -PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; -PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; -PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; -PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; -PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; -PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; -PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; - -PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL; -PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL; -PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL; -PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL; -PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL; -PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL; -PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL; - -PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL; - -PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL; -PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL; - -PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; -PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; -PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; - -PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC __glewFramebufferFetchBarrierEXT = NULL; - -PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; -PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; - -PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL; -PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL; -PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL; - -PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL; -PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; - -PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; - -PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; -PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; -PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; - -PFNGLPATCHPARAMETERIEXTPROC __glewPatchParameteriEXT = NULL; - -PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; - -PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; - -PFNGLGETSAMPLERPARAMETERIIVEXTPROC __glewGetSamplerParameterIivEXT = NULL; -PFNGLGETSAMPLERPARAMETERIUIVEXTPROC __glewGetSamplerParameterIuivEXT = NULL; -PFNGLSAMPLERPARAMETERIIVEXTPROC __glewSamplerParameterIivEXT = NULL; -PFNGLSAMPLERPARAMETERIUIVEXTPROC __glewSamplerParameterIuivEXT = NULL; - -PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; - -PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; -PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; -PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; -PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; -PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; -PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; - -PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; -PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; -PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; -PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; -PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; -PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; - -PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; - -PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL; -PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL; -PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL; -PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; -PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; -PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; - -PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL; - -PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; -PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; - -PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; -PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; -PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; -PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; -PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; - -PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; -PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; -PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; -PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; -PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; -PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; -PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; -PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; - -PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL; -PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL; -PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL; - -PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; -PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; -PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; -PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; -PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; -PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; -PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; -PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; -PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; -PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; -PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; - -PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; -PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; -PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; -PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; -PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; -PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; -PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; -PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; -PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; -PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; -PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; -PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; -PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; -PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; -PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; -PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; -PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; -PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; -PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; -PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; -PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; -PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; -PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; -PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; -PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; -PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; -PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; -PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; -PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; -PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; -PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; -PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; -PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; -PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; -PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; -PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; -PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; -PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; -PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; -PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; -PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; -PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; - -PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; -PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; -PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; - -PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL; -PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL; - -PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL; - -PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; - -PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; - -PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; - -PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; -PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; -PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; -PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; -PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; -PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; - -PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; -PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; - -PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; -PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; -PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; -PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; -PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; -PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; -PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; -PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; - -PFNGLGETTEXTUREHANDLEIMGPROC __glewGetTextureHandleIMG = NULL; -PFNGLGETTEXTURESAMPLERHANDLEIMGPROC __glewGetTextureSamplerHandleIMG = NULL; -PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC __glewProgramUniformHandleui64IMG = NULL; -PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC __glewProgramUniformHandleui64vIMG = NULL; -PFNGLUNIFORMHANDLEUI64IMGPROC __glewUniformHandleui64IMG = NULL; -PFNGLUNIFORMHANDLEUI64VIMGPROC __glewUniformHandleui64vIMG = NULL; - -PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC __glewFramebufferTexture2DDownsampleIMG = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC __glewFramebufferTextureLayerDownsampleIMG = NULL; - -PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG = NULL; - -PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; -PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; -PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; - -PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; -PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; -PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; -PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; - -PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; -PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; -PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; -PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; -PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; -PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; -PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; -PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; -PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; -PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; - -PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; -PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; - -PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; - -PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; -PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; -PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; -PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; -PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; -PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; -PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; -PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; -PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; -PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; - -PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL; - -PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; -PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; -PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; -PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; - -PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; -PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; -PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; -PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; -PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; - -PFNGLFRAMEBUFFERPARAMETERIMESAPROC __glewFramebufferParameteriMESA = NULL; -PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC __glewGetFramebufferParameterivMESA = NULL; - -PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; - -PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; -PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; -PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; -PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; -PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; -PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; -PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; -PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; -PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; -PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; -PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; -PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; -PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; -PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; -PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; -PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; -PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; -PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; -PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; -PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; -PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; -PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; -PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; -PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; - -PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; -PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; - -PFNGLASYNCCOPYBUFFERSUBDATANVXPROC __glewAsyncCopyBufferSubDataNVX = NULL; -PFNGLASYNCCOPYIMAGESUBDATANVXPROC __glewAsyncCopyImageSubDataNVX = NULL; -PFNGLMULTICASTSCISSORARRAYVNVXPROC __glewMulticastScissorArrayvNVX = NULL; -PFNGLMULTICASTVIEWPORTARRAYVNVXPROC __glewMulticastViewportArrayvNVX = NULL; -PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC __glewMulticastViewportPositionWScaleNVX = NULL; -PFNGLUPLOADGPUMASKNVXPROC __glewUploadGpuMaskNVX = NULL; - -PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL; -PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL; -PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL; - -PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC __glewClientWaitSemaphoreui64NVX = NULL; -PFNGLSIGNALSEMAPHOREUI64NVXPROC __glewSignalSemaphoreui64NVX = NULL; -PFNGLWAITSEMAPHOREUI64NVXPROC __glewWaitSemaphoreui64NVX = NULL; - -PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL; -PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL; - -PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC __glewAlphaToCoverageDitherControlNV = NULL; - -PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; - -PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; - -PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; -PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; -PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; -PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; -PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; -PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; -PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; -PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; -PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; -PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; -PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; -PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; -PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; - -PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; -PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; - -PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL; - -PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL; -PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL; -PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL; -PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL; -PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL; -PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL; -PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL; -PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL; -PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL; -PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL; -PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL; -PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL; -PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL; -PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL; -PFNGLISSTATENVPROC __glewIsStateNV = NULL; -PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL; -PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL; - -PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; -PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; - -PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; - -PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; - -PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL; - -PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL; - -PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; - -PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; -PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; -PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; - -PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL; - -PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL; -PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL; - -PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; - -PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL; -PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL; -PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL; -PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL; -PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL; - -PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; -PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; -PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; -PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; -PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; -PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; -PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; -PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; -PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; - -PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; -PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; -PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; - -PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; -PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; -PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; -PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; -PFNGLISFENCENVPROC __glewIsFenceNV = NULL; -PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; -PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; - -PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; - -PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; -PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; -PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; -PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; -PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; -PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; - -PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL; - -PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL; - -PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; - -PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; - -PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL; -PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL; -PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL; -PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL; -PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL; -PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL; -PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL; -PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL; -PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL; -PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL; -PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL; -PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL; - -PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; -PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; -PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; -PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; -PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; -PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; -PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; -PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; -PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; -PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; -PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; -PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; - -PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; -PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; -PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; -PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; -PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; -PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; -PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; -PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; -PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; -PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; -PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; -PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; -PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; -PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; -PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; -PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; -PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; -PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; -PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; -PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; -PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; -PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; -PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; -PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; -PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; -PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; -PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; -PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; -PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; -PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; -PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; -PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; -PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; -PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; - -PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; -PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; -PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; -PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; -PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; -PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; -PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; -PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; -PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; -PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; -PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; -PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; -PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; -PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; -PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; -PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; -PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; -PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; -PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; -PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; -PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; -PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; -PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; -PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; -PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; -PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; -PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; -PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; -PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; -PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; -PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; -PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; -PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; -PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; -PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; -PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; -PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; -PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; -PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; -PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; -PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; -PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; -PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; -PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; -PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; -PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; - -PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL; - -PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; - -PFNGLBUFFERATTACHMEMORYNVPROC __glewBufferAttachMemoryNV = NULL; -PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC __glewGetMemoryObjectDetachedResourcesuivNV = NULL; -PFNGLNAMEDBUFFERATTACHMEMORYNVPROC __glewNamedBufferAttachMemoryNV = NULL; -PFNGLRESETMEMORYOBJECTPARAMETERNVPROC __glewResetMemoryObjectParameterNV = NULL; -PFNGLTEXATTACHMEMORYNVPROC __glewTexAttachMemoryNV = NULL; -PFNGLTEXTUREATTACHMEMORYNVPROC __glewTextureAttachMemoryNV = NULL; - -PFNGLDRAWMESHTASKSINDIRECTNVPROC __glewDrawMeshTasksIndirectNV = NULL; -PFNGLDRAWMESHTASKSNVPROC __glewDrawMeshTasksNV = NULL; -PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC __glewMultiDrawMeshTasksIndirectCountNV = NULL; -PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC __glewMultiDrawMeshTasksIndirectNV = NULL; - -PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL; -PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL; -PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL; -PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL; -PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL; -PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL; - -PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; -PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; -PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; -PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; -PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; -PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; -PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; - -PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; -PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; -PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; - -PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; -PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; -PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; -PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; -PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; -PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; -PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; -PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; -PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; -PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; -PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; -PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; -PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; -PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; -PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; -PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; -PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; -PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; -PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; -PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; -PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL; -PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; -PFNGLISPATHNVPROC __glewIsPathNV = NULL; -PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; -PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; -PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL; -PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL; -PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL; -PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL; -PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL; -PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL; -PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; -PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; -PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; -PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; -PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; -PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; -PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL; -PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL; -PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; -PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; -PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL; -PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; -PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; -PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; -PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; -PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; -PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; -PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; -PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; -PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; -PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; -PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; -PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL; -PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; -PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; -PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; -PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; -PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL; -PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL; -PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL; -PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL; -PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; -PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; - -PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; -PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; - -PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; -PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; - -PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL; - -PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; -PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; -PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; -PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; -PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; -PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; - -PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; -PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; - -PFNGLREADBUFFERNVPROC __glewReadBufferNV = NULL; - -PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; -PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; -PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; -PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; -PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; -PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; -PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; -PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; -PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; -PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; -PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; -PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; -PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; - -PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; -PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; - -PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; -PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; -PFNGLRESOLVEDEPTHVALUESNVPROC __glewResolveDepthValuesNV = NULL; - -PFNGLSCISSOREXCLUSIVEARRAYVNVPROC __glewScissorExclusiveArrayvNV = NULL; -PFNGLSCISSOREXCLUSIVENVPROC __glewScissorExclusiveNV = NULL; - -PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; -PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; -PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; -PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; -PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; -PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; -PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; -PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; -PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; -PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; -PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; -PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; -PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; - -PFNGLBINDSHADINGRATEIMAGENVPROC __glewBindShadingRateImageNV = NULL; -PFNGLGETSHADINGRATEIMAGEPALETTENVPROC __glewGetShadingRateImagePaletteNV = NULL; -PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC __glewGetShadingRateSampleLocationivNV = NULL; -PFNGLSHADINGRATEIMAGEBARRIERNVPROC __glewShadingRateImageBarrierNV = NULL; -PFNGLSHADINGRATEIMAGEPALETTENVPROC __glewShadingRateImagePaletteNV = NULL; -PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC __glewShadingRateSampleOrderCustomNV = NULL; - -PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL; -PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL; -PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL; -PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL; - -PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; - -PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; -PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; -PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; -PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; -PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; -PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; - -PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; -PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; -PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; -PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; -PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; -PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; -PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; -PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; -PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; - -PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; -PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; -PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; -PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; -PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; -PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; -PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; - -PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; -PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; -PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; -PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; -PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; -PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; -PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; -PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; -PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; -PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; - -PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC __glewVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL; - -PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; -PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; - -PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; -PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; -PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; -PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; -PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; -PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; -PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; -PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; -PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; -PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; -PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; -PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; -PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; -PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; -PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; -PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; -PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; -PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; -PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; - -PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; -PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; -PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; -PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; -PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; -PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; -PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; -PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; -PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; -PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; -PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; -PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; - -PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; -PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; -PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; -PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; -PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; -PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; -PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; -PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; -PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; -PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; -PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; -PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; -PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; -PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; -PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; -PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; -PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; -PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; -PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; -PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; -PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; -PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; -PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; -PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; -PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; -PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; -PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; -PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; -PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; -PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; -PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; -PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; -PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; -PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; -PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; -PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; -PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; -PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; -PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; -PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; -PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; -PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; -PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; -PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; -PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; -PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; -PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; -PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; -PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; -PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; -PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; -PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; -PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; -PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; -PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; -PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; -PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; -PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; -PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; -PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; -PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; -PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; -PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; -PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; - -PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; -PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; -PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; -PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; -PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; -PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; -PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; -PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; -PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; -PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; -PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; -PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; - -PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL; -PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL; -PFNGLDISABLEINVPROC __glewDisableiNV = NULL; -PFNGLENABLEINVPROC __glewEnableiNV = NULL; -PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL; -PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL; -PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL; -PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL; -PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL; -PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL; -PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL; -PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL; - -PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL; - -PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES = NULL; -PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES = NULL; - -PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES = NULL; - -PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES = NULL; - -PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES = NULL; - -PFNGLCOPYIMAGESUBDATAOESPROC __glewCopyImageSubDataOES = NULL; - -PFNGLBLENDEQUATIONSEPARATEIOESPROC __glewBlendEquationSeparateiOES = NULL; -PFNGLBLENDEQUATIONIOESPROC __glewBlendEquationiOES = NULL; -PFNGLBLENDFUNCSEPARATEIOESPROC __glewBlendFuncSeparateiOES = NULL; -PFNGLBLENDFUNCIOESPROC __glewBlendFunciOES = NULL; -PFNGLCOLORMASKIOESPROC __glewColorMaskiOES = NULL; -PFNGLDISABLEIOESPROC __glewDisableiOES = NULL; -PFNGLENABLEIOESPROC __glewEnableiOES = NULL; -PFNGLISENABLEDIOESPROC __glewIsEnablediOES = NULL; - -PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES = NULL; -PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES = NULL; -PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES = NULL; -PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES = NULL; -PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES = NULL; -PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES = NULL; -PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES = NULL; -PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES = NULL; -PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES = NULL; -PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES = NULL; -PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES = NULL; -PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES = NULL; - -PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES = NULL; -PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES = NULL; - -PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES = NULL; -PFNGLMAPBUFFEROESPROC __glewMapBufferOES = NULL; -PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES = NULL; - -PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES = NULL; -PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES = NULL; -PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES = NULL; - -PFNGLMINSAMPLESHADINGOESPROC __glewMinSampleShadingOES = NULL; - -PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; -PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; -PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; -PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; -PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; -PFNGLORTHOFOESPROC __glewOrthofOES = NULL; - -PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES = NULL; -PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES = NULL; -PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES = NULL; -PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES = NULL; -PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES = NULL; - -PFNGLGETSAMPLERPARAMETERIIVOESPROC __glewGetSamplerParameterIivOES = NULL; -PFNGLGETSAMPLERPARAMETERIUIVOESPROC __glewGetSamplerParameterIuivOES = NULL; -PFNGLGETTEXPARAMETERIIVOESPROC __glewGetTexParameterIivOES = NULL; -PFNGLGETTEXPARAMETERIUIVOESPROC __glewGetTexParameterIuivOES = NULL; -PFNGLSAMPLERPARAMETERIIVOESPROC __glewSamplerParameterIivOES = NULL; -PFNGLSAMPLERPARAMETERIUIVOESPROC __glewSamplerParameterIuivOES = NULL; -PFNGLTEXPARAMETERIIVOESPROC __glewTexParameterIivOES = NULL; -PFNGLTEXPARAMETERIUIVOESPROC __glewTexParameterIuivOES = NULL; - -PFNGLTEXBUFFEROESPROC __glewTexBufferOES = NULL; -PFNGLTEXBUFFERRANGEOESPROC __glewTexBufferRangeOES = NULL; - -PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES = NULL; -PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES = NULL; -PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES = NULL; -PFNGLTEXGENFOESPROC __glewTexGenfOES = NULL; -PFNGLTEXGENFVOESPROC __glewTexGenfvOES = NULL; -PFNGLTEXGENIOESPROC __glewTexGeniOES = NULL; -PFNGLTEXGENIVOESPROC __glewTexGenivOES = NULL; -PFNGLTEXGENXOESPROC __glewTexGenxOES = NULL; -PFNGLTEXGENXVOESPROC __glewTexGenxvOES = NULL; - -PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC __glewTexStorage3DMultisampleOES = NULL; - -PFNGLTEXTUREVIEWOESPROC __glewTextureViewOES = NULL; - -PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES = NULL; -PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES = NULL; -PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES = NULL; -PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES = NULL; - -PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewNamedFramebufferTextureMultiviewOVR = NULL; - -PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL; - -PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL; - -PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL; -PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL; -PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL; -PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL; - -PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL; -PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL; -PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL; -PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL; -PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL; -PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL; -PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL; -PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL; - -PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL; -PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL; -PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL; -PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL; - -PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL; -PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL; - -PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL; - -PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC __glewTextureFoveationParametersQCOM = NULL; - -PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL; -PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL; - -PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; -PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; -PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; -PFNGLCOLOR4XPROC __glewColor4x = NULL; -PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; -PFNGLFOGXPROC __glewFogx = NULL; -PFNGLFOGXVPROC __glewFogxv = NULL; -PFNGLFRUSTUMFPROC __glewFrustumf = NULL; -PFNGLFRUSTUMXPROC __glewFrustumx = NULL; -PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; -PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; -PFNGLLIGHTXPROC __glewLightx = NULL; -PFNGLLIGHTXVPROC __glewLightxv = NULL; -PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; -PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; -PFNGLMATERIALXPROC __glewMaterialx = NULL; -PFNGLMATERIALXVPROC __glewMaterialxv = NULL; -PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; -PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; -PFNGLNORMAL3XPROC __glewNormal3x = NULL; -PFNGLORTHOFPROC __glewOrthof = NULL; -PFNGLORTHOXPROC __glewOrthox = NULL; -PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; -PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; -PFNGLROTATEXPROC __glewRotatex = NULL; -PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; -PFNGLSCALEXPROC __glewScalex = NULL; -PFNGLTEXENVXPROC __glewTexEnvx = NULL; -PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; -PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; -PFNGLTRANSLATEXPROC __glewTranslatex = NULL; - -PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; -PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; -PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; -PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; -PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; -PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; -PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; -PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; -PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; -PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; -PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; -PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; -PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; - -PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; - -PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; -PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; - -PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; - -PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; - -PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; -PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; - -PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; -PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; - -PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; -PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; - -PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL; -PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL; -PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL; -PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL; - -PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL; - -PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; -PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; - -PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; -PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; - -PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; -PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; - -PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; -PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; -PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; -PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; -PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; -PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; - -PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL; -PFNGLDATAPIPEPROC __glewDataPipe = NULL; - -PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; - -PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL; -PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL; - -PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; - -PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; -PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; -PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; -PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; -PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; -PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; -PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; -PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; -PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; -PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; -PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; -PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; -PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; -PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; -PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; -PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; -PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; - -PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; - -PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL; - -PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL; -PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL; -PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL; -PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL; -PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL; -PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL; -PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL; -PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL; -PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL; -PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL; -PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL; - -PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL; -PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL; -PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL; -PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL; - -PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; - -PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL; -PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL; - -PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL; -PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL; - -PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; - -PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; -PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; -PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; -PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; - -PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; - -PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL; -PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL; - -PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL; -PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL; -PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL; -PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL; -PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL; -PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL; - -PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; -PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; -PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; -PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; -PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; -PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; -PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; - -PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL; -PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL; -PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL; -PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL; -PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL; -PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL; -PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL; - -PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; - -PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; -PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; -PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; -PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; -PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; -PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; -PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; -PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; - -PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; - -PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; -PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; -PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; -PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; -PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; -PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; -PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; - -PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; -PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; -PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; -PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; -PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; -PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; -PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; -PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; -PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; -PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; -PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; -PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; -PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; -PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; -PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; -PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; -PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; -PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; -PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; -PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; -PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; -PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; -PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; -PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; -PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; -PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; -PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; -PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; -PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; -PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; -PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; -PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; -PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; -PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; -PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; -PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; -PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; -PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; -PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; -PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; - -PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; - -GLboolean __GLEW_VERSION_1_1 = GL_FALSE; -GLboolean __GLEW_VERSION_1_2 = GL_FALSE; -GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; -GLboolean __GLEW_VERSION_1_3 = GL_FALSE; -GLboolean __GLEW_VERSION_1_4 = GL_FALSE; -GLboolean __GLEW_VERSION_1_5 = GL_FALSE; -GLboolean __GLEW_VERSION_2_0 = GL_FALSE; -GLboolean __GLEW_VERSION_2_1 = GL_FALSE; -GLboolean __GLEW_VERSION_3_0 = GL_FALSE; -GLboolean __GLEW_VERSION_3_1 = GL_FALSE; -GLboolean __GLEW_VERSION_3_2 = GL_FALSE; -GLboolean __GLEW_VERSION_3_3 = GL_FALSE; -GLboolean __GLEW_VERSION_4_0 = GL_FALSE; -GLboolean __GLEW_VERSION_4_1 = GL_FALSE; -GLboolean __GLEW_VERSION_4_2 = GL_FALSE; -GLboolean __GLEW_VERSION_4_3 = GL_FALSE; -GLboolean __GLEW_VERSION_4_4 = GL_FALSE; -GLboolean __GLEW_VERSION_4_5 = GL_FALSE; -GLboolean __GLEW_VERSION_4_6 = GL_FALSE; -GLboolean __GLEW_3DFX_multisample = GL_FALSE; -GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; -GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; -GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; -GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE; -GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE; -GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; -GLboolean __GLEW_AMD_debug_output = GL_FALSE; -GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; -GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; -GLboolean __GLEW_AMD_framebuffer_multisample_advanced = GL_FALSE; -GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE; -GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; -GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE; -GLboolean __GLEW_AMD_gpu_shader_half_float_fetch = GL_FALSE; -GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE; -GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; -GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; -GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; -GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; -GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; -GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; -GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; -GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE; -GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; -GLboolean __GLEW_AMD_sample_positions = GL_FALSE; -GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; -GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; -GLboolean __GLEW_AMD_shader_ballot = GL_FALSE; -GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE; -GLboolean __GLEW_AMD_shader_image_load_store_lod = GL_FALSE; -GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; -GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; -GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; -GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; -GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; -GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE; -GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; -GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; -GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; -GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; -GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; -GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; -GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE; -GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; -GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; -GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; -GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; -GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; -GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; -GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; -GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; -GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; -GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; -GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; -GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; -GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; -GLboolean __GLEW_APPLE_client_storage = GL_FALSE; -GLboolean __GLEW_APPLE_clip_distance = GL_FALSE; -GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE; -GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE; -GLboolean __GLEW_APPLE_element_array = GL_FALSE; -GLboolean __GLEW_APPLE_fence = GL_FALSE; -GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; -GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; -GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE; -GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; -GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; -GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; -GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; -GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; -GLboolean __GLEW_APPLE_sync = GL_FALSE; -GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE; -GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE; -GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE; -GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE; -GLboolean __GLEW_APPLE_texture_range = GL_FALSE; -GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; -GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; -GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; -GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; -GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; -GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; -GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; -GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE; -GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; -GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; -GLboolean __GLEW_ARB_base_instance = GL_FALSE; -GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; -GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; -GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; -GLboolean __GLEW_ARB_cl_event = GL_FALSE; -GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; -GLboolean __GLEW_ARB_clear_texture = GL_FALSE; -GLboolean __GLEW_ARB_clip_control = GL_FALSE; -GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; -GLboolean __GLEW_ARB_compatibility = GL_FALSE; -GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; -GLboolean __GLEW_ARB_compute_shader = GL_FALSE; -GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; -GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; -GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; -GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; -GLboolean __GLEW_ARB_copy_image = GL_FALSE; -GLboolean __GLEW_ARB_cull_distance = GL_FALSE; -GLboolean __GLEW_ARB_debug_output = GL_FALSE; -GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; -GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; -GLboolean __GLEW_ARB_depth_texture = GL_FALSE; -GLboolean __GLEW_ARB_derivative_control = GL_FALSE; -GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; -GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; -GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; -GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; -GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; -GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; -GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; -GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; -GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; -GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; -GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; -GLboolean __GLEW_ARB_fragment_program = GL_FALSE; -GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; -GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; -GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE; -GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; -GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; -GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; -GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; -GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; -GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; -GLboolean __GLEW_ARB_gl_spirv = GL_FALSE; -GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; -GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; -GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; -GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; -GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; -GLboolean __GLEW_ARB_imaging = GL_FALSE; -GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; -GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; -GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; -GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; -GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; -GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; -GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; -GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; -GLboolean __GLEW_ARB_multi_bind = GL_FALSE; -GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; -GLboolean __GLEW_ARB_multisample = GL_FALSE; -GLboolean __GLEW_ARB_multitexture = GL_FALSE; -GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; -GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; -GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE; -GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; -GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; -GLboolean __GLEW_ARB_point_parameters = GL_FALSE; -GLboolean __GLEW_ARB_point_sprite = GL_FALSE; -GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE; -GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE; -GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; -GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; -GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; -GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; -GLboolean __GLEW_ARB_robustness = GL_FALSE; -GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; -GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; -GLboolean __GLEW_ARB_sample_locations = GL_FALSE; -GLboolean __GLEW_ARB_sample_shading = GL_FALSE; -GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; -GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; -GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; -GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; -GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE; -GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; -GLboolean __GLEW_ARB_shader_ballot = GL_FALSE; -GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; -GLboolean __GLEW_ARB_shader_clock = GL_FALSE; -GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; -GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; -GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; -GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; -GLboolean __GLEW_ARB_shader_objects = GL_FALSE; -GLboolean __GLEW_ARB_shader_precision = GL_FALSE; -GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; -GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; -GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; -GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; -GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; -GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE; -GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; -GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; -GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; -GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; -GLboolean __GLEW_ARB_shadow = GL_FALSE; -GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; -GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; -GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; -GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE; -GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE; -GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE; -GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; -GLboolean __GLEW_ARB_sync = GL_FALSE; -GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; -GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; -GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; -GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; -GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; -GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; -GLboolean __GLEW_ARB_texture_compression = GL_FALSE; -GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; -GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; -GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; -GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; -GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; -GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; -GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; -GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; -GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE; -GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE; -GLboolean __GLEW_ARB_texture_float = GL_FALSE; -GLboolean __GLEW_ARB_texture_gather = GL_FALSE; -GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; -GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; -GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; -GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; -GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; -GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; -GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; -GLboolean __GLEW_ARB_texture_rg = GL_FALSE; -GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; -GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; -GLboolean __GLEW_ARB_texture_storage = GL_FALSE; -GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; -GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; -GLboolean __GLEW_ARB_texture_view = GL_FALSE; -GLboolean __GLEW_ARB_timer_query = GL_FALSE; -GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; -GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; -GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; -GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; -GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; -GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; -GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; -GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; -GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; -GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; -GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; -GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; -GLboolean __GLEW_ARB_vertex_program = GL_FALSE; -GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; -GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; -GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; -GLboolean __GLEW_ARB_viewport_array = GL_FALSE; -GLboolean __GLEW_ARB_window_pos = GL_FALSE; -GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE; -GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE; -GLboolean __GLEW_ARM_rgba8 = GL_FALSE; -GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE; -GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE; -GLboolean __GLEW_ARM_texture_unnormalized_coordinates = GL_FALSE; -GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; -GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; -GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; -GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; -GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; -GLboolean __GLEW_ATI_element_array = GL_FALSE; -GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; -GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; -GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; -GLboolean __GLEW_ATI_meminfo = GL_FALSE; -GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; -GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; -GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; -GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; -GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; -GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; -GLboolean __GLEW_ATI_texture_float = GL_FALSE; -GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; -GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; -GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; -GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; -GLboolean __GLEW_DMP_program_binary = GL_FALSE; -GLboolean __GLEW_DMP_shader_binary = GL_FALSE; -GLboolean __GLEW_EXT_422_pixels = GL_FALSE; -GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; -GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE; -GLboolean __GLEW_EXT_EGL_image_external_wrap_modes = GL_FALSE; -GLboolean __GLEW_EXT_EGL_image_storage = GL_FALSE; -GLboolean __GLEW_EXT_EGL_sync = GL_FALSE; -GLboolean __GLEW_EXT_YUV_target = GL_FALSE; -GLboolean __GLEW_EXT_abgr = GL_FALSE; -GLboolean __GLEW_EXT_base_instance = GL_FALSE; -GLboolean __GLEW_EXT_bgra = GL_FALSE; -GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; -GLboolean __GLEW_EXT_blend_color = GL_FALSE; -GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; -GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE; -GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; -GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; -GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; -GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; -GLboolean __GLEW_EXT_buffer_storage = GL_FALSE; -GLboolean __GLEW_EXT_clear_texture = GL_FALSE; -GLboolean __GLEW_EXT_clip_control = GL_FALSE; -GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE; -GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; -GLboolean __GLEW_EXT_cmyka = GL_FALSE; -GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE; -GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE; -GLboolean __GLEW_EXT_color_subtable = GL_FALSE; -GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; -GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE; -GLboolean __GLEW_EXT_conservative_depth = GL_FALSE; -GLboolean __GLEW_EXT_convolution = GL_FALSE; -GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; -GLboolean __GLEW_EXT_copy_image = GL_FALSE; -GLboolean __GLEW_EXT_copy_texture = GL_FALSE; -GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; -GLboolean __GLEW_EXT_debug_label = GL_FALSE; -GLboolean __GLEW_EXT_debug_marker = GL_FALSE; -GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; -GLboolean __GLEW_EXT_depth_clamp = GL_FALSE; -GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; -GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE; -GLboolean __GLEW_EXT_disjoint_timer_query = GL_FALSE; -GLboolean __GLEW_EXT_draw_buffers = GL_FALSE; -GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; -GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE; -GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE; -GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; -GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; -GLboolean __GLEW_EXT_draw_transform_feedback = GL_FALSE; -GLboolean __GLEW_EXT_external_buffer = GL_FALSE; -GLboolean __GLEW_EXT_float_blend = GL_FALSE; -GLboolean __GLEW_EXT_fog_coord = GL_FALSE; -GLboolean __GLEW_EXT_frag_depth = GL_FALSE; -GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; -GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; -GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; -GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; -GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; -GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; -GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE; -GLboolean __GLEW_EXT_geometry_shader = GL_FALSE; -GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; -GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; -GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; -GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE; -GLboolean __GLEW_EXT_histogram = GL_FALSE; -GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; -GLboolean __GLEW_EXT_index_func = GL_FALSE; -GLboolean __GLEW_EXT_index_material = GL_FALSE; -GLboolean __GLEW_EXT_index_texture = GL_FALSE; -GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE; -GLboolean __GLEW_EXT_light_texture = GL_FALSE; -GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE; -GLboolean __GLEW_EXT_memory_object = GL_FALSE; -GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE; -GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE; -GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; -GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; -GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE; -GLboolean __GLEW_EXT_multiple_textures = GL_FALSE; -GLboolean __GLEW_EXT_multisample = GL_FALSE; -GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE; -GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE; -GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE; -GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE; -GLboolean __GLEW_EXT_multiview_tessellation_geometry_shader = GL_FALSE; -GLboolean __GLEW_EXT_multiview_texture_multisample = GL_FALSE; -GLboolean __GLEW_EXT_multiview_timer_query = GL_FALSE; -GLboolean __GLEW_EXT_occlusion_query_boolean = GL_FALSE; -GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; -GLboolean __GLEW_EXT_packed_float = GL_FALSE; -GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; -GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; -GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; -GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; -GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; -GLboolean __GLEW_EXT_point_parameters = GL_FALSE; -GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; -GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; -GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; -GLboolean __GLEW_EXT_primitive_bounding_box = GL_FALSE; -GLboolean __GLEW_EXT_protected_textures = GL_FALSE; -GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; -GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE; -GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; -GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE; -GLboolean __GLEW_EXT_render_snorm = GL_FALSE; -GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; -GLboolean __GLEW_EXT_robustness = GL_FALSE; -GLboolean __GLEW_EXT_sRGB = GL_FALSE; -GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE; -GLboolean __GLEW_EXT_scene_marker = GL_FALSE; -GLboolean __GLEW_EXT_secondary_color = GL_FALSE; -GLboolean __GLEW_EXT_semaphore = GL_FALSE; -GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE; -GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE; -GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; -GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; -GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE; -GLboolean __GLEW_EXT_shader_framebuffer_fetch_non_coherent = GL_FALSE; -GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE; -GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; -GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; -GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE; -GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; -GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE; -GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE; -GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE; -GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE; -GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE; -GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; -GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE; -GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; -GLboolean __GLEW_EXT_sparse_texture = GL_FALSE; -GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; -GLboolean __GLEW_EXT_static_vertex_array = GL_FALSE; -GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; -GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; -GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; -GLboolean __GLEW_EXT_subtexture = GL_FALSE; -GLboolean __GLEW_EXT_tessellation_point_size = GL_FALSE; -GLboolean __GLEW_EXT_tessellation_shader = GL_FALSE; -GLboolean __GLEW_EXT_texture = GL_FALSE; -GLboolean __GLEW_EXT_texture3D = GL_FALSE; -GLboolean __GLEW_EXT_texture_array = GL_FALSE; -GLboolean __GLEW_EXT_texture_border_clamp = GL_FALSE; -GLboolean __GLEW_EXT_texture_buffer = GL_FALSE; -GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; -GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE; -GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE; -GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE; -GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; -GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; -GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; -GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; -GLboolean __GLEW_EXT_texture_compression_s3tc_srgb = GL_FALSE; -GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; -GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE; -GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; -GLboolean __GLEW_EXT_texture_env = GL_FALSE; -GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; -GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; -GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; -GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; -GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; -GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE; -GLboolean __GLEW_EXT_texture_format_sRGB_override = GL_FALSE; -GLboolean __GLEW_EXT_texture_integer = GL_FALSE; -GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; -GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; -GLboolean __GLEW_EXT_texture_mirror_clamp_to_edge = GL_FALSE; -GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE; -GLboolean __GLEW_EXT_texture_object = GL_FALSE; -GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; -GLboolean __GLEW_EXT_texture_query_lod = GL_FALSE; -GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; -GLboolean __GLEW_EXT_texture_rg = GL_FALSE; -GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; -GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE; -GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE; -GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; -GLboolean __GLEW_EXT_texture_shadow_lod = GL_FALSE; -GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; -GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; -GLboolean __GLEW_EXT_texture_storage = GL_FALSE; -GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; -GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE; -GLboolean __GLEW_EXT_texture_view = GL_FALSE; -GLboolean __GLEW_EXT_timer_query = GL_FALSE; -GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; -GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE; -GLboolean __GLEW_EXT_vertex_array = GL_FALSE; -GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; -GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE; -GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; -GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; -GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; -GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE; -GLboolean __GLEW_EXT_window_rectangles = GL_FALSE; -GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; -GLboolean __GLEW_FJ_shader_binary_GCCSO = GL_FALSE; -GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; -GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; -GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; -GLboolean __GLEW_HP_image_transform = GL_FALSE; -GLboolean __GLEW_HP_occlusion_test = GL_FALSE; -GLboolean __GLEW_HP_texture_lighting = GL_FALSE; -GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; -GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; -GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; -GLboolean __GLEW_IBM_static_data = GL_FALSE; -GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; -GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; -GLboolean __GLEW_IMG_bindless_texture = GL_FALSE; -GLboolean __GLEW_IMG_framebuffer_downsample = GL_FALSE; -GLboolean __GLEW_IMG_multisampled_render_to_texture = GL_FALSE; -GLboolean __GLEW_IMG_program_binary = GL_FALSE; -GLboolean __GLEW_IMG_read_format = GL_FALSE; -GLboolean __GLEW_IMG_shader_binary = GL_FALSE; -GLboolean __GLEW_IMG_texture_compression_pvrtc = GL_FALSE; -GLboolean __GLEW_IMG_texture_compression_pvrtc2 = GL_FALSE; -GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function = GL_FALSE; -GLboolean __GLEW_IMG_texture_filter_cubic = GL_FALSE; -GLboolean __GLEW_INGR_color_clamp = GL_FALSE; -GLboolean __GLEW_INGR_interlace_read = GL_FALSE; -GLboolean __GLEW_INTEL_blackhole_render = GL_FALSE; -GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE; -GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; -GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; -GLboolean __GLEW_INTEL_map_texture = GL_FALSE; -GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; -GLboolean __GLEW_INTEL_performance_query = GL_FALSE; -GLboolean __GLEW_INTEL_shader_integer_functions2 = GL_FALSE; -GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; -GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; -GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; -GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; -GLboolean __GLEW_KHR_debug = GL_FALSE; -GLboolean __GLEW_KHR_no_error = GL_FALSE; -GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE; -GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; -GLboolean __GLEW_KHR_robustness = GL_FALSE; -GLboolean __GLEW_KHR_shader_subgroup = GL_FALSE; -GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; -GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; -GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE; -GLboolean __GLEW_KTX_buffer_region = GL_FALSE; -GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; -GLboolean __GLEW_MESA_framebuffer_flip_y = GL_FALSE; -GLboolean __GLEW_MESA_pack_invert = GL_FALSE; -GLboolean __GLEW_MESA_program_binary_formats = GL_FALSE; -GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; -GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE; -GLboolean __GLEW_MESA_tile_raster_order = GL_FALSE; -GLboolean __GLEW_MESA_window_pos = GL_FALSE; -GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; -GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE; -GLboolean __GLEW_NVX_conditional_render = GL_FALSE; -GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; -GLboolean __GLEW_NVX_gpu_multicast2 = GL_FALSE; -GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE; -GLboolean __GLEW_NVX_progress_fence = GL_FALSE; -GLboolean __GLEW_NV_3dvision_settings = GL_FALSE; -GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE; -GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE; -GLboolean __GLEW_NV_bgr = GL_FALSE; -GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; -GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; -GLboolean __GLEW_NV_bindless_texture = GL_FALSE; -GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; -GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; -GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE; -GLboolean __GLEW_NV_blend_square = GL_FALSE; -GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE; -GLboolean __GLEW_NV_command_list = GL_FALSE; -GLboolean __GLEW_NV_compute_program5 = GL_FALSE; -GLboolean __GLEW_NV_compute_shader_derivatives = GL_FALSE; -GLboolean __GLEW_NV_conditional_render = GL_FALSE; -GLboolean __GLEW_NV_conservative_raster = GL_FALSE; -GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; -GLboolean __GLEW_NV_conservative_raster_pre_snap = GL_FALSE; -GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE; -GLboolean __GLEW_NV_conservative_raster_underestimation = GL_FALSE; -GLboolean __GLEW_NV_copy_buffer = GL_FALSE; -GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; -GLboolean __GLEW_NV_copy_image = GL_FALSE; -GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; -GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; -GLboolean __GLEW_NV_depth_clamp = GL_FALSE; -GLboolean __GLEW_NV_depth_nonlinear = GL_FALSE; -GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; -GLboolean __GLEW_NV_draw_buffers = GL_FALSE; -GLboolean __GLEW_NV_draw_instanced = GL_FALSE; -GLboolean __GLEW_NV_draw_texture = GL_FALSE; -GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE; -GLboolean __GLEW_NV_evaluators = GL_FALSE; -GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE; -GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; -GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE; -GLboolean __GLEW_NV_fence = GL_FALSE; -GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; -GLboolean __GLEW_NV_float_buffer = GL_FALSE; -GLboolean __GLEW_NV_fog_distance = GL_FALSE; -GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; -GLboolean __GLEW_NV_fragment_program = GL_FALSE; -GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; -GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; -GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; -GLboolean __GLEW_NV_fragment_shader_barycentric = GL_FALSE; -GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; -GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE; -GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; -GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE; -GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; -GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE; -GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; -GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; -GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; -GLboolean __GLEW_NV_gpu_multicast = GL_FALSE; -GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; -GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; -GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; -GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; -GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; -GLboolean __GLEW_NV_half_float = GL_FALSE; -GLboolean __GLEW_NV_image_formats = GL_FALSE; -GLboolean __GLEW_NV_instanced_arrays = GL_FALSE; -GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; -GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; -GLboolean __GLEW_NV_memory_attachment = GL_FALSE; -GLboolean __GLEW_NV_mesh_shader = GL_FALSE; -GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; -GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; -GLboolean __GLEW_NV_non_square_matrices = GL_FALSE; -GLboolean __GLEW_NV_occlusion_query = GL_FALSE; -GLboolean __GLEW_NV_pack_subimage = GL_FALSE; -GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; -GLboolean __GLEW_NV_packed_float = GL_FALSE; -GLboolean __GLEW_NV_packed_float_linear = GL_FALSE; -GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; -GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; -GLboolean __GLEW_NV_path_rendering = GL_FALSE; -GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; -GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE; -GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; -GLboolean __GLEW_NV_platform_binary = GL_FALSE; -GLboolean __GLEW_NV_point_sprite = GL_FALSE; -GLboolean __GLEW_NV_polygon_mode = GL_FALSE; -GLboolean __GLEW_NV_present_video = GL_FALSE; -GLboolean __GLEW_NV_primitive_restart = GL_FALSE; -GLboolean __GLEW_NV_query_resource_tag = GL_FALSE; -GLboolean __GLEW_NV_read_buffer = GL_FALSE; -GLboolean __GLEW_NV_read_buffer_front = GL_FALSE; -GLboolean __GLEW_NV_read_depth = GL_FALSE; -GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE; -GLboolean __GLEW_NV_read_stencil = GL_FALSE; -GLboolean __GLEW_NV_register_combiners = GL_FALSE; -GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; -GLboolean __GLEW_NV_representative_fragment_test = GL_FALSE; -GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE; -GLboolean __GLEW_NV_sRGB_formats = GL_FALSE; -GLboolean __GLEW_NV_sample_locations = GL_FALSE; -GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; -GLboolean __GLEW_NV_scissor_exclusive = GL_FALSE; -GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; -GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; -GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE; -GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; -GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; -GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; -GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE; -GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; -GLboolean __GLEW_NV_shader_subgroup_partitioned = GL_FALSE; -GLboolean __GLEW_NV_shader_texture_footprint = GL_FALSE; -GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; -GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; -GLboolean __GLEW_NV_shading_rate_image = GL_FALSE; -GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE; -GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE; -GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE; -GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; -GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; -GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; -GLboolean __GLEW_NV_texture_array = GL_FALSE; -GLboolean __GLEW_NV_texture_barrier = GL_FALSE; -GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE; -GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE; -GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE; -GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE; -GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; -GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; -GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; -GLboolean __GLEW_NV_texture_multisample = GL_FALSE; -GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE; -GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; -GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE; -GLboolean __GLEW_NV_texture_shader = GL_FALSE; -GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; -GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; -GLboolean __GLEW_NV_transform_feedback = GL_FALSE; -GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; -GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; -GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; -GLboolean __GLEW_NV_vdpau_interop2 = GL_FALSE; -GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; -GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; -GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; -GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; -GLboolean __GLEW_NV_vertex_program = GL_FALSE; -GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; -GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; -GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; -GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; -GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; -GLboolean __GLEW_NV_video_capture = GL_FALSE; -GLboolean __GLEW_NV_viewport_array = GL_FALSE; -GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; -GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE; -GLboolean __GLEW_OES_EGL_image = GL_FALSE; -GLboolean __GLEW_OES_EGL_image_external = GL_FALSE; -GLboolean __GLEW_OES_EGL_image_external_essl3 = GL_FALSE; -GLboolean __GLEW_OES_blend_equation_separate = GL_FALSE; -GLboolean __GLEW_OES_blend_func_separate = GL_FALSE; -GLboolean __GLEW_OES_blend_subtract = GL_FALSE; -GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; -GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture = GL_FALSE; -GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; -GLboolean __GLEW_OES_copy_image = GL_FALSE; -GLboolean __GLEW_OES_depth24 = GL_FALSE; -GLboolean __GLEW_OES_depth32 = GL_FALSE; -GLboolean __GLEW_OES_depth_texture = GL_FALSE; -GLboolean __GLEW_OES_depth_texture_cube_map = GL_FALSE; -GLboolean __GLEW_OES_draw_buffers_indexed = GL_FALSE; -GLboolean __GLEW_OES_draw_texture = GL_FALSE; -GLboolean __GLEW_OES_element_index_uint = GL_FALSE; -GLboolean __GLEW_OES_extended_matrix_palette = GL_FALSE; -GLboolean __GLEW_OES_fbo_render_mipmap = GL_FALSE; -GLboolean __GLEW_OES_fragment_precision_high = GL_FALSE; -GLboolean __GLEW_OES_framebuffer_object = GL_FALSE; -GLboolean __GLEW_OES_geometry_point_size = GL_FALSE; -GLboolean __GLEW_OES_geometry_shader = GL_FALSE; -GLboolean __GLEW_OES_get_program_binary = GL_FALSE; -GLboolean __GLEW_OES_gpu_shader5 = GL_FALSE; -GLboolean __GLEW_OES_mapbuffer = GL_FALSE; -GLboolean __GLEW_OES_matrix_get = GL_FALSE; -GLboolean __GLEW_OES_matrix_palette = GL_FALSE; -GLboolean __GLEW_OES_packed_depth_stencil = GL_FALSE; -GLboolean __GLEW_OES_point_size_array = GL_FALSE; -GLboolean __GLEW_OES_point_sprite = GL_FALSE; -GLboolean __GLEW_OES_read_format = GL_FALSE; -GLboolean __GLEW_OES_required_internalformat = GL_FALSE; -GLboolean __GLEW_OES_rgb8_rgba8 = GL_FALSE; -GLboolean __GLEW_OES_sample_shading = GL_FALSE; -GLboolean __GLEW_OES_sample_variables = GL_FALSE; -GLboolean __GLEW_OES_shader_image_atomic = GL_FALSE; -GLboolean __GLEW_OES_shader_io_blocks = GL_FALSE; -GLboolean __GLEW_OES_shader_multisample_interpolation = GL_FALSE; -GLboolean __GLEW_OES_single_precision = GL_FALSE; -GLboolean __GLEW_OES_standard_derivatives = GL_FALSE; -GLboolean __GLEW_OES_stencil1 = GL_FALSE; -GLboolean __GLEW_OES_stencil4 = GL_FALSE; -GLboolean __GLEW_OES_stencil8 = GL_FALSE; -GLboolean __GLEW_OES_surfaceless_context = GL_FALSE; -GLboolean __GLEW_OES_tessellation_point_size = GL_FALSE; -GLboolean __GLEW_OES_tessellation_shader = GL_FALSE; -GLboolean __GLEW_OES_texture_3D = GL_FALSE; -GLboolean __GLEW_OES_texture_border_clamp = GL_FALSE; -GLboolean __GLEW_OES_texture_buffer = GL_FALSE; -GLboolean __GLEW_OES_texture_compression_astc = GL_FALSE; -GLboolean __GLEW_OES_texture_cube_map = GL_FALSE; -GLboolean __GLEW_OES_texture_cube_map_array = GL_FALSE; -GLboolean __GLEW_OES_texture_env_crossbar = GL_FALSE; -GLboolean __GLEW_OES_texture_mirrored_repeat = GL_FALSE; -GLboolean __GLEW_OES_texture_npot = GL_FALSE; -GLboolean __GLEW_OES_texture_stencil8 = GL_FALSE; -GLboolean __GLEW_OES_texture_storage_multisample_2d_array = GL_FALSE; -GLboolean __GLEW_OES_texture_view = GL_FALSE; -GLboolean __GLEW_OES_vertex_array_object = GL_FALSE; -GLboolean __GLEW_OES_vertex_half_float = GL_FALSE; -GLboolean __GLEW_OES_vertex_type_10_10_10_2 = GL_FALSE; -GLboolean __GLEW_OML_interlace = GL_FALSE; -GLboolean __GLEW_OML_resample = GL_FALSE; -GLboolean __GLEW_OML_subsample = GL_FALSE; -GLboolean __GLEW_OVR_multiview = GL_FALSE; -GLboolean __GLEW_OVR_multiview2 = GL_FALSE; -GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE; -GLboolean __GLEW_PGI_misc_hints = GL_FALSE; -GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; -GLboolean __GLEW_QCOM_YUV_texture_gather = GL_FALSE; -GLboolean __GLEW_QCOM_alpha_test = GL_FALSE; -GLboolean __GLEW_QCOM_binning_control = GL_FALSE; -GLboolean __GLEW_QCOM_driver_control = GL_FALSE; -GLboolean __GLEW_QCOM_extended_get = GL_FALSE; -GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE; -GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE; -GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE; -GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE; -GLboolean __GLEW_QCOM_shader_framebuffer_fetch_rate = GL_FALSE; -GLboolean __GLEW_QCOM_texture_foveated = GL_FALSE; -GLboolean __GLEW_QCOM_texture_foveated_subsampled_layout = GL_FALSE; -GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE; -GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE; -GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; -GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; -GLboolean __GLEW_REGAL_enable = GL_FALSE; -GLboolean __GLEW_REGAL_error_string = GL_FALSE; -GLboolean __GLEW_REGAL_extension_query = GL_FALSE; -GLboolean __GLEW_REGAL_log = GL_FALSE; -GLboolean __GLEW_REGAL_proc_address = GL_FALSE; -GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; -GLboolean __GLEW_S3_s3tc = GL_FALSE; -GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE; -GLboolean __GLEW_SGIS_color_range = GL_FALSE; -GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; -GLboolean __GLEW_SGIS_fog_function = GL_FALSE; -GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; -GLboolean __GLEW_SGIS_line_texgen = GL_FALSE; -GLboolean __GLEW_SGIS_multisample = GL_FALSE; -GLboolean __GLEW_SGIS_multitexture = GL_FALSE; -GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; -GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; -GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE; -GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; -GLboolean __GLEW_SGIS_texture4D = GL_FALSE; -GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; -GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; -GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; -GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; -GLboolean __GLEW_SGIS_texture_select = GL_FALSE; -GLboolean __GLEW_SGIX_async = GL_FALSE; -GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; -GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; -GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE; -GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE; -GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE; -GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; -GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE; -GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE; -GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE; -GLboolean __GLEW_SGIX_clipmap = GL_FALSE; -GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE; -GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE; -GLboolean __GLEW_SGIX_complex_polar = GL_FALSE; -GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; -GLboolean __GLEW_SGIX_cube_map = GL_FALSE; -GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE; -GLboolean __GLEW_SGIX_datapipe = GL_FALSE; -GLboolean __GLEW_SGIX_decimation = GL_FALSE; -GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE; -GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; -GLboolean __GLEW_SGIX_dvc = GL_FALSE; -GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; -GLboolean __GLEW_SGIX_fog_blend = GL_FALSE; -GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE; -GLboolean __GLEW_SGIX_fog_layers = GL_FALSE; -GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; -GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE; -GLboolean __GLEW_SGIX_fog_scale = GL_FALSE; -GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; -GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE; -GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; -GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE; -GLboolean __GLEW_SGIX_framezoom = GL_FALSE; -GLboolean __GLEW_SGIX_icc_texture = GL_FALSE; -GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE; -GLboolean __GLEW_SGIX_image_compression = GL_FALSE; -GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE; -GLboolean __GLEW_SGIX_instrument_error = GL_FALSE; -GLboolean __GLEW_SGIX_interlace = GL_FALSE; -GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; -GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE; -GLboolean __GLEW_SGIX_list_priority = GL_FALSE; -GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE; -GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE; -GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE; -GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE; -GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE; -GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE; -GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; -GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; -GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE; -GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE; -GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE; -GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE; -GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; -GLboolean __GLEW_SGIX_resample = GL_FALSE; -GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE; -GLboolean __GLEW_SGIX_shadow = GL_FALSE; -GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; -GLboolean __GLEW_SGIX_slim = GL_FALSE; -GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE; -GLboolean __GLEW_SGIX_sprite = GL_FALSE; -GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE; -GLboolean __GLEW_SGIX_subsample = GL_FALSE; -GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; -GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; -GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; -GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; -GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE; -GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; -GLboolean __GLEW_SGIX_texture_phase = GL_FALSE; -GLboolean __GLEW_SGIX_texture_range = GL_FALSE; -GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; -GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE; -GLboolean __GLEW_SGIX_vector_ops = GL_FALSE; -GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE; -GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; -GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; -GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; -GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE; -GLboolean __GLEW_SGIX_ycrcba = GL_FALSE; -GLboolean __GLEW_SGI_color_matrix = GL_FALSE; -GLboolean __GLEW_SGI_color_table = GL_FALSE; -GLboolean __GLEW_SGI_complex = GL_FALSE; -GLboolean __GLEW_SGI_complex_type = GL_FALSE; -GLboolean __GLEW_SGI_fft = GL_FALSE; -GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; -GLboolean __GLEW_SUNX_constant_data = GL_FALSE; -GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; -GLboolean __GLEW_SUN_global_alpha = GL_FALSE; -GLboolean __GLEW_SUN_mesh_array = GL_FALSE; -GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; -GLboolean __GLEW_SUN_slice_accum = GL_FALSE; -GLboolean __GLEW_SUN_triangle_list = GL_FALSE; -GLboolean __GLEW_SUN_vertex = GL_FALSE; -GLboolean __GLEW_VIV_shader_binary = GL_FALSE; -GLboolean __GLEW_WIN_phong_shading = GL_FALSE; -GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE; -GLboolean __GLEW_WIN_specular_fog = GL_FALSE; -GLboolean __GLEW_WIN_swap_hint = GL_FALSE; - -static const char * _glewExtensionLookup[] = { -#ifdef GL_3DFX_multisample - "GL_3DFX_multisample", -#endif -#ifdef GL_3DFX_tbuffer - "GL_3DFX_tbuffer", -#endif -#ifdef GL_3DFX_texture_compression_FXT1 - "GL_3DFX_texture_compression_FXT1", -#endif -#ifdef GL_AMD_blend_minmax_factor - "GL_AMD_blend_minmax_factor", -#endif -#ifdef GL_AMD_compressed_3DC_texture - "GL_AMD_compressed_3DC_texture", -#endif -#ifdef GL_AMD_compressed_ATC_texture - "GL_AMD_compressed_ATC_texture", -#endif -#ifdef GL_AMD_conservative_depth - "GL_AMD_conservative_depth", -#endif -#ifdef GL_AMD_debug_output - "GL_AMD_debug_output", -#endif -#ifdef GL_AMD_depth_clamp_separate - "GL_AMD_depth_clamp_separate", -#endif -#ifdef GL_AMD_draw_buffers_blend - "GL_AMD_draw_buffers_blend", -#endif -#ifdef GL_AMD_framebuffer_multisample_advanced - "GL_AMD_framebuffer_multisample_advanced", -#endif -#ifdef GL_AMD_framebuffer_sample_positions - "GL_AMD_framebuffer_sample_positions", -#endif -#ifdef GL_AMD_gcn_shader - "GL_AMD_gcn_shader", -#endif -#ifdef GL_AMD_gpu_shader_half_float - "GL_AMD_gpu_shader_half_float", -#endif -#ifdef GL_AMD_gpu_shader_half_float_fetch - "GL_AMD_gpu_shader_half_float_fetch", -#endif -#ifdef GL_AMD_gpu_shader_int16 - "GL_AMD_gpu_shader_int16", -#endif -#ifdef GL_AMD_gpu_shader_int64 - "GL_AMD_gpu_shader_int64", -#endif -#ifdef GL_AMD_interleaved_elements - "GL_AMD_interleaved_elements", -#endif -#ifdef GL_AMD_multi_draw_indirect - "GL_AMD_multi_draw_indirect", -#endif -#ifdef GL_AMD_name_gen_delete - "GL_AMD_name_gen_delete", -#endif -#ifdef GL_AMD_occlusion_query_event - "GL_AMD_occlusion_query_event", -#endif -#ifdef GL_AMD_performance_monitor - "GL_AMD_performance_monitor", -#endif -#ifdef GL_AMD_pinned_memory - "GL_AMD_pinned_memory", -#endif -#ifdef GL_AMD_program_binary_Z400 - "GL_AMD_program_binary_Z400", -#endif -#ifdef GL_AMD_query_buffer_object - "GL_AMD_query_buffer_object", -#endif -#ifdef GL_AMD_sample_positions - "GL_AMD_sample_positions", -#endif -#ifdef GL_AMD_seamless_cubemap_per_texture - "GL_AMD_seamless_cubemap_per_texture", -#endif -#ifdef GL_AMD_shader_atomic_counter_ops - "GL_AMD_shader_atomic_counter_ops", -#endif -#ifdef GL_AMD_shader_ballot - "GL_AMD_shader_ballot", -#endif -#ifdef GL_AMD_shader_explicit_vertex_parameter - "GL_AMD_shader_explicit_vertex_parameter", -#endif -#ifdef GL_AMD_shader_image_load_store_lod - "GL_AMD_shader_image_load_store_lod", -#endif -#ifdef GL_AMD_shader_stencil_export - "GL_AMD_shader_stencil_export", -#endif -#ifdef GL_AMD_shader_stencil_value_export - "GL_AMD_shader_stencil_value_export", -#endif -#ifdef GL_AMD_shader_trinary_minmax - "GL_AMD_shader_trinary_minmax", -#endif -#ifdef GL_AMD_sparse_texture - "GL_AMD_sparse_texture", -#endif -#ifdef GL_AMD_stencil_operation_extended - "GL_AMD_stencil_operation_extended", -#endif -#ifdef GL_AMD_texture_gather_bias_lod - "GL_AMD_texture_gather_bias_lod", -#endif -#ifdef GL_AMD_texture_texture4 - "GL_AMD_texture_texture4", -#endif -#ifdef GL_AMD_transform_feedback3_lines_triangles - "GL_AMD_transform_feedback3_lines_triangles", -#endif -#ifdef GL_AMD_transform_feedback4 - "GL_AMD_transform_feedback4", -#endif -#ifdef GL_AMD_vertex_shader_layer - "GL_AMD_vertex_shader_layer", -#endif -#ifdef GL_AMD_vertex_shader_tessellator - "GL_AMD_vertex_shader_tessellator", -#endif -#ifdef GL_AMD_vertex_shader_viewport_index - "GL_AMD_vertex_shader_viewport_index", -#endif -#ifdef GL_ANDROID_extension_pack_es31a - "GL_ANDROID_extension_pack_es31a", -#endif -#ifdef GL_ANGLE_depth_texture - "GL_ANGLE_depth_texture", -#endif -#ifdef GL_ANGLE_framebuffer_blit - "GL_ANGLE_framebuffer_blit", -#endif -#ifdef GL_ANGLE_framebuffer_multisample - "GL_ANGLE_framebuffer_multisample", -#endif -#ifdef GL_ANGLE_instanced_arrays - "GL_ANGLE_instanced_arrays", -#endif -#ifdef GL_ANGLE_pack_reverse_row_order - "GL_ANGLE_pack_reverse_row_order", -#endif -#ifdef GL_ANGLE_program_binary - "GL_ANGLE_program_binary", -#endif -#ifdef GL_ANGLE_texture_compression_dxt1 - "GL_ANGLE_texture_compression_dxt1", -#endif -#ifdef GL_ANGLE_texture_compression_dxt3 - "GL_ANGLE_texture_compression_dxt3", -#endif -#ifdef GL_ANGLE_texture_compression_dxt5 - "GL_ANGLE_texture_compression_dxt5", -#endif -#ifdef GL_ANGLE_texture_usage - "GL_ANGLE_texture_usage", -#endif -#ifdef GL_ANGLE_timer_query - "GL_ANGLE_timer_query", -#endif -#ifdef GL_ANGLE_translated_shader_source - "GL_ANGLE_translated_shader_source", -#endif -#ifdef GL_APPLE_aux_depth_stencil - "GL_APPLE_aux_depth_stencil", -#endif -#ifdef GL_APPLE_client_storage - "GL_APPLE_client_storage", -#endif -#ifdef GL_APPLE_clip_distance - "GL_APPLE_clip_distance", -#endif -#ifdef GL_APPLE_color_buffer_packed_float - "GL_APPLE_color_buffer_packed_float", -#endif -#ifdef GL_APPLE_copy_texture_levels - "GL_APPLE_copy_texture_levels", -#endif -#ifdef GL_APPLE_element_array - "GL_APPLE_element_array", -#endif -#ifdef GL_APPLE_fence - "GL_APPLE_fence", -#endif -#ifdef GL_APPLE_float_pixels - "GL_APPLE_float_pixels", -#endif -#ifdef GL_APPLE_flush_buffer_range - "GL_APPLE_flush_buffer_range", -#endif -#ifdef GL_APPLE_framebuffer_multisample - "GL_APPLE_framebuffer_multisample", -#endif -#ifdef GL_APPLE_object_purgeable - "GL_APPLE_object_purgeable", -#endif -#ifdef GL_APPLE_pixel_buffer - "GL_APPLE_pixel_buffer", -#endif -#ifdef GL_APPLE_rgb_422 - "GL_APPLE_rgb_422", -#endif -#ifdef GL_APPLE_row_bytes - "GL_APPLE_row_bytes", -#endif -#ifdef GL_APPLE_specular_vector - "GL_APPLE_specular_vector", -#endif -#ifdef GL_APPLE_sync - "GL_APPLE_sync", -#endif -#ifdef GL_APPLE_texture_2D_limited_npot - "GL_APPLE_texture_2D_limited_npot", -#endif -#ifdef GL_APPLE_texture_format_BGRA8888 - "GL_APPLE_texture_format_BGRA8888", -#endif -#ifdef GL_APPLE_texture_max_level - "GL_APPLE_texture_max_level", -#endif -#ifdef GL_APPLE_texture_packed_float - "GL_APPLE_texture_packed_float", -#endif -#ifdef GL_APPLE_texture_range - "GL_APPLE_texture_range", -#endif -#ifdef GL_APPLE_transform_hint - "GL_APPLE_transform_hint", -#endif -#ifdef GL_APPLE_vertex_array_object - "GL_APPLE_vertex_array_object", -#endif -#ifdef GL_APPLE_vertex_array_range - "GL_APPLE_vertex_array_range", -#endif -#ifdef GL_APPLE_vertex_program_evaluators - "GL_APPLE_vertex_program_evaluators", -#endif -#ifdef GL_APPLE_ycbcr_422 - "GL_APPLE_ycbcr_422", -#endif -#ifdef GL_ARB_ES2_compatibility - "GL_ARB_ES2_compatibility", -#endif -#ifdef GL_ARB_ES3_1_compatibility - "GL_ARB_ES3_1_compatibility", -#endif -#ifdef GL_ARB_ES3_2_compatibility - "GL_ARB_ES3_2_compatibility", -#endif -#ifdef GL_ARB_ES3_compatibility - "GL_ARB_ES3_compatibility", -#endif -#ifdef GL_ARB_arrays_of_arrays - "GL_ARB_arrays_of_arrays", -#endif -#ifdef GL_ARB_base_instance - "GL_ARB_base_instance", -#endif -#ifdef GL_ARB_bindless_texture - "GL_ARB_bindless_texture", -#endif -#ifdef GL_ARB_blend_func_extended - "GL_ARB_blend_func_extended", -#endif -#ifdef GL_ARB_buffer_storage - "GL_ARB_buffer_storage", -#endif -#ifdef GL_ARB_cl_event - "GL_ARB_cl_event", -#endif -#ifdef GL_ARB_clear_buffer_object - "GL_ARB_clear_buffer_object", -#endif -#ifdef GL_ARB_clear_texture - "GL_ARB_clear_texture", -#endif -#ifdef GL_ARB_clip_control - "GL_ARB_clip_control", -#endif -#ifdef GL_ARB_color_buffer_float - "GL_ARB_color_buffer_float", -#endif -#ifdef GL_ARB_compatibility - "GL_ARB_compatibility", -#endif -#ifdef GL_ARB_compressed_texture_pixel_storage - "GL_ARB_compressed_texture_pixel_storage", -#endif -#ifdef GL_ARB_compute_shader - "GL_ARB_compute_shader", -#endif -#ifdef GL_ARB_compute_variable_group_size - "GL_ARB_compute_variable_group_size", -#endif -#ifdef GL_ARB_conditional_render_inverted - "GL_ARB_conditional_render_inverted", -#endif -#ifdef GL_ARB_conservative_depth - "GL_ARB_conservative_depth", -#endif -#ifdef GL_ARB_copy_buffer - "GL_ARB_copy_buffer", -#endif -#ifdef GL_ARB_copy_image - "GL_ARB_copy_image", -#endif -#ifdef GL_ARB_cull_distance - "GL_ARB_cull_distance", -#endif -#ifdef GL_ARB_debug_output - "GL_ARB_debug_output", -#endif -#ifdef GL_ARB_depth_buffer_float - "GL_ARB_depth_buffer_float", -#endif -#ifdef GL_ARB_depth_clamp - "GL_ARB_depth_clamp", -#endif -#ifdef GL_ARB_depth_texture - "GL_ARB_depth_texture", -#endif -#ifdef GL_ARB_derivative_control - "GL_ARB_derivative_control", -#endif -#ifdef GL_ARB_direct_state_access - "GL_ARB_direct_state_access", -#endif -#ifdef GL_ARB_draw_buffers - "GL_ARB_draw_buffers", -#endif -#ifdef GL_ARB_draw_buffers_blend - "GL_ARB_draw_buffers_blend", -#endif -#ifdef GL_ARB_draw_elements_base_vertex - "GL_ARB_draw_elements_base_vertex", -#endif -#ifdef GL_ARB_draw_indirect - "GL_ARB_draw_indirect", -#endif -#ifdef GL_ARB_draw_instanced - "GL_ARB_draw_instanced", -#endif -#ifdef GL_ARB_enhanced_layouts - "GL_ARB_enhanced_layouts", -#endif -#ifdef GL_ARB_explicit_attrib_location - "GL_ARB_explicit_attrib_location", -#endif -#ifdef GL_ARB_explicit_uniform_location - "GL_ARB_explicit_uniform_location", -#endif -#ifdef GL_ARB_fragment_coord_conventions - "GL_ARB_fragment_coord_conventions", -#endif -#ifdef GL_ARB_fragment_layer_viewport - "GL_ARB_fragment_layer_viewport", -#endif -#ifdef GL_ARB_fragment_program - "GL_ARB_fragment_program", -#endif -#ifdef GL_ARB_fragment_program_shadow - "GL_ARB_fragment_program_shadow", -#endif -#ifdef GL_ARB_fragment_shader - "GL_ARB_fragment_shader", -#endif -#ifdef GL_ARB_fragment_shader_interlock - "GL_ARB_fragment_shader_interlock", -#endif -#ifdef GL_ARB_framebuffer_no_attachments - "GL_ARB_framebuffer_no_attachments", -#endif -#ifdef GL_ARB_framebuffer_object - "GL_ARB_framebuffer_object", -#endif -#ifdef GL_ARB_framebuffer_sRGB - "GL_ARB_framebuffer_sRGB", -#endif -#ifdef GL_ARB_geometry_shader4 - "GL_ARB_geometry_shader4", -#endif -#ifdef GL_ARB_get_program_binary - "GL_ARB_get_program_binary", -#endif -#ifdef GL_ARB_get_texture_sub_image - "GL_ARB_get_texture_sub_image", -#endif -#ifdef GL_ARB_gl_spirv - "GL_ARB_gl_spirv", -#endif -#ifdef GL_ARB_gpu_shader5 - "GL_ARB_gpu_shader5", -#endif -#ifdef GL_ARB_gpu_shader_fp64 - "GL_ARB_gpu_shader_fp64", -#endif -#ifdef GL_ARB_gpu_shader_int64 - "GL_ARB_gpu_shader_int64", -#endif -#ifdef GL_ARB_half_float_pixel - "GL_ARB_half_float_pixel", -#endif -#ifdef GL_ARB_half_float_vertex - "GL_ARB_half_float_vertex", -#endif -#ifdef GL_ARB_imaging - "GL_ARB_imaging", -#endif -#ifdef GL_ARB_indirect_parameters - "GL_ARB_indirect_parameters", -#endif -#ifdef GL_ARB_instanced_arrays - "GL_ARB_instanced_arrays", -#endif -#ifdef GL_ARB_internalformat_query - "GL_ARB_internalformat_query", -#endif -#ifdef GL_ARB_internalformat_query2 - "GL_ARB_internalformat_query2", -#endif -#ifdef GL_ARB_invalidate_subdata - "GL_ARB_invalidate_subdata", -#endif -#ifdef GL_ARB_map_buffer_alignment - "GL_ARB_map_buffer_alignment", -#endif -#ifdef GL_ARB_map_buffer_range - "GL_ARB_map_buffer_range", -#endif -#ifdef GL_ARB_matrix_palette - "GL_ARB_matrix_palette", -#endif -#ifdef GL_ARB_multi_bind - "GL_ARB_multi_bind", -#endif -#ifdef GL_ARB_multi_draw_indirect - "GL_ARB_multi_draw_indirect", -#endif -#ifdef GL_ARB_multisample - "GL_ARB_multisample", -#endif -#ifdef GL_ARB_multitexture - "GL_ARB_multitexture", -#endif -#ifdef GL_ARB_occlusion_query - "GL_ARB_occlusion_query", -#endif -#ifdef GL_ARB_occlusion_query2 - "GL_ARB_occlusion_query2", -#endif -#ifdef GL_ARB_parallel_shader_compile - "GL_ARB_parallel_shader_compile", -#endif -#ifdef GL_ARB_pipeline_statistics_query - "GL_ARB_pipeline_statistics_query", -#endif -#ifdef GL_ARB_pixel_buffer_object - "GL_ARB_pixel_buffer_object", -#endif -#ifdef GL_ARB_point_parameters - "GL_ARB_point_parameters", -#endif -#ifdef GL_ARB_point_sprite - "GL_ARB_point_sprite", -#endif -#ifdef GL_ARB_polygon_offset_clamp - "GL_ARB_polygon_offset_clamp", -#endif -#ifdef GL_ARB_post_depth_coverage - "GL_ARB_post_depth_coverage", -#endif -#ifdef GL_ARB_program_interface_query - "GL_ARB_program_interface_query", -#endif -#ifdef GL_ARB_provoking_vertex - "GL_ARB_provoking_vertex", -#endif -#ifdef GL_ARB_query_buffer_object - "GL_ARB_query_buffer_object", -#endif -#ifdef GL_ARB_robust_buffer_access_behavior - "GL_ARB_robust_buffer_access_behavior", -#endif -#ifdef GL_ARB_robustness - "GL_ARB_robustness", -#endif -#ifdef GL_ARB_robustness_application_isolation - "GL_ARB_robustness_application_isolation", -#endif -#ifdef GL_ARB_robustness_share_group_isolation - "GL_ARB_robustness_share_group_isolation", -#endif -#ifdef GL_ARB_sample_locations - "GL_ARB_sample_locations", -#endif -#ifdef GL_ARB_sample_shading - "GL_ARB_sample_shading", -#endif -#ifdef GL_ARB_sampler_objects - "GL_ARB_sampler_objects", -#endif -#ifdef GL_ARB_seamless_cube_map - "GL_ARB_seamless_cube_map", -#endif -#ifdef GL_ARB_seamless_cubemap_per_texture - "GL_ARB_seamless_cubemap_per_texture", -#endif -#ifdef GL_ARB_separate_shader_objects - "GL_ARB_separate_shader_objects", -#endif -#ifdef GL_ARB_shader_atomic_counter_ops - "GL_ARB_shader_atomic_counter_ops", -#endif -#ifdef GL_ARB_shader_atomic_counters - "GL_ARB_shader_atomic_counters", -#endif -#ifdef GL_ARB_shader_ballot - "GL_ARB_shader_ballot", -#endif -#ifdef GL_ARB_shader_bit_encoding - "GL_ARB_shader_bit_encoding", -#endif -#ifdef GL_ARB_shader_clock - "GL_ARB_shader_clock", -#endif -#ifdef GL_ARB_shader_draw_parameters - "GL_ARB_shader_draw_parameters", -#endif -#ifdef GL_ARB_shader_group_vote - "GL_ARB_shader_group_vote", -#endif -#ifdef GL_ARB_shader_image_load_store - "GL_ARB_shader_image_load_store", -#endif -#ifdef GL_ARB_shader_image_size - "GL_ARB_shader_image_size", -#endif -#ifdef GL_ARB_shader_objects - "GL_ARB_shader_objects", -#endif -#ifdef GL_ARB_shader_precision - "GL_ARB_shader_precision", -#endif -#ifdef GL_ARB_shader_stencil_export - "GL_ARB_shader_stencil_export", -#endif -#ifdef GL_ARB_shader_storage_buffer_object - "GL_ARB_shader_storage_buffer_object", -#endif -#ifdef GL_ARB_shader_subroutine - "GL_ARB_shader_subroutine", -#endif -#ifdef GL_ARB_shader_texture_image_samples - "GL_ARB_shader_texture_image_samples", -#endif -#ifdef GL_ARB_shader_texture_lod - "GL_ARB_shader_texture_lod", -#endif -#ifdef GL_ARB_shader_viewport_layer_array - "GL_ARB_shader_viewport_layer_array", -#endif -#ifdef GL_ARB_shading_language_100 - "GL_ARB_shading_language_100", -#endif -#ifdef GL_ARB_shading_language_420pack - "GL_ARB_shading_language_420pack", -#endif -#ifdef GL_ARB_shading_language_include - "GL_ARB_shading_language_include", -#endif -#ifdef GL_ARB_shading_language_packing - "GL_ARB_shading_language_packing", -#endif -#ifdef GL_ARB_shadow - "GL_ARB_shadow", -#endif -#ifdef GL_ARB_shadow_ambient - "GL_ARB_shadow_ambient", -#endif -#ifdef GL_ARB_sparse_buffer - "GL_ARB_sparse_buffer", -#endif -#ifdef GL_ARB_sparse_texture - "GL_ARB_sparse_texture", -#endif -#ifdef GL_ARB_sparse_texture2 - "GL_ARB_sparse_texture2", -#endif -#ifdef GL_ARB_sparse_texture_clamp - "GL_ARB_sparse_texture_clamp", -#endif -#ifdef GL_ARB_spirv_extensions - "GL_ARB_spirv_extensions", -#endif -#ifdef GL_ARB_stencil_texturing - "GL_ARB_stencil_texturing", -#endif -#ifdef GL_ARB_sync - "GL_ARB_sync", -#endif -#ifdef GL_ARB_tessellation_shader - "GL_ARB_tessellation_shader", -#endif -#ifdef GL_ARB_texture_barrier - "GL_ARB_texture_barrier", -#endif -#ifdef GL_ARB_texture_border_clamp - "GL_ARB_texture_border_clamp", -#endif -#ifdef GL_ARB_texture_buffer_object - "GL_ARB_texture_buffer_object", -#endif -#ifdef GL_ARB_texture_buffer_object_rgb32 - "GL_ARB_texture_buffer_object_rgb32", -#endif -#ifdef GL_ARB_texture_buffer_range - "GL_ARB_texture_buffer_range", -#endif -#ifdef GL_ARB_texture_compression - "GL_ARB_texture_compression", -#endif -#ifdef GL_ARB_texture_compression_bptc - "GL_ARB_texture_compression_bptc", -#endif -#ifdef GL_ARB_texture_compression_rgtc - "GL_ARB_texture_compression_rgtc", -#endif -#ifdef GL_ARB_texture_cube_map - "GL_ARB_texture_cube_map", -#endif -#ifdef GL_ARB_texture_cube_map_array - "GL_ARB_texture_cube_map_array", -#endif -#ifdef GL_ARB_texture_env_add - "GL_ARB_texture_env_add", -#endif -#ifdef GL_ARB_texture_env_combine - "GL_ARB_texture_env_combine", -#endif -#ifdef GL_ARB_texture_env_crossbar - "GL_ARB_texture_env_crossbar", -#endif -#ifdef GL_ARB_texture_env_dot3 - "GL_ARB_texture_env_dot3", -#endif -#ifdef GL_ARB_texture_filter_anisotropic - "GL_ARB_texture_filter_anisotropic", -#endif -#ifdef GL_ARB_texture_filter_minmax - "GL_ARB_texture_filter_minmax", -#endif -#ifdef GL_ARB_texture_float - "GL_ARB_texture_float", -#endif -#ifdef GL_ARB_texture_gather - "GL_ARB_texture_gather", -#endif -#ifdef GL_ARB_texture_mirror_clamp_to_edge - "GL_ARB_texture_mirror_clamp_to_edge", -#endif -#ifdef GL_ARB_texture_mirrored_repeat - "GL_ARB_texture_mirrored_repeat", -#endif -#ifdef GL_ARB_texture_multisample - "GL_ARB_texture_multisample", -#endif -#ifdef GL_ARB_texture_non_power_of_two - "GL_ARB_texture_non_power_of_two", -#endif -#ifdef GL_ARB_texture_query_levels - "GL_ARB_texture_query_levels", -#endif -#ifdef GL_ARB_texture_query_lod - "GL_ARB_texture_query_lod", -#endif -#ifdef GL_ARB_texture_rectangle - "GL_ARB_texture_rectangle", -#endif -#ifdef GL_ARB_texture_rg - "GL_ARB_texture_rg", -#endif -#ifdef GL_ARB_texture_rgb10_a2ui - "GL_ARB_texture_rgb10_a2ui", -#endif -#ifdef GL_ARB_texture_stencil8 - "GL_ARB_texture_stencil8", -#endif -#ifdef GL_ARB_texture_storage - "GL_ARB_texture_storage", -#endif -#ifdef GL_ARB_texture_storage_multisample - "GL_ARB_texture_storage_multisample", -#endif -#ifdef GL_ARB_texture_swizzle - "GL_ARB_texture_swizzle", -#endif -#ifdef GL_ARB_texture_view - "GL_ARB_texture_view", -#endif -#ifdef GL_ARB_timer_query - "GL_ARB_timer_query", -#endif -#ifdef GL_ARB_transform_feedback2 - "GL_ARB_transform_feedback2", -#endif -#ifdef GL_ARB_transform_feedback3 - "GL_ARB_transform_feedback3", -#endif -#ifdef GL_ARB_transform_feedback_instanced - "GL_ARB_transform_feedback_instanced", -#endif -#ifdef GL_ARB_transform_feedback_overflow_query - "GL_ARB_transform_feedback_overflow_query", -#endif -#ifdef GL_ARB_transpose_matrix - "GL_ARB_transpose_matrix", -#endif -#ifdef GL_ARB_uniform_buffer_object - "GL_ARB_uniform_buffer_object", -#endif -#ifdef GL_ARB_vertex_array_bgra - "GL_ARB_vertex_array_bgra", -#endif -#ifdef GL_ARB_vertex_array_object - "GL_ARB_vertex_array_object", -#endif -#ifdef GL_ARB_vertex_attrib_64bit - "GL_ARB_vertex_attrib_64bit", -#endif -#ifdef GL_ARB_vertex_attrib_binding - "GL_ARB_vertex_attrib_binding", -#endif -#ifdef GL_ARB_vertex_blend - "GL_ARB_vertex_blend", -#endif -#ifdef GL_ARB_vertex_buffer_object - "GL_ARB_vertex_buffer_object", -#endif -#ifdef GL_ARB_vertex_program - "GL_ARB_vertex_program", -#endif -#ifdef GL_ARB_vertex_shader - "GL_ARB_vertex_shader", -#endif -#ifdef GL_ARB_vertex_type_10f_11f_11f_rev - "GL_ARB_vertex_type_10f_11f_11f_rev", -#endif -#ifdef GL_ARB_vertex_type_2_10_10_10_rev - "GL_ARB_vertex_type_2_10_10_10_rev", -#endif -#ifdef GL_ARB_viewport_array - "GL_ARB_viewport_array", -#endif -#ifdef GL_ARB_window_pos - "GL_ARB_window_pos", -#endif -#ifdef GL_ARM_mali_program_binary - "GL_ARM_mali_program_binary", -#endif -#ifdef GL_ARM_mali_shader_binary - "GL_ARM_mali_shader_binary", -#endif -#ifdef GL_ARM_rgba8 - "GL_ARM_rgba8", -#endif -#ifdef GL_ARM_shader_framebuffer_fetch - "GL_ARM_shader_framebuffer_fetch", -#endif -#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil - "GL_ARM_shader_framebuffer_fetch_depth_stencil", -#endif -#ifdef GL_ARM_texture_unnormalized_coordinates - "GL_ARM_texture_unnormalized_coordinates", -#endif -#ifdef GL_ATIX_point_sprites - "GL_ATIX_point_sprites", -#endif -#ifdef GL_ATIX_texture_env_combine3 - "GL_ATIX_texture_env_combine3", -#endif -#ifdef GL_ATIX_texture_env_route - "GL_ATIX_texture_env_route", -#endif -#ifdef GL_ATIX_vertex_shader_output_point_size - "GL_ATIX_vertex_shader_output_point_size", -#endif -#ifdef GL_ATI_draw_buffers - "GL_ATI_draw_buffers", -#endif -#ifdef GL_ATI_element_array - "GL_ATI_element_array", -#endif -#ifdef GL_ATI_envmap_bumpmap - "GL_ATI_envmap_bumpmap", -#endif -#ifdef GL_ATI_fragment_shader - "GL_ATI_fragment_shader", -#endif -#ifdef GL_ATI_map_object_buffer - "GL_ATI_map_object_buffer", -#endif -#ifdef GL_ATI_meminfo - "GL_ATI_meminfo", -#endif -#ifdef GL_ATI_pn_triangles - "GL_ATI_pn_triangles", -#endif -#ifdef GL_ATI_separate_stencil - "GL_ATI_separate_stencil", -#endif -#ifdef GL_ATI_shader_texture_lod - "GL_ATI_shader_texture_lod", -#endif -#ifdef GL_ATI_text_fragment_shader - "GL_ATI_text_fragment_shader", -#endif -#ifdef GL_ATI_texture_compression_3dc - "GL_ATI_texture_compression_3dc", -#endif -#ifdef GL_ATI_texture_env_combine3 - "GL_ATI_texture_env_combine3", -#endif -#ifdef GL_ATI_texture_float - "GL_ATI_texture_float", -#endif -#ifdef GL_ATI_texture_mirror_once - "GL_ATI_texture_mirror_once", -#endif -#ifdef GL_ATI_vertex_array_object - "GL_ATI_vertex_array_object", -#endif -#ifdef GL_ATI_vertex_attrib_array_object - "GL_ATI_vertex_attrib_array_object", -#endif -#ifdef GL_ATI_vertex_streams - "GL_ATI_vertex_streams", -#endif -#ifdef GL_DMP_program_binary - "GL_DMP_program_binary", -#endif -#ifdef GL_DMP_shader_binary - "GL_DMP_shader_binary", -#endif -#ifdef GL_EXT_422_pixels - "GL_EXT_422_pixels", -#endif -#ifdef GL_EXT_Cg_shader - "GL_EXT_Cg_shader", -#endif -#ifdef GL_EXT_EGL_image_array - "GL_EXT_EGL_image_array", -#endif -#ifdef GL_EXT_EGL_image_external_wrap_modes - "GL_EXT_EGL_image_external_wrap_modes", -#endif -#ifdef GL_EXT_EGL_image_storage - "GL_EXT_EGL_image_storage", -#endif -#ifdef GL_EXT_EGL_sync - "GL_EXT_EGL_sync", -#endif -#ifdef GL_EXT_YUV_target - "GL_EXT_YUV_target", -#endif -#ifdef GL_EXT_abgr - "GL_EXT_abgr", -#endif -#ifdef GL_EXT_base_instance - "GL_EXT_base_instance", -#endif -#ifdef GL_EXT_bgra - "GL_EXT_bgra", -#endif -#ifdef GL_EXT_bindable_uniform - "GL_EXT_bindable_uniform", -#endif -#ifdef GL_EXT_blend_color - "GL_EXT_blend_color", -#endif -#ifdef GL_EXT_blend_equation_separate - "GL_EXT_blend_equation_separate", -#endif -#ifdef GL_EXT_blend_func_extended - "GL_EXT_blend_func_extended", -#endif -#ifdef GL_EXT_blend_func_separate - "GL_EXT_blend_func_separate", -#endif -#ifdef GL_EXT_blend_logic_op - "GL_EXT_blend_logic_op", -#endif -#ifdef GL_EXT_blend_minmax - "GL_EXT_blend_minmax", -#endif -#ifdef GL_EXT_blend_subtract - "GL_EXT_blend_subtract", -#endif -#ifdef GL_EXT_buffer_storage - "GL_EXT_buffer_storage", -#endif -#ifdef GL_EXT_clear_texture - "GL_EXT_clear_texture", -#endif -#ifdef GL_EXT_clip_control - "GL_EXT_clip_control", -#endif -#ifdef GL_EXT_clip_cull_distance - "GL_EXT_clip_cull_distance", -#endif -#ifdef GL_EXT_clip_volume_hint - "GL_EXT_clip_volume_hint", -#endif -#ifdef GL_EXT_cmyka - "GL_EXT_cmyka", -#endif -#ifdef GL_EXT_color_buffer_float - "GL_EXT_color_buffer_float", -#endif -#ifdef GL_EXT_color_buffer_half_float - "GL_EXT_color_buffer_half_float", -#endif -#ifdef GL_EXT_color_subtable - "GL_EXT_color_subtable", -#endif -#ifdef GL_EXT_compiled_vertex_array - "GL_EXT_compiled_vertex_array", -#endif -#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture - "GL_EXT_compressed_ETC1_RGB8_sub_texture", -#endif -#ifdef GL_EXT_conservative_depth - "GL_EXT_conservative_depth", -#endif -#ifdef GL_EXT_convolution - "GL_EXT_convolution", -#endif -#ifdef GL_EXT_coordinate_frame - "GL_EXT_coordinate_frame", -#endif -#ifdef GL_EXT_copy_image - "GL_EXT_copy_image", -#endif -#ifdef GL_EXT_copy_texture - "GL_EXT_copy_texture", -#endif -#ifdef GL_EXT_cull_vertex - "GL_EXT_cull_vertex", -#endif -#ifdef GL_EXT_debug_label - "GL_EXT_debug_label", -#endif -#ifdef GL_EXT_debug_marker - "GL_EXT_debug_marker", -#endif -#ifdef GL_EXT_depth_bounds_test - "GL_EXT_depth_bounds_test", -#endif -#ifdef GL_EXT_depth_clamp - "GL_EXT_depth_clamp", -#endif -#ifdef GL_EXT_direct_state_access - "GL_EXT_direct_state_access", -#endif -#ifdef GL_EXT_discard_framebuffer - "GL_EXT_discard_framebuffer", -#endif -#ifdef GL_EXT_disjoint_timer_query - "GL_EXT_disjoint_timer_query", -#endif -#ifdef GL_EXT_draw_buffers - "GL_EXT_draw_buffers", -#endif -#ifdef GL_EXT_draw_buffers2 - "GL_EXT_draw_buffers2", -#endif -#ifdef GL_EXT_draw_buffers_indexed - "GL_EXT_draw_buffers_indexed", -#endif -#ifdef GL_EXT_draw_elements_base_vertex - "GL_EXT_draw_elements_base_vertex", -#endif -#ifdef GL_EXT_draw_instanced - "GL_EXT_draw_instanced", -#endif -#ifdef GL_EXT_draw_range_elements - "GL_EXT_draw_range_elements", -#endif -#ifdef GL_EXT_draw_transform_feedback - "GL_EXT_draw_transform_feedback", -#endif -#ifdef GL_EXT_external_buffer - "GL_EXT_external_buffer", -#endif -#ifdef GL_EXT_float_blend - "GL_EXT_float_blend", -#endif -#ifdef GL_EXT_fog_coord - "GL_EXT_fog_coord", -#endif -#ifdef GL_EXT_frag_depth - "GL_EXT_frag_depth", -#endif -#ifdef GL_EXT_fragment_lighting - "GL_EXT_fragment_lighting", -#endif -#ifdef GL_EXT_framebuffer_blit - "GL_EXT_framebuffer_blit", -#endif -#ifdef GL_EXT_framebuffer_multisample - "GL_EXT_framebuffer_multisample", -#endif -#ifdef GL_EXT_framebuffer_multisample_blit_scaled - "GL_EXT_framebuffer_multisample_blit_scaled", -#endif -#ifdef GL_EXT_framebuffer_object - "GL_EXT_framebuffer_object", -#endif -#ifdef GL_EXT_framebuffer_sRGB - "GL_EXT_framebuffer_sRGB", -#endif -#ifdef GL_EXT_geometry_point_size - "GL_EXT_geometry_point_size", -#endif -#ifdef GL_EXT_geometry_shader - "GL_EXT_geometry_shader", -#endif -#ifdef GL_EXT_geometry_shader4 - "GL_EXT_geometry_shader4", -#endif -#ifdef GL_EXT_gpu_program_parameters - "GL_EXT_gpu_program_parameters", -#endif -#ifdef GL_EXT_gpu_shader4 - "GL_EXT_gpu_shader4", -#endif -#ifdef GL_EXT_gpu_shader5 - "GL_EXT_gpu_shader5", -#endif -#ifdef GL_EXT_histogram - "GL_EXT_histogram", -#endif -#ifdef GL_EXT_index_array_formats - "GL_EXT_index_array_formats", -#endif -#ifdef GL_EXT_index_func - "GL_EXT_index_func", -#endif -#ifdef GL_EXT_index_material - "GL_EXT_index_material", -#endif -#ifdef GL_EXT_index_texture - "GL_EXT_index_texture", -#endif -#ifdef GL_EXT_instanced_arrays - "GL_EXT_instanced_arrays", -#endif -#ifdef GL_EXT_light_texture - "GL_EXT_light_texture", -#endif -#ifdef GL_EXT_map_buffer_range - "GL_EXT_map_buffer_range", -#endif -#ifdef GL_EXT_memory_object - "GL_EXT_memory_object", -#endif -#ifdef GL_EXT_memory_object_fd - "GL_EXT_memory_object_fd", -#endif -#ifdef GL_EXT_memory_object_win32 - "GL_EXT_memory_object_win32", -#endif -#ifdef GL_EXT_misc_attribute - "GL_EXT_misc_attribute", -#endif -#ifdef GL_EXT_multi_draw_arrays - "GL_EXT_multi_draw_arrays", -#endif -#ifdef GL_EXT_multi_draw_indirect - "GL_EXT_multi_draw_indirect", -#endif -#ifdef GL_EXT_multiple_textures - "GL_EXT_multiple_textures", -#endif -#ifdef GL_EXT_multisample - "GL_EXT_multisample", -#endif -#ifdef GL_EXT_multisample_compatibility - "GL_EXT_multisample_compatibility", -#endif -#ifdef GL_EXT_multisampled_render_to_texture - "GL_EXT_multisampled_render_to_texture", -#endif -#ifdef GL_EXT_multisampled_render_to_texture2 - "GL_EXT_multisampled_render_to_texture2", -#endif -#ifdef GL_EXT_multiview_draw_buffers - "GL_EXT_multiview_draw_buffers", -#endif -#ifdef GL_EXT_multiview_tessellation_geometry_shader - "GL_EXT_multiview_tessellation_geometry_shader", -#endif -#ifdef GL_EXT_multiview_texture_multisample - "GL_EXT_multiview_texture_multisample", -#endif -#ifdef GL_EXT_multiview_timer_query - "GL_EXT_multiview_timer_query", -#endif -#ifdef GL_EXT_occlusion_query_boolean - "GL_EXT_occlusion_query_boolean", -#endif -#ifdef GL_EXT_packed_depth_stencil - "GL_EXT_packed_depth_stencil", -#endif -#ifdef GL_EXT_packed_float - "GL_EXT_packed_float", -#endif -#ifdef GL_EXT_packed_pixels - "GL_EXT_packed_pixels", -#endif -#ifdef GL_EXT_paletted_texture - "GL_EXT_paletted_texture", -#endif -#ifdef GL_EXT_pixel_buffer_object - "GL_EXT_pixel_buffer_object", -#endif -#ifdef GL_EXT_pixel_transform - "GL_EXT_pixel_transform", -#endif -#ifdef GL_EXT_pixel_transform_color_table - "GL_EXT_pixel_transform_color_table", -#endif -#ifdef GL_EXT_point_parameters - "GL_EXT_point_parameters", -#endif -#ifdef GL_EXT_polygon_offset - "GL_EXT_polygon_offset", -#endif -#ifdef GL_EXT_polygon_offset_clamp - "GL_EXT_polygon_offset_clamp", -#endif -#ifdef GL_EXT_post_depth_coverage - "GL_EXT_post_depth_coverage", -#endif -#ifdef GL_EXT_primitive_bounding_box - "GL_EXT_primitive_bounding_box", -#endif -#ifdef GL_EXT_protected_textures - "GL_EXT_protected_textures", -#endif -#ifdef GL_EXT_provoking_vertex - "GL_EXT_provoking_vertex", -#endif -#ifdef GL_EXT_pvrtc_sRGB - "GL_EXT_pvrtc_sRGB", -#endif -#ifdef GL_EXT_raster_multisample - "GL_EXT_raster_multisample", -#endif -#ifdef GL_EXT_read_format_bgra - "GL_EXT_read_format_bgra", -#endif -#ifdef GL_EXT_render_snorm - "GL_EXT_render_snorm", -#endif -#ifdef GL_EXT_rescale_normal - "GL_EXT_rescale_normal", -#endif -#ifdef GL_EXT_robustness - "GL_EXT_robustness", -#endif -#ifdef GL_EXT_sRGB - "GL_EXT_sRGB", -#endif -#ifdef GL_EXT_sRGB_write_control - "GL_EXT_sRGB_write_control", -#endif -#ifdef GL_EXT_scene_marker - "GL_EXT_scene_marker", -#endif -#ifdef GL_EXT_secondary_color - "GL_EXT_secondary_color", -#endif -#ifdef GL_EXT_semaphore - "GL_EXT_semaphore", -#endif -#ifdef GL_EXT_semaphore_fd - "GL_EXT_semaphore_fd", -#endif -#ifdef GL_EXT_semaphore_win32 - "GL_EXT_semaphore_win32", -#endif -#ifdef GL_EXT_separate_shader_objects - "GL_EXT_separate_shader_objects", -#endif -#ifdef GL_EXT_separate_specular_color - "GL_EXT_separate_specular_color", -#endif -#ifdef GL_EXT_shader_framebuffer_fetch - "GL_EXT_shader_framebuffer_fetch", -#endif -#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent - "GL_EXT_shader_framebuffer_fetch_non_coherent", -#endif -#ifdef GL_EXT_shader_group_vote - "GL_EXT_shader_group_vote", -#endif -#ifdef GL_EXT_shader_image_load_formatted - "GL_EXT_shader_image_load_formatted", -#endif -#ifdef GL_EXT_shader_image_load_store - "GL_EXT_shader_image_load_store", -#endif -#ifdef GL_EXT_shader_implicit_conversions - "GL_EXT_shader_implicit_conversions", -#endif -#ifdef GL_EXT_shader_integer_mix - "GL_EXT_shader_integer_mix", -#endif -#ifdef GL_EXT_shader_io_blocks - "GL_EXT_shader_io_blocks", -#endif -#ifdef GL_EXT_shader_non_constant_global_initializers - "GL_EXT_shader_non_constant_global_initializers", -#endif -#ifdef GL_EXT_shader_pixel_local_storage - "GL_EXT_shader_pixel_local_storage", -#endif -#ifdef GL_EXT_shader_pixel_local_storage2 - "GL_EXT_shader_pixel_local_storage2", -#endif -#ifdef GL_EXT_shader_texture_lod - "GL_EXT_shader_texture_lod", -#endif -#ifdef GL_EXT_shadow_funcs - "GL_EXT_shadow_funcs", -#endif -#ifdef GL_EXT_shadow_samplers - "GL_EXT_shadow_samplers", -#endif -#ifdef GL_EXT_shared_texture_palette - "GL_EXT_shared_texture_palette", -#endif -#ifdef GL_EXT_sparse_texture - "GL_EXT_sparse_texture", -#endif -#ifdef GL_EXT_sparse_texture2 - "GL_EXT_sparse_texture2", -#endif -#ifdef GL_EXT_static_vertex_array - "GL_EXT_static_vertex_array", -#endif -#ifdef GL_EXT_stencil_clear_tag - "GL_EXT_stencil_clear_tag", -#endif -#ifdef GL_EXT_stencil_two_side - "GL_EXT_stencil_two_side", -#endif -#ifdef GL_EXT_stencil_wrap - "GL_EXT_stencil_wrap", -#endif -#ifdef GL_EXT_subtexture - "GL_EXT_subtexture", -#endif -#ifdef GL_EXT_tessellation_point_size - "GL_EXT_tessellation_point_size", -#endif -#ifdef GL_EXT_tessellation_shader - "GL_EXT_tessellation_shader", -#endif -#ifdef GL_EXT_texture - "GL_EXT_texture", -#endif -#ifdef GL_EXT_texture3D - "GL_EXT_texture3D", -#endif -#ifdef GL_EXT_texture_array - "GL_EXT_texture_array", -#endif -#ifdef GL_EXT_texture_border_clamp - "GL_EXT_texture_border_clamp", -#endif -#ifdef GL_EXT_texture_buffer - "GL_EXT_texture_buffer", -#endif -#ifdef GL_EXT_texture_buffer_object - "GL_EXT_texture_buffer_object", -#endif -#ifdef GL_EXT_texture_compression_astc_decode_mode - "GL_EXT_texture_compression_astc_decode_mode", -#endif -#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 - "GL_EXT_texture_compression_astc_decode_mode_rgb9e5", -#endif -#ifdef GL_EXT_texture_compression_bptc - "GL_EXT_texture_compression_bptc", -#endif -#ifdef GL_EXT_texture_compression_dxt1 - "GL_EXT_texture_compression_dxt1", -#endif -#ifdef GL_EXT_texture_compression_latc - "GL_EXT_texture_compression_latc", -#endif -#ifdef GL_EXT_texture_compression_rgtc - "GL_EXT_texture_compression_rgtc", -#endif -#ifdef GL_EXT_texture_compression_s3tc - "GL_EXT_texture_compression_s3tc", -#endif -#ifdef GL_EXT_texture_compression_s3tc_srgb - "GL_EXT_texture_compression_s3tc_srgb", -#endif -#ifdef GL_EXT_texture_cube_map - "GL_EXT_texture_cube_map", -#endif -#ifdef GL_EXT_texture_cube_map_array - "GL_EXT_texture_cube_map_array", -#endif -#ifdef GL_EXT_texture_edge_clamp - "GL_EXT_texture_edge_clamp", -#endif -#ifdef GL_EXT_texture_env - "GL_EXT_texture_env", -#endif -#ifdef GL_EXT_texture_env_add - "GL_EXT_texture_env_add", -#endif -#ifdef GL_EXT_texture_env_combine - "GL_EXT_texture_env_combine", -#endif -#ifdef GL_EXT_texture_env_dot3 - "GL_EXT_texture_env_dot3", -#endif -#ifdef GL_EXT_texture_filter_anisotropic - "GL_EXT_texture_filter_anisotropic", -#endif -#ifdef GL_EXT_texture_filter_minmax - "GL_EXT_texture_filter_minmax", -#endif -#ifdef GL_EXT_texture_format_BGRA8888 - "GL_EXT_texture_format_BGRA8888", -#endif -#ifdef GL_EXT_texture_format_sRGB_override - "GL_EXT_texture_format_sRGB_override", -#endif -#ifdef GL_EXT_texture_integer - "GL_EXT_texture_integer", -#endif -#ifdef GL_EXT_texture_lod_bias - "GL_EXT_texture_lod_bias", -#endif -#ifdef GL_EXT_texture_mirror_clamp - "GL_EXT_texture_mirror_clamp", -#endif -#ifdef GL_EXT_texture_mirror_clamp_to_edge - "GL_EXT_texture_mirror_clamp_to_edge", -#endif -#ifdef GL_EXT_texture_norm16 - "GL_EXT_texture_norm16", -#endif -#ifdef GL_EXT_texture_object - "GL_EXT_texture_object", -#endif -#ifdef GL_EXT_texture_perturb_normal - "GL_EXT_texture_perturb_normal", -#endif -#ifdef GL_EXT_texture_query_lod - "GL_EXT_texture_query_lod", -#endif -#ifdef GL_EXT_texture_rectangle - "GL_EXT_texture_rectangle", -#endif -#ifdef GL_EXT_texture_rg - "GL_EXT_texture_rg", -#endif -#ifdef GL_EXT_texture_sRGB - "GL_EXT_texture_sRGB", -#endif -#ifdef GL_EXT_texture_sRGB_R8 - "GL_EXT_texture_sRGB_R8", -#endif -#ifdef GL_EXT_texture_sRGB_RG8 - "GL_EXT_texture_sRGB_RG8", -#endif -#ifdef GL_EXT_texture_sRGB_decode - "GL_EXT_texture_sRGB_decode", -#endif -#ifdef GL_EXT_texture_shadow_lod - "GL_EXT_texture_shadow_lod", -#endif -#ifdef GL_EXT_texture_shared_exponent - "GL_EXT_texture_shared_exponent", -#endif -#ifdef GL_EXT_texture_snorm - "GL_EXT_texture_snorm", -#endif -#ifdef GL_EXT_texture_storage - "GL_EXT_texture_storage", -#endif -#ifdef GL_EXT_texture_swizzle - "GL_EXT_texture_swizzle", -#endif -#ifdef GL_EXT_texture_type_2_10_10_10_REV - "GL_EXT_texture_type_2_10_10_10_REV", -#endif -#ifdef GL_EXT_texture_view - "GL_EXT_texture_view", -#endif -#ifdef GL_EXT_timer_query - "GL_EXT_timer_query", -#endif -#ifdef GL_EXT_transform_feedback - "GL_EXT_transform_feedback", -#endif -#ifdef GL_EXT_unpack_subimage - "GL_EXT_unpack_subimage", -#endif -#ifdef GL_EXT_vertex_array - "GL_EXT_vertex_array", -#endif -#ifdef GL_EXT_vertex_array_bgra - "GL_EXT_vertex_array_bgra", -#endif -#ifdef GL_EXT_vertex_array_setXXX - "GL_EXT_vertex_array_setXXX", -#endif -#ifdef GL_EXT_vertex_attrib_64bit - "GL_EXT_vertex_attrib_64bit", -#endif -#ifdef GL_EXT_vertex_shader - "GL_EXT_vertex_shader", -#endif -#ifdef GL_EXT_vertex_weighting - "GL_EXT_vertex_weighting", -#endif -#ifdef GL_EXT_win32_keyed_mutex - "GL_EXT_win32_keyed_mutex", -#endif -#ifdef GL_EXT_window_rectangles - "GL_EXT_window_rectangles", -#endif -#ifdef GL_EXT_x11_sync_object - "GL_EXT_x11_sync_object", -#endif -#ifdef GL_FJ_shader_binary_GCCSO - "GL_FJ_shader_binary_GCCSO", -#endif -#ifdef GL_GREMEDY_frame_terminator - "GL_GREMEDY_frame_terminator", -#endif -#ifdef GL_GREMEDY_string_marker - "GL_GREMEDY_string_marker", -#endif -#ifdef GL_HP_convolution_border_modes - "GL_HP_convolution_border_modes", -#endif -#ifdef GL_HP_image_transform - "GL_HP_image_transform", -#endif -#ifdef GL_HP_occlusion_test - "GL_HP_occlusion_test", -#endif -#ifdef GL_HP_texture_lighting - "GL_HP_texture_lighting", -#endif -#ifdef GL_IBM_cull_vertex - "GL_IBM_cull_vertex", -#endif -#ifdef GL_IBM_multimode_draw_arrays - "GL_IBM_multimode_draw_arrays", -#endif -#ifdef GL_IBM_rasterpos_clip - "GL_IBM_rasterpos_clip", -#endif -#ifdef GL_IBM_static_data - "GL_IBM_static_data", -#endif -#ifdef GL_IBM_texture_mirrored_repeat - "GL_IBM_texture_mirrored_repeat", -#endif -#ifdef GL_IBM_vertex_array_lists - "GL_IBM_vertex_array_lists", -#endif -#ifdef GL_IMG_bindless_texture - "GL_IMG_bindless_texture", -#endif -#ifdef GL_IMG_framebuffer_downsample - "GL_IMG_framebuffer_downsample", -#endif -#ifdef GL_IMG_multisampled_render_to_texture - "GL_IMG_multisampled_render_to_texture", -#endif -#ifdef GL_IMG_program_binary - "GL_IMG_program_binary", -#endif -#ifdef GL_IMG_read_format - "GL_IMG_read_format", -#endif -#ifdef GL_IMG_shader_binary - "GL_IMG_shader_binary", -#endif -#ifdef GL_IMG_texture_compression_pvrtc - "GL_IMG_texture_compression_pvrtc", -#endif -#ifdef GL_IMG_texture_compression_pvrtc2 - "GL_IMG_texture_compression_pvrtc2", -#endif -#ifdef GL_IMG_texture_env_enhanced_fixed_function - "GL_IMG_texture_env_enhanced_fixed_function", -#endif -#ifdef GL_IMG_texture_filter_cubic - "GL_IMG_texture_filter_cubic", -#endif -#ifdef GL_INGR_color_clamp - "GL_INGR_color_clamp", -#endif -#ifdef GL_INGR_interlace_read - "GL_INGR_interlace_read", -#endif -#ifdef GL_INTEL_blackhole_render - "GL_INTEL_blackhole_render", -#endif -#ifdef GL_INTEL_conservative_rasterization - "GL_INTEL_conservative_rasterization", -#endif -#ifdef GL_INTEL_fragment_shader_ordering - "GL_INTEL_fragment_shader_ordering", -#endif -#ifdef GL_INTEL_framebuffer_CMAA - "GL_INTEL_framebuffer_CMAA", -#endif -#ifdef GL_INTEL_map_texture - "GL_INTEL_map_texture", -#endif -#ifdef GL_INTEL_parallel_arrays - "GL_INTEL_parallel_arrays", -#endif -#ifdef GL_INTEL_performance_query - "GL_INTEL_performance_query", -#endif -#ifdef GL_INTEL_shader_integer_functions2 - "GL_INTEL_shader_integer_functions2", -#endif -#ifdef GL_INTEL_texture_scissor - "GL_INTEL_texture_scissor", -#endif -#ifdef GL_KHR_blend_equation_advanced - "GL_KHR_blend_equation_advanced", -#endif -#ifdef GL_KHR_blend_equation_advanced_coherent - "GL_KHR_blend_equation_advanced_coherent", -#endif -#ifdef GL_KHR_context_flush_control - "GL_KHR_context_flush_control", -#endif -#ifdef GL_KHR_debug - "GL_KHR_debug", -#endif -#ifdef GL_KHR_no_error - "GL_KHR_no_error", -#endif -#ifdef GL_KHR_parallel_shader_compile - "GL_KHR_parallel_shader_compile", -#endif -#ifdef GL_KHR_robust_buffer_access_behavior - "GL_KHR_robust_buffer_access_behavior", -#endif -#ifdef GL_KHR_robustness - "GL_KHR_robustness", -#endif -#ifdef GL_KHR_shader_subgroup - "GL_KHR_shader_subgroup", -#endif -#ifdef GL_KHR_texture_compression_astc_hdr - "GL_KHR_texture_compression_astc_hdr", -#endif -#ifdef GL_KHR_texture_compression_astc_ldr - "GL_KHR_texture_compression_astc_ldr", -#endif -#ifdef GL_KHR_texture_compression_astc_sliced_3d - "GL_KHR_texture_compression_astc_sliced_3d", -#endif -#ifdef GL_KTX_buffer_region - "GL_KTX_buffer_region", -#endif -#ifdef GL_MESAX_texture_stack - "GL_MESAX_texture_stack", -#endif -#ifdef GL_MESA_framebuffer_flip_y - "GL_MESA_framebuffer_flip_y", -#endif -#ifdef GL_MESA_pack_invert - "GL_MESA_pack_invert", -#endif -#ifdef GL_MESA_program_binary_formats - "GL_MESA_program_binary_formats", -#endif -#ifdef GL_MESA_resize_buffers - "GL_MESA_resize_buffers", -#endif -#ifdef GL_MESA_shader_integer_functions - "GL_MESA_shader_integer_functions", -#endif -#ifdef GL_MESA_tile_raster_order - "GL_MESA_tile_raster_order", -#endif -#ifdef GL_MESA_window_pos - "GL_MESA_window_pos", -#endif -#ifdef GL_MESA_ycbcr_texture - "GL_MESA_ycbcr_texture", -#endif -#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers - "GL_NVX_blend_equation_advanced_multi_draw_buffers", -#endif -#ifdef GL_NVX_conditional_render - "GL_NVX_conditional_render", -#endif -#ifdef GL_NVX_gpu_memory_info - "GL_NVX_gpu_memory_info", -#endif -#ifdef GL_NVX_gpu_multicast2 - "GL_NVX_gpu_multicast2", -#endif -#ifdef GL_NVX_linked_gpu_multicast - "GL_NVX_linked_gpu_multicast", -#endif -#ifdef GL_NVX_progress_fence - "GL_NVX_progress_fence", -#endif -#ifdef GL_NV_3dvision_settings - "GL_NV_3dvision_settings", -#endif -#ifdef GL_NV_EGL_stream_consumer_external - "GL_NV_EGL_stream_consumer_external", -#endif -#ifdef GL_NV_alpha_to_coverage_dither_control - "GL_NV_alpha_to_coverage_dither_control", -#endif -#ifdef GL_NV_bgr - "GL_NV_bgr", -#endif -#ifdef GL_NV_bindless_multi_draw_indirect - "GL_NV_bindless_multi_draw_indirect", -#endif -#ifdef GL_NV_bindless_multi_draw_indirect_count - "GL_NV_bindless_multi_draw_indirect_count", -#endif -#ifdef GL_NV_bindless_texture - "GL_NV_bindless_texture", -#endif -#ifdef GL_NV_blend_equation_advanced - "GL_NV_blend_equation_advanced", -#endif -#ifdef GL_NV_blend_equation_advanced_coherent - "GL_NV_blend_equation_advanced_coherent", -#endif -#ifdef GL_NV_blend_minmax_factor - "GL_NV_blend_minmax_factor", -#endif -#ifdef GL_NV_blend_square - "GL_NV_blend_square", -#endif -#ifdef GL_NV_clip_space_w_scaling - "GL_NV_clip_space_w_scaling", -#endif -#ifdef GL_NV_command_list - "GL_NV_command_list", -#endif -#ifdef GL_NV_compute_program5 - "GL_NV_compute_program5", -#endif -#ifdef GL_NV_compute_shader_derivatives - "GL_NV_compute_shader_derivatives", -#endif -#ifdef GL_NV_conditional_render - "GL_NV_conditional_render", -#endif -#ifdef GL_NV_conservative_raster - "GL_NV_conservative_raster", -#endif -#ifdef GL_NV_conservative_raster_dilate - "GL_NV_conservative_raster_dilate", -#endif -#ifdef GL_NV_conservative_raster_pre_snap - "GL_NV_conservative_raster_pre_snap", -#endif -#ifdef GL_NV_conservative_raster_pre_snap_triangles - "GL_NV_conservative_raster_pre_snap_triangles", -#endif -#ifdef GL_NV_conservative_raster_underestimation - "GL_NV_conservative_raster_underestimation", -#endif -#ifdef GL_NV_copy_buffer - "GL_NV_copy_buffer", -#endif -#ifdef GL_NV_copy_depth_to_color - "GL_NV_copy_depth_to_color", -#endif -#ifdef GL_NV_copy_image - "GL_NV_copy_image", -#endif -#ifdef GL_NV_deep_texture3D - "GL_NV_deep_texture3D", -#endif -#ifdef GL_NV_depth_buffer_float - "GL_NV_depth_buffer_float", -#endif -#ifdef GL_NV_depth_clamp - "GL_NV_depth_clamp", -#endif -#ifdef GL_NV_depth_nonlinear - "GL_NV_depth_nonlinear", -#endif -#ifdef GL_NV_depth_range_unclamped - "GL_NV_depth_range_unclamped", -#endif -#ifdef GL_NV_draw_buffers - "GL_NV_draw_buffers", -#endif -#ifdef GL_NV_draw_instanced - "GL_NV_draw_instanced", -#endif -#ifdef GL_NV_draw_texture - "GL_NV_draw_texture", -#endif -#ifdef GL_NV_draw_vulkan_image - "GL_NV_draw_vulkan_image", -#endif -#ifdef GL_NV_evaluators - "GL_NV_evaluators", -#endif -#ifdef GL_NV_explicit_attrib_location - "GL_NV_explicit_attrib_location", -#endif -#ifdef GL_NV_explicit_multisample - "GL_NV_explicit_multisample", -#endif -#ifdef GL_NV_fbo_color_attachments - "GL_NV_fbo_color_attachments", -#endif -#ifdef GL_NV_fence - "GL_NV_fence", -#endif -#ifdef GL_NV_fill_rectangle - "GL_NV_fill_rectangle", -#endif -#ifdef GL_NV_float_buffer - "GL_NV_float_buffer", -#endif -#ifdef GL_NV_fog_distance - "GL_NV_fog_distance", -#endif -#ifdef GL_NV_fragment_coverage_to_color - "GL_NV_fragment_coverage_to_color", -#endif -#ifdef GL_NV_fragment_program - "GL_NV_fragment_program", -#endif -#ifdef GL_NV_fragment_program2 - "GL_NV_fragment_program2", -#endif -#ifdef GL_NV_fragment_program4 - "GL_NV_fragment_program4", -#endif -#ifdef GL_NV_fragment_program_option - "GL_NV_fragment_program_option", -#endif -#ifdef GL_NV_fragment_shader_barycentric - "GL_NV_fragment_shader_barycentric", -#endif -#ifdef GL_NV_fragment_shader_interlock - "GL_NV_fragment_shader_interlock", -#endif -#ifdef GL_NV_framebuffer_blit - "GL_NV_framebuffer_blit", -#endif -#ifdef GL_NV_framebuffer_mixed_samples - "GL_NV_framebuffer_mixed_samples", -#endif -#ifdef GL_NV_framebuffer_multisample - "GL_NV_framebuffer_multisample", -#endif -#ifdef GL_NV_framebuffer_multisample_coverage - "GL_NV_framebuffer_multisample_coverage", -#endif -#ifdef GL_NV_generate_mipmap_sRGB - "GL_NV_generate_mipmap_sRGB", -#endif -#ifdef GL_NV_geometry_program4 - "GL_NV_geometry_program4", -#endif -#ifdef GL_NV_geometry_shader4 - "GL_NV_geometry_shader4", -#endif -#ifdef GL_NV_geometry_shader_passthrough - "GL_NV_geometry_shader_passthrough", -#endif -#ifdef GL_NV_gpu_multicast - "GL_NV_gpu_multicast", -#endif -#ifdef GL_NV_gpu_program4 - "GL_NV_gpu_program4", -#endif -#ifdef GL_NV_gpu_program5 - "GL_NV_gpu_program5", -#endif -#ifdef GL_NV_gpu_program5_mem_extended - "GL_NV_gpu_program5_mem_extended", -#endif -#ifdef GL_NV_gpu_program_fp64 - "GL_NV_gpu_program_fp64", -#endif -#ifdef GL_NV_gpu_shader5 - "GL_NV_gpu_shader5", -#endif -#ifdef GL_NV_half_float - "GL_NV_half_float", -#endif -#ifdef GL_NV_image_formats - "GL_NV_image_formats", -#endif -#ifdef GL_NV_instanced_arrays - "GL_NV_instanced_arrays", -#endif -#ifdef GL_NV_internalformat_sample_query - "GL_NV_internalformat_sample_query", -#endif -#ifdef GL_NV_light_max_exponent - "GL_NV_light_max_exponent", -#endif -#ifdef GL_NV_memory_attachment - "GL_NV_memory_attachment", -#endif -#ifdef GL_NV_mesh_shader - "GL_NV_mesh_shader", -#endif -#ifdef GL_NV_multisample_coverage - "GL_NV_multisample_coverage", -#endif -#ifdef GL_NV_multisample_filter_hint - "GL_NV_multisample_filter_hint", -#endif -#ifdef GL_NV_non_square_matrices - "GL_NV_non_square_matrices", -#endif -#ifdef GL_NV_occlusion_query - "GL_NV_occlusion_query", -#endif -#ifdef GL_NV_pack_subimage - "GL_NV_pack_subimage", -#endif -#ifdef GL_NV_packed_depth_stencil - "GL_NV_packed_depth_stencil", -#endif -#ifdef GL_NV_packed_float - "GL_NV_packed_float", -#endif -#ifdef GL_NV_packed_float_linear - "GL_NV_packed_float_linear", -#endif -#ifdef GL_NV_parameter_buffer_object - "GL_NV_parameter_buffer_object", -#endif -#ifdef GL_NV_parameter_buffer_object2 - "GL_NV_parameter_buffer_object2", -#endif -#ifdef GL_NV_path_rendering - "GL_NV_path_rendering", -#endif -#ifdef GL_NV_path_rendering_shared_edge - "GL_NV_path_rendering_shared_edge", -#endif -#ifdef GL_NV_pixel_buffer_object - "GL_NV_pixel_buffer_object", -#endif -#ifdef GL_NV_pixel_data_range - "GL_NV_pixel_data_range", -#endif -#ifdef GL_NV_platform_binary - "GL_NV_platform_binary", -#endif -#ifdef GL_NV_point_sprite - "GL_NV_point_sprite", -#endif -#ifdef GL_NV_polygon_mode - "GL_NV_polygon_mode", -#endif -#ifdef GL_NV_present_video - "GL_NV_present_video", -#endif -#ifdef GL_NV_primitive_restart - "GL_NV_primitive_restart", -#endif -#ifdef GL_NV_query_resource_tag - "GL_NV_query_resource_tag", -#endif -#ifdef GL_NV_read_buffer - "GL_NV_read_buffer", -#endif -#ifdef GL_NV_read_buffer_front - "GL_NV_read_buffer_front", -#endif -#ifdef GL_NV_read_depth - "GL_NV_read_depth", -#endif -#ifdef GL_NV_read_depth_stencil - "GL_NV_read_depth_stencil", -#endif -#ifdef GL_NV_read_stencil - "GL_NV_read_stencil", -#endif -#ifdef GL_NV_register_combiners - "GL_NV_register_combiners", -#endif -#ifdef GL_NV_register_combiners2 - "GL_NV_register_combiners2", -#endif -#ifdef GL_NV_representative_fragment_test - "GL_NV_representative_fragment_test", -#endif -#ifdef GL_NV_robustness_video_memory_purge - "GL_NV_robustness_video_memory_purge", -#endif -#ifdef GL_NV_sRGB_formats - "GL_NV_sRGB_formats", -#endif -#ifdef GL_NV_sample_locations - "GL_NV_sample_locations", -#endif -#ifdef GL_NV_sample_mask_override_coverage - "GL_NV_sample_mask_override_coverage", -#endif -#ifdef GL_NV_scissor_exclusive - "GL_NV_scissor_exclusive", -#endif -#ifdef GL_NV_shader_atomic_counters - "GL_NV_shader_atomic_counters", -#endif -#ifdef GL_NV_shader_atomic_float - "GL_NV_shader_atomic_float", -#endif -#ifdef GL_NV_shader_atomic_float64 - "GL_NV_shader_atomic_float64", -#endif -#ifdef GL_NV_shader_atomic_fp16_vector - "GL_NV_shader_atomic_fp16_vector", -#endif -#ifdef GL_NV_shader_atomic_int64 - "GL_NV_shader_atomic_int64", -#endif -#ifdef GL_NV_shader_buffer_load - "GL_NV_shader_buffer_load", -#endif -#ifdef GL_NV_shader_noperspective_interpolation - "GL_NV_shader_noperspective_interpolation", -#endif -#ifdef GL_NV_shader_storage_buffer_object - "GL_NV_shader_storage_buffer_object", -#endif -#ifdef GL_NV_shader_subgroup_partitioned - "GL_NV_shader_subgroup_partitioned", -#endif -#ifdef GL_NV_shader_texture_footprint - "GL_NV_shader_texture_footprint", -#endif -#ifdef GL_NV_shader_thread_group - "GL_NV_shader_thread_group", -#endif -#ifdef GL_NV_shader_thread_shuffle - "GL_NV_shader_thread_shuffle", -#endif -#ifdef GL_NV_shading_rate_image - "GL_NV_shading_rate_image", -#endif -#ifdef GL_NV_shadow_samplers_array - "GL_NV_shadow_samplers_array", -#endif -#ifdef GL_NV_shadow_samplers_cube - "GL_NV_shadow_samplers_cube", -#endif -#ifdef GL_NV_stereo_view_rendering - "GL_NV_stereo_view_rendering", -#endif -#ifdef GL_NV_tessellation_program5 - "GL_NV_tessellation_program5", -#endif -#ifdef GL_NV_texgen_emboss - "GL_NV_texgen_emboss", -#endif -#ifdef GL_NV_texgen_reflection - "GL_NV_texgen_reflection", -#endif -#ifdef GL_NV_texture_array - "GL_NV_texture_array", -#endif -#ifdef GL_NV_texture_barrier - "GL_NV_texture_barrier", -#endif -#ifdef GL_NV_texture_border_clamp - "GL_NV_texture_border_clamp", -#endif -#ifdef GL_NV_texture_compression_latc - "GL_NV_texture_compression_latc", -#endif -#ifdef GL_NV_texture_compression_s3tc - "GL_NV_texture_compression_s3tc", -#endif -#ifdef GL_NV_texture_compression_s3tc_update - "GL_NV_texture_compression_s3tc_update", -#endif -#ifdef GL_NV_texture_compression_vtc - "GL_NV_texture_compression_vtc", -#endif -#ifdef GL_NV_texture_env_combine4 - "GL_NV_texture_env_combine4", -#endif -#ifdef GL_NV_texture_expand_normal - "GL_NV_texture_expand_normal", -#endif -#ifdef GL_NV_texture_multisample - "GL_NV_texture_multisample", -#endif -#ifdef GL_NV_texture_npot_2D_mipmap - "GL_NV_texture_npot_2D_mipmap", -#endif -#ifdef GL_NV_texture_rectangle - "GL_NV_texture_rectangle", -#endif -#ifdef GL_NV_texture_rectangle_compressed - "GL_NV_texture_rectangle_compressed", -#endif -#ifdef GL_NV_texture_shader - "GL_NV_texture_shader", -#endif -#ifdef GL_NV_texture_shader2 - "GL_NV_texture_shader2", -#endif -#ifdef GL_NV_texture_shader3 - "GL_NV_texture_shader3", -#endif -#ifdef GL_NV_transform_feedback - "GL_NV_transform_feedback", -#endif -#ifdef GL_NV_transform_feedback2 - "GL_NV_transform_feedback2", -#endif -#ifdef GL_NV_uniform_buffer_unified_memory - "GL_NV_uniform_buffer_unified_memory", -#endif -#ifdef GL_NV_vdpau_interop - "GL_NV_vdpau_interop", -#endif -#ifdef GL_NV_vdpau_interop2 - "GL_NV_vdpau_interop2", -#endif -#ifdef GL_NV_vertex_array_range - "GL_NV_vertex_array_range", -#endif -#ifdef GL_NV_vertex_array_range2 - "GL_NV_vertex_array_range2", -#endif -#ifdef GL_NV_vertex_attrib_integer_64bit - "GL_NV_vertex_attrib_integer_64bit", -#endif -#ifdef GL_NV_vertex_buffer_unified_memory - "GL_NV_vertex_buffer_unified_memory", -#endif -#ifdef GL_NV_vertex_program - "GL_NV_vertex_program", -#endif -#ifdef GL_NV_vertex_program1_1 - "GL_NV_vertex_program1_1", -#endif -#ifdef GL_NV_vertex_program2 - "GL_NV_vertex_program2", -#endif -#ifdef GL_NV_vertex_program2_option - "GL_NV_vertex_program2_option", -#endif -#ifdef GL_NV_vertex_program3 - "GL_NV_vertex_program3", -#endif -#ifdef GL_NV_vertex_program4 - "GL_NV_vertex_program4", -#endif -#ifdef GL_NV_video_capture - "GL_NV_video_capture", -#endif -#ifdef GL_NV_viewport_array - "GL_NV_viewport_array", -#endif -#ifdef GL_NV_viewport_array2 - "GL_NV_viewport_array2", -#endif -#ifdef GL_NV_viewport_swizzle - "GL_NV_viewport_swizzle", -#endif -#ifdef GL_OES_EGL_image - "GL_OES_EGL_image", -#endif -#ifdef GL_OES_EGL_image_external - "GL_OES_EGL_image_external", -#endif -#ifdef GL_OES_EGL_image_external_essl3 - "GL_OES_EGL_image_external_essl3", -#endif -#ifdef GL_OES_blend_equation_separate - "GL_OES_blend_equation_separate", -#endif -#ifdef GL_OES_blend_func_separate - "GL_OES_blend_func_separate", -#endif -#ifdef GL_OES_blend_subtract - "GL_OES_blend_subtract", -#endif -#ifdef GL_OES_byte_coordinates - "GL_OES_byte_coordinates", -#endif -#ifdef GL_OES_compressed_ETC1_RGB8_texture - "GL_OES_compressed_ETC1_RGB8_texture", -#endif -#ifdef GL_OES_compressed_paletted_texture - "GL_OES_compressed_paletted_texture", -#endif -#ifdef GL_OES_copy_image - "GL_OES_copy_image", -#endif -#ifdef GL_OES_depth24 - "GL_OES_depth24", -#endif -#ifdef GL_OES_depth32 - "GL_OES_depth32", -#endif -#ifdef GL_OES_depth_texture - "GL_OES_depth_texture", -#endif -#ifdef GL_OES_depth_texture_cube_map - "GL_OES_depth_texture_cube_map", -#endif -#ifdef GL_OES_draw_buffers_indexed - "GL_OES_draw_buffers_indexed", -#endif -#ifdef GL_OES_draw_texture - "GL_OES_draw_texture", -#endif -#ifdef GL_OES_element_index_uint - "GL_OES_element_index_uint", -#endif -#ifdef GL_OES_extended_matrix_palette - "GL_OES_extended_matrix_palette", -#endif -#ifdef GL_OES_fbo_render_mipmap - "GL_OES_fbo_render_mipmap", -#endif -#ifdef GL_OES_fragment_precision_high - "GL_OES_fragment_precision_high", -#endif -#ifdef GL_OES_framebuffer_object - "GL_OES_framebuffer_object", -#endif -#ifdef GL_OES_geometry_point_size - "GL_OES_geometry_point_size", -#endif -#ifdef GL_OES_geometry_shader - "GL_OES_geometry_shader", -#endif -#ifdef GL_OES_get_program_binary - "GL_OES_get_program_binary", -#endif -#ifdef GL_OES_gpu_shader5 - "GL_OES_gpu_shader5", -#endif -#ifdef GL_OES_mapbuffer - "GL_OES_mapbuffer", -#endif -#ifdef GL_OES_matrix_get - "GL_OES_matrix_get", -#endif -#ifdef GL_OES_matrix_palette - "GL_OES_matrix_palette", -#endif -#ifdef GL_OES_packed_depth_stencil - "GL_OES_packed_depth_stencil", -#endif -#ifdef GL_OES_point_size_array - "GL_OES_point_size_array", -#endif -#ifdef GL_OES_point_sprite - "GL_OES_point_sprite", -#endif -#ifdef GL_OES_read_format - "GL_OES_read_format", -#endif -#ifdef GL_OES_required_internalformat - "GL_OES_required_internalformat", -#endif -#ifdef GL_OES_rgb8_rgba8 - "GL_OES_rgb8_rgba8", -#endif -#ifdef GL_OES_sample_shading - "GL_OES_sample_shading", -#endif -#ifdef GL_OES_sample_variables - "GL_OES_sample_variables", -#endif -#ifdef GL_OES_shader_image_atomic - "GL_OES_shader_image_atomic", -#endif -#ifdef GL_OES_shader_io_blocks - "GL_OES_shader_io_blocks", -#endif -#ifdef GL_OES_shader_multisample_interpolation - "GL_OES_shader_multisample_interpolation", -#endif -#ifdef GL_OES_single_precision - "GL_OES_single_precision", -#endif -#ifdef GL_OES_standard_derivatives - "GL_OES_standard_derivatives", -#endif -#ifdef GL_OES_stencil1 - "GL_OES_stencil1", -#endif -#ifdef GL_OES_stencil4 - "GL_OES_stencil4", -#endif -#ifdef GL_OES_stencil8 - "GL_OES_stencil8", -#endif -#ifdef GL_OES_surfaceless_context - "GL_OES_surfaceless_context", -#endif -#ifdef GL_OES_tessellation_point_size - "GL_OES_tessellation_point_size", -#endif -#ifdef GL_OES_tessellation_shader - "GL_OES_tessellation_shader", -#endif -#ifdef GL_OES_texture_3D - "GL_OES_texture_3D", -#endif -#ifdef GL_OES_texture_border_clamp - "GL_OES_texture_border_clamp", -#endif -#ifdef GL_OES_texture_buffer - "GL_OES_texture_buffer", -#endif -#ifdef GL_OES_texture_compression_astc - "GL_OES_texture_compression_astc", -#endif -#ifdef GL_OES_texture_cube_map - "GL_OES_texture_cube_map", -#endif -#ifdef GL_OES_texture_cube_map_array - "GL_OES_texture_cube_map_array", -#endif -#ifdef GL_OES_texture_env_crossbar - "GL_OES_texture_env_crossbar", -#endif -#ifdef GL_OES_texture_mirrored_repeat - "GL_OES_texture_mirrored_repeat", -#endif -#ifdef GL_OES_texture_npot - "GL_OES_texture_npot", -#endif -#ifdef GL_OES_texture_stencil8 - "GL_OES_texture_stencil8", -#endif -#ifdef GL_OES_texture_storage_multisample_2d_array - "GL_OES_texture_storage_multisample_2d_array", -#endif -#ifdef GL_OES_texture_view - "GL_OES_texture_view", -#endif -#ifdef GL_OES_vertex_array_object - "GL_OES_vertex_array_object", -#endif -#ifdef GL_OES_vertex_half_float - "GL_OES_vertex_half_float", -#endif -#ifdef GL_OES_vertex_type_10_10_10_2 - "GL_OES_vertex_type_10_10_10_2", -#endif -#ifdef GL_OML_interlace - "GL_OML_interlace", -#endif -#ifdef GL_OML_resample - "GL_OML_resample", -#endif -#ifdef GL_OML_subsample - "GL_OML_subsample", -#endif -#ifdef GL_OVR_multiview - "GL_OVR_multiview", -#endif -#ifdef GL_OVR_multiview2 - "GL_OVR_multiview2", -#endif -#ifdef GL_OVR_multiview_multisampled_render_to_texture - "GL_OVR_multiview_multisampled_render_to_texture", -#endif -#ifdef GL_PGI_misc_hints - "GL_PGI_misc_hints", -#endif -#ifdef GL_PGI_vertex_hints - "GL_PGI_vertex_hints", -#endif -#ifdef GL_QCOM_YUV_texture_gather - "GL_QCOM_YUV_texture_gather", -#endif -#ifdef GL_QCOM_alpha_test - "GL_QCOM_alpha_test", -#endif -#ifdef GL_QCOM_binning_control - "GL_QCOM_binning_control", -#endif -#ifdef GL_QCOM_driver_control - "GL_QCOM_driver_control", -#endif -#ifdef GL_QCOM_extended_get - "GL_QCOM_extended_get", -#endif -#ifdef GL_QCOM_extended_get2 - "GL_QCOM_extended_get2", -#endif -#ifdef GL_QCOM_framebuffer_foveated - "GL_QCOM_framebuffer_foveated", -#endif -#ifdef GL_QCOM_perfmon_global_mode - "GL_QCOM_perfmon_global_mode", -#endif -#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent - "GL_QCOM_shader_framebuffer_fetch_noncoherent", -#endif -#ifdef GL_QCOM_shader_framebuffer_fetch_rate - "GL_QCOM_shader_framebuffer_fetch_rate", -#endif -#ifdef GL_QCOM_texture_foveated - "GL_QCOM_texture_foveated", -#endif -#ifdef GL_QCOM_texture_foveated_subsampled_layout - "GL_QCOM_texture_foveated_subsampled_layout", -#endif -#ifdef GL_QCOM_tiled_rendering - "GL_QCOM_tiled_rendering", -#endif -#ifdef GL_QCOM_writeonly_rendering - "GL_QCOM_writeonly_rendering", -#endif -#ifdef GL_REGAL_ES1_0_compatibility - "GL_REGAL_ES1_0_compatibility", -#endif -#ifdef GL_REGAL_ES1_1_compatibility - "GL_REGAL_ES1_1_compatibility", -#endif -#ifdef GL_REGAL_enable - "GL_REGAL_enable", -#endif 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GL_ARB_texture_cube_map - &__GLEW_ARB_texture_cube_map, -#endif -#ifdef GL_ARB_texture_cube_map_array - &__GLEW_ARB_texture_cube_map_array, -#endif -#ifdef GL_ARB_texture_env_add - &__GLEW_ARB_texture_env_add, -#endif -#ifdef GL_ARB_texture_env_combine - &__GLEW_ARB_texture_env_combine, -#endif -#ifdef GL_ARB_texture_env_crossbar - &__GLEW_ARB_texture_env_crossbar, -#endif -#ifdef GL_ARB_texture_env_dot3 - &__GLEW_ARB_texture_env_dot3, -#endif -#ifdef GL_ARB_texture_filter_anisotropic - &__GLEW_ARB_texture_filter_anisotropic, -#endif -#ifdef GL_ARB_texture_filter_minmax - &__GLEW_ARB_texture_filter_minmax, -#endif -#ifdef GL_ARB_texture_float - &__GLEW_ARB_texture_float, -#endif -#ifdef GL_ARB_texture_gather - &__GLEW_ARB_texture_gather, -#endif -#ifdef GL_ARB_texture_mirror_clamp_to_edge - &__GLEW_ARB_texture_mirror_clamp_to_edge, -#endif -#ifdef GL_ARB_texture_mirrored_repeat - &__GLEW_ARB_texture_mirrored_repeat, -#endif -#ifdef GL_ARB_texture_multisample - 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&__GLEW_ARB_vertex_shader, -#endif -#ifdef GL_ARB_vertex_type_10f_11f_11f_rev - &__GLEW_ARB_vertex_type_10f_11f_11f_rev, -#endif -#ifdef GL_ARB_vertex_type_2_10_10_10_rev - &__GLEW_ARB_vertex_type_2_10_10_10_rev, -#endif -#ifdef GL_ARB_viewport_array - &__GLEW_ARB_viewport_array, -#endif -#ifdef GL_ARB_window_pos - &__GLEW_ARB_window_pos, -#endif -#ifdef GL_ARM_mali_program_binary - &__GLEW_ARM_mali_program_binary, -#endif -#ifdef GL_ARM_mali_shader_binary - &__GLEW_ARM_mali_shader_binary, -#endif -#ifdef GL_ARM_rgba8 - &__GLEW_ARM_rgba8, -#endif -#ifdef GL_ARM_shader_framebuffer_fetch - &__GLEW_ARM_shader_framebuffer_fetch, -#endif -#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil - &__GLEW_ARM_shader_framebuffer_fetch_depth_stencil, -#endif -#ifdef GL_ARM_texture_unnormalized_coordinates - &__GLEW_ARM_texture_unnormalized_coordinates, -#endif -#ifdef GL_ATIX_point_sprites - &__GLEW_ATIX_point_sprites, -#endif -#ifdef GL_ATIX_texture_env_combine3 - 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-#ifdef GL_ATI_texture_env_combine3 - &__GLEW_ATI_texture_env_combine3, -#endif -#ifdef GL_ATI_texture_float - &__GLEW_ATI_texture_float, -#endif -#ifdef GL_ATI_texture_mirror_once - &__GLEW_ATI_texture_mirror_once, -#endif -#ifdef GL_ATI_vertex_array_object - &__GLEW_ATI_vertex_array_object, -#endif -#ifdef GL_ATI_vertex_attrib_array_object - &__GLEW_ATI_vertex_attrib_array_object, -#endif -#ifdef GL_ATI_vertex_streams - &__GLEW_ATI_vertex_streams, -#endif -#ifdef GL_DMP_program_binary - &__GLEW_DMP_program_binary, -#endif -#ifdef GL_DMP_shader_binary - &__GLEW_DMP_shader_binary, -#endif -#ifdef GL_EXT_422_pixels - &__GLEW_EXT_422_pixels, -#endif -#ifdef GL_EXT_Cg_shader - &__GLEW_EXT_Cg_shader, -#endif -#ifdef GL_EXT_EGL_image_array - &__GLEW_EXT_EGL_image_array, -#endif -#ifdef GL_EXT_EGL_image_external_wrap_modes - &__GLEW_EXT_EGL_image_external_wrap_modes, -#endif -#ifdef GL_EXT_EGL_image_storage - &__GLEW_EXT_EGL_image_storage, -#endif -#ifdef GL_EXT_EGL_sync - 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&__GLEW_EXT_clip_control, -#endif -#ifdef GL_EXT_clip_cull_distance - &__GLEW_EXT_clip_cull_distance, -#endif -#ifdef GL_EXT_clip_volume_hint - &__GLEW_EXT_clip_volume_hint, -#endif -#ifdef GL_EXT_cmyka - &__GLEW_EXT_cmyka, -#endif -#ifdef GL_EXT_color_buffer_float - &__GLEW_EXT_color_buffer_float, -#endif -#ifdef GL_EXT_color_buffer_half_float - &__GLEW_EXT_color_buffer_half_float, -#endif -#ifdef GL_EXT_color_subtable - &__GLEW_EXT_color_subtable, -#endif -#ifdef GL_EXT_compiled_vertex_array - &__GLEW_EXT_compiled_vertex_array, -#endif -#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture - &__GLEW_EXT_compressed_ETC1_RGB8_sub_texture, -#endif -#ifdef GL_EXT_conservative_depth - &__GLEW_EXT_conservative_depth, -#endif -#ifdef GL_EXT_convolution - &__GLEW_EXT_convolution, -#endif -#ifdef GL_EXT_coordinate_frame - &__GLEW_EXT_coordinate_frame, -#endif -#ifdef GL_EXT_copy_image - &__GLEW_EXT_copy_image, -#endif -#ifdef GL_EXT_copy_texture - &__GLEW_EXT_copy_texture, -#endif -#ifdef 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-#ifdef GL_EXT_draw_transform_feedback - &__GLEW_EXT_draw_transform_feedback, -#endif -#ifdef GL_EXT_external_buffer - &__GLEW_EXT_external_buffer, -#endif -#ifdef GL_EXT_float_blend - &__GLEW_EXT_float_blend, -#endif -#ifdef GL_EXT_fog_coord - &__GLEW_EXT_fog_coord, -#endif -#ifdef GL_EXT_frag_depth - &__GLEW_EXT_frag_depth, -#endif -#ifdef GL_EXT_fragment_lighting - &__GLEW_EXT_fragment_lighting, -#endif -#ifdef GL_EXT_framebuffer_blit - &__GLEW_EXT_framebuffer_blit, -#endif -#ifdef GL_EXT_framebuffer_multisample - &__GLEW_EXT_framebuffer_multisample, -#endif -#ifdef GL_EXT_framebuffer_multisample_blit_scaled - &__GLEW_EXT_framebuffer_multisample_blit_scaled, -#endif -#ifdef GL_EXT_framebuffer_object - &__GLEW_EXT_framebuffer_object, -#endif -#ifdef GL_EXT_framebuffer_sRGB - &__GLEW_EXT_framebuffer_sRGB, -#endif -#ifdef GL_EXT_geometry_point_size - &__GLEW_EXT_geometry_point_size, -#endif -#ifdef GL_EXT_geometry_shader - &__GLEW_EXT_geometry_shader, -#endif -#ifdef 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&__GLEW_NV_multisample_filter_hint, -#endif -#ifdef GL_NV_non_square_matrices - &__GLEW_NV_non_square_matrices, -#endif -#ifdef GL_NV_occlusion_query - &__GLEW_NV_occlusion_query, -#endif -#ifdef GL_NV_pack_subimage - &__GLEW_NV_pack_subimage, -#endif -#ifdef GL_NV_packed_depth_stencil - &__GLEW_NV_packed_depth_stencil, -#endif -#ifdef GL_NV_packed_float - &__GLEW_NV_packed_float, -#endif -#ifdef GL_NV_packed_float_linear - &__GLEW_NV_packed_float_linear, -#endif -#ifdef GL_NV_parameter_buffer_object - &__GLEW_NV_parameter_buffer_object, -#endif -#ifdef GL_NV_parameter_buffer_object2 - &__GLEW_NV_parameter_buffer_object2, -#endif -#ifdef GL_NV_path_rendering - &__GLEW_NV_path_rendering, -#endif -#ifdef GL_NV_path_rendering_shared_edge - &__GLEW_NV_path_rendering_shared_edge, -#endif -#ifdef GL_NV_pixel_buffer_object - &__GLEW_NV_pixel_buffer_object, -#endif -#ifdef GL_NV_pixel_data_range - &__GLEW_NV_pixel_data_range, -#endif -#ifdef GL_NV_platform_binary - &__GLEW_NV_platform_binary, 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GL_NV_shader_subgroup_partitioned - &__GLEW_NV_shader_subgroup_partitioned, -#endif -#ifdef GL_NV_shader_texture_footprint - &__GLEW_NV_shader_texture_footprint, -#endif -#ifdef GL_NV_shader_thread_group - &__GLEW_NV_shader_thread_group, -#endif -#ifdef GL_NV_shader_thread_shuffle - &__GLEW_NV_shader_thread_shuffle, -#endif -#ifdef GL_NV_shading_rate_image - &__GLEW_NV_shading_rate_image, -#endif -#ifdef GL_NV_shadow_samplers_array - &__GLEW_NV_shadow_samplers_array, -#endif -#ifdef GL_NV_shadow_samplers_cube - &__GLEW_NV_shadow_samplers_cube, -#endif -#ifdef GL_NV_stereo_view_rendering - &__GLEW_NV_stereo_view_rendering, -#endif -#ifdef GL_NV_tessellation_program5 - &__GLEW_NV_tessellation_program5, -#endif -#ifdef GL_NV_texgen_emboss - &__GLEW_NV_texgen_emboss, -#endif -#ifdef GL_NV_texgen_reflection - &__GLEW_NV_texgen_reflection, -#endif -#ifdef GL_NV_texture_array - &__GLEW_NV_texture_array, -#endif -#ifdef GL_NV_texture_barrier - &__GLEW_NV_texture_barrier, -#endif -#ifdef GL_NV_texture_border_clamp - &__GLEW_NV_texture_border_clamp, -#endif -#ifdef GL_NV_texture_compression_latc - &__GLEW_NV_texture_compression_latc, -#endif -#ifdef GL_NV_texture_compression_s3tc - &__GLEW_NV_texture_compression_s3tc, -#endif -#ifdef GL_NV_texture_compression_s3tc_update - &__GLEW_NV_texture_compression_s3tc_update, -#endif -#ifdef GL_NV_texture_compression_vtc - &__GLEW_NV_texture_compression_vtc, -#endif -#ifdef GL_NV_texture_env_combine4 - &__GLEW_NV_texture_env_combine4, -#endif -#ifdef GL_NV_texture_expand_normal - &__GLEW_NV_texture_expand_normal, -#endif -#ifdef GL_NV_texture_multisample - &__GLEW_NV_texture_multisample, -#endif -#ifdef GL_NV_texture_npot_2D_mipmap - &__GLEW_NV_texture_npot_2D_mipmap, -#endif -#ifdef GL_NV_texture_rectangle - &__GLEW_NV_texture_rectangle, -#endif -#ifdef GL_NV_texture_rectangle_compressed - &__GLEW_NV_texture_rectangle_compressed, -#endif -#ifdef GL_NV_texture_shader - &__GLEW_NV_texture_shader, -#endif -#ifdef GL_NV_texture_shader2 - &__GLEW_NV_texture_shader2, -#endif -#ifdef GL_NV_texture_shader3 - &__GLEW_NV_texture_shader3, -#endif -#ifdef GL_NV_transform_feedback - &__GLEW_NV_transform_feedback, -#endif -#ifdef GL_NV_transform_feedback2 - &__GLEW_NV_transform_feedback2, -#endif -#ifdef GL_NV_uniform_buffer_unified_memory - &__GLEW_NV_uniform_buffer_unified_memory, -#endif -#ifdef GL_NV_vdpau_interop - &__GLEW_NV_vdpau_interop, -#endif -#ifdef GL_NV_vdpau_interop2 - &__GLEW_NV_vdpau_interop2, -#endif -#ifdef GL_NV_vertex_array_range - &__GLEW_NV_vertex_array_range, -#endif -#ifdef GL_NV_vertex_array_range2 - &__GLEW_NV_vertex_array_range2, -#endif -#ifdef GL_NV_vertex_attrib_integer_64bit - &__GLEW_NV_vertex_attrib_integer_64bit, -#endif -#ifdef GL_NV_vertex_buffer_unified_memory - &__GLEW_NV_vertex_buffer_unified_memory, -#endif -#ifdef GL_NV_vertex_program - &__GLEW_NV_vertex_program, -#endif -#ifdef GL_NV_vertex_program1_1 - &__GLEW_NV_vertex_program1_1, -#endif -#ifdef GL_NV_vertex_program2 - &__GLEW_NV_vertex_program2, -#endif -#ifdef GL_NV_vertex_program2_option - &__GLEW_NV_vertex_program2_option, -#endif -#ifdef GL_NV_vertex_program3 - &__GLEW_NV_vertex_program3, -#endif -#ifdef GL_NV_vertex_program4 - &__GLEW_NV_vertex_program4, -#endif -#ifdef GL_NV_video_capture - &__GLEW_NV_video_capture, -#endif -#ifdef GL_NV_viewport_array - &__GLEW_NV_viewport_array, -#endif -#ifdef GL_NV_viewport_array2 - &__GLEW_NV_viewport_array2, -#endif -#ifdef GL_NV_viewport_swizzle - &__GLEW_NV_viewport_swizzle, -#endif -#ifdef GL_OES_EGL_image - &__GLEW_OES_EGL_image, -#endif -#ifdef GL_OES_EGL_image_external - &__GLEW_OES_EGL_image_external, -#endif -#ifdef GL_OES_EGL_image_external_essl3 - &__GLEW_OES_EGL_image_external_essl3, -#endif -#ifdef GL_OES_blend_equation_separate - &__GLEW_OES_blend_equation_separate, -#endif -#ifdef GL_OES_blend_func_separate - &__GLEW_OES_blend_func_separate, -#endif -#ifdef GL_OES_blend_subtract - &__GLEW_OES_blend_subtract, -#endif -#ifdef GL_OES_byte_coordinates - &__GLEW_OES_byte_coordinates, -#endif -#ifdef GL_OES_compressed_ETC1_RGB8_texture - &__GLEW_OES_compressed_ETC1_RGB8_texture, -#endif -#ifdef GL_OES_compressed_paletted_texture - &__GLEW_OES_compressed_paletted_texture, -#endif -#ifdef GL_OES_copy_image - &__GLEW_OES_copy_image, -#endif -#ifdef GL_OES_depth24 - &__GLEW_OES_depth24, -#endif -#ifdef GL_OES_depth32 - &__GLEW_OES_depth32, -#endif -#ifdef GL_OES_depth_texture - &__GLEW_OES_depth_texture, -#endif -#ifdef GL_OES_depth_texture_cube_map - &__GLEW_OES_depth_texture_cube_map, -#endif -#ifdef GL_OES_draw_buffers_indexed - &__GLEW_OES_draw_buffers_indexed, -#endif -#ifdef GL_OES_draw_texture - &__GLEW_OES_draw_texture, -#endif -#ifdef GL_OES_element_index_uint - &__GLEW_OES_element_index_uint, -#endif -#ifdef GL_OES_extended_matrix_palette - &__GLEW_OES_extended_matrix_palette, -#endif -#ifdef GL_OES_fbo_render_mipmap - &__GLEW_OES_fbo_render_mipmap, -#endif -#ifdef GL_OES_fragment_precision_high - &__GLEW_OES_fragment_precision_high, -#endif -#ifdef GL_OES_framebuffer_object - &__GLEW_OES_framebuffer_object, -#endif -#ifdef GL_OES_geometry_point_size - &__GLEW_OES_geometry_point_size, -#endif -#ifdef GL_OES_geometry_shader - &__GLEW_OES_geometry_shader, -#endif -#ifdef GL_OES_get_program_binary - &__GLEW_OES_get_program_binary, -#endif -#ifdef GL_OES_gpu_shader5 - &__GLEW_OES_gpu_shader5, -#endif -#ifdef GL_OES_mapbuffer - &__GLEW_OES_mapbuffer, -#endif -#ifdef GL_OES_matrix_get - &__GLEW_OES_matrix_get, -#endif -#ifdef GL_OES_matrix_palette - &__GLEW_OES_matrix_palette, -#endif -#ifdef GL_OES_packed_depth_stencil - &__GLEW_OES_packed_depth_stencil, -#endif -#ifdef GL_OES_point_size_array - &__GLEW_OES_point_size_array, -#endif -#ifdef GL_OES_point_sprite - &__GLEW_OES_point_sprite, -#endif -#ifdef GL_OES_read_format - &__GLEW_OES_read_format, -#endif -#ifdef GL_OES_required_internalformat - &__GLEW_OES_required_internalformat, -#endif -#ifdef GL_OES_rgb8_rgba8 - &__GLEW_OES_rgb8_rgba8, -#endif -#ifdef GL_OES_sample_shading - &__GLEW_OES_sample_shading, -#endif -#ifdef GL_OES_sample_variables - &__GLEW_OES_sample_variables, -#endif -#ifdef GL_OES_shader_image_atomic - &__GLEW_OES_shader_image_atomic, -#endif -#ifdef GL_OES_shader_io_blocks - &__GLEW_OES_shader_io_blocks, -#endif -#ifdef GL_OES_shader_multisample_interpolation - &__GLEW_OES_shader_multisample_interpolation, -#endif -#ifdef GL_OES_single_precision - &__GLEW_OES_single_precision, -#endif -#ifdef GL_OES_standard_derivatives - &__GLEW_OES_standard_derivatives, -#endif -#ifdef GL_OES_stencil1 - &__GLEW_OES_stencil1, -#endif -#ifdef GL_OES_stencil4 - &__GLEW_OES_stencil4, -#endif -#ifdef GL_OES_stencil8 - &__GLEW_OES_stencil8, -#endif -#ifdef GL_OES_surfaceless_context - &__GLEW_OES_surfaceless_context, -#endif -#ifdef GL_OES_tessellation_point_size - &__GLEW_OES_tessellation_point_size, -#endif -#ifdef GL_OES_tessellation_shader - &__GLEW_OES_tessellation_shader, -#endif -#ifdef GL_OES_texture_3D - &__GLEW_OES_texture_3D, -#endif -#ifdef GL_OES_texture_border_clamp - &__GLEW_OES_texture_border_clamp, -#endif -#ifdef GL_OES_texture_buffer - &__GLEW_OES_texture_buffer, -#endif -#ifdef GL_OES_texture_compression_astc - &__GLEW_OES_texture_compression_astc, -#endif -#ifdef GL_OES_texture_cube_map - &__GLEW_OES_texture_cube_map, -#endif -#ifdef GL_OES_texture_cube_map_array - &__GLEW_OES_texture_cube_map_array, -#endif -#ifdef GL_OES_texture_env_crossbar - &__GLEW_OES_texture_env_crossbar, -#endif -#ifdef GL_OES_texture_mirrored_repeat - &__GLEW_OES_texture_mirrored_repeat, -#endif -#ifdef GL_OES_texture_npot - &__GLEW_OES_texture_npot, -#endif -#ifdef GL_OES_texture_stencil8 - &__GLEW_OES_texture_stencil8, -#endif -#ifdef GL_OES_texture_storage_multisample_2d_array - &__GLEW_OES_texture_storage_multisample_2d_array, -#endif -#ifdef GL_OES_texture_view - &__GLEW_OES_texture_view, -#endif -#ifdef GL_OES_vertex_array_object - &__GLEW_OES_vertex_array_object, -#endif -#ifdef GL_OES_vertex_half_float - &__GLEW_OES_vertex_half_float, -#endif -#ifdef GL_OES_vertex_type_10_10_10_2 - &__GLEW_OES_vertex_type_10_10_10_2, -#endif -#ifdef GL_OML_interlace - &__GLEW_OML_interlace, -#endif -#ifdef GL_OML_resample - &__GLEW_OML_resample, -#endif -#ifdef GL_OML_subsample - &__GLEW_OML_subsample, -#endif -#ifdef GL_OVR_multiview - &__GLEW_OVR_multiview, -#endif -#ifdef GL_OVR_multiview2 - &__GLEW_OVR_multiview2, -#endif -#ifdef GL_OVR_multiview_multisampled_render_to_texture - &__GLEW_OVR_multiview_multisampled_render_to_texture, -#endif -#ifdef GL_PGI_misc_hints - &__GLEW_PGI_misc_hints, -#endif -#ifdef GL_PGI_vertex_hints - &__GLEW_PGI_vertex_hints, -#endif -#ifdef GL_QCOM_YUV_texture_gather - &__GLEW_QCOM_YUV_texture_gather, -#endif -#ifdef GL_QCOM_alpha_test - &__GLEW_QCOM_alpha_test, -#endif -#ifdef GL_QCOM_binning_control - &__GLEW_QCOM_binning_control, -#endif -#ifdef GL_QCOM_driver_control - &__GLEW_QCOM_driver_control, -#endif -#ifdef GL_QCOM_extended_get - &__GLEW_QCOM_extended_get, -#endif -#ifdef GL_QCOM_extended_get2 - &__GLEW_QCOM_extended_get2, -#endif -#ifdef GL_QCOM_framebuffer_foveated - &__GLEW_QCOM_framebuffer_foveated, -#endif -#ifdef GL_QCOM_perfmon_global_mode - &__GLEW_QCOM_perfmon_global_mode, -#endif -#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent - &__GLEW_QCOM_shader_framebuffer_fetch_noncoherent, -#endif -#ifdef GL_QCOM_shader_framebuffer_fetch_rate - &__GLEW_QCOM_shader_framebuffer_fetch_rate, -#endif -#ifdef GL_QCOM_texture_foveated - &__GLEW_QCOM_texture_foveated, -#endif -#ifdef GL_QCOM_texture_foveated_subsampled_layout - &__GLEW_QCOM_texture_foveated_subsampled_layout, -#endif -#ifdef GL_QCOM_tiled_rendering - &__GLEW_QCOM_tiled_rendering, -#endif -#ifdef GL_QCOM_writeonly_rendering - &__GLEW_QCOM_writeonly_rendering, -#endif -#ifdef GL_REGAL_ES1_0_compatibility - &__GLEW_REGAL_ES1_0_compatibility, -#endif -#ifdef GL_REGAL_ES1_1_compatibility - &__GLEW_REGAL_ES1_1_compatibility, -#endif -#ifdef GL_REGAL_enable - &__GLEW_REGAL_enable, -#endif -#ifdef GL_REGAL_error_string - &__GLEW_REGAL_error_string, -#endif -#ifdef GL_REGAL_extension_query - &__GLEW_REGAL_extension_query, -#endif -#ifdef GL_REGAL_log - &__GLEW_REGAL_log, -#endif -#ifdef GL_REGAL_proc_address - &__GLEW_REGAL_proc_address, -#endif -#ifdef GL_REND_screen_coordinates - &__GLEW_REND_screen_coordinates, -#endif -#ifdef GL_S3_s3tc - &__GLEW_S3_s3tc, -#endif -#ifdef GL_SGIS_clip_band_hint - &__GLEW_SGIS_clip_band_hint, -#endif -#ifdef GL_SGIS_color_range - &__GLEW_SGIS_color_range, -#endif -#ifdef GL_SGIS_detail_texture - &__GLEW_SGIS_detail_texture, -#endif -#ifdef GL_SGIS_fog_function - &__GLEW_SGIS_fog_function, -#endif -#ifdef GL_SGIS_generate_mipmap - &__GLEW_SGIS_generate_mipmap, -#endif -#ifdef GL_SGIS_line_texgen - &__GLEW_SGIS_line_texgen, -#endif -#ifdef GL_SGIS_multisample - &__GLEW_SGIS_multisample, -#endif -#ifdef GL_SGIS_multitexture - &__GLEW_SGIS_multitexture, -#endif -#ifdef GL_SGIS_pixel_texture - &__GLEW_SGIS_pixel_texture, -#endif -#ifdef GL_SGIS_point_line_texgen - &__GLEW_SGIS_point_line_texgen, -#endif -#ifdef GL_SGIS_shared_multisample - &__GLEW_SGIS_shared_multisample, -#endif -#ifdef GL_SGIS_sharpen_texture - &__GLEW_SGIS_sharpen_texture, -#endif -#ifdef GL_SGIS_texture4D - &__GLEW_SGIS_texture4D, -#endif -#ifdef GL_SGIS_texture_border_clamp - &__GLEW_SGIS_texture_border_clamp, -#endif -#ifdef GL_SGIS_texture_edge_clamp - &__GLEW_SGIS_texture_edge_clamp, -#endif -#ifdef GL_SGIS_texture_filter4 - &__GLEW_SGIS_texture_filter4, -#endif -#ifdef GL_SGIS_texture_lod - &__GLEW_SGIS_texture_lod, -#endif -#ifdef GL_SGIS_texture_select - &__GLEW_SGIS_texture_select, -#endif -#ifdef GL_SGIX_async - &__GLEW_SGIX_async, -#endif -#ifdef GL_SGIX_async_histogram - &__GLEW_SGIX_async_histogram, -#endif -#ifdef GL_SGIX_async_pixel - &__GLEW_SGIX_async_pixel, -#endif -#ifdef GL_SGIX_bali_g_instruments - &__GLEW_SGIX_bali_g_instruments, -#endif -#ifdef GL_SGIX_bali_r_instruments - &__GLEW_SGIX_bali_r_instruments, -#endif -#ifdef GL_SGIX_bali_timer_instruments - &__GLEW_SGIX_bali_timer_instruments, -#endif -#ifdef GL_SGIX_blend_alpha_minmax - &__GLEW_SGIX_blend_alpha_minmax, -#endif -#ifdef GL_SGIX_blend_cadd - &__GLEW_SGIX_blend_cadd, -#endif -#ifdef GL_SGIX_blend_cmultiply - &__GLEW_SGIX_blend_cmultiply, -#endif -#ifdef GL_SGIX_calligraphic_fragment - &__GLEW_SGIX_calligraphic_fragment, -#endif -#ifdef GL_SGIX_clipmap - &__GLEW_SGIX_clipmap, -#endif -#ifdef GL_SGIX_color_matrix_accuracy - &__GLEW_SGIX_color_matrix_accuracy, -#endif -#ifdef GL_SGIX_color_table_index_mode - &__GLEW_SGIX_color_table_index_mode, -#endif -#ifdef GL_SGIX_complex_polar - &__GLEW_SGIX_complex_polar, -#endif -#ifdef GL_SGIX_convolution_accuracy - &__GLEW_SGIX_convolution_accuracy, -#endif -#ifdef GL_SGIX_cube_map - &__GLEW_SGIX_cube_map, -#endif -#ifdef GL_SGIX_cylinder_texgen - &__GLEW_SGIX_cylinder_texgen, -#endif -#ifdef GL_SGIX_datapipe - &__GLEW_SGIX_datapipe, -#endif -#ifdef GL_SGIX_decimation - &__GLEW_SGIX_decimation, -#endif -#ifdef GL_SGIX_depth_pass_instrument - &__GLEW_SGIX_depth_pass_instrument, -#endif -#ifdef GL_SGIX_depth_texture - &__GLEW_SGIX_depth_texture, -#endif -#ifdef GL_SGIX_dvc - &__GLEW_SGIX_dvc, -#endif -#ifdef GL_SGIX_flush_raster - &__GLEW_SGIX_flush_raster, -#endif -#ifdef GL_SGIX_fog_blend - &__GLEW_SGIX_fog_blend, -#endif -#ifdef GL_SGIX_fog_factor_to_alpha - &__GLEW_SGIX_fog_factor_to_alpha, -#endif -#ifdef GL_SGIX_fog_layers - &__GLEW_SGIX_fog_layers, -#endif -#ifdef GL_SGIX_fog_offset - &__GLEW_SGIX_fog_offset, -#endif -#ifdef GL_SGIX_fog_patchy - &__GLEW_SGIX_fog_patchy, -#endif -#ifdef GL_SGIX_fog_scale - &__GLEW_SGIX_fog_scale, -#endif -#ifdef GL_SGIX_fog_texture - &__GLEW_SGIX_fog_texture, -#endif -#ifdef GL_SGIX_fragment_lighting_space - &__GLEW_SGIX_fragment_lighting_space, -#endif -#ifdef GL_SGIX_fragment_specular_lighting - &__GLEW_SGIX_fragment_specular_lighting, -#endif -#ifdef GL_SGIX_fragments_instrument - &__GLEW_SGIX_fragments_instrument, -#endif -#ifdef GL_SGIX_framezoom - &__GLEW_SGIX_framezoom, -#endif -#ifdef GL_SGIX_icc_texture - &__GLEW_SGIX_icc_texture, -#endif -#ifdef GL_SGIX_igloo_interface - &__GLEW_SGIX_igloo_interface, -#endif -#ifdef GL_SGIX_image_compression - &__GLEW_SGIX_image_compression, -#endif -#ifdef GL_SGIX_impact_pixel_texture - &__GLEW_SGIX_impact_pixel_texture, -#endif -#ifdef GL_SGIX_instrument_error - &__GLEW_SGIX_instrument_error, -#endif -#ifdef GL_SGIX_interlace - &__GLEW_SGIX_interlace, -#endif -#ifdef GL_SGIX_ir_instrument1 - &__GLEW_SGIX_ir_instrument1, -#endif -#ifdef GL_SGIX_line_quality_hint - &__GLEW_SGIX_line_quality_hint, -#endif -#ifdef GL_SGIX_list_priority - &__GLEW_SGIX_list_priority, -#endif -#ifdef GL_SGIX_mpeg1 - &__GLEW_SGIX_mpeg1, -#endif -#ifdef GL_SGIX_mpeg2 - &__GLEW_SGIX_mpeg2, -#endif -#ifdef GL_SGIX_nonlinear_lighting_pervertex - &__GLEW_SGIX_nonlinear_lighting_pervertex, -#endif -#ifdef GL_SGIX_nurbs_eval - &__GLEW_SGIX_nurbs_eval, -#endif -#ifdef GL_SGIX_occlusion_instrument - &__GLEW_SGIX_occlusion_instrument, -#endif -#ifdef GL_SGIX_packed_6bytes - &__GLEW_SGIX_packed_6bytes, -#endif -#ifdef GL_SGIX_pixel_texture - &__GLEW_SGIX_pixel_texture, -#endif -#ifdef GL_SGIX_pixel_texture_bits - &__GLEW_SGIX_pixel_texture_bits, -#endif -#ifdef GL_SGIX_pixel_texture_lod - &__GLEW_SGIX_pixel_texture_lod, -#endif -#ifdef GL_SGIX_pixel_tiles - &__GLEW_SGIX_pixel_tiles, -#endif -#ifdef GL_SGIX_polynomial_ffd - &__GLEW_SGIX_polynomial_ffd, -#endif -#ifdef GL_SGIX_quad_mesh - &__GLEW_SGIX_quad_mesh, -#endif -#ifdef GL_SGIX_reference_plane - &__GLEW_SGIX_reference_plane, -#endif -#ifdef GL_SGIX_resample - &__GLEW_SGIX_resample, -#endif -#ifdef GL_SGIX_scalebias_hint - &__GLEW_SGIX_scalebias_hint, -#endif -#ifdef GL_SGIX_shadow - &__GLEW_SGIX_shadow, -#endif -#ifdef GL_SGIX_shadow_ambient - &__GLEW_SGIX_shadow_ambient, -#endif -#ifdef GL_SGIX_slim - &__GLEW_SGIX_slim, -#endif -#ifdef GL_SGIX_spotlight_cutoff - &__GLEW_SGIX_spotlight_cutoff, -#endif -#ifdef GL_SGIX_sprite - &__GLEW_SGIX_sprite, -#endif -#ifdef GL_SGIX_subdiv_patch - &__GLEW_SGIX_subdiv_patch, -#endif -#ifdef GL_SGIX_subsample - &__GLEW_SGIX_subsample, -#endif -#ifdef GL_SGIX_tag_sample_buffer - &__GLEW_SGIX_tag_sample_buffer, -#endif -#ifdef GL_SGIX_texture_add_env - &__GLEW_SGIX_texture_add_env, -#endif -#ifdef GL_SGIX_texture_coordinate_clamp - &__GLEW_SGIX_texture_coordinate_clamp, -#endif -#ifdef GL_SGIX_texture_lod_bias - &__GLEW_SGIX_texture_lod_bias, -#endif -#ifdef GL_SGIX_texture_mipmap_anisotropic - &__GLEW_SGIX_texture_mipmap_anisotropic, -#endif -#ifdef GL_SGIX_texture_multi_buffer - &__GLEW_SGIX_texture_multi_buffer, -#endif -#ifdef GL_SGIX_texture_phase - &__GLEW_SGIX_texture_phase, -#endif -#ifdef GL_SGIX_texture_range - &__GLEW_SGIX_texture_range, -#endif -#ifdef GL_SGIX_texture_scale_bias - &__GLEW_SGIX_texture_scale_bias, -#endif -#ifdef GL_SGIX_texture_supersample - &__GLEW_SGIX_texture_supersample, -#endif -#ifdef GL_SGIX_vector_ops - &__GLEW_SGIX_vector_ops, -#endif -#ifdef GL_SGIX_vertex_array_object - &__GLEW_SGIX_vertex_array_object, -#endif -#ifdef GL_SGIX_vertex_preclip - &__GLEW_SGIX_vertex_preclip, -#endif -#ifdef GL_SGIX_vertex_preclip_hint - &__GLEW_SGIX_vertex_preclip_hint, -#endif -#ifdef GL_SGIX_ycrcb - &__GLEW_SGIX_ycrcb, -#endif -#ifdef GL_SGIX_ycrcb_subsample - &__GLEW_SGIX_ycrcb_subsample, -#endif -#ifdef GL_SGIX_ycrcba - &__GLEW_SGIX_ycrcba, -#endif -#ifdef GL_SGI_color_matrix - &__GLEW_SGI_color_matrix, -#endif -#ifdef GL_SGI_color_table - &__GLEW_SGI_color_table, -#endif -#ifdef GL_SGI_complex - &__GLEW_SGI_complex, -#endif -#ifdef GL_SGI_complex_type - &__GLEW_SGI_complex_type, -#endif -#ifdef GL_SGI_fft - &__GLEW_SGI_fft, -#endif -#ifdef GL_SGI_texture_color_table - &__GLEW_SGI_texture_color_table, -#endif -#ifdef GL_SUNX_constant_data - &__GLEW_SUNX_constant_data, -#endif -#ifdef GL_SUN_convolution_border_modes - &__GLEW_SUN_convolution_border_modes, -#endif -#ifdef GL_SUN_global_alpha - &__GLEW_SUN_global_alpha, -#endif -#ifdef GL_SUN_mesh_array - &__GLEW_SUN_mesh_array, -#endif -#ifdef GL_SUN_read_video_pixels - &__GLEW_SUN_read_video_pixels, -#endif -#ifdef GL_SUN_slice_accum - &__GLEW_SUN_slice_accum, -#endif -#ifdef GL_SUN_triangle_list - &__GLEW_SUN_triangle_list, -#endif -#ifdef GL_SUN_vertex - &__GLEW_SUN_vertex, -#endif -#ifdef GL_VERSION_1_2 - &__GLEW_VERSION_1_2, -#endif -#ifdef GL_VERSION_1_2_1 - &__GLEW_VERSION_1_2_1, -#endif -#ifdef GL_VERSION_1_3 - &__GLEW_VERSION_1_3, -#endif -#ifdef GL_VERSION_1_4 - &__GLEW_VERSION_1_4, -#endif -#ifdef GL_VERSION_1_5 - &__GLEW_VERSION_1_5, -#endif -#ifdef GL_VERSION_2_0 - &__GLEW_VERSION_2_0, -#endif -#ifdef GL_VERSION_2_1 - &__GLEW_VERSION_2_1, -#endif -#ifdef GL_VERSION_3_0 - &__GLEW_VERSION_3_0, -#endif -#ifdef GL_VERSION_3_1 - &__GLEW_VERSION_3_1, -#endif -#ifdef GL_VERSION_3_2 - &__GLEW_VERSION_3_2, -#endif -#ifdef GL_VERSION_3_3 - &__GLEW_VERSION_3_3, -#endif -#ifdef GL_VERSION_4_0 - &__GLEW_VERSION_4_0, -#endif -#ifdef GL_VERSION_4_1 - &__GLEW_VERSION_4_1, -#endif -#ifdef GL_VERSION_4_2 - &__GLEW_VERSION_4_2, -#endif -#ifdef GL_VERSION_4_3 - &__GLEW_VERSION_4_3, -#endif -#ifdef GL_VERSION_4_4 - &__GLEW_VERSION_4_4, -#endif -#ifdef GL_VERSION_4_5 - &__GLEW_VERSION_4_5, -#endif -#ifdef GL_VERSION_4_6 - &__GLEW_VERSION_4_6, -#endif -#ifdef GL_VIV_shader_binary - &__GLEW_VIV_shader_binary, -#endif -#ifdef GL_WIN_phong_shading - &__GLEW_WIN_phong_shading, -#endif -#ifdef GL_WIN_scene_markerXXX - &__GLEW_WIN_scene_markerXXX, -#endif -#ifdef GL_WIN_specular_fog - &__GLEW_WIN_specular_fog, -#endif -#ifdef GL_WIN_swap_hint - &__GLEW_WIN_swap_hint, -#endif - NULL -}; - -static GLboolean _glewInit_GL_VERSION_1_2 (); -static GLboolean _glewInit_GL_VERSION_1_3 (); -static GLboolean _glewInit_GL_VERSION_1_4 (); -static GLboolean _glewInit_GL_VERSION_1_5 (); -static GLboolean _glewInit_GL_VERSION_2_0 (); -static GLboolean _glewInit_GL_VERSION_2_1 (); -static GLboolean _glewInit_GL_VERSION_3_0 (); -static GLboolean _glewInit_GL_VERSION_3_1 (); -static GLboolean _glewInit_GL_VERSION_3_2 (); -static GLboolean _glewInit_GL_VERSION_3_3 (); -static GLboolean _glewInit_GL_VERSION_4_0 (); -static GLboolean _glewInit_GL_VERSION_4_5 (); -static GLboolean _glewInit_GL_VERSION_4_6 (); -static GLboolean _glewInit_GL_3DFX_tbuffer (); -static GLboolean _glewInit_GL_AMD_debug_output (); -static GLboolean _glewInit_GL_AMD_draw_buffers_blend (); -static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (); -static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (); -static GLboolean _glewInit_GL_AMD_interleaved_elements (); -static GLboolean _glewInit_GL_AMD_multi_draw_indirect (); -static GLboolean _glewInit_GL_AMD_name_gen_delete (); -static GLboolean _glewInit_GL_AMD_occlusion_query_event (); -static GLboolean _glewInit_GL_AMD_performance_monitor (); -static GLboolean _glewInit_GL_AMD_sample_positions (); -static GLboolean _glewInit_GL_AMD_sparse_texture (); -static GLboolean _glewInit_GL_AMD_stencil_operation_extended (); -static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (); -static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (); -static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (); -static GLboolean _glewInit_GL_ANGLE_instanced_arrays (); -static GLboolean _glewInit_GL_ANGLE_timer_query (); -static GLboolean _glewInit_GL_ANGLE_translated_shader_source (); -static GLboolean _glewInit_GL_APPLE_copy_texture_levels (); -static GLboolean _glewInit_GL_APPLE_element_array (); -static GLboolean _glewInit_GL_APPLE_fence (); -static GLboolean _glewInit_GL_APPLE_flush_buffer_range (); -static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (); -static GLboolean _glewInit_GL_APPLE_object_purgeable (); -static GLboolean _glewInit_GL_APPLE_sync (); -static GLboolean _glewInit_GL_APPLE_texture_range (); -static GLboolean _glewInit_GL_APPLE_vertex_array_object (); -static GLboolean _glewInit_GL_APPLE_vertex_array_range (); -static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (); -static GLboolean _glewInit_GL_ARB_ES2_compatibility (); -static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (); -static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (); -static GLboolean _glewInit_GL_ARB_base_instance (); -static GLboolean _glewInit_GL_ARB_bindless_texture (); -static GLboolean _glewInit_GL_ARB_blend_func_extended (); -static GLboolean _glewInit_GL_ARB_buffer_storage (); -static GLboolean _glewInit_GL_ARB_cl_event (); -static GLboolean _glewInit_GL_ARB_clear_buffer_object (); -static GLboolean _glewInit_GL_ARB_clear_texture (); -static GLboolean _glewInit_GL_ARB_clip_control (); -static GLboolean _glewInit_GL_ARB_color_buffer_float (); -static GLboolean _glewInit_GL_ARB_compute_shader (); -static GLboolean _glewInit_GL_ARB_compute_variable_group_size (); -static GLboolean _glewInit_GL_ARB_copy_buffer (); -static GLboolean _glewInit_GL_ARB_copy_image (); -static GLboolean _glewInit_GL_ARB_debug_output (); -static GLboolean _glewInit_GL_ARB_direct_state_access (); -static GLboolean _glewInit_GL_ARB_draw_buffers (); -static GLboolean _glewInit_GL_ARB_draw_buffers_blend (); -static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (); -static GLboolean _glewInit_GL_ARB_draw_indirect (); -static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (); -static GLboolean _glewInit_GL_ARB_framebuffer_object (); -static GLboolean _glewInit_GL_ARB_geometry_shader4 (); -static GLboolean _glewInit_GL_ARB_get_program_binary (); -static GLboolean _glewInit_GL_ARB_get_texture_sub_image (); -static GLboolean _glewInit_GL_ARB_gl_spirv (); -static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (); -static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (); -static GLboolean _glewInit_GL_ARB_imaging (); -static GLboolean _glewInit_GL_ARB_indirect_parameters (); -static GLboolean _glewInit_GL_ARB_instanced_arrays (); -static GLboolean _glewInit_GL_ARB_internalformat_query (); -static GLboolean _glewInit_GL_ARB_internalformat_query2 (); -static GLboolean _glewInit_GL_ARB_invalidate_subdata (); -static GLboolean _glewInit_GL_ARB_map_buffer_range (); -static GLboolean _glewInit_GL_ARB_matrix_palette (); -static GLboolean _glewInit_GL_ARB_multi_bind (); -static GLboolean _glewInit_GL_ARB_multi_draw_indirect (); -static GLboolean _glewInit_GL_ARB_multisample (); -static GLboolean _glewInit_GL_ARB_multitexture (); -static GLboolean _glewInit_GL_ARB_occlusion_query (); -static GLboolean _glewInit_GL_ARB_parallel_shader_compile (); -static GLboolean _glewInit_GL_ARB_point_parameters (); -static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (); -static GLboolean _glewInit_GL_ARB_program_interface_query (); -static GLboolean _glewInit_GL_ARB_provoking_vertex (); -static GLboolean _glewInit_GL_ARB_robustness (); -static GLboolean _glewInit_GL_ARB_sample_locations (); -static GLboolean _glewInit_GL_ARB_sample_shading (); -static GLboolean _glewInit_GL_ARB_sampler_objects (); -static GLboolean _glewInit_GL_ARB_separate_shader_objects (); -static GLboolean _glewInit_GL_ARB_shader_atomic_counters (); -static GLboolean _glewInit_GL_ARB_shader_image_load_store (); -static GLboolean _glewInit_GL_ARB_shader_objects (); -static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (); -static GLboolean _glewInit_GL_ARB_shader_subroutine (); -static GLboolean _glewInit_GL_ARB_shading_language_include (); -static GLboolean _glewInit_GL_ARB_sparse_buffer (); -static GLboolean _glewInit_GL_ARB_sparse_texture (); -static GLboolean _glewInit_GL_ARB_sync (); -static GLboolean _glewInit_GL_ARB_tessellation_shader (); -static GLboolean _glewInit_GL_ARB_texture_barrier (); -static GLboolean _glewInit_GL_ARB_texture_buffer_object (); -static GLboolean _glewInit_GL_ARB_texture_buffer_range (); -static GLboolean _glewInit_GL_ARB_texture_compression (); -static GLboolean _glewInit_GL_ARB_texture_multisample (); -static GLboolean _glewInit_GL_ARB_texture_storage (); -static GLboolean _glewInit_GL_ARB_texture_storage_multisample (); -static GLboolean _glewInit_GL_ARB_texture_view (); -static GLboolean _glewInit_GL_ARB_timer_query (); -static GLboolean _glewInit_GL_ARB_transform_feedback2 (); -static GLboolean _glewInit_GL_ARB_transform_feedback3 (); -static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (); -static GLboolean _glewInit_GL_ARB_transpose_matrix (); -static GLboolean _glewInit_GL_ARB_uniform_buffer_object (); -static GLboolean _glewInit_GL_ARB_vertex_array_object (); -static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (); -static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (); -static GLboolean _glewInit_GL_ARB_vertex_blend (); -static GLboolean _glewInit_GL_ARB_vertex_buffer_object (); -static GLboolean _glewInit_GL_ARB_vertex_program (); -static GLboolean _glewInit_GL_ARB_vertex_shader (); -static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (); -static GLboolean _glewInit_GL_ARB_viewport_array (); -static GLboolean _glewInit_GL_ARB_window_pos (); -static GLboolean _glewInit_GL_ATI_draw_buffers (); -static GLboolean _glewInit_GL_ATI_element_array (); -static GLboolean _glewInit_GL_ATI_envmap_bumpmap (); -static GLboolean _glewInit_GL_ATI_fragment_shader (); -static GLboolean _glewInit_GL_ATI_map_object_buffer (); -static GLboolean _glewInit_GL_ATI_pn_triangles (); -static GLboolean _glewInit_GL_ATI_separate_stencil (); -static GLboolean _glewInit_GL_ATI_vertex_array_object (); -static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (); -static GLboolean _glewInit_GL_ATI_vertex_streams (); -static GLboolean _glewInit_GL_EXT_EGL_image_storage (); -static GLboolean _glewInit_GL_EXT_base_instance (); -static GLboolean _glewInit_GL_EXT_bindable_uniform (); -static GLboolean _glewInit_GL_EXT_blend_color (); -static GLboolean _glewInit_GL_EXT_blend_equation_separate (); -static GLboolean _glewInit_GL_EXT_blend_func_extended (); -static GLboolean _glewInit_GL_EXT_blend_func_separate (); -static GLboolean _glewInit_GL_EXT_blend_minmax (); -static GLboolean _glewInit_GL_EXT_buffer_storage (); -static GLboolean _glewInit_GL_EXT_clear_texture (); -static GLboolean _glewInit_GL_EXT_clip_control (); -static GLboolean _glewInit_GL_EXT_color_subtable (); -static GLboolean _glewInit_GL_EXT_compiled_vertex_array (); -static GLboolean _glewInit_GL_EXT_convolution (); -static GLboolean _glewInit_GL_EXT_coordinate_frame (); -static GLboolean _glewInit_GL_EXT_copy_image (); -static GLboolean _glewInit_GL_EXT_copy_texture (); -static GLboolean _glewInit_GL_EXT_cull_vertex (); -static GLboolean _glewInit_GL_EXT_debug_label (); -static GLboolean _glewInit_GL_EXT_debug_marker (); -static GLboolean _glewInit_GL_EXT_depth_bounds_test (); -static GLboolean _glewInit_GL_EXT_direct_state_access (); -static GLboolean _glewInit_GL_EXT_discard_framebuffer (); -static GLboolean _glewInit_GL_EXT_disjoint_timer_query (); -static GLboolean _glewInit_GL_EXT_draw_buffers (); -static GLboolean _glewInit_GL_EXT_draw_buffers2 (); -static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (); -static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (); -static GLboolean _glewInit_GL_EXT_draw_instanced (); -static GLboolean _glewInit_GL_EXT_draw_range_elements (); -static GLboolean _glewInit_GL_EXT_draw_transform_feedback (); -static GLboolean _glewInit_GL_EXT_external_buffer (); -static GLboolean _glewInit_GL_EXT_fog_coord (); -static GLboolean _glewInit_GL_EXT_fragment_lighting (); -static GLboolean _glewInit_GL_EXT_framebuffer_blit (); -static GLboolean _glewInit_GL_EXT_framebuffer_multisample (); -static GLboolean _glewInit_GL_EXT_framebuffer_object (); -static GLboolean _glewInit_GL_EXT_geometry_shader4 (); -static GLboolean _glewInit_GL_EXT_gpu_program_parameters (); -static GLboolean _glewInit_GL_EXT_gpu_shader4 (); -static GLboolean _glewInit_GL_EXT_histogram (); -static GLboolean _glewInit_GL_EXT_index_func (); -static GLboolean _glewInit_GL_EXT_index_material (); -static GLboolean _glewInit_GL_EXT_instanced_arrays (); -static GLboolean _glewInit_GL_EXT_light_texture (); -static GLboolean _glewInit_GL_EXT_map_buffer_range (); -static GLboolean _glewInit_GL_EXT_memory_object (); -static GLboolean _glewInit_GL_EXT_memory_object_fd (); -static GLboolean _glewInit_GL_EXT_memory_object_win32 (); -static GLboolean _glewInit_GL_EXT_multi_draw_arrays (); -static GLboolean _glewInit_GL_EXT_multi_draw_indirect (); -static GLboolean _glewInit_GL_EXT_multisample (); -static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (); -static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (); -static GLboolean _glewInit_GL_EXT_paletted_texture (); -static GLboolean _glewInit_GL_EXT_pixel_transform (); -static GLboolean _glewInit_GL_EXT_point_parameters (); -static GLboolean _glewInit_GL_EXT_polygon_offset (); -static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (); -static GLboolean _glewInit_GL_EXT_primitive_bounding_box (); -static GLboolean _glewInit_GL_EXT_provoking_vertex (); -static GLboolean _glewInit_GL_EXT_raster_multisample (); -static GLboolean _glewInit_GL_EXT_robustness (); -static GLboolean _glewInit_GL_EXT_scene_marker (); -static GLboolean _glewInit_GL_EXT_secondary_color (); -static GLboolean _glewInit_GL_EXT_semaphore (); -static GLboolean _glewInit_GL_EXT_semaphore_fd (); -static GLboolean _glewInit_GL_EXT_semaphore_win32 (); -static GLboolean _glewInit_GL_EXT_separate_shader_objects (); -static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (); -static GLboolean _glewInit_GL_EXT_shader_image_load_store (); -static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (); -static GLboolean _glewInit_GL_EXT_sparse_texture (); -static GLboolean _glewInit_GL_EXT_stencil_two_side (); -static GLboolean _glewInit_GL_EXT_subtexture (); -static GLboolean _glewInit_GL_EXT_tessellation_point_size (); -static GLboolean _glewInit_GL_EXT_texture3D (); -static GLboolean _glewInit_GL_EXT_texture_array (); -static GLboolean _glewInit_GL_EXT_texture_border_clamp (); -static GLboolean _glewInit_GL_EXT_texture_buffer_object (); -static GLboolean _glewInit_GL_EXT_texture_integer (); -static GLboolean _glewInit_GL_EXT_texture_object (); -static GLboolean _glewInit_GL_EXT_texture_perturb_normal (); -static GLboolean _glewInit_GL_EXT_texture_storage (); -static GLboolean _glewInit_GL_EXT_texture_view (); -static GLboolean _glewInit_GL_EXT_timer_query (); -static GLboolean _glewInit_GL_EXT_transform_feedback (); -static GLboolean _glewInit_GL_EXT_vertex_array (); -static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (); -static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (); -static GLboolean _glewInit_GL_EXT_vertex_shader (); -static GLboolean _glewInit_GL_EXT_vertex_weighting (); -static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (); -static GLboolean _glewInit_GL_EXT_window_rectangles (); -static GLboolean _glewInit_GL_EXT_x11_sync_object (); -static GLboolean _glewInit_GL_GREMEDY_frame_terminator (); -static GLboolean _glewInit_GL_GREMEDY_string_marker (); -static GLboolean _glewInit_GL_HP_image_transform (); -static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (); -static GLboolean _glewInit_GL_IBM_vertex_array_lists (); -static GLboolean _glewInit_GL_IMG_bindless_texture (); -static GLboolean _glewInit_GL_IMG_framebuffer_downsample (); -static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (); -static GLboolean _glewInit_GL_INTEL_map_texture (); -static GLboolean _glewInit_GL_INTEL_parallel_arrays (); -static GLboolean _glewInit_GL_INTEL_performance_query (); -static GLboolean _glewInit_GL_INTEL_texture_scissor (); -static GLboolean _glewInit_GL_KHR_blend_equation_advanced (); -static GLboolean _glewInit_GL_KHR_debug (); -static GLboolean _glewInit_GL_KHR_parallel_shader_compile (); -static GLboolean _glewInit_GL_KHR_robustness (); -static GLboolean _glewInit_GL_KTX_buffer_region (); -static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (); -static GLboolean _glewInit_GL_MESA_resize_buffers (); -static GLboolean _glewInit_GL_MESA_window_pos (); -static GLboolean _glewInit_GL_NVX_conditional_render (); -static GLboolean _glewInit_GL_NVX_gpu_multicast2 (); -static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (); -static GLboolean _glewInit_GL_NVX_progress_fence (); -static GLboolean _glewInit_GL_NV_3dvision_settings (); -static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (); -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (); -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (); -static GLboolean _glewInit_GL_NV_bindless_texture (); -static GLboolean _glewInit_GL_NV_blend_equation_advanced (); -static GLboolean _glewInit_GL_NV_clip_space_w_scaling (); -static GLboolean _glewInit_GL_NV_command_list (); -static GLboolean _glewInit_GL_NV_conditional_render (); -static GLboolean _glewInit_GL_NV_conservative_raster (); -static GLboolean _glewInit_GL_NV_conservative_raster_dilate (); -static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (); -static GLboolean _glewInit_GL_NV_copy_buffer (); -static GLboolean _glewInit_GL_NV_copy_image (); -static GLboolean _glewInit_GL_NV_depth_buffer_float (); -static GLboolean _glewInit_GL_NV_draw_buffers (); -static GLboolean _glewInit_GL_NV_draw_instanced (); -static GLboolean _glewInit_GL_NV_draw_texture (); -static GLboolean _glewInit_GL_NV_draw_vulkan_image (); -static GLboolean _glewInit_GL_NV_evaluators (); -static GLboolean _glewInit_GL_NV_explicit_multisample (); -static GLboolean _glewInit_GL_NV_fence (); -static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (); -static GLboolean _glewInit_GL_NV_fragment_program (); -static GLboolean _glewInit_GL_NV_framebuffer_blit (); -static GLboolean _glewInit_GL_NV_framebuffer_multisample (); -static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (); -static GLboolean _glewInit_GL_NV_geometry_program4 (); -static GLboolean _glewInit_GL_NV_gpu_multicast (); -static GLboolean _glewInit_GL_NV_gpu_program4 (); -static GLboolean _glewInit_GL_NV_gpu_shader5 (); -static GLboolean _glewInit_GL_NV_half_float (); -static GLboolean _glewInit_GL_NV_instanced_arrays (); -static GLboolean _glewInit_GL_NV_internalformat_sample_query (); -static GLboolean _glewInit_GL_NV_memory_attachment (); -static GLboolean _glewInit_GL_NV_mesh_shader (); -static GLboolean _glewInit_GL_NV_non_square_matrices (); -static GLboolean _glewInit_GL_NV_occlusion_query (); -static GLboolean _glewInit_GL_NV_parameter_buffer_object (); -static GLboolean _glewInit_GL_NV_path_rendering (); -static GLboolean _glewInit_GL_NV_pixel_data_range (); -static GLboolean _glewInit_GL_NV_point_sprite (); -static GLboolean _glewInit_GL_NV_polygon_mode (); -static GLboolean _glewInit_GL_NV_present_video (); -static GLboolean _glewInit_GL_NV_primitive_restart (); -static GLboolean _glewInit_GL_NV_read_buffer (); -static GLboolean _glewInit_GL_NV_register_combiners (); -static GLboolean _glewInit_GL_NV_register_combiners2 (); -static GLboolean _glewInit_GL_NV_sample_locations (); -static GLboolean _glewInit_GL_NV_scissor_exclusive (); -static GLboolean _glewInit_GL_NV_shader_buffer_load (); -static GLboolean _glewInit_GL_NV_shading_rate_image (); -static GLboolean _glewInit_GL_NV_texture_array (); -static GLboolean _glewInit_GL_NV_texture_barrier (); -static GLboolean _glewInit_GL_NV_texture_multisample (); -static GLboolean _glewInit_GL_NV_transform_feedback (); -static GLboolean _glewInit_GL_NV_transform_feedback2 (); -static GLboolean _glewInit_GL_NV_vdpau_interop (); -static GLboolean _glewInit_GL_NV_vdpau_interop2 (); -static GLboolean _glewInit_GL_NV_vertex_array_range (); -static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (); -static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (); -static GLboolean _glewInit_GL_NV_vertex_program (); -static GLboolean _glewInit_GL_NV_video_capture (); -static GLboolean _glewInit_GL_NV_viewport_array (); -static GLboolean _glewInit_GL_NV_viewport_swizzle (); -static GLboolean _glewInit_GL_OES_EGL_image (); -static GLboolean _glewInit_GL_OES_blend_equation_separate (); -static GLboolean _glewInit_GL_OES_blend_func_separate (); -static GLboolean _glewInit_GL_OES_blend_subtract (); -static GLboolean _glewInit_GL_OES_copy_image (); -static GLboolean _glewInit_GL_OES_draw_buffers_indexed (); -static GLboolean _glewInit_GL_OES_framebuffer_object (); -static GLboolean _glewInit_GL_OES_get_program_binary (); -static GLboolean _glewInit_GL_OES_mapbuffer (); -static GLboolean _glewInit_GL_OES_matrix_palette (); -static GLboolean _glewInit_GL_OES_sample_shading (); -static GLboolean _glewInit_GL_OES_single_precision (); -static GLboolean _glewInit_GL_OES_texture_3D (); -static GLboolean _glewInit_GL_OES_texture_border_clamp (); -static GLboolean _glewInit_GL_OES_texture_buffer (); -static GLboolean _glewInit_GL_OES_texture_cube_map (); -static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (); -static GLboolean _glewInit_GL_OES_texture_view (); -static GLboolean _glewInit_GL_OES_vertex_array_object (); -static GLboolean _glewInit_GL_OVR_multiview (); -static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (); -static GLboolean _glewInit_GL_QCOM_alpha_test (); -static GLboolean _glewInit_GL_QCOM_driver_control (); -static GLboolean _glewInit_GL_QCOM_extended_get (); -static GLboolean _glewInit_GL_QCOM_extended_get2 (); -static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (); -static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (); -static GLboolean _glewInit_GL_QCOM_texture_foveated (); -static GLboolean _glewInit_GL_QCOM_tiled_rendering (); -static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (); -static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (); -static GLboolean _glewInit_GL_REGAL_error_string (); -static GLboolean _glewInit_GL_REGAL_extension_query (); -static GLboolean _glewInit_GL_REGAL_log (); -static GLboolean _glewInit_GL_REGAL_proc_address (); -static GLboolean _glewInit_GL_SGIS_detail_texture (); -static GLboolean _glewInit_GL_SGIS_fog_function (); -static GLboolean _glewInit_GL_SGIS_multisample (); -static GLboolean _glewInit_GL_SGIS_multitexture (); -static GLboolean _glewInit_GL_SGIS_shared_multisample (); -static GLboolean _glewInit_GL_SGIS_sharpen_texture (); -static GLboolean _glewInit_GL_SGIS_texture4D (); -static GLboolean _glewInit_GL_SGIS_texture_filter4 (); -static GLboolean _glewInit_GL_SGIX_async (); -static GLboolean _glewInit_GL_SGIX_datapipe (); -static GLboolean _glewInit_GL_SGIX_flush_raster (); -static GLboolean _glewInit_GL_SGIX_fog_layers (); -static GLboolean _glewInit_GL_SGIX_fog_texture (); -static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (); -static GLboolean _glewInit_GL_SGIX_framezoom (); -static GLboolean _glewInit_GL_SGIX_igloo_interface (); -static GLboolean _glewInit_GL_SGIX_mpeg1 (); -static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (); -static GLboolean _glewInit_GL_SGIX_pixel_texture (); -static GLboolean _glewInit_GL_SGIX_polynomial_ffd (); -static GLboolean _glewInit_GL_SGIX_quad_mesh (); -static GLboolean _glewInit_GL_SGIX_reference_plane (); -static GLboolean _glewInit_GL_SGIX_sprite (); -static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (); -static GLboolean _glewInit_GL_SGIX_vector_ops (); -static GLboolean _glewInit_GL_SGIX_vertex_array_object (); -static GLboolean _glewInit_GL_SGI_color_table (); -static GLboolean _glewInit_GL_SGI_fft (); -static GLboolean _glewInit_GL_SUNX_constant_data (); -static GLboolean _glewInit_GL_SUN_global_alpha (); -static GLboolean _glewInit_GL_SUN_read_video_pixels (); -static GLboolean _glewInit_GL_SUN_triangle_list (); -static GLboolean _glewInit_GL_SUN_vertex (); -static GLboolean _glewInit_GL_WIN_swap_hint (); - -#ifdef GL_VERSION_1_2 - -static GLboolean _glewInit_GL_VERSION_1_2 () -{ - GLboolean r = GL_FALSE; - - r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; - r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; - r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; - r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_1_2 */ - -#ifdef GL_VERSION_1_3 - -static GLboolean _glewInit_GL_VERSION_1_3 () -{ - GLboolean r = GL_FALSE; - - r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; - r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; - r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; - r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; - r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; - r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; - r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; - r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; - r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; - r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; - r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; - r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; - r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; - r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; - r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; - r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; - r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; - r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; - r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; - r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; - r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; - r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; - r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; - r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; - r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; - r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; - r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; - r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; - r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; - r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; - r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; - r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; - r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; - r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; - r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; - r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; - r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; - r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; - r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; - r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; - r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; - r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; - r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; - r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; - r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; - r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_1_3 */ - -#ifdef GL_VERSION_1_4 - -static GLboolean _glewInit_GL_VERSION_1_4 () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; - r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; - r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; - r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; - r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; - r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; - r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; - r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; - r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; - r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; - r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; - r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; - r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; - r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; - r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; - r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; - r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; - r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; - r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; - r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; - r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; - r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; - r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; - r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; - r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; - r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; - r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; - r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; - r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; - r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; - r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; - r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; - r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; - r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; - r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; - r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; - r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; - r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; - r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; - r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; - r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; - r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; - r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; - r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; - r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; - r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; - r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_1_4 */ - -#ifdef GL_VERSION_1_5 - -static GLboolean _glewInit_GL_VERSION_1_5 () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; - r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; - r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; - r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; - r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; - r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; - r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; - r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; - r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; - r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; - r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; - r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; - r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; - r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; - r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; - r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; - r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; - r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; - r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_1_5 */ - -#ifdef GL_VERSION_2_0 - -static GLboolean _glewInit_GL_VERSION_2_0 () -{ - GLboolean r = GL_FALSE; - - r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; - r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; - r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; - r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; - r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; - r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; - r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; - r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; - r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; - r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; - r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; - r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; - r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; - r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; - r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; - r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; - r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; - r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; - r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; - r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; - r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; - r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; - r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; - r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; - r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; - r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; - r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; - r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; - r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; - r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; - r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; - r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; - r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; - r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; - r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; - r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; - r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; - r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; - r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; - r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; - r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; - r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; - r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; - r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; - r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; - r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; - r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; - r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; - r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; - r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; - r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; - r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; - r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; - r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; - r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; - r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; - r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; - r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; - r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; - r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; - r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; - r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; - r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; - r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; - r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; - r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; - r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; - r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; - r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; - r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; - r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; - r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; - r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; - r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; - r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; - r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; - r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; - r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; - r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; - r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; - r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; - r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; - r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; - r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; - r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; - r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; - r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; - r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; - r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; - r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; - r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; - r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; - r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_2_0 */ - -#ifdef GL_VERSION_2_1 - -static GLboolean _glewInit_GL_VERSION_2_1 () -{ - GLboolean r = GL_FALSE; - - r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; - r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; - r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; - r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; - r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; - r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_2_1 */ - -#ifdef GL_VERSION_3_0 - -static GLboolean _glewInit_GL_VERSION_3_0 () -{ - GLboolean r = GL_FALSE; - - r = _glewInit_GL_ARB_framebuffer_object() || r; - r = _glewInit_GL_ARB_map_buffer_range() || r; - r = _glewInit_GL_ARB_uniform_buffer_object() || r; - r = _glewInit_GL_ARB_vertex_array_object() || r; - - r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; - r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; - r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; - r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; - r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; - r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; - r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; - r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; - r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; - r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; - r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; - r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; - r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; - r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; - r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; - r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; - r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; - r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; - r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; - r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; - r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; - r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; - r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; - r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; - r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; - r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; - r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; - r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; - r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; - r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; - r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; - r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; - r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; - r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; - r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; - r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; - r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; - r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; - r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; - r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; - r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; - r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; - r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; - r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; - r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; - r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; - r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; - r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; - r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; - r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; - r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; - r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; - r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; - r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; - r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_3_0 */ - -#ifdef GL_VERSION_3_1 - -static GLboolean _glewInit_GL_VERSION_3_1 () -{ - GLboolean r = GL_FALSE; - - r = _glewInit_GL_ARB_copy_buffer() || r; - - r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; - r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; - r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; - r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_3_1 */ - -#ifdef GL_VERSION_3_2 - -static GLboolean _glewInit_GL_VERSION_3_2 () -{ - GLboolean r = GL_FALSE; - - r = _glewInit_GL_ARB_draw_elements_base_vertex() || r; - r = _glewInit_GL_ARB_provoking_vertex() || r; - r = _glewInit_GL_ARB_sync() || r; - r = _glewInit_GL_ARB_texture_multisample() || r; - - r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; - r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; - r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_3_2 */ - -#ifdef GL_VERSION_3_3 - -static GLboolean _glewInit_GL_VERSION_3_3 () -{ - GLboolean r = GL_FALSE; - - r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_3_3 */ - -#ifdef GL_VERSION_4_0 - -static GLboolean _glewInit_GL_VERSION_4_0 () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; - r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; - r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; - r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; - r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_4_0 */ - -#ifdef GL_VERSION_4_5 - -static GLboolean _glewInit_GL_VERSION_4_5 () -{ - GLboolean r = GL_FALSE; - - r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r; - r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r; - r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r; - r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_4_5 */ - -#ifdef GL_VERSION_4_6 - -static GLboolean _glewInit_GL_VERSION_4_6 () -{ - GLboolean r = GL_FALSE; - - r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r; - r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r; - r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r; - - return r; -} - -#endif /* GL_VERSION_4_6 */ - -#ifdef GL_3DFX_tbuffer - -static GLboolean _glewInit_GL_3DFX_tbuffer () -{ - GLboolean r = GL_FALSE; - - r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; - - return r; -} - -#endif /* GL_3DFX_tbuffer */ - -#ifdef GL_AMD_debug_output - -static GLboolean _glewInit_GL_AMD_debug_output () -{ - GLboolean r = GL_FALSE; - - r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; - r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; - r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; - r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_debug_output */ - -#ifdef GL_AMD_draw_buffers_blend - -static GLboolean _glewInit_GL_AMD_draw_buffers_blend () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; - r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; - r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; - r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_draw_buffers_blend */ - -#ifdef GL_AMD_framebuffer_multisample_advanced - -static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced () -{ - GLboolean r = GL_FALSE; - - r = ((glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleAdvancedAMD")) == NULL) || r; - r = ((glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAdvancedAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_framebuffer_multisample_advanced */ - -#ifdef GL_AMD_framebuffer_sample_positions - -static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r; - r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r; - r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r; - r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_framebuffer_sample_positions */ - -#ifdef GL_AMD_interleaved_elements - -static GLboolean _glewInit_GL_AMD_interleaved_elements () -{ - GLboolean r = GL_FALSE; - - r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_interleaved_elements */ - -#ifdef GL_AMD_multi_draw_indirect - -static GLboolean _glewInit_GL_AMD_multi_draw_indirect () -{ - GLboolean r = GL_FALSE; - - r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; - r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_multi_draw_indirect */ - -#ifdef GL_AMD_name_gen_delete - -static GLboolean _glewInit_GL_AMD_name_gen_delete () -{ - GLboolean r = GL_FALSE; - - r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; - r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; - r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_name_gen_delete */ - -#ifdef GL_AMD_occlusion_query_event - -static GLboolean _glewInit_GL_AMD_occlusion_query_event () -{ - GLboolean r = GL_FALSE; - - r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_occlusion_query_event */ - -#ifdef GL_AMD_performance_monitor - -static GLboolean _glewInit_GL_AMD_performance_monitor () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; - r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; - r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; - r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; - r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; - r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; - r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; - r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; - r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; - r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; - r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_performance_monitor */ - -#ifdef GL_AMD_sample_positions - -static GLboolean _glewInit_GL_AMD_sample_positions () -{ - GLboolean r = GL_FALSE; - - r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_sample_positions */ - -#ifdef GL_AMD_sparse_texture - -static GLboolean _glewInit_GL_AMD_sparse_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; - r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_sparse_texture */ - -#ifdef GL_AMD_stencil_operation_extended - -static GLboolean _glewInit_GL_AMD_stencil_operation_extended () -{ - GLboolean r = GL_FALSE; - - r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_stencil_operation_extended */ - -#ifdef GL_AMD_vertex_shader_tessellator - -static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () -{ - GLboolean r = GL_FALSE; - - r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; - r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; - - return r; -} - -#endif /* GL_AMD_vertex_shader_tessellator */ - -#ifdef GL_ANGLE_framebuffer_blit - -static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () -{ - GLboolean r = GL_FALSE; - - r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; - - return r; -} - -#endif /* GL_ANGLE_framebuffer_blit */ - -#ifdef GL_ANGLE_framebuffer_multisample - -static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; - - return r; -} - -#endif /* GL_ANGLE_framebuffer_multisample */ - -#ifdef GL_ANGLE_instanced_arrays - -static GLboolean _glewInit_GL_ANGLE_instanced_arrays () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; - r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; - r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; - - return r; -} - -#endif /* GL_ANGLE_instanced_arrays */ - -#ifdef GL_ANGLE_timer_query - -static GLboolean _glewInit_GL_ANGLE_timer_query () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; - r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; - r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; - r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; - r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; - r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; - r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; - r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; - r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; - r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; - r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; - - return r; -} - -#endif /* GL_ANGLE_timer_query */ - -#ifdef GL_ANGLE_translated_shader_source - -static GLboolean _glewInit_GL_ANGLE_translated_shader_source () -{ - GLboolean r = GL_FALSE; - - r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; - - return r; -} - -#endif /* GL_ANGLE_translated_shader_source */ - -#ifdef GL_APPLE_copy_texture_levels - -static GLboolean _glewInit_GL_APPLE_copy_texture_levels () -{ - GLboolean r = GL_FALSE; - - r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_copy_texture_levels */ - -#ifdef GL_APPLE_element_array - -static GLboolean _glewInit_GL_APPLE_element_array () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; - r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; - r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; - r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; - r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_element_array */ - -#ifdef GL_APPLE_fence - -static GLboolean _glewInit_GL_APPLE_fence () -{ - GLboolean r = GL_FALSE; - - r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; - r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; - r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; - r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; - r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; - r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; - r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; - r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_fence */ - -#ifdef GL_APPLE_flush_buffer_range - -static GLboolean _glewInit_GL_APPLE_flush_buffer_range () -{ - GLboolean r = GL_FALSE; - - r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; - r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_flush_buffer_range */ - -#ifdef GL_APPLE_framebuffer_multisample - -static GLboolean _glewInit_GL_APPLE_framebuffer_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r; - r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_framebuffer_multisample */ - -#ifdef GL_APPLE_object_purgeable - -static GLboolean _glewInit_GL_APPLE_object_purgeable () -{ - GLboolean r = GL_FALSE; - - r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; - r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; - r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_object_purgeable */ - -#ifdef GL_APPLE_sync - -static GLboolean _glewInit_GL_APPLE_sync () -{ - GLboolean r = GL_FALSE; - - r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r; - r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r; - r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r; - r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r; - r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r; - r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r; - r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_sync */ - -#ifdef GL_APPLE_texture_range - -static GLboolean _glewInit_GL_APPLE_texture_range () -{ - GLboolean r = GL_FALSE; - - r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; - r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_texture_range */ - -#ifdef GL_APPLE_vertex_array_object - -static GLboolean _glewInit_GL_APPLE_vertex_array_object () -{ - GLboolean r = GL_FALSE; - - r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; - r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; - r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; - r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_vertex_array_object */ - -#ifdef GL_APPLE_vertex_array_range - -static GLboolean _glewInit_GL_APPLE_vertex_array_range () -{ - GLboolean r = GL_FALSE; - - r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; - r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; - r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_vertex_array_range */ - -#ifdef GL_APPLE_vertex_program_evaluators - -static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () -{ - GLboolean r = GL_FALSE; - - r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; - r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; - r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; - r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; - r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; - r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; - r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; - - return r; -} - -#endif /* GL_APPLE_vertex_program_evaluators */ - -#ifdef GL_ARB_ES2_compatibility - -static GLboolean _glewInit_GL_ARB_ES2_compatibility () -{ - GLboolean r = GL_FALSE; - - r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; - r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; - r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; - r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; - r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_ES2_compatibility */ - -#ifdef GL_ARB_ES3_1_compatibility - -static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () -{ - GLboolean r = GL_FALSE; - - r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_ES3_1_compatibility */ - -#ifdef GL_ARB_ES3_2_compatibility - -static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () -{ - GLboolean r = GL_FALSE; - - r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_ES3_2_compatibility */ - -#ifdef GL_ARB_base_instance - -static GLboolean _glewInit_GL_ARB_base_instance () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; - r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; - r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_base_instance */ - -#ifdef GL_ARB_bindless_texture - -static GLboolean _glewInit_GL_ARB_bindless_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; - r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; - r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; - r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; - r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; - r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; - r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; - r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; - r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; - r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; - r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; - r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; - r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; - r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; - r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; - r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_bindless_texture */ - -#ifdef GL_ARB_blend_func_extended - -static GLboolean _glewInit_GL_ARB_blend_func_extended () -{ - GLboolean r = GL_FALSE; - - r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; - r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_blend_func_extended */ - -#ifdef GL_ARB_buffer_storage - -static GLboolean _glewInit_GL_ARB_buffer_storage () -{ - GLboolean r = GL_FALSE; - - r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_buffer_storage */ - -#ifdef GL_ARB_cl_event - -static GLboolean _glewInit_GL_ARB_cl_event () -{ - GLboolean r = GL_FALSE; - - r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_cl_event */ - -#ifdef GL_ARB_clear_buffer_object - -static GLboolean _glewInit_GL_ARB_clear_buffer_object () -{ - GLboolean r = GL_FALSE; - - r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; - r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; - r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; - r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_clear_buffer_object */ - -#ifdef GL_ARB_clear_texture - -static GLboolean _glewInit_GL_ARB_clear_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; - r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_clear_texture */ - -#ifdef GL_ARB_clip_control - -static GLboolean _glewInit_GL_ARB_clip_control () -{ - GLboolean r = GL_FALSE; - - r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_clip_control */ - -#ifdef GL_ARB_color_buffer_float - -static GLboolean _glewInit_GL_ARB_color_buffer_float () -{ - GLboolean r = GL_FALSE; - - r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_color_buffer_float */ - -#ifdef GL_ARB_compute_shader - -static GLboolean _glewInit_GL_ARB_compute_shader () -{ - GLboolean r = GL_FALSE; - - r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; - r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_compute_shader */ - -#ifdef GL_ARB_compute_variable_group_size - -static GLboolean _glewInit_GL_ARB_compute_variable_group_size () -{ - GLboolean r = GL_FALSE; - - r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_compute_variable_group_size */ - -#ifdef GL_ARB_copy_buffer - -static GLboolean _glewInit_GL_ARB_copy_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_copy_buffer */ - -#ifdef GL_ARB_copy_image - -static GLboolean _glewInit_GL_ARB_copy_image () -{ - GLboolean r = GL_FALSE; - - r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_copy_image */ - -#ifdef GL_ARB_debug_output - -static GLboolean _glewInit_GL_ARB_debug_output () -{ - GLboolean r = GL_FALSE; - - r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; - r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; - r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; - r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_debug_output */ - -#ifdef GL_ARB_direct_state_access - -static GLboolean _glewInit_GL_ARB_direct_state_access () -{ - GLboolean r = GL_FALSE; - - r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; - r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; - r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; - r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; - r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; - r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; - r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; - r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; - r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; - r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; - r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; - r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; - r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; - r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; - r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; - r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; - r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; - r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; - r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; - r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; - r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; - r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; - r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; - r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; - r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; - r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; - r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; - r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; - r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; - r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; - r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; - r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; - r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; - r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; - r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; - r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; - r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; - r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; - r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; - r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; - r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; - r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; - r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; - r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; - r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; - r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; - r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; - r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; - r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; - r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; - r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; - r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; - r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; - r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; - r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; - r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; - r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; - r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; - r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; - r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; - r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; - r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; - r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; - r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; - r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; - r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; - r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; - r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; - r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; - r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; - r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; - r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; - r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; - r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; - r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; - r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; - r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; - r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; - r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; - r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; - r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; - r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; - r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; - r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; - r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; - r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; - r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; - r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; - r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; - r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; - r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; - r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; - r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; - r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; - r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; - r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; - r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_direct_state_access */ - -#ifdef GL_ARB_draw_buffers - -static GLboolean _glewInit_GL_ARB_draw_buffers () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_draw_buffers */ - -#ifdef GL_ARB_draw_buffers_blend - -static GLboolean _glewInit_GL_ARB_draw_buffers_blend () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; - r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; - r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; - r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_draw_buffers_blend */ - -#ifdef GL_ARB_draw_elements_base_vertex - -static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; - r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; - r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; - r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_draw_elements_base_vertex */ - -#ifdef GL_ARB_draw_indirect - -static GLboolean _glewInit_GL_ARB_draw_indirect () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; - r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_draw_indirect */ - -#ifdef GL_ARB_framebuffer_no_attachments - -static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; - r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; - r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; - r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_framebuffer_no_attachments */ - -#ifdef GL_ARB_framebuffer_object - -static GLboolean _glewInit_GL_ARB_framebuffer_object () -{ - GLboolean r = GL_FALSE; - - r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; - r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; - r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; - r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; - r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; - r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; - r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; - r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; - r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; - r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; - r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; - r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; - r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; - r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; - r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; - r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; - r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; - r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; - r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; - r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_framebuffer_object */ - -#ifdef GL_ARB_geometry_shader4 - -static GLboolean _glewInit_GL_ARB_geometry_shader4 () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; - r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; - r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; - r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_geometry_shader4 */ - -#ifdef GL_ARB_get_program_binary - -static GLboolean _glewInit_GL_ARB_get_program_binary () -{ - GLboolean r = GL_FALSE; - - r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; - r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; - r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_get_program_binary */ - -#ifdef GL_ARB_get_texture_sub_image - -static GLboolean _glewInit_GL_ARB_get_texture_sub_image () -{ - GLboolean r = GL_FALSE; - - r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; - r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_get_texture_sub_image */ - -#ifdef GL_ARB_gl_spirv - -static GLboolean _glewInit_GL_ARB_gl_spirv () -{ - GLboolean r = GL_FALSE; - - r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_gl_spirv */ - -#ifdef GL_ARB_gpu_shader_fp64 - -static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () -{ - GLboolean r = GL_FALSE; - - r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; - r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; - r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; - r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; - r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; - r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; - r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; - r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; - r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; - r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; - r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; - r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; - r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; - r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; - r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; - r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; - r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; - r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_gpu_shader_fp64 */ - -#ifdef GL_ARB_gpu_shader_int64 - -static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () -{ - GLboolean r = GL_FALSE; - - r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r; - r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r; - r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r; - r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r; - r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r; - r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r; - r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r; - r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r; - r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r; - r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r; - r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r; - r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r; - r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r; - r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r; - r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r; - r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r; - r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r; - r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r; - r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r; - r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r; - r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r; - r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r; - r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r; - r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r; - r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r; - r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r; - r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r; - r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r; - r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r; - r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r; - r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r; - r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r; - r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r; - r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r; - r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r; - r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_gpu_shader_int64 */ - -#ifdef GL_ARB_imaging - -static GLboolean _glewInit_GL_ARB_imaging () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; - r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; - r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; - r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; - r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; - r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; - r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; - r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; - r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; - r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; - r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; - r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; - r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; - r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; - r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; - r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; - r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; - r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; - r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; - r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; - r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; - r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; - r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; - r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; - r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; - r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; - r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; - r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; - r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; - r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; - r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; - r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; - r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_imaging */ - -#ifdef GL_ARB_indirect_parameters - -static GLboolean _glewInit_GL_ARB_indirect_parameters () -{ - GLboolean r = GL_FALSE; - - r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; - r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_indirect_parameters */ - -#ifdef GL_ARB_instanced_arrays - -static GLboolean _glewInit_GL_ARB_instanced_arrays () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; - r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; - r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_instanced_arrays */ - -#ifdef GL_ARB_internalformat_query - -static GLboolean _glewInit_GL_ARB_internalformat_query () -{ - GLboolean r = GL_FALSE; - - r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_internalformat_query */ - -#ifdef GL_ARB_internalformat_query2 - -static GLboolean _glewInit_GL_ARB_internalformat_query2 () -{ - GLboolean r = GL_FALSE; - - r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_internalformat_query2 */ - -#ifdef GL_ARB_invalidate_subdata - -static GLboolean _glewInit_GL_ARB_invalidate_subdata () -{ - GLboolean r = GL_FALSE; - - r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; - r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; - r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; - r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; - r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; - r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_invalidate_subdata */ - -#ifdef GL_ARB_map_buffer_range - -static GLboolean _glewInit_GL_ARB_map_buffer_range () -{ - GLboolean r = GL_FALSE; - - r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; - r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_map_buffer_range */ - -#ifdef GL_ARB_matrix_palette - -static GLboolean _glewInit_GL_ARB_matrix_palette () -{ - GLboolean r = GL_FALSE; - - r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; - r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; - r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; - r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; - r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_matrix_palette */ - -#ifdef GL_ARB_multi_bind - -static GLboolean _glewInit_GL_ARB_multi_bind () -{ - GLboolean r = GL_FALSE; - - r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; - r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; - r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; - r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; - r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; - r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_multi_bind */ - -#ifdef GL_ARB_multi_draw_indirect - -static GLboolean _glewInit_GL_ARB_multi_draw_indirect () -{ - GLboolean r = GL_FALSE; - - r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; - r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_multi_draw_indirect */ - -#ifdef GL_ARB_multisample - -static GLboolean _glewInit_GL_ARB_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_multisample */ - -#ifdef GL_ARB_multitexture - -static GLboolean _glewInit_GL_ARB_multitexture () -{ - GLboolean r = GL_FALSE; - - r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; - r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; - r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; - r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; - r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; - r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; - r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; - r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; - r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; - r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; - r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; - r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; - r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; - r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; - r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; - r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; - r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; - r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; - r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; - r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; - r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; - r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; - r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; - r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; - r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; - r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; - r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; - r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; - r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; - r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; - r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; - r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; - r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; - r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_multitexture */ - -#ifdef GL_ARB_occlusion_query - -static GLboolean _glewInit_GL_ARB_occlusion_query () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; - r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; - r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; - r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; - r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; - r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; - r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; - r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_occlusion_query */ - -#ifdef GL_ARB_parallel_shader_compile - -static GLboolean _glewInit_GL_ARB_parallel_shader_compile () -{ - GLboolean r = GL_FALSE; - - r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_parallel_shader_compile */ - -#ifdef GL_ARB_point_parameters - -static GLboolean _glewInit_GL_ARB_point_parameters () -{ - GLboolean r = GL_FALSE; - - r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; - r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_point_parameters */ - -#ifdef GL_ARB_polygon_offset_clamp - -static GLboolean _glewInit_GL_ARB_polygon_offset_clamp () -{ - GLboolean r = GL_FALSE; - - r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_polygon_offset_clamp */ - -#ifdef GL_ARB_program_interface_query - -static GLboolean _glewInit_GL_ARB_program_interface_query () -{ - GLboolean r = GL_FALSE; - - r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; - r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; - r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; - r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; - r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; - r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_program_interface_query */ - -#ifdef GL_ARB_provoking_vertex - -static GLboolean _glewInit_GL_ARB_provoking_vertex () -{ - GLboolean r = GL_FALSE; - - r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_provoking_vertex */ - -#ifdef GL_ARB_robustness - -static GLboolean _glewInit_GL_ARB_robustness () -{ - GLboolean r = GL_FALSE; - - r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; - r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; - r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; - r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; - r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; - r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; - r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; - r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; - r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; - r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; - r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; - r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; - r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; - r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; - r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; - r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; - r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; - r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; - r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; - r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_robustness */ - -#ifdef GL_ARB_sample_locations - -static GLboolean _glewInit_GL_ARB_sample_locations () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; - r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_sample_locations */ - -#ifdef GL_ARB_sample_shading - -static GLboolean _glewInit_GL_ARB_sample_shading () -{ - GLboolean r = GL_FALSE; - - r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_sample_shading */ - -#ifdef GL_ARB_sampler_objects - -static GLboolean _glewInit_GL_ARB_sampler_objects () -{ - GLboolean r = GL_FALSE; - - r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; - r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; - r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; - r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; - r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; - r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; - r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; - r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; - r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; - r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; - r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; - r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; - r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; - r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_sampler_objects */ - -#ifdef GL_ARB_separate_shader_objects - -static GLboolean _glewInit_GL_ARB_separate_shader_objects () -{ - GLboolean r = GL_FALSE; - - r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; - r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; - r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; - r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; - r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; - r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; - r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; - r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; - r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; - r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; - r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; - r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; - r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; - r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; - r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; - r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; - r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; - r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; - r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; - r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; - r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; - r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; - r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; - r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; - r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; - r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; - r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; - r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; - r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; - r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; - r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; - r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; - r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; - r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; - r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; - r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; - r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; - r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; - r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; - r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; - r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; - r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; - r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; - r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; - r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; - r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; - r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; - r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; - r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; - r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; - r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; - r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; - r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; - r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; - r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; - r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; - r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; - r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; - r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; - r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_separate_shader_objects */ - -#ifdef GL_ARB_shader_atomic_counters - -static GLboolean _glewInit_GL_ARB_shader_atomic_counters () -{ - GLboolean r = GL_FALSE; - - r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_shader_atomic_counters */ - -#ifdef GL_ARB_shader_image_load_store - -static GLboolean _glewInit_GL_ARB_shader_image_load_store () -{ - GLboolean r = GL_FALSE; - - r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; - r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_shader_image_load_store */ - -#ifdef GL_ARB_shader_objects - -static GLboolean _glewInit_GL_ARB_shader_objects () -{ - GLboolean r = GL_FALSE; - - r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; - r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; - r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; - r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; - r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; - r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; - r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; - r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; - r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; - r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; - r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; - r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; - r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; - r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; - r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; - r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; - r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; - r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; - r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; - r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; - r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; - r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; - r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; - r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; - r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; - r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; - r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; - r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; - r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; - r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; - r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; - r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; - r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; - r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; - r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; - r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; - r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; - r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; - r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_shader_objects */ - -#ifdef GL_ARB_shader_storage_buffer_object - -static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () -{ - GLboolean r = GL_FALSE; - - r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_shader_storage_buffer_object */ - -#ifdef GL_ARB_shader_subroutine - -static GLboolean _glewInit_GL_ARB_shader_subroutine () -{ - GLboolean r = GL_FALSE; - - r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; - r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; - r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; - r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; - r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; - r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; - r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; - r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_shader_subroutine */ - -#ifdef GL_ARB_shading_language_include - -static GLboolean _glewInit_GL_ARB_shading_language_include () -{ - GLboolean r = GL_FALSE; - - r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; - r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; - r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; - r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; - r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; - r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_shading_language_include */ - -#ifdef GL_ARB_sparse_buffer - -static GLboolean _glewInit_GL_ARB_sparse_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_sparse_buffer */ - -#ifdef GL_ARB_sparse_texture - -static GLboolean _glewInit_GL_ARB_sparse_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_sparse_texture */ - -#ifdef GL_ARB_sync - -static GLboolean _glewInit_GL_ARB_sync () -{ - GLboolean r = GL_FALSE; - - r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; - r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; - r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; - r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; - r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; - r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; - r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_sync */ - -#ifdef GL_ARB_tessellation_shader - -static GLboolean _glewInit_GL_ARB_tessellation_shader () -{ - GLboolean r = GL_FALSE; - - r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; - r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_tessellation_shader */ - -#ifdef GL_ARB_texture_barrier - -static GLboolean _glewInit_GL_ARB_texture_barrier () -{ - GLboolean r = GL_FALSE; - - r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_texture_barrier */ - -#ifdef GL_ARB_texture_buffer_object - -static GLboolean _glewInit_GL_ARB_texture_buffer_object () -{ - GLboolean r = GL_FALSE; - - r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_texture_buffer_object */ - -#ifdef GL_ARB_texture_buffer_range - -static GLboolean _glewInit_GL_ARB_texture_buffer_range () -{ - GLboolean r = GL_FALSE; - - r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; - r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_texture_buffer_range */ - -#ifdef GL_ARB_texture_compression - -static GLboolean _glewInit_GL_ARB_texture_compression () -{ - GLboolean r = GL_FALSE; - - r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; - r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; - r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; - r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; - r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; - r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; - r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_texture_compression */ - -#ifdef GL_ARB_texture_multisample - -static GLboolean _glewInit_GL_ARB_texture_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; - r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; - r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; - r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_texture_multisample */ - -#ifdef GL_ARB_texture_storage - -static GLboolean _glewInit_GL_ARB_texture_storage () -{ - GLboolean r = GL_FALSE; - - r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; - r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; - r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_texture_storage */ - -#ifdef GL_ARB_texture_storage_multisample - -static GLboolean _glewInit_GL_ARB_texture_storage_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; - r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; - r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; - r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_texture_storage_multisample */ - -#ifdef GL_ARB_texture_view - -static GLboolean _glewInit_GL_ARB_texture_view () -{ - GLboolean r = GL_FALSE; - - r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_texture_view */ - -#ifdef GL_ARB_timer_query - -static GLboolean _glewInit_GL_ARB_timer_query () -{ - GLboolean r = GL_FALSE; - - r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; - r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; - r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_timer_query */ - -#ifdef GL_ARB_transform_feedback2 - -static GLboolean _glewInit_GL_ARB_transform_feedback2 () -{ - GLboolean r = GL_FALSE; - - r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; - r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; - r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; - r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; - r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; - r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; - r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_transform_feedback2 */ - -#ifdef GL_ARB_transform_feedback3 - -static GLboolean _glewInit_GL_ARB_transform_feedback3 () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; - r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; - r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; - r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_transform_feedback3 */ - -#ifdef GL_ARB_transform_feedback_instanced - -static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; - r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_transform_feedback_instanced */ - -#ifdef GL_ARB_transpose_matrix - -static GLboolean _glewInit_GL_ARB_transpose_matrix () -{ - GLboolean r = GL_FALSE; - - r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; - r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; - r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; - r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_transpose_matrix */ - -#ifdef GL_ARB_uniform_buffer_object - -static GLboolean _glewInit_GL_ARB_uniform_buffer_object () -{ - GLboolean r = GL_FALSE; - - r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; - r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; - r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; - r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; - r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; - r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; - r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; - r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; - r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; - r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_uniform_buffer_object */ - -#ifdef GL_ARB_vertex_array_object - -static GLboolean _glewInit_GL_ARB_vertex_array_object () -{ - GLboolean r = GL_FALSE; - - r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; - r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; - r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; - r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_vertex_array_object */ - -#ifdef GL_ARB_vertex_attrib_64bit - -static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () -{ - GLboolean r = GL_FALSE; - - r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; - r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; - r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; - r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; - r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; - r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; - r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; - r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; - r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; - r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_vertex_attrib_64bit */ - -#ifdef GL_ARB_vertex_attrib_binding - -static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () -{ - GLboolean r = GL_FALSE; - - r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; - r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; - r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; - r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; - r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; - r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; - r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; - r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_vertex_attrib_binding */ - -#ifdef GL_ARB_vertex_blend - -static GLboolean _glewInit_GL_ARB_vertex_blend () -{ - GLboolean r = GL_FALSE; - - r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; - r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; - r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; - r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; - r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; - r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; - r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; - r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; - r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; - r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_vertex_blend */ - -#ifdef GL_ARB_vertex_buffer_object - -static GLboolean _glewInit_GL_ARB_vertex_buffer_object () -{ - GLboolean r = GL_FALSE; - - r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; - r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; - r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; - r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; - r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; - r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; - r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; - r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; - r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; - r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; - r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_vertex_buffer_object */ - -#ifdef GL_ARB_vertex_program - -static GLboolean _glewInit_GL_ARB_vertex_program () -{ - GLboolean r = GL_FALSE; - - r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; - r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; - r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; - r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; - r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; - r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; - r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; - r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; - r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; - r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; - r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; - r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; - r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; - r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; - r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; - r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; - r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; - r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; - r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; - r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; - r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; - r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; - r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; - r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; - r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; - r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; - r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; - r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; - r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; - r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; - r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; - r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; - r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; - r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; - r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; - r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; - r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; - r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; - r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; - r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; - r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; - r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; - r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; - r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; - r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; - r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; - r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; - r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; - r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; - r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; - r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; - r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; - r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; - r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; - r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; - r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; - r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; - r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; - r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; - r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; - r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; - r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_vertex_program */ - -#ifdef GL_ARB_vertex_shader - -static GLboolean _glewInit_GL_ARB_vertex_shader () -{ - GLboolean r = GL_FALSE; - - r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; - r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; - r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_vertex_shader */ - -#ifdef GL_ARB_vertex_type_2_10_10_10_rev - -static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () -{ - GLboolean r = GL_FALSE; - - r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; - r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; - r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; - r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; - r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; - r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; - r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; - r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; - r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; - r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; - r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; - r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; - r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; - r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; - r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; - r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; - r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; - r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; - r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; - r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; - r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; - r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; - r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; - r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; - r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; - r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; - r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; - r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; - r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; - r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; - r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; - r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; - r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; - r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; - r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; - r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; - r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; - r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -#ifdef GL_ARB_viewport_array - -static GLboolean _glewInit_GL_ARB_viewport_array () -{ - GLboolean r = GL_FALSE; - - r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; - r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; - r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; - r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; - r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; - r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; - r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; - r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; - r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; - r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_viewport_array */ - -#ifdef GL_ARB_window_pos - -static GLboolean _glewInit_GL_ARB_window_pos () -{ - GLboolean r = GL_FALSE; - - r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; - r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; - r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; - r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; - r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; - r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; - r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; - r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; - r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; - r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; - r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; - r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; - r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; - r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; - r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; - r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; - - return r; -} - -#endif /* GL_ARB_window_pos */ - -#ifdef GL_ATI_draw_buffers - -static GLboolean _glewInit_GL_ATI_draw_buffers () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; - - return r; -} - -#endif /* GL_ATI_draw_buffers */ - -#ifdef GL_ATI_element_array - -static GLboolean _glewInit_GL_ATI_element_array () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; - r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; - r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; - - return r; -} - -#endif /* GL_ATI_element_array */ - -#ifdef GL_ATI_envmap_bumpmap - -static GLboolean _glewInit_GL_ATI_envmap_bumpmap () -{ - GLboolean r = GL_FALSE; - - r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; - r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; - r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; - r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; - - return r; -} - -#endif /* GL_ATI_envmap_bumpmap */ - -#ifdef GL_ATI_fragment_shader - -static GLboolean _glewInit_GL_ATI_fragment_shader () -{ - GLboolean r = GL_FALSE; - - r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; - r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; - r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; - r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; - r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; - r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; - r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; - r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; - r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; - r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; - r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; - r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; - r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; - r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; - - return r; -} - -#endif /* GL_ATI_fragment_shader */ - -#ifdef GL_ATI_map_object_buffer - -static GLboolean _glewInit_GL_ATI_map_object_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; - r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; - - return r; -} - -#endif /* GL_ATI_map_object_buffer */ - -#ifdef GL_ATI_pn_triangles - -static GLboolean _glewInit_GL_ATI_pn_triangles () -{ - GLboolean r = GL_FALSE; - - r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; - r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; - - return r; -} - -#endif /* GL_ATI_pn_triangles */ - -#ifdef GL_ATI_separate_stencil - -static GLboolean _glewInit_GL_ATI_separate_stencil () -{ - GLboolean r = GL_FALSE; - - r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; - r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; - - return r; -} - -#endif /* GL_ATI_separate_stencil */ - -#ifdef GL_ATI_vertex_array_object - -static GLboolean _glewInit_GL_ATI_vertex_array_object () -{ - GLboolean r = GL_FALSE; - - r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; - r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; - r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; - r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; - r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; - r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; - r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; - r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; - r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; - r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; - r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; - r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; - - return r; -} - -#endif /* GL_ATI_vertex_array_object */ - -#ifdef GL_ATI_vertex_attrib_array_object - -static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () -{ - GLboolean r = GL_FALSE; - - r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; - r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; - r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; - - return r; -} - -#endif /* GL_ATI_vertex_attrib_array_object */ - -#ifdef GL_ATI_vertex_streams - -static GLboolean _glewInit_GL_ATI_vertex_streams () -{ - GLboolean r = GL_FALSE; - - r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; - r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; - r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; - r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; - r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; - r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; - r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; - r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; - r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; - r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; - r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; - r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; - r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; - r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; - r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; - r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; - r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; - r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; - r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; - r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; - r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; - r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; - r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; - r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; - r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; - r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; - r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; - r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; - r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; - r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; - r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; - r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; - r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; - r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; - r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; - r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; - r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; - r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; - r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; - r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; - r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; - r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; - r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; - r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; - r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; - - return r; -} - -#endif /* GL_ATI_vertex_streams */ - -#ifdef GL_EXT_EGL_image_storage - -static GLboolean _glewInit_GL_EXT_EGL_image_storage () -{ - GLboolean r = GL_FALSE; - - r = ((glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexStorageEXT")) == NULL) || r; - r = ((glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTextureStorageEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_EGL_image_storage */ - -#ifdef GL_EXT_base_instance - -static GLboolean _glewInit_GL_EXT_base_instance () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r; - r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r; - r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_base_instance */ - -#ifdef GL_EXT_bindable_uniform - -static GLboolean _glewInit_GL_EXT_bindable_uniform () -{ - GLboolean r = GL_FALSE; - - r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; - r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; - r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_bindable_uniform */ - -#ifdef GL_EXT_blend_color - -static GLboolean _glewInit_GL_EXT_blend_color () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_blend_color */ - -#ifdef GL_EXT_blend_equation_separate - -static GLboolean _glewInit_GL_EXT_blend_equation_separate () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_blend_equation_separate */ - -#ifdef GL_EXT_blend_func_extended - -static GLboolean _glewInit_GL_EXT_blend_func_extended () -{ - GLboolean r = GL_FALSE; - - r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r; - r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r; - r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_blend_func_extended */ - -#ifdef GL_EXT_blend_func_separate - -static GLboolean _glewInit_GL_EXT_blend_func_separate () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_blend_func_separate */ - -#ifdef GL_EXT_blend_minmax - -static GLboolean _glewInit_GL_EXT_blend_minmax () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_blend_minmax */ - -#ifdef GL_EXT_buffer_storage - -static GLboolean _glewInit_GL_EXT_buffer_storage () -{ - GLboolean r = GL_FALSE; - - r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r; - r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_buffer_storage */ - -#ifdef GL_EXT_clear_texture - -static GLboolean _glewInit_GL_EXT_clear_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r; - r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_clear_texture */ - -#ifdef GL_EXT_clip_control - -static GLboolean _glewInit_GL_EXT_clip_control () -{ - GLboolean r = GL_FALSE; - - r = ((glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC)glewGetProcAddress((const GLubyte*)"glClipControlEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_clip_control */ - -#ifdef GL_EXT_color_subtable - -static GLboolean _glewInit_GL_EXT_color_subtable () -{ - GLboolean r = GL_FALSE; - - r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; - r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_color_subtable */ - -#ifdef GL_EXT_compiled_vertex_array - -static GLboolean _glewInit_GL_EXT_compiled_vertex_array () -{ - GLboolean r = GL_FALSE; - - r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; - r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_compiled_vertex_array */ - -#ifdef GL_EXT_convolution - -static GLboolean _glewInit_GL_EXT_convolution () -{ - GLboolean r = GL_FALSE; - - r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; - r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; - r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; - r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; - r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; - r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; - r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; - r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; - r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; - r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; - r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; - r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; - r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_convolution */ - -#ifdef GL_EXT_coordinate_frame - -static GLboolean _glewInit_GL_EXT_coordinate_frame () -{ - GLboolean r = GL_FALSE; - - r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; - r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_coordinate_frame */ - -#ifdef GL_EXT_copy_image - -static GLboolean _glewInit_GL_EXT_copy_image () -{ - GLboolean r = GL_FALSE; - - r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_copy_image */ - -#ifdef GL_EXT_copy_texture - -static GLboolean _glewInit_GL_EXT_copy_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; - r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; - r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; - r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; - r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_copy_texture */ - -#ifdef GL_EXT_cull_vertex - -static GLboolean _glewInit_GL_EXT_cull_vertex () -{ - GLboolean r = GL_FALSE; - - r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; - r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_cull_vertex */ - -#ifdef GL_EXT_debug_label - -static GLboolean _glewInit_GL_EXT_debug_label () -{ - GLboolean r = GL_FALSE; - - r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; - r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_debug_label */ - -#ifdef GL_EXT_debug_marker - -static GLboolean _glewInit_GL_EXT_debug_marker () -{ - GLboolean r = GL_FALSE; - - r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; - r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; - r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_debug_marker */ - -#ifdef GL_EXT_depth_bounds_test - -static GLboolean _glewInit_GL_EXT_depth_bounds_test () -{ - GLboolean r = GL_FALSE; - - r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_depth_bounds_test */ - -#ifdef GL_EXT_direct_state_access - -static GLboolean _glewInit_GL_EXT_direct_state_access () -{ - GLboolean r = GL_FALSE; - - r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; - r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; - r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; - r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; - r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; - r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; - r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; - r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; - r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; - r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; - r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; - r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; - r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; - r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; - r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; - r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; - r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; - r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; - r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; - r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; - r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; - r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; - r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; - r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; - r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; - r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; - r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; - r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; - r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; - r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; - r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; - r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; - r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; - r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; - r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; - r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; - r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; - r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; - r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; - r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; - r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; - r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; - r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; - r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; - r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; - r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; - r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; - r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; - r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; - r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; - r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; - r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; - r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; - r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; - r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; - r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; - r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; - r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; - r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; - r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; - r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; - r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; - r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; - r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; - r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; - r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; - r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; - r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; - r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; - r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; - r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; - r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; - r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; - r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; - r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; - r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; - r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; - r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; - r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; - r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; - r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; - r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; - r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; - r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; - r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; - r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; - r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; - r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; - r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; - r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; - r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; - r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; - r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; - r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; - r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; - r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; - r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; - r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; - r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; - r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; - r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; - r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; - r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; - r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; - r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; - r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; - r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; - r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; - r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; - r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; - r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; - r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; - r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; - r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; - r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; - r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; - r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; - r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; - r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; - r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; - r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; - r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; - r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; - r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; - r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; - r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; - r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; - r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; - r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; - r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; - r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; - r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; - r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; - r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; - r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; - r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; - r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; - r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; - r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; - r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; - r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; - r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; - r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; - r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; - r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; - r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; - r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; - r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; - r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; - r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; - r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; - r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; - r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; - r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; - r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; - r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; - r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; - r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; - r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; - r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; - r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; - r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; - r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; - r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; - r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; - r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; - r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; - r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; - r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; - r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; - r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; - r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; - r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; - r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; - r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; - r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; - r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; - r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; - r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; - r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; - r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; - r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; - r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; - r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; - r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; - r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; - r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; - r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; - r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; - r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; - r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; - r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; - r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; - r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_direct_state_access */ - -#ifdef GL_EXT_discard_framebuffer - -static GLboolean _glewInit_GL_EXT_discard_framebuffer () -{ - GLboolean r = GL_FALSE; - - r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_discard_framebuffer */ - -#ifdef GL_EXT_disjoint_timer_query - -static GLboolean _glewInit_GL_EXT_disjoint_timer_query () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryEXT")) == NULL) || r; - r = ((glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesEXT")) == NULL) || r; - r = ((glEndQueryEXT = (PFNGLENDQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glEndQueryEXT")) == NULL) || r; - r = ((glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesEXT")) == NULL) || r; - r = ((glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vEXT")) == NULL) || r; - r = ((glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivEXT")) == NULL) || r; - r = ((glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivEXT")) == NULL) || r; - r = ((glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivEXT")) == NULL) || r; - r = ((glIsQueryEXT = (PFNGLISQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glIsQueryEXT")) == NULL) || r; - r = ((glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_disjoint_timer_query */ - -#ifdef GL_EXT_draw_buffers - -static GLboolean _glewInit_GL_EXT_draw_buffers () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_draw_buffers */ - -#ifdef GL_EXT_draw_buffers2 - -static GLboolean _glewInit_GL_EXT_draw_buffers2 () -{ - GLboolean r = GL_FALSE; - - r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; - r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; - r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; - r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; - r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; - r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_draw_buffers2 */ - -#ifdef GL_EXT_draw_buffers_indexed - -static GLboolean _glewInit_GL_EXT_draw_buffers_indexed () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r; - r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r; - r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r; - r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r; - r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r; - r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r; - r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r; - r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_draw_buffers_indexed */ - -#ifdef GL_EXT_draw_elements_base_vertex - -static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r; - r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r; - r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r; - r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_draw_elements_base_vertex */ - -#ifdef GL_EXT_draw_instanced - -static GLboolean _glewInit_GL_EXT_draw_instanced () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; - r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_draw_instanced */ - -#ifdef GL_EXT_draw_range_elements - -static GLboolean _glewInit_GL_EXT_draw_range_elements () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_draw_range_elements */ - -#ifdef GL_EXT_draw_transform_feedback - -static GLboolean _glewInit_GL_EXT_draw_transform_feedback () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackEXT")) == NULL) || r; - r = ((glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstancedEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_draw_transform_feedback */ - -#ifdef GL_EXT_external_buffer - -static GLboolean _glewInit_GL_EXT_external_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r; - r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_external_buffer */ - -#ifdef GL_EXT_fog_coord - -static GLboolean _glewInit_GL_EXT_fog_coord () -{ - GLboolean r = GL_FALSE; - - r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; - r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; - r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; - r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; - r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_fog_coord */ - -#ifdef GL_EXT_fragment_lighting - -static GLboolean _glewInit_GL_EXT_fragment_lighting () -{ - GLboolean r = GL_FALSE; - - r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; - r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; - r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; - r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; - r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; - r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; - r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; - r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; - r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; - r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; - r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; - r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; - r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; - r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; - r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; - r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; - r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; - r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_fragment_lighting */ - -#ifdef GL_EXT_framebuffer_blit - -static GLboolean _glewInit_GL_EXT_framebuffer_blit () -{ - GLboolean r = GL_FALSE; - - r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_framebuffer_blit */ - -#ifdef GL_EXT_framebuffer_multisample - -static GLboolean _glewInit_GL_EXT_framebuffer_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_framebuffer_multisample */ - -#ifdef GL_EXT_framebuffer_object - -static GLboolean _glewInit_GL_EXT_framebuffer_object () -{ - GLboolean r = GL_FALSE; - - r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; - r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; - r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; - r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; - r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; - r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; - r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; - r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; - r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; - r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; - r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; - r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; - r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; - r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; - r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; - r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; - r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_framebuffer_object */ - -#ifdef GL_EXT_geometry_shader4 - -static GLboolean _glewInit_GL_EXT_geometry_shader4 () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; - r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; - r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_geometry_shader4 */ - -#ifdef GL_EXT_gpu_program_parameters - -static GLboolean _glewInit_GL_EXT_gpu_program_parameters () -{ - GLboolean r = GL_FALSE; - - r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; - r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_gpu_program_parameters */ - -#ifdef GL_EXT_gpu_shader4 - -static GLboolean _glewInit_GL_EXT_gpu_shader4 () -{ - GLboolean r = GL_FALSE; - - r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; - r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; - r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; - r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; - r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; - r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; - r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; - r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; - r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; - r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; - r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; - r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; - r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; - r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; - r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; - r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; - r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; - r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; - r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; - r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; - r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; - r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; - r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; - r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; - r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; - r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; - r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; - r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; - r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; - r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; - r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; - r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; - r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; - r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_gpu_shader4 */ - -#ifdef GL_EXT_histogram - -static GLboolean _glewInit_GL_EXT_histogram () -{ - GLboolean r = GL_FALSE; - - r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; - r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; - r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; - r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; - r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; - r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; - r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; - r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; - r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; - r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_histogram */ - -#ifdef GL_EXT_index_func - -static GLboolean _glewInit_GL_EXT_index_func () -{ - GLboolean r = GL_FALSE; - - r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_index_func */ - -#ifdef GL_EXT_index_material - -static GLboolean _glewInit_GL_EXT_index_material () -{ - GLboolean r = GL_FALSE; - - r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_index_material */ - -#ifdef GL_EXT_instanced_arrays - -static GLboolean _glewInit_GL_EXT_instanced_arrays () -{ - GLboolean r = GL_FALSE; - - r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_instanced_arrays */ - -#ifdef GL_EXT_light_texture - -static GLboolean _glewInit_GL_EXT_light_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; - r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; - r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_light_texture */ - -#ifdef GL_EXT_map_buffer_range - -static GLboolean _glewInit_GL_EXT_map_buffer_range () -{ - GLboolean r = GL_FALSE; - - r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r; - r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_map_buffer_range */ - -#ifdef GL_EXT_memory_object - -static GLboolean _glewInit_GL_EXT_memory_object () -{ - GLboolean r = GL_FALSE; - - r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r; - r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r; - r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r; - r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r; - r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r; - r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r; - r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r; - r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r; - r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r; - r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r; - r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r; - r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r; - r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r; - r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r; - r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r; - r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r; - r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r; - r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r; - r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_memory_object */ - -#ifdef GL_EXT_memory_object_fd - -static GLboolean _glewInit_GL_EXT_memory_object_fd () -{ - GLboolean r = GL_FALSE; - - r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_memory_object_fd */ - -#ifdef GL_EXT_memory_object_win32 - -static GLboolean _glewInit_GL_EXT_memory_object_win32 () -{ - GLboolean r = GL_FALSE; - - r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r; - r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_memory_object_win32 */ - -#ifdef GL_EXT_multi_draw_arrays - -static GLboolean _glewInit_GL_EXT_multi_draw_arrays () -{ - GLboolean r = GL_FALSE; - - r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; - r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_multi_draw_arrays */ - -#ifdef GL_EXT_multi_draw_indirect - -static GLboolean _glewInit_GL_EXT_multi_draw_indirect () -{ - GLboolean r = GL_FALSE; - - r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r; - r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_multi_draw_indirect */ - -#ifdef GL_EXT_multisample - -static GLboolean _glewInit_GL_EXT_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; - r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_multisample */ - -#ifdef GL_EXT_multisampled_render_to_texture - -static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_multisampled_render_to_texture */ - -#ifdef GL_EXT_multiview_draw_buffers - -static GLboolean _glewInit_GL_EXT_multiview_draw_buffers () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r; - r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r; - r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_multiview_draw_buffers */ - -#ifdef GL_EXT_paletted_texture - -static GLboolean _glewInit_GL_EXT_paletted_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; - r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; - r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; - r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_paletted_texture */ - -#ifdef GL_EXT_pixel_transform - -static GLboolean _glewInit_GL_EXT_pixel_transform () -{ - GLboolean r = GL_FALSE; - - r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; - r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; - r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; - r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; - r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; - r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_pixel_transform */ - -#ifdef GL_EXT_point_parameters - -static GLboolean _glewInit_GL_EXT_point_parameters () -{ - GLboolean r = GL_FALSE; - - r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; - r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_point_parameters */ - -#ifdef GL_EXT_polygon_offset - -static GLboolean _glewInit_GL_EXT_polygon_offset () -{ - GLboolean r = GL_FALSE; - - r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_polygon_offset */ - -#ifdef GL_EXT_polygon_offset_clamp - -static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () -{ - GLboolean r = GL_FALSE; - - r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_polygon_offset_clamp */ - -#ifdef GL_EXT_primitive_bounding_box - -static GLboolean _glewInit_GL_EXT_primitive_bounding_box () -{ - GLboolean r = GL_FALSE; - - r = ((glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_primitive_bounding_box */ - -#ifdef GL_EXT_provoking_vertex - -static GLboolean _glewInit_GL_EXT_provoking_vertex () -{ - GLboolean r = GL_FALSE; - - r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_provoking_vertex */ - -#ifdef GL_EXT_raster_multisample - -static GLboolean _glewInit_GL_EXT_raster_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; - r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; - r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; - r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_raster_multisample */ - -#ifdef GL_EXT_robustness - -static GLboolean _glewInit_GL_EXT_robustness () -{ - GLboolean r = GL_FALSE; - - r = ((glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvEXT")) == NULL) || r; - r = ((glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivEXT")) == NULL) || r; - r = ((glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_robustness */ - -#ifdef GL_EXT_scene_marker - -static GLboolean _glewInit_GL_EXT_scene_marker () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; - r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_scene_marker */ - -#ifdef GL_EXT_secondary_color - -static GLboolean _glewInit_GL_EXT_secondary_color () -{ - GLboolean r = GL_FALSE; - - r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; - r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; - r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; - r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; - r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; - r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; - r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; - r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; - r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; - r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; - r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; - r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; - r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; - r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; - r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; - r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; - r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_secondary_color */ - -#ifdef GL_EXT_semaphore - -static GLboolean _glewInit_GL_EXT_semaphore () -{ - GLboolean r = GL_FALSE; - - r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r; - r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r; - r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r; - r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r; - r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r; - r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r; - r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_semaphore */ - -#ifdef GL_EXT_semaphore_fd - -static GLboolean _glewInit_GL_EXT_semaphore_fd () -{ - GLboolean r = GL_FALSE; - - r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_semaphore_fd */ - -#ifdef GL_EXT_semaphore_win32 - -static GLboolean _glewInit_GL_EXT_semaphore_win32 () -{ - GLboolean r = GL_FALSE; - - r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r; - r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_semaphore_win32 */ - -#ifdef GL_EXT_separate_shader_objects - -static GLboolean _glewInit_GL_EXT_separate_shader_objects () -{ - GLboolean r = GL_FALSE; - - r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; - r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; - r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_separate_shader_objects */ - -#ifdef GL_EXT_shader_framebuffer_fetch - -static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_shader_framebuffer_fetch */ - -#ifdef GL_EXT_shader_image_load_store - -static GLboolean _glewInit_GL_EXT_shader_image_load_store () -{ - GLboolean r = GL_FALSE; - - r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; - r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_shader_image_load_store */ - -#ifdef GL_EXT_shader_pixel_local_storage2 - -static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 () -{ - GLboolean r = GL_FALSE; - - r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r; - r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; - r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_shader_pixel_local_storage2 */ - -#ifdef GL_EXT_sparse_texture - -static GLboolean _glewInit_GL_EXT_sparse_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r; - r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_sparse_texture */ - -#ifdef GL_EXT_stencil_two_side - -static GLboolean _glewInit_GL_EXT_stencil_two_side () -{ - GLboolean r = GL_FALSE; - - r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_stencil_two_side */ - -#ifdef GL_EXT_subtexture - -static GLboolean _glewInit_GL_EXT_subtexture () -{ - GLboolean r = GL_FALSE; - - r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; - r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; - r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_subtexture */ - -#ifdef GL_EXT_tessellation_point_size - -static GLboolean _glewInit_GL_EXT_tessellation_point_size () -{ - GLboolean r = GL_FALSE; - - r = ((glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteriEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_tessellation_point_size */ - -#ifdef GL_EXT_texture3D - -static GLboolean _glewInit_GL_EXT_texture3D () -{ - GLboolean r = GL_FALSE; - - r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_texture3D */ - -#ifdef GL_EXT_texture_array - -static GLboolean _glewInit_GL_EXT_texture_array () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_texture_array */ - -#ifdef GL_EXT_texture_border_clamp - -static GLboolean _glewInit_GL_EXT_texture_border_clamp () -{ - GLboolean r = GL_FALSE; - - r = ((glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIivEXT")) == NULL) || r; - r = ((glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuivEXT")) == NULL) || r; - r = ((glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIivEXT")) == NULL) || r; - r = ((glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuivEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_texture_border_clamp */ - -#ifdef GL_EXT_texture_buffer_object - -static GLboolean _glewInit_GL_EXT_texture_buffer_object () -{ - GLboolean r = GL_FALSE; - - r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_texture_buffer_object */ - -#ifdef GL_EXT_texture_integer - -static GLboolean _glewInit_GL_EXT_texture_integer () -{ - GLboolean r = GL_FALSE; - - r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; - r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; - r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; - r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; - r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; - r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_texture_integer */ - -#ifdef GL_EXT_texture_object - -static GLboolean _glewInit_GL_EXT_texture_object () -{ - GLboolean r = GL_FALSE; - - r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; - r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; - r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; - r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; - r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; - r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_texture_object */ - -#ifdef GL_EXT_texture_perturb_normal - -static GLboolean _glewInit_GL_EXT_texture_perturb_normal () -{ - GLboolean r = GL_FALSE; - - r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_texture_perturb_normal */ - -#ifdef GL_EXT_texture_storage - -static GLboolean _glewInit_GL_EXT_texture_storage () -{ - GLboolean r = GL_FALSE; - - r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r; - r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r; - r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r; - r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; - r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; - r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_texture_storage */ - -#ifdef GL_EXT_texture_view - -static GLboolean _glewInit_GL_EXT_texture_view () -{ - GLboolean r = GL_FALSE; - - r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_texture_view */ - -#ifdef GL_EXT_timer_query - -static GLboolean _glewInit_GL_EXT_timer_query () -{ - GLboolean r = GL_FALSE; - - r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; - r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_timer_query */ - -#ifdef GL_EXT_transform_feedback - -static GLboolean _glewInit_GL_EXT_transform_feedback () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; - r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; - r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; - r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; - r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; - r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; - r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_transform_feedback */ - -#ifdef GL_EXT_vertex_array - -static GLboolean _glewInit_GL_EXT_vertex_array () -{ - GLboolean r = GL_FALSE; - - r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; - r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; - r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; - r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; - r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; - r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; - r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; - r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_vertex_array */ - -#ifdef GL_EXT_vertex_array_setXXX - -static GLboolean _glewInit_GL_EXT_vertex_array_setXXX () -{ - GLboolean r = GL_FALSE; - - r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r; - r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r; - r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_vertex_array_setXXX */ - -#ifdef GL_EXT_vertex_attrib_64bit - -static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () -{ - GLboolean r = GL_FALSE; - - r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; - r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; - r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; - r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; - r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; - r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; - r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; - r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; - r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; - r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_vertex_attrib_64bit */ - -#ifdef GL_EXT_vertex_shader - -static GLboolean _glewInit_GL_EXT_vertex_shader () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; - r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; - r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; - r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; - r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; - r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; - r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; - r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; - r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; - r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; - r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; - r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; - r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; - r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; - r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; - r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; - r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; - r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; - r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; - r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; - r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; - r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; - r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; - r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; - r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; - r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; - r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; - r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; - r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; - r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; - r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; - r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; - r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; - r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; - r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; - r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; - r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; - r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; - r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; - r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; - r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; - r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_vertex_shader */ - -#ifdef GL_EXT_vertex_weighting - -static GLboolean _glewInit_GL_EXT_vertex_weighting () -{ - GLboolean r = GL_FALSE; - - r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; - r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; - r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_vertex_weighting */ - -#ifdef GL_EXT_win32_keyed_mutex - -static GLboolean _glewInit_GL_EXT_win32_keyed_mutex () -{ - GLboolean r = GL_FALSE; - - r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r; - r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_win32_keyed_mutex */ - -#ifdef GL_EXT_window_rectangles - -static GLboolean _glewInit_GL_EXT_window_rectangles () -{ - GLboolean r = GL_FALSE; - - r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_window_rectangles */ - -#ifdef GL_EXT_x11_sync_object - -static GLboolean _glewInit_GL_EXT_x11_sync_object () -{ - GLboolean r = GL_FALSE; - - r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; - - return r; -} - -#endif /* GL_EXT_x11_sync_object */ - -#ifdef GL_GREMEDY_frame_terminator - -static GLboolean _glewInit_GL_GREMEDY_frame_terminator () -{ - GLboolean r = GL_FALSE; - - r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; - - return r; -} - -#endif /* GL_GREMEDY_frame_terminator */ - -#ifdef GL_GREMEDY_string_marker - -static GLboolean _glewInit_GL_GREMEDY_string_marker () -{ - GLboolean r = GL_FALSE; - - r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; - - return r; -} - -#endif /* GL_GREMEDY_string_marker */ - -#ifdef GL_HP_image_transform - -static GLboolean _glewInit_GL_HP_image_transform () -{ - GLboolean r = GL_FALSE; - - r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; - r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; - r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; - r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; - r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; - r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; - - return r; -} - -#endif /* GL_HP_image_transform */ - -#ifdef GL_IBM_multimode_draw_arrays - -static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () -{ - GLboolean r = GL_FALSE; - - r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; - r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; - - return r; -} - -#endif /* GL_IBM_multimode_draw_arrays */ - -#ifdef GL_IBM_vertex_array_lists - -static GLboolean _glewInit_GL_IBM_vertex_array_lists () -{ - GLboolean r = GL_FALSE; - - r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; - r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; - r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; - r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; - r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; - r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; - r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; - r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; - - return r; -} - -#endif /* GL_IBM_vertex_array_lists */ - -#ifdef GL_IMG_bindless_texture - -static GLboolean _glewInit_GL_IMG_bindless_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glGetTextureHandleIMG = (PFNGLGETTEXTUREHANDLEIMGPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleIMG")) == NULL) || r; - r = ((glGetTextureSamplerHandleIMG = (PFNGLGETTEXTURESAMPLERHANDLEIMGPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleIMG")) == NULL) || r; - r = ((glProgramUniformHandleui64IMG = (PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64IMG")) == NULL) || r; - r = ((glProgramUniformHandleui64vIMG = (PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vIMG")) == NULL) || r; - r = ((glUniformHandleui64IMG = (PFNGLUNIFORMHANDLEUI64IMGPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64IMG")) == NULL) || r; - r = ((glUniformHandleui64vIMG = (PFNGLUNIFORMHANDLEUI64VIMGPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vIMG")) == NULL) || r; - - return r; -} - -#endif /* GL_IMG_bindless_texture */ - -#ifdef GL_IMG_framebuffer_downsample - -static GLboolean _glewInit_GL_IMG_framebuffer_downsample () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferTexture2DDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DDownsampleIMG")) == NULL) || r; - r = ((glFramebufferTextureLayerDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerDownsampleIMG")) == NULL) || r; - - return r; -} - -#endif /* GL_IMG_framebuffer_downsample */ - -#ifdef GL_IMG_multisampled_render_to_texture - -static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleIMG")) == NULL) || r; - r = ((glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleIMG")) == NULL) || r; - - return r; -} - -#endif /* GL_IMG_multisampled_render_to_texture */ - -#ifdef GL_INTEL_map_texture - -static GLboolean _glewInit_GL_INTEL_map_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; - r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; - r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; - - return r; -} - -#endif /* GL_INTEL_map_texture */ - -#ifdef GL_INTEL_parallel_arrays - -static GLboolean _glewInit_GL_INTEL_parallel_arrays () -{ - GLboolean r = GL_FALSE; - - r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; - r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; - r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; - r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; - - return r; -} - -#endif /* GL_INTEL_parallel_arrays */ - -#ifdef GL_INTEL_performance_query - -static GLboolean _glewInit_GL_INTEL_performance_query () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; - r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; - r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; - r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; - r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; - r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; - r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; - r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; - r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; - r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; - - return r; -} - -#endif /* GL_INTEL_performance_query */ - -#ifdef GL_INTEL_texture_scissor - -static GLboolean _glewInit_GL_INTEL_texture_scissor () -{ - GLboolean r = GL_FALSE; - - r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; - r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; - - return r; -} - -#endif /* GL_INTEL_texture_scissor */ - -#ifdef GL_KHR_blend_equation_advanced - -static GLboolean _glewInit_GL_KHR_blend_equation_advanced () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; - - return r; -} - -#endif /* GL_KHR_blend_equation_advanced */ - -#ifdef GL_KHR_debug - -static GLboolean _glewInit_GL_KHR_debug () -{ - GLboolean r = GL_FALSE; - - r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; - r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; - r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; - r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; - r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; - r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; - r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; - r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; - r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; - r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; - - return r; -} - -#endif /* GL_KHR_debug */ - -#ifdef GL_KHR_parallel_shader_compile - -static GLboolean _glewInit_GL_KHR_parallel_shader_compile () -{ - GLboolean r = GL_FALSE; - - r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r; - - return r; -} - -#endif /* GL_KHR_parallel_shader_compile */ - -#ifdef GL_KHR_robustness - -static GLboolean _glewInit_GL_KHR_robustness () -{ - GLboolean r = GL_FALSE; - - r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; - r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; - r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; - r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; - - return r; -} - -#endif /* GL_KHR_robustness */ - -#ifdef GL_KTX_buffer_region - -static GLboolean _glewInit_GL_KTX_buffer_region () -{ - GLboolean r = GL_FALSE; - - r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; - r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; - r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; - r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; - r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; - - return r; -} - -#endif /* GL_KTX_buffer_region */ - -#ifdef GL_MESA_framebuffer_flip_y - -static GLboolean _glewInit_GL_MESA_framebuffer_flip_y () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteriMESA")) == NULL) || r; - r = ((glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivMESA")) == NULL) || r; - - return r; -} - -#endif /* GL_MESA_framebuffer_flip_y */ - -#ifdef GL_MESA_resize_buffers - -static GLboolean _glewInit_GL_MESA_resize_buffers () -{ - GLboolean r = GL_FALSE; - - r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; - - return r; -} - -#endif /* GL_MESA_resize_buffers */ - -#ifdef GL_MESA_window_pos - -static GLboolean _glewInit_GL_MESA_window_pos () -{ - GLboolean r = GL_FALSE; - - r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; - r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; - r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; - r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; - r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; - r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; - r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; - r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; - r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; - r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; - r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; - r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; - r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; - r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; - r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; - r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; - r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; - r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; - r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; - r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; - r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; - r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; - r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; - r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; - - return r; -} - -#endif /* GL_MESA_window_pos */ - -#ifdef GL_NVX_conditional_render - -static GLboolean _glewInit_GL_NVX_conditional_render () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; - r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; - - return r; -} - -#endif /* GL_NVX_conditional_render */ - -#ifdef GL_NVX_gpu_multicast2 - -static GLboolean _glewInit_GL_NVX_gpu_multicast2 () -{ - GLboolean r = GL_FALSE; - - r = ((glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glAsyncCopyBufferSubDataNVX")) == NULL) || r; - r = ((glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glAsyncCopyImageSubDataNVX")) == NULL) || r; - r = ((glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastScissorArrayvNVX")) == NULL) || r; - r = ((glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastViewportArrayvNVX")) == NULL) || r; - r = ((glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)glewGetProcAddress((const GLubyte*)"glMulticastViewportPositionWScaleNVX")) == NULL) || r; - r = ((glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)glewGetProcAddress((const GLubyte*)"glUploadGpuMaskNVX")) == NULL) || r; - - return r; -} - -#endif /* GL_NVX_gpu_multicast2 */ - -#ifdef GL_NVX_linked_gpu_multicast - -static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () -{ - GLboolean r = GL_FALSE; - - r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r; - r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r; - r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r; - - return r; -} - -#endif /* GL_NVX_linked_gpu_multicast */ - -#ifdef GL_NVX_progress_fence - -static GLboolean _glewInit_GL_NVX_progress_fence () -{ - GLboolean r = GL_FALSE; - - r = ((glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSemaphoreui64NVX")) == NULL) || r; - r = ((glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreui64NVX")) == NULL) || r; - r = ((glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreui64NVX")) == NULL) || r; - - return r; -} - -#endif /* GL_NVX_progress_fence */ - -#ifdef GL_NV_3dvision_settings - -static GLboolean _glewInit_GL_NV_3dvision_settings () -{ - GLboolean r = GL_FALSE; - - r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r; - r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_3dvision_settings */ - -#ifdef GL_NV_alpha_to_coverage_dither_control - -static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control () -{ - GLboolean r = GL_FALSE; - - r = ((glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)glewGetProcAddress((const GLubyte*)"glAlphaToCoverageDitherControlNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_alpha_to_coverage_dither_control */ - -#ifdef GL_NV_bindless_multi_draw_indirect - -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () -{ - GLboolean r = GL_FALSE; - - r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; - r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_bindless_multi_draw_indirect */ - -#ifdef GL_NV_bindless_multi_draw_indirect_count - -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () -{ - GLboolean r = GL_FALSE; - - r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; - r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_bindless_multi_draw_indirect_count */ - -#ifdef GL_NV_bindless_texture - -static GLboolean _glewInit_GL_NV_bindless_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; - r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; - r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; - r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; - r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; - r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; - r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; - r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; - r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; - r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; - r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; - r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; - r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_bindless_texture */ - -#ifdef GL_NV_blend_equation_advanced - -static GLboolean _glewInit_GL_NV_blend_equation_advanced () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; - r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_blend_equation_advanced */ - -#ifdef GL_NV_clip_space_w_scaling - -static GLboolean _glewInit_GL_NV_clip_space_w_scaling () -{ - GLboolean r = GL_FALSE; - - r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_clip_space_w_scaling */ - -#ifdef GL_NV_command_list - -static GLboolean _glewInit_GL_NV_command_list () -{ - GLboolean r = GL_FALSE; - - r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r; - r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r; - r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r; - r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r; - r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r; - r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r; - r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r; - r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r; - r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r; - r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r; - r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r; - r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r; - r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r; - r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r; - r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r; - r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r; - r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_command_list */ - -#ifdef GL_NV_conditional_render - -static GLboolean _glewInit_GL_NV_conditional_render () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; - r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_conditional_render */ - -#ifdef GL_NV_conservative_raster - -static GLboolean _glewInit_GL_NV_conservative_raster () -{ - GLboolean r = GL_FALSE; - - r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_conservative_raster */ - -#ifdef GL_NV_conservative_raster_dilate - -static GLboolean _glewInit_GL_NV_conservative_raster_dilate () -{ - GLboolean r = GL_FALSE; - - r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_conservative_raster_dilate */ - -#ifdef GL_NV_conservative_raster_pre_snap_triangles - -static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () -{ - GLboolean r = GL_FALSE; - - r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_conservative_raster_pre_snap_triangles */ - -#ifdef GL_NV_copy_buffer - -static GLboolean _glewInit_GL_NV_copy_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_copy_buffer */ - -#ifdef GL_NV_copy_image - -static GLboolean _glewInit_GL_NV_copy_image () -{ - GLboolean r = GL_FALSE; - - r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_copy_image */ - -#ifdef GL_NV_depth_buffer_float - -static GLboolean _glewInit_GL_NV_depth_buffer_float () -{ - GLboolean r = GL_FALSE; - - r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; - r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; - r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_depth_buffer_float */ - -#ifdef GL_NV_draw_buffers - -static GLboolean _glewInit_GL_NV_draw_buffers () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_draw_buffers */ - -#ifdef GL_NV_draw_instanced - -static GLboolean _glewInit_GL_NV_draw_instanced () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r; - r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_draw_instanced */ - -#ifdef GL_NV_draw_texture - -static GLboolean _glewInit_GL_NV_draw_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_draw_texture */ - -#ifdef GL_NV_draw_vulkan_image - -static GLboolean _glewInit_GL_NV_draw_vulkan_image () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r; - r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r; - r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r; - r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r; - r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_draw_vulkan_image */ - -#ifdef GL_NV_evaluators - -static GLboolean _glewInit_GL_NV_evaluators () -{ - GLboolean r = GL_FALSE; - - r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; - r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; - r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; - r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; - r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; - r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; - r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; - r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; - r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_evaluators */ - -#ifdef GL_NV_explicit_multisample - -static GLboolean _glewInit_GL_NV_explicit_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; - r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; - r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_explicit_multisample */ - -#ifdef GL_NV_fence - -static GLboolean _glewInit_GL_NV_fence () -{ - GLboolean r = GL_FALSE; - - r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; - r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; - r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; - r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; - r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; - r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; - r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_fence */ - -#ifdef GL_NV_fragment_coverage_to_color - -static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () -{ - GLboolean r = GL_FALSE; - - r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_fragment_coverage_to_color */ - -#ifdef GL_NV_fragment_program - -static GLboolean _glewInit_GL_NV_fragment_program () -{ - GLboolean r = GL_FALSE; - - r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; - r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; - r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; - r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; - r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; - r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_fragment_program */ - -#ifdef GL_NV_framebuffer_blit - -static GLboolean _glewInit_GL_NV_framebuffer_blit () -{ - GLboolean r = GL_FALSE; - - r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_framebuffer_blit */ - -#ifdef GL_NV_framebuffer_multisample - -static GLboolean _glewInit_GL_NV_framebuffer_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_framebuffer_multisample */ - -#ifdef GL_NV_framebuffer_multisample_coverage - -static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () -{ - GLboolean r = GL_FALSE; - - r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_framebuffer_multisample_coverage */ - -#ifdef GL_NV_geometry_program4 - -static GLboolean _glewInit_GL_NV_geometry_program4 () -{ - GLboolean r = GL_FALSE; - - r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_geometry_program4 */ - -#ifdef GL_NV_gpu_multicast - -static GLboolean _glewInit_GL_NV_gpu_multicast () -{ - GLboolean r = GL_FALSE; - - r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r; - r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r; - r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r; - r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r; - r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r; - r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r; - r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r; - r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r; - r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r; - r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r; - r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r; - r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_gpu_multicast */ - -#ifdef GL_NV_gpu_program4 - -static GLboolean _glewInit_GL_NV_gpu_program4 () -{ - GLboolean r = GL_FALSE; - - r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; - r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; - r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; - r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; - r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; - r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; - r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; - r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; - r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; - r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; - r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; - r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_gpu_program4 */ - -#ifdef GL_NV_gpu_shader5 - -static GLboolean _glewInit_GL_NV_gpu_shader5 () -{ - GLboolean r = GL_FALSE; - - r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; - r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; - r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; - r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; - r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; - r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; - r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; - r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; - r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; - r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; - r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; - r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; - r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; - r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; - r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; - r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; - r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; - r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; - r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; - r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; - r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; - r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; - r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; - r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; - r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; - r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; - r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; - r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; - r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; - r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; - r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; - r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; - r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; - r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_gpu_shader5 */ - -#ifdef GL_NV_half_float - -static GLboolean _glewInit_GL_NV_half_float () -{ - GLboolean r = GL_FALSE; - - r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; - r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; - r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; - r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; - r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; - r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; - r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; - r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; - r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; - r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; - r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; - r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; - r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; - r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; - r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; - r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; - r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; - r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; - r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; - r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; - r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; - r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; - r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; - r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; - r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; - r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; - r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; - r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; - r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; - r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; - r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; - r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; - r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; - r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; - r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; - r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; - r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; - r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; - r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; - r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; - r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; - r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; - r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; - r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; - r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; - r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_half_float */ - -#ifdef GL_NV_instanced_arrays - -static GLboolean _glewInit_GL_NV_instanced_arrays () -{ - GLboolean r = GL_FALSE; - - r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_instanced_arrays */ - -#ifdef GL_NV_internalformat_sample_query - -static GLboolean _glewInit_GL_NV_internalformat_sample_query () -{ - GLboolean r = GL_FALSE; - - r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_internalformat_sample_query */ - -#ifdef GL_NV_memory_attachment - -static GLboolean _glewInit_GL_NV_memory_attachment () -{ - GLboolean r = GL_FALSE; - - r = ((glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glBufferAttachMemoryNV")) == NULL) || r; - r = ((glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectDetachedResourcesuivNV")) == NULL) || r; - r = ((glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferAttachMemoryNV")) == NULL) || r; - r = ((glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)glewGetProcAddress((const GLubyte*)"glResetMemoryObjectParameterNV")) == NULL) || r; - r = ((glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glTexAttachMemoryNV")) == NULL) || r; - r = ((glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glTextureAttachMemoryNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_memory_attachment */ - -#ifdef GL_NV_mesh_shader - -static GLboolean _glewInit_GL_NV_mesh_shader () -{ - GLboolean r = GL_FALSE; - - r = ((glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksIndirectNV")) == NULL) || r; - r = ((glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawMeshTasksNV")) == NULL) || r; - r = ((glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectCountNV")) == NULL) || r; - r = ((glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawMeshTasksIndirectNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_mesh_shader */ - -#ifdef GL_NV_non_square_matrices - -static GLboolean _glewInit_GL_NV_non_square_matrices () -{ - GLboolean r = GL_FALSE; - - r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r; - r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r; - r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r; - r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r; - r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r; - r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_non_square_matrices */ - -#ifdef GL_NV_occlusion_query - -static GLboolean _glewInit_GL_NV_occlusion_query () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; - r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; - r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; - r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; - r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; - r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; - r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_occlusion_query */ - -#ifdef GL_NV_parameter_buffer_object - -static GLboolean _glewInit_GL_NV_parameter_buffer_object () -{ - GLboolean r = GL_FALSE; - - r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; - r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; - r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_parameter_buffer_object */ - -#ifdef GL_NV_path_rendering - -static GLboolean _glewInit_GL_NV_path_rendering () -{ - GLboolean r = GL_FALSE; - - r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; - r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; - r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; - r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; - r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; - r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; - r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; - r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; - r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; - r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; - r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; - r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; - r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; - r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; - r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; - r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; - r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; - r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; - r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; - r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; - r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r; - r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; - r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; - r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; - r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; - r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r; - r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r; - r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r; - r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r; - r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r; - r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r; - r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; - r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; - r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; - r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; - r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; - r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; - r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r; - r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r; - r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; - r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; - r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r; - r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; - r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; - r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; - r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; - r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; - r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; - r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; - r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; - r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; - r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; - r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; - r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r; - r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; - r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; - r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; - r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; - r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r; - r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r; - r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r; - r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r; - r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; - r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_path_rendering */ - -#ifdef GL_NV_pixel_data_range - -static GLboolean _glewInit_GL_NV_pixel_data_range () -{ - GLboolean r = GL_FALSE; - - r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; - r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_pixel_data_range */ - -#ifdef GL_NV_point_sprite - -static GLboolean _glewInit_GL_NV_point_sprite () -{ - GLboolean r = GL_FALSE; - - r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; - r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_point_sprite */ - -#ifdef GL_NV_polygon_mode - -static GLboolean _glewInit_GL_NV_polygon_mode () -{ - GLboolean r = GL_FALSE; - - r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_polygon_mode */ - -#ifdef GL_NV_present_video - -static GLboolean _glewInit_GL_NV_present_video () -{ - GLboolean r = GL_FALSE; - - r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; - r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; - r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; - r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; - r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; - r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_present_video */ - -#ifdef GL_NV_primitive_restart - -static GLboolean _glewInit_GL_NV_primitive_restart () -{ - GLboolean r = GL_FALSE; - - r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; - r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_primitive_restart */ - -#ifdef GL_NV_read_buffer - -static GLboolean _glewInit_GL_NV_read_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((glReadBufferNV = (PFNGLREADBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glReadBufferNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_read_buffer */ - -#ifdef GL_NV_register_combiners - -static GLboolean _glewInit_GL_NV_register_combiners () -{ - GLboolean r = GL_FALSE; - - r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; - r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; - r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; - r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; - r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; - r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; - r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; - r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; - r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; - r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; - r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; - r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; - r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_register_combiners */ - -#ifdef GL_NV_register_combiners2 - -static GLboolean _glewInit_GL_NV_register_combiners2 () -{ - GLboolean r = GL_FALSE; - - r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; - r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_register_combiners2 */ - -#ifdef GL_NV_sample_locations - -static GLboolean _glewInit_GL_NV_sample_locations () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; - r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; - r = ((glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)glewGetProcAddress((const GLubyte*)"glResolveDepthValuesNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_sample_locations */ - -#ifdef GL_NV_scissor_exclusive - -static GLboolean _glewInit_GL_NV_scissor_exclusive () -{ - GLboolean r = GL_FALSE; - - r = ((glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorExclusiveArrayvNV")) == NULL) || r; - r = ((glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)glewGetProcAddress((const GLubyte*)"glScissorExclusiveNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_scissor_exclusive */ - -#ifdef GL_NV_shader_buffer_load - -static GLboolean _glewInit_GL_NV_shader_buffer_load () -{ - GLboolean r = GL_FALSE; - - r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; - r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; - r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; - r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; - r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; - r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; - r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; - r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; - r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; - r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; - r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; - r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; - r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_shader_buffer_load */ - -#ifdef GL_NV_shading_rate_image - -static GLboolean _glewInit_GL_NV_shading_rate_image () -{ - GLboolean r = GL_FALSE; - - r = ((glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glBindShadingRateImageNV")) == NULL) || r; - r = ((glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glGetShadingRateImagePaletteNV")) == NULL) || r; - r = ((glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetShadingRateSampleLocationivNV")) == NULL) || r; - r = ((glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImageBarrierNV")) == NULL) || r; - r = ((glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateImagePaletteNV")) == NULL) || r; - r = ((glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)glewGetProcAddress((const GLubyte*)"glShadingRateSampleOrderCustomNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_shading_rate_image */ - -#ifdef GL_NV_texture_array - -static GLboolean _glewInit_GL_NV_texture_array () -{ - GLboolean r = GL_FALSE; - - r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r; - r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r; - r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r; - r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r; - r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r; - r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_texture_array */ - -#ifdef GL_NV_texture_barrier - -static GLboolean _glewInit_GL_NV_texture_barrier () -{ - GLboolean r = GL_FALSE; - - r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_texture_barrier */ - -#ifdef GL_NV_texture_multisample - -static GLboolean _glewInit_GL_NV_texture_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; - r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; - r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; - r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; - r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; - r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_texture_multisample */ - -#ifdef GL_NV_transform_feedback - -static GLboolean _glewInit_GL_NV_transform_feedback () -{ - GLboolean r = GL_FALSE; - - r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; - r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; - r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; - r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; - r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; - r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; - r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; - r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; - r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; - r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; - r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_transform_feedback */ - -#ifdef GL_NV_transform_feedback2 - -static GLboolean _glewInit_GL_NV_transform_feedback2 () -{ - GLboolean r = GL_FALSE; - - r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; - r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; - r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; - r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; - r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; - r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; - r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_transform_feedback2 */ - -#ifdef GL_NV_vdpau_interop - -static GLboolean _glewInit_GL_NV_vdpau_interop () -{ - GLboolean r = GL_FALSE; - - r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; - r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; - r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; - r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; - r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; - r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; - r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; - r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; - r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; - r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_vdpau_interop */ - -#ifdef GL_NV_vdpau_interop2 - -static GLboolean _glewInit_GL_NV_vdpau_interop2 () -{ - GLboolean r = GL_FALSE; - - r = ((glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceWithPictureStructureNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_vdpau_interop2 */ - -#ifdef GL_NV_vertex_array_range - -static GLboolean _glewInit_GL_NV_vertex_array_range () -{ - GLboolean r = GL_FALSE; - - r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; - r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_vertex_array_range */ - -#ifdef GL_NV_vertex_attrib_integer_64bit - -static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () -{ - GLboolean r = GL_FALSE; - - r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; - r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; - r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; - r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; - r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; - r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; - r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; - r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; - r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; - r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; - r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; - r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; - r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; - r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; - r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; - r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; - r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; - r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; - r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_vertex_attrib_integer_64bit */ - -#ifdef GL_NV_vertex_buffer_unified_memory - -static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () -{ - GLboolean r = GL_FALSE; - - r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; - r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; - r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; - r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; - r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; - r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; - r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; - r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; - r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; - r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; - r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; - r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_vertex_buffer_unified_memory */ - -#ifdef GL_NV_vertex_program - -static GLboolean _glewInit_GL_NV_vertex_program () -{ - GLboolean r = GL_FALSE; - - r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; - r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; - r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; - r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; - r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; - r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; - r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; - r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; - r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; - r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; - r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; - r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; - r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; - r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; - r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; - r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; - r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; - r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; - r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; - r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; - r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; - r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; - r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; - r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; - r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; - r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; - r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; - r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; - r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; - r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; - r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; - r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; - r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; - r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; - r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; - r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; - r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; - r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; - r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; - r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; - r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; - r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; - r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; - r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; - r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; - r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; - r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; - r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; - r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; - r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; - r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; - r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; - r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; - r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; - r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; - r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; - r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; - r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; - r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; - r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; - r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; - r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; - r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; - r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_vertex_program */ - -#ifdef GL_NV_video_capture - -static GLboolean _glewInit_GL_NV_video_capture () -{ - GLboolean r = GL_FALSE; - - r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; - r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; - r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; - r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; - r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; - r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; - r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; - r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; - r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; - r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; - r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; - r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_video_capture */ - -#ifdef GL_NV_viewport_array - -static GLboolean _glewInit_GL_NV_viewport_array () -{ - GLboolean r = GL_FALSE; - - r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r; - r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r; - r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r; - r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r; - r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r; - r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r; - r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r; - r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r; - r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r; - r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r; - r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r; - r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_viewport_array */ - -#ifdef GL_NV_viewport_swizzle - -static GLboolean _glewInit_GL_NV_viewport_swizzle () -{ - GLboolean r = GL_FALSE; - - r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r; - - return r; -} - -#endif /* GL_NV_viewport_swizzle */ - -#ifdef GL_OES_EGL_image - -static GLboolean _glewInit_GL_OES_EGL_image () -{ - GLboolean r = GL_FALSE; - - r = ((glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetRenderbufferStorageOES")) == NULL) || r; - r = ((glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexture2DOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_EGL_image */ - -#ifdef GL_OES_blend_equation_separate - -static GLboolean _glewInit_GL_OES_blend_equation_separate () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_blend_equation_separate */ - -#ifdef GL_OES_blend_func_separate - -static GLboolean _glewInit_GL_OES_blend_func_separate () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_blend_func_separate */ - -#ifdef GL_OES_blend_subtract - -static GLboolean _glewInit_GL_OES_blend_subtract () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_blend_subtract */ - -#ifdef GL_OES_copy_image - -static GLboolean _glewInit_GL_OES_copy_image () -{ - GLboolean r = GL_FALSE; - - r = ((glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_copy_image */ - -#ifdef GL_OES_draw_buffers_indexed - -static GLboolean _glewInit_GL_OES_draw_buffers_indexed () -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiOES")) == NULL) || r; - r = ((glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiOES")) == NULL) || r; - r = ((glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiOES")) == NULL) || r; - r = ((glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciOES")) == NULL) || r; - r = ((glColorMaskiOES = (PFNGLCOLORMASKIOESPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiOES")) == NULL) || r; - r = ((glDisableiOES = (PFNGLDISABLEIOESPROC)glewGetProcAddress((const GLubyte*)"glDisableiOES")) == NULL) || r; - r = ((glEnableiOES = (PFNGLENABLEIOESPROC)glewGetProcAddress((const GLubyte*)"glEnableiOES")) == NULL) || r; - r = ((glIsEnablediOES = (PFNGLISENABLEDIOESPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_draw_buffers_indexed */ - -#ifdef GL_OES_framebuffer_object - -static GLboolean _glewInit_GL_OES_framebuffer_object () -{ - GLboolean r = GL_FALSE; - - r = ((glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferOES")) == NULL) || r; - r = ((glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferOES")) == NULL) || r; - r = ((glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusOES")) == NULL) || r; - r = ((glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersOES")) == NULL) || r; - r = ((glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersOES")) == NULL) || r; - r = ((glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferOES")) == NULL) || r; - r = ((glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DOES")) == NULL) || r; - r = ((glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersOES")) == NULL) || r; - r = ((glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersOES")) == NULL) || r; - r = ((glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapOES")) == NULL) || r; - r = ((glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivOES")) == NULL) || r; - r = ((glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivOES")) == NULL) || r; - r = ((glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferOES")) == NULL) || r; - r = ((glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferOES")) == NULL) || r; - r = ((glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_framebuffer_object */ - -#ifdef GL_OES_get_program_binary - -static GLboolean _glewInit_GL_OES_get_program_binary () -{ - GLboolean r = GL_FALSE; - - r = ((glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinaryOES")) == NULL) || r; - r = ((glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glProgramBinaryOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_get_program_binary */ - -#ifdef GL_OES_mapbuffer - -static GLboolean _glewInit_GL_OES_mapbuffer () -{ - GLboolean r = GL_FALSE; - - r = ((glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervOES")) == NULL) || r; - r = ((glMapBufferOES = (PFNGLMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glMapBufferOES")) == NULL) || r; - r = ((glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_mapbuffer */ - -#ifdef GL_OES_matrix_palette - -static GLboolean _glewInit_GL_OES_matrix_palette () -{ - GLboolean r = GL_FALSE; - - r = ((glCurrentPaletteMatrixOES = (PFNGLCURRENTPALETTEMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixOES")) == NULL) || r; - r = ((glMatrixIndexPointerOES = (PFNGLMATRIXINDEXPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerOES")) == NULL) || r; - r = ((glWeightPointerOES = (PFNGLWEIGHTPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_matrix_palette */ - -#ifdef GL_OES_sample_shading - -static GLboolean _glewInit_GL_OES_sample_shading () -{ - GLboolean r = GL_FALSE; - - r = ((glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_sample_shading */ - -#ifdef GL_OES_single_precision - -static GLboolean _glewInit_GL_OES_single_precision () -{ - GLboolean r = GL_FALSE; - - r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; - r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; - r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; - r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; - r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; - r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_single_precision */ - -#ifdef GL_OES_texture_3D - -static GLboolean _glewInit_GL_OES_texture_3D () -{ - GLboolean r = GL_FALSE; - - r = ((glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DOES")) == NULL) || r; - r = ((glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DOES")) == NULL) || r; - r = ((glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DOES")) == NULL) || r; - r = ((glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DOES")) == NULL) || r; - r = ((glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DOES")) == NULL) || r; - r = ((glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_texture_3D */ - -#ifdef GL_OES_texture_border_clamp - -static GLboolean _glewInit_GL_OES_texture_border_clamp () -{ - GLboolean r = GL_FALSE; - - r = ((glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIivOES")) == NULL) || r; - r = ((glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuivOES")) == NULL) || r; - r = ((glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivOES")) == NULL) || r; - r = ((glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivOES")) == NULL) || r; - r = ((glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIivOES")) == NULL) || r; - r = ((glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuivOES")) == NULL) || r; - r = ((glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivOES")) == NULL) || r; - r = ((glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_texture_border_clamp */ - -#ifdef GL_OES_texture_buffer - -static GLboolean _glewInit_GL_OES_texture_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((glTexBufferOES = (PFNGLTEXBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glTexBufferOES")) == NULL) || r; - r = ((glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRangeOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_texture_buffer */ - -#ifdef GL_OES_texture_cube_map - -static GLboolean _glewInit_GL_OES_texture_cube_map () -{ - GLboolean r = GL_FALSE; - - r = ((glGetTexGenfvOES = (PFNGLGETTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenfvOES")) == NULL) || r; - r = ((glGetTexGenivOES = (PFNGLGETTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenivOES")) == NULL) || r; - r = ((glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenxvOES")) == NULL) || r; - r = ((glTexGenfOES = (PFNGLTEXGENFOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfOES")) == NULL) || r; - r = ((glTexGenfvOES = (PFNGLTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfvOES")) == NULL) || r; - r = ((glTexGeniOES = (PFNGLTEXGENIOESPROC)glewGetProcAddress((const GLubyte*)"glTexGeniOES")) == NULL) || r; - r = ((glTexGenivOES = (PFNGLTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenivOES")) == NULL) || r; - r = ((glTexGenxOES = (PFNGLTEXGENXOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxOES")) == NULL) || r; - r = ((glTexGenxvOES = (PFNGLTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxvOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_texture_cube_map */ - -#ifdef GL_OES_texture_storage_multisample_2d_array - -static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array () -{ - GLboolean r = GL_FALSE; - - r = ((glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisampleOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_texture_storage_multisample_2d_array */ - -#ifdef GL_OES_texture_view - -static GLboolean _glewInit_GL_OES_texture_view () -{ - GLboolean r = GL_FALSE; - - r = ((glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC)glewGetProcAddress((const GLubyte*)"glTextureViewOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_texture_view */ - -#ifdef GL_OES_vertex_array_object - -static GLboolean _glewInit_GL_OES_vertex_array_object () -{ - GLboolean r = GL_FALSE; - - r = ((glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayOES")) == NULL) || r; - r = ((glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysOES")) == NULL) || r; - r = ((glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysOES")) == NULL) || r; - r = ((glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayOES")) == NULL) || r; - - return r; -} - -#endif /* GL_OES_vertex_array_object */ - -#ifdef GL_OVR_multiview - -static GLboolean _glewInit_GL_OVR_multiview () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; - r = ((glNamedFramebufferTextureMultiviewOVR = (PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureMultiviewOVR")) == NULL) || r; - - return r; -} - -#endif /* GL_OVR_multiview */ - -#ifdef GL_OVR_multiview_multisampled_render_to_texture - -static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r; - - return r; -} - -#endif /* GL_OVR_multiview_multisampled_render_to_texture */ - -#ifdef GL_QCOM_alpha_test - -static GLboolean _glewInit_GL_QCOM_alpha_test () -{ - GLboolean r = GL_FALSE; - - r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r; - - return r; -} - -#endif /* GL_QCOM_alpha_test */ - -#ifdef GL_QCOM_driver_control - -static GLboolean _glewInit_GL_QCOM_driver_control () -{ - GLboolean r = GL_FALSE; - - r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r; - r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r; - r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r; - r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r; - - return r; -} - -#endif /* GL_QCOM_driver_control */ - -#ifdef GL_QCOM_extended_get - -static GLboolean _glewInit_GL_QCOM_extended_get () -{ - GLboolean r = GL_FALSE; - - r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r; - r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r; - r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r; - r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r; - r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r; - r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r; - r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r; - r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r; - - return r; -} - -#endif /* GL_QCOM_extended_get */ - -#ifdef GL_QCOM_extended_get2 - -static GLboolean _glewInit_GL_QCOM_extended_get2 () -{ - GLboolean r = GL_FALSE; - - r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r; - r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r; - r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r; - r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r; - - return r; -} - -#endif /* GL_QCOM_extended_get2 */ - -#ifdef GL_QCOM_framebuffer_foveated - -static GLboolean _glewInit_GL_QCOM_framebuffer_foveated () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r; - r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r; - - return r; -} - -#endif /* GL_QCOM_framebuffer_foveated */ - -#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent - -static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent () -{ - GLboolean r = GL_FALSE; - - r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r; - - return r; -} - -#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ - -#ifdef GL_QCOM_texture_foveated - -static GLboolean _glewInit_GL_QCOM_texture_foveated () -{ - GLboolean r = GL_FALSE; - - r = ((glTextureFoveationParametersQCOM = (PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glTextureFoveationParametersQCOM")) == NULL) || r; - - return r; -} - -#endif /* GL_QCOM_texture_foveated */ - -#ifdef GL_QCOM_tiled_rendering - -static GLboolean _glewInit_GL_QCOM_tiled_rendering () -{ - GLboolean r = GL_FALSE; - - r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r; - r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r; - - return r; -} - -#endif /* GL_QCOM_tiled_rendering */ - -#ifdef GL_REGAL_ES1_0_compatibility - -static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () -{ - GLboolean r = GL_FALSE; - - r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; - r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; - r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; - r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; - r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; - r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; - r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; - r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; - r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; - r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; - r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; - r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; - r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; - r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; - r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; - r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; - r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; - r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; - r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; - r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; - r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; - r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; - r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; - r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; - r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; - r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; - r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; - r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; - r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; - r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; - r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; - - return r; -} - -#endif /* GL_REGAL_ES1_0_compatibility */ - -#ifdef GL_REGAL_ES1_1_compatibility - -static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () -{ - GLboolean r = GL_FALSE; - - r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; - r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; - r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; - r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; - r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; - r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; - r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; - r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; - r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; - r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; - r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; - r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; - r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; - - return r; -} - -#endif /* GL_REGAL_ES1_1_compatibility */ - -#ifdef GL_REGAL_error_string - -static GLboolean _glewInit_GL_REGAL_error_string () -{ - GLboolean r = GL_FALSE; - - r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; - - return r; -} - -#endif /* GL_REGAL_error_string */ - -#ifdef GL_REGAL_extension_query - -static GLboolean _glewInit_GL_REGAL_extension_query () -{ - GLboolean r = GL_FALSE; - - r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; - r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; - - return r; -} - -#endif /* GL_REGAL_extension_query */ - -#ifdef GL_REGAL_log - -static GLboolean _glewInit_GL_REGAL_log () -{ - GLboolean r = GL_FALSE; - - r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; - - return r; -} - -#endif /* GL_REGAL_log */ - -#ifdef GL_REGAL_proc_address - -static GLboolean _glewInit_GL_REGAL_proc_address () -{ - GLboolean r = GL_FALSE; - - r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; - - return r; -} - -#endif /* GL_REGAL_proc_address */ - -#ifdef GL_SGIS_detail_texture - -static GLboolean _glewInit_GL_SGIS_detail_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; - r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIS_detail_texture */ - -#ifdef GL_SGIS_fog_function - -static GLboolean _glewInit_GL_SGIS_fog_function () -{ - GLboolean r = GL_FALSE; - - r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; - r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIS_fog_function */ - -#ifdef GL_SGIS_multisample - -static GLboolean _glewInit_GL_SGIS_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; - r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIS_multisample */ - -#ifdef GL_SGIS_multitexture - -static GLboolean _glewInit_GL_SGIS_multitexture () -{ - GLboolean r = GL_FALSE; - - r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r; - r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r; - r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r; - r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIS_multitexture */ - -#ifdef GL_SGIS_shared_multisample - -static GLboolean _glewInit_GL_SGIS_shared_multisample () -{ - GLboolean r = GL_FALSE; - - r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIS_shared_multisample */ - -#ifdef GL_SGIS_sharpen_texture - -static GLboolean _glewInit_GL_SGIS_sharpen_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; - r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIS_sharpen_texture */ - -#ifdef GL_SGIS_texture4D - -static GLboolean _glewInit_GL_SGIS_texture4D () -{ - GLboolean r = GL_FALSE; - - r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; - r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIS_texture4D */ - -#ifdef GL_SGIS_texture_filter4 - -static GLboolean _glewInit_GL_SGIS_texture_filter4 () -{ - GLboolean r = GL_FALSE; - - r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; - r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIS_texture_filter4 */ - -#ifdef GL_SGIX_async - -static GLboolean _glewInit_GL_SGIX_async () -{ - GLboolean r = GL_FALSE; - - r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; - r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; - r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; - r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; - r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; - r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_async */ - -#ifdef GL_SGIX_datapipe - -static GLboolean _glewInit_GL_SGIX_datapipe () -{ - GLboolean r = GL_FALSE; - - r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r; - r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_datapipe */ - -#ifdef GL_SGIX_flush_raster - -static GLboolean _glewInit_GL_SGIX_flush_raster () -{ - GLboolean r = GL_FALSE; - - r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_flush_raster */ - -#ifdef GL_SGIX_fog_layers - -static GLboolean _glewInit_GL_SGIX_fog_layers () -{ - GLboolean r = GL_FALSE; - - r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r; - r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_fog_layers */ - -#ifdef GL_SGIX_fog_texture - -static GLboolean _glewInit_GL_SGIX_fog_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_fog_texture */ - -#ifdef GL_SGIX_fragment_specular_lighting - -static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () -{ - GLboolean r = GL_FALSE; - - r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; - r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; - r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; - r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; - r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; - r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; - r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; - r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; - r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; - r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; - r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; - r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; - r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; - r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; - r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; - r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; - r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_fragment_specular_lighting */ - -#ifdef GL_SGIX_framezoom - -static GLboolean _glewInit_GL_SGIX_framezoom () -{ - GLboolean r = GL_FALSE; - - r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_framezoom */ - -#ifdef GL_SGIX_igloo_interface - -static GLboolean _glewInit_GL_SGIX_igloo_interface () -{ - GLboolean r = GL_FALSE; - - r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_igloo_interface */ - -#ifdef GL_SGIX_mpeg1 - -static GLboolean _glewInit_GL_SGIX_mpeg1 () -{ - GLboolean r = GL_FALSE; - - r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r; - r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r; - r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r; - r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r; - r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r; - r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r; - r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r; - r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r; - r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r; - r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r; - r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_mpeg1 */ - -#ifdef GL_SGIX_nonlinear_lighting_pervertex - -static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex () -{ - GLboolean r = GL_FALSE; - - r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r; - r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r; - r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r; - r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_nonlinear_lighting_pervertex */ - -#ifdef GL_SGIX_pixel_texture - -static GLboolean _glewInit_GL_SGIX_pixel_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_pixel_texture */ - -#ifdef GL_SGIX_polynomial_ffd - -static GLboolean _glewInit_GL_SGIX_polynomial_ffd () -{ - GLboolean r = GL_FALSE; - - r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r; - r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_polynomial_ffd */ - -#ifdef GL_SGIX_quad_mesh - -static GLboolean _glewInit_GL_SGIX_quad_mesh () -{ - GLboolean r = GL_FALSE; - - r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r; - r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_quad_mesh */ - -#ifdef GL_SGIX_reference_plane - -static GLboolean _glewInit_GL_SGIX_reference_plane () -{ - GLboolean r = GL_FALSE; - - r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_reference_plane */ - -#ifdef GL_SGIX_sprite - -static GLboolean _glewInit_GL_SGIX_sprite () -{ - GLboolean r = GL_FALSE; - - r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; - r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; - r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; - r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_sprite */ - -#ifdef GL_SGIX_tag_sample_buffer - -static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_tag_sample_buffer */ - -#ifdef GL_SGIX_vector_ops - -static GLboolean _glewInit_GL_SGIX_vector_ops () -{ - GLboolean r = GL_FALSE; - - r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r; - r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_vector_ops */ - -#ifdef GL_SGIX_vertex_array_object - -static GLboolean _glewInit_GL_SGIX_vertex_array_object () -{ - GLboolean r = GL_FALSE; - - r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r; - r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r; - r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r; - r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r; - r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r; - r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r; - - return r; -} - -#endif /* GL_SGIX_vertex_array_object */ - -#ifdef GL_SGI_color_table - -static GLboolean _glewInit_GL_SGI_color_table () -{ - GLboolean r = GL_FALSE; - - r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; - r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; - r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; - r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; - r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; - r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; - r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; - - return r; -} - -#endif /* GL_SGI_color_table */ - -#ifdef GL_SGI_fft - -static GLboolean _glewInit_GL_SGI_fft () -{ - GLboolean r = GL_FALSE; - - r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r; - r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r; - r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r; - r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r; - r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r; - r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r; - r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r; - - return r; -} - -#endif /* GL_SGI_fft */ - -#ifdef GL_SUNX_constant_data - -static GLboolean _glewInit_GL_SUNX_constant_data () -{ - GLboolean r = GL_FALSE; - - r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; - - return r; -} - -#endif /* GL_SUNX_constant_data */ - -#ifdef GL_SUN_global_alpha - -static GLboolean _glewInit_GL_SUN_global_alpha () -{ - GLboolean r = GL_FALSE; - - r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; - r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; - r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; - r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; - r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; - r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; - r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; - r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; - - return r; -} - -#endif /* GL_SUN_global_alpha */ - -#ifdef GL_SUN_read_video_pixels - -static GLboolean _glewInit_GL_SUN_read_video_pixels () -{ - GLboolean r = GL_FALSE; - - r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; - - return r; -} - -#endif /* GL_SUN_read_video_pixels */ - -#ifdef GL_SUN_triangle_list - -static GLboolean _glewInit_GL_SUN_triangle_list () -{ - GLboolean r = GL_FALSE; - - r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; - r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; - r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; - r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; - r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; - r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; - r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; - - return r; -} - -#endif /* GL_SUN_triangle_list */ - -#ifdef GL_SUN_vertex - -static GLboolean _glewInit_GL_SUN_vertex () -{ - GLboolean r = GL_FALSE; - - r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; - r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; - r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; - r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; - r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; - r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; - r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; - r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; - r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; - r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; - r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; - r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; - r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; - r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; - - return r; -} - -#endif /* GL_SUN_vertex */ - -#ifdef GL_WIN_swap_hint - -static GLboolean _glewInit_GL_WIN_swap_hint () -{ - GLboolean r = GL_FALSE; - - r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; - - return r; -} - -#endif /* GL_WIN_swap_hint */ - -/* ------------------------------------------------------------------------- */ - -static int _glewExtensionCompare(const char *s1, const char *s2) -{ - /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */ - while (*s1 || *s2) - { - if (*s1 > *s2) - return 1; - if (*s1 < *s2) - return -1; - s1++; - s2++; - } - return 0; -} - -static ptrdiff_t _glewBsearchExtension(const char* name) -{ - ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; - - while (lo <= hi) - { - ptrdiff_t mid = (lo + hi) / 2; - const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); - if (cmp < 0) hi = mid - 1; - else if (cmp > 0) lo = mid + 1; - else return mid; - } - return -1; -} - -static GLboolean *_glewGetExtensionString(const char *name) -{ - ptrdiff_t n = _glewBsearchExtension(name); - if (n >= 0) return &_glewExtensionString[n]; - return NULL; -} - -static GLboolean *_glewGetExtensionEnable(const char *name) -{ - ptrdiff_t n = _glewBsearchExtension(name); - if (n >= 0) return _glewExtensionEnabled[n]; - return NULL; -} - -static const char *_glewNextSpace(const char *i) -{ - const char *j = i; - if (j) - while (*j!=' ' && *j) ++j; - return j; -} - -static const char *_glewNextNonSpace(const char *i) -{ - const char *j = i; - if (j) - while (*j==' ') ++j; - return j; -} - -GLboolean GLEWAPIENTRY glewGetExtension (const char* name) -{ - GLboolean *enable = _glewGetExtensionString(name); - if (enable) - return *enable; - return GL_FALSE; -} - -/* ------------------------------------------------------------------------- */ - -typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); -typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); - -static GLenum GLEWAPIENTRY glewContextInit () -{ - PFNGLGETSTRINGPROC getString; - const GLubyte* s; - GLuint dot; - GLint major, minor; - - #ifdef _WIN32 - getString = glGetString; - #else - getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); - if (!getString) - return GLEW_ERROR_NO_GL_VERSION; - #endif - - /* query opengl version */ - s = getString(GL_VERSION); - dot = _glewStrCLen(s, '.'); - if (dot == 0) - return GLEW_ERROR_NO_GL_VERSION; - - major = s[dot-1]-'0'; - minor = s[dot+1]-'0'; - - if (minor < 0 || minor > 9) - minor = 0; - if (major<0 || major>9) - return GLEW_ERROR_NO_GL_VERSION; - - if (major == 1 && minor == 0) - { - return GLEW_ERROR_GL_VERSION_10_ONLY; - } - else - { - GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_4_5 = GLEW_VERSION_4_6 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; - GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - } - - { - size_t i; - for (i = 0; i < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++i) - _glewExtensionString[i] = GL_FALSE; - } - - if (GLEW_VERSION_3_0) - { - GLint n = 0; - GLint i; - PFNGLGETINTEGERVPROC getIntegerv; - PFNGLGETSTRINGIPROC getStringi; - const char *ext; - GLboolean *enable; - - #ifdef _WIN32 - getIntegerv = glGetIntegerv; - #else - getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); - #endif - - if (getIntegerv) - getIntegerv(GL_NUM_EXTENSIONS, &n); - - /* glGetStringi is OpenGL 3.0 */ - getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); - if (getStringi) - for (i = 0; i= (ptrdiff_t) sizeof(ext)) - continue; - _glewStrCopy(ext, i, ' '); - - /* Based on extension string(s), glewGetExtension purposes */ - enable = _glewGetExtensionString(ext); - if (enable) - *enable = GL_TRUE; - - /* Based on extension string(s), experimental mode, glewIsSupported purposes */ - enable = _glewGetExtensionEnable(ext); - if (enable) - *enable = GL_TRUE; - } - } - } -#ifdef GL_VERSION_1_2 - if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(); -#endif /* GL_VERSION_1_2 */ -#ifdef GL_VERSION_1_3 - if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(); -#endif /* GL_VERSION_1_3 */ -#ifdef GL_VERSION_1_4 - if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(); -#endif /* GL_VERSION_1_4 */ -#ifdef GL_VERSION_1_5 - if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(); -#endif /* GL_VERSION_1_5 */ -#ifdef GL_VERSION_2_0 - if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(); -#endif /* GL_VERSION_2_0 */ -#ifdef GL_VERSION_2_1 - if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(); -#endif /* GL_VERSION_2_1 */ -#ifdef GL_VERSION_3_0 - if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(); -#endif /* GL_VERSION_3_0 */ -#ifdef GL_VERSION_3_1 - if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(); -#endif /* GL_VERSION_3_1 */ -#ifdef GL_VERSION_3_2 - if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(); -#endif /* GL_VERSION_3_2 */ -#ifdef GL_VERSION_3_3 - if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(); -#endif /* GL_VERSION_3_3 */ -#ifdef GL_VERSION_4_0 - if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(); -#endif /* GL_VERSION_4_0 */ -#ifdef GL_VERSION_4_5 - if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(); -#endif /* GL_VERSION_4_5 */ -#ifdef GL_VERSION_4_6 - if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6(); -#endif /* GL_VERSION_4_6 */ -#ifdef GL_3DFX_tbuffer - if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(); -#endif /* GL_3DFX_tbuffer */ -#ifdef GL_AMD_debug_output - if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(); -#endif /* GL_AMD_debug_output */ -#ifdef GL_AMD_draw_buffers_blend - if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(); -#endif /* GL_AMD_draw_buffers_blend */ -#ifdef GL_AMD_framebuffer_multisample_advanced - if (glewExperimental || GLEW_AMD_framebuffer_multisample_advanced) GLEW_AMD_framebuffer_multisample_advanced = !_glewInit_GL_AMD_framebuffer_multisample_advanced(); -#endif /* GL_AMD_framebuffer_multisample_advanced */ -#ifdef GL_AMD_framebuffer_sample_positions - if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions(); -#endif /* GL_AMD_framebuffer_sample_positions */ -#ifdef GL_AMD_interleaved_elements - if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(); -#endif /* GL_AMD_interleaved_elements */ -#ifdef GL_AMD_multi_draw_indirect - if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(); -#endif /* GL_AMD_multi_draw_indirect */ -#ifdef GL_AMD_name_gen_delete - if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(); -#endif /* GL_AMD_name_gen_delete */ -#ifdef GL_AMD_occlusion_query_event - if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(); -#endif /* GL_AMD_occlusion_query_event */ -#ifdef GL_AMD_performance_monitor - if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(); -#endif /* GL_AMD_performance_monitor */ -#ifdef GL_AMD_sample_positions - if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(); -#endif /* GL_AMD_sample_positions */ -#ifdef GL_AMD_sparse_texture - if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(); -#endif /* GL_AMD_sparse_texture */ -#ifdef GL_AMD_stencil_operation_extended - if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(); -#endif /* GL_AMD_stencil_operation_extended */ -#ifdef GL_AMD_vertex_shader_tessellator - if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(); -#endif /* GL_AMD_vertex_shader_tessellator */ -#ifdef GL_ANGLE_framebuffer_blit - if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(); -#endif /* GL_ANGLE_framebuffer_blit */ -#ifdef GL_ANGLE_framebuffer_multisample - if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(); -#endif /* GL_ANGLE_framebuffer_multisample */ -#ifdef GL_ANGLE_instanced_arrays - if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(); -#endif /* GL_ANGLE_instanced_arrays */ -#ifdef GL_ANGLE_timer_query - if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(); -#endif /* GL_ANGLE_timer_query */ -#ifdef GL_ANGLE_translated_shader_source - if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(); -#endif /* GL_ANGLE_translated_shader_source */ -#ifdef GL_APPLE_copy_texture_levels - if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels(); -#endif /* GL_APPLE_copy_texture_levels */ -#ifdef GL_APPLE_element_array - if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(); -#endif /* GL_APPLE_element_array */ -#ifdef GL_APPLE_fence - if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(); -#endif /* GL_APPLE_fence */ -#ifdef GL_APPLE_flush_buffer_range - if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(); -#endif /* GL_APPLE_flush_buffer_range */ -#ifdef GL_APPLE_framebuffer_multisample - if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample(); -#endif /* GL_APPLE_framebuffer_multisample */ -#ifdef GL_APPLE_object_purgeable - if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(); -#endif /* GL_APPLE_object_purgeable */ -#ifdef GL_APPLE_sync - if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync(); -#endif /* GL_APPLE_sync */ -#ifdef GL_APPLE_texture_range - if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(); -#endif /* GL_APPLE_texture_range */ -#ifdef GL_APPLE_vertex_array_object - if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(); -#endif /* GL_APPLE_vertex_array_object */ -#ifdef GL_APPLE_vertex_array_range - if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(); -#endif /* GL_APPLE_vertex_array_range */ -#ifdef GL_APPLE_vertex_program_evaluators - if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(); -#endif /* GL_APPLE_vertex_program_evaluators */ -#ifdef GL_ARB_ES2_compatibility - if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(); -#endif /* GL_ARB_ES2_compatibility */ -#ifdef GL_ARB_ES3_1_compatibility - if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(); -#endif /* GL_ARB_ES3_1_compatibility */ -#ifdef GL_ARB_ES3_2_compatibility - if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(); -#endif /* GL_ARB_ES3_2_compatibility */ -#ifdef GL_ARB_base_instance - if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(); -#endif /* GL_ARB_base_instance */ -#ifdef GL_ARB_bindless_texture - if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(); -#endif /* GL_ARB_bindless_texture */ -#ifdef GL_ARB_blend_func_extended - if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(); -#endif /* GL_ARB_blend_func_extended */ -#ifdef GL_ARB_buffer_storage - if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(); -#endif /* GL_ARB_buffer_storage */ -#ifdef GL_ARB_cl_event - if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(); -#endif /* GL_ARB_cl_event */ -#ifdef GL_ARB_clear_buffer_object - if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(); -#endif /* GL_ARB_clear_buffer_object */ -#ifdef GL_ARB_clear_texture - if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(); -#endif /* GL_ARB_clear_texture */ -#ifdef GL_ARB_clip_control - if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(); -#endif /* GL_ARB_clip_control */ -#ifdef GL_ARB_color_buffer_float - if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(); -#endif /* GL_ARB_color_buffer_float */ -#ifdef GL_ARB_compute_shader - if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(); -#endif /* GL_ARB_compute_shader */ -#ifdef GL_ARB_compute_variable_group_size - if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(); -#endif /* GL_ARB_compute_variable_group_size */ -#ifdef GL_ARB_copy_buffer - if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(); -#endif /* GL_ARB_copy_buffer */ -#ifdef GL_ARB_copy_image - if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(); -#endif /* GL_ARB_copy_image */ -#ifdef GL_ARB_debug_output - if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(); -#endif /* GL_ARB_debug_output */ -#ifdef GL_ARB_direct_state_access - if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(); -#endif /* GL_ARB_direct_state_access */ -#ifdef GL_ARB_draw_buffers - if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(); -#endif /* GL_ARB_draw_buffers */ -#ifdef GL_ARB_draw_buffers_blend - if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(); -#endif /* GL_ARB_draw_buffers_blend */ -#ifdef GL_ARB_draw_elements_base_vertex - if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(); -#endif /* GL_ARB_draw_elements_base_vertex */ -#ifdef GL_ARB_draw_indirect - if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(); -#endif /* GL_ARB_draw_indirect */ -#ifdef GL_ARB_framebuffer_no_attachments - if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(); -#endif /* GL_ARB_framebuffer_no_attachments */ -#ifdef GL_ARB_framebuffer_object - if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(); -#endif /* GL_ARB_framebuffer_object */ -#ifdef GL_ARB_geometry_shader4 - if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(); -#endif /* GL_ARB_geometry_shader4 */ -#ifdef GL_ARB_get_program_binary - if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(); -#endif /* GL_ARB_get_program_binary */ -#ifdef GL_ARB_get_texture_sub_image - if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(); -#endif /* GL_ARB_get_texture_sub_image */ -#ifdef GL_ARB_gl_spirv - if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv(); -#endif /* GL_ARB_gl_spirv */ -#ifdef GL_ARB_gpu_shader_fp64 - if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(); -#endif /* GL_ARB_gpu_shader_fp64 */ -#ifdef GL_ARB_gpu_shader_int64 - if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(); -#endif /* GL_ARB_gpu_shader_int64 */ -#ifdef GL_ARB_imaging - if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(); -#endif /* GL_ARB_imaging */ -#ifdef GL_ARB_indirect_parameters - if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(); -#endif /* GL_ARB_indirect_parameters */ -#ifdef GL_ARB_instanced_arrays - if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(); -#endif /* GL_ARB_instanced_arrays */ -#ifdef GL_ARB_internalformat_query - if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(); -#endif /* GL_ARB_internalformat_query */ -#ifdef GL_ARB_internalformat_query2 - if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(); -#endif /* GL_ARB_internalformat_query2 */ -#ifdef GL_ARB_invalidate_subdata - if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(); -#endif /* GL_ARB_invalidate_subdata */ -#ifdef GL_ARB_map_buffer_range - if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(); -#endif /* GL_ARB_map_buffer_range */ -#ifdef GL_ARB_matrix_palette - if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(); -#endif /* GL_ARB_matrix_palette */ -#ifdef GL_ARB_multi_bind - if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(); -#endif /* GL_ARB_multi_bind */ -#ifdef GL_ARB_multi_draw_indirect - if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(); -#endif /* GL_ARB_multi_draw_indirect */ -#ifdef GL_ARB_multisample - if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(); -#endif /* GL_ARB_multisample */ -#ifdef GL_ARB_multitexture - if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(); -#endif /* GL_ARB_multitexture */ -#ifdef GL_ARB_occlusion_query - if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(); -#endif /* GL_ARB_occlusion_query */ -#ifdef GL_ARB_parallel_shader_compile - if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(); -#endif /* GL_ARB_parallel_shader_compile */ -#ifdef GL_ARB_point_parameters - if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(); -#endif /* GL_ARB_point_parameters */ -#ifdef GL_ARB_polygon_offset_clamp - if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp(); -#endif /* GL_ARB_polygon_offset_clamp */ -#ifdef GL_ARB_program_interface_query - if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(); -#endif /* GL_ARB_program_interface_query */ -#ifdef GL_ARB_provoking_vertex - if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(); -#endif /* GL_ARB_provoking_vertex */ -#ifdef GL_ARB_robustness - if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(); -#endif /* GL_ARB_robustness */ -#ifdef GL_ARB_sample_locations - if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(); -#endif /* GL_ARB_sample_locations */ -#ifdef GL_ARB_sample_shading - if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(); -#endif /* GL_ARB_sample_shading */ -#ifdef GL_ARB_sampler_objects - if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(); -#endif /* GL_ARB_sampler_objects */ -#ifdef GL_ARB_separate_shader_objects - if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(); -#endif /* GL_ARB_separate_shader_objects */ -#ifdef GL_ARB_shader_atomic_counters - if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(); -#endif /* GL_ARB_shader_atomic_counters */ -#ifdef GL_ARB_shader_image_load_store - if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(); -#endif /* GL_ARB_shader_image_load_store */ -#ifdef GL_ARB_shader_objects - if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(); -#endif /* GL_ARB_shader_objects */ -#ifdef GL_ARB_shader_storage_buffer_object - if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(); -#endif /* GL_ARB_shader_storage_buffer_object */ -#ifdef GL_ARB_shader_subroutine - if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(); -#endif /* GL_ARB_shader_subroutine */ -#ifdef GL_ARB_shading_language_include - if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(); -#endif /* GL_ARB_shading_language_include */ -#ifdef GL_ARB_sparse_buffer - if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(); -#endif /* GL_ARB_sparse_buffer */ -#ifdef GL_ARB_sparse_texture - if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(); -#endif /* GL_ARB_sparse_texture */ -#ifdef GL_ARB_sync - if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(); -#endif /* GL_ARB_sync */ -#ifdef GL_ARB_tessellation_shader - if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(); -#endif /* GL_ARB_tessellation_shader */ -#ifdef GL_ARB_texture_barrier - if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(); -#endif /* GL_ARB_texture_barrier */ -#ifdef GL_ARB_texture_buffer_object - if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(); -#endif /* GL_ARB_texture_buffer_object */ -#ifdef GL_ARB_texture_buffer_range - if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(); -#endif /* GL_ARB_texture_buffer_range */ -#ifdef GL_ARB_texture_compression - if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(); -#endif /* GL_ARB_texture_compression */ -#ifdef GL_ARB_texture_multisample - if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(); -#endif /* GL_ARB_texture_multisample */ -#ifdef GL_ARB_texture_storage - if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(); -#endif /* GL_ARB_texture_storage */ -#ifdef GL_ARB_texture_storage_multisample - if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(); -#endif /* GL_ARB_texture_storage_multisample */ -#ifdef GL_ARB_texture_view - if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(); -#endif /* GL_ARB_texture_view */ -#ifdef GL_ARB_timer_query - if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(); -#endif /* GL_ARB_timer_query */ -#ifdef GL_ARB_transform_feedback2 - if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(); -#endif /* GL_ARB_transform_feedback2 */ -#ifdef GL_ARB_transform_feedback3 - if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(); -#endif /* GL_ARB_transform_feedback3 */ -#ifdef GL_ARB_transform_feedback_instanced - if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(); -#endif /* GL_ARB_transform_feedback_instanced */ -#ifdef GL_ARB_transpose_matrix - if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(); -#endif /* GL_ARB_transpose_matrix */ -#ifdef GL_ARB_uniform_buffer_object - if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(); -#endif /* GL_ARB_uniform_buffer_object */ -#ifdef GL_ARB_vertex_array_object - if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(); -#endif /* GL_ARB_vertex_array_object */ -#ifdef GL_ARB_vertex_attrib_64bit - if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(); -#endif /* GL_ARB_vertex_attrib_64bit */ -#ifdef GL_ARB_vertex_attrib_binding - if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(); -#endif /* GL_ARB_vertex_attrib_binding */ -#ifdef GL_ARB_vertex_blend - if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(); -#endif /* GL_ARB_vertex_blend */ -#ifdef GL_ARB_vertex_buffer_object - if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(); -#endif /* GL_ARB_vertex_buffer_object */ -#ifdef GL_ARB_vertex_program - if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(); -#endif /* GL_ARB_vertex_program */ -#ifdef GL_ARB_vertex_shader - if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); } -#endif /* GL_ARB_vertex_shader */ -#ifdef GL_ARB_vertex_type_2_10_10_10_rev - if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(); -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ -#ifdef GL_ARB_viewport_array - if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(); -#endif /* GL_ARB_viewport_array */ -#ifdef GL_ARB_window_pos - if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(); -#endif /* GL_ARB_window_pos */ -#ifdef GL_ATI_draw_buffers - if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(); -#endif /* GL_ATI_draw_buffers */ -#ifdef GL_ATI_element_array - if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(); -#endif /* GL_ATI_element_array */ -#ifdef GL_ATI_envmap_bumpmap - if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(); -#endif /* GL_ATI_envmap_bumpmap */ -#ifdef GL_ATI_fragment_shader - if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(); -#endif /* GL_ATI_fragment_shader */ -#ifdef GL_ATI_map_object_buffer - if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(); -#endif /* GL_ATI_map_object_buffer */ -#ifdef GL_ATI_pn_triangles - if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(); -#endif /* GL_ATI_pn_triangles */ -#ifdef GL_ATI_separate_stencil - if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(); -#endif /* GL_ATI_separate_stencil */ -#ifdef GL_ATI_vertex_array_object - if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(); -#endif /* GL_ATI_vertex_array_object */ -#ifdef GL_ATI_vertex_attrib_array_object - if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(); -#endif /* GL_ATI_vertex_attrib_array_object */ -#ifdef GL_ATI_vertex_streams - if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(); -#endif /* GL_ATI_vertex_streams */ -#ifdef GL_EXT_EGL_image_storage - if (glewExperimental || GLEW_EXT_EGL_image_storage) GLEW_EXT_EGL_image_storage = !_glewInit_GL_EXT_EGL_image_storage(); -#endif /* GL_EXT_EGL_image_storage */ -#ifdef GL_EXT_base_instance - if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance(); -#endif /* GL_EXT_base_instance */ -#ifdef GL_EXT_bindable_uniform - if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(); -#endif /* GL_EXT_bindable_uniform */ -#ifdef GL_EXT_blend_color - if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(); -#endif /* GL_EXT_blend_color */ -#ifdef GL_EXT_blend_equation_separate - if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(); -#endif /* GL_EXT_blend_equation_separate */ -#ifdef GL_EXT_blend_func_extended - if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended(); -#endif /* GL_EXT_blend_func_extended */ -#ifdef GL_EXT_blend_func_separate - if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(); -#endif /* GL_EXT_blend_func_separate */ -#ifdef GL_EXT_blend_minmax - if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(); -#endif /* GL_EXT_blend_minmax */ -#ifdef GL_EXT_buffer_storage - if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage(); -#endif /* GL_EXT_buffer_storage */ -#ifdef GL_EXT_clear_texture - if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture(); -#endif /* GL_EXT_clear_texture */ -#ifdef GL_EXT_clip_control - if (glewExperimental || GLEW_EXT_clip_control) GLEW_EXT_clip_control = !_glewInit_GL_EXT_clip_control(); -#endif /* GL_EXT_clip_control */ -#ifdef GL_EXT_color_subtable - if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(); -#endif /* GL_EXT_color_subtable */ -#ifdef GL_EXT_compiled_vertex_array - if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(); -#endif /* GL_EXT_compiled_vertex_array */ -#ifdef GL_EXT_convolution - if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(); -#endif /* GL_EXT_convolution */ -#ifdef GL_EXT_coordinate_frame - if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(); -#endif /* GL_EXT_coordinate_frame */ -#ifdef GL_EXT_copy_image - if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image(); -#endif /* GL_EXT_copy_image */ -#ifdef GL_EXT_copy_texture - if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(); -#endif /* GL_EXT_copy_texture */ -#ifdef GL_EXT_cull_vertex - if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(); -#endif /* GL_EXT_cull_vertex */ -#ifdef GL_EXT_debug_label - if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(); -#endif /* GL_EXT_debug_label */ -#ifdef GL_EXT_debug_marker - if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(); -#endif /* GL_EXT_debug_marker */ -#ifdef GL_EXT_depth_bounds_test - if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(); -#endif /* GL_EXT_depth_bounds_test */ -#ifdef GL_EXT_direct_state_access - if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(); -#endif /* GL_EXT_direct_state_access */ -#ifdef GL_EXT_discard_framebuffer - if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer(); -#endif /* GL_EXT_discard_framebuffer */ -#ifdef GL_EXT_disjoint_timer_query - if (glewExperimental || GLEW_EXT_disjoint_timer_query) GLEW_EXT_disjoint_timer_query = !_glewInit_GL_EXT_disjoint_timer_query(); -#endif /* GL_EXT_disjoint_timer_query */ -#ifdef GL_EXT_draw_buffers - if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers(); -#endif /* GL_EXT_draw_buffers */ -#ifdef GL_EXT_draw_buffers2 - if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(); -#endif /* GL_EXT_draw_buffers2 */ -#ifdef GL_EXT_draw_buffers_indexed - if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed(); -#endif /* GL_EXT_draw_buffers_indexed */ -#ifdef GL_EXT_draw_elements_base_vertex - if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex(); -#endif /* GL_EXT_draw_elements_base_vertex */ -#ifdef GL_EXT_draw_instanced - if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(); -#endif /* GL_EXT_draw_instanced */ -#ifdef GL_EXT_draw_range_elements - if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(); -#endif /* GL_EXT_draw_range_elements */ -#ifdef GL_EXT_draw_transform_feedback - if (glewExperimental || GLEW_EXT_draw_transform_feedback) GLEW_EXT_draw_transform_feedback = !_glewInit_GL_EXT_draw_transform_feedback(); -#endif /* GL_EXT_draw_transform_feedback */ -#ifdef GL_EXT_external_buffer - if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer(); -#endif /* GL_EXT_external_buffer */ -#ifdef GL_EXT_fog_coord - if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(); -#endif /* GL_EXT_fog_coord */ -#ifdef GL_EXT_fragment_lighting - if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(); -#endif /* GL_EXT_fragment_lighting */ -#ifdef GL_EXT_framebuffer_blit - if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(); -#endif /* GL_EXT_framebuffer_blit */ -#ifdef GL_EXT_framebuffer_multisample - if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(); -#endif /* GL_EXT_framebuffer_multisample */ -#ifdef GL_EXT_framebuffer_object - if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(); -#endif /* GL_EXT_framebuffer_object */ -#ifdef GL_EXT_geometry_shader4 - if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(); -#endif /* GL_EXT_geometry_shader4 */ -#ifdef GL_EXT_gpu_program_parameters - if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(); -#endif /* GL_EXT_gpu_program_parameters */ -#ifdef GL_EXT_gpu_shader4 - if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(); -#endif /* GL_EXT_gpu_shader4 */ -#ifdef GL_EXT_histogram - if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(); -#endif /* GL_EXT_histogram */ -#ifdef GL_EXT_index_func - if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(); -#endif /* GL_EXT_index_func */ -#ifdef GL_EXT_index_material - if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(); -#endif /* GL_EXT_index_material */ -#ifdef GL_EXT_instanced_arrays - if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays(); -#endif /* GL_EXT_instanced_arrays */ -#ifdef GL_EXT_light_texture - if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(); -#endif /* GL_EXT_light_texture */ -#ifdef GL_EXT_map_buffer_range - if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range(); -#endif /* GL_EXT_map_buffer_range */ -#ifdef GL_EXT_memory_object - if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object(); -#endif /* GL_EXT_memory_object */ -#ifdef GL_EXT_memory_object_fd - if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd(); -#endif /* GL_EXT_memory_object_fd */ -#ifdef GL_EXT_memory_object_win32 - if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32(); -#endif /* GL_EXT_memory_object_win32 */ -#ifdef GL_EXT_multi_draw_arrays - if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(); -#endif /* GL_EXT_multi_draw_arrays */ -#ifdef GL_EXT_multi_draw_indirect - if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect(); -#endif /* GL_EXT_multi_draw_indirect */ -#ifdef GL_EXT_multisample - if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(); -#endif /* GL_EXT_multisample */ -#ifdef GL_EXT_multisampled_render_to_texture - if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture(); -#endif /* GL_EXT_multisampled_render_to_texture */ -#ifdef GL_EXT_multiview_draw_buffers - if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers(); -#endif /* GL_EXT_multiview_draw_buffers */ -#ifdef GL_EXT_paletted_texture - if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(); -#endif /* GL_EXT_paletted_texture */ -#ifdef GL_EXT_pixel_transform - if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(); -#endif /* GL_EXT_pixel_transform */ -#ifdef GL_EXT_point_parameters - if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(); -#endif /* GL_EXT_point_parameters */ -#ifdef GL_EXT_polygon_offset - if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(); -#endif /* GL_EXT_polygon_offset */ -#ifdef GL_EXT_polygon_offset_clamp - if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(); -#endif /* GL_EXT_polygon_offset_clamp */ -#ifdef GL_EXT_primitive_bounding_box - if (glewExperimental || GLEW_EXT_primitive_bounding_box) GLEW_EXT_primitive_bounding_box = !_glewInit_GL_EXT_primitive_bounding_box(); -#endif /* GL_EXT_primitive_bounding_box */ -#ifdef GL_EXT_provoking_vertex - if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(); -#endif /* GL_EXT_provoking_vertex */ -#ifdef GL_EXT_raster_multisample - if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(); -#endif /* GL_EXT_raster_multisample */ -#ifdef GL_EXT_robustness - if (glewExperimental || GLEW_EXT_robustness) GLEW_EXT_robustness = !_glewInit_GL_EXT_robustness(); -#endif /* GL_EXT_robustness */ -#ifdef GL_EXT_scene_marker - if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(); -#endif /* GL_EXT_scene_marker */ -#ifdef GL_EXT_secondary_color - if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(); -#endif /* GL_EXT_secondary_color */ -#ifdef GL_EXT_semaphore - if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore(); -#endif /* GL_EXT_semaphore */ -#ifdef GL_EXT_semaphore_fd - if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd(); -#endif /* GL_EXT_semaphore_fd */ -#ifdef GL_EXT_semaphore_win32 - if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32(); -#endif /* GL_EXT_semaphore_win32 */ -#ifdef GL_EXT_separate_shader_objects - if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(); -#endif /* GL_EXT_separate_shader_objects */ -#ifdef GL_EXT_shader_framebuffer_fetch - if (glewExperimental || GLEW_EXT_shader_framebuffer_fetch) GLEW_EXT_shader_framebuffer_fetch = !_glewInit_GL_EXT_shader_framebuffer_fetch(); -#endif /* GL_EXT_shader_framebuffer_fetch */ -#ifdef GL_EXT_shader_image_load_store - if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(); -#endif /* GL_EXT_shader_image_load_store */ -#ifdef GL_EXT_shader_pixel_local_storage2 - if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2(); -#endif /* GL_EXT_shader_pixel_local_storage2 */ -#ifdef GL_EXT_sparse_texture - if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture(); -#endif /* GL_EXT_sparse_texture */ -#ifdef GL_EXT_stencil_two_side - if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(); -#endif /* GL_EXT_stencil_two_side */ -#ifdef GL_EXT_subtexture - if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(); -#endif /* GL_EXT_subtexture */ -#ifdef GL_EXT_tessellation_point_size - if (glewExperimental || GLEW_EXT_tessellation_point_size) GLEW_EXT_tessellation_point_size = !_glewInit_GL_EXT_tessellation_point_size(); -#endif /* GL_EXT_tessellation_point_size */ -#ifdef GL_EXT_texture3D - if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(); -#endif /* GL_EXT_texture3D */ -#ifdef GL_EXT_texture_array - if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(); -#endif /* GL_EXT_texture_array */ -#ifdef GL_EXT_texture_border_clamp - if (glewExperimental || GLEW_EXT_texture_border_clamp) GLEW_EXT_texture_border_clamp = !_glewInit_GL_EXT_texture_border_clamp(); -#endif /* GL_EXT_texture_border_clamp */ -#ifdef GL_EXT_texture_buffer_object - if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(); -#endif /* GL_EXT_texture_buffer_object */ -#ifdef GL_EXT_texture_integer - if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(); -#endif /* GL_EXT_texture_integer */ -#ifdef GL_EXT_texture_object - if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(); -#endif /* GL_EXT_texture_object */ -#ifdef GL_EXT_texture_perturb_normal - if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(); -#endif /* GL_EXT_texture_perturb_normal */ -#ifdef GL_EXT_texture_storage - if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage(); -#endif /* GL_EXT_texture_storage */ -#ifdef GL_EXT_texture_view - if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view(); -#endif /* GL_EXT_texture_view */ -#ifdef GL_EXT_timer_query - if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(); -#endif /* GL_EXT_timer_query */ -#ifdef GL_EXT_transform_feedback - if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(); -#endif /* GL_EXT_transform_feedback */ -#ifdef GL_EXT_vertex_array - if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(); -#endif /* GL_EXT_vertex_array */ -#ifdef GL_EXT_vertex_array_setXXX - if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX(); -#endif /* GL_EXT_vertex_array_setXXX */ -#ifdef GL_EXT_vertex_attrib_64bit - if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(); -#endif /* GL_EXT_vertex_attrib_64bit */ -#ifdef GL_EXT_vertex_shader - if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(); -#endif /* GL_EXT_vertex_shader */ -#ifdef GL_EXT_vertex_weighting - if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(); -#endif /* GL_EXT_vertex_weighting */ -#ifdef GL_EXT_win32_keyed_mutex - if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex(); -#endif /* GL_EXT_win32_keyed_mutex */ -#ifdef GL_EXT_window_rectangles - if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles(); -#endif /* GL_EXT_window_rectangles */ -#ifdef GL_EXT_x11_sync_object - if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(); -#endif /* GL_EXT_x11_sync_object */ -#ifdef GL_GREMEDY_frame_terminator - if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(); -#endif /* GL_GREMEDY_frame_terminator */ -#ifdef GL_GREMEDY_string_marker - if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(); -#endif /* GL_GREMEDY_string_marker */ -#ifdef GL_HP_image_transform - if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(); -#endif /* GL_HP_image_transform */ -#ifdef GL_IBM_multimode_draw_arrays - if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(); -#endif /* GL_IBM_multimode_draw_arrays */ -#ifdef GL_IBM_vertex_array_lists - if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(); -#endif /* GL_IBM_vertex_array_lists */ -#ifdef GL_IMG_bindless_texture - if (glewExperimental || GLEW_IMG_bindless_texture) GLEW_IMG_bindless_texture = !_glewInit_GL_IMG_bindless_texture(); -#endif /* GL_IMG_bindless_texture */ -#ifdef GL_IMG_framebuffer_downsample - if (glewExperimental || GLEW_IMG_framebuffer_downsample) GLEW_IMG_framebuffer_downsample = !_glewInit_GL_IMG_framebuffer_downsample(); -#endif /* GL_IMG_framebuffer_downsample */ -#ifdef GL_IMG_multisampled_render_to_texture - if (glewExperimental || GLEW_IMG_multisampled_render_to_texture) GLEW_IMG_multisampled_render_to_texture = !_glewInit_GL_IMG_multisampled_render_to_texture(); -#endif /* GL_IMG_multisampled_render_to_texture */ -#ifdef GL_INTEL_map_texture - if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(); -#endif /* GL_INTEL_map_texture */ -#ifdef GL_INTEL_parallel_arrays - if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(); -#endif /* GL_INTEL_parallel_arrays */ -#ifdef GL_INTEL_performance_query - if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(); -#endif /* GL_INTEL_performance_query */ -#ifdef GL_INTEL_texture_scissor - if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(); -#endif /* GL_INTEL_texture_scissor */ -#ifdef GL_KHR_blend_equation_advanced - if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(); -#endif /* GL_KHR_blend_equation_advanced */ -#ifdef GL_KHR_debug - if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(); -#endif /* GL_KHR_debug */ -#ifdef GL_KHR_parallel_shader_compile - if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile(); -#endif /* GL_KHR_parallel_shader_compile */ -#ifdef GL_KHR_robustness - if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(); -#endif /* GL_KHR_robustness */ -#ifdef GL_KTX_buffer_region - if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(); -#endif /* GL_KTX_buffer_region */ -#ifdef GL_MESA_framebuffer_flip_y - if (glewExperimental || GLEW_MESA_framebuffer_flip_y) GLEW_MESA_framebuffer_flip_y = !_glewInit_GL_MESA_framebuffer_flip_y(); -#endif /* GL_MESA_framebuffer_flip_y */ -#ifdef GL_MESA_resize_buffers - if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(); -#endif /* GL_MESA_resize_buffers */ -#ifdef GL_MESA_window_pos - if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(); -#endif /* GL_MESA_window_pos */ -#ifdef GL_NVX_conditional_render - if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(); -#endif /* GL_NVX_conditional_render */ -#ifdef GL_NVX_gpu_multicast2 - if (glewExperimental || GLEW_NVX_gpu_multicast2) GLEW_NVX_gpu_multicast2 = !_glewInit_GL_NVX_gpu_multicast2(); -#endif /* GL_NVX_gpu_multicast2 */ -#ifdef GL_NVX_linked_gpu_multicast - if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast(); -#endif /* GL_NVX_linked_gpu_multicast */ -#ifdef GL_NVX_progress_fence - if (glewExperimental || GLEW_NVX_progress_fence) GLEW_NVX_progress_fence = !_glewInit_GL_NVX_progress_fence(); -#endif /* GL_NVX_progress_fence */ -#ifdef GL_NV_3dvision_settings - if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings(); -#endif /* GL_NV_3dvision_settings */ -#ifdef GL_NV_alpha_to_coverage_dither_control - if (glewExperimental || GLEW_NV_alpha_to_coverage_dither_control) GLEW_NV_alpha_to_coverage_dither_control = !_glewInit_GL_NV_alpha_to_coverage_dither_control(); -#endif /* GL_NV_alpha_to_coverage_dither_control */ -#ifdef GL_NV_bindless_multi_draw_indirect - if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(); -#endif /* GL_NV_bindless_multi_draw_indirect */ -#ifdef GL_NV_bindless_multi_draw_indirect_count - if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(); -#endif /* GL_NV_bindless_multi_draw_indirect_count */ -#ifdef GL_NV_bindless_texture - if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(); -#endif /* GL_NV_bindless_texture */ -#ifdef GL_NV_blend_equation_advanced - if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(); -#endif /* GL_NV_blend_equation_advanced */ -#ifdef GL_NV_clip_space_w_scaling - if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling(); -#endif /* GL_NV_clip_space_w_scaling */ -#ifdef GL_NV_command_list - if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list(); -#endif /* GL_NV_command_list */ -#ifdef GL_NV_conditional_render - if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(); -#endif /* GL_NV_conditional_render */ -#ifdef GL_NV_conservative_raster - if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(); -#endif /* GL_NV_conservative_raster */ -#ifdef GL_NV_conservative_raster_dilate - if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(); -#endif /* GL_NV_conservative_raster_dilate */ -#ifdef GL_NV_conservative_raster_pre_snap_triangles - if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles(); -#endif /* GL_NV_conservative_raster_pre_snap_triangles */ -#ifdef GL_NV_copy_buffer - if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer(); -#endif /* GL_NV_copy_buffer */ -#ifdef GL_NV_copy_image - if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(); -#endif /* GL_NV_copy_image */ -#ifdef GL_NV_depth_buffer_float - if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(); -#endif /* GL_NV_depth_buffer_float */ -#ifdef GL_NV_draw_buffers - if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers(); -#endif /* GL_NV_draw_buffers */ -#ifdef GL_NV_draw_instanced - if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced(); -#endif /* GL_NV_draw_instanced */ -#ifdef GL_NV_draw_texture - if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(); -#endif /* GL_NV_draw_texture */ -#ifdef GL_NV_draw_vulkan_image - if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image(); -#endif /* GL_NV_draw_vulkan_image */ -#ifdef GL_NV_evaluators - if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(); -#endif /* GL_NV_evaluators */ -#ifdef GL_NV_explicit_multisample - if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(); -#endif /* GL_NV_explicit_multisample */ -#ifdef GL_NV_fence - if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(); -#endif /* GL_NV_fence */ -#ifdef GL_NV_fragment_coverage_to_color - if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(); -#endif /* GL_NV_fragment_coverage_to_color */ -#ifdef GL_NV_fragment_program - if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(); -#endif /* GL_NV_fragment_program */ -#ifdef GL_NV_framebuffer_blit - if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit(); -#endif /* GL_NV_framebuffer_blit */ -#ifdef GL_NV_framebuffer_multisample - if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample(); -#endif /* GL_NV_framebuffer_multisample */ -#ifdef GL_NV_framebuffer_multisample_coverage - if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(); -#endif /* GL_NV_framebuffer_multisample_coverage */ -#ifdef GL_NV_geometry_program4 - if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(); -#endif /* GL_NV_geometry_program4 */ -#ifdef GL_NV_gpu_multicast - if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast(); -#endif /* GL_NV_gpu_multicast */ -#ifdef GL_NV_gpu_program4 - if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(); -#endif /* GL_NV_gpu_program4 */ -#ifdef GL_NV_gpu_shader5 - if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(); -#endif /* GL_NV_gpu_shader5 */ -#ifdef GL_NV_half_float - if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(); -#endif /* GL_NV_half_float */ -#ifdef GL_NV_instanced_arrays - if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays(); -#endif /* GL_NV_instanced_arrays */ -#ifdef GL_NV_internalformat_sample_query - if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(); -#endif /* GL_NV_internalformat_sample_query */ -#ifdef GL_NV_memory_attachment - if (glewExperimental || GLEW_NV_memory_attachment) GLEW_NV_memory_attachment = !_glewInit_GL_NV_memory_attachment(); -#endif /* GL_NV_memory_attachment */ -#ifdef GL_NV_mesh_shader - if (glewExperimental || GLEW_NV_mesh_shader) GLEW_NV_mesh_shader = !_glewInit_GL_NV_mesh_shader(); -#endif /* GL_NV_mesh_shader */ -#ifdef GL_NV_non_square_matrices - if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices(); -#endif /* GL_NV_non_square_matrices */ -#ifdef GL_NV_occlusion_query - if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(); -#endif /* GL_NV_occlusion_query */ -#ifdef GL_NV_parameter_buffer_object - if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(); -#endif /* GL_NV_parameter_buffer_object */ -#ifdef GL_NV_path_rendering - if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(); -#endif /* GL_NV_path_rendering */ -#ifdef GL_NV_pixel_data_range - if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(); -#endif /* GL_NV_pixel_data_range */ -#ifdef GL_NV_point_sprite - if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(); -#endif /* GL_NV_point_sprite */ -#ifdef GL_NV_polygon_mode - if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode(); -#endif /* GL_NV_polygon_mode */ -#ifdef GL_NV_present_video - if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(); -#endif /* GL_NV_present_video */ -#ifdef GL_NV_primitive_restart - if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(); -#endif /* GL_NV_primitive_restart */ -#ifdef GL_NV_read_buffer - if (glewExperimental || GLEW_NV_read_buffer) GLEW_NV_read_buffer = !_glewInit_GL_NV_read_buffer(); -#endif /* GL_NV_read_buffer */ -#ifdef GL_NV_register_combiners - if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(); -#endif /* GL_NV_register_combiners */ -#ifdef GL_NV_register_combiners2 - if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(); -#endif /* GL_NV_register_combiners2 */ -#ifdef GL_NV_sample_locations - if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(); -#endif /* GL_NV_sample_locations */ -#ifdef GL_NV_scissor_exclusive - if (glewExperimental || GLEW_NV_scissor_exclusive) GLEW_NV_scissor_exclusive = !_glewInit_GL_NV_scissor_exclusive(); -#endif /* GL_NV_scissor_exclusive */ -#ifdef GL_NV_shader_buffer_load - if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(); -#endif /* GL_NV_shader_buffer_load */ -#ifdef GL_NV_shading_rate_image - if (glewExperimental || GLEW_NV_shading_rate_image) GLEW_NV_shading_rate_image = !_glewInit_GL_NV_shading_rate_image(); -#endif /* GL_NV_shading_rate_image */ -#ifdef GL_NV_texture_array - if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array(); -#endif /* GL_NV_texture_array */ -#ifdef GL_NV_texture_barrier - if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(); -#endif /* GL_NV_texture_barrier */ -#ifdef GL_NV_texture_multisample - if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(); -#endif /* GL_NV_texture_multisample */ -#ifdef GL_NV_transform_feedback - if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(); -#endif /* GL_NV_transform_feedback */ -#ifdef GL_NV_transform_feedback2 - if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(); -#endif /* GL_NV_transform_feedback2 */ -#ifdef GL_NV_vdpau_interop - if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(); -#endif /* GL_NV_vdpau_interop */ -#ifdef GL_NV_vdpau_interop2 - if (glewExperimental || GLEW_NV_vdpau_interop2) GLEW_NV_vdpau_interop2 = !_glewInit_GL_NV_vdpau_interop2(); -#endif /* GL_NV_vdpau_interop2 */ -#ifdef GL_NV_vertex_array_range - if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(); -#endif /* GL_NV_vertex_array_range */ -#ifdef GL_NV_vertex_attrib_integer_64bit - if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(); -#endif /* GL_NV_vertex_attrib_integer_64bit */ -#ifdef GL_NV_vertex_buffer_unified_memory - if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(); -#endif /* GL_NV_vertex_buffer_unified_memory */ -#ifdef GL_NV_vertex_program - if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(); -#endif /* GL_NV_vertex_program */ -#ifdef GL_NV_video_capture - if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(); -#endif /* GL_NV_video_capture */ -#ifdef GL_NV_viewport_array - if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array(); -#endif /* GL_NV_viewport_array */ -#ifdef GL_NV_viewport_swizzle - if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle(); -#endif /* GL_NV_viewport_swizzle */ -#ifdef GL_OES_EGL_image - if (glewExperimental || GLEW_OES_EGL_image) GLEW_OES_EGL_image = !_glewInit_GL_OES_EGL_image(); -#endif /* GL_OES_EGL_image */ -#ifdef GL_OES_blend_equation_separate - if (glewExperimental || GLEW_OES_blend_equation_separate) GLEW_OES_blend_equation_separate = !_glewInit_GL_OES_blend_equation_separate(); -#endif /* GL_OES_blend_equation_separate */ -#ifdef GL_OES_blend_func_separate - if (glewExperimental || GLEW_OES_blend_func_separate) GLEW_OES_blend_func_separate = !_glewInit_GL_OES_blend_func_separate(); -#endif /* GL_OES_blend_func_separate */ -#ifdef GL_OES_blend_subtract - if (glewExperimental || GLEW_OES_blend_subtract) GLEW_OES_blend_subtract = !_glewInit_GL_OES_blend_subtract(); -#endif /* GL_OES_blend_subtract */ -#ifdef GL_OES_copy_image - if (glewExperimental || GLEW_OES_copy_image) GLEW_OES_copy_image = !_glewInit_GL_OES_copy_image(); -#endif /* GL_OES_copy_image */ -#ifdef GL_OES_draw_buffers_indexed - if (glewExperimental || GLEW_OES_draw_buffers_indexed) GLEW_OES_draw_buffers_indexed = !_glewInit_GL_OES_draw_buffers_indexed(); -#endif /* GL_OES_draw_buffers_indexed */ -#ifdef GL_OES_framebuffer_object - if (glewExperimental || GLEW_OES_framebuffer_object) GLEW_OES_framebuffer_object = !_glewInit_GL_OES_framebuffer_object(); -#endif /* GL_OES_framebuffer_object */ -#ifdef GL_OES_get_program_binary - if (glewExperimental || GLEW_OES_get_program_binary) GLEW_OES_get_program_binary = !_glewInit_GL_OES_get_program_binary(); -#endif /* GL_OES_get_program_binary */ -#ifdef GL_OES_mapbuffer - if (glewExperimental || GLEW_OES_mapbuffer) GLEW_OES_mapbuffer = !_glewInit_GL_OES_mapbuffer(); -#endif /* GL_OES_mapbuffer */ -#ifdef GL_OES_matrix_palette - if (glewExperimental || GLEW_OES_matrix_palette) GLEW_OES_matrix_palette = !_glewInit_GL_OES_matrix_palette(); -#endif /* GL_OES_matrix_palette */ -#ifdef GL_OES_sample_shading - if (glewExperimental || GLEW_OES_sample_shading) GLEW_OES_sample_shading = !_glewInit_GL_OES_sample_shading(); -#endif /* GL_OES_sample_shading */ -#ifdef GL_OES_single_precision - if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(); -#endif /* GL_OES_single_precision */ -#ifdef GL_OES_texture_3D - if (glewExperimental || GLEW_OES_texture_3D) GLEW_OES_texture_3D = !_glewInit_GL_OES_texture_3D(); -#endif /* GL_OES_texture_3D */ -#ifdef GL_OES_texture_border_clamp - if (glewExperimental || GLEW_OES_texture_border_clamp) GLEW_OES_texture_border_clamp = !_glewInit_GL_OES_texture_border_clamp(); -#endif /* GL_OES_texture_border_clamp */ -#ifdef GL_OES_texture_buffer - if (glewExperimental || GLEW_OES_texture_buffer) GLEW_OES_texture_buffer = !_glewInit_GL_OES_texture_buffer(); -#endif /* GL_OES_texture_buffer */ -#ifdef GL_OES_texture_cube_map - if (glewExperimental || GLEW_OES_texture_cube_map) GLEW_OES_texture_cube_map = !_glewInit_GL_OES_texture_cube_map(); -#endif /* GL_OES_texture_cube_map */ -#ifdef GL_OES_texture_storage_multisample_2d_array - if (glewExperimental || GLEW_OES_texture_storage_multisample_2d_array) GLEW_OES_texture_storage_multisample_2d_array = !_glewInit_GL_OES_texture_storage_multisample_2d_array(); -#endif /* GL_OES_texture_storage_multisample_2d_array */ -#ifdef GL_OES_texture_view - if (glewExperimental || GLEW_OES_texture_view) GLEW_OES_texture_view = !_glewInit_GL_OES_texture_view(); -#endif /* GL_OES_texture_view */ -#ifdef GL_OES_vertex_array_object - if (glewExperimental || GLEW_OES_vertex_array_object) GLEW_OES_vertex_array_object = !_glewInit_GL_OES_vertex_array_object(); -#endif /* GL_OES_vertex_array_object */ -#ifdef GL_OVR_multiview - if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(); -#endif /* GL_OVR_multiview */ -#ifdef GL_OVR_multiview_multisampled_render_to_texture - if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture(); -#endif /* GL_OVR_multiview_multisampled_render_to_texture */ -#ifdef GL_QCOM_alpha_test - if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test(); -#endif /* GL_QCOM_alpha_test */ -#ifdef GL_QCOM_driver_control - if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control(); -#endif /* GL_QCOM_driver_control */ -#ifdef GL_QCOM_extended_get - if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get(); -#endif /* GL_QCOM_extended_get */ -#ifdef GL_QCOM_extended_get2 - if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2(); -#endif /* GL_QCOM_extended_get2 */ -#ifdef GL_QCOM_framebuffer_foveated - if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated(); -#endif /* GL_QCOM_framebuffer_foveated */ -#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent - if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent(); -#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ -#ifdef GL_QCOM_texture_foveated - if (glewExperimental || GLEW_QCOM_texture_foveated) GLEW_QCOM_texture_foveated = !_glewInit_GL_QCOM_texture_foveated(); -#endif /* GL_QCOM_texture_foveated */ -#ifdef GL_QCOM_tiled_rendering - if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering(); -#endif /* GL_QCOM_tiled_rendering */ -#ifdef GL_REGAL_ES1_0_compatibility - if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(); -#endif /* GL_REGAL_ES1_0_compatibility */ -#ifdef GL_REGAL_ES1_1_compatibility - if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(); -#endif /* GL_REGAL_ES1_1_compatibility */ -#ifdef GL_REGAL_error_string - if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(); -#endif /* GL_REGAL_error_string */ -#ifdef GL_REGAL_extension_query - if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(); -#endif /* GL_REGAL_extension_query */ -#ifdef GL_REGAL_log - if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(); -#endif /* GL_REGAL_log */ -#ifdef GL_REGAL_proc_address - if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(); -#endif /* GL_REGAL_proc_address */ -#ifdef GL_SGIS_detail_texture - if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(); -#endif /* GL_SGIS_detail_texture */ -#ifdef GL_SGIS_fog_function - if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(); -#endif /* GL_SGIS_fog_function */ -#ifdef GL_SGIS_multisample - if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(); -#endif /* GL_SGIS_multisample */ -#ifdef GL_SGIS_multitexture - if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture(); -#endif /* GL_SGIS_multitexture */ -#ifdef GL_SGIS_shared_multisample - if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample(); -#endif /* GL_SGIS_shared_multisample */ -#ifdef GL_SGIS_sharpen_texture - if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(); -#endif /* GL_SGIS_sharpen_texture */ -#ifdef GL_SGIS_texture4D - if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(); -#endif /* GL_SGIS_texture4D */ -#ifdef GL_SGIS_texture_filter4 - if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(); -#endif /* GL_SGIS_texture_filter4 */ -#ifdef GL_SGIX_async - if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(); -#endif /* GL_SGIX_async */ -#ifdef GL_SGIX_datapipe - if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe(); -#endif /* GL_SGIX_datapipe */ -#ifdef GL_SGIX_flush_raster - if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(); -#endif /* GL_SGIX_flush_raster */ -#ifdef GL_SGIX_fog_layers - if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers(); -#endif /* GL_SGIX_fog_layers */ -#ifdef GL_SGIX_fog_texture - if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(); -#endif /* GL_SGIX_fog_texture */ -#ifdef GL_SGIX_fragment_specular_lighting - if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(); -#endif /* GL_SGIX_fragment_specular_lighting */ -#ifdef GL_SGIX_framezoom - if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(); -#endif /* GL_SGIX_framezoom */ -#ifdef GL_SGIX_igloo_interface - if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface(); -#endif /* GL_SGIX_igloo_interface */ -#ifdef GL_SGIX_mpeg1 - if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1(); -#endif /* GL_SGIX_mpeg1 */ -#ifdef GL_SGIX_nonlinear_lighting_pervertex - if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex(); -#endif /* GL_SGIX_nonlinear_lighting_pervertex */ -#ifdef GL_SGIX_pixel_texture - if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(); -#endif /* GL_SGIX_pixel_texture */ -#ifdef GL_SGIX_polynomial_ffd - if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd(); -#endif /* GL_SGIX_polynomial_ffd */ -#ifdef GL_SGIX_quad_mesh - if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh(); -#endif /* GL_SGIX_quad_mesh */ -#ifdef GL_SGIX_reference_plane - if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(); -#endif /* GL_SGIX_reference_plane */ -#ifdef GL_SGIX_sprite - if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(); -#endif /* GL_SGIX_sprite */ -#ifdef GL_SGIX_tag_sample_buffer - if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(); -#endif /* GL_SGIX_tag_sample_buffer */ -#ifdef GL_SGIX_vector_ops - if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops(); -#endif /* GL_SGIX_vector_ops */ -#ifdef GL_SGIX_vertex_array_object - if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object(); -#endif /* GL_SGIX_vertex_array_object */ -#ifdef GL_SGI_color_table - if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(); -#endif /* GL_SGI_color_table */ -#ifdef GL_SGI_fft - if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft(); -#endif /* GL_SGI_fft */ -#ifdef GL_SUNX_constant_data - if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(); -#endif /* GL_SUNX_constant_data */ -#ifdef GL_SUN_global_alpha - if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(); -#endif /* GL_SUN_global_alpha */ -#ifdef GL_SUN_read_video_pixels - if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(); -#endif /* GL_SUN_read_video_pixels */ -#ifdef GL_SUN_triangle_list - if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(); -#endif /* GL_SUN_triangle_list */ -#ifdef GL_SUN_vertex - if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(); -#endif /* GL_SUN_vertex */ -#ifdef GL_WIN_swap_hint - if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(); -#endif /* GL_WIN_swap_hint */ -#ifdef GL_NV_fragment_program4 - GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4; -#endif /* GL_NV_fragment_program4 */ -#ifdef GL_NV_geometry_program4 - GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4; -#endif /* GL_NV_geometry_program4 */ -#ifdef GL_NV_tessellation_program5 - GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5; -#endif /* GL_NV_tessellation_program5 */ -#ifdef GL_NV_vertex_program4 - GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4; -#endif /* GL_NV_vertex_program4 */ - - return GLEW_OK; -} - - -#if defined(GLEW_OSMESA) - -#elif defined(GLEW_EGL) - -PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL; -PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL; -PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL; -PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL; -PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL; -PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL; -PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL; -PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL; -PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL; -PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL; -PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL; -PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL; -PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL; -PFNEGLGETERRORPROC __eglewGetError = NULL; -PFNEGLINITIALIZEPROC __eglewInitialize = NULL; -PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL; -PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL; -PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL; -PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL; -PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL; -PFNEGLTERMINATEPROC __eglewTerminate = NULL; -PFNEGLWAITGLPROC __eglewWaitGL = NULL; -PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL; - -PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL; -PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL; -PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL; -PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL; - -PFNEGLBINDAPIPROC __eglewBindAPI = NULL; -PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL; -PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL; -PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL; -PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL; - -PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL; - -PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL; -PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL; -PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL; -PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL; -PFNEGLCREATESYNCPROC __eglewCreateSync = NULL; -PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL; -PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL; -PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL; -PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL; -PFNEGLWAITSYNCPROC __eglewWaitSync = NULL; - -PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL; - -PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL; - -PFNEGLGETCOMPOSITORTIMINGANDROIDPROC __eglewGetCompositorTimingANDROID = NULL; -PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC __eglewGetCompositorTimingSupportedANDROID = NULL; -PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC __eglewGetFrameTimestampSupportedANDROID = NULL; -PFNEGLGETFRAMETIMESTAMPSANDROIDPROC __eglewGetFrameTimestampsANDROID = NULL; -PFNEGLGETNEXTFRAMEIDANDROIDPROC __eglewGetNextFrameIdANDROID = NULL; - -PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC __eglewGetNativeClientBufferANDROID = NULL; - -PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL; - -PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL; - -PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL; - -PFNEGLCLIENTSIGNALSYNCEXTPROC __eglewClientSignalSyncEXT = NULL; - -PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC __eglewCompositorBindTexWindowEXT = NULL; -PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC __eglewCompositorSetContextAttributesEXT = NULL; -PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC __eglewCompositorSetContextListEXT = NULL; -PFNEGLCOMPOSITORSETSIZEEXTPROC __eglewCompositorSetSizeEXT = NULL; -PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC __eglewCompositorSetWindowAttributesEXT = NULL; -PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC __eglewCompositorSetWindowListEXT = NULL; -PFNEGLCOMPOSITORSWAPPOLICYEXTPROC __eglewCompositorSwapPolicyEXT = NULL; - -PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL; - -PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL; -PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL; -PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL; - -PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL; -PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL; - -PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL; -PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL; -PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL; -PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL; -PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL; -PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL; -PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL; -PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL; - -PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL; -PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL; -PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL; - -PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL; - -PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL; - -PFNEGLUNSIGNALSYNCEXTPROC __eglewUnsignalSyncEXT = NULL; - -PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL; - -PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL; - -PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL; -PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL; -PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL; - -PFNEGLQUERYDISPLAYATTRIBKHRPROC __eglewQueryDisplayAttribKHR = NULL; - -PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL; -PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL; - -PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL; -PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL; - -PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL; - -PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL; - -PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL; -PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL; -PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL; -PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL; -PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL; - -PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL; -PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL; -PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL; -PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL; -PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL; - -PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL; -PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL; -PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL; -PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL; -PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL; - -PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL; -PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL; -PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL; - -PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL; -PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL; - -PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL; - -PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL; - -PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL; - -PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL; - -PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL; -PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL; - -PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL; -PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL; - -PFNEGLGETDISPLAYDRIVERCONFIGPROC __eglewGetDisplayDriverConfig = NULL; -PFNEGLGETDISPLAYDRIVERNAMEPROC __eglewGetDisplayDriverName = NULL; - -PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL; - -PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL; - -PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL; -PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL; -PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL; - -PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL; - -PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL; - -PFNEGLSTREAMFLUSHNVPROC __eglewStreamFlushNV = NULL; - -PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL; -PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL; -PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL; - -PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL; - -PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL; - -PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL; -PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL; -PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL; -PFNEGLFENCENVPROC __eglewFenceNV = NULL; -PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL; -PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL; - -PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL; -PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL; - -PFNEGLBINDWAYLANDDISPLAYWLPROC __eglewBindWaylandDisplayWL = NULL; -PFNEGLQUERYWAYLANDBUFFERWLPROC __eglewQueryWaylandBufferWL = NULL; -PFNEGLUNBINDWAYLANDDISPLAYWLPROC __eglewUnbindWaylandDisplayWL = NULL; - -PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC __eglewCreateWaylandBufferFromImageWL = NULL; -GLboolean __EGLEW_VERSION_1_0 = GL_FALSE; -GLboolean __EGLEW_VERSION_1_1 = GL_FALSE; -GLboolean __EGLEW_VERSION_1_2 = GL_FALSE; -GLboolean __EGLEW_VERSION_1_3 = GL_FALSE; -GLboolean __EGLEW_VERSION_1_4 = GL_FALSE; -GLboolean __EGLEW_VERSION_1_5 = GL_FALSE; -GLboolean __EGLEW_ANDROID_GLES_layers = GL_FALSE; -GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE; -GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE; -GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE; -GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE; -GLboolean __EGLEW_ANDROID_get_frame_timestamps = GL_FALSE; -GLboolean __EGLEW_ANDROID_get_native_client_buffer = GL_FALSE; -GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE; -GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE; -GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE; -GLboolean __EGLEW_ANDROID_recordable = GL_FALSE; -GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE; -GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE; -GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE; -GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE; -GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE; -GLboolean __EGLEW_ARM_image_format = GL_FALSE; -GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE; -GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE; -GLboolean __EGLEW_EXT_bind_to_front = GL_FALSE; -GLboolean __EGLEW_EXT_buffer_age = GL_FALSE; -GLboolean __EGLEW_EXT_client_extensions = GL_FALSE; -GLboolean __EGLEW_EXT_client_sync = GL_FALSE; -GLboolean __EGLEW_EXT_compositor = GL_FALSE; -GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE; -GLboolean __EGLEW_EXT_device_base = GL_FALSE; -GLboolean __EGLEW_EXT_device_drm = GL_FALSE; -GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE; -GLboolean __EGLEW_EXT_device_openwf = GL_FALSE; -GLboolean __EGLEW_EXT_device_query = GL_FALSE; -GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE; -GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE; -GLboolean __EGLEW_EXT_gl_colorspace_display_p3 = GL_FALSE; -GLboolean __EGLEW_EXT_gl_colorspace_display_p3_linear = GL_FALSE; -GLboolean __EGLEW_EXT_gl_colorspace_display_p3_passthrough = GL_FALSE; -GLboolean __EGLEW_EXT_gl_colorspace_scrgb = GL_FALSE; -GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE; -GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE; -GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE; -GLboolean __EGLEW_EXT_image_gl_colorspace = GL_FALSE; -GLboolean __EGLEW_EXT_image_implicit_sync_control = GL_FALSE; -GLboolean __EGLEW_EXT_multiview_window = GL_FALSE; -GLboolean __EGLEW_EXT_output_base = GL_FALSE; -GLboolean __EGLEW_EXT_output_drm = GL_FALSE; -GLboolean __EGLEW_EXT_output_openwf = GL_FALSE; -GLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE; -GLboolean __EGLEW_EXT_platform_base = GL_FALSE; -GLboolean __EGLEW_EXT_platform_device = GL_FALSE; -GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE; -GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE; -GLboolean __EGLEW_EXT_protected_content = GL_FALSE; -GLboolean __EGLEW_EXT_protected_surface = GL_FALSE; -GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE; -GLboolean __EGLEW_EXT_surface_CTA861_3_metadata = GL_FALSE; -GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE; -GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE; -GLboolean __EGLEW_EXT_sync_reuse = GL_FALSE; -GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE; -GLboolean __EGLEW_HI_clientpixmap = GL_FALSE; -GLboolean __EGLEW_HI_colorformats = GL_FALSE; -GLboolean __EGLEW_IMG_context_priority = GL_FALSE; -GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE; -GLboolean __EGLEW_KHR_cl_event = GL_FALSE; -GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE; -GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE; -GLboolean __EGLEW_KHR_config_attribs = GL_FALSE; -GLboolean __EGLEW_KHR_context_flush_control = GL_FALSE; -GLboolean __EGLEW_KHR_create_context = GL_FALSE; -GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE; -GLboolean __EGLEW_KHR_debug = GL_FALSE; -GLboolean __EGLEW_KHR_display_reference = GL_FALSE; -GLboolean __EGLEW_KHR_fence_sync = GL_FALSE; -GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE; -GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE; -GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE; -GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE; -GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE; -GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE; -GLboolean __EGLEW_KHR_image = GL_FALSE; -GLboolean __EGLEW_KHR_image_base = GL_FALSE; -GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE; -GLboolean __EGLEW_KHR_lock_surface = GL_FALSE; -GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE; -GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE; -GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE; -GLboolean __EGLEW_KHR_no_config_context = GL_FALSE; -GLboolean __EGLEW_KHR_partial_update = GL_FALSE; -GLboolean __EGLEW_KHR_platform_android = GL_FALSE; -GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE; -GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE; -GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE; -GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE; -GLboolean __EGLEW_KHR_stream = GL_FALSE; -GLboolean __EGLEW_KHR_stream_attrib = GL_FALSE; -GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE; -GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE; -GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE; -GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE; -GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE; -GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE; -GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE; -GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE; -GLboolean __EGLEW_KHR_wait_sync = GL_FALSE; -GLboolean __EGLEW_MESA_drm_image = GL_FALSE; -GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE; -GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE; -GLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE; -GLboolean __EGLEW_MESA_query_driver = GL_FALSE; -GLboolean __EGLEW_NOK_swap_region = GL_FALSE; -GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE; -GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE; -GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE; -GLboolean __EGLEW_NV_context_priority_realtime = GL_FALSE; -GLboolean __EGLEW_NV_coverage_sample = GL_FALSE; -GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE; -GLboolean __EGLEW_NV_cuda_event = GL_FALSE; -GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE; -GLboolean __EGLEW_NV_device_cuda = GL_FALSE; -GLboolean __EGLEW_NV_native_query = GL_FALSE; -GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE; -GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE; -GLboolean __EGLEW_NV_quadruple_buffer = GL_FALSE; -GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE; -GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE; -GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE; -GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE; -GLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE; -GLboolean __EGLEW_NV_stream_cross_process = GL_FALSE; -GLboolean __EGLEW_NV_stream_cross_system = GL_FALSE; -GLboolean __EGLEW_NV_stream_dma = GL_FALSE; -GLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE; -GLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE; -GLboolean __EGLEW_NV_stream_flush = GL_FALSE; -GLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE; -GLboolean __EGLEW_NV_stream_metadata = GL_FALSE; -GLboolean __EGLEW_NV_stream_origin = GL_FALSE; -GLboolean __EGLEW_NV_stream_remote = GL_FALSE; -GLboolean __EGLEW_NV_stream_reset = GL_FALSE; -GLboolean __EGLEW_NV_stream_socket = GL_FALSE; -GLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE; -GLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE; -GLboolean __EGLEW_NV_stream_sync = GL_FALSE; -GLboolean __EGLEW_NV_sync = GL_FALSE; -GLboolean __EGLEW_NV_system_time = GL_FALSE; -GLboolean __EGLEW_NV_triple_buffer = GL_FALSE; -GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE; -GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE; -GLboolean __EGLEW_WL_bind_wayland_display = GL_FALSE; -GLboolean __EGLEW_WL_create_wayland_buffer_from_image = GL_FALSE; -#ifdef EGL_VERSION_1_0 - -static GLboolean _glewInit_EGL_VERSION_1_0 () -{ - GLboolean r = GL_FALSE; - - r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r; - r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r; - r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r; - r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r; - r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r; - r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r; - r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r; - r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r; - r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r; - r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r; - r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r; - r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r; - r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r; - r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r; - r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r; - r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r; - r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r; - r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r; - r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r; - r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r; - r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r; - r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r; - r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r; - - return r; -} - -#endif /* EGL_VERSION_1_0 */ - -#ifdef EGL_VERSION_1_1 - -static GLboolean _glewInit_EGL_VERSION_1_1 () -{ - GLboolean r = GL_FALSE; - - r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r; - r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r; - r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r; - r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r; - - return r; -} - -#endif /* EGL_VERSION_1_1 */ - -#ifdef EGL_VERSION_1_2 - -static GLboolean _glewInit_EGL_VERSION_1_2 () -{ - GLboolean r = GL_FALSE; - - r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r; - r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r; - r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r; - r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r; - r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r; - - return r; -} - -#endif /* EGL_VERSION_1_2 */ - -#ifdef EGL_VERSION_1_4 - -static GLboolean _glewInit_EGL_VERSION_1_4 () -{ - GLboolean r = GL_FALSE; - - r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r; - - return r; -} - -#endif /* EGL_VERSION_1_4 */ - -#ifdef EGL_VERSION_1_5 - -static GLboolean _glewInit_EGL_VERSION_1_5 () -{ - GLboolean r = GL_FALSE; - - r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r; - r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r; - r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r; - r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r; - r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r; - r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r; - r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r; - r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r; - r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r; - r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r; - - return r; -} - -#endif /* EGL_VERSION_1_5 */ - -#ifdef EGL_ANDROID_blob_cache - -static GLboolean _glewInit_EGL_ANDROID_blob_cache () -{ - GLboolean r = GL_FALSE; - - r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r; - - return r; -} - -#endif /* EGL_ANDROID_blob_cache */ - -#ifdef EGL_ANDROID_create_native_client_buffer - -static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r; - - return r; -} - -#endif /* EGL_ANDROID_create_native_client_buffer */ - -#ifdef EGL_ANDROID_get_frame_timestamps - -static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps () -{ - GLboolean r = GL_FALSE; - - r = ((eglGetCompositorTimingANDROID = (PFNEGLGETCOMPOSITORTIMINGANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetCompositorTimingANDROID")) == NULL) || r; - r = ((eglGetCompositorTimingSupportedANDROID = (PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetCompositorTimingSupportedANDROID")) == NULL) || r; - r = ((eglGetFrameTimestampSupportedANDROID = (PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetFrameTimestampSupportedANDROID")) == NULL) || r; - r = ((eglGetFrameTimestampsANDROID = (PFNEGLGETFRAMETIMESTAMPSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetFrameTimestampsANDROID")) == NULL) || r; - r = ((eglGetNextFrameIdANDROID = (PFNEGLGETNEXTFRAMEIDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetNextFrameIdANDROID")) == NULL) || r; - - return r; -} - -#endif /* EGL_ANDROID_get_frame_timestamps */ - -#ifdef EGL_ANDROID_get_native_client_buffer - -static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((eglGetNativeClientBufferANDROID = (PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglGetNativeClientBufferANDROID")) == NULL) || r; - - return r; -} - -#endif /* EGL_ANDROID_get_native_client_buffer */ - -#ifdef EGL_ANDROID_native_fence_sync - -static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () -{ - GLboolean r = GL_FALSE; - - r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r; - - return r; -} - -#endif /* EGL_ANDROID_native_fence_sync */ - -#ifdef EGL_ANDROID_presentation_time - -static GLboolean _glewInit_EGL_ANDROID_presentation_time () -{ - GLboolean r = GL_FALSE; - - r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r; - - return r; -} - -#endif /* EGL_ANDROID_presentation_time */ - -#ifdef EGL_ANGLE_query_surface_pointer - -static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () -{ - GLboolean r = GL_FALSE; - - r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r; - - return r; -} - -#endif /* EGL_ANGLE_query_surface_pointer */ - -#ifdef EGL_EXT_client_sync - -static GLboolean _glewInit_EGL_EXT_client_sync () -{ - GLboolean r = GL_FALSE; - - r = ((eglClientSignalSyncEXT = (PFNEGLCLIENTSIGNALSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"eglClientSignalSyncEXT")) == NULL) || r; - - return r; -} - -#endif /* EGL_EXT_client_sync */ - -#ifdef EGL_EXT_compositor - -static GLboolean _glewInit_EGL_EXT_compositor () -{ - GLboolean r = GL_FALSE; - - r = ((eglCompositorBindTexWindowEXT = (PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorBindTexWindowEXT")) == NULL) || r; - r = ((eglCompositorSetContextAttributesEXT = (PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetContextAttributesEXT")) == NULL) || r; - r = ((eglCompositorSetContextListEXT = (PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetContextListEXT")) == NULL) || r; - r = ((eglCompositorSetSizeEXT = (PFNEGLCOMPOSITORSETSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetSizeEXT")) == NULL) || r; - r = ((eglCompositorSetWindowAttributesEXT = (PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetWindowAttributesEXT")) == NULL) || r; - r = ((eglCompositorSetWindowListEXT = (PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSetWindowListEXT")) == NULL) || r; - r = ((eglCompositorSwapPolicyEXT = (PFNEGLCOMPOSITORSWAPPOLICYEXTPROC)glewGetProcAddress((const GLubyte*)"eglCompositorSwapPolicyEXT")) == NULL) || r; - - return r; -} - -#endif /* EGL_EXT_compositor */ - -#ifdef EGL_EXT_device_enumeration - -static GLboolean _glewInit_EGL_EXT_device_enumeration () -{ - GLboolean r = GL_FALSE; - - r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r; - - return r; -} - -#endif /* EGL_EXT_device_enumeration */ - -#ifdef EGL_EXT_device_query - -static GLboolean _glewInit_EGL_EXT_device_query () -{ - GLboolean r = GL_FALSE; - - r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r; - r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r; - r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r; - - return r; -} - -#endif /* EGL_EXT_device_query */ - -#ifdef EGL_EXT_image_dma_buf_import_modifiers - -static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers () -{ - GLboolean r = GL_FALSE; - - r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufFormatsEXT")) == NULL) || r; - r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufModifiersEXT")) == NULL) || r; - - return r; -} - -#endif /* EGL_EXT_image_dma_buf_import_modifiers */ - -#ifdef EGL_EXT_output_base - -static GLboolean _glewInit_EGL_EXT_output_base () -{ - GLboolean r = GL_FALSE; - - r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r; - r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r; - r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r; - r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r; - r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r; - r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r; - r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r; - r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r; - - return r; -} - -#endif /* EGL_EXT_output_base */ - -#ifdef EGL_EXT_platform_base - -static GLboolean _glewInit_EGL_EXT_platform_base () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r; - r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r; - r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r; - - return r; -} - -#endif /* EGL_EXT_platform_base */ - -#ifdef EGL_EXT_stream_consumer_egloutput - -static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () -{ - GLboolean r = GL_FALSE; - - r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r; - - return r; -} - -#endif /* EGL_EXT_stream_consumer_egloutput */ - -#ifdef EGL_EXT_swap_buffers_with_damage - -static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () -{ - GLboolean r = GL_FALSE; - - r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r; - - return r; -} - -#endif /* EGL_EXT_swap_buffers_with_damage */ - -#ifdef EGL_EXT_sync_reuse - -static GLboolean _glewInit_EGL_EXT_sync_reuse () -{ - GLboolean r = GL_FALSE; - - r = ((eglUnsignalSyncEXT = (PFNEGLUNSIGNALSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"eglUnsignalSyncEXT")) == NULL) || r; - - return r; -} - -#endif /* EGL_EXT_sync_reuse */ - -#ifdef EGL_HI_clientpixmap - -static GLboolean _glewInit_EGL_HI_clientpixmap () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r; - - return r; -} - -#endif /* EGL_HI_clientpixmap */ - -#ifdef EGL_KHR_cl_event2 - -static GLboolean _glewInit_EGL_KHR_cl_event2 () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_cl_event2 */ - -#ifdef EGL_KHR_debug - -static GLboolean _glewInit_EGL_KHR_debug () -{ - GLboolean r = GL_FALSE; - - r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r; - r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r; - r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_debug */ - -#ifdef EGL_KHR_display_reference - -static GLboolean _glewInit_EGL_KHR_display_reference () -{ - GLboolean r = GL_FALSE; - - r = ((eglQueryDisplayAttribKHR = (PFNEGLQUERYDISPLAYATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_display_reference */ - -#ifdef EGL_KHR_image - -static GLboolean _glewInit_EGL_KHR_image () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r; - r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_image */ - -#ifdef EGL_KHR_lock_surface - -static GLboolean _glewInit_EGL_KHR_lock_surface () -{ - GLboolean r = GL_FALSE; - - r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r; - r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_lock_surface */ - -#ifdef EGL_KHR_lock_surface3 - -static GLboolean _glewInit_EGL_KHR_lock_surface3 () -{ - GLboolean r = GL_FALSE; - - r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_lock_surface3 */ - -#ifdef EGL_KHR_partial_update - -static GLboolean _glewInit_EGL_KHR_partial_update () -{ - GLboolean r = GL_FALSE; - - r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_partial_update */ - -#ifdef EGL_KHR_reusable_sync - -static GLboolean _glewInit_EGL_KHR_reusable_sync () -{ - GLboolean r = GL_FALSE; - - r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r; - r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r; - r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r; - r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r; - r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_reusable_sync */ - -#ifdef EGL_KHR_stream - -static GLboolean _glewInit_EGL_KHR_stream () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r; - r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r; - r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r; - r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r; - r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_stream */ - -#ifdef EGL_KHR_stream_attrib - -static GLboolean _glewInit_EGL_KHR_stream_attrib () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamAttribKHR")) == NULL) || r; - r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamAttribKHR")) == NULL) || r; - r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamAttribKHR")) == NULL) || r; - r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireAttribKHR")) == NULL) || r; - r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseAttribKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_stream_attrib */ - -#ifdef EGL_KHR_stream_consumer_gltexture - -static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () -{ - GLboolean r = GL_FALSE; - - r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r; - r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r; - r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_stream_consumer_gltexture */ - -#ifdef EGL_KHR_stream_cross_process_fd - -static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r; - r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_stream_cross_process_fd */ - -#ifdef EGL_KHR_stream_fifo - -static GLboolean _glewInit_EGL_KHR_stream_fifo () -{ - GLboolean r = GL_FALSE; - - r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_stream_fifo */ - -#ifdef EGL_KHR_stream_producer_eglsurface - -static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_stream_producer_eglsurface */ - -#ifdef EGL_KHR_swap_buffers_with_damage - -static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () -{ - GLboolean r = GL_FALSE; - - r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_swap_buffers_with_damage */ - -#ifdef EGL_KHR_wait_sync - -static GLboolean _glewInit_EGL_KHR_wait_sync () -{ - GLboolean r = GL_FALSE; - - r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r; - - return r; -} - -#endif /* EGL_KHR_wait_sync */ - -#ifdef EGL_MESA_drm_image - -static GLboolean _glewInit_EGL_MESA_drm_image () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r; - r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r; - - return r; -} - -#endif /* EGL_MESA_drm_image */ - -#ifdef EGL_MESA_image_dma_buf_export - -static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () -{ - GLboolean r = GL_FALSE; - - r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r; - r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r; - - return r; -} - -#endif /* EGL_MESA_image_dma_buf_export */ - -#ifdef EGL_MESA_query_driver - -static GLboolean _glewInit_EGL_MESA_query_driver () -{ - GLboolean r = GL_FALSE; - - r = ((eglGetDisplayDriverConfig = (PFNEGLGETDISPLAYDRIVERCONFIGPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplayDriverConfig")) == NULL) || r; - r = ((eglGetDisplayDriverName = (PFNEGLGETDISPLAYDRIVERNAMEPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplayDriverName")) == NULL) || r; - - return r; -} - -#endif /* EGL_MESA_query_driver */ - -#ifdef EGL_NOK_swap_region - -static GLboolean _glewInit_EGL_NOK_swap_region () -{ - GLboolean r = GL_FALSE; - - r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r; - - return r; -} - -#endif /* EGL_NOK_swap_region */ - -#ifdef EGL_NOK_swap_region2 - -static GLboolean _glewInit_EGL_NOK_swap_region2 () -{ - GLboolean r = GL_FALSE; - - r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r; - - return r; -} - -#endif /* EGL_NOK_swap_region2 */ - -#ifdef EGL_NV_native_query - -static GLboolean _glewInit_EGL_NV_native_query () -{ - GLboolean r = GL_FALSE; - - r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r; - r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r; - r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r; - - return r; -} - -#endif /* EGL_NV_native_query */ - -#ifdef EGL_NV_post_sub_buffer - -static GLboolean _glewInit_EGL_NV_post_sub_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r; - - return r; -} - -#endif /* EGL_NV_post_sub_buffer */ - -#ifdef EGL_NV_stream_consumer_gltexture_yuv - -static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () -{ - GLboolean r = GL_FALSE; - - r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r; - - return r; -} - -#endif /* EGL_NV_stream_consumer_gltexture_yuv */ - -#ifdef EGL_NV_stream_flush - -static GLboolean _glewInit_EGL_NV_stream_flush () -{ - GLboolean r = GL_FALSE; - - r = ((eglStreamFlushNV = (PFNEGLSTREAMFLUSHNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamFlushNV")) == NULL) || r; - - return r; -} - -#endif /* EGL_NV_stream_flush */ - -#ifdef EGL_NV_stream_metadata - -static GLboolean _glewInit_EGL_NV_stream_metadata () -{ - GLboolean r = GL_FALSE; - - r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r; - r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r; - r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r; - - return r; -} - -#endif /* EGL_NV_stream_metadata */ - -#ifdef EGL_NV_stream_reset - -static GLboolean _glewInit_EGL_NV_stream_reset () -{ - GLboolean r = GL_FALSE; - - r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)"eglResetStreamNV")) == NULL) || r; - - return r; -} - -#endif /* EGL_NV_stream_reset */ - -#ifdef EGL_NV_stream_sync - -static GLboolean _glewInit_EGL_NV_stream_sync () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r; - - return r; -} - -#endif /* EGL_NV_stream_sync */ - -#ifdef EGL_NV_sync - -static GLboolean _glewInit_EGL_NV_sync () -{ - GLboolean r = GL_FALSE; - - r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r; - r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r; - r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r; - r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r; - r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r; - r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r; - - return r; -} - -#endif /* EGL_NV_sync */ - -#ifdef EGL_NV_system_time - -static GLboolean _glewInit_EGL_NV_system_time () -{ - GLboolean r = GL_FALSE; - - r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r; - r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r; - - return r; -} - -#endif /* EGL_NV_system_time */ - -#ifdef EGL_WL_bind_wayland_display - -static GLboolean _glewInit_EGL_WL_bind_wayland_display () -{ - GLboolean r = GL_FALSE; - - r = ((eglBindWaylandDisplayWL = (PFNEGLBINDWAYLANDDISPLAYWLPROC)glewGetProcAddress((const GLubyte*)"eglBindWaylandDisplayWL")) == NULL) || r; - r = ((eglQueryWaylandBufferWL = (PFNEGLQUERYWAYLANDBUFFERWLPROC)glewGetProcAddress((const GLubyte*)"eglQueryWaylandBufferWL")) == NULL) || r; - r = ((eglUnbindWaylandDisplayWL = (PFNEGLUNBINDWAYLANDDISPLAYWLPROC)glewGetProcAddress((const GLubyte*)"eglUnbindWaylandDisplayWL")) == NULL) || r; - - return r; -} - -#endif /* EGL_WL_bind_wayland_display */ - -#ifdef EGL_WL_create_wayland_buffer_from_image - -static GLboolean _glewInit_EGL_WL_create_wayland_buffer_from_image () -{ - GLboolean r = GL_FALSE; - - r = ((eglCreateWaylandBufferFromImageWL = (PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC)glewGetProcAddress((const GLubyte*)"eglCreateWaylandBufferFromImageWL")) == NULL) || r; - - return r; -} - -#endif /* EGL_WL_create_wayland_buffer_from_image */ - - /* ------------------------------------------------------------------------ */ - -GLboolean eglewGetExtension (const char* name) -{ - const GLubyte* start; - const GLubyte* end; - - start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); - if (0 == start) return GL_FALSE; - end = start + _glewStrLen(start); - return _glewSearchExtension(name, start, end); -} - -GLenum eglewInit (EGLDisplay display) -{ - EGLint major, minor; - const GLubyte* extStart; - const GLubyte* extEnd; - PFNEGLINITIALIZEPROC initialize = NULL; - PFNEGLQUERYSTRINGPROC queryString = NULL; - - /* Load necessary entry points */ - initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); - queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); - if (!initialize || !queryString) - return 1; - - /* query EGK version */ - if (initialize(display, &major, &minor) != EGL_TRUE) - return 1; - - EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; - EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; - EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; - EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; - EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; - - /* query EGL extension string */ - extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); - if (extStart == 0) - extStart = (const GLubyte *)""; - extEnd = extStart + _glewStrLen(extStart); - - /* initialize extensions */ -#ifdef EGL_VERSION_1_0 - if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0(); -#endif /* EGL_VERSION_1_0 */ -#ifdef EGL_VERSION_1_1 - if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1(); -#endif /* EGL_VERSION_1_1 */ -#ifdef EGL_VERSION_1_2 - if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2(); -#endif /* EGL_VERSION_1_2 */ -#ifdef EGL_VERSION_1_4 - if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4(); -#endif /* EGL_VERSION_1_4 */ -#ifdef EGL_VERSION_1_5 - if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5(); -#endif /* EGL_VERSION_1_5 */ -#ifdef EGL_ANDROID_GLES_layers - EGLEW_ANDROID_GLES_layers = _glewSearchExtension("EGL_ANDROID_GLES_layers", extStart, extEnd); -#endif /* EGL_ANDROID_GLES_layers */ -#ifdef EGL_ANDROID_blob_cache - EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd); - if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache(); -#endif /* EGL_ANDROID_blob_cache */ -#ifdef EGL_ANDROID_create_native_client_buffer - EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd); - if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer(); -#endif /* EGL_ANDROID_create_native_client_buffer */ -#ifdef EGL_ANDROID_framebuffer_target - EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd); -#endif /* EGL_ANDROID_framebuffer_target */ -#ifdef EGL_ANDROID_front_buffer_auto_refresh - EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd); -#endif /* EGL_ANDROID_front_buffer_auto_refresh */ -#ifdef EGL_ANDROID_get_frame_timestamps - EGLEW_ANDROID_get_frame_timestamps = _glewSearchExtension("EGL_ANDROID_get_frame_timestamps", extStart, extEnd); - if (glewExperimental || EGLEW_ANDROID_get_frame_timestamps) EGLEW_ANDROID_get_frame_timestamps = !_glewInit_EGL_ANDROID_get_frame_timestamps(); -#endif /* EGL_ANDROID_get_frame_timestamps */ -#ifdef EGL_ANDROID_get_native_client_buffer - EGLEW_ANDROID_get_native_client_buffer = _glewSearchExtension("EGL_ANDROID_get_native_client_buffer", extStart, extEnd); - if (glewExperimental || EGLEW_ANDROID_get_native_client_buffer) EGLEW_ANDROID_get_native_client_buffer = !_glewInit_EGL_ANDROID_get_native_client_buffer(); -#endif /* EGL_ANDROID_get_native_client_buffer */ -#ifdef EGL_ANDROID_image_native_buffer - EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd); -#endif /* EGL_ANDROID_image_native_buffer */ -#ifdef EGL_ANDROID_native_fence_sync - EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd); - if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync(); -#endif /* EGL_ANDROID_native_fence_sync */ -#ifdef EGL_ANDROID_presentation_time - EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd); - if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time(); -#endif /* EGL_ANDROID_presentation_time */ -#ifdef EGL_ANDROID_recordable - EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd); -#endif /* EGL_ANDROID_recordable */ -#ifdef EGL_ANGLE_d3d_share_handle_client_buffer - EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd); -#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ -#ifdef EGL_ANGLE_device_d3d - EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd); -#endif /* EGL_ANGLE_device_d3d */ -#ifdef EGL_ANGLE_query_surface_pointer - EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd); - if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer(); -#endif /* EGL_ANGLE_query_surface_pointer */ -#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle - EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd); -#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ -#ifdef EGL_ANGLE_window_fixed_size - EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd); -#endif /* EGL_ANGLE_window_fixed_size */ -#ifdef EGL_ARM_image_format - EGLEW_ARM_image_format = _glewSearchExtension("EGL_ARM_image_format", extStart, extEnd); -#endif /* EGL_ARM_image_format */ -#ifdef EGL_ARM_implicit_external_sync - EGLEW_ARM_implicit_external_sync = _glewSearchExtension("EGL_ARM_implicit_external_sync", extStart, extEnd); -#endif /* EGL_ARM_implicit_external_sync */ -#ifdef EGL_ARM_pixmap_multisample_discard - EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd); -#endif /* EGL_ARM_pixmap_multisample_discard */ -#ifdef EGL_EXT_bind_to_front - EGLEW_EXT_bind_to_front = _glewSearchExtension("EGL_EXT_bind_to_front", extStart, extEnd); -#endif /* EGL_EXT_bind_to_front */ -#ifdef EGL_EXT_buffer_age - EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd); -#endif /* EGL_EXT_buffer_age */ -#ifdef EGL_EXT_client_extensions - EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd); -#endif /* EGL_EXT_client_extensions */ -#ifdef EGL_EXT_client_sync - EGLEW_EXT_client_sync = _glewSearchExtension("EGL_EXT_client_sync", extStart, extEnd); - if (glewExperimental || EGLEW_EXT_client_sync) EGLEW_EXT_client_sync = !_glewInit_EGL_EXT_client_sync(); -#endif /* EGL_EXT_client_sync */ -#ifdef EGL_EXT_compositor - EGLEW_EXT_compositor = _glewSearchExtension("EGL_EXT_compositor", extStart, extEnd); - if (glewExperimental || EGLEW_EXT_compositor) EGLEW_EXT_compositor = !_glewInit_EGL_EXT_compositor(); -#endif /* EGL_EXT_compositor */ -#ifdef EGL_EXT_create_context_robustness - EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd); -#endif /* EGL_EXT_create_context_robustness */ -#ifdef EGL_EXT_device_base - EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd); -#endif /* EGL_EXT_device_base */ -#ifdef EGL_EXT_device_drm - EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd); -#endif /* EGL_EXT_device_drm */ -#ifdef EGL_EXT_device_enumeration - EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd); - if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration(); -#endif /* EGL_EXT_device_enumeration */ -#ifdef EGL_EXT_device_openwf - EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd); -#endif /* EGL_EXT_device_openwf */ -#ifdef EGL_EXT_device_query - EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd); - if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query(); -#endif /* EGL_EXT_device_query */ -#ifdef EGL_EXT_gl_colorspace_bt2020_linear - EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd); -#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ -#ifdef EGL_EXT_gl_colorspace_bt2020_pq - EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_pq", extStart, extEnd); -#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ -#ifdef EGL_EXT_gl_colorspace_display_p3 - EGLEW_EXT_gl_colorspace_display_p3 = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3", extStart, extEnd); -#endif /* EGL_EXT_gl_colorspace_display_p3 */ -#ifdef EGL_EXT_gl_colorspace_display_p3_linear - EGLEW_EXT_gl_colorspace_display_p3_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_linear", extStart, extEnd); -#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ -#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough - EGLEW_EXT_gl_colorspace_display_p3_passthrough = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_passthrough", extStart, extEnd); -#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ -#ifdef EGL_EXT_gl_colorspace_scrgb - EGLEW_EXT_gl_colorspace_scrgb = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb", extStart, extEnd); -#endif /* EGL_EXT_gl_colorspace_scrgb */ -#ifdef EGL_EXT_gl_colorspace_scrgb_linear - EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb_linear", extStart, extEnd); -#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ -#ifdef EGL_EXT_image_dma_buf_import - EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd); -#endif /* EGL_EXT_image_dma_buf_import */ -#ifdef EGL_EXT_image_dma_buf_import_modifiers - EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension("EGL_EXT_image_dma_buf_import_modifiers", extStart, extEnd); - if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers(); -#endif /* EGL_EXT_image_dma_buf_import_modifiers */ -#ifdef EGL_EXT_image_gl_colorspace - EGLEW_EXT_image_gl_colorspace = _glewSearchExtension("EGL_EXT_image_gl_colorspace", extStart, extEnd); -#endif /* EGL_EXT_image_gl_colorspace */ -#ifdef EGL_EXT_image_implicit_sync_control - EGLEW_EXT_image_implicit_sync_control = _glewSearchExtension("EGL_EXT_image_implicit_sync_control", extStart, extEnd); -#endif /* EGL_EXT_image_implicit_sync_control */ -#ifdef EGL_EXT_multiview_window - EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd); -#endif /* EGL_EXT_multiview_window */ -#ifdef EGL_EXT_output_base - EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd); - if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base(); -#endif /* EGL_EXT_output_base */ -#ifdef EGL_EXT_output_drm - EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd); -#endif /* EGL_EXT_output_drm */ -#ifdef EGL_EXT_output_openwf - EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd); -#endif /* EGL_EXT_output_openwf */ -#ifdef EGL_EXT_pixel_format_float - EGLEW_EXT_pixel_format_float = _glewSearchExtension("EGL_EXT_pixel_format_float", extStart, extEnd); -#endif /* EGL_EXT_pixel_format_float */ -#ifdef EGL_EXT_platform_base - EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd); - if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base(); -#endif /* EGL_EXT_platform_base */ -#ifdef EGL_EXT_platform_device - EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd); -#endif /* EGL_EXT_platform_device */ -#ifdef EGL_EXT_platform_wayland - EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd); -#endif /* EGL_EXT_platform_wayland */ -#ifdef EGL_EXT_platform_x11 - EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd); -#endif /* EGL_EXT_platform_x11 */ -#ifdef EGL_EXT_protected_content - EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd); -#endif /* EGL_EXT_protected_content */ -#ifdef EGL_EXT_protected_surface - EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd); -#endif /* EGL_EXT_protected_surface */ -#ifdef EGL_EXT_stream_consumer_egloutput - EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd); - if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput(); -#endif /* EGL_EXT_stream_consumer_egloutput */ -#ifdef EGL_EXT_surface_CTA861_3_metadata - EGLEW_EXT_surface_CTA861_3_metadata = _glewSearchExtension("EGL_EXT_surface_CTA861_3_metadata", extStart, extEnd); -#endif /* EGL_EXT_surface_CTA861_3_metadata */ -#ifdef EGL_EXT_surface_SMPTE2086_metadata - EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd); -#endif /* EGL_EXT_surface_SMPTE2086_metadata */ -#ifdef EGL_EXT_swap_buffers_with_damage - EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd); - if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage(); -#endif /* EGL_EXT_swap_buffers_with_damage */ -#ifdef EGL_EXT_sync_reuse - EGLEW_EXT_sync_reuse = _glewSearchExtension("EGL_EXT_sync_reuse", extStart, extEnd); - if (glewExperimental || EGLEW_EXT_sync_reuse) EGLEW_EXT_sync_reuse = !_glewInit_EGL_EXT_sync_reuse(); -#endif /* EGL_EXT_sync_reuse */ -#ifdef EGL_EXT_yuv_surface - EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd); -#endif /* EGL_EXT_yuv_surface */ -#ifdef EGL_HI_clientpixmap - EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd); - if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap(); -#endif /* EGL_HI_clientpixmap */ -#ifdef EGL_HI_colorformats - EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd); -#endif /* EGL_HI_colorformats */ -#ifdef EGL_IMG_context_priority - EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd); -#endif /* EGL_IMG_context_priority */ -#ifdef EGL_IMG_image_plane_attribs - EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd); -#endif /* EGL_IMG_image_plane_attribs */ -#ifdef EGL_KHR_cl_event - EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd); -#endif /* EGL_KHR_cl_event */ -#ifdef EGL_KHR_cl_event2 - EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2(); -#endif /* EGL_KHR_cl_event2 */ -#ifdef EGL_KHR_client_get_all_proc_addresses - EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd); -#endif /* EGL_KHR_client_get_all_proc_addresses */ -#ifdef EGL_KHR_config_attribs - EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd); -#endif /* EGL_KHR_config_attribs */ -#ifdef EGL_KHR_context_flush_control - EGLEW_KHR_context_flush_control = _glewSearchExtension("EGL_KHR_context_flush_control", extStart, extEnd); -#endif /* EGL_KHR_context_flush_control */ -#ifdef EGL_KHR_create_context - EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd); -#endif /* EGL_KHR_create_context */ -#ifdef EGL_KHR_create_context_no_error - EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd); -#endif /* EGL_KHR_create_context_no_error */ -#ifdef EGL_KHR_debug - EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug(); -#endif /* EGL_KHR_debug */ -#ifdef EGL_KHR_display_reference - EGLEW_KHR_display_reference = _glewSearchExtension("EGL_KHR_display_reference", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_display_reference) EGLEW_KHR_display_reference = !_glewInit_EGL_KHR_display_reference(); -#endif /* EGL_KHR_display_reference */ -#ifdef EGL_KHR_fence_sync - EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd); -#endif /* EGL_KHR_fence_sync */ -#ifdef EGL_KHR_get_all_proc_addresses - EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd); -#endif /* EGL_KHR_get_all_proc_addresses */ -#ifdef EGL_KHR_gl_colorspace - EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd); -#endif /* EGL_KHR_gl_colorspace */ -#ifdef EGL_KHR_gl_renderbuffer_image - EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd); -#endif /* EGL_KHR_gl_renderbuffer_image */ -#ifdef EGL_KHR_gl_texture_2D_image - EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd); -#endif /* EGL_KHR_gl_texture_2D_image */ -#ifdef EGL_KHR_gl_texture_3D_image - EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd); -#endif /* EGL_KHR_gl_texture_3D_image */ -#ifdef EGL_KHR_gl_texture_cubemap_image - EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd); -#endif /* EGL_KHR_gl_texture_cubemap_image */ -#ifdef EGL_KHR_image - EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image(); -#endif /* EGL_KHR_image */ -#ifdef EGL_KHR_image_base - EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd); -#endif /* EGL_KHR_image_base */ -#ifdef EGL_KHR_image_pixmap - EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd); -#endif /* EGL_KHR_image_pixmap */ -#ifdef EGL_KHR_lock_surface - EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface(); -#endif /* EGL_KHR_lock_surface */ -#ifdef EGL_KHR_lock_surface2 - EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd); -#endif /* EGL_KHR_lock_surface2 */ -#ifdef EGL_KHR_lock_surface3 - EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3(); -#endif /* EGL_KHR_lock_surface3 */ -#ifdef EGL_KHR_mutable_render_buffer - EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd); -#endif /* EGL_KHR_mutable_render_buffer */ -#ifdef EGL_KHR_no_config_context - EGLEW_KHR_no_config_context = _glewSearchExtension("EGL_KHR_no_config_context", extStart, extEnd); -#endif /* EGL_KHR_no_config_context */ -#ifdef EGL_KHR_partial_update - EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update(); -#endif /* EGL_KHR_partial_update */ -#ifdef EGL_KHR_platform_android - EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd); -#endif /* EGL_KHR_platform_android */ -#ifdef EGL_KHR_platform_gbm - EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd); -#endif /* EGL_KHR_platform_gbm */ -#ifdef EGL_KHR_platform_wayland - EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd); -#endif /* EGL_KHR_platform_wayland */ -#ifdef EGL_KHR_platform_x11 - EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd); -#endif /* EGL_KHR_platform_x11 */ -#ifdef EGL_KHR_reusable_sync - EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync(); -#endif /* EGL_KHR_reusable_sync */ -#ifdef EGL_KHR_stream - EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream(); -#endif /* EGL_KHR_stream */ -#ifdef EGL_KHR_stream_attrib - EGLEW_KHR_stream_attrib = _glewSearchExtension("EGL_KHR_stream_attrib", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib(); -#endif /* EGL_KHR_stream_attrib */ -#ifdef EGL_KHR_stream_consumer_gltexture - EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture(); -#endif /* EGL_KHR_stream_consumer_gltexture */ -#ifdef EGL_KHR_stream_cross_process_fd - EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd(); -#endif /* EGL_KHR_stream_cross_process_fd */ -#ifdef EGL_KHR_stream_fifo - EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo(); -#endif /* EGL_KHR_stream_fifo */ -#ifdef EGL_KHR_stream_producer_aldatalocator - EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd); -#endif /* EGL_KHR_stream_producer_aldatalocator */ -#ifdef EGL_KHR_stream_producer_eglsurface - EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface(); -#endif /* EGL_KHR_stream_producer_eglsurface */ -#ifdef EGL_KHR_surfaceless_context - EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd); -#endif /* EGL_KHR_surfaceless_context */ -#ifdef EGL_KHR_swap_buffers_with_damage - EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage(); -#endif /* EGL_KHR_swap_buffers_with_damage */ -#ifdef EGL_KHR_vg_parent_image - EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd); -#endif /* EGL_KHR_vg_parent_image */ -#ifdef EGL_KHR_wait_sync - EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd); - if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync(); -#endif /* EGL_KHR_wait_sync */ -#ifdef EGL_MESA_drm_image - EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd); - if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image(); -#endif /* EGL_MESA_drm_image */ -#ifdef EGL_MESA_image_dma_buf_export - EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd); - if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export(); -#endif /* EGL_MESA_image_dma_buf_export */ -#ifdef EGL_MESA_platform_gbm - EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd); -#endif /* EGL_MESA_platform_gbm */ -#ifdef EGL_MESA_platform_surfaceless - EGLEW_MESA_platform_surfaceless = _glewSearchExtension("EGL_MESA_platform_surfaceless", extStart, extEnd); -#endif /* EGL_MESA_platform_surfaceless */ -#ifdef EGL_MESA_query_driver - EGLEW_MESA_query_driver = _glewSearchExtension("EGL_MESA_query_driver", extStart, extEnd); - if (glewExperimental || EGLEW_MESA_query_driver) EGLEW_MESA_query_driver = !_glewInit_EGL_MESA_query_driver(); -#endif /* EGL_MESA_query_driver */ -#ifdef EGL_NOK_swap_region - EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd); - if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region(); -#endif /* EGL_NOK_swap_region */ -#ifdef EGL_NOK_swap_region2 - EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd); - if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2(); -#endif /* EGL_NOK_swap_region2 */ -#ifdef EGL_NOK_texture_from_pixmap - EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd); -#endif /* EGL_NOK_texture_from_pixmap */ -#ifdef EGL_NV_3dvision_surface - EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd); -#endif /* EGL_NV_3dvision_surface */ -#ifdef EGL_NV_context_priority_realtime - EGLEW_NV_context_priority_realtime = _glewSearchExtension("EGL_NV_context_priority_realtime", extStart, extEnd); -#endif /* EGL_NV_context_priority_realtime */ -#ifdef EGL_NV_coverage_sample - EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd); -#endif /* EGL_NV_coverage_sample */ -#ifdef EGL_NV_coverage_sample_resolve - EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd); -#endif /* EGL_NV_coverage_sample_resolve */ -#ifdef EGL_NV_cuda_event - EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd); -#endif /* EGL_NV_cuda_event */ -#ifdef EGL_NV_depth_nonlinear - EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd); -#endif /* EGL_NV_depth_nonlinear */ -#ifdef EGL_NV_device_cuda - EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd); -#endif /* EGL_NV_device_cuda */ -#ifdef EGL_NV_native_query - EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd); - if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query(); -#endif /* EGL_NV_native_query */ -#ifdef EGL_NV_post_convert_rounding - EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd); -#endif /* EGL_NV_post_convert_rounding */ -#ifdef EGL_NV_post_sub_buffer - EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd); - if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer(); -#endif /* EGL_NV_post_sub_buffer */ -#ifdef EGL_NV_quadruple_buffer - EGLEW_NV_quadruple_buffer = _glewSearchExtension("EGL_NV_quadruple_buffer", extStart, extEnd); -#endif /* EGL_NV_quadruple_buffer */ -#ifdef EGL_NV_robustness_video_memory_purge - EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd); -#endif /* EGL_NV_robustness_video_memory_purge */ -#ifdef EGL_NV_stream_consumer_gltexture_yuv - EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd); - if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv(); -#endif /* EGL_NV_stream_consumer_gltexture_yuv */ -#ifdef EGL_NV_stream_cross_display - EGLEW_NV_stream_cross_display = _glewSearchExtension("EGL_NV_stream_cross_display", extStart, extEnd); -#endif /* EGL_NV_stream_cross_display */ -#ifdef EGL_NV_stream_cross_object - EGLEW_NV_stream_cross_object = _glewSearchExtension("EGL_NV_stream_cross_object", extStart, extEnd); -#endif /* EGL_NV_stream_cross_object */ -#ifdef EGL_NV_stream_cross_partition - EGLEW_NV_stream_cross_partition = _glewSearchExtension("EGL_NV_stream_cross_partition", extStart, extEnd); -#endif /* EGL_NV_stream_cross_partition */ -#ifdef EGL_NV_stream_cross_process - EGLEW_NV_stream_cross_process = _glewSearchExtension("EGL_NV_stream_cross_process", extStart, extEnd); -#endif /* EGL_NV_stream_cross_process */ -#ifdef EGL_NV_stream_cross_system - EGLEW_NV_stream_cross_system = _glewSearchExtension("EGL_NV_stream_cross_system", extStart, extEnd); -#endif /* EGL_NV_stream_cross_system */ -#ifdef EGL_NV_stream_dma - EGLEW_NV_stream_dma = _glewSearchExtension("EGL_NV_stream_dma", extStart, extEnd); -#endif /* EGL_NV_stream_dma */ -#ifdef EGL_NV_stream_fifo_next - EGLEW_NV_stream_fifo_next = _glewSearchExtension("EGL_NV_stream_fifo_next", extStart, extEnd); -#endif /* EGL_NV_stream_fifo_next */ -#ifdef EGL_NV_stream_fifo_synchronous - EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension("EGL_NV_stream_fifo_synchronous", extStart, extEnd); -#endif /* EGL_NV_stream_fifo_synchronous */ -#ifdef EGL_NV_stream_flush - EGLEW_NV_stream_flush = _glewSearchExtension("EGL_NV_stream_flush", extStart, extEnd); - if (glewExperimental || EGLEW_NV_stream_flush) EGLEW_NV_stream_flush = !_glewInit_EGL_NV_stream_flush(); -#endif /* EGL_NV_stream_flush */ -#ifdef EGL_NV_stream_frame_limits - EGLEW_NV_stream_frame_limits = _glewSearchExtension("EGL_NV_stream_frame_limits", extStart, extEnd); -#endif /* EGL_NV_stream_frame_limits */ -#ifdef EGL_NV_stream_metadata - EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd); - if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata(); -#endif /* EGL_NV_stream_metadata */ -#ifdef EGL_NV_stream_origin - EGLEW_NV_stream_origin = _glewSearchExtension("EGL_NV_stream_origin", extStart, extEnd); -#endif /* EGL_NV_stream_origin */ -#ifdef EGL_NV_stream_remote - EGLEW_NV_stream_remote = _glewSearchExtension("EGL_NV_stream_remote", extStart, extEnd); -#endif /* EGL_NV_stream_remote */ -#ifdef EGL_NV_stream_reset - EGLEW_NV_stream_reset = _glewSearchExtension("EGL_NV_stream_reset", extStart, extEnd); - if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset(); -#endif /* EGL_NV_stream_reset */ -#ifdef EGL_NV_stream_socket - EGLEW_NV_stream_socket = _glewSearchExtension("EGL_NV_stream_socket", extStart, extEnd); -#endif /* EGL_NV_stream_socket */ -#ifdef EGL_NV_stream_socket_inet - EGLEW_NV_stream_socket_inet = _glewSearchExtension("EGL_NV_stream_socket_inet", extStart, extEnd); -#endif /* EGL_NV_stream_socket_inet */ -#ifdef EGL_NV_stream_socket_unix - EGLEW_NV_stream_socket_unix = _glewSearchExtension("EGL_NV_stream_socket_unix", extStart, extEnd); -#endif /* EGL_NV_stream_socket_unix */ -#ifdef EGL_NV_stream_sync - EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd); - if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync(); -#endif /* EGL_NV_stream_sync */ -#ifdef EGL_NV_sync - EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd); - if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync(); -#endif /* EGL_NV_sync */ -#ifdef EGL_NV_system_time - EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd); - if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time(); -#endif /* EGL_NV_system_time */ -#ifdef EGL_NV_triple_buffer - EGLEW_NV_triple_buffer = _glewSearchExtension("EGL_NV_triple_buffer", extStart, extEnd); -#endif /* EGL_NV_triple_buffer */ -#ifdef EGL_TIZEN_image_native_buffer - EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd); -#endif /* EGL_TIZEN_image_native_buffer */ -#ifdef EGL_TIZEN_image_native_surface - EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd); -#endif /* EGL_TIZEN_image_native_surface */ -#ifdef EGL_WL_bind_wayland_display - EGLEW_WL_bind_wayland_display = _glewSearchExtension("EGL_WL_bind_wayland_display", extStart, extEnd); - if (glewExperimental || EGLEW_WL_bind_wayland_display) EGLEW_WL_bind_wayland_display = !_glewInit_EGL_WL_bind_wayland_display(); -#endif /* EGL_WL_bind_wayland_display */ -#ifdef EGL_WL_create_wayland_buffer_from_image - EGLEW_WL_create_wayland_buffer_from_image = _glewSearchExtension("EGL_WL_create_wayland_buffer_from_image", extStart, extEnd); - if (glewExperimental || EGLEW_WL_create_wayland_buffer_from_image) EGLEW_WL_create_wayland_buffer_from_image = !_glewInit_EGL_WL_create_wayland_buffer_from_image(); -#endif /* EGL_WL_create_wayland_buffer_from_image */ - - return GLEW_OK; -} - -#elif defined(_WIN32) - -PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; - -PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; -PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; -PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; -PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; -PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; -PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; -PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; -PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; -PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; - -PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; -PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; -PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; -PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; - -PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; - -PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; - -PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; -PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; - -PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; -PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; -PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; -PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; -PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; - -PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; -PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; -PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; - -PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; -PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; -PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; - -PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; -PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; -PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; -PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; - -PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; - -PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; -PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; - -PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; -PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; -PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; -PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; -PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; - -PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; -PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; -PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; - -PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; -PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; - -PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; -PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; - -PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; -PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; -PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; -PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; - -PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; -PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; -PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; -PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; -PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; -PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; -PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; -PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; -PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; -PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; -PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; -PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; - -PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; -PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; -PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; -PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; - -PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; -PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; -PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; -PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; - -PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; -PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; -PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; -PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; - -PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; -PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; -PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; -PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; -PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; -PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; -PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; -PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; - -PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; - -PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; - -PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; -PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; -PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; -PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; -PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; - -PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; -PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; -PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; - -PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; -PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; -PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; -PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; -PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; -PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; - -PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; -PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; - -PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; -PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; -PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; -PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; -PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; - -PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; -PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; -PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; -PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; -PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; -PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; - -PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; -PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; -PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; -PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; -PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; -PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; -GLboolean __WGLEW_3DFX_multisample = GL_FALSE; -GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; -GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; -GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; -GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; -GLboolean __WGLEW_ARB_create_context = GL_FALSE; -GLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE; -GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; -GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; -GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; -GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; -GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; -GLboolean __WGLEW_ARB_multisample = GL_FALSE; -GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; -GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; -GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; -GLboolean __WGLEW_ARB_render_texture = GL_FALSE; -GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; -GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; -GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; -GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; -GLboolean __WGLEW_EXT_colorspace = GL_FALSE; -GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; -GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; -GLboolean __WGLEW_EXT_depth_float = GL_FALSE; -GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; -GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; -GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; -GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; -GLboolean __WGLEW_EXT_multisample = GL_FALSE; -GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; -GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; -GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; -GLboolean __WGLEW_EXT_swap_control = GL_FALSE; -GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; -GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; -GLboolean __WGLEW_I3D_gamma = GL_FALSE; -GLboolean __WGLEW_I3D_genlock = GL_FALSE; -GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; -GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; -GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; -GLboolean __WGLEW_NV_DX_interop = GL_FALSE; -GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; -GLboolean __WGLEW_NV_copy_image = GL_FALSE; -GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; -GLboolean __WGLEW_NV_float_buffer = GL_FALSE; -GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; -GLboolean __WGLEW_NV_multigpu_context = GL_FALSE; -GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; -GLboolean __WGLEW_NV_present_video = GL_FALSE; -GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; -GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; -GLboolean __WGLEW_NV_swap_group = GL_FALSE; -GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; -GLboolean __WGLEW_NV_video_capture = GL_FALSE; -GLboolean __WGLEW_NV_video_output = GL_FALSE; -GLboolean __WGLEW_OML_sync_control = GL_FALSE; -#ifdef WGL_3DL_stereo_control - -static GLboolean _glewInit_WGL_3DL_stereo_control () -{ - GLboolean r = GL_FALSE; - - r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; - - return r; -} - -#endif /* WGL_3DL_stereo_control */ - -#ifdef WGL_AMD_gpu_association - -static GLboolean _glewInit_WGL_AMD_gpu_association () -{ - GLboolean r = GL_FALSE; - - r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; - r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; - r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; - r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; - r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; - r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; - r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; - r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; - r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; - - return r; -} - -#endif /* WGL_AMD_gpu_association */ - -#ifdef WGL_ARB_buffer_region - -static GLboolean _glewInit_WGL_ARB_buffer_region () -{ - GLboolean r = GL_FALSE; - - r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; - r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; - r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; - r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; - - return r; -} - -#endif /* WGL_ARB_buffer_region */ - -#ifdef WGL_ARB_create_context - -static GLboolean _glewInit_WGL_ARB_create_context () -{ - GLboolean r = GL_FALSE; - - r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; - - return r; -} - -#endif /* WGL_ARB_create_context */ - -#ifdef WGL_ARB_extensions_string - -static GLboolean _glewInit_WGL_ARB_extensions_string () -{ - GLboolean r = GL_FALSE; - - r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; - - return r; -} - -#endif /* WGL_ARB_extensions_string */ - -#ifdef WGL_ARB_make_current_read - -static GLboolean _glewInit_WGL_ARB_make_current_read () -{ - GLboolean r = GL_FALSE; - - r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; - r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; - - return r; -} - -#endif /* WGL_ARB_make_current_read */ - -#ifdef WGL_ARB_pbuffer - -static GLboolean _glewInit_WGL_ARB_pbuffer () -{ - GLboolean r = GL_FALSE; - - r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; - r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; - r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; - r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; - r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; - - return r; -} - -#endif /* WGL_ARB_pbuffer */ - -#ifdef WGL_ARB_pixel_format - -static GLboolean _glewInit_WGL_ARB_pixel_format () -{ - GLboolean r = GL_FALSE; - - r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; - r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; - r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; - - return r; -} - -#endif /* WGL_ARB_pixel_format */ - -#ifdef WGL_ARB_render_texture - -static GLboolean _glewInit_WGL_ARB_render_texture () -{ - GLboolean r = GL_FALSE; - - r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; - r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; - r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; - - return r; -} - -#endif /* WGL_ARB_render_texture */ - -#ifdef WGL_EXT_display_color_table - -static GLboolean _glewInit_WGL_EXT_display_color_table () -{ - GLboolean r = GL_FALSE; - - r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; - r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; - r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; - r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; - - return r; -} - -#endif /* WGL_EXT_display_color_table */ - -#ifdef WGL_EXT_extensions_string - -static GLboolean _glewInit_WGL_EXT_extensions_string () -{ - GLboolean r = GL_FALSE; - - r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; - - return r; -} - -#endif /* WGL_EXT_extensions_string */ - -#ifdef WGL_EXT_make_current_read - -static GLboolean _glewInit_WGL_EXT_make_current_read () -{ - GLboolean r = GL_FALSE; - - r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; - r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; - - return r; -} - -#endif /* WGL_EXT_make_current_read */ - -#ifdef WGL_EXT_pbuffer - -static GLboolean _glewInit_WGL_EXT_pbuffer () -{ - GLboolean r = GL_FALSE; - - r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; - r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; - r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; - r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; - r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; - - return r; -} - -#endif /* WGL_EXT_pbuffer */ - -#ifdef WGL_EXT_pixel_format - -static GLboolean _glewInit_WGL_EXT_pixel_format () -{ - GLboolean r = GL_FALSE; - - r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; - r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; - r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; - - return r; -} - -#endif /* WGL_EXT_pixel_format */ - -#ifdef WGL_EXT_swap_control - -static GLboolean _glewInit_WGL_EXT_swap_control () -{ - GLboolean r = GL_FALSE; - - r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; - r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; - - return r; -} - -#endif /* WGL_EXT_swap_control */ - -#ifdef WGL_I3D_digital_video_control - -static GLboolean _glewInit_WGL_I3D_digital_video_control () -{ - GLboolean r = GL_FALSE; - - r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; - r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; - - return r; -} - -#endif /* WGL_I3D_digital_video_control */ - -#ifdef WGL_I3D_gamma - -static GLboolean _glewInit_WGL_I3D_gamma () -{ - GLboolean r = GL_FALSE; - - r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; - r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; - r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; - r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; - - return r; -} - -#endif /* WGL_I3D_gamma */ - -#ifdef WGL_I3D_genlock - -static GLboolean _glewInit_WGL_I3D_genlock () -{ - GLboolean r = GL_FALSE; - - r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; - r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; - r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; - r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; - r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; - r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; - r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; - r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; - r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; - r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; - r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; - r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; - - return r; -} - -#endif /* WGL_I3D_genlock */ - -#ifdef WGL_I3D_image_buffer - -static GLboolean _glewInit_WGL_I3D_image_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; - r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; - r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; - r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; - - return r; -} - -#endif /* WGL_I3D_image_buffer */ - -#ifdef WGL_I3D_swap_frame_lock - -static GLboolean _glewInit_WGL_I3D_swap_frame_lock () -{ - GLboolean r = GL_FALSE; - - r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; - r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; - r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; - r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; - - return r; -} - -#endif /* WGL_I3D_swap_frame_lock */ - -#ifdef WGL_I3D_swap_frame_usage - -static GLboolean _glewInit_WGL_I3D_swap_frame_usage () -{ - GLboolean r = GL_FALSE; - - r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; - r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; - r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; - r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; - - return r; -} - -#endif /* WGL_I3D_swap_frame_usage */ - -#ifdef WGL_NV_DX_interop - -static GLboolean _glewInit_WGL_NV_DX_interop () -{ - GLboolean r = GL_FALSE; - - r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; - r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; - r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; - r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; - r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; - r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; - r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; - r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; - - return r; -} - -#endif /* WGL_NV_DX_interop */ - -#ifdef WGL_NV_copy_image - -static GLboolean _glewInit_WGL_NV_copy_image () -{ - GLboolean r = GL_FALSE; - - r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; - - return r; -} - -#endif /* WGL_NV_copy_image */ - -#ifdef WGL_NV_delay_before_swap - -static GLboolean _glewInit_WGL_NV_delay_before_swap () -{ - GLboolean r = GL_FALSE; - - r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; - - return r; -} - -#endif /* WGL_NV_delay_before_swap */ - -#ifdef WGL_NV_gpu_affinity - -static GLboolean _glewInit_WGL_NV_gpu_affinity () -{ - GLboolean r = GL_FALSE; - - r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; - r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; - r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; - r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; - r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; - - return r; -} - -#endif /* WGL_NV_gpu_affinity */ - -#ifdef WGL_NV_present_video - -static GLboolean _glewInit_WGL_NV_present_video () -{ - GLboolean r = GL_FALSE; - - r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; - r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; - r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; - - return r; -} - -#endif /* WGL_NV_present_video */ - -#ifdef WGL_NV_swap_group - -static GLboolean _glewInit_WGL_NV_swap_group () -{ - GLboolean r = GL_FALSE; - - r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; - r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; - r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; - r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; - r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; - r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; - - return r; -} - -#endif /* WGL_NV_swap_group */ - -#ifdef WGL_NV_vertex_array_range - -static GLboolean _glewInit_WGL_NV_vertex_array_range () -{ - GLboolean r = GL_FALSE; - - r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; - r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; - - return r; -} - -#endif /* WGL_NV_vertex_array_range */ - -#ifdef WGL_NV_video_capture - -static GLboolean _glewInit_WGL_NV_video_capture () -{ - GLboolean r = GL_FALSE; - - r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; - r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; - r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; - r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; - r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; - - return r; -} - -#endif /* WGL_NV_video_capture */ - -#ifdef WGL_NV_video_output - -static GLboolean _glewInit_WGL_NV_video_output () -{ - GLboolean r = GL_FALSE; - - r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; - r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; - r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; - r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; - r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; - r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; - - return r; -} - -#endif /* WGL_NV_video_output */ - -#ifdef WGL_OML_sync_control - -static GLboolean _glewInit_WGL_OML_sync_control () -{ - GLboolean r = GL_FALSE; - - r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; - r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; - r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; - r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; - r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; - r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; - - return r; -} - -#endif /* WGL_OML_sync_control */ - -/* ------------------------------------------------------------------------- */ - -static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; -static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; - -GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) -{ - const GLubyte* start; - const GLubyte* end; - if (_wglewGetExtensionsStringARB == NULL) - if (_wglewGetExtensionsStringEXT == NULL) - return GL_FALSE; - else - start = (const GLubyte*)_wglewGetExtensionsStringEXT(); - else - start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); - if (start == 0) - return GL_FALSE; - end = start + _glewStrLen(start); - return _glewSearchExtension(name, start, end); -} - -GLenum GLEWAPIENTRY wglewInit () -{ - GLboolean crippled; - const GLubyte* extStart; - const GLubyte* extEnd; - /* find wgl extension string query functions */ - _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); - _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); - /* query wgl extension string */ - if (_wglewGetExtensionsStringARB == NULL) - if (_wglewGetExtensionsStringEXT == NULL) - extStart = (const GLubyte*)""; - else - extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); - else - extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); - extEnd = extStart + _glewStrLen(extStart); - /* initialize extensions */ - crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; -#ifdef WGL_3DFX_multisample - WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); -#endif /* WGL_3DFX_multisample */ -#ifdef WGL_3DL_stereo_control - WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); - if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(); -#endif /* WGL_3DL_stereo_control */ -#ifdef WGL_AMD_gpu_association - WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); - if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(); -#endif /* WGL_AMD_gpu_association */ -#ifdef WGL_ARB_buffer_region - WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(); -#endif /* WGL_ARB_buffer_region */ -#ifdef WGL_ARB_context_flush_control - WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); -#endif /* WGL_ARB_context_flush_control */ -#ifdef WGL_ARB_create_context - WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(); -#endif /* WGL_ARB_create_context */ -#ifdef WGL_ARB_create_context_no_error - WGLEW_ARB_create_context_no_error = _glewSearchExtension("WGL_ARB_create_context_no_error", extStart, extEnd); -#endif /* WGL_ARB_create_context_no_error */ -#ifdef WGL_ARB_create_context_profile - WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); -#endif /* WGL_ARB_create_context_profile */ -#ifdef WGL_ARB_create_context_robustness - WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); -#endif /* WGL_ARB_create_context_robustness */ -#ifdef WGL_ARB_extensions_string - WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(); -#endif /* WGL_ARB_extensions_string */ -#ifdef WGL_ARB_framebuffer_sRGB - WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); -#endif /* WGL_ARB_framebuffer_sRGB */ -#ifdef WGL_ARB_make_current_read - WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(); -#endif /* WGL_ARB_make_current_read */ -#ifdef WGL_ARB_multisample - WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); -#endif /* WGL_ARB_multisample */ -#ifdef WGL_ARB_pbuffer - WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(); -#endif /* WGL_ARB_pbuffer */ -#ifdef WGL_ARB_pixel_format - WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(); -#endif /* WGL_ARB_pixel_format */ -#ifdef WGL_ARB_pixel_format_float - WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); -#endif /* WGL_ARB_pixel_format_float */ -#ifdef WGL_ARB_render_texture - WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(); -#endif /* WGL_ARB_render_texture */ -#ifdef WGL_ARB_robustness_application_isolation - WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); -#endif /* WGL_ARB_robustness_application_isolation */ -#ifdef WGL_ARB_robustness_share_group_isolation - WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); -#endif /* WGL_ARB_robustness_share_group_isolation */ -#ifdef WGL_ATI_pixel_format_float - WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); -#endif /* WGL_ATI_pixel_format_float */ -#ifdef WGL_ATI_render_texture_rectangle - WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); -#endif /* WGL_ATI_render_texture_rectangle */ -#ifdef WGL_EXT_colorspace - WGLEW_EXT_colorspace = _glewSearchExtension("WGL_EXT_colorspace", extStart, extEnd); -#endif /* WGL_EXT_colorspace */ -#ifdef WGL_EXT_create_context_es2_profile - WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); -#endif /* WGL_EXT_create_context_es2_profile */ -#ifdef WGL_EXT_create_context_es_profile - WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); -#endif /* WGL_EXT_create_context_es_profile */ -#ifdef WGL_EXT_depth_float - WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); -#endif /* WGL_EXT_depth_float */ -#ifdef WGL_EXT_display_color_table - WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(); -#endif /* WGL_EXT_display_color_table */ -#ifdef WGL_EXT_extensions_string - WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(); -#endif /* WGL_EXT_extensions_string */ -#ifdef WGL_EXT_framebuffer_sRGB - WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); -#endif /* WGL_EXT_framebuffer_sRGB */ -#ifdef WGL_EXT_make_current_read - WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(); -#endif /* WGL_EXT_make_current_read */ -#ifdef WGL_EXT_multisample - WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); -#endif /* WGL_EXT_multisample */ -#ifdef WGL_EXT_pbuffer - WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(); -#endif /* WGL_EXT_pbuffer */ -#ifdef WGL_EXT_pixel_format - WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(); -#endif /* WGL_EXT_pixel_format */ -#ifdef WGL_EXT_pixel_format_packed_float - WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); -#endif /* WGL_EXT_pixel_format_packed_float */ -#ifdef WGL_EXT_swap_control - WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(); -#endif /* WGL_EXT_swap_control */ -#ifdef WGL_EXT_swap_control_tear - WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); -#endif /* WGL_EXT_swap_control_tear */ -#ifdef WGL_I3D_digital_video_control - WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(); -#endif /* WGL_I3D_digital_video_control */ -#ifdef WGL_I3D_gamma - WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(); -#endif /* WGL_I3D_gamma */ -#ifdef WGL_I3D_genlock - WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(); -#endif /* WGL_I3D_genlock */ -#ifdef WGL_I3D_image_buffer - WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(); -#endif /* WGL_I3D_image_buffer */ -#ifdef WGL_I3D_swap_frame_lock - WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(); -#endif /* WGL_I3D_swap_frame_lock */ -#ifdef WGL_I3D_swap_frame_usage - WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(); -#endif /* WGL_I3D_swap_frame_usage */ -#ifdef WGL_NV_DX_interop - WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); - if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(); -#endif /* WGL_NV_DX_interop */ -#ifdef WGL_NV_DX_interop2 - WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); -#endif /* WGL_NV_DX_interop2 */ -#ifdef WGL_NV_copy_image - WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); - if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(); -#endif /* WGL_NV_copy_image */ -#ifdef WGL_NV_delay_before_swap - WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); - if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(); -#endif /* WGL_NV_delay_before_swap */ -#ifdef WGL_NV_float_buffer - WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); -#endif /* WGL_NV_float_buffer */ -#ifdef WGL_NV_gpu_affinity - WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); - if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(); -#endif /* WGL_NV_gpu_affinity */ -#ifdef WGL_NV_multigpu_context - WGLEW_NV_multigpu_context = _glewSearchExtension("WGL_NV_multigpu_context", extStart, extEnd); -#endif /* WGL_NV_multigpu_context */ -#ifdef WGL_NV_multisample_coverage - WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); -#endif /* WGL_NV_multisample_coverage */ -#ifdef WGL_NV_present_video - WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); - if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(); -#endif /* WGL_NV_present_video */ -#ifdef WGL_NV_render_depth_texture - WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); -#endif /* WGL_NV_render_depth_texture */ -#ifdef WGL_NV_render_texture_rectangle - WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); -#endif /* WGL_NV_render_texture_rectangle */ -#ifdef WGL_NV_swap_group - WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); - if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(); -#endif /* WGL_NV_swap_group */ -#ifdef WGL_NV_vertex_array_range - WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); - if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(); -#endif /* WGL_NV_vertex_array_range */ -#ifdef WGL_NV_video_capture - WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); - if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(); -#endif /* WGL_NV_video_capture */ -#ifdef WGL_NV_video_output - WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); - if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(); -#endif /* WGL_NV_video_output */ -#ifdef WGL_OML_sync_control - WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); - if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(); -#endif /* WGL_OML_sync_control */ - - return GLEW_OK; -} - -#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) - -PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; - -PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; -PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; -PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; -PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; -PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; -PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; -PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; -PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; -PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; -PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; -PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; -PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; -PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; -PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; -PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; -PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; -PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; - -PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; -PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; -PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; -PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; -PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; -PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; -PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; -PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; -PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; - -PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; - -PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; -PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; -PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; - -PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; -PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; -PFNGLXGETCURRENTDISPLAYEXTPROC __glewXGetCurrentDisplayEXT = NULL; -PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; -PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; - -PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; - -PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; -PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; - -PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; - -PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; - -PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; - -PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; -PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; -PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; -PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; - -PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; - -PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; - -PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; -PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; - -PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; -PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; - -PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; - -PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; - -PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; -PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; - -PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; -PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; -PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; -PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; -PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; -PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; - -PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; -PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; - -PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; -PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; -PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; -PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; -PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; - -PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; -PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; -PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; -PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; -PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; -PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; - -PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; -PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; -PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; -PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; -PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; - -PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; -PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; -PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; -PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; -PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; -PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; - -PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; -PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; -PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; -PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; -PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; -PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; -PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; -PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; - -PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; -PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; -PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; -PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; -PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; - -PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; -PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; - -PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; - -PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; -PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; -PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; -PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; -PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; - -PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; - -PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; -PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; - -PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; - -PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; -PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; - -PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; - -PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; -PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; - -GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; -GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; -GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; -GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; -GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; -GLboolean __GLXEW_3DFX_multisample = GL_FALSE; -GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; -GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; -GLboolean __GLXEW_ARB_create_context = GL_FALSE; -GLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE; -GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; -GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; -GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; -GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; -GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; -GLboolean __GLXEW_ARB_multisample = GL_FALSE; -GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; -GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; -GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; -GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; -GLboolean __GLXEW_ATI_render_texture = GL_FALSE; -GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; -GLboolean __GLXEW_EXT_context_priority = GL_FALSE; -GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; -GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; -GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; -GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; -GLboolean __GLXEW_EXT_import_context = GL_FALSE; -GLboolean __GLXEW_EXT_libglvnd = GL_FALSE; -GLboolean __GLXEW_EXT_no_config_context = GL_FALSE; -GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; -GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; -GLboolean __GLXEW_EXT_swap_control = GL_FALSE; -GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; -GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; -GLboolean __GLXEW_EXT_visual_info = GL_FALSE; -GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; -GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; -GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; -GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; -GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; -GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; -GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; -GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; -GLboolean __GLXEW_MESA_swap_control = GL_FALSE; -GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; -GLboolean __GLXEW_NV_copy_image = GL_FALSE; -GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; -GLboolean __GLXEW_NV_float_buffer = GL_FALSE; -GLboolean __GLXEW_NV_multigpu_context = GL_FALSE; -GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; -GLboolean __GLXEW_NV_present_video = GL_FALSE; -GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE; -GLboolean __GLXEW_NV_swap_group = GL_FALSE; -GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; -GLboolean __GLXEW_NV_video_capture = GL_FALSE; -GLboolean __GLXEW_NV_video_out = GL_FALSE; -GLboolean __GLXEW_OML_swap_method = GL_FALSE; -GLboolean __GLXEW_OML_sync_control = GL_FALSE; -GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; -GLboolean __GLXEW_SGIS_color_range = GL_FALSE; -GLboolean __GLXEW_SGIS_multisample = GL_FALSE; -GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; -GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; -GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; -GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; -GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; -GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; -GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; -GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; -GLboolean __GLXEW_SGI_cushion = GL_FALSE; -GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; -GLboolean __GLXEW_SGI_swap_control = GL_FALSE; -GLboolean __GLXEW_SGI_video_sync = GL_FALSE; -GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; -GLboolean __GLXEW_SUN_video_resize = GL_FALSE; -#ifdef GLX_VERSION_1_2 - -static GLboolean _glewInit_GLX_VERSION_1_2 () -{ - GLboolean r = GL_FALSE; - - r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; - - return r; -} - -#endif /* GLX_VERSION_1_2 */ - -#ifdef GLX_VERSION_1_3 - -static GLboolean _glewInit_GLX_VERSION_1_3 () -{ - GLboolean r = GL_FALSE; - - r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; - r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; - r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; - r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; - r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; - r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; - r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; - r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; - r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; - r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; - r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; - r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; - r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; - r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; - r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; - r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; - r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; - - return r; -} - -#endif /* GLX_VERSION_1_3 */ - -#ifdef GLX_AMD_gpu_association - -static GLboolean _glewInit_GLX_AMD_gpu_association () -{ - GLboolean r = GL_FALSE; - - r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; - r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; - r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; - r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; - r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; - r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; - r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; - r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; - r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; - - return r; -} - -#endif /* GLX_AMD_gpu_association */ - -#ifdef GLX_ARB_create_context - -static GLboolean _glewInit_GLX_ARB_create_context () -{ - GLboolean r = GL_FALSE; - - r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; - - return r; -} - -#endif /* GLX_ARB_create_context */ - -#ifdef GLX_ATI_render_texture - -static GLboolean _glewInit_GLX_ATI_render_texture () -{ - GLboolean r = GL_FALSE; - - r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; - r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; - r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; - - return r; -} - -#endif /* GLX_ATI_render_texture */ - -#ifdef GLX_EXT_import_context - -static GLboolean _glewInit_GLX_EXT_import_context () -{ - GLboolean r = GL_FALSE; - - r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; - r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; - r = ((glXGetCurrentDisplayEXT = (PFNGLXGETCURRENTDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplayEXT")) == NULL) || r; - r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; - r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; - - return r; -} - -#endif /* GLX_EXT_import_context */ - -#ifdef GLX_EXT_swap_control - -static GLboolean _glewInit_GLX_EXT_swap_control () -{ - GLboolean r = GL_FALSE; - - r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; - - return r; -} - -#endif /* GLX_EXT_swap_control */ - -#ifdef GLX_EXT_texture_from_pixmap - -static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () -{ - GLboolean r = GL_FALSE; - - r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; - r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; - - return r; -} - -#endif /* GLX_EXT_texture_from_pixmap */ - -#ifdef GLX_MESA_agp_offset - -static GLboolean _glewInit_GLX_MESA_agp_offset () -{ - GLboolean r = GL_FALSE; - - r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; - - return r; -} - -#endif /* GLX_MESA_agp_offset */ - -#ifdef GLX_MESA_copy_sub_buffer - -static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; - - return r; -} - -#endif /* GLX_MESA_copy_sub_buffer */ - -#ifdef GLX_MESA_pixmap_colormap - -static GLboolean _glewInit_GLX_MESA_pixmap_colormap () -{ - GLboolean r = GL_FALSE; - - r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; - - return r; -} - -#endif /* GLX_MESA_pixmap_colormap */ - -#ifdef GLX_MESA_query_renderer - -static GLboolean _glewInit_GLX_MESA_query_renderer () -{ - GLboolean r = GL_FALSE; - - r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; - r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; - r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; - r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; - - return r; -} - -#endif /* GLX_MESA_query_renderer */ - -#ifdef GLX_MESA_release_buffers - -static GLboolean _glewInit_GLX_MESA_release_buffers () -{ - GLboolean r = GL_FALSE; - - r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; - - return r; -} - -#endif /* GLX_MESA_release_buffers */ - -#ifdef GLX_MESA_set_3dfx_mode - -static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () -{ - GLboolean r = GL_FALSE; - - r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; - - return r; -} - -#endif /* GLX_MESA_set_3dfx_mode */ - -#ifdef GLX_MESA_swap_control - -static GLboolean _glewInit_GLX_MESA_swap_control () -{ - GLboolean r = GL_FALSE; - - r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; - r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; - - return r; -} - -#endif /* GLX_MESA_swap_control */ - -#ifdef GLX_NV_copy_buffer - -static GLboolean _glewInit_GLX_NV_copy_buffer () -{ - GLboolean r = GL_FALSE; - - r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; - r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; - - return r; -} - -#endif /* GLX_NV_copy_buffer */ - -#ifdef GLX_NV_copy_image - -static GLboolean _glewInit_GLX_NV_copy_image () -{ - GLboolean r = GL_FALSE; - - r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; - - return r; -} - -#endif /* GLX_NV_copy_image */ - -#ifdef GLX_NV_delay_before_swap - -static GLboolean _glewInit_GLX_NV_delay_before_swap () -{ - GLboolean r = GL_FALSE; - - r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; - - return r; -} - -#endif /* GLX_NV_delay_before_swap */ - -#ifdef GLX_NV_present_video - -static GLboolean _glewInit_GLX_NV_present_video () -{ - GLboolean r = GL_FALSE; - - r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; - r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; - - return r; -} - -#endif /* GLX_NV_present_video */ - -#ifdef GLX_NV_swap_group - -static GLboolean _glewInit_GLX_NV_swap_group () -{ - GLboolean r = GL_FALSE; - - r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; - r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; - r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; - r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; - r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; - r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; - - return r; -} - -#endif /* GLX_NV_swap_group */ - -#ifdef GLX_NV_vertex_array_range - -static GLboolean _glewInit_GLX_NV_vertex_array_range () -{ - GLboolean r = GL_FALSE; - - r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; - r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; - - return r; -} - -#endif /* GLX_NV_vertex_array_range */ - -#ifdef GLX_NV_video_capture - -static GLboolean _glewInit_GLX_NV_video_capture () -{ - GLboolean r = GL_FALSE; - - r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; - r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; - r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; - r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; - r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; - - return r; -} - -#endif /* GLX_NV_video_capture */ - -#ifdef GLX_NV_video_out - -static GLboolean _glewInit_GLX_NV_video_out () -{ - GLboolean r = GL_FALSE; - - r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; - r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; - r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; - r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; - r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; - r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; - - return r; -} - -#endif /* GLX_NV_video_out */ - -#ifdef GLX_OML_sync_control - -static GLboolean _glewInit_GLX_OML_sync_control () -{ - GLboolean r = GL_FALSE; - - r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; - r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; - r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; - r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; - r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; - - return r; -} - -#endif /* GLX_OML_sync_control */ - -#ifdef GLX_SGIX_fbconfig - -static GLboolean _glewInit_GLX_SGIX_fbconfig () -{ - GLboolean r = GL_FALSE; - - r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; - r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; - r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; - r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; - r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; - r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; - - return r; -} - -#endif /* GLX_SGIX_fbconfig */ - -#ifdef GLX_SGIX_hyperpipe - -static GLboolean _glewInit_GLX_SGIX_hyperpipe () -{ - GLboolean r = GL_FALSE; - - r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; - r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; - r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; - r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; - r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; - r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; - r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; - r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; - - return r; -} - -#endif /* GLX_SGIX_hyperpipe */ - -#ifdef GLX_SGIX_pbuffer - -static GLboolean _glewInit_GLX_SGIX_pbuffer () -{ - GLboolean r = GL_FALSE; - - r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; - r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; - r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; - r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; - r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; - - return r; -} - -#endif /* GLX_SGIX_pbuffer */ - -#ifdef GLX_SGIX_swap_barrier - -static GLboolean _glewInit_GLX_SGIX_swap_barrier () -{ - GLboolean r = GL_FALSE; - - r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; - r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; - - return r; -} - -#endif /* GLX_SGIX_swap_barrier */ - -#ifdef GLX_SGIX_swap_group - -static GLboolean _glewInit_GLX_SGIX_swap_group () -{ - GLboolean r = GL_FALSE; - - r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; - - return r; -} - -#endif /* GLX_SGIX_swap_group */ - -#ifdef GLX_SGIX_video_resize - -static GLboolean _glewInit_GLX_SGIX_video_resize () -{ - GLboolean r = GL_FALSE; - - r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; - r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; - r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; - r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; - r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; - - return r; -} - -#endif /* GLX_SGIX_video_resize */ - -#ifdef GLX_SGI_cushion - -static GLboolean _glewInit_GLX_SGI_cushion () -{ - GLboolean r = GL_FALSE; - - r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; - - return r; -} - -#endif /* GLX_SGI_cushion */ - -#ifdef GLX_SGI_make_current_read - -static GLboolean _glewInit_GLX_SGI_make_current_read () -{ - GLboolean r = GL_FALSE; - - r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; - r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; - - return r; -} - -#endif /* GLX_SGI_make_current_read */ - -#ifdef GLX_SGI_swap_control - -static GLboolean _glewInit_GLX_SGI_swap_control () -{ - GLboolean r = GL_FALSE; - - r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; - - return r; -} - -#endif /* GLX_SGI_swap_control */ - -#ifdef GLX_SGI_video_sync - -static GLboolean _glewInit_GLX_SGI_video_sync () -{ - GLboolean r = GL_FALSE; - - r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; - r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; - - return r; -} - -#endif /* GLX_SGI_video_sync */ - -#ifdef GLX_SUN_get_transparent_index - -static GLboolean _glewInit_GLX_SUN_get_transparent_index () -{ - GLboolean r = GL_FALSE; - - r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; - - return r; -} - -#endif /* GLX_SUN_get_transparent_index */ - -#ifdef GLX_SUN_video_resize - -static GLboolean _glewInit_GLX_SUN_video_resize () -{ - GLboolean r = GL_FALSE; - - r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; - r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; - - return r; -} - -#endif /* GLX_SUN_video_resize */ - -/* ------------------------------------------------------------------------ */ - -GLboolean glxewGetExtension (const char* name) -{ - const GLubyte* start; - const GLubyte* end; - - if (glXGetCurrentDisplay == NULL) return GL_FALSE; - start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); - if (0 == start) return GL_FALSE; - end = start + _glewStrLen(start); - return _glewSearchExtension(name, start, end); -} - -GLenum glxewInit () -{ - Display* display; - int major, minor; - const GLubyte* extStart; - const GLubyte* extEnd; - /* initialize core GLX 1.2 */ - if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; - /* check for a display */ - display = glXGetCurrentDisplay(); - if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY; - /* initialize flags */ - GLXEW_VERSION_1_0 = GL_TRUE; - GLXEW_VERSION_1_1 = GL_TRUE; - GLXEW_VERSION_1_2 = GL_TRUE; - GLXEW_VERSION_1_3 = GL_TRUE; - GLXEW_VERSION_1_4 = GL_TRUE; - /* query GLX version */ - glXQueryVersion(display, &major, &minor); - if (major == 1 && minor <= 3) - { - switch (minor) - { - case 3: - GLXEW_VERSION_1_4 = GL_FALSE; - break; - case 2: - GLXEW_VERSION_1_4 = GL_FALSE; - GLXEW_VERSION_1_3 = GL_FALSE; - break; - default: - return GLEW_ERROR_GLX_VERSION_11_ONLY; - break; - } - } - /* query GLX extension string */ - extStart = 0; - if (glXGetCurrentDisplay != NULL) - extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS); - if (extStart == 0) - extStart = (const GLubyte *)""; - extEnd = extStart + _glewStrLen(extStart); - /* initialize extensions */ -#ifdef GLX_VERSION_1_3 - if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(); -#endif /* GLX_VERSION_1_3 */ -#ifdef GLX_3DFX_multisample - GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); -#endif /* GLX_3DFX_multisample */ -#ifdef GLX_AMD_gpu_association - GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); - if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(); -#endif /* GLX_AMD_gpu_association */ -#ifdef GLX_ARB_context_flush_control - GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); -#endif /* GLX_ARB_context_flush_control */ -#ifdef GLX_ARB_create_context - GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); - if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(); -#endif /* GLX_ARB_create_context */ -#ifdef GLX_ARB_create_context_no_error - GLXEW_ARB_create_context_no_error = _glewSearchExtension("GLX_ARB_create_context_no_error", extStart, extEnd); -#endif /* GLX_ARB_create_context_no_error */ -#ifdef GLX_ARB_create_context_profile - GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); -#endif /* GLX_ARB_create_context_profile */ -#ifdef GLX_ARB_create_context_robustness - GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); -#endif /* GLX_ARB_create_context_robustness */ -#ifdef GLX_ARB_fbconfig_float - GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); -#endif /* GLX_ARB_fbconfig_float */ -#ifdef GLX_ARB_framebuffer_sRGB - GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); -#endif /* GLX_ARB_framebuffer_sRGB */ -#ifdef GLX_ARB_get_proc_address - GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); -#endif /* GLX_ARB_get_proc_address */ -#ifdef GLX_ARB_multisample - GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); -#endif /* GLX_ARB_multisample */ -#ifdef GLX_ARB_robustness_application_isolation - GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); -#endif /* GLX_ARB_robustness_application_isolation */ -#ifdef GLX_ARB_robustness_share_group_isolation - GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); -#endif /* GLX_ARB_robustness_share_group_isolation */ -#ifdef GLX_ARB_vertex_buffer_object - GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); -#endif /* GLX_ARB_vertex_buffer_object */ -#ifdef GLX_ATI_pixel_format_float - GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); -#endif /* GLX_ATI_pixel_format_float */ -#ifdef GLX_ATI_render_texture - GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); - if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(); -#endif /* GLX_ATI_render_texture */ -#ifdef GLX_EXT_buffer_age - GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); -#endif /* GLX_EXT_buffer_age */ -#ifdef GLX_EXT_context_priority - GLXEW_EXT_context_priority = _glewSearchExtension("GLX_EXT_context_priority", extStart, extEnd); -#endif /* GLX_EXT_context_priority */ -#ifdef GLX_EXT_create_context_es2_profile - GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); -#endif /* GLX_EXT_create_context_es2_profile */ -#ifdef GLX_EXT_create_context_es_profile - GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); -#endif /* GLX_EXT_create_context_es_profile */ -#ifdef GLX_EXT_fbconfig_packed_float - GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); -#endif /* GLX_EXT_fbconfig_packed_float */ -#ifdef GLX_EXT_framebuffer_sRGB - GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); -#endif /* GLX_EXT_framebuffer_sRGB */ -#ifdef GLX_EXT_import_context - GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); - if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(); -#endif /* GLX_EXT_import_context */ -#ifdef GLX_EXT_libglvnd - GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd); -#endif /* GLX_EXT_libglvnd */ -#ifdef GLX_EXT_no_config_context - GLXEW_EXT_no_config_context = _glewSearchExtension("GLX_EXT_no_config_context", extStart, extEnd); -#endif /* GLX_EXT_no_config_context */ -#ifdef GLX_EXT_scene_marker - GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); -#endif /* GLX_EXT_scene_marker */ -#ifdef GLX_EXT_stereo_tree - GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); -#endif /* GLX_EXT_stereo_tree */ -#ifdef GLX_EXT_swap_control - GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); - if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(); -#endif /* GLX_EXT_swap_control */ -#ifdef GLX_EXT_swap_control_tear - GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); -#endif /* GLX_EXT_swap_control_tear */ -#ifdef GLX_EXT_texture_from_pixmap - GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); - if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(); -#endif /* GLX_EXT_texture_from_pixmap */ -#ifdef GLX_EXT_visual_info - GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); -#endif /* GLX_EXT_visual_info */ -#ifdef GLX_EXT_visual_rating - GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); -#endif /* GLX_EXT_visual_rating */ -#ifdef GLX_INTEL_swap_event - GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); -#endif /* GLX_INTEL_swap_event */ -#ifdef GLX_MESA_agp_offset - GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(); -#endif /* GLX_MESA_agp_offset */ -#ifdef GLX_MESA_copy_sub_buffer - GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(); -#endif /* GLX_MESA_copy_sub_buffer */ -#ifdef GLX_MESA_pixmap_colormap - GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(); -#endif /* GLX_MESA_pixmap_colormap */ -#ifdef GLX_MESA_query_renderer - GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(); -#endif /* GLX_MESA_query_renderer */ -#ifdef GLX_MESA_release_buffers - GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(); -#endif /* GLX_MESA_release_buffers */ -#ifdef GLX_MESA_set_3dfx_mode - GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(); -#endif /* GLX_MESA_set_3dfx_mode */ -#ifdef GLX_MESA_swap_control - GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(); -#endif /* GLX_MESA_swap_control */ -#ifdef GLX_NV_copy_buffer - GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); - if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(); -#endif /* GLX_NV_copy_buffer */ -#ifdef GLX_NV_copy_image - GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); - if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(); -#endif /* GLX_NV_copy_image */ -#ifdef GLX_NV_delay_before_swap - GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); - if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(); -#endif /* GLX_NV_delay_before_swap */ -#ifdef GLX_NV_float_buffer - GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); -#endif /* GLX_NV_float_buffer */ -#ifdef GLX_NV_multigpu_context - GLXEW_NV_multigpu_context = _glewSearchExtension("GLX_NV_multigpu_context", extStart, extEnd); -#endif /* GLX_NV_multigpu_context */ -#ifdef GLX_NV_multisample_coverage - GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); -#endif /* GLX_NV_multisample_coverage */ -#ifdef GLX_NV_present_video - GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); - if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(); -#endif /* GLX_NV_present_video */ -#ifdef GLX_NV_robustness_video_memory_purge - GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd); -#endif /* GLX_NV_robustness_video_memory_purge */ -#ifdef GLX_NV_swap_group - GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); - if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(); -#endif /* GLX_NV_swap_group */ -#ifdef GLX_NV_vertex_array_range - GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); - if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(); -#endif /* GLX_NV_vertex_array_range */ -#ifdef GLX_NV_video_capture - GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); - if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(); -#endif /* GLX_NV_video_capture */ -#ifdef GLX_NV_video_out - GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); - if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(); -#endif /* GLX_NV_video_out */ -#ifdef GLX_OML_swap_method - GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); -#endif /* GLX_OML_swap_method */ -#ifdef GLX_OML_sync_control - GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); - if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(); -#endif /* GLX_OML_sync_control */ -#ifdef GLX_SGIS_blended_overlay - GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); -#endif /* GLX_SGIS_blended_overlay */ -#ifdef GLX_SGIS_color_range - GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); -#endif /* GLX_SGIS_color_range */ -#ifdef GLX_SGIS_multisample - GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); -#endif /* GLX_SGIS_multisample */ -#ifdef GLX_SGIS_shared_multisample - GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); -#endif /* GLX_SGIS_shared_multisample */ -#ifdef GLX_SGIX_fbconfig - GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(); -#endif /* GLX_SGIX_fbconfig */ -#ifdef GLX_SGIX_hyperpipe - GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(); -#endif /* GLX_SGIX_hyperpipe */ -#ifdef GLX_SGIX_pbuffer - GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(); -#endif /* GLX_SGIX_pbuffer */ -#ifdef GLX_SGIX_swap_barrier - GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(); -#endif /* GLX_SGIX_swap_barrier */ -#ifdef GLX_SGIX_swap_group - GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(); -#endif /* GLX_SGIX_swap_group */ -#ifdef GLX_SGIX_video_resize - GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(); -#endif /* GLX_SGIX_video_resize */ -#ifdef GLX_SGIX_visual_select_group - GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); -#endif /* GLX_SGIX_visual_select_group */ -#ifdef GLX_SGI_cushion - GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(); -#endif /* GLX_SGI_cushion */ -#ifdef GLX_SGI_make_current_read - GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(); -#endif /* GLX_SGI_make_current_read */ -#ifdef GLX_SGI_swap_control - GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(); -#endif /* GLX_SGI_swap_control */ -#ifdef GLX_SGI_video_sync - GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(); -#endif /* GLX_SGI_video_sync */ -#ifdef GLX_SUN_get_transparent_index - GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); - if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(); -#endif /* GLX_SUN_get_transparent_index */ -#ifdef GLX_SUN_video_resize - GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); - if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(); -#endif /* GLX_SUN_video_resize */ - - return GLEW_OK; -} - -#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ - -/* ------------------------------------------------------------------------ */ - -const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) -{ - static const GLubyte* _glewErrorString[] = - { - (const GLubyte*)"No error", - (const GLubyte*)"Missing GL version", - (const GLubyte*)"GL 1.1 and up are not supported", - (const GLubyte*)"GLX 1.2 and up are not supported", - (const GLubyte*)"Unknown error" - }; - const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; - return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; -} - -const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) -{ - static const GLubyte* _glewString[] = - { - (const GLubyte*)NULL, - (const GLubyte*)"2.2.0", - (const GLubyte*)"2", - (const GLubyte*)"2", - (const GLubyte*)"0" - }; - const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; - return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; -} - -/* ------------------------------------------------------------------------ */ - -GLboolean glewExperimental = GL_FALSE; - -GLenum GLEWAPIENTRY glewInit (void) -{ - GLenum r; -#if defined(GLEW_EGL) - PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; -#endif - r = glewContextInit(); - if ( r != 0 ) return r; -#if defined(GLEW_EGL) - getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); - return eglewInit(getCurrentDisplay()); -#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) - return r; -#elif defined(_WIN32) - return wglewInit(); -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ - return glxewInit(); -#else - return r; -#endif /* _WIN32 */ -} - -#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) -/* GCC requires a DLL entry point even without any standard library included. */ -/* Types extracted from windows.h to avoid polluting the rest of the file. */ -int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) -{ - (void) instance; - (void) reason; - (void) reserved; - return 1; -} -#endif -GLboolean GLEWAPIENTRY glewIsSupported (const char* name) -{ - const GLubyte* pos = (const GLubyte*)name; - GLuint len = _glewStrLen(pos); - GLboolean ret = GL_TRUE; - while (ret && len > 0) - { - if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) - { - if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) - { -#ifdef GL_VERSION_1_2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) - { - ret = GLEW_VERSION_1_2; - continue; - } -#endif -#ifdef GL_VERSION_1_2_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) - { - ret = GLEW_VERSION_1_2_1; - continue; - } -#endif -#ifdef GL_VERSION_1_3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) - { - ret = GLEW_VERSION_1_3; - continue; - } -#endif -#ifdef GL_VERSION_1_4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) - { - ret = GLEW_VERSION_1_4; - continue; - } -#endif -#ifdef GL_VERSION_1_5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) - { - ret = GLEW_VERSION_1_5; - continue; - } -#endif -#ifdef GL_VERSION_2_0 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) - { - ret = GLEW_VERSION_2_0; - continue; - } -#endif -#ifdef GL_VERSION_2_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) - { - ret = GLEW_VERSION_2_1; - continue; - } -#endif -#ifdef GL_VERSION_3_0 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) - { - ret = GLEW_VERSION_3_0; - continue; - } -#endif -#ifdef GL_VERSION_3_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) - { - ret = GLEW_VERSION_3_1; - continue; - } -#endif -#ifdef GL_VERSION_3_2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) - { - ret = GLEW_VERSION_3_2; - continue; - } -#endif -#ifdef GL_VERSION_3_3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) - { - ret = GLEW_VERSION_3_3; - continue; - } -#endif -#ifdef GL_VERSION_4_0 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) - { - ret = GLEW_VERSION_4_0; - continue; - } -#endif -#ifdef GL_VERSION_4_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) - { - ret = GLEW_VERSION_4_1; - continue; - } -#endif -#ifdef GL_VERSION_4_2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) - { - ret = GLEW_VERSION_4_2; - continue; - } -#endif -#ifdef GL_VERSION_4_3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) - { - ret = GLEW_VERSION_4_3; - continue; - } -#endif -#ifdef GL_VERSION_4_4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) - { - ret = GLEW_VERSION_4_4; - continue; - } -#endif -#ifdef GL_VERSION_4_5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) - { - ret = GLEW_VERSION_4_5; - continue; - } -#endif -#ifdef GL_VERSION_4_6 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3)) - { - ret = GLEW_VERSION_4_6; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) - { -#ifdef GL_3DFX_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLEW_3DFX_multisample; - continue; - } -#endif -#ifdef GL_3DFX_tbuffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) - { - ret = GLEW_3DFX_tbuffer; - continue; - } -#endif -#ifdef GL_3DFX_texture_compression_FXT1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) - { - ret = GLEW_3DFX_texture_compression_FXT1; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) - { -#ifdef GL_AMD_blend_minmax_factor - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) - { - ret = GLEW_AMD_blend_minmax_factor; - continue; - } -#endif -#ifdef GL_AMD_compressed_3DC_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22)) - { - ret = GLEW_AMD_compressed_3DC_texture; - continue; - } -#endif -#ifdef GL_AMD_compressed_ATC_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22)) - { - ret = GLEW_AMD_compressed_ATC_texture; - continue; - } -#endif -#ifdef GL_AMD_conservative_depth - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) - { - ret = GLEW_AMD_conservative_depth; - continue; - } -#endif -#ifdef GL_AMD_debug_output - if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) - { - ret = GLEW_AMD_debug_output; - continue; - } -#endif -#ifdef GL_AMD_depth_clamp_separate - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) - { - ret = GLEW_AMD_depth_clamp_separate; - continue; - } -#endif -#ifdef GL_AMD_draw_buffers_blend - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) - { - ret = GLEW_AMD_draw_buffers_blend; - continue; - } -#endif -#ifdef GL_AMD_framebuffer_multisample_advanced - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_advanced", 32)) - { - ret = GLEW_AMD_framebuffer_multisample_advanced; - continue; - } -#endif -#ifdef GL_AMD_framebuffer_sample_positions - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28)) - { - ret = GLEW_AMD_framebuffer_sample_positions; - continue; - } -#endif -#ifdef GL_AMD_gcn_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) - { - ret = GLEW_AMD_gcn_shader; - continue; - } -#endif -#ifdef GL_AMD_gpu_shader_half_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21)) - { - ret = GLEW_AMD_gpu_shader_half_float; - continue; - } -#endif -#ifdef GL_AMD_gpu_shader_half_float_fetch - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float_fetch", 27)) - { - ret = GLEW_AMD_gpu_shader_half_float_fetch; - continue; - } -#endif -#ifdef GL_AMD_gpu_shader_int16 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16)) - { - ret = GLEW_AMD_gpu_shader_int16; - continue; - } -#endif -#ifdef GL_AMD_gpu_shader_int64 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) - { - ret = GLEW_AMD_gpu_shader_int64; - continue; - } -#endif -#ifdef GL_AMD_interleaved_elements - if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) - { - ret = GLEW_AMD_interleaved_elements; - continue; - } -#endif -#ifdef GL_AMD_multi_draw_indirect - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) - { - ret = GLEW_AMD_multi_draw_indirect; - continue; - } -#endif -#ifdef GL_AMD_name_gen_delete - if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) - { - ret = GLEW_AMD_name_gen_delete; - continue; - } -#endif -#ifdef GL_AMD_occlusion_query_event - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) - { - ret = GLEW_AMD_occlusion_query_event; - continue; - } -#endif -#ifdef GL_AMD_performance_monitor - if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) - { - ret = GLEW_AMD_performance_monitor; - continue; - } -#endif -#ifdef GL_AMD_pinned_memory - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) - { - ret = GLEW_AMD_pinned_memory; - continue; - } -#endif -#ifdef GL_AMD_program_binary_Z400 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19)) - { - ret = GLEW_AMD_program_binary_Z400; - continue; - } -#endif -#ifdef GL_AMD_query_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) - { - ret = GLEW_AMD_query_buffer_object; - continue; - } -#endif -#ifdef GL_AMD_sample_positions - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) - { - ret = GLEW_AMD_sample_positions; - continue; - } -#endif -#ifdef GL_AMD_seamless_cubemap_per_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) - { - ret = GLEW_AMD_seamless_cubemap_per_texture; - continue; - } -#endif -#ifdef GL_AMD_shader_atomic_counter_ops - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) - { - ret = GLEW_AMD_shader_atomic_counter_ops; - continue; - } -#endif -#ifdef GL_AMD_shader_ballot - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) - { - ret = GLEW_AMD_shader_ballot; - continue; - } -#endif -#ifdef GL_AMD_shader_explicit_vertex_parameter - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32)) - { - ret = GLEW_AMD_shader_explicit_vertex_parameter; - continue; - } -#endif -#ifdef GL_AMD_shader_image_load_store_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store_lod", 27)) - { - ret = GLEW_AMD_shader_image_load_store_lod; - continue; - } -#endif -#ifdef GL_AMD_shader_stencil_export - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) - { - ret = GLEW_AMD_shader_stencil_export; - continue; - } -#endif -#ifdef GL_AMD_shader_stencil_value_export - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) - { - ret = GLEW_AMD_shader_stencil_value_export; - continue; - } -#endif -#ifdef GL_AMD_shader_trinary_minmax - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) - { - ret = GLEW_AMD_shader_trinary_minmax; - continue; - } -#endif -#ifdef GL_AMD_sparse_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) - { - ret = GLEW_AMD_sparse_texture; - continue; - } -#endif -#ifdef GL_AMD_stencil_operation_extended - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) - { - ret = GLEW_AMD_stencil_operation_extended; - continue; - } -#endif -#ifdef GL_AMD_texture_gather_bias_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23)) - { - ret = GLEW_AMD_texture_gather_bias_lod; - continue; - } -#endif -#ifdef GL_AMD_texture_texture4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) - { - ret = GLEW_AMD_texture_texture4; - continue; - } -#endif -#ifdef GL_AMD_transform_feedback3_lines_triangles - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) - { - ret = GLEW_AMD_transform_feedback3_lines_triangles; - continue; - } -#endif -#ifdef GL_AMD_transform_feedback4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) - { - ret = GLEW_AMD_transform_feedback4; - continue; - } -#endif -#ifdef GL_AMD_vertex_shader_layer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) - { - ret = GLEW_AMD_vertex_shader_layer; - continue; - } -#endif -#ifdef GL_AMD_vertex_shader_tessellator - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) - { - ret = GLEW_AMD_vertex_shader_tessellator; - continue; - } -#endif -#ifdef GL_AMD_vertex_shader_viewport_index - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) - { - ret = GLEW_AMD_vertex_shader_viewport_index; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) - { -#ifdef GL_ANDROID_extension_pack_es31a - if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20)) - { - ret = GLEW_ANDROID_extension_pack_es31a; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) - { -#ifdef GL_ANGLE_depth_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) - { - ret = GLEW_ANGLE_depth_texture; - continue; - } -#endif -#ifdef GL_ANGLE_framebuffer_blit - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) - { - ret = GLEW_ANGLE_framebuffer_blit; - continue; - } -#endif -#ifdef GL_ANGLE_framebuffer_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) - { - ret = GLEW_ANGLE_framebuffer_multisample; - continue; - } -#endif -#ifdef GL_ANGLE_instanced_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) - { - ret = GLEW_ANGLE_instanced_arrays; - continue; - } -#endif -#ifdef GL_ANGLE_pack_reverse_row_order - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) - { - ret = GLEW_ANGLE_pack_reverse_row_order; - continue; - } -#endif -#ifdef GL_ANGLE_program_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) - { - ret = GLEW_ANGLE_program_binary; - continue; - } -#endif -#ifdef GL_ANGLE_texture_compression_dxt1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) - { - ret = GLEW_ANGLE_texture_compression_dxt1; - continue; - } -#endif -#ifdef GL_ANGLE_texture_compression_dxt3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) - { - ret = GLEW_ANGLE_texture_compression_dxt3; - continue; - } -#endif -#ifdef GL_ANGLE_texture_compression_dxt5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) - { - ret = GLEW_ANGLE_texture_compression_dxt5; - continue; - } -#endif -#ifdef GL_ANGLE_texture_usage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) - { - ret = GLEW_ANGLE_texture_usage; - continue; - } -#endif -#ifdef GL_ANGLE_timer_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) - { - ret = GLEW_ANGLE_timer_query; - continue; - } -#endif -#ifdef GL_ANGLE_translated_shader_source - if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) - { - ret = GLEW_ANGLE_translated_shader_source; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) - { -#ifdef GL_APPLE_aux_depth_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) - { - ret = GLEW_APPLE_aux_depth_stencil; - continue; - } -#endif -#ifdef GL_APPLE_client_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) - { - ret = GLEW_APPLE_client_storage; - continue; - } -#endif -#ifdef GL_APPLE_clip_distance - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13)) - { - ret = GLEW_APPLE_clip_distance; - continue; - } -#endif -#ifdef GL_APPLE_color_buffer_packed_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25)) - { - ret = GLEW_APPLE_color_buffer_packed_float; - continue; - } -#endif -#ifdef GL_APPLE_copy_texture_levels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19)) - { - ret = GLEW_APPLE_copy_texture_levels; - continue; - } -#endif -#ifdef GL_APPLE_element_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) - { - ret = GLEW_APPLE_element_array; - continue; - } -#endif -#ifdef GL_APPLE_fence - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) - { - ret = GLEW_APPLE_fence; - continue; - } -#endif -#ifdef GL_APPLE_float_pixels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) - { - ret = GLEW_APPLE_float_pixels; - continue; - } -#endif -#ifdef GL_APPLE_flush_buffer_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) - { - ret = GLEW_APPLE_flush_buffer_range; - continue; - } -#endif -#ifdef GL_APPLE_framebuffer_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) - { - ret = GLEW_APPLE_framebuffer_multisample; - continue; - } -#endif -#ifdef GL_APPLE_object_purgeable - if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) - { - ret = GLEW_APPLE_object_purgeable; - continue; - } -#endif -#ifdef GL_APPLE_pixel_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) - { - ret = GLEW_APPLE_pixel_buffer; - continue; - } -#endif -#ifdef GL_APPLE_rgb_422 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) - { - ret = GLEW_APPLE_rgb_422; - continue; - } -#endif -#ifdef GL_APPLE_row_bytes - if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) - { - ret = GLEW_APPLE_row_bytes; - continue; - } -#endif -#ifdef GL_APPLE_specular_vector - if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) - { - ret = GLEW_APPLE_specular_vector; - continue; - } -#endif -#ifdef GL_APPLE_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) - { - ret = GLEW_APPLE_sync; - continue; - } -#endif -#ifdef GL_APPLE_texture_2D_limited_npot - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23)) - { - ret = GLEW_APPLE_texture_2D_limited_npot; - continue; - } -#endif -#ifdef GL_APPLE_texture_format_BGRA8888 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) - { - ret = GLEW_APPLE_texture_format_BGRA8888; - continue; - } -#endif -#ifdef GL_APPLE_texture_max_level - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17)) - { - ret = GLEW_APPLE_texture_max_level; - continue; - } -#endif -#ifdef GL_APPLE_texture_packed_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20)) - { - ret = GLEW_APPLE_texture_packed_float; - continue; - } -#endif -#ifdef GL_APPLE_texture_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) - { - ret = GLEW_APPLE_texture_range; - continue; - } -#endif -#ifdef GL_APPLE_transform_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) - { - ret = GLEW_APPLE_transform_hint; - continue; - } -#endif -#ifdef GL_APPLE_vertex_array_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) - { - ret = GLEW_APPLE_vertex_array_object; - continue; - } -#endif -#ifdef GL_APPLE_vertex_array_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) - { - ret = GLEW_APPLE_vertex_array_range; - continue; - } -#endif -#ifdef GL_APPLE_vertex_program_evaluators - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) - { - ret = GLEW_APPLE_vertex_program_evaluators; - continue; - } -#endif -#ifdef GL_APPLE_ycbcr_422 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) - { - ret = GLEW_APPLE_ycbcr_422; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) - { -#ifdef GL_ARB_ES2_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) - { - ret = GLEW_ARB_ES2_compatibility; - continue; - } -#endif -#ifdef GL_ARB_ES3_1_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) - { - ret = GLEW_ARB_ES3_1_compatibility; - continue; - } -#endif -#ifdef GL_ARB_ES3_2_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19)) - { - ret = GLEW_ARB_ES3_2_compatibility; - continue; - } -#endif -#ifdef GL_ARB_ES3_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) - { - ret = GLEW_ARB_ES3_compatibility; - continue; - } -#endif -#ifdef GL_ARB_arrays_of_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) - { - ret = GLEW_ARB_arrays_of_arrays; - continue; - } -#endif -#ifdef GL_ARB_base_instance - if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) - { - ret = GLEW_ARB_base_instance; - continue; - } -#endif -#ifdef GL_ARB_bindless_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) - { - ret = GLEW_ARB_bindless_texture; - continue; - } -#endif -#ifdef GL_ARB_blend_func_extended - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) - { - ret = GLEW_ARB_blend_func_extended; - continue; - } -#endif -#ifdef GL_ARB_buffer_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) - { - ret = GLEW_ARB_buffer_storage; - continue; - } -#endif -#ifdef GL_ARB_cl_event - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) - { - ret = GLEW_ARB_cl_event; - continue; - } -#endif -#ifdef GL_ARB_clear_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) - { - ret = GLEW_ARB_clear_buffer_object; - continue; - } -#endif -#ifdef GL_ARB_clear_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) - { - ret = GLEW_ARB_clear_texture; - continue; - } -#endif -#ifdef GL_ARB_clip_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) - { - ret = GLEW_ARB_clip_control; - continue; - } -#endif -#ifdef GL_ARB_color_buffer_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) - { - ret = GLEW_ARB_color_buffer_float; - continue; - } -#endif -#ifdef GL_ARB_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) - { - ret = GLEW_ARB_compatibility; - continue; - } -#endif -#ifdef GL_ARB_compressed_texture_pixel_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) - { - ret = GLEW_ARB_compressed_texture_pixel_storage; - continue; - } -#endif -#ifdef GL_ARB_compute_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) - { - ret = GLEW_ARB_compute_shader; - continue; - } -#endif -#ifdef GL_ARB_compute_variable_group_size - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) - { - ret = GLEW_ARB_compute_variable_group_size; - continue; - } -#endif -#ifdef GL_ARB_conditional_render_inverted - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) - { - ret = GLEW_ARB_conditional_render_inverted; - continue; - } -#endif -#ifdef GL_ARB_conservative_depth - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) - { - ret = GLEW_ARB_conservative_depth; - continue; - } -#endif -#ifdef GL_ARB_copy_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) - { - ret = GLEW_ARB_copy_buffer; - continue; - } -#endif -#ifdef GL_ARB_copy_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) - { - ret = GLEW_ARB_copy_image; - continue; - } -#endif -#ifdef GL_ARB_cull_distance - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) - { - ret = GLEW_ARB_cull_distance; - continue; - } -#endif -#ifdef GL_ARB_debug_output - if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) - { - ret = GLEW_ARB_debug_output; - continue; - } -#endif -#ifdef GL_ARB_depth_buffer_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) - { - ret = GLEW_ARB_depth_buffer_float; - continue; - } -#endif -#ifdef GL_ARB_depth_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) - { - ret = GLEW_ARB_depth_clamp; - continue; - } -#endif -#ifdef GL_ARB_depth_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) - { - ret = GLEW_ARB_depth_texture; - continue; - } -#endif -#ifdef GL_ARB_derivative_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) - { - ret = GLEW_ARB_derivative_control; - continue; - } -#endif -#ifdef GL_ARB_direct_state_access - if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) - { - ret = GLEW_ARB_direct_state_access; - continue; - } -#endif -#ifdef GL_ARB_draw_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) - { - ret = GLEW_ARB_draw_buffers; - continue; - } -#endif -#ifdef GL_ARB_draw_buffers_blend - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) - { - ret = GLEW_ARB_draw_buffers_blend; - continue; - } -#endif -#ifdef GL_ARB_draw_elements_base_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) - { - ret = GLEW_ARB_draw_elements_base_vertex; - continue; - } -#endif -#ifdef GL_ARB_draw_indirect - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) - { - ret = GLEW_ARB_draw_indirect; - continue; - } -#endif -#ifdef GL_ARB_draw_instanced - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) - { - ret = GLEW_ARB_draw_instanced; - continue; - } -#endif -#ifdef GL_ARB_enhanced_layouts - if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) - { - ret = GLEW_ARB_enhanced_layouts; - continue; - } -#endif -#ifdef GL_ARB_explicit_attrib_location - if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) - { - ret = GLEW_ARB_explicit_attrib_location; - continue; - } -#endif -#ifdef GL_ARB_explicit_uniform_location - if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) - { - ret = GLEW_ARB_explicit_uniform_location; - continue; - } -#endif -#ifdef GL_ARB_fragment_coord_conventions - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) - { - ret = GLEW_ARB_fragment_coord_conventions; - continue; - } -#endif -#ifdef GL_ARB_fragment_layer_viewport - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) - { - ret = GLEW_ARB_fragment_layer_viewport; - continue; - } -#endif -#ifdef GL_ARB_fragment_program - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) - { - ret = GLEW_ARB_fragment_program; - continue; - } -#endif -#ifdef GL_ARB_fragment_program_shadow - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) - { - ret = GLEW_ARB_fragment_program_shadow; - continue; - } -#endif -#ifdef GL_ARB_fragment_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) - { - ret = GLEW_ARB_fragment_shader; - continue; - } -#endif -#ifdef GL_ARB_fragment_shader_interlock - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) - { - ret = GLEW_ARB_fragment_shader_interlock; - continue; - } -#endif -#ifdef GL_ARB_framebuffer_no_attachments - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) - { - ret = GLEW_ARB_framebuffer_no_attachments; - continue; - } -#endif -#ifdef GL_ARB_framebuffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) - { - ret = GLEW_ARB_framebuffer_object; - continue; - } -#endif -#ifdef GL_ARB_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = GLEW_ARB_framebuffer_sRGB; - continue; - } -#endif -#ifdef GL_ARB_geometry_shader4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) - { - ret = GLEW_ARB_geometry_shader4; - continue; - } -#endif -#ifdef GL_ARB_get_program_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) - { - ret = GLEW_ARB_get_program_binary; - continue; - } -#endif -#ifdef GL_ARB_get_texture_sub_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) - { - ret = GLEW_ARB_get_texture_sub_image; - continue; - } -#endif -#ifdef GL_ARB_gl_spirv - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8)) - { - ret = GLEW_ARB_gl_spirv; - continue; - } -#endif -#ifdef GL_ARB_gpu_shader5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) - { - ret = GLEW_ARB_gpu_shader5; - continue; - } -#endif -#ifdef GL_ARB_gpu_shader_fp64 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) - { - ret = GLEW_ARB_gpu_shader_fp64; - continue; - } -#endif -#ifdef GL_ARB_gpu_shader_int64 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) - { - ret = GLEW_ARB_gpu_shader_int64; - continue; - } -#endif -#ifdef GL_ARB_half_float_pixel - if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) - { - ret = GLEW_ARB_half_float_pixel; - continue; - } -#endif -#ifdef GL_ARB_half_float_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) - { - ret = GLEW_ARB_half_float_vertex; - continue; - } -#endif -#ifdef GL_ARB_imaging - if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) - { - ret = GLEW_ARB_imaging; - continue; - } -#endif -#ifdef GL_ARB_indirect_parameters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) - { - ret = GLEW_ARB_indirect_parameters; - continue; - } -#endif -#ifdef GL_ARB_instanced_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) - { - ret = GLEW_ARB_instanced_arrays; - continue; - } -#endif -#ifdef GL_ARB_internalformat_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) - { - ret = GLEW_ARB_internalformat_query; - continue; - } -#endif -#ifdef GL_ARB_internalformat_query2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) - { - ret = GLEW_ARB_internalformat_query2; - continue; - } -#endif -#ifdef GL_ARB_invalidate_subdata - if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) - { - ret = GLEW_ARB_invalidate_subdata; - continue; - } -#endif -#ifdef GL_ARB_map_buffer_alignment - if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) - { - ret = GLEW_ARB_map_buffer_alignment; - continue; - } -#endif -#ifdef GL_ARB_map_buffer_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) - { - ret = GLEW_ARB_map_buffer_range; - continue; - } -#endif -#ifdef GL_ARB_matrix_palette - if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) - { - ret = GLEW_ARB_matrix_palette; - continue; - } -#endif -#ifdef GL_ARB_multi_bind - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) - { - ret = GLEW_ARB_multi_bind; - continue; - } -#endif -#ifdef GL_ARB_multi_draw_indirect - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) - { - ret = GLEW_ARB_multi_draw_indirect; - continue; - } -#endif -#ifdef GL_ARB_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLEW_ARB_multisample; - continue; - } -#endif -#ifdef GL_ARB_multitexture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) - { - ret = GLEW_ARB_multitexture; - continue; - } -#endif -#ifdef GL_ARB_occlusion_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) - { - ret = GLEW_ARB_occlusion_query; - continue; - } -#endif -#ifdef GL_ARB_occlusion_query2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) - { - ret = GLEW_ARB_occlusion_query2; - continue; - } -#endif -#ifdef GL_ARB_parallel_shader_compile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) - { - ret = GLEW_ARB_parallel_shader_compile; - continue; - } -#endif -#ifdef GL_ARB_pipeline_statistics_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) - { - ret = GLEW_ARB_pipeline_statistics_query; - continue; - } -#endif -#ifdef GL_ARB_pixel_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) - { - ret = GLEW_ARB_pixel_buffer_object; - continue; - } -#endif -#ifdef GL_ARB_point_parameters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) - { - ret = GLEW_ARB_point_parameters; - continue; - } -#endif -#ifdef GL_ARB_point_sprite - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) - { - ret = GLEW_ARB_point_sprite; - continue; - } -#endif -#ifdef GL_ARB_polygon_offset_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) - { - ret = GLEW_ARB_polygon_offset_clamp; - continue; - } -#endif -#ifdef GL_ARB_post_depth_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) - { - ret = GLEW_ARB_post_depth_coverage; - continue; - } -#endif -#ifdef GL_ARB_program_interface_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) - { - ret = GLEW_ARB_program_interface_query; - continue; - } -#endif -#ifdef GL_ARB_provoking_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) - { - ret = GLEW_ARB_provoking_vertex; - continue; - } -#endif -#ifdef GL_ARB_query_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) - { - ret = GLEW_ARB_query_buffer_object; - continue; - } -#endif -#ifdef GL_ARB_robust_buffer_access_behavior - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) - { - ret = GLEW_ARB_robust_buffer_access_behavior; - continue; - } -#endif -#ifdef GL_ARB_robustness - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) - { - ret = GLEW_ARB_robustness; - continue; - } -#endif -#ifdef GL_ARB_robustness_application_isolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) - { - ret = GLEW_ARB_robustness_application_isolation; - continue; - } -#endif -#ifdef GL_ARB_robustness_share_group_isolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) - { - ret = GLEW_ARB_robustness_share_group_isolation; - continue; - } -#endif -#ifdef GL_ARB_sample_locations - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) - { - ret = GLEW_ARB_sample_locations; - continue; - } -#endif -#ifdef GL_ARB_sample_shading - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) - { - ret = GLEW_ARB_sample_shading; - continue; - } -#endif -#ifdef GL_ARB_sampler_objects - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) - { - ret = GLEW_ARB_sampler_objects; - continue; - } -#endif -#ifdef GL_ARB_seamless_cube_map - if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) - { - ret = GLEW_ARB_seamless_cube_map; - continue; - } -#endif -#ifdef GL_ARB_seamless_cubemap_per_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) - { - ret = GLEW_ARB_seamless_cubemap_per_texture; - continue; - } -#endif -#ifdef GL_ARB_separate_shader_objects - if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) - { - ret = GLEW_ARB_separate_shader_objects; - continue; - } -#endif -#ifdef GL_ARB_shader_atomic_counter_ops - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) - { - ret = GLEW_ARB_shader_atomic_counter_ops; - continue; - } -#endif -#ifdef GL_ARB_shader_atomic_counters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) - { - ret = GLEW_ARB_shader_atomic_counters; - continue; - } -#endif -#ifdef GL_ARB_shader_ballot - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) - { - ret = GLEW_ARB_shader_ballot; - continue; - } -#endif -#ifdef GL_ARB_shader_bit_encoding - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) - { - ret = GLEW_ARB_shader_bit_encoding; - continue; - } -#endif -#ifdef GL_ARB_shader_clock - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) - { - ret = GLEW_ARB_shader_clock; - continue; - } -#endif -#ifdef GL_ARB_shader_draw_parameters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) - { - ret = GLEW_ARB_shader_draw_parameters; - continue; - } -#endif -#ifdef GL_ARB_shader_group_vote - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) - { - ret = GLEW_ARB_shader_group_vote; - continue; - } -#endif -#ifdef GL_ARB_shader_image_load_store - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) - { - ret = GLEW_ARB_shader_image_load_store; - continue; - } -#endif -#ifdef GL_ARB_shader_image_size - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) - { - ret = GLEW_ARB_shader_image_size; - continue; - } -#endif -#ifdef GL_ARB_shader_objects - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) - { - ret = GLEW_ARB_shader_objects; - continue; - } -#endif -#ifdef GL_ARB_shader_precision - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) - { - ret = GLEW_ARB_shader_precision; - continue; - } -#endif -#ifdef GL_ARB_shader_stencil_export - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) - { - ret = GLEW_ARB_shader_stencil_export; - continue; - } -#endif -#ifdef GL_ARB_shader_storage_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) - { - ret = GLEW_ARB_shader_storage_buffer_object; - continue; - } -#endif -#ifdef GL_ARB_shader_subroutine - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) - { - ret = GLEW_ARB_shader_subroutine; - continue; - } -#endif -#ifdef GL_ARB_shader_texture_image_samples - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) - { - ret = GLEW_ARB_shader_texture_image_samples; - continue; - } -#endif -#ifdef GL_ARB_shader_texture_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) - { - ret = GLEW_ARB_shader_texture_lod; - continue; - } -#endif -#ifdef GL_ARB_shader_viewport_layer_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27)) - { - ret = GLEW_ARB_shader_viewport_layer_array; - continue; - } -#endif -#ifdef GL_ARB_shading_language_100 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) - { - ret = GLEW_ARB_shading_language_100; - continue; - } -#endif -#ifdef GL_ARB_shading_language_420pack - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) - { - ret = GLEW_ARB_shading_language_420pack; - continue; - } -#endif -#ifdef GL_ARB_shading_language_include - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) - { - ret = GLEW_ARB_shading_language_include; - continue; - } -#endif -#ifdef GL_ARB_shading_language_packing - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) - { - ret = GLEW_ARB_shading_language_packing; - continue; - } -#endif -#ifdef GL_ARB_shadow - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) - { - ret = GLEW_ARB_shadow; - continue; - } -#endif -#ifdef GL_ARB_shadow_ambient - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) - { - ret = GLEW_ARB_shadow_ambient; - continue; - } -#endif -#ifdef GL_ARB_sparse_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) - { - ret = GLEW_ARB_sparse_buffer; - continue; - } -#endif -#ifdef GL_ARB_sparse_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) - { - ret = GLEW_ARB_sparse_texture; - continue; - } -#endif -#ifdef GL_ARB_sparse_texture2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) - { - ret = GLEW_ARB_sparse_texture2; - continue; - } -#endif -#ifdef GL_ARB_sparse_texture_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20)) - { - ret = GLEW_ARB_sparse_texture_clamp; - continue; - } -#endif -#ifdef GL_ARB_spirv_extensions - if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16)) - { - ret = GLEW_ARB_spirv_extensions; - continue; - } -#endif -#ifdef GL_ARB_stencil_texturing - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) - { - ret = GLEW_ARB_stencil_texturing; - continue; - } -#endif -#ifdef GL_ARB_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) - { - ret = GLEW_ARB_sync; - continue; - } -#endif -#ifdef GL_ARB_tessellation_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) - { - ret = GLEW_ARB_tessellation_shader; - continue; - } -#endif -#ifdef GL_ARB_texture_barrier - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) - { - ret = GLEW_ARB_texture_barrier; - continue; - } -#endif -#ifdef GL_ARB_texture_border_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) - { - ret = GLEW_ARB_texture_border_clamp; - continue; - } -#endif -#ifdef GL_ARB_texture_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) - { - ret = GLEW_ARB_texture_buffer_object; - continue; - } -#endif -#ifdef GL_ARB_texture_buffer_object_rgb32 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) - { - ret = GLEW_ARB_texture_buffer_object_rgb32; - continue; - } -#endif -#ifdef GL_ARB_texture_buffer_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) - { - ret = GLEW_ARB_texture_buffer_range; - continue; - } -#endif -#ifdef GL_ARB_texture_compression - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) - { - ret = GLEW_ARB_texture_compression; - continue; - } -#endif -#ifdef GL_ARB_texture_compression_bptc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) - { - ret = GLEW_ARB_texture_compression_bptc; - continue; - } -#endif -#ifdef GL_ARB_texture_compression_rgtc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) - { - ret = GLEW_ARB_texture_compression_rgtc; - continue; - } -#endif -#ifdef GL_ARB_texture_cube_map - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) - { - ret = GLEW_ARB_texture_cube_map; - continue; - } -#endif -#ifdef GL_ARB_texture_cube_map_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) - { - ret = GLEW_ARB_texture_cube_map_array; - continue; - } -#endif -#ifdef GL_ARB_texture_env_add - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) - { - ret = GLEW_ARB_texture_env_add; - continue; - } -#endif -#ifdef GL_ARB_texture_env_combine - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) - { - ret = GLEW_ARB_texture_env_combine; - continue; - } -#endif -#ifdef GL_ARB_texture_env_crossbar - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) - { - ret = GLEW_ARB_texture_env_crossbar; - continue; - } -#endif -#ifdef GL_ARB_texture_env_dot3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) - { - ret = GLEW_ARB_texture_env_dot3; - continue; - } -#endif -#ifdef GL_ARB_texture_filter_anisotropic - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) - { - ret = GLEW_ARB_texture_filter_anisotropic; - continue; - } -#endif -#ifdef GL_ARB_texture_filter_minmax - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) - { - ret = GLEW_ARB_texture_filter_minmax; - continue; - } -#endif -#ifdef GL_ARB_texture_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) - { - ret = GLEW_ARB_texture_float; - continue; - } -#endif -#ifdef GL_ARB_texture_gather - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) - { - ret = GLEW_ARB_texture_gather; - continue; - } -#endif -#ifdef GL_ARB_texture_mirror_clamp_to_edge - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) - { - ret = GLEW_ARB_texture_mirror_clamp_to_edge; - continue; - } -#endif -#ifdef GL_ARB_texture_mirrored_repeat - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) - { - ret = GLEW_ARB_texture_mirrored_repeat; - continue; - } -#endif -#ifdef GL_ARB_texture_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) - { - ret = GLEW_ARB_texture_multisample; - continue; - } -#endif -#ifdef GL_ARB_texture_non_power_of_two - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) - { - ret = GLEW_ARB_texture_non_power_of_two; - continue; - } -#endif -#ifdef GL_ARB_texture_query_levels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) - { - ret = GLEW_ARB_texture_query_levels; - continue; - } -#endif -#ifdef GL_ARB_texture_query_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) - { - ret = GLEW_ARB_texture_query_lod; - continue; - } -#endif -#ifdef GL_ARB_texture_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) - { - ret = GLEW_ARB_texture_rectangle; - continue; - } -#endif -#ifdef GL_ARB_texture_rg - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) - { - ret = GLEW_ARB_texture_rg; - continue; - } -#endif -#ifdef GL_ARB_texture_rgb10_a2ui - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) - { - ret = GLEW_ARB_texture_rgb10_a2ui; - continue; - } -#endif -#ifdef GL_ARB_texture_stencil8 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) - { - ret = GLEW_ARB_texture_stencil8; - continue; - } -#endif -#ifdef GL_ARB_texture_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) - { - ret = GLEW_ARB_texture_storage; - continue; - } -#endif -#ifdef GL_ARB_texture_storage_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) - { - ret = GLEW_ARB_texture_storage_multisample; - continue; - } -#endif -#ifdef GL_ARB_texture_swizzle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) - { - ret = GLEW_ARB_texture_swizzle; - continue; - } -#endif -#ifdef GL_ARB_texture_view - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) - { - ret = GLEW_ARB_texture_view; - continue; - } -#endif -#ifdef GL_ARB_timer_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) - { - ret = GLEW_ARB_timer_query; - continue; - } -#endif -#ifdef GL_ARB_transform_feedback2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) - { - ret = GLEW_ARB_transform_feedback2; - continue; - } -#endif -#ifdef GL_ARB_transform_feedback3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) - { - ret = GLEW_ARB_transform_feedback3; - continue; - } -#endif -#ifdef GL_ARB_transform_feedback_instanced - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) - { - ret = GLEW_ARB_transform_feedback_instanced; - continue; - } -#endif -#ifdef GL_ARB_transform_feedback_overflow_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) - { - ret = GLEW_ARB_transform_feedback_overflow_query; - continue; - } -#endif -#ifdef GL_ARB_transpose_matrix - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) - { - ret = GLEW_ARB_transpose_matrix; - continue; - } -#endif -#ifdef GL_ARB_uniform_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) - { - ret = GLEW_ARB_uniform_buffer_object; - continue; - } -#endif -#ifdef GL_ARB_vertex_array_bgra - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) - { - ret = GLEW_ARB_vertex_array_bgra; - continue; - } -#endif -#ifdef GL_ARB_vertex_array_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) - { - ret = GLEW_ARB_vertex_array_object; - continue; - } -#endif -#ifdef GL_ARB_vertex_attrib_64bit - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) - { - ret = GLEW_ARB_vertex_attrib_64bit; - continue; - } -#endif -#ifdef GL_ARB_vertex_attrib_binding - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) - { - ret = GLEW_ARB_vertex_attrib_binding; - continue; - } -#endif -#ifdef GL_ARB_vertex_blend - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) - { - ret = GLEW_ARB_vertex_blend; - continue; - } -#endif -#ifdef GL_ARB_vertex_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) - { - ret = GLEW_ARB_vertex_buffer_object; - continue; - } -#endif -#ifdef GL_ARB_vertex_program - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) - { - ret = GLEW_ARB_vertex_program; - continue; - } -#endif -#ifdef GL_ARB_vertex_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) - { - ret = GLEW_ARB_vertex_shader; - continue; - } -#endif -#ifdef GL_ARB_vertex_type_10f_11f_11f_rev - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) - { - ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; - continue; - } -#endif -#ifdef GL_ARB_vertex_type_2_10_10_10_rev - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) - { - ret = GLEW_ARB_vertex_type_2_10_10_10_rev; - continue; - } -#endif -#ifdef GL_ARB_viewport_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) - { - ret = GLEW_ARB_viewport_array; - continue; - } -#endif -#ifdef GL_ARB_window_pos - if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) - { - ret = GLEW_ARB_window_pos; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) - { -#ifdef GL_ARM_mali_program_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19)) - { - ret = GLEW_ARM_mali_program_binary; - continue; - } -#endif -#ifdef GL_ARM_mali_shader_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18)) - { - ret = GLEW_ARM_mali_shader_binary; - continue; - } -#endif -#ifdef GL_ARM_rgba8 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5)) - { - ret = GLEW_ARM_rgba8; - continue; - } -#endif -#ifdef GL_ARM_shader_framebuffer_fetch - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) - { - ret = GLEW_ARM_shader_framebuffer_fetch; - continue; - } -#endif -#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38)) - { - ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil; - continue; - } -#endif -#ifdef GL_ARM_texture_unnormalized_coordinates - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_unnormalized_coordinates", 32)) - { - ret = GLEW_ARM_texture_unnormalized_coordinates; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) - { -#ifdef GL_ATIX_point_sprites - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) - { - ret = GLEW_ATIX_point_sprites; - continue; - } -#endif -#ifdef GL_ATIX_texture_env_combine3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) - { - ret = GLEW_ATIX_texture_env_combine3; - continue; - } -#endif -#ifdef GL_ATIX_texture_env_route - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) - { - ret = GLEW_ATIX_texture_env_route; - continue; - } -#endif -#ifdef GL_ATIX_vertex_shader_output_point_size - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) - { - ret = GLEW_ATIX_vertex_shader_output_point_size; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) - { -#ifdef GL_ATI_draw_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) - { - ret = GLEW_ATI_draw_buffers; - continue; - } -#endif -#ifdef GL_ATI_element_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) - { - ret = GLEW_ATI_element_array; - continue; - } -#endif -#ifdef GL_ATI_envmap_bumpmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) - { - ret = GLEW_ATI_envmap_bumpmap; - continue; - } -#endif -#ifdef GL_ATI_fragment_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) - { - ret = GLEW_ATI_fragment_shader; - continue; - } -#endif -#ifdef GL_ATI_map_object_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) - { - ret = GLEW_ATI_map_object_buffer; - continue; - } -#endif -#ifdef GL_ATI_meminfo - if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) - { - ret = GLEW_ATI_meminfo; - continue; - } -#endif -#ifdef GL_ATI_pn_triangles - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) - { - ret = GLEW_ATI_pn_triangles; - continue; - } -#endif -#ifdef GL_ATI_separate_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) - { - ret = GLEW_ATI_separate_stencil; - continue; - } -#endif -#ifdef GL_ATI_shader_texture_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) - { - ret = GLEW_ATI_shader_texture_lod; - continue; - } -#endif -#ifdef GL_ATI_text_fragment_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) - { - ret = GLEW_ATI_text_fragment_shader; - continue; - } -#endif -#ifdef GL_ATI_texture_compression_3dc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) - { - ret = GLEW_ATI_texture_compression_3dc; - continue; - } -#endif -#ifdef GL_ATI_texture_env_combine3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) - { - ret = GLEW_ATI_texture_env_combine3; - continue; - } -#endif -#ifdef GL_ATI_texture_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) - { - ret = GLEW_ATI_texture_float; - continue; - } -#endif -#ifdef GL_ATI_texture_mirror_once - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) - { - ret = GLEW_ATI_texture_mirror_once; - continue; - } -#endif -#ifdef GL_ATI_vertex_array_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) - { - ret = GLEW_ATI_vertex_array_object; - continue; - } -#endif -#ifdef GL_ATI_vertex_attrib_array_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) - { - ret = GLEW_ATI_vertex_attrib_array_object; - continue; - } -#endif -#ifdef GL_ATI_vertex_streams - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) - { - ret = GLEW_ATI_vertex_streams; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"DMP_", 4)) - { -#ifdef GL_DMP_program_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) - { - ret = GLEW_DMP_program_binary; - continue; - } -#endif -#ifdef GL_DMP_shader_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) - { - ret = GLEW_DMP_shader_binary; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) - { -#ifdef GL_EXT_422_pixels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) - { - ret = GLEW_EXT_422_pixels; - continue; - } -#endif -#ifdef GL_EXT_Cg_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) - { - ret = GLEW_EXT_Cg_shader; - continue; - } -#endif -#ifdef GL_EXT_EGL_image_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15)) - { - ret = GLEW_EXT_EGL_image_array; - continue; - } -#endif -#ifdef GL_EXT_EGL_image_external_wrap_modes - if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external_wrap_modes", 29)) - { - ret = GLEW_EXT_EGL_image_external_wrap_modes; - continue; - } -#endif -#ifdef GL_EXT_EGL_image_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_storage", 17)) - { - ret = GLEW_EXT_EGL_image_storage; - continue; - } -#endif -#ifdef GL_EXT_EGL_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_sync", 8)) - { - ret = GLEW_EXT_EGL_sync; - continue; - } -#endif -#ifdef GL_EXT_YUV_target - if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10)) - { - ret = GLEW_EXT_YUV_target; - continue; - } -#endif -#ifdef GL_EXT_abgr - if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) - { - ret = GLEW_EXT_abgr; - continue; - } -#endif -#ifdef GL_EXT_base_instance - if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) - { - ret = GLEW_EXT_base_instance; - continue; - } -#endif -#ifdef GL_EXT_bgra - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) - { - ret = GLEW_EXT_bgra; - continue; - } -#endif -#ifdef GL_EXT_bindable_uniform - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) - { - ret = GLEW_EXT_bindable_uniform; - continue; - } -#endif -#ifdef GL_EXT_blend_color - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) - { - ret = GLEW_EXT_blend_color; - continue; - } -#endif -#ifdef GL_EXT_blend_equation_separate - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) - { - ret = GLEW_EXT_blend_equation_separate; - continue; - } -#endif -#ifdef GL_EXT_blend_func_extended - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) - { - ret = GLEW_EXT_blend_func_extended; - continue; - } -#endif -#ifdef GL_EXT_blend_func_separate - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) - { - ret = GLEW_EXT_blend_func_separate; - continue; - } -#endif -#ifdef GL_EXT_blend_logic_op - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) - { - ret = GLEW_EXT_blend_logic_op; - continue; - } -#endif -#ifdef GL_EXT_blend_minmax - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) - { - ret = GLEW_EXT_blend_minmax; - continue; - } -#endif -#ifdef GL_EXT_blend_subtract - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) - { - ret = GLEW_EXT_blend_subtract; - continue; - } -#endif -#ifdef GL_EXT_buffer_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) - { - ret = GLEW_EXT_buffer_storage; - continue; - } -#endif -#ifdef GL_EXT_clear_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) - { - ret = GLEW_EXT_clear_texture; - continue; - } -#endif -#ifdef GL_EXT_clip_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) - { - ret = GLEW_EXT_clip_control; - continue; - } -#endif -#ifdef GL_EXT_clip_cull_distance - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18)) - { - ret = GLEW_EXT_clip_cull_distance; - continue; - } -#endif -#ifdef GL_EXT_clip_volume_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) - { - ret = GLEW_EXT_clip_volume_hint; - continue; - } -#endif -#ifdef GL_EXT_cmyka - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) - { - ret = GLEW_EXT_cmyka; - continue; - } -#endif -#ifdef GL_EXT_color_buffer_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) - { - ret = GLEW_EXT_color_buffer_float; - continue; - } -#endif -#ifdef GL_EXT_color_buffer_half_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23)) - { - ret = GLEW_EXT_color_buffer_half_float; - continue; - } -#endif -#ifdef GL_EXT_color_subtable - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) - { - ret = GLEW_EXT_color_subtable; - continue; - } -#endif -#ifdef GL_EXT_compiled_vertex_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) - { - ret = GLEW_EXT_compiled_vertex_array; - continue; - } -#endif -#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32)) - { - ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture; - continue; - } -#endif -#ifdef GL_EXT_conservative_depth - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) - { - ret = GLEW_EXT_conservative_depth; - continue; - } -#endif -#ifdef GL_EXT_convolution - if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) - { - ret = GLEW_EXT_convolution; - continue; - } -#endif -#ifdef GL_EXT_coordinate_frame - if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) - { - ret = GLEW_EXT_coordinate_frame; - continue; - } -#endif -#ifdef GL_EXT_copy_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) - { - ret = GLEW_EXT_copy_image; - continue; - } -#endif -#ifdef GL_EXT_copy_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) - { - ret = GLEW_EXT_copy_texture; - continue; - } -#endif -#ifdef GL_EXT_cull_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) - { - ret = GLEW_EXT_cull_vertex; - continue; - } -#endif -#ifdef GL_EXT_debug_label - if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) - { - ret = GLEW_EXT_debug_label; - continue; - } -#endif -#ifdef GL_EXT_debug_marker - if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) - { - ret = GLEW_EXT_debug_marker; - continue; - } -#endif -#ifdef GL_EXT_depth_bounds_test - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) - { - ret = GLEW_EXT_depth_bounds_test; - continue; - } -#endif -#ifdef GL_EXT_depth_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) - { - ret = GLEW_EXT_depth_clamp; - continue; - } -#endif -#ifdef GL_EXT_direct_state_access - if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) - { - ret = GLEW_EXT_direct_state_access; - continue; - } -#endif -#ifdef GL_EXT_discard_framebuffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19)) - { - ret = GLEW_EXT_discard_framebuffer; - continue; - } -#endif -#ifdef GL_EXT_disjoint_timer_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"disjoint_timer_query", 20)) - { - ret = GLEW_EXT_disjoint_timer_query; - continue; - } -#endif -#ifdef GL_EXT_draw_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) - { - ret = GLEW_EXT_draw_buffers; - continue; - } -#endif -#ifdef GL_EXT_draw_buffers2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) - { - ret = GLEW_EXT_draw_buffers2; - continue; - } -#endif -#ifdef GL_EXT_draw_buffers_indexed - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20)) - { - ret = GLEW_EXT_draw_buffers_indexed; - continue; - } -#endif -#ifdef GL_EXT_draw_elements_base_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) - { - ret = GLEW_EXT_draw_elements_base_vertex; - continue; - } -#endif -#ifdef GL_EXT_draw_instanced - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) - { - ret = GLEW_EXT_draw_instanced; - continue; - } -#endif -#ifdef GL_EXT_draw_range_elements - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) - { - ret = GLEW_EXT_draw_range_elements; - continue; - } -#endif -#ifdef GL_EXT_draw_transform_feedback - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_transform_feedback", 23)) - { - ret = GLEW_EXT_draw_transform_feedback; - continue; - } -#endif -#ifdef GL_EXT_external_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15)) - { - ret = GLEW_EXT_external_buffer; - continue; - } -#endif -#ifdef GL_EXT_float_blend - if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11)) - { - ret = GLEW_EXT_float_blend; - continue; - } -#endif -#ifdef GL_EXT_fog_coord - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) - { - ret = GLEW_EXT_fog_coord; - continue; - } -#endif -#ifdef GL_EXT_frag_depth - if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10)) - { - ret = GLEW_EXT_frag_depth; - continue; - } -#endif -#ifdef GL_EXT_fragment_lighting - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) - { - ret = GLEW_EXT_fragment_lighting; - continue; - } -#endif -#ifdef GL_EXT_framebuffer_blit - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) - { - ret = GLEW_EXT_framebuffer_blit; - continue; - } -#endif -#ifdef GL_EXT_framebuffer_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) - { - ret = GLEW_EXT_framebuffer_multisample; - continue; - } -#endif -#ifdef GL_EXT_framebuffer_multisample_blit_scaled - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) - { - ret = GLEW_EXT_framebuffer_multisample_blit_scaled; - continue; - } -#endif -#ifdef GL_EXT_framebuffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) - { - ret = GLEW_EXT_framebuffer_object; - continue; - } -#endif -#ifdef GL_EXT_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = GLEW_EXT_framebuffer_sRGB; - continue; - } -#endif -#ifdef GL_EXT_geometry_point_size - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19)) - { - ret = GLEW_EXT_geometry_point_size; - continue; - } -#endif -#ifdef GL_EXT_geometry_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15)) - { - ret = GLEW_EXT_geometry_shader; - continue; - } -#endif -#ifdef GL_EXT_geometry_shader4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) - { - ret = GLEW_EXT_geometry_shader4; - continue; - } -#endif -#ifdef GL_EXT_gpu_program_parameters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) - { - ret = GLEW_EXT_gpu_program_parameters; - continue; - } -#endif -#ifdef GL_EXT_gpu_shader4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) - { - ret = GLEW_EXT_gpu_shader4; - continue; - } -#endif -#ifdef GL_EXT_gpu_shader5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) - { - ret = GLEW_EXT_gpu_shader5; - continue; - } -#endif -#ifdef GL_EXT_histogram - if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) - { - ret = GLEW_EXT_histogram; - continue; - } -#endif -#ifdef GL_EXT_index_array_formats - if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) - { - ret = GLEW_EXT_index_array_formats; - continue; - } -#endif -#ifdef GL_EXT_index_func - if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) - { - ret = GLEW_EXT_index_func; - continue; - } -#endif -#ifdef GL_EXT_index_material - if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) - { - ret = GLEW_EXT_index_material; - continue; - } -#endif -#ifdef GL_EXT_index_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) - { - ret = GLEW_EXT_index_texture; - continue; - } -#endif -#ifdef GL_EXT_instanced_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) - { - ret = GLEW_EXT_instanced_arrays; - continue; - } -#endif -#ifdef GL_EXT_light_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) - { - ret = GLEW_EXT_light_texture; - continue; - } -#endif -#ifdef GL_EXT_map_buffer_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) - { - ret = GLEW_EXT_map_buffer_range; - continue; - } -#endif -#ifdef GL_EXT_memory_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13)) - { - ret = GLEW_EXT_memory_object; - continue; - } -#endif -#ifdef GL_EXT_memory_object_fd - if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16)) - { - ret = GLEW_EXT_memory_object_fd; - continue; - } -#endif -#ifdef GL_EXT_memory_object_win32 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19)) - { - ret = GLEW_EXT_memory_object_win32; - continue; - } -#endif -#ifdef GL_EXT_misc_attribute - if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) - { - ret = GLEW_EXT_misc_attribute; - continue; - } -#endif -#ifdef GL_EXT_multi_draw_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) - { - ret = GLEW_EXT_multi_draw_arrays; - continue; - } -#endif -#ifdef GL_EXT_multi_draw_indirect - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) - { - ret = GLEW_EXT_multi_draw_indirect; - continue; - } -#endif -#ifdef GL_EXT_multiple_textures - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17)) - { - ret = GLEW_EXT_multiple_textures; - continue; - } -#endif -#ifdef GL_EXT_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLEW_EXT_multisample; - continue; - } -#endif -#ifdef GL_EXT_multisample_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25)) - { - ret = GLEW_EXT_multisample_compatibility; - continue; - } -#endif -#ifdef GL_EXT_multisampled_render_to_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30)) - { - ret = GLEW_EXT_multisampled_render_to_texture; - continue; - } -#endif -#ifdef GL_EXT_multisampled_render_to_texture2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31)) - { - ret = GLEW_EXT_multisampled_render_to_texture2; - continue; - } -#endif -#ifdef GL_EXT_multiview_draw_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22)) - { - ret = GLEW_EXT_multiview_draw_buffers; - continue; - } -#endif -#ifdef GL_EXT_multiview_tessellation_geometry_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_tessellation_geometry_shader", 38)) - { - ret = GLEW_EXT_multiview_tessellation_geometry_shader; - continue; - } -#endif -#ifdef GL_EXT_multiview_texture_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_texture_multisample", 29)) - { - ret = GLEW_EXT_multiview_texture_multisample; - continue; - } -#endif -#ifdef GL_EXT_multiview_timer_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_timer_query", 21)) - { - ret = GLEW_EXT_multiview_timer_query; - continue; - } -#endif -#ifdef GL_EXT_occlusion_query_boolean - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_boolean", 23)) - { - ret = GLEW_EXT_occlusion_query_boolean; - continue; - } -#endif -#ifdef GL_EXT_packed_depth_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) - { - ret = GLEW_EXT_packed_depth_stencil; - continue; - } -#endif -#ifdef GL_EXT_packed_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) - { - ret = GLEW_EXT_packed_float; - continue; - } -#endif -#ifdef GL_EXT_packed_pixels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) - { - ret = GLEW_EXT_packed_pixels; - continue; - } -#endif -#ifdef GL_EXT_paletted_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) - { - ret = GLEW_EXT_paletted_texture; - continue; - } -#endif -#ifdef GL_EXT_pixel_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) - { - ret = GLEW_EXT_pixel_buffer_object; - continue; - } -#endif -#ifdef GL_EXT_pixel_transform - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) - { - ret = GLEW_EXT_pixel_transform; - continue; - } -#endif -#ifdef GL_EXT_pixel_transform_color_table - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) - { - ret = GLEW_EXT_pixel_transform_color_table; - continue; - } -#endif -#ifdef GL_EXT_point_parameters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) - { - ret = GLEW_EXT_point_parameters; - continue; - } -#endif -#ifdef GL_EXT_polygon_offset - if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) - { - ret = GLEW_EXT_polygon_offset; - continue; - } -#endif -#ifdef GL_EXT_polygon_offset_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) - { - ret = GLEW_EXT_polygon_offset_clamp; - continue; - } -#endif -#ifdef GL_EXT_post_depth_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) - { - ret = GLEW_EXT_post_depth_coverage; - continue; - } -#endif -#ifdef GL_EXT_primitive_bounding_box - if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_bounding_box", 22)) - { - ret = GLEW_EXT_primitive_bounding_box; - continue; - } -#endif -#ifdef GL_EXT_protected_textures - if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_textures", 18)) - { - ret = GLEW_EXT_protected_textures; - continue; - } -#endif -#ifdef GL_EXT_provoking_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) - { - ret = GLEW_EXT_provoking_vertex; - continue; - } -#endif -#ifdef GL_EXT_pvrtc_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10)) - { - ret = GLEW_EXT_pvrtc_sRGB; - continue; - } -#endif -#ifdef GL_EXT_raster_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) - { - ret = GLEW_EXT_raster_multisample; - continue; - } -#endif -#ifdef GL_EXT_read_format_bgra - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16)) - { - ret = GLEW_EXT_read_format_bgra; - continue; - } -#endif -#ifdef GL_EXT_render_snorm - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12)) - { - ret = GLEW_EXT_render_snorm; - continue; - } -#endif -#ifdef GL_EXT_rescale_normal - if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) - { - ret = GLEW_EXT_rescale_normal; - continue; - } -#endif -#ifdef GL_EXT_robustness - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) - { - ret = GLEW_EXT_robustness; - continue; - } -#endif -#ifdef GL_EXT_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4)) - { - ret = GLEW_EXT_sRGB; - continue; - } -#endif -#ifdef GL_EXT_sRGB_write_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18)) - { - ret = GLEW_EXT_sRGB_write_control; - continue; - } -#endif -#ifdef GL_EXT_scene_marker - if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) - { - ret = GLEW_EXT_scene_marker; - continue; - } -#endif -#ifdef GL_EXT_secondary_color - if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) - { - ret = GLEW_EXT_secondary_color; - continue; - } -#endif -#ifdef GL_EXT_semaphore - if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9)) - { - ret = GLEW_EXT_semaphore; - continue; - } -#endif -#ifdef GL_EXT_semaphore_fd - if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12)) - { - ret = GLEW_EXT_semaphore_fd; - continue; - } -#endif -#ifdef GL_EXT_semaphore_win32 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15)) - { - ret = GLEW_EXT_semaphore_win32; - continue; - } -#endif -#ifdef GL_EXT_separate_shader_objects - if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) - { - ret = GLEW_EXT_separate_shader_objects; - continue; - } -#endif -#ifdef GL_EXT_separate_specular_color - if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) - { - ret = GLEW_EXT_separate_specular_color; - continue; - } -#endif -#ifdef GL_EXT_shader_framebuffer_fetch - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) - { - ret = GLEW_EXT_shader_framebuffer_fetch; - continue; - } -#endif -#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_non_coherent", 37)) - { - ret = GLEW_EXT_shader_framebuffer_fetch_non_coherent; - continue; - } -#endif -#ifdef GL_EXT_shader_group_vote - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) - { - ret = GLEW_EXT_shader_group_vote; - continue; - } -#endif -#ifdef GL_EXT_shader_image_load_formatted - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) - { - ret = GLEW_EXT_shader_image_load_formatted; - continue; - } -#endif -#ifdef GL_EXT_shader_image_load_store - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) - { - ret = GLEW_EXT_shader_image_load_store; - continue; - } -#endif -#ifdef GL_EXT_shader_implicit_conversions - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27)) - { - ret = GLEW_EXT_shader_implicit_conversions; - continue; - } -#endif -#ifdef GL_EXT_shader_integer_mix - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) - { - ret = GLEW_EXT_shader_integer_mix; - continue; - } -#endif -#ifdef GL_EXT_shader_io_blocks - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16)) - { - ret = GLEW_EXT_shader_io_blocks; - continue; - } -#endif -#ifdef GL_EXT_shader_non_constant_global_initializers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39)) - { - ret = GLEW_EXT_shader_non_constant_global_initializers; - continue; - } -#endif -#ifdef GL_EXT_shader_pixel_local_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26)) - { - ret = GLEW_EXT_shader_pixel_local_storage; - continue; - } -#endif -#ifdef GL_EXT_shader_pixel_local_storage2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27)) - { - ret = GLEW_EXT_shader_pixel_local_storage2; - continue; - } -#endif -#ifdef GL_EXT_shader_texture_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) - { - ret = GLEW_EXT_shader_texture_lod; - continue; - } -#endif -#ifdef GL_EXT_shadow_funcs - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) - { - ret = GLEW_EXT_shadow_funcs; - continue; - } -#endif -#ifdef GL_EXT_shadow_samplers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15)) - { - ret = GLEW_EXT_shadow_samplers; - continue; - } -#endif -#ifdef GL_EXT_shared_texture_palette - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) - { - ret = GLEW_EXT_shared_texture_palette; - continue; - } -#endif -#ifdef GL_EXT_sparse_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) - { - ret = GLEW_EXT_sparse_texture; - continue; - } -#endif -#ifdef GL_EXT_sparse_texture2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) - { - ret = GLEW_EXT_sparse_texture2; - continue; - } -#endif -#ifdef GL_EXT_static_vertex_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_vertex_array", 19)) - { - ret = GLEW_EXT_static_vertex_array; - continue; - } -#endif -#ifdef GL_EXT_stencil_clear_tag - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) - { - ret = GLEW_EXT_stencil_clear_tag; - continue; - } -#endif -#ifdef GL_EXT_stencil_two_side - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) - { - ret = GLEW_EXT_stencil_two_side; - continue; - } -#endif -#ifdef GL_EXT_stencil_wrap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) - { - ret = GLEW_EXT_stencil_wrap; - continue; - } -#endif -#ifdef GL_EXT_subtexture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) - { - ret = GLEW_EXT_subtexture; - continue; - } -#endif -#ifdef GL_EXT_tessellation_point_size - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_point_size", 23)) - { - ret = GLEW_EXT_tessellation_point_size; - continue; - } -#endif -#ifdef GL_EXT_tessellation_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) - { - ret = GLEW_EXT_tessellation_shader; - continue; - } -#endif -#ifdef GL_EXT_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) - { - ret = GLEW_EXT_texture; - continue; - } -#endif -#ifdef GL_EXT_texture3D - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) - { - ret = GLEW_EXT_texture3D; - continue; - } -#endif -#ifdef GL_EXT_texture_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) - { - ret = GLEW_EXT_texture_array; - continue; - } -#endif -#ifdef GL_EXT_texture_border_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) - { - ret = GLEW_EXT_texture_border_clamp; - continue; - } -#endif -#ifdef GL_EXT_texture_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer", 14)) - { - ret = GLEW_EXT_texture_buffer; - continue; - } -#endif -#ifdef GL_EXT_texture_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) - { - ret = GLEW_EXT_texture_buffer_object; - continue; - } -#endif -#ifdef GL_EXT_texture_compression_astc_decode_mode - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36)) - { - ret = GLEW_EXT_texture_compression_astc_decode_mode; - continue; - } -#endif -#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43)) - { - ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; - continue; - } -#endif -#ifdef GL_EXT_texture_compression_bptc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) - { - ret = GLEW_EXT_texture_compression_bptc; - continue; - } -#endif -#ifdef GL_EXT_texture_compression_dxt1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) - { - ret = GLEW_EXT_texture_compression_dxt1; - continue; - } -#endif -#ifdef GL_EXT_texture_compression_latc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) - { - ret = GLEW_EXT_texture_compression_latc; - continue; - } -#endif -#ifdef GL_EXT_texture_compression_rgtc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) - { - ret = GLEW_EXT_texture_compression_rgtc; - continue; - } -#endif -#ifdef GL_EXT_texture_compression_s3tc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) - { - ret = GLEW_EXT_texture_compression_s3tc; - continue; - } -#endif -#ifdef GL_EXT_texture_compression_s3tc_srgb - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_srgb", 29)) - { - ret = GLEW_EXT_texture_compression_s3tc_srgb; - continue; - } -#endif -#ifdef GL_EXT_texture_cube_map - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) - { - ret = GLEW_EXT_texture_cube_map; - continue; - } -#endif -#ifdef GL_EXT_texture_cube_map_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) - { - ret = GLEW_EXT_texture_cube_map_array; - continue; - } -#endif -#ifdef GL_EXT_texture_edge_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) - { - ret = GLEW_EXT_texture_edge_clamp; - continue; - } -#endif -#ifdef GL_EXT_texture_env - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) - { - ret = GLEW_EXT_texture_env; - continue; - } -#endif -#ifdef GL_EXT_texture_env_add - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) - { - ret = GLEW_EXT_texture_env_add; - continue; - } -#endif -#ifdef GL_EXT_texture_env_combine - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) - { - ret = GLEW_EXT_texture_env_combine; - continue; - } -#endif -#ifdef GL_EXT_texture_env_dot3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) - { - ret = GLEW_EXT_texture_env_dot3; - continue; - } -#endif -#ifdef GL_EXT_texture_filter_anisotropic - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) - { - ret = GLEW_EXT_texture_filter_anisotropic; - continue; - } -#endif -#ifdef GL_EXT_texture_filter_minmax - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) - { - ret = GLEW_EXT_texture_filter_minmax; - continue; - } -#endif -#ifdef GL_EXT_texture_format_BGRA8888 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) - { - ret = GLEW_EXT_texture_format_BGRA8888; - continue; - } -#endif -#ifdef GL_EXT_texture_format_sRGB_override - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_sRGB_override", 28)) - { - ret = GLEW_EXT_texture_format_sRGB_override; - continue; - } -#endif -#ifdef GL_EXT_texture_integer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) - { - ret = GLEW_EXT_texture_integer; - continue; - } -#endif -#ifdef GL_EXT_texture_lod_bias - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) - { - ret = GLEW_EXT_texture_lod_bias; - continue; - } -#endif -#ifdef GL_EXT_texture_mirror_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) - { - ret = GLEW_EXT_texture_mirror_clamp; - continue; - } -#endif -#ifdef GL_EXT_texture_mirror_clamp_to_edge - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) - { - ret = GLEW_EXT_texture_mirror_clamp_to_edge; - continue; - } -#endif -#ifdef GL_EXT_texture_norm16 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14)) - { - ret = GLEW_EXT_texture_norm16; - continue; - } -#endif -#ifdef GL_EXT_texture_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) - { - ret = GLEW_EXT_texture_object; - continue; - } -#endif -#ifdef GL_EXT_texture_perturb_normal - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) - { - ret = GLEW_EXT_texture_perturb_normal; - continue; - } -#endif -#ifdef GL_EXT_texture_query_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) - { - ret = GLEW_EXT_texture_query_lod; - continue; - } -#endif -#ifdef GL_EXT_texture_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) - { - ret = GLEW_EXT_texture_rectangle; - continue; - } -#endif -#ifdef GL_EXT_texture_rg - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) - { - ret = GLEW_EXT_texture_rg; - continue; - } -#endif -#ifdef GL_EXT_texture_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) - { - ret = GLEW_EXT_texture_sRGB; - continue; - } -#endif -#ifdef GL_EXT_texture_sRGB_R8 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15)) - { - ret = GLEW_EXT_texture_sRGB_R8; - continue; - } -#endif -#ifdef GL_EXT_texture_sRGB_RG8 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16)) - { - ret = GLEW_EXT_texture_sRGB_RG8; - continue; - } -#endif -#ifdef GL_EXT_texture_sRGB_decode - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) - { - ret = GLEW_EXT_texture_sRGB_decode; - continue; - } -#endif -#ifdef GL_EXT_texture_shadow_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shadow_lod", 18)) - { - ret = GLEW_EXT_texture_shadow_lod; - continue; - } -#endif -#ifdef GL_EXT_texture_shared_exponent - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) - { - ret = GLEW_EXT_texture_shared_exponent; - continue; - } -#endif -#ifdef GL_EXT_texture_snorm - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) - { - ret = GLEW_EXT_texture_snorm; - continue; - } -#endif -#ifdef GL_EXT_texture_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) - { - ret = GLEW_EXT_texture_storage; - continue; - } -#endif -#ifdef GL_EXT_texture_swizzle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) - { - ret = GLEW_EXT_texture_swizzle; - continue; - } -#endif -#ifdef GL_EXT_texture_type_2_10_10_10_REV - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27)) - { - ret = GLEW_EXT_texture_type_2_10_10_10_REV; - continue; - } -#endif -#ifdef GL_EXT_texture_view - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) - { - ret = GLEW_EXT_texture_view; - continue; - } -#endif -#ifdef GL_EXT_timer_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) - { - ret = GLEW_EXT_timer_query; - continue; - } -#endif -#ifdef GL_EXT_transform_feedback - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) - { - ret = GLEW_EXT_transform_feedback; - continue; - } -#endif -#ifdef GL_EXT_unpack_subimage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15)) - { - ret = GLEW_EXT_unpack_subimage; - continue; - } -#endif -#ifdef GL_EXT_vertex_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) - { - ret = GLEW_EXT_vertex_array; - continue; - } -#endif -#ifdef GL_EXT_vertex_array_bgra - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) - { - ret = GLEW_EXT_vertex_array_bgra; - continue; - } -#endif -#ifdef GL_EXT_vertex_array_setXXX - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19)) - { - ret = GLEW_EXT_vertex_array_setXXX; - continue; - } -#endif -#ifdef GL_EXT_vertex_attrib_64bit - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) - { - ret = GLEW_EXT_vertex_attrib_64bit; - continue; - } -#endif -#ifdef GL_EXT_vertex_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) - { - ret = GLEW_EXT_vertex_shader; - continue; - } -#endif -#ifdef GL_EXT_vertex_weighting - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) - { - ret = GLEW_EXT_vertex_weighting; - continue; - } -#endif -#ifdef GL_EXT_win32_keyed_mutex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17)) - { - ret = GLEW_EXT_win32_keyed_mutex; - continue; - } -#endif -#ifdef GL_EXT_window_rectangles - if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17)) - { - ret = GLEW_EXT_window_rectangles; - continue; - } -#endif -#ifdef GL_EXT_x11_sync_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) - { - ret = GLEW_EXT_x11_sync_object; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"FJ_", 3)) - { -#ifdef GL_FJ_shader_binary_GCCSO - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary_GCCSO", 19)) - { - ret = GLEW_FJ_shader_binary_GCCSO; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) - { -#ifdef GL_GREMEDY_frame_terminator - if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) - { - ret = GLEW_GREMEDY_frame_terminator; - continue; - } -#endif -#ifdef GL_GREMEDY_string_marker - if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) - { - ret = GLEW_GREMEDY_string_marker; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) - { -#ifdef GL_HP_convolution_border_modes - if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) - { - ret = GLEW_HP_convolution_border_modes; - continue; - } -#endif -#ifdef GL_HP_image_transform - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) - { - ret = GLEW_HP_image_transform; - continue; - } -#endif -#ifdef GL_HP_occlusion_test - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) - { - ret = GLEW_HP_occlusion_test; - continue; - } -#endif -#ifdef GL_HP_texture_lighting - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) - { - ret = GLEW_HP_texture_lighting; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) - { -#ifdef GL_IBM_cull_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) - { - ret = GLEW_IBM_cull_vertex; - continue; - } -#endif -#ifdef GL_IBM_multimode_draw_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) - { - ret = GLEW_IBM_multimode_draw_arrays; - continue; - } -#endif -#ifdef GL_IBM_rasterpos_clip - if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) - { - ret = GLEW_IBM_rasterpos_clip; - continue; - } -#endif -#ifdef GL_IBM_static_data - if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) - { - ret = GLEW_IBM_static_data; - continue; - } -#endif -#ifdef GL_IBM_texture_mirrored_repeat - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) - { - ret = GLEW_IBM_texture_mirrored_repeat; - continue; - } -#endif -#ifdef GL_IBM_vertex_array_lists - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) - { - ret = GLEW_IBM_vertex_array_lists; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) - { -#ifdef GL_IMG_bindless_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) - { - ret = GLEW_IMG_bindless_texture; - continue; - } -#endif -#ifdef GL_IMG_framebuffer_downsample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_downsample", 22)) - { - ret = GLEW_IMG_framebuffer_downsample; - continue; - } -#endif -#ifdef GL_IMG_multisampled_render_to_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30)) - { - ret = GLEW_IMG_multisampled_render_to_texture; - continue; - } -#endif -#ifdef GL_IMG_program_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) - { - ret = GLEW_IMG_program_binary; - continue; - } -#endif -#ifdef GL_IMG_read_format - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) - { - ret = GLEW_IMG_read_format; - continue; - } -#endif -#ifdef GL_IMG_shader_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) - { - ret = GLEW_IMG_shader_binary; - continue; - } -#endif -#ifdef GL_IMG_texture_compression_pvrtc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc", 25)) - { - ret = GLEW_IMG_texture_compression_pvrtc; - continue; - } -#endif -#ifdef GL_IMG_texture_compression_pvrtc2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc2", 26)) - { - ret = GLEW_IMG_texture_compression_pvrtc2; - continue; - } -#endif -#ifdef GL_IMG_texture_env_enhanced_fixed_function - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_enhanced_fixed_function", 35)) - { - ret = GLEW_IMG_texture_env_enhanced_fixed_function; - continue; - } -#endif -#ifdef GL_IMG_texture_filter_cubic - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_cubic", 20)) - { - ret = GLEW_IMG_texture_filter_cubic; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) - { -#ifdef GL_INGR_color_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) - { - ret = GLEW_INGR_color_clamp; - continue; - } -#endif -#ifdef GL_INGR_interlace_read - if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) - { - ret = GLEW_INGR_interlace_read; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) - { -#ifdef GL_INTEL_blackhole_render - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blackhole_render", 16)) - { - ret = GLEW_INTEL_blackhole_render; - continue; - } -#endif -#ifdef GL_INTEL_conservative_rasterization - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26)) - { - ret = GLEW_INTEL_conservative_rasterization; - continue; - } -#endif -#ifdef GL_INTEL_fragment_shader_ordering - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) - { - ret = GLEW_INTEL_fragment_shader_ordering; - continue; - } -#endif -#ifdef GL_INTEL_framebuffer_CMAA - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16)) - { - ret = GLEW_INTEL_framebuffer_CMAA; - continue; - } -#endif -#ifdef GL_INTEL_map_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) - { - ret = GLEW_INTEL_map_texture; - continue; - } -#endif -#ifdef GL_INTEL_parallel_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) - { - ret = GLEW_INTEL_parallel_arrays; - continue; - } -#endif -#ifdef GL_INTEL_performance_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) - { - ret = GLEW_INTEL_performance_query; - continue; - } -#endif -#ifdef GL_INTEL_shader_integer_functions2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions2", 25)) - { - ret = GLEW_INTEL_shader_integer_functions2; - continue; - } -#endif -#ifdef GL_INTEL_texture_scissor - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) - { - ret = GLEW_INTEL_texture_scissor; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) - { -#ifdef GL_KHR_blend_equation_advanced - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) - { - ret = GLEW_KHR_blend_equation_advanced; - continue; - } -#endif -#ifdef GL_KHR_blend_equation_advanced_coherent - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) - { - ret = GLEW_KHR_blend_equation_advanced_coherent; - continue; - } -#endif -#ifdef GL_KHR_context_flush_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) - { - ret = GLEW_KHR_context_flush_control; - continue; - } -#endif -#ifdef GL_KHR_debug - if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) - { - ret = GLEW_KHR_debug; - continue; - } -#endif -#ifdef GL_KHR_no_error - if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) - { - ret = GLEW_KHR_no_error; - continue; - } -#endif -#ifdef GL_KHR_parallel_shader_compile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) - { - ret = GLEW_KHR_parallel_shader_compile; - continue; - } -#endif -#ifdef GL_KHR_robust_buffer_access_behavior - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) - { - ret = GLEW_KHR_robust_buffer_access_behavior; - continue; - } -#endif -#ifdef GL_KHR_robustness - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) - { - ret = GLEW_KHR_robustness; - continue; - } -#endif -#ifdef GL_KHR_shader_subgroup - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subgroup", 15)) - { - ret = GLEW_KHR_shader_subgroup; - continue; - } -#endif -#ifdef GL_KHR_texture_compression_astc_hdr - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) - { - ret = GLEW_KHR_texture_compression_astc_hdr; - continue; - } -#endif -#ifdef GL_KHR_texture_compression_astc_ldr - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) - { - ret = GLEW_KHR_texture_compression_astc_ldr; - continue; - } -#endif -#ifdef GL_KHR_texture_compression_astc_sliced_3d - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34)) - { - ret = GLEW_KHR_texture_compression_astc_sliced_3d; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) - { -#ifdef GL_KTX_buffer_region - if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) - { - ret = GLEW_KTX_buffer_region; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) - { -#ifdef GL_MESAX_texture_stack - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) - { - ret = GLEW_MESAX_texture_stack; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) - { -#ifdef GL_MESA_framebuffer_flip_y - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_flip_y", 18)) - { - ret = GLEW_MESA_framebuffer_flip_y; - continue; - } -#endif -#ifdef GL_MESA_pack_invert - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) - { - ret = GLEW_MESA_pack_invert; - continue; - } -#endif -#ifdef GL_MESA_program_binary_formats - if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_formats", 22)) - { - ret = GLEW_MESA_program_binary_formats; - continue; - } -#endif -#ifdef GL_MESA_resize_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) - { - ret = GLEW_MESA_resize_buffers; - continue; - } -#endif -#ifdef GL_MESA_shader_integer_functions - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24)) - { - ret = GLEW_MESA_shader_integer_functions; - continue; - } -#endif -#ifdef GL_MESA_tile_raster_order - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tile_raster_order", 17)) - { - ret = GLEW_MESA_tile_raster_order; - continue; - } -#endif -#ifdef GL_MESA_window_pos - if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) - { - ret = GLEW_MESA_window_pos; - continue; - } -#endif -#ifdef GL_MESA_ycbcr_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) - { - ret = GLEW_MESA_ycbcr_texture; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) - { -#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42)) - { - ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers; - continue; - } -#endif -#ifdef GL_NVX_conditional_render - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) - { - ret = GLEW_NVX_conditional_render; - continue; - } -#endif -#ifdef GL_NVX_gpu_memory_info - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) - { - ret = GLEW_NVX_gpu_memory_info; - continue; - } -#endif -#ifdef GL_NVX_gpu_multicast2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast2", 14)) - { - ret = GLEW_NVX_gpu_multicast2; - continue; - } -#endif -#ifdef GL_NVX_linked_gpu_multicast - if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20)) - { - ret = GLEW_NVX_linked_gpu_multicast; - continue; - } -#endif -#ifdef GL_NVX_progress_fence - if (_glewStrSame3(&pos, &len, (const GLubyte*)"progress_fence", 14)) - { - ret = GLEW_NVX_progress_fence; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) - { -#ifdef GL_NV_3dvision_settings - if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17)) - { - ret = GLEW_NV_3dvision_settings; - continue; - } -#endif -#ifdef GL_NV_EGL_stream_consumer_external - if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28)) - { - ret = GLEW_NV_EGL_stream_consumer_external; - continue; - } -#endif -#ifdef GL_NV_alpha_to_coverage_dither_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32)) - { - ret = GLEW_NV_alpha_to_coverage_dither_control; - continue; - } -#endif -#ifdef GL_NV_bgr - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3)) - { - ret = GLEW_NV_bgr; - continue; - } -#endif -#ifdef GL_NV_bindless_multi_draw_indirect - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) - { - ret = GLEW_NV_bindless_multi_draw_indirect; - continue; - } -#endif -#ifdef GL_NV_bindless_multi_draw_indirect_count - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) - { - ret = GLEW_NV_bindless_multi_draw_indirect_count; - continue; - } -#endif -#ifdef GL_NV_bindless_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) - { - ret = GLEW_NV_bindless_texture; - continue; - } -#endif -#ifdef GL_NV_blend_equation_advanced - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) - { - ret = GLEW_NV_blend_equation_advanced; - continue; - } -#endif -#ifdef GL_NV_blend_equation_advanced_coherent - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) - { - ret = GLEW_NV_blend_equation_advanced_coherent; - continue; - } -#endif -#ifdef GL_NV_blend_minmax_factor - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) - { - ret = GLEW_NV_blend_minmax_factor; - continue; - } -#endif -#ifdef GL_NV_blend_square - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) - { - ret = GLEW_NV_blend_square; - continue; - } -#endif -#ifdef GL_NV_clip_space_w_scaling - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20)) - { - ret = GLEW_NV_clip_space_w_scaling; - continue; - } -#endif -#ifdef GL_NV_command_list - if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12)) - { - ret = GLEW_NV_command_list; - continue; - } -#endif -#ifdef GL_NV_compute_program5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) - { - ret = GLEW_NV_compute_program5; - continue; - } -#endif -#ifdef GL_NV_compute_shader_derivatives - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader_derivatives", 26)) - { - ret = GLEW_NV_compute_shader_derivatives; - continue; - } -#endif -#ifdef GL_NV_conditional_render - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) - { - ret = GLEW_NV_conditional_render; - continue; - } -#endif -#ifdef GL_NV_conservative_raster - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) - { - ret = GLEW_NV_conservative_raster; - continue; - } -#endif -#ifdef GL_NV_conservative_raster_dilate - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26)) - { - ret = GLEW_NV_conservative_raster_dilate; - continue; - } -#endif -#ifdef GL_NV_conservative_raster_pre_snap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap", 28)) - { - ret = GLEW_NV_conservative_raster_pre_snap; - continue; - } -#endif -#ifdef GL_NV_conservative_raster_pre_snap_triangles - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38)) - { - ret = GLEW_NV_conservative_raster_pre_snap_triangles; - continue; - } -#endif -#ifdef GL_NV_conservative_raster_underestimation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_underestimation", 35)) - { - ret = GLEW_NV_conservative_raster_underestimation; - continue; - } -#endif -#ifdef GL_NV_copy_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) - { - ret = GLEW_NV_copy_buffer; - continue; - } -#endif -#ifdef GL_NV_copy_depth_to_color - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) - { - ret = GLEW_NV_copy_depth_to_color; - continue; - } -#endif -#ifdef GL_NV_copy_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) - { - ret = GLEW_NV_copy_image; - continue; - } -#endif -#ifdef GL_NV_deep_texture3D - if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) - { - ret = GLEW_NV_deep_texture3D; - continue; - } -#endif -#ifdef GL_NV_depth_buffer_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) - { - ret = GLEW_NV_depth_buffer_float; - continue; - } -#endif -#ifdef GL_NV_depth_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) - { - ret = GLEW_NV_depth_clamp; - continue; - } -#endif -#ifdef GL_NV_depth_nonlinear - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) - { - ret = GLEW_NV_depth_nonlinear; - continue; - } -#endif -#ifdef GL_NV_depth_range_unclamped - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) - { - ret = GLEW_NV_depth_range_unclamped; - continue; - } -#endif -#ifdef GL_NV_draw_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) - { - ret = GLEW_NV_draw_buffers; - continue; - } -#endif -#ifdef GL_NV_draw_instanced - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) - { - ret = GLEW_NV_draw_instanced; - continue; - } -#endif -#ifdef GL_NV_draw_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) - { - ret = GLEW_NV_draw_texture; - continue; - } -#endif -#ifdef GL_NV_draw_vulkan_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17)) - { - ret = GLEW_NV_draw_vulkan_image; - continue; - } -#endif -#ifdef GL_NV_evaluators - if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) - { - ret = GLEW_NV_evaluators; - continue; - } -#endif -#ifdef GL_NV_explicit_attrib_location - if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) - { - ret = GLEW_NV_explicit_attrib_location; - continue; - } -#endif -#ifdef GL_NV_explicit_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) - { - ret = GLEW_NV_explicit_multisample; - continue; - } -#endif -#ifdef GL_NV_fbo_color_attachments - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21)) - { - ret = GLEW_NV_fbo_color_attachments; - continue; - } -#endif -#ifdef GL_NV_fence - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) - { - ret = GLEW_NV_fence; - continue; - } -#endif -#ifdef GL_NV_fill_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) - { - ret = GLEW_NV_fill_rectangle; - continue; - } -#endif -#ifdef GL_NV_float_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) - { - ret = GLEW_NV_float_buffer; - continue; - } -#endif -#ifdef GL_NV_fog_distance - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) - { - ret = GLEW_NV_fog_distance; - continue; - } -#endif -#ifdef GL_NV_fragment_coverage_to_color - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) - { - ret = GLEW_NV_fragment_coverage_to_color; - continue; - } -#endif -#ifdef GL_NV_fragment_program - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) - { - ret = GLEW_NV_fragment_program; - continue; - } -#endif -#ifdef GL_NV_fragment_program2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) - { - ret = GLEW_NV_fragment_program2; - continue; - } -#endif -#ifdef GL_NV_fragment_program4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) - { - ret = GLEW_NV_fragment_program4; - continue; - } -#endif -#ifdef GL_NV_fragment_program_option - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) - { - ret = GLEW_NV_fragment_program_option; - continue; - } -#endif -#ifdef GL_NV_fragment_shader_barycentric - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_barycentric", 27)) - { - ret = GLEW_NV_fragment_shader_barycentric; - continue; - } -#endif -#ifdef GL_NV_fragment_shader_interlock - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) - { - ret = GLEW_NV_fragment_shader_interlock; - continue; - } -#endif -#ifdef GL_NV_framebuffer_blit - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) - { - ret = GLEW_NV_framebuffer_blit; - continue; - } -#endif -#ifdef GL_NV_framebuffer_mixed_samples - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) - { - ret = GLEW_NV_framebuffer_mixed_samples; - continue; - } -#endif -#ifdef GL_NV_framebuffer_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) - { - ret = GLEW_NV_framebuffer_multisample; - continue; - } -#endif -#ifdef GL_NV_framebuffer_multisample_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) - { - ret = GLEW_NV_framebuffer_multisample_coverage; - continue; - } -#endif -#ifdef GL_NV_generate_mipmap_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20)) - { - ret = GLEW_NV_generate_mipmap_sRGB; - continue; - } -#endif -#ifdef GL_NV_geometry_program4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) - { - ret = GLEW_NV_geometry_program4; - continue; - } -#endif -#ifdef GL_NV_geometry_shader4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) - { - ret = GLEW_NV_geometry_shader4; - continue; - } -#endif -#ifdef GL_NV_geometry_shader_passthrough - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) - { - ret = GLEW_NV_geometry_shader_passthrough; - continue; - } -#endif -#ifdef GL_NV_gpu_multicast - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13)) - { - ret = GLEW_NV_gpu_multicast; - continue; - } -#endif -#ifdef GL_NV_gpu_program4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) - { - ret = GLEW_NV_gpu_program4; - continue; - } -#endif -#ifdef GL_NV_gpu_program5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) - { - ret = GLEW_NV_gpu_program5; - continue; - } -#endif -#ifdef GL_NV_gpu_program5_mem_extended - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) - { - ret = GLEW_NV_gpu_program5_mem_extended; - continue; - } -#endif -#ifdef GL_NV_gpu_program_fp64 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) - { - ret = GLEW_NV_gpu_program_fp64; - continue; - } -#endif -#ifdef GL_NV_gpu_shader5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) - { - ret = GLEW_NV_gpu_shader5; - continue; - } -#endif -#ifdef GL_NV_half_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) - { - ret = GLEW_NV_half_float; - continue; - } -#endif -#ifdef GL_NV_image_formats - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13)) - { - ret = GLEW_NV_image_formats; - continue; - } -#endif -#ifdef GL_NV_instanced_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) - { - ret = GLEW_NV_instanced_arrays; - continue; - } -#endif -#ifdef GL_NV_internalformat_sample_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) - { - ret = GLEW_NV_internalformat_sample_query; - continue; - } -#endif -#ifdef GL_NV_light_max_exponent - if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) - { - ret = GLEW_NV_light_max_exponent; - continue; - } -#endif -#ifdef GL_NV_memory_attachment - if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_attachment", 17)) - { - ret = GLEW_NV_memory_attachment; - continue; - } -#endif -#ifdef GL_NV_mesh_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_shader", 11)) - { - ret = GLEW_NV_mesh_shader; - continue; - } -#endif -#ifdef GL_NV_multisample_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) - { - ret = GLEW_NV_multisample_coverage; - continue; - } -#endif -#ifdef GL_NV_multisample_filter_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) - { - ret = GLEW_NV_multisample_filter_hint; - continue; - } -#endif -#ifdef GL_NV_non_square_matrices - if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19)) - { - ret = GLEW_NV_non_square_matrices; - continue; - } -#endif -#ifdef GL_NV_occlusion_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) - { - ret = GLEW_NV_occlusion_query; - continue; - } -#endif -#ifdef GL_NV_pack_subimage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13)) - { - ret = GLEW_NV_pack_subimage; - continue; - } -#endif -#ifdef GL_NV_packed_depth_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) - { - ret = GLEW_NV_packed_depth_stencil; - continue; - } -#endif -#ifdef GL_NV_packed_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) - { - ret = GLEW_NV_packed_float; - continue; - } -#endif -#ifdef GL_NV_packed_float_linear - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19)) - { - ret = GLEW_NV_packed_float_linear; - continue; - } -#endif -#ifdef GL_NV_parameter_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) - { - ret = GLEW_NV_parameter_buffer_object; - continue; - } -#endif -#ifdef GL_NV_parameter_buffer_object2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) - { - ret = GLEW_NV_parameter_buffer_object2; - continue; - } -#endif -#ifdef GL_NV_path_rendering - if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) - { - ret = GLEW_NV_path_rendering; - continue; - } -#endif -#ifdef GL_NV_path_rendering_shared_edge - if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) - { - ret = GLEW_NV_path_rendering_shared_edge; - continue; - } -#endif -#ifdef GL_NV_pixel_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) - { - ret = GLEW_NV_pixel_buffer_object; - continue; - } -#endif -#ifdef GL_NV_pixel_data_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) - { - ret = GLEW_NV_pixel_data_range; - continue; - } -#endif -#ifdef GL_NV_platform_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15)) - { - ret = GLEW_NV_platform_binary; - continue; - } -#endif -#ifdef GL_NV_point_sprite - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) - { - ret = GLEW_NV_point_sprite; - continue; - } -#endif -#ifdef GL_NV_polygon_mode - if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12)) - { - ret = GLEW_NV_polygon_mode; - continue; - } -#endif -#ifdef GL_NV_present_video - if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) - { - ret = GLEW_NV_present_video; - continue; - } -#endif -#ifdef GL_NV_primitive_restart - if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) - { - ret = GLEW_NV_primitive_restart; - continue; - } -#endif -#ifdef GL_NV_query_resource_tag - if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_resource_tag", 18)) - { - ret = GLEW_NV_query_resource_tag; - continue; - } -#endif -#ifdef GL_NV_read_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer", 11)) - { - ret = GLEW_NV_read_buffer; - continue; - } -#endif -#ifdef GL_NV_read_buffer_front - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer_front", 17)) - { - ret = GLEW_NV_read_buffer_front; - continue; - } -#endif -#ifdef GL_NV_read_depth - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10)) - { - ret = GLEW_NV_read_depth; - continue; - } -#endif -#ifdef GL_NV_read_depth_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18)) - { - ret = GLEW_NV_read_depth_stencil; - continue; - } -#endif -#ifdef GL_NV_read_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12)) - { - ret = GLEW_NV_read_stencil; - continue; - } -#endif -#ifdef GL_NV_register_combiners - if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) - { - ret = GLEW_NV_register_combiners; - continue; - } -#endif -#ifdef GL_NV_register_combiners2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) - { - ret = GLEW_NV_register_combiners2; - continue; - } -#endif -#ifdef GL_NV_representative_fragment_test - if (_glewStrSame3(&pos, &len, (const GLubyte*)"representative_fragment_test", 28)) - { - ret = GLEW_NV_representative_fragment_test; - continue; - } -#endif -#ifdef GL_NV_robustness_video_memory_purge - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) - { - ret = GLEW_NV_robustness_video_memory_purge; - continue; - } -#endif -#ifdef GL_NV_sRGB_formats - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12)) - { - ret = GLEW_NV_sRGB_formats; - continue; - } -#endif -#ifdef GL_NV_sample_locations - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) - { - ret = GLEW_NV_sample_locations; - continue; - } -#endif -#ifdef GL_NV_sample_mask_override_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) - { - ret = GLEW_NV_sample_mask_override_coverage; - continue; - } -#endif -#ifdef GL_NV_scissor_exclusive - if (_glewStrSame3(&pos, &len, (const GLubyte*)"scissor_exclusive", 17)) - { - ret = GLEW_NV_scissor_exclusive; - continue; - } -#endif -#ifdef GL_NV_shader_atomic_counters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) - { - ret = GLEW_NV_shader_atomic_counters; - continue; - } -#endif -#ifdef GL_NV_shader_atomic_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) - { - ret = GLEW_NV_shader_atomic_float; - continue; - } -#endif -#ifdef GL_NV_shader_atomic_float64 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21)) - { - ret = GLEW_NV_shader_atomic_float64; - continue; - } -#endif -#ifdef GL_NV_shader_atomic_fp16_vector - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) - { - ret = GLEW_NV_shader_atomic_fp16_vector; - continue; - } -#endif -#ifdef GL_NV_shader_atomic_int64 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) - { - ret = GLEW_NV_shader_atomic_int64; - continue; - } -#endif -#ifdef GL_NV_shader_buffer_load - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) - { - ret = GLEW_NV_shader_buffer_load; - continue; - } -#endif -#ifdef GL_NV_shader_noperspective_interpolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34)) - { - ret = GLEW_NV_shader_noperspective_interpolation; - continue; - } -#endif -#ifdef GL_NV_shader_storage_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) - { - ret = GLEW_NV_shader_storage_buffer_object; - continue; - } -#endif -#ifdef GL_NV_shader_subgroup_partitioned - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subgroup_partitioned", 27)) - { - ret = GLEW_NV_shader_subgroup_partitioned; - continue; - } -#endif -#ifdef GL_NV_shader_texture_footprint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_footprint", 24)) - { - ret = GLEW_NV_shader_texture_footprint; - continue; - } -#endif -#ifdef GL_NV_shader_thread_group - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) - { - ret = GLEW_NV_shader_thread_group; - continue; - } -#endif -#ifdef GL_NV_shader_thread_shuffle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) - { - ret = GLEW_NV_shader_thread_shuffle; - continue; - } -#endif -#ifdef GL_NV_shading_rate_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_rate_image", 18)) - { - ret = GLEW_NV_shading_rate_image; - continue; - } -#endif -#ifdef GL_NV_shadow_samplers_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21)) - { - ret = GLEW_NV_shadow_samplers_array; - continue; - } -#endif -#ifdef GL_NV_shadow_samplers_cube - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20)) - { - ret = GLEW_NV_shadow_samplers_cube; - continue; - } -#endif -#ifdef GL_NV_stereo_view_rendering - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21)) - { - ret = GLEW_NV_stereo_view_rendering; - continue; - } -#endif -#ifdef GL_NV_tessellation_program5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) - { - ret = GLEW_NV_tessellation_program5; - continue; - } -#endif -#ifdef GL_NV_texgen_emboss - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) - { - ret = GLEW_NV_texgen_emboss; - continue; - } -#endif -#ifdef GL_NV_texgen_reflection - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) - { - ret = GLEW_NV_texgen_reflection; - continue; - } -#endif -#ifdef GL_NV_texture_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) - { - ret = GLEW_NV_texture_array; - continue; - } -#endif -#ifdef GL_NV_texture_barrier - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) - { - ret = GLEW_NV_texture_barrier; - continue; - } -#endif -#ifdef GL_NV_texture_border_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) - { - ret = GLEW_NV_texture_border_clamp; - continue; - } -#endif -#ifdef GL_NV_texture_compression_latc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) - { - ret = GLEW_NV_texture_compression_latc; - continue; - } -#endif -#ifdef GL_NV_texture_compression_s3tc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) - { - ret = GLEW_NV_texture_compression_s3tc; - continue; - } -#endif -#ifdef GL_NV_texture_compression_s3tc_update - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31)) - { - ret = GLEW_NV_texture_compression_s3tc_update; - continue; - } -#endif -#ifdef GL_NV_texture_compression_vtc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) - { - ret = GLEW_NV_texture_compression_vtc; - continue; - } -#endif -#ifdef GL_NV_texture_env_combine4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) - { - ret = GLEW_NV_texture_env_combine4; - continue; - } -#endif -#ifdef GL_NV_texture_expand_normal - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) - { - ret = GLEW_NV_texture_expand_normal; - continue; - } -#endif -#ifdef GL_NV_texture_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) - { - ret = GLEW_NV_texture_multisample; - continue; - } -#endif -#ifdef GL_NV_texture_npot_2D_mipmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22)) - { - ret = GLEW_NV_texture_npot_2D_mipmap; - continue; - } -#endif -#ifdef GL_NV_texture_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) - { - ret = GLEW_NV_texture_rectangle; - continue; - } -#endif -#ifdef GL_NV_texture_rectangle_compressed - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28)) - { - ret = GLEW_NV_texture_rectangle_compressed; - continue; - } -#endif -#ifdef GL_NV_texture_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) - { - ret = GLEW_NV_texture_shader; - continue; - } -#endif -#ifdef GL_NV_texture_shader2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) - { - ret = GLEW_NV_texture_shader2; - continue; - } -#endif -#ifdef GL_NV_texture_shader3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) - { - ret = GLEW_NV_texture_shader3; - continue; - } -#endif -#ifdef GL_NV_transform_feedback - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) - { - ret = GLEW_NV_transform_feedback; - continue; - } -#endif -#ifdef GL_NV_transform_feedback2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) - { - ret = GLEW_NV_transform_feedback2; - continue; - } -#endif -#ifdef GL_NV_uniform_buffer_unified_memory - if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) - { - ret = GLEW_NV_uniform_buffer_unified_memory; - continue; - } -#endif -#ifdef GL_NV_vdpau_interop - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) - { - ret = GLEW_NV_vdpau_interop; - continue; - } -#endif -#ifdef GL_NV_vdpau_interop2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop2", 14)) - { - ret = GLEW_NV_vdpau_interop2; - continue; - } -#endif -#ifdef GL_NV_vertex_array_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) - { - ret = GLEW_NV_vertex_array_range; - continue; - } -#endif -#ifdef GL_NV_vertex_array_range2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) - { - ret = GLEW_NV_vertex_array_range2; - continue; - } -#endif -#ifdef GL_NV_vertex_attrib_integer_64bit - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) - { - ret = GLEW_NV_vertex_attrib_integer_64bit; - continue; - } -#endif -#ifdef GL_NV_vertex_buffer_unified_memory - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) - { - ret = GLEW_NV_vertex_buffer_unified_memory; - continue; - } -#endif -#ifdef GL_NV_vertex_program - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) - { - ret = GLEW_NV_vertex_program; - continue; - } -#endif -#ifdef GL_NV_vertex_program1_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) - { - ret = GLEW_NV_vertex_program1_1; - continue; - } -#endif -#ifdef GL_NV_vertex_program2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) - { - ret = GLEW_NV_vertex_program2; - continue; - } -#endif -#ifdef GL_NV_vertex_program2_option - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) - { - ret = GLEW_NV_vertex_program2_option; - continue; - } -#endif -#ifdef GL_NV_vertex_program3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) - { - ret = GLEW_NV_vertex_program3; - continue; - } -#endif -#ifdef GL_NV_vertex_program4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) - { - ret = GLEW_NV_vertex_program4; - continue; - } -#endif -#ifdef GL_NV_video_capture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) - { - ret = GLEW_NV_video_capture; - continue; - } -#endif -#ifdef GL_NV_viewport_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) - { - ret = GLEW_NV_viewport_array; - continue; - } -#endif -#ifdef GL_NV_viewport_array2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) - { - ret = GLEW_NV_viewport_array2; - continue; - } -#endif -#ifdef GL_NV_viewport_swizzle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16)) - { - ret = GLEW_NV_viewport_swizzle; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) - { -#ifdef GL_OES_EGL_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image", 9)) - { - ret = GLEW_OES_EGL_image; - continue; - } -#endif -#ifdef GL_OES_EGL_image_external - if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external", 18)) - { - ret = GLEW_OES_EGL_image_external; - continue; - } -#endif -#ifdef GL_OES_EGL_image_external_essl3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external_essl3", 24)) - { - ret = GLEW_OES_EGL_image_external_essl3; - continue; - } -#endif -#ifdef GL_OES_blend_equation_separate - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) - { - ret = GLEW_OES_blend_equation_separate; - continue; - } -#endif -#ifdef GL_OES_blend_func_separate - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) - { - ret = GLEW_OES_blend_func_separate; - continue; - } -#endif -#ifdef GL_OES_blend_subtract - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) - { - ret = GLEW_OES_blend_subtract; - continue; - } -#endif -#ifdef GL_OES_byte_coordinates - if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) - { - ret = GLEW_OES_byte_coordinates; - continue; - } -#endif -#ifdef GL_OES_compressed_ETC1_RGB8_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_texture", 28)) - { - ret = GLEW_OES_compressed_ETC1_RGB8_texture; - continue; - } -#endif -#ifdef GL_OES_compressed_paletted_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) - { - ret = GLEW_OES_compressed_paletted_texture; - continue; - } -#endif -#ifdef GL_OES_copy_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) - { - ret = GLEW_OES_copy_image; - continue; - } -#endif -#ifdef GL_OES_depth24 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth24", 7)) - { - ret = GLEW_OES_depth24; - continue; - } -#endif -#ifdef GL_OES_depth32 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth32", 7)) - { - ret = GLEW_OES_depth32; - continue; - } -#endif -#ifdef GL_OES_depth_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) - { - ret = GLEW_OES_depth_texture; - continue; - } -#endif -#ifdef GL_OES_depth_texture_cube_map - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture_cube_map", 22)) - { - ret = GLEW_OES_depth_texture_cube_map; - continue; - } -#endif -#ifdef GL_OES_draw_buffers_indexed - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20)) - { - ret = GLEW_OES_draw_buffers_indexed; - continue; - } -#endif -#ifdef GL_OES_draw_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) - { - ret = GLEW_OES_draw_texture; - continue; - } -#endif -#ifdef GL_OES_element_index_uint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_index_uint", 18)) - { - ret = GLEW_OES_element_index_uint; - continue; - } -#endif -#ifdef GL_OES_extended_matrix_palette - if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_matrix_palette", 23)) - { - ret = GLEW_OES_extended_matrix_palette; - continue; - } -#endif -#ifdef GL_OES_fbo_render_mipmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_render_mipmap", 17)) - { - ret = GLEW_OES_fbo_render_mipmap; - continue; - } -#endif -#ifdef GL_OES_fragment_precision_high - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_precision_high", 23)) - { - ret = GLEW_OES_fragment_precision_high; - continue; - } -#endif -#ifdef GL_OES_framebuffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) - { - ret = GLEW_OES_framebuffer_object; - continue; - } -#endif -#ifdef GL_OES_geometry_point_size - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19)) - { - ret = GLEW_OES_geometry_point_size; - continue; - } -#endif -#ifdef GL_OES_geometry_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15)) - { - ret = GLEW_OES_geometry_shader; - continue; - } -#endif -#ifdef GL_OES_get_program_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) - { - ret = GLEW_OES_get_program_binary; - continue; - } -#endif -#ifdef GL_OES_gpu_shader5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) - { - ret = GLEW_OES_gpu_shader5; - continue; - } -#endif -#ifdef GL_OES_mapbuffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"mapbuffer", 9)) - { - ret = GLEW_OES_mapbuffer; - continue; - } -#endif -#ifdef GL_OES_matrix_get - if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_get", 10)) - { - ret = GLEW_OES_matrix_get; - continue; - } -#endif -#ifdef GL_OES_matrix_palette - if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) - { - ret = GLEW_OES_matrix_palette; - continue; - } -#endif -#ifdef GL_OES_packed_depth_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) - { - ret = GLEW_OES_packed_depth_stencil; - continue; - } -#endif -#ifdef GL_OES_point_size_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_size_array", 16)) - { - ret = GLEW_OES_point_size_array; - continue; - } -#endif -#ifdef GL_OES_point_sprite - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) - { - ret = GLEW_OES_point_sprite; - continue; - } -#endif -#ifdef GL_OES_read_format - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) - { - ret = GLEW_OES_read_format; - continue; - } -#endif -#ifdef GL_OES_required_internalformat - if (_glewStrSame3(&pos, &len, (const GLubyte*)"required_internalformat", 23)) - { - ret = GLEW_OES_required_internalformat; - continue; - } -#endif -#ifdef GL_OES_rgb8_rgba8 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb8_rgba8", 10)) - { - ret = GLEW_OES_rgb8_rgba8; - continue; - } -#endif -#ifdef GL_OES_sample_shading - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) - { - ret = GLEW_OES_sample_shading; - continue; - } -#endif -#ifdef GL_OES_sample_variables - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_variables", 16)) - { - ret = GLEW_OES_sample_variables; - continue; - } -#endif -#ifdef GL_OES_shader_image_atomic - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_atomic", 19)) - { - ret = GLEW_OES_shader_image_atomic; - continue; - } -#endif -#ifdef GL_OES_shader_io_blocks - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16)) - { - ret = GLEW_OES_shader_io_blocks; - continue; - } -#endif -#ifdef GL_OES_shader_multisample_interpolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_multisample_interpolation", 32)) - { - ret = GLEW_OES_shader_multisample_interpolation; - continue; - } -#endif -#ifdef GL_OES_single_precision - if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) - { - ret = GLEW_OES_single_precision; - continue; - } -#endif -#ifdef GL_OES_standard_derivatives - if (_glewStrSame3(&pos, &len, (const GLubyte*)"standard_derivatives", 20)) - { - ret = GLEW_OES_standard_derivatives; - continue; - } -#endif -#ifdef GL_OES_stencil1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil1", 8)) - { - ret = GLEW_OES_stencil1; - continue; - } -#endif -#ifdef GL_OES_stencil4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil4", 8)) - { - ret = GLEW_OES_stencil4; - continue; - } -#endif -#ifdef GL_OES_stencil8 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil8", 8)) - { - ret = GLEW_OES_stencil8; - continue; - } -#endif -#ifdef GL_OES_surfaceless_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) - { - ret = GLEW_OES_surfaceless_context; - continue; - } -#endif -#ifdef GL_OES_tessellation_point_size - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_point_size", 23)) - { - ret = GLEW_OES_tessellation_point_size; - continue; - } -#endif -#ifdef GL_OES_tessellation_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) - { - ret = GLEW_OES_tessellation_shader; - continue; - } -#endif -#ifdef GL_OES_texture_3D - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_3D", 10)) - { - ret = GLEW_OES_texture_3D; - continue; - } -#endif -#ifdef GL_OES_texture_border_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) - { - ret = GLEW_OES_texture_border_clamp; - continue; - } -#endif -#ifdef GL_OES_texture_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer", 14)) - { - ret = GLEW_OES_texture_buffer; - continue; - } -#endif -#ifdef GL_OES_texture_compression_astc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc", 24)) - { - ret = GLEW_OES_texture_compression_astc; - continue; - } -#endif -#ifdef GL_OES_texture_cube_map - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) - { - ret = GLEW_OES_texture_cube_map; - continue; - } -#endif -#ifdef GL_OES_texture_cube_map_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) - { - ret = GLEW_OES_texture_cube_map_array; - continue; - } -#endif -#ifdef GL_OES_texture_env_crossbar - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) - { - ret = GLEW_OES_texture_env_crossbar; - continue; - } -#endif -#ifdef GL_OES_texture_mirrored_repeat - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) - { - ret = GLEW_OES_texture_mirrored_repeat; - continue; - } -#endif -#ifdef GL_OES_texture_npot - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot", 12)) - { - ret = GLEW_OES_texture_npot; - continue; - } -#endif -#ifdef GL_OES_texture_stencil8 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) - { - ret = GLEW_OES_texture_stencil8; - continue; - } -#endif -#ifdef GL_OES_texture_storage_multisample_2d_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample_2d_array", 36)) - { - ret = GLEW_OES_texture_storage_multisample_2d_array; - continue; - } -#endif -#ifdef GL_OES_texture_view - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) - { - ret = GLEW_OES_texture_view; - continue; - } -#endif -#ifdef GL_OES_vertex_array_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) - { - ret = GLEW_OES_vertex_array_object; - continue; - } -#endif -#ifdef GL_OES_vertex_half_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_half_float", 17)) - { - ret = GLEW_OES_vertex_half_float; - continue; - } -#endif -#ifdef GL_OES_vertex_type_10_10_10_2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10_10_10_2", 22)) - { - ret = GLEW_OES_vertex_type_10_10_10_2; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) - { -#ifdef GL_OML_interlace - if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) - { - ret = GLEW_OML_interlace; - continue; - } -#endif -#ifdef GL_OML_resample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) - { - ret = GLEW_OML_resample; - continue; - } -#endif -#ifdef GL_OML_subsample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) - { - ret = GLEW_OML_subsample; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) - { -#ifdef GL_OVR_multiview - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) - { - ret = GLEW_OVR_multiview; - continue; - } -#endif -#ifdef GL_OVR_multiview2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) - { - ret = GLEW_OVR_multiview2; - continue; - } -#endif -#ifdef GL_OVR_multiview_multisampled_render_to_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40)) - { - ret = GLEW_OVR_multiview_multisampled_render_to_texture; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) - { -#ifdef GL_PGI_misc_hints - if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) - { - ret = GLEW_PGI_misc_hints; - continue; - } -#endif -#ifdef GL_PGI_vertex_hints - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) - { - ret = GLEW_PGI_vertex_hints; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5)) - { -#ifdef GL_QCOM_YUV_texture_gather - if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_texture_gather", 18)) - { - ret = GLEW_QCOM_YUV_texture_gather; - continue; - } -#endif -#ifdef GL_QCOM_alpha_test - if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10)) - { - ret = GLEW_QCOM_alpha_test; - continue; - } -#endif -#ifdef GL_QCOM_binning_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15)) - { - ret = GLEW_QCOM_binning_control; - continue; - } -#endif -#ifdef GL_QCOM_driver_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14)) - { - ret = GLEW_QCOM_driver_control; - continue; - } -#endif -#ifdef GL_QCOM_extended_get - if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12)) - { - ret = GLEW_QCOM_extended_get; - continue; - } -#endif -#ifdef GL_QCOM_extended_get2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13)) - { - ret = GLEW_QCOM_extended_get2; - continue; - } -#endif -#ifdef GL_QCOM_framebuffer_foveated - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20)) - { - ret = GLEW_QCOM_framebuffer_foveated; - continue; - } -#endif -#ifdef GL_QCOM_perfmon_global_mode - if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19)) - { - ret = GLEW_QCOM_perfmon_global_mode; - continue; - } -#endif -#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36)) - { - ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent; - continue; - } -#endif -#ifdef GL_QCOM_shader_framebuffer_fetch_rate - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_rate", 29)) - { - ret = GLEW_QCOM_shader_framebuffer_fetch_rate; - continue; - } -#endif -#ifdef GL_QCOM_texture_foveated - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated", 16)) - { - ret = GLEW_QCOM_texture_foveated; - continue; - } -#endif -#ifdef GL_QCOM_texture_foveated_subsampled_layout - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_foveated_subsampled_layout", 34)) - { - ret = GLEW_QCOM_texture_foveated_subsampled_layout; - continue; - } -#endif -#ifdef GL_QCOM_tiled_rendering - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15)) - { - ret = GLEW_QCOM_tiled_rendering; - continue; - } -#endif -#ifdef GL_QCOM_writeonly_rendering - if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19)) - { - ret = GLEW_QCOM_writeonly_rendering; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) - { -#ifdef GL_REGAL_ES1_0_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) - { - ret = GLEW_REGAL_ES1_0_compatibility; - continue; - } -#endif -#ifdef GL_REGAL_ES1_1_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) - { - ret = GLEW_REGAL_ES1_1_compatibility; - continue; - } -#endif -#ifdef GL_REGAL_enable - if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) - { - ret = GLEW_REGAL_enable; - continue; - } -#endif -#ifdef GL_REGAL_error_string - if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) - { - ret = GLEW_REGAL_error_string; - continue; - } -#endif -#ifdef GL_REGAL_extension_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) - { - ret = GLEW_REGAL_extension_query; - continue; - } -#endif -#ifdef GL_REGAL_log - if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) - { - ret = GLEW_REGAL_log; - continue; - } -#endif -#ifdef GL_REGAL_proc_address - if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) - { - ret = GLEW_REGAL_proc_address; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) - { -#ifdef GL_REND_screen_coordinates - if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) - { - ret = GLEW_REND_screen_coordinates; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) - { -#ifdef GL_S3_s3tc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) - { - ret = GLEW_S3_s3tc; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) - { -#ifdef GL_SGIS_clip_band_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14)) - { - ret = GLEW_SGIS_clip_band_hint; - continue; - } -#endif -#ifdef GL_SGIS_color_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) - { - ret = GLEW_SGIS_color_range; - continue; - } -#endif -#ifdef GL_SGIS_detail_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) - { - ret = GLEW_SGIS_detail_texture; - continue; - } -#endif -#ifdef GL_SGIS_fog_function - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) - { - ret = GLEW_SGIS_fog_function; - continue; - } -#endif -#ifdef GL_SGIS_generate_mipmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) - { - ret = GLEW_SGIS_generate_mipmap; - continue; - } -#endif -#ifdef GL_SGIS_line_texgen - if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11)) - { - ret = GLEW_SGIS_line_texgen; - continue; - } -#endif -#ifdef GL_SGIS_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLEW_SGIS_multisample; - continue; - } -#endif -#ifdef GL_SGIS_multitexture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) - { - ret = GLEW_SGIS_multitexture; - continue; - } -#endif -#ifdef GL_SGIS_pixel_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) - { - ret = GLEW_SGIS_pixel_texture; - continue; - } -#endif -#ifdef GL_SGIS_point_line_texgen - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) - { - ret = GLEW_SGIS_point_line_texgen; - continue; - } -#endif -#ifdef GL_SGIS_shared_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) - { - ret = GLEW_SGIS_shared_multisample; - continue; - } -#endif -#ifdef GL_SGIS_sharpen_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) - { - ret = GLEW_SGIS_sharpen_texture; - continue; - } -#endif -#ifdef GL_SGIS_texture4D - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) - { - ret = GLEW_SGIS_texture4D; - continue; - } -#endif -#ifdef GL_SGIS_texture_border_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) - { - ret = GLEW_SGIS_texture_border_clamp; - continue; - } -#endif -#ifdef GL_SGIS_texture_edge_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) - { - ret = GLEW_SGIS_texture_edge_clamp; - continue; - } -#endif -#ifdef GL_SGIS_texture_filter4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) - { - ret = GLEW_SGIS_texture_filter4; - continue; - } -#endif -#ifdef GL_SGIS_texture_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) - { - ret = GLEW_SGIS_texture_lod; - continue; - } -#endif -#ifdef GL_SGIS_texture_select - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) - { - ret = GLEW_SGIS_texture_select; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) - { -#ifdef GL_SGIX_async - if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) - { - ret = GLEW_SGIX_async; - continue; - } -#endif -#ifdef GL_SGIX_async_histogram - if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) - { - ret = GLEW_SGIX_async_histogram; - continue; - } -#endif -#ifdef GL_SGIX_async_pixel - if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) - { - ret = GLEW_SGIX_async_pixel; - continue; - } -#endif -#ifdef GL_SGIX_bali_g_instruments - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18)) - { - ret = GLEW_SGIX_bali_g_instruments; - continue; - } -#endif -#ifdef GL_SGIX_bali_r_instruments - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18)) - { - ret = GLEW_SGIX_bali_r_instruments; - continue; - } -#endif -#ifdef GL_SGIX_bali_timer_instruments - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22)) - { - ret = GLEW_SGIX_bali_timer_instruments; - continue; - } -#endif -#ifdef GL_SGIX_blend_alpha_minmax - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) - { - ret = GLEW_SGIX_blend_alpha_minmax; - continue; - } -#endif -#ifdef GL_SGIX_blend_cadd - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10)) - { - ret = GLEW_SGIX_blend_cadd; - continue; - } -#endif -#ifdef GL_SGIX_blend_cmultiply - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15)) - { - ret = GLEW_SGIX_blend_cmultiply; - continue; - } -#endif -#ifdef GL_SGIX_calligraphic_fragment - if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21)) - { - ret = GLEW_SGIX_calligraphic_fragment; - continue; - } -#endif -#ifdef GL_SGIX_clipmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) - { - ret = GLEW_SGIX_clipmap; - continue; - } -#endif -#ifdef GL_SGIX_color_matrix_accuracy - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21)) - { - ret = GLEW_SGIX_color_matrix_accuracy; - continue; - } -#endif -#ifdef GL_SGIX_color_table_index_mode - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22)) - { - ret = GLEW_SGIX_color_table_index_mode; - continue; - } -#endif -#ifdef GL_SGIX_complex_polar - if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13)) - { - ret = GLEW_SGIX_complex_polar; - continue; - } -#endif -#ifdef GL_SGIX_convolution_accuracy - if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) - { - ret = GLEW_SGIX_convolution_accuracy; - continue; - } -#endif -#ifdef GL_SGIX_cube_map - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8)) - { - ret = GLEW_SGIX_cube_map; - continue; - } -#endif -#ifdef GL_SGIX_cylinder_texgen - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15)) - { - ret = GLEW_SGIX_cylinder_texgen; - continue; - } -#endif -#ifdef GL_SGIX_datapipe - if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8)) - { - ret = GLEW_SGIX_datapipe; - continue; - } -#endif -#ifdef GL_SGIX_decimation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10)) - { - ret = GLEW_SGIX_decimation; - continue; - } -#endif -#ifdef GL_SGIX_depth_pass_instrument - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21)) - { - ret = GLEW_SGIX_depth_pass_instrument; - continue; - } -#endif -#ifdef GL_SGIX_depth_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) - { - ret = GLEW_SGIX_depth_texture; - continue; - } -#endif -#ifdef GL_SGIX_dvc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3)) - { - ret = GLEW_SGIX_dvc; - continue; - } -#endif -#ifdef GL_SGIX_flush_raster - if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) - { - ret = GLEW_SGIX_flush_raster; - continue; - } -#endif -#ifdef GL_SGIX_fog_blend - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9)) - { - ret = GLEW_SGIX_fog_blend; - continue; - } -#endif -#ifdef GL_SGIX_fog_factor_to_alpha - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19)) - { - ret = GLEW_SGIX_fog_factor_to_alpha; - continue; - } -#endif -#ifdef GL_SGIX_fog_layers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10)) - { - ret = GLEW_SGIX_fog_layers; - continue; - } -#endif -#ifdef GL_SGIX_fog_offset - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) - { - ret = GLEW_SGIX_fog_offset; - continue; - } -#endif -#ifdef GL_SGIX_fog_patchy - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10)) - { - ret = GLEW_SGIX_fog_patchy; - continue; - } -#endif -#ifdef GL_SGIX_fog_scale - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9)) - { - ret = GLEW_SGIX_fog_scale; - continue; - } -#endif -#ifdef GL_SGIX_fog_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) - { - ret = GLEW_SGIX_fog_texture; - continue; - } -#endif -#ifdef GL_SGIX_fragment_lighting_space - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23)) - { - ret = GLEW_SGIX_fragment_lighting_space; - continue; - } -#endif -#ifdef GL_SGIX_fragment_specular_lighting - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) - { - ret = GLEW_SGIX_fragment_specular_lighting; - continue; - } -#endif -#ifdef GL_SGIX_fragments_instrument - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20)) - { - ret = GLEW_SGIX_fragments_instrument; - continue; - } -#endif -#ifdef GL_SGIX_framezoom - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) - { - ret = GLEW_SGIX_framezoom; - continue; - } -#endif -#ifdef GL_SGIX_icc_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11)) - { - ret = GLEW_SGIX_icc_texture; - continue; - } -#endif -#ifdef GL_SGIX_igloo_interface - if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15)) - { - ret = GLEW_SGIX_igloo_interface; - continue; - } -#endif -#ifdef GL_SGIX_image_compression - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17)) - { - ret = GLEW_SGIX_image_compression; - continue; - } -#endif -#ifdef GL_SGIX_impact_pixel_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20)) - { - ret = GLEW_SGIX_impact_pixel_texture; - continue; - } -#endif -#ifdef GL_SGIX_instrument_error - if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16)) - { - ret = GLEW_SGIX_instrument_error; - continue; - } -#endif -#ifdef GL_SGIX_interlace - if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) - { - ret = GLEW_SGIX_interlace; - continue; - } -#endif -#ifdef GL_SGIX_ir_instrument1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) - { - ret = GLEW_SGIX_ir_instrument1; - continue; - } -#endif -#ifdef GL_SGIX_line_quality_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17)) - { - ret = GLEW_SGIX_line_quality_hint; - continue; - } -#endif -#ifdef GL_SGIX_list_priority - if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) - { - ret = GLEW_SGIX_list_priority; - continue; - } -#endif -#ifdef GL_SGIX_mpeg1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5)) - { - ret = GLEW_SGIX_mpeg1; - continue; - } -#endif -#ifdef GL_SGIX_mpeg2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5)) - { - ret = GLEW_SGIX_mpeg2; - continue; - } -#endif -#ifdef GL_SGIX_nonlinear_lighting_pervertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28)) - { - ret = GLEW_SGIX_nonlinear_lighting_pervertex; - continue; - } -#endif -#ifdef GL_SGIX_nurbs_eval - if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10)) - { - ret = GLEW_SGIX_nurbs_eval; - continue; - } -#endif -#ifdef GL_SGIX_occlusion_instrument - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20)) - { - ret = GLEW_SGIX_occlusion_instrument; - continue; - } -#endif -#ifdef GL_SGIX_packed_6bytes - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13)) - { - ret = GLEW_SGIX_packed_6bytes; - continue; - } -#endif -#ifdef GL_SGIX_pixel_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) - { - ret = GLEW_SGIX_pixel_texture; - continue; - } -#endif -#ifdef GL_SGIX_pixel_texture_bits - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) - { - ret = GLEW_SGIX_pixel_texture_bits; - continue; - } -#endif -#ifdef GL_SGIX_pixel_texture_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17)) - { - ret = GLEW_SGIX_pixel_texture_lod; - continue; - } -#endif -#ifdef GL_SGIX_pixel_tiles - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11)) - { - ret = GLEW_SGIX_pixel_tiles; - continue; - } -#endif -#ifdef GL_SGIX_polynomial_ffd - if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14)) - { - ret = GLEW_SGIX_polynomial_ffd; - continue; - } -#endif -#ifdef GL_SGIX_quad_mesh - if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9)) - { - ret = GLEW_SGIX_quad_mesh; - continue; - } -#endif -#ifdef GL_SGIX_reference_plane - if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) - { - ret = GLEW_SGIX_reference_plane; - continue; - } -#endif -#ifdef GL_SGIX_resample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) - { - ret = GLEW_SGIX_resample; - continue; - } -#endif -#ifdef GL_SGIX_scalebias_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14)) - { - ret = GLEW_SGIX_scalebias_hint; - continue; - } -#endif -#ifdef GL_SGIX_shadow - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) - { - ret = GLEW_SGIX_shadow; - continue; - } -#endif -#ifdef GL_SGIX_shadow_ambient - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) - { - ret = GLEW_SGIX_shadow_ambient; - continue; - } -#endif -#ifdef GL_SGIX_slim - if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4)) - { - ret = GLEW_SGIX_slim; - continue; - } -#endif -#ifdef GL_SGIX_spotlight_cutoff - if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16)) - { - ret = GLEW_SGIX_spotlight_cutoff; - continue; - } -#endif -#ifdef GL_SGIX_sprite - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) - { - ret = GLEW_SGIX_sprite; - continue; - } -#endif -#ifdef GL_SGIX_subdiv_patch - if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12)) - { - ret = GLEW_SGIX_subdiv_patch; - continue; - } -#endif -#ifdef GL_SGIX_subsample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) - { - ret = GLEW_SGIX_subsample; - continue; - } -#endif -#ifdef GL_SGIX_tag_sample_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) - { - ret = GLEW_SGIX_tag_sample_buffer; - continue; - } -#endif -#ifdef GL_SGIX_texture_add_env - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) - { - ret = GLEW_SGIX_texture_add_env; - continue; - } -#endif -#ifdef GL_SGIX_texture_coordinate_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) - { - ret = GLEW_SGIX_texture_coordinate_clamp; - continue; - } -#endif -#ifdef GL_SGIX_texture_lod_bias - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) - { - ret = GLEW_SGIX_texture_lod_bias; - continue; - } -#endif -#ifdef GL_SGIX_texture_mipmap_anisotropic - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26)) - { - ret = GLEW_SGIX_texture_mipmap_anisotropic; - continue; - } -#endif -#ifdef GL_SGIX_texture_multi_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) - { - ret = GLEW_SGIX_texture_multi_buffer; - continue; - } -#endif -#ifdef GL_SGIX_texture_phase - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13)) - { - ret = GLEW_SGIX_texture_phase; - continue; - } -#endif -#ifdef GL_SGIX_texture_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) - { - ret = GLEW_SGIX_texture_range; - continue; - } -#endif -#ifdef GL_SGIX_texture_scale_bias - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) - { - ret = GLEW_SGIX_texture_scale_bias; - continue; - } -#endif -#ifdef GL_SGIX_texture_supersample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19)) - { - ret = GLEW_SGIX_texture_supersample; - continue; - } -#endif -#ifdef GL_SGIX_vector_ops - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10)) - { - ret = GLEW_SGIX_vector_ops; - continue; - } -#endif -#ifdef GL_SGIX_vertex_array_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) - { - ret = GLEW_SGIX_vertex_array_object; - continue; - } -#endif -#ifdef GL_SGIX_vertex_preclip - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) - { - ret = GLEW_SGIX_vertex_preclip; - continue; - } -#endif -#ifdef GL_SGIX_vertex_preclip_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) - { - ret = GLEW_SGIX_vertex_preclip_hint; - continue; - } -#endif -#ifdef GL_SGIX_ycrcb - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) - { - ret = GLEW_SGIX_ycrcb; - continue; - } -#endif -#ifdef GL_SGIX_ycrcb_subsample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15)) - { - ret = GLEW_SGIX_ycrcb_subsample; - continue; - } -#endif -#ifdef GL_SGIX_ycrcba - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6)) - { - ret = GLEW_SGIX_ycrcba; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) - { -#ifdef GL_SGI_color_matrix - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) - { - ret = GLEW_SGI_color_matrix; - continue; - } -#endif -#ifdef GL_SGI_color_table - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) - { - ret = GLEW_SGI_color_table; - continue; - } -#endif -#ifdef GL_SGI_complex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7)) - { - ret = GLEW_SGI_complex; - continue; - } -#endif -#ifdef GL_SGI_complex_type - if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12)) - { - ret = GLEW_SGI_complex_type; - continue; - } -#endif -#ifdef GL_SGI_fft - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3)) - { - ret = GLEW_SGI_fft; - continue; - } -#endif -#ifdef GL_SGI_texture_color_table - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) - { - ret = GLEW_SGI_texture_color_table; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) - { -#ifdef GL_SUNX_constant_data - if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) - { - ret = GLEW_SUNX_constant_data; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) - { -#ifdef GL_SUN_convolution_border_modes - if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) - { - ret = GLEW_SUN_convolution_border_modes; - continue; - } -#endif -#ifdef GL_SUN_global_alpha - if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) - { - ret = GLEW_SUN_global_alpha; - continue; - } -#endif -#ifdef GL_SUN_mesh_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) - { - ret = GLEW_SUN_mesh_array; - continue; - } -#endif -#ifdef GL_SUN_read_video_pixels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) - { - ret = GLEW_SUN_read_video_pixels; - continue; - } -#endif -#ifdef GL_SUN_slice_accum - if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) - { - ret = GLEW_SUN_slice_accum; - continue; - } -#endif -#ifdef GL_SUN_triangle_list - if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) - { - ret = GLEW_SUN_triangle_list; - continue; - } -#endif -#ifdef GL_SUN_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) - { - ret = GLEW_SUN_vertex; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"VIV_", 4)) - { -#ifdef GL_VIV_shader_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13)) - { - ret = GLEW_VIV_shader_binary; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) - { -#ifdef GL_WIN_phong_shading - if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) - { - ret = GLEW_WIN_phong_shading; - continue; - } -#endif -#ifdef GL_WIN_scene_markerXXX - if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15)) - { - ret = GLEW_WIN_scene_markerXXX; - continue; - } -#endif -#ifdef GL_WIN_specular_fog - if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) - { - ret = GLEW_WIN_specular_fog; - continue; - } -#endif -#ifdef GL_WIN_swap_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) - { - ret = GLEW_WIN_swap_hint; - continue; - } -#endif - } - } - ret = (len == 0); - } - return ret; -} - -#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) - -GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) -{ - const GLubyte* pos = (const GLubyte*)name; - GLuint len = _glewStrLen(pos); - GLboolean ret = GL_TRUE; - while (ret && len > 0) - { - if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) - { - if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) - { -#ifdef WGL_3DFX_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = WGLEW_3DFX_multisample; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) - { -#ifdef WGL_3DL_stereo_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) - { - ret = WGLEW_3DL_stereo_control; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) - { -#ifdef WGL_AMD_gpu_association - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) - { - ret = WGLEW_AMD_gpu_association; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) - { -#ifdef WGL_ARB_buffer_region - if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) - { - ret = WGLEW_ARB_buffer_region; - continue; - } -#endif -#ifdef WGL_ARB_context_flush_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) - { - ret = WGLEW_ARB_context_flush_control; - continue; - } -#endif -#ifdef WGL_ARB_create_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) - { - ret = WGLEW_ARB_create_context; - continue; - } -#endif -#ifdef WGL_ARB_create_context_no_error - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) - { - ret = WGLEW_ARB_create_context_no_error; - continue; - } -#endif -#ifdef WGL_ARB_create_context_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) - { - ret = WGLEW_ARB_create_context_profile; - continue; - } -#endif -#ifdef WGL_ARB_create_context_robustness - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) - { - ret = WGLEW_ARB_create_context_robustness; - continue; - } -#endif -#ifdef WGL_ARB_extensions_string - if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) - { - ret = WGLEW_ARB_extensions_string; - continue; - } -#endif -#ifdef WGL_ARB_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = WGLEW_ARB_framebuffer_sRGB; - continue; - } -#endif -#ifdef WGL_ARB_make_current_read - if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) - { - ret = WGLEW_ARB_make_current_read; - continue; - } -#endif -#ifdef WGL_ARB_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = WGLEW_ARB_multisample; - continue; - } -#endif -#ifdef WGL_ARB_pbuffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) - { - ret = WGLEW_ARB_pbuffer; - continue; - } -#endif -#ifdef WGL_ARB_pixel_format - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) - { - ret = WGLEW_ARB_pixel_format; - continue; - } -#endif -#ifdef WGL_ARB_pixel_format_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) - { - ret = WGLEW_ARB_pixel_format_float; - continue; - } -#endif -#ifdef WGL_ARB_render_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) - { - ret = WGLEW_ARB_render_texture; - continue; - } -#endif -#ifdef WGL_ARB_robustness_application_isolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) - { - ret = WGLEW_ARB_robustness_application_isolation; - continue; - } -#endif -#ifdef WGL_ARB_robustness_share_group_isolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) - { - ret = WGLEW_ARB_robustness_share_group_isolation; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) - { -#ifdef WGL_ATI_pixel_format_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) - { - ret = WGLEW_ATI_pixel_format_float; - continue; - } -#endif -#ifdef WGL_ATI_render_texture_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) - { - ret = WGLEW_ATI_render_texture_rectangle; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) - { -#ifdef WGL_EXT_colorspace - if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorspace", 10)) - { - ret = WGLEW_EXT_colorspace; - continue; - } -#endif -#ifdef WGL_EXT_create_context_es2_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) - { - ret = WGLEW_EXT_create_context_es2_profile; - continue; - } -#endif -#ifdef WGL_EXT_create_context_es_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) - { - ret = WGLEW_EXT_create_context_es_profile; - continue; - } -#endif -#ifdef WGL_EXT_depth_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) - { - ret = WGLEW_EXT_depth_float; - continue; - } -#endif -#ifdef WGL_EXT_display_color_table - if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) - { - ret = WGLEW_EXT_display_color_table; - continue; - } -#endif -#ifdef WGL_EXT_extensions_string - if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) - { - ret = WGLEW_EXT_extensions_string; - continue; - } -#endif -#ifdef WGL_EXT_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = WGLEW_EXT_framebuffer_sRGB; - continue; - } -#endif -#ifdef WGL_EXT_make_current_read - if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) - { - ret = WGLEW_EXT_make_current_read; - continue; - } -#endif -#ifdef WGL_EXT_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = WGLEW_EXT_multisample; - continue; - } -#endif -#ifdef WGL_EXT_pbuffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) - { - ret = WGLEW_EXT_pbuffer; - continue; - } -#endif -#ifdef WGL_EXT_pixel_format - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) - { - ret = WGLEW_EXT_pixel_format; - continue; - } -#endif -#ifdef WGL_EXT_pixel_format_packed_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) - { - ret = WGLEW_EXT_pixel_format_packed_float; - continue; - } -#endif -#ifdef WGL_EXT_swap_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) - { - ret = WGLEW_EXT_swap_control; - continue; - } -#endif -#ifdef WGL_EXT_swap_control_tear - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) - { - ret = WGLEW_EXT_swap_control_tear; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) - { -#ifdef WGL_I3D_digital_video_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) - { - ret = WGLEW_I3D_digital_video_control; - continue; - } -#endif -#ifdef WGL_I3D_gamma - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) - { - ret = WGLEW_I3D_gamma; - continue; - } -#endif -#ifdef WGL_I3D_genlock - if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) - { - ret = WGLEW_I3D_genlock; - continue; - } -#endif -#ifdef WGL_I3D_image_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) - { - ret = WGLEW_I3D_image_buffer; - continue; - } -#endif -#ifdef WGL_I3D_swap_frame_lock - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) - { - ret = WGLEW_I3D_swap_frame_lock; - continue; - } -#endif -#ifdef WGL_I3D_swap_frame_usage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) - { - ret = WGLEW_I3D_swap_frame_usage; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) - { -#ifdef WGL_NV_DX_interop - if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) - { - ret = WGLEW_NV_DX_interop; - continue; - } -#endif -#ifdef WGL_NV_DX_interop2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) - { - ret = WGLEW_NV_DX_interop2; - continue; - } -#endif -#ifdef WGL_NV_copy_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) - { - ret = WGLEW_NV_copy_image; - continue; - } -#endif -#ifdef WGL_NV_delay_before_swap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) - { - ret = WGLEW_NV_delay_before_swap; - continue; - } -#endif -#ifdef WGL_NV_float_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) - { - ret = WGLEW_NV_float_buffer; - continue; - } -#endif -#ifdef WGL_NV_gpu_affinity - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) - { - ret = WGLEW_NV_gpu_affinity; - continue; - } -#endif -#ifdef WGL_NV_multigpu_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multigpu_context", 16)) - { - ret = WGLEW_NV_multigpu_context; - continue; - } -#endif -#ifdef WGL_NV_multisample_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) - { - ret = WGLEW_NV_multisample_coverage; - continue; - } -#endif -#ifdef WGL_NV_present_video - if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) - { - ret = WGLEW_NV_present_video; - continue; - } -#endif -#ifdef WGL_NV_render_depth_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) - { - ret = WGLEW_NV_render_depth_texture; - continue; - } -#endif -#ifdef WGL_NV_render_texture_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) - { - ret = WGLEW_NV_render_texture_rectangle; - continue; - } -#endif -#ifdef WGL_NV_swap_group - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) - { - ret = WGLEW_NV_swap_group; - continue; - } -#endif -#ifdef WGL_NV_vertex_array_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) - { - ret = WGLEW_NV_vertex_array_range; - continue; - } -#endif -#ifdef WGL_NV_video_capture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) - { - ret = WGLEW_NV_video_capture; - continue; - } -#endif -#ifdef WGL_NV_video_output - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) - { - ret = WGLEW_NV_video_output; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) - { -#ifdef WGL_OML_sync_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) - { - ret = WGLEW_OML_sync_control; - continue; - } -#endif - } - } - ret = (len == 0); - } - return ret; -} - -#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) - -GLboolean glxewIsSupported (const char* name) -{ - const GLubyte* pos = (const GLubyte*)name; - GLuint len = _glewStrLen(pos); - GLboolean ret = GL_TRUE; - while (ret && len > 0) - { - if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) - { - if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) - { -#ifdef GLX_VERSION_1_2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) - { - ret = GLXEW_VERSION_1_2; - continue; - } -#endif -#ifdef GLX_VERSION_1_3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) - { - ret = GLXEW_VERSION_1_3; - continue; - } -#endif -#ifdef GLX_VERSION_1_4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) - { - ret = GLXEW_VERSION_1_4; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) - { -#ifdef GLX_3DFX_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLXEW_3DFX_multisample; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) - { -#ifdef GLX_AMD_gpu_association - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) - { - ret = GLXEW_AMD_gpu_association; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) - { -#ifdef GLX_ARB_context_flush_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) - { - ret = GLXEW_ARB_context_flush_control; - continue; - } -#endif -#ifdef GLX_ARB_create_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) - { - ret = GLXEW_ARB_create_context; - continue; - } -#endif -#ifdef GLX_ARB_create_context_no_error - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) - { - ret = GLXEW_ARB_create_context_no_error; - continue; - } -#endif -#ifdef GLX_ARB_create_context_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) - { - ret = GLXEW_ARB_create_context_profile; - continue; - } -#endif -#ifdef GLX_ARB_create_context_robustness - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) - { - ret = GLXEW_ARB_create_context_robustness; - continue; - } -#endif -#ifdef GLX_ARB_fbconfig_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) - { - ret = GLXEW_ARB_fbconfig_float; - continue; - } -#endif -#ifdef GLX_ARB_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = GLXEW_ARB_framebuffer_sRGB; - continue; - } -#endif -#ifdef GLX_ARB_get_proc_address - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) - { - ret = GLXEW_ARB_get_proc_address; - continue; - } -#endif -#ifdef GLX_ARB_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLXEW_ARB_multisample; - continue; - } -#endif -#ifdef GLX_ARB_robustness_application_isolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) - { - ret = GLXEW_ARB_robustness_application_isolation; - continue; - } -#endif -#ifdef GLX_ARB_robustness_share_group_isolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) - { - ret = GLXEW_ARB_robustness_share_group_isolation; - continue; - } -#endif -#ifdef GLX_ARB_vertex_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) - { - ret = GLXEW_ARB_vertex_buffer_object; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) - { -#ifdef GLX_ATI_pixel_format_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) - { - ret = GLXEW_ATI_pixel_format_float; - continue; - } -#endif -#ifdef GLX_ATI_render_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) - { - ret = GLXEW_ATI_render_texture; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) - { -#ifdef GLX_EXT_buffer_age - if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) - { - ret = GLXEW_EXT_buffer_age; - continue; - } -#endif -#ifdef GLX_EXT_context_priority - if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) - { - ret = GLXEW_EXT_context_priority; - continue; - } -#endif -#ifdef GLX_EXT_create_context_es2_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) - { - ret = GLXEW_EXT_create_context_es2_profile; - continue; - } -#endif -#ifdef GLX_EXT_create_context_es_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) - { - ret = GLXEW_EXT_create_context_es_profile; - continue; - } -#endif -#ifdef GLX_EXT_fbconfig_packed_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) - { - ret = GLXEW_EXT_fbconfig_packed_float; - continue; - } -#endif -#ifdef GLX_EXT_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = GLXEW_EXT_framebuffer_sRGB; - continue; - } -#endif -#ifdef GLX_EXT_import_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) - { - ret = GLXEW_EXT_import_context; - continue; - } -#endif -#ifdef GLX_EXT_libglvnd - if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8)) - { - ret = GLXEW_EXT_libglvnd; - continue; - } -#endif -#ifdef GLX_EXT_no_config_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17)) - { - ret = GLXEW_EXT_no_config_context; - continue; - } -#endif -#ifdef GLX_EXT_scene_marker - if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) - { - ret = GLXEW_EXT_scene_marker; - continue; - } -#endif -#ifdef GLX_EXT_stereo_tree - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) - { - ret = GLXEW_EXT_stereo_tree; - continue; - } -#endif -#ifdef GLX_EXT_swap_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) - { - ret = GLXEW_EXT_swap_control; - continue; - } -#endif -#ifdef GLX_EXT_swap_control_tear - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) - { - ret = GLXEW_EXT_swap_control_tear; - continue; - } -#endif -#ifdef GLX_EXT_texture_from_pixmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) - { - ret = GLXEW_EXT_texture_from_pixmap; - continue; - } -#endif -#ifdef GLX_EXT_visual_info - if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) - { - ret = GLXEW_EXT_visual_info; - continue; - } -#endif -#ifdef GLX_EXT_visual_rating - if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) - { - ret = GLXEW_EXT_visual_rating; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) - { -#ifdef GLX_INTEL_swap_event - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) - { - ret = GLXEW_INTEL_swap_event; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) - { -#ifdef GLX_MESA_agp_offset - if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) - { - ret = GLXEW_MESA_agp_offset; - continue; - } -#endif -#ifdef GLX_MESA_copy_sub_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) - { - ret = GLXEW_MESA_copy_sub_buffer; - continue; - } -#endif -#ifdef GLX_MESA_pixmap_colormap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) - { - ret = GLXEW_MESA_pixmap_colormap; - continue; - } -#endif -#ifdef GLX_MESA_query_renderer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) - { - ret = GLXEW_MESA_query_renderer; - continue; - } -#endif -#ifdef GLX_MESA_release_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) - { - ret = GLXEW_MESA_release_buffers; - continue; - } -#endif -#ifdef GLX_MESA_set_3dfx_mode - if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) - { - ret = GLXEW_MESA_set_3dfx_mode; - continue; - } -#endif -#ifdef GLX_MESA_swap_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) - { - ret = GLXEW_MESA_swap_control; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) - { -#ifdef GLX_NV_copy_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) - { - ret = GLXEW_NV_copy_buffer; - continue; - } -#endif -#ifdef GLX_NV_copy_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) - { - ret = GLXEW_NV_copy_image; - continue; - } -#endif -#ifdef GLX_NV_delay_before_swap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) - { - ret = GLXEW_NV_delay_before_swap; - continue; - } -#endif -#ifdef GLX_NV_float_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) - { - ret = GLXEW_NV_float_buffer; - continue; - } -#endif -#ifdef GLX_NV_multigpu_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multigpu_context", 16)) - { - ret = GLXEW_NV_multigpu_context; - continue; - } -#endif -#ifdef GLX_NV_multisample_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) - { - ret = GLXEW_NV_multisample_coverage; - continue; - } -#endif -#ifdef GLX_NV_present_video - if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) - { - ret = GLXEW_NV_present_video; - continue; - } -#endif -#ifdef GLX_NV_robustness_video_memory_purge - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) - { - ret = GLXEW_NV_robustness_video_memory_purge; - continue; - } -#endif -#ifdef GLX_NV_swap_group - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) - { - ret = GLXEW_NV_swap_group; - continue; - } -#endif -#ifdef GLX_NV_vertex_array_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) - { - ret = GLXEW_NV_vertex_array_range; - continue; - } -#endif -#ifdef GLX_NV_video_capture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) - { - ret = GLXEW_NV_video_capture; - continue; - } -#endif -#ifdef GLX_NV_video_out - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) - { - ret = GLXEW_NV_video_out; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) - { -#ifdef GLX_OML_swap_method - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) - { - ret = GLXEW_OML_swap_method; - continue; - } -#endif -#ifdef GLX_OML_sync_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) - { - ret = GLXEW_OML_sync_control; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) - { -#ifdef GLX_SGIS_blended_overlay - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) - { - ret = GLXEW_SGIS_blended_overlay; - continue; - } -#endif -#ifdef GLX_SGIS_color_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) - { - ret = GLXEW_SGIS_color_range; - continue; - } -#endif -#ifdef GLX_SGIS_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLXEW_SGIS_multisample; - continue; - } -#endif -#ifdef GLX_SGIS_shared_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) - { - ret = GLXEW_SGIS_shared_multisample; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) - { -#ifdef GLX_SGIX_fbconfig - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) - { - ret = GLXEW_SGIX_fbconfig; - continue; - } -#endif -#ifdef GLX_SGIX_hyperpipe - if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) - { - ret = GLXEW_SGIX_hyperpipe; - continue; - } -#endif -#ifdef GLX_SGIX_pbuffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) - { - ret = GLXEW_SGIX_pbuffer; - continue; - } -#endif -#ifdef GLX_SGIX_swap_barrier - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) - { - ret = GLXEW_SGIX_swap_barrier; - continue; - } -#endif -#ifdef GLX_SGIX_swap_group - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) - { - ret = GLXEW_SGIX_swap_group; - continue; - } -#endif -#ifdef GLX_SGIX_video_resize - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) - { - ret = GLXEW_SGIX_video_resize; - continue; - } -#endif -#ifdef GLX_SGIX_visual_select_group - if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) - { - ret = GLXEW_SGIX_visual_select_group; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) - { -#ifdef GLX_SGI_cushion - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) - { - ret = GLXEW_SGI_cushion; - continue; - } -#endif -#ifdef GLX_SGI_make_current_read - if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) - { - ret = GLXEW_SGI_make_current_read; - continue; - } -#endif -#ifdef GLX_SGI_swap_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) - { - ret = GLXEW_SGI_swap_control; - continue; - } -#endif -#ifdef GLX_SGI_video_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) - { - ret = GLXEW_SGI_video_sync; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) - { -#ifdef GLX_SUN_get_transparent_index - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) - { - ret = GLXEW_SUN_get_transparent_index; - continue; - } -#endif -#ifdef GLX_SUN_video_resize - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) - { - ret = GLXEW_SUN_video_resize; - continue; - } -#endif - } - } - ret = (len == 0); - } - return ret; -} - -#elif defined(GLEW_EGL) - -GLboolean eglewIsSupported (const char* name) -{ - const GLubyte* pos = (const GLubyte*)name; - GLuint len = _glewStrLen(pos); - GLboolean ret = GL_TRUE; - while (ret && len > 0) - { - if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) - { - if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) - { -#ifdef EGL_VERSION_1_0 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3)) - { - ret = EGLEW_VERSION_1_0; - continue; - } -#endif -#ifdef EGL_VERSION_1_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3)) - { - ret = EGLEW_VERSION_1_1; - continue; - } -#endif -#ifdef EGL_VERSION_1_2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) - { - ret = EGLEW_VERSION_1_2; - continue; - } -#endif -#ifdef EGL_VERSION_1_3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) - { - ret = EGLEW_VERSION_1_3; - continue; - } -#endif -#ifdef EGL_VERSION_1_4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) - { - ret = EGLEW_VERSION_1_4; - continue; - } -#endif -#ifdef EGL_VERSION_1_5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) - { - ret = EGLEW_VERSION_1_5; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) - { -#ifdef EGL_ANDROID_GLES_layers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"GLES_layers", 11)) - { - ret = EGLEW_ANDROID_GLES_layers; - continue; - } -#endif -#ifdef EGL_ANDROID_blob_cache - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10)) - { - ret = EGLEW_ANDROID_blob_cache; - continue; - } -#endif -#ifdef EGL_ANDROID_create_native_client_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27)) - { - ret = EGLEW_ANDROID_create_native_client_buffer; - continue; - } -#endif -#ifdef EGL_ANDROID_framebuffer_target - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18)) - { - ret = EGLEW_ANDROID_framebuffer_target; - continue; - } -#endif -#ifdef EGL_ANDROID_front_buffer_auto_refresh - if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25)) - { - ret = EGLEW_ANDROID_front_buffer_auto_refresh; - continue; - } -#endif -#ifdef EGL_ANDROID_get_frame_timestamps - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_frame_timestamps", 20)) - { - ret = EGLEW_ANDROID_get_frame_timestamps; - continue; - } -#endif -#ifdef EGL_ANDROID_get_native_client_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_native_client_buffer", 24)) - { - ret = EGLEW_ANDROID_get_native_client_buffer; - continue; - } -#endif -#ifdef EGL_ANDROID_image_native_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) - { - ret = EGLEW_ANDROID_image_native_buffer; - continue; - } -#endif -#ifdef EGL_ANDROID_native_fence_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17)) - { - ret = EGLEW_ANDROID_native_fence_sync; - continue; - } -#endif -#ifdef EGL_ANDROID_presentation_time - if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17)) - { - ret = EGLEW_ANDROID_presentation_time; - continue; - } -#endif -#ifdef EGL_ANDROID_recordable - if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10)) - { - ret = EGLEW_ANDROID_recordable; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) - { -#ifdef EGL_ANGLE_d3d_share_handle_client_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30)) - { - ret = EGLEW_ANGLE_d3d_share_handle_client_buffer; - continue; - } -#endif -#ifdef EGL_ANGLE_device_d3d - if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10)) - { - ret = EGLEW_ANGLE_device_d3d; - continue; - } -#endif -#ifdef EGL_ANGLE_query_surface_pointer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21)) - { - ret = EGLEW_ANGLE_query_surface_pointer; - continue; - } -#endif -#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35)) - { - ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; - continue; - } -#endif -#ifdef EGL_ANGLE_window_fixed_size - if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17)) - { - ret = EGLEW_ANGLE_window_fixed_size; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) - { -#ifdef EGL_ARM_image_format - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_format", 12)) - { - ret = EGLEW_ARM_image_format; - continue; - } -#endif -#ifdef EGL_ARM_implicit_external_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"implicit_external_sync", 22)) - { - ret = EGLEW_ARM_implicit_external_sync; - continue; - } -#endif -#ifdef EGL_ARM_pixmap_multisample_discard - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26)) - { - ret = EGLEW_ARM_pixmap_multisample_discard; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) - { -#ifdef EGL_EXT_bind_to_front - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bind_to_front", 13)) - { - ret = EGLEW_EXT_bind_to_front; - continue; - } -#endif -#ifdef EGL_EXT_buffer_age - if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) - { - ret = EGLEW_EXT_buffer_age; - continue; - } -#endif -#ifdef EGL_EXT_client_extensions - if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17)) - { - ret = EGLEW_EXT_client_extensions; - continue; - } -#endif -#ifdef EGL_EXT_client_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_sync", 11)) - { - ret = EGLEW_EXT_client_sync; - continue; - } -#endif -#ifdef EGL_EXT_compositor - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compositor", 10)) - { - ret = EGLEW_EXT_compositor; - continue; - } -#endif -#ifdef EGL_EXT_create_context_robustness - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) - { - ret = EGLEW_EXT_create_context_robustness; - continue; - } -#endif -#ifdef EGL_EXT_device_base - if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11)) - { - ret = EGLEW_EXT_device_base; - continue; - } -#endif -#ifdef EGL_EXT_device_drm - if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10)) - { - ret = EGLEW_EXT_device_drm; - continue; - } -#endif -#ifdef EGL_EXT_device_enumeration - if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18)) - { - ret = EGLEW_EXT_device_enumeration; - continue; - } -#endif -#ifdef EGL_EXT_device_openwf - if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13)) - { - ret = EGLEW_EXT_device_openwf; - continue; - } -#endif -#ifdef EGL_EXT_device_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12)) - { - ret = EGLEW_EXT_device_query; - continue; - } -#endif -#ifdef EGL_EXT_gl_colorspace_bt2020_linear - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27)) - { - ret = EGLEW_EXT_gl_colorspace_bt2020_linear; - continue; - } -#endif -#ifdef EGL_EXT_gl_colorspace_bt2020_pq - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_pq", 23)) - { - ret = EGLEW_EXT_gl_colorspace_bt2020_pq; - continue; - } -#endif -#ifdef EGL_EXT_gl_colorspace_display_p3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3", 24)) - { - ret = EGLEW_EXT_gl_colorspace_display_p3; - continue; - } -#endif -#ifdef EGL_EXT_gl_colorspace_display_p3_linear - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_linear", 31)) - { - ret = EGLEW_EXT_gl_colorspace_display_p3_linear; - continue; - } -#endif -#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_passthrough", 36)) - { - ret = EGLEW_EXT_gl_colorspace_display_p3_passthrough; - continue; - } -#endif -#ifdef EGL_EXT_gl_colorspace_scrgb - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb", 19)) - { - ret = EGLEW_EXT_gl_colorspace_scrgb; - continue; - } -#endif -#ifdef EGL_EXT_gl_colorspace_scrgb_linear - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb_linear", 26)) - { - ret = EGLEW_EXT_gl_colorspace_scrgb_linear; - continue; - } -#endif -#ifdef EGL_EXT_image_dma_buf_import - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20)) - { - ret = EGLEW_EXT_image_dma_buf_import; - continue; - } -#endif -#ifdef EGL_EXT_image_dma_buf_import_modifiers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import_modifiers", 30)) - { - ret = EGLEW_EXT_image_dma_buf_import_modifiers; - continue; - } -#endif -#ifdef EGL_EXT_image_gl_colorspace - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_gl_colorspace", 19)) - { - ret = EGLEW_EXT_image_gl_colorspace; - continue; - } -#endif -#ifdef EGL_EXT_image_implicit_sync_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_implicit_sync_control", 27)) - { - ret = EGLEW_EXT_image_implicit_sync_control; - continue; - } -#endif -#ifdef EGL_EXT_multiview_window - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16)) - { - ret = EGLEW_EXT_multiview_window; - continue; - } -#endif -#ifdef EGL_EXT_output_base - if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11)) - { - ret = EGLEW_EXT_output_base; - continue; - } -#endif -#ifdef EGL_EXT_output_drm - if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10)) - { - ret = EGLEW_EXT_output_drm; - continue; - } -#endif -#ifdef EGL_EXT_output_openwf - if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13)) - { - ret = EGLEW_EXT_output_openwf; - continue; - } -#endif -#ifdef EGL_EXT_pixel_format_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) - { - ret = EGLEW_EXT_pixel_format_float; - continue; - } -#endif -#ifdef EGL_EXT_platform_base - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13)) - { - ret = EGLEW_EXT_platform_base; - continue; - } -#endif -#ifdef EGL_EXT_platform_device - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15)) - { - ret = EGLEW_EXT_platform_device; - continue; - } -#endif -#ifdef EGL_EXT_platform_wayland - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) - { - ret = EGLEW_EXT_platform_wayland; - continue; - } -#endif -#ifdef EGL_EXT_platform_x11 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) - { - ret = EGLEW_EXT_platform_x11; - continue; - } -#endif -#ifdef EGL_EXT_protected_content - if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17)) - { - ret = EGLEW_EXT_protected_content; - continue; - } -#endif -#ifdef EGL_EXT_protected_surface - if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17)) - { - ret = EGLEW_EXT_protected_surface; - continue; - } -#endif -#ifdef EGL_EXT_stream_consumer_egloutput - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25)) - { - ret = EGLEW_EXT_stream_consumer_egloutput; - continue; - } -#endif -#ifdef EGL_EXT_surface_CTA861_3_metadata - if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_CTA861_3_metadata", 25)) - { - ret = EGLEW_EXT_surface_CTA861_3_metadata; - continue; - } -#endif -#ifdef EGL_EXT_surface_SMPTE2086_metadata - if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_SMPTE2086_metadata", 26)) - { - ret = EGLEW_EXT_surface_SMPTE2086_metadata; - continue; - } -#endif -#ifdef EGL_EXT_swap_buffers_with_damage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) - { - ret = EGLEW_EXT_swap_buffers_with_damage; - continue; - } -#endif -#ifdef EGL_EXT_sync_reuse - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_reuse", 10)) - { - ret = EGLEW_EXT_sync_reuse; - continue; - } -#endif -#ifdef EGL_EXT_yuv_surface - if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11)) - { - ret = EGLEW_EXT_yuv_surface; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3)) - { -#ifdef EGL_HI_clientpixmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12)) - { - ret = EGLEW_HI_clientpixmap; - continue; - } -#endif -#ifdef EGL_HI_colorformats - if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12)) - { - ret = EGLEW_HI_colorformats; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) - { -#ifdef EGL_IMG_context_priority - if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) - { - ret = EGLEW_IMG_context_priority; - continue; - } -#endif -#ifdef EGL_IMG_image_plane_attribs - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19)) - { - ret = EGLEW_IMG_image_plane_attribs; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) - { -#ifdef EGL_KHR_cl_event - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) - { - ret = EGLEW_KHR_cl_event; - continue; - } -#endif -#ifdef EGL_KHR_cl_event2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9)) - { - ret = EGLEW_KHR_cl_event2; - continue; - } -#endif -#ifdef EGL_KHR_client_get_all_proc_addresses - if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29)) - { - ret = EGLEW_KHR_client_get_all_proc_addresses; - continue; - } -#endif -#ifdef EGL_KHR_config_attribs - if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14)) - { - ret = EGLEW_KHR_config_attribs; - continue; - } -#endif -#ifdef EGL_KHR_context_flush_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) - { - ret = EGLEW_KHR_context_flush_control; - continue; - } -#endif -#ifdef EGL_KHR_create_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) - { - ret = EGLEW_KHR_create_context; - continue; - } -#endif -#ifdef EGL_KHR_create_context_no_error - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) - { - ret = EGLEW_KHR_create_context_no_error; - continue; - } -#endif -#ifdef EGL_KHR_debug - if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) - { - ret = EGLEW_KHR_debug; - continue; - } -#endif -#ifdef EGL_KHR_display_reference - if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_reference", 17)) - { - ret = EGLEW_KHR_display_reference; - continue; - } -#endif -#ifdef EGL_KHR_fence_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10)) - { - ret = EGLEW_KHR_fence_sync; - continue; - } -#endif -#ifdef EGL_KHR_get_all_proc_addresses - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22)) - { - ret = EGLEW_KHR_get_all_proc_addresses; - continue; - } -#endif -#ifdef EGL_KHR_gl_colorspace - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13)) - { - ret = EGLEW_KHR_gl_colorspace; - continue; - } -#endif -#ifdef EGL_KHR_gl_renderbuffer_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21)) - { - ret = EGLEW_KHR_gl_renderbuffer_image; - continue; - } -#endif -#ifdef EGL_KHR_gl_texture_2D_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19)) - { - ret = EGLEW_KHR_gl_texture_2D_image; - continue; - } -#endif -#ifdef EGL_KHR_gl_texture_3D_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19)) - { - ret = EGLEW_KHR_gl_texture_3D_image; - continue; - } -#endif -#ifdef EGL_KHR_gl_texture_cubemap_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24)) - { - ret = EGLEW_KHR_gl_texture_cubemap_image; - continue; - } -#endif -#ifdef EGL_KHR_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5)) - { - ret = EGLEW_KHR_image; - continue; - } -#endif -#ifdef EGL_KHR_image_base - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10)) - { - ret = EGLEW_KHR_image_base; - continue; - } -#endif -#ifdef EGL_KHR_image_pixmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12)) - { - ret = EGLEW_KHR_image_pixmap; - continue; - } -#endif -#ifdef EGL_KHR_lock_surface - if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12)) - { - ret = EGLEW_KHR_lock_surface; - continue; - } -#endif -#ifdef EGL_KHR_lock_surface2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13)) - { - ret = EGLEW_KHR_lock_surface2; - continue; - } -#endif -#ifdef EGL_KHR_lock_surface3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13)) - { - ret = EGLEW_KHR_lock_surface3; - continue; - } -#endif -#ifdef EGL_KHR_mutable_render_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21)) - { - ret = EGLEW_KHR_mutable_render_buffer; - continue; - } -#endif -#ifdef EGL_KHR_no_config_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17)) - { - ret = EGLEW_KHR_no_config_context; - continue; - } -#endif -#ifdef EGL_KHR_partial_update - if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14)) - { - ret = EGLEW_KHR_partial_update; - continue; - } -#endif -#ifdef EGL_KHR_platform_android - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16)) - { - ret = EGLEW_KHR_platform_android; - continue; - } -#endif -#ifdef EGL_KHR_platform_gbm - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) - { - ret = EGLEW_KHR_platform_gbm; - continue; - } -#endif -#ifdef EGL_KHR_platform_wayland - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) - { - ret = EGLEW_KHR_platform_wayland; - continue; - } -#endif -#ifdef EGL_KHR_platform_x11 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) - { - ret = EGLEW_KHR_platform_x11; - continue; - } -#endif -#ifdef EGL_KHR_reusable_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13)) - { - ret = EGLEW_KHR_reusable_sync; - continue; - } -#endif -#ifdef EGL_KHR_stream - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6)) - { - ret = EGLEW_KHR_stream; - continue; - } -#endif -#ifdef EGL_KHR_stream_attrib - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_attrib", 13)) - { - ret = EGLEW_KHR_stream_attrib; - continue; - } -#endif -#ifdef EGL_KHR_stream_consumer_gltexture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25)) - { - ret = EGLEW_KHR_stream_consumer_gltexture; - continue; - } -#endif -#ifdef EGL_KHR_stream_cross_process_fd - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23)) - { - ret = EGLEW_KHR_stream_cross_process_fd; - continue; - } -#endif -#ifdef EGL_KHR_stream_fifo - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11)) - { - ret = EGLEW_KHR_stream_fifo; - continue; - } -#endif -#ifdef EGL_KHR_stream_producer_aldatalocator - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29)) - { - ret = EGLEW_KHR_stream_producer_aldatalocator; - continue; - } -#endif -#ifdef EGL_KHR_stream_producer_eglsurface - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26)) - { - ret = EGLEW_KHR_stream_producer_eglsurface; - continue; - } -#endif -#ifdef EGL_KHR_surfaceless_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) - { - ret = EGLEW_KHR_surfaceless_context; - continue; - } -#endif -#ifdef EGL_KHR_swap_buffers_with_damage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) - { - ret = EGLEW_KHR_swap_buffers_with_damage; - continue; - } -#endif -#ifdef EGL_KHR_vg_parent_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15)) - { - ret = EGLEW_KHR_vg_parent_image; - continue; - } -#endif -#ifdef EGL_KHR_wait_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9)) - { - ret = EGLEW_KHR_wait_sync; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) - { -#ifdef EGL_MESA_drm_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9)) - { - ret = EGLEW_MESA_drm_image; - continue; - } -#endif -#ifdef EGL_MESA_image_dma_buf_export - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20)) - { - ret = EGLEW_MESA_image_dma_buf_export; - continue; - } -#endif -#ifdef EGL_MESA_platform_gbm - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) - { - ret = EGLEW_MESA_platform_gbm; - continue; - } -#endif -#ifdef EGL_MESA_platform_surfaceless - if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_surfaceless", 20)) - { - ret = EGLEW_MESA_platform_surfaceless; - continue; - } -#endif -#ifdef EGL_MESA_query_driver - if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_driver", 12)) - { - ret = EGLEW_MESA_query_driver; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4)) - { -#ifdef EGL_NOK_swap_region - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11)) - { - ret = EGLEW_NOK_swap_region; - continue; - } -#endif -#ifdef EGL_NOK_swap_region2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12)) - { - ret = EGLEW_NOK_swap_region2; - continue; - } -#endif -#ifdef EGL_NOK_texture_from_pixmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) - { - ret = EGLEW_NOK_texture_from_pixmap; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) - { -#ifdef EGL_NV_3dvision_surface - if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16)) - { - ret = EGLEW_NV_3dvision_surface; - continue; - } -#endif -#ifdef EGL_NV_context_priority_realtime - if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority_realtime", 25)) - { - ret = EGLEW_NV_context_priority_realtime; - continue; - } -#endif -#ifdef EGL_NV_coverage_sample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15)) - { - ret = EGLEW_NV_coverage_sample; - continue; - } -#endif -#ifdef EGL_NV_coverage_sample_resolve - if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23)) - { - ret = EGLEW_NV_coverage_sample_resolve; - continue; - } -#endif -#ifdef EGL_NV_cuda_event - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10)) - { - ret = EGLEW_NV_cuda_event; - continue; - } -#endif -#ifdef EGL_NV_depth_nonlinear - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) - { - ret = EGLEW_NV_depth_nonlinear; - continue; - } -#endif -#ifdef EGL_NV_device_cuda - if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11)) - { - ret = EGLEW_NV_device_cuda; - continue; - } -#endif -#ifdef EGL_NV_native_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12)) - { - ret = EGLEW_NV_native_query; - continue; - } -#endif -#ifdef EGL_NV_post_convert_rounding - if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21)) - { - ret = EGLEW_NV_post_convert_rounding; - continue; - } -#endif -#ifdef EGL_NV_post_sub_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15)) - { - ret = EGLEW_NV_post_sub_buffer; - continue; - } -#endif -#ifdef EGL_NV_quadruple_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"quadruple_buffer", 16)) - { - ret = EGLEW_NV_quadruple_buffer; - continue; - } -#endif -#ifdef EGL_NV_robustness_video_memory_purge - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) - { - ret = EGLEW_NV_robustness_video_memory_purge; - continue; - } -#endif -#ifdef EGL_NV_stream_consumer_gltexture_yuv - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29)) - { - ret = EGLEW_NV_stream_consumer_gltexture_yuv; - continue; - } -#endif -#ifdef EGL_NV_stream_cross_display - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_display", 20)) - { - ret = EGLEW_NV_stream_cross_display; - continue; - } -#endif -#ifdef EGL_NV_stream_cross_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_object", 19)) - { - ret = EGLEW_NV_stream_cross_object; - continue; - } -#endif -#ifdef EGL_NV_stream_cross_partition - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_partition", 22)) - { - ret = EGLEW_NV_stream_cross_partition; - continue; - } -#endif -#ifdef EGL_NV_stream_cross_process - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process", 20)) - { - ret = EGLEW_NV_stream_cross_process; - continue; - } -#endif -#ifdef EGL_NV_stream_cross_system - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_system", 19)) - { - ret = EGLEW_NV_stream_cross_system; - continue; - } -#endif -#ifdef EGL_NV_stream_dma - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_dma", 10)) - { - ret = EGLEW_NV_stream_dma; - continue; - } -#endif -#ifdef EGL_NV_stream_fifo_next - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_next", 16)) - { - ret = EGLEW_NV_stream_fifo_next; - continue; - } -#endif -#ifdef EGL_NV_stream_fifo_synchronous - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_synchronous", 23)) - { - ret = EGLEW_NV_stream_fifo_synchronous; - continue; - } -#endif -#ifdef EGL_NV_stream_flush - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_flush", 12)) - { - ret = EGLEW_NV_stream_flush; - continue; - } -#endif -#ifdef EGL_NV_stream_frame_limits - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_frame_limits", 19)) - { - ret = EGLEW_NV_stream_frame_limits; - continue; - } -#endif -#ifdef EGL_NV_stream_metadata - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15)) - { - ret = EGLEW_NV_stream_metadata; - continue; - } -#endif -#ifdef EGL_NV_stream_origin - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_origin", 13)) - { - ret = EGLEW_NV_stream_origin; - continue; - } -#endif -#ifdef EGL_NV_stream_remote - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_remote", 13)) - { - ret = EGLEW_NV_stream_remote; - continue; - } -#endif -#ifdef EGL_NV_stream_reset - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_reset", 12)) - { - ret = EGLEW_NV_stream_reset; - continue; - } -#endif -#ifdef EGL_NV_stream_socket - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket", 13)) - { - ret = EGLEW_NV_stream_socket; - continue; - } -#endif -#ifdef EGL_NV_stream_socket_inet - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_inet", 18)) - { - ret = EGLEW_NV_stream_socket_inet; - continue; - } -#endif -#ifdef EGL_NV_stream_socket_unix - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_unix", 18)) - { - ret = EGLEW_NV_stream_socket_unix; - continue; - } -#endif -#ifdef EGL_NV_stream_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11)) - { - ret = EGLEW_NV_stream_sync; - continue; - } -#endif -#ifdef EGL_NV_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) - { - ret = EGLEW_NV_sync; - continue; - } -#endif -#ifdef EGL_NV_system_time - if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11)) - { - ret = EGLEW_NV_system_time; - continue; - } -#endif -#ifdef EGL_NV_triple_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"triple_buffer", 13)) - { - ret = EGLEW_NV_triple_buffer; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6)) - { -#ifdef EGL_TIZEN_image_native_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) - { - ret = EGLEW_TIZEN_image_native_buffer; - continue; - } -#endif -#ifdef EGL_TIZEN_image_native_surface - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20)) - { - ret = EGLEW_TIZEN_image_native_surface; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"WL_", 3)) - { -#ifdef EGL_WL_bind_wayland_display - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bind_wayland_display", 20)) - { - ret = EGLEW_WL_bind_wayland_display; - continue; - } -#endif -#ifdef EGL_WL_create_wayland_buffer_from_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_wayland_buffer_from_image", 32)) - { - ret = EGLEW_WL_create_wayland_buffer_from_image; - continue; - } -#endif - } - } - ret = (len == 0); - } - return ret; -} - -#endif /* _WIN32 */ diff --git a/deps/OpenCSG/CMakeLists.txt.in b/deps/OpenCSG/CMakeLists.txt.in deleted file mode 100644 index 37da0f789b..0000000000 --- a/deps/OpenCSG/CMakeLists.txt.in +++ /dev/null @@ -1,101 +0,0 @@ -cmake_minimum_required(VERSION 3.0) - -project(OpenCSG) - -if (NOT BUILD_SHARED_LIBS) - set(GLEW_USE_STATIC_LIBS ON) -elseif (MSVC) - set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON) -endif() - -find_package(OpenGL REQUIRED) - -set(GLEW_VERBOSE ON) -find_package(GLEW 1.13.0 REQUIRED) - -set(_srcfiles - src/area.cpp - src/batch.cpp - src/context.cpp - src/channelManager.cpp - src/frameBufferObject.cpp - src/frameBufferObjectExt.cpp - src/occlusionQuery.cpp - src/opencsgRender.cpp - src/openglHelper.cpp - src/pBufferTexture.cpp - src/primitive.cpp - src/primitiveHelper.cpp - src/renderGoldfeather.cpp - src/renderSCS.cpp - src/scissorMemo.cpp - src/settings.cpp - src/stencilManager.cpp - RenderTexture/RenderTexture.cpp - include/opencsg.h - src/opencsgConfig.h - src/area.h - src/batch.h - src/context.h - src/channelManager.h - src/frameBufferObject.h - src/frameBufferObjectExt.h - src/occlusionQuery.h - src/offscreenBuffer.h - src/opencsgRender.h - src/openglHelper.h - src/pBufferTexture.h - src/primitiveHelper.h - src/scissorMemo.h - src/settings.h - src/stencilManager.h -) - -add_library(opencsg ${_srcfiles}) -target_include_directories(opencsg PUBLIC $) -target_include_directories(opencsg PUBLIC $) -target_link_libraries(opencsg PRIVATE GLEW::GLEW OpenGL::GL) - -include(CMakePackageConfigHelpers) - -include(GNUInstallDirs) - -write_basic_package_version_file( - "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake" - VERSION 1.4.2 - COMPATIBILITY AnyNewerVersion -) - -install(TARGETS opencsg - EXPORT ${PROJECT_NAME}Targets - RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} - ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} - LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} - INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}) - -export(EXPORT ${PROJECT_NAME}Targets - FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake" - NAMESPACE ${PROJECT_NAME}:: ) - -set(ConfigPackageLocation ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}) - -install(EXPORT ${PROJECT_NAME}Targets - FILE - "${PROJECT_NAME}Config.cmake" - NAMESPACE - ${PROJECT_NAME}:: - DESTINATION - ${ConfigPackageLocation} -) -install( - FILES - ${PROJECT_SOURCE_DIR}/include/opencsg.h - DESTINATION - ${CMAKE_INSTALL_INCLUDEDIR}/opencsg -) -install( - FILES - "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake" - DESTINATION - ${ConfigPackageLocation} -) diff --git a/deps/OpenCSG/OpenCSG.cmake b/deps/OpenCSG/OpenCSG.cmake deleted file mode 100644 index 2181ba0955..0000000000 --- a/deps/OpenCSG/OpenCSG.cmake +++ /dev/null @@ -1,17 +0,0 @@ - -orcaslicer_add_cmake_project(OpenCSG - # GIT_REPOSITORY https://github.com/floriankirsch/OpenCSG.git - # GIT_TAG 83e274457b46c9ad11a4ee599203250b1618f3b9 #v1.4.2 - URL https://github.com/floriankirsch/OpenCSG/archive/refs/tags/opencsg-1-4-2-release.zip - URL_HASH SHA256=51afe0db79af8386e2027d56d685177135581e0ee82ade9d7f2caff8deab5ec5 - PATCH_COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt.in ./CMakeLists.txt - DEPENDS dep_GLEW -) - -if (TARGET ${ZLIB_PKG}) - add_dependencies(dep_OpenCSG ${ZLIB_PKG}) -endif() - -if (MSVC) - add_debug_dep(dep_OpenCSG) -endif () \ No newline at end of file diff --git a/deps_src/mcut/include/mcut/internal/tpool.h b/deps_src/mcut/include/mcut/internal/tpool.h index 9626d8f1cf..810e00248c 100644 --- a/deps_src/mcut/include/mcut/internal/tpool.h +++ b/deps_src/mcut/include/mcut/internal/tpool.h @@ -191,7 +191,7 @@ public: tail->next = std::move(p); tail = new_tail; } - data_cond.notify_one(); + disrupt_wait_for_data(); } void wait_and_pop(T& value) diff --git a/docs/HLSD/center-of-mass.md b/docs/HLSD/center-of-mass.md new file mode 100644 index 0000000000..f857497e5f --- /dev/null +++ b/docs/HLSD/center-of-mass.md @@ -0,0 +1,172 @@ +# Center of mass markers — High Level Design + +## Purpose and scope + +The "Center of mass" item of the canvas toolbar menu, in the bottom left corner of the 3D view, marks +where the mass of the plate, of each object instance and of each body of an assembly is centered, +in Prepare and in Preview. It helps judge how parts will rest on the plate, for instance whether a +tall or leaning part could tip. It is a view setting: it changes nothing in the model, the slice or +the project file, and it does not reach plate thumbnails. The choice is kept in the app config as +`show_center_of_mass`, off by default. The assembly view and the Design tab have no markers. + +Three kinds of marker share one shape, a sphere whose octants alternate between two colors: + +- each plate, black and white, for everything on it; +- each object instance, light blue and white; +- each body of an assembly, red and yellow; +- in Preview, the supports and raft of each object instance, green and black. + +A click on a marker opens a box beside it with the weight and volume of what it stands for, where its +center lies in that thing's bounding box and the size of the box, and its moments of inertia about +axes through the center parallel to x, y and z. + +An assembly is an object of several parts or with negative volumes. Its bodies are the connected +solids its parts make once united, the bodies the separated infills option centers its infill on +(see separated-infills.md): parts that overlap or touch are one body, parts apart are separate +bodies. An object of one body, and every object of a single part, has no body markers, as its object +marker says it all. + +Mass is volume times density, the `filament_density` of the filament that prints it, or 1.245 g/cm³ +(`DEFAULT_FILAMENT_DENSITY`) for a filament without one. Prepare has the model only, so it takes each +part as a solid of the density of its filament, the part's own or else its object's. It reads each +filament's density from the filament's selected preset, edits not yet saved included, as slicing does: +the plater's own config holds the values of the filament edited last only. Preview has +what will be printed, so its markers come from the toolpaths, whose mass depends on walls, infill +and flow as well. There the solid markers are for what is printed up to the top layer the layer +slider shows: for the plate with brim, raft and supports, where the weight rests at that point of +the print; for an object or a body, its own extrusions. Each has a faded twin for the same at the +end of the print, so the slider shows the weight moving toward where it ends, and at the top layer +the two meet. In Prepare the plate has the model alone, as brim, raft and supports exist only once +sliced. + +## Prepare: from the meshes + +An object of one part takes the mass properties of its mesh at unit density, times its density, from +`its_mass_properties()`, which handles a mesh in a single pass. Each triangle and a fixed vertex of +the mesh span a tetrahedron whose signed volume is `V = a · (b × c) / 6`, with `a`, `b`, `c` taken +relative to that vertex. By the divergence theorem these volumes add up to the volume of a closed +mesh, their volume-weighted centroids to its center of mass, and their second moments +`V (a aᵀ + b bᵀ + c cᵀ + s sᵀ) / 20`, with `s = a + b + c`, to its own. Shells facing inward, such as +a cavity, subtract themselves, and flipping every triangle changes nothing. The sums are kept in +double precision and relative to a vertex of the mesh rather than the origin, which keeps them exact +for meshes far from it. The result keeps the spread of the mass about its center, +`(x - c)(x - c)ᵀ` averaged over the mass, from which the moments of inertia follow. + +The CGAL routines that look alike do not compute this. `CGAL::centroid` weighs tetrahedra by their +unsigned volume, so it fails on cavities and on any shell that is not star-shaped from the fan's +apex; over triangles it returns the centroid of the surface, and over points the average of the +vertices, which depends on the tessellation. `CGAL::barycenter` with the signed volumes as weights +gives the same answer, but only after copying every tetrahedron into a vector of weighted points, +and takes two and a half times as long. + +A mesh's result is in its own coordinates. Each `GLVolume` maps it to the world with its world +matrix `M`, and weighs it by the volume times the absolute determinant of that matrix: a center of +mass moves with any affine map, and the spread becomes `L S Lᵀ` for the linear part `L` of `M`, so no +mesh is ever transformed. The `GLVolume`'s matrices, rather than the +model's, let the markers follow an object while it is dragged, before the model is updated. Results +are cached by `ModelVolume` id; a `ModelVolume` takes a new id whenever its mesh changes, which is +the rule `reload_scene()` relies on to rebuild a `GLVolume`'s geometry, so a cached result never +outlives its mesh. + +An assembly's parts overlap or touch, which the mesh formula would count twice, so `solid_bodies()` +slices them instead, in the object's coordinates. It cuts the height into 500 slabs, 100 while a part +is dragged, slices every part and negative volume at the middle of each slab, unites the parts and +cuts the negative volumes away, and links the islands of neighboring slabs that overlap into bodies +with `connected_bodies()`. Each island adds a prism of the slab's thickness at the density: its +area, and its first and second moments of area, from the same sums over the outline as the area, +with the slab's height for z. Where parts of different densities overlap, the later volume of the object counts, as +slicing clips every part by the parts after it; each part then weighs the region it prints, which is +credited to the island holding it. Each body also keeps the convex hull of its islands and the height +they span, whose corners, once transformed, give its bounding box, tight while the instance turns +about z only. The object is the sum of its bodies, its box that of its parts, as the object's size +shows it, and each plate the sum of the object instances `PartPlateList::find_instance()` puts on it, +so that an instance on no plate counts in none. The bodies are cached by `ModelObject` id with the volumes, types, densities and +transformations they were sliced from. + +## Preview: from the toolpaths + +`GCodeProcessor` sums the masses while it processes the G-code, in the same pass that builds the +moves, and leaves them in `GCodeProcessorResult`; `GCodeViewer` keeps a copy of them when it loads a +result. Nothing is stored per move. + +Each extrusion weighs the volume of filament its E extrudes times the density of the filament that +extrudes it, so a print of several materials weighs each as it is. Flow ratio, line widths, ironing +and purging into infill all count +as printed. Its mass spreads evenly along the segment the bead's center runs, half the layer height +below the nozzle, in the frame of the stored moves: plate offset added, Z offset removed. Such a +segment from `a` to `b` adds `m (a + b) / 2` to the moments and `m (a² + a b + b²) / 3` to the second +moments along each axis, and its box widened by half the bead's height to the bounding box; not by +half its width, which the processor only estimates, so that a box runs along the walls' center lines. Arcs are already split into segments by the processor. Walls, infill, top and bottom surfaces, ironing +and gap fill make the parts. The brim and the support roles, the raft among them, count only in what +the plate prints. The skirt, the prime tower and custom G-code count nowhere. + +The plate takes every extrusion, so it needs nothing more. The objects and bodies need the sliced +objects, which the G-code does not describe, so the G-code export hands the processor a locator +built from the `Print`; G-code opened from a file, or from a project sliced earlier, has no `Print` +behind it, and so shows the plate alone. Object labels would not do: profiles turn the four kinds +Orca writes on and off in every combination, and none of them tells the bodies apart. + +The locator numbers the object instances and, for each assembly, the bodies of every instance. It +takes the bodies `PrintObject::prepare_infill()` found for separated infills, or, when that option +did not need them, links the islands (`Layer::lslices`) of neighboring layers into bodies with the +same `connected_bodies()`. For each extrusion of a part, it finds the first layer printed at or above +its height, as spiral vase rises through each layer, and the island holding it with an +`IslandLocator`, the one `solid_bodies()` credits its regions with: by the island's box, widened by +1 mm for walls reaching past it, with a polygon test only where boxes overlap, and the nearest +outline where none holds the point. The boxes of one layer's islands say nothing of the other +instances, so an instance whose widened box reaches another's, as copies placed side by side do, +tests the outlines alone, and outside them the nearest outline of all such instances wins. The island +gives both the instance and the body. The island found last is tried first, as extrusions mostly follow each other on one +island. Brim, raft and supports lie outside the islands. The brim counts in the plate only; a support +or raft extrusion goes to the instance whose footprint, the box of its widened islands, holds it, the +one whose center is nearest among several, or else the nearest footprint, as supports stand below and +around their object. + +Each mass holds, for each layer id, the running total of what is printed up to that layer, the last +of which is the faded marker's, so the solid marker for any slider position is a single lookup. The layer ids are those +the moves carry, which are also the layers of libvgcode and of the slider; in a print by object they +follow the order of printing, so the solid markers show the objects printed so far as they are. + +## Drawing + +`smooth_sphere()` with a resolution divisible by four leaves every triangle within one octant, so it +splits into two models drawn with the `gouraud_light` shader in each kind's two colors. The radius is +9 pixels for the plate, 7 for the objects, 6 for the supports and 5 for the bodies, scaled like the canvas toolbar for the +display's DPI and kept constant on screen through the camera's inverse zoom. They are drawn in that +order, so that markers at one place show as rings. The faded markers are the same spheres at 40% +opacity, drawn before all the solid ones, which show over them where both meet. + +The centers usually lie inside the objects, so the markers are drawn without the depth test and show +through the objects and anything in front of them. Back face culling keeps the far half of a sphere +from covering the near one. They are drawn after the ambient occlusion pass, which would otherwise +darken them as the surface behind them, and before FXAA, which smooths their edges. + +The markers are part of the cached scene, so toggling them, or changing a filament's density while +they are shown, marks the scene dirty, and moving the layer slider redraws the scene with the solid +markers where they belong. In Prepare they are hidden while any gizmo other than Move, Rotate, Scale +and Lay on face is open, since the others work on the surface a marker would cover, and a hidden +object has no markers. + +## Details + +The markers drawn last are kept, and a left click is tested against them before it selects: each +center and a point a radius to its right are projected to the screen, and the click hits a marker +within that distance. The solid markers are tested before the faded ones and the smaller kinds +before the larger, the order in which they cover each other. A hit opens the details of that marker +and keeps the click from changing the selection; a click anywhere else closes them. The box is an +ImGui window beside the marker, redrawn with the overlay from the markers of the last scene, so it +follows a dragged object, and in Preview the layer slider. It closes when its marker is gone, or when +the number of markers of its kind changes, as then it may stand for something else. + +Its title says what the marker stands for: the plate, an object, an assembly or a part, the body of +an assembly. The G-code export lists the object instances for the processor, marking assemblies, as +it hands it the locator. + +Each marker carries its sums: mass, volume, first moments and the second moments about the origin +along each axis, `Σ m x²`, `Σ m y²` and `Σ m z²`, which add up from parts to objects to plates. The +moment of inertia about the axis through the center parallel to x is then +`m (σy² + σz²)`, with `σ² = Σ m x² / m - c²` along each axis, and likewise for y and z. Masses are +kept in mg, volume times density in g/cm³, and shown in g, volumes in cm³ and moments of inertia in +g·mm². In Preview the box tells the finished print from what is printed up to the layer shown, the +two weighing differently, and both are placed in the bounding box of everything the marker holds +by the end. diff --git a/docs/HLSD/separated-infills.md b/docs/HLSD/separated-infills.md index 10742eb042..4b6227d82a 100644 --- a/docs/HLSD/separated-infills.md +++ b/docs/HLSD/separated-infills.md @@ -18,8 +18,8 @@ each body on its own (see Octree infill). ## Bodies `PrintObject::prepare_infill()` groups the islands of every layer (`lslices`) -into 3D connected bodies before bridges are detected, so bridge anchors and -printed infill share one origin. Islands on adjacent layers belong to one body +into 3D connected bodies with `connected_bodies()` before bridges are detected, +so bridge anchors and printed infill share one origin. Islands on adjacent layers belong to one body when their slices overlap. Parts that touch or overlap form one body. Separate parts, disconnected islands of one mesh, and interleaved parts that never touch, such as chain links, each form their own. Every island stores the index of its diff --git a/localization/i18n/OrcaSlicer.pot b/localization/i18n/OrcaSlicer.pot index 7a4214f16d..21d6017c1c 100644 --- a/localization/i18n/OrcaSlicer.pot +++ b/localization/i18n/OrcaSlicer.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -2021,10 +2021,11 @@ msgstr "" msgid "WebView2 Runtime" msgstr "" +#, possible-boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" #, possible-c-format, possible-boost-format @@ -4001,6 +4002,9 @@ msgstr "" msgid "AMS Materials Setting" msgstr "" +msgid "Wiki Guide" +msgstr "" + msgid "Close" msgstr "" @@ -4022,9 +4026,6 @@ msgstr "" msgid "Factors of Flow Dynamics Calibration" msgstr "" -msgid "Wiki Guide" -msgstr "" - msgid "PA Profile" msgstr "" @@ -4570,6 +4571,11 @@ msgstr "" msgid "Adjust" msgstr "" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5346,9 +5352,6 @@ msgstr "" msgid "Filament Grouping" msgstr "" -msgid "Why this grouping" -msgstr "" - msgid "Please place filaments on the printer based on grouping result." msgstr "" @@ -5529,6 +5532,43 @@ msgstr "" msgid "Sequence" msgstr "" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, possible-boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "" @@ -5737,6 +5777,12 @@ msgstr "" msgid "Labels" msgstr "" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + msgid "Move section plane" msgstr "" @@ -5779,7 +5825,7 @@ msgstr "" msgid "Size:" msgstr "" -#, possible-c-format, possible-boost-format +#, possible-boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "" @@ -6236,6 +6282,12 @@ msgstr "" msgid "Show Gridlines on plate" msgstr "" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "" @@ -7772,6 +7824,60 @@ msgstr "" msgid "Material settings" msgstr "" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +msgid "Tools" +msgstr "" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "" @@ -7796,6 +7902,17 @@ msgstr "" msgid "Move plate to the front" msgstr "" +#, possible-boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, possible-boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "" @@ -7861,12 +7978,6 @@ msgstr "" msgid "Not installed" msgstr "" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "" - -msgid "Switch diameter" -msgstr "" - msgid "Configuration incompatible" msgstr "" @@ -7939,6 +8050,9 @@ msgstr "" msgid "Remove last mixed filament" msgstr "" +msgid "Remove all mixed filaments" +msgstr "" + msgid "Add mixed filament" msgstr "" @@ -7957,6 +8071,10 @@ msgstr "" msgid "Edit / Delete / Merge" msgstr "" +#, possible-boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "" @@ -8027,9 +8145,6 @@ msgstr "" msgid "Load 3MF" msgstr "" -msgid "BambuStudio Project" -msgstr "" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "" @@ -8059,17 +8174,6 @@ msgstr "" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "" -#, possible-c-format, possible-boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "" - -#, possible-c-format, possible-boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "" - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "" - msgid "Invalid values found in the 3MF:" msgstr "" @@ -8219,6 +8323,12 @@ msgstr "" msgid "Object with floating parts was detected" msgstr "" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "" @@ -8301,6 +8411,38 @@ msgstr "" msgid "Slicing Canceled" msgstr "" +#, possible-c-format, possible-boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "" @@ -8327,7 +8469,7 @@ msgstr "" msgid "Sync now" msgstr "" -msgid "Cannot undo or redo while an operation is running. Stop it first." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." msgstr "" msgid "" @@ -8389,6 +8531,11 @@ msgstr "" msgid "Project downloaded %d%%" msgstr "" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + msgid "Pressure Advance Test" msgstr "" @@ -8411,6 +8558,13 @@ msgstr "" msgid "Flowrate Test - Pass%d" msgstr "" +#, possible-boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + msgid "Nozzle temperature test" msgstr "" @@ -10575,6 +10729,9 @@ msgstr "" msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "" +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "" @@ -10960,6 +11117,12 @@ msgstr "" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "" +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, possible-boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -11070,9 +11233,24 @@ msgstr "" msgid "Wipe tower" msgstr "" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "" @@ -11082,6 +11260,18 @@ msgstr "" msgid "Z-Hop" msgstr "" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -11173,7 +11363,7 @@ msgid "Don't warn again for this preset" msgstr "" #, possible-c-format, possible-boost-format -msgid "%s: %s" +msgid "%s %s" msgstr "" msgid "No modifications need to be copied." @@ -11560,9 +11750,6 @@ msgstr "" msgid "Total ramming" msgstr "" -msgid "Volume" -msgstr "" - msgid "Ramming line" msgstr "" @@ -11610,6 +11797,118 @@ msgstr "" msgid "parse json failed" msgstr "" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "" + +msgid "Get Started" +msgstr "" + +msgid "Please select your login region" +msgstr "" + +msgid "Finish" +msgstr "" + +msgid "Printer Selection" +msgstr "" + +msgid "Vendors" +msgstr "" + +msgid "Custom Printer" +msgstr "" + +msgid "Create" +msgstr "" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "" + +msgid "New printers found" +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "" + +msgid "Vendor" +msgstr "" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "" + +msgid "At least one filament must be selected." +msgstr "" + +msgid "Do you want to use the default filament?" +msgstr "" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "" + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "" + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "" + msgid "[Action Required] " msgstr "" @@ -12024,6 +12323,14 @@ msgstr "" msgid "No object can be printed. It may be too small." msgstr "" +#, possible-boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, possible-boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "" @@ -12183,6 +12490,26 @@ msgstr "" msgid "write callback failed" msgstr "" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, possible-boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, possible-boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, possible-boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "" @@ -12231,6 +12558,43 @@ msgstr "" msgid "No extrusions under current settings." msgstr "" +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, possible-boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "" @@ -12240,6 +12604,15 @@ msgstr "" msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "" +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "" @@ -12256,10 +12629,6 @@ msgstr "" msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "" -#, possible-boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "" - #, possible-boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "" @@ -12267,6 +12636,10 @@ msgstr "" msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "" +#, possible-boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "" + msgid "Variable layer height is not supported with Organic supports." msgstr "" @@ -13059,12 +13432,39 @@ msgstr "" msgid "This is the distance from the model to the outermost brim line." msgstr "" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "" +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "" @@ -14057,9 +14457,6 @@ msgstr "" msgid "money/kg" msgstr "" -msgid "Vendor" -msgstr "" - msgid "Vendor of filament. For show only." msgstr "" @@ -14121,6 +14518,65 @@ msgstr "" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "" +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +msgid "Linear" +msgstr "" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "" @@ -16133,6 +16589,99 @@ msgstr "" msgid "Use single nozzle to print multi filament." msgstr "" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "" @@ -16468,6 +17017,129 @@ msgstr "" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "" +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "" + +msgid "Y" +msgstr "" + +msgid "Z" +msgstr "" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "" @@ -16631,8 +17303,7 @@ msgstr "" msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" msgid "Center surface pattern on" @@ -16831,6 +17502,12 @@ msgstr "" msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "" +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "" @@ -17678,7 +18355,7 @@ msgstr "" msgid "Layer number" msgstr "" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." msgstr "" msgid "Layer Z" @@ -17818,9 +18495,6 @@ msgstr "" msgid "Calibrate" msgstr "" -msgid "Finish" -msgstr "" - msgid "How can I use calibration results?" msgstr "" @@ -18307,10 +18981,10 @@ msgid "" "Please verify the inputs." msgstr "" -msgid "Temperature calibration" +msgid "Not enabled yet on belt printers — use the PA Tower method instead." msgstr "" -msgid "Filament type" +msgid "Temperature calibration" msgstr "" msgid "PLA" @@ -18334,6 +19008,12 @@ msgstr "" msgid "PET-CF" msgstr "" +msgid "Test model" +msgstr "" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "" @@ -18426,9 +19106,6 @@ msgstr "" msgid "End retraction length: " msgstr "" -msgid "Test model" -msgstr "" - msgid "Ringing Tower" msgstr "" @@ -18832,9 +19509,6 @@ msgstr "" msgid "Filament Preset" msgstr "" -msgid "Create" -msgstr "" - msgid "Vendor is not selected; please reselect vendor." msgstr "" @@ -19110,6 +19784,9 @@ msgid "" "Can be shared with others." msgstr "" +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -19778,9 +20455,6 @@ msgstr "" msgid "Global settings" msgstr "" -msgid "Video tutorial" -msgstr "" - msgid "(Sync with printer)" msgstr "" @@ -20169,6 +20843,33 @@ msgstr "" msgid "PresetBundle" msgstr "" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "" @@ -20202,6 +20903,12 @@ msgstr "" msgid "ExportPresetBundle" msgstr "" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "" @@ -23594,165 +24301,6 @@ msgstr "" msgid "Size: %.1f × %.1f mm" msgstr "" -msgid "Primitive" -msgstr "" - -msgid "Empty mesh generated" -msgstr "" - -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "" - -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "" - -msgid "Width (X)" -msgstr "" - -msgid "Depth (Y)" -msgstr "" - -msgid "Height (Z)" -msgstr "" - -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "" - -msgid "Top R" -msgstr "" - -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "" - -msgid "Minor R" -msgstr "" - -msgid "All edges" -msgstr "" - -msgid "Top edges" -msgstr "" - -msgid "Bottom edges" -msgstr "" - -msgid "Lateral edges" -msgstr "" - -msgid "Mesh resolution" -msgstr "" - -msgid "Add Shape" -msgstr "" - -msgid "No outer profile" -msgstr "" - -msgid "Failed to make outer face" -msgstr "" - -msgid "Failed to build face with holes" -msgstr "" - -msgid "Revolve failed" -msgstr "" - -msgid "Profile" -msgstr "" - -msgid "Start new profile (for holes)" -msgstr "" - -msgid "Segments" -msgstr "" - -msgid "Sides" -msgstr "" - -msgid "Click on canvas to draw" -msgstr "" - -msgid "Snap to grid" -msgstr "" - -msgid "Grid step" -msgstr "" - -msgid "Outer" -msgstr "" - -msgid "closed" -msgstr "" - -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, possible-boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "" - -msgid "XY (Top)" -msgstr "" - -msgid "XZ (Front)" -msgstr "" - -msgid "YZ (Side)" -msgstr "" - -msgid "Revolve deg" -msgstr "" - -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "" - -msgid "Pocket (cut)" -msgstr "" - -#, possible-c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "" -msgstr[1] "" - -msgid "Draw a closed profile to enable" -msgstr "" - -msgid "Clear all" -msgstr "" - -msgid "Empty result" -msgstr "" - -#, possible-boost-format -msgid "Extrude: %1%" -msgstr "" - -#, possible-boost-format -msgid "Revolve: %1%" -msgstr "" - -msgid "No object selected" -msgstr "" - -msgid "Face failed" -msgstr "" - -msgid "Face with holes failed" -msgstr "" - -msgid "Tool mesh empty" -msgstr "" - -msgid "Pocket added (negative volume)" -msgstr "" - -#, possible-boost-format -msgid "Pocket: %1%" -msgstr "" - msgctxt "Keyboard Shortcut" msgid "Ins" msgstr "" @@ -23861,6 +24409,9 @@ msgstr "" msgid "Gizmo brim ears" msgstr "" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "" @@ -24622,9 +25173,6 @@ msgstr "" msgid "Custom Printer Setup" msgstr "" -msgid "Custom Printer" -msgstr "" - msgid "Define a custom printer profile" msgstr "" @@ -25110,7 +25658,7 @@ msgstr "" msgid "Click a triangle to paint it" msgstr "" -msgid "Needs the active layer mapped with Unwrap (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." msgstr "" msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -25122,13 +25670,13 @@ msgstr "" msgid "Checker" msgstr "" -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" msgstr "" msgid "Distortion" msgstr "" -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" msgstr "" msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -25215,17 +25763,10 @@ msgstr "" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "" -msgid "Mix by" +msgid "Mixed colors" msgstr "" -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "" - -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" #, possible-boost-format @@ -25575,12 +26116,6 @@ msgstr "" msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "" -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "" - -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "" - msgid "Preparing..." msgstr "" @@ -25599,6 +26134,12 @@ msgstr "" msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "" +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "" + +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "" + #, possible-boost-format msgid "%1% k" msgstr "" @@ -25764,6 +26305,27 @@ msgstr "" msgid "Printer plugins" msgstr "" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +msgid "Restore defaults" +msgstr "" + +msgid "Invalid JSON" +msgstr "" + msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "" @@ -25777,9 +26339,6 @@ msgid "" "This discards the preset's override and uses the global configuration." msgstr "" -msgid "Restore defaults" -msgstr "" - msgid "Using global configuration. Save the preset to persist it." msgstr "" @@ -25831,6 +26390,215 @@ msgstr "" msgid "Installed \"%s\"." msgstr "" +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "Run \"%s\"" +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + #, possible-c-format, possible-boost-format msgid "Failed to activate \"%s\"." msgstr "" @@ -25989,6 +26757,54 @@ msgstr "" msgid "Reloaded \"%s\"." msgstr "" +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + msgid "Purge Mode Settings" msgstr "" @@ -26007,6 +26823,16 @@ msgstr "" msgid "Terminal" msgstr "" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "Process exited with code: %s" +msgstr "" + msgid "A command is already running." msgstr "" @@ -26208,6 +27034,9 @@ msgstr "" msgid "Change texture - choose another one from the texture library" msgstr "" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + msgid "Height map - show the layer's texture under the islands" msgstr "" @@ -26232,13 +27061,13 @@ msgstr "" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "" -msgid "Island - move, rotate and scale whole islands" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." msgstr "" -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." msgstr "" -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." msgstr "" msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -26268,7 +27097,12 @@ msgstr "" msgid "Snap - stick islands together when dragging one against another" msgstr "" -msgid "Frame all islands (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." msgstr "" msgid "No layer mapped with Unwrap" @@ -26278,20 +27112,53 @@ msgstr "" msgid "%.1f mm tile" msgstr "" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "" msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "" +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + #, possible-c-format, possible-boost-format msgid "%d islands, %s faces" msgstr "" -msgid "Forward" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." msgstr "" -msgid "Tools" +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "" + +msgid "Create new project" +msgstr "" + +msgid "Recently opened" +msgstr "" + +msgid "Open Containing Folder" +msgstr "" + +msgid "Forward" msgstr "" msgid "View Source" @@ -26397,6 +27264,16 @@ msgid "" "%s" msgstr "" +#, possible-c-format, possible-boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, possible-c-format, possible-boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + #, possible-c-format, possible-boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." msgstr "" @@ -26404,6 +27281,30 @@ msgstr "" msgid "Plugin permission request" msgstr "" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "" diff --git a/localization/i18n/ca/OrcaSlicer_ca.po b/localization/i18n/ca/OrcaSlicer_ca.po index b54974f840..f07272fd45 100644 --- a/localization/i18n/ca/OrcaSlicer_ca.po +++ b/localization/i18n/ca/OrcaSlicer_ca.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2025-03-15 10:55+0100\n" "Last-Translator: \n" "Language-Team: \n" @@ -2190,15 +2190,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"No s'ha pogut instal·lar el Microsoft WebView2 Runtime.\n" -"Algunes funcions, com ara l'auxiliar de configuració, poden aparèixer en blanc fins que estigui instal·lat.\n" -"Instal·leu-lo manualment des de https://developer.microsoft.com/microsoft-edge/webview2/ i reinicieu Orca Slicer." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4381,6 +4378,9 @@ msgstr "Anar a la placa" msgid "AMS Materials Setting" msgstr "Configuració de materials AMS" +msgid "Wiki Guide" +msgstr "Guia Wiki" + msgid "Close" msgstr "Tancar" @@ -4402,9 +4402,6 @@ msgstr "El valor d'entrada ha de ser superior a %1% i inferior a %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "Factors de Calibratge de les Dinàmiques de Flux" -msgid "Wiki Guide" -msgstr "Guia Wiki" - msgid "PA Profile" msgstr "Perfil PA( Pressure Advance )" @@ -4495,7 +4492,7 @@ msgstr "Desar" msgctxt "Navigation" msgid "Back" -msgstr "Darrera" +msgstr "Enrere" msgid "Example" msgstr "Exemple" @@ -4998,6 +4995,11 @@ msgstr "Voleu ajustar-la automàticament al límit (%g mm)?" msgid "Adjust" msgstr "Ajustar" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5839,9 +5841,6 @@ msgstr "Torna a tallar automàticament segons l'agrupació de filaments òptima; msgid "Filament Grouping" msgstr "Agrupació de filaments" -msgid "Why this grouping" -msgstr "Per què aquesta agrupació" - msgid "Please place filaments on the printer based on grouping result." msgstr "Col·loqueu els filaments a la impressora segons el resultat de l'agrupació." @@ -6032,6 +6031,43 @@ msgstr "Incrementar/reduir àrea edició" msgid "Sequence" msgstr "Seqüència" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Volum" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Selecció d'objecte" @@ -6248,6 +6284,12 @@ msgstr "Línies de la graella" msgid "Labels" msgstr "Etiquetes" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Moure el pla de secció" @@ -6297,7 +6339,7 @@ msgid "Size:" msgstr "Mida:" # AI Translated -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "S'han trobat conflictes de rutes de G-code a la capa %d, Z = %.2lfmm. Si us plau, separeu els objectes conflictius més lluny ( %s <-> %s )." @@ -6770,6 +6812,12 @@ msgstr "Mostra les línies de la graella" msgid "Show Gridlines on plate" msgstr "Mostra les línies de la graella a la placa" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Restableix el disseny de la finestra" @@ -8475,6 +8523,61 @@ msgstr "Veure tots els paràmetres de l'objecte" msgid "Material settings" msgstr "Configuració del Material" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Eines" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Treure la placa actual ( si no és l'última )" @@ -8499,6 +8602,17 @@ msgstr "Editar el nom de la placa actual" msgid "Move plate to the front" msgstr "Mou la placa cap al davant" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Personalitzar la placa actual" @@ -8565,12 +8679,6 @@ msgstr "AMS (1 ranura)" msgid "Not installed" msgstr "No instal·lat" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "El programari no admet l'ús de broquets de diàmetre diferent per a una impressió. Si els broquets esquerre i dret són inconsistents, només podem procedir amb impressió de capçal únic. Confirmeu quin broquet voleu utilitzar per a aquest projecte." - -msgid "Switch diameter" -msgstr "Canvia el diàmetre" - msgid "Configuration incompatible" msgstr "Configuració incompatible" @@ -8653,6 +8761,9 @@ msgstr "Filament mixt" msgid "Remove last mixed filament" msgstr "Eliminar l'últim filament mixt" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Afegir filament mixt" @@ -8676,6 +8787,10 @@ msgstr "El filament mixt té referències de components trencades" msgid "Edit / Delete / Merge" msgstr "Editar / Esborrar / Fusionar" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "El filament mixt de destinació utilitza aquest filament físic com a component. En fusionar-los s'eliminarà aquest filament físic i el filament mixt pot quedar no vàlid. Voleu continuar?" @@ -8750,10 +8865,6 @@ msgstr "Carregant fitxer: %s" msgid "Load 3MF" msgstr "Carregar 3MF" -# AI Translated -msgid "BambuStudio Project" -msgstr "Projecte de BambuStudio" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "El 3MF no és compatible amb OrcaSlicer, només carrega dades de geometria." @@ -8785,20 +8896,6 @@ msgstr "És millor que actualitzeu el vostre programari.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "La versió de 3MF %s és més nova que la versió de %s %s, es suggereix que actualitzis el teu programari." -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "El 3MF s'ha creat amb BambuStudio (versió %s), que és més recent que la versió compatible %s. S'han trobat opcions no reconegudes:" - -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "El 3MF s'ha creat amb BambuStudio (versió %s), que és més recent que la versió compatible %s. És possible que algunes opcions no siguin totalment compatibles." - -# AI Translated -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "El 3MF s'ha creat amb BambuStudio. És possible que algunes opcions difereixin de les d'OrcaSlicer." - msgid "Invalid values found in the 3MF:" msgstr "Valors no vàlids trobats en el 3MF:" @@ -8970,6 +9067,12 @@ msgstr "Voleu desactivar la caiguda automàtica per conservar el posicionament e msgid "Object with floating parts was detected" msgstr "S'ha detectat un objecte amb peces flotants" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "S'està executant un altre treball d'exportació." @@ -9054,6 +9157,38 @@ msgstr "Les dades no són vàlides" msgid "Slicing Canceled" msgstr "Laminat cancel·lat" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Connector de xarxa canviat correctament." @@ -9085,9 +9220,8 @@ msgstr "" msgid "Sync now" msgstr "Sincronitza ara" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "No es pot desfer ni refer mentre s'executa una operació. Atureu-la primer." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9158,6 +9292,11 @@ msgstr "S'ha produït un error en la baixada, excepció mida del Fitxer." msgid "Project downloaded %d%%" msgstr "Projecte descarregat %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Prova de Pressure Advance" @@ -9184,6 +9323,13 @@ msgstr "Calibratge de flux YOLO d'Orca" msgid "Flowrate Test - Pass%d" msgstr "Prova de relació de flux - Passada %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Prova de temperatura del broquet" @@ -11681,6 +11827,9 @@ msgstr "No s'admet la sincronització entre transmissions d'extrusor diferents n msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Sincronitza la modificació de paràmetres amb els paràmetres corresponents d'un altre extrusor." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Feu clic per restablir tots els paràmetres a l'última configuració desada." @@ -12100,6 +12249,12 @@ msgstr "Espai imprimible" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Seleccioneu la implementació de l'agent de xarxa per a la comunicació amb la impressora. Els agents disponibles es registren a l'inici." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12218,9 +12373,24 @@ msgstr "Diàmetre del broquet( nozzle )" msgid "Wipe tower" msgstr "Torre de Purga" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Paràmetres d'extrusor únic multimaterial" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Aquesta és una impressora de múltiples materials amb un sol extrusor, i els diàmetres de tots els extrusors es configuraran amb el nou valor. Vols continuar?" @@ -12230,6 +12400,18 @@ msgstr "Límits d'alçada de capa" msgid "Z-Hop" msgstr "Z-Hop" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -12343,10 +12525,9 @@ msgstr "Continua" msgid "Don't warn again for this preset" msgstr "No tornar a avisar per a aquest perfil" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -12778,9 +12959,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Empenta total" -msgid "Volume" -msgstr "Volum" - msgid "Ramming line" msgstr "Línia d'empenta" @@ -12831,6 +13009,119 @@ msgstr "L'inici de sessió ha fallat. Torneu-ho a provar." msgid "parse json failed" msgstr "l'anàlisi del json ha fallat" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "Benvingut a Orca Slicer" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Slicer es configurarà en diversos passos. Comencem!" + +msgid "Get Started" +msgstr "Comença" + +msgid "Please select your login region" +msgstr "Si us plau selecciona la teva regió d'inici de sessió" + +msgid "Finish" +msgstr "Acabar" + +msgid "Printer Selection" +msgstr "Selecció d'Impressora" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Impressora personalitzada" + +msgid "Create" +msgstr "Crear" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "S'ha de seleccionar almenys una impressora." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Selecció de Filament" + +msgid "System Filaments" +msgstr "Filaments del Sistema" + +msgid "Custom Filaments" +msgstr "Filaments Personalitzats" + +msgid "Create New" +msgstr "Crear Nou" + +msgid "Filament type" +msgstr "Tipus de filament" + +msgid "Vendor" +msgstr "Fabricant" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "Netejar tot" + +msgid "At least one filament must be selected." +msgstr "S'ha de seleccionar almenys un filament." + +msgid "Do you want to use the default filament?" +msgstr "Vols utilitzar el filament per defecte?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Això desactiva totes les funcions al núvol, inclosa la sincronització de perfils amb Orca Cloud. Els usuaris que prefereixin treballar completament fora de línia poden activar aquesta opció." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Nota: quan el Mode Sigil·lós està activat, no es farà cap còpia de seguretat dels vostres perfils d'usuari a Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "Connectors propietaris" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "Alguns proveïdors d'impressora requereixen connectors propietaris per comunicar-se amb les seves impressores. Si us plau selecciona el connector corresponent si utilitzes aquestes impressores." + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "Tingues en compte que aquests connectors no són desenvolupats ni mantinguts per OrcaSlicer. S'han d'utilitzar a la teva discreció i risc." + +msgid "Install Bambu Network plug-in" +msgstr "Instal·lar connector Bambu Network" + msgid "[Action Required] " msgstr "[Acció necessària] " @@ -13300,6 +13591,14 @@ msgstr "G-code de canvi de rol d'extrusió del filament" msgid "No object can be printed. It may be too small." msgstr "No es pot imprimir cap objecte. Potser que sigui massa petit" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "La teva impressió és molt a prop de les regions de purga. Assegureu-vos que no hi ha col·lisions." @@ -13476,6 +13775,26 @@ msgstr "ha fallat la validació" msgid "write callback failed" msgstr "la trucada de recuperació de l'escriptura ha fallat" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% està massa a prop de l'àrea d'exclusió, pot haver-hi col·lisions en imprimir." @@ -13529,6 +13848,43 @@ msgstr "Si tot i així voleu imprimir, podeu activar l'opció a Preferències / msgid "No extrusions under current settings." msgstr "No hi ha extrusions a la configuració actual." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "S'està utilitzant un filament mixt amb degradat, però 'Subcapa de color mixt' està desactivat. El degradat no s'imprimirà." @@ -13539,6 +13895,15 @@ msgstr "El mode suau de timelapse no està permès quan la seqüència \"Per obj msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "La detecció d'acumulació no és compatible quan la seqüència \"per objecte\" està activada." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Activar tant l'alçada Z precisa com la torre de purga pot causar errors de tall." @@ -13555,10 +13920,6 @@ msgstr "El mode Gerro en Espiral no funciona quan un objecte conté més d'un ma msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Tot i que l'objecte %1% s'adapta al volum de construcció, la seva última capa supera l'alçada màxima del volum de construcció." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "L'objecte %1% supera l'alçada màxima del volum de construcció." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Tot i que l'objecte %1% s'adapta al volum de construcció, la seva última capa supera l'alçada màxima del volum de construcció." @@ -13566,6 +13927,10 @@ msgstr "Tot i que l'objecte %1% s'adapta al volum de construcció, la seva últi msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Potser voleu reduir la mida del model o canviar la configuració d'impressió actual i tornar-ho a provar." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "L'objecte %1% supera l'alçada màxima del volum de construcció." + msgid "Variable layer height is not supported with Organic supports." msgstr "Alçada de Capa Variable no és compatible amb suports Orgànics." @@ -14544,12 +14909,39 @@ msgstr "Velocitat dels ponts interns. Si el valor s'expressa com un percentatge, msgid "This is the distance from the model to the outermost brim line." msgstr "Distància del model a la línia de la Vora d'Adherència més exterior" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Tipus de Vora d'Adherència" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Això controla la generació de la vora d'adherència al costat extern i/o intern dels models. 'Automàtic' vol dir que l'amplada de la vora d'adherència s'analitza i es calcula automàticament." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Espai entre la Vora d'Adherència i l'objecte" @@ -15750,9 +16142,6 @@ msgstr "Preu del filament. Només per a estadístiques" msgid "money/kg" msgstr "diners/kg" -msgid "Vendor" -msgstr "Fabricant" - msgid "Vendor of filament. For show only." msgstr "Fabricant del filament. Només per a mostrar" @@ -15826,6 +16215,66 @@ msgstr "Farciment multilínia" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Ús de múltiples línies per al patró de farciment, si el patró de farciment ho admet." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Lineal" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Optimització del biaix de vinclament en Z (experimental)" @@ -18107,6 +18556,99 @@ msgstr "Extrusor únic multimaterial" msgid "Use single nozzle to print multi filament." msgstr "Utilitza un sol broquet per imprimir multifilament" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Canvi manual de filament" @@ -18489,6 +19031,130 @@ msgstr "Superposició de llindars" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Si l'angle del llindar és zero, es generarà suport per als voladissos el solapament dels quals estigui per sota del llindar. Com més petit sigui aquest valor, més inclinat serà el voladí que es pot imprimir sense suport." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Angle de branca de suport en arbre" @@ -18668,17 +19334,11 @@ msgstr "El nombre de capes sòlides superiors augmenta quan es tallen si el grui msgid "Separated infills" msgstr "Farciments separats" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Centra el farciment intern de cada peça sobre si mateixa, com si es laminés per separat, en lloc de sobre tot el conjunt. Les peces que es toquen o se superposen es tracten com un sol cos i comparteixen centre; les peces separades (o objectes 3D diferents) tenen cadascuna el seu.\n" -"Útil quan un conjunt agrupa diversos objectes que han de mantenir cadascun un farciment coherent i centrat en si mateix.\n" -"Afecta els patrons de línia i de graella i els farciments amb plantilla de rotació.\n" -"Els patrons vinculats a coordenades globals (Giroide, Panal d'abella, TPMS, ...) no es veuen afectats." # AI Translated msgid "Center surface pattern on" @@ -18912,6 +19572,12 @@ msgstr "La purga després del canvi de filament es farà dins del suport dels ob msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Aquest objecte s'utilitzarà per purgar el broquet després d'un canvi de filament per estalviar filament i disminuir el temps d'impressió. Com a resultat, es barrejaran els colors dels objectes. No tindrà cap efecte, tret que s'habiliti la Torre de Purga." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Distància màxima dels ponts" @@ -19823,8 +20489,8 @@ msgstr "Nom de la impressora física utilitzada per laminar." msgid "Layer number" msgstr "Número de capa" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Índex de la capa actual. Basat en 1( és a dir, la primera capa és el número 1 )." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Capa Z" @@ -19968,9 +20634,6 @@ msgstr "Recalibratge" msgid "Calibrate" msgstr "Calibrar" -msgid "Finish" -msgstr "Acabar" - msgid "How can I use calibration results?" msgstr "Com usar el resultat del calibratge?" @@ -20512,12 +21175,12 @@ msgstr "" "Els valors d'acceleració han de ser superiors als valors de velocitat.\n" "Verifiqueu les entrades." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Calibratge de temperatura" -msgid "Filament type" -msgstr "Tipus de filament" - msgid "PLA" msgstr "PLA" @@ -20539,6 +21202,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Model de test" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Temperatura Inicial: " @@ -20664,9 +21333,6 @@ msgstr "Longitud de la retracció d'inici: " msgid "End retraction length: " msgstr "Longitud de la retracció final: " -msgid "Test model" -msgstr "Model de test" - msgid "Ringing Tower" msgstr "Torre de Ringing" @@ -21117,9 +21783,6 @@ msgstr "per exemple, Bàsic, Mat, Seda, Marbre" msgid "Filament Preset" msgstr "Perfil de Filament" -msgid "Create" -msgstr "Crear" - msgid "Vendor is not selected; please reselect vendor." msgstr "El proveïdor no està seleccionat, torneu a seleccionar el proveïdor." @@ -21434,6 +22097,9 @@ msgstr "" "Impressora i tots els perfils de filament i de procés que pertanyen a la impressora.\n" "Es pot compartir amb altres persones." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -22198,10 +22864,6 @@ msgstr "Assigneu manualment el filament al broquet esquerre o dret" msgid "Global settings" msgstr "Configuració global" -# AI Translated -msgid "Video tutorial" -msgstr "Tutorial en vídeo" - msgid "(Sync with printer)" msgstr "(Sincronitza amb la impressora)" @@ -22645,6 +23307,33 @@ msgstr "Si s'activa, els valors anteriors es desen com a valors per defecte per msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "La carpeta del paquet no existeix." @@ -22689,6 +23378,12 @@ msgstr "Cancel·lar la subscripció al paquet" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "Desar el paquet de perfils" @@ -27127,214 +27822,6 @@ msgstr "Aquest tipus de lletra no té contorn per a aquest text" msgid "Size: %.1f × %.1f mm" msgstr "Mida: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primitiva" - -# AI Translated -msgid "Empty mesh generated" -msgstr "S'ha generat una malla buida" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Caixa" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Ràpid:" - -# AI Translated -msgid "Width (X)" -msgstr "Amplada (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Profunditat (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Alçada (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "R inferior" - -# AI Translated -msgid "Top R" -msgstr "R superior" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "R major" - -# AI Translated -msgid "Minor R" -msgstr "R menor" - -# AI Translated -msgid "All edges" -msgstr "Totes les arestes" - -# AI Translated -msgid "Top edges" -msgstr "Arestes superiors" - -# AI Translated -msgid "Bottom edges" -msgstr "Arestes inferiors" - -# AI Translated -msgid "Lateral edges" -msgstr "Arestes laterals" - -# AI Translated -msgid "Mesh resolution" -msgstr "Resolució de la malla" - -# AI Translated -msgid "Add Shape" -msgstr "Afegir forma" - -# AI Translated -msgid "No outer profile" -msgstr "No hi ha cap perfil exterior" - -# AI Translated -msgid "Failed to make outer face" -msgstr "No s'ha pogut crear la cara exterior" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "No s'ha pogut construir la cara amb forats" - -# AI Translated -msgid "Revolve failed" -msgstr "La revolució ha fallat" - -# AI Translated -msgid "Profile" -msgstr "Perfil" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Començar un perfil nou (per a forats)" - -# AI Translated -msgid "Segments" -msgstr "Segments" - -# AI Translated -msgid "Sides" -msgstr "Costats" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Feu clic al llenç per dibuixar" - -# AI Translated -msgid "Snap to grid" -msgstr "Ajustar a la graella" - -# AI Translated -msgid "Grid step" -msgstr "Pas de la graella" - -# AI Translated -msgid "Outer" -msgstr "Exterior" - -# AI Translated -msgid "closed" -msgstr "tancat" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% punts %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (Superior)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (Frontal)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (Lateral)" - -# AI Translated -msgid "Revolve deg" -msgstr "Graus de revolució" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "Establiu 0 per a extrusió, >0 per a revolució" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Cavitat (tall)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu perfil tancat" -msgstr[1] "%zu perfils tancats" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Dibuixeu un perfil tancat per activar-ho" - -# AI Translated -msgid "Clear all" -msgstr "Esborrar-ho tot" - -# AI Translated -msgid "Empty result" -msgstr "Resultat buit" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Extrusió: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Revolució: %1%" - -# AI Translated -msgid "No object selected" -msgstr "No hi ha cap objecte seleccionat" - -# AI Translated -msgid "Face failed" -msgstr "No s'ha pogut crear la cara" - -# AI Translated -msgid "Face with holes failed" -msgstr "No s'ha pogut crear la cara amb forats" - -# AI Translated -msgid "Tool mesh empty" -msgstr "La malla de l'eina és buida" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Cavitat afegida (volum negatiu)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Cavitat: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27457,6 +27944,9 @@ msgstr "Gizmo ensamblar" msgid "Gizmo brim ears" msgstr "Gizmo orelles de la Vora d'Adherència" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Barra de desplaçament Vertical - Mou el barra de desplaçament actiu cap Amunt" @@ -28439,10 +28929,6 @@ msgstr "La meva configuració" msgid "Custom Printer Setup" msgstr "Configuració d'impressora personalitzada" -# AI Translated -msgid "Custom Printer" -msgstr "Impressora personalitzada" - # AI Translated msgid "Define a custom printer profile" msgstr "Definir un perfil d'impressora personalitzat" @@ -29087,9 +29573,8 @@ msgstr "Llindar d'angle - l'emplenament s'atura a les arestes més agudes que aq msgid "Click a triangle to paint it" msgstr "Feu clic a un triangle per pintar-lo" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Cal que la capa activa estigui mapada amb Desplegar (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -29103,17 +29588,15 @@ msgstr "Ràpid - el relleu només s'ombreja, no es construeix, i només per a la msgid "Checker" msgstr "Escaquer" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Escaquer - una quadrícula de prova en lloc de la textura. On els quadrats es mantenen quadrats, la textura no es distorsiona; on s'estiren, també s'estirarà la textura" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Distorsió" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Distorsió - mapa de calor de l'estirament, de blau a vermell, sobre el desplegament" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -29229,24 +29712,11 @@ msgstr "Barrejar filaments" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Intercala dos filaments per simular els colors intermedis, de manera que uns quants filaments poden cobrir una foto o un degradat. Una imatge de colors plans s'imprimeix igual en tots dos casos. Desactivat, utilitza un filament per àrea." -# AI Translated -msgid "Mix by" -msgstr "Barrejar per" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Superfície" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Capes: els dos filaments s'alternen entre capes d'impressió, cosa que es fon suaument a les superfícies verticals però desapareix a les horitzontals, on una capa sencera és una sola franja.\n" -"Superfície: un escaquer fi a través de la superfície, que funciona amb qualsevol angle però es pot percebre com una textura en lloc d'una barreja.\n" -"Automàtic: capes a les cares verticals; les cares horitzontals prenen el filament únic més proper, ja que un escaquer s'hi veu com un patró." # AI Translated #, boost-format @@ -29706,14 +30176,6 @@ msgstr "Calen uns %1% triangles, pressupost %2% - la fixació simplificarà la m msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Quants milers de triangles pot afegir el refinament al model. Sempre es divideix primer el triangle que s'ajusta pitjor, de manera que fins i tot una execució que ho gasta tot ho ha gastat on més es nota. Augmenteu-lo si el relleu encara es veu tosc." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Atura la fixació. El que ja s'hagi completat es queda al model i es pot desfer." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Tanca l'eina sense fixar. La pintura, les capes i els paràmetres es queden amb el model." - # AI Translated msgid "Preparing..." msgstr "Preparant..." @@ -29738,6 +30200,14 @@ msgstr "Converteix els mapes d'alçades pintats en geometria real, movent els v msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Converteix els mapes d'alçades pintats en geometria real. Primer la malla es remalla a una densitat uniforme i es refina on la textura es corba, perquè el detall tingui vèrtexs on caure - tot en un sol pas." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Atura la fixació. El que ja s'hagi completat es queda al model i es pot desfer." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Tanca l'eina sense fixar. La pintura, les capes i els paràmetres es queden amb el model." + # AI Translated #, boost-format msgid "%1% k" @@ -29954,6 +30424,28 @@ msgstr "Connectors de filament" msgid "Printer plugins" msgstr "Connectors d'impressora" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Restaurar els valors predeterminats" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "La configuració no és un JSON vàlid. Els canvis no s'han desat." @@ -29973,10 +30465,6 @@ msgstr "" "\n" "Això descarta la substitució del perfil i utilitza la configuració global." -# AI Translated -msgid "Restore defaults" -msgstr "Restaurar els valors predeterminats" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "S'utilitza la configuració global. Deseu el perfil perquè es conservi." @@ -30046,6 +30534,215 @@ msgstr "Instal·lant el connector" msgid "Installed \"%s\"." msgstr "S'ha instal·lat \"%s\"." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -30262,6 +30959,54 @@ msgstr "No s'ha pogut tornar a carregar el connector." msgid "Reloaded \"%s\"." msgstr "S'ha tornat a carregar \"%s\"." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "No hi ha informació del model" + +msgid "Edit Project Info" +msgstr "Editar Informació del Projecte" + +msgid "Model Information" +msgstr "Informació del Model" + +msgid "Accessories" +msgstr "Accessoris" + +msgid "Profile Information" +msgstr "Informació del Perfil" + +msgid "Model name" +msgstr "Nom del model" + +msgid "Created by" +msgstr "Creat per" + +msgid "Remixed by" +msgstr "Remesclat per" + +msgid "Shared by" +msgstr "Compartit per" + +msgid "Model description" +msgstr "Descripció del model" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "Nom del perfil" + +msgid "Profile Author" +msgstr "Autor del perfil" + +msgid "Profile description" +msgstr "Descripció del perfil" + # AI Translated msgid "Purge Mode Settings" msgstr "Paràmetres del mode de purga" @@ -30286,6 +31031,16 @@ msgstr "Redueix els residus de purga i imprimeix més ràpid. Pot causar una lle msgid "Terminal" msgstr "Terminal" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Ja s'està executant una ordre." @@ -30552,6 +31307,9 @@ msgstr " | acoblament ACTIVAT" msgid "Change texture - choose another one from the texture library" msgstr "Canviar la textura - trieu-ne una altra de la biblioteca de textures" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Mapa d'alçades - mostra la textura de la capa sota les illes" @@ -30584,17 +31342,14 @@ msgstr "Connectar les illes" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Distribueix el desplegament com una xarxa connectada: les peces que comparteixen una aresta es despleguen l'una al costat de l'altra (un cub es converteix en una xarxa unida en lloc de sis quadrats solts). Continuen sent illes separades, així que després encara podeu moure qualsevol d'elles a mà." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Illa - moure, girar i escalar illes senceres" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Vèrtex - arrossegueu els vèrtexs per canviar la forma; Màj/Ctrl per a la selecció múltiple" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Aresta - arrossegueu les arestes per canviar la forma; Màj/Ctrl per a la selecció múltiple" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30632,9 +31387,13 @@ msgstr "Esborrar les edicions UV - descarta tots els moviments manuals de vèrte msgid "Snap - stick islands together when dragging one against another" msgstr "Acoblar - enganxa les illes entre si en arrossegar-ne una contra una altra" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Enquadrar totes les illes (Inici)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30645,6 +31404,9 @@ msgstr "Cap capa mapada amb Desplegar" msgid "%.1f mm tile" msgstr "Tessel·la de %.1f mm" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Desactualitzat - la pintura, les costures o l'angle de costura han canviat des que es va fer aquest desplegament. Premeu per tornar a desplegar." @@ -30653,19 +31415,48 @@ msgstr "Desactualitzat - la pintura, les costures o l'angle de costura han canvi msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Aplana l'àrea pintada en illes UV. Només es calcula quan premeu aquest botó, no a cada edició - així que primer pinteu, canvieu l'angle de costura o marqueu costures, i després premeu Desplegar." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d illes, %s cares" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "No s'ha detectat el connector Bambu Network. Fes clic aquí per instal·lar-lo." + +msgid "Create new project" +msgstr "Crear nou projecte" + +msgid "Recently opened" +msgstr "Obert recentment" + +msgid "Open Containing Folder" +msgstr "Obrir Carpeta Contenidora" + # AI Translated msgid "Forward" msgstr "Endavant" -# AI Translated -msgid "Tools" -msgstr "Eines" - # AI Translated msgid "View Source" msgstr "Veure el codi font" @@ -30811,6 +31602,16 @@ msgstr "" "El connector \"%s\" sol·licita executar les ordres següents:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30820,6 +31621,30 @@ msgstr "El connector \"%s\" sol·licita permís per a l'esdeveniment d'auditoria msgid "Plugin permission request" msgstr "Sol·licitud de permís del connector" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "La interfície de configuració del connector era buida. Es mostra l'editor predeterminat." @@ -31407,6 +32232,317 @@ msgstr "" "Evitar la deformació( warping )\n" "Sabíeu que quan imprimiu materials propensos a deformar-se, com ara l'ABS, augmentar adequadament la temperatura del llit pot reduir la probabilitat de deformació?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "No s'ha pogut instal·lar el Microsoft WebView2 Runtime.\n" +#~ "Algunes funcions, com ara l'auxiliar de configuració, poden aparèixer en blanc fins que estigui instal·lat.\n" +#~ "Instal·leu-lo manualment des de https://developer.microsoft.com/microsoft-edge/webview2/ i reinicieu Orca Slicer." + +#~ msgid "Why this grouping" +#~ msgstr "Per què aquesta agrupació" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "El programari no admet l'ús de broquets de diàmetre diferent per a una impressió. Si els broquets esquerre i dret són inconsistents, només podem procedir amb impressió de capçal únic. Confirmeu quin broquet voleu utilitzar per a aquest projecte." + +#~ msgid "Switch diameter" +#~ msgstr "Canvia el diàmetre" + +# AI Translated +#~ msgid "BambuStudio Project" +#~ msgstr "Projecte de BambuStudio" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "El 3MF s'ha creat amb BambuStudio (versió %s), que és més recent que la versió compatible %s. S'han trobat opcions no reconegudes:" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "El 3MF s'ha creat amb BambuStudio (versió %s), que és més recent que la versió compatible %s. És possible que algunes opcions no siguin totalment compatibles." + +# AI Translated +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "El 3MF s'ha creat amb BambuStudio. És possible que algunes opcions difereixin de les d'OrcaSlicer." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "No es pot desfer ni refer mentre s'executa una operació. Atureu-la primer." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Centra el farciment intern de cada peça sobre si mateixa, com si es laminés per separat, en lloc de sobre tot el conjunt. Les peces que es toquen o se superposen es tracten com un sol cos i comparteixen centre; les peces separades (o objectes 3D diferents) tenen cadascuna el seu.\n" +#~ "Útil quan un conjunt agrupa diversos objectes que han de mantenir cadascun un farciment coherent i centrat en si mateix.\n" +#~ "Afecta els patrons de línia i de graella i els farciments amb plantilla de rotació.\n" +#~ "Els patrons vinculats a coordenades globals (Giroide, Panal d'abella, TPMS, ...) no es veuen afectats." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Índex de la capa actual. Basat en 1( és a dir, la primera capa és el número 1 )." + +# AI Translated +#~ msgid "Video tutorial" +#~ msgstr "Tutorial en vídeo" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primitiva" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "S'ha generat una malla buida" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Caixa" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Ràpid:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Amplada (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Profunditat (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Alçada (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "R inferior" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "R superior" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "R major" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "R menor" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Totes les arestes" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Arestes superiors" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Arestes inferiors" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Arestes laterals" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Resolució de la malla" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Afegir forma" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "No hi ha cap perfil exterior" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "No s'ha pogut crear la cara exterior" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "No s'ha pogut construir la cara amb forats" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "La revolució ha fallat" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Perfil" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Començar un perfil nou (per a forats)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segments" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Costats" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Feu clic al llenç per dibuixar" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Ajustar a la graella" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Pas de la graella" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Exterior" + +# AI Translated +#~ msgid "closed" +#~ msgstr "tancat" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% punts %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (Superior)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (Frontal)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (Lateral)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Graus de revolució" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "Establiu 0 per a extrusió, >0 per a revolució" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Cavitat (tall)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu perfil tancat" +#~ msgstr[1] "%zu perfils tancats" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Dibuixeu un perfil tancat per activar-ho" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Resultat buit" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Extrusió: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Revolució: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "No hi ha cap objecte seleccionat" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "No s'ha pogut crear la cara" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "No s'ha pogut crear la cara amb forats" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "La malla de l'eina és buida" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Cavitat afegida (volum negatiu)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Cavitat: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Cal que la capa activa estigui mapada amb Desplegar (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Escaquer - una quadrícula de prova en lloc de la textura. On els quadrats es mantenen quadrats, la textura no es distorsiona; on s'estiren, també s'estirarà la textura" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Distorsió - mapa de calor de l'estirament, de blau a vermell, sobre el desplegament" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Barrejar per" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Superfície" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Capes: els dos filaments s'alternen entre capes d'impressió, cosa que es fon suaument a les superfícies verticals però desapareix a les horitzontals, on una capa sencera és una sola franja.\n" +#~ "Superfície: un escaquer fi a través de la superfície, que funciona amb qualsevol angle però es pot percebre com una textura en lloc d'una barreja.\n" +#~ "Automàtic: capes a les cares verticals; les cares horitzontals prenen el filament únic més proper, ja que un escaquer s'hi veu com un patró." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Illa - moure, girar i escalar illes senceres" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Vèrtex - arrossegueu els vèrtexs per canviar la forma; Màj/Ctrl per a la selecció múltiple" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Aresta - arrossegueu les arestes per canviar la forma; Màj/Ctrl per a la selecció múltiple" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Enquadrar totes les illes (Inici)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Experimental) Utilitza agents d'impressora en lloc d'amfitrions d'impressió" @@ -31440,16 +32576,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Feu clic a una cara o a un pla de referència i després trieu una eina de dibuix" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31506,10 +32632,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Distància vertical" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Lineal" - #~ msgid "Face recognition" #~ msgstr "Reconeixement facial" @@ -33087,9 +34209,6 @@ msgstr "" #~ msgid "Bed Leveling" #~ msgstr "Anivellament del llit" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/localization/i18n/cs/OrcaSlicer_cs.po b/localization/i18n/cs/OrcaSlicer_cs.po index 9be7881216..2fb3008072 100644 --- a/localization/i18n/cs/OrcaSlicer_cs.po +++ b/localization/i18n/cs/OrcaSlicer_cs.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: \n" "Last-Translator: Jakub Hencl\n" "Language-Team: \n" @@ -2159,15 +2159,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Nepodařilo se nainstalovat Microsoft WebView2 Runtime.\n" -"Některé funkce, včetně průvodce nastavením, se mohou zobrazovat prázdné, dokud nebude nainstalován.\n" -"Nainstalujte jej prosím ručně z https://developer.microsoft.com/microsoft-edge/webview2/ a restartujte Orca Slicer." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4337,6 +4334,9 @@ msgstr "Přejít na desku" msgid "AMS Materials Setting" msgstr "Nastavení materiálů AMS" +msgid "Wiki Guide" +msgstr "Wiki příručka" + msgid "Close" msgstr "Zavřít" @@ -4360,9 +4360,6 @@ msgstr "Vstupní hodnota musí být větší než %1% a menší než %2%." msgid "Factors of Flow Dynamics Calibration" msgstr "Faktory kalibrace dynamiky průtoku" -msgid "Wiki Guide" -msgstr "Wiki příručka" - msgid "PA Profile" msgstr "PA profil" @@ -4964,6 +4961,11 @@ msgstr "Upravit ji automaticky na limit (%g mm)?" msgid "Adjust" msgstr "Upravit" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5805,9 +5807,6 @@ msgstr "Automaticky znovu provést slicování podle optimálního seskupení fi msgid "Filament Grouping" msgstr "Seskupení filamentů" -msgid "Why this grouping" -msgstr "Proč toto seskupení" - msgid "Please place filaments on the printer based on grouping result." msgstr "Umístěte filamenty do tiskárny podle výsledku seskupení." @@ -5996,6 +5995,44 @@ msgstr "Zvětšit/zmenšit editační oblast" msgid "Sequence" msgstr "Sekvence" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +# AI Translated +msgid "Volume" +msgstr "Objem" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Výběr objektu" @@ -6217,6 +6254,12 @@ msgstr "Mřížka" msgid "Labels" msgstr "Popisky" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Posunout rovinu řezu" @@ -6266,7 +6309,7 @@ msgid "Size:" msgstr "Velikost:" # AI Translated -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Byly nalezeny konflikty drah G-code ve vrstvě %d, Z = %.2lf mm. Oddělte prosím konfliktní objekty více od sebe (%s <-> %s)." @@ -6747,6 +6790,12 @@ msgstr "Zobrazit mřížku" msgid "Show Gridlines on plate" msgstr "Zobrazit mřížku na podložce" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Obnovit rozložení oken" @@ -8450,6 +8499,61 @@ msgstr "Zobrazit nastavení všech objektů" msgid "Material settings" msgstr "Nastavení materiálu" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Nástroje" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Odstranit aktuální desku (pokud není poslední)" @@ -8475,6 +8579,17 @@ msgstr "Upravit název aktuální desky" msgid "Move plate to the front" msgstr "Přesuňte desku do přední pozice" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Přizpůsobit aktuální desku" @@ -8542,12 +8657,6 @@ msgstr "AMS (1 slot)" msgid "Not installed" msgstr "Nenainstalováno" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Software nepodporuje použití různých průměrů trysek v rámci jednoho tisku. Pokud se levá a pravá tryska liší, lze pokračovat pouze tiskem s jednou hlavou. Potvrďte prosím, kterou trysku chcete pro tento projekt použít." - -msgid "Switch diameter" -msgstr "Přepnout průměr" - msgid "Configuration incompatible" msgstr "Konfigurace není kompatibilní" @@ -8632,6 +8741,9 @@ msgstr "Míchaný filament" msgid "Remove last mixed filament" msgstr "Odebrat poslední míchaný filament" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Přidat míchaný filament" @@ -8654,6 +8766,10 @@ msgstr "Míchaný filament má poškozené odkazy na komponenty" msgid "Edit / Delete / Merge" msgstr "Upravit / Smazat / Sloučit" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Cílový míchaný filament používá tento fyzický filament jako komponentu. Sloučením se tento fyzický filament odstraní a míchaný filament může přestat být platný. Pokračovat?" @@ -8728,9 +8844,6 @@ msgstr "Načítání souboru: %s" msgid "Load 3MF" msgstr "Načíst 3MF" -msgid "BambuStudio Project" -msgstr "Projekt BambuStudio" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "3MF není OrcaSlicerem podporován, načítají se pouze data geometrie." @@ -8760,17 +8873,6 @@ msgstr "Doporučujeme aktualizovat software.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "Verze souboru 3MF %s je novější než verze %s %s, doporučujeme aktualizovat software." -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "Soubor 3MF byl vytvořen v BambuStudio (verze %s), která je novější než kompatibilní verze %s. Byla nalezena nerozpoznaná nastavení:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "Soubor 3MF byl vytvořen v BambuStudio (verze %s), která je novější než kompatibilní verze %s. Některá nastavení nemusí být plně kompatibilní." - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "Soubor 3MF byl vytvořen v BambuStudio. Některá nastavení se mohou od OrcaSliceru lišit." - msgid "Invalid values found in the 3MF:" msgstr "V souboru 3MF byly nalezeny neplatné hodnoty:" @@ -8939,6 +9041,12 @@ msgstr "Zakázat automatické položení pro zachování pozice v ose Z?\n" msgid "Object with floating parts was detected" msgstr "Byl detekován objekt s visícími částmi" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Probíhá jiný exportní úkol." @@ -9023,6 +9131,38 @@ msgstr "Neplatná data" msgid "Slicing Canceled" msgstr "Slicing zrušen" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Síťový plugin byl úspěšně přepnut." @@ -9054,9 +9194,8 @@ msgstr "" msgid "Sync now" msgstr "Synchronizovat nyní" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Během probíhající operace nelze vracet zpět ani znovu provádět. Nejprve ji zastavte." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9127,6 +9266,11 @@ msgstr "Stažení selhalo, chyba velikosti souboru." msgid "Project downloaded %d%%" msgstr "Projekt stažen z %d %%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Test Pressure Advance" @@ -9154,6 +9298,13 @@ msgstr "Orca YOLO kalibrace průtoku" msgid "Flowrate Test - Pass%d" msgstr "Test průtoku - průchod %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Test teploty trysky" @@ -11642,6 +11793,9 @@ msgstr "Synchronizace mezi různými pohony extruderu nebo typy objemu trysky ne msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Synchronizovat úpravu parametrů s odpovídajícími parametry druhého extruderu." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Kliknutím obnovíte všechna nastavení na poslední uloženou předvolbu." @@ -12060,6 +12214,12 @@ msgstr "Tisknutelný prostor" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Vyberte implementaci síťového agenta pro komunikaci s tiskárnou. Dostupní agenti jsou registrováni při spuštění." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12176,9 +12336,24 @@ msgstr "Průměr trysky" msgid "Wipe tower" msgstr "Věž na očištění trysky" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Parametry jedné trysky pro více materiálů" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Toto je jednoextrudérová vícemateriálová tiskárna, průměry všech extrudérů budou nastaveny na novou hodnotu. Chcete pokračovat?" @@ -12188,6 +12363,18 @@ msgstr "Omezení výšky vrstvy" msgid "Z-Hop" msgstr "Z-Hop" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -12298,10 +12485,9 @@ msgstr "Pokračovat" msgid "Don't warn again for this preset" msgstr "Pro tuto předvolbu již nezobrazovat upozornění" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -12761,10 +12947,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Celkový ramming" -# AI Translated -msgid "Volume" -msgstr "Objem" - # AI Translated msgid "Ramming line" msgstr "Linie rammingu" @@ -12827,6 +13009,119 @@ msgstr "Přihlášení se nezdařilo. Zkuste to prosím znovu." msgid "parse json failed" msgstr "zpracování json se nezdařilo" +msgid "Loading…" +msgstr "Načtení probíhá…" + +msgid "Welcome to Orca Slicer" +msgstr "Vítejte v Orca Slicer" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Slicer bude nastaven v několika krocích. Začněme!" + +msgid "Get Started" +msgstr "Začínáme" + +msgid "Please select your login region" +msgstr "Vyberte prosím svou oblast přihlášení" + +msgid "Finish" +msgstr "Dokončit" + +msgid "Printer Selection" +msgstr "Výběr tiskárny" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Vlastní tiskárna" + +msgid "Create" +msgstr "Vytvořit" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "Musí být vybrána alespoň jedna tiskárna." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Výběr Filamentu" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "Typ filamentu" + +msgid "Vendor" +msgstr "Dodavatel" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "Vymazat vše" + +msgid "At least one filament must be selected." +msgstr "Musí být vybraný alespoň jeden Filament." + +msgid "Do you want to use the default filament?" +msgstr "Chcete použít výchozí Filament?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Tím se vypnou všechny cloudové funkce včetně synchronizace profilů s Orca Cloud. Uživatelé, kteří chtějí pracovat zcela offline, mohou tuto možnost zapnout." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Poznámka: Je-li Stealth režim zapnut, nebudou vaše uživatelské profily zálohovány do Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "Instalovat Bambu Network plug-in" + # AI Translated msgid "[Action Required] " msgstr "[Vyžadována akce] " @@ -13293,6 +13588,14 @@ msgstr "G-code při změně role extruze (filament)" msgid "No object can be printed. It may be too small." msgstr "Nelze vytisknout žádný objekt. Možná je příliš malý." +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Váš tisk je velmi blízko primovacím oblastem. Ujistěte se, že nedojde ke kolizi." @@ -13467,6 +13770,26 @@ msgstr "ověření selhalo" msgid "write callback failed" msgstr "zápis callbacku selhal" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% je příliš blízko vyhrazené oblasti, může dojít ke kolizím při tisku." @@ -13517,6 +13840,43 @@ msgstr "Pokud chcete přesto tisknout, můžete povolit možnost v Nastavení / msgid "No extrusions under current settings." msgstr "Při aktuálním nastavení nejsou žádné extruze." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Je použit míchaný filament s gradientem, ale 'Podvrstva míchané barvy' je vypnutá. Gradient nebude vytištěn." @@ -13527,6 +13887,15 @@ msgstr "Plynulý režim časosběru není podporován, pokud je povoleno pořad msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "Detekce shlukování není podporována, pokud je povoleno pořadí tisku „podle objektu“." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Povolení přesné výšky Z a zároveň čistící věže může způsobit chyby při slicování." @@ -13543,10 +13912,6 @@ msgstr "Spirálový režim vázy nefunguje, pokud objekt obsahuje více než jed msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Ačkoliv objekt %1% sám zapadá do tiskového objemu, kvůli kompenzaci smrštění materiálu přesahuje maximální výšku tiskového objemu." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "Objekt %1% přesahuje maximální výšku tiskového objemu." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Ačkoliv objekt %1% sám zapadá do tiskového objemu, jeho poslední vrstva přesahuje maximální výšku tiskového objemu." @@ -13554,6 +13919,10 @@ msgstr "Ačkoliv objekt %1% sám zapadá do tiskového objemu, jeho poslední vr msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Možná budete chtít zmenšit velikost modelu nebo změnit aktuální nastavení tisku a zkusit to znovu." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "Objekt %1% přesahuje maximální výšku tiskového objemu." + msgid "Variable layer height is not supported with Organic supports." msgstr "Proměnná výška vrstvy není podporována s organickými podporami." @@ -14538,12 +14907,39 @@ msgstr "Rychlost vnitřních mostů. Pokud je hodnota zadána v procentech, vypo msgid "This is the distance from the model to the outermost brim line." msgstr "Vzdálenost od modelu k nejvzdálenější brim linii." +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Typ límce" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Tato volba řídí generování obruby na vnější a/nebo vnitřní straně modelů. Automaticky znamená, že šířka obruby je analyzována a vypočítána automaticky." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Mezera mezi límcem a objektem" @@ -15723,9 +16119,6 @@ msgstr "Cena filamentu. Pouze pro statistické účely." msgid "money/kg" msgstr "peníze/kg" -msgid "Vendor" -msgstr "Dodavatel" - msgid "Vendor of filament. For show only." msgstr "Dodavatel filamentu. Pouze pro zobrazení." @@ -15799,6 +16192,66 @@ msgstr "Víceřádková výplň" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Použití více řádků pro vzor výplně, pokud to daný vzor podporuje." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Lineární" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Optimalizace odolnosti proti vzpěru v ose Z (experimentální)" @@ -18059,6 +18512,99 @@ msgstr "Jedna tryska pro více materiálů" msgid "Use single nozzle to print multi filament." msgstr "Použít jednu trysku pro tisk více filamentů." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Manuální výměna filamentu" @@ -18444,6 +18990,130 @@ msgstr "Prahové překrytí" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Pokud je prahový úhel nula, podpora bude generována pro převisy s překrytím pod tímto prahem. Čím menší je tato hodnota, tím strmější převis lze tisknout bez podpory." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Úhel větvení stromové podpěry" @@ -18620,17 +19290,11 @@ msgstr "Počet horních pevných vrstev bude při slicování zvýšen, pokud tl msgid "Separated infills" msgstr "Oddělené výplně" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Vystředí vnitřní výplň každé části na ni samotnou, jako by byla slicována samostatně, místo na celou sestavu. Části, které se dotýkají nebo překrývají, jsou považovány za jedno těleso a sdílejí střed; oddělené části (nebo samostatné 3D objekty) mají každá svůj vlastní.\n" -"Hodí se, když sestava sdružuje několik objektů, z nichž si každý má zachovat konzistentní, na sebe vystředěnou výplň.\n" -"Ovlivňuje vzory Čára a Mřížka a výplně s rotační šablonou.\n" -"Vzory vázané na globální souřadnice (Gyroid, Včelí plástev, TPMS, ...) tím nejsou ovlivněny." # AI Translated msgid "Center surface pattern on" @@ -18863,6 +19527,12 @@ msgstr "Čištění po výměně filamentu se provede uvnitř podpor objektu. To msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Tento objekt bude použit k propláchnutí trysky po výměně filamentu, aby se šetřil filament a zkrátila doba tisku. Barvy objektů se tím smíchají. Neprojeví se to, pokud není povolena základní věž." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Maximální vzdálenost mostu" @@ -19760,8 +20430,8 @@ msgstr "Název fyzické tiskárny použité pro slicování." msgid "Layer number" msgstr "Číslo vrstvy" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Index aktuální vrstvy. Číslování začíná od jedničky (tj. první vrstva má číslo 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Vrstva Z" @@ -19905,9 +20575,6 @@ msgstr "Rekalibrace" msgid "Calibrate" msgstr "Kalibrovat" -msgid "Finish" -msgstr "Dokončit" - msgid "How can I use calibration results?" msgstr "Jak použít výsledek kalibrace?" @@ -20446,12 +21113,12 @@ msgstr "" "Hodnoty zrychlení musí být vyšší než hodnoty rychlosti.\n" "Zkontrolujte prosím zadané údaje." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Kalibrace teploty" -msgid "Filament type" -msgstr "Typ filamentu" - msgid "PLA" msgstr "PLA" @@ -20473,6 +21140,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Testovací model" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Počáteční teplota: " @@ -20598,9 +21271,6 @@ msgstr "Počáteční délka retrakce: " msgid "End retraction length: " msgstr "Koncová délka retrakce: " -msgid "Test model" -msgstr "Testovací model" - msgid "Ringing Tower" msgstr "Věž s ringingem" @@ -21051,9 +21721,6 @@ msgstr "např. Basic, Matte, Silk, Marble" msgid "Filament Preset" msgstr "filamentový přednastavený profil" -msgid "Create" -msgstr "Vytvořit" - msgid "Vendor is not selected; please reselect vendor." msgstr "Dodavatel není vybrán, prosím vyberte jej znovu." @@ -21365,6 +22032,9 @@ msgstr "" "Tiskárna a všechny předvolby filamentů a procesů, které k ní patří.\n" "Lze sdílet s ostatními." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -22140,9 +22810,6 @@ msgstr "Ručně přiřadit filament k levé nebo pravé trysce" msgid "Global settings" msgstr "Globální nastavení" -msgid "Video tutorial" -msgstr "Video tutoriál" - # AI Translated msgid "(Sync with printer)" msgstr "(Synchronizovat s tiskárnou)" @@ -22638,6 +23305,33 @@ msgstr "Je-li zapnuto, budou výše uvedené hodnoty uloženy jako výchozí pro msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "Složka balíčku neexistuje." @@ -22682,6 +23376,12 @@ msgstr "Zrušit odběr balíčku" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "Uložit balíček předvoleb" @@ -27135,215 +27835,6 @@ msgstr "Toto písmo nemá pro tento text žádný obrys" msgid "Size: %.1f × %.1f mm" msgstr "Velikost: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primitiv" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Byla vygenerována prázdná síť" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Kvádr" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Rychle:" - -# AI Translated -msgid "Width (X)" -msgstr "Šířka (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Hloubka (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Výška (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "Spodní R" - -# AI Translated -msgid "Top R" -msgstr "Horní R" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "Hlavní R" - -# AI Translated -msgid "Minor R" -msgstr "Vedlejší R" - -# AI Translated -msgid "All edges" -msgstr "Všechny hrany" - -# AI Translated -msgid "Top edges" -msgstr "Horní hrany" - -# AI Translated -msgid "Bottom edges" -msgstr "Spodní hrany" - -# AI Translated -msgid "Lateral edges" -msgstr "Boční hrany" - -# AI Translated -msgid "Mesh resolution" -msgstr "Rozlišení sítě" - -# AI Translated -msgid "Add Shape" -msgstr "Přidat tvar" - -# AI Translated -msgid "No outer profile" -msgstr "Chybí vnější profil" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Nepodařilo se vytvořit vnější plochu" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Nepodařilo se vytvořit plochu s otvory" - -# AI Translated -msgid "Revolve failed" -msgstr "Rotace selhala" - -# AI Translated -msgid "Profile" -msgstr "Profil" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Začít nový profil (pro otvory)" - -# AI Translated -msgid "Segments" -msgstr "Segmenty" - -# AI Translated -msgid "Sides" -msgstr "Strany" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Kreslete kliknutím na plátno" - -# AI Translated -msgid "Snap to grid" -msgstr "Přichytit k mřížce" - -# AI Translated -msgid "Grid step" -msgstr "Krok mřížky" - -# AI Translated -msgid "Outer" -msgstr "Vnější" - -# AI Translated -msgid "closed" -msgstr "uzavřený" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% b. %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (horní)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (přední)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (boční)" - -# AI Translated -msgid "Revolve deg" -msgstr "Rotace (°)" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "0 = vysunutí, >0 = rotace" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Kapsa (řez)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu uzavřený profil" -msgstr[1] "%zu uzavřené profily" -msgstr[2] "%zu uzavřených profilů" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Pro aktivaci nakreslete uzavřený profil" - -# AI Translated -msgid "Clear all" -msgstr "Vymazat vše" - -# AI Translated -msgid "Empty result" -msgstr "Prázdný výsledek" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Vysunutí: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Rotace: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Není vybrán žádný objekt" - -# AI Translated -msgid "Face failed" -msgstr "Vytvoření plochy selhalo" - -# AI Translated -msgid "Face with holes failed" -msgstr "Vytvoření plochy s otvory selhalo" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Síť nástroje je prázdná" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Kapsa přidána (záporný objem)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Kapsa: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27466,6 +27957,9 @@ msgstr "Gizmo sestavit" msgid "Gizmo brim ears" msgstr "Gizmo ouška lemu" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Vertikální posuvník – Posuňte aktivní jezdec nahoru" @@ -28447,10 +28941,6 @@ msgstr "Moje nastavení" msgid "Custom Printer Setup" msgstr "Nastavení vlastní tiskárny" -# AI Translated -msgid "Custom Printer" -msgstr "Vlastní tiskárna" - # AI Translated msgid "Define a custom printer profile" msgstr "Definujte vlastní profil tiskárny" @@ -29097,9 +29587,8 @@ msgstr "Prahový úhel - vyplňování se zastaví na hranách ostřejších ne msgid "Click a triangle to paint it" msgstr "Kliknutím na trojúhelník jej namalujete" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Vyžaduje aktivní vrstvu mapovanou pomocí Rozbalení (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -29113,17 +29602,15 @@ msgstr "Rychlý - reliéf je pouze vystínovaný, nikoli vytvořený, a jen pro msgid "Checker" msgstr "Šachovnice" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Šachovnice - testovací mřížka místo textury. Kde čtverce zůstávají čtvercové, není textura zkreslená; kde se protahují, protáhne se i textura" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Zkreslení" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Zkreslení - teplotní mapa protažení rozbalení od modré po červenou" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -29239,24 +29726,11 @@ msgstr "Míchat filamenty" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Prokládá dva filamenty, aby napodobil barvy mezi nimi, takže hrstka filamentů pokryje fotografii nebo barevný přechod. Obrázek z plochých barev se vytiskne stejně v obou případech. Vypnuto použije pro každou oblast jeden filament." -# AI Translated -msgid "Mix by" -msgstr "Míchat podle" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Povrch" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Vrstvy: dva filamenty se střídají po tiskových vrstvách, což se na svislých plochách plynule prolíná, ale na vodorovných plochách mizí, protože tam je celá vrstva jediným pruhem.\n" -"Povrch: jemná šachovnice po povrchu, která funguje v jakémkoli úhlu, ale může působit spíše jako textura než jako prolnutí.\n" -"Automaticky: vrstvy na svislých plochách; vodorovné plochy dostanou nejbližší jednotlivý filament, protože šachovnice by se na nich ukázala jako vzor." # AI Translated #, boost-format @@ -29716,14 +30190,6 @@ msgstr "Potřeba přibližně %1% trojúhelníků, rozpočet %2% - zapečení s msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Kolik tisíc trojúhelníků smí zjemnění do modelu přidat. Nejhůře sedící trojúhelník se vždy dělí jako první, takže i běh, který vyčerpá vše, je utratí tam, kde je to nejvíc vidět. Zvyšte, pokud reliéf stále vypadá hrubě." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Zastaví zapečení. Vše, co již bylo dokončeno, zůstane na modelu a lze to vrátit zpět." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Zavře nástroj bez zapečení. Vaše malba, vrstvy a nastavení zůstanou u modelu." - # AI Translated msgid "Preparing..." msgstr "Příprava..." @@ -29748,6 +30214,14 @@ msgstr "Převede namalované výškové mapy na skutečnou geometrii posunem ji msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Převede namalované výškové mapy na skutečnou geometrii. Síť se nejprve přesíťuje na rovnoměrnou hustotu a zjemní tam, kde se textura ohýbá, aby měl detail na čem ležet - vše v jednom kroku." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Zastaví zapečení. Vše, co již bylo dokončeno, zůstane na modelu a lze to vrátit zpět." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Zavře nástroj bez zapečení. Vaše malba, vrstvy a nastavení zůstanou u modelu." + # AI Translated #, boost-format msgid "%1% k" @@ -29964,6 +30438,28 @@ msgstr "Pluginy filamentu" msgid "Printer plugins" msgstr "Pluginy tiskárny" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Obnovit výchozí" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "Konfigurace není platný JSON. Vaše změny nebyly uloženy." @@ -29983,10 +30479,6 @@ msgstr "" "\n" "Tím se zahodí přepsání v předvolbě a použije se globální konfigurace." -# AI Translated -msgid "Restore defaults" -msgstr "Obnovit výchozí" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Používá se globální konfigurace. Pro trvalé uložení uložte předvolbu." @@ -30056,6 +30548,215 @@ msgstr "Instalace pluginu" msgid "Installed \"%s\"." msgstr "Nainstalováno: „%s“." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -30272,6 +30973,54 @@ msgstr "Opětovné načtení pluginu se nezdařilo." msgid "Reloaded \"%s\"." msgstr "Znovu načteno: „%s“." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "Informace o modelu" + +msgid "Accessories" +msgstr "Příslušenství" + +msgid "Profile Information" +msgstr "Informace o profilu" + +msgid "Model name" +msgstr "Název modelu" + +msgid "Created by" +msgstr "Vytvořil" + +msgid "Remixed by" +msgstr "Přepracováno" + +msgid "Shared by" +msgstr "Sdíleno" + +msgid "Model description" +msgstr "Popis modelu" + +msgid "BOM" +msgstr "Seznam součástek (BOM)" + +msgid "Profile name" +msgstr "Název profilu" + +msgid "Profile Author" +msgstr "Autor profilu" + +msgid "Profile description" +msgstr "Popis profilu" + # AI Translated msgid "Purge Mode Settings" msgstr "Nastavení režimu čištění" @@ -30296,6 +31045,16 @@ msgstr "Snižuje odpad při čištění a tiskne rychleji. Může způsobit mír msgid "Terminal" msgstr "Terminál" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Příkaz již běží." @@ -30562,6 +31321,9 @@ msgstr " | přichycení ZAP" msgid "Change texture - choose another one from the texture library" msgstr "Změnit texturu - vyberte jinou z knihovny textur" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Výšková mapa - zobrazit texturu vrstvy pod ostrovy" @@ -30594,17 +31356,14 @@ msgstr "Propojit ostrovy" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Rozloží rozbalení jako souvislou síť: kusy, které sdílejí hranu, se rozloží vedle sebe (z krychle vznikne spojená síť místo šesti volných čtverců). Zůstávají samostatnými ostrovy, takže kterýkoli z nich můžete poté stále ručně přesunout." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Ostrov - přesouvání, otáčení a změna měřítka celých ostrovů" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Vrchol - tažením vrcholů měníte tvar; Shift/Ctrl pro vícenásobný výběr" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Hrana - tažením hran měníte tvar; Shift/Ctrl pro vícenásobný výběr" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30642,9 +31401,13 @@ msgstr "Vymazat úpravy UV - zahodí všechny ruční přesuny vrcholů/hran a v msgid "Snap - stick islands together when dragging one against another" msgstr "Přichycení - při tažení jednoho ostrova k druhému je k sobě přichytí" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Zarámovat všechny ostrovy (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30655,6 +31418,9 @@ msgstr "Žádná vrstva mapovaná pomocí Rozbalení" msgid "%.1f mm tile" msgstr "dlaždice %.1f mm" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Zastaralé - malba, švy nebo úhel švu se od vytvoření tohoto rozbalení změnily. Stiskněte pro nové rozbalení." @@ -30663,19 +31429,48 @@ msgstr "Zastaralé - malba, švy nebo úhel švu se od vytvoření tohoto rozbal msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Zploští namalovanou oblast do UV ostrovů. Počítá se jen po stisknutí tohoto tlačítka, ne při každé úpravě - proto nejprve namalujte, změňte úhel švu nebo označte švy a pak stiskněte Rozbalit." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "Ostrovy: %d, plochy: %s" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Síťový plug-in Bambu nebyl zjištěn. Klikněte zde k instalaci." + +msgid "Create new project" +msgstr "Vytvořit nový projekt" + +msgid "Recently opened" +msgstr "Nedávno otevřeno" + +msgid "Open Containing Folder" +msgstr "Otevřít složku obsahující" + # AI Translated msgid "Forward" msgstr "Vpřed" -# AI Translated -msgid "Tools" -msgstr "Nástroje" - # AI Translated msgid "View Source" msgstr "Zobrazit zdroj" @@ -30821,6 +31616,16 @@ msgstr "" "Plugin „%s“ žádá o spuštění následujících příkazů:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30830,6 +31635,30 @@ msgstr "Plugin „%s“ žádá o oprávnění pro auditní událost Pythonu „ msgid "Plugin permission request" msgstr "Žádost pluginu o oprávnění" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "Konfigurační rozhraní pluginu bylo prázdné. Zobrazuje se výchozí editor." @@ -31418,6 +32247,313 @@ msgstr "" "Zamezte kroucení\n" "Víte, že při tisku materiálů náchylných ke kroucení, jako je ABS, může vhodné zvýšení teploty vyhřívané desky snížit pravděpodobnost kroucení?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Nepodařilo se nainstalovat Microsoft WebView2 Runtime.\n" +#~ "Některé funkce, včetně průvodce nastavením, se mohou zobrazovat prázdné, dokud nebude nainstalován.\n" +#~ "Nainstalujte jej prosím ručně z https://developer.microsoft.com/microsoft-edge/webview2/ a restartujte Orca Slicer." + +#~ msgid "Why this grouping" +#~ msgstr "Proč toto seskupení" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Software nepodporuje použití různých průměrů trysek v rámci jednoho tisku. Pokud se levá a pravá tryska liší, lze pokračovat pouze tiskem s jednou hlavou. Potvrďte prosím, kterou trysku chcete pro tento projekt použít." + +#~ msgid "Switch diameter" +#~ msgstr "Přepnout průměr" + +#~ msgid "BambuStudio Project" +#~ msgstr "Projekt BambuStudio" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "Soubor 3MF byl vytvořen v BambuStudio (verze %s), která je novější než kompatibilní verze %s. Byla nalezena nerozpoznaná nastavení:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "Soubor 3MF byl vytvořen v BambuStudio (verze %s), která je novější než kompatibilní verze %s. Některá nastavení nemusí být plně kompatibilní." + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "Soubor 3MF byl vytvořen v BambuStudio. Některá nastavení se mohou od OrcaSliceru lišit." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Během probíhající operace nelze vracet zpět ani znovu provádět. Nejprve ji zastavte." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Vystředí vnitřní výplň každé části na ni samotnou, jako by byla slicována samostatně, místo na celou sestavu. Části, které se dotýkají nebo překrývají, jsou považovány za jedno těleso a sdílejí střed; oddělené části (nebo samostatné 3D objekty) mají každá svůj vlastní.\n" +#~ "Hodí se, když sestava sdružuje několik objektů, z nichž si každý má zachovat konzistentní, na sebe vystředěnou výplň.\n" +#~ "Ovlivňuje vzory Čára a Mřížka a výplně s rotační šablonou.\n" +#~ "Vzory vázané na globální souřadnice (Gyroid, Včelí plástev, TPMS, ...) tím nejsou ovlivněny." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Index aktuální vrstvy. Číslování začíná od jedničky (tj. první vrstva má číslo 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Video tutoriál" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primitiv" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Byla vygenerována prázdná síť" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Kvádr" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Rychle:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Šířka (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Hloubka (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Výška (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "Spodní R" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "Horní R" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "Hlavní R" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "Vedlejší R" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Všechny hrany" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Horní hrany" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Spodní hrany" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Boční hrany" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Rozlišení sítě" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Přidat tvar" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Chybí vnější profil" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Nepodařilo se vytvořit vnější plochu" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Nepodařilo se vytvořit plochu s otvory" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Rotace selhala" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profil" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Začít nový profil (pro otvory)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segmenty" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Strany" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Kreslete kliknutím na plátno" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Přichytit k mřížce" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Krok mřížky" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Vnější" + +# AI Translated +#~ msgid "closed" +#~ msgstr "uzavřený" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% b. %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (horní)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (přední)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (boční)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Rotace (°)" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "0 = vysunutí, >0 = rotace" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Kapsa (řez)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu uzavřený profil" +#~ msgstr[1] "%zu uzavřené profily" +#~ msgstr[2] "%zu uzavřených profilů" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Pro aktivaci nakreslete uzavřený profil" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Prázdný výsledek" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Vysunutí: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Rotace: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Není vybrán žádný objekt" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Vytvoření plochy selhalo" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Vytvoření plochy s otvory selhalo" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Síť nástroje je prázdná" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Kapsa přidána (záporný objem)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Kapsa: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Vyžaduje aktivní vrstvu mapovanou pomocí Rozbalení (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Šachovnice - testovací mřížka místo textury. Kde čtverce zůstávají čtvercové, není textura zkreslená; kde se protahují, protáhne se i textura" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Zkreslení - teplotní mapa protažení rozbalení od modré po červenou" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Míchat podle" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Povrch" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Vrstvy: dva filamenty se střídají po tiskových vrstvách, což se na svislých plochách plynule prolíná, ale na vodorovných plochách mizí, protože tam je celá vrstva jediným pruhem.\n" +#~ "Povrch: jemná šachovnice po povrchu, která funguje v jakémkoli úhlu, ale může působit spíše jako textura než jako prolnutí.\n" +#~ "Automaticky: vrstvy na svislých plochách; vodorovné plochy dostanou nejbližší jednotlivý filament, protože šachovnice by se na nich ukázala jako vzor." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Ostrov - přesouvání, otáčení a změna měřítka celých ostrovů" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Vrchol - tažením vrcholů měníte tvar; Shift/Ctrl pro vícenásobný výběr" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Hrana - tažením hran měníte tvar; Shift/Ctrl pro vícenásobný výběr" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Zarámovat všechny ostrovy (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Experimentální) Používat agenty tiskárny místo tiskových hostů" @@ -31451,16 +32587,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Klikněte na plochu nebo referenční rovinu a pak vyberte kreslicí nástroj" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31517,10 +32643,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Svislá vzdálenost" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Lineární" - #~ msgid "Face recognition" #~ msgstr "Rozpoznání plochy" @@ -33103,6 +34225,3 @@ msgstr "" #~ msgid "Bed Leveling" #~ msgstr "Vyrovnání podložky" - -#~ msgid "°" -#~ msgstr "°" diff --git a/localization/i18n/de/OrcaSlicer_de.po b/localization/i18n/de/OrcaSlicer_de.po index e46e12e171..1cc27f5f64 100644 --- a/localization/i18n/de/OrcaSlicer_de.po +++ b/localization/i18n/de/OrcaSlicer_de.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: \n" "Last-Translator: Heiko Liebscher \n" "Language-Team: \n" @@ -2117,15 +2117,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2-Runtime" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Die Microsoft WebView2 Runtime konnte nicht installiert werden.\n" -"Einige Funktionen, einschließlich des Einrichtungsassistenten, werden möglicherweise leer angezeigt, bis sie installiert ist.\n" -"Bitte installieren Sie sie manuell von https://developer.microsoft.com/microsoft-edge/webview2/ und starten Sie Orca Slicer neu." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4252,6 +4249,9 @@ msgstr "Zur Druckplatte wechseln" msgid "AMS Materials Setting" msgstr "AMS Material Einstellung" +msgid "Wiki Guide" +msgstr "Wiki-Anleitung" + msgid "Close" msgstr "Schließen" @@ -4273,9 +4273,6 @@ msgstr "Der Eingabewert sollte größer als %1% und kleiner als %2% sein" msgid "Factors of Flow Dynamics Calibration" msgstr "Dynamische Flusskalibrierungsfaktoren" -msgid "Wiki Guide" -msgstr "Wiki-Anleitung" - msgid "PA Profile" msgstr "PA-Profil" @@ -4865,6 +4862,11 @@ msgstr "Automatisch an den Grenzwert (%g mm) anpassen?" msgid "Adjust" msgstr "Anpassen" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5701,9 +5703,6 @@ msgstr "Automatisches Neuschneiden entsprechend der optimalen Filamentgruppierun msgid "Filament Grouping" msgstr "Filamentgruppierung" -msgid "Why this grouping" -msgstr "Warum diese Gruppierung" - msgid "Please place filaments on the printer based on grouping result." msgstr "Bitte platzieren Sie die Filamente auf dem Drucker basierend auf dem " @@ -5892,6 +5891,43 @@ msgstr "Bearbeitungsbereich vergrößern/verkleinern" msgid "Sequence" msgstr "Reihenfolge" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Volumen" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Objektauswahl" @@ -6108,6 +6144,12 @@ msgstr "Rasterlinien" msgid "Labels" msgstr "Beschriftungen" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Schnittebene bewegen" @@ -6156,7 +6198,7 @@ msgstr "Volumen:" msgid "Size:" msgstr "Größe:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Konflikte von G-Code-Pfaden wurden bei Layer %d, Z = %.2lf mm gefunden.Bitte trennen Sie die konfliktbehafteten Objekte weiter voneinander (%s <-> %s)." @@ -6625,6 +6667,12 @@ msgstr "Rasterlinien anzeigen" msgid "Show Gridlines on plate" msgstr "Rasterlinien auf der Druckplatte anzeigen" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Window-Layout zurücksetzen" @@ -8311,6 +8359,61 @@ msgstr "Alle Einstellungen des Objekts anzeigen" msgid "Material settings" msgstr "Material-Einstellungen" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Werkzeuge" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "entferne aktuelle Platte (wenn nicht die letzte)" @@ -8335,6 +8438,17 @@ msgstr "Bearbeite den Namen der aktuellen Platte" msgid "Move plate to the front" msgstr "Bewege die Platte nach vorne" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Aktuelle Platte anpassen" @@ -8401,12 +8515,6 @@ msgstr "AMS(1 Steckplatz)" msgid "Not installed" msgstr "Nicht installiert" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Die Software unterstützt nicht die Verwendung unterschiedlicher Düsendurchmesser für einen Druck. Wenn die linke und rechte Düse nicht übereinstimmen, können wir nur mit dem Einzelkopf-Druck fortfahren. Bitte bestätigen Sie, welche Düse Sie für dieses Projekt verwenden möchten." - -msgid "Switch diameter" -msgstr "Durchmesser wechseln" - msgid "Configuration incompatible" msgstr "Konfiguration nicht kompatibel" @@ -8488,6 +8596,9 @@ msgstr "Mischfilament" msgid "Remove last mixed filament" msgstr "Letztes Mischfilament entfernen" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Mischfilament hinzufügen" @@ -8511,6 +8622,10 @@ msgstr "Das Mischfilament enthält ungültige Komponentenverweise" msgid "Edit / Delete / Merge" msgstr "Bearbeiten / Löschen / Zusammenführen" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Das Ziel-Mischfilament verwendet dieses physische Filament als Komponente. Beim Zusammenführen wird dieses physische Filament entfernt und das Mischfilament kann dadurch ungültig werden. Fortfahren?" @@ -8586,10 +8701,6 @@ msgstr "Datei wird geladen: %s" msgid "Load 3MF" msgstr "Lade 3MF" -# AI Translated -msgid "BambuStudio Project" -msgstr "BambuStudio-Projekt" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "Der 3MF stammt nicht vom OrcaSlicer, lade nur die Geometriedaten." @@ -8619,18 +8730,6 @@ msgstr "Sie sollten Ihre Software aktualisieren.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "Die Version %s der 3MF ist neuer als die Version %s %s. Bitte Ihre Software aktualisieren." -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "Die 3MF-Datei wurde von BambuStudio (Version %s) erstellt, die neuer ist als die kompatible Version %s. Nicht erkannte Einstellungen gefunden:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "Die 3MF wurde von BambuStudio (Version %s) erstellt, die neuer ist als die kompatible Version %s. Einige Einstellungen sind möglicherweise nicht vollständig kompatibel." - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "Die 3MF wurde von BambuStudio erstellt. Einige Einstellungen können von OrcaSlicer abweichen." - msgid "Invalid values found in the 3MF:" msgstr "Ungültige Werte in der 3MF-Datei gefunden:" @@ -8799,6 +8898,12 @@ msgstr "Auto-Drop deaktivieren, um die Z-Positionierung beizubehalten?\n" msgid "Object with floating parts was detected" msgstr "Objekt mit schwebenden Teilen erkannt" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Ein weiterer Exportauftrag läuft gerade." @@ -8884,6 +8989,38 @@ msgstr "Ungültige Daten" msgid "Slicing Canceled" msgstr "Slicing abgebrochen" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Netzwerk-Plugin erfolgreich gewechselt." @@ -8916,9 +9053,8 @@ msgstr "" msgid "Sync now" msgstr "Jetzt synchronisieren" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Rückgängig und Wiederholen sind während eines laufenden Vorgangs nicht möglich. Beenden Sie ihn zuerst." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -8990,6 +9126,11 @@ msgstr "Download fehlgeschlagen, Dateigröße nicht erlaubt." msgid "Project downloaded %d%%" msgstr "Projekt heruntergeladen %d%%Der Import in Orca Slicer ist fehlgeschlagen. Bitte laden Sie die Datei herunter und importieren Sie sie manuell." +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Test für Pressure Advance" @@ -9016,6 +9157,13 @@ msgstr "Orca YOLO Flusskalibrierung" msgid "Flowrate Test - Pass%d" msgstr "Flussratentest - Durchgang %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Düsentemperaturtest" @@ -11459,6 +11607,9 @@ msgstr "Die Synchronisierung verschiedener Extrudertypen oder Düsenvolumentypen msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Änderungen der Parameter mit den entsprechenden Parametern eines anderen Extruders synchronisieren." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Klicken Sie hier, um alle Einstellungen auf die zuletzt gespeicherten Parameter zurückzusetzen." @@ -11868,6 +12019,12 @@ msgstr "Druckbarer Raum" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Wählen Sie die Implementierung des Netzwerkagenten für die Druckerkommunikation. Verfügbare Agenten werden beim Start registriert." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -11981,9 +12138,24 @@ msgstr "Düsendurchmesser" msgid "Wipe tower" msgstr "Reinigungsturm" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Single-Extruder-Multimaterial-Parameter" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Dies ist ein Single-Extruder-Multimaterial-Drucker, die Durchmesser aller Extruder werden auf den neuen Wert gesetzt. Möchten Sie fortfahren?" @@ -11993,6 +12165,18 @@ msgstr "Höhenbegrenzungen für Schichten" msgid "Z-Hop" msgstr "Z-Hop" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -12099,8 +12283,8 @@ msgid "Don't warn again for this preset" msgstr "Nicht erneut für dieses Profil warnen" #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" msgid "No modifications need to be copied." msgstr "Es müssen keine Änderungen kopiert werden." @@ -12526,9 +12710,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Summe Ramming" -msgid "Volume" -msgstr "Volumen" - msgid "Ramming line" msgstr "Ramming-Linie" @@ -12577,6 +12758,120 @@ msgstr "Anmeldung fehlgeschlagen. Bitte versuchen Sie es erneut." msgid "parse json failed" msgstr "JSON-Parsing fehlgeschlagen" +msgid "Loading…" +msgstr "Laden…" + +msgid "Welcome to Orca Slicer" +msgstr "Willkommen im Orca Slicer" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Das Orca Slicer wird in mehreren Schritten eingerichtet. Lass uns anfangen!" + +msgid "Get Started" +msgstr "Loslegen" + +msgid "Please select your login region" +msgstr "Bitte wählen Sie Ihre Login-Region aus" + +msgid "Finish" +msgstr "Fertig" + +msgid "Printer Selection" +msgstr "Druckerauswahl" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Benutzerdefinierter Drucker" + +msgid "Create" +msgstr "Erstellen" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "Es muss mindestens ein Drucker ausgewählt sein." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Filamentauswahl" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "Filamenttyp" + +msgid "Vendor" +msgstr "Hersteller" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "Alle löschen" + +msgid "At least one filament must be selected." +msgstr "Es muss mindestens ein Filament ausgewählt sein." + +msgid "Do you want to use the default filament?" +msgstr "Möchten Sie das Standard-Filament verwenden?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Dies deaktiviert alle Cloud-Funktionen, einschließlich der Profil-Synchronisierung mit Orca Cloud. Benutzer, die es vorziehen, vollständig offline zu arbeiten, können diese Option aktivieren." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Hinweis: Wenn der Unsichtbare Modus aktiviert ist, werden Ihre Benutzerprofile nicht in Orca Cloud gesichert." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "Bambu Network-Plug-in installieren" + msgid "[Action Required] " msgstr "[Aktion erforderlich] " @@ -13035,6 +13330,14 @@ msgstr "G-Code für Extrusionsrollenwechsel verarbeiten" msgid "No object can be printed. It may be too small." msgstr "Es kann kein Objekt gedruckt werden. Vielleicht sind die Objekte zu klein." +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Ihr Druck ist sehr nahe an den Priming-Regionen. Stellen Sie sicher, dass es keine Kollision gibt." @@ -13207,6 +13510,26 @@ msgstr "Überprüfung fehlgeschlagen" msgid "write callback failed" msgstr "Schreib-Callback fehlgeschlagen" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% liegt zu nahe an einem ausgeschlossenen Bereich. Beim Drucken kann es zu Kollisionen kommen." @@ -13257,6 +13580,43 @@ msgstr "Wenn Sie trotzdem drucken möchten, können Sie die Option in Einstellun msgid "No extrusions under current settings." msgstr "Keine Extrusion unter den aktuellen Einstellungen." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Es wird ein Mischfilament mit Verlauf verwendet, aber „Mischfarben-Unterschicht“ ist deaktiviert. Der Verlauf wird nicht gedruckt." @@ -13267,6 +13627,15 @@ msgstr "Der gewählte Zeitraffermodus wird nicht unterstützt, wenn die Sequenz msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "Die Klumpenerkennung wird nicht unterstützt, wenn die Sequenz \"nach Objekt\" aktiviert ist." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Die gleichzeitige Aktivierung von präziser Z-Höhe und Reinigungsturm kann zu Schneidefehlern führen." @@ -13283,10 +13652,6 @@ msgstr "Der Vasen-Modus funktioniert nicht, wenn ein Objekt mehr als ein Materia msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Obwohl das Objekt %1% selbst in das Bauvolumen passt, überschreitet es die maximale Bauvolumenhöhe aufgrund der Material-Schrumpfungskompensation." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "Das Objekt %1% überschreitet die maximale Bauvolumenhöhe." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Obwohl das Objekt %1% selbst in das Bauvolumen passt, überschreitet seine letzte Schicht die maximale Bauvolumenhöhe." @@ -13294,6 +13659,10 @@ msgstr "Obwohl das Objekt %1% selbst in das Bauvolumen passt, überschreitet sei msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Sie möchten möglicherweise die Größe Ihres Modells reduzieren oder die aktuellen Druckeinstellungen ändern und es erneut versuchen." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "Das Objekt %1% überschreitet die maximale Bauvolumenhöhe." + msgid "Variable layer height is not supported with Organic supports." msgstr "Variable Schichthöhe wird nicht mit organischen Stützstrukturen unterstützt." @@ -14242,12 +14611,39 @@ msgstr "Geschwindigkeit der internen Brücken. Wenn der Wert als Prozentsatz ang msgid "This is the distance from the model to the outermost brim line." msgstr "Abstand vom Modell zur äußersten Randlinie" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Randtyp" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Dies steuert die Erstellung des Brims an der äußeren und/oder inneren Seitevon Modellen. Auto bedeutet, dass die Breite des Brims automatisch analysiert und berechnet wird." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Lücke zwischen Rand und Objekt" @@ -15422,9 +15818,6 @@ msgstr "Filamentpreis. Nur für statistische Zwecke." msgid "money/kg" msgstr "Kosten/kg" -msgid "Vendor" -msgstr "Hersteller" - msgid "Vendor of filament. For show only." msgstr "Hersteller des Filaments. Nur zur Anzeige." @@ -15498,6 +15891,66 @@ msgstr "Mehrzeilige Füllung" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Verwendung mehrerer Linien für das Füllmuster, wenn vom Füllmuster unterstützt." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Linear" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "Z-Buckling-Bias-Optimierung (experimentell)" @@ -17709,6 +18162,99 @@ msgstr "Einzelner Extruder, mehrere Materialien" msgid "Use single nozzle to print multi filament." msgstr "Benutze eine einzelne Düse zum Drucken mit mehreren Filamenten" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Manueller Filamentwechsel" @@ -18086,6 +18632,130 @@ msgstr "Schwellwertüberlappung" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Wenn der Schwellenwinkel null ist, werden Stützen für Überhänge generiert, deren Überlappung unter dem Schwellenwert liegt. Je kleiner dieser Wert ist, desto steiler kann der Überhang gedruckt werden, ohne Stützen zu benötigen." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Baumstütze Astwinkel" @@ -18260,17 +18930,11 @@ msgstr "Die Anzahl der oberen festen Schichten wird beim Slicen erhöht, wenn di msgid "Separated infills" msgstr "Getrennte Füllungen" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Zentriert die innere Füllung jedes Teils auf sich selbst, als ob es allein geslict würde, anstatt auf der gesamten Baugruppe. Teile, die sich berühren oder überlappen, werden als ein Körper behandelt und teilen sich ein Zentrum; separate Teile (oder eigenständige 3D-Objekte) erhalten jeweils ihr eigenes.\n" -"Nützlich, wenn eine Baugruppe mehrere Objekte gruppiert, die jeweils eine konsistente, selbstzentrierte Füllung behalten sollen.\n" -"Wirkt sich auf Linien- und Gittermuster sowie Rotationsvorlagen-Füllungen aus.\n" -"Muster, die an globale Koordinaten gebunden sind (Gyroid, Honeycomb, TPMS, ...), sind nicht betroffen." # AI Translated msgid "Center surface pattern on" @@ -18507,6 +19171,12 @@ msgstr "Die Reinigung nach dem Filamentwechsel erfolgt innerhalb der Stützstruk msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Dieses Objekt wird verwendet, um die Düse nach einem Filamentwechsel zu reinigen, Filament zu sparen und die Druckzeit zu verkürzen. Die Farben der Objekte werden dadurch gemischt. Dies wird nur wirksam, wenn der Reinigungsturm aktiviert ist." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Maximale Brückenlänge" @@ -19396,8 +20066,8 @@ msgstr "Name des physischen Druckers, der zum Slicen verwendet wird." msgid "Layer number" msgstr "Schichtnummer" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Index der aktuellen Schicht. Einsbasiert (d.h. die erste Schicht ist Nummer 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Schichthöhe Z" @@ -19541,9 +20211,6 @@ msgstr "Rekalibrierung" msgid "Calibrate" msgstr "Kalibrieren" -msgid "Finish" -msgstr "Fertig" - msgid "How can I use calibration results?" msgstr "Wie wird das Kalibrierungsergebnis verwendet?" @@ -20078,12 +20745,12 @@ msgstr "" "Beschleunigungswerte müssen größer als Geschwindigkeitswerte sein.\n" "Bitte überprüfen Sie die Eingaben." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Temperatur Test" -msgid "Filament type" -msgstr "Filamenttyp" - msgid "PLA" msgstr "PLA" @@ -20105,6 +20772,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Testmodell" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Starttemperatur" @@ -20230,9 +20903,6 @@ msgstr "Start Rückzugslänge" msgid "End retraction length: " msgstr "Ende Rückzugslänge" -msgid "Test model" -msgstr "Testmodell" - msgid "Ringing Tower" msgstr "Ringing Turm" @@ -20660,9 +21330,6 @@ msgstr "z.B. Basic, Matte, Silk, Marble" msgid "Filament Preset" msgstr "Filamentprofil" -msgid "Create" -msgstr "Erstellen" - msgid "Vendor is not selected; please reselect vendor." msgstr "Hersteller ist nicht ausgewählt, bitte Hersteller erneut auswählen." @@ -20970,6 +21637,9 @@ msgstr "" "Drucker und alle Filament- und Prozessprofile, die zum Drucker gehören.\n" "Kann mit anderen geteilt werden." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -21675,9 +22345,6 @@ msgstr "Weist das Filament manuell der linken oder rechten Düse zu" msgid "Global settings" msgstr "Globale Einstellungen" -msgid "Video tutorial" -msgstr "Video-Tutorial" - msgid "(Sync with printer)" msgstr "(Mit Drucker synchronisieren)" @@ -22077,6 +22744,33 @@ msgstr "Wenn aktiviert, werden die obigen Werte als Standardwerte für zukünfti msgid "PresetBundle" msgstr "Preset-Bündel" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "Bündelordner existiert nicht." @@ -22110,6 +22804,12 @@ msgstr "Bündel abbestellen" msgid "ExportPresetBundle" msgstr "Preset-Bündel exportieren" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "Preset-Bündel speichern" @@ -26532,214 +27232,6 @@ msgstr "Diese Schriftart hat keinen Umriss für diesen Text" msgid "Size: %.1f × %.1f mm" msgstr "Größe: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primitiv" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Leeres Netz erzeugt" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Quader" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Schnell:" - -# AI Translated -msgid "Width (X)" -msgstr "Breite (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Tiefe (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Höhe (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "R unten" - -# AI Translated -msgid "Top R" -msgstr "R oben" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "R groß" - -# AI Translated -msgid "Minor R" -msgstr "R klein" - -# AI Translated -msgid "All edges" -msgstr "Alle Kanten" - -# AI Translated -msgid "Top edges" -msgstr "Obere Kanten" - -# AI Translated -msgid "Bottom edges" -msgstr "Untere Kanten" - -# AI Translated -msgid "Lateral edges" -msgstr "Seitliche Kanten" - -# AI Translated -msgid "Mesh resolution" -msgstr "Netzauflösung" - -# AI Translated -msgid "Add Shape" -msgstr "Form hinzufügen" - -# AI Translated -msgid "No outer profile" -msgstr "Kein Außenprofil" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Außenfläche konnte nicht erstellt werden" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Fläche mit Löchern konnte nicht erstellt werden" - -# AI Translated -msgid "Revolve failed" -msgstr "Rotieren fehlgeschlagen" - -# AI Translated -msgid "Profile" -msgstr "Profil" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Neues Profil beginnen (für Löcher)" - -# AI Translated -msgid "Segments" -msgstr "Segmente" - -# AI Translated -msgid "Sides" -msgstr "Seiten" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Zum Zeichnen in die Ansicht klicken" - -# AI Translated -msgid "Snap to grid" -msgstr "Am Raster einrasten" - -# AI Translated -msgid "Grid step" -msgstr "Rasterabstand" - -# AI Translated -msgid "Outer" -msgstr "Außen" - -# AI Translated -msgid "closed" -msgstr "geschlossen" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% Punkte %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (Oben)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (Vorne)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (Seite)" - -# AI Translated -msgid "Revolve deg" -msgstr "Rotieren (Grad)" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "0 zum Extrudieren, >0 zum Rotieren" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Tasche (Ausschnitt)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu geschlossenes Profil" -msgstr[1] "%zu geschlossene Profile" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Zum Aktivieren ein geschlossenes Profil zeichnen" - -# AI Translated -msgid "Clear all" -msgstr "Alle löschen" - -# AI Translated -msgid "Empty result" -msgstr "Leeres Ergebnis" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Extrudieren: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Rotieren: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Kein Objekt ausgewählt" - -# AI Translated -msgid "Face failed" -msgstr "Fläche fehlgeschlagen" - -# AI Translated -msgid "Face with holes failed" -msgstr "Fläche mit Löchern fehlgeschlagen" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Werkzeugnetz ist leer" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Tasche hinzugefügt (negatives Volumen)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Tasche: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -26861,6 +27353,9 @@ msgstr "Gizmo Zusammenbauen" msgid "Gizmo brim ears" msgstr "Gizmo mausohren" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Vertikaler Schieberegler - Aktiven Schieber nach oben bewegen" @@ -27842,10 +28337,6 @@ msgstr "Meine Einstellungen" msgid "Custom Printer Setup" msgstr "Benutzerdefinierte Druckereinrichtung" -# AI Translated -msgid "Custom Printer" -msgstr "Benutzerdefinierter Drucker" - # AI Translated msgid "Define a custom printer profile" msgstr "Ein benutzerdefiniertes Druckerprofil festlegen" @@ -28490,9 +28981,8 @@ msgstr "Winkelschwellenwert - die Füllung stoppt an Kanten, die schärfer als d msgid "Click a triangle to paint it" msgstr "Klicken Sie auf ein Dreieck, um es zu bemalen" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Erfordert, dass die aktive Ebene die Projektion „Abwickeln (LSCM)“ verwendet." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -28506,17 +28996,15 @@ msgstr "Schnell - das Relief wird nur schattiert, nicht aufgebaut, und nur für msgid "Checker" msgstr "Schachbrett" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Schachbrett - ein Testraster statt der Textur. Wo die Quadrate quadratisch bleiben, ist die Textur unverzerrt; wo sie sich dehnen, wird es auch die Textur" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Verzerrung" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Verzerrung - Dehnungs-Heatmap von Blau bis Rot über die Abwicklung" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -28632,24 +29120,11 @@ msgstr "Filamente mischen" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Verschachtelt zwei Filamente, um die Zwischenfarben zu simulieren, sodass wenige Filamente ein Foto oder einen Farbverlauf abdecken können. Ein Bild mit flachen Farben wird in beiden Fällen gleich gedruckt. Ist dies deaktiviert, wird ein Filament pro Bereich verwendet." -# AI Translated -msgid "Mix by" -msgstr "Mischen nach" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Oberfläche" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Schichten: Die beiden Filamente wechseln sich zwischen den Druckschichten ab, was auf senkrechten Flächen gleichmäßig verläuft, auf flach liegenden aber verschwindet, da dort eine ganze Schicht ein einziges Band ist.\n" -"Oberfläche: ein feines Schachbrettmuster über die Oberfläche, das bei jedem Winkel funktioniert, aber eher als Textur denn als Mischung wirken kann.\n" -"Automatisch: Schichten auf senkrechten Flächen; flach liegende Flächen erhalten das nächstgelegene einzelne Filament, da ein Schachbrettmuster dort als Muster sichtbar wird." # AI Translated #, boost-format @@ -29109,14 +29584,6 @@ msgstr "Benötigt etwa %1% Dreiecke, Budget %2% - der Einbrennvorgang vereinfach msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Wie viele tausend Dreiecke die Verfeinerung dem Modell hinzufügen darf. Das am schlechtesten passende Dreieck wird immer zuerst geteilt, sodass selbst ein Durchlauf, der alles aufbraucht, die Dreiecke dort eingesetzt hat, wo es am meisten auffällt. Erhöhen Sie den Wert, wenn das Relief noch grob aussieht." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Stoppt das Einbrennen. Was bereits fertiggestellt wurde, bleibt auf dem Modell und kann rückgängig gemacht werden." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Schließt das Werkzeug ohne Einbrennen. Ihre Bemalung, Ebenen und Einstellungen bleiben beim Modell." - # AI Translated msgid "Preparing..." msgstr "Vorbereiten..." @@ -29141,6 +29608,14 @@ msgstr "Wandelt die gemalten Höhenkarten in echte Geometrie um, indem die berei msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Wandelt die gemalten Höhenkarten in echte Geometrie um. Das Netz wird auf eine gleichmäßige Dichte neu vernetzt und zuerst dort verfeinert, wo sich die Textur krümmt, damit die Details Eckpunkte vorfinden - alles in einem Schritt." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Stoppt das Einbrennen. Was bereits fertiggestellt wurde, bleibt auf dem Modell und kann rückgängig gemacht werden." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Schließt das Werkzeug ohne Einbrennen. Ihre Bemalung, Ebenen und Einstellungen bleiben beim Modell." + # AI Translated #, boost-format msgid "%1% k" @@ -29350,6 +29825,28 @@ msgstr "Filament-Plugins" msgid "Printer plugins" msgstr "Drucker-Plugins" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Standardwerte wiederherstellen" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "Die Konfiguration ist kein gültiges JSON. Ihre Änderungen wurden nicht gespeichert." @@ -29369,10 +29866,6 @@ msgstr "" "\n" "Dadurch wird die Überschreibung des Profils verworfen und die globale Konfiguration verwendet." -# AI Translated -msgid "Restore defaults" -msgstr "Standardwerte wiederherstellen" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Globale Konfiguration wird verwendet. Speichern Sie das Profil, um dies dauerhaft zu übernehmen." @@ -29442,6 +29935,215 @@ msgstr "Plugin wird installiert" msgid "Installed \"%s\"." msgstr "„%s“ installiert." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -29658,6 +30360,54 @@ msgstr "Plugin konnte nicht neu geladen werden." msgid "Reloaded \"%s\"." msgstr "„%s“ neu geladen." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "Modellinformationen" + +msgid "Accessories" +msgstr "Zubehör" + +msgid "Profile Information" +msgstr "Profilinformationen" + +msgid "Model name" +msgstr "Modellname" + +msgid "Created by" +msgstr "Erstellt von" + +msgid "Remixed by" +msgstr "Remixed von" + +msgid "Shared by" +msgstr "Geteilt von" + +msgid "Model description" +msgstr "Modellbeschreibung" + +msgid "BOM" +msgstr "Stückliste" + +msgid "Profile name" +msgstr "Profilname" + +msgid "Profile Author" +msgstr "Profilautor" + +msgid "Profile description" +msgstr "Profilbeschreibung" + # AI Translated msgid "Purge Mode Settings" msgstr "Einstellungen des Spülmodus" @@ -29682,6 +30432,16 @@ msgstr "Reduziert den Spülabfall und druckt schneller. Kann zu leichter Farbver msgid "Terminal" msgstr "Terminal" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Ein Befehl wird bereits ausgeführt." @@ -29948,6 +30708,9 @@ msgstr " | Einrasten EIN" msgid "Change texture - choose another one from the texture library" msgstr "Textur ändern - eine andere aus der Texturbibliothek wählen" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Höhenkarte - die Textur der Ebene unter den Inseln anzeigen" @@ -29980,17 +30743,14 @@ msgstr "Inseln verbinden" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Legt die Abwicklung als zusammenhängendes Faltnetz aus: Teile, die eine Kante teilen, werden nebeneinander aufgeklappt (ein Würfel wird zu einem zusammenhängenden Würfelnetz statt zu sechs losen Quadraten). Sie bleiben getrennte Inseln, sodass Sie jede davon anschließend noch von Hand verschieben können." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Insel - ganze Inseln verschieben, drehen und skalieren" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Eckpunkt - Eckpunkte zum Umformen ziehen; Umschalt/Strg für Mehrfachauswahl" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Kante - Kanten zum Umformen ziehen; Umschalt/Strg für Mehrfachauswahl" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30028,9 +30788,13 @@ msgstr "UV-Bearbeitungen löschen - alle manuellen Eckpunkt-/Kantenverschiebunge msgid "Snap - stick islands together when dragging one against another" msgstr "Einrasten - Inseln aneinander haften lassen, wenn eine gegen eine andere gezogen wird" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Alle Inseln einpassen (Pos1)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30041,6 +30805,9 @@ msgstr "Keine Ebene mit „Abwickeln“ projiziert" msgid "%.1f mm tile" msgstr "Kachel %.1f mm" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Veraltet - die Bemalung, die Nähte oder der Nahtwinkel haben sich seit dieser Abwicklung geändert. Drücken, um erneut abzuwickeln." @@ -30049,19 +30816,48 @@ msgstr "Veraltet - die Bemalung, die Nähte oder der Nahtwinkel haben sich seit msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Flacht den bemalten Bereich in UV-Inseln ab. Dies wird nur beim Drücken berechnet, nicht bei jeder Bearbeitung - also zuerst malen, den Nahtwinkel ändern oder Nähte markieren und dann „Abwickeln“ drücken." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d Inseln, %s Flächen" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Das Bambu Network-Plug-in wurde nicht erkannt. Klicken Sie hier, um es zu installieren." + +msgid "Create new project" +msgstr "Neues Projekt erstellen" + +msgid "Recently opened" +msgstr "Zuletzt geöffnet" + +msgid "Open Containing Folder" +msgstr "Enthaltenden Ordner öffnen" + # AI Translated msgid "Forward" msgstr "Vorwärts" -# AI Translated -msgid "Tools" -msgstr "Werkzeuge" - # AI Translated msgid "View Source" msgstr "Quelltext anzeigen" @@ -30207,6 +31003,16 @@ msgstr "" "Plugin „%s“ möchte den/die folgenden Befehl(e) ausführen:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30216,6 +31022,30 @@ msgstr "Plugin „%s“ fordert eine Berechtigung für das Python-Audit-Ereignis msgid "Plugin permission request" msgstr "Berechtigungsanfrage eines Plugins" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "Die Konfigurationsoberfläche des Plugins war leer. Der Standardeditor wird angezeigt." @@ -30802,6 +31632,313 @@ msgstr "" "Verwerfungen vermeiden\n" "Wussten Sie, dass beim Drucken von Materialien, die zu Verwerfungen neigen, wie z.B. ABS, durch eine entsprechende Erhöhung der Heizbetttemperatur die Wahrscheinlichkeit von Verwerfungen verringert werden kann?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Die Microsoft WebView2 Runtime konnte nicht installiert werden.\n" +#~ "Einige Funktionen, einschließlich des Einrichtungsassistenten, werden möglicherweise leer angezeigt, bis sie installiert ist.\n" +#~ "Bitte installieren Sie sie manuell von https://developer.microsoft.com/microsoft-edge/webview2/ und starten Sie Orca Slicer neu." + +#~ msgid "Why this grouping" +#~ msgstr "Warum diese Gruppierung" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Die Software unterstützt nicht die Verwendung unterschiedlicher Düsendurchmesser für einen Druck. Wenn die linke und rechte Düse nicht übereinstimmen, können wir nur mit dem Einzelkopf-Druck fortfahren. Bitte bestätigen Sie, welche Düse Sie für dieses Projekt verwenden möchten." + +#~ msgid "Switch diameter" +#~ msgstr "Durchmesser wechseln" + +# AI Translated +#~ msgid "BambuStudio Project" +#~ msgstr "BambuStudio-Projekt" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "Die 3MF-Datei wurde von BambuStudio (Version %s) erstellt, die neuer ist als die kompatible Version %s. Nicht erkannte Einstellungen gefunden:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "Die 3MF wurde von BambuStudio (Version %s) erstellt, die neuer ist als die kompatible Version %s. Einige Einstellungen sind möglicherweise nicht vollständig kompatibel." + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "Die 3MF wurde von BambuStudio erstellt. Einige Einstellungen können von OrcaSlicer abweichen." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Rückgängig und Wiederholen sind während eines laufenden Vorgangs nicht möglich. Beenden Sie ihn zuerst." + +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Zentriert die innere Füllung jedes Teils auf sich selbst, als ob es allein geslict würde, anstatt auf der gesamten Baugruppe. Teile, die sich berühren oder überlappen, werden als ein Körper behandelt und teilen sich ein Zentrum; separate Teile (oder eigenständige 3D-Objekte) erhalten jeweils ihr eigenes.\n" +#~ "Nützlich, wenn eine Baugruppe mehrere Objekte gruppiert, die jeweils eine konsistente, selbstzentrierte Füllung behalten sollen.\n" +#~ "Wirkt sich auf Linien- und Gittermuster sowie Rotationsvorlagen-Füllungen aus.\n" +#~ "Muster, die an globale Koordinaten gebunden sind (Gyroid, Honeycomb, TPMS, ...), sind nicht betroffen." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Index der aktuellen Schicht. Einsbasiert (d.h. die erste Schicht ist Nummer 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Video-Tutorial" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primitiv" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Leeres Netz erzeugt" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Quader" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Schnell:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Breite (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Tiefe (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Höhe (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "R unten" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "R oben" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "R groß" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "R klein" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Alle Kanten" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Obere Kanten" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Untere Kanten" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Seitliche Kanten" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Netzauflösung" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Form hinzufügen" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Kein Außenprofil" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Außenfläche konnte nicht erstellt werden" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Fläche mit Löchern konnte nicht erstellt werden" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Rotieren fehlgeschlagen" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profil" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Neues Profil beginnen (für Löcher)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segmente" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Seiten" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Zum Zeichnen in die Ansicht klicken" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Am Raster einrasten" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Rasterabstand" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Außen" + +# AI Translated +#~ msgid "closed" +#~ msgstr "geschlossen" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% Punkte %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (Oben)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (Vorne)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (Seite)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Rotieren (Grad)" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "0 zum Extrudieren, >0 zum Rotieren" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Tasche (Ausschnitt)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu geschlossenes Profil" +#~ msgstr[1] "%zu geschlossene Profile" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Zum Aktivieren ein geschlossenes Profil zeichnen" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Leeres Ergebnis" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Extrudieren: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Rotieren: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Kein Objekt ausgewählt" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Fläche fehlgeschlagen" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Fläche mit Löchern fehlgeschlagen" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Werkzeugnetz ist leer" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Tasche hinzugefügt (negatives Volumen)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Tasche: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Erfordert, dass die aktive Ebene die Projektion „Abwickeln (LSCM)“ verwendet." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Schachbrett - ein Testraster statt der Textur. Wo die Quadrate quadratisch bleiben, ist die Textur unverzerrt; wo sie sich dehnen, wird es auch die Textur" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Verzerrung - Dehnungs-Heatmap von Blau bis Rot über die Abwicklung" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Mischen nach" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Oberfläche" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Schichten: Die beiden Filamente wechseln sich zwischen den Druckschichten ab, was auf senkrechten Flächen gleichmäßig verläuft, auf flach liegenden aber verschwindet, da dort eine ganze Schicht ein einziges Band ist.\n" +#~ "Oberfläche: ein feines Schachbrettmuster über die Oberfläche, das bei jedem Winkel funktioniert, aber eher als Textur denn als Mischung wirken kann.\n" +#~ "Automatisch: Schichten auf senkrechten Flächen; flach liegende Flächen erhalten das nächstgelegene einzelne Filament, da ein Schachbrettmuster dort als Muster sichtbar wird." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Insel - ganze Inseln verschieben, drehen und skalieren" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Eckpunkt - Eckpunkte zum Umformen ziehen; Umschalt/Strg für Mehrfachauswahl" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Kante - Kanten zum Umformen ziehen; Umschalt/Strg für Mehrfachauswahl" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Alle Inseln einpassen (Pos1)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Experimentell) Drucker-Agenten anstelle von Druck-Hosts verwenden" @@ -30835,16 +31972,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Auf eine Fläche oder eine Referenzebene klicken, dann ein Zeichenwerkzeug wählen" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -30901,10 +32028,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Vertikaler Abstand" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Linear" - #~ msgid "Face recognition" #~ msgstr "Gesichtserkennung" @@ -32582,9 +33705,6 @@ msgstr "" #~ "da die Objekte auf das Druckbett beschränkt sind \n" #~ "und nur Teile angehoben werden können." -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "Controls the density (spacing) of external bridge lines. Default is 100%.\n" #~ "Theoretically, 100% means a solid bridge, but due to the tendency of bridge extrusions to sag, 100% may not be sufficient.\n" diff --git a/localization/i18n/en/OrcaSlicer_en.po b/localization/i18n/en/OrcaSlicer_en.po index cafb65fa34..5182f71ba1 100644 --- a/localization/i18n/en/OrcaSlicer_en.po +++ b/localization/i18n/en/OrcaSlicer_en.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2026-06-17 15:44-0300\n" "Last-Translator: Alexandre Folle de Menezes\n" "Language-Team: \n" @@ -2017,10 +2017,11 @@ msgstr "" msgid "WebView2 Runtime" msgstr "" +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" #, c-format, boost-format @@ -3997,6 +3998,9 @@ msgstr "" msgid "AMS Materials Setting" msgstr "" +msgid "Wiki Guide" +msgstr "" + msgid "Close" msgstr "" @@ -4018,9 +4022,6 @@ msgstr "" msgid "Factors of Flow Dynamics Calibration" msgstr "" -msgid "Wiki Guide" -msgstr "" - msgid "PA Profile" msgstr "" @@ -4566,6 +4567,11 @@ msgstr "" msgid "Adjust" msgstr "" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5342,9 +5348,6 @@ msgstr "" msgid "Filament Grouping" msgstr "" -msgid "Why this grouping" -msgstr "" - msgid "Please place filaments on the printer based on grouping result." msgstr "" @@ -5525,6 +5528,43 @@ msgstr "" msgid "Sequence" msgstr "" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "" @@ -5733,6 +5773,12 @@ msgstr "" msgid "Labels" msgstr "" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + msgid "Move section plane" msgstr "" @@ -5775,7 +5821,7 @@ msgstr "" msgid "Size:" msgstr "" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "" @@ -6232,6 +6278,12 @@ msgstr "" msgid "Show Gridlines on plate" msgstr "" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "" @@ -7768,6 +7820,60 @@ msgstr "" msgid "Material settings" msgstr "" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +msgid "Tools" +msgstr "" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "" @@ -7792,6 +7898,17 @@ msgstr "" msgid "Move plate to the front" msgstr "" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "" @@ -7857,12 +7974,6 @@ msgstr "" msgid "Not installed" msgstr "" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "" - -msgid "Switch diameter" -msgstr "" - msgid "Configuration incompatible" msgstr "" @@ -7935,6 +8046,9 @@ msgstr "" msgid "Remove last mixed filament" msgstr "" +msgid "Remove all mixed filaments" +msgstr "" + msgid "Add mixed filament" msgstr "" @@ -7953,6 +8067,10 @@ msgstr "" msgid "Edit / Delete / Merge" msgstr "" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "" @@ -8023,9 +8141,6 @@ msgstr "" msgid "Load 3MF" msgstr "" -msgid "BambuStudio Project" -msgstr "" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "" @@ -8055,17 +8170,6 @@ msgstr "" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "" -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "" - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "" - msgid "Invalid values found in the 3MF:" msgstr "" @@ -8215,6 +8319,12 @@ msgstr "" msgid "Object with floating parts was detected" msgstr "" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "" @@ -8297,6 +8407,38 @@ msgstr "" msgid "Slicing Canceled" msgstr "" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "" @@ -8323,7 +8465,7 @@ msgstr "" msgid "Sync now" msgstr "" -msgid "Cannot undo or redo while an operation is running. Stop it first." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." msgstr "" msgid "" @@ -8385,6 +8527,11 @@ msgstr "" msgid "Project downloaded %d%%" msgstr "" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + msgid "Pressure Advance Test" msgstr "" @@ -8407,6 +8554,13 @@ msgstr "" msgid "Flowrate Test - Pass%d" msgstr "" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + msgid "Nozzle temperature test" msgstr "" @@ -10571,6 +10725,9 @@ msgstr "" msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "" +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "" @@ -10956,6 +11113,12 @@ msgstr "" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "" +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -11066,9 +11229,24 @@ msgstr "" msgid "Wipe tower" msgstr "" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "" @@ -11078,6 +11256,18 @@ msgstr "" msgid "Z-Hop" msgstr "" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -11169,7 +11359,7 @@ msgid "Don't warn again for this preset" msgstr "" #, c-format, boost-format -msgid "%s: %s" +msgid "%s %s" msgstr "" msgid "No modifications need to be copied." @@ -11556,9 +11746,6 @@ msgstr "" msgid "Total ramming" msgstr "" -msgid "Volume" -msgstr "" - msgid "Ramming line" msgstr "" @@ -11606,6 +11793,118 @@ msgstr "" msgid "parse json failed" msgstr "" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "" + +msgid "Get Started" +msgstr "" + +msgid "Please select your login region" +msgstr "" + +msgid "Finish" +msgstr "" + +msgid "Printer Selection" +msgstr "" + +msgid "Vendors" +msgstr "" + +msgid "Custom Printer" +msgstr "" + +msgid "Create" +msgstr "" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "" + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "" + +msgid "Vendor" +msgstr "" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "" + +msgid "At least one filament must be selected." +msgstr "" + +msgid "Do you want to use the default filament?" +msgstr "" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "" + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "" + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "" + msgid "[Action Required] " msgstr "" @@ -12020,6 +12319,14 @@ msgstr "" msgid "No object can be printed. It may be too small." msgstr "" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "" @@ -12179,6 +12486,26 @@ msgstr "" msgid "write callback failed" msgstr "" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "" @@ -12227,6 +12554,43 @@ msgstr "" msgid "No extrusions under current settings." msgstr "" +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "" @@ -12236,6 +12600,15 @@ msgstr "" msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "" +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "" @@ -12252,10 +12625,6 @@ msgstr "" msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "" -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "" - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "" @@ -12263,6 +12632,10 @@ msgstr "" msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "" +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "" + msgid "Variable layer height is not supported with Organic supports." msgstr "" @@ -13055,12 +13428,39 @@ msgstr "" msgid "This is the distance from the model to the outermost brim line." msgstr "" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "" +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "" @@ -14053,9 +14453,6 @@ msgstr "" msgid "money/kg" msgstr "" -msgid "Vendor" -msgstr "" - msgid "Vendor of filament. For show only." msgstr "" @@ -14117,6 +14514,65 @@ msgstr "" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "" +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +msgid "Linear" +msgstr "" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "" @@ -16129,6 +16585,99 @@ msgstr "" msgid "Use single nozzle to print multi filament." msgstr "" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "" @@ -16464,6 +17013,129 @@ msgstr "" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "" +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "" + +msgid "Y" +msgstr "" + +msgid "Z" +msgstr "" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "" @@ -16627,8 +17299,7 @@ msgstr "" msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" msgid "Center surface pattern on" @@ -16827,6 +17498,12 @@ msgstr "" msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "" +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "" @@ -17674,7 +18351,7 @@ msgstr "" msgid "Layer number" msgstr "" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." msgstr "" msgid "Layer Z" @@ -17814,9 +18491,6 @@ msgstr "" msgid "Calibrate" msgstr "" -msgid "Finish" -msgstr "" - msgid "How can I use calibration results?" msgstr "" @@ -18303,10 +18977,10 @@ msgid "" "Please verify the inputs." msgstr "" -msgid "Temperature calibration" +msgid "Not enabled yet on belt printers — use the PA Tower method instead." msgstr "" -msgid "Filament type" +msgid "Temperature calibration" msgstr "" msgid "PLA" @@ -18330,6 +19004,12 @@ msgstr "" msgid "PET-CF" msgstr "" +msgid "Test model" +msgstr "" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "" @@ -18422,9 +19102,6 @@ msgstr "" msgid "End retraction length: " msgstr "" -msgid "Test model" -msgstr "" - msgid "Ringing Tower" msgstr "" @@ -18828,9 +19505,6 @@ msgstr "" msgid "Filament Preset" msgstr "" -msgid "Create" -msgstr "" - msgid "Vendor is not selected; please reselect vendor." msgstr "" @@ -19106,6 +19780,9 @@ msgid "" "Can be shared with others." msgstr "" +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -19774,9 +20451,6 @@ msgstr "" msgid "Global settings" msgstr "" -msgid "Video tutorial" -msgstr "" - msgid "(Sync with printer)" msgstr "" @@ -20165,6 +20839,33 @@ msgstr "" msgid "PresetBundle" msgstr "" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "" @@ -20198,6 +20899,12 @@ msgstr "" msgid "ExportPresetBundle" msgstr "" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "" @@ -23590,165 +24297,6 @@ msgstr "" msgid "Size: %.1f × %.1f mm" msgstr "" -msgid "Primitive" -msgstr "" - -msgid "Empty mesh generated" -msgstr "" - -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "" - -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "" - -msgid "Width (X)" -msgstr "" - -msgid "Depth (Y)" -msgstr "" - -msgid "Height (Z)" -msgstr "" - -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "" - -msgid "Top R" -msgstr "" - -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "" - -msgid "Minor R" -msgstr "" - -msgid "All edges" -msgstr "" - -msgid "Top edges" -msgstr "" - -msgid "Bottom edges" -msgstr "" - -msgid "Lateral edges" -msgstr "" - -msgid "Mesh resolution" -msgstr "" - -msgid "Add Shape" -msgstr "" - -msgid "No outer profile" -msgstr "" - -msgid "Failed to make outer face" -msgstr "" - -msgid "Failed to build face with holes" -msgstr "" - -msgid "Revolve failed" -msgstr "" - -msgid "Profile" -msgstr "" - -msgid "Start new profile (for holes)" -msgstr "" - -msgid "Segments" -msgstr "" - -msgid "Sides" -msgstr "" - -msgid "Click on canvas to draw" -msgstr "" - -msgid "Snap to grid" -msgstr "" - -msgid "Grid step" -msgstr "" - -msgid "Outer" -msgstr "" - -msgid "closed" -msgstr "" - -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "" - -msgid "XY (Top)" -msgstr "" - -msgid "XZ (Front)" -msgstr "" - -msgid "YZ (Side)" -msgstr "" - -msgid "Revolve deg" -msgstr "" - -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "" - -msgid "Pocket (cut)" -msgstr "" - -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "" -msgstr[1] "" - -msgid "Draw a closed profile to enable" -msgstr "" - -msgid "Clear all" -msgstr "" - -msgid "Empty result" -msgstr "" - -#, boost-format -msgid "Extrude: %1%" -msgstr "" - -#, boost-format -msgid "Revolve: %1%" -msgstr "" - -msgid "No object selected" -msgstr "" - -msgid "Face failed" -msgstr "" - -msgid "Face with holes failed" -msgstr "" - -msgid "Tool mesh empty" -msgstr "" - -msgid "Pocket added (negative volume)" -msgstr "" - -#, boost-format -msgid "Pocket: %1%" -msgstr "" - msgctxt "Keyboard Shortcut" msgid "Ins" msgstr "" @@ -23857,6 +24405,9 @@ msgstr "" msgid "Gizmo brim ears" msgstr "" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "" @@ -24618,9 +25169,6 @@ msgstr "" msgid "Custom Printer Setup" msgstr "" -msgid "Custom Printer" -msgstr "" - msgid "Define a custom printer profile" msgstr "" @@ -25106,7 +25654,7 @@ msgstr "" msgid "Click a triangle to paint it" msgstr "" -msgid "Needs the active layer mapped with Unwrap (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." msgstr "" msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -25118,13 +25666,13 @@ msgstr "" msgid "Checker" msgstr "" -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" msgstr "" msgid "Distortion" msgstr "" -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" msgstr "" msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -25211,17 +25759,10 @@ msgstr "" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "" -msgid "Mix by" +msgid "Mixed colors" msgstr "" -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "" - -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" #, boost-format @@ -25571,12 +26112,6 @@ msgstr "" msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "" -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "" - -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "" - msgid "Preparing..." msgstr "" @@ -25595,6 +26130,12 @@ msgstr "" msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "" +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "" + +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "" + #, boost-format msgid "%1% k" msgstr "" @@ -25760,6 +26301,27 @@ msgstr "" msgid "Printer plugins" msgstr "" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +msgid "Restore defaults" +msgstr "" + +msgid "Invalid JSON" +msgstr "" + msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "" @@ -25773,9 +26335,6 @@ msgid "" "This discards the preset's override and uses the global configuration." msgstr "" -msgid "Restore defaults" -msgstr "" - msgid "Using global configuration. Save the preset to persist it." msgstr "" @@ -25827,6 +26386,215 @@ msgstr "" msgid "Installed \"%s\"." msgstr "" +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + #, c-format, boost-format msgid "Failed to activate \"%s\"." msgstr "" @@ -25985,6 +26753,54 @@ msgstr "" msgid "Reloaded \"%s\"." msgstr "" +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + msgid "Purge Mode Settings" msgstr "" @@ -26003,6 +26819,16 @@ msgstr "" msgid "Terminal" msgstr "" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + msgid "A command is already running." msgstr "" @@ -26204,6 +27030,9 @@ msgstr "" msgid "Change texture - choose another one from the texture library" msgstr "" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + msgid "Height map - show the layer's texture under the islands" msgstr "" @@ -26228,13 +27057,13 @@ msgstr "" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "" -msgid "Island - move, rotate and scale whole islands" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." msgstr "" -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." msgstr "" -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." msgstr "" msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -26264,7 +27093,12 @@ msgstr "" msgid "Snap - stick islands together when dragging one against another" msgstr "" -msgid "Frame all islands (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." msgstr "" msgid "No layer mapped with Unwrap" @@ -26274,20 +27108,53 @@ msgstr "" msgid "%.1f mm tile" msgstr "" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "" msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "" +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + #, c-format, boost-format msgid "%d islands, %s faces" msgstr "" -msgid "Forward" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." msgstr "" -msgid "Tools" +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "" + +msgid "Create new project" +msgstr "" + +msgid "Recently opened" +msgstr "" + +msgid "Open Containing Folder" +msgstr "" + +msgid "Forward" msgstr "" msgid "View Source" @@ -26393,6 +27260,16 @@ msgid "" "%s" msgstr "" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." msgstr "" @@ -26400,6 +27277,30 @@ msgstr "" msgid "Plugin permission request" msgstr "" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "" diff --git a/localization/i18n/es/OrcaSlicer_es.po b/localization/i18n/es/OrcaSlicer_es.po index 4e6a3d8001..ed76c12a2b 100644 --- a/localization/i18n/es/OrcaSlicer_es.po +++ b/localization/i18n/es/OrcaSlicer_es.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: \n" "Last-Translator: Ian A. Bassi <>\n" "Language-Team: \n" @@ -2062,14 +2062,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"No se pudo instalar Microsoft WebView2 Runtime.\n" -"Algunas funciones, incluido el asistente de configuración, pueden aparecer en blanco hasta que se instale.\n" -"Instálelo manualmente desde https://developer.microsoft.com/microsoft-edge/webview2/ y reinicie Orca Slicer." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4128,6 +4126,9 @@ msgstr "Ir a la cama" msgid "AMS Materials Setting" msgstr "Ajustes de materiales AMS" +msgid "Wiki Guide" +msgstr "Guía en Wiki" + msgid "Close" msgstr "Cerrar" @@ -4151,9 +4152,6 @@ msgstr "El valor de entrada debe ser mayor que %1% y menor que %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "Factores de calibración de dinámicas de flujo" -msgid "Wiki Guide" -msgstr "Guía en Wiki" - msgid "PA Profile" msgstr "Perfil de «Pressure advance»" @@ -4732,6 +4730,11 @@ msgstr "¿Ajustarla automáticamente al límite (%g mm)?" msgid "Adjust" msgstr "Ajustar" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5557,9 +5560,6 @@ msgstr "Volver a laminar automáticamente según la agrupación óptima de filam msgid "Filament Grouping" msgstr "Agrupación de filamentos" -msgid "Why this grouping" -msgstr "Por qué esta agrupación" - msgid "Please place filaments on the printer based on grouping result." msgstr "Por favor, coloque los filamentos en la impresora según el resultado de la agrupación." @@ -5747,6 +5747,43 @@ msgstr "Incrementar/disminuir el área de edición" msgid "Sequence" msgstr "Secuencia" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Volumen" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Selección de objetos" @@ -5961,6 +5998,12 @@ msgstr "Cuadrícula" msgid "Labels" msgstr "Etiquetas" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Mover plano de sección" @@ -6009,7 +6052,7 @@ msgstr "Volumen:" msgid "Size:" msgstr "Tamaño:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Se han encontrado conflictos de rutas G-Code en la capa %d, Z = %.2lfmm. Por favor, separe más los objetos en conflicto (%s <-> %s)." @@ -6479,6 +6522,12 @@ msgstr "Mostrar cuadrícula" msgid "Show Gridlines on plate" msgstr "Mostrar cuadrícula en la cama" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Reiniciar Diseño de Ventana" @@ -8127,6 +8176,61 @@ msgstr "Ver todos los ajustes del objeto" msgid "Material settings" msgstr "Configuración de Material" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Herramientas" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Quitar cama actual (si no es la última)" @@ -8151,6 +8255,17 @@ msgstr "Editar el nombre de la cama actual" msgid "Move plate to the front" msgstr "Mover cama al frente" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Personalizar cama actual" @@ -8216,12 +8331,6 @@ msgstr "AMS (1 ranura)" msgid "Not installed" msgstr "No instalado" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "El software no admite usar boquillas de diámetros diferentes en una sola impresión. Si las boquillas izquierda y derecha son inconsistentes, solo podremos continuar con impresión de un solo cabezal. Confirme qué boquilla desea usar para este proyecto." - -msgid "Switch diameter" -msgstr "Cambiar diámetro" - msgid "Configuration incompatible" msgstr "Configuración incompatible" @@ -8297,6 +8406,9 @@ msgstr "Filamento mixto" msgid "Remove last mixed filament" msgstr "Eliminar el último filamento mixto" +msgid "Remove all mixed filaments" +msgstr "" + msgid "Add mixed filament" msgstr "Añadir filamento mixto" @@ -8315,6 +8427,10 @@ msgstr "El filamento mixto tiene referencias de componentes rotas" msgid "Edit / Delete / Merge" msgstr "Editar / Borrar / Fusionar" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "El filamento mixto de destino usa este filamento físico como componente. Al fusionarlos se eliminará este filamento físico y el filamento mixto puede quedar no válido. ¿Continuar?" @@ -8388,9 +8504,6 @@ msgstr "Cargando archivo: %s" msgid "Load 3MF" msgstr "Cargar 3MF" -msgid "BambuStudio Project" -msgstr "Proyecto de BambuStudio" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "El 3MF no es de Orca Slicer, cargando sólo datos de geometría." @@ -8420,17 +8533,6 @@ msgstr "Debería actualizar el software.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "La versión de 3MF %s es más nueva que la versión de %s %s. Se aconseja actualizar su software." -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "El archivo 3MF fue creado con BambuStudio (versión %s), que es más reciente que la versión compatible %s. Se han detectado ajustes no reconocidos:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "El archivo 3MF ha sido creado con BambuStudio (versión %s), que es más reciente que la versión compatible %s. Es posible que algunos ajustes no sean totalmente compatibles." - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "El archivo 3MF ha sido creado por BambuStudio. Es posible que algunos ajustes difieran de los de OrcaSlicer." - msgid "Invalid values found in the 3MF:" msgstr "Valores inválidos encontrados en el 3MF:" @@ -8593,6 +8695,12 @@ msgstr "¿Desactivar la caída automática para mantener la posición en el eje msgid "Object with floating parts was detected" msgstr "Se ha detectado un objeto con partes flotantes" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Otro trabajo de exportación está en marcha." @@ -8675,6 +8783,38 @@ msgstr "Datos inválidos" msgid "Slicing Canceled" msgstr "Laminado Cancelado" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Plugin de red cambiado con éxito." @@ -8706,9 +8846,8 @@ msgstr "" msgid "Sync now" msgstr "Sincronizar ahora" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "No se puede deshacer ni rehacer mientras se ejecuta una operación. Deténgala primero." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -8775,6 +8914,11 @@ msgstr "Descarga fallida; error de tamaño de archivo." msgid "Project downloaded %d%%" msgstr "Proyecto descargado %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Prueba de Pressure Advance" @@ -8801,6 +8945,13 @@ msgstr "Calibración de flujo YOLO de Orca" msgid "Flowrate Test - Pass%d" msgstr "Prueba de flujo - Pasada %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Prueba de temperatura de la boquilla" @@ -11175,6 +11326,9 @@ msgstr "No se admite la sincronización entre diferentes tipos de extrusor o tip msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Sincroniza la modificación de parámetros con los parámetros correspondientes de otro extrusor." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Presionar para reiniciar todos los ajustes al perfil guardado por defecto." @@ -11580,6 +11734,12 @@ msgstr "Espacio imprimible" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Seleccione la implementación del agente de red para la comunicación con la impresora. Los agentes disponibles se registran al iniciar el sistema." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -11693,9 +11853,24 @@ msgstr "Diámetro de boquilla" msgid "Wipe tower" msgstr "Torre de purga" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Parámetros de extrusor único multimaterial" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Esta es una impresora multimaterial de un solo extrusor, los diámetros de todos los extrusores se ajustarán al nuevo valor. ¿Desea continuar?" @@ -11705,6 +11880,18 @@ msgstr "Límites de altura de la capa" msgid "Z-Hop" msgstr "Salto en Z" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -11811,8 +11998,8 @@ msgid "Don't warn again for this preset" msgstr "No volver a avisar para este perfil" #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" msgid "No modifications need to be copied." msgstr "No hay modificaciones que copiar." @@ -12229,9 +12416,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Moldeado total" -msgid "Volume" -msgstr "Volumen" - msgid "Ramming line" msgstr "Línea de moldeado" @@ -12279,6 +12463,119 @@ msgstr "El inicio de sesión ha fallado. Inténtalo de nuevo." msgid "parse json failed" msgstr "error al analizar el json" +msgid "Loading…" +msgstr "Cargando…" + +msgid "Welcome to Orca Slicer" +msgstr "Bienvenido a Orca Slicer" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Slicer se configurará mediante varios pasos. ¡Comencemos!" + +msgid "Get Started" +msgstr "Comenzar" + +msgid "Please select your login region" +msgstr "Por favor, seleccione su región:" + +msgid "Finish" +msgstr "Finalizar" + +msgid "Printer Selection" +msgstr "Selección de la impresora" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Impresora personalizada" + +msgid "Create" +msgstr "Crear" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "Al menos se debe seleccionar una impresora." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Selección de filamento" + +msgid "System Filaments" +msgstr "Filamentos del sistema" + +msgid "Custom Filaments" +msgstr "Filamentos personalizados" + +msgid "Create New" +msgstr "Crear nuevo" + +msgid "Filament type" +msgstr "Tipo de filamento" + +msgid "Vendor" +msgstr "Fabricante" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "Limpiar todo" + +msgid "At least one filament must be selected." +msgstr "Al menos se debe seleccionar un filamento." + +msgid "Do you want to use the default filament?" +msgstr "¿Desea usar el filamento por defecto?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Esto desactiva todas las funciones en la nube, incluida la sincronización de perfiles con Orca Cloud. Los usuarios que prefieran trabajar totalmente sin conexión pueden activar esta opción." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Nota: Cuando el modo sigiloso está activado, no se realizará ninguna copia de seguridad de tus perfiles de usuario en Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "Activar modo sigiloso." + +msgid "Proprietary Plugins" +msgstr "Plugins propietarios" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "Algunos proveedores de impresoras requieren plugins propietarios para la comunicación con sus impresoras. Seleccione el plugin correspondiente si utiliza tales impresoras." + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "Tenga en cuenta que estos plugins no están desarrollados ni mantenidos por OrcaSlicer. Deben usarse bajo su propia responsabilidad." + +msgid "Install Bambu Network plug-in" +msgstr "Instalar plug-in Bambu Network" + msgid "[Action Required] " msgstr "[Acción requerida] " @@ -12732,6 +13029,14 @@ msgstr "G-Code de cambio de rol de extrusión del filamento" msgid "No object can be printed. It may be too small." msgstr "No se puede imprimir ningún objeto. Tal vez sea demasiado pequeño." +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Las piezas se encuentran muy cerca de las regiones de purgado. Asegúrese de que no hay colisión." @@ -12903,6 +13208,26 @@ msgstr "validación fallida" msgid "write callback failed" msgstr "la llamada de recuperación de la escritura ha fallado" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% está demasiado cerca de la zona de exclusión. Podrían producirse colisiones al imprimir." @@ -12953,6 +13278,43 @@ msgstr "Si aún así quieres imprimir, puedes activar la opción en Preferencias msgid "No extrusions under current settings." msgstr "No hay extrusiones con los ajustes actuales." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Se está usando un filamento mixto con degradado, pero 'Subcapa de color mezclado' está desactivado. El degradado no se imprimirá." @@ -12962,6 +13324,15 @@ msgstr "Modo de timelapse suave no está soportado cuando la secuencia \"por obj msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "La detección de aglomeraciones no es compatible cuando la secuencia \"Por objeto\" está activada." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Habilitar tanto la altura Z precisa como la torre de purga puede causar errores de laminado." @@ -12978,10 +13349,6 @@ msgstr "El modo de jarrón en espiral no funciona cuando un objeto contiene más msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Aunque el objeto %1% se ajusta al volumen de construcción, supera la altura máxima del volumen de construcción debido a la compensación de la contracción del material." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "El objeto %1% supera la altura máxima del volumen de construcción." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Aunque el objeto %1% se ajusta al volumen de construcción, su última capa excede la altura máxima del volumen de construcción." @@ -12989,6 +13356,10 @@ msgstr "Aunque el objeto %1% se ajusta al volumen de construcción, su última c msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Es posible que desee reducir el tamaño de su modelo o cambiar la configuración de impresión actual y volver a intentarlo." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "El objeto %1% supera la altura máxima del volumen de construcción." + msgid "Variable layer height is not supported with Organic supports." msgstr "La altura de capa adaptativa no es compatible con los soportes orgánicos." @@ -13930,12 +14301,39 @@ msgstr "Velocidad de los puntes internos. Si se expresa como un porcentaje, ser msgid "This is the distance from the model to the outermost brim line." msgstr "Distancia del modelo a la línea más externa del borde de adherencia." +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Tipo de borde de adherencia" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Contro de la generación del borde de adherencia en el lado exterior y/o interior de los modelos. Auto significa que el ancho de lborde de adherencia es analizado y calculado automáticamente." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Espaciado borde de adherencia-objeto" @@ -15077,9 +15475,6 @@ msgstr "Precio del filamento. Sólo para las estadísticas." msgid "money/kg" msgstr "moneda/kg" -msgid "Vendor" -msgstr "Fabricante" - msgid "Vendor of filament. For show only." msgstr "Fabricante del filamento. Para mostrar solamente." @@ -15147,6 +15542,66 @@ msgstr "Relleno multilínea" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Usar múltiples líneas para el patrón de relleno, si el patrón de relleno lo soporta." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Lineal" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "Optimización del desplazamiento por deformación en Z (experimental)" @@ -17343,6 +17798,99 @@ msgstr "Multi Material con Extrusor Único" msgid "Use single nozzle to print multi filament." msgstr "Usa una único boquilla para imprimir multifilamento." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Cambio de Filamento Manual" @@ -17718,6 +18266,130 @@ msgstr "Umbral de solapamiento" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Si el ángulo umbral es cero, se generará soporte para los voladizos cuyo solapamiento sea inferior al umbral. Cuanto menor sea este valor, más pronunciado podrá ser el voladizo que se imprima sin soporte." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Ángulo de las rama de soporte Árbol" @@ -17897,13 +18569,8 @@ msgstr "Rellenos separados" msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Centra el relleno interno de cada pieza sobre sí misma, como si se laminara por separado, en lugar de sobre todo el conjunto. Las piezas que se tocan o se superponen se tratan como un solo cuerpo y comparten un centro; las piezas separadas (u objetos 3D distintos) tienen cada una el suyo.\n" -"Útil cuando un conjunto agrupa varios objetos que deben mantener cada uno un relleno coherente y autocentrado.\n" -"Afecta a los patrones de línea y cuadrícula y a los rellenos con plantilla de rotación.\n" -"Los patrones anclados a coordenadas globales (Giroide, Panal, TPMS, ...) no se ven afectados." msgid "Center surface pattern on" msgstr "Centrar el patrón de superficie en" @@ -18128,6 +18795,12 @@ msgstr "La purga tras el cambio de filamento se realizará dentro del soporte de msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Este objeto se utilizará para purgar la boquilla después de un cambio de filamento para ahorrar filamento y disminuir el tiempo de impresión. Los colores de los objetos se mezclarán como resultado. No tendrá efecto, a menos que la torre de purga esté activada." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Distancia máxima de puenteado" @@ -19012,8 +19685,8 @@ msgstr "Nombre de la impresora física utilizada para el corte." msgid "Layer number" msgstr "Número de capa" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Índice de la capa actual. Basado en uno (es decir, la primera capa es la número 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Z de capa" @@ -19157,9 +19830,6 @@ msgstr "Recalibración" msgid "Calibrate" msgstr "Calibración" -msgid "Finish" -msgstr "Finalizar" - msgid "How can I use calibration results?" msgstr "¿Cómo usar el resultado de la calibración?" @@ -19698,12 +20368,12 @@ msgstr "" "Los valores de aceleración deben ser mayores que los valores de velocidad.\n" "Verifique los datos introducidos." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Calibración de temperatura" -msgid "Filament type" -msgstr "Tipo de filamento" - msgid "PLA" msgstr "PLA" @@ -19725,6 +20395,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Modelo de prueba" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Temperatura inicial: " @@ -19850,9 +20526,6 @@ msgstr "Longitud de retracción inicial: " msgid "End retraction length: " msgstr "Longitud de retracción final: " -msgid "Test model" -msgstr "Modelo de prueba" - msgid "Ringing Tower" msgstr "Torre de resonancia" @@ -20279,9 +20952,6 @@ msgstr "por ejemplo: Básico, Mate, Seda, Mármol" msgid "Filament Preset" msgstr "Perfil de Filamento" -msgid "Create" -msgstr "Crear" - msgid "Vendor is not selected; please reselect vendor." msgstr "El fabricante no ha sido seleccionado, por favor, seleccione el fabricante." @@ -20588,6 +21258,9 @@ msgstr "" "Impresora y todos los perfiles de filamento y proceso que pertenecen a la impresora.\n" "Se puede compartir con otros." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -21290,9 +21963,6 @@ msgstr "Asignar manualmente filamento a la boquilla izquierda o derecha" msgid "Global settings" msgstr "Ajustes globales" -msgid "Video tutorial" -msgstr "Vídeo tutorial" - msgid "(Sync with printer)" msgstr "(Sincronizar con impresora)" @@ -21685,6 +22355,33 @@ msgstr "Si está activado, los valores anteriores se guardan como los predetermi msgid "PresetBundle" msgstr "PaqueteDePerfiles" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "La carpeta «Bundle» no existe." @@ -21718,6 +22415,12 @@ msgstr "Desuscribirse del paquete" msgid "ExportPresetBundle" msgstr "ExportarPaqueteDePerfiles" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "Guardar paquete de perfiles" @@ -26095,213 +26798,6 @@ msgstr "Esta fuente no tiene contorno para este texto" msgid "Size: %.1f × %.1f mm" msgstr "Tamaño: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primitivo" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Se generó una malla vacía" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Caja" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Rápido:" - -# AI Translated -msgid "Width (X)" -msgstr "Ancho (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Profundidad (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Altura (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "R inferior" - -# AI Translated -msgid "Top R" -msgstr "R superior" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "R mayor" - -# AI Translated -msgid "Minor R" -msgstr "R menor" - -# AI Translated -msgid "All edges" -msgstr "Todas las aristas" - -# AI Translated -msgid "Top edges" -msgstr "Aristas superiores" - -# AI Translated -msgid "Bottom edges" -msgstr "Aristas inferiores" - -# AI Translated -msgid "Lateral edges" -msgstr "Aristas laterales" - -# AI Translated -msgid "Mesh resolution" -msgstr "Resolución de la malla" - -# AI Translated -msgid "Add Shape" -msgstr "Añadir forma" - -# AI Translated -msgid "No outer profile" -msgstr "No hay perfil exterior" - -# AI Translated -msgid "Failed to make outer face" -msgstr "No se pudo crear la cara exterior" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "No se pudo crear la cara con agujeros" - -# AI Translated -msgid "Revolve failed" -msgstr "Falló la revolución" - -# AI Translated -msgid "Profile" -msgstr "Perfil" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Iniciar un nuevo perfil (para agujeros)" - -# AI Translated -msgid "Segments" -msgstr "Segmentos" - -# AI Translated -msgid "Sides" -msgstr "Lados" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Haga clic en el lienzo para dibujar" - -# AI Translated -msgid "Snap to grid" -msgstr "Ajustar a la cuadrícula" - -# AI Translated -msgid "Grid step" -msgstr "Paso de cuadrícula" - -# AI Translated -msgid "Outer" -msgstr "Exterior" - -# AI Translated -msgid "closed" -msgstr "cerrado" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% puntos %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (superior)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (frontal)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (lateral)" - -# AI Translated -msgid "Revolve deg" -msgstr "Grados de revolución" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "Establezca 0 para extruir y >0 para revolución" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Cajera (corte)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu perfil cerrado" -msgstr[1] "%zu perfiles cerrados" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Dibuje un perfil cerrado para activarlo" - -msgid "Clear all" -msgstr "Borrar todo" - -# AI Translated -msgid "Empty result" -msgstr "Resultado vacío" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Extruir: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Revolución: %1%" - -# AI Translated -msgid "No object selected" -msgstr "No hay ningún objeto seleccionado" - -# AI Translated -msgid "Face failed" -msgstr "Falló la cara" - -# AI Translated -msgid "Face with holes failed" -msgstr "Falló la cara con agujeros" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Malla de la herramienta vacía" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Cajera añadida (volumen negativo)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Cajera: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -26417,6 +26913,9 @@ msgstr "Gizmo ensamblar" msgid "Gizmo brim ears" msgstr "Gizmo orejas de borde" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Control deslizante vertical - Mover el pulgar activo hacia Arriba" @@ -27398,10 +27897,6 @@ msgstr "Mis ajustes" msgid "Custom Printer Setup" msgstr "Configuración de impresora personalizada" -# AI Translated -msgid "Custom Printer" -msgstr "Impresora personalizada" - # AI Translated msgid "Define a custom printer profile" msgstr "Definir un perfil de impresora personalizado" @@ -28046,9 +28541,8 @@ msgstr "Umbral de ángulo - el relleno se detiene en las aristas más pronunciad msgid "Click a triangle to paint it" msgstr "Haga clic en un triángulo para pintarlo" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Requiere que la capa activa use el mapeo Desplegar (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -28062,17 +28556,15 @@ msgstr "Rápido - el relieve solo se sombrea, no se construye, y solo para la ca msgid "Checker" msgstr "Damero" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Damero - una cuadrícula de prueba en lugar de la textura. Donde los cuadrados siguen siendo cuadrados, la textura no se deforma; donde se estiran, la textura también se estirará" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Distorsión" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Distorsión - mapa de calor del estiramiento, de azul a rojo, sobre el despliegue" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -28188,24 +28680,11 @@ msgstr "Mezclar filamentos" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Intercala dos filamentos para simular los colores intermedios, de modo que unos pocos filamentos pueden cubrir una foto o un degradado. Una imagen de colores planos se imprime igual en ambos casos. Desactivado usa un filamento por área." -# AI Translated -msgid "Mix by" -msgstr "Mezclar por" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Superficie" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Capas: los dos filamentos se alternan entre capas de impresión, lo que mezcla de forma suave en las superficies verticales pero desaparece en las horizontales, donde toda una capa es una sola franja.\n" -"Superficie: un damero fino sobre la superficie, que funciona con cualquier ángulo pero puede verse como una textura en lugar de como una mezcla.\n" -"Automático: capas en las caras verticales; las caras horizontales toman el filamento único más cercano, ya que allí un damero se ve como un patrón." # AI Translated #, boost-format @@ -28665,14 +29144,6 @@ msgstr "Necesita unos %1% triángulos, presupuesto %2% - el empotrado volverá a msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Cuántos miles de triángulos puede añadir el refinado al modelo. El triángulo que peor se ajusta siempre se divide primero, así que incluso una ejecución que lo gaste todo lo habrá gastado donde más se nota. Auméntelo si el relieve sigue viéndose basto." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Detiene el empotrado. Lo que ya había terminado se queda en el modelo y se puede deshacer." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Cierra la herramienta sin empotrar. Su pintura, capas y ajustes se quedan con el modelo." - # AI Translated msgid "Preparing..." msgstr "Preparando..." @@ -28697,6 +29168,14 @@ msgstr "Convierte los mapas de alturas pintados en geometría real moviendo los msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Convierte los mapas de alturas pintados en geometría real. Primero la malla se remalla con una densidad uniforme y se refina donde la textura cambia, para que el detalle tenga vértices donde apoyarse - todo en un solo paso." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Detiene el empotrado. Lo que ya había terminado se queda en el modelo y se puede deshacer." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Cierra la herramienta sin empotrar. Su pintura, capas y ajustes se quedan con el modelo." + # AI Translated #, boost-format msgid "%1% k" @@ -28905,6 +29384,28 @@ msgstr "Plugins de filamento" msgid "Printer plugins" msgstr "Plugins de impresora" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Restaurar valores predeterminados" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "La configuración no es un JSON válido. No se guardaron los cambios." @@ -28924,10 +29425,6 @@ msgstr "" "\n" "Esto descarta la configuración propia del perfil y usa la configuración global." -# AI Translated -msgid "Restore defaults" -msgstr "Restaurar valores predeterminados" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Usando la configuración global. Guarde el perfil para conservarla." @@ -28997,6 +29494,215 @@ msgstr "Instalando plugin" msgid "Installed \"%s\"." msgstr "Se ha instalado \"%s\"." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -29213,6 +29919,54 @@ msgstr "No se pudo recargar el plugin." msgid "Reloaded \"%s\"." msgstr "Se ha recargado \"%s\"." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "No hay información sobre el modelo" + +msgid "Edit Project Info" +msgstr "Editar información del proyecto" + +msgid "Model Information" +msgstr "Información del modelo" + +msgid "Accessories" +msgstr "Accesorios" + +msgid "Profile Information" +msgstr "Información del perfil" + +msgid "Model name" +msgstr "Nombre del modelo" + +msgid "Created by" +msgstr "Creado por" + +msgid "Remixed by" +msgstr "Remixado por" + +msgid "Shared by" +msgstr "Compartido por" + +msgid "Model description" +msgstr "Descripción del modelo" + +msgid "BOM" +msgstr "Lista de materiales" + +msgid "Profile name" +msgstr "Nombre del perfil" + +msgid "Profile Author" +msgstr "Autor del perfil" + +msgid "Profile description" +msgstr "Descripción del perfil" + # AI Translated msgid "Purge Mode Settings" msgstr "Ajustes del modo de purga" @@ -29237,6 +29991,16 @@ msgstr "Reduce el desperdicio de purga e imprime más rápido. Puede causar una msgid "Terminal" msgstr "Terminal" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Ya se está ejecutando un comando." @@ -29503,6 +30267,9 @@ msgstr " | ajuste ACTIVO" msgid "Change texture - choose another one from the texture library" msgstr "Cambiar textura - elija otra de la biblioteca de texturas" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Mapa de alturas - muestra la textura de la capa bajo las islas" @@ -29535,17 +30302,14 @@ msgstr "Conectar islas" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Organiza el despliegue como una red conectada: las piezas que comparten una arista se despliegan una junto a otra (un cubo se convierte en una red unida en lugar de seis cuadrados sueltos). Siguen siendo islas separadas, así que después puede mover cualquiera de ellas a mano." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Isla - mover, girar y escalar islas completas" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Vértice - arrastre vértices para cambiar la forma; Shift/Ctrl para selección múltiple" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Arista - arrastre aristas para cambiar la forma; Shift/Ctrl para selección múltiple" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -29583,9 +30347,13 @@ msgstr "Borrar ediciones UV - descarta todos los movimientos manuales de vértic msgid "Snap - stick islands together when dragging one against another" msgstr "Ajustar - une las islas al arrastrar una contra otra" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Encuadrar todas las islas (Inicio)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -29596,6 +30364,9 @@ msgstr "Ninguna capa mapeada con Desplegar" msgid "%.1f mm tile" msgstr "tesela de %.1f mm" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Desactualizado - la pintura, las costuras o el ángulo de costura han cambiado desde que se hizo este despliegue. Pulse para desplegar de nuevo." @@ -29604,19 +30375,48 @@ msgstr "Desactualizado - la pintura, las costuras o el ángulo de costura han ca msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Aplana el área pintada en islas UV. Solo se calcula cuando pulsa este botón, no en cada edición - así que pinte, cambie el ángulo de costura o marque costuras primero, y luego pulse Desplegar." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d islas, %s caras" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Plug-in de Bambu Network no detectado. Haga clic aquí para instalarlo." + +msgid "Create new project" +msgstr "Crear nuevo proyecto" + +msgid "Recently opened" +msgstr "Abiertos recientemente" + +msgid "Open Containing Folder" +msgstr "Abrir carpeta contenedora" + # AI Translated msgid "Forward" msgstr "Adelante" -# AI Translated -msgid "Tools" -msgstr "Herramientas" - # AI Translated msgid "View Source" msgstr "Ver código fuente" @@ -29762,6 +30562,16 @@ msgstr "" "El plugin \"%s\" solicita ejecutar los siguientes comandos:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -29771,6 +30581,30 @@ msgstr "El plugin \"%s\" solicita permiso para el evento de auditoría de Python msgid "Plugin permission request" msgstr "Solicitud de permiso del plugin" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "La interfaz de configuración del plugin estaba vacía. Se muestra el editor predeterminado." @@ -30357,6 +31191,309 @@ msgstr "" "Evita la deformación\n" "¿Sabías que al imprimir materiales propensos a la deformación como el ABS, aumentar adecuadamente la temperatura de la cama térmica puede reducir la probabilidad de deformaciones?" +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "No se pudo instalar Microsoft WebView2 Runtime.\n" +#~ "Algunas funciones, incluido el asistente de configuración, pueden aparecer en blanco hasta que se instale.\n" +#~ "Instálelo manualmente desde https://developer.microsoft.com/microsoft-edge/webview2/ y reinicie Orca Slicer." + +#~ msgid "Why this grouping" +#~ msgstr "Por qué esta agrupación" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "El software no admite usar boquillas de diámetros diferentes en una sola impresión. Si las boquillas izquierda y derecha son inconsistentes, solo podremos continuar con impresión de un solo cabezal. Confirme qué boquilla desea usar para este proyecto." + +#~ msgid "Switch diameter" +#~ msgstr "Cambiar diámetro" + +#~ msgid "BambuStudio Project" +#~ msgstr "Proyecto de BambuStudio" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "El archivo 3MF fue creado con BambuStudio (versión %s), que es más reciente que la versión compatible %s. Se han detectado ajustes no reconocidos:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "El archivo 3MF ha sido creado con BambuStudio (versión %s), que es más reciente que la versión compatible %s. Es posible que algunos ajustes no sean totalmente compatibles." + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "El archivo 3MF ha sido creado por BambuStudio. Es posible que algunos ajustes difieran de los de OrcaSlicer." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "No se puede deshacer ni rehacer mientras se ejecuta una operación. Deténgala primero." + +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Centra el relleno interno de cada pieza sobre sí misma, como si se laminara por separado, en lugar de sobre todo el conjunto. Las piezas que se tocan o se superponen se tratan como un solo cuerpo y comparten un centro; las piezas separadas (u objetos 3D distintos) tienen cada una el suyo.\n" +#~ "Útil cuando un conjunto agrupa varios objetos que deben mantener cada uno un relleno coherente y autocentrado.\n" +#~ "Afecta a los patrones de línea y cuadrícula y a los rellenos con plantilla de rotación.\n" +#~ "Los patrones anclados a coordenadas globales (Giroide, Panal, TPMS, ...) no se ven afectados." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Índice de la capa actual. Basado en uno (es decir, la primera capa es la número 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Vídeo tutorial" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primitivo" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Se generó una malla vacía" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Caja" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Rápido:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Ancho (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Profundidad (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Altura (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "R inferior" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "R superior" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "R mayor" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "R menor" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Todas las aristas" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Aristas superiores" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Aristas inferiores" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Aristas laterales" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Resolución de la malla" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Añadir forma" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "No hay perfil exterior" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "No se pudo crear la cara exterior" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "No se pudo crear la cara con agujeros" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Falló la revolución" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Perfil" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Iniciar un nuevo perfil (para agujeros)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segmentos" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Lados" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Haga clic en el lienzo para dibujar" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Ajustar a la cuadrícula" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Paso de cuadrícula" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Exterior" + +# AI Translated +#~ msgid "closed" +#~ msgstr "cerrado" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% puntos %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (superior)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (frontal)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (lateral)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Grados de revolución" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "Establezca 0 para extruir y >0 para revolución" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Cajera (corte)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu perfil cerrado" +#~ msgstr[1] "%zu perfiles cerrados" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Dibuje un perfil cerrado para activarlo" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Resultado vacío" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Extruir: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Revolución: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "No hay ningún objeto seleccionado" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Falló la cara" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Falló la cara con agujeros" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Malla de la herramienta vacía" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Cajera añadida (volumen negativo)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Cajera: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Requiere que la capa activa use el mapeo Desplegar (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Damero - una cuadrícula de prueba en lugar de la textura. Donde los cuadrados siguen siendo cuadrados, la textura no se deforma; donde se estiran, la textura también se estirará" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Distorsión - mapa de calor del estiramiento, de azul a rojo, sobre el despliegue" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Mezclar por" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Superficie" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Capas: los dos filamentos se alternan entre capas de impresión, lo que mezcla de forma suave en las superficies verticales pero desaparece en las horizontales, donde toda una capa es una sola franja.\n" +#~ "Superficie: un damero fino sobre la superficie, que funciona con cualquier ángulo pero puede verse como una textura en lugar de como una mezcla.\n" +#~ "Automático: capas en las caras verticales; las caras horizontales toman el filamento único más cercano, ya que allí un damero se ve como un patrón." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Isla - mover, girar y escalar islas completas" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Vértice - arrastre vértices para cambiar la forma; Shift/Ctrl para selección múltiple" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Arista - arrastre aristas para cambiar la forma; Shift/Ctrl para selección múltiple" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Encuadrar todas las islas (Inicio)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Experimental) Usar agentes de impresora en lugar de hosts de impresión" @@ -30390,16 +31527,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Haga clic en una cara o en un plano de referencia y luego elija una herramienta de dibujo" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -30456,10 +31583,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Distancia vertical" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Lineal" - #~ msgid "Face recognition" #~ msgstr "Reconocimiento de caras" @@ -32143,9 +33266,6 @@ msgstr "" #~ "ya que estos están sujetos a la cama \n" #~ "y solo se pueden levantar las piezas." -#~ msgid "°" -#~ msgstr "°" - #~ msgid "This disables all cloud services e.g. Orca Cloud and Bambu Cloud. This stops the transmission of data to Bambu's cloud services too. Users who don't use BBL machines or use LAN mode only can safely turn on this function." #~ msgstr "Esto desactiva todos los servicios en la nube, como Orca Cloud y Bambu Cloud. Además, detiene la transmisión de datos a los servicios en la nube de Bambu. Los usuarios que no utilicen máquinas BBL o que utilicen únicamente el modo LAN pueden activar esta función sin ningún problema." @@ -34867,9 +35987,6 @@ msgstr "" #~ msgid "Preview only mode for G-Code file." #~ msgstr "Modo de vista previa sólo para el archivo G-Code." -#~ msgid "Printer Selection" -#~ msgstr "Selección de la impresora" - #~ msgid "Purging after filament change will be done inside objects' infills. This may lower the amount of waste and decrease the print time. If the walls are printed with transparent filament, the mixed color infill will be seen outside" #~ msgstr "La purga tras el cambio de filamento se realizará dentro del relleno de los objetos. Esto puede reducir la cantidad de residuos y disminuir el tiempo de impresión. Si las paredes se imprimen con filamento transparente, el mezclado se podrá ver en el exterior." diff --git a/localization/i18n/eu/OrcaSlicer_eu.po b/localization/i18n/eu/OrcaSlicer_eu.po index ef5b78dacc..ed2f49e0bf 100644 --- a/localization/i18n/eu/OrcaSlicer_eu.po +++ b/localization/i18n/eu/OrcaSlicer_eu.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2026-07-20 13:33+0200\n" "Last-Translator: Manu Goiogana \n" "Language-Team: \n" @@ -2098,14 +2098,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Ezin izan da Microsoft WebView2 Runtime instalatu.\n" -"Zenbait eginbide, konfigurazio-laguntzailea barne, hutsik ager daitezke instalatu arte.\n" -"Instalatu eskuz https://developer.microsoft.com/microsoft-edge/webview2/ helbidetik eta berrabiarazi OrcaSlicer." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4170,6 +4168,9 @@ msgstr "Joan plakara" msgid "AMS Materials Setting" msgstr "AMS Materialen Ezarpena" +msgid "Wiki Guide" +msgstr "Wiki Gida" + msgid "Close" msgstr "Itxi" @@ -4193,9 +4194,6 @@ msgstr "Sarreraren balioak %1% baino handiagoa eta %2% baino txikiagoa izan beha msgid "Factors of Flow Dynamics Calibration" msgstr "Fluxu-Dinamiken Kalibrazioaren faktoreak" -msgid "Wiki Guide" -msgstr "Wiki Gida" - # AI Translated msgid "PA Profile" msgstr "PA profila" @@ -4781,6 +4779,11 @@ msgstr "Automatikoki mugara (%g mm) doitu nahi duzu?" msgid "Adjust" msgstr "Doitu" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5611,9 +5614,6 @@ msgstr "Berriro xerratu automatikoki filamentuen taldekatze optimoaren arabera; msgid "Filament Grouping" msgstr "Filamentuen taldekatzea" -msgid "Why this grouping" -msgstr "Zergatik taldekatze hau" - msgid "Please place filaments on the printer based on grouping result." msgstr "Jarri filamentuak inprimagailuan taldekatze-emaitzaren arabera." @@ -5802,6 +5802,43 @@ msgstr "Edizio-eremua handitu/txikitu" msgid "Sequence" msgstr "Sekuentzia" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Bolumena" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Objektuen hautaketa" @@ -6015,6 +6052,12 @@ msgstr "Sareta-lerroak" msgid "Labels" msgstr "Etiketak" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Mugitu sekzio-planoa" @@ -6063,7 +6106,7 @@ msgstr "Bolumena:" msgid "Size:" msgstr "Tamaina:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "G-code ibilbideen gatazkak aurkitu dira %d geruzan, Z = %.2lf mm. Urrundu gehiago gatazkan dauden objektuak (%s <-> %s)." @@ -6529,6 +6572,12 @@ msgstr "Erakutsi sareta-lerroak" msgid "Show Gridlines on plate" msgstr "Erakutsi sareta-lerroak plakan" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Berrezarri Leihoaren Diseinua" @@ -8200,6 +8249,61 @@ msgstr "Ikusi objektuaren ezarpen guztiak" msgid "Material settings" msgstr "Materialaren ezarpenak" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Tresnak" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Kendu uneko plaka (azkena ez bada)" @@ -8224,6 +8328,17 @@ msgstr "Editatu uneko plakaren izena" msgid "Move plate to the front" msgstr "Eraman plaka aurrealdera" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Pertsonalizatu uneko plaka" @@ -8290,12 +8405,6 @@ msgstr "AMS (zirrikitu 1)" msgid "Not installed" msgstr "Instalatu gabe" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Softwareak ez du onartzen inprimatze berean diametro desberdineko pitak erabiltzea. Ezkerreko eta eskuineko pitak desberdinak badira, buru bakarreko inprimatzea baino ezin da egin. Berretsi zein pita erabili nahi duzun proiektu honetan." - -msgid "Switch diameter" -msgstr "Aldatu diametroa" - msgid "Configuration incompatible" msgstr "Konfigurazio bateraezina" @@ -8374,6 +8483,9 @@ msgstr "Filamentu nahasia" msgid "Remove last mixed filament" msgstr "Kendu azken filamentu nahasia" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Gehitu filamentu nahasia" @@ -8396,6 +8508,10 @@ msgstr "Filamentu nahasiak hautsitako osagai-erreferentziak ditu" msgid "Edit / Delete / Merge" msgstr "Editatu / Ezabatu / Batu" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Helburuko filamentu nahasiak filamentu fisiko hau erabiltzen du osagai gisa. Batzeak filamentu fisiko hau ezabatuko du eta filamentu nahasia baliogabetu dezake. Jarraitu?" @@ -8470,9 +8586,6 @@ msgstr "%s fitxategia kargatzen" msgid "Load 3MF" msgstr "Kargatu 3MF" -msgid "BambuStudio Project" -msgstr "BambuStudio proiektua" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "3MF-a ez du OrcaSlicerrek onartzen; geometriaren datuak bakarrik kargatzen." @@ -8503,17 +8616,6 @@ msgstr "Softwarea eguneratu beharko zenuke.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "3MF-aren %s bertsioa %s-ren %s bertsioa baino berriagoa da; softwarea eguneratzea gomendatzen da." -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "3MF fitxategia BambuStudio bidez sortu zen (%s bertsioa), bertsio hori bateragarria den %s bertsioa baino berriagoa da. Ezagutzen ez diren ezarpenak aurkitu dira:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "3MF fitxategia BambuStudioren %s bertsioarekin sortu da, eta hori %s bertsio bateragarria baino berriagoa da. Baliteke ezarpen batzuk guztiz bateragarriak ez izatea." - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "3MF fitxategia BambuStudio erabiliz sortu da. Baliteke ezarpen batzuk OrcaSlicerrekoen desberdinak izatea." - msgid "Invalid values found in the 3MF:" msgstr "Balio baliogabeak aurkitu dira 3MF fitxategian:" @@ -8677,6 +8779,12 @@ msgstr "Auto-Drop desgaitu Z posizioa mantentzeko?\n" msgid "Object with floating parts was detected" msgstr "Airean dauden piezak dituen objektu bat detektatu da" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Beste esportazio-lan bat martxan dago." @@ -8759,6 +8867,38 @@ msgstr "Datu baliogabeak" msgid "Slicing Canceled" msgstr "Xerraketa bertan behera utzita" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Sareko plugina behar bezala aldatu da." @@ -8790,9 +8930,8 @@ msgstr "" msgid "Sync now" msgstr "Sinkronizatu orain" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Ezin da desegin edo berregin eragiketa bat martxan dagoen bitartean. Gelditu lehenik." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -8863,6 +9002,11 @@ msgstr "Deskargak huts egin du; fitxategiaren tamainarekin arazoa." msgid "Project downloaded %d%%" msgstr "Proiektua deskargatuta: %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Pressure Advance proba" @@ -8889,6 +9033,13 @@ msgstr "Orca YOLO fluxu-kalibrazioa" msgid "Flowrate Test - Pass%d" msgstr "Fluxu-tasaren proba - %d. pasaldia" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Pitaren tenperatura-proba" @@ -11288,6 +11439,9 @@ msgstr "Ez da onartzen estrusore-eragile desberdinak edo pita-bolumen mota desbe msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Sinkronizatu parametroen aldaketak beste estrusoreko parametro baliokideekin." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Egin klik ezarpen guztiak azken aurrezarpen gordera berrezartzeko." @@ -11698,6 +11852,12 @@ msgstr "Inprimatzeko espazioa" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Hautatu sare-agentearen inplementazioa inprimagailuarekin komunikatzeko. Erabilgarri dauden agenteak abioan erregistratzen dira." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -11811,9 +11971,24 @@ msgstr "Pitaren diametroa" msgid "Wipe tower" msgstr "Purgatze-dorrea" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Estrusore bakarreko material anitzeko parametroak" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Hau estrusore bakarreko material anitzeko inprimagailua da; estrusore guztien diametroak balio berrira ezarriko dira. Jarraitu nahi duzu?" @@ -11823,6 +11998,18 @@ msgstr "Geruza-altueraren mugak" msgid "Z-Hop" msgstr "Z jauzia" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -11929,8 +12116,8 @@ msgid "Don't warn again for this preset" msgstr "Ez ohartarazi berriro aurrezarpen honetarako" #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" msgid "No modifications need to be copied." msgstr "Ez dago kopiatu beharreko aldaketarik." @@ -12345,9 +12532,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Erabateko moldaketa" -msgid "Volume" -msgstr "Bolumena" - msgid "Ramming line" msgstr "Moldaketa-lerroa" @@ -12395,6 +12579,120 @@ msgstr "Saio-hasierak huts egin du. Saiatu berriro." msgid "parse json failed" msgstr "JSONa analizatzeak huts egin du" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "" + +msgid "Get Started" +msgstr "" + +msgid "Please select your login region" +msgstr "" + +msgid "Finish" +msgstr "Amaitu" + +msgid "Printer Selection" +msgstr "" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Inprimagailu pertsonalizatua" + +msgid "Create" +msgstr "Sortu" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "" + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "Filamentu mota" + +msgid "Vendor" +msgstr "Hornitzailea" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "Garbitu dena" + +msgid "At least one filament must be selected." +msgstr "" + +msgid "Do you want to use the default filament?" +msgstr "" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Honek hodeiko eginbide guztiak desgaitzen ditu, Orca Cloud profilen sinkronizazioa barne. Guztiz lineaz kanpo lan egin nahi duten erabiltzaileek aukera hau gaitu dezakete." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Oharra: Modu ezkutua gaituta dagoenean, zure erabiltzaile-profilen segurtasun-kopiarik ez da egingo Orca Cloud-en." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "" + msgid "[Action Required] " msgstr "[Ekintza behar da] " @@ -12851,6 +13149,14 @@ msgstr "Filamentua aldatzeko estrusio-funtzioaren G-codea" msgid "No object can be printed. It may be too small." msgstr "Ezin da objekturik inprimatu. Baliteke txikiegia izatea." +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Zure inprimaketa purgatze-eremuetatik oso gertu dago. Ziurtatu ez dagoela talkarik." @@ -13022,6 +13328,26 @@ msgstr "baliozkotzeak huts egin du" msgid "write callback failed" msgstr "idazketa-callbackak huts egin du" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% bazterketa-eremutik gertuegi dago. Inprimatzean talkak gerta daitezke." @@ -13072,6 +13398,43 @@ msgstr "Hala ere inprimatu nahi baduzu, aukera hau gaitu dezakezu: Hobespenak / msgid "No extrusions under current settings." msgstr "Uneko ezarpenekin ez dago estrusiorik." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Gradientedun filamentu nahasi bat erabiltzen ari da, baina 'Kolore nahasiaren azpigeruza' desgaituta dago. Gradientea ez da inprimatuko." @@ -13082,6 +13445,15 @@ msgstr "Timelapsearen modu leuna ez da onartzen \"objektuka\" sekuentzia gaituta msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "Material-metaketa detektatzea ez da onartzen \"objektuz objektu\" sekuentzia gaituta dagoenean." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Z altuera zehatza eta purgatze-dorrea batera gaitzeak xerratze-erroreak sor ditzake." @@ -13098,10 +13470,6 @@ msgstr "Espiral formako (loreontzi) moduak ez du funtzionatzen objektu batek mat msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "%1% objektua bera eraikitze-bolumenean kabitzen bada ere, gehieneko eraikitze-altuera gainditzen du materialaren uzkurdura-konpentsazioagatik." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "%1% objektuak gehieneko eraikitze-bolumenaren altuera gainditzen du." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "%1% objektua bera eraikitze-bolumenean kabitzen bada ere, azken geruzak gehieneko eraikitze-altuera gainditzen du." @@ -13109,6 +13477,10 @@ msgstr "%1% objektua bera eraikitze-bolumenean kabitzen bada ere, azken geruzak msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Modeloaren tamaina txikitu edo uneko inprimatze-ezarpenak aldatu eta berriro saiatu nahi izan dezakezu." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "%1% objektuak gehieneko eraikitze-bolumenaren altuera gainditzen du." + msgid "Variable layer height is not supported with Organic supports." msgstr "Geruza-altuera aldakorra ez da onartzen euskarri organikoekin." @@ -14061,12 +14433,39 @@ msgstr "Barru-zubien abiadura. Balioa ehuneko gisa adierazten bada, Zubien abiad msgid "This is the distance from the model to the outermost brim line." msgstr "Hau da modelotik itsaspen ertzaren kanporen lerrora dagoen distantzia." +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Itsaspen ertz mota" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Honek modeloen kanpoaldean eta/edo barrualdean sortzen den itsaspen ertzaren sorrera kontrolatzen du. 'Auto' aukerak esan nahi du itsaspen ertzaren zabalera automatikoki aztertu eta kalkulatzen dela." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Itsaspen ertza-objektu tartea" @@ -15224,9 +15623,6 @@ msgstr "Filamentuaren prezioa, estatistiketarako soilik." msgid "money/kg" msgstr "dirua/kg" -msgid "Vendor" -msgstr "Hornitzailea" - msgid "Vendor of filament. For show only." msgstr "Filamentuaren hornitzailea. Bistaratzeko soilik." @@ -15298,6 +15694,66 @@ msgstr "Lerro anitzeko betegarria" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Erabili hainbat lerro betegarri-patroirako, betegarri-patroiak onartzen badu." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Lineala" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "Z ardatzeko okerdura-biasaren optimizazioa (esperimentala)" @@ -17508,6 +17964,99 @@ msgstr "Estrusore bakarreko material anitzekoa" msgid "Use single nozzle to print multi filament." msgstr "Erabili pita bakarra hainbat filamentu inprimatzeko." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Eskuzko filamentu-aldaketa" @@ -17888,6 +18437,130 @@ msgstr "Atalase-gainjartzea" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Atalase-angelua zero bada, euskarria sortuko da gainjartzea atalasearen azpitik duten irtenguneetarako. Balio hau zenbat eta txikiagoa izan, orduan eta irtengune malkartsuagoa inprima daiteke euskarririk gabe." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Zuhaitz-euskarriaren adar-angelua" @@ -18063,17 +18736,11 @@ msgstr "Xerratzean goiko geruza solidoen kopurua handitzen da goiko oskol-geruze msgid "Separated infills" msgstr "Betegarri bereiziak" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Pieza bakoitzaren barruko betegarria bere buruarekiko zentratzen du, bereiz xerratuko balitz bezala, muntaketa osoarekiko zentratu beharrean. Elkar ukitzen edo gainjartzen diren piezak gorputz bakartzat hartzen dira eta zentro bera partekatzen dute; bereizitako pieza bakoitzak (edo 3D objektu bakoitzak) bere zentroa izango du.\n" -"Erabilgarria da muntaketa batek betegarri koherente eta autozentratua mantendu behar duten hainbat objektu biltzen dituenean.\n" -"Lerro eta sareta patroiei eta biraketa-txantiloia duten betegarriei eragiten die.\n" -"Koordenatu globaletara lotutako patroiei (Giroidea, Abaraska, TPMS...) ez die eragiten." # AI Translated msgid "Center surface pattern on" @@ -18298,6 +18965,12 @@ msgstr "Filamentua aldatu ondorengo purgatzea objektuen euskarrietan egingo da. msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Objektu hau filamentua aldatu ondoren pita purgatzeko erabiliko da, filamentua aurrezteko eta inprimatze-denbora laburtzeko. Ondorioz, objektuen koloreak nahasiko dira. Ez du eraginik izango purgatze-dorrea gaituta ez badago." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Zubiaren gehieneko distantzia" @@ -19183,8 +19856,8 @@ msgstr "Xerraketarako erabilitako inprimagailu fisikoaren izena." msgid "Layer number" msgstr "Geruza-zenbakia" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Uneko geruzaren indizea. Batean oinarritua (hau da, lehen geruza 1 zenbakia da)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Geruzaren Z" @@ -19328,9 +20001,6 @@ msgstr "Birkalibrazioa" msgid "Calibrate" msgstr "Kalibratu" -msgid "Finish" -msgstr "Amaitu" - msgid "How can I use calibration results?" msgstr "Nola erabil ditzaket kalibrazio-emaitzak?" @@ -19870,12 +20540,12 @@ msgstr "" "Azelerazio-balioek abiadura-balioek baino handiagoak izan behar dute.\n" "Egiaztatu sarrerak." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Tenperaturaren kalibrazioa" -msgid "Filament type" -msgstr "Filamentu mota" - msgid "PLA" msgstr "PLA" @@ -19897,6 +20567,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Proba-modeloa" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Hasierako tenp.: " @@ -20022,9 +20698,6 @@ msgstr "Hasierako atzera-egite luzera: " msgid "End retraction length: " msgstr "Amaierako atzera-egite luzera: " -msgid "Test model" -msgstr "Proba-modeloa" - msgid "Ringing Tower" msgstr "Erresonantzia dorrea" @@ -20452,9 +21125,6 @@ msgstr "adib. Oinarrizkoa, Matea, Zeta, Marmola" msgid "Filament Preset" msgstr "Filamentu-aurrezarpena" -msgid "Create" -msgstr "Sortu" - msgid "Vendor is not selected; please reselect vendor." msgstr "Ez da hornitzailerik hautatu; hautatu berriro." @@ -20758,6 +21428,9 @@ msgstr "" "Inprimagailua eta hari dagozkion filamentuen eta prozesuen aurrezarpen guztiak.\n" "Besteekin parteka daitezke." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -21462,9 +22135,6 @@ msgstr "Esleitu filamentua eskuz ezkerreko edo eskuineko pitari" msgid "Global settings" msgstr "Ezarpen orokorrak" -msgid "Video tutorial" -msgstr "Bideo-tutoriala" - msgid "(Sync with printer)" msgstr "(Sinkronizatu inprimagailuarekin)" @@ -21858,6 +22528,33 @@ msgstr "Gaituz gero, goiko balioak etorkizuneko STEP inportazioetan erabiliko di msgid "PresetBundle" msgstr "Aurrezarpen-paketea" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "Pakete-karpeta ez da existitzen." @@ -21891,6 +22588,12 @@ msgstr "Utzi paketearen harpidetza" msgid "ExportPresetBundle" msgstr "Esportatu aurrezarpen-paketea" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "Gorde aurrezarpen sorta" @@ -26269,214 +26972,6 @@ msgstr "Letra-tipo honek ez du ingeradarik testu honetarako" msgid "Size: %.1f × %.1f mm" msgstr "Tamaina: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Oinarrizko geometria" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Sare hutsa sortu da" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Kutxa" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Azkar:" - -# AI Translated -msgid "Width (X)" -msgstr "Zabalera (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Sakonera (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Altuera (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "Beheko R" - -# AI Translated -msgid "Top R" -msgstr "Goiko R" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "R nagusia" - -# AI Translated -msgid "Minor R" -msgstr "R txikia" - -# AI Translated -msgid "All edges" -msgstr "Ertz guztiak" - -# AI Translated -msgid "Top edges" -msgstr "Goiko ertzak" - -# AI Translated -msgid "Bottom edges" -msgstr "Beheko ertzak" - -# AI Translated -msgid "Lateral edges" -msgstr "Alboko ertzak" - -# AI Translated -msgid "Mesh resolution" -msgstr "Sarearen bereizmena" - -# AI Translated -msgid "Add Shape" -msgstr "Gehitu forma" - -# AI Translated -msgid "No outer profile" -msgstr "Ez dago kanpoko profilik" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Ezin izan da kanpoko aurpegia sortu" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Ezin izan da zuloak dituen aurpegia eraiki" - -# AI Translated -msgid "Revolve failed" -msgstr "Erreboluzioak huts egin du" - -# AI Translated -msgid "Profile" -msgstr "Profila" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Hasi profil berri bat (zuloetarako)" - -# AI Translated -msgid "Segments" -msgstr "Segmentuak" - -# AI Translated -msgid "Sides" -msgstr "Aldeak" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Egin klik mihisean marrazteko" - -# AI Translated -msgid "Snap to grid" -msgstr "Atxiki saretara" - -# AI Translated -msgid "Grid step" -msgstr "Sareta-urratsa" - -# AI Translated -msgid "Outer" -msgstr "Kanpokoa" - -# AI Translated -msgid "closed" -msgstr "itxita" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% puntu %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (Goikoa)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (Aurrekoa)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (Albokoa)" - -# AI Translated -msgid "Revolve deg" -msgstr "Erreboluzio-graduak" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "Ezarri 0 estruitzeko, >0 erreboluzionatzeko" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Poltsa (ebaki)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu profil itxi" -msgstr[1] "%zu profil itxi" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Marraztu profil itxi bat gaitzeko" - -# AI Translated -msgid "Clear all" -msgstr "Garbitu dena" - -# AI Translated -msgid "Empty result" -msgstr "Emaitza hutsa" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Estrusioa: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Erreboluzioa: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Ez dago objekturik hautatuta" - -# AI Translated -msgid "Face failed" -msgstr "Aurpegiak huts egin du" - -# AI Translated -msgid "Face with holes failed" -msgstr "Zuloak dituen aurpegiak huts egin du" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Tresnaren sarea hutsik dago" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Poltsa gehitu da (bolumen negatiboa)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Poltsa: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -26598,6 +27093,9 @@ msgstr "Muntatzeko tresna" msgid "Gizmo brim ears" msgstr "Belarri ertzen tresna" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Graduatzaile bertikala - Mugitu hatz aktiboa gora" @@ -27582,10 +28080,6 @@ msgstr "Nire ezarpenak" msgid "Custom Printer Setup" msgstr "Inprimagailu pertsonalizatuaren konfigurazioa" -# AI Translated -msgid "Custom Printer" -msgstr "Inprimagailu pertsonalizatua" - # AI Translated msgid "Define a custom printer profile" msgstr "Definitu inprimagailu-profil pertsonalizatu bat" @@ -28230,9 +28724,8 @@ msgstr "Angelu-atalasea - betetzea hau baino zorrotzagoak diren ertzetan gelditz msgid "Click a triangle to paint it" msgstr "Egin klik triangelu batean hura margotzeko" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Geruza aktiboak Zabaldu (LSCM) mapaketa izan behar du." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -28246,17 +28739,15 @@ msgstr "Azkarra - erliebea itzalez irudikatzen da soilik, ez da eraikitzen, eta msgid "Checker" msgstr "Xake-taula" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Xake-taula - proba-sareta bat testuraren ordez. Laukiak karratu mantentzen diren lekuetan testura ez da deformatzen; luzatzen diren lekuetan, testura ere luzatuko da" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Distortsioa" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Distortsioa - luzapenaren bero-mapa, urdinetik gorrira, zabaltzearen gainean" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -28372,24 +28863,11 @@ msgstr "Nahastu filamentuak" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Bi filamentu tartekatzen ditu tarteko koloreak simulatzeko; horrela, filamentu gutxi batzuekin argazki bat edo gradiente bat estal daiteke. Kolore lauko irudi bat berdin inprimatzen da bi kasuetan. Desaktibatuta, filamentu bat erabiltzen da eremu bakoitzeko." -# AI Translated -msgid "Mix by" -msgstr "Nahasteko modua" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Gainazala" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Geruzak: bi filamentuak inprimatze-geruzen artean txandakatzen dira; horrek leun nahasten ditu gainazal zutikoetan, baina gainazal lauetan desagertzen da, geruza oso bat banda bakarra baita.\n" -"Gainazala: xake-taula fin bat gainazalean zehar; edozein angelutan funtzionatzen du, baina nahasketa baino testura gisa irakur daiteke.\n" -"Automatikoa: geruzak aurpegi zutikoetan; aurpegi lauek filamentu bakar hurbilena hartzen dute, han xake-taula patroi gisa ikusten baita." # AI Translated #, boost-format @@ -28849,14 +29327,6 @@ msgstr "%1% triangelu inguru behar ditu, aurrekontua %2% - finkatzeak berriro si msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Fintzeak modeloari zenbat mila triangelu gehi diezazkiokeen. Okerren egokitzen den triangelua zatitzen da beti lehenik; beraz, guztia gastatzen duen exekuzio batek ere gehien nabaritzen den lekuan gastatu du. Igo ezazu erliebeak oraindik lodia ematen badu." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Finkatzea gelditzen du. Dagoeneko amaitu duena modeloan geratzen da, eta desegin daiteke." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Tresna ixten du finkatu gabe. Zure margoa, geruzak eta ezarpenak modeloarekin geratzen dira." - # AI Translated msgid "Preparing..." msgstr "Prestatzen..." @@ -28881,6 +29351,14 @@ msgstr "Bihurtu margotutako altuera-mapak benetako geometria, dagoeneko dauden e msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Bihurtu margotutako altuera-mapak benetako geometria. Sarea lehenik dentsitate uniformera birsaretzen da eta testura tolesten den lekuan fintzen da, xehetasunak erpinak izan ditzan - dena urrats bakarrean." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Finkatzea gelditzen du. Dagoeneko amaitu duena modeloan geratzen da, eta desegin daiteke." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Tresna ixten du finkatu gabe. Zure margoa, geruzak eta ezarpenak modeloarekin geratzen dira." + # AI Translated #, boost-format msgid "%1% k" @@ -29097,6 +29575,28 @@ msgstr "Filamentu-pluginak" msgid "Printer plugins" msgstr "Inprimagailu-pluginak" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Leheneratu lehenetsiak" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "Konfigurazioa ez da baliozko JSON bat. Zure aldaketak ez dira gorde." @@ -29116,10 +29616,6 @@ msgstr "" "\n" "Honek aurrezarpenaren gainidazketa baztertzen du eta konfigurazio globala erabiltzen du." -# AI Translated -msgid "Restore defaults" -msgstr "Leheneratu lehenetsiak" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Konfigurazio globala erabiltzen. Gorde aurrezarpena iraunarazteko." @@ -29189,6 +29685,215 @@ msgstr "Plugina instalatzen" msgid "Installed \"%s\"." msgstr "\"%s\" instalatu da." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -29405,6 +30110,54 @@ msgstr "Ezin izan da plugina birkargatu." msgid "Reloaded \"%s\"." msgstr "\"%s\" birkargatu da." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + # AI Translated msgid "Purge Mode Settings" msgstr "Purgatze-moduaren ezarpenak" @@ -29429,6 +30182,16 @@ msgstr "Purgatze-hondakinak murrizten ditu eta azkarrago inprimatzen du. Kolore- msgid "Terminal" msgstr "Terminala" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Komando bat exekutatzen ari da dagoeneko." @@ -29695,6 +30458,9 @@ msgstr " | atxikitzea AKTIBATUTA" msgid "Change texture - choose another one from the texture library" msgstr "Aldatu testura - aukeratu beste bat testura-liburutegitik" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Altuera-mapa - erakutsi geruzaren testura uharteen azpian" @@ -29727,17 +30493,14 @@ msgstr "Konektatu uharteak" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Antolatu zabaltzea garapen konektatu gisa: ertz bat partekatzen duten zatiak elkarren ondoan zabaltzen dira (kubo bat garapen elkartu bihurtzen da, sei karratu solte izan beharrean). Uharte bereiziak izaten jarraitzen dute; beraz, gero edozein eskuz mugi dezakezu." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Uhartea - mugitu, biratu eta eskalatu uharte osoak" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Erpina - arrastatu erpinak forma aldatzeko; Shift/Ctrl hautaketa anitzerako" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Ertza - arrastatu ertzak forma aldatzeko; Shift/Ctrl hautaketa anitzerako" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -29775,9 +30538,13 @@ msgstr "Garbitu UV edizioak - baztertu erpin/ertzen eskuzko mugimendu guztiak et msgid "Snap - stick islands together when dragging one against another" msgstr "Atxiki - itsatsi uharteak bata bestearen kontra arrastatzean" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Enkoadratu uharte guztiak (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -29788,6 +30555,9 @@ msgstr "Ez dago Zabaldu mapaketa duen geruzarik" msgid "%.1f mm tile" msgstr "%.1f mm-ko lauza" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Zaharkituta - margoa, ebaki-lerroak edo ebaki-angelua aldatu dira zabaltze hau egin zenetik. Sakatu berriro zabaltzeko." @@ -29796,19 +30566,48 @@ msgstr "Zaharkituta - margoa, ebaki-lerroak edo ebaki-angelua aldatu dira zabalt msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Lautu margotutako eremua UV uharteetan. Hau sakatzen duzunean soilik kalkulatzen da, ez edizio bakoitzean; beraz, margotu, aldatu ebaki-angelua edo markatu ebaki-lerroak lehenik, eta gero sakatu Zabaldu." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d uharte, %s aurpegi" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "" + +msgid "Create new project" +msgstr "" + +msgid "Recently opened" +msgstr "" + +msgid "Open Containing Folder" +msgstr "" + # AI Translated msgid "Forward" msgstr "Aurrera" -# AI Translated -msgid "Tools" -msgstr "Tresnak" - # AI Translated msgid "View Source" msgstr "Ikusi iturburua" @@ -29954,6 +30753,16 @@ msgstr "" "\"%s\" pluginak komando hauek exekutatzeko baimena eskatzen du:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -29963,6 +30772,30 @@ msgstr "\"%s\" pluginak baimena eskatzen du \"%s\" Python ikuskaritza-gertaerara msgid "Plugin permission request" msgstr "Pluginaren baimen-eskaera" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "Pluginaren konfigurazio-interfazea hutsik zegoen. Editore lehenetsia erakusten." @@ -30549,6 +31382,310 @@ msgstr "" "Saihestu okertzea\n" "Ba al zenekien ABS bezalako okertzeko joera duten materialak inprimatzean ohe beroaren tenperatura egoki igotzeak okertzeko probabilitatea murriztu dezakeela?" +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Ezin izan da Microsoft WebView2 Runtime instalatu.\n" +#~ "Zenbait eginbide, konfigurazio-laguntzailea barne, hutsik ager daitezke instalatu arte.\n" +#~ "Instalatu eskuz https://developer.microsoft.com/microsoft-edge/webview2/ helbidetik eta berrabiarazi OrcaSlicer." + +#~ msgid "Why this grouping" +#~ msgstr "Zergatik taldekatze hau" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Softwareak ez du onartzen inprimatze berean diametro desberdineko pitak erabiltzea. Ezkerreko eta eskuineko pitak desberdinak badira, buru bakarreko inprimatzea baino ezin da egin. Berretsi zein pita erabili nahi duzun proiektu honetan." + +#~ msgid "Switch diameter" +#~ msgstr "Aldatu diametroa" + +#~ msgid "BambuStudio Project" +#~ msgstr "BambuStudio proiektua" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "3MF fitxategia BambuStudio bidez sortu zen (%s bertsioa), bertsio hori bateragarria den %s bertsioa baino berriagoa da. Ezagutzen ez diren ezarpenak aurkitu dira:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "3MF fitxategia BambuStudioren %s bertsioarekin sortu da, eta hori %s bertsio bateragarria baino berriagoa da. Baliteke ezarpen batzuk guztiz bateragarriak ez izatea." + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "3MF fitxategia BambuStudio erabiliz sortu da. Baliteke ezarpen batzuk OrcaSlicerrekoen desberdinak izatea." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Ezin da desegin edo berregin eragiketa bat martxan dagoen bitartean. Gelditu lehenik." + +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Pieza bakoitzaren barruko betegarria bere buruarekiko zentratzen du, bereiz xerratuko balitz bezala, muntaketa osoarekiko zentratu beharrean. Elkar ukitzen edo gainjartzen diren piezak gorputz bakartzat hartzen dira eta zentro bera partekatzen dute; bereizitako pieza bakoitzak (edo 3D objektu bakoitzak) bere zentroa izango du.\n" +#~ "Erabilgarria da muntaketa batek betegarri koherente eta autozentratua mantendu behar duten hainbat objektu biltzen dituenean.\n" +#~ "Lerro eta sareta patroiei eta biraketa-txantiloia duten betegarriei eragiten die.\n" +#~ "Koordenatu globaletara lotutako patroiei (Giroidea, Abaraska, TPMS...) ez die eragiten." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Uneko geruzaren indizea. Batean oinarritua (hau da, lehen geruza 1 zenbakia da)." + +#~ msgid "Video tutorial" +#~ msgstr "Bideo-tutoriala" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Oinarrizko geometria" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Sare hutsa sortu da" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Kutxa" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Azkar:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Zabalera (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Sakonera (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Altuera (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "Beheko R" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "Goiko R" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "R nagusia" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "R txikia" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Ertz guztiak" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Goiko ertzak" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Beheko ertzak" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Alboko ertzak" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Sarearen bereizmena" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Gehitu forma" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Ez dago kanpoko profilik" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Ezin izan da kanpoko aurpegia sortu" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Ezin izan da zuloak dituen aurpegia eraiki" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Erreboluzioak huts egin du" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profila" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Hasi profil berri bat (zuloetarako)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segmentuak" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Aldeak" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Egin klik mihisean marrazteko" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Atxiki saretara" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Sareta-urratsa" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Kanpokoa" + +# AI Translated +#~ msgid "closed" +#~ msgstr "itxita" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% puntu %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (Goikoa)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (Aurrekoa)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (Albokoa)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Erreboluzio-graduak" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "Ezarri 0 estruitzeko, >0 erreboluzionatzeko" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Poltsa (ebaki)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu profil itxi" +#~ msgstr[1] "%zu profil itxi" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Marraztu profil itxi bat gaitzeko" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Emaitza hutsa" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Estrusioa: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Erreboluzioa: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Ez dago objekturik hautatuta" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Aurpegiak huts egin du" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Zuloak dituen aurpegiak huts egin du" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Tresnaren sarea hutsik dago" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Poltsa gehitu da (bolumen negatiboa)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Poltsa: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Geruza aktiboak Zabaldu (LSCM) mapaketa izan behar du." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Xake-taula - proba-sareta bat testuraren ordez. Laukiak karratu mantentzen diren lekuetan testura ez da deformatzen; luzatzen diren lekuetan, testura ere luzatuko da" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Distortsioa - luzapenaren bero-mapa, urdinetik gorrira, zabaltzearen gainean" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Nahasteko modua" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Gainazala" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Geruzak: bi filamentuak inprimatze-geruzen artean txandakatzen dira; horrek leun nahasten ditu gainazal zutikoetan, baina gainazal lauetan desagertzen da, geruza oso bat banda bakarra baita.\n" +#~ "Gainazala: xake-taula fin bat gainazalean zehar; edozein angelutan funtzionatzen du, baina nahasketa baino testura gisa irakur daiteke.\n" +#~ "Automatikoa: geruzak aurpegi zutikoetan; aurpegi lauek filamentu bakar hurbilena hartzen dute, han xake-taula patroi gisa ikusten baita." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Uhartea - mugitu, biratu eta eskalatu uharte osoak" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Erpina - arrastatu erpinak forma aldatzeko; Shift/Ctrl hautaketa anitzerako" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Ertza - arrastatu ertzak forma aldatzeko; Shift/Ctrl hautaketa anitzerako" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Enkoadratu uharte guztiak (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Esperimentala) Erabili inprimagailu-agenteak inprimatze-hostenen ordez" @@ -30582,16 +31719,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Egin klik aurpegi batean edo erreferentzia-plano batean, gero hautatu marrazketa-tresna bat" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -30648,10 +31775,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Distantzia bertikala" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Lineala" - #~ msgid "Face recognition" #~ msgstr "Aurpegiak hauteman" @@ -32108,9 +33231,6 @@ msgstr "" #~ msgid "Object coordinates" #~ msgstr "Objektuaren koordenatuak" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "uniform scale" #~ msgstr "eskala uniformea" diff --git a/localization/i18n/fr/OrcaSlicer_fr.po b/localization/i18n/fr/OrcaSlicer_fr.po index 19c0fa9673..1746b574c0 100644 --- a/localization/i18n/fr/OrcaSlicer_fr.po +++ b/localization/i18n/fr/OrcaSlicer_fr.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: Guislain Cyril, Thomas Lété\n" @@ -2114,14 +2114,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Le runtime Microsoft WebView2 n’a pas pu être installé.\n" -"Certaines fonctionnalités, dont l’assistant de configuration, peuvent apparaître vides tant qu’il n’est pas installé.\n" -"Veuillez l’installer manuellement depuis https://developer.microsoft.com/microsoft-edge/webview2/ et redémarrer Orca Slicer." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4200,6 +4198,9 @@ msgstr "Aller à la plaque" msgid "AMS Materials Setting" msgstr "Réglage des matériaux AMS" +msgid "Wiki Guide" +msgstr "Guide wiki" + msgid "Close" msgstr "Fermer" @@ -4223,9 +4224,6 @@ msgstr "La valeur saisie doit être supérieure à %1% et inférieure à %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "Facteurs de calibration dynamique du débit" -msgid "Wiki Guide" -msgstr "Guide wiki" - msgid "PA Profile" msgstr "Profil PA" @@ -4315,7 +4313,7 @@ msgstr "Enregistrer" msgctxt "Navigation" msgid "Back" -msgstr "Arrière" +msgstr "Retour" msgid "Example" msgstr "Exemple" @@ -4810,6 +4808,11 @@ msgstr "L’ajuster automatiquement à la limite (%g mm) ?" msgid "Adjust" msgstr "Ajuster" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5646,9 +5649,6 @@ msgstr "Retrancher automatiquement selon le regroupement optimal des filaments, msgid "Filament Grouping" msgstr "Regroupement des filaments" -msgid "Why this grouping" -msgstr "Pourquoi ce regroupement" - msgid "Please place filaments on the printer based on grouping result." msgstr "Veuillez placer les filaments sur l'imprimante en fonction du résultat du regroupement." @@ -5837,6 +5837,43 @@ msgstr "Augmenter/diminuer la zone d'édition" msgid "Sequence" msgstr "Séquence" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Volume" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Sélection d’objet" @@ -6050,6 +6087,12 @@ msgstr "Quadrillage" msgid "Labels" msgstr "Étiquettes" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Déplacer le plan de coupe" @@ -6098,7 +6141,7 @@ msgstr "Volume :" msgid "Size:" msgstr "Taille :" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Des conflits de chemins G-code ont été trouvés au niveau de la couche %d, z = %.2lfmm. Veuillez séparer davantage les objets en conflit (%s <-> %s)." @@ -6569,6 +6612,12 @@ msgstr "Afficher le quadrillage" msgid "Show Gridlines on plate" msgstr "Afficher le quadrillage sur la plaque" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Réinitialiser la présentation de la fenêtre" @@ -8214,6 +8263,61 @@ msgstr "Afficher tous les paramètres de l'objet" msgid "Material settings" msgstr "Réglages des matériaux" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Outils" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Retirer la plaque actuelle (si elle n'est pas la dernière)" @@ -8238,6 +8342,17 @@ msgstr "Modifier le nom de la plaque actuelle" msgid "Move plate to the front" msgstr "Déplacer la plaque vers l’avant" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Personnaliser la plaque actuelle" @@ -8304,12 +8419,6 @@ msgstr "AMS (1 emplacement)" msgid "Not installed" msgstr "Non installé" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Le logiciel ne prend pas en charge l'utilisation de buses de diamètres différents pour une même impression. Si les buses gauche et droite sont différentes, nous ne pouvons procéder qu'avec une impression à tête unique. Veuillez confirmer quelle buse vous souhaitez utiliser pour ce projet." - -msgid "Switch diameter" -msgstr "Changer le diamètre" - msgid "Configuration incompatible" msgstr "Configuration incompatible" @@ -8391,6 +8500,9 @@ msgstr "Filament mixte" msgid "Remove last mixed filament" msgstr "Supprimer le dernier filament mixte" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Ajouter un filament mixte" @@ -8413,6 +8525,10 @@ msgstr "Le filament mixte comporte des références de composants invalides" msgid "Edit / Delete / Merge" msgstr "Éditer / Supprimer / Fusionner" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Le filament mixte cible utilise ce filament physique comme composant. La fusion supprimera ce filament physique et risque de rendre le filament mixte invalide. Continuer ?" @@ -8487,9 +8603,6 @@ msgstr "Chargement du fichier : %s" msgid "Load 3MF" msgstr "Charger 3MF" -msgid "BambuStudio Project" -msgstr "Projet BambuStudio" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "Le 3MF n'est pas pris en charge par OrcaSlicer, chargement des données géométriques uniquement." @@ -8519,17 +8632,6 @@ msgstr "Vous feriez mieux de mettre à jour votre logiciel.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "La version %s du 3MF est plus récente que la version %s de %s. Nous vous suggérons de mettre à jour votre logiciel." -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "Le fichier 3MF a été créé par BambuStudio (version %s), plus récente que la version compatible %s. Paramètres non reconnus détectés :" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "Le fichier 3MF a été créé par BambuStudio (version %s), plus récente que la version compatible %s. Certains paramètres peuvent ne pas être totalement compatibles." - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "Le fichier 3MF a été créé par BambuStudio. Certains paramètres peuvent différer de ceux d’OrcaSlicer." - msgid "Invalid values found in the 3MF:" msgstr "Valeurs invalides trouvées dans le 3MF :" @@ -8694,6 +8796,12 @@ msgstr "Désactiver le dépôt automatique pour préserver le positionnement en msgid "Object with floating parts was detected" msgstr "Un objet comportant des parties flottantes a été détecté" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Une autre tâche d'exportation est en cours d'exécution." @@ -8776,6 +8884,38 @@ msgstr "Donnée non valide" msgid "Slicing Canceled" msgstr "Découpe annulée" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Plug-in réseau changé avec succès." @@ -8807,9 +8947,8 @@ msgstr "" msgid "Sync now" msgstr "Synchroniser maintenant" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Impossible d’annuler ou de rétablir pendant qu’une opération est en cours. Arrêtez-la d’abord." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -8880,6 +9019,11 @@ msgstr "Le téléchargement a échoué, exception de taille de fichier." msgid "Project downloaded %d%%" msgstr "Projet téléchargé à %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Test de Pressure Advance" @@ -8906,6 +9050,13 @@ msgstr "Calibration du débit Orca YOLO" msgid "Flowrate Test - Pass%d" msgstr "Test de débit - Passe %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Test de température de buse" @@ -11314,6 +11465,9 @@ msgstr "La synchronisation entre des entraînements d’extrudeur ou des types d msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Synchroniser la modification des paramètres avec les paramètres correspondants d’un autre extrudeur." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Cliquez pour rétablir tous les paramètres au dernier préréglage enregistré." @@ -11723,6 +11877,12 @@ msgstr "Espace imprimable" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Sélectionner l'implémentation de l'agent réseau pour la communication avec l'imprimante. Les agents disponibles sont enregistrés au démarrage." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -11836,9 +11996,24 @@ msgstr "Diamètre de la buse" msgid "Wipe tower" msgstr "Tour d’essuyage" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Paramètres multi-matériaux pour extrudeur unique" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Il s’agit d’une imprimante mono extrudeur multimatériaux, les diamètres de tous les extrudeurs seront réglés sur la nouvelle valeur. Voulez-vous continuer ?" @@ -11848,6 +12023,18 @@ msgstr "Limites de hauteur de couche" msgid "Z-Hop" msgstr "Saut en Z" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -11954,8 +12141,8 @@ msgid "Don't warn again for this preset" msgstr "Ne plus avertir pour ce préréglage" #, c-format, boost-format -msgid "%s: %s" -msgstr "%s : %s" +msgid "%s %s" +msgstr "" msgid "No modifications need to be copied." msgstr "Aucune modification à copier." @@ -12376,9 +12563,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Bourrage total" -msgid "Volume" -msgstr "Volume" - msgid "Ramming line" msgstr "Ligne de bourrage" @@ -12426,6 +12610,120 @@ msgstr "Échec de la connexion. Veuillez réessayer." msgid "parse json failed" msgstr "Échec de l’analyse du JSON" +msgid "Loading…" +msgstr "Chargement en cours…" + +msgid "Welcome to Orca Slicer" +msgstr "Bienvenue sur Orca Slicer" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Slicer sera configuré en plusieurs étapes. Commençons !" + +msgid "Get Started" +msgstr "Commencer" + +msgid "Please select your login region" +msgstr "Veuillez sélectionner votre région de connexion" + +msgid "Finish" +msgstr "Terminer" + +msgid "Printer Selection" +msgstr "Sélection de l'imprimante" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Imprimante personnalisée" + +msgid "Create" +msgstr "Créer" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "Au moins une imprimante doit être sélectionnée." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Sélection des filaments" + +msgid "System Filaments" +msgstr "Filaments du système" + +msgid "Custom Filaments" +msgstr "Filaments personnalisés" + +msgid "Create New" +msgstr "Créer un nouveau filament" + +msgid "Filament type" +msgstr "Filament" + +msgid "Vendor" +msgstr "Fabricant" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "Tout effacer" + +msgid "At least one filament must be selected." +msgstr "Au moins un filament doit être sélectionné." + +msgid "Do you want to use the default filament?" +msgstr "Voulez-vous utiliser le filament par défaut ?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Ceci désactive toutes les fonctionnalités cloud, y compris la synchronisation des profils Orca Cloud. Les utilisateurs qui préfèrent travailler entièrement hors ligne peuvent activer cette option." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Remarque : lorsque le mode furtif est activé, vos profils utilisateur ne sont pas sauvegardés dans Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "Veuillez noter que ces plugins ne sont pas développés ou maintenus par OrcaSlicer. Ils doivent être utilisés à votre propre discrétion et à vos propres risques." + +msgid "Install Bambu Network plug-in" +msgstr "Installer le plugin Bambu Network" + msgid "[Action Required] " msgstr "[Action requise] " @@ -12873,6 +13171,14 @@ msgstr "G-code de changement du rôle de l’extrusion (filament)" msgid "No object can be printed. It may be too small." msgstr "Aucun objet ne peut être imprimé. Peut-être trop petit" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Votre impression est très proche des régions d’amorçage. Assurez-vous qu’il n’y a pas de collision." @@ -13045,6 +13351,26 @@ msgstr "échec de la validation" msgid "write callback failed" msgstr "échec du rappel d'écriture" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% est trop proche de la zone d'exclusion. Il peut y avoir des collisions lors de l'impression." @@ -13095,6 +13421,43 @@ msgstr "Si vous souhaitez tout de même imprimer, vous pouvez activer l’option msgid "No extrusions under current settings." msgstr "Aucune extrusion dans les paramètres actuels." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Un filament mixte avec dégradé est utilisé, mais « Sous-couche de couleur mixte » est désactivé. Le dégradé ne sera pas imprimé." @@ -13105,6 +13468,15 @@ msgstr "Le mode fluide du timelapse n'est pas pris en charge lorsque le mode d'i msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "La détection d'agglomération n'est pas prise en charge lorsque la séquence \"par objet\" est activée." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "L'activation simultanée de la hauteur Z précise et de la tour d'amorçage peut provoquer des erreurs de tranchage." @@ -13121,10 +13493,6 @@ msgstr "Le mode vase en spirale ne fonctionne pas lorsqu'un objet contient plusi msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Bien que l’objet %1% corresponde au volume de construction, il dépasse la hauteur maximale du volume de construction en raison de la compensation du rétrécissement du matériau." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "L’objet %1% dépasse la hauteur maximale du volume d’impression." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Bien que l’objet %1% s’adapte lui-même au volume d’impression, sa dernière couche dépasse la hauteur maximale du volume de construction." @@ -13132,6 +13500,10 @@ msgstr "Bien que l’objet %1% s’adapte lui-même au volume d’impression, sa msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Vous devez réduire la taille de votre modèle ou modifier les paramètres d’impression actuels et réessayer." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "L’objet %1% dépasse la hauteur maximale du volume d’impression." + msgid "Variable layer height is not supported with Organic supports." msgstr "La hauteur de couche variable n’est pas prise en charge avec les supports organiques." @@ -14082,12 +14454,39 @@ msgstr "Vitesse des ponts internes. Si la valeur est exprimée en pourcentage, e msgid "This is the distance from the model to the outermost brim line." msgstr "Distance du modèle à la ligne de bord la plus externe" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Type de bordure" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Cela permet de contrôler la génération de bordure extérieur et/ou intérieur des modèles. Auto signifie que la largeur de bordure est analysée et calculée automatiquement." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Écart bord-objet" @@ -15255,9 +15654,6 @@ msgstr "Coût du filament. Pour les statistiques uniquement" msgid "money/kg" msgstr "argent/kg" -msgid "Vendor" -msgstr "Fabricant" - msgid "Vendor of filament. For show only." msgstr "Vendeur du filament. Pour affichage uniquement" @@ -15327,6 +15723,66 @@ msgstr "Remplissage multiligne" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Utilisation de lignes multiples pour le motif de remplissage, si pris en charge par le motif." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Linéaire" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "Optimisation du biais de flambage en Z (expérimental)" @@ -17540,6 +17996,99 @@ msgstr "Multi-matériaux pour extrudeur unique" msgid "Use single nozzle to print multi filament." msgstr "Utiliser une seule buse pour imprimer plusieurs filaments" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Changement manuel du filament" @@ -17916,6 +18465,130 @@ msgstr "Chevauchement du seuil" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Si l’angle seuil est égal à zéro, le support sera généré pour les surplombs dont le chevauchement est inférieur au seuil. Plus cette valeur est petite, plus la pente du surplomb qui peut être imprimé sans support est importante." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Angle de branche support arborescent" @@ -18092,17 +18765,11 @@ msgstr "Le nombre de couches solides supérieures est augmenté lors du découpa msgid "Separated infills" msgstr "Remplissages séparés" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Centre le remplissage interne de chaque pièce sur elle-même, comme si elle était découpée seule, au lieu de sur l'ensemble de l'assemblage. Les pièces qui se touchent ou se chevauchent sont traitées comme un seul corps et partagent un centre ; les pièces séparées (ou des objets 3D distincts) en obtiennent chacune un.\n" -"Utile lorsqu'un assemblage regroupe plusieurs objets qui devraient chacun conserver un remplissage cohérent et centré sur lui-même.\n" -"Affecte les motifs en lignes et en grille et les remplissages à modèle de rotation.\n" -"Les motifs verrouillés sur les coordonnées globales (Gyroïde, Nid d'abeille, TPMS, ...) ne sont pas affectés." # AI Translated msgid "Center surface pattern on" @@ -18335,6 +19002,12 @@ msgstr "La purge après le changement de filament se fera à l'intérieur du sup msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Cet objet sera utilisé pour purger la buse après un changement de filament afin d'économiser du filament et de réduire le temps d'impression. Les couleurs des objets seront mélangées en conséquence. Cela ne prendra effet que si la tour d’amorçage est activée." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Distance de pont maximale" @@ -19213,8 +19886,8 @@ msgstr "Nom de l’imprimante physique utilisé pour la découpe." msgid "Layer number" msgstr "Numéro de couche" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Indice de la couche actuelle. Base unitaire (c’est-à-dire que la première couche porte le numéro 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Couche z" @@ -19358,9 +20031,6 @@ msgstr "Recalibration" msgid "Calibrate" msgstr "Calibrer" -msgid "Finish" -msgstr "Terminer" - msgid "How can I use calibration results?" msgstr "Comment utiliser le résultat de la calibration ?" @@ -19898,12 +20568,12 @@ msgstr "" "Les valeurs d'accélération doivent être supérieures aux valeurs de vitesse.\n" "Veuillez vérifier les entrées." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Calibration de Température" -msgid "Filament type" -msgstr "Filament" - msgid "PLA" msgstr "PLA" @@ -19925,6 +20595,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Modèle de test" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Temp. de début: " @@ -20050,9 +20726,6 @@ msgstr "Longueur de rétraction de début: " msgid "End retraction length: " msgstr "Longueur de rétraction de fin: " -msgid "Test model" -msgstr "Modèle de test" - msgid "Ringing Tower" msgstr "Tour de résonance" @@ -20479,9 +21152,6 @@ msgstr "par exemple : Basic, Matte, Silk, Marble" msgid "Filament Preset" msgstr "Préréglage du filament" -msgid "Create" -msgstr "Créer" - msgid "Vendor is not selected; please reselect vendor." msgstr "Le fournisseur n’est pas sélectionné, veuillez le sélectionner à nouveau." @@ -20788,6 +21458,9 @@ msgstr "" "Imprimante et tous les préréglages de filament et de traitement qui appartiennent à l’imprimante.\n" "Peut être partagé avec d’autres." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -21493,9 +22166,6 @@ msgstr "Assigner manuellement le filament à la buse gauche ou droite" msgid "Global settings" msgstr "Paramètres globaux" -msgid "Video tutorial" -msgstr "Tutoriel vidéo" - msgid "(Sync with printer)" msgstr "(Synchroniser avec l'imprimante)" @@ -21893,6 +22563,33 @@ msgstr "Si activé, les valeurs ci-dessus sont stockées comme valeurs par défa msgid "PresetBundle" msgstr "Paquet de préréglages" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "Le dossier du paquet n’existe pas." @@ -21926,6 +22623,12 @@ msgstr "Se désabonner du paquet" msgid "ExportPresetBundle" msgstr "Exporter le paquet de préréglages" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "Enregistrer le paquet de préréglages" @@ -26035,214 +26738,6 @@ msgstr "Cette police n’a pas de contour pour ce texte" msgid "Size: %.1f × %.1f mm" msgstr "Taille : %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primitive" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Maillage vide généré" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Boîte" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Rapide :" - -# AI Translated -msgid "Width (X)" -msgstr "Largeur (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Profondeur (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Hauteur (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "R inférieur" - -# AI Translated -msgid "Top R" -msgstr "R supérieur" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "Grand R" - -# AI Translated -msgid "Minor R" -msgstr "Petit R" - -# AI Translated -msgid "All edges" -msgstr "Toutes les arêtes" - -# AI Translated -msgid "Top edges" -msgstr "Arêtes supérieures" - -# AI Translated -msgid "Bottom edges" -msgstr "Arêtes inférieures" - -# AI Translated -msgid "Lateral edges" -msgstr "Arêtes latérales" - -# AI Translated -msgid "Mesh resolution" -msgstr "Résolution du maillage" - -# AI Translated -msgid "Add Shape" -msgstr "Ajouter la forme" - -# AI Translated -msgid "No outer profile" -msgstr "Aucun profil extérieur" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Échec de la création de la face extérieure" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Échec de la création de la face avec trous" - -# AI Translated -msgid "Revolve failed" -msgstr "Échec de la révolution" - -# AI Translated -msgid "Profile" -msgstr "Profil" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Commencer un nouveau profil (pour les trous)" - -# AI Translated -msgid "Segments" -msgstr "Segments" - -# AI Translated -msgid "Sides" -msgstr "Côtés" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Cliquez dans la vue pour dessiner" - -# AI Translated -msgid "Snap to grid" -msgstr "Aimanter à la grille" - -# AI Translated -msgid "Grid step" -msgstr "Pas de la grille" - -# AI Translated -msgid "Outer" -msgstr "Extérieur" - -# AI Translated -msgid "closed" -msgstr "fermé" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2% : %3% points %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (Haut)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (Avant)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (Côté)" - -# AI Translated -msgid "Revolve deg" -msgstr "Révolution (°)" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "0 pour une extrusion, >0 pour une révolution" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Poche (enlèvement)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu profil fermé" -msgstr[1] "%zu profils fermés" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Dessinez un profil fermé pour activer" - -# AI Translated -msgid "Clear all" -msgstr "Tout effacer" - -# AI Translated -msgid "Empty result" -msgstr "Résultat vide" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Extrusion : %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Révolution : %1%" - -# AI Translated -msgid "No object selected" -msgstr "Aucun objet sélectionné" - -# AI Translated -msgid "Face failed" -msgstr "Échec de la face" - -# AI Translated -msgid "Face with holes failed" -msgstr "Échec de la face avec trous" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Maillage de l’outil vide" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Poche ajoutée (volume négatif)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Poche : %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -26358,6 +26853,9 @@ msgstr "Gizmo assembler" msgid "Gizmo brim ears" msgstr "Gizmo bordure à oreilles" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Barre de défilement verticale - Déplacer le curseur actif vers le Haut" @@ -27335,10 +27833,6 @@ msgstr "Mes réglages" msgid "Custom Printer Setup" msgstr "Configuration d’une imprimante personnalisée" -# AI Translated -msgid "Custom Printer" -msgstr "Imprimante personnalisée" - # AI Translated msgid "Define a custom printer profile" msgstr "Définir un profil d’imprimante personnalisé" @@ -27983,9 +28477,8 @@ msgstr "Seuil d’angle - le remplissage s’arrête aux arêtes plus vives que msgid "Click a triangle to paint it" msgstr "Cliquez sur un triangle pour le peindre" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Nécessite que le calque actif soit mappé avec Dépliage (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -27999,17 +28492,15 @@ msgstr "Rapide - le relief est seulement ombré, pas construit, et uniquement po msgid "Checker" msgstr "Damier" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Damier - une grille de test à la place de la texture. Là où les carrés restent carrés, la texture n’est pas déformée ; là où ils s’étirent, elle le sera aussi" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Distorsion" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Distorsion - carte thermique de l’étirement, du bleu au rouge, sur le dépliage" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -28125,24 +28616,11 @@ msgstr "Mélanger les filaments" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Entrelace deux filaments pour simuler les couleurs intermédiaires, afin qu’une poignée de filaments puisse reproduire une photo ou un dégradé. Une image en aplats de couleur s’imprime de la même façon dans les deux cas. Désactivé, un seul filament est utilisé par zone." -# AI Translated -msgid "Mix by" -msgstr "Mélanger par" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Surface" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Couches : les deux filaments alternent entre les couches d’impression, ce qui donne un mélange fluide sur les surfaces verticales mais disparaît sur les surfaces horizontales, où une couche entière forme une seule bande.\n" -"Surface : un fin damier sur la surface, qui fonctionne sous n’importe quel angle mais peut se lire comme une texture plutôt que comme un mélange.\n" -"Automatique : couches sur les faces verticales ; les faces horizontales prennent le filament unique le plus proche, car un damier y apparaîtrait comme un motif." # AI Translated #, boost-format @@ -28602,14 +29080,6 @@ msgstr "Nécessite environ %1% triangles, budget %2% - l’intégration simplifi msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Nombre de milliers de triangles que l’affinage peut ajouter au modèle. Le triangle le moins bien ajusté est toujours divisé en premier ; même une exécution qui épuise tout le budget l’a donc dépensé là où cela se voit le plus. Augmentez-le si le relief semble encore grossier." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Arrête l’intégration. Ce qui était déjà terminé reste sur le modèle et peut être annulé." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Ferme l’outil sans intégrer. Votre peinture, vos calques et vos réglages restent avec le modèle." - # AI Translated msgid "Preparing..." msgstr "Préparation..." @@ -28634,6 +29104,14 @@ msgstr "Transforme les cartes de hauteur peintes en géométrie réelle, en dép msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Transforme les cartes de hauteur peintes en géométrie réelle. Le maillage est d’abord remaillé à une densité uniforme et affiné là où la texture se courbe, afin que le détail ait des sommets sur lesquels se poser - le tout en une seule étape." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Arrête l’intégration. Ce qui était déjà terminé reste sur le modèle et peut être annulé." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Ferme l’outil sans intégrer. Votre peinture, vos calques et vos réglages restent avec le modèle." + # AI Translated #, boost-format msgid "%1% k" @@ -28843,6 +29321,28 @@ msgstr "Plugins de filament" msgid "Printer plugins" msgstr "Plugins d’imprimante" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Restaurer les valeurs par défaut" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "La configuration n’est pas un JSON valide. Vos modifications n’ont pas été enregistrées." @@ -28862,10 +29362,6 @@ msgstr "" "\n" "Cela supprime la surcharge du préréglage et utilise la configuration globale." -# AI Translated -msgid "Restore defaults" -msgstr "Restaurer les valeurs par défaut" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Utilisation de la configuration globale. Enregistrez le préréglage pour la conserver." @@ -28935,6 +29431,215 @@ msgstr "Installation du plugin" msgid "Installed \"%s\"." msgstr "« %s » installé." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -29151,6 +29856,54 @@ msgstr "Échec du rechargement du plugin." msgid "Reloaded \"%s\"." msgstr "« %s » rechargé." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "Pas d'information sur le modèle" + +msgid "Edit Project Info" +msgstr "Modifier les informations du projet" + +msgid "Model Information" +msgstr "Informations sur le modèle" + +msgid "Accessories" +msgstr "Accessoires" + +msgid "Profile Information" +msgstr "Informations de profil" + +msgid "Model name" +msgstr "Nom du modèle" + +msgid "Created by" +msgstr "Créé par" + +msgid "Remixed by" +msgstr "Remixé par" + +msgid "Shared by" +msgstr "Partagé par" + +msgid "Model description" +msgstr "Description du modèle" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "Nom du profil" + +msgid "Profile Author" +msgstr "Auteur du profil" + +msgid "Profile description" +msgstr "Description du profil" + # AI Translated msgid "Purge Mode Settings" msgstr "Réglages du mode de purge" @@ -29175,6 +29928,16 @@ msgstr "Réduit les déchets d’amorçage et imprime plus vite. Peut provoquer msgid "Terminal" msgstr "Terminal" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Une commande est déjà en cours d’exécution." @@ -29441,6 +30204,9 @@ msgstr " | aimantation ACTIVÉE" msgid "Change texture - choose another one from the texture library" msgstr "Changer la texture - en choisir une autre dans la bibliothèque de textures" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Carte de hauteur - afficher la texture du calque sous les îlots" @@ -29473,17 +30239,14 @@ msgstr "Connecter les îlots" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Dispose le dépliage en patron connecté : les morceaux qui partagent une arête sont dépliés les uns à côté des autres (un cube devient un patron d’un seul tenant plutôt que six carrés séparés). Ils restent des îlots distincts, vous pouvez donc toujours déplacer chacun d’eux à la main ensuite." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Îlot - déplacer, pivoter et mettre à l’échelle des îlots entiers" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Sommet - faire glisser des sommets pour remodeler ; Maj/Ctrl pour la multisélection" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Arête - faire glisser des arêtes pour remodeler ; Maj/Ctrl pour la multisélection" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -29521,9 +30284,13 @@ msgstr "Effacer les modifications UV - annuler tous les déplacements manuels de msgid "Snap - stick islands together when dragging one against another" msgstr "Aimanter - coller les îlots entre eux lorsqu’on en fait glisser un contre un autre" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Cadrer tous les îlots (Début)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -29534,6 +30301,9 @@ msgstr "Aucun calque mappé avec Dépliage" msgid "%.1f mm tile" msgstr "tuile de %.1f mm" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Obsolète - la peinture, les coutures ou l’angle de couture ont changé depuis ce dépliage. Appuyez pour déplier à nouveau." @@ -29542,19 +30312,48 @@ msgstr "Obsolète - la peinture, les coutures ou l’angle de couture ont chang msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Aplatit la zone peinte en îlots UV. Le calcul n’a lieu que lorsque vous appuyez ici, pas à chaque modification - peignez, changez l’angle de couture ou marquez les coutures d’abord, puis appuyez sur Déplier." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d îlots, %s faces" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Le plug-in Bambu Network n'est pas détecté. Cliquez ici pour l'installer." + +msgid "Create new project" +msgstr "Créer un nouveau projet" + +msgid "Recently opened" +msgstr "Récemment ouvert" + +msgid "Open Containing Folder" +msgstr "Ouvrir le dossier contenant" + # AI Translated msgid "Forward" msgstr "Avancer" -# AI Translated -msgid "Tools" -msgstr "Outils" - # AI Translated msgid "View Source" msgstr "Afficher la source" @@ -29700,6 +30499,16 @@ msgstr "" "Le plugin « %s » demande à exécuter la ou les commandes suivantes :\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -29709,6 +30518,30 @@ msgstr "Le plugin « %s » demande l’autorisation pour l’événement d’aud msgid "Plugin permission request" msgstr "Demande d’autorisation d’un plugin" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "L’interface de configuration du plugin était vide. Affichage de l’éditeur par défaut." @@ -30295,6 +31128,310 @@ msgstr "" "Éviter la déformation\n" "Saviez-vous que lors de l’impression de matériaux susceptibles de se déformer, tels que l’ABS, une augmentation appropriée de la température du plateau chauffant peut réduire la probabilité de déformation?" +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Le runtime Microsoft WebView2 n’a pas pu être installé.\n" +#~ "Certaines fonctionnalités, dont l’assistant de configuration, peuvent apparaître vides tant qu’il n’est pas installé.\n" +#~ "Veuillez l’installer manuellement depuis https://developer.microsoft.com/microsoft-edge/webview2/ et redémarrer Orca Slicer." + +#~ msgid "Why this grouping" +#~ msgstr "Pourquoi ce regroupement" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Le logiciel ne prend pas en charge l'utilisation de buses de diamètres différents pour une même impression. Si les buses gauche et droite sont différentes, nous ne pouvons procéder qu'avec une impression à tête unique. Veuillez confirmer quelle buse vous souhaitez utiliser pour ce projet." + +#~ msgid "Switch diameter" +#~ msgstr "Changer le diamètre" + +#~ msgid "BambuStudio Project" +#~ msgstr "Projet BambuStudio" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "Le fichier 3MF a été créé par BambuStudio (version %s), plus récente que la version compatible %s. Paramètres non reconnus détectés :" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "Le fichier 3MF a été créé par BambuStudio (version %s), plus récente que la version compatible %s. Certains paramètres peuvent ne pas être totalement compatibles." + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "Le fichier 3MF a été créé par BambuStudio. Certains paramètres peuvent différer de ceux d’OrcaSlicer." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Impossible d’annuler ou de rétablir pendant qu’une opération est en cours. Arrêtez-la d’abord." + +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s : %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Centre le remplissage interne de chaque pièce sur elle-même, comme si elle était découpée seule, au lieu de sur l'ensemble de l'assemblage. Les pièces qui se touchent ou se chevauchent sont traitées comme un seul corps et partagent un centre ; les pièces séparées (ou des objets 3D distincts) en obtiennent chacune un.\n" +#~ "Utile lorsqu'un assemblage regroupe plusieurs objets qui devraient chacun conserver un remplissage cohérent et centré sur lui-même.\n" +#~ "Affecte les motifs en lignes et en grille et les remplissages à modèle de rotation.\n" +#~ "Les motifs verrouillés sur les coordonnées globales (Gyroïde, Nid d'abeille, TPMS, ...) ne sont pas affectés." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Indice de la couche actuelle. Base unitaire (c’est-à-dire que la première couche porte le numéro 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Tutoriel vidéo" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primitive" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Maillage vide généré" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Boîte" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Rapide :" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Largeur (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Profondeur (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Hauteur (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "R inférieur" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "R supérieur" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "Grand R" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "Petit R" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Toutes les arêtes" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Arêtes supérieures" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Arêtes inférieures" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Arêtes latérales" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Résolution du maillage" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Ajouter la forme" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Aucun profil extérieur" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Échec de la création de la face extérieure" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Échec de la création de la face avec trous" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Échec de la révolution" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profil" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Commencer un nouveau profil (pour les trous)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segments" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Côtés" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Cliquez dans la vue pour dessiner" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Aimanter à la grille" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Pas de la grille" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Extérieur" + +# AI Translated +#~ msgid "closed" +#~ msgstr "fermé" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2% : %3% points %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (Haut)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (Avant)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (Côté)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Révolution (°)" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "0 pour une extrusion, >0 pour une révolution" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Poche (enlèvement)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu profil fermé" +#~ msgstr[1] "%zu profils fermés" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Dessinez un profil fermé pour activer" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Résultat vide" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Extrusion : %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Révolution : %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Aucun objet sélectionné" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Échec de la face" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Échec de la face avec trous" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Maillage de l’outil vide" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Poche ajoutée (volume négatif)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Poche : %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Nécessite que le calque actif soit mappé avec Dépliage (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Damier - une grille de test à la place de la texture. Là où les carrés restent carrés, la texture n’est pas déformée ; là où ils s’étirent, elle le sera aussi" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Distorsion - carte thermique de l’étirement, du bleu au rouge, sur le dépliage" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Mélanger par" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Surface" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Couches : les deux filaments alternent entre les couches d’impression, ce qui donne un mélange fluide sur les surfaces verticales mais disparaît sur les surfaces horizontales, où une couche entière forme une seule bande.\n" +#~ "Surface : un fin damier sur la surface, qui fonctionne sous n’importe quel angle mais peut se lire comme une texture plutôt que comme un mélange.\n" +#~ "Automatique : couches sur les faces verticales ; les faces horizontales prennent le filament unique le plus proche, car un damier y apparaîtrait comme un motif." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Îlot - déplacer, pivoter et mettre à l’échelle des îlots entiers" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Sommet - faire glisser des sommets pour remodeler ; Maj/Ctrl pour la multisélection" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Arête - faire glisser des arêtes pour remodeler ; Maj/Ctrl pour la multisélection" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Cadrer tous les îlots (Début)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Expérimental) Utiliser les agents d’imprimante au lieu des hôtes d’impression" @@ -30324,16 +31461,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Cliquez sur une face ou un plan de référence, puis choisissez un outil de dessin" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -30388,10 +31515,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Distance verticale" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Linéaire" - #~ msgid "Face recognition" #~ msgstr "Reconnaissance faciale" @@ -32061,9 +33184,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "sélection de pièce" -#~ msgid "°" -#~ msgstr "°" - #, c-format, boost-format #~ msgid "" #~ "Failed to connect to OrcaCloud.\n" diff --git a/localization/i18n/hu/OrcaSlicer_hu.po b/localization/i18n/hu/OrcaSlicer_hu.po index 951fa2edd1..7f3603a95b 100644 --- a/localization/i18n/hu/OrcaSlicer_hu.po +++ b/localization/i18n/hu/OrcaSlicer_hu.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "Language: hu\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" @@ -2145,15 +2145,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"A Microsoft WebView2 Runtime telepítése nem sikerült.\n" -"Egyes funkciók, köztük a beállítási varázsló, üresen jelenhetnek meg a telepítéséig.\n" -"Kérlek, telepítsd kézzel innen: https://developer.microsoft.com/microsoft-edge/webview2/, majd indítsd újra az Orca Slicert." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4308,6 +4305,9 @@ msgstr "Ugrás a tálcára" msgid "AMS Materials Setting" msgstr "AMS anyagok beállítása" +msgid "Wiki Guide" +msgstr "Wiki útmutató" + msgid "Close" msgstr "Bezárás" @@ -4333,9 +4333,6 @@ msgstr "A megadott értéknek nagyobbnak kell lennie, mint %1% és kisebbnek, mi msgid "Factors of Flow Dynamics Calibration" msgstr "Áramlásdinamika-kalibrálás tényezői" -msgid "Wiki Guide" -msgstr "Wiki útmutató" - msgid "PA Profile" msgstr "PA-profil" @@ -4936,6 +4933,11 @@ msgstr "Szeretnéd automatikusan a határértékre (%g mm) igazítani?" msgid "Adjust" msgstr "Módosítás" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5777,9 +5779,6 @@ msgstr "Automatikus újraszeletelés az optimális filamentcsoportosítás alapj msgid "Filament Grouping" msgstr "Filamentcsoportosítás" -msgid "Why this grouping" -msgstr "Miért ez a csoportosítás" - msgid "Please place filaments on the printer based on grouping result." msgstr "Helyezd fel a filamenteket a nyomtatóra a csoportosítási eredmény alapján." @@ -5968,6 +5967,43 @@ msgstr "Szerkesztési terület növelése/csökkentése" msgid "Sequence" msgstr "Sorrend" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Térfogat" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Objektum kijelölés" @@ -6184,6 +6220,12 @@ msgstr "Rácsvonalak" msgid "Labels" msgstr "Címkék" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Metszősík mozgatása" @@ -6233,7 +6275,7 @@ msgid "Size:" msgstr "Méret:" # AI Translated -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "G-code útvonalütközés található a(z) %d. rétegen, Z = %.2lfmm. Helyezd távolabb egymástól az ütköző objektumokat (%s <-> %s)." @@ -6716,6 +6758,12 @@ msgstr "Rácsvonalak megjelenítése" msgid "Show Gridlines on plate" msgstr "Rácsvonalak megjelenítése a tálcán" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Ablakelrendezés visszaállítása" @@ -8411,6 +8459,61 @@ msgstr "Az összes objektum beállításainak megtekintése" msgid "Material settings" msgstr "Anyagbeállítások" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Eszközök" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Aktuális tálca eltávolítása (ha nem az utolsó)" @@ -8435,6 +8538,17 @@ msgstr "Aktuális tálcanév szerkesztése" msgid "Move plate to the front" msgstr "Tálca előre helyezése" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Aktuális tálca testreszabása" @@ -8501,12 +8615,6 @@ msgstr "AMS (1 férőhely)" msgid "Not installed" msgstr "Nincs telepítve" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "A szoftver nem támogatja eltérő fúvókaátmérők használatát egy nyomtatáson belül. Ha a bal és jobb fúvóka nem egyezik, csak egyfejes nyomtatás lehetséges. Erősítsd meg, melyik fúvókát szeretnéd használni ennél a projektnél." - -msgid "Switch diameter" -msgstr "Átmérő váltása" - msgid "Configuration incompatible" msgstr "Nem kompatibilis konfiguráció" @@ -8588,6 +8696,9 @@ msgstr "Kevert filament" msgid "Remove last mixed filament" msgstr "Utolsó kevert filament eltávolítása" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Kevert filament hozzáadása" @@ -8610,6 +8721,10 @@ msgstr "A kevert filament hibás összetevő-hivatkozásokat tartalmaz" msgid "Edit / Delete / Merge" msgstr "Szerkesztés / Törlés / Egyesítés" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "A cél kevert filament ezt a fizikai filamentet használja összetevőként. Az egyesítés eltávolítja ezt a fizikai filamentet, és a kevert filament érvénytelenné válhat. Folytatja?" @@ -8684,9 +8799,6 @@ msgstr "Fájl betöltése: %s" msgid "Load 3MF" msgstr "3MF betöltése" -msgid "BambuStudio Project" -msgstr "BambuStudio projekt" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "A 3MF fájlt az OrcaSlicer nem támogatja teljesen, csak a geometriai adatok töltődnek be." @@ -8716,17 +8828,6 @@ msgstr "Jobb lenne, ha frissítenéd a szoftvert.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "A 3MF fájl %s verziója újabb, mint a(z) %s verziója %s, javasolt a szoftver frissítése." -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "A 3MF-et a BambuStudio készítette (%s verzió), amely újabb, mint a %s kompatibilis verzió. Felismeretlen beállításokat találtunk:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "A 3MF-et a BambuStudio készítette (%s verzió), amely újabb, mint a %s kompatibilis verzió. Előfordulhat, hogy egyes beállítások nem teljesen kompatibilisek." - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "A 3MF-et a BambuStudio készítette. Egyes beállítások eltérhetnek az OrcaSlicer-től." - msgid "Invalid values found in the 3MF:" msgstr "Érvénytelen értékek találhatók a 3MF-ben:" @@ -8901,6 +9002,12 @@ msgstr "Letiltja az Auto-Drop funkciót a Z pozicionálás megőrzéséhez?\n" msgid "Object with floating parts was detected" msgstr "Lebegő részeket tartalmazó tárgyat észleltünk" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Egy másik exportálási feladat is fut." @@ -8985,6 +9092,38 @@ msgstr "Érvénytelen adat" msgid "Slicing Canceled" msgstr "Szeletelés megszakítva" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "A hálózati bővítmény sikeresen átváltva." @@ -9017,9 +9156,8 @@ msgstr "" msgid "Sync now" msgstr "Szinkronizálás most" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Művelet futása közben nem lehet visszavonni vagy újra végrehajtani. Előbb állítsd le." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9090,6 +9228,11 @@ msgstr "Letöltés sikertelen, fájlméret kivétel." msgid "Project downloaded %d%%" msgstr "Projekt letöltve %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Pressure Advance teszt" @@ -9117,6 +9260,13 @@ msgstr "Orca YOLO anyagáramlás-kalibrálás" msgid "Flowrate Test - Pass%d" msgstr "Anyagáramlás-teszt - %d. menet" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Fúvókahőmérséklet-teszt" @@ -11595,6 +11745,9 @@ msgstr "A különböző extruderhajtások vagy fúvókatérfogat-típusok szinkr msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "A paraméterek módosításának szinkronizálása egy másik extruder megfelelő paramétereire." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Kattints az összes beállítás utolsó mentett változatának visszaállításához." @@ -12015,6 +12168,12 @@ msgstr "Nyomtatási terület" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Válaszd ki a nyomtatóval való kommunikációhoz használt hálózati ügynököt. Az elérhető ügynököket indításkor regisztrálja a rendszer." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12141,9 +12300,24 @@ msgstr "Fúvóka átmérője" msgid "Wipe tower" msgstr "Törlőtorony" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Egyetlen extruder többanyagú paraméterei" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Ez egy egyextruderes többanyagú nyomtató, ezért az összes extruder átmérője az új értékre lesz állítva. Szeretnéd folytatni?" @@ -12153,6 +12327,18 @@ msgstr "Rétegmagasság limitek" msgid "Z-Hop" msgstr "Z-emelés" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -12259,10 +12445,9 @@ msgstr "Folytatás" msgid "Don't warn again for this preset" msgstr "Ne legyen több figyelmeztetés ennél az előbeállításnál" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -12690,9 +12875,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Összes tömörítés" -msgid "Volume" -msgstr "Térfogat" - msgid "Ramming line" msgstr "Tömörítési sor" @@ -12741,6 +12923,120 @@ msgstr "Sikertelen bejelentkezés. Próbáld újra." msgid "parse json failed" msgstr "a JSON feldolgozása sikertelen" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "" + +msgid "Get Started" +msgstr "" + +msgid "Please select your login region" +msgstr "" + +msgid "Finish" +msgstr "Kész" + +msgid "Printer Selection" +msgstr "" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Egyedi nyomtató" + +msgid "Create" +msgstr "Létrehoz" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "" + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "Filament típusa" + +msgid "Vendor" +msgstr "Gyártó" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "Összes törlése" + +msgid "At least one filament must be selected." +msgstr "" + +msgid "Do you want to use the default filament?" +msgstr "" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Ez kikapcsolja az összes felhőfunkciót, beleértve az Orca Cloud profilszinkronizálást is. Azok a felhasználók kapcsolhatják be, akik teljesen offline szeretnének dolgozni." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Megjegyzés: ha a lopakodó mód be van kapcsolva, a felhasználói profiljaidról nem készül biztonsági mentés az Orca Cloudba." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "" + msgid "[Action Required] " msgstr "[Művelet szükséges] " @@ -13206,6 +13502,14 @@ msgstr "Filament változás extrudálási szerepkör G-code-ja" msgid "No object can be printed. It may be too small." msgstr "Objektum nem nyomtatható ki. Lehet, hogy túl kicsi." +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "A nyomat nagyon közel van az előkészítő extrudálás területéhez. Ellenőrizd, hogy nem ütköznek-e." @@ -13382,6 +13686,26 @@ msgstr "sikertelen érvényesítés" msgid "write callback failed" msgstr "írás callback sikertelen" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% túl közel van a tiltott területhez, a nyomtatás során előfordulhatnak ütközések." @@ -13432,6 +13756,43 @@ msgstr "Ha továbbra is szeretnél nyomtatni, engedélyezheted az opciót itt: B msgid "No extrusions under current settings." msgstr "A jelenlegi beállításokkal nincsenek extrudálások." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Színátmenetes kevert filament van használatban, de a 'Kevert színű alréteg' ki van kapcsolva. A színátmenet nem lesz kinyomtatva." @@ -13442,6 +13803,15 @@ msgstr "A sima Timelapse nem használható, ha a nyomtatási sorrend \"Tárgyank msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "A csomósodásészlelés nem támogatott, ha a nyomtatási sorrend \"Tárgyanként\" értékre van állítva." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "A pontos Z magasság és a törlőtorony egyidejű engedélyezése szeletelési hibákat okozhat." @@ -13458,10 +13828,6 @@ msgstr "A spirál (váza) mód nem működik, ha egy objektum egynél több anya msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Bár a(z) %1% objektum önmagában belefér a nyomtatási térfogatba, az anyag zsugorodáskompenzációja miatt túllépi a maximális nyomtatási magasságot." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "A(z) %1% objektum túllépi a maximális nyomtatási magasságot." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Bár a(z) %1% objektum önmagában belefér a nyomtatási térfogatba, az utolsó rétege túllépi a maximális nyomtatási magasságot." @@ -13469,6 +13835,10 @@ msgstr "Bár a(z) %1% objektum önmagában belefér a nyomtatási térfogatba, a msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Próbáld meg csökkenteni a modell méretét vagy módosítani a jelenlegi nyomtatási beállításokat, majd próbáld újra." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "A(z) %1% objektum túllépi a maximális nyomtatási magasságot." + msgid "Variable layer height is not supported with Organic supports." msgstr "A változó rétegmagasság nem működik az organikus támaszokkal." @@ -14454,12 +14824,39 @@ msgstr "A belső hidak sebessége. Ha az érték százalékban van megadva, a br msgid "This is the distance from the model to the outermost brim line." msgstr "A modell és a legkülső peremvonal közötti távolság" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Perem típusa" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Ez a modellek külső és/vagy belső oldalán létrehozott perem generálását szabályozza. Az Automatikus azt jelenti, hogy a perem szélessége automatikusan van elemezve és kiszámítva." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Perem-tárgy közötti rés" @@ -15652,9 +16049,6 @@ msgstr "A filament ára, kizárólag statisztikai célokra." msgid "money/kg" msgstr "pénz/kg" -msgid "Vendor" -msgstr "Gyártó" - msgid "Vendor of filament. For show only." msgstr "Filamentgyártó." @@ -15728,6 +16122,66 @@ msgstr "Többvonalas kitöltés" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Több vonal használata a kitöltési mintához, ha azt a kitöltési minta támogatja." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Lineáris" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "Z-kihajlási torzítás optimalizálása (kísérleti)" @@ -17997,6 +18451,99 @@ msgstr "Egyextruder Többanyag" msgid "Use single nozzle to print multi filament." msgstr "Egyetlen fúvóka használata többféle filament nyomtatásához." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Kézi filamentcsere" @@ -18379,6 +18926,130 @@ msgstr "Átfedési küszöbérték" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Ha a küszöbszög nulla, támasz azoknál a túlnyúlásoknál jön létre, amelyek átfedése a küszöbérték alatt van. Minél kisebb ez az érték, annál meredekebb túlnyúlás nyomtatható támasz nélkül." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Fa típusú támasz ágainak szöge" @@ -18560,17 +19231,11 @@ msgstr "A felső szilárd rétegek száma szeleteléskor megnő, ha a felső hé msgid "Separated infills" msgstr "Különálló kitöltések" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Az egyes tárgyak belső kitöltését önmagukra igazítja, mintha külön lennének szeletelve, nem pedig a teljes összeállításra. Az egymáshoz érő vagy egymást átfedő tárgyak egy testként kezelődnek, és közös középpontot kapnak; a különálló tárgyak (vagy önálló 3D objektumok) mindegyike sajátot.\n" -"Akkor hasznos, ha egy összeállítás több objektumot fog össze, és mindegyiknek egységes, önmagára igazított kitöltést kell megtartania.\n" -"A vonalas és rácsos mintázatokra, valamint a forgatási sablont használó kitöltésekre van hatással.\n" -"A globális koordinátákhoz kötött mintázatokat (Gyroid, Méhsejt, TPMS, ...) nem érinti." # AI Translated msgid "Center surface pattern on" @@ -18804,6 +19469,12 @@ msgstr "A filamentcsere utáni öblítés az objektumok támaszain belül tört msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Ezt az objektumot használja a fúvóka öblítésére filamentcsere után, így filamentet és nyomtatási időt takarít meg. Emiatt az objektum színei keverednek. Ez a beállítás csak bekapcsolt törlőtoronnyal működik." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Maximális áthidalási távolság" @@ -19709,8 +20380,8 @@ msgstr "A szeleteléshez használt fizikai nyomtató neve." msgid "Layer number" msgstr "Rétegszám" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Az aktuális réteg indexe. Egytől számozott (azaz az első réteg száma 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Réteg Z" @@ -19855,9 +20526,6 @@ msgstr "Újrakalibrálás" msgid "Calibrate" msgstr "Kalibrálás" -msgid "Finish" -msgstr "Kész" - msgid "How can I use calibration results?" msgstr "Hogyan használjam a kalibrálási eredményeket?" @@ -20395,12 +21063,12 @@ msgstr "" "A gyorsulási értékeknek nagyobbaknak kell lenniük a sebességértékeknél.\n" "Ellenőrizd a megadott adatokat." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Hőmérséklet kalibrálás" -msgid "Filament type" -msgstr "Filament típusa" - msgid "PLA" msgstr "PLA" @@ -20422,6 +21090,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Tesztmodell" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Kezdőhőmérséklet: " @@ -20547,9 +21221,6 @@ msgstr "Kezdő visszahúzás hossza: " msgid "End retraction length: " msgstr "Befejező visszahúzási hossz: " -msgid "Test model" -msgstr "Tesztmodell" - msgid "Ringing Tower" msgstr "Rezonanciatorony" @@ -20994,9 +21665,6 @@ msgstr "pl.: Basic, Matt, Silk, Marble" msgid "Filament Preset" msgstr "Filamentbeállítás" -msgid "Create" -msgstr "Létrehoz" - # AI Translated msgid "Vendor is not selected; please reselect vendor." msgstr "Nincs kiválasztva gyártó; kérlek, válaszd ki újra a gyártót." @@ -21314,6 +21982,9 @@ msgstr "" "A nyomtató és az ahhoz tartozó összes filament- és folyamatbeállítás.\n" "Megosztható másokkal." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -22079,9 +22750,6 @@ msgstr "Filament kézi hozzárendelése a bal vagy jobb fúvókához" msgid "Global settings" msgstr "Globális beállítások" -msgid "Video tutorial" -msgstr "Videós útmutató" - msgid "(Sync with printer)" msgstr "(Szinkronizálás a nyomtatóval)" @@ -22520,6 +23188,33 @@ msgstr "Ha be van kapcsolva, a fenti értékek alapértelmezettként tárolódna msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "A csomagmappa nem létezik." @@ -22564,6 +23259,12 @@ msgstr "Leiratkozás a csomagról" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "Beállításcsomag mentése" @@ -27000,214 +27701,6 @@ msgstr "Ennek a betűtípusnak nincs körvonala ehhez a szöveghez" msgid "Size: %.1f × %.1f mm" msgstr "Méret: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primitív" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Üres háló jött létre" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Téglatest" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Gyors:" - -# AI Translated -msgid "Width (X)" -msgstr "Szélesség (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Mélység (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Magasság (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "Alsó R" - -# AI Translated -msgid "Top R" -msgstr "Felső R" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "Fő R" - -# AI Translated -msgid "Minor R" -msgstr "Cső R" - -# AI Translated -msgid "All edges" -msgstr "Minden él" - -# AI Translated -msgid "Top edges" -msgstr "Felső élek" - -# AI Translated -msgid "Bottom edges" -msgstr "Alsó élek" - -# AI Translated -msgid "Lateral edges" -msgstr "Oldalélek" - -# AI Translated -msgid "Mesh resolution" -msgstr "Hálófelbontás" - -# AI Translated -msgid "Add Shape" -msgstr "Alakzat hozzáadása" - -# AI Translated -msgid "No outer profile" -msgstr "Nincs külső profil" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Nem sikerült létrehozni a külső lapot" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Nem sikerült létrehozni a lyukas lapot" - -# AI Translated -msgid "Revolve failed" -msgstr "A körbeforgatás sikertelen" - -# AI Translated -msgid "Profile" -msgstr "Profil" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Új profil kezdése (lyukakhoz)" - -# AI Translated -msgid "Segments" -msgstr "Szakaszok" - -# AI Translated -msgid "Sides" -msgstr "Oldalak" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Kattints a vászonra a rajzoláshoz" - -# AI Translated -msgid "Snap to grid" -msgstr "Rácshoz illesztés" - -# AI Translated -msgid "Grid step" -msgstr "Rács lépésköze" - -# AI Translated -msgid "Outer" -msgstr "Külső" - -# AI Translated -msgid "closed" -msgstr "zárt" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% pont %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (felülnézet)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (elölnézet)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (oldalnézet)" - -# AI Translated -msgid "Revolve deg" -msgstr "Körbeforgatás (°)" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "0: extrudálás, >0: körbeforgatás" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Zseb (vágás)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu zárt profil" -msgstr[1] "%zu zárt profil" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Az engedélyezéshez rajzolj egy zárt profilt" - -# AI Translated -msgid "Clear all" -msgstr "Összes törlése" - -# AI Translated -msgid "Empty result" -msgstr "Üres eredmény" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Extrudálás: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Körbeforgatás: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Nincs kijelölt objektum" - -# AI Translated -msgid "Face failed" -msgstr "A lap létrehozása sikertelen" - -# AI Translated -msgid "Face with holes failed" -msgstr "A lyukas lap létrehozása sikertelen" - -# AI Translated -msgid "Tool mesh empty" -msgstr "A szerszámháló üres" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Zseb hozzáadva (negatív térfogat)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Zseb: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27329,6 +27822,9 @@ msgstr "Gizmo összeállítás" msgid "Gizmo brim ears" msgstr "Gizmo peremfülek" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Függőleges csúszka - Az aktív csúszka felfelé mozgatása" @@ -28311,10 +28807,6 @@ msgstr "Saját beállítások" msgid "Custom Printer Setup" msgstr "Egyedi nyomtató beállítása" -# AI Translated -msgid "Custom Printer" -msgstr "Egyedi nyomtató" - # AI Translated msgid "Define a custom printer profile" msgstr "Egyedi nyomtatóprofil létrehozása" @@ -28960,9 +29452,8 @@ msgstr "Szögküszöb - a kitöltés az ennél élesebb éleknél megáll" msgid "Click a triangle to paint it" msgstr "Kattints egy háromszögre a befestéséhez" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Az aktív réteghez Kiterítés (LSCM) hozzárendelés szükséges." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -28976,17 +29467,15 @@ msgstr "Gyors - a domborzat csak árnyékolással jelenik meg, nem épül fel, msgid "Checker" msgstr "Sakktábla" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Sakktábla - tesztrács a textúra helyett. Ahol a négyzetek négyzetek maradnak, a textúra torzításmentes; ahol megnyúlnak, ott a textúra is meg fog" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Torzítás" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Torzítás - kéktől pirosig terjedő nyúlási hőtérkép a kiterítésen" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -29102,24 +29591,11 @@ msgstr "Filamentek keverése" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Két filamentet váltakoztat a köztes színek imitálásához, így néhány filamenttel is lefedhető egy fotó vagy egy színátmenet. Egy egyszínű foltokból álló kép mindkét módon ugyanúgy nyomtatódik. Kikapcsolva területenként egy filamentet használ." -# AI Translated -msgid "Mix by" -msgstr "Keverés módja" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Felület" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Rétegek: a két filament a nyomtatási rétegek között váltakozik, ami függőleges felületeken simán összeolvad, de vízszintes felületeken eltűnik, ahol egy teljes réteg egyetlen sáv.\n" -"Felület: finom sakktáblaminta a felületen, ami bármilyen szögben működik, de keverék helyett inkább textúrának hathat.\n" -"Automatikus: függőleges felületeken rétegek; a vízszintes felületek a közelebbi egyetlen filamentet kapják, mivel ott a sakktábla mintázatként látszik." # AI Translated #, boost-format @@ -29579,14 +30055,6 @@ msgstr "Kb. %1% háromszög szükséges, a keret %2% - a beégetés visszaegysze msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Hány ezer háromszöget adhat hozzá a finomítás a modellhez. Mindig a legrosszabbul illeszkedő háromszöget osztja fel először, így még a teljes keretet elhasználó futás is ott költötte el, ahol a leginkább látszik. Növeld, ha a domborzat még mindig durvának tűnik." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Leállítja a beégetést. Amit már befejezett, az a modellen marad, és visszavonható." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Beégetés nélkül bezárja az eszközt. A festésed, a rétegek és a beállítások a modellnél maradnak." - # AI Translated msgid "Preparing..." msgstr "Előkészítés..." @@ -29611,6 +30079,14 @@ msgstr "A befestett magasságtérképeket valódi geometriává alakítja a már msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "A befestett magasságtérképeket valódi geometriává alakítja. A hálót előbb egyenletes sűrűségűre hálózza újra, és ott finomítja, ahol a textúra hajlik, hogy a részleteknek legyenek csúcsai - mindezt egy lépésben." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Leállítja a beégetést. Amit már befejezett, az a modellen marad, és visszavonható." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Beégetés nélkül bezárja az eszközt. A festésed, a rétegek és a beállítások a modellnél maradnak." + # AI Translated #, boost-format msgid "%1% k" @@ -29827,6 +30303,28 @@ msgstr "Filamentbővítmények" msgid "Printer plugins" msgstr "Nyomtatóbővítmények" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Alapértékek visszaállítása" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "A konfiguráció nem érvényes JSON. A módosításaid nem lettek mentve." @@ -29846,10 +30344,6 @@ msgstr "" "\n" "Ez elveti a beállítás felülírását, és a globális konfigurációt használja." -# AI Translated -msgid "Restore defaults" -msgstr "Alapértékek visszaállítása" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "A globális konfiguráció van használatban. A megőrzéséhez mentsd a beállítást." @@ -29919,6 +30413,215 @@ msgstr "Bővítmény telepítése" msgid "Installed \"%s\"." msgstr "\"%s\" telepítve." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -30135,6 +30838,54 @@ msgstr "Nem sikerült újratölteni a bővítményt." msgid "Reloaded \"%s\"." msgstr "\"%s\" újratöltve." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + # AI Translated msgid "Purge Mode Settings" msgstr "Öblítési mód beállításai" @@ -30159,6 +30910,16 @@ msgstr "Csökkenti az előkészítési hulladékot, és gyorsabban nyomtat. Enyh msgid "Terminal" msgstr "Terminál" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Már fut egy parancs." @@ -30425,6 +31186,9 @@ msgstr " | illesztés BE" msgid "Change texture - choose another one from the texture library" msgstr "Textúra cseréje - válassz másikat a textúratárból" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Magasságtérkép - a réteg textúrájának megjelenítése a szigetek alatt" @@ -30457,17 +31221,14 @@ msgstr "Szigetek összekapcsolása" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "A kiterítést összefüggő hálóként rendezi el: a közös élű darabok egymás mellé hajtódnak ki (egy kocka hat különálló négyzet helyett összefüggő kiterített hálót ad). Különálló szigetek maradnak, így utána bármelyiket kézzel is mozgathatod." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Sziget - teljes szigetek mozgatása, forgatása és átméretezése" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Csúcs - csúcsok húzása az alakításhoz; Shift/Ctrl a többszörös kijelöléshez" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Él - élek húzása az alakításhoz; Shift/Ctrl a többszörös kijelöléshez" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30505,9 +31266,13 @@ msgstr "UV-módosítások törlése - az összes kézi csúcs- és élmozgatás msgid "Snap - stick islands together when dragging one against another" msgstr "Illesztés - a szigetek összetapadnak, amikor egyiket a másikhoz húzod" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Összes sziget a nézetben (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30518,6 +31283,9 @@ msgstr "Nincs Kiterítés hozzárendelésű réteg" msgid "%.1f mm tile" msgstr "%.1f mm-es csempe" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Elavult - a festés, a varratok vagy a varratszög megváltozott a kiterítés óta. Nyomd meg az újbóli kiterítéshez." @@ -30526,19 +31294,48 @@ msgstr "Elavult - a festés, a varratok vagy a varratszög megváltozott a kiter msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "A befestett területet UV-szigetekké teríti ki. Csak akkor számolódik ki, amikor ezt megnyomod, nem minden szerkesztéskor - ezért előbb fess, módosítsd a varratszöget vagy jelölj varratokat, majd nyomd meg a Kiterítés gombot." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d sziget, %s felület" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "" + +msgid "Create new project" +msgstr "" + +msgid "Recently opened" +msgstr "" + +msgid "Open Containing Folder" +msgstr "" + # AI Translated msgid "Forward" msgstr "Előre" -# AI Translated -msgid "Tools" -msgstr "Eszközök" - # AI Translated msgid "View Source" msgstr "Forrás megtekintése" @@ -30684,6 +31481,16 @@ msgstr "" "A(z) \"%s\" bővítmény a következő parancs(ok) futtatását kéri:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30693,6 +31500,30 @@ msgstr "A(z) \"%s\" bővítmény engedélyt kér a(z) \"%s\" Python audit esemé msgid "Plugin permission request" msgstr "Bővítmény engedélykérése" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "A bővítmény konfigurációs felülete üres volt. Az alapértelmezett szerkesztő jelenik meg." @@ -31281,6 +32112,312 @@ msgstr "" "Kunkorodás elkerülése\n" "Tudtad, hogy a kunkorodásra hajlamos anyagok (például ABS) nyomtatásakor az asztal hőmérsékletének növelése csökkentheti a kunkorodás valószínűségét?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "A Microsoft WebView2 Runtime telepítése nem sikerült.\n" +#~ "Egyes funkciók, köztük a beállítási varázsló, üresen jelenhetnek meg a telepítéséig.\n" +#~ "Kérlek, telepítsd kézzel innen: https://developer.microsoft.com/microsoft-edge/webview2/, majd indítsd újra az Orca Slicert." + +#~ msgid "Why this grouping" +#~ msgstr "Miért ez a csoportosítás" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "A szoftver nem támogatja eltérő fúvókaátmérők használatát egy nyomtatáson belül. Ha a bal és jobb fúvóka nem egyezik, csak egyfejes nyomtatás lehetséges. Erősítsd meg, melyik fúvókát szeretnéd használni ennél a projektnél." + +#~ msgid "Switch diameter" +#~ msgstr "Átmérő váltása" + +#~ msgid "BambuStudio Project" +#~ msgstr "BambuStudio projekt" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "A 3MF-et a BambuStudio készítette (%s verzió), amely újabb, mint a %s kompatibilis verzió. Felismeretlen beállításokat találtunk:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "A 3MF-et a BambuStudio készítette (%s verzió), amely újabb, mint a %s kompatibilis verzió. Előfordulhat, hogy egyes beállítások nem teljesen kompatibilisek." + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "A 3MF-et a BambuStudio készítette. Egyes beállítások eltérhetnek az OrcaSlicer-től." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Művelet futása közben nem lehet visszavonni vagy újra végrehajtani. Előbb állítsd le." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Az egyes tárgyak belső kitöltését önmagukra igazítja, mintha külön lennének szeletelve, nem pedig a teljes összeállításra. Az egymáshoz érő vagy egymást átfedő tárgyak egy testként kezelődnek, és közös középpontot kapnak; a különálló tárgyak (vagy önálló 3D objektumok) mindegyike sajátot.\n" +#~ "Akkor hasznos, ha egy összeállítás több objektumot fog össze, és mindegyiknek egységes, önmagára igazított kitöltést kell megtartania.\n" +#~ "A vonalas és rácsos mintázatokra, valamint a forgatási sablont használó kitöltésekre van hatással.\n" +#~ "A globális koordinátákhoz kötött mintázatokat (Gyroid, Méhsejt, TPMS, ...) nem érinti." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Az aktuális réteg indexe. Egytől számozott (azaz az első réteg száma 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Videós útmutató" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primitív" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Üres háló jött létre" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Téglatest" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Gyors:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Szélesség (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Mélység (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Magasság (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "Alsó R" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "Felső R" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "Fő R" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "Cső R" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Minden él" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Felső élek" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Alsó élek" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Oldalélek" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Hálófelbontás" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Alakzat hozzáadása" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Nincs külső profil" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Nem sikerült létrehozni a külső lapot" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Nem sikerült létrehozni a lyukas lapot" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "A körbeforgatás sikertelen" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profil" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Új profil kezdése (lyukakhoz)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Szakaszok" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Oldalak" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Kattints a vászonra a rajzoláshoz" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Rácshoz illesztés" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Rács lépésköze" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Külső" + +# AI Translated +#~ msgid "closed" +#~ msgstr "zárt" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% pont %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (felülnézet)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (elölnézet)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (oldalnézet)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Körbeforgatás (°)" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "0: extrudálás, >0: körbeforgatás" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Zseb (vágás)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu zárt profil" +#~ msgstr[1] "%zu zárt profil" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Az engedélyezéshez rajzolj egy zárt profilt" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Üres eredmény" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Extrudálás: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Körbeforgatás: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Nincs kijelölt objektum" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "A lap létrehozása sikertelen" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "A lyukas lap létrehozása sikertelen" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "A szerszámháló üres" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Zseb hozzáadva (negatív térfogat)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Zseb: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Az aktív réteghez Kiterítés (LSCM) hozzárendelés szükséges." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Sakktábla - tesztrács a textúra helyett. Ahol a négyzetek négyzetek maradnak, a textúra torzításmentes; ahol megnyúlnak, ott a textúra is meg fog" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Torzítás - kéktől pirosig terjedő nyúlási hőtérkép a kiterítésen" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Keverés módja" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Felület" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Rétegek: a két filament a nyomtatási rétegek között váltakozik, ami függőleges felületeken simán összeolvad, de vízszintes felületeken eltűnik, ahol egy teljes réteg egyetlen sáv.\n" +#~ "Felület: finom sakktáblaminta a felületen, ami bármilyen szögben működik, de keverék helyett inkább textúrának hathat.\n" +#~ "Automatikus: függőleges felületeken rétegek; a vízszintes felületek a közelebbi egyetlen filamentet kapják, mivel ott a sakktábla mintázatként látszik." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Sziget - teljes szigetek mozgatása, forgatása és átméretezése" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Csúcs - csúcsok húzása az alakításhoz; Shift/Ctrl a többszörös kijelöléshez" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Él - élek húzása az alakításhoz; Shift/Ctrl a többszörös kijelöléshez" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Összes sziget a nézetben (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Kísérleti) Nyomtatóügynökök használata nyomtatókiszolgálók helyett" @@ -31314,16 +32451,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Kattints egy lapra vagy egy referenciasíkra, majd válassz egy rajzeszközt" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31380,10 +32507,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Függőleges távolság" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Lineáris" - #~ msgid "Face recognition" #~ msgstr "Arcfelismerés" @@ -32973,9 +34096,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "alkatrész kijelölés" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "Loading current beállítás" #~ msgstr "Jelenlegi beállítás betöltése" diff --git a/localization/i18n/it/OrcaSlicer_it.po b/localization/i18n/it/OrcaSlicer_it.po index 9c9f915319..176f23a419 100644 --- a/localization/i18n/it/OrcaSlicer_it.po +++ b/localization/i18n/it/OrcaSlicer_it.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: \n" @@ -2151,15 +2151,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Impossibile installare il Microsoft WebView2 Runtime.\n" -"Alcune funzionalità, inclusa la configurazione guidata, potrebbero apparire vuote finché non viene installato.\n" -"Installalo manualmente da https://developer.microsoft.com/microsoft-edge/webview2/ e riavvia Orca Slicer." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4301,6 +4298,9 @@ msgstr "Vai al piatto" msgid "AMS Materials Setting" msgstr "Impostazione materiali AMS" +msgid "Wiki Guide" +msgstr "Guida Wiki" + msgid "Close" msgstr "Chiudi" @@ -4326,9 +4326,6 @@ msgstr "Il valore immesso deve essere maggiore di %1% e minore di %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "Fattori di calibrazione della dinamica del flusso" -msgid "Wiki Guide" -msgstr "Guida Wiki" - msgid "PA Profile" msgstr "Profilo AP" @@ -4419,7 +4416,7 @@ msgstr "Salva" msgctxt "Navigation" msgid "Back" -msgstr "Posteriore" +msgstr "Indietro" msgid "Example" msgstr "Esempio" @@ -4916,6 +4913,11 @@ msgstr "Regolarla automaticamente al limite (%g mm)?" msgid "Adjust" msgstr "Regola" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5750,9 +5752,6 @@ msgstr "Rielabora automaticamente in base al raggruppamento ottimale dei filamen msgid "Filament Grouping" msgstr "Raggruppamento filamenti" -msgid "Why this grouping" -msgstr "Perché questo raggruppamento" - msgid "Please place filaments on the printer based on grouping result." msgstr "Posizionare i filamenti sulla stampante in base al risultato del raggruppamento." @@ -5941,6 +5940,44 @@ msgstr "Aumenta/diminuisci l'area di modifica" msgid "Sequence" msgstr "Sequenza" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +# AI Translated +msgid "Volume" +msgstr "Volume" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Selezione oggetto" @@ -6157,6 +6194,12 @@ msgstr "Linee griglia" msgid "Labels" msgstr "Etichette" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Sposta il piano di sezione" @@ -6206,7 +6249,7 @@ msgstr "Volume:" msgid "Size:" msgstr "Dimensione:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Sono stati trovati conflitti di percorsi nel G-code sullo strato %d, Z = %.2lfmm. Si prega di separare gli oggetti in conflitto (%s <-> %s)." @@ -6678,6 +6721,12 @@ msgstr "Mostra linee griglia" msgid "Show Gridlines on plate" msgstr "Mostra linee griglia sulla piastra" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Ripristina disposizione finestra" @@ -8371,6 +8420,61 @@ msgstr "Visualizza tutte le impostazioni dell'oggetto" msgid "Material settings" msgstr "Impostazioni materiale" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Strumenti" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Rimuovi il piatto corrente (se non è l'ultimo)" @@ -8395,6 +8499,17 @@ msgstr "Modifica il nome del piatto corrente" msgid "Move plate to the front" msgstr "Sposta il piatto in avanti" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Personalizza il piatto corrente" @@ -8461,12 +8576,6 @@ msgstr "AMS (1 slot)" msgid "Not installed" msgstr "Non installato" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Il software non supporta l'uso di ugelli con diametri diversi per una singola stampa. Se gli ugelli sinistro e destro sono diversi, è possibile procedere solo con la stampa a testa singola. Confermare quale ugello si desidera utilizzare per questo progetto." - -msgid "Switch diameter" -msgstr "Cambia diametro" - msgid "Configuration incompatible" msgstr "Configurazione incompatibile" @@ -8548,6 +8657,9 @@ msgstr "Filamento misto" msgid "Remove last mixed filament" msgstr "Rimuovi l'ultimo filamento misto" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Aggiungi filamento misto" @@ -8570,6 +8682,10 @@ msgstr "Il filamento misto ha riferimenti a componenti non validi" msgid "Edit / Delete / Merge" msgstr "Modifica / Elimina / Unisci" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Il filamento misto di destinazione utilizza questo filamento fisico come componente. L'unione rimuoverà questo filamento fisico e potrebbe invalidare il filamento misto. Continuare?" @@ -8644,9 +8760,6 @@ msgstr "Caricamento file: %s" msgid "Load 3MF" msgstr "Carica 3MF" -msgid "BambuStudio Project" -msgstr "Progetto BambuStudio" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "Il formato 3MF non è supportato da OrcaSlicer. Saranno caricati solo i dati geometrici." @@ -8676,17 +8789,6 @@ msgstr "Devi aggiornare il software.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "Il 3MF versione %s è più recente di %s versione %s. Si consiglia di aggiornare il software." -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "Il file 3MF è stato creato da BambuStudio (versione %s), che è più recente della versione compatibile %s. Sono state trovate impostazioni non riconosciute:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "Il file 3MF è stato creato da BambuStudio (versione %s), che è più recente della versione compatibile %s. Alcune impostazioni potrebbero non essere pienamente compatibili." - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "Il file 3MF è stato generato da una vecchia versione di OrcaSlicer. Saranno caricati solo i dati geometrici." - msgid "Invalid values found in the 3MF:" msgstr "Valori non validi trovati nell'3MF:" @@ -8853,6 +8955,12 @@ msgstr "Disabilitare la funzione di Rilascio automatico per preservare il posizi msgid "Object with floating parts was detected" msgstr "È stato rilevato un oggetto con parti fluttuanti" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "È in esecuzione un altro processo di esportazione." @@ -8937,6 +9045,38 @@ msgstr "Dati non validi" msgid "Slicing Canceled" msgstr "Elaborazone Annullata" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Modulo di rete cambiato con successo." @@ -8968,9 +9108,8 @@ msgstr "" msgid "Sync now" msgstr "Sincronizza ora" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Impossibile annullare o ripetere mentre è in corso un'operazione. Interrompila prima." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9041,6 +9180,11 @@ msgstr "Scaricamento non riuscito; errore dimensione file." msgid "Project downloaded %d%%" msgstr "Progetto scaricato %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Test Pressure Advance" @@ -9067,6 +9211,13 @@ msgstr "Calibrazione del flusso Orca YOLO" msgid "Flowrate Test - Pass%d" msgstr "Test del flusso - Passaggio %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Test temperatura dell'ugello" @@ -11553,6 +11704,9 @@ msgstr "La sincronizzazione di trasmissioni di estrusore diverse o di tipi di vo msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Sincronizza la modifica dei parametri con i parametri corrispondenti di un altro estrusore." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Clicca per ripristinare tutte le impostazioni dell'ultimo profilo salvato." @@ -11967,6 +12121,12 @@ msgstr "Spazio di stampa" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Selezionare l'implementazione dell'agente di rete per la comunicazione con la stampante. Gli agenti disponibili vengono registrati all'avvio." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12080,9 +12240,24 @@ msgstr "Diametro ugello" msgid "Wipe tower" msgstr "Torre di spurgo" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Parametri estrusore singolo multimateriale" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Questa è una stampante multimateriale a singolo estrusore. I diametri di tutti gli estrusori saranno impostati sul nuovo valore. Vuoi procedere?" @@ -12092,6 +12267,18 @@ msgstr "Limiti altezza strati" msgid "Z-Hop" msgstr "Sollevamento Z" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -12198,10 +12385,9 @@ msgstr "Continua" msgid "Don't warn again for this preset" msgstr "Non inviare più avvisi per questo profilo" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -12633,10 +12819,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Spinta totale" -# AI Translated -msgid "Volume" -msgstr "Volume" - msgid "Ramming line" msgstr "Linea di spinta" @@ -12686,6 +12868,119 @@ msgstr "Accesso non riuscito. Riprova." msgid "parse json failed" msgstr "analisi del JSON non riuscita" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "Benvenuti in OrcaSlicer" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "OrcaSlicer verrà configurato seguendo diversi passaggi. Cominciamo!" + +msgid "Get Started" +msgstr "Inizia" + +msgid "Please select your login region" +msgstr "Seleziona la tua regione di accesso" + +msgid "Finish" +msgstr "Fine" + +msgid "Printer Selection" +msgstr "Selezione della stampante" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Stampante personalizzata" + +msgid "Create" +msgstr "Crea" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "È necessario selezionare almeno una stampante." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Selezione del filamento" + +msgid "System Filaments" +msgstr "Filamenti di sistema" + +msgid "Custom Filaments" +msgstr "Filamenti personalizzati" + +msgid "Create New" +msgstr "Crea Nuovo" + +msgid "Filament type" +msgstr "Tipo filamento" + +msgid "Vendor" +msgstr "Produttore" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "Cancella tutto" + +msgid "At least one filament must be selected." +msgstr "È necessario selezionare almeno un filamento." + +msgid "Do you want to use the default filament?" +msgstr "Vuoi utilizzare il filamento predefinito?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Questo disabilita tutte le funzionalità cloud, inclusa la sincronizzazione dei profili di Orca Cloud. Gli utenti che preferiscono lavorare completamente offline possono abilitare questa opzione." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Nota: quando la Modalità Stealth è abilitata, i tuoi profili utente non verranno salvati come backup su Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "Abilita la modalità invisibile." + +msgid "Proprietary Plugins" +msgstr "Moduli proprietari" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "Le stampanti di alcuni produttori richiedono dei moduli proprietari per far in modo che la comunicazione abbia successo. Seleziona il modulo corrispondente se utilizzi tali stampanti." + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "Si prega di notare che questi moduli non sono sviluppati o mantenuti da OrcaSlicer. Dovrebbero essere utilizzati a proprio rischio e discrezione." + +msgid "Install Bambu Network plug-in" +msgstr "Installa il modulo di rete Bambu" + msgid "[Action Required] " msgstr "[Azione necessaria] " @@ -13149,6 +13444,14 @@ msgstr "G-code cambio ruolo estrusione filamento" msgid "No object can be printed. It may be too small." msgstr "Non è possibile stampare alcun oggetto. Potrebbe essere troppo piccolo" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "La stampa è molto vicina alle aree di preparazione. Assicurati che non vi siano collisioni." @@ -13321,6 +13624,26 @@ msgstr "convalida non riuscita" msgid "write callback failed" msgstr "ripristino della scrittura non riuscita" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% è troppo vicino all'area di esclusione e potrebbero verificarsi collisioni durante la stampa." @@ -13371,6 +13694,43 @@ msgstr "Se desideri comunque stampare, puoi abilitare l'opzione in Preferenze / msgid "No extrusions under current settings." msgstr "Nessuna estrusione con le impostazioni attuali." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "È in uso un filamento misto con gradiente, ma 'Sottostrato di colore misto' è disattivato. Il gradiente non verrà stampato." @@ -13381,6 +13741,15 @@ msgstr "La modalità fluida del timelapse non è supportata quando è abilitata msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "Il rilevamento degli ammassi non è supportato quando la sequenza \"per oggetto\" è abilitata." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "L'abilitazione sia dell'altezza Z precisa che della torre di spurgo potrebbe causare errori di slicing." @@ -13397,10 +13766,6 @@ msgstr "La modalità Vaso a spirale non funziona quando un oggetto contiene più msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Sebbene l'oggetto %1% rientri nel volume di stampa, esso supera l'altezza massima del volume di stampa a causa della compensazione del restringimento del materiale." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "L'oggetto %1% supera l'altezza massima del volume di stampa." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Sebbene l'oggetto %1% rientri nel volume di stampa, il suo ultimo strato supera l'altezza massima del volume di stampa." @@ -13408,6 +13773,10 @@ msgstr "Sebbene l'oggetto %1% rientri nel volume di stampa, il suo ultimo strato msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "È possibile ridurre le dimensioni del modello o modificare le impostazioni di stampa correnti e riprovare." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "L'oggetto %1% supera l'altezza massima del volume di stampa." + msgid "Variable layer height is not supported with Organic supports." msgstr "Altezza strato adattiva non è compatibile con i Supporti organici." @@ -14385,12 +14754,39 @@ msgstr "Velocità dei ponti interni. Se il valore è espresso in percentuale, ve msgid "This is the distance from the model to the outermost brim line." msgstr "Questa è la distanza tra il modello e la linea più esterna della tesa." +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Tipo di tesa" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Controlla la generazione della tesa esterna e/o interna dei modelli. Se impostato ad Auto, la larghezza della tesa viene analizzata e calcolata automaticamente." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Spazio tesa-oggetto" @@ -15570,9 +15966,6 @@ msgstr "Prezzo del filamento, solo a fini statistici." msgid "money/kg" msgstr "soldi/kg" -msgid "Vendor" -msgstr "Produttore" - msgid "Vendor of filament. For show only." msgstr "Produttore del filamento. Solo per dettagli." @@ -15646,6 +16039,66 @@ msgstr "Riempimento multilinea" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Utilizzo di linee multiple per il pattern di riempimento, se supportato dal pattern di riempimento." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Lineare" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Ottimizzazione dello svergolamento in Z (sperimentale)" @@ -17887,6 +18340,99 @@ msgstr "Estrusore singolo multimateriale" msgid "Use single nozzle to print multi filament." msgstr "Usa un ugello singolo per stampare più filamenti." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Cambio manuale del filamento" @@ -18268,6 +18814,130 @@ msgstr "Soglia sovrapposizione" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Se l'angolo di soglia è zero, i supporti verranno generati per le sporgenze la cui sovrapposizione è al di sotto della soglia. Quanto più piccolo è questo valore, tanto più ripide saranno le sporgenze stampabili senza supporti." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Angolo rami supporti ad albero" @@ -18447,17 +19117,11 @@ msgstr "Il numero di strati solidi superiori viene aumentato durante l'elaborazi msgid "Separated infills" msgstr "Riempimenti separati" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Centra il riempimento interno di ogni parte su se stessa, come se fosse elaborata singolarmente, invece che sull'intero assieme. Le parti che si toccano o si sovrappongono vengono trattate come un unico corpo e condividono un centro; le parti separate (o oggetti 3D distinti) ne ottengono ciascuna uno proprio.\n" -"Utile quando un assieme raggruppa più oggetti che dovrebbero mantenere ciascuno un riempimento coerente e centrato su se stesso.\n" -"Influisce sui motivi a linee e a griglia e sui riempimenti a schema ruotato.\n" -"I motivi vincolati alle coordinate globali (Giroide, Nido d'ape, TPMS, ...) non ne sono influenzati." # AI Translated msgid "Center surface pattern on" @@ -18691,6 +19355,12 @@ msgstr "Lo spurgo dopo il cambio del filamento verrà eseguito all'interno del s msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Questo oggetto viene utilizzato per spurgare l'ugello dopo un cambio di filamento, per risparmiare filamento e ridurre il tempo di stampa. I colori degli oggetti saranno mescolati. Non avrà effetto, a meno che la torre di spurgo non sia abilitata." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Distanza massima di collegamento" @@ -19583,8 +20253,8 @@ msgstr "Nome della stampante fisica utilizzata per l'elaborazione." msgid "Layer number" msgstr "Numero dello strato" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Indice dello strato attuale. Basato su uno (cioè il primo livello è il numero 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Strato Z" @@ -19728,9 +20398,6 @@ msgstr "Ricalibrazione" msgid "Calibrate" msgstr "Calibra" -msgid "Finish" -msgstr "Fine" - msgid "How can I use calibration results?" msgstr "Come utilizzare il risultato della calibrazione?" @@ -20268,12 +20935,12 @@ msgstr "" "I valori di accelerazione devono essere maggiori dei valori di velocità.\n" "Verificare gli input." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Calibrazione della temperatura" -msgid "Filament type" -msgstr "Tipo filamento" - msgid "PLA" msgstr "PLA" @@ -20295,6 +20962,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Modello di test" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Temperatura Iniziale: " @@ -20420,9 +21093,6 @@ msgstr "Lunghezza di retrazione iniziale: " msgid "End retraction length: " msgstr "Lunghezza di retrazione finale: " -msgid "Test model" -msgstr "Modello di test" - msgid "Ringing Tower" msgstr "Torre Ringing" @@ -20867,9 +21537,6 @@ msgstr "ad esempio Base, Opaco, Seta, Marmo" msgid "Filament Preset" msgstr "Profilo filamento" -msgid "Create" -msgstr "Crea" - msgid "Vendor is not selected; please reselect vendor." msgstr "Il produttore non è stato selezionato, si prega di selezionare nuovamente il produttore." @@ -21180,6 +21847,9 @@ msgstr "" "Stampante e tutti profili di filamento e processo che appartengono alla stampante.\n" "Può essere condiviso con altri." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -21947,10 +22617,6 @@ msgstr "Assegna manualmente il filamento all'ugello sinistro o destro" msgid "Global settings" msgstr "Impostazioni globali" -# AI Translated -msgid "Video tutorial" -msgstr "Video tutorial" - msgid "(Sync with printer)" msgstr "(Sincronizza con stampante)" @@ -22394,6 +23060,33 @@ msgstr "Se abilitata, i valori sopra riportati vengono memorizzati come valori p msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "La cartella del bundle non esiste." @@ -22438,6 +23131,12 @@ msgstr "Annulla sottoscrizione bundle" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "Salva bundle di profili" @@ -26874,214 +27573,6 @@ msgstr "Questo carattere non ha un contorno per questo testo" msgid "Size: %.1f × %.1f mm" msgstr "Dimensioni: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primitiva" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Generata una mesh vuota" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Parallelepipedo" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Rapido:" - -# AI Translated -msgid "Width (X)" -msgstr "Larghezza (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Profondità (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Altezza (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "R inferiore" - -# AI Translated -msgid "Top R" -msgstr "R superiore" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "R maggiore" - -# AI Translated -msgid "Minor R" -msgstr "R minore" - -# AI Translated -msgid "All edges" -msgstr "Tutti gli spigoli" - -# AI Translated -msgid "Top edges" -msgstr "Spigoli superiori" - -# AI Translated -msgid "Bottom edges" -msgstr "Spigoli inferiori" - -# AI Translated -msgid "Lateral edges" -msgstr "Spigoli laterali" - -# AI Translated -msgid "Mesh resolution" -msgstr "Risoluzione mesh" - -# AI Translated -msgid "Add Shape" -msgstr "Aggiungi forma" - -# AI Translated -msgid "No outer profile" -msgstr "Nessun profilo esterno" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Impossibile creare la faccia esterna" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Impossibile creare la faccia con i fori" - -# AI Translated -msgid "Revolve failed" -msgstr "Rivoluzione non riuscita" - -# AI Translated -msgid "Profile" -msgstr "Profilo" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Inizia un nuovo profilo (per i fori)" - -# AI Translated -msgid "Segments" -msgstr "Segmenti" - -# AI Translated -msgid "Sides" -msgstr "Lati" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Clicca nell'area di disegno per disegnare" - -# AI Translated -msgid "Snap to grid" -msgstr "Aggancia alla griglia" - -# AI Translated -msgid "Grid step" -msgstr "Passo griglia" - -# AI Translated -msgid "Outer" -msgstr "Esterno" - -# AI Translated -msgid "closed" -msgstr "chiuso" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% punti %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (Superiore)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (Frontale)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (Laterale)" - -# AI Translated -msgid "Revolve deg" -msgstr "Gradi rivoluzione" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "Imposta 0 per estrudere, >0 per rivoluzionare" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Tasca (taglio)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu profilo chiuso" -msgstr[1] "%zu profili chiusi" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Disegna un profilo chiuso per abilitare" - -# AI Translated -msgid "Clear all" -msgstr "Cancella tutto" - -# AI Translated -msgid "Empty result" -msgstr "Risultato vuoto" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Estrusione: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Rivoluzione: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Nessun oggetto selezionato" - -# AI Translated -msgid "Face failed" -msgstr "Creazione della faccia non riuscita" - -# AI Translated -msgid "Face with holes failed" -msgstr "Creazione della faccia con fori non riuscita" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Mesh dell'utensile vuota" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Tasca aggiunta (volume negativo)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Tasca: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27203,6 +27694,9 @@ msgstr "Gizmo assemblaggio" msgid "Gizmo brim ears" msgstr "Gizmo tese ad orecchio" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Cursore di scorrimento verticale - Solleva cursore attivo" @@ -28184,10 +28678,6 @@ msgstr "Le mie impostazioni" msgid "Custom Printer Setup" msgstr "Configurazione stampante personalizzata" -# AI Translated -msgid "Custom Printer" -msgstr "Stampante personalizzata" - # AI Translated msgid "Define a custom printer profile" msgstr "Definisci un profilo stampante personalizzato" @@ -28832,9 +29322,8 @@ msgstr "Soglia d'angolo - il riempimento si ferma agli spigoli più acuti di que msgid "Click a triangle to paint it" msgstr "Clicca un triangolo per dipingerlo" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Richiede che il livello attivo sia mappato con Sviluppo UV (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -28848,17 +29337,15 @@ msgstr "Rapido - il rilievo viene solo ombreggiato, non costruito, e solo per il msgid "Checker" msgstr "Scacchiera" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Scacchiera - una griglia di prova al posto della trama. Dove i quadrati restano quadrati la trama non è distorta; dove si allungano, si allungherà anche la trama" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Distorsione" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Distorsione - mappa di calore dell'allungamento, dal blu al rosso, sullo sviluppo UV" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -28974,24 +29461,11 @@ msgstr "Mescola filamenti" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Alterna due filamenti per simulare i colori intermedi, così pochi filamenti possono riprodurre una foto o un gradiente. Un'immagine a colori uniformi viene stampata allo stesso modo in entrambi i casi. Se disattivato, usa un filamento per area." -# AI Translated -msgid "Mix by" -msgstr "Mescola per" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Superficie" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Strati: i due filamenti si alternano tra gli strati di stampa, il che dà una sfumatura uniforme sulle superfici verticali ma scompare su quelle orizzontali, dove un intero strato è un'unica fascia.\n" -"Superficie: una scacchiera fine sulla superficie, che funziona con qualsiasi angolazione ma può apparire come una trama anziché come una sfumatura.\n" -"Automatico: strati sulle facce verticali; le facce orizzontali prendono il singolo filamento più vicino, perché lì una scacchiera appare come un motivo." # AI Translated #, boost-format @@ -29451,14 +29925,6 @@ msgstr "Servono circa %1% triangoli, budget %2% - l'integrazione semplificherà msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Quante migliaia di triangoli l'affinamento può aggiungere al modello. Il triangolo che si adatta peggio viene sempre diviso per primo, quindi anche un'esecuzione che esaurisce il budget lo ha speso dove si vede di più. Aumentalo se il rilievo appare ancora grossolano." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Interrompe l'integrazione. Ciò che era già stato completato resta sul modello e può essere annullato." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Chiude lo strumento senza integrare. Pittura, livelli e impostazioni restano con il modello." - # AI Translated msgid "Preparing..." msgstr "Preparazione..." @@ -29483,6 +29949,14 @@ msgstr "Trasforma le mappe di altezza dipinte in geometria reale, spostando i ve msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Trasforma le mappe di altezza dipinte in geometria reale. La mesh viene prima ricostruita con densità uniforme e affinata dove la trama cambia pendenza, così il dettaglio ha vertici su cui posarsi - tutto in un solo passaggio." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Interrompe l'integrazione. Ciò che era già stato completato resta sul modello e può essere annullato." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Chiude lo strumento senza integrare. Pittura, livelli e impostazioni restano con il modello." + # AI Translated #, boost-format msgid "%1% k" @@ -29691,6 +30165,28 @@ msgstr "Plugin filamento" msgid "Printer plugins" msgstr "Plugin stampante" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Ripristina predefiniti" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "La configurazione non è un JSON valido. Le modifiche non sono state salvate." @@ -29710,10 +30206,6 @@ msgstr "" "\n" "Verrà scartata la personalizzazione del profilo e sarà usata la configurazione globale." -# AI Translated -msgid "Restore defaults" -msgstr "Ripristina predefiniti" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Uso della configurazione globale. Salva il profilo per renderla permanente." @@ -29783,6 +30275,215 @@ msgstr "Installazione plugin" msgid "Installed \"%s\"." msgstr "\"%s\" installato." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -29999,6 +30700,54 @@ msgstr "Impossibile ricaricare il plugin." msgid "Reloaded \"%s\"." msgstr "\"%s\" ricaricato." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "Nessuna informazione sul modello" + +msgid "Edit Project Info" +msgstr "Modifica informazioni progetto" + +msgid "Model Information" +msgstr "Informazioni sul modello" + +msgid "Accessories" +msgstr "Accessori" + +msgid "Profile Information" +msgstr "Informazioni sul profilo" + +msgid "Model name" +msgstr "Nome del modello" + +msgid "Created by" +msgstr "Creato da" + +msgid "Remixed by" +msgstr "Modificato da" + +msgid "Shared by" +msgstr "Condiviso da" + +msgid "Model description" +msgstr "Descrizione del modello" + +msgid "BOM" +msgstr "Elenco dei materiali" + +msgid "Profile name" +msgstr "Nome del profilo" + +msgid "Profile Author" +msgstr "Autore del profilo" + +msgid "Profile description" +msgstr "Descrizione del profilo" + # AI Translated msgid "Purge Mode Settings" msgstr "Impostazioni modalità di spurgo" @@ -30023,6 +30772,16 @@ msgstr "Riduce lo scarto di spurgo e stampa più velocemente. Può causare una l msgid "Terminal" msgstr "Terminale" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Un comando è già in esecuzione." @@ -30289,6 +31048,9 @@ msgstr " | aggancio ATTIVO" msgid "Change texture - choose another one from the texture library" msgstr "Cambia trama - scegline un'altra dalla libreria delle trame" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Mappa di altezza - mostra la trama del livello sotto le isole" @@ -30321,17 +31083,14 @@ msgstr "Collega isole" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Disponi lo sviluppo UV come una rete collegata: i pezzi che condividono uno spigolo vengono aperti uno accanto all'altro (un cubo diventa una rete unita invece di sei quadrati separati). Restano isole separate, quindi puoi comunque spostarle a mano in seguito." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Isola - sposta, ruota e scala intere isole" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Vertice - trascina i vertici per modificare la forma; Maiusc/Ctrl per la selezione multipla" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Spigolo - trascina gli spigoli per modificare la forma; Maiusc/Ctrl per la selezione multipla" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30369,9 +31128,13 @@ msgstr "Cancella modifiche UV - scarta tutti gli spostamenti manuali di vertici/ msgid "Snap - stick islands together when dragging one against another" msgstr "Aggancia - unisce le isole quando ne trascini una contro un'altra" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Inquadra tutte le isole (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30382,6 +31145,9 @@ msgstr "Nessun livello mappato con Sviluppo UV" msgid "%.1f mm tile" msgstr "tessera da %.1f mm" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Non aggiornato - la pittura, i tagli UV o l'angolo di taglio sono cambiati da quando è stato creato questo sviluppo UV. Premi per sviluppare di nuovo." @@ -30390,19 +31156,48 @@ msgstr "Non aggiornato - la pittura, i tagli UV o l'angolo di taglio sono cambia msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Appiattisce l'area dipinta in isole UV. Viene calcolato solo quando premi questo pulsante, non a ogni modifica - quindi prima dipingi, cambia l'angolo di taglio o segna i tagli UV, poi premi Sviluppa." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d isole, %s facce" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Modulo di rete Bambu non rilevato. Fai clic qui per installarlo." + +msgid "Create new project" +msgstr "Crea un nuovo progetto" + +msgid "Recently opened" +msgstr "Aperti di recente" + +msgid "Open Containing Folder" +msgstr "Apri cartella con contenuto" + # AI Translated msgid "Forward" msgstr "Avanti" -# AI Translated -msgid "Tools" -msgstr "Strumenti" - # AI Translated msgid "View Source" msgstr "Visualizza sorgente" @@ -30548,6 +31343,16 @@ msgstr "" "Il plugin \"%s\" richiede di eseguire i seguenti comandi:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30557,6 +31362,30 @@ msgstr "Il plugin \"%s\" richiede l'autorizzazione per l'evento di audit Python msgid "Plugin permission request" msgstr "Richiesta di autorizzazione del plugin" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "L'interfaccia di configurazione del plugin era vuota. Viene mostrato l'editor predefinito." @@ -31144,6 +31973,313 @@ msgstr "" "Evita le deformazioni\n" "Sapevi che quando si stampano materiali soggetti a deformazioni come l'ABS, aumentare in modo appropriato la temperatura del piano riscaldato può ridurre la probabilità di deformazione?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Impossibile installare il Microsoft WebView2 Runtime.\n" +#~ "Alcune funzionalità, inclusa la configurazione guidata, potrebbero apparire vuote finché non viene installato.\n" +#~ "Installalo manualmente da https://developer.microsoft.com/microsoft-edge/webview2/ e riavvia Orca Slicer." + +#~ msgid "Why this grouping" +#~ msgstr "Perché questo raggruppamento" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Il software non supporta l'uso di ugelli con diametri diversi per una singola stampa. Se gli ugelli sinistro e destro sono diversi, è possibile procedere solo con la stampa a testa singola. Confermare quale ugello si desidera utilizzare per questo progetto." + +#~ msgid "Switch diameter" +#~ msgstr "Cambia diametro" + +#~ msgid "BambuStudio Project" +#~ msgstr "Progetto BambuStudio" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "Il file 3MF è stato creato da BambuStudio (versione %s), che è più recente della versione compatibile %s. Sono state trovate impostazioni non riconosciute:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "Il file 3MF è stato creato da BambuStudio (versione %s), che è più recente della versione compatibile %s. Alcune impostazioni potrebbero non essere pienamente compatibili." + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "Il file 3MF è stato generato da una vecchia versione di OrcaSlicer. Saranno caricati solo i dati geometrici." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Impossibile annullare o ripetere mentre è in corso un'operazione. Interrompila prima." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Centra il riempimento interno di ogni parte su se stessa, come se fosse elaborata singolarmente, invece che sull'intero assieme. Le parti che si toccano o si sovrappongono vengono trattate come un unico corpo e condividono un centro; le parti separate (o oggetti 3D distinti) ne ottengono ciascuna uno proprio.\n" +#~ "Utile quando un assieme raggruppa più oggetti che dovrebbero mantenere ciascuno un riempimento coerente e centrato su se stesso.\n" +#~ "Influisce sui motivi a linee e a griglia e sui riempimenti a schema ruotato.\n" +#~ "I motivi vincolati alle coordinate globali (Giroide, Nido d'ape, TPMS, ...) non ne sono influenzati." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Indice dello strato attuale. Basato su uno (cioè il primo livello è il numero 1)." + +# AI Translated +#~ msgid "Video tutorial" +#~ msgstr "Video tutorial" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primitiva" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Generata una mesh vuota" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Parallelepipedo" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Rapido:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Larghezza (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Profondità (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Altezza (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "R inferiore" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "R superiore" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "R maggiore" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "R minore" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Tutti gli spigoli" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Spigoli superiori" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Spigoli inferiori" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Spigoli laterali" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Risoluzione mesh" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Aggiungi forma" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Nessun profilo esterno" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Impossibile creare la faccia esterna" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Impossibile creare la faccia con i fori" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Rivoluzione non riuscita" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profilo" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Inizia un nuovo profilo (per i fori)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segmenti" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Lati" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Clicca nell'area di disegno per disegnare" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Aggancia alla griglia" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Passo griglia" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Esterno" + +# AI Translated +#~ msgid "closed" +#~ msgstr "chiuso" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% punti %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (Superiore)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (Frontale)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (Laterale)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Gradi rivoluzione" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "Imposta 0 per estrudere, >0 per rivoluzionare" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Tasca (taglio)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu profilo chiuso" +#~ msgstr[1] "%zu profili chiusi" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Disegna un profilo chiuso per abilitare" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Risultato vuoto" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Estrusione: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Rivoluzione: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Nessun oggetto selezionato" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Creazione della faccia non riuscita" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Creazione della faccia con fori non riuscita" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Mesh dell'utensile vuota" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Tasca aggiunta (volume negativo)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Tasca: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Richiede che il livello attivo sia mappato con Sviluppo UV (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Scacchiera - una griglia di prova al posto della trama. Dove i quadrati restano quadrati la trama non è distorta; dove si allungano, si allungherà anche la trama" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Distorsione - mappa di calore dell'allungamento, dal blu al rosso, sullo sviluppo UV" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Mescola per" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Superficie" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Strati: i due filamenti si alternano tra gli strati di stampa, il che dà una sfumatura uniforme sulle superfici verticali ma scompare su quelle orizzontali, dove un intero strato è un'unica fascia.\n" +#~ "Superficie: una scacchiera fine sulla superficie, che funziona con qualsiasi angolazione ma può apparire come una trama anziché come una sfumatura.\n" +#~ "Automatico: strati sulle facce verticali; le facce orizzontali prendono il singolo filamento più vicino, perché lì una scacchiera appare come un motivo." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Isola - sposta, ruota e scala intere isole" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Vertice - trascina i vertici per modificare la forma; Maiusc/Ctrl per la selezione multipla" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Spigolo - trascina gli spigoli per modificare la forma; Maiusc/Ctrl per la selezione multipla" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Inquadra tutte le isole (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Sperimentale) Usa gli agenti stampante invece degli host di stampa" @@ -31177,16 +32313,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Clicca una faccia o un piano di riferimento, poi scegli uno strumento di disegno" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31243,10 +32369,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Distanza verticale" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Lineare" - #~ msgid "Face recognition" #~ msgstr "Riconoscimento faccia" @@ -32833,9 +33955,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "selezione parte" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "This disables all cloud services e.g. Orca Cloud and Bambu Cloud. This stops the transmission of data to Bambu's cloud services too. Users who don't use BBL machines or use LAN mode only can safely turn on this function." #~ msgstr "Questa opzione disabilita tutti i servizi cloud, ad esempio Orca Cloud e Bambu Cloud. Interrompe anche la trasmissione dei dati ai servizi cloud di Bambu. Gli utenti che non utilizzano macchine BBL o che utilizzano solo la modalità LAN, possono attivare questa opzione in tutta sicurezza." diff --git a/localization/i18n/ja/OrcaSlicer_ja.po b/localization/i18n/ja/OrcaSlicer_ja.po index 923b7122f4..d8e5bd4e07 100644 --- a/localization/i18n/ja/OrcaSlicer_ja.po +++ b/localization/i18n/ja/OrcaSlicer_ja.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: \n" @@ -2141,15 +2141,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Microsoft WebView2 Runtimeをインストールできませんでした。\n" -"インストールされるまで、セットアップウィザードを含む一部の機能が空白で表示される場合があります。\n" -"https://developer.microsoft.com/microsoft-edge/webview2/ から手動でインストールし、Orca Slicerを再起動してください。" #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4307,6 +4304,9 @@ msgstr "プレートへ移動" msgid "AMS Materials Setting" msgstr "AMS素材設定" +msgid "Wiki Guide" +msgstr "Wikiガイド" + msgid "Close" msgstr "閉じる" @@ -4328,9 +4328,6 @@ msgstr "入力値範囲は %1% ~ %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "フローダイナミクスキャリブレーションの係数" -msgid "Wiki Guide" -msgstr "Wikiガイド" - msgid "PA Profile" msgstr "PAプロファイル" @@ -4420,7 +4417,7 @@ msgstr "保存" msgctxt "Navigation" msgid "Back" -msgstr "背面" +msgstr "戻る" msgid "Example" msgstr "例" @@ -4930,6 +4927,11 @@ msgstr "自動的に制限値 (%g mm) に調整しますか?" msgid "Adjust" msgstr "調整" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + # AI Translated msgid "" "Layer height too small\n" @@ -5772,9 +5774,6 @@ msgstr "最適なフィラメントグルーピングに従って自動的に再 msgid "Filament Grouping" msgstr "フィラメントグルーピング" -msgid "Why this grouping" -msgstr "なぜこのグルーピングか" - msgid "Please place filaments on the printer based on grouping result." msgstr "グルーピング結果に基づいてプリンターにフィラメントを配置してください。" @@ -5964,6 +5963,43 @@ msgstr "編集領域を拡大/縮小" msgid "Sequence" msgstr "順番" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "体積" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + # AI Translated msgid "Object selection" msgstr "オブジェクトの選択" @@ -6182,6 +6218,12 @@ msgstr "グリッドライン" msgid "Labels" msgstr "ラベル" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "断面平面を移動" @@ -6230,7 +6272,7 @@ msgstr "ボリューム" msgid "Size:" msgstr "サイズ:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "レイヤー%d、Z = %.2lfmmでG-codeパスの衝突が検出されました。衝突するオブジェクトをもっと離してください(%s <-> %s)。" @@ -6696,6 +6738,12 @@ msgstr "グリッドラインを表示" msgid "Show Gridlines on plate" msgstr "プレート上にグリッドラインを表示" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "ウィンドウレイアウトをリセット" @@ -8389,6 +8437,61 @@ msgstr "全てのオブジェクトの設定" msgid "Material settings" msgstr "材料設定" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "ツール" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "現在のプレートを削除(最後でない場合)" @@ -8413,6 +8516,17 @@ msgstr "現在のプレート名を編集" msgid "Move plate to the front" msgstr "プレートを前面に移動" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "現在のプレートをカスタマイズ" @@ -8479,12 +8593,6 @@ msgstr "AMS(1スロット)" msgid "Not installed" msgstr "未取り付け" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "ソフトウェアは1つの印刷で異なる径のノズルの使用をサポートしていません。左右のノズルが一致しない場合、シングルヘッド印刷のみ可能です。このプロジェクトに使用するノズルを確認してください。" - -msgid "Switch diameter" -msgstr "直径を切り替え" - msgid "Configuration incompatible" msgstr "構成ファイルは互換性がありません" @@ -8566,6 +8674,9 @@ msgstr "混合フィラメント" msgid "Remove last mixed filament" msgstr "最後の混合フィラメントを削除" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "混合フィラメントを追加" @@ -8588,6 +8699,10 @@ msgstr "混合フィラメントのコンポーネント参照が壊れていま msgid "Edit / Delete / Merge" msgstr "編集 / 削除 / 結合" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "対象の混合フィラメントはこの物理フィラメントをコンポーネントとして使用しています。結合するとこの物理フィラメントは削除され、混合フィラメントが無効になる可能性があります。続行しますか?" @@ -8662,10 +8777,6 @@ msgstr "ファイルを読込む: %s" msgid "Load 3MF" msgstr "3mfを読込み" -# AI Translated -msgid "BambuStudio Project" -msgstr "BambuStudioプロジェクト" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "この3mfファイルと互換性がありません、ジオメトリーデータのみ読込みます。" @@ -8697,20 +8808,6 @@ msgstr "ソフトウェアをアップデートする必要があります。\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "3mfのバージョン%sは%sの%sより新しい為、ソフトウェアを更新してください。" -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "この3MFはBambuStudio (バージョン%s) で作成されており、互換バージョン%sより新しいものです。認識できない設定が見つかりました:" - -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "この3MFはBambuStudio (バージョン%s) で作成されており、互換バージョン%sより新しいものです。一部の設定が完全には互換でない可能性があります。" - -# AI Translated -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "この3MFはBambuStudioで作成されています。一部の設定がOrcaSlicerと異なる場合があります。" - msgid "Invalid values found in the 3MF:" msgstr "3MFに無効な値が見つかりました:" @@ -8881,6 +8978,12 @@ msgstr "Z位置を維持するために自動ドロップを無効にします msgid "Object with floating parts was detected" msgstr "浮いているパーツを含むオブジェクトが検出されました" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "エクスポート中です" @@ -8965,6 +9068,38 @@ msgstr "無効なデータ" msgid "Slicing Canceled" msgstr "スライスを取消しました" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "ネットワークプラグインの切り替えに成功しました。" @@ -8996,9 +9131,8 @@ msgstr "" msgid "Sync now" msgstr "今すぐ同期" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "処理の実行中は元に戻す/やり直しを実行できません。先に処理を停止してください。" +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9070,6 +9204,11 @@ msgstr "ダウンロード失敗、ファイルサイズ例外。" msgid "Project downloaded %d%%" msgstr "プロジェクトをダウンロード %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Pressure Advanceテスト" @@ -9096,6 +9235,13 @@ msgstr "Orca YOLO流量比キャリブレーション" msgid "Flowrate Test - Pass%d" msgstr "流量比テスト - パス%d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "ノズル温度テスト" @@ -11587,6 +11733,9 @@ msgstr "異なる押出機の駆動方式や内腔容積タイプの同期には msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "パラメータの変更を、もう一方の押出機の対応するパラメータに同期します。" +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "全ての変更をリセットします" @@ -11994,6 +12143,12 @@ msgstr "造形可能領域" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "プリンター通信用のネットワークエージェント実装を選択します。使用可能なエージェントは起動時に登録されます。" +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12109,9 +12264,24 @@ msgstr "ノズル直径" msgid "Wipe tower" msgstr "ワイプタワー" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "単一エクストルーダーのマルチマテリアルパラメーター" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "シングルエクストルーダーのマルチマテリアルプリンターです。すべてのエクストルーダーの径が新しい値に設定されます。続行しますか?" @@ -12121,6 +12291,18 @@ msgstr "積層ピッチの制限" msgid "Z-Hop" msgstr "Z-ホップ" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -12233,10 +12415,9 @@ msgstr "続行" msgid "Don't warn again for this preset" msgstr "このプリセットでは今後警告しない" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -12665,9 +12846,6 @@ msgstr "ms" msgid "Total ramming" msgstr "合計ラミング" -msgid "Volume" -msgstr "体積" - msgid "Ramming line" msgstr "ラミングライン" @@ -12718,6 +12896,120 @@ msgstr "ログインに失敗しました。もう一度お試しください。 msgid "parse json failed" msgstr "JSONの解析に失敗しました" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "" + +msgid "Get Started" +msgstr "" + +msgid "Please select your login region" +msgstr "" + +msgid "Finish" +msgstr "完了" + +msgid "Printer Selection" +msgstr "" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "カスタムプリンター" + +msgid "Create" +msgstr "作成" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "" + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "フィラメントタイプ" + +msgid "Vendor" +msgstr "ベンダー" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "すべてクリア" + +msgid "At least one filament must be selected." +msgstr "" + +msgid "Do you want to use the default filament?" +msgstr "" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "クラウド機能をすべて無効にします (Orca Cloudのプロファイル同期を含む)。完全にオフラインで作業したいユーザーはこのオプションを有効にできます。" + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "注意: ステルスモードを有効にすると、ユーザープロファイルはOrca Cloudにバックアップされません。" + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "" + msgid "[Action Required] " msgstr "【対応が必要】 " @@ -13187,6 +13479,14 @@ msgstr "フィラメントの押出ロール変更G-code" msgid "No object can be printed. It may be too small." msgstr "造形できるオブジェクトがありません。小さすぎる可能性があります。" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "プリントはプライミング領域に非常に近いです。 衝突がないことを確認してください。" @@ -13360,6 +13660,26 @@ msgstr "アカウントの認証に失敗しました" msgid "write callback failed" msgstr "書込みコールバック失敗" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% は除外エリアに近すぎます。造形時に衝突の可能性があります。" @@ -13414,6 +13734,43 @@ msgstr "それでも印刷する場合は、環境設定 / 制御 / スライス msgid "No extrusions under current settings." msgstr "現在の設定では造形しません" +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "グラデーション付きの混合フィラメントが使用されていますが、「混色サブレイヤー」が無効です。グラデーションは印刷されません。" @@ -13424,6 +13781,15 @@ msgstr "オブジェクト順で造形するでは、この機能を使用でき msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "「オブジェクト別」シーケンスが有効な場合、クランピング検出はサポートされていません。" +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "正確なZ高さとプライムタワーの両方を有効にするとスライスエラーが発生する可能性があります。" @@ -13440,10 +13806,6 @@ msgstr "複数の素材の場合、スパイラルモードを使用できませ msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "オブジェクト %1% 自体はビルドボリュームに適合していますが、材料の収縮補正のため、ビルドボリュームの最大の高さを超えています。" -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "オブジェクト %1% がビルドボリュームの最大高さを超えています。" - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "オブジェクト %1% 自体はビルドボリュームに適合していますが、その最後のレイヤーはビルドボリュームの最大高さを超えてしまいます。" @@ -13451,6 +13813,10 @@ msgstr "オブジェクト %1% 自体はビルドボリュームに適合して msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "モデルのサイズを小さくするか、現在のプリント設定を変更してリトライしてください。" +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "オブジェクト %1% がビルドボリュームの最大高さを超えています。" + msgid "Variable layer height is not supported with Organic supports." msgstr "可変レイヤー高さはオーガニックサポートではサポートされていません。" @@ -14470,6 +14836,30 @@ msgstr "内部ブリッジの速度です。値を%で指定した場合、bridg msgid "This is the distance from the model to the outermost brim line." msgstr "一番外側のブリム線がモデルと距離です。" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "ブリムタイプ" @@ -14477,6 +14867,9 @@ msgstr "ブリムタイプ" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "モデルの外側および/または内側にブリムを生成する方法を制御します。自動を選ぶと、ブリム幅が解析されて自動的に計算されます。" +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "ブリムとオブジェクトの間隔" @@ -15701,9 +16094,6 @@ msgstr "フィラメントの価格です。統計目的にのみ使用されま msgid "money/kg" msgstr "USD/kg" -msgid "Vendor" -msgstr "ベンダー" - # AI Translated msgid "Vendor of filament. For show only." msgstr "フィラメントのメーカーです。表示専用です。" @@ -15783,6 +16173,66 @@ msgstr "マルチラインフィル" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "充填パターンが対応している場合は、複数のラインを使って充填します。" +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "直線状" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Z座屈バイアス最適化 (実験的)" @@ -18237,6 +18687,99 @@ msgstr "シングルエクストルーダー・マルチマテリアル" msgid "Use single nozzle to print multi filament." msgstr "1つのノズルで複数のフィラメントを印刷します。" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + # AI Translated msgid "Manual Filament Change" msgstr "手動フィラメント交換" @@ -18637,6 +19180,130 @@ msgstr "閾値の重複" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "しきい値角度がゼロの場合、オーバーラップがしきい値を下回るオーバーハングに対してサポートが生成されます。この値が小さいほど、サポートなしで印刷できるオーバーハングの角度が急になります。" +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "ツリーサポート枝アングル" @@ -18825,17 +19492,11 @@ msgstr "トップ面の厚さです、トップ面層数で決まった厚みが msgid "Separated infills" msgstr "インフィルを個別に配置" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"各パーツの内部インフィルを、アセンブリ全体ではなく、そのパーツ単体でスライスした場合のようにパーツ自身の中心に合わせます。接触または重なっているパーツは1つの本体として扱われ、中心を共有します。分離したパーツ (または別々の3Dオブジェクト) はそれぞれ独自の中心を持ちます。\n" -"アセンブリが複数のオブジェクトをまとめており、それぞれに一貫した自己中心のインフィルを保ちたい場合に便利です。\n" -"直線およびグリッドのパターンと、回転テンプレートのインフィルに影響します。\n" -"グローバル座標に固定されたパターン (ジャイロイド、ハニカム、TPMSなど) は影響を受けません。" # AI Translated msgid "Center surface pattern on" @@ -19080,6 +19741,12 @@ msgstr "フィラメント交換後のパージをオブジェクトのサポー msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "このオブジェクトは廃料で造形されます。時間とフィラメントの節約として有効的ですが、色の指定ができなくなります。プライムタワーが有効になる場合、この設定が無効になります。" +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "ブリッジ最大距離" @@ -20062,9 +20729,8 @@ msgstr "スライスに使用される物理プリンターの名前。" msgid "Layer number" msgstr "レイヤーナンバー" -# AI Translated -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "現在の層のインデックスです。1から始まります (つまり1層目は1です)。" +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "レイヤーZ" @@ -20211,9 +20877,6 @@ msgstr "再キャリブレーション" msgid "Calibrate" msgstr "キャリブレーション" -msgid "Finish" -msgstr "完了" - msgid "How can I use calibration results?" msgstr "キャリブレーション結果をどのように活用できますか?" @@ -20765,12 +21428,12 @@ msgstr "" "加速度の値は速度の値より大きくなければなりません。\n" "入力を確認してください。" +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "温度キャリブレーション" -msgid "Filament type" -msgstr "フィラメントタイプ" - msgid "PLA" msgstr "PLA" @@ -20792,6 +21455,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "テストモデル" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "開始温度: " @@ -20920,9 +21589,6 @@ msgstr "開始リトラクション長さ: " msgid "End retraction length: " msgstr "終了リトラクション長さ: " -msgid "Test model" -msgstr "テストモデル" - msgid "Ringing Tower" msgstr "リンギングタワー" @@ -21391,9 +22057,6 @@ msgstr "例: Basic, Matte, Silk, Marble" msgid "Filament Preset" msgstr "フィラメントプリセット" -msgid "Create" -msgstr "作成" - msgid "Vendor is not selected; please reselect vendor." msgstr "ベンダーが選択されていません。ベンダーを再選択してください。" @@ -21715,6 +22378,9 @@ msgstr "" "プリンターと、そのプリンターに属するすべてのフィラメントおよびプロセスのプリセットです。\n" "他のユーザーと共有できます。" +msgid "Include custom bed texture and model" +msgstr "" + # AI Translated msgid "" "User's filament preset set.\n" @@ -22482,9 +23148,6 @@ msgstr "手動でフィラメントを左または右のノズルに割り当て msgid "Global settings" msgstr "グローバル設定" -msgid "Video tutorial" -msgstr "ビデオチュートリアル" - msgid "(Sync with printer)" msgstr "(プリンターと同期)" @@ -22927,6 +23590,33 @@ msgstr "有効にすると、上記の値が今後のSTEPインポートで使 msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "バンドルフォルダが存在しません。" @@ -22971,6 +23661,12 @@ msgstr "バンドルの購読を解除" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "プリセットバンドルを保存" @@ -27395,213 +28091,6 @@ msgstr "このフォントにはこのテキストのアウトラインがあり msgid "Size: %.1f × %.1f mm" msgstr "サイズ: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "プリミティブ" - -# AI Translated -msgid "Empty mesh generated" -msgstr "空のメッシュが生成されました" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "ボックス" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "クイック:" - -# AI Translated -msgid "Width (X)" -msgstr "幅 (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "奥行き (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "高さ (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "底面半径" - -# AI Translated -msgid "Top R" -msgstr "上面半径" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "大半径" - -# AI Translated -msgid "Minor R" -msgstr "小半径" - -# AI Translated -msgid "All edges" -msgstr "すべてのエッジ" - -# AI Translated -msgid "Top edges" -msgstr "上面のエッジ" - -# AI Translated -msgid "Bottom edges" -msgstr "底面のエッジ" - -# AI Translated -msgid "Lateral edges" -msgstr "側面のエッジ" - -# AI Translated -msgid "Mesh resolution" -msgstr "メッシュ分解能" - -# AI Translated -msgid "Add Shape" -msgstr "形状を追加" - -# AI Translated -msgid "No outer profile" -msgstr "外側のプロファイルがありません" - -# AI Translated -msgid "Failed to make outer face" -msgstr "外側の面を作成できませんでした" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "穴のある面を作成できませんでした" - -# AI Translated -msgid "Revolve failed" -msgstr "回転押し出しに失敗しました" - -# AI Translated -msgid "Profile" -msgstr "プロファイル" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "新しいプロファイルを開始 (穴用)" - -# AI Translated -msgid "Segments" -msgstr "セグメント数" - -# AI Translated -msgid "Sides" -msgstr "辺数" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "キャンバスをクリックして描画" - -# AI Translated -msgid "Snap to grid" -msgstr "グリッドにスナップ" - -# AI Translated -msgid "Grid step" -msgstr "グリッド間隔" - -# AI Translated -msgid "Outer" -msgstr "外側" - -# AI Translated -msgid "closed" -msgstr "閉じています" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% 点 %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (上面)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (正面)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (側面)" - -# AI Translated -msgid "Revolve deg" -msgstr "回転押し出し角度" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "0で押し出し、0より大きい値で回転押し出し" - -# AI Translated -msgid "Pocket (cut)" -msgstr "ポケット (カット)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu個の閉じたプロファイル" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "有効にするには閉じたプロファイルを描画してください" - -# AI Translated -msgid "Clear all" -msgstr "すべてクリア" - -# AI Translated -msgid "Empty result" -msgstr "結果が空です" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "押し出し: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "回転押し出し: %1%" - -# AI Translated -msgid "No object selected" -msgstr "オブジェクトが選択されていません" - -# AI Translated -msgid "Face failed" -msgstr "面の作成に失敗しました" - -# AI Translated -msgid "Face with holes failed" -msgstr "穴のある面の作成に失敗しました" - -# AI Translated -msgid "Tool mesh empty" -msgstr "ツールメッシュが空です" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "ポケットを追加しました (マイナスボリューム)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "ポケット: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27724,6 +28213,9 @@ msgstr "組立てる" msgid "Gizmo brim ears" msgstr "ブリム" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "垂直スライダー" @@ -28705,10 +29197,6 @@ msgstr "マイ設定" msgid "Custom Printer Setup" msgstr "カスタムプリンターのセットアップ" -# AI Translated -msgid "Custom Printer" -msgstr "カスタムプリンター" - # AI Translated msgid "Define a custom printer profile" msgstr "カスタムプリンタープロファイルを定義" @@ -29352,9 +29840,8 @@ msgstr "角度しきい値 - これより鋭いエッジで塗りつぶしが止 msgid "Click a triangle to paint it" msgstr "三角形をクリックしてペイント" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "展開 (LSCM) でマッピングされたアクティブレイヤーが必要です。" +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -29368,17 +29855,15 @@ msgstr "高速 - 起伏は陰影で表示されるだけで実際には生成さ msgid "Checker" msgstr "チェッカー" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "チェッカー - テクスチャの代わりにテストグリッドを表示します。マス目が正方形のままの場所ではテクスチャは歪まず、引き伸ばされる場所ではテクスチャも引き伸ばされます" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "歪み" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "歪み - 展開による引き伸ばしを青から赤のヒートマップで表示" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -29494,24 +29979,11 @@ msgstr "フィラメントを混合" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "2つのフィラメントを交互に配置して中間色を擬似的に表現し、少数のフィラメントで写真やグラデーションを再現できるようにします。単色で構成された画像はどちらでも同じように印刷されます。オフの場合は、領域ごとに1つのフィラメントを使用します。" -# AI Translated -msgid "Mix by" -msgstr "混合方法" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "表面" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"積層: 2つのフィラメントを積層ごとに交互に使います。垂直に近い面では滑らかに混ざりますが、上や下を向いた面では1つの積層全体が1色の帯になるため効果がありません。\n" -"表面: 表面全体に細かい市松模様を配置します。どの角度でも機能しますが、混色ではなくテクスチャのように見えることがあります。\n" -"自動: 垂直に近い面には積層を使い、上や下を向いた面には近い方の単一フィラメントを使います。そこでは市松模様が模様として見えてしまうためです。" # AI Translated #, boost-format @@ -29971,14 +30443,6 @@ msgstr "約%1%個の三角形が必要ですが、上限数は%2%です - 焼付 msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "細分化でモデルに追加できる三角形の数 (千単位) です。最も合っていない三角形から常に先に分割されるため、上限まで使い切った場合でも、最も目立つ場所に使われています。起伏がまだ粗く見える場合は値を上げてください。" -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "焼付けを停止します。すでに完了した部分はモデルに残り、元に戻すことができます。" - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "焼付けせずにツールを閉じます。ペイント、レイヤー、設定はモデルに保持されます。" - # AI Translated msgid "Preparing..." msgstr "準備中..." @@ -30003,6 +30467,14 @@ msgstr "既存の頂点を動かして、ペイントしたハイトマップを msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "ペイントしたハイトマップを実際のジオメトリにします。メッシュは均一な密度にリメッシュされ、テクスチャが曲がる場所が先に細分化されるため、ディテールを表す頂点が確保されます - すべて1ステップで行われます。" +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "焼付けを停止します。すでに完了した部分はモデルに残り、元に戻すことができます。" + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "焼付けせずにツールを閉じます。ペイント、レイヤー、設定はモデルに保持されます。" + # AI Translated #, boost-format msgid "%1% k" @@ -30213,6 +30685,28 @@ msgstr "フィラメントプラグイン" msgid "Printer plugins" msgstr "プリンタープラグイン" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "デフォルトに戻す" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "設定が有効なJSONではありません。変更は保存されませんでした。" @@ -30232,10 +30726,6 @@ msgstr "" "\n" "プリセットでの上書き設定を破棄し、グローバル設定を使用します。" -# AI Translated -msgid "Restore defaults" -msgstr "デフォルトに戻す" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "グローバル設定を使用しています。保持するにはプリセットを保存してください。" @@ -30305,6 +30795,215 @@ msgstr "プラグインをインストール中" msgid "Installed \"%s\"." msgstr "「%s」をインストールしました。" +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -30521,6 +31220,54 @@ msgstr "プラグインの再読み込みに失敗しました。" msgid "Reloaded \"%s\"." msgstr "「%s」を再読み込みしました。" +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + # AI Translated msgid "Purge Mode Settings" msgstr "フラッシュモードの設定" @@ -30545,6 +31292,16 @@ msgstr "プライムの廃材を減らし、より速く印刷します。わず msgid "Terminal" msgstr "ターミナル" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "コマンドはすでに実行中です。" @@ -30811,6 +31568,9 @@ msgstr " | スナップ オン" msgid "Change texture - choose another one from the texture library" msgstr "テクスチャを変更 - テクスチャライブラリから別のテクスチャを選択" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "ハイトマップ - アイランドの下にレイヤーのテクスチャを表示" @@ -30843,17 +31603,14 @@ msgstr "アイランドを接続" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "展開を連結した展開図としてレイアウトします: エッジを共有する部分が隣り合わせに展開されます (立方体はバラバラの6つの正方形ではなく、つながった展開図になります)。それぞれは別のアイランドのままなので、後から個別に手動で移動できます。" -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "アイランド - アイランド全体を移動、回転、拡大縮小" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "頂点 - 頂点をドラッグして形状を変更。Shift/Ctrlで複数選択" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "エッジ - エッジをドラッグして形状を変更。Shift/Ctrlで複数選択" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30891,9 +31648,13 @@ msgstr "UV編集をクリア - 頂点やエッジの手動移動をすべて破 msgid "Snap - stick islands together when dragging one against another" msgstr "スナップ - ドラッグ中のアイランドを他のアイランドに近づけると吸着させる" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "すべてのアイランドを全体表示 (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30904,6 +31665,9 @@ msgstr "「展開」でマッピングされたレイヤーがありません" msgid "%.1f mm tile" msgstr "%.1f mm タイル" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "最新ではありません - この展開の作成後に、ペイント、シーム、またはシーム角度が変更されました。押すと再展開します。" @@ -30912,19 +31676,48 @@ msgstr "最新ではありません - この展開の作成後に、ペイント msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "ペイント領域を平らに広げてUVアイランドにします。計算はこのボタンを押したときのみ行われ、編集のたびには行われません - 先にペイント、シーム角度の変更、シームのマークを行ってから「展開」を押してください。" +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "UVアイランド %d 個、面 %s 個" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "" + +msgid "Create new project" +msgstr "" + +msgid "Recently opened" +msgstr "" + +msgid "Open Containing Folder" +msgstr "" + # AI Translated msgid "Forward" msgstr "進む" -# AI Translated -msgid "Tools" -msgstr "ツール" - # AI Translated msgid "View Source" msgstr "ソースを表示" @@ -31070,6 +31863,16 @@ msgstr "" "プラグイン「%s」が以下のコマンドの実行を要求しています:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -31079,6 +31882,30 @@ msgstr "プラグイン「%s」がPython監査イベント「%s」の許可を msgid "Plugin permission request" msgstr "プラグインの権限リクエスト" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "プラグインの設定UIが空でした。デフォルトのエディターを表示します。" @@ -31677,6 +32504,316 @@ msgstr "" "反りを避ける\n" "ABSのような反りやすい素材を印刷する場合、ヒートベッドの温度を適切に上げることで、反りが発生する確率を下げることができることをご存知ですか?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Microsoft WebView2 Runtimeをインストールできませんでした。\n" +#~ "インストールされるまで、セットアップウィザードを含む一部の機能が空白で表示される場合があります。\n" +#~ "https://developer.microsoft.com/microsoft-edge/webview2/ から手動でインストールし、Orca Slicerを再起動してください。" + +#~ msgid "Why this grouping" +#~ msgstr "なぜこのグルーピングか" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "ソフトウェアは1つの印刷で異なる径のノズルの使用をサポートしていません。左右のノズルが一致しない場合、シングルヘッド印刷のみ可能です。このプロジェクトに使用するノズルを確認してください。" + +#~ msgid "Switch diameter" +#~ msgstr "直径を切り替え" + +# AI Translated +#~ msgid "BambuStudio Project" +#~ msgstr "BambuStudioプロジェクト" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "この3MFはBambuStudio (バージョン%s) で作成されており、互換バージョン%sより新しいものです。認識できない設定が見つかりました:" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "この3MFはBambuStudio (バージョン%s) で作成されており、互換バージョン%sより新しいものです。一部の設定が完全には互換でない可能性があります。" + +# AI Translated +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "この3MFはBambuStudioで作成されています。一部の設定がOrcaSlicerと異なる場合があります。" + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "処理の実行中は元に戻す/やり直しを実行できません。先に処理を停止してください。" + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "各パーツの内部インフィルを、アセンブリ全体ではなく、そのパーツ単体でスライスした場合のようにパーツ自身の中心に合わせます。接触または重なっているパーツは1つの本体として扱われ、中心を共有します。分離したパーツ (または別々の3Dオブジェクト) はそれぞれ独自の中心を持ちます。\n" +#~ "アセンブリが複数のオブジェクトをまとめており、それぞれに一貫した自己中心のインフィルを保ちたい場合に便利です。\n" +#~ "直線およびグリッドのパターンと、回転テンプレートのインフィルに影響します。\n" +#~ "グローバル座標に固定されたパターン (ジャイロイド、ハニカム、TPMSなど) は影響を受けません。" + +# AI Translated +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "現在の層のインデックスです。1から始まります (つまり1層目は1です)。" + +#~ msgid "Video tutorial" +#~ msgstr "ビデオチュートリアル" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "プリミティブ" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "空のメッシュが生成されました" + +# AI Translated +#~ msgid "Box" +#~ msgstr "ボックス" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "クイック:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "幅 (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "奥行き (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "高さ (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "底面半径" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "上面半径" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "大半径" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "小半径" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "すべてのエッジ" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "上面のエッジ" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "底面のエッジ" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "側面のエッジ" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "メッシュ分解能" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "形状を追加" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "外側のプロファイルがありません" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "外側の面を作成できませんでした" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "穴のある面を作成できませんでした" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "回転押し出しに失敗しました" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "プロファイル" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "新しいプロファイルを開始 (穴用)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "セグメント数" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "辺数" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "キャンバスをクリックして描画" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "グリッドにスナップ" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "グリッド間隔" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "外側" + +# AI Translated +#~ msgid "closed" +#~ msgstr "閉じています" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% 点 %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (上面)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (正面)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (側面)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "回転押し出し角度" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "0で押し出し、0より大きい値で回転押し出し" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "ポケット (カット)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu個の閉じたプロファイル" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "有効にするには閉じたプロファイルを描画してください" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "結果が空です" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "押し出し: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "回転押し出し: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "オブジェクトが選択されていません" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "面の作成に失敗しました" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "穴のある面の作成に失敗しました" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "ツールメッシュが空です" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "ポケットを追加しました (マイナスボリューム)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "ポケット: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "展開 (LSCM) でマッピングされたアクティブレイヤーが必要です。" + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "チェッカー - テクスチャの代わりにテストグリッドを表示します。マス目が正方形のままの場所ではテクスチャは歪まず、引き伸ばされる場所ではテクスチャも引き伸ばされます" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "歪み - 展開による引き伸ばしを青から赤のヒートマップで表示" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "混合方法" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "表面" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "積層: 2つのフィラメントを積層ごとに交互に使います。垂直に近い面では滑らかに混ざりますが、上や下を向いた面では1つの積層全体が1色の帯になるため効果がありません。\n" +#~ "表面: 表面全体に細かい市松模様を配置します。どの角度でも機能しますが、混色ではなくテクスチャのように見えることがあります。\n" +#~ "自動: 垂直に近い面には積層を使い、上や下を向いた面には近い方の単一フィラメントを使います。そこでは市松模様が模様として見えてしまうためです。" + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "アイランド - アイランド全体を移動、回転、拡大縮小" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "頂点 - 頂点をドラッグして形状を変更。Shift/Ctrlで複数選択" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "エッジ - エッジをドラッグして形状を変更。Shift/Ctrlで複数選択" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "すべてのアイランドを全体表示 (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(実験的) プリントホストの代わりにプリンターエージェントを使用" @@ -31710,16 +32847,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "面または参照平面をクリックしてから、描画ツールを選択" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31776,10 +32903,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "垂直距離" -# AI Translated -#~ msgid "Linear" -#~ msgstr "直線状" - #~ msgid "Face recognition" #~ msgstr "外観認識" @@ -33378,9 +34501,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "パーツ選択" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/localization/i18n/ko/OrcaSlicer_ko.po b/localization/i18n/ko/OrcaSlicer_ko.po index c6515d4bc4..68660b3b87 100644 --- a/localization/i18n/ko/OrcaSlicer_ko.po +++ b/localization/i18n/ko/OrcaSlicer_ko.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2025-06-02 17:12+0900\n" "Last-Translator: crwusiz \n" "Language-Team: \n" @@ -2156,15 +2156,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 런타임" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Microsoft WebView2 Runtime을 설치할 수 없습니다.\n" -"설치하기 전까지는 설정 마법사를 포함한 일부 기능이 빈 화면으로 표시될 수 있습니다.\n" -"https://developer.microsoft.com/microsoft-edge/webview2/ 에서 수동으로 설치한 후 Orca Slicer를 다시 시작하십시오." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4330,6 +4327,9 @@ msgstr "플레이트로 이동" msgid "AMS Materials Setting" msgstr "AMS 재료 설정" +msgid "Wiki Guide" +msgstr "위키 가이드" + msgid "Close" msgstr "닫기" @@ -4353,9 +4353,6 @@ msgstr "입력 값은 %1%보다 크고 %2%보다 작아야 합니다" msgid "Factors of Flow Dynamics Calibration" msgstr "동적 압출량 교정 계수" -msgid "Wiki Guide" -msgstr "위키 가이드" - msgid "PA Profile" msgstr "PA 사전설정" @@ -4963,6 +4960,11 @@ msgstr "한도(%g mm)에 맞게 자동으로 조정할까요?" msgid "Adjust" msgstr "조정" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5805,9 +5807,6 @@ msgstr "최적의 필라멘트 그룹핑에 따라 자동으로 재슬라이싱 msgid "Filament Grouping" msgstr "필라멘트 그룹핑" -msgid "Why this grouping" -msgstr "이 그룹핑의 이유" - msgid "Please place filaments on the printer based on grouping result." msgstr "그룹핑 결과에 따라 프린터에 필라멘트를 배치하세요." @@ -5998,6 +5997,44 @@ msgstr "편집 영역 증가/감소" msgid "Sequence" msgstr "순서" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +# AI Translated +msgid "Volume" +msgstr "부피" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + # AI Translated msgid "Object selection" msgstr "객체 선택" @@ -6215,6 +6252,12 @@ msgstr "그리드 라인" msgid "Labels" msgstr "레이블" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "단면 평면 이동" @@ -6264,7 +6307,7 @@ msgid "Size:" msgstr "크기:" # AI Translated -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "레이어 %d, Z = %.2lf mm에서 G-code 경로 충돌이 발견되었습니다. 충돌하는 객체를 더 멀리 분리하세요 (%s <-> %s)." @@ -6738,6 +6781,12 @@ msgstr "그리드 라인 표시" msgid "Show Gridlines on plate" msgstr "플레이트에 그리드 라인 표시" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "창 레이아웃 재설정" @@ -8434,6 +8483,61 @@ msgstr "모든 객체 설정 보기" msgid "Material settings" msgstr "재료 설정" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "도구" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "현재 플레이트 제거(마지막 플레이트가 아닌 경우)" @@ -8458,6 +8562,17 @@ msgstr "현재 번호판 이름 수정" msgid "Move plate to the front" msgstr "플레이트를 앞쪽으로 이동" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "사용자 정의 플레이트" @@ -8524,13 +8639,6 @@ msgstr "AMS(1 슬롯)" msgid "Not installed" msgstr "설치되지 않음" -# AI Translated -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "이 소프트웨어는 한 번의 출력에 서로 다른 직경의 노즐을 사용하는 것을 지원하지 않습니다. 왼쪽과 오른쪽 노즐이 서로 다르면 단일 헤드 출력으로만 진행할 수 있습니다. 이 프로젝트에 사용할 노즐을 확인해 주십시오." - -msgid "Switch diameter" -msgstr "직경 스위치" - msgid "Configuration incompatible" msgstr "호환되지 않는 구성" @@ -8612,6 +8720,9 @@ msgstr "혼합 필라멘트" msgid "Remove last mixed filament" msgstr "마지막 혼합 필라멘트 제거" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "혼합 필라멘트 추가" @@ -8634,6 +8745,10 @@ msgstr "혼합 필라멘트의 구성 요소 참조가 손상되었습니다" msgid "Edit / Delete / Merge" msgstr "편집 / 삭제 / 병합" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "대상 혼합 필라멘트가 이 물리 필라멘트를 구성 요소로 사용합니다. 병합하면 이 물리 필라멘트가 제거되어 혼합 필라멘트가 무효가 될 수 있습니다. 계속할까요?" @@ -8711,10 +8826,6 @@ msgstr "파일 로드 중: %s" msgid "Load 3MF" msgstr "3mf 불러오기" -# AI Translated -msgid "BambuStudio Project" -msgstr "BambuStudio 프로젝트" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "이 3mf는 OrcaSlicer에서 지원되지 않습니다. 형상 데이터만 불러옵니다." @@ -8748,20 +8859,6 @@ msgstr "소프트웨어를 업그레이드하는 것이 좋습니다.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "3mf의 %s 버전이 %s의 %s 버전보다 최신입니다. 소프트웨어를 업그레이드 하십시오." -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "이 3MF는 BambuStudio(버전 %s)에서 생성되었으며, 이는 호환 버전 %s보다 최신입니다. 인식할 수 없는 설정을 찾았습니다:" - -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "이 3MF는 BambuStudio(버전 %s)에서 생성되었으며, 이는 호환 버전 %s보다 최신입니다. 일부 설정이 완전히 호환되지 않을 수 있습니다." - -# AI Translated -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "이 3MF는 BambuStudio에서 생성되었습니다. 일부 설정이 OrcaSlicer와 다를 수 있습니다." - msgid "Invalid values found in the 3MF:" msgstr "3mf에서 잘못된 값이 발견됨:" @@ -8940,6 +9037,12 @@ msgstr "Z 위치를 유지하기 위해 자동 내려놓기를 비활성화하 msgid "Object with floating parts was detected" msgstr "떠 있는 부품이 있는 객체가 감지되었습니다" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "다른 내보내기 작업이 실행 중입니다." @@ -9032,6 +9135,38 @@ msgstr "유효하지 않은 데이터" msgid "Slicing Canceled" msgstr "슬라이싱 취소됨" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + # AI Translated msgid "Network plug-in switched successfully." msgstr "네트워크 플러그인을 성공적으로 전환했습니다." @@ -9068,9 +9203,8 @@ msgstr "" msgid "Sync now" msgstr "지금 동기화" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "작업이 실행 중일 때는 실행 취소하거나 다시 실행할 수 없습니다. 먼저 작업을 중지하십시오." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9141,6 +9275,11 @@ msgstr "다운로드에 실패했습니다. 파일 크기 예외입니다." msgid "Project downloaded %d%%" msgstr "프로젝트 %d%% 다운로드됨" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Pressure Advance 테스트" @@ -9167,6 +9306,13 @@ msgstr "Orca YOLO 압출량 교정" msgid "Flowrate Test - Pass%d" msgstr "압출량 테스트 - %d차" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "노즐 온도 테스트" @@ -11733,6 +11879,9 @@ msgstr "서로 다른 압출기 구동 방식이나 노즐 부피 유형 간의 msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "변경한 매개변수를 다른 압출기의 해당 매개변수에 동기화합니다." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "모든 설정을 마지막으로 저장한 사전 설정으로 되돌립니다." @@ -12159,6 +12308,12 @@ msgstr "출력 가능 공간" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "프린터 통신에 사용할 네트워크 에이전트 구현을 선택합니다. 사용 가능한 에이전트는 시작 시 등록됩니다." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12290,9 +12445,24 @@ msgstr "노즐 직경" msgid "Wipe tower" msgstr "프라임 타워" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "단일 압출기 다중 재료 매개변수" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "이것은 단일 압출기 다중 재료 프린터이며 모든 압출기의 직경이 새 값으로 설정됩니다. 계속 진행하시겠습니까?" @@ -12302,6 +12472,18 @@ msgstr "레이어 높이 한도" msgid "Z-Hop" msgstr "Z올리기" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -12416,10 +12598,9 @@ msgstr "계속" msgid "Don't warn again for this preset" msgstr "이 사전 설정에 대해 다시 경고하지 않기" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -12855,10 +13036,6 @@ msgstr "ms" msgid "Total ramming" msgstr "전체 채워넣기" -# AI Translated -msgid "Volume" -msgstr "부피" - # AI Translated msgid "Ramming line" msgstr "채워넣기 선" @@ -12911,6 +13088,120 @@ msgstr "로그인에 실패했습니다. 다시 시도하십시오." msgid "parse json failed" msgstr "JSON 구문 분석 실패" +msgid "Loading…" +msgstr "로딩 중……" + +msgid "Welcome to Orca Slicer" +msgstr "Orca Slicer에 오신 것을 환영합니다" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Slicer는 여러 단계로 설정됩니다. 시작!" + +msgid "Get Started" +msgstr "시작" + +msgid "Please select your login region" +msgstr "로그인 지역을 선택해주세요" + +msgid "Finish" +msgstr "완료" + +msgid "Printer Selection" +msgstr "프린터 선택" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "사용자 정의 프린터" + +msgid "Create" +msgstr "생성" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "하나 이상의 프린터를 선택해야 합니다." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "필라멘트 선택" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "필라멘트 유형" + +msgid "Vendor" +msgstr "제조사" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "모두 지우기" + +msgid "At least one filament must be selected." +msgstr "하나 이상의 필라멘트를 선택해야 합니다." + +msgid "Do you want to use the default filament?" +msgstr "기본 필라멘트를 사용하시겠습니까?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "이 옵션은 Orca Cloud 프로필 동기화를 포함한 모든 클라우드 기능을 비활성화합니다. 완전히 오프라인으로 작업하려는 사용자는 이 옵션을 활성화할 수 있습니다." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "참고: 스텔스 모드를 활성화하면 사용자 프로필이 Orca Cloud에 백업되지 않습니다." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "Bambu 네트워크 플러그인 설치" + # AI Translated msgid "[Action Required] " msgstr "[조치 필요] " @@ -13382,6 +13673,14 @@ msgstr "필라멘트 압출 역할 변경 G-code" msgid "No object can be printed. It may be too small." msgstr "객체를 출력할 수 없습니다. 너무 작을 수 있습니다" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "출력물이 프라이밍 영역에 매우 가깝습니다. 충돌이 없는지 확인합니다." @@ -13561,6 +13860,26 @@ msgstr "검증에 실패했습니다" msgid "write callback failed" msgstr "쓰기 호출 실패" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% 이(가) 제외 영역에 너무 가깝습니다. 출력 시 충돌이 발생 할 수 있습니다." @@ -13614,6 +13933,43 @@ msgstr "그래도 출력하려면 기본 설정 / 제어 / 슬라이싱 / 혼합 msgid "No extrusions under current settings." msgstr "현재 설정에 압출기가 없습니다." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "그라데이션 혼합 필라멘트가 사용 중이지만 '혼색 서브레이어'가 비활성화되어 있습니다. 그라데이션은 출력되지 않습니다." @@ -13624,6 +13980,15 @@ msgstr "타임랩스의 유연 모드는 \"객체별\" 출력순서가 활성화 msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "\"객체별\" 시퀀스가 활성화된 경우 뭉침 감지가 지원되지 않습니다." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + # AI Translated msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "정밀 Z 높이와 프라임 타워를 함께 활성화하면 슬라이싱 오류가 발생할 수 있습니다." @@ -13642,10 +14007,6 @@ msgstr "객체에 둘 이상의 재료가 포함된 경우 나선형 꽃병 모 msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "객체 %1% 자체는 빌드 볼륨에 맞지만, 머티리얼 수축 보정 때문에 최대 빌드 볼륨 높이를 초과합니다." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "%1% 객체가 최대 빌드 부피 높이를 초과합니다." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "%1% 객체 자체가 빌드 부피에 맞지만 마지막 레이어가 최대 빌드 부피 높이를 초과합니다." @@ -13653,6 +14014,10 @@ msgstr "%1% 객체 자체가 빌드 부피에 맞지만 마지막 레이어가 msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "모델 크기를 줄이거나 현재 출력 설정을 변경하고 다시 시도할 수 있습니다." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "%1% 객체가 최대 빌드 부피 높이를 초과합니다." + msgid "Variable layer height is not supported with Organic supports." msgstr "유기체 서포트에서는 가변 레이어 높이가 지원되지 않습니다." @@ -14670,12 +15035,39 @@ msgstr "내부 브릿지의 속도. 값을 백분율로 표현하면 bridge_spee msgid "This is the distance from the model to the outermost brim line." msgstr "모델과 가장 바깥쪽 브림 선까지의 거리" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "브림 유형" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "모델의 외부 그리고/또는 내부에서 브림의 생성을 제어합니다. 자동은 브림너비가 자동으로 분석 및 계산됨을 의미합니다." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "브림-객체 간격" @@ -15894,9 +16286,6 @@ msgstr "필라멘트 가격. 통계 전용" msgid "money/kg" msgstr "가격/kg" -msgid "Vendor" -msgstr "제조사" - msgid "Vendor of filament. For show only." msgstr "필라멘트 제조사" @@ -15973,6 +16362,66 @@ msgstr "다중 선 채우기" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "채우기 패턴에서 지원되는 경우 채우기 패턴에 여러 줄을 사용합니다." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "선형" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Z축 좌굴 편향 최적화(실험적)" @@ -18313,6 +18762,99 @@ msgstr "단일 압출기 다중 재료" msgid "Use single nozzle to print multi filament." msgstr "단일 노즐을 사용하여 다중 필라멘트 출력" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "수동 필라멘트 교체" @@ -18701,6 +19243,130 @@ msgstr "임계값 중복" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "임계각이 0이면 오버행이 임계값 미만인 오버행에 대한 서포트가 생성됩니다. 이 값이 작을수록 서포트 없이 출력할 수 있는 오버행이 가파르게 됩니다." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "트리 서포트 가지 각도" @@ -18889,17 +19555,11 @@ msgstr "상단 쉘 레이어로 계산된 두께가 이 값보다 얇은 경우 msgid "Separated infills" msgstr "분리된 채우기" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"전체 어셈블리가 아니라 각 부품을 개별적으로 슬라이스한 것처럼 부품마다 내부 채우기를 자체 중심에 맞춥니다. 서로 닿거나 겹치는 부품은 하나의 몸체로 간주되어 중심을 공유하며, 분리된 부품(또는 별개의 3D 객체)은 각각 자체 중심을 갖습니다.\n" -"여러 객체를 묶은 어셈블리에서 각 객체가 자체 중심을 기준으로 일관된 채우기를 유지해야 할 때 유용합니다.\n" -"선 및 격자 패턴과 회전 템플릿 채우기에 영향을 줍니다.\n" -"전역 좌표에 고정된 패턴(자이로이드, 벌집, TPMS 등)은 영향을 받지 않습니다." # AI Translated msgid "Center surface pattern on" @@ -19142,6 +19802,12 @@ msgstr "필라멘트 변경 후 버리기는 객체의 서포트 내부에서 msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "이 객체는 필라멘트를 절약하고 출력 시간을 줄이기 위해 필라멘트 변경 후 노즐에 남은 잔류물을 제거하는 데 사용됩니다. 결과적으로 객체의 색상이 혼합됩니다. 기본 타워가 활성화되지 않으면 적용되지 않습니다." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "최대 브릿지 거리" @@ -20066,8 +20732,8 @@ msgstr "슬라이싱에 사용되는 실제 프린터의 이름입니다." msgid "Layer number" msgstr "레이어 번호" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "현재 레이어의 인덱스입니다. 1 기반(즉, 첫 번째 레이어가 1번입니다)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "레이어 z" @@ -20211,9 +20877,6 @@ msgstr "재교정" msgid "Calibrate" msgstr "교정" -msgid "Finish" -msgstr "완료" - msgid "How can I use calibration results?" msgstr "교정 결과를 어떻게 사용하나요?" @@ -20754,12 +21417,12 @@ msgstr "" "가속도 값은 속도 값보다 커야 합니다.\n" "입력값을 확인하십시오." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "온도 교정" -msgid "Filament type" -msgstr "필라멘트 유형" - msgid "PLA" msgstr "PLA" @@ -20781,6 +21444,13 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +# AI Translated +msgid "Test model" +msgstr "테스트 모델" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "시작 온도: " @@ -20907,10 +21577,6 @@ msgstr "후퇴 시작 길이: " msgid "End retraction length: " msgstr "후퇴 종료 길이: " -# AI Translated -msgid "Test model" -msgstr "테스트 모델" - # AI Translated msgid "Ringing Tower" msgstr "링잉 타워" @@ -21391,9 +22057,6 @@ msgstr "예를 들어 기본, 매트, 실크, 마블" msgid "Filament Preset" msgstr "필라멘트 사전 설정" -msgid "Create" -msgstr "생성" - msgid "Vendor is not selected; please reselect vendor." msgstr "공급업체가 선택되지 않았습니다. 공급업체를 다시 선택하세요." @@ -21709,6 +22372,9 @@ msgstr "" "프린터와 프린터에 속한 모든 필라멘트 및 프로세스 사전 설정.\n" "다른 사람과 공유할 수 있습니다." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -22474,9 +23140,6 @@ msgstr "필라멘트를 왼쪽 또는 오른쪽 노즐에 수동으로 할당합 msgid "Global settings" msgstr "글로벌 설정" -msgid "Video tutorial" -msgstr "비디오 자습서" - msgid "(Sync with printer)" msgstr "(프린터와 동기화)" @@ -22944,6 +23607,33 @@ msgstr "활성화하면 위의 값이 이후 STEP 가져오기에 사용되는 msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "번들 폴더가 존재하지 않습니다." @@ -22988,6 +23678,12 @@ msgstr "번들 구독 취소" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "사전 설정 번들 저장" @@ -27412,213 +28108,6 @@ msgstr "이 글꼴에는 이 텍스트의 외곽선이 없습니다" msgid "Size: %.1f × %.1f mm" msgstr "크기: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "기본 모델" - -# AI Translated -msgid "Empty mesh generated" -msgstr "빈 메시가 생성되었습니다" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "상자" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "빠른 선택:" - -# AI Translated -msgid "Width (X)" -msgstr "너비 (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "깊이 (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "높이 (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "하단 R" - -# AI Translated -msgid "Top R" -msgstr "상단 R" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "주 R" - -# AI Translated -msgid "Minor R" -msgstr "부 R" - -# AI Translated -msgid "All edges" -msgstr "모든 모서리" - -# AI Translated -msgid "Top edges" -msgstr "상단 모서리" - -# AI Translated -msgid "Bottom edges" -msgstr "하단 모서리" - -# AI Translated -msgid "Lateral edges" -msgstr "측면 모서리" - -# AI Translated -msgid "Mesh resolution" -msgstr "메시 해상도" - -# AI Translated -msgid "Add Shape" -msgstr "형상 추가" - -# AI Translated -msgid "No outer profile" -msgstr "외곽 프로파일 없음" - -# AI Translated -msgid "Failed to make outer face" -msgstr "외곽 면을 만들지 못했습니다" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "구멍이 있는 면을 만들지 못했습니다" - -# AI Translated -msgid "Revolve failed" -msgstr "회전 실패" - -# AI Translated -msgid "Profile" -msgstr "프로파일" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "새 프로파일 시작(구멍용)" - -# AI Translated -msgid "Segments" -msgstr "세그먼트 수" - -# AI Translated -msgid "Sides" -msgstr "변 수" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "캔버스를 클릭하여 그리기" - -# AI Translated -msgid "Snap to grid" -msgstr "격자에 스냅" - -# AI Translated -msgid "Grid step" -msgstr "격자 간격" - -# AI Translated -msgid "Outer" -msgstr "외곽" - -# AI Translated -msgid "closed" -msgstr "닫힘" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: 점 %3%개 %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (위)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (앞)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (측면)" - -# AI Translated -msgid "Revolve deg" -msgstr "회전 각도" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "돌출은 0, 회전은 0보다 큰 값으로 설정" - -# AI Translated -msgid "Pocket (cut)" -msgstr "포켓(잘라내기)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu개의 닫힌 프로파일" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "활성화하려면 닫힌 프로파일을 그리십시오" - -# AI Translated -msgid "Clear all" -msgstr "모두 지우기" - -# AI Translated -msgid "Empty result" -msgstr "결과가 비어 있음" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "돌출: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "회전: %1%" - -# AI Translated -msgid "No object selected" -msgstr "선택한 객체 없음" - -# AI Translated -msgid "Face failed" -msgstr "면 생성 실패" - -# AI Translated -msgid "Face with holes failed" -msgstr "구멍이 있는 면 생성 실패" - -# AI Translated -msgid "Tool mesh empty" -msgstr "도구 메시가 비어 있음" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "포켓 추가됨(비우기 부품)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "포켓: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27742,6 +28231,9 @@ msgstr "변형도구 병합" msgid "Gizmo brim ears" msgstr "변형도구 브림 귀" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "수직 슬라이더 - 활성 레이어 위로 이동" @@ -28724,10 +29216,6 @@ msgstr "내 설정" msgid "Custom Printer Setup" msgstr "사용자 정의 프린터 설정" -# AI Translated -msgid "Custom Printer" -msgstr "사용자 정의 프린터" - # AI Translated msgid "Define a custom printer profile" msgstr "사용자 정의 프린터 프로파일 정의" @@ -29371,9 +29859,8 @@ msgstr "각도 임계값 - 이보다 날카로운 모서리에서 채우기가 msgid "Click a triangle to paint it" msgstr "삼각형을 클릭하여 칠하십시오" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "활성 레이어가 펼치기(LSCM)로 매핑되어 있어야 합니다." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -29387,17 +29874,15 @@ msgstr "빠름 - 요철을 실제로 만들지 않고 음영으로만 표시하 msgid "Checker" msgstr "체커" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "체커 - 텍스처 대신 테스트 격자를 표시합니다. 정사각형이 정사각형으로 유지되는 곳은 텍스처가 왜곡되지 않으며, 늘어나는 곳은 텍스처도 늘어납니다" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "왜곡" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "왜곡 - 펼친 면 위에 늘어난 정도를 파랑에서 빨강으로 이어지는 히트맵으로 표시합니다" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -29513,24 +29998,11 @@ msgstr "필라멘트 혼합" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "두 필라멘트를 번갈아 배치하여 그 사이의 색상을 흉내 내므로, 적은 수의 필라멘트로도 사진이나 그라데이션을 표현할 수 있습니다. 단색 영역으로 이루어진 이미지는 어느 쪽이든 똑같이 출력됩니다. 끄면 영역마다 필라멘트 하나를 사용합니다." -# AI Translated -msgid "Mix by" -msgstr "혼합 방식" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "표면" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"레이어: 두 필라멘트가 출력 레이어마다 번갈아 사용됩니다. 수직면에서는 부드럽게 섞이지만, 레이어 하나가 하나의 띠가 되는 평평한 면에서는 효과가 사라집니다.\n" -"표면: 표면 전체에 촘촘한 체커보드를 만듭니다. 어떤 각도에서도 작동하지만 혼색이 아니라 질감처럼 보일 수 있습니다.\n" -"자동: 수직면에는 레이어를 사용하고, 평평한 면에서는 체커보드가 패턴으로 드러나므로 더 가까운 필라멘트 하나를 사용합니다." # AI Translated #, boost-format @@ -29990,14 +30462,6 @@ msgstr "삼각형이 약 %1%개 필요하지만 예산은 %2%입니다 - 굽기 msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "세분화로 모델에 추가할 수 있는 삼각형 수(천 개 단위)입니다. 가장 맞지 않는 삼각형부터 항상 먼저 분할하므로, 예산을 모두 쓰더라도 가장 눈에 띄는 곳에 쓰입니다. 요철이 여전히 거칠어 보이면 높이십시오." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "굽기를 중지합니다. 이미 완료된 부분은 모델에 남으며 실행 취소할 수 있습니다." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "굽지 않고 도구를 닫습니다. 칠, 레이어, 설정은 모델에 그대로 남습니다." - # AI Translated msgid "Preparing..." msgstr "준비 중..." @@ -30022,6 +30486,14 @@ msgstr "이미 있는 정점을 움직여 칠한 높이 맵을 실제 형상으 msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "칠한 높이 맵을 실제 형상으로 바꿉니다. 먼저 메시를 고른 밀도로 리메시하고 텍스처가 굽어지는 곳을 세분화하여 디테일이 놓일 정점을 확보합니다 - 이 모든 것을 한 단계로 처리합니다." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "굽기를 중지합니다. 이미 완료된 부분은 모델에 남으며 실행 취소할 수 있습니다." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "굽지 않고 도구를 닫습니다. 칠, 레이어, 설정은 모델에 그대로 남습니다." + # AI Translated #, boost-format msgid "%1% k" @@ -30231,6 +30703,28 @@ msgstr "필라멘트 플러그인" msgid "Printer plugins" msgstr "프린터 플러그인" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "기본값 복원" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "구성이 올바른 JSON이 아닙니다. 변경 사항이 저장되지 않았습니다." @@ -30250,10 +30744,6 @@ msgstr "" "\n" "사전 설정의 재정의를 버리고 전역 구성을 사용합니다." -# AI Translated -msgid "Restore defaults" -msgstr "기본값 복원" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "전역 구성을 사용합니다. 유지하려면 사전 설정을 저장하십시오." @@ -30323,6 +30813,215 @@ msgstr "플러그인 설치 중" msgid "Installed \"%s\"." msgstr "\"%s\"을(를) 설치했습니다." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -30539,6 +31238,54 @@ msgstr "플러그인을 다시 불러오지 못했습니다." msgid "Reloaded \"%s\"." msgstr "\"%s\"을(를) 다시 불러왔습니다." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + # AI Translated msgid "Purge Mode Settings" msgstr "플러시 모드 설정" @@ -30563,6 +31310,16 @@ msgstr "프라임 낭비를 줄이고 더 빠르게 출력합니다. 색상이 msgid "Terminal" msgstr "터미널" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "명령이 이미 실행 중입니다." @@ -30829,6 +31586,9 @@ msgstr " | 스냅 켜짐" msgid "Change texture - choose another one from the texture library" msgstr "텍스처 변경 - 텍스처 라이브러리에서 다른 텍스처를 선택합니다" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "높이 맵 - 아일랜드 아래에 레이어의 텍스처를 표시합니다" @@ -30861,17 +31621,14 @@ msgstr "아일랜드 연결" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "펼친 결과를 연결된 전개도로 배치합니다: 모서리를 공유하는 조각을 서로 옆에 펼칩니다(정육면체가 흩어진 정사각형 6개가 아니라 이어진 전개도가 됩니다). 각 조각은 별개의 아일랜드로 남으므로, 나중에 어느 것이든 직접 옮길 수 있습니다." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "아일랜드 - 아일랜드 전체를 이동, 회전, 배율 조정합니다" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "정점 - 정점을 드래그하여 모양을 바꿉니다. Shift/Ctrl로 다중 선택" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "모서리 - 모서리를 드래그하여 모양을 바꿉니다. Shift/Ctrl로 다중 선택" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30909,9 +31666,13 @@ msgstr "UV 편집 지우기 - 수동으로 옮긴 정점/모서리를 모두 버 msgid "Snap - stick islands together when dragging one against another" msgstr "스냅 - 아일랜드를 다른 아일랜드에 대고 드래그하면 서로 붙입니다" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "모든 아일랜드 맞추기 (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30922,6 +31683,9 @@ msgstr "펼치기로 매핑된 레이어 없음" msgid "%.1f mm tile" msgstr "%.1f mm 타일" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "오래됨 - 이 펼치기를 만든 뒤 칠, 심 또는 심 각도가 변경되었습니다. 눌러서 다시 펼치십시오." @@ -30930,19 +31694,48 @@ msgstr "오래됨 - 이 펼치기를 만든 뒤 칠, 심 또는 심 각도가 msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "칠한 영역을 UV 아일랜드로 펼칩니다. 편집할 때마다가 아니라 이 버튼을 누를 때만 계산되므로, 먼저 칠하고 심 각도를 바꾸거나 심을 표시한 다음 펼치기를 누르십시오." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "아일랜드 %d개, 면 %s개" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Bambu 네트워크 플러그인이 감지되지 않습니다. 여기를 클릭 하여 설치하세요." + +msgid "Create new project" +msgstr "새 프로젝트 생성" + +msgid "Recently opened" +msgstr "최근 사용" + +msgid "Open Containing Folder" +msgstr "포함된 폴더 열기" + # AI Translated msgid "Forward" msgstr "앞으로" -# AI Translated -msgid "Tools" -msgstr "도구" - # AI Translated msgid "View Source" msgstr "소스 보기" @@ -31088,6 +31881,16 @@ msgstr "" "플러그인 \"%s\"이(가) 다음 명령 실행을 요청하고 있습니다:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -31097,6 +31900,30 @@ msgstr "플러그인 \"%s\"이(가) Python 감사 이벤트 \"%s\"에 대한 권 msgid "Plugin permission request" msgstr "플러그인 권한 요청" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "플러그인의 구성 UI가 비어 있습니다. 기본 편집기를 표시합니다." @@ -31686,6 +32513,316 @@ msgstr "" "뒤틀림 방지\n" "ABS와 같이 뒤틀림이 발생하기 쉬운 소재를 출력할 때, 히트베드 온도를 적절하게 높이면 뒤틀림 가능성을 줄일 수 있다는 사실을 알고 계셨나요?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Microsoft WebView2 Runtime을 설치할 수 없습니다.\n" +#~ "설치하기 전까지는 설정 마법사를 포함한 일부 기능이 빈 화면으로 표시될 수 있습니다.\n" +#~ "https://developer.microsoft.com/microsoft-edge/webview2/ 에서 수동으로 설치한 후 Orca Slicer를 다시 시작하십시오." + +#~ msgid "Why this grouping" +#~ msgstr "이 그룹핑의 이유" + +# AI Translated +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "이 소프트웨어는 한 번의 출력에 서로 다른 직경의 노즐을 사용하는 것을 지원하지 않습니다. 왼쪽과 오른쪽 노즐이 서로 다르면 단일 헤드 출력으로만 진행할 수 있습니다. 이 프로젝트에 사용할 노즐을 확인해 주십시오." + +#~ msgid "Switch diameter" +#~ msgstr "직경 스위치" + +# AI Translated +#~ msgid "BambuStudio Project" +#~ msgstr "BambuStudio 프로젝트" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "이 3MF는 BambuStudio(버전 %s)에서 생성되었으며, 이는 호환 버전 %s보다 최신입니다. 인식할 수 없는 설정을 찾았습니다:" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "이 3MF는 BambuStudio(버전 %s)에서 생성되었으며, 이는 호환 버전 %s보다 최신입니다. 일부 설정이 완전히 호환되지 않을 수 있습니다." + +# AI Translated +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "이 3MF는 BambuStudio에서 생성되었습니다. 일부 설정이 OrcaSlicer와 다를 수 있습니다." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "작업이 실행 중일 때는 실행 취소하거나 다시 실행할 수 없습니다. 먼저 작업을 중지하십시오." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "전체 어셈블리가 아니라 각 부품을 개별적으로 슬라이스한 것처럼 부품마다 내부 채우기를 자체 중심에 맞춥니다. 서로 닿거나 겹치는 부품은 하나의 몸체로 간주되어 중심을 공유하며, 분리된 부품(또는 별개의 3D 객체)은 각각 자체 중심을 갖습니다.\n" +#~ "여러 객체를 묶은 어셈블리에서 각 객체가 자체 중심을 기준으로 일관된 채우기를 유지해야 할 때 유용합니다.\n" +#~ "선 및 격자 패턴과 회전 템플릿 채우기에 영향을 줍니다.\n" +#~ "전역 좌표에 고정된 패턴(자이로이드, 벌집, TPMS 등)은 영향을 받지 않습니다." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "현재 레이어의 인덱스입니다. 1 기반(즉, 첫 번째 레이어가 1번입니다)." + +#~ msgid "Video tutorial" +#~ msgstr "비디오 자습서" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "기본 모델" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "빈 메시가 생성되었습니다" + +# AI Translated +#~ msgid "Box" +#~ msgstr "상자" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "빠른 선택:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "너비 (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "깊이 (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "높이 (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "하단 R" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "상단 R" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "주 R" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "부 R" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "모든 모서리" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "상단 모서리" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "하단 모서리" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "측면 모서리" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "메시 해상도" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "형상 추가" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "외곽 프로파일 없음" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "외곽 면을 만들지 못했습니다" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "구멍이 있는 면을 만들지 못했습니다" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "회전 실패" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "프로파일" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "새 프로파일 시작(구멍용)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "세그먼트 수" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "변 수" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "캔버스를 클릭하여 그리기" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "격자에 스냅" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "격자 간격" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "외곽" + +# AI Translated +#~ msgid "closed" +#~ msgstr "닫힘" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: 점 %3%개 %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (위)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (앞)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (측면)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "회전 각도" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "돌출은 0, 회전은 0보다 큰 값으로 설정" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "포켓(잘라내기)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu개의 닫힌 프로파일" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "활성화하려면 닫힌 프로파일을 그리십시오" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "결과가 비어 있음" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "돌출: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "회전: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "선택한 객체 없음" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "면 생성 실패" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "구멍이 있는 면 생성 실패" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "도구 메시가 비어 있음" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "포켓 추가됨(비우기 부품)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "포켓: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "활성 레이어가 펼치기(LSCM)로 매핑되어 있어야 합니다." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "체커 - 텍스처 대신 테스트 격자를 표시합니다. 정사각형이 정사각형으로 유지되는 곳은 텍스처가 왜곡되지 않으며, 늘어나는 곳은 텍스처도 늘어납니다" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "왜곡 - 펼친 면 위에 늘어난 정도를 파랑에서 빨강으로 이어지는 히트맵으로 표시합니다" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "혼합 방식" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "표면" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "레이어: 두 필라멘트가 출력 레이어마다 번갈아 사용됩니다. 수직면에서는 부드럽게 섞이지만, 레이어 하나가 하나의 띠가 되는 평평한 면에서는 효과가 사라집니다.\n" +#~ "표면: 표면 전체에 촘촘한 체커보드를 만듭니다. 어떤 각도에서도 작동하지만 혼색이 아니라 질감처럼 보일 수 있습니다.\n" +#~ "자동: 수직면에는 레이어를 사용하고, 평평한 면에서는 체커보드가 패턴으로 드러나므로 더 가까운 필라멘트 하나를 사용합니다." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "아일랜드 - 아일랜드 전체를 이동, 회전, 배율 조정합니다" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "정점 - 정점을 드래그하여 모양을 바꿉니다. Shift/Ctrl로 다중 선택" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "모서리 - 모서리를 드래그하여 모양을 바꿉니다. Shift/Ctrl로 다중 선택" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "모든 아일랜드 맞추기 (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(실험적) 출력 호스트 대신 프린터 에이전트 사용" @@ -31719,16 +32856,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "면이나 기준 평면을 클릭한 다음 그리기 도구를 선택하십시오" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31785,10 +32912,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "수직 거리" -# AI Translated -#~ msgid "Linear" -#~ msgstr "선형" - #~ msgid "Face recognition" #~ msgstr "바닥면 인식" @@ -33373,9 +34496,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "부품 선택" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/localization/i18n/list.txt b/localization/i18n/list.txt index b1ebb54f5e..827686393e 100644 --- a/localization/i18n/list.txt +++ b/localization/i18n/list.txt @@ -164,6 +164,7 @@ src/slic3r/GUI/OptionsGroup.cpp src/slic3r/GUI/PrintOptionsDialog.cpp src/slic3r/GUI/SafetyOptionsDialog.cpp src/slic3r/GUI/ParamsPanel.cpp +src/slic3r/GUI/IMEXModesCtrl.cpp src/slic3r/GUI/PartPlate.cpp src/slic3r/GUI/Plater.cpp src/slic3r/GUI/Preferences.cpp @@ -212,6 +213,7 @@ src/libslic3r/ExtrusionEntity.cpp src/libslic3r/Flow.cpp src/libslic3r/Format/AMF.cpp src/libslic3r/miniz_extension.cpp +src/libslic3r/IMEXHelpers.cpp src/libslic3r/Preset.cpp src/libslic3r/Print.cpp src/libslic3r/PrintBase.cpp @@ -331,6 +333,8 @@ src/slic3r/GUI/OAuthDialog.cpp src/slic3r/GUI/PluginPickerDialog.cpp src/slic3r/GUI/PluginsConfigDialog.cpp src/slic3r/GUI/PluginsDialog.cpp +src/slic3r/GUI/PrinterWebView.cpp +src/slic3r/GUI/Project.cpp src/slic3r/GUI/PublishSettingsDialog.hpp src/slic3r/GUI/PurgeModeDialog.cpp src/slic3r/GUI/TerminalDialog.cpp @@ -339,7 +343,6 @@ src/slic3r/GUI/TextureLibrary.cpp src/slic3r/GUI/TextureProjectorFrame.cpp src/slic3r/GUI/UVEditorCanvas.cpp src/slic3r/GUI/UserManager.cpp -src/slic3r/GUI/WebDownPluginDlg.cpp src/slic3r/GUI/WebViewDialog.cpp src/slic3r/GUI/Widgets/AMSItem.cpp src/slic3r/GUI/Widgets/DialogButtons.cpp diff --git a/localization/i18n/lt/OrcaSlicer_lt.po b/localization/i18n/lt/OrcaSlicer_lt.po index 2531cae672..45abf3643a 100644 --- a/localization/i18n/lt/OrcaSlicer_lt.po +++ b/localization/i18n/lt/OrcaSlicer_lt.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2026-07-02 14:13+0300\n" "Last-Translator: Gintaras Kučinskas \n" "Language-Team: \n" @@ -2145,14 +2145,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "„WebView2“ paleidimo terpė" +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Nepavyko įdiegti „Microsoft WebView2 Runtime“.\n" -"Kol tai nebus įdiegta, kai kurios funkcijos, įskaitant diegimo vedlį, gali būti tuščios.\n" -"Prašome įdiegti rankiniu būdu iš https://developer.microsoft.com/microsoft-edge/webview2/ ir iš naujo paleisti „Orca Slicer“." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4296,6 +4294,9 @@ msgstr "Eiti į plokštę" msgid "AMS Materials Setting" msgstr "AMS medžiagų nuostatos" +msgid "Wiki Guide" +msgstr "Wiki vadovas" + msgid "Close" msgstr "Uždaryti" @@ -4319,9 +4320,6 @@ msgstr "Įvesties reikšmė turi būti didesnė nei %1% ir mažesnė nei %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "Srauto dinamikos kalibravimo koeficientai" -msgid "Wiki Guide" -msgstr "Wiki vadovas" - msgid "PA Profile" msgstr "PA profilis" @@ -4922,6 +4920,11 @@ msgstr "Automatiškai sureguliuoti iki ribos (%g mm)?" msgid "Adjust" msgstr "Sureguliuoti" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5761,9 +5764,6 @@ msgstr "Automatiškai pjaustyti iš naujo pagal optimalų gijų grupavimą, o gr msgid "Filament Grouping" msgstr "Gijų grupavimas" -msgid "Why this grouping" -msgstr "Kodėl šis grupavimas" - msgid "Please place filaments on the printer based on grouping result." msgstr "Prašome sudėti gijas spausdintuve vadovaujantis grupavimo rezultatais." @@ -5952,6 +5952,43 @@ msgstr "Padidinti / sumažinti redagavimo plotą" msgid "Sequence" msgstr "Seka" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Tūris" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Objekto pasirinkimas" @@ -6170,6 +6207,12 @@ msgstr "Tinklelio linijos" msgid "Labels" msgstr "Etiketės (Užrašai)" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Perkelti pjūvio plokštumą" @@ -6219,7 +6262,7 @@ msgid "Size:" msgstr "Dydis:" # AI Translated -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Rasta G-code trajektorijų konfliktų %d sluoksnyje, Z = %.2lfmm. Prašome labiau atskirti konfliktuojančius objektus (%s <-> %s)." @@ -6700,6 +6743,12 @@ msgstr "Rodyti tinklelio linijas" msgid "Show Gridlines on plate" msgstr "Rodyti tinklelio linijas ant plokštės" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Atstatyti lango išdėstymą" @@ -8394,6 +8443,61 @@ msgstr "Matyti visus objekto nustatymus" msgid "Material settings" msgstr "Medžiagos nustatymai" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Įrankiai" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Pašalinti dabartinę plokštę (jei ji ne paskutinė)" @@ -8418,6 +8522,17 @@ msgstr "Taisyti dabartinės plokštės pavadinimą" msgid "Move plate to the front" msgstr "Perkelti plokštę į priekį" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Individualizuoti esamą plokštę" @@ -8492,12 +8607,6 @@ msgstr "AMS (1 lizdas)" msgid "Not installed" msgstr "Neįdiegta" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Programinė įranga nepalaiko skirtingo skersmens purkštukų naudojimo vienam spausdinimui. Jei kairysis ir dešinysis purkštukai skiriasi, galima spausdinti tik su viena galvute. Patvirtinkite, kurį purkštuką norite naudoti šiam projektui." - -msgid "Switch diameter" -msgstr "Pakeisti skersmenį" - msgid "Configuration incompatible" msgstr "Nesuderinama konfigūracija" @@ -8579,6 +8688,9 @@ msgstr "Mišri gija" msgid "Remove last mixed filament" msgstr "Pašalinti paskutinę mišrią giją" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Pridėti mišrią giją" @@ -8601,6 +8713,10 @@ msgstr "Mišri gija turi sugadintų komponentų nuorodų" msgid "Edit / Delete / Merge" msgstr "Redaguoti / Ištrinti / Sujungti" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Paskirties mišri gija naudoja šią fizinę giją kaip komponentą. Sujungus ši fizinė gija bus pašalinta ir mišri gija gali tapti netinkama. Tęsti?" @@ -8675,9 +8791,6 @@ msgstr "Įkeliamas failas: %s" msgid "Load 3MF" msgstr "Įkelti 3MF" -msgid "BambuStudio Project" -msgstr "„BambuStudio“ projektas" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "3MF nepalaikomas Orca Slicer. Įkeliami tik geometrijos duomenys." @@ -8707,17 +8820,6 @@ msgstr "Geriau jau atnaujinkite savo programinę įrangą\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "3MF failo versija %s yra naujesnė nei %s versija %s. Siūloma atnaujinti jūsų programinę įrangą." -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "3MF failą sukūrė „BambuStudio“ (versija %s), kuri yra naujesnė už suderinamą versiją %s. Rasta nepažįstamų nustatymų:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "3MF failą sukūrė „BambuStudio“ (versija %s), kuri yra naujesnė už suderinamą versiją %s. Kai kurie nustatymai gali būti nevisiškai suderinami." - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "3MF failą sukūrė „BambuStudio“. Kai kurie nustatymai gali skirtis nuo „OrcaSlicer“ nustatymų." - msgid "Invalid values found in the 3MF:" msgstr "3MF rasti netinkami duomenys:" @@ -8890,6 +8992,12 @@ msgstr "Išjungti automatinį nuleidimą, kad būtų išsaugota Z pozicija?\n" msgid "Object with floating parts was detected" msgstr "Aptiktas objektas su ore kabančiomis dalimis" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Vyksta kitas eksportavimo procesas." @@ -8976,6 +9084,38 @@ msgstr "Netinkami duomenys" msgid "Slicing Canceled" msgstr "Sluoksniavimas atšauktas" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Tinklo įskiepis sėkmingai pakeistas." @@ -9008,9 +9148,8 @@ msgstr "" msgid "Sync now" msgstr "Sinchronizuoti dabar" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Negalima atšaukti ar perdaryti, kol vykdoma operacija. Pirmiausia ją sustabdykite." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9081,6 +9220,11 @@ msgstr "Atsisiųsti nepavyko. Failo dydžio išimtis." msgid "Project downloaded %d%%" msgstr "Projektas atsisiųstas %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Pressure Advance testas" @@ -9107,6 +9251,13 @@ msgstr "Orca YOLO srauto kalibravimas" msgid "Flowrate Test - Pass%d" msgstr "Srauto testas – %d etapas" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Purkštuko temperatūros testas" @@ -11546,6 +11697,9 @@ msgstr "Skirtingų ekstruderių pavarų arba purkštukų tūrio tipų sinchroniz msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Sinchronizuoti parametrų pakeitimus su atitinkamais kito ekstruderio parametrais." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Paspauskite, norėdami atkurti visus nustatymus pagal paskutinį išsaugotą profilį." @@ -11965,6 +12119,12 @@ msgstr "Erdvė spausdinimui" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Pasirinkite tinklo agento modulį ryšiui su spausdintuvu palaikyti. Prieinami agentai užregistruojami paleidimo metu." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12091,9 +12251,24 @@ msgstr "Purkštuko skersmuo" msgid "Wipe tower" msgstr "Valymo bokštas" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Vieno ekstruderio kelių medžiagų parametrai" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Tai yra vieno ekstruderio ir kelių medžiagų spausdintuvas, todėl visų ekstruderių skersmenys bus nustatyti pagal naują vertę. Ar norite tęsti?" @@ -12103,6 +12278,18 @@ msgstr "Sluoksnio aukščio ribos" msgid "Z-Hop" msgstr "Z šuolis" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -12211,10 +12398,9 @@ msgstr "Tęsti" msgid "Don't warn again for this preset" msgstr "Daugiau neperspėti šiam profiliui" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" msgid "No modifications need to be copied." msgstr "Nereikia kopijuoti jokių modifikacijų" @@ -12637,9 +12823,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Bendras supresavimas (ramming)" -msgid "Volume" -msgstr "Tūris" - msgid "Ramming line" msgstr "Supresavimo (ramming) linija" @@ -12688,6 +12871,119 @@ msgstr "Prisijungti nepavyko. Bandykite dar kartą." msgid "parse json failed" msgstr "nepavyko išanalizuoti json" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "Pasisveikinkite su Orca Slicer" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Slicer bus nustatyta per kelis žingsnius. Pradėkime!" + +msgid "Get Started" +msgstr "Pradėti" + +msgid "Please select your login region" +msgstr "Pasirinkite prisijungimo regioną" + +msgid "Finish" +msgstr "Baigti" + +msgid "Printer Selection" +msgstr "Spausdintuvo pasirinkimas" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Pasirinktinis spausdintuvas" + +msgid "Create" +msgstr "Sukurti" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "Turi būti pasirinktas bent vienas spausdintuvas." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Gijos pasirinkimas" + +msgid "System Filaments" +msgstr "Sistemos gijos" + +msgid "Custom Filaments" +msgstr "Pasirinktinės gijos" + +msgid "Create New" +msgstr "Sukurti naują" + +msgid "Filament type" +msgstr "Gijos tipas" + +msgid "Vendor" +msgstr "Prekės ženklas" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "Išvalyti visus" + +msgid "At least one filament must be selected." +msgstr "Turi būti pasirinkta bent viena gija." + +msgid "Do you want to use the default filament?" +msgstr "Ar norite naudoti numatytąją giją?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Išjungia visas debesijos funkcijas, įskaitant „Orca Cloud“ profilių sinchronizavimą. Naudotojai, kurie nori dirbti visiškai neprisijungę prie tinklo, gali įjungti šią parinktį." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Pastaba: kai įjungtas slaptas režimas, jūsų naudotojo profilių atsarginės kopijos nebus kuriamos „Orca Cloud“ debesyje." + +msgid "Enable Stealth Mode." +msgstr "Įjungti slaptą režimą." + +msgid "Proprietary Plugins" +msgstr "Patentuoti papildiniai" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "Kai kurie spausdintuvų gamintojai reikalauja patentuotų papildinių, kad būtų galima bendrauti su jų spausdintuvais. Jei naudojate tokius spausdintuvus, pasirinkite atitinkamą papildinį." + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "Atkreipkite dėmesį, kad OrcaSlicer šių papildinių nesukuria ir neprižiūri. Juos turėtumėte naudoti savo nuožiūra ir rizika." + +msgid "Install Bambu Network plug-in" +msgstr "Įdiegti Bambu tinklo papildinį" + msgid "[Action Required] " msgstr "[Reikalingas veiksmas] " @@ -13150,6 +13446,14 @@ msgstr "Gijos ekstruzijos vaidmens keitimo G-code" msgid "No object can be printed. It may be too small." msgstr "Negalima spausdinti jokio objekto. Jis gali būti per mažas." +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Jūsų spaudinys yra labai arti valymo / paruošimo (priming) sričių. Įsitikinkite, kad nekils susidūrimo." @@ -13325,6 +13629,26 @@ msgstr "patvirtinimas nepavyko" msgid "write callback failed" msgstr "nepavyko vykdyti įrašymo atgalinio iškvietimo (write callback)" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% yra per arti uždraustos srities, spausdinant gali įvykti susidūrimų." @@ -13377,6 +13701,43 @@ msgstr "Jei vis tiek norite spausdinti, galite įjungti šią parinktį skiltyje msgid "No extrusions under current settings." msgstr "Pagal dabartinius nustatymus nėra išspaudimų." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Naudojama mišri gija su gradientu, tačiau 'Mišrios spalvos posluoksnis' yra išjungtas. Gradientas nebus atspausdintas." @@ -13387,6 +13748,15 @@ msgstr "Sklandus pakadrinio filmavimo (timelapse) režimas nepalaikomas, kai įj msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "Sulipimo aptikimas (clumping detection) nepalaikomas, kai įjungta spausdinimo seka „pagal objektą“." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Vienu metu įjungus tikslų Z aukštį ir valymo bokštą, gali kilti pjaustymo klaidų." @@ -13403,10 +13773,6 @@ msgstr "Spiralinės vazos režimas neveikia, kai objekte yra daugiau nei viena m msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Nors pats objektas %1% telpa į surinkimo tūrį, jis viršija maksimalų surinkimo tūrio aukštį dėl medžiagos susitraukimo kompensavimo." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "Objektas %1% viršija maksimalų galimą spausdinimo tūrio aukštį." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Nors pats objektas %1% telpa į spausdinimo tūrį, jo paskutinis sluoksnis viršija didžiausią spausdinimo tūrio aukštį." @@ -13414,6 +13780,10 @@ msgstr "Nors pats objektas %1% telpa į spausdinimo tūrį, jo paskutinis sluoks msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Galbūt norėsite sumažinti modelio dydį arba pakeisti esamus spausdinimo nustatymus ir bandyti dar kartą." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "Objektas %1% viršija maksimalų galimą spausdinimo tūrio aukštį." + msgid "Variable layer height is not supported with Organic supports." msgstr "Kintamas sluoksnio aukštis nepalaikomas su \" Organinėmis atramomis\"." @@ -14368,12 +14738,39 @@ msgstr "Vidinių tiltelių spausdinimo greitis. Jei reikšmė nurodoma procentai msgid "This is the distance from the model to the outermost brim line." msgstr "Atstumas nuo modelio iki išorinės krašto linijos" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Apvado tipas" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Valdo apvado generavimą modelio išorinėje ir (arba) vidinėje pusėje. „Auto“ režimu apvado plotis išanalizuojamas ir apskaičiuojamas automatiškai." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Tarpas tarp apvado ir objekto" @@ -15553,9 +15950,6 @@ msgstr "Gijos kaina, tik statistikai." msgid "money/kg" msgstr "pinigų/kg" -msgid "Vendor" -msgstr "Prekės ženklas" - msgid "Vendor of filament. For show only." msgstr "Gijos prekės ženklas. Tik parodymui." @@ -15625,6 +16019,66 @@ msgstr "Užpildyti kelias eilutes" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Kelių linijų naudojimas užpildo raštui, jei tai palaiko pats užpildo raštas." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Linijinis" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "Z ašies išklumpavimo (buckling) optimizavimas (eksperimentinis)" @@ -17867,6 +18321,99 @@ msgstr "Vieno ekstruderio daugiamedžiagis spausdinimas (Multi-Material)" msgid "Use single nozzle to print multi filament." msgstr "Naudoti vieną purkštuką spausdinimui keliomis gijomis." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Rankinis gijų keitimas" @@ -18245,6 +18792,130 @@ msgstr "Slenksčio persidengimas" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Jei ribinis kampas lygus nuliui, atramos bus generuojamos iškyšoms, kurių persidengimas yra mažesnis už šią ribą. Kuo mažesnė ši reikšmė, tuo statesnes iškyšas galima atspausdinti be atramų." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Atraminio medžio šakos kampas" @@ -18426,17 +19097,11 @@ msgstr "Viršutinių vientisų sluoksnių skaičius pjaustymo metu padidinamas, msgid "Separated infills" msgstr "Atskirti užpildai" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Centruoja kiekvienos dalies vidinį užpildą pagal ją pačią, tarsi ji būtų supjaustyta atskirai, o ne pagal visą surinkinį. Besiliečiančios ar persidengiančios dalys traktuojamos kaip vienas kūnas ir dalijasi vienu centru; atskiros dalys (arba skirtingi 3D objektai) gauna savo centrą.\n" -"Naudinga, kai surinkinys sugrupuoja kelis objektus, kurių kiekvienas turi išlaikyti nuoseklų, į save centruotą užpildą.\n" -"Veikia linijų ir tinklelio raštus bei pasukimo šablonų užpildus.\n" -"Raštai, pririšti prie globalių koordinačių (Giroidas, Korys, TPMS, ...), nepaveikiami." # AI Translated msgid "Center surface pattern on" @@ -18669,6 +19334,12 @@ msgstr "Išplovimas pakeitus siūlelį bus atliekamas objektų atramų viduje. T msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Šis objektas bus naudojamas purkštuko pravalymui po gijos pakeitimo, siekiant sutaupyti medžiagos ir sutrumpinti spausdinimo laiką. Dėl šios priežasties pereinamieji gijos atspalviai bus sumaišyti pačiame objekte. Ši funkcija veikia tik tuomet, kai įjungtas valymo bokštelis." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Maksimalus tiltelio atstumas" @@ -19578,8 +20249,8 @@ msgstr "Fizinio spausdintuvo, naudojamo sluoksniavimui, pavadinimas." msgid "Layer number" msgstr "Sluoksnio numeris" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Dabartinio sluoksnio indeksas, skaičiuojamas nuo vieneto (t. y. pirmasis sluoksnis yra Nr. 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Sluoksnio Z aukštis" @@ -19723,9 +20394,6 @@ msgstr "Perkalibruoti" msgid "Calibrate" msgstr "Kalibruoti" -msgid "Finish" -msgstr "Baigti" - msgid "How can I use calibration results?" msgstr "Kaip galiu panaudoti kalibravimo rezultatus?" @@ -20266,12 +20934,12 @@ msgstr "" "Pagreičio reikšmės turi būti didesnės už greičio reikšmes.\n" "Patikrinkite įvesties duomenis." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Temperatūros kalibravimas" -msgid "Filament type" -msgstr "Gijos tipas" - msgid "PLA" msgstr "PLA" @@ -20293,6 +20961,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Bandomasis modelis" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Pradžios temp: " @@ -20418,9 +21092,6 @@ msgstr "Pradinis įtraukimo ilgis: " msgid "End retraction length: " msgstr "Galinis įtraukimo ilgis: " -msgid "Test model" -msgstr "Bandomasis modelis" - msgid "Ringing Tower" msgstr "Bangavimo bokštelis" @@ -20848,9 +21519,6 @@ msgstr "pvz., pagrindinis, matinis, šilkinis, marmurinis" msgid "Filament Preset" msgstr "Gijos profilis" -msgid "Create" -msgstr "Sukurti" - msgid "Vendor is not selected; please reselect vendor." msgstr "Prekės ženklas nepasirinktas; prašome pasirinkti prekės ženklą iš naujo." @@ -21160,6 +21828,9 @@ msgstr "" "Spausdintuvas ir visi jam priklausantys gijos bei proceso profiliai.\n" "Galima bendrinti su kitais." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -21866,9 +22537,6 @@ msgstr "Rankiniu būdu priskirti giją kairiajam arba dešiniajam purkštukui" msgid "Global settings" msgstr "Visuotiniai nustatymai" -msgid "Video tutorial" -msgstr "Vaizdo pamoka" - msgid "(Sync with printer)" msgstr "(Sinchronizuoti su spausdintuvu)" @@ -22266,6 +22934,33 @@ msgstr "Jei įjungta, aukščiau nurodytos vertės yra išsaugomos kaip numatyto msgid "PresetBundle" msgstr "ProfiliųRinkinys" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "Rinkinio aplankas neegzistuoja." @@ -22299,6 +22994,12 @@ msgstr "Atsisakyti rinkinio prenumeratos" msgid "ExportPresetBundle" msgstr "EksportuotiProfiliųRinkinį" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "Išsaugoti profilių rinkinį" @@ -26733,215 +27434,6 @@ msgstr "Šis šriftas neturi šio teksto kontūro" msgid "Size: %.1f × %.1f mm" msgstr "Dydis: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primityvas" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Sugeneruotas tuščias poligoninis tinklas" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Dėžė" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Greitai:" - -# AI Translated -msgid "Width (X)" -msgstr "Plotis (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Gylis (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Aukštis (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "Apat. R" - -# AI Translated -msgid "Top R" -msgstr "Viršut. R" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "Didysis R" - -# AI Translated -msgid "Minor R" -msgstr "Mažasis R" - -# AI Translated -msgid "All edges" -msgstr "Visos briaunos" - -# AI Translated -msgid "Top edges" -msgstr "Viršutinės briaunos" - -# AI Translated -msgid "Bottom edges" -msgstr "Apatinės briaunos" - -# AI Translated -msgid "Lateral edges" -msgstr "Šoninės briaunos" - -# AI Translated -msgid "Mesh resolution" -msgstr "Tinklelio raiška" - -# AI Translated -msgid "Add Shape" -msgstr "Pridėti formą" - -# AI Translated -msgid "No outer profile" -msgstr "Nėra išorinio profilio" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Nepavyko sukurti išorinio paviršiaus" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Nepavyko sukurti paviršiaus su skylėmis" - -# AI Translated -msgid "Revolve failed" -msgstr "Apsukimas nepavyko" - -# AI Translated -msgid "Profile" -msgstr "Profilis" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Pradėti naują profilį (skylėms)" - -# AI Translated -msgid "Segments" -msgstr "Segmentai" - -# AI Translated -msgid "Sides" -msgstr "Kraštinės" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Spustelėkite drobėje, kad pieštumėte" - -# AI Translated -msgid "Snap to grid" -msgstr "Pritraukti prie tinklelio" - -# AI Translated -msgid "Grid step" -msgstr "Tinklelio žingsnis" - -# AI Translated -msgid "Outer" -msgstr "Išorinis" - -# AI Translated -msgid "closed" -msgstr "uždaras" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% tšk. %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (viršus)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (priekis)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (šonas)" - -# AI Translated -msgid "Revolve deg" -msgstr "Apsukimo kampas" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "0 – išspaudimas, >0 – apsukimas" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Įduba (pjūvis)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu uždaras profilis" -msgstr[1] "%zu uždari profiliai" -msgstr[2] "%zu uždarų profilių" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Nubrėžkite uždarą profilį, kad įjungtumėte" - -# AI Translated -msgid "Clear all" -msgstr "Išvalyti viską" - -# AI Translated -msgid "Empty result" -msgstr "Tuščias rezultatas" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Išspaudimas: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Apsukimas: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Nepasirinktas joks objektas" - -# AI Translated -msgid "Face failed" -msgstr "Nepavyko sukurti paviršiaus" - -# AI Translated -msgid "Face with holes failed" -msgstr "Nepavyko sukurti paviršiaus su skylėmis" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Įrankio tinklelis tuščias" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Įduba pridėta (neigiamas tūris)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Įduba: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27063,6 +27555,9 @@ msgstr "Surinkimo manipuliatorius" msgid "Gizmo brim ears" msgstr "Krašto „auselių“ (brim ears) manipuliatorius" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Vertikalus slankiklis – kelti aktyvų žymeklį aukštyn" @@ -28046,10 +28541,6 @@ msgstr "Mano nustatymai" msgid "Custom Printer Setup" msgstr "Pasirinktinio spausdintuvo sąranka" -# AI Translated -msgid "Custom Printer" -msgstr "Pasirinktinis spausdintuvas" - # AI Translated msgid "Define a custom printer profile" msgstr "Apibrėžti pasirinktinio spausdintuvo profilį" @@ -28696,9 +29187,8 @@ msgstr "Kampo slenkstis - užpildymas sustoja ties briaunomis, aštresnėmis už msgid "Click a triangle to paint it" msgstr "Spustelėkite trikampį, kad jį nupieštumėte" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Aktyviajam sluoksniui turi būti priskirtas išskleidimas (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -28712,17 +29202,15 @@ msgstr "Greitas - reljefas tik atvaizduojamas šešėliais, o ne sukuriamas, ir msgid "Checker" msgstr "Šachmatinis raštas" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Šachmatinis raštas - bandomasis tinklelis vietoj tekstūros. Kur kvadratai lieka kvadratais, tekstūra neiškraipyta; kur jie ištempti, bus ištempta ir tekstūra" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Iškraipymas" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Iškraipymas - išskleidimo ištempimo šiluminis žemėlapis nuo mėlynos iki raudonos" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -28838,24 +29326,11 @@ msgstr "Maišyti gijas" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Pakaitomis naudoja dvi gijas, kad imituotų tarpines spalvas, todėl keliomis gijomis galima atkurti nuotrauką ar gradientą. Vienodų spalvų paveikslėlis abiem atvejais spausdinamas taip pat. Išjungus, kiekvienai sričiai naudojama viena gija." -# AI Translated -msgid "Mix by" -msgstr "Maišyti pagal" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Paviršius" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Sluoksniai: dvi gijos keičiasi spausdinimo sluoksniais; ant vertikalių paviršių spalvos sklandžiai susilieja, bet ant horizontalių išnyksta, nes ten visas sluoksnis yra viena juosta.\n" -"Paviršius: smulkus šachmatinis raštas paviršiuje; veikia bet kokiu kampu, bet gali atrodyti kaip tekstūra, o ne kaip spalvų mišinys.\n" -"Automatinis: vertikaliuose paviršiuose – sluoksniai; horizontaliems paviršiams naudojama artimiausia viena gija, nes šachmatinis raštas ten matytųsi kaip raštas." # AI Translated #, boost-format @@ -29315,14 +29790,6 @@ msgstr "Reikia apie %1% trikampių, biudžetas %2% - įkepimas supaprastins tink msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Kiek tūkstančių trikampių smulkinimas gali pridėti prie modelio. Visada pirmiausia dalijamas prasčiausiai atitinkantis trikampis, todėl net išnaudojus visą biudžetą jis panaudojamas ten, kur labiausiai matyti. Padidinkite, jei reljefas vis dar atrodo šiurkštus." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Sustabdo įkepimą. Tai, kas jau atlikta, lieka modelyje ir gali būti atšaukta." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Uždaro įrankį neįkepus. Jūsų piešinys, sluoksniai ir nustatymai lieka su modeliu." - # AI Translated msgid "Preparing..." msgstr "Ruošiama..." @@ -29347,6 +29814,14 @@ msgstr "Paverčia nupieštus aukščių žemėlapius tikra geometrija, perkeldam msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Paverčia nupieštus aukščių žemėlapius tikra geometrija. Pirmiausia tinklelis pertinklinamas iki tolygaus tankio ir smulkinamas ten, kur tekstūra lenkiasi, kad detalėms atsirastų viršūnių - viskas vienu žingsniu." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Sustabdo įkepimą. Tai, kas jau atlikta, lieka modelyje ir gali būti atšaukta." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Uždaro įrankį neįkepus. Jūsų piešinys, sluoksniai ir nustatymai lieka su modeliu." + # AI Translated #, boost-format msgid "%1% k" @@ -29563,6 +30038,28 @@ msgstr "Gijų papildiniai" msgid "Printer plugins" msgstr "Spausdintuvo papildiniai" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Atkurti numatytąsias reikšmes" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "Konfigūracija nėra tinkamas JSON. Jūsų pakeitimai neišsaugoti." @@ -29582,10 +30079,6 @@ msgstr "" "\n" "Tai atmes profilyje perrašytą konfigūraciją ir bus naudojama bendroji konfigūracija." -# AI Translated -msgid "Restore defaults" -msgstr "Atkurti numatytąsias reikšmes" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Naudojama bendroji konfigūracija. Išsaugokite profilį, kad tai išliktų." @@ -29655,6 +30148,215 @@ msgstr "Diegiamas papildinys" msgid "Installed \"%s\"." msgstr "Įdiegta: „%s“." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -29871,6 +30573,54 @@ msgstr "Nepavyko iš naujo įkelti papildinio." msgid "Reloaded \"%s\"." msgstr "Iš naujo įkelta: „%s“." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "Nėra informacijos apie modelį" + +msgid "Edit Project Info" +msgstr "Redaguoti projekto informaciją" + +msgid "Model Information" +msgstr "Modelio informacija" + +msgid "Accessories" +msgstr "Priedai" + +msgid "Profile Information" +msgstr "Profilio informacija" + +msgid "Model name" +msgstr "Modelio pavadinimas" + +msgid "Created by" +msgstr "Sukurta" + +msgid "Remixed by" +msgstr "Perkurta" + +msgid "Shared by" +msgstr "Pasidalinta" + +msgid "Model description" +msgstr "Modelio aprašymas" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "Profilio pavadinimas" + +msgid "Profile Author" +msgstr "Profilio autorius" + +msgid "Profile description" +msgstr "Profilio aprašymas" + # AI Translated msgid "Purge Mode Settings" msgstr "Pravalymo režimo nustatymai" @@ -29895,6 +30645,16 @@ msgstr "Sumažina pravalymo atliekas ir spausdina greičiau. Spalvos gali šiek msgid "Terminal" msgstr "Terminalas" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Komanda jau vykdoma." @@ -30161,6 +30921,9 @@ msgstr " | pritraukimas ĮJUNGTAS" msgid "Change texture - choose another one from the texture library" msgstr "Keisti tekstūrą - pasirinkite kitą iš tekstūrų bibliotekos" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Aukščių žemėlapis - rodyti sluoksnio tekstūrą po UV salomis" @@ -30193,17 +30956,14 @@ msgstr "Sujungti UV salas" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Išdėstyti išskleidimą kaip sujungtą išklotinę: dalys, turinčios bendrą briauną, išskleidžiamos greta viena kitos (kubas tampa sujungta išklotine, o ne šešiais atskirais kvadratais). Jos lieka atskiromis UV salomis, todėl vėliau bet kurią iš jų vis tiek galite perkelti rankiniu būdu." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "UV sala - perkelti, pasukti ir keisti ištisų UV salų mastelį" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Viršūnė - vilkite viršūnes, kad pakeistumėte formą; Shift/Ctrl – kelių pasirinkimas" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Briauna - vilkite briaunas, kad pakeistumėte formą; Shift/Ctrl – kelių pasirinkimas" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30241,9 +31001,13 @@ msgstr "Išvalyti UV pakeitimus - atmesti visus rankinius viršūnių / briaunų msgid "Snap - stick islands together when dragging one against another" msgstr "Pritraukimas - vilkdami vieną UV salą prie kitos, sulipdyti jas" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Sutalpinti visas UV salas (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30254,6 +31018,9 @@ msgstr "Nėra sluoksnio, kuriam priskirtas išskleidimas" msgid "%.1f mm tile" msgstr "%.1f mm plytelė" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Pasenęs - nuo šio išskleidimo pasikeitė piešinys, UV siūlės arba UV siūlės kampas. Paspauskite, kad išskleistumėte iš naujo." @@ -30262,19 +31029,48 @@ msgstr "Pasenęs - nuo šio išskleidimo pasikeitė piešinys, UV siūlės arba msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Ištiesinti nupieštą sritį į UV salas. Skaičiuojama tik paspaudus šį mygtuką, o ne po kiekvieno pakeitimo - todėl pirmiausia pieškite, keiskite UV siūlės kampą ar žymėkite UV siūles, tada paspauskite „Išskleisti“." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "UV salų: %d, paviršių: %s" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "Neprisiregistruota" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Neaptiktas Bambu tinklo papildinys. Spustelėkite čia jo diegimui." + +msgid "Create new project" +msgstr "Sukurti naują projektą" + +msgid "Recently opened" +msgstr "Neseniai atidaryti" + +msgid "Open Containing Folder" +msgstr "Atidaryti katalogą, kuriame yra" + # AI Translated msgid "Forward" msgstr "Pirmyn" -# AI Translated -msgid "Tools" -msgstr "Įrankiai" - # AI Translated msgid "View Source" msgstr "Rodyti šaltinį" @@ -30420,6 +31216,16 @@ msgstr "" "Papildinys „%s“ prašo leidimo vykdyti šias komandas:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30429,6 +31235,30 @@ msgstr "Papildinys „%s“ prašo leidimo Python audito įvykiui „%s“." msgid "Plugin permission request" msgstr "Papildinio leidimo užklausa" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "Papildinio konfigūracijos sąsaja tuščia. Rodomas numatytasis redaktorius." @@ -31016,6 +31846,312 @@ msgstr "" "Venkite deformacijų (warping)\n" "Ar žinojote, kad spausdinant medžiagas, kurios yra linkusios trauktis ir riestis (pvz., ABS), tinkamas kaitinamojo pagrindo temperatūros padidinimas gali sumažinti deformacijų (warping) tikimybę?" +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Nepavyko įdiegti „Microsoft WebView2 Runtime“.\n" +#~ "Kol tai nebus įdiegta, kai kurios funkcijos, įskaitant diegimo vedlį, gali būti tuščios.\n" +#~ "Prašome įdiegti rankiniu būdu iš https://developer.microsoft.com/microsoft-edge/webview2/ ir iš naujo paleisti „Orca Slicer“." + +#~ msgid "Why this grouping" +#~ msgstr "Kodėl šis grupavimas" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Programinė įranga nepalaiko skirtingo skersmens purkštukų naudojimo vienam spausdinimui. Jei kairysis ir dešinysis purkštukai skiriasi, galima spausdinti tik su viena galvute. Patvirtinkite, kurį purkštuką norite naudoti šiam projektui." + +#~ msgid "Switch diameter" +#~ msgstr "Pakeisti skersmenį" + +#~ msgid "BambuStudio Project" +#~ msgstr "„BambuStudio“ projektas" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "3MF failą sukūrė „BambuStudio“ (versija %s), kuri yra naujesnė už suderinamą versiją %s. Rasta nepažįstamų nustatymų:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "3MF failą sukūrė „BambuStudio“ (versija %s), kuri yra naujesnė už suderinamą versiją %s. Kai kurie nustatymai gali būti nevisiškai suderinami." + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "3MF failą sukūrė „BambuStudio“. Kai kurie nustatymai gali skirtis nuo „OrcaSlicer“ nustatymų." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Negalima atšaukti ar perdaryti, kol vykdoma operacija. Pirmiausia ją sustabdykite." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Centruoja kiekvienos dalies vidinį užpildą pagal ją pačią, tarsi ji būtų supjaustyta atskirai, o ne pagal visą surinkinį. Besiliečiančios ar persidengiančios dalys traktuojamos kaip vienas kūnas ir dalijasi vienu centru; atskiros dalys (arba skirtingi 3D objektai) gauna savo centrą.\n" +#~ "Naudinga, kai surinkinys sugrupuoja kelis objektus, kurių kiekvienas turi išlaikyti nuoseklų, į save centruotą užpildą.\n" +#~ "Veikia linijų ir tinklelio raštus bei pasukimo šablonų užpildus.\n" +#~ "Raštai, pririšti prie globalių koordinačių (Giroidas, Korys, TPMS, ...), nepaveikiami." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Dabartinio sluoksnio indeksas, skaičiuojamas nuo vieneto (t. y. pirmasis sluoksnis yra Nr. 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Vaizdo pamoka" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primityvas" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Sugeneruotas tuščias poligoninis tinklas" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Dėžė" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Greitai:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Plotis (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Gylis (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Aukštis (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "Apat. R" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "Viršut. R" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "Didysis R" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "Mažasis R" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Visos briaunos" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Viršutinės briaunos" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Apatinės briaunos" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Šoninės briaunos" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Tinklelio raiška" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Pridėti formą" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Nėra išorinio profilio" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Nepavyko sukurti išorinio paviršiaus" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Nepavyko sukurti paviršiaus su skylėmis" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Apsukimas nepavyko" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profilis" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Pradėti naują profilį (skylėms)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segmentai" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Kraštinės" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Spustelėkite drobėje, kad pieštumėte" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Pritraukti prie tinklelio" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Tinklelio žingsnis" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Išorinis" + +# AI Translated +#~ msgid "closed" +#~ msgstr "uždaras" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% tšk. %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (viršus)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (priekis)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (šonas)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Apsukimo kampas" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "0 – išspaudimas, >0 – apsukimas" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Įduba (pjūvis)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu uždaras profilis" +#~ msgstr[1] "%zu uždari profiliai" +#~ msgstr[2] "%zu uždarų profilių" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Nubrėžkite uždarą profilį, kad įjungtumėte" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Tuščias rezultatas" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Išspaudimas: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Apsukimas: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Nepasirinktas joks objektas" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Nepavyko sukurti paviršiaus" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Nepavyko sukurti paviršiaus su skylėmis" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Įrankio tinklelis tuščias" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Įduba pridėta (neigiamas tūris)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Įduba: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Aktyviajam sluoksniui turi būti priskirtas išskleidimas (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Šachmatinis raštas - bandomasis tinklelis vietoj tekstūros. Kur kvadratai lieka kvadratais, tekstūra neiškraipyta; kur jie ištempti, bus ištempta ir tekstūra" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Iškraipymas - išskleidimo ištempimo šiluminis žemėlapis nuo mėlynos iki raudonos" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Maišyti pagal" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Paviršius" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Sluoksniai: dvi gijos keičiasi spausdinimo sluoksniais; ant vertikalių paviršių spalvos sklandžiai susilieja, bet ant horizontalių išnyksta, nes ten visas sluoksnis yra viena juosta.\n" +#~ "Paviršius: smulkus šachmatinis raštas paviršiuje; veikia bet kokiu kampu, bet gali atrodyti kaip tekstūra, o ne kaip spalvų mišinys.\n" +#~ "Automatinis: vertikaliuose paviršiuose – sluoksniai; horizontaliems paviršiams naudojama artimiausia viena gija, nes šachmatinis raštas ten matytųsi kaip raštas." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "UV sala - perkelti, pasukti ir keisti ištisų UV salų mastelį" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Viršūnė - vilkite viršūnes, kad pakeistumėte formą; Shift/Ctrl – kelių pasirinkimas" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Briauna - vilkite briaunas, kad pakeistumėte formą; Shift/Ctrl – kelių pasirinkimas" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Sutalpinti visas UV salas (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Eksperimentinė) Naudoti spausdintuvo agentus vietoj spausdinimo serverių" @@ -31049,16 +32185,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Spustelėkite paviršių arba atskaitos plokštumą, tada pasirinkite piešimo įrankį" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31115,10 +32241,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Vertikalus atstumas" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Linijinis" - #~ msgid "Face recognition" #~ msgstr "Paviršių atpažinimas" diff --git a/localization/i18n/nl/OrcaSlicer_nl.po b/localization/i18n/nl/OrcaSlicer_nl.po index 205c67235b..64acba6bc5 100644 --- a/localization/i18n/nl/OrcaSlicer_nl.po +++ b/localization/i18n/nl/OrcaSlicer_nl.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: \n" @@ -2340,15 +2340,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"De Microsoft WebView2 Runtime kon niet worden geïnstalleerd.\n" -"Sommige functies, waaronder de installatiewizard, kunnen leeg blijven totdat deze is geïnstalleerd.\n" -"Installeer deze handmatig via https://developer.microsoft.com/microsoft-edge/webview2/ en start Orca Slicer opnieuw." # AI Translated #, c-format, boost-format @@ -4666,6 +4663,10 @@ msgstr "Naar printbed gaan" msgid "AMS Materials Setting" msgstr "AMS Materiaal instellingen" +# AI Translated +msgid "Wiki Guide" +msgstr "Wiki-handleiding" + msgid "Close" msgstr "Sluiten" @@ -4691,10 +4692,6 @@ msgstr "De invoerwaarde moet groter zijn dan %1% en kleiner dan %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "Factoren van Flow Dynamics Calibration" -# AI Translated -msgid "Wiki Guide" -msgstr "Wiki-handleiding" - msgid "PA Profile" msgstr "PA-profiel" @@ -4792,7 +4789,7 @@ msgstr "Bewaar" msgctxt "Navigation" msgid "Back" -msgstr "Achterzijde" +msgstr "Terug" msgid "Example" msgstr "Voorbeeld" @@ -5323,6 +5320,11 @@ msgstr "Automatisch aanpassen naar de limiet (%g mm)?" msgid "Adjust" msgstr "Aanpassen" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -6252,10 +6254,6 @@ msgstr "Slice automatisch opnieuw volgens de optimale filamentgroepering; de gro msgid "Filament Grouping" msgstr "Filamentgroepering" -# AI Translated -msgid "Why this grouping" -msgstr "Waarom deze groepering" - # AI Translated msgid "Please place filaments on the printer based on grouping result." msgstr "Plaats de filamenten in de printer op basis van het groeperingsresultaat." @@ -6462,6 +6460,44 @@ msgstr "Bewerkingsgebied vergroten/verkleinen" msgid "Sequence" msgstr "Reeks" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +# AI Translated +msgid "Volume" +msgstr "Volume" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + # AI Translated msgid "Object selection" msgstr "Objectselectie" @@ -6693,6 +6729,12 @@ msgstr "Rasterlijnen" msgid "Labels" msgstr "Labels" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Doorsnedevlak verplaatsen" @@ -6743,7 +6785,7 @@ msgid "Size:" msgstr "Maat:" # AI Translated -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Er zijn conflicten tussen G-code-paden gevonden op laag %d, Z = %.2lfmm. Plaats de conflicterende objecten verder uit elkaar (%s <-> %s)." @@ -7248,6 +7290,12 @@ msgstr "Rasterlijnen tonen" msgid "Show Gridlines on plate" msgstr "Rasterlijnen op het printbed tonen" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + # AI Translated msgid "Reset Window Layout" msgstr "Vensterindeling terugzetten" @@ -9057,6 +9105,61 @@ msgstr "Alle instellingen van het object weergeven" msgid "Material settings" msgstr "Materiaalinstellingen" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Extra" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + # AI Translated msgid "Remove current plate (if not last one)" msgstr "Huidig printbed verwijderen (als het niet het laatste is)" @@ -9089,6 +9192,17 @@ msgstr "Naam van het huidige printbed bewerken" msgid "Move plate to the front" msgstr "Printbed naar voren verplaatsen" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + # AI Translated msgid "Customize current plate" msgstr "Huidig printbed aanpassen" @@ -9167,14 +9281,6 @@ msgstr "AMS(1 slot)" msgid "Not installed" msgstr "Niet geïnstalleerd" -# AI Translated -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "De software ondersteunt het gebruik van mondstukken met verschillende diameters voor één print niet. Als het linker- en rechtermondstuk verschillen, kan er alleen met één printkop worden geprint. Bevestig welk mondstuk u voor dit project wilt gebruiken." - -# AI Translated -msgid "Switch diameter" -msgstr "Diameter wisselen" - msgid "Configuration incompatible" msgstr "De configuratie is niet geschikt" @@ -9262,6 +9368,9 @@ msgstr "Gemengd filament" msgid "Remove last mixed filament" msgstr "Laatste gemengde filament verwijderen" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Gemengd filament toevoegen" @@ -9285,6 +9394,10 @@ msgstr "Het gemengde filament bevat ongeldige componentverwijzingen" msgid "Edit / Delete / Merge" msgstr "Bewerken / Verwijderen / Samenvoegen" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Het gemengde doelfilament gebruikt dit fysieke filament als component. Bij het samenvoegen wordt dit fysieke filament verwijderd en kan het gemengde filament ongeldig worden. Doorgaan?" @@ -9366,10 +9479,6 @@ msgstr "Bestand laden: %s" msgid "Load 3MF" msgstr "Laad 3MF" -# AI Translated -msgid "BambuStudio Project" -msgstr "BambuStudio-project" - # AI Translated msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "De 3MF wordt niet ondersteund door OrcaSlicer; alleen de geometriegegevens worden geladen." @@ -9405,20 +9514,6 @@ msgstr "U dient de software te upgraden.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "Versie %s van de 3MF is nieuwer dan versie %s van %s. Wij stellen voor om uw software te upgraden." -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "Het 3MF-bestand is gemaakt door BambuStudio (versie %s), dat nieuwer is dan de compatibele versie %s. Er zijn niet-herkende instellingen gevonden:" - -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "Het 3MF-bestand is gemaakt door BambuStudio (versie %s), dat nieuwer is dan de compatibele versie %s. Sommige instellingen zijn mogelijk niet volledig compatibel." - -# AI Translated -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "Het 3MF-bestand is gemaakt door BambuStudio. Sommige instellingen kunnen afwijken van OrcaSlicer." - # AI Translated msgid "Invalid values found in the 3MF:" msgstr "Ongeldige waarden gevonden in het 3MF-bestand:" @@ -9599,6 +9694,12 @@ msgstr "Automatisch laten vallen uitschakelen om de Z-positie te behouden?\n" msgid "Object with floating parts was detected" msgstr "Er is een object met zwevende onderdelen gedetecteerd" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Er is reeds een export taak actief." @@ -9691,6 +9792,38 @@ msgstr "Interne solide vulling (infill)" msgid "Slicing Canceled" msgstr "Slicing Geannuleerd" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + # AI Translated msgid "Network plug-in switched successfully." msgstr "De netwerkplug-in is met succes gewisseld." @@ -9726,9 +9859,8 @@ msgstr "" msgid "Sync now" msgstr "Nu synchroniseren" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Ongedaan maken of opnieuw doen is niet mogelijk terwijl een bewerking bezig is. Stop deze eerst." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9802,6 +9934,11 @@ msgstr "Downloaden mislukt; uitzondering in bestandsgrootte." msgid "Project downloaded %d%%" msgstr "Project %d%% gedownload" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Pressure Advance-test" @@ -9831,6 +9968,13 @@ msgstr "Orca YOLO-flowkalibratie" msgid "Flowrate Test - Pass%d" msgstr "Flowrate-test - ronde %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Temperatuurtest mondstuk" @@ -12489,6 +12633,9 @@ msgstr "Synchronisatie van verschillende extruderaandrijvingen of typen mondstuk msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Synchroniseer de wijziging van parameters met de overeenkomstige parameters van een andere extruder." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Klik om alle instellingen terug te zetten naar de laatst opgeslagen voorinstelling." @@ -12920,6 +13067,12 @@ msgstr "Ruimte waarbinnen geprint kan worden" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Selecteer de implementatie van de netwerkagent voor de communicatie met de printer. Beschikbare agenten worden bij het opstarten geregistreerd." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + # AI Translated #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format @@ -13047,9 +13200,24 @@ msgstr "Mondstuk diameter" msgid "Wipe tower" msgstr "Afveegblok" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Parameter voor multi-material met één extruder" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + # AI Translated msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Dit is een multi-materialprinter met één extruder; de diameters van alle extruders worden op de nieuwe waarde ingesteld. Wilt u doorgaan?" @@ -13060,6 +13228,18 @@ msgstr "Limieten voor laaghoogte" msgid "Z-Hop" msgstr "Z-hop" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -13177,10 +13357,9 @@ msgstr "Doorgaan" msgid "Don't warn again for this preset" msgstr "Niet meer waarschuwen voor deze voorinstelling" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -13659,10 +13838,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Totale ramming" -# AI Translated -msgid "Volume" -msgstr "Volume" - # AI Translated msgid "Ramming line" msgstr "Ramminglijn" @@ -13716,6 +13891,120 @@ msgstr "Inloggen mislukt. Probeer het opnieuw." msgid "parse json failed" msgstr "json parsen mislukt" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "" + +msgid "Get Started" +msgstr "" + +msgid "Please select your login region" +msgstr "" + +msgid "Finish" +msgstr "Klaar" + +msgid "Printer Selection" +msgstr "" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Aangepaste printer" + +msgid "Create" +msgstr "Creëren" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "" + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "Filamenttype" + +msgid "Vendor" +msgstr "Leverancier" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "Alles wissen" + +msgid "At least one filament must be selected." +msgstr "" + +msgid "Do you want to use the default filament?" +msgstr "" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Hiermee worden alle cloudfuncties uitgeschakeld, inclusief het synchroniseren van Orca Cloud-profielen. Gebruikers die volledig offline willen werken, kunnen deze optie inschakelen." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Let op: wanneer de Stealth-modus is ingeschakeld, worden uw gebruikersprofielen niet geback-upt naar Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "" + # AI Translated msgid "[Action Required] " msgstr "[Actie vereist] " @@ -14208,6 +14497,14 @@ msgstr "Filament-G-code bij wijzigen van extrusietype" msgid "No object can be printed. It may be too small." msgstr "Er kunnen geen objecten geprint worden. Het kan zijn dat ze te klein zijn." +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Uw print is dichtbij de afveeggebieden. Let op dat dit geen botsingen veroorzaakt." @@ -14385,6 +14682,26 @@ msgstr "Valideren is mislukt" msgid "write callback failed" msgstr "callback schrijven is mislukt" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% bevindt zich te dicht bij het uitsluitingsgebied. Er kunnen botsingen optreden tijdens het afdrukken." @@ -14440,6 +14757,43 @@ msgstr "Als u toch wilt printen, kunt u de optie inschakelen via Voorkeuren / Be msgid "No extrusions under current settings." msgstr "Geen extrusion onder de huidige instellingen" +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Er wordt een gemengd filament met verloop gebruikt, maar 'Sublaag met gemengde kleur' is uitgeschakeld. Het verloop wordt niet geprint." @@ -14451,6 +14805,15 @@ msgstr "Vloeiende modus van timelapse wordt niet ondersteund wanneer \"per objec msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "Klontdetectie wordt niet ondersteund wanneer de volgorde \"per object\" is ingeschakeld." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Het inschakelen van zowel precieze Z-hoogte als de spoeltoren kan slicefouten veroorzaken." @@ -14469,11 +14832,6 @@ msgstr "Spiraal (vaas) modus werkt niet als een object meer dan 1 filament beval msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Hoewel object %1% zelf binnen het bouwvolume past, overschrijdt het de maximale hoogte van het bouwvolume vanwege de compensatie voor materiaalkrimp." -# AI Translated -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "Object %1% overschrijdt de maximale hoogte van het bouwvolume." - # AI Translated #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." @@ -14483,6 +14841,11 @@ msgstr "Hoewel object %1% zelf binnen het bouwvolume past, overschrijdt de laats msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Verklein eventueel uw model of wijzig de huidige printinstellingen en probeer het opnieuw." +# AI Translated +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "Object %1% overschrijdt de maximale hoogte van het bouwvolume." + msgid "Variable layer height is not supported with Organic supports." msgstr "Variabele laaghoogte wordt niet ondersteund met organische steunen." @@ -15551,6 +15914,30 @@ msgstr "Snelheid van interne bruggen. Als de waarde als percentage wordt uitgedr msgid "This is the distance from the model to the outermost brim line." msgstr "Dit is de afstand van het model tot de buitenste randlijn." +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Rand type" @@ -15558,6 +15945,9 @@ msgstr "Rand type" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Dit regelt het genereren van de rand aan de buiten- en/of binnenzijde van modellen. Auto betekent dat de randbreedte automatisch wordt geanalyseerd en berekend." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Ruimte tussen rand en object" @@ -16864,9 +17254,6 @@ msgstr "Filament prijs. Alleen voor statistieken" msgid "money/kg" msgstr "Prijs per KG" -msgid "Vendor" -msgstr "Leverancier" - msgid "Vendor of filament. For show only." msgstr "Verkoper van filament. Alleen voor show" @@ -16948,6 +17335,66 @@ msgstr "Vulling met meerdere lijnen" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Meerdere lijnen gebruiken voor het vulpatroon, als het vulpatroon dit ondersteunt." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Lineair" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Optimalisatie van de Z-knikbelasting (experimenteel)" @@ -19476,6 +19923,99 @@ msgstr "Multi-material met één extruder" msgid "Use single nozzle to print multi filament." msgstr "Gebruik één mondstuk om met meerdere filamenten te printen." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + # AI Translated msgid "Manual Filament Change" msgstr "Handmatige filamentwissel" @@ -19885,6 +20425,130 @@ msgstr "Drempeloverlap" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Als de drempelhoek nul is, wordt er ondersteuning gegenereerd voor overhangen waarvan de overlap onder de drempelwaarde ligt. Hoe kleiner deze waarde is, hoe steiler de overhang die zonder ondersteuning kan worden geprint." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Tree support vertakkingshoek" @@ -20088,17 +20752,11 @@ msgstr "Het aantal bovenste solide lagen wordt verhoogd tijdens het slicen als d msgid "Separated infills" msgstr "Gescheiden vullingen" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Centreert de interne vulling van elk onderdeel op zichzelf, alsof het afzonderlijk was geslicet, in plaats van op het geheel. Onderdelen die elkaar raken of overlappen worden als één lichaam behandeld en delen een middelpunt; losse onderdelen (of afzonderlijke 3D-objecten) krijgen elk hun eigen middelpunt.\n" -"Nuttig wanneer een samenstelling meerdere objecten groepeert die elk een consistente, op zichzelf gecentreerde vulling moeten houden.\n" -"Heeft invloed op lijn- en rasterpatronen en op vullingen met rotatiesjablonen.\n" -"Patronen die aan globale coördinaten vastzitten (Gyroide, Honeycomb, TPMS, ...) worden niet beïnvloed." # AI Translated msgid "Center surface pattern on" @@ -20357,6 +21015,12 @@ msgstr "Het purgen na het verwisselen van het filament vindt plaats in de onders msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Dit object wordt gebruikt om het mondstuk te reinigen nadat het filament is vervangen om filament te besparen en de printtijd te verkorten. Als resultaat worden de kleuren van de objecten gemengd. Het wordt niet van kracht tenzij de prime toren is ingeschakeld." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Maximale brugafstand" @@ -21398,9 +22062,8 @@ msgstr "Naam van de fysieke printer die voor het slicen is gebruikt." msgid "Layer number" msgstr "Laagnummer" -# AI Translated -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Index van de huidige laag. Eengebaseerd (de eerste laag is dus nummer 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" # AI Translated msgid "Layer Z" @@ -21571,9 +22234,6 @@ msgstr "Herkalibratie" msgid "Calibrate" msgstr "Kalibreren" -msgid "Finish" -msgstr "Klaar" - msgid "How can I use calibration results?" msgstr "Hoe kan ik kalibratieresultaten gebruiken?" @@ -22138,12 +22798,12 @@ msgstr "" "Versnellingswaarden moeten groter zijn dan snelheidswaarden.\n" "Controleer de invoer." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Temperatuurkalibratie" -msgid "Filament type" -msgstr "Filamenttype" - msgid "PLA" msgstr "PLA" @@ -22165,6 +22825,13 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +# AI Translated +msgid "Test model" +msgstr "Testmodel" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Starttemp:" @@ -22293,10 +22960,6 @@ msgstr "Begin terugtreklengte:" msgid "End retraction length: " msgstr "Beëindig terugtreklengte: " -# AI Translated -msgid "Test model" -msgstr "Testmodel" - # AI Translated msgid "Ringing Tower" msgstr "Ringing-toren" @@ -22786,9 +23449,6 @@ msgstr "bijv. Basic, Mat, Zijde, Marmer" msgid "Filament Preset" msgstr "Filament voorinstelling" -msgid "Create" -msgstr "Creëren" - # AI Translated msgid "Vendor is not selected; please reselect vendor." msgstr "Er is geen leverancier geselecteerd; selecteer de leverancier opnieuw." @@ -23117,6 +23777,9 @@ msgstr "" "De printer en alle filament- en procesvoorinstellingen die bij de printer horen.\n" "Kan met anderen worden gedeeld." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -23944,9 +24607,6 @@ msgstr "Wijs filament handmatig toe aan het linker- of rechtermondstuk" msgid "Global settings" msgstr "Globale instellingen" -msgid "Video tutorial" -msgstr "Instructie video" - # AI Translated msgid "(Sync with printer)" msgstr "(Synchroniseren met printer)" @@ -24442,6 +25102,33 @@ msgstr "Indien ingeschakeld worden de bovenstaande waarden opgeslagen als standa msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "De bundelmap bestaat niet." @@ -24486,6 +25173,12 @@ msgstr "Abonnement op bundel opzeggen" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "Voorinstellingenbundel opslaan" @@ -28928,214 +29621,6 @@ msgstr "Dit lettertype heeft geen omtrek voor deze tekst" msgid "Size: %.1f × %.1f mm" msgstr "Grootte: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primitief" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Lege mesh gegenereerd" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Blok" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Snel:" - -# AI Translated -msgid "Width (X)" -msgstr "Breedte (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Diepte (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Hoogte (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "R onder" - -# AI Translated -msgid "Top R" -msgstr "R boven" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "Grote R" - -# AI Translated -msgid "Minor R" -msgstr "Kleine R" - -# AI Translated -msgid "All edges" -msgstr "Alle randen" - -# AI Translated -msgid "Top edges" -msgstr "Bovenranden" - -# AI Translated -msgid "Bottom edges" -msgstr "Onderranden" - -# AI Translated -msgid "Lateral edges" -msgstr "Zijranden" - -# AI Translated -msgid "Mesh resolution" -msgstr "Meshresolutie" - -# AI Translated -msgid "Add Shape" -msgstr "Vorm toevoegen" - -# AI Translated -msgid "No outer profile" -msgstr "Geen buitenprofiel" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Kan het buitenvlak niet maken" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Kan het vlak met gaten niet opbouwen" - -# AI Translated -msgid "Revolve failed" -msgstr "Wentelen mislukt" - -# AI Translated -msgid "Profile" -msgstr "Profiel" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Nieuw profiel beginnen (voor gaten)" - -# AI Translated -msgid "Segments" -msgstr "Segmenten" - -# AI Translated -msgid "Sides" -msgstr "Zijden" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Klik op het canvas om te tekenen" - -# AI Translated -msgid "Snap to grid" -msgstr "Uitlijnen op raster" - -# AI Translated -msgid "Grid step" -msgstr "Rasterstap" - -# AI Translated -msgid "Outer" -msgstr "Buiten" - -# AI Translated -msgid "closed" -msgstr "gesloten" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% punten %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (boven)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (voor)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (zijkant)" - -# AI Translated -msgid "Revolve deg" -msgstr "Wentelhoek (°)" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "Zet op 0 om te extruderen, >0 om te wentelen" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Uitsparing (snijden)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu gesloten profiel" -msgstr[1] "%zu gesloten profielen" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Teken een gesloten profiel om dit in te schakelen" - -# AI Translated -msgid "Clear all" -msgstr "Alles wissen" - -# AI Translated -msgid "Empty result" -msgstr "Leeg resultaat" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Extruderen: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Wentelen: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Geen object geselecteerd" - -# AI Translated -msgid "Face failed" -msgstr "Vlak mislukt" - -# AI Translated -msgid "Face with holes failed" -msgstr "Vlak met gaten mislukt" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Gereedschapsmesh leeg" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Uitsparing toegevoegd (negatief volume)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Uitsparing: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -29260,6 +29745,9 @@ msgstr "Gizmo monteren" msgid "Gizmo brim ears" msgstr "Gizmo rand oren" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Verticale schuifregelaar - Actieve thumb omhoog bewegen" @@ -30246,10 +30734,6 @@ msgstr "Mijn instellingen" msgid "Custom Printer Setup" msgstr "Aangepaste printer instellen" -# AI Translated -msgid "Custom Printer" -msgstr "Aangepaste printer" - # AI Translated msgid "Define a custom printer profile" msgstr "Een aangepast printerprofiel definiëren" @@ -30894,9 +31378,8 @@ msgstr "Hoekdrempel - het vullen stopt bij randen die scherper zijn dan deze waa msgid "Click a triangle to paint it" msgstr "Klik op een driehoek om deze te schilderen" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Vereist dat de actieve laag is toegewezen met Uitvouwen (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -30910,17 +31393,15 @@ msgstr "Snel - het reliëf wordt alleen met belichting weergegeven, niet opgebou msgid "Checker" msgstr "Dambord" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Dambord - een testraster in plaats van de textuur. Waar de vakjes vierkant blijven, is de textuur niet vervormd; waar ze uitrekken, rekt de textuur ook uit" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Vervorming" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Vervorming - heatmap van blauw tot rood die de uitrekking over de uitvouwing toont" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -31036,24 +31517,11 @@ msgstr "Filamenten mengen" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Wisselt twee filamenten af om de tussenliggende kleuren na te bootsen, zodat een handvol filamenten een foto of kleurverloop kan weergeven. Een afbeelding met egale kleuren print hoe dan ook hetzelfde. Uit gebruikt één filament per gebied." -# AI Translated -msgid "Mix by" -msgstr "Mengen per" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Oppervlak" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Lagen: de twee filamenten wisselen elkaar af tussen printlagen, wat vloeiend mengt op staande oppervlakken maar verdwijnt op horizontale oppervlakken, waar een hele laag één band is.\n" -"Oppervlak: een fijn dambordpatroon over het oppervlak, dat onder elke hoek werkt maar eerder als textuur dan als menging kan overkomen.\n" -"Automatisch: lagen op staande vlakken; horizontale vlakken krijgen het dichtstbijzijnde enkele filament, omdat een dambordpatroon daar als patroon zichtbaar wordt." # AI Translated #, boost-format @@ -31513,14 +31981,6 @@ msgstr "Vereist ongeveer %1% driehoeken, budget %2% - het bakken vereenvoudigt d msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Hoeveel duizend driehoeken de verfijning aan het model mag toevoegen. De driehoek die het slechtst past, wordt altijd eerst gesplitst, dus zelfs een run die alles opmaakt, heeft het besteed waar het het meest zichtbaar is. Verhoog het als het reliëf nog grof oogt." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Stopt het bakken. Wat al klaar was, blijft op het model en kan ongedaan worden gemaakt." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Sluit het gereedschap zonder te bakken. Uw schilderwerk, lagen en instellingen blijven bij het model." - # AI Translated msgid "Preparing..." msgstr "Voorbereiden..." @@ -31545,6 +32005,14 @@ msgstr "Zet de geschilderde hoogtekaarten om in echte geometrie door de bestaand msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Zet de geschilderde hoogtekaarten om in echte geometrie. De mesh wordt eerst geremesht tot een gelijkmatige dichtheid en verfijnd waar de textuur buigt, zodat het detail hoekpunten heeft om op te landen - alles in één stap." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Stopt het bakken. Wat al klaar was, blijft op het model en kan ongedaan worden gemaakt." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Sluit het gereedschap zonder te bakken. Uw schilderwerk, lagen en instellingen blijven bij het model." + # AI Translated #, boost-format msgid "%1% k" @@ -31761,6 +32229,28 @@ msgstr "Filamentplug-ins" msgid "Printer plugins" msgstr "Printerplug-ins" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Standaardwaarden herstellen" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "De configuratie is geen geldige JSON. Uw wijzigingen zijn niet opgeslagen." @@ -31780,10 +32270,6 @@ msgstr "" "\n" "Hiermee wordt de overschrijving in de voorinstelling verworpen en wordt de globale configuratie gebruikt." -# AI Translated -msgid "Restore defaults" -msgstr "Standaardwaarden herstellen" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Globale configuratie wordt gebruikt. Sla de voorinstelling op om dit permanent te maken." @@ -31853,6 +32339,215 @@ msgstr "Plug-in wordt geïnstalleerd" msgid "Installed \"%s\"." msgstr "\"%s\" geïnstalleerd." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -32069,6 +32764,54 @@ msgstr "Herladen van de plug-in is mislukt." msgid "Reloaded \"%s\"." msgstr "\"%s\" herladen." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + # AI Translated msgid "Purge Mode Settings" msgstr "Instellingen spoelmodus" @@ -32093,6 +32836,16 @@ msgstr "Vermindert prime-afval en print sneller. Kan lichte kleurvermenging of k msgid "Terminal" msgstr "Terminal" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Er wordt al een opdracht uitgevoerd." @@ -32359,6 +33112,9 @@ msgstr " | snappen AAN" msgid "Change texture - choose another one from the texture library" msgstr "Textuur wijzigen - kies een andere uit de textuurbibliotheek" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Hoogtekaart - toon de textuur van de laag onder de eilanden" @@ -32391,17 +33147,14 @@ msgstr "Eilanden verbinden" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Leg de uitvouwing uit als een verbonden net: stukken die een rand delen, worden naast elkaar uitgevouwen (een kubus wordt een samenhangende uitslag in plaats van zes losse vierkanten). Het blijven afzonderlijke eilanden, dus u kunt ze daarna nog steeds met de hand verplaatsen." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Eiland - verplaats, roteer en schaal hele eilanden" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Hoekpunt - sleep hoekpunten om de vorm te wijzigen; Shift/Ctrl voor meervoudige selectie" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Rand - sleep randen om de vorm te wijzigen; Shift/Ctrl voor meervoudige selectie" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -32439,9 +33192,13 @@ msgstr "UV-bewerkingen wissen - verwerp alle handmatige verplaatsingen van hoekp msgid "Snap - stick islands together when dragging one against another" msgstr "Snappen - laat eilanden aan elkaar vastklikken wanneer u er een tegen een ander sleept" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Alle eilanden in beeld brengen (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -32452,6 +33209,9 @@ msgstr "Geen laag toegewezen met Uitvouwen" msgid "%.1f mm tile" msgstr "%.1f mm-tegel" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Verouderd - het schilderwerk, de naden of de naadhoek zijn gewijzigd sinds deze uitvouwing is gemaakt. Druk hierop om opnieuw uit te vouwen." @@ -32460,19 +33220,48 @@ msgstr "Verouderd - het schilderwerk, de naden of de naadhoek zijn gewijzigd sin msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Vouw het geschilderde gebied uit tot UV-eilanden. Dit wordt alleen berekend wanneer u hierop drukt, niet bij elke bewerking - schilder dus eerst, wijzig de naadhoek of markeer naden, en druk daarna op Uitvouwen." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d eilanden, %s vlakken" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "" + +msgid "Create new project" +msgstr "" + +msgid "Recently opened" +msgstr "" + +msgid "Open Containing Folder" +msgstr "" + # AI Translated msgid "Forward" msgstr "Vooruit" -# AI Translated -msgid "Tools" -msgstr "Extra" - # AI Translated msgid "View Source" msgstr "Bron weergeven" @@ -32618,6 +33407,16 @@ msgstr "" "Plug-in \"%s\" vraagt om de volgende opdracht(en) uit te voeren:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -32627,6 +33426,30 @@ msgstr "Plug-in \"%s\" vraagt toestemming voor de Python-auditgebeurtenis \"%s\" msgid "Plugin permission request" msgstr "Toestemmingsverzoek van plug-in" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "De configuratie-UI van de plug-in was leeg. De standaardeditor wordt getoond." @@ -33214,6 +34037,320 @@ msgstr "" "Kromtrekken voorkomen\n" "Wist je dat bij het printen van materialen die gevoelig zijn voor kromtrekken, zoals ABS, een juiste verhoging van de temperatuur van het warmtebed de kans op kromtrekken kan verkleinen?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "De Microsoft WebView2 Runtime kon niet worden geïnstalleerd.\n" +#~ "Sommige functies, waaronder de installatiewizard, kunnen leeg blijven totdat deze is geïnstalleerd.\n" +#~ "Installeer deze handmatig via https://developer.microsoft.com/microsoft-edge/webview2/ en start Orca Slicer opnieuw." + +# AI Translated +#~ msgid "Why this grouping" +#~ msgstr "Waarom deze groepering" + +# AI Translated +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "De software ondersteunt het gebruik van mondstukken met verschillende diameters voor één print niet. Als het linker- en rechtermondstuk verschillen, kan er alleen met één printkop worden geprint. Bevestig welk mondstuk u voor dit project wilt gebruiken." + +# AI Translated +#~ msgid "Switch diameter" +#~ msgstr "Diameter wisselen" + +# AI Translated +#~ msgid "BambuStudio Project" +#~ msgstr "BambuStudio-project" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "Het 3MF-bestand is gemaakt door BambuStudio (versie %s), dat nieuwer is dan de compatibele versie %s. Er zijn niet-herkende instellingen gevonden:" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "Het 3MF-bestand is gemaakt door BambuStudio (versie %s), dat nieuwer is dan de compatibele versie %s. Sommige instellingen zijn mogelijk niet volledig compatibel." + +# AI Translated +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "Het 3MF-bestand is gemaakt door BambuStudio. Sommige instellingen kunnen afwijken van OrcaSlicer." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Ongedaan maken of opnieuw doen is niet mogelijk terwijl een bewerking bezig is. Stop deze eerst." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Centreert de interne vulling van elk onderdeel op zichzelf, alsof het afzonderlijk was geslicet, in plaats van op het geheel. Onderdelen die elkaar raken of overlappen worden als één lichaam behandeld en delen een middelpunt; losse onderdelen (of afzonderlijke 3D-objecten) krijgen elk hun eigen middelpunt.\n" +#~ "Nuttig wanneer een samenstelling meerdere objecten groepeert die elk een consistente, op zichzelf gecentreerde vulling moeten houden.\n" +#~ "Heeft invloed op lijn- en rasterpatronen en op vullingen met rotatiesjablonen.\n" +#~ "Patronen die aan globale coördinaten vastzitten (Gyroide, Honeycomb, TPMS, ...) worden niet beïnvloed." + +# AI Translated +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Index van de huidige laag. Eengebaseerd (de eerste laag is dus nummer 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Instructie video" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primitief" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Lege mesh gegenereerd" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Blok" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Snel:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Breedte (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Diepte (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Hoogte (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "R onder" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "R boven" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "Grote R" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "Kleine R" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Alle randen" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Bovenranden" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Onderranden" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Zijranden" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Meshresolutie" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Vorm toevoegen" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Geen buitenprofiel" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Kan het buitenvlak niet maken" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Kan het vlak met gaten niet opbouwen" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Wentelen mislukt" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profiel" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Nieuw profiel beginnen (voor gaten)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segmenten" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Zijden" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Klik op het canvas om te tekenen" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Uitlijnen op raster" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Rasterstap" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Buiten" + +# AI Translated +#~ msgid "closed" +#~ msgstr "gesloten" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% punten %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (boven)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (voor)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (zijkant)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Wentelhoek (°)" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "Zet op 0 om te extruderen, >0 om te wentelen" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Uitsparing (snijden)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu gesloten profiel" +#~ msgstr[1] "%zu gesloten profielen" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Teken een gesloten profiel om dit in te schakelen" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Leeg resultaat" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Extruderen: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Wentelen: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Geen object geselecteerd" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Vlak mislukt" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Vlak met gaten mislukt" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Gereedschapsmesh leeg" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Uitsparing toegevoegd (negatief volume)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Uitsparing: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Vereist dat de actieve laag is toegewezen met Uitvouwen (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Dambord - een testraster in plaats van de textuur. Waar de vakjes vierkant blijven, is de textuur niet vervormd; waar ze uitrekken, rekt de textuur ook uit" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Vervorming - heatmap van blauw tot rood die de uitrekking over de uitvouwing toont" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Mengen per" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Oppervlak" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Lagen: de twee filamenten wisselen elkaar af tussen printlagen, wat vloeiend mengt op staande oppervlakken maar verdwijnt op horizontale oppervlakken, waar een hele laag één band is.\n" +#~ "Oppervlak: een fijn dambordpatroon over het oppervlak, dat onder elke hoek werkt maar eerder als textuur dan als menging kan overkomen.\n" +#~ "Automatisch: lagen op staande vlakken; horizontale vlakken krijgen het dichtstbijzijnde enkele filament, omdat een dambordpatroon daar als patroon zichtbaar wordt." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Eiland - verplaats, roteer en schaal hele eilanden" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Hoekpunt - sleep hoekpunten om de vorm te wijzigen; Shift/Ctrl voor meervoudige selectie" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Rand - sleep randen om de vorm te wijzigen; Shift/Ctrl voor meervoudige selectie" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Alle eilanden in beeld brengen (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Experimenteel) Printeragents gebruiken in plaats van printhosts" @@ -33247,16 +34384,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Klik op een vlak of een referentievlak en kies daarna een tekengereedschap" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -33313,10 +34440,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Verticale afstand" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Lineair" - #~ msgid "Face recognition" #~ msgstr "Gezichtsherkenning" @@ -34896,9 +36019,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "onderdeel selectie" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/localization/i18n/pl/OrcaSlicer_pl.po b/localization/i18n/pl/OrcaSlicer_pl.po index 66bd86e2e6..704d351e22 100644 --- a/localization/i18n/pl/OrcaSlicer_pl.po +++ b/localization/i18n/pl/OrcaSlicer_pl.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: OrcaSlicer 2.3.0-rc\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: \n" "Last-Translator: Krzysztof Morga <>\n" "Language-Team: \n" @@ -2172,15 +2172,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Nie udało się zainstalować Microsoft WebView2 Runtime.\n" -"Niektóre funkcje, w tym kreator konfiguracji, mogą być puste do czasu jego zainstalowania.\n" -"Zainstaluj go ręcznie ze strony https://developer.microsoft.com/microsoft-edge/webview2/ i uruchom ponownie Orca Slicer." # AI Translated #, c-format, boost-format @@ -4388,6 +4385,10 @@ msgstr "Przejdź do płyty" msgid "AMS Materials Setting" msgstr "Ustawienia filamentów AMS" +# AI Translated +msgid "Wiki Guide" +msgstr "Przewodnik Wiki" + msgid "Close" msgstr "Zamknij" @@ -4413,10 +4414,6 @@ msgstr "Wartość wejściowa powinna być większa niż %1% i mniejsza niż %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "współczynnik kalibracji dynamiki przepływu" -# AI Translated -msgid "Wiki Guide" -msgstr "Przewodnik Wiki" - msgid "PA Profile" msgstr "Profil PA" @@ -4507,7 +4504,7 @@ msgstr "Zapisz" msgctxt "Navigation" msgid "Back" -msgstr "Tył" +msgstr "Wstecz" msgid "Example" msgstr "Przykład" @@ -5014,6 +5011,11 @@ msgstr "Dostosować ją automatycznie do limitu (%g mm)?" msgid "Adjust" msgstr "Dostosuj" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5869,9 +5871,6 @@ msgstr "Automatyczne ponowne cięcie zgodnie z optymalnym grupowaniem filamentu, msgid "Filament Grouping" msgstr "Grupowanie filamentów" -msgid "Why this grouping" -msgstr "Dlaczego tak jest zgrupowane" - msgid "Please place filaments on the printer based on grouping result." msgstr "Umieść filamenty w drukarce zgodnie z wynikiem grupowania." @@ -6062,6 +6061,43 @@ msgstr "Zwiększ/zmniejsz obszar edycji" msgid "Sequence" msgstr "Kolejność" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Objętość" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + # AI Translated msgid "Object selection" msgstr "Wybór obiektu" @@ -6290,6 +6326,12 @@ msgstr "Linie siatki" msgid "Labels" msgstr "Etykiety" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Przesuń płaszczyznę przekroju" @@ -6338,7 +6380,7 @@ msgstr "Objętość:" msgid "Size:" msgstr "Rozmiar:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Wykryto konflikty ścieżek G-code na warstwie %d, Z = %.2lfmm. Proszę oddalić od siebie obiekty będące w konflikcie (%s <-> %s)." @@ -6820,6 +6862,12 @@ msgstr "Pokaż linie siatki" msgid "Show Gridlines on plate" msgstr "Pokaż linie siatki na płycie" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Przywróć układ okna" @@ -8546,6 +8594,61 @@ msgstr "Wyświetl wszystkie ustawienia obiektów" msgid "Material settings" msgstr "Ustawienia materiału" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Narzędzia" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Usuń bieżący stół (jeśli nie jest ostatnim)" @@ -8570,6 +8673,17 @@ msgstr "Edytuj aktualną nazwę płyty" msgid "Move plate to the front" msgstr "Umieść płytę jako pierwszą" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Dostosuj bieżący stół" @@ -8636,13 +8750,6 @@ msgstr "AMS(1 gniazdo)" msgid "Not installed" msgstr "Nie zainstalowano" -# AI Translated -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Oprogramowanie nie obsługuje używania dysz o różnych średnicach w jednym druku. Jeśli lewa i prawa dysza są niezgodne, możemy kontynuować tylko druk jednogłowicowy. Potwierdź, której dyszy chcesz użyć w tym projekcie." - -msgid "Switch diameter" -msgstr "Zmiana średnicy" - msgid "Configuration incompatible" msgstr "Niekompatybilna konfiguracja" @@ -8724,6 +8831,9 @@ msgstr "Filament mieszany" msgid "Remove last mixed filament" msgstr "Usuń ostatni filament mieszany" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Dodaj filament mieszany" @@ -8746,6 +8856,10 @@ msgstr "Filament mieszany ma uszkodzone odwołania do składników" msgid "Edit / Delete / Merge" msgstr "Edytuj / Usuń / Scal" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Docelowy filament mieszany używa tego fizycznego filamentu jako składnika. Scalenie usunie ten fizyczny filament i może unieważnić filament mieszany. Kontynuować?" @@ -8823,10 +8937,6 @@ msgstr "Wczytywanie pliku: %s" msgid "Load 3MF" msgstr "Wczytaj 3MF" -# AI Translated -msgid "BambuStudio Project" -msgstr "Projekt BambuStudio" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "Plik 3MF nie jest obsługiwany przez OrcaSlicer, wczytuj tylko dane geometrii." @@ -8860,20 +8970,6 @@ msgstr "Lepiej zaktualizuj swoje oprogramowanie.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "Wersja 3MF %s jest nowsza niż wersja %s %s, sugeruje się aktualizację oprogramowania." -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "Plik 3MF został utworzony przez BambuStudio (wersja %s), która jest nowsza niż zgodna wersja %s. Znaleziono nierozpoznane ustawienia:" - -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "Plik 3MF został utworzony przez BambuStudio (wersja %s), która jest nowsza niż zgodna wersja %s. Niektóre ustawienia mogą nie być w pełni zgodne." - -# AI Translated -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "Plik 3MF został utworzony przez BambuStudio. Niektóre ustawienia mogą różnić się od OrcaSlicer." - msgid "Invalid values found in the 3MF:" msgstr "Znaleziono nieprawidłowe wartości w pliku 3MF:" @@ -9046,6 +9142,12 @@ msgstr "Wyłączyć automatyczne opuszczanie, aby zachować pozycję Z?\n" msgid "Object with floating parts was detected" msgstr "Wykryto obiekt z unoszącymi się częściami" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Trwa inne eksportowanie." @@ -9138,6 +9240,38 @@ msgstr "Nieprawidłowe dane" msgid "Slicing Canceled" msgstr "Anulowano cięcie" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + # AI Translated msgid "Network plug-in switched successfully." msgstr "Wtyczka sieciowa została przełączona pomyślnie." @@ -9173,9 +9307,8 @@ msgstr "" msgid "Sync now" msgstr "Synchronizuj teraz" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Nie można cofnąć ani ponowić, gdy trwa operacja. Najpierw ją zatrzymaj." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9246,6 +9379,11 @@ msgstr "Nie udało się pobrać. Wyjątek rozmiaru pliku." msgid "Project downloaded %d%%" msgstr "Projekt pobrany w %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Test Pressure Advance" @@ -9273,6 +9411,13 @@ msgstr "Kalibracja przepływu Orca YOLO" msgid "Flowrate Test - Pass%d" msgstr "Test natężenia przepływu - przebieg %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Test temperatury dyszy" @@ -11837,6 +11982,9 @@ msgstr "Synchronizacja różnych napędów ekstrudera lub typów objętości dys msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Zsynchronizuj zmianę parametrów z odpowiadającymi parametrami drugiego ekstrudera." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Proszę kliknąć, aby przywrócić wszystkie ustawienia do ostatnio zapisanego profilu." @@ -12267,6 +12415,12 @@ msgstr "Przestrzeń do druku" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Wybierz implementację agenta sieciowego do komunikacji z drukarką. Dostępni agenci są rejestrowani przy uruchamianiu." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12387,9 +12541,24 @@ msgstr "Średnica dyszy" msgid "Wipe tower" msgstr "Wieża czyszcząca" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Parametry pojedynczego extrudera wielomateriałowego" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "To jest drukarka wielomateriałowa z jednym ekstruderem. Średnice wszystkich ekstruderów zostaną ustawione na nową wartość. Czy kontynuować?" @@ -12399,6 +12568,18 @@ msgstr "Ograniczenia wysokości warstwy" msgid "Z-Hop" msgstr "Z-Hop" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -12516,10 +12697,9 @@ msgstr "Kontynuacja" msgid "Don't warn again for this preset" msgstr "Nie ostrzegaj ponownie dla tego profilu" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -12954,9 +13134,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Całkowite ramming" -msgid "Volume" -msgstr "Objętość" - # AI Translated msgid "Ramming line" msgstr "Linia ramming" @@ -13009,6 +13186,118 @@ msgstr "Logowanie nie powiodło się. Spróbuj ponownie." msgid "parse json failed" msgstr "analiza pliku json nie powiodła się" +msgid "Loading…" +msgstr "Ładowanie trwa…" + +msgid "Welcome to Orca Slicer" +msgstr "Witamy w Orca Slicer" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Slicer zostanie skonfigurowany w kilku krokach. Zacznijmy!" + +msgid "Get Started" +msgstr "Rozpocznij" + +msgid "Please select your login region" +msgstr "Proszę wybrać swój region logowania" + +msgid "Finish" +msgstr "Zakończ" + +msgid "Printer Selection" +msgstr "Wybór drukarki" + +msgid "Vendors" +msgstr "" + +msgid "Custom Printer" +msgstr "Niestandardowa drukarka" + +msgid "Create" +msgstr "Utwórz" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "Przynajmniej jedna drukarka musi być wybrana." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Wybór filamentu" + +msgid "System Filaments" +msgstr "Systemowe filamenty" + +msgid "Custom Filaments" +msgstr "Niestandardowe filamenty" + +msgid "Create New" +msgstr "Utwórz nowy" + +msgid "Filament type" +msgstr "Rodzaj filamentu" + +msgid "Vendor" +msgstr "Dostawca" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "Wyczyść wszystko" + +msgid "At least one filament must be selected." +msgstr "Przynajmniej jeden filament musi być wybrany." + +msgid "Do you want to use the default filament?" +msgstr "Czy chcesz użyć domyślnego filamentu?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Wyłącza wszystkie funkcje chmurowe, w tym synchronizację profili Orca Cloud. Użytkownicy, którzy wolą pracować całkowicie offline, mogą włączyć tę opcję." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Uwaga: gdy tryb Stealth jest włączony, Twoje profile użytkownika nie będą kopiowane do Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "Włącz tryb «Niewidzialny»" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "Niektórzy dostawcy drukarek wymagają własnych wtyczek do komunikacji ze swoimi drukarkami. Proszę wybrać odpowiednią wtyczkę, jeśli korzystasz z takich drukarek." + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "Proszę mieć świadomość, że te wtyczki nie są rozwijane ani utrzymywane przez OrcaSlicer. Powinny być używane na własne ryzyko i z rozwagą." + +msgid "Install Bambu Network plug-in" +msgstr "Zainstaluj wtyczkę Bambu Network" + # AI Translated msgid "[Action Required] " msgstr "[Wymagane działanie] " @@ -13479,6 +13768,14 @@ msgstr "G-code zmiany trybu ekstruzji (filament)" msgid "No object can be printed. It may be too small." msgstr "Żaden obiekt nie może być wydrukowany. Może jest za mały" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Twój wydruk znajduje się bardzo blisko obszaru czyszczenia dyszy. Upewnij się, że nie dojdzie do kolizji." @@ -13654,6 +13951,26 @@ msgstr "niepowodzenie weryfikacji" msgid "write callback failed" msgstr "błąd zapisu funkcji zwrotnej" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% jest zbyt blisko obszaru wykluczenia, mogą wystąpić kolizje podczas drukowania." @@ -13707,6 +14024,43 @@ msgstr "Jeśli mimo to chcesz drukować, możesz włączyć opcję w Preferencje msgid "No extrusions under current settings." msgstr "Brak ekstruzji przy obecnych ustawieniach." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Używany jest filament mieszany z gradientem, ale opcja 'Podwarstwa mieszanego koloru' jest wyłączona. Gradient nie zostanie wydrukowany." @@ -13717,6 +14071,15 @@ msgstr "Tryb „Wygładzony” timelapse nie jest obsługiwany, gdy włączona j msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "W trybie drukowania \"według obiektu\" funkcja wykrywania zalepienia dyszy nie działa." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + # AI Translated msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Jednoczesne włączenie precyzyjnej wysokości Z i wieży czyszczącej może powodować błędy cięcia." @@ -13735,10 +14098,6 @@ msgstr "Tryb „Wazy” nie działa, gdy obiekt zawiera więcej niż jeden filam msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Chociaż obiekt %1% mieści się w objętości roboczej, przekracza maksymalną jej wysokość z powodu kompensacji skurczu materiału." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "Obiekt %1% przekracza maksymalną wysokość objętości budowy." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Podczas gdy sam obiekt %1% mieści się w przestrzeni roboczej, jego ostatnia warstwa przekracza maksymalną wysokość przestrzeni roboczej." @@ -13746,6 +14105,10 @@ msgstr "Podczas gdy sam obiekt %1% mieści się w przestrzeni roboczej, jego ost msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Może być konieczne zmniejszenie rozmiaru modelu lub zmiana bieżących ustawień druku i ponowienie próby." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "Obiekt %1% przekracza maksymalną wysokość objętości budowy." + msgid "Variable layer height is not supported with Organic supports." msgstr "Zmienna wysokość warstwy nie jest dostępna w przypadku podpór organicznych." @@ -14757,12 +15120,39 @@ msgstr "Prędkość wewnętrznych mostów. Jeśli wartość jest wyrażona w pro msgid "This is the distance from the model to the outermost brim line." msgstr "Odległość od modelu do najbardziej zewnętrznej linii brimu" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Rodzaj brimu" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "To kontroluje generowanie brimu na zewnętrznej i/lub wewnętrznej stronie modeli. Auto oznacza, że szerokość Brimu jest analizowana i obliczana automatycznie." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Odstęp brimu od obiektu" @@ -15966,9 +16356,6 @@ msgstr "Cena filamentu. Tylko do celów statystycznych" msgid "money/kg" msgstr "zł/kg" -msgid "Vendor" -msgstr "Dostawca" - msgid "Vendor of filament. For show only." msgstr "Dostawca filamentu. Tylko do celów prezentacyjnych" @@ -16045,6 +16432,66 @@ msgstr "Wypełnienie wielolinijkowe" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Wypełnienie przy użyciu wielu linii, jeśli jest to obsługiwane przez wybrany wzór wypełnienia." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Liniowy" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Optymalizacja odporności na wyboczenie w osi Z (eksperymentalne)" @@ -18367,6 +18814,99 @@ msgstr "Pojedynczy extruder wielomateriałowy" msgid "Use single nozzle to print multi filament." msgstr "Użyj pojedynczej dyszy do drukowania wieloma filamentami" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Ręczna zmiana filamentu" @@ -18758,6 +19298,130 @@ msgstr "Próg nakładania" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Ustala próg nakładania się obwodów dla generowania podpór. Jeśli „Kąt progowy podpory” wynosi zero, podpory będą tworzone dla wiszących obszarów, gdzie górny obwód opiera się na dolnym w mniej niż zadanym procencie szerokości. Im mniejsza wartość tego parametru, tym ostrzejsze nawisy można wydrukować bez podpór." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Kąt nachylenia gałęzi" @@ -18944,17 +19608,11 @@ msgstr "Liczba górnych zwartych warstw jest zwiększana podczas cięcia, jeśli msgid "Separated infills" msgstr "Oddzielne wypełnienia" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Centruje wewnętrzne wypełnienie każdej części na niej samej, tak jakby była cięta osobno, zamiast na całym złożeniu. Części stykające się lub nakładające są traktowane jako jedna bryła i mają wspólny środek; oddzielne części (lub odrębne obiekty 3D) mają własne środki.\n" -"Przydatne, gdy złożenie grupuje kilka obiektów, z których każdy powinien zachować spójne, wycentrowane względem siebie wypełnienie.\n" -"Dotyczy wzorów liniowych i siatkowych oraz wypełnień z szablonem obrotu.\n" -"Wzory powiązane ze współrzędnymi globalnymi (Gyroidalny, Plaster miodu, TPMS, ...) pozostają bez zmian." # AI Translated msgid "Center surface pattern on" @@ -19197,6 +19855,12 @@ msgstr "Po zmianie filamentu oczyszczanie odbywa się wewnątrz podpór obiektó msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "To jest obiekt wykorzystywany do oczyszczenia dyszy po zmianie filamentu, co pozwala zaoszczędzić filament i skrócić czas druku. W wyniku tego procesu kolory filamentów mogą się wymieszać." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Maksymalna odległość mostów" @@ -20110,8 +20774,8 @@ msgstr "Nazwa fizycznej drukarki używanej do przygotowywania pliku do druku." msgid "Layer number" msgstr "Numer warstwy" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Indeks aktualnej warstwy uwzględniający zero (pierwsza warstwa ma wartość 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Warstwa Z" @@ -20255,9 +20919,6 @@ msgstr "Rekalibracja" msgid "Calibrate" msgstr "Kalibruj" -msgid "Finish" -msgstr "Zakończ" - msgid "How can I use calibration results?" msgstr "Jak używać wyniku kalibracji?" @@ -20800,12 +21461,12 @@ msgstr "" "Wartości przyspieszenia muszą być większe niż wartości prędkości.\n" "Sprawdź wprowadzone dane." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Kalibracja temperatury" -msgid "Filament type" -msgstr "Rodzaj filamentu" - msgid "PLA" msgstr "PLA" @@ -20827,6 +21488,13 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +# AI Translated +msgid "Test model" +msgstr "Model testowy" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Temp. początkowa: " @@ -20953,10 +21621,6 @@ msgstr "Długość retrakcji na początku: " msgid "End retraction length: " msgstr "Długość retrakcji na końcu: " -# AI Translated -msgid "Test model" -msgstr "Model testowy" - # AI Translated msgid "Ringing Tower" msgstr "Ringing Tower" @@ -21441,9 +22105,6 @@ msgstr "np. Basic, Matte, Silk, Marble" msgid "Filament Preset" msgstr "Ustawienie profilu filamentu" -msgid "Create" -msgstr "Utwórz" - msgid "Vendor is not selected; please reselect vendor." msgstr "Dostawca nie jest wybrany, proszę ponownie wybrać producenta." @@ -21756,6 +22417,9 @@ msgstr "" "Profil drukarki oraz wszystkie ustawienia filamentu i procesu, które do niej należą.\n" "Można je udostępniać innym osobom." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -22525,9 +23189,6 @@ msgstr "Ręcznie przypisz filament do lewej lub prawej dyszy" msgid "Global settings" msgstr "Ustawienia globalne" -msgid "Video tutorial" -msgstr "Samouczek wideo" - msgid "(Sync with printer)" msgstr "(Synchronizuj z drukarką)" @@ -22995,6 +23656,33 @@ msgstr "Jeśli opcja jest włączona, powyższe wartości są zapisywane jako do msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "Folder pakietu nie istnieje." @@ -23039,6 +23727,12 @@ msgstr "Anuluj subskrypcję pakietu" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "Zapisz pakiet profili" @@ -27480,215 +28174,6 @@ msgstr "Ta czcionka nie ma konturu dla tego tekstu" msgid "Size: %.1f × %.1f mm" msgstr "Rozmiar: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Prymityw" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Wygenerowano pustą siatkę" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Prostopadłościan" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Szybki wybór:" - -# AI Translated -msgid "Width (X)" -msgstr "Szerokość (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Głębokość (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Wysokość (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "R dolny" - -# AI Translated -msgid "Top R" -msgstr "R górny" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "R większy" - -# AI Translated -msgid "Minor R" -msgstr "R mniejszy" - -# AI Translated -msgid "All edges" -msgstr "Wszystkie krawędzie" - -# AI Translated -msgid "Top edges" -msgstr "Górne krawędzie" - -# AI Translated -msgid "Bottom edges" -msgstr "Dolne krawędzie" - -# AI Translated -msgid "Lateral edges" -msgstr "Boczne krawędzie" - -# AI Translated -msgid "Mesh resolution" -msgstr "Rozdzielczość siatki" - -# AI Translated -msgid "Add Shape" -msgstr "Dodaj kształt" - -# AI Translated -msgid "No outer profile" -msgstr "Brak profilu zewnętrznego" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Nie udało się utworzyć powierzchni zewnętrznej" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Nie udało się zbudować powierzchni z otworami" - -# AI Translated -msgid "Revolve failed" -msgstr "Obrót nie powiódł się" - -# AI Translated -msgid "Profile" -msgstr "Profil" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Rozpocznij nowy profil (dla otworów)" - -# AI Translated -msgid "Segments" -msgstr "Segmenty" - -# AI Translated -msgid "Sides" -msgstr "Boki" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Kliknij w widoku, aby rysować" - -# AI Translated -msgid "Snap to grid" -msgstr "Przyciągaj do siatki" - -# AI Translated -msgid "Grid step" -msgstr "Krok siatki" - -# AI Translated -msgid "Outer" -msgstr "Zewnętrzny" - -# AI Translated -msgid "closed" -msgstr "zamknięty" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% pkt %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (góra)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (przód)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (bok)" - -# AI Translated -msgid "Revolve deg" -msgstr "Obrót (°)" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "Ustaw 0 dla wyciągnięcia, >0 dla obrotu" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Kieszeń (wycięcie)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu zamknięty profil" -msgstr[1] "%zu zamknięte profile" -msgstr[2] "%zu zamkniętych profili" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Narysuj zamknięty profil, aby włączyć" - -# AI Translated -msgid "Clear all" -msgstr "Wyczyść wszystko" - -# AI Translated -msgid "Empty result" -msgstr "Pusty wynik" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Wyciągnięcie: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Obrót: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Nie wybrano obiektu" - -# AI Translated -msgid "Face failed" -msgstr "Nie udało się utworzyć powierzchni" - -# AI Translated -msgid "Face with holes failed" -msgstr "Nie udało się utworzyć powierzchni z otworami" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Siatka narzędzia jest pusta" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Dodano kieszeń (objętość ujemna)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Kieszeń: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27811,6 +28296,9 @@ msgstr "Gizmo montować" msgid "Gizmo brim ears" msgstr "Gizmo uszy brim" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Pionowy suwak - Przesuń aktywny punkt w górę" @@ -28766,9 +29254,6 @@ msgstr "Moje ustawienia" msgid "Custom Printer Setup" msgstr "Ustawienie Własnej Drukarki" -msgid "Custom Printer" -msgstr "Niestandardowa drukarka" - msgid "Define a custom printer profile" msgstr "Zdefiniuj własny profil drukarki" @@ -29369,9 +29854,8 @@ msgstr "Próg kąta - wypełnianie zatrzymuje się na krawędziach ostrzejszych msgid "Click a triangle to paint it" msgstr "Kliknij trójkąt, aby go pomalować" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Wymaga aktywnej warstwy z mapowaniem Rozwinięcie (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -29385,17 +29869,15 @@ msgstr "Szybki - relief jest tylko cieniowany, a nie budowany, i tylko dla edyto msgid "Checker" msgstr "Szachownica" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Szachownica - siatka testowa zamiast tekstury. Tam, gdzie kwadraty pozostają kwadratowe, tekstura nie jest zniekształcona; tam, gdzie się rozciągają, tekstura również się rozciągnie" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Zniekształcenie" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Zniekształcenie - mapa cieplna rozciągnięcia (od niebieskiego do czerwonego) na rozwinięciu" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -29511,24 +29993,11 @@ msgstr "Mieszaj filamenty" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Przeplata dwa filamenty, aby imitować kolory pośrednie, dzięki czemu kilka filamentów może odwzorować zdjęcie lub gradient. Obraz z jednolitymi kolorami drukuje się tak samo w obu przypadkach. Po wyłączeniu każdy obszar używa jednego filamentu." -# AI Translated -msgid "Mix by" -msgstr "Mieszaj według" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Powierzchnia" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Warstwy: dwa filamenty zmieniają się co warstwę druku, co daje płynne przejście na pionowych powierzchniach, ale zanika na powierzchniach skierowanych płasko, gdzie cała warstwa jest jednym pasem.\n" -"Powierzchnia: drobna szachownica na powierzchni, która działa pod każdym kątem, ale może być odbierana jako tekstura, a nie jako mieszanie kolorów.\n" -"Automatyczny: warstwy na pionowych ścianach; ściany skierowane płasko otrzymują najbliższy pojedynczy filament, ponieważ szachownica jest tam widoczna jako wzór." # AI Translated #, boost-format @@ -29988,14 +30457,6 @@ msgstr "Wymaga ok. %1% trójkątów, budżet %2% - wypiekanie uprości siatkę i msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Ile tysięcy trójkątów zagęszczanie może dodać do modelu. Najgorzej dopasowany trójkąt jest zawsze dzielony jako pierwszy, więc nawet przebieg, który wykorzysta cały budżet, wyda go tam, gdzie jest to najbardziej widoczne. Zwiększ, jeśli relief nadal wygląda zgrubnie." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Zatrzymuje wypiekanie. To, co zostało już ukończone, pozostaje na modelu i można to cofnąć." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Zamyka narzędzie bez wypiekania. Malowanie, warstwy i ustawienia pozostają przy modelu." - # AI Translated msgid "Preparing..." msgstr "Przygotowywanie..." @@ -30020,6 +30481,14 @@ msgstr "Zamienia pomalowane mapy wysokości w rzeczywistą geometrię, przesuwaj msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Zamienia pomalowane mapy wysokości w rzeczywistą geometrię. Siatka jest najpierw przebudowywana do równomiernej gęstości i zagęszczana tam, gdzie tekstura się zagina, aby szczegóły miały wierzchołki, na których mogą się oprzeć - wszystko w jednym kroku." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Zatrzymuje wypiekanie. To, co zostało już ukończone, pozostaje na modelu i można to cofnąć." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Zamyka narzędzie bez wypiekania. Malowanie, warstwy i ustawienia pozostają przy modelu." + # AI Translated #, boost-format msgid "%1% k" @@ -30229,6 +30698,28 @@ msgstr "Wtyczki filamentu" msgid "Printer plugins" msgstr "Wtyczki drukarki" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Przywróć domyślne" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "Konfiguracja nie jest prawidłowym JSON. Zmiany nie zostały zapisane." @@ -30248,10 +30739,6 @@ msgstr "" "\n" "Spowoduje to odrzucenie nadpisania z profilu i użycie konfiguracji globalnej." -# AI Translated -msgid "Restore defaults" -msgstr "Przywróć domyślne" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Używana jest konfiguracja globalna. Zapisz profil, aby to zachować." @@ -30321,6 +30808,215 @@ msgstr "Instalowanie wtyczki" msgid "Installed \"%s\"." msgstr "Zainstalowano „%s”." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -30537,6 +31233,54 @@ msgstr "Nie udało się ponownie wczytać wtyczki." msgid "Reloaded \"%s\"." msgstr "Ponownie wczytano „%s”." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "Brak informacji o modelu" + +msgid "Edit Project Info" +msgstr "Edytuj informacje o projekcie" + +msgid "Model Information" +msgstr "Informacje o modelu" + +msgid "Accessories" +msgstr "Akcesoria" + +msgid "Profile Information" +msgstr "Informacje o profilu" + +msgid "Model name" +msgstr "Nazwa modelu" + +msgid "Created by" +msgstr "Utworzone przez" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "Opis modelu" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "Nazwa profilu" + +msgid "Profile Author" +msgstr "Autor profilu" + +msgid "Profile description" +msgstr "Opis profilu" + # AI Translated msgid "Purge Mode Settings" msgstr "Ustawienia trybu płukania" @@ -30561,6 +31305,16 @@ msgstr "Zmniejsza ilość odpadu z płukania i przyspiesza druk. Może powodowa msgid "Terminal" msgstr "Terminal" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Polecenie jest już uruchomione." @@ -30827,6 +31581,9 @@ msgstr " | przyciąganie WŁ." msgid "Change texture - choose another one from the texture library" msgstr "Zmień teksturę - wybierz inną z biblioteki tekstur" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Mapa wysokości - pokaż teksturę warstwy pod wyspami" @@ -30859,17 +31616,14 @@ msgstr "Połącz wyspy" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Układa rozwinięcie jako połączoną siatkę bryły: fragmenty, które dzielą krawędź, są rozkładane obok siebie (sześcian staje się połączoną siatką zamiast sześciu luźnych kwadratów). Pozostają osobnymi wyspami, więc nadal możesz później ręcznie przesunąć każdą z nich." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Wyspa - przesuwaj, obracaj i skaluj całe wyspy" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Wierzchołek - przeciągaj wierzchołki, aby zmienić kształt; Shift/Ctrl, aby zaznaczyć wiele" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Krawędź - przeciągaj krawędzie, aby zmienić kształt; Shift/Ctrl, aby zaznaczyć wiele" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30907,9 +31661,13 @@ msgstr "Wyczyść edycje UV - odrzuć wszystkie ręczne przesunięcia wierzchoł msgid "Snap - stick islands together when dragging one against another" msgstr "Przyciąganie - sklejaj wyspy podczas przeciągania jednej do drugiej" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Pokaż wszystkie wyspy (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30920,6 +31678,9 @@ msgstr "Brak warstwy z mapowaniem Rozwinięcie" msgid "%.1f mm tile" msgstr "Kafelek %.1f mm" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Nieaktualne - malowanie, szwy lub kąt szwu zmieniły się od utworzenia tego rozwinięcia. Naciśnij, aby rozwinąć ponownie." @@ -30928,19 +31689,48 @@ msgstr "Nieaktualne - malowanie, szwy lub kąt szwu zmieniły się od utworzenia msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Spłaszcz pomalowany obszar do wysp UV. Jest to obliczane tylko po naciśnięciu tego przycisku, a nie przy każdej edycji - więc najpierw maluj, zmień kąt szwu lub oznacz szwy, a następnie naciśnij Rozwiń." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "Wyspy: %d, ściany: %s" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Wtyczka Bambu Network nie wykryta. Kliknij tutaj aby zainstalować." + +msgid "Create new project" +msgstr "Utwórz nowy projekt" + +msgid "Recently opened" +msgstr "Ostatnio otwarte" + +msgid "Open Containing Folder" +msgstr "Otwórz folder zawierający" + # AI Translated msgid "Forward" msgstr "Dalej" -# AI Translated -msgid "Tools" -msgstr "Narzędzia" - msgid "View Source" msgstr "Zobacz źródło" @@ -31072,6 +31862,16 @@ msgstr "" "Wtyczka „%s” prosi o uruchomienie następujących poleceń:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -31081,6 +31881,30 @@ msgstr "Wtyczka „%s” prosi o uprawnienie do zdarzenia audytu Pythona „%s msgid "Plugin permission request" msgstr "Prośba wtyczki o uprawnienia" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "Interfejs konfiguracji wtyczki był pusty. Wyświetlany jest domyślny edytor." @@ -31667,6 +32491,318 @@ msgstr "" "Unikaj odkształceń\n" "Czy wiesz, że podczas drukowania filamentami podatnymi na odkształcenia, takimi jak ABS, odpowiednie zwiększenie temperatury podgrzewanej płyty może zmniejszyć prawdopodobieństwo odkształceń?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Nie udało się zainstalować Microsoft WebView2 Runtime.\n" +#~ "Niektóre funkcje, w tym kreator konfiguracji, mogą być puste do czasu jego zainstalowania.\n" +#~ "Zainstaluj go ręcznie ze strony https://developer.microsoft.com/microsoft-edge/webview2/ i uruchom ponownie Orca Slicer." + +#~ msgid "Why this grouping" +#~ msgstr "Dlaczego tak jest zgrupowane" + +# AI Translated +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Oprogramowanie nie obsługuje używania dysz o różnych średnicach w jednym druku. Jeśli lewa i prawa dysza są niezgodne, możemy kontynuować tylko druk jednogłowicowy. Potwierdź, której dyszy chcesz użyć w tym projekcie." + +#~ msgid "Switch diameter" +#~ msgstr "Zmiana średnicy" + +# AI Translated +#~ msgid "BambuStudio Project" +#~ msgstr "Projekt BambuStudio" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "Plik 3MF został utworzony przez BambuStudio (wersja %s), która jest nowsza niż zgodna wersja %s. Znaleziono nierozpoznane ustawienia:" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "Plik 3MF został utworzony przez BambuStudio (wersja %s), która jest nowsza niż zgodna wersja %s. Niektóre ustawienia mogą nie być w pełni zgodne." + +# AI Translated +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "Plik 3MF został utworzony przez BambuStudio. Niektóre ustawienia mogą różnić się od OrcaSlicer." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Nie można cofnąć ani ponowić, gdy trwa operacja. Najpierw ją zatrzymaj." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Centruje wewnętrzne wypełnienie każdej części na niej samej, tak jakby była cięta osobno, zamiast na całym złożeniu. Części stykające się lub nakładające są traktowane jako jedna bryła i mają wspólny środek; oddzielne części (lub odrębne obiekty 3D) mają własne środki.\n" +#~ "Przydatne, gdy złożenie grupuje kilka obiektów, z których każdy powinien zachować spójne, wycentrowane względem siebie wypełnienie.\n" +#~ "Dotyczy wzorów liniowych i siatkowych oraz wypełnień z szablonem obrotu.\n" +#~ "Wzory powiązane ze współrzędnymi globalnymi (Gyroidalny, Plaster miodu, TPMS, ...) pozostają bez zmian." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Indeks aktualnej warstwy uwzględniający zero (pierwsza warstwa ma wartość 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Samouczek wideo" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Prymityw" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Wygenerowano pustą siatkę" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Prostopadłościan" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Szybki wybór:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Szerokość (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Głębokość (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Wysokość (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "R dolny" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "R górny" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "R większy" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "R mniejszy" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Wszystkie krawędzie" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Górne krawędzie" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Dolne krawędzie" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Boczne krawędzie" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Rozdzielczość siatki" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Dodaj kształt" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Brak profilu zewnętrznego" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Nie udało się utworzyć powierzchni zewnętrznej" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Nie udało się zbudować powierzchni z otworami" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Obrót nie powiódł się" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profil" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Rozpocznij nowy profil (dla otworów)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segmenty" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Boki" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Kliknij w widoku, aby rysować" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Przyciągaj do siatki" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Krok siatki" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Zewnętrzny" + +# AI Translated +#~ msgid "closed" +#~ msgstr "zamknięty" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% pkt %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (góra)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (przód)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (bok)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Obrót (°)" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "Ustaw 0 dla wyciągnięcia, >0 dla obrotu" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Kieszeń (wycięcie)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu zamknięty profil" +#~ msgstr[1] "%zu zamknięte profile" +#~ msgstr[2] "%zu zamkniętych profili" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Narysuj zamknięty profil, aby włączyć" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Pusty wynik" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Wyciągnięcie: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Obrót: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Nie wybrano obiektu" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Nie udało się utworzyć powierzchni" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Nie udało się utworzyć powierzchni z otworami" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Siatka narzędzia jest pusta" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Dodano kieszeń (objętość ujemna)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Kieszeń: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Wymaga aktywnej warstwy z mapowaniem Rozwinięcie (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Szachownica - siatka testowa zamiast tekstury. Tam, gdzie kwadraty pozostają kwadratowe, tekstura nie jest zniekształcona; tam, gdzie się rozciągają, tekstura również się rozciągnie" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Zniekształcenie - mapa cieplna rozciągnięcia (od niebieskiego do czerwonego) na rozwinięciu" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Mieszaj według" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Powierzchnia" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Warstwy: dwa filamenty zmieniają się co warstwę druku, co daje płynne przejście na pionowych powierzchniach, ale zanika na powierzchniach skierowanych płasko, gdzie cała warstwa jest jednym pasem.\n" +#~ "Powierzchnia: drobna szachownica na powierzchni, która działa pod każdym kątem, ale może być odbierana jako tekstura, a nie jako mieszanie kolorów.\n" +#~ "Automatyczny: warstwy na pionowych ścianach; ściany skierowane płasko otrzymują najbliższy pojedynczy filament, ponieważ szachownica jest tam widoczna jako wzór." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Wyspa - przesuwaj, obracaj i skaluj całe wyspy" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Wierzchołek - przeciągaj wierzchołki, aby zmienić kształt; Shift/Ctrl, aby zaznaczyć wiele" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Krawędź - przeciągaj krawędzie, aby zmienić kształt; Shift/Ctrl, aby zaznaczyć wiele" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Pokaż wszystkie wyspy (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Eksperymentalne) Używaj agentów drukarki zamiast serwerów druku" @@ -31700,16 +32836,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Kliknij powierzchnię lub płaszczyznę odniesienia, a następnie wybierz narzędzie rysowania" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31766,10 +32892,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Odległość pionowa" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Liniowy" - #~ msgid "Face recognition" #~ msgstr "Rozpoznawanie twarzy" @@ -33327,9 +34449,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "wybór części" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/localization/i18n/pt_BR/OrcaSlicer_pt_BR.po b/localization/i18n/pt_BR/OrcaSlicer_pt_BR.po index affa2aced8..57860cf67d 100644 --- a/localization/i18n/pt_BR/OrcaSlicer_pt_BR.po +++ b/localization/i18n/pt_BR/OrcaSlicer_pt_BR.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2026-07-26 11:14-0300\n" "Last-Translator: Alexandre Folle de Menezes\n" "Language-Team: Portuguese, Brazilian\n" @@ -2068,14 +2068,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "Tempo de execução WebView2" +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Não foi possível instalar o Microsoft WebView2 Runtime.\n" -"Alguns recursos, incluindo o assistente de instalação, podem aparecer em branco até que ele seja instalado.\n" -"Por favor, instale-o manualmente de https://developer.microsoft.com/microsoft-edge/webview2/ e reinicie o OrcaSlicer." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4137,6 +4135,9 @@ msgstr "Ir para Placa" msgid "AMS Materials Setting" msgstr "Configuração de Materiais AMS" +msgid "Wiki Guide" +msgstr "Guia Wiki" + msgid "Close" msgstr "Fechar" @@ -4160,9 +4161,6 @@ msgstr "O valor de entrada deve ser maior que %1% e menor que %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "Fatores de Calibração de Dinâmica de Fluxo" -msgid "Wiki Guide" -msgstr "Guia Wiki" - msgid "PA Profile" msgstr "Perfil PA" @@ -4745,6 +4743,11 @@ msgstr "Ajustar automaticamente para o limite (%g mm)?" msgid "Adjust" msgstr "Ajustar" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5567,9 +5570,6 @@ msgstr "Refatiar automaticamente de acordo com o agrupamento ideal de filamentos msgid "Filament Grouping" msgstr "Agrupamento de Filamento" -msgid "Why this grouping" -msgstr "Motivo desse agrupamento" - msgid "Please place filaments on the printer based on grouping result." msgstr "Coloque os filamentos na impressora de acordo com o resultado do agrupamento." @@ -5754,6 +5754,43 @@ msgstr "Aumentar/diminuir área de edição" msgid "Sequence" msgstr "Sequência" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Volume" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Seleção de objeto" @@ -5964,6 +6001,12 @@ msgstr "Linhas da Grade" msgid "Labels" msgstr "Etiquetas" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Mover plano de seção" @@ -6012,7 +6055,7 @@ msgstr "Volume:" msgid "Size:" msgstr "Tamanho:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Foram encontrados conflitos de caminhos de G-code na camada %d, Z = %.2lfmm. Por favor, separe mais os objetos em conflito (%s <-> %s)." @@ -6478,6 +6521,12 @@ msgstr "Mostrar Linhas da Grade" msgid "Show Gridlines on plate" msgstr "Mostrar Linhas da Grade na placa" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Redefinir Layout da Janela" @@ -8099,6 +8148,61 @@ msgstr "Ver todas as configurações do objeto" msgid "Material settings" msgstr "Configurações de material" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Ferramentas" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Remover a placa atual (se não for o última)" @@ -8123,6 +8227,17 @@ msgstr "Editar nome da placa atual" msgid "Move plate to the front" msgstr "Mover placa para frente" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Personalizar a placa atual" @@ -8188,12 +8303,6 @@ msgstr "AMS(1 espaço)" msgid "Not installed" msgstr "Não instalado" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "O software não suporta o uso de bicos de diâmetros diferentes para uma mesma impressão. Se os bicos esquerdo e direito forem incompatíveis, só é possível prosseguir com a impressão com um único bico. Confirme qual bico você gostaria de usar para este projeto." - -msgid "Switch diameter" -msgstr "Trocar diâmetro" - msgid "Configuration incompatible" msgstr "Configuração incompatível" @@ -8269,6 +8378,9 @@ msgstr "Filamento Misto" msgid "Remove last mixed filament" msgstr "Remover o último filamento misto" +msgid "Remove all mixed filaments" +msgstr "" + msgid "Add mixed filament" msgstr "Adicionar filamento misto" @@ -8287,6 +8399,10 @@ msgstr "O filamento misto tem referências de componentes quebradas" msgid "Edit / Delete / Merge" msgstr "Editar / Excluir / Mesclar" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "O filamento misto de destino usa este filamento físico como componente. Mesclar removerá este filamento físico e poderá invalidar o filamento misto. Continuar?" @@ -8360,9 +8476,6 @@ msgstr "Carregando arquivo: %s" msgid "Load 3MF" msgstr "Carregar 3MF" -msgid "BambuStudio Project" -msgstr "Projeto Bambu Studio" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "O 3MF não é suportado pelo OrcaSlicer, carregando apenas dados de geometria." @@ -8392,17 +8505,6 @@ msgstr "Você deveria atualizar o seu software.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "A versão do 3MF %s é mais recente do que a versão do %s %s, sugerimos atualizar seu software." -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "O arquivo 3MF foi criado pelo Bambu Studio (versão %s), que é mais recente que a versão compatível %s. Configurações não reconhecidas encontradas:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "O arquivo 3MF foi criado pelo Bambu Studio (versão %s), que é mais recente que a versão compatível %s. Algumas configurações podem não ser compatíveis." - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "O arquivo 3MF foi criado pelo Bambu Studio. Algumas configurações podem ser diferentes do OrcaSlicer." - msgid "Invalid values found in the 3MF:" msgstr "Valores inválidos encontrados no 3MF:" @@ -8565,6 +8667,12 @@ msgstr "Desativar a Soltura Automática para preservar o posicionamento Z?\n" msgid "Object with floating parts was detected" msgstr "Foi detectado um objeto com partes flutuantes" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Outro trabalho de exportação está em execução." @@ -8647,6 +8755,38 @@ msgstr "Dados inválidos" msgid "Slicing Canceled" msgstr "Fatiamento Cancelado" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Plug-in de rede alterado com sucesso." @@ -8678,9 +8818,8 @@ msgstr "" msgid "Sync now" msgstr "Sincronizar agora" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Não é possível desfazer ou refazer enquanto uma operação está em andamento. Interrompa-a primeiro." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -8747,6 +8886,11 @@ msgstr "Baixar falhou, erro no tamanho do arquivo." msgid "Project downloaded %d%%" msgstr "Projeto baixado %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Teste de Pressure Advance" @@ -8773,6 +8917,13 @@ msgstr "Calibração de fluxo Orca YOLO" msgid "Flowrate Test - Pass%d" msgstr "Teste de taxa de fluxo - Passo %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Teste de temperatura do bico" @@ -11117,6 +11268,9 @@ msgstr "A sincronização de diferentes acionamentos de extrusora ou tipos de vo msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Sincroniza a modificação de parâmetros com os parâmetros correspondentes de outra extrusora." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Clique para redefinir todas as configurações para a última predefinição salva." @@ -11521,6 +11675,12 @@ msgstr "Espaço de impressão" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Selecione a implementação do agente de rede para comunicação com a impressora. Os agentes disponíveis são registrados na inicialização." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -11634,9 +11794,24 @@ msgstr "Diâmetro do bico" msgid "Wipe tower" msgstr "Torre de purga" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Parâmetros multimateriais de extrusora única" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Esta é uma impressora multimaterial de extrusora única, os diâmetros de todas as extrusoras serão definidos para o novo valor. Você deseja prosseguir?" @@ -11646,6 +11821,18 @@ msgstr "Limites de altura da camada" msgid "Z-Hop" msgstr "Z-Hop" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -11752,8 +11939,8 @@ msgid "Don't warn again for this preset" msgstr "Não avisar novamente para essa predifinição" #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" msgid "No modifications need to be copied." msgstr "Nenhuma modificação precisa ser copiada." @@ -12173,9 +12360,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Moldeamento total" -msgid "Volume" -msgstr "Volume" - msgid "Ramming line" msgstr "Linha de moldeamento" @@ -12223,6 +12407,119 @@ msgstr "Falha no login. Tente novamente." msgid "parse json failed" msgstr "falha ao processar o json" +msgid "Loading…" +msgstr "Carregamento em andamento…" + +msgid "Welcome to Orca Slicer" +msgstr "Bem-vindo ao Orca Slicer" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Slicer será configurado em várias etapas. Vamos começar!" + +msgid "Get Started" +msgstr "Vamos Começar" + +msgid "Please select your login region" +msgstr "Por favor, selecione sua região de login" + +msgid "Finish" +msgstr "Terminar" + +msgid "Printer Selection" +msgstr "Seleção de Impressora" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Impressora Personalizada" + +msgid "Create" +msgstr "Criar" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "Pelo menos uma impressora deve ser selecionada." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Seleção de Filamento" + +msgid "System Filaments" +msgstr "Filamentos do Sistema" + +msgid "Custom Filaments" +msgstr "Filamentos Personalizados" + +msgid "Create New" +msgstr "Criar Novo" + +msgid "Filament type" +msgstr "Tipo de Filamento" + +msgid "Vendor" +msgstr "Fornecedor" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "Limpar tudo" + +msgid "At least one filament must be selected." +msgstr "Pelo menos um filamento deve ser selecionado." + +msgid "Do you want to use the default filament?" +msgstr "Você deseja usar o filamento padrão?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Isso desativa todos os recursos da nuvem, incluindo a sincronização de perfis do Orca Cloud. Usuários que preferem trabalhar totalmente offline podem ativar esta opção." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Nota: quando o Modo Furtivo está ativado, seus perfis de usuário não serão copiados para o Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "Habilita Modo Furtivo." + +msgid "Proprietary Plugins" +msgstr "Plugins Proprietários" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "Algumass fabricantes de impressoras exigem plugins proprietários para comunicação com suas impressoras. Se você utiliza tais impressoras, selecione o plug-in correspondente." + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "Por favor seja cuidadoso estes plugins não são desenvolvidos ou mantidos por OrcaSlicer. Eles devem ser usados por sua conta e risco." + +msgid "Install Bambu Network plug-in" +msgstr "Instalar Bambu Network plug-in" + msgid "[Action Required] " msgstr "[Ação Necessária] " @@ -12669,6 +12966,14 @@ msgstr "G-code de mudança de tipo de extrusão do filamento" msgid "No object can be printed. It may be too small." msgstr "Nenhum objeto pode ser impresso. Talvez seja muito pequeno." +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Sua impressão está muito próxima das regiões de preparação. Certifique-se de que não haverá colisão." @@ -12838,6 +13143,26 @@ msgstr "validação falhou" msgid "write callback failed" msgstr "falha na chamada de escrita" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% está muito perto de área de exclusão. Pode haver colisões durante a impressão." @@ -12886,6 +13211,43 @@ msgstr "Se ainda assim desejar imprimir, você pode ativar a opção em Preferê msgid "No extrusions under current settings." msgstr "Nenhuma extrusão com as configurações atuais." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Um filamento misto com gradiente está em uso, mas 'Subcamada de cor mista' está desativado. O gradiente não será impresso." @@ -12895,6 +13257,15 @@ msgstr "O modo suave do timelapse não é suportado quando a sequência \"por ob msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "A detecção de aglomeração não é suportada quando a sequência \"por objeto\" está ativada." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Habilitar a altura Z precisa e a torre de preparação juntas pode causar erros de fatiamento." @@ -12911,10 +13282,6 @@ msgstr "O modo espiral (vaso) não funciona quando um objeto contém mais de um msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Embora o objeto %1% caiba no volume de construção, ele excede a altura máxima do volume de construção devido à compensação de contração do material." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "O objeto %1% excede a altura máxima do volume de impressão." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Embora o objeto %1% em si se ajuste ao volume de impressão, sua última camada excede a altura máxima do volume de impressão." @@ -12922,6 +13289,10 @@ msgstr "Embora o objeto %1% em si se ajuste ao volume de impressão, sua última msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Você pode querer reduzir o tamanho do seu modelo ou alterar as configurações de impressão atuais e tentar novamente." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "O objeto %1% excede a altura máxima do volume de impressão." + msgid "Variable layer height is not supported with Organic supports." msgstr "A altura de camada variável não é suportada com suportes Orgânicos." @@ -13874,12 +14245,39 @@ msgstr "Velocidade de pontes internas. Se o valor for expresso como uma porcenta msgid "This is the distance from the model to the outermost brim line." msgstr "Essa é a distância do modelo até a linha da borda mais externa." +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Tipo de borda" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Isso controla a geração da borda no lado externo e/ou interno dos modelos. Automático significa que a largura da borda é analisada e calculada automaticamente." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Espaço entre a borda e objeto" @@ -15014,9 +15412,6 @@ msgstr "Preço do filamento, para propósito estatístico apenas." msgid "money/kg" msgstr "dinheiro/kg" -msgid "Vendor" -msgstr "Fornecedor" - msgid "Vendor of filament. For show only." msgstr "Fornecedor do filamento. Apenas para mostrar." @@ -15084,6 +15479,66 @@ msgstr "Multilinhas de Preenchimento" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Usar múltiplas linhas para o padrão de preenchimento, se suportado pelo padrão de preenchimento." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Linear" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "Otimização de tendência à flambagem em Z (experimental)" @@ -17272,6 +17727,99 @@ msgstr "Multimaterial com Extrusora Única" msgid "Use single nozzle to print multi filament." msgstr "Usar um único bico para imprimir múltiplos filamentos." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Troca Manual de Filamento" @@ -17640,6 +18188,130 @@ msgstr "Sobreposição de limiar" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Se o ângulo limiar for zero, o suporte será gerado para saliências cuja sobreposição estiver abaixo do limiar. Quanto menor for esse valor, mais íngreme será a saliência que pode ser impressa sem suporte." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Ângulo da ramificação da árvore de suporte" @@ -17817,13 +18489,8 @@ msgstr "Preenchimentos separados" msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Centraliza o preenchimento interno de cada peça em si mesma, como se fosse fatiada isoladamente, em vez de no conjunto inteiro. Peças que se tocam ou se sobrepõem são tratadas como um único corpo e compartilham um centro; peças separadas (ou objetos 3D distintos) recebem cada uma o seu próprio.\n" -"Útil quando um conjunto agrupa vários objetos que devem manter, cada um, um preenchimento consistente e autocentrado.\n" -"Afeta os padrões de linha e grade e os preenchimentos com gabarito de rotação.\n" -"Os padrões fixados em coordenadas globais (Giroide, Favo de mel, TPMS, …) não são afetados." msgid "Center surface pattern on" msgstr "Centralizar padrão de superfície em" @@ -18045,6 +18712,12 @@ msgstr "A purga após a troca de filamento será feita dentro do suporte dos obj msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Este objeto será usado para purgar o bico após uma troca de filamento para economizar filamento e diminuir o tempo de impressão. As cores dos objetos serão misturadas como resultado. Isso não terá efeito a menos que a torre de purga esteja ativa." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Distância máxima de ponte" @@ -18915,8 +19588,8 @@ msgstr "Nome da impressora física utilizada para fatiar." msgid "Layer number" msgstr "Número da camada" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Índice da camada atual. Baseado em um (ou seja, a primeira camada é o número 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Camada Z" @@ -19059,9 +19732,6 @@ msgstr "Recalibração" msgid "Calibrate" msgstr "Calibrar" -msgid "Finish" -msgstr "Terminar" - msgid "How can I use calibration results?" msgstr "Como posso usar o resultado da calibração?" @@ -19597,12 +20267,12 @@ msgstr "" "Os valores de aceleração devem ser maiores que os valores de velocidade.\n" "Por favor, verifique as entradas." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Calibração de Temperatura" -msgid "Filament type" -msgstr "Tipo de Filamento" - msgid "PLA" msgstr "PLA" @@ -19624,6 +20294,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Modelo de teste" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Temp. inicial: " @@ -19741,9 +20417,6 @@ msgstr "Distância de Retração Inicial: " msgid "End retraction length: " msgstr "Distância de Retração Final: " -msgid "Test model" -msgstr "Modelo de teste" - msgid "Ringing Tower" msgstr "Torre de Anéis" @@ -20170,9 +20843,6 @@ msgstr "Ex.: Básico, Fosco, Seda, Mármore" msgid "Filament Preset" msgstr "Predefinição de Filamento" -msgid "Create" -msgstr "Criar" - msgid "Vendor is not selected; please reselect vendor." msgstr "O fornecedor não está selecionado, por favor reselecione o fornecedor." @@ -20479,6 +21149,9 @@ msgstr "" "Predefinições de impressora e todos os filamentos e processos que pertencem à impressora.\n" "Pode ser compartilhado com outros." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -21182,9 +21855,6 @@ msgstr "Atribuir manualmente o filamento ao bico esquerdo ou direito" msgid "Global settings" msgstr "Definições globais" -msgid "Video tutorial" -msgstr "Tutorial em vídeo" - msgid "(Sync with printer)" msgstr "(Sinc. com impressora)" @@ -21574,6 +22244,33 @@ msgstr "Se ativado, os valores acima são armazenados como os padrões usados pa msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "A pasta do pacote não existe." @@ -21607,6 +22304,12 @@ msgstr "Cancelar inscrição do Pacote" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "Salvar pacote de predefinições" @@ -25968,214 +26671,6 @@ msgstr "Esta fonte não tem contorno para este texto" msgid "Size: %.1f × %.1f mm" msgstr "Tamanho: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primitivo" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Malha vazia gerada" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Caixa" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Rápido:" - -# AI Translated -msgid "Width (X)" -msgstr "Largura (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Profundidade (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Altura (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "R inferior" - -# AI Translated -msgid "Top R" -msgstr "R superior" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "R maior" - -# AI Translated -msgid "Minor R" -msgstr "R menor" - -# AI Translated -msgid "All edges" -msgstr "Todas as arestas" - -# AI Translated -msgid "Top edges" -msgstr "Arestas superiores" - -# AI Translated -msgid "Bottom edges" -msgstr "Arestas inferiores" - -# AI Translated -msgid "Lateral edges" -msgstr "Arestas laterais" - -# AI Translated -msgid "Mesh resolution" -msgstr "Resolução da malha" - -# AI Translated -msgid "Add Shape" -msgstr "Adicionar forma" - -# AI Translated -msgid "No outer profile" -msgstr "Nenhum perfil externo" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Falha ao criar a face externa" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Falha ao construir a face com furos" - -# AI Translated -msgid "Revolve failed" -msgstr "Falha na revolução" - -# AI Translated -msgid "Profile" -msgstr "Perfil" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Iniciar novo perfil (para furos)" - -# AI Translated -msgid "Segments" -msgstr "Segmentos" - -# AI Translated -msgid "Sides" -msgstr "Lados" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Clique na tela para desenhar" - -# AI Translated -msgid "Snap to grid" -msgstr "Ajustar à grade" - -# AI Translated -msgid "Grid step" -msgstr "Passo da grade" - -# AI Translated -msgid "Outer" -msgstr "Externo" - -# AI Translated -msgid "closed" -msgstr "fechado" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% pontos %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (Topo)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (Frente)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (Lateral)" - -# AI Translated -msgid "Revolve deg" -msgstr "Revolução (graus)" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "Defina como 0 para extrusão, >0 para revolução" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Cavidade (corte)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu perfil fechado" -msgstr[1] "%zu perfis fechados" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Desenhe um perfil fechado para ativar" - -# AI Translated -msgid "Clear all" -msgstr "Limpar tudo" - -# AI Translated -msgid "Empty result" -msgstr "Resultado vazio" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Extrusão: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Revolução: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Nenhum objeto selecionado" - -# AI Translated -msgid "Face failed" -msgstr "Falha na face" - -# AI Translated -msgid "Face with holes failed" -msgstr "Falha na face com furos" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Malha da ferramenta vazia" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Cavidade adicionada (volume negativo)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Cavidade: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -26291,6 +26786,9 @@ msgstr "Gizmo montar" msgid "Gizmo brim ears" msgstr "Gizmo orelhas da borda" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Controle deslizante vertical - Mover o polegar ativo para cima" @@ -27271,10 +27769,6 @@ msgstr "Minhas configurações" msgid "Custom Printer Setup" msgstr "Configuração de Impressora Personalizada" -# AI Translated -msgid "Custom Printer" -msgstr "Impressora Personalizada" - # AI Translated msgid "Define a custom printer profile" msgstr "Definir um perfil de impressora personalizado" @@ -27920,9 +28414,8 @@ msgstr "Limiar de ângulo - o preenchimento para em arestas mais acentuadas que msgid "Click a triangle to paint it" msgstr "Clique em um triângulo para pintá-lo" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Requer a camada ativa mapeada com Desdobrar (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -27936,17 +28429,15 @@ msgstr "Rápido - o relevo é apenas sombreado, não construído, e só para a c msgid "Checker" msgstr "Xadrez" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Xadrez - uma grade de teste no lugar da textura. Onde os quadrados continuam quadrados, a textura não está distorcida; onde eles esticam, ela também vai esticar" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Distorção" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Distorção - mapa de calor de estiramento, de azul a vermelho, sobre o desdobramento" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -28062,24 +28553,11 @@ msgstr "Misturar filamentos" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Intercala dois filamentos para simular as cores intermediárias, de modo que poucos filamentos consigam cobrir uma foto ou um gradiente. Uma imagem de cores chapadas é impressa da mesma forma em ambos os casos. Desativado, usa um filamento por área." -# AI Translated -msgid "Mix by" -msgstr "Misturar por" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Superfície" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Camadas: os dois filamentos se alternam entre as camadas de impressão, o que mistura suavemente em superfícies verticais, mas desaparece nas horizontais, onde uma camada inteira é uma única faixa.\n" -"Superfície: um xadrez fino sobre a superfície, que funciona em qualquer ângulo, mas pode parecer textura em vez de mistura.\n" -"Automático: camadas nas faces verticais; as faces horizontais recebem o filamento único mais próximo, já que ali um xadrez aparece como padrão." # AI Translated #, boost-format @@ -28539,14 +29017,6 @@ msgstr "Precisa de cerca de %1% triângulos, orçamento de %2% - o assamento vai msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Quantos milhares de triângulos o refinamento pode adicionar ao modelo. O triângulo que se ajusta pior é sempre dividido primeiro, então mesmo uma execução que gaste tudo terá gasto onde mais aparece. Aumente se o relevo ainda parecer grosseiro." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Interrompe o assamento. O que já tiver sido concluído permanece no modelo e pode ser desfeito." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Fecha a ferramenta sem assar. Sua pintura, camadas e configurações permanecem com o modelo." - # AI Translated msgid "Preparing..." msgstr "Preparando..." @@ -28571,6 +29041,14 @@ msgstr "Transforma os mapas de altura pintados em geometria real, movendo os vé msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Transforma os mapas de altura pintados em geometria real. Primeiro a malha é remalhada para uma densidade uniforme e refinada onde a textura se curva, para que o detalhe tenha vértices onde cair - tudo em uma etapa." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Interrompe o assamento. O que já tiver sido concluído permanece no modelo e pode ser desfeito." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Fecha a ferramenta sem assar. Sua pintura, camadas e configurações permanecem com o modelo." + # AI Translated #, boost-format msgid "%1% k" @@ -28787,6 +29265,28 @@ msgstr "Plugins de filamento" msgid "Printer plugins" msgstr "Plugins de impressora" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Restaurar padrões" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "A configuração não é um JSON válido. Suas alterações não foram salvas." @@ -28806,10 +29306,6 @@ msgstr "" "\n" "Isso descarta a substituição da predefinição e usa a configuração global." -# AI Translated -msgid "Restore defaults" -msgstr "Restaurar padrões" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Usando a configuração global. Salve a predefinição para mantê-la." @@ -28879,6 +29375,215 @@ msgstr "Instalando plugin" msgid "Installed \"%s\"." msgstr "\"%s\" instalado." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -29095,6 +29800,54 @@ msgstr "Falha ao recarregar o plugin." msgid "Reloaded \"%s\"." msgstr "\"%s\" recarregado." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "Sem informação do modelo" + +msgid "Edit Project Info" +msgstr "Editar Info do Projeto" + +msgid "Model Information" +msgstr "Informações do Modelo" + +msgid "Accessories" +msgstr "Acessórios" + +msgid "Profile Information" +msgstr "Informações do Perfil" + +msgid "Model name" +msgstr "Nome do Modelo" + +msgid "Created by" +msgstr "Criado por" + +msgid "Remixed by" +msgstr "Remixado por" + +msgid "Shared by" +msgstr "Compartilhado por" + +msgid "Model description" +msgstr "Descrição do Modelo" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "Nome do Perfil" + +msgid "Profile Author" +msgstr "Autor do Perfil" + +msgid "Profile description" +msgstr "Descrição do Perfil" + # AI Translated msgid "Purge Mode Settings" msgstr "Configurações do Modo de Purga" @@ -29119,6 +29872,16 @@ msgstr "Reduz o desperdício de purga e imprime mais rápido. Pode causar leve m msgid "Terminal" msgstr "Terminal" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Um comando já está em execução." @@ -29385,6 +30148,9 @@ msgstr " | encaixe ATIVO" msgid "Change texture - choose another one from the texture library" msgstr "Alterar textura - escolha outra na biblioteca de texturas" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Mapa de altura - mostra a textura da camada sob as ilhas" @@ -29417,17 +30183,14 @@ msgstr "Conectar ilhas" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Dispõe o desdobramento como uma planificação conectada: pedaços que compartilham uma aresta são desdobrados lado a lado (um cubo vira uma planificação unida em vez de seis quadrados soltos). Eles continuam sendo ilhas separadas, então você ainda pode mover qualquer uma delas manualmente depois." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Ilha - mover, girar e escalar ilhas inteiras" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Vértice - arraste vértices para remodelar; Shift/Ctrl para seleção múltipla" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Aresta - arraste arestas para remodelar; Shift/Ctrl para seleção múltipla" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -29465,9 +30228,13 @@ msgstr "Limpar edições UV - descarta todos os movimentos manuais de vértices/ msgid "Snap - stick islands together when dragging one against another" msgstr "Encaixar - prende as ilhas umas às outras ao arrastar uma contra a outra" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Enquadrar todas as ilhas (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -29478,6 +30245,9 @@ msgstr "Nenhuma camada mapeada com Desdobrar" msgid "%.1f mm tile" msgstr "ladrilho de %.1f mm" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Desatualizado - a pintura, as emendas ou o ângulo de emenda mudaram desde que este desdobramento foi feito. Pressione para desdobrar novamente." @@ -29486,19 +30256,48 @@ msgstr "Desatualizado - a pintura, as emendas ou o ângulo de emenda mudaram des msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Achata a área pintada em ilhas UV. Só é calculado quando você pressiona isto, não a cada edição - então pinte, altere o ângulo de emenda ou marque emendas primeiro e depois pressione Desdobrar." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d ilhas, %s faces" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Bambu Network plug-in não detectado. Clique aqui para instalar isto." + +msgid "Create new project" +msgstr "Criar Novo Projeto" + +msgid "Recently opened" +msgstr "Aberto Recentemente" + +msgid "Open Containing Folder" +msgstr "Abrir pasta de Conteúdo" + # AI Translated msgid "Forward" msgstr "Avançar" -# AI Translated -msgid "Tools" -msgstr "Ferramentas" - # AI Translated msgid "View Source" msgstr "Ver Código-Fonte" @@ -29644,6 +30443,16 @@ msgstr "" "O plugin \"%s\" está solicitando executar o(s) seguinte(s) comando(s):\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -29653,6 +30462,30 @@ msgstr "O plugin \"%s\" está solicitando permissão para o evento de auditoria msgid "Plugin permission request" msgstr "Solicitação de permissão do plugin" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "A interface de configuração do plugin estava vazia. Exibindo o editor padrão." @@ -30239,6 +31072,309 @@ msgstr "" "Evitar empenamento\n" "Você sabia que ao imprimir materiais propensos ao empenamento como ABS, aumentar adequadamente a temperatura da mesa aquecida pode reduzir a probabilidade de empenamento?" +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Não foi possível instalar o Microsoft WebView2 Runtime.\n" +#~ "Alguns recursos, incluindo o assistente de instalação, podem aparecer em branco até que ele seja instalado.\n" +#~ "Por favor, instale-o manualmente de https://developer.microsoft.com/microsoft-edge/webview2/ e reinicie o OrcaSlicer." + +#~ msgid "Why this grouping" +#~ msgstr "Motivo desse agrupamento" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "O software não suporta o uso de bicos de diâmetros diferentes para uma mesma impressão. Se os bicos esquerdo e direito forem incompatíveis, só é possível prosseguir com a impressão com um único bico. Confirme qual bico você gostaria de usar para este projeto." + +#~ msgid "Switch diameter" +#~ msgstr "Trocar diâmetro" + +#~ msgid "BambuStudio Project" +#~ msgstr "Projeto Bambu Studio" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "O arquivo 3MF foi criado pelo Bambu Studio (versão %s), que é mais recente que a versão compatível %s. Configurações não reconhecidas encontradas:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "O arquivo 3MF foi criado pelo Bambu Studio (versão %s), que é mais recente que a versão compatível %s. Algumas configurações podem não ser compatíveis." + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "O arquivo 3MF foi criado pelo Bambu Studio. Algumas configurações podem ser diferentes do OrcaSlicer." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Não é possível desfazer ou refazer enquanto uma operação está em andamento. Interrompa-a primeiro." + +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Centraliza o preenchimento interno de cada peça em si mesma, como se fosse fatiada isoladamente, em vez de no conjunto inteiro. Peças que se tocam ou se sobrepõem são tratadas como um único corpo e compartilham um centro; peças separadas (ou objetos 3D distintos) recebem cada uma o seu próprio.\n" +#~ "Útil quando um conjunto agrupa vários objetos que devem manter, cada um, um preenchimento consistente e autocentrado.\n" +#~ "Afeta os padrões de linha e grade e os preenchimentos com gabarito de rotação.\n" +#~ "Os padrões fixados em coordenadas globais (Giroide, Favo de mel, TPMS, …) não são afetados." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Índice da camada atual. Baseado em um (ou seja, a primeira camada é o número 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Tutorial em vídeo" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primitivo" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Malha vazia gerada" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Caixa" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Rápido:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Largura (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Profundidade (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Altura (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "R inferior" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "R superior" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "R maior" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "R menor" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Todas as arestas" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Arestas superiores" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Arestas inferiores" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Arestas laterais" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Resolução da malha" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Adicionar forma" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Nenhum perfil externo" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Falha ao criar a face externa" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Falha ao construir a face com furos" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Falha na revolução" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Perfil" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Iniciar novo perfil (para furos)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segmentos" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Lados" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Clique na tela para desenhar" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Ajustar à grade" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Passo da grade" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Externo" + +# AI Translated +#~ msgid "closed" +#~ msgstr "fechado" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% pontos %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (Topo)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (Frente)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (Lateral)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Revolução (graus)" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "Defina como 0 para extrusão, >0 para revolução" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Cavidade (corte)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu perfil fechado" +#~ msgstr[1] "%zu perfis fechados" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Desenhe um perfil fechado para ativar" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Resultado vazio" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Extrusão: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Revolução: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Nenhum objeto selecionado" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Falha na face" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Falha na face com furos" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Malha da ferramenta vazia" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Cavidade adicionada (volume negativo)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Cavidade: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Requer a camada ativa mapeada com Desdobrar (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Xadrez - uma grade de teste no lugar da textura. Onde os quadrados continuam quadrados, a textura não está distorcida; onde eles esticam, ela também vai esticar" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Distorção - mapa de calor de estiramento, de azul a vermelho, sobre o desdobramento" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Misturar por" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Superfície" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Camadas: os dois filamentos se alternam entre as camadas de impressão, o que mistura suavemente em superfícies verticais, mas desaparece nas horizontais, onde uma camada inteira é uma única faixa.\n" +#~ "Superfície: um xadrez fino sobre a superfície, que funciona em qualquer ângulo, mas pode parecer textura em vez de mistura.\n" +#~ "Automático: camadas nas faces verticais; as faces horizontais recebem o filamento único mais próximo, já que ali um xadrez aparece como padrão." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Ilha - mover, girar e escalar ilhas inteiras" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Vértice - arraste vértices para remodelar; Shift/Ctrl para seleção múltipla" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Aresta - arraste arestas para remodelar; Shift/Ctrl para seleção múltipla" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Enquadrar todas as ilhas (Home)" + #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Experimental) Usar agentes de impressora em vez de hosts de impressão" @@ -30271,16 +31407,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Clique em uma face ou em um plano de referência e depois escolha uma ferramenta de desenho" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -30337,10 +31463,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Distância vertical" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Linear" - #~ msgid "Face recognition" #~ msgstr "Reconhecimento facial" diff --git a/localization/i18n/ru/OrcaSlicer_ru.po b/localization/i18n/ru/OrcaSlicer_ru.po index f9225f8bc1..d1b8d05b61 100644 --- a/localization/i18n/ru/OrcaSlicer_ru.po +++ b/localization/i18n/ru/OrcaSlicer_ru.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: OrcaSlicer V2.5.0\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2026-02-25 13:38+0300\n" "Last-Translator: Felix14_v2\n" "Language-Team: Felix14_v2 (ДС/ТГ: @felix14_v2, почта: aleks111001@list.ru), Andylg \n" @@ -2134,14 +2134,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Не удалось установить среду выполнения WebView2.\n" -"Некоторые страницы (такие как мастер настройки) будут недоступны до момента установки.\n" -"Необходимо выполнить установку в ручном режиме с https://developer.microsoft.com/microsoft-edge/webview2 и перезапустить OrcaSlicer." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4272,6 +4270,9 @@ msgstr "Перейти к столу" msgid "AMS Materials Setting" msgstr "Настройка материалов AMS" +msgid "Wiki Guide" +msgstr "Руководство" + msgid "Close" msgstr "Закрыть" @@ -4295,9 +4296,6 @@ msgstr "Введённое значение должно быть больше % msgid "Factors of Flow Dynamics Calibration" msgstr "Коэф. калиб. динам. потока" -msgid "Wiki Guide" -msgstr "Руководство" - msgid "PA Profile" msgstr "Профиль PA" @@ -4891,6 +4889,11 @@ msgstr "Автоматически подстроить под предел (%g msgid "Adjust" msgstr "Подстроиться" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5762,9 +5765,6 @@ msgstr "Выполнить нарезку в соответствии с опт msgid "Filament Grouping" msgstr "Группировка материалов" -msgid "Why this grouping" -msgstr "Подробнее" - msgid "Please place filaments on the printer based on grouping result." msgstr "Заправьте принтер в соответствии с группировкой." @@ -5967,6 +5967,43 @@ msgstr "Изменить размер инструмента" msgid "Sequence" msgstr "Последовательность" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Объём" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Выбрать объект" @@ -6182,6 +6219,12 @@ msgstr "Разметка" msgid "Labels" msgstr "Имена моделей" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Перемещение секущей плоскости" @@ -6230,7 +6273,7 @@ msgstr "Объём:" msgid "Size:" msgstr "Размер:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "В G-code на %d слое (z = %.2lf мм) обнаружен конфликт путей. Пожалуйста, разместите конфликтующие модели дальше друг от друга (%s <-> %s)." @@ -6736,6 +6779,12 @@ msgstr "Показать разметку" msgid "Show Gridlines on plate" msgstr "Показать разметку стола" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Сбросить макет интерфейса" @@ -8413,6 +8462,61 @@ msgstr "Сводка настроек моделей" msgid "Material settings" msgstr "Настройки материала" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Инструменты" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Удалить стол (кроме последнего)" @@ -8437,6 +8541,17 @@ msgstr "Переименовать стол" msgid "Move plate to the front" msgstr "Переместить стол в начало" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Настроить стол" @@ -8510,12 +8625,6 @@ msgstr "AMS (1 слот)" msgid "Not installed" msgstr "Не подключена" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "ПО не поддерживает печать разными диаметрами сопел в рамках одной печати. Выберите экструдер для синхронизации диаметров сопел:" - -msgid "Switch diameter" -msgstr "Переключение диаметра" - msgid "Configuration incompatible" msgstr "Несовместимый профиль" @@ -8596,6 +8705,9 @@ msgstr "Смешанный материал" msgid "Remove last mixed filament" msgstr "Удалить последний смешанный материал" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Добавить смешанный материал" @@ -8618,6 +8730,10 @@ msgstr "У смешанного материала нарушены ссылки msgid "Edit / Delete / Merge" msgstr "Изменить / Удалить / Объединить" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Целевой смешанный материал использует этот физический материал в качестве компонента. Объединение удалит этот физический материал и может сделать смешанный материал недействительным. Продолжить?" @@ -8691,9 +8807,6 @@ msgstr "Загрузка файла: %s" msgid "Load 3MF" msgstr "Загрузка 3mf" -msgid "BambuStudio Project" -msgstr "Проект BambuStudio" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "Этот 3MF не поддерживается OrcaSlicer, поэтому загрузятся только данные геометрии." @@ -8724,17 +8837,6 @@ msgstr "Рекомендуется обновить программу.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "Этот файл 3MF был сохранён в более новой версии OrcaSlicer %s (сейчас установлен %s %s). Рекомендуется обновить программу." -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "Этот файл 3MF был создан в BambuStudio (версии %s), которая новее совместимой с ней версией OrcaSlicer %s. Обнаружены следующие нераспознанные настройки:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "Этот файл 3MF был создан в BambuStudio (версии %s), которая новее совместимой с ней версией OrcaSlicer %s. Некоторые настройки могут не поддерживаться." - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "Этот файл 3MF был создан в BambuStudio. Некоторые настройки могут отличаться от OrcaSlicer." - msgid "Invalid values found in the 3MF:" msgstr "В файле 3MF найдены недопустимые значения:" @@ -8911,6 +9013,12 @@ msgstr "Отключить притягивание компонентов к с msgid "Object with floating parts was detected" msgstr "Обнаружен объект с парящими элементами" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Уже идёт другой процесс экспорта." @@ -8995,6 +9103,38 @@ msgstr "Неверные данные" msgid "Slicing Canceled" msgstr "Нарезка отменена" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Сетевой плагин успешно переключён." @@ -9026,9 +9166,8 @@ msgstr "" msgid "Sync now" msgstr "Синхронизировать" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Невозможно отменить или повторить действие во время выполнения операции. Сначала остановите её." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9099,6 +9238,11 @@ msgstr "Загрузка не удалась, ошибка размера фай msgid "Project downloaded %d%%" msgstr "Проект загружен %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Тест Pressure Advance" @@ -9125,6 +9269,13 @@ msgstr "Калибровка потока Orca YOLO" msgid "Flowrate Test - Pass%d" msgstr "Тест потока - проход %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Тест температуры сопла" @@ -11549,6 +11700,9 @@ msgstr "Синхронизация разных приводов экструд msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Перенести изменения в настройки другого экструдера." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Сбросить все изменения" @@ -11995,6 +12149,12 @@ msgstr "Область печати" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Реализация сетевого агента для обмена информацией с принтером. Доступные реализации определяются при запуске." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12108,9 +12268,24 @@ msgstr "Диаметр сопла" msgid "Wipe tower" msgstr "Черновая башня" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Настройки комбинированной печати одним экструдером" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "У этого принтера есть только одно сопло для комбинированной печати, диаметры всех сопел будут установлены на новое значение. Продолжить?" @@ -12123,6 +12298,18 @@ msgstr "Ограничение высоты слоя" msgid "Z-Hop" msgstr "Подъём головы при откате" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -12239,8 +12426,8 @@ msgid "Don't warn again for this preset" msgstr "Больше не спрашивать для этого профиля" #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" msgid "No modifications need to be copied." msgstr "Перенос изменений не требуется." @@ -12651,9 +12838,6 @@ msgstr "мс" msgid "Total ramming" msgstr "Полный рэмминг" -msgid "Volume" -msgstr "Объём" - msgid "Ramming line" msgstr "Линия рэмминга" @@ -12701,6 +12885,119 @@ msgstr "Ошибка входа. Попробуйте ещё раз." msgid "parse json failed" msgstr "не удалось обработать JSON" +msgid "Loading…" +msgstr "Загрузка..." + +msgid "Welcome to Orca Slicer" +msgstr "Приветствуем в Orca Slicer!" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Для настройки Orca Slicer необходимо пройти несколько этапов. Давайте начнём!" + +msgid "Get Started" +msgstr "Начать" + +msgid "Please select your login region" +msgstr "Выбор региона" + +msgid "Finish" +msgstr "Завершить" + +msgid "Printer Selection" +msgstr "Выбор принтера" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Пользовательский принтер" + +msgid "Create" +msgstr "Создать" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "Должен быть выбран хотя бы один принтер." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Выбор материала" + +msgid "System Filaments" +msgstr "Системные материалы" + +msgid "Custom Filaments" +msgstr "Пользовательские материалы" + +msgid "Create New" +msgstr "Создать новый" + +msgid "Filament type" +msgstr "Тип материала" + +msgid "Vendor" +msgstr "Производитель" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "Очистить" + +msgid "At least one filament must be selected." +msgstr "Должен быть выбран хотя бы один материал." + +msgid "Do you want to use the default filament?" +msgstr "Выбрать материалы по умолчанию?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "" + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "" + +msgid "Enable Stealth Mode." +msgstr "Включить режим конфиденциальности" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "Для связи с некоторыми моделями принтеров требуются проприетарные плагины. Выберите соответствующий плагин, если у вас такой принтер." + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "Имейте в виду, что эти плагины не разрабатываются и не поддерживаются OrcaSlicer. Используйте их на свой страх и риск." + +msgid "Install Bambu Network plug-in" +msgstr "Установить сетевой плагин Bambu" + msgid "[Action Required] " msgstr "[Требуется действие] " @@ -13159,6 +13456,14 @@ msgstr "G-code при смене типа линии с этим материа msgid "No object can be printed. It may be too small." msgstr "Печать моделей невозможна. Возможно, они слишком маленькие." +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Модель(-и) находится очень близко к области предзарядки (область подготовки экструдера). Убедитесь, что не произойдёт столкновения." @@ -13324,6 +13629,26 @@ msgstr "ошибка проверки" msgid "write callback failed" msgstr "ошибка записи функции обратного вызова" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% находится слишком близко к области исключения, что может привести к столкновению при печати." @@ -13375,6 +13700,43 @@ msgstr "Если вас это не пугает, эту проверку мож msgid "No extrusions under current settings." msgstr "При текущих настройках экструзия отсутствует." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Используется смешанный материал с градиентом, но параметр «Подслой смешанного цвета» отключён. Градиент не будет напечатан." @@ -13385,6 +13747,15 @@ msgstr "Плавный режим таймлапса не поддерживае msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "Обнаружение налипаний не поддерживается при печати моделей по очереди." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Совместное использование точной высоты Z и черновой башни может вызвать ошибки нарезки." @@ -13401,10 +13772,6 @@ msgstr "Режим вазы не работает, когда модель пе msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "После применения компенсации усадки модель %1% начинает превышать максимальную высоту области печати." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "Высота модели «%1%» превышает максимально допустимую высоту области печати." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Хотя сама модель %1% вписывается в область построения, её последний слой превышает максимальную высоту области построения." @@ -13412,6 +13779,10 @@ msgstr "Хотя сама модель %1% вписывается в облас msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Попробуйте уменьшить размер модели или изменить текущие настройки печати и повторить попытку." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "Высота модели «%1%» превышает максимально допустимую высоту области печати." + # Organic supports воспринимается как неправильный перевод древовидных # поддержек, лучше написать развёрнуто msgid "Variable layer height is not supported with Organic supports." @@ -14385,12 +14756,39 @@ msgstr "Скорость печати внутреннего моста. Мож msgid "This is the distance from the model to the outermost brim line." msgstr "Расстояние от модели до внешней линии каймы." +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Тип каймы" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Этот параметр управляет формированием каймы на внешней/внутренней стороне моделей. Авто означает, что ширина каймы анализируется и рассчитывается автоматически." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Смещение каймы" @@ -15660,9 +16058,6 @@ msgstr "Стоимость материала. Используется при msgid "money/kg" msgstr "цена за кг" -msgid "Vendor" -msgstr "Производитель" - msgid "Vendor of filament. For show only." msgstr "Производитель материала. Информационный параметр." @@ -15732,6 +16127,66 @@ msgstr "" "Использовать несколько линий для шаблона заполнения, если он это поддерживает.\n" "Внимание: плотность заполнения будет скорректирована для сохранения того же расхода материала." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Линейный" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "Оптимизация CRAMP (beta)" @@ -18221,6 +18676,99 @@ msgstr "Общий экструдер" msgid "Use single nozzle to print multi filament." msgstr "Использовать общий экструдер для комбинированной печати несколькими цветами/материалами." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Ручная смена прутка" @@ -18652,6 +19200,130 @@ msgstr "" "\n" "Например, при значении 15% поддержка добавится, если верхний периметр лежит на нижнем меньше чем на 15% своей ширины, что при ширине линии 0.4 мм составляет 0.06 мм." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + # Angle=Наклон в данном случае, т.к. именно здесь угол расчитывается от # вертикали, а не от горизонтали. msgid "Tree support branch angle" @@ -18833,15 +19505,11 @@ msgstr "Минимальная толщина оболочки сверху в msgid "Separated infills" msgstr "Независимые шаблоны" -# Тут сразу несколько изменений. 1 - на Вики речь идёт в целом даже про отдельные куски одного меша, а не только про части в составе сборки. 2 - логически переупорядочил предложения. 3 - touch and overlap заменено на "прямой контакт". 4 - не вижу смысла приводить примеры, не давая полного списка шаблонов. Какой-то логики по структуре шаблонов тут нет, т.к. ограничение исходит из алгоритма центровки, так что это только будет путать. msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Разделить шаблоны заполнения у независимых частей модели/сборки. Это позволяет получать симметричное расположение шаблона в случаях, когда отдельные части вызывают его смещение относительно центра модели.\n" -"Примечание: не влияет на части с прямым контактом между собой и не затрагивает шаблоны с жёсткой привязкой к координатам стола." msgid "Center surface pattern on" msgstr "Центровать шаблон по" @@ -19094,6 +19762,12 @@ msgstr "Прочистка сопла после смены материала msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Использовать эту модель для очистки сопла после смены материала для его экономии и сокращения времени печати. В результате цвета будут смешиваться. Требуется включить черновую башню." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Максимальная длина моста" @@ -20059,8 +20733,8 @@ msgstr "Имя физического принтера, используемог msgid "Layer number" msgstr "Номер слоя" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Номер текущего слоя, начиная с единицы (т.е. первый слой имеет номер 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Высота слоя над столом" @@ -20210,9 +20884,6 @@ msgstr "Перекалибровка" msgid "Calibrate" msgstr "Калибровка" -msgid "Finish" -msgstr "Завершить" - msgid "How can I use calibration results?" msgstr "Как использовать результаты калибровки?" @@ -20758,12 +21429,12 @@ msgid "" "Please verify the inputs." msgstr "Значения ускорений должны быть больше ограничений скорости. Проверьте введённые значения." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Калибровка температуры" -msgid "Filament type" -msgstr "Тип материала" - msgid "PLA" msgstr "PLA" @@ -20785,6 +21456,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Тестовая модель" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Начальная температура: " @@ -20908,9 +21585,6 @@ msgstr "Начальная длина отката: " msgid "End retraction length: " msgstr "Конечная длина отката: " -msgid "Test model" -msgstr "Тестовая модель" - msgid "Ringing Tower" msgstr "Полный тест (Ringing Tower)" @@ -21349,9 +22023,6 @@ msgstr "например обычная, матовая, шёлковая, мр msgid "Filament Preset" msgstr "Профиль материала" -msgid "Create" -msgstr "Создать" - msgid "Vendor is not selected; please reselect vendor." msgstr "Производитель не выбран; пожалуйста, выберите его заново." @@ -21666,6 +22337,9 @@ msgstr "" "и настроек печати, связанные с выбранным принтером.\n" "Этими файлами можно поделиться с другими пользователями." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -22385,9 +23059,6 @@ msgstr "Режим ручного назначения материала к н msgid "Global settings" msgstr "Глобальные настройки" -msgid "Video tutorial" -msgstr "Видеоурок" - msgid "(Sync with printer)" msgstr " (состояние принтера)" @@ -22786,6 +23457,33 @@ msgstr "Активируйте для сохранения настроек им msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "Хранилище пакета профилей не найдено." @@ -22822,6 +23520,12 @@ msgstr "Ошибка" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "Сохранить пакет профилей" @@ -27231,215 +27935,6 @@ msgstr "В этом шрифте нет контуров символов это msgid "Size: %.1f × %.1f mm" msgstr "Размер: %.1f × %.1f мм" -# AI Translated -msgid "Primitive" -msgstr "Фигура" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Создана пустая сетка" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Параллелепипед" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Быстрый выбор:" - -# AI Translated -msgid "Width (X)" -msgstr "Ширина (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Глубина (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Высота (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "Нижний R" - -# AI Translated -msgid "Top R" -msgstr "Верхний R" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "Большой R" - -# AI Translated -msgid "Minor R" -msgstr "Малый R" - -# AI Translated -msgid "All edges" -msgstr "Все рёбра" - -# AI Translated -msgid "Top edges" -msgstr "Верхние рёбра" - -# AI Translated -msgid "Bottom edges" -msgstr "Нижние рёбра" - -# AI Translated -msgid "Lateral edges" -msgstr "Боковые рёбра" - -# AI Translated -msgid "Mesh resolution" -msgstr "Разрешение сетки" - -# AI Translated -msgid "Add Shape" -msgstr "Добавить фигуру" - -# AI Translated -msgid "No outer profile" -msgstr "Нет внешнего профиля" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Не удалось создать внешнюю грань" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Не удалось построить грань с отверстиями" - -# AI Translated -msgid "Revolve failed" -msgstr "Ошибка вращения" - -# AI Translated -msgid "Profile" -msgstr "Профиль" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Начать новый профиль (для отверстий)" - -# AI Translated -msgid "Segments" -msgstr "Сегменты" - -# AI Translated -msgid "Sides" -msgstr "Стороны" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Щёлкайте в рабочем пространстве, чтобы рисовать" - -# AI Translated -msgid "Snap to grid" -msgstr "Привязка к сетке" - -# AI Translated -msgid "Grid step" -msgstr "Шаг сетки" - -# AI Translated -msgid "Outer" -msgstr "Внешний" - -# AI Translated -msgid "closed" -msgstr "замкнутый" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2% (точек: %3%) %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (сверху)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (спереди)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (сбоку)" - -# AI Translated -msgid "Revolve deg" -msgstr "Угол вращения, °" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "0 — выдавливание, >0 — вращение" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Карман (вырез)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu замкнутый профиль" -msgstr[1] "%zu замкнутых профиля" -msgstr[2] "%zu замкнутых профилей" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Нарисуйте замкнутый профиль, чтобы включить" - -# AI Translated -msgid "Clear all" -msgstr "Очистить всё" - -# AI Translated -msgid "Empty result" -msgstr "Пустой результат" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Выдавливание: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Вращение: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Модель не выбрана" - -# AI Translated -msgid "Face failed" -msgstr "Ошибка построения грани" - -# AI Translated -msgid "Face with holes failed" -msgstr "Ошибка построения грани с отверстиями" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Сетка инструмента пуста" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Карман добавлен (вырез)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Карман: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27556,6 +28051,9 @@ msgstr "Размещение частей сборки" msgid "Gizmo brim ears" msgstr "Размещение «мышиных ушек»" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Вертикальный ползунок - Сдвинуть активный ползунок вверх" @@ -28538,10 +29036,6 @@ msgstr "Мои настройки" msgid "Custom Printer Setup" msgstr "Настройка пользовательского принтера" -# AI Translated -msgid "Custom Printer" -msgstr "Пользовательский принтер" - # AI Translated msgid "Define a custom printer profile" msgstr "Задать профиль пользовательского принтера" @@ -29187,9 +29681,8 @@ msgstr "Пороговый угол - заливка останавливает msgid "Click a triangle to paint it" msgstr "Щёлкните треугольник, чтобы закрасить его" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Требуется, чтобы активный слой использовал наложение «Развёртка (LSCM)»." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -29203,17 +29696,15 @@ msgstr "Быстрый - рельеф только имитируется зат msgid "Checker" msgstr "Шахматный узор" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Шахматный узор - тестовая клетка вместо текстуры. Где клетки остаются квадратными, текстура не искажена; где они растягиваются, растянется и она" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Искажение" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Искажение - тепловая карта растяжения развёртки, от синего к красному" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -29329,24 +29820,11 @@ msgstr "Смешивать материалы" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Чередует два материала, имитируя промежуточные цвета, так что небольшим набором материалов можно передать фотографию или градиент. Изображение из сплошных цветов печатается одинаково в обоих случаях. Если выключено, на каждую область используется один материал." -# AI Translated -msgid "Mix by" -msgstr "Способ смешивания" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "На поверхности" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Слои: два материала чередуются между слоями печати; это даёт плавный переход на вертикальных поверхностях, но пропадает на обращённых вверх или вниз, где весь слой - одна полоса.\n" -"На поверхности: мелкая шахматная клетка по поверхности; работает под любым углом, но может восприниматься как текстура, а не как смешение.\n" -"Автоматически: слои на вертикальных гранях; горизонтальные грани получают ближайший один материал, поскольку шахматная клетка на них выглядит как узор." # AI Translated #, boost-format @@ -29806,14 +30284,6 @@ msgstr "Требуется треугольников: около %1%, бюдж msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Сколько тысяч треугольников уточнение может добавить к модели. Хуже всего вписывающийся треугольник всегда делится первым, поэтому даже израсходованный целиком бюджет потрачен там, где это заметнее всего. Увеличьте, если рельеф всё ещё выглядит грубым." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Останавливает запекание. Всё, что уже выполнено, остаётся на модели и может быть отменено." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Закрывает инструмент без запекания. Ваш рисунок, слои и настройки сохраняются в модели." - # AI Translated msgid "Preparing..." msgstr "Подготовка..." @@ -29838,6 +30308,14 @@ msgstr "Превращает нарисованные карты высот в msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Превращает нарисованные карты высот в реальную геометрию. Сетка перестраивается до равномерной плотности и сначала уточняется там, где меняется текстура, чтобы деталям было на что лечь - всё за один шаг." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Останавливает запекание. Всё, что уже выполнено, остаётся на модели и может быть отменено." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Закрывает инструмент без запекания. Ваш рисунок, слои и настройки сохраняются в модели." + # AI Translated #, boost-format msgid "%1% k" @@ -30054,6 +30532,28 @@ msgstr "Плагины материалов" msgid "Printer plugins" msgstr "Плагины принтеров" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Восстановить по умолчанию" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "Конфигурация не является допустимым JSON. Изменения не сохранены." @@ -30073,10 +30573,6 @@ msgstr "" "\n" "Переопределение в профиле будет отменено, и будет использоваться глобальная конфигурация." -# AI Translated -msgid "Restore defaults" -msgstr "Восстановить по умолчанию" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Используется глобальная конфигурация. Сохраните профиль, чтобы закрепить изменения." @@ -30146,6 +30642,215 @@ msgstr "Установка плагина" msgid "Installed \"%s\"." msgstr "Плагин «%s» установлен." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -30362,6 +31067,54 @@ msgstr "Не удалось перезагрузить плагин." msgid "Reloaded \"%s\"." msgstr "«%s» перезагружен." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "Информация отсутствует" + +msgid "Edit Project Info" +msgstr "Изменить информацию" + +msgid "Model Information" +msgstr "Информация о модели" + +msgid "Accessories" +msgstr "Прикреплённые файлы" + +msgid "Profile Information" +msgstr "Информация о профиле" + +msgid "Model name" +msgstr "Имя модели" + +msgid "Created by" +msgstr "Автор" + +msgid "Remixed by" +msgstr "Модифицировано" + +msgid "Shared by" +msgstr "Поделиться" + +msgid "Model description" +msgstr "Описание модели" + +msgid "BOM" +msgstr "Список материалов" + +msgid "Profile name" +msgstr "Имя профиля" + +msgid "Profile Author" +msgstr "Профиль автора" + +msgid "Profile description" +msgstr "Описание профиля" + # AI Translated msgid "Purge Mode Settings" msgstr "Настройки режима прочистки" @@ -30386,6 +31139,16 @@ msgstr "Уменьшает отходы прочистки и ускоряет msgid "Terminal" msgstr "Консоль" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Команда уже выполняется." @@ -30652,6 +31415,9 @@ msgstr " | привязка ВКЛ" msgid "Change texture - choose another one from the texture library" msgstr "Сменить текстуру - выберите другую из библиотеки текстур" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Карта высот - показать текстуру слоя под островами" @@ -30684,17 +31450,14 @@ msgstr "Соединять острова" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Раскладывать развёртку связной сеткой: части с общим ребром разворачиваются рядом друг с другом (куб становится соединённой развёрткой, а не шестью отдельными квадратами). Они остаются отдельными островами, поэтому любой из них потом можно переместить вручную." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Остров - перемещение, поворот и масштабирование целых островов" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Вершина - перетаскивание вершин для изменения формы; Shift/Ctrl - множественный выбор" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Ребро - перетаскивание рёбер для изменения формы; Shift/Ctrl - множественный выбор" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30732,9 +31495,13 @@ msgstr "Сбросить правки UV - отменить все ручные msgid "Snap - stick islands together when dragging one against another" msgstr "Привязка - склеивать острова при перетаскивании одного к другому" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Вписать все острова (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30745,6 +31512,9 @@ msgstr "Нет слоёв с наложением «Развёртка (LSCM)»" msgid "%.1f mm tile" msgstr "плитка %.1f мм" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Устарело - рисунок, швы или угол шва изменились после создания этой развёртки. Нажмите, чтобы развернуть заново." @@ -30753,19 +31523,48 @@ msgstr "Устарело - рисунок, швы или угол шва изм msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Развернуть нарисованную область в UV-острова. Вычисляется только при нажатии этой кнопки, а не при каждом изменении - поэтому сначала нарисуйте, измените угол шва или пометьте швы, а затем нажмите «Развернуть»." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "Островов: %d, граней: %s" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Сетевой плагин Bambu не обнаружен. Нажмите здесь, чтобы установить его." + +msgid "Create new project" +msgstr "Создать новый проект" + +msgid "Recently opened" +msgstr "Недавно открытые" + +msgid "Open Containing Folder" +msgstr "Открыть папку с файлом" + # AI Translated msgid "Forward" msgstr "Вперёд" -# AI Translated -msgid "Tools" -msgstr "Инструменты" - # AI Translated msgid "View Source" msgstr "Исходный код" @@ -30911,6 +31710,16 @@ msgstr "" "Плагин «%s» запрашивает выполнение следующих команд:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30920,6 +31729,30 @@ msgstr "Плагин «%s» запрашивает разрешение на с msgid "Plugin permission request" msgstr "Запрос разрешения плагина" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "Интерфейс настройки плагина пуст. Показан редактор по умолчанию." @@ -31504,6 +32337,309 @@ msgstr "" "Предотвращение коробления материала\n" "Знаете ли вы, что при печати материалами, склонными к короблению, таких как ABS, повышение температуры подогреваемого стола может снизить эту вероятность?" +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Не удалось установить среду выполнения WebView2.\n" +#~ "Некоторые страницы (такие как мастер настройки) будут недоступны до момента установки.\n" +#~ "Необходимо выполнить установку в ручном режиме с https://developer.microsoft.com/microsoft-edge/webview2 и перезапустить OrcaSlicer." + +#~ msgid "Why this grouping" +#~ msgstr "Подробнее" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "ПО не поддерживает печать разными диаметрами сопел в рамках одной печати. Выберите экструдер для синхронизации диаметров сопел:" + +#~ msgid "Switch diameter" +#~ msgstr "Переключение диаметра" + +#~ msgid "BambuStudio Project" +#~ msgstr "Проект BambuStudio" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "Этот файл 3MF был создан в BambuStudio (версии %s), которая новее совместимой с ней версией OrcaSlicer %s. Обнаружены следующие нераспознанные настройки:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "Этот файл 3MF был создан в BambuStudio (версии %s), которая новее совместимой с ней версией OrcaSlicer %s. Некоторые настройки могут не поддерживаться." + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "Этот файл 3MF был создан в BambuStudio. Некоторые настройки могут отличаться от OrcaSlicer." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Невозможно отменить или повторить действие во время выполнения операции. Сначала остановите её." + +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# Тут сразу несколько изменений. 1 - на Вики речь идёт в целом даже про отдельные куски одного меша, а не только про части в составе сборки. 2 - логически переупорядочил предложения. 3 - touch and overlap заменено на "прямой контакт". 4 - не вижу смысла приводить примеры, не давая полного списка шаблонов. Какой-то логики по структуре шаблонов тут нет, т.к. ограничение исходит из алгоритма центровки, так что это только будет путать. +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Разделить шаблоны заполнения у независимых частей модели/сборки. Это позволяет получать симметричное расположение шаблона в случаях, когда отдельные части вызывают его смещение относительно центра модели.\n" +#~ "Примечание: не влияет на части с прямым контактом между собой и не затрагивает шаблоны с жёсткой привязкой к координатам стола." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Номер текущего слоя, начиная с единицы (т.е. первый слой имеет номер 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Видеоурок" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Фигура" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Создана пустая сетка" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Параллелепипед" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Быстрый выбор:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Ширина (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Глубина (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Высота (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "Нижний R" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "Верхний R" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "Большой R" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "Малый R" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Все рёбра" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Верхние рёбра" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Нижние рёбра" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Боковые рёбра" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Разрешение сетки" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Добавить фигуру" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Нет внешнего профиля" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Не удалось создать внешнюю грань" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Не удалось построить грань с отверстиями" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Ошибка вращения" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Профиль" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Начать новый профиль (для отверстий)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Сегменты" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Стороны" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Щёлкайте в рабочем пространстве, чтобы рисовать" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Привязка к сетке" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Шаг сетки" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Внешний" + +# AI Translated +#~ msgid "closed" +#~ msgstr "замкнутый" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2% (точек: %3%) %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (сверху)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (спереди)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (сбоку)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Угол вращения, °" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "0 — выдавливание, >0 — вращение" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Карман (вырез)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu замкнутый профиль" +#~ msgstr[1] "%zu замкнутых профиля" +#~ msgstr[2] "%zu замкнутых профилей" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Нарисуйте замкнутый профиль, чтобы включить" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Пустой результат" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Выдавливание: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Вращение: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Модель не выбрана" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Ошибка построения грани" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Ошибка построения грани с отверстиями" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Сетка инструмента пуста" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Карман добавлен (вырез)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Карман: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Требуется, чтобы активный слой использовал наложение «Развёртка (LSCM)»." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Шахматный узор - тестовая клетка вместо текстуры. Где клетки остаются квадратными, текстура не искажена; где они растягиваются, растянется и она" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Искажение - тепловая карта растяжения развёртки, от синего к красному" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Способ смешивания" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "На поверхности" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Слои: два материала чередуются между слоями печати; это даёт плавный переход на вертикальных поверхностях, но пропадает на обращённых вверх или вниз, где весь слой - одна полоса.\n" +#~ "На поверхности: мелкая шахматная клетка по поверхности; работает под любым углом, но может восприниматься как текстура, а не как смешение.\n" +#~ "Автоматически: слои на вертикальных гранях; горизонтальные грани получают ближайший один материал, поскольку шахматная клетка на них выглядит как узор." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Остров - перемещение, поворот и масштабирование целых островов" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Вершина - перетаскивание вершин для изменения формы; Shift/Ctrl - множественный выбор" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Ребро - перетаскивание рёбер для изменения формы; Shift/Ctrl - множественный выбор" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Вписать все острова (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Экспериментально) Использовать агентов принтера вместо хостов печати" @@ -31537,16 +32673,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Щёлкните грань или опорную плоскость, затем выберите инструмент рисования" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31603,10 +32729,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Расстояние по вертикали" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Линейный" - #~ msgid "Face recognition" #~ msgstr "Распознавание граней" @@ -33212,9 +34334,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "Выбрать часть" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/localization/i18n/sv/OrcaSlicer_sv.po b/localization/i18n/sv/OrcaSlicer_sv.po index a31a633246..d136b67516 100644 --- a/localization/i18n/sv/OrcaSlicer_sv.po +++ b/localization/i18n/sv/OrcaSlicer_sv.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "Language: sv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" @@ -2423,15 +2423,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Microsoft WebView2 Runtime kunde inte installeras.\n" -"Vissa funktioner, bland annat installationsguiden, kan visas tomma tills den är installerad.\n" -"Installera den manuellt från https://developer.microsoft.com/microsoft-edge/webview2/ och starta om Orca Slicer." # AI Translated #, c-format, boost-format @@ -4734,6 +4731,10 @@ msgstr "Gå till platta" msgid "AMS Materials Setting" msgstr "AMS Material Inställning" +# AI Translated +msgid "Wiki Guide" +msgstr "Wiki-guide" + msgid "Close" msgstr "Stäng" @@ -4759,10 +4760,6 @@ msgstr "Inmatningsvärdet ska vara större än %1% och mindre än %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "Faktorer för kalibrering av flödesdynamik" -# AI Translated -msgid "Wiki Guide" -msgstr "Wiki-guide" - msgid "PA Profile" msgstr "PA profil" @@ -5396,6 +5393,11 @@ msgstr "Justera automatiskt till gränsvärdet (%g mm)?" msgid "Adjust" msgstr "Justera" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -6342,10 +6344,6 @@ msgstr "Bered automatiskt om enligt den optimala filamentgrupperingen. Grupperin msgid "Filament Grouping" msgstr "Filamentgruppering" -# AI Translated -msgid "Why this grouping" -msgstr "Varför denna gruppering" - # AI Translated msgid "Please place filaments on the printer based on grouping result." msgstr "Placera filamenten i skrivaren enligt grupperingsresultatet." @@ -6554,6 +6552,43 @@ msgstr "Öka/minska redigeringsområdet" msgid "Sequence" msgstr "Sekvens" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Volym" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + # AI Translated msgid "Object selection" msgstr "Objektval" @@ -6787,6 +6822,12 @@ msgstr "Rutnät" msgid "Labels" msgstr "Etiketter" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Flytta sektionsplanet" @@ -6837,7 +6878,7 @@ msgid "Size:" msgstr "Storlek:" # AI Translated -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Konflikter mellan G-code-banor hittades på lager %d, Z = %.2lfmm. Placera de objekt som krockar längre ifrån varandra (%s <-> %s)." @@ -7349,6 +7390,12 @@ msgstr "Visa rutnätslinjer" msgid "Show Gridlines on plate" msgstr "Visa rutnätslinjer på plattan" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + # AI Translated msgid "Reset Window Layout" msgstr "Återställ fönsterlayout" @@ -9167,6 +9214,61 @@ msgstr "Se alla objektens inställningar" msgid "Material settings" msgstr "Materialinställningar" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Verktyg" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + # AI Translated msgid "Remove current plate (if not last one)" msgstr "Ta bort aktuell platta (om den inte är den sista)" @@ -9199,6 +9301,17 @@ msgstr "Redigera den aktuella plattans namn" msgid "Move plate to the front" msgstr "Flytta plattan längst fram" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + # AI Translated msgid "Customize current plate" msgstr "Anpassa aktuell platta" @@ -9276,14 +9389,6 @@ msgstr "AMS (1 plats)" msgid "Not installed" msgstr "Inte installerad" -# AI Translated -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Programmet stöder inte att olika nozzeldiametrar används i samma utskrift. Om vänster och höger nozzel skiljer sig åt kan vi bara fortsätta med utskrift med ett huvud. Bekräfta vilken nozzel du vill använda för det här projektet." - -# AI Translated -msgid "Switch diameter" -msgstr "Byt diameter" - msgid "Configuration incompatible" msgstr "Ej kompatibel konfiguration" @@ -9372,6 +9477,9 @@ msgstr "Blandat filament" msgid "Remove last mixed filament" msgstr "Ta bort det senaste blandade filamentet" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Lägg till blandat filament" @@ -9395,6 +9503,10 @@ msgstr "Det blandade filamentet har trasiga komponentreferenser" msgid "Edit / Delete / Merge" msgstr "Redigera / Radera / Slå ihop" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Det blandade målfilamentet använder detta fysiska filament som komponent. Sammanslagningen tar bort det fysiska filamentet och kan göra det blandade filamentet ogiltigt. Fortsätt?" @@ -9478,10 +9590,6 @@ msgstr "Laddar fil: %s" msgid "Load 3MF" msgstr "Ladda 3MF" -# AI Translated -msgid "BambuStudio Project" -msgstr "BambuStudio-projekt" - # AI Translated msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "3MF stöds inte av OrcaSlicer, laddar endast geometri data." @@ -9517,20 +9625,6 @@ msgstr "Uppdatera mjukvaran.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "3mf:s version %s är nyare än %s version %s, Föreslår att du uppdaterar din programvara." -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "3MF-filen skapades av BambuStudio (version %s), som är nyare än den kompatibla versionen %s. Okända inställningar hittades:" - -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "3MF-filen skapades av BambuStudio (version %s), som är nyare än den kompatibla versionen %s. Vissa inställningar kanske inte är helt kompatibla." - -# AI Translated -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "3MF-filen skapades av BambuStudio. Vissa inställningar kan skilja sig från OrcaSlicer." - msgid "Invalid values found in the 3MF:" msgstr "Ogiltiga värden hittades i 3MF:" @@ -9708,6 +9802,12 @@ msgstr "Vill du avaktivera automatiskt nedsläpp för att behålla Z-positionen? msgid "Object with floating parts was detected" msgstr "Ett objekt med svävande delar upptäcktes" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "En annan exportering pågår." @@ -9800,6 +9900,38 @@ msgstr "Ogiltlig data" msgid "Slicing Canceled" msgstr "Beredning avbruten" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + # AI Translated msgid "Network plug-in switched successfully." msgstr "Nätverkets insticksmodul byttes utan problem." @@ -9836,9 +9968,8 @@ msgstr "" msgid "Sync now" msgstr "Synkronisera nu" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Det går inte att ångra eller göra om medan en åtgärd pågår. Stoppa den först." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9912,6 +10043,11 @@ msgstr "Nedladdningen misslyckades; fel på filstorleken." msgid "Project downloaded %d%%" msgstr "Projektet har laddats ned %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Pressure Advance-test" @@ -9941,6 +10077,13 @@ msgstr "Orca YOLO flödeskalibrering" msgid "Flowrate Test - Pass%d" msgstr "Flödestest - omgång %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Test av nozzeltemperatur" @@ -12640,6 +12783,9 @@ msgstr "Synkronisering mellan olika extruderdrivningar eller typer av Nozzle vol msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Synkronisera ändringen av parametrar till motsvarande parametrar för den andra extrudern." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Klicka för att återställa alla inställningar till den senast sparade förinställningen." @@ -13111,6 +13257,12 @@ msgstr "Utskriftsbar yta" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Välj vilken nätverksagentimplementation som ska användas för kommunikation med skrivaren. Tillgängliga agenter registreras vid start." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + # AI Translated #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format @@ -13251,10 +13403,25 @@ msgstr "Nozzel diameter" msgid "Wipe tower" msgstr "Prime torn" +msgid "Belt purge tower" +msgstr "" + # AI Translated msgid "Single extruder multi-material parameters" msgstr "Parametrar för multimaterial med en extruder" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + # AI Translated msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Det här är en multimaterialskrivare med en extruder, alla extrudrars diametrar ställs in på det nya värdet. Vill du fortsätta?" @@ -13265,6 +13432,18 @@ msgstr "Lagerhöjds begränsning" msgid "Z-Hop" msgstr "Z-Hop" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -13383,10 +13562,9 @@ msgstr "Fortsätt" msgid "Don't warn again for this preset" msgstr "Varna inte igen för den här förinställningen" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -13866,9 +14044,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Total ramming" -msgid "Volume" -msgstr "Volym" - # AI Translated msgid "Ramming line" msgstr "Ramming-linje" @@ -13922,6 +14097,120 @@ msgstr "Inloggningen misslyckades. Försök igen." msgid "parse json failed" msgstr "det gick inte att tolka json" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "" + +msgid "Get Started" +msgstr "" + +msgid "Please select your login region" +msgstr "" + +msgid "Finish" +msgstr "Slutför" + +msgid "Printer Selection" +msgstr "" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Anpassad skrivare" + +msgid "Create" +msgstr "Skapa" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "" + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "Filament typ" + +msgid "Vendor" +msgstr "Leverantör" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "Rensa alla" + +msgid "At least one filament must be selected." +msgstr "" + +msgid "Do you want to use the default filament?" +msgstr "" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Detta stänger av alla molnfunktioner, inklusive profilsynkronisering med Orca Cloud. Användare som föredrar att arbeta helt offline kan aktivera det här alternativet." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Obs! När Stealth-läget är aktiverat säkerhetskopieras inte dina användarprofiler till Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "" + # AI Translated msgid "[Action Required] " msgstr "[Åtgärd krävs] " @@ -14413,6 +14702,14 @@ msgstr "G-code vid byte av extruderingstyp för filament" msgid "No object can be printed. It may be too small." msgstr "Inget objekt kan skrivas ut. Det kan vara för litet" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + # AI Translated msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Din utskrift ligger mycket nära primingområdena. Kontrollera att det inte blir någon kollision." @@ -14594,6 +14891,26 @@ msgstr "validering misslyckad" msgid "write callback failed" msgstr "skriv återuppringning misslyckad" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% är för nära undantagsområde. Det kan förekomma kollisioner vid utskrift." @@ -14649,6 +14966,43 @@ msgstr "Om du ändå vill skriva ut kan du aktivera alternativet i Inställninga msgid "No extrusions under current settings." msgstr "Nuvarande inställning har ingen extrudering." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Ett blandat filament med gradient används, men 'Underlager med blandad färg' är inaktiverat. Gradienten kommer inte att skrivas ut." @@ -14660,6 +15014,15 @@ msgstr "Smooth läge för timelapse stöds inte när ”per objekt” -sekvens msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "Klumpdetektering stöds inte när utskriftssekvensen \"objekt för objekt\" är aktiverad." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Att aktivera både exakt Z-höjd och rengöringstornet kan orsaka skärningsfel." @@ -14678,11 +15041,6 @@ msgstr "Spiral Vase läge fungerar inte när objektet innehåller mer än ett ma msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Även om objektet %1% i sig ryms i byggvolymen överskrider det byggvolymens maximala höjd på grund av kompensation för materialkrympning." -# AI Translated -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "Objektet %1% överskrider byggvolymens maximala höjd." - # AI Translated #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." @@ -14692,6 +15050,11 @@ msgstr "Även om objektet %1% i sig ryms i byggvolymen överskrider dess sista l msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Du kan behöva minska modellens storlek eller ändra de aktuella utskriftsinställningarna och försöka igen." +# AI Translated +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "Objektet %1% överskrider byggvolymens maximala höjd." + msgid "Variable layer height is not supported with Organic supports." msgstr "Variabel lagerhöjd stöds inte med organiska support." @@ -15776,12 +16139,39 @@ msgstr "Hastighet för inre bridges. Om värdet anges i procent beräknas det ut msgid "This is the distance from the model to the outermost brim line." msgstr "Avståndet från modellen till yttersta brim linjen" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Brim typ" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Detta styr genereringen av brim på modellens yttre och/eller inre sida. Auto innebär att brim bredd analyseras och beräknas automatiskt." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Avstånd mellan brim och modell" @@ -17113,9 +17503,6 @@ msgstr "Filament pris, endast för statistiska ändamål" msgid "money/kg" msgstr "pris/kg" -msgid "Vendor" -msgstr "Leverantör" - msgid "Vendor of filament. For show only." msgstr "Försäljare av filament. Endast för visning" @@ -17197,6 +17584,66 @@ msgstr "Flerlinjig fyllning" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Använder flera linjer för ifyllnadsmönstret, om mönstret stöder det." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Linjär" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Optimering av Z-knäckningsbias (experimentell)" @@ -19772,6 +20219,99 @@ msgstr "Multimaterial med en extruder" msgid "Use single nozzle to print multi filament." msgstr "Använd en enda nozzel för att skriva ut med flera filament." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + # AI Translated msgid "Manual Filament Change" msgstr "Manuellt filamentbyte" @@ -20179,6 +20719,130 @@ msgstr "Tröskel för överlappning" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Om tröskelvinkeln är noll genereras stöd för överhäng vars överlappning är under tröskeln. Ju mindre detta värde är, desto brantare är det överhäng som kan skrivas ut utan stöd." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Tree support grenarnas vinkel" @@ -20382,17 +21046,11 @@ msgstr "Antal solida övre lager ökas när tjockleken kalkyleras och övre skal msgid "Separated infills" msgstr "Separerade ifyllnader" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Centrerar varje dels inre ifyllnad på sig själv, som om den bereddes ensam, i stället för på hela sammansättningen. Delar som rör vid eller överlappar varandra behandlas som en kropp och delar mittpunkt; separata delar (eller distinkta 3D-objekt) får var sin.\n" -"Användbart när en sammansättning grupperar flera objekt som var och ett ska behålla en konsekvent, självcentrerad ifyllnad.\n" -"Påverkar linje- och rutnätsmönster samt ifyllnader med rotationsmall.\n" -"Mönster som är låsta till globala koordinater (Gyroid, Bikaka, TPMS, ...) påverkas inte." # AI Translated msgid "Center surface pattern on" @@ -20655,6 +21313,12 @@ msgstr "Rensning efter filamentbyte kommer att göras inuti objektens support. D msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Det här objektet används för att rensa nozzeln efter ett filamentbyte för att spara filament och minska utskriftstiden. Färgerna i objekten kommer att blandas som ett resultat. Det kommer inte att få effekt om inte prime tower är aktiverat." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + # AI Translated msgid "Maximal bridging distance" msgstr "Maximalt bridging-avstånd" @@ -21710,9 +22374,8 @@ msgstr "Namn på den fysiska skrivare som används vid beredningen." msgid "Layer number" msgstr "Lagernummer" -# AI Translated -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Det aktuella lagrets index. Ettbaserat (alltså är första lagret nummer 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" # AI Translated msgid "Layer Z" @@ -21867,9 +22530,6 @@ msgstr "Omkalibrering" msgid "Calibrate" msgstr "Kalibrera" -msgid "Finish" -msgstr "Slutför" - msgid "How can I use calibration results?" msgstr "Hur kan jag använda kalibreringsresultaten?" @@ -22442,12 +23102,12 @@ msgstr "" "Accelerationsvärdena måste vara större än hastighetsvärdena.\n" "Kontrollera dina inmatningar." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Kalibrering av temperatur" -msgid "Filament type" -msgstr "Filament typ" - msgid "PLA" msgstr "PLA" @@ -22469,6 +23129,13 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +# AI Translated +msgid "Test model" +msgstr "Testmodell" + +msgid "Overhang" +msgstr "" + # AI Translated msgid "Start temp: " msgstr "Starttemp: " @@ -22598,10 +23265,6 @@ msgstr "Starta retraktion längd: " msgid "End retraction length: " msgstr "Slutets indragnings längd: " -# AI Translated -msgid "Test model" -msgstr "Testmodell" - # AI Translated msgid "Ringing Tower" msgstr "Ringing torn" @@ -23098,9 +23761,6 @@ msgstr "t.ex. Basic, Matt, Silke, Marmor" msgid "Filament Preset" msgstr "Filament inställning" -msgid "Create" -msgstr "Skapa" - # AI Translated msgid "Vendor is not selected; please reselect vendor." msgstr "Ingen tillverkare är vald; välj tillverkare igen." @@ -23430,6 +24090,9 @@ msgstr "" "Skrivaren och alla filament- och processförinställningar som hör till skrivaren.\n" "Kan delas med andra." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -24270,9 +24933,6 @@ msgstr "Tilldela filament manuellt till vänster eller höger nozzel" msgid "Global settings" msgstr "Globala inställningar" -msgid "Video tutorial" -msgstr "Videohandledning" - # AI Translated msgid "(Sync with printer)" msgstr "(Synka med skrivaren)" @@ -24785,6 +25445,33 @@ msgstr "Om detta är aktiverat sparas värdena ovan som standard för framtida S msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "Paketmappen finns inte." @@ -24829,6 +25516,12 @@ msgstr "Avprenumerera på paket" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "Spara förinställningspaket" @@ -29271,214 +29964,6 @@ msgstr "Det här teckensnittet har ingen kontur för den här texten" msgid "Size: %.1f × %.1f mm" msgstr "Storlek: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Primitiv" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Tom mesh genererades" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Låda" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Förval:" - -# AI Translated -msgid "Width (X)" -msgstr "Bredd (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Djup (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Höjd (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "Nedre R" - -# AI Translated -msgid "Top R" -msgstr "Övre R" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "Stor R" - -# AI Translated -msgid "Minor R" -msgstr "Liten R" - -# AI Translated -msgid "All edges" -msgstr "Alla kanter" - -# AI Translated -msgid "Top edges" -msgstr "Övre kanter" - -# AI Translated -msgid "Bottom edges" -msgstr "Nedre kanter" - -# AI Translated -msgid "Lateral edges" -msgstr "Sidokanter" - -# AI Translated -msgid "Mesh resolution" -msgstr "Meshupplösning" - -# AI Translated -msgid "Add Shape" -msgstr "Lägg till form" - -# AI Translated -msgid "No outer profile" -msgstr "Ingen yttre profil" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Det gick inte att skapa den yttre ytan" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Det gick inte att skapa en yta med hål" - -# AI Translated -msgid "Revolve failed" -msgstr "Rotationen misslyckades" - -# AI Translated -msgid "Profile" -msgstr "Profil" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Starta ny profil (för hål)" - -# AI Translated -msgid "Segments" -msgstr "Segment" - -# AI Translated -msgid "Sides" -msgstr "Sidor" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Klicka i vyn för att rita" - -# AI Translated -msgid "Snap to grid" -msgstr "Fäst mot rutnät" - -# AI Translated -msgid "Grid step" -msgstr "Rutnätssteg" - -# AI Translated -msgid "Outer" -msgstr "Yttre" - -# AI Translated -msgid "closed" -msgstr "sluten" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% punkter %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (Topp)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (Front)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (Sida)" - -# AI Translated -msgid "Revolve deg" -msgstr "Rotationsvinkel" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "Ange 0 för extrudering, >0 för rotation" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Ficka (skär)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu sluten profil" -msgstr[1] "%zu slutna profiler" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Rita en sluten profil för att aktivera" - -# AI Translated -msgid "Clear all" -msgstr "Rensa alla" - -# AI Translated -msgid "Empty result" -msgstr "Tomt resultat" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Extrudera: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Rotera: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Inget objekt valt" - -# AI Translated -msgid "Face failed" -msgstr "Det gick inte att skapa ytan" - -# AI Translated -msgid "Face with holes failed" -msgstr "Det gick inte att skapa ytan med hål" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Verktygets mesh är tom" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Ficka tillagd (negativ volym)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Ficka: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -29603,6 +30088,9 @@ msgstr "Gizmo montera" msgid "Gizmo brim ears" msgstr "Gizmo brätte öron" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Vertikal reglage - Flytta aktivt tryck Upp" @@ -30587,10 +31075,6 @@ msgstr "Mina inställningar" msgid "Custom Printer Setup" msgstr "Konfiguration av anpassad skrivare" -# AI Translated -msgid "Custom Printer" -msgstr "Anpassad skrivare" - # AI Translated msgid "Define a custom printer profile" msgstr "Definiera en anpassad skrivarprofil" @@ -31235,9 +31719,8 @@ msgstr "Vinkeltröskel - fyllningen stannar vid kanter som är skarpare än dett msgid "Click a triangle to paint it" msgstr "Klicka på en triangel för att måla den" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Kräver att det aktiva lagret är mappat med Veckla ut (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -31251,17 +31734,15 @@ msgstr "Snabb - reliefen skuggas bara på, byggs inte, och bara för lagret du r msgid "Checker" msgstr "Schackmönster" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Schackmönster - ett testrutnät i stället för texturen. Där rutorna förblir kvadratiska är texturen oförvrängd; där de sträcks ut blir även den det" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Förvrängning" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Förvrängning - värmekarta från blått till rött över utsträckningen i UV-utvecklingen" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -31377,24 +31858,11 @@ msgstr "Blanda filament" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Varvar två filament för att efterlikna färgerna däremellan, så att en handfull filament kan återge ett foto eller en gradient. En bild med enhetliga färger skrivs ut likadant i båda fallen. Av använder ett filament per område." -# AI Translated -msgid "Mix by" -msgstr "Blanda efter" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Yta" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Lager: de två filamenten växlar mellan utskriftslager, vilket blandas jämnt på stående ytor men försvinner på plana ytor, där ett helt lager är ett enda band.\n" -"Yta: ett fint schackmönster över ytan, som fungerar i alla vinklar men kan uppfattas som textur snarare än som en blandning.\n" -"Automatisk: lager på stående ytor; plana ytor får det närmaste enskilda filamentet, eftersom ett schackmönster där syns som ett mönster." # AI Translated #, boost-format @@ -31854,14 +32322,6 @@ msgstr "Kräver cirka %1% trianglar, budget %2% - inbakningen förenklar tillbak msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Hur många tusen trianglar förfiningen får lägga till i modellen. Den triangel som passar sämst delas alltid först, så även en körning som förbrukar allt har använt dem där det syns mest. Höj värdet om reliefen fortfarande ser grov ut." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Stoppar inbakningen. Det som redan hade slutförts finns kvar på modellen och kan ångras." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Stänger verktyget utan att baka in. Din målning, dina lager och dina inställningar stannar kvar på modellen." - # AI Translated msgid "Preparing..." msgstr "Förbereder..." @@ -31886,6 +32346,14 @@ msgstr "Gör om de målade höjdkartorna till verklig geometri genom att flytta msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Gör om de målade höjdkartorna till verklig geometri. Meshen byggs först om till en jämn täthet och förfinas där texturen böjer sig, så att detaljerna har hörn att landa på - allt i ett steg." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Stoppar inbakningen. Det som redan hade slutförts finns kvar på modellen och kan ångras." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Stänger verktyget utan att baka in. Din målning, dina lager och dina inställningar stannar kvar på modellen." + # AI Translated #, boost-format msgid "%1% k" @@ -32095,6 +32563,28 @@ msgstr "Filamentinsticksmoduler" msgid "Printer plugins" msgstr "Skrivarinsticksmoduler" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Återställ standardvärden" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "Konfigurationen är inte giltig JSON. Dina ändringar sparades inte." @@ -32114,10 +32604,6 @@ msgstr "" "\n" "Detta förkastar förinställningens åsidosättning och använder den globala konfigurationen." -# AI Translated -msgid "Restore defaults" -msgstr "Återställ standardvärden" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Använder den globala konfigurationen. Spara förinställningen för att behålla den." @@ -32187,6 +32673,215 @@ msgstr "Installerar insticksmodul" msgid "Installed \"%s\"." msgstr "\"%s\" har installerats." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -32403,6 +33098,54 @@ msgstr "Det gick inte att läsa in insticksmodulen igen." msgid "Reloaded \"%s\"." msgstr "\"%s\" har lästs in igen." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + # AI Translated msgid "Purge Mode Settings" msgstr "Inställningar för rensningsläge" @@ -32427,6 +33170,16 @@ msgstr "Minskar spillet från priming och skriver ut snabbare. Kan orsaka lätt msgid "Terminal" msgstr "Terminal" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Ett kommando körs redan." @@ -32693,6 +33446,9 @@ msgstr " | fästning PÅ" msgid "Change texture - choose another one from the texture library" msgstr "Byt textur - välj en annan från texturbiblioteket" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Höjdkarta - visa lagrets textur under öarna" @@ -32725,17 +33481,14 @@ msgstr "Koppla ihop öar" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Lägg ut UV-utvecklingen som ett sammanhängande nät: bitar som delar en kant vecklas ut bredvid varandra (en kub blir ett sammanhängande nät i stället för sex lösa kvadrater). De förblir separata öar, så du kan fortfarande flytta vilken som helst av dem för hand efteråt." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Ö - flytta, rotera och skala hela öar" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Hörn - dra hörn för att ändra formen; Skift/Ctrl för flerval" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Kant - dra kanter för att ändra formen; Skift/Ctrl för flerval" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -32773,9 +33526,13 @@ msgstr "Rensa UV-ändringar - förkasta alla manuella förflyttningar av hörn/k msgid "Snap - stick islands together when dragging one against another" msgstr "Fäst - fäst öar mot varandra när du drar en mot en annan" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Visa alla öar (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -32786,6 +33543,9 @@ msgstr "Inget lager mappat med Veckla ut" msgid "%.1f mm tile" msgstr "%.1f mm ruta" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Inaktuell - målningen, sömmarna eller sömvinkeln har ändrats sedan den här utvecklingen gjordes. Tryck för att veckla ut igen." @@ -32794,19 +33554,48 @@ msgstr "Inaktuell - målningen, sömmarna eller sömvinkeln har ändrats sedan d msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Plana ut det målade området till UV-öar. Det beräknas bara när du trycker här, inte vid varje ändring - så måla, ändra sömvinkeln eller markera sömmar först, och tryck sedan på Veckla ut." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d öar, %s ytor" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "" + +msgid "Create new project" +msgstr "" + +msgid "Recently opened" +msgstr "" + +msgid "Open Containing Folder" +msgstr "" + # AI Translated msgid "Forward" msgstr "Framåt" -# AI Translated -msgid "Tools" -msgstr "Verktyg" - # AI Translated msgid "View Source" msgstr "Visa källkod" @@ -32952,6 +33741,16 @@ msgstr "" "Insticksmodulen \"%s\" begär att få köra följande kommando(n):\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -32961,6 +33760,30 @@ msgstr "Insticksmodulen \"%s\" begär behörighet för Python-granskningshändel msgid "Plugin permission request" msgstr "Behörighetsbegäran från insticksmodul" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "Insticksmodulens konfigurationsgränssnitt var tomt. Standardredigeraren visas." @@ -33562,6 +34385,320 @@ msgstr "" "Undvik vridning\n" "Visste du att när du skriver ut material som är benägna att vrida, såsom ABS, kan en lämplig ökning av värmebäddens temperatur minska sannolikheten för vridning?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Microsoft WebView2 Runtime kunde inte installeras.\n" +#~ "Vissa funktioner, bland annat installationsguiden, kan visas tomma tills den är installerad.\n" +#~ "Installera den manuellt från https://developer.microsoft.com/microsoft-edge/webview2/ och starta om Orca Slicer." + +# AI Translated +#~ msgid "Why this grouping" +#~ msgstr "Varför denna gruppering" + +# AI Translated +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Programmet stöder inte att olika nozzeldiametrar används i samma utskrift. Om vänster och höger nozzel skiljer sig åt kan vi bara fortsätta med utskrift med ett huvud. Bekräfta vilken nozzel du vill använda för det här projektet." + +# AI Translated +#~ msgid "Switch diameter" +#~ msgstr "Byt diameter" + +# AI Translated +#~ msgid "BambuStudio Project" +#~ msgstr "BambuStudio-projekt" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "3MF-filen skapades av BambuStudio (version %s), som är nyare än den kompatibla versionen %s. Okända inställningar hittades:" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "3MF-filen skapades av BambuStudio (version %s), som är nyare än den kompatibla versionen %s. Vissa inställningar kanske inte är helt kompatibla." + +# AI Translated +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "3MF-filen skapades av BambuStudio. Vissa inställningar kan skilja sig från OrcaSlicer." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Det går inte att ångra eller göra om medan en åtgärd pågår. Stoppa den först." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Centrerar varje dels inre ifyllnad på sig själv, som om den bereddes ensam, i stället för på hela sammansättningen. Delar som rör vid eller överlappar varandra behandlas som en kropp och delar mittpunkt; separata delar (eller distinkta 3D-objekt) får var sin.\n" +#~ "Användbart när en sammansättning grupperar flera objekt som var och ett ska behålla en konsekvent, självcentrerad ifyllnad.\n" +#~ "Påverkar linje- och rutnätsmönster samt ifyllnader med rotationsmall.\n" +#~ "Mönster som är låsta till globala koordinater (Gyroid, Bikaka, TPMS, ...) påverkas inte." + +# AI Translated +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Det aktuella lagrets index. Ettbaserat (alltså är första lagret nummer 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Videohandledning" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Primitiv" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Tom mesh genererades" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Låda" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Förval:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Bredd (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Djup (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Höjd (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "Nedre R" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "Övre R" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "Stor R" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "Liten R" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Alla kanter" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Övre kanter" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Nedre kanter" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Sidokanter" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Meshupplösning" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Lägg till form" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Ingen yttre profil" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Det gick inte att skapa den yttre ytan" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Det gick inte att skapa en yta med hål" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Rotationen misslyckades" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profil" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Starta ny profil (för hål)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segment" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Sidor" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Klicka i vyn för att rita" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Fäst mot rutnät" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Rutnätssteg" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Yttre" + +# AI Translated +#~ msgid "closed" +#~ msgstr "sluten" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% punkter %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (Topp)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (Front)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (Sida)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Rotationsvinkel" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "Ange 0 för extrudering, >0 för rotation" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Ficka (skär)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu sluten profil" +#~ msgstr[1] "%zu slutna profiler" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Rita en sluten profil för att aktivera" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Tomt resultat" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Extrudera: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Rotera: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Inget objekt valt" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Det gick inte att skapa ytan" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Det gick inte att skapa ytan med hål" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Verktygets mesh är tom" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Ficka tillagd (negativ volym)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Ficka: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Kräver att det aktiva lagret är mappat med Veckla ut (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Schackmönster - ett testrutnät i stället för texturen. Där rutorna förblir kvadratiska är texturen oförvrängd; där de sträcks ut blir även den det" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Förvrängning - värmekarta från blått till rött över utsträckningen i UV-utvecklingen" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Blanda efter" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Yta" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Lager: de två filamenten växlar mellan utskriftslager, vilket blandas jämnt på stående ytor men försvinner på plana ytor, där ett helt lager är ett enda band.\n" +#~ "Yta: ett fint schackmönster över ytan, som fungerar i alla vinklar men kan uppfattas som textur snarare än som en blandning.\n" +#~ "Automatisk: lager på stående ytor; plana ytor får det närmaste enskilda filamentet, eftersom ett schackmönster där syns som ett mönster." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Ö - flytta, rotera och skala hela öar" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Hörn - dra hörn för att ändra formen; Skift/Ctrl för flerval" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Kant - dra kanter för att ändra formen; Skift/Ctrl för flerval" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Visa alla öar (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Experimentellt) Använd skrivaragenter i stället för utskriftsvärdar" @@ -33595,16 +34732,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Klicka på en yta eller ett referensplan och välj sedan ett ritverktyg" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -33661,10 +34788,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Vertikalt avstånd" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Linjär" - #~ msgid "Face recognition" #~ msgstr "Ansiktsigenkänning" @@ -35252,9 +36375,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "val av delar" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/localization/i18n/th/OrcaSlicer_th.po b/localization/i18n/th/OrcaSlicer_th.po index 7631bd1f50..52028d6322 100644 --- a/localization/i18n/th/OrcaSlicer_th.po +++ b/localization/i18n/th/OrcaSlicer_th.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2026-06-19 13:40+0700\n" "Last-Translator: Icezaza\n" "Language-Team: Thai\n" @@ -2146,15 +2146,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "รันไทม์ WebView2" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"ไม่สามารถติดตั้ง Microsoft WebView2 Runtime ได้\n" -"ฟีเจอร์บางอย่าง รวมถึงตัวช่วยตั้งค่า อาจแสดงเป็นหน้าว่างจนกว่าจะติดตั้ง\n" -"โปรดติดตั้งด้วยตนเองจาก https://developer.microsoft.com/microsoft-edge/webview2/ แล้วรีสตาร์ท Orca Slicer" #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4285,6 +4282,9 @@ msgstr "ไปที่ฐานพิมพ์" msgid "AMS Materials Setting" msgstr "การตั้งค่าวัสดุ AMS" +msgid "Wiki Guide" +msgstr "คู่มือวิกิ" + msgid "Close" msgstr "ปิด" @@ -4308,9 +4308,6 @@ msgstr "ค่าอินพุตควรมากกว่า %1% และ msgid "Factors of Flow Dynamics Calibration" msgstr "ปัจจัยของการสอบเทียบโฟลว์ไดนามิกส์" -msgid "Wiki Guide" -msgstr "คู่มือวิกิ" - msgid "PA Profile" msgstr "โปรไฟล์ PA" @@ -4897,6 +4894,11 @@ msgstr "ปรับเป็นค่าขีดจำกัด (%g mm) โด msgid "Adjust" msgstr "ปรับ" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5733,9 +5735,6 @@ msgstr "สไลซ์ใหม่โดยอัตโนมัติตาม msgid "Filament Grouping" msgstr "การจัดกลุ่มเส้นพลาสติก" -msgid "Why this grouping" -msgstr "ทำไมถึงจัดกลุ่มแบบนี้." - msgid "Please place filaments on the printer based on grouping result." msgstr "กรุณาวางฟิลาเมนต์บนเครื่องพิมพ์ตามผลการจัดกลุ่ม" @@ -5924,6 +5923,43 @@ msgstr "เพิ่ม/ลดพื้นที่แก้ไข" msgid "Sequence" msgstr "ลำดับ" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "ปริมาณ" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "การเลือกวัตถุ" @@ -6140,6 +6176,12 @@ msgstr "เส้นกริด" msgid "Labels" msgstr "ป้ายชื่อ" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "ย้ายระนาบภาคตัด" @@ -6189,7 +6231,7 @@ msgid "Size:" msgstr "ขนาด:" # AI Translated -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "พบความขัดแย้งของเส้นทาง G-code ที่เลเยอร์ %d, Z = %.2lfmm โปรดแยกวัตถุที่ขัดแย้งกันให้ไกลออกไป (%s <-> %s)" @@ -6661,6 +6703,12 @@ msgstr "แสดงเส้นกริด" msgid "Show Gridlines on plate" msgstr "แสดงเส้นตารางบนจาน" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "รีเซ็ตเค้าโครงหน้าต่าง" @@ -8334,6 +8382,61 @@ msgstr "ดูการตั้งค่าของวัตถุทั้ง msgid "Material settings" msgstr "การตั้งค่าวัสดุ" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "เครื่องมือ" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "ลบแผ่นปัจจุบัน (ถ้าไม่ใช่แผ่นสุดท้าย)" @@ -8358,6 +8461,17 @@ msgstr "แก้ไขชื่อป้ายทะเบียนปัจจ msgid "Move plate to the front" msgstr "ย้ายจานไปด้านหน้า" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "ปรับแต่งแผ่นปัจจุบัน" @@ -8424,12 +8538,6 @@ msgstr "AMS(1 ช่อง)" msgid "Not installed" msgstr "ไม่ได้ติดตั้ง" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "ซอฟต์แวร์ไม่รองรับการใช้หัวฉีดที่มีเส้นผ่านศูนย์กลางต่างกันในการพิมพ์ครั้งเดียว หากหัวฉีดด้านซ้ายและขวาไม่สอดคล้องกัน เราสามารถดำเนินการพิมพ์แบบหัวเดียวเท่านั้น โปรดยืนยันว่าคุณต้องการใช้หัวฉีดใดสำหรับโปรเจ็กต์นี้" - -msgid "Switch diameter" -msgstr "สลับเส้นผ่านศูนย์กลาง" - msgid "Configuration incompatible" msgstr "การกำหนดค่าเข้ากันไม่ได้" @@ -8511,6 +8619,9 @@ msgstr "เส้นพลาสติกผสม" msgid "Remove last mixed filament" msgstr "ลบเส้นพลาสติกผสมล่าสุด" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "เพิ่มเส้นพลาสติกผสม" @@ -8533,6 +8644,10 @@ msgstr "เส้นพลาสติกผสมมีการอ้างอ msgid "Edit / Delete / Merge" msgstr "แก้ไข / ลบ / รวม" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "เส้นพลาสติกผสมปลายทางใช้เส้นพลาสติกจริงนี้เป็นส่วนประกอบ การรวมจะลบเส้นพลาสติกจริงนี้และอาจทำให้เส้นพลาสติกผสมใช้ไม่ได้ ดำเนินการต่อหรือไม่?" @@ -8607,9 +8722,6 @@ msgstr "กำลังโหลดไฟล์: %s" msgid "Load 3MF" msgstr "โหลด 3MF" -msgid "BambuStudio Project" -msgstr "โครงการแบมบูสตูดิโอ" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "OrcaSlicer ไม่รองรับ 3MF โดยจะโหลดข้อมูลเรขาคณิตเท่านั้น" @@ -8639,17 +8751,6 @@ msgstr "คุณควรอัพเกรดซอฟต์แวร์ขอ msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "ไฟล์ 3MF เวอร์ชัน %s ใหม่กว่าเวอร์ชัน %s ของ %s เราขอแนะนำให้อัปเกรดซอฟต์แวร์ของคุณ" -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "3MF ถูกสร้างขึ้นโดย BambuStudio (เวอร์ชัน %s) ซึ่งใหม่กว่าเวอร์ชัน %s ที่เข้ากันได้ พบการตั้งค่าที่ไม่รู้จัก:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "3MF ถูกสร้างขึ้นโดย BambuStudio (เวอร์ชัน %s) ซึ่งใหม่กว่าเวอร์ชัน %s ที่เข้ากันได้ การตั้งค่าบางอย่างอาจเข้ากันไม่ได้อย่างสมบูรณ์" - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "3MF ถูกสร้างขึ้นโดย BambuStudio การตั้งค่าบางอย่างอาจแตกต่างจาก OrcaSlicer" - msgid "Invalid values found in the 3MF:" msgstr "พบค่าที่ไม่ถูกต้องใน 3MF:" @@ -8818,6 +8919,12 @@ msgstr "ปิดการใช้งานการวางอัตโนม msgid "Object with floating parts was detected" msgstr "ตรวจพบวัตถุที่มีชิ้นส่วนลอยอยู่" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "งานส่งออกอื่นกำลังทำงานอยู่" @@ -8902,6 +9009,38 @@ msgstr "ข้อมูลไม่ถูกต้อง" msgid "Slicing Canceled" msgstr "ยกเลิกการสไลซ์แล้ว" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "สลับปลั๊กอินเครือข่ายสำเร็จแล้ว" @@ -8933,9 +9072,8 @@ msgstr "" msgid "Sync now" msgstr "ซิงค์เลย" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "ไม่สามารถเลิกทำหรือทำซ้ำได้ขณะที่มีการดำเนินการอยู่ โปรดหยุดการดำเนินการก่อน" +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9006,6 +9144,11 @@ msgstr "ดาวน์โหลดล้มเหลว มีข้อยก msgid "Project downloaded %d%%" msgstr "ดาวน์โหลดโครงการแล้ว %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "การทดสอบ Pressure Advance" @@ -9032,6 +9175,13 @@ msgstr "ปรับเทียบอัตราการไหล Orca YOLO" msgid "Flowrate Test - Pass%d" msgstr "การทดสอบอัตราการไหล - รอบ %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "การทดสอบอุณหภูมิหัวฉีด" @@ -11479,6 +11629,9 @@ msgstr "ไม่รองรับการซิงโครไนซ์ปร msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "ซิงโครไนซ์การแก้ไขพารามิเตอร์ไปยังพารามิเตอร์ที่สอดคล้องกันของชุดดันเส้นอีกตัวหนึ่ง" +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "คลิกเพื่อรีเซ็ตการตั้งค่าทั้งหมดเป็นค่าที่ตั้งไว้ล่วงหน้าที่บันทึกไว้ล่าสุด" @@ -11889,6 +12042,12 @@ msgstr "พื้นที่ที่สามารถพิมพ์ได้ msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "เลือกการใช้งานตัวแทนเครือข่ายสำหรับการสื่อสารของเครื่องพิมพ์ ตัวแทนที่มีอยู่จะได้รับการลงทะเบียนเมื่อเริ่มต้น" +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12005,9 +12164,24 @@ msgstr "เส้นผ่านศูนย์กลางหัวฉีด" msgid "Wipe tower" msgstr "Wipe Tower" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "พารามิเตอร์วัสดุหลายชุดดันเส้นเดี่ยว" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "นี่คือเครื่องพิมพ์หลายวัสดุที่ใช้ชุดดันเส้นเดี่ยว โดยเส้นผ่านศูนย์กลางของชุดดันเส้นทั้งหมดจะถูกตั้งค่าเป็นค่าใหม่ คุณต้องการดำเนินการต่อหรือไม่?" @@ -12017,6 +12191,18 @@ msgstr "การจำกัดความสูงของเลเยอร msgid "Z-Hop" msgstr "ยกแกน Z" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -12119,10 +12305,9 @@ msgstr "ดำเนินการต่อ" msgid "Don't warn again for this preset" msgstr "ไม่ต้องเตือนอีกสำหรับค่าที่กำหนดล่วงหน้านี้" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -12549,9 +12734,6 @@ msgstr "มิลลิวินาที" msgid "Total ramming" msgstr "การอัดกระแทกเส้นทั้งหมด" -msgid "Volume" -msgstr "ปริมาณ" - msgid "Ramming line" msgstr "เส้นราม" @@ -12600,6 +12782,120 @@ msgstr "การเข้าสู่ระบบล้มเหลว โป msgid "parse json failed" msgstr "แยกวิเคราะห์ json ไม่สำเร็จ" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "" + +msgid "Get Started" +msgstr "" + +msgid "Please select your login region" +msgstr "" + +msgid "Finish" +msgstr "เสร็จ" + +msgid "Printer Selection" +msgstr "" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "เครื่องพิมพ์แบบกำหนดเอง" + +msgid "Create" +msgstr "สร้าง" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "" + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "ชนิดเส้นพลาสติก" + +msgid "Vendor" +msgstr "ผู้ขาย" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "ล้างทั้งหมด" + +msgid "At least one filament must be selected." +msgstr "" + +msgid "Do you want to use the default filament?" +msgstr "" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "ตัวเลือกนี้จะปิดการใช้งานฟีเจอร์คลาวด์ทั้งหมด รวมถึงการซิงก์โปรไฟล์ Orca Cloud ผู้ใช้ที่ต้องการทำงานแบบออฟไลน์ทั้งหมดสามารถเปิดตัวเลือกนี้ได้" + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "หมายเหตุ: เมื่อเปิดโหมดซ่อนตัว โปรไฟล์ผู้ใช้ของคุณจะไม่ถูกสำรองไปยัง Orca Cloud" + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "" + msgid "[Action Required] " msgstr "[ต้องดำเนินการ]" @@ -13059,6 +13355,14 @@ msgstr "เส้นพลาสติกเปลี่ยนประเภท msgid "No object can be printed. It may be too small." msgstr "ไม่สามารถพิมพ์วัตถุได้ อาจจะเล็กเกินไป" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "งานพิมพ์ของคุณอยู่ใกล้กับบริเวณรองพื้นมาก ตรวจสอบให้แน่ใจว่าไม่มีการชนกัน" @@ -13231,6 +13535,26 @@ msgstr "การตรวจสอบล้มเหลว" msgid "write callback failed" msgstr "การเขียนการโทรกลับล้มเหลว" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% อยู่ใกล้พื้นที่แยกมากเกินไป อาจเกิดการชนกันเมื่อพิมพ์" @@ -13281,6 +13605,43 @@ msgstr "หากคุณยังต้องการพิมพ์ คุ msgid "No extrusions under current settings." msgstr "ไม่มีการอัดขึ้นรูปภายใต้การตั้งค่าปัจจุบัน" +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "มีการใช้เส้นพลาสติกผสมแบบเกรเดียนต์ แต่ 'ซับเลเยอร์สีผสม' ถูกปิดใช้งาน เกรเดียนต์จะไม่ถูกพิมพ์" @@ -13291,6 +13652,15 @@ msgstr "ไม่รองรับโหมดไทม์แลปส์แบ msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "ไม่รองรับการตรวจจับการจับกันเป็นก้อนเมื่อเปิดใช้งานลำดับ \"ตามวัตถุ\"" +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "การเปิดใช้งานทั้งความสูง Z ที่แม่นยำและ Prime Tower อาจทำให้เกิดข้อผิดพลาดในการแบ่งส่วน" @@ -13307,10 +13677,6 @@ msgstr "โหมดแจกันเกลียวจะไม่ทำงา msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "แม้ว่าวัตถุ %1% จะพอดีกับปริมาตรการพิมพ์ แต่วัตถุนั้นเกินความสูงของปริมาตรการพิมพ์สูงสุดเนื่องจากการชดเชยการหดตัวของวัสดุ" -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "วัตถุ %1% เกินความสูงของปริมาตรการพิมพ์สูงสุด" - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "แม้ว่าวัตถุ %1% จะพอดีกับปริมาตรการพิมพ์ แต่วัตถุนั้นเกินความสูงของปริมาตรการพิมพ์สูงสุด" @@ -13318,6 +13684,10 @@ msgstr "แม้ว่าวัตถุ %1% จะพอดีกับปร msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "คุณอาจต้องการลดขนาดแบบจำลองของคุณหรือเปลี่ยนการตั้งค่าการพิมพ์ปัจจุบันแล้วลองอีกครั้ง" +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "วัตถุ %1% เกินความสูงของปริมาตรการพิมพ์สูงสุด" + msgid "Variable layer height is not supported with Organic supports." msgstr "ไม่รองรับความสูงของเลเยอร์ที่แปรผันได้ด้วยการรองรับแบบออร์แกนิก" @@ -14269,12 +14639,39 @@ msgstr "ความเร็วของสะพานภายใน หา msgid "This is the distance from the model to the outermost brim line." msgstr "ระยะห่างจากแบบจำลองถึงเส้นขอบยึดชิ้นงานด้านนอกสุด" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "ชนิด ขอบยึดชิ้นงาน" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "วิธีนี้จะควบคุมการสร้างขอบยึดชิ้นงานที่ด้านนอกและ/หรือด้านในของรุ่น อัตโนมัติหมายถึงความกว้างของขอบยึดชิ้นงานได้รับการวิเคราะห์และคำนวณโดยอัตโนมัติ" +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "ช่องว่าง ขอบยึดชิ้นงาน กับชิ้นงาน" @@ -15445,9 +15842,6 @@ msgstr "ราคาเส้นพลาสติก. สำหรับสถ msgid "money/kg" msgstr "เงิน/กก." -msgid "Vendor" -msgstr "ผู้ขาย" - msgid "Vendor of filament. For show only." msgstr "ผู้จำหน่ายเส้นพลาสติก. สำหรับการแสดงเท่านั้น" @@ -15521,6 +15915,66 @@ msgstr "ไส้ในหลายบรรทัด" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "การใช้หลายบรรทัดสำหรับรูปแบบ ไส้ใน หากรองรับโดยรูปแบบ ไส้ใน" +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "เชิงเส้น" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "การปรับชดเชยการโก่งตัวตามแกน Z ให้เหมาะสม (ทดลอง)" @@ -17748,6 +18202,99 @@ msgstr "ชุดดันเส้นเดี่ยวหลายวัสด msgid "Use single nozzle to print multi filament." msgstr "ใช้หัวฉีดเดี่ยวเพื่อพิมพ์เส้นพลาสติกหลายเส้น" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "การเปลี่ยนเส้นพลาสติกด้วยตนเอง" @@ -18120,6 +18667,130 @@ msgstr "การทับซ้อนกันของเกณฑ์" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "หากมุมเกณฑ์เป็นศูนย์ ระบบจะสร้างส่วนรองรับสำหรับส่วนยื่นที่มีการทับซ้อนกันต่ำกว่าเกณฑ์ ยิ่งค่านี้น้อยลง ระยะยื่นที่สามารถพิมพ์โดยไม่ต้องรองรับก็จะยิ่งชันมากขึ้น" +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "มุมกิ่งกิ่งรองรับต้นไม้" @@ -18299,17 +18970,11 @@ msgstr "จำนวนชั้นทึบด้านบนจะเพิ่ msgid "Separated infills" msgstr "ไส้ในแบบแยก" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"จัดกึ่งกลางไส้ในภายในของแต่ละชิ้นส่วนบนตัวมันเอง เสมือนว่าถูกสไลซ์แยกเดี่ยว แทนที่จะอิงกับชุดประกอบทั้งหมด ชิ้นส่วนที่สัมผัสหรือซ้อนทับกันจะถือเป็นวัตถุเดียวและใช้จุดศูนย์กลางร่วมกัน ส่วนชิ้นส่วนแยก (หรือวัตถุ 3D ที่แยกจากกัน) จะได้จุดศูนย์กลางของตัวเอง\n" -"มีประโยชน์เมื่อชุดประกอบรวมหลายวัตถุที่แต่ละชิ้นควรคงไส้ในที่จัดกึ่งกลางตัวเองอย่างสม่ำเสมอ\n" -"ส่งผลต่อลวดลายเส้นและตาราง และไส้ในแบบเทมเพลตหมุน\n" -"ลวดลายที่ล็อกกับพิกัดสากล (Gyroid, Honeycomb, TPMS, ...) จะไม่ได้รับผลกระทบ" # AI Translated msgid "Center surface pattern on" @@ -18545,6 +19210,12 @@ msgstr "การล้างข้อมูลหลังจากเปลี msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "วัตถุนี้จะใช้ในการล้างหัวฉีดหลังจากเปลี่ยนเส้นพลาสติกเพื่อประหยัดเส้นพลาสติกและลดเวลาในการพิมพ์ สีของวัตถุจะผสมกัน มันจะไม่มีผลเว้นแต่จะเปิดใช้งาน Prime Tower" +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "ระยะเชื่อมต่อสูงสุด" @@ -19449,8 +20120,8 @@ msgstr "ชื่อของเครื่องพิมพ์ฟิสิค msgid "Layer number" msgstr "หมายเลขเลเยอร์" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "ดัชนีของเลเยอร์ปัจจุบัน แบบอิงเดียว (เช่น เลเยอร์แรกคือหมายเลข 1)" +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "เลเยอร์ Z" @@ -19594,9 +20265,6 @@ msgstr "การปรับเทียบใหม่" msgid "Calibrate" msgstr "ปรับเทียบ" -msgid "Finish" -msgstr "เสร็จ" - msgid "How can I use calibration results?" msgstr "จะใช้ผลการสอบเทียบได้อย่างไร?" @@ -20137,12 +20805,12 @@ msgstr "" "ค่าความเร่งต้องมากกว่าค่าความเร็ว\n" "โปรดตรวจสอบอินพุต" +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "การปรับเทียบอุณหภูมิ" -msgid "Filament type" -msgstr "ชนิดเส้นพลาสติก" - msgid "PLA" msgstr "PLA" @@ -20164,6 +20832,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "แบบทดสอบ" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "อุณหภูมิเริ่มต้น:" @@ -20289,9 +20963,6 @@ msgstr "เริ่มต้นความยาวการดึงกลั msgid "End retraction length: " msgstr "ความยาวการดึงกลับสุดท้าย:" -msgid "Test model" -msgstr "แบบทดสอบ" - msgid "Ringing Tower" msgstr "ริงกิ้งทาวเวอร์" @@ -20718,9 +21389,6 @@ msgstr "เช่น พื้นฐาน, เนื้อด้าน, ไห msgid "Filament Preset" msgstr "พรีเซ็ตเส้นพลาสติก" -msgid "Create" -msgstr "สร้าง" - msgid "Vendor is not selected; please reselect vendor." msgstr "ไม่ได้เลือกผู้ขาย โปรดเลือกผู้ขายอีกครั้ง" @@ -21024,6 +21692,9 @@ msgstr "" "เครื่องพิมพ์และเส้นพลาสติกและค่าที่ตั้งล่วงหน้ากระบวนการทั้งหมดที่เป็นของเครื่องพิมพ์\n" "สามารถแบ่งปันกับผู้อื่นได้" +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -21772,9 +22443,6 @@ msgstr "กำหนดเส้นพลาสติกให้กับหั msgid "Global settings" msgstr "การตั้งค่าส่วนกลาง" -msgid "Video tutorial" -msgstr "วิดีโอสอน" - msgid "(Sync with printer)" msgstr "(ซิงค์กับเครื่องพิมพ์)" @@ -22174,6 +22842,33 @@ msgstr "หากเปิดใช้งาน ค่าด้านบนจ msgid "PresetBundle" msgstr "ชุดค่าที่ตั้งไว้ล่วงหน้า" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "ไม่มีโฟลเดอร์ชุด" @@ -22207,6 +22902,12 @@ msgstr "ยกเลิกการติดตามชุด" msgid "ExportPresetBundle" msgstr "ส่งออกชุดค่าที่ตั้งไว้ล่วงหน้า" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "บันทึกชุดค่าที่ตั้งไว้ล่วงหน้า" @@ -26617,213 +27318,6 @@ msgstr "แบบอักษรนี้ไม่มีเส้นขอบส msgid "Size: %.1f × %.1f mm" msgstr "ขนาด: %.1f × %.1f มม." -# AI Translated -msgid "Primitive" -msgstr "รูปทรงพื้นฐาน" - -# AI Translated -msgid "Empty mesh generated" -msgstr "สร้างเมชว่างเปล่า" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "กล่อง" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "ขนาดด่วน:" - -# AI Translated -msgid "Width (X)" -msgstr "ความกว้าง (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "ความลึก (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "ความสูง (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "R ล่าง" - -# AI Translated -msgid "Top R" -msgstr "R บน" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "R หลัก" - -# AI Translated -msgid "Minor R" -msgstr "R รอง" - -# AI Translated -msgid "All edges" -msgstr "ขอบทั้งหมด" - -# AI Translated -msgid "Top edges" -msgstr "ขอบบน" - -# AI Translated -msgid "Bottom edges" -msgstr "ขอบล่าง" - -# AI Translated -msgid "Lateral edges" -msgstr "ขอบด้านข้าง" - -# AI Translated -msgid "Mesh resolution" -msgstr "ความละเอียดเมช" - -# AI Translated -msgid "Add Shape" -msgstr "เพิ่มรูปทรง" - -# AI Translated -msgid "No outer profile" -msgstr "ไม่มีโปรไฟล์ด้านนอก" - -# AI Translated -msgid "Failed to make outer face" -msgstr "ไม่สามารถสร้างผิวหน้าด้านนอกได้" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "ไม่สามารถสร้างผิวหน้าที่มีรูได้" - -# AI Translated -msgid "Revolve failed" -msgstr "หมุนขึ้นรูปล้มเหลว" - -# AI Translated -msgid "Profile" -msgstr "โปรไฟล์" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "เริ่มโปรไฟล์ใหม่ (สำหรับรู)" - -# AI Translated -msgid "Segments" -msgstr "เซกเมนต์" - -# AI Translated -msgid "Sides" -msgstr "ด้าน" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "คลิกบนพื้นที่วาดเพื่อวาด" - -# AI Translated -msgid "Snap to grid" -msgstr "สแน็ปกับกริด" - -# AI Translated -msgid "Grid step" -msgstr "ระยะกริด" - -# AI Translated -msgid "Outer" -msgstr "ด้านนอก" - -# AI Translated -msgid "closed" -msgstr "แบบปิด" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% จุด %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (บน)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (ด้านหน้า)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (ด้านข้าง)" - -# AI Translated -msgid "Revolve deg" -msgstr "องศาหมุนขึ้นรูป" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "ตั้งเป็น 0 เพื่อยืดขึ้นรูป, >0 เพื่อหมุนขึ้นรูป" - -# AI Translated -msgid "Pocket (cut)" -msgstr "ช่องเว้า (ตัด)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "โปรไฟล์ปิด %zu รายการ" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "วาดโปรไฟล์ปิดเพื่อเปิดใช้งาน" - -# AI Translated -msgid "Clear all" -msgstr "ล้างทั้งหมด" - -# AI Translated -msgid "Empty result" -msgstr "ผลลัพธ์ว่างเปล่า" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "ยืดขึ้นรูป: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "หมุนขึ้นรูป: %1%" - -# AI Translated -msgid "No object selected" -msgstr "ไม่ได้เลือกวัตถุ" - -# AI Translated -msgid "Face failed" -msgstr "สร้างผิวหน้าล้มเหลว" - -# AI Translated -msgid "Face with holes failed" -msgstr "สร้างผิวหน้าที่มีรูล้มเหลว" - -# AI Translated -msgid "Tool mesh empty" -msgstr "เมชเครื่องมือว่างเปล่า" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "เพิ่มช่องเว้าแล้ว (วอลลุ่มเชิงลบ)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "ช่องเว้า: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -26945,6 +27439,9 @@ msgstr "กิสโมประกอบ" msgid "Gizmo brim ears" msgstr "Gizmo หูขอบยึดชิ้นงาน (Brim Ears)" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "แถบเลื่อนแนวตั้ง - เลื่อนนิ้วโป้งที่ใช้งานอยู่ขึ้น" @@ -27928,10 +28425,6 @@ msgstr "การตั้งค่าของฉัน" msgid "Custom Printer Setup" msgstr "ตั้งค่าเครื่องพิมพ์แบบกำหนดเอง" -# AI Translated -msgid "Custom Printer" -msgstr "เครื่องพิมพ์แบบกำหนดเอง" - # AI Translated msgid "Define a custom printer profile" msgstr "กำหนดโปรไฟล์เครื่องพิมพ์แบบกำหนดเอง" @@ -28576,9 +29069,8 @@ msgstr "เกณฑ์มุม - การเติมจะหยุดที msgid "Click a triangle to paint it" msgstr "คลิกสามเหลี่ยมเพื่อระบาย" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "ต้องให้เลเยอร์ที่ใช้งานอยู่แมปด้วย คลี่ UV (LSCM)" +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -28592,17 +29084,15 @@ msgstr "เร็ว - ลายนูนแสดงด้วยการแร msgid "Checker" msgstr "ตาหมากรุก" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "ตาหมากรุก - ตารางทดสอบแทนพื้นผิว บริเวณที่ช่องยังเป็นสี่เหลี่ยมจัตุรัส พื้นผิวจะไม่บิดเบี้ยว บริเวณที่ช่องยืด พื้นผิวก็จะยืดเช่นกัน" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "ความบิดเบี้ยว" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "ความบิดเบี้ยว - แผนที่ความร้อนแสดงการยืดจากสีน้ำเงินถึงสีแดงบนผลการคลี่ UV" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -28718,24 +29208,11 @@ msgstr "ผสมเส้นพลาสติก" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "สลับใช้เส้นพลาสติกสองเส้นเพื่อจำลองสีที่อยู่ระหว่างกัน ทำให้เส้นพลาสติกเพียงไม่กี่สีครอบคลุมภาพถ่ายหรือการไล่ระดับสีได้ ภาพที่เป็นสีเรียบจะพิมพ์ออกมาเหมือนกันไม่ว่าแบบใด เมื่อปิดจะใช้เส้นพลาสติกหนึ่งเส้นต่อหนึ่งบริเวณ" -# AI Translated -msgid "Mix by" -msgstr "ผสมตาม" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "ผิว" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"เลเยอร์: เส้นพลาสติกทั้งสองสลับกันระหว่างเลเยอร์การพิมพ์ ซึ่งผสมกลมกลืนบนผิวที่ตั้งตรง แต่จะหายไปบนผิวในแนวราบ เพราะทั้งเลเยอร์เป็นแถบสีเดียว\n" -"ผิว: ลายตาหมากรุกละเอียดทั่วผิว ใช้ได้ทุกมุม แต่อาจดูเป็นลวดลายแทนที่จะเป็นการผสมสี\n" -"อัตโนมัติ: ใช้เลเยอร์บนผิวที่ตั้งตรง ส่วนผิวในแนวราบจะใช้เส้นพลาสติกเดียวที่ใกล้เคียงกว่า เนื่องจากลายตาหมากรุกบนผิวนั้นจะเห็นเป็นลวดลาย" # AI Translated #, boost-format @@ -29195,14 +29672,6 @@ msgstr "ต้องใช้สามเหลี่ยมประมาณ %1 msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "จำนวนสามเหลี่ยม (หน่วยพัน) ที่การเพิ่มความละเอียดเพิ่มให้โมเดลได้ สามเหลี่ยมที่ตรงกับรูปทรงน้อยที่สุดจะถูกแบ่งก่อนเสมอ ดังนั้นแม้จะใช้งบประมาณจนหมด ก็ใช้ไปในจุดที่เห็นผลชัดที่สุด เพิ่มค่าหากลายนูนยังดูหยาบ" -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "หยุดการอบ ส่วนที่เสร็จแล้วจะคงอยู่บนโมเดล และสามารถเลิกทำได้" - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "ปิดเครื่องมือโดยไม่อบ การระบาย เลเยอร์ และการตั้งค่าจะยังคงอยู่กับโมเดล" - # AI Translated msgid "Preparing..." msgstr "กำลังเตรียม..." @@ -29227,6 +29696,14 @@ msgstr "เปลี่ยนแผนที่ความสูงที่ร msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "เปลี่ยนแผนที่ความสูงที่ระบายไว้ให้เป็นเรขาคณิตจริง เมชจะถูกรีเมชให้มีความหนาแน่นสม่ำเสมอและเพิ่มความละเอียดในบริเวณที่พื้นผิวมีการเปลี่ยนแปลงก่อน เพื่อให้รายละเอียดมีจุดยอดรองรับ - ทั้งหมดในขั้นตอนเดียว" +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "หยุดการอบ ส่วนที่เสร็จแล้วจะคงอยู่บนโมเดล และสามารถเลิกทำได้" + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "ปิดเครื่องมือโดยไม่อบ การระบาย เลเยอร์ และการตั้งค่าจะยังคงอยู่กับโมเดล" + # AI Translated #, boost-format msgid "%1% k" @@ -29443,6 +29920,28 @@ msgstr "ปลั๊กอินเส้นพลาสติก" msgid "Printer plugins" msgstr "ปลั๊กอินเครื่องพิมพ์" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "คืนค่าเริ่มต้น" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "การกำหนดค่าไม่ใช่ JSON ที่ถูกต้อง การเปลี่ยนแปลงของคุณไม่ได้รับการบันทึก" @@ -29462,10 +29961,6 @@ msgstr "" "\n" "การดำเนินการนี้จะทิ้งค่าที่พรีเซ็ตแทนที่ไว้และใช้การกำหนดค่าส่วนกลาง" -# AI Translated -msgid "Restore defaults" -msgstr "คืนค่าเริ่มต้น" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "กำลังใช้การกำหนดค่าส่วนกลาง บันทึกพรีเซ็ตเพื่อเก็บการเปลี่ยนแปลงไว้" @@ -29535,6 +30030,215 @@ msgstr "กำลังติดตั้งปลั๊กอิน" msgid "Installed \"%s\"." msgstr "ติดตั้ง \"%s\" แล้ว" +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -29751,6 +30455,54 @@ msgstr "ไม่สามารถโหลดปลั๊กอินใหม msgid "Reloaded \"%s\"." msgstr "โหลด \"%s\" ใหม่แล้ว" +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + # AI Translated msgid "Purge Mode Settings" msgstr "การตั้งค่าโหมดไล่เส้น" @@ -29775,6 +30527,16 @@ msgstr "ลดเส้นพลาสติกที่เสียจากก msgid "Terminal" msgstr "เทอร์มินัล" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "มีคำสั่งกำลังทำงานอยู่แล้ว" @@ -30041,6 +30803,9 @@ msgstr " | สแนป เปิด" msgid "Change texture - choose another one from the texture library" msgstr "เปลี่ยนพื้นผิว - เลือกพื้นผิวอื่นจากคลังพื้นผิว" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "แผนที่ความสูง - แสดงพื้นผิวของเลเยอร์ใต้เกาะ" @@ -30073,17 +30838,14 @@ msgstr "เชื่อมเกาะ" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "จัดวางผลการคลี่ UV เป็นรูปคลี่ที่เชื่อมต่อกัน: ชิ้นที่ใช้ขอบร่วมกันจะถูกคลี่ออกติดกัน (ลูกบาศก์จะกลายเป็นรูปคลี่ที่ต่อกันแทนที่จะเป็นสี่เหลี่ยมหกชิ้นแยกกัน) ชิ้นเหล่านี้ยังคงเป็นเกาะแยกกัน คุณจึงยังย้ายชิ้นใดก็ได้ด้วยตนเองภายหลัง" -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "เกาะ - ย้าย หมุน และปรับสเกลทั้งเกาะ" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "จุดยอด - ลากจุดยอดเพื่อปรับรูปทรง; Shift/Ctrl เพื่อเลือกหลายรายการ" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "ขอบ - ลากขอบเพื่อปรับรูปทรง; Shift/Ctrl เพื่อเลือกหลายรายการ" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30121,9 +30883,13 @@ msgstr "ล้างการแก้ไข UV - ทิ้งการย้า msgid "Snap - stick islands together when dragging one against another" msgstr "สแนป - ให้เกาะติดกันเมื่อลากเกาะหนึ่งชิดอีกเกาะ" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "จัดเกาะทั้งหมดให้พอดีกรอบ (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30134,6 +30900,9 @@ msgstr "ไม่มีเลเยอร์ที่แมปด้วย ค msgid "%.1f mm tile" msgstr "ไทล์ %.1f มม." +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "ล้าสมัย - การระบาย เส้นตัด หรือมุมเส้นตัดมีการเปลี่ยนแปลงหลังจากคลี่ UV ครั้งนี้ กดเพื่อคลี่ UV อีกครั้ง" @@ -30142,19 +30911,48 @@ msgstr "ล้าสมัย - การระบาย เส้นตัด msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "แผ่บริเวณที่ระบายให้แบนเป็นเกาะ UV ระบบจะคำนวณเฉพาะเมื่อคุณกดปุ่มนี้ ไม่ใช่ทุกครั้งที่แก้ไข - ดังนั้นให้ระบาย เปลี่ยนมุมเส้นตัด หรือทำเครื่องหมายเส้นตัดก่อน แล้วจึงกด คลี่ UV" +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d เกาะ, %s ผิวหน้า" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "" + +msgid "Create new project" +msgstr "" + +msgid "Recently opened" +msgstr "" + +msgid "Open Containing Folder" +msgstr "" + # AI Translated msgid "Forward" msgstr "ไปข้างหน้า" -# AI Translated -msgid "Tools" -msgstr "เครื่องมือ" - # AI Translated msgid "View Source" msgstr "ดูซอร์ส" @@ -30300,6 +31098,16 @@ msgstr "" "ปลั๊กอิน \"%s\" กำลังขอเรียกใช้คำสั่งต่อไปนี้:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30309,6 +31117,30 @@ msgstr "ปลั๊กอิน \"%s\" กำลังขอสิทธิ์ msgid "Plugin permission request" msgstr "คำขอสิทธิ์ของปลั๊กอิน" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "UI การกำหนดค่าของปลั๊กอินว่างเปล่า กำลังแสดงตัวแก้ไขเริ่มต้น" @@ -30895,6 +31727,311 @@ msgstr "" "หลีกเลี่ยงการบิดเบี้ยว\n" "คุณรู้หรือไม่ว่าเมื่อพิมพ์วัสดุที่มีแนวโน้มที่จะเกิดการบิดเบี้ยว เช่น ABS การเพิ่มอุณหภูมิฐานพิมพ์อย่างเหมาะสมสามารถลดความน่าจะเป็นของการบิดเบี้ยวได้" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "ไม่สามารถติดตั้ง Microsoft WebView2 Runtime ได้\n" +#~ "ฟีเจอร์บางอย่าง รวมถึงตัวช่วยตั้งค่า อาจแสดงเป็นหน้าว่างจนกว่าจะติดตั้ง\n" +#~ "โปรดติดตั้งด้วยตนเองจาก https://developer.microsoft.com/microsoft-edge/webview2/ แล้วรีสตาร์ท Orca Slicer" + +#~ msgid "Why this grouping" +#~ msgstr "ทำไมถึงจัดกลุ่มแบบนี้." + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "ซอฟต์แวร์ไม่รองรับการใช้หัวฉีดที่มีเส้นผ่านศูนย์กลางต่างกันในการพิมพ์ครั้งเดียว หากหัวฉีดด้านซ้ายและขวาไม่สอดคล้องกัน เราสามารถดำเนินการพิมพ์แบบหัวเดียวเท่านั้น โปรดยืนยันว่าคุณต้องการใช้หัวฉีดใดสำหรับโปรเจ็กต์นี้" + +#~ msgid "Switch diameter" +#~ msgstr "สลับเส้นผ่านศูนย์กลาง" + +#~ msgid "BambuStudio Project" +#~ msgstr "โครงการแบมบูสตูดิโอ" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "3MF ถูกสร้างขึ้นโดย BambuStudio (เวอร์ชัน %s) ซึ่งใหม่กว่าเวอร์ชัน %s ที่เข้ากันได้ พบการตั้งค่าที่ไม่รู้จัก:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "3MF ถูกสร้างขึ้นโดย BambuStudio (เวอร์ชัน %s) ซึ่งใหม่กว่าเวอร์ชัน %s ที่เข้ากันได้ การตั้งค่าบางอย่างอาจเข้ากันไม่ได้อย่างสมบูรณ์" + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "3MF ถูกสร้างขึ้นโดย BambuStudio การตั้งค่าบางอย่างอาจแตกต่างจาก OrcaSlicer" + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "ไม่สามารถเลิกทำหรือทำซ้ำได้ขณะที่มีการดำเนินการอยู่ โปรดหยุดการดำเนินการก่อน" + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "จัดกึ่งกลางไส้ในภายในของแต่ละชิ้นส่วนบนตัวมันเอง เสมือนว่าถูกสไลซ์แยกเดี่ยว แทนที่จะอิงกับชุดประกอบทั้งหมด ชิ้นส่วนที่สัมผัสหรือซ้อนทับกันจะถือเป็นวัตถุเดียวและใช้จุดศูนย์กลางร่วมกัน ส่วนชิ้นส่วนแยก (หรือวัตถุ 3D ที่แยกจากกัน) จะได้จุดศูนย์กลางของตัวเอง\n" +#~ "มีประโยชน์เมื่อชุดประกอบรวมหลายวัตถุที่แต่ละชิ้นควรคงไส้ในที่จัดกึ่งกลางตัวเองอย่างสม่ำเสมอ\n" +#~ "ส่งผลต่อลวดลายเส้นและตาราง และไส้ในแบบเทมเพลตหมุน\n" +#~ "ลวดลายที่ล็อกกับพิกัดสากล (Gyroid, Honeycomb, TPMS, ...) จะไม่ได้รับผลกระทบ" + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "ดัชนีของเลเยอร์ปัจจุบัน แบบอิงเดียว (เช่น เลเยอร์แรกคือหมายเลข 1)" + +#~ msgid "Video tutorial" +#~ msgstr "วิดีโอสอน" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "รูปทรงพื้นฐาน" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "สร้างเมชว่างเปล่า" + +# AI Translated +#~ msgid "Box" +#~ msgstr "กล่อง" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "ขนาดด่วน:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "ความกว้าง (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "ความลึก (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "ความสูง (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "R ล่าง" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "R บน" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "R หลัก" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "R รอง" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "ขอบทั้งหมด" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "ขอบบน" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "ขอบล่าง" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "ขอบด้านข้าง" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "ความละเอียดเมช" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "เพิ่มรูปทรง" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "ไม่มีโปรไฟล์ด้านนอก" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "ไม่สามารถสร้างผิวหน้าด้านนอกได้" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "ไม่สามารถสร้างผิวหน้าที่มีรูได้" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "หมุนขึ้นรูปล้มเหลว" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "โปรไฟล์" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "เริ่มโปรไฟล์ใหม่ (สำหรับรู)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "เซกเมนต์" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "ด้าน" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "คลิกบนพื้นที่วาดเพื่อวาด" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "สแน็ปกับกริด" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "ระยะกริด" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "ด้านนอก" + +# AI Translated +#~ msgid "closed" +#~ msgstr "แบบปิด" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% จุด %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (บน)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (ด้านหน้า)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (ด้านข้าง)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "องศาหมุนขึ้นรูป" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "ตั้งเป็น 0 เพื่อยืดขึ้นรูป, >0 เพื่อหมุนขึ้นรูป" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "ช่องเว้า (ตัด)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "โปรไฟล์ปิด %zu รายการ" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "วาดโปรไฟล์ปิดเพื่อเปิดใช้งาน" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "ผลลัพธ์ว่างเปล่า" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "ยืดขึ้นรูป: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "หมุนขึ้นรูป: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "ไม่ได้เลือกวัตถุ" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "สร้างผิวหน้าล้มเหลว" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "สร้างผิวหน้าที่มีรูล้มเหลว" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "เมชเครื่องมือว่างเปล่า" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "เพิ่มช่องเว้าแล้ว (วอลลุ่มเชิงลบ)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "ช่องเว้า: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "ต้องให้เลเยอร์ที่ใช้งานอยู่แมปด้วย คลี่ UV (LSCM)" + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "ตาหมากรุก - ตารางทดสอบแทนพื้นผิว บริเวณที่ช่องยังเป็นสี่เหลี่ยมจัตุรัส พื้นผิวจะไม่บิดเบี้ยว บริเวณที่ช่องยืด พื้นผิวก็จะยืดเช่นกัน" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "ความบิดเบี้ยว - แผนที่ความร้อนแสดงการยืดจากสีน้ำเงินถึงสีแดงบนผลการคลี่ UV" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "ผสมตาม" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "ผิว" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "เลเยอร์: เส้นพลาสติกทั้งสองสลับกันระหว่างเลเยอร์การพิมพ์ ซึ่งผสมกลมกลืนบนผิวที่ตั้งตรง แต่จะหายไปบนผิวในแนวราบ เพราะทั้งเลเยอร์เป็นแถบสีเดียว\n" +#~ "ผิว: ลายตาหมากรุกละเอียดทั่วผิว ใช้ได้ทุกมุม แต่อาจดูเป็นลวดลายแทนที่จะเป็นการผสมสี\n" +#~ "อัตโนมัติ: ใช้เลเยอร์บนผิวที่ตั้งตรง ส่วนผิวในแนวราบจะใช้เส้นพลาสติกเดียวที่ใกล้เคียงกว่า เนื่องจากลายตาหมากรุกบนผิวนั้นจะเห็นเป็นลวดลาย" + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "เกาะ - ย้าย หมุน และปรับสเกลทั้งเกาะ" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "จุดยอด - ลากจุดยอดเพื่อปรับรูปทรง; Shift/Ctrl เพื่อเลือกหลายรายการ" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "ขอบ - ลากขอบเพื่อปรับรูปทรง; Shift/Ctrl เพื่อเลือกหลายรายการ" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "จัดเกาะทั้งหมดให้พอดีกรอบ (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(ทดลอง) ใช้เอเจนต์เครื่องพิมพ์แทนโฮสต์การพิมพ์" @@ -30928,16 +32065,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "คลิกผิวหน้าหรือระนาบอ้างอิง แล้วเลือกเครื่องมือวาด" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -30994,10 +32121,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "ระยะแนวตั้ง" -# AI Translated -#~ msgid "Linear" -#~ msgstr "เชิงเส้น" - #~ msgid "Face recognition" #~ msgstr "การจดจำผิวหน้า" @@ -32685,9 +33808,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "การเลือกชิ้นส่วน" -#~ msgid "°" -#~ msgstr "°" - #, c-format, boost-format #~ msgid "" #~ "Failed to connect to OrcaCloud.\n" diff --git a/localization/i18n/tr/OrcaSlicer_tr.po b/localization/i18n/tr/OrcaSlicer_tr.po index 44a8586724..9630ad69f8 100644 --- a/localization/i18n/tr/OrcaSlicer_tr.po +++ b/localization/i18n/tr/OrcaSlicer_tr.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2026-08-21 23:18+0300\n" "Last-Translator: GlauTech\n" "Language-Team: \n" @@ -2151,15 +2151,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Çalışma Zamanı" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Microsoft WebView2 Runtime yüklenemedi.\n" -"Kurulum sihirbazı dahil bazı özellikler, yüklenene kadar boş görünebilir.\n" -"Lütfen https://developer.microsoft.com/microsoft-edge/webview2/ adresinden elle yükleyin ve Orca Slicer'ı yeniden başlatın." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4337,6 +4334,9 @@ msgstr "Plakaya Git" msgid "AMS Materials Setting" msgstr "AMS Malzeme Ayarı" +msgid "Wiki Guide" +msgstr "Viki Kılavuzu" + msgid "Close" msgstr "Kapat" @@ -4360,9 +4360,6 @@ msgstr "Giriş değeri %1%'den büyük ve %2%'den küçük olmalıdır" msgid "Factors of Flow Dynamics Calibration" msgstr "Akış Dinamiği Kalibrasyonunun Faktörleri" -msgid "Wiki Guide" -msgstr "Viki Kılavuzu" - msgid "PA Profile" msgstr "PA Profili" @@ -4453,7 +4450,7 @@ msgstr "Kaydet" msgctxt "Navigation" msgid "Back" -msgstr "Arka" +msgstr "Geri" msgid "Example" msgstr "Örnek" @@ -4957,6 +4954,11 @@ msgstr "Otomatik olarak sınır değerine (%g mm) ayarlansın mı?" msgid "Adjust" msgstr "Ayarla" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5796,9 +5798,6 @@ msgstr "Optimum filament gruplamasına göre otomatik olarak yeniden dilimleyin msgid "Filament Grouping" msgstr "Filament Gruplaması" -msgid "Why this grouping" -msgstr "Neden bu gruplama" - msgid "Please place filaments on the printer based on grouping result." msgstr "Lütfen filamentleri gruplama sonucuna göre yazıcıya yerleştirin." @@ -5988,6 +5987,43 @@ msgstr "Düzenleme alanını artır/azalt" msgid "Sequence" msgstr "Sekans" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Hacim" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + # AI Translated msgid "Object selection" msgstr "Nesne seçimi" @@ -6207,6 +6243,12 @@ msgstr "Kılavuz çizgileri" msgid "Labels" msgstr "Etiketler" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Kesit düzlemini taşı" @@ -6255,7 +6297,7 @@ msgstr "Hacim:" msgid "Size:" msgstr "Boyut:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "%d katmanında G-code yollarında çakışmalar bulundu, Z = %.2lfmm. Lütfen çakışan nesneleri daha uzağa ayırın (%s <-> %s)." @@ -6726,6 +6768,12 @@ msgstr "Kılavuz çizgilerini göster" msgid "Show Gridlines on plate" msgstr "Kılavuz Çizgilerini plaka üzerinde göster" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Pencere düzenini sıfırla" @@ -8421,6 +8469,61 @@ msgstr "Nesnenin tüm ayarları" msgid "Material settings" msgstr "Malzeme ayarları" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Araçlar" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Mevcut plakayı kaldırın (eğer sonuncusu değilse)" @@ -8445,6 +8548,17 @@ msgstr "Mevcut plaka adını düzenle" msgid "Move plate to the front" msgstr "Plakayı öne doğru hareket ettirin" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Mevcut plakayı özelleştir" @@ -8511,12 +8625,6 @@ msgstr "AMS(1 yuva)" msgid "Not installed" msgstr "Kurulu değil" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Yazılım, bir baskı için farklı çaptaki püskürtme uçlarının kullanılmasını desteklemez. Eğer sol ve sağ püskürtme uçları tutarsız ise yalnızca tek kafalı baskıya geçebiliriz. Lütfen bu proje için hangi nozulu kullanmak istediğinizi onaylayın." - -msgid "Switch diameter" -msgstr "Anahtar çapı" - msgid "Configuration incompatible" msgstr "Yapılandırma uyumsuz" @@ -8598,6 +8706,9 @@ msgstr "Karışık Filament" msgid "Remove last mixed filament" msgstr "Son karışık filamenti kaldır" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Karışık filament ekle" @@ -8620,6 +8731,10 @@ msgstr "Karışık filamentin bileşen referansları bozuk" msgid "Edit / Delete / Merge" msgstr "Düzenle / Sil / Birleştir" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Hedef karışık filament bu fiziksel filamenti bileşen olarak kullanıyor. Birleştirme bu fiziksel filamenti kaldıracak ve karışık filamenti geçersiz kılabilir. Devam edilsin mi?" @@ -8694,10 +8809,6 @@ msgstr "Dosya yükleniyor: %s" msgid "Load 3MF" msgstr "3MF yükle" -# AI Translated -msgid "BambuStudio Project" -msgstr "BambuStudio Projesi" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "OrcaSlicer, 3MF formatını desteklememektedir. Sadece geometri verilerini yükle." @@ -8729,20 +8840,6 @@ msgstr "Yazılımınızı yükseltseniz iyi olur.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "3mf'nin %s sürümü, %s'in %s sürümünden daha yeni, Yazılımınızı yükseltmenizi öneririz." -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "3MF, BambuStudio (sürüm %s) ile oluşturulmuş; bu sürüm, uyumlu sürüm %s'ten daha yeni. Tanınmayan ayarlar bulundu:" - -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "3MF, BambuStudio (sürüm %s) ile oluşturulmuş; bu sürüm, uyumlu sürüm %s'ten daha yeni. Bazı ayarlar tam olarak uyumlu olmayabilir." - -# AI Translated -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "3MF, BambuStudio ile oluşturulmuş. Bazı ayarlar OrcaSlicer'dakinden farklı olabilir." - msgid "Invalid values found in the 3MF:" msgstr "3mf'de geçersiz değerler bulundu:" @@ -8911,6 +9008,12 @@ msgstr "Z konumunu korumak için Otomatik düşürme devre dışı bırakılsın msgid "Object with floating parts was detected" msgstr "Havada duran parçalara sahip nesne algılandı" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Başka bir ihracat işi yürütülüyor." @@ -8995,6 +9098,38 @@ msgstr "Geçersiz veri" msgid "Slicing Canceled" msgstr "Dilimleme İptal Edildi" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Ağ eklentisi başarıyla değiştirildi." @@ -9026,9 +9161,8 @@ msgstr "" msgid "Sync now" msgstr "Şimdi senkronize et" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Bir işlem sürerken geri alma veya ileri alma yapılamaz. Önce işlemi durdurun." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9099,6 +9233,11 @@ msgstr "İndirme başarısız oldu, Dosya boyutu sorunlu." msgid "Project downloaded %d%%" msgstr "Proje %d%% indirildi" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Pressure Advance Testi" @@ -9125,6 +9264,13 @@ msgstr "Orca YOLO Akış Kalibrasyonu" msgid "Flowrate Test - Pass%d" msgstr "Akış Hızı Testi - %d. Geçiş" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Nozul sıcaklığı testi" @@ -11623,6 +11769,9 @@ msgstr "Farklı ekstruder tahrikleri veya nozul hacmi tipleri arasında eşitlem msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Parametre değişikliklerini diğer ekstruderin ilgili parametreleriyle eşitleyin." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Tüm ayarları en son kaydedilen ön ayara sıfırlamak için tıklayın." @@ -12044,6 +12193,12 @@ msgstr "Plaka Ayarı" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Yazıcı iletişimi için ağ aracısı uygulamasını seçin. Kullanılabilir aracılar başlangıçta kaydedilir." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12162,9 +12317,24 @@ msgstr "Nozul çapı" msgid "Wipe tower" msgstr "Silme kulesi" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Tek Ekstruder Çoklu Malzeme Parametreleri" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Bu tek ekstruderli çok malzemeli bir yazıcıdır, tüm ekstruderlerin çapları yeni değere ayarlanacaktır. Devam etmek istiyor musunuz?" @@ -12174,6 +12344,18 @@ msgstr "Katman Yüksekliği Sınırları" msgid "Z-Hop" msgstr "Z Sıçraması" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -12287,10 +12469,9 @@ msgstr "Devam etmek" msgid "Don't warn again for this preset" msgstr "Bu ön ayar için bir daha uyarma" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -12721,9 +12902,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Toplam çarpma" -msgid "Volume" -msgstr "Hacim" - msgid "Ramming line" msgstr "Çarpma hattı" @@ -12774,6 +12952,119 @@ msgstr "Giriş başarısız oldu. Lütfen yeniden deneyin." msgid "parse json failed" msgstr "json ayrıştırma başarısız oldu" +msgid "Loading…" +msgstr "Yükleme devam ediyor…" + +msgid "Welcome to Orca Slicer" +msgstr "Orca Slicer'a hoş geldiniz" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Dilimleyici birkaç adımda kurulacaktır. Hadi başlayalım!" + +msgid "Get Started" +msgstr "Başla" + +msgid "Please select your login region" +msgstr "Lütfen giriş bölgenizi seçin" + +msgid "Finish" +msgstr "Bitir" + +msgid "Printer Selection" +msgstr "Yazıcı Seçimi" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Özel Yazıcı" + +msgid "Create" +msgstr "Oluştur" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "En az bir yazıcı seçilmelidir." + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "Filament Seçimi" + +msgid "System Filaments" +msgstr "Sistem Filamentleri" + +msgid "Custom Filaments" +msgstr "Özel Filamentler" + +msgid "Create New" +msgstr "Yeni Oluştur" + +msgid "Filament type" +msgstr "Filament türü" + +msgid "Vendor" +msgstr "Satıcı" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "Hepsini temizle" + +msgid "At least one filament must be selected." +msgstr "En az bir filament seçilmelidir." + +msgid "Do you want to use the default filament?" +msgstr "Varsayılan filamenti kullanmak ister misiniz ?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Bu, Orca Cloud profil eşitlemesi dahil tüm bulut özelliklerini devre dışı bırakır. Tamamen çevrimdışı çalışmayı tercih eden kullanıcılar bu seçeneği etkinleştirebilir." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Not: Gizli Mod etkinken kullanıcı profilleriniz Orca Cloud'a yedeklenmez." + +msgid "Enable Stealth Mode." +msgstr "Gizli Modu etkinleştirin." + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "Bazı yazıcı üreticileri, yazıcılarıyla iletişim için özel eklentilere ihtiyaç duyar. Bu tür yazıcılar kullanıyorsanız lütfen ilgili eklentiyi seçin." + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "Lütfen bu eklentilerin OrcaSlicer tarafından geliştirilmediğini veya bakımının yapılmadığını unutmayın. Kendi takdirinize ve riskinize göre kullanılmalıdırlar." + +msgid "Install Bambu Network plug-in" +msgstr "Bambu Ağı eklentisini yükleyin" + msgid "[Action Required] " msgstr "[İşlem Gerekli] " @@ -13241,6 +13532,14 @@ msgstr "Filament ekstrüzyon rolü değişim G-code'u" msgid "No object can be printed. It may be too small." msgstr "Hiçbir nesne basılamıyor. Nesne çok küçük olabilir." +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Baskınız hazırlama bölgelerine çok yakın. Çarpışma olmadığından emin olun." @@ -13417,6 +13716,26 @@ msgstr "doğrulama başarısız" msgid "write callback failed" msgstr "geri arama yazma başarısız oldu" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1%, hariç tutma alanına çok yakın; yazdırma sırasında çarpışmalar meydana gelebilir." @@ -13470,6 +13789,43 @@ msgstr "Yine de yazdırmak istiyorsanız Tercihler / Denetim / Dilimleme / Karı msgid "No extrusions under current settings." msgstr "Mevcut ayarlarda ekstrüzyon yok." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Gradyanlı bir karışık filament kullanılıyor ancak 'Karışık renk alt katmanı' devre dışı. Gradyan basılmayacak." @@ -13480,6 +13836,15 @@ msgstr "\"Nesneye göre\" dizisi etkinleştirildiğinde, hızlandırılmış çe msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "\"Nesneye göre\" sırası etkinleştirildiğinde kümelenme tespiti desteklenmez." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Hem hassas Z yüksekliğini hem de hazırlık kulesini etkinleştirmek dilimleme hatalarına neden olabilir." @@ -13496,10 +13861,6 @@ msgstr "Bir nesne birden fazla malzeme içerdiğinde spiral vazo modu çalışma msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "%1% nesnesinin kendisi yapı hacmine uysa da, malzeme büzülme telafisi nedeniyle maksimum yapı hacmi yüksekliğini aşıyor." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "%1% nesnesi maksimum yapı hacmi yüksekliğini aşıyor." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "%1% nesnesinin kendisi yapı hacmine uysa da, son katmanı maksimum yapı hacmi yüksekliğini aşıyor." @@ -13507,6 +13868,10 @@ msgstr "%1% nesnesinin kendisi yapı hacmine uysa da, son katmanı maksimum yap msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Modelinizin boyutunu küçültmek veya mevcut yazdırma ayarlarını değiştirip yeniden denemek isteyebilirsiniz." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "%1% nesnesi maksimum yapı hacmi yüksekliğini aşıyor." + msgid "Variable layer height is not supported with Organic supports." msgstr "Değişken katman yüksekliği Organik desteklerle desteklenmez." @@ -14483,12 +14848,39 @@ msgstr "İç köprülerin hızı. Değer yüzde olarak ifade edilirse köprü h msgid "This is the distance from the model to the outermost brim line." msgstr "Modelden en dış kenar çizgisine kadar olan mesafe." +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Kenar tipi" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Bu, modellerin dış ve/veya iç kısmındaki Kenar oluşumunu kontrol eder. Otomatik, kenar genişliğinin otomatik olarak analiz edilip hesaplandığı anlamına gelir." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Kenar-nesne boşluğu" @@ -15686,9 +16078,6 @@ msgstr "Filament fiyatı. Yalnızca istatistikler için." msgid "money/kg" msgstr "ücret/kg" -msgid "Vendor" -msgstr "Satıcı" - msgid "Vendor of filament. For show only." msgstr "Filament satıcısı. Yalnızca gösteri için." @@ -15762,6 +16151,66 @@ msgstr "Çok çizgili dolgu" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Dolgu deseni tarafından destekleniyorsa, dolgu deseni için birden fazla çizgi kullanılması." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Doğrusal" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Z burkulma eğilimi optimizasyonu (deneysel)" @@ -18046,6 +18495,99 @@ msgstr "Tek ekstruder çoklu malzeme" msgid "Use single nozzle to print multi filament." msgstr "Çoklu filament basmak için tek nozul kullan." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Manuel filament değişimi" @@ -18428,6 +18970,130 @@ msgstr "Eşik çakışması" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Eşik açısı sıfır ise örtüşmesi eşiğin altında olan çıkıntılar için destek oluşturulacaktır. Bu değer ne kadar küçük olursa, desteksiz yazdırılabilecek çıkıntı da o kadar dik olur." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°/s" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Ağaç desteği dal açısı" @@ -18608,17 +19274,11 @@ msgstr "Üst kabuk katmanları tarafından hesaplanan kalınlık bu değerden da msgid "Separated infills" msgstr "Ayrık dolgular" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Her parçanın iç dolgusunu, tüm montaja göre değil, sanki tek başına dilimlenmiş gibi kendi üzerinde ortalar. Birbirine değen veya çakışan parçalar tek gövde olarak ele alınır ve ortak bir merkezi paylaşır; ayrı parçaların (veya farklı 3D nesnelerin) her biri kendi merkezine sahip olur.\n" -"Bir montaj, her biri tutarlı ve kendi merkezine göre hizalanmış dolguyu koruması gereken birkaç nesneyi gruplandırdığında yararlıdır.\n" -"Çizgi ve ızgara desenlerini ve döndürme şablonlu dolguları etkiler.\n" -"Genel koordinatlara kilitlenmiş desenler (Jiroid, Bal peteği, TPMS, ...) etkilenmez." # AI Translated msgid "Center surface pattern on" @@ -18853,6 +19513,12 @@ msgstr "Filament değişiminden sonra temizleme, nesnelerin desteğinin içinde msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Bu nesne, filamentten tasarruf etmek ve baskı süresini azaltmak için filament değişiminden sonra nozulu temizlemek için kullanılacaktır. Sonuç olarak nesnelerin renkleri karıştırılacaktır. Prime tower etkinleştirilmediği sürece etkili olmayacaktır." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Maksimum köprüleme mesafesi" @@ -19764,8 +20430,8 @@ msgstr "Dilimleme için kullanılan fiziksel yazıcının adı." msgid "Layer number" msgstr "Katman numarası" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Geçerli katmanın dizini. Tek tabanlı (yani ilk katman 1 numaradır)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Z katmanı" @@ -19907,9 +20573,6 @@ msgstr "Yeniden kalibrasyon" msgid "Calibrate" msgstr "Kalibre et" -msgid "Finish" -msgstr "Bitir" - msgid "How can I use calibration results?" msgstr "Kalibrasyon sonucu nasıl kullanılır?" @@ -20453,12 +21116,12 @@ msgstr "" "Hızlanma değerleri hız değerlerinden büyük olmalıdır.\n" "Lütfen girişleri doğrulayın." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Sıcaklık kalibrasyonu" -msgid "Filament type" -msgstr "Filament türü" - msgid "PLA" msgstr "PLA" @@ -20480,6 +21143,13 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +# AI Translated +msgid "Test model" +msgstr "Test modeli" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Başlangıç sıcaklığı: " @@ -20605,10 +21275,6 @@ msgstr "Geri çekme uzunluğu başlangıcı: " msgid "End retraction length: " msgstr "Geri çekme uzunluğu bitişi: " -# AI Translated -msgid "Test model" -msgstr "Test modeli" - msgid "Ringing Tower" msgstr "Titreşim Test Kulesi" @@ -21061,9 +21727,6 @@ msgstr "Örneğin. Basic, Mat, İpek, Mermer" msgid "Filament Preset" msgstr "Filament Ön Ayarı" -msgid "Create" -msgstr "Oluştur" - msgid "Vendor is not selected; please reselect vendor." msgstr "Satıcı seçilmedi, lütfen satıcıyı yeniden seçin." @@ -21373,6 +22036,9 @@ msgstr "" "Yazıcı ve yazıcıya ait tüm filament ve işlem ön ayarları.\n" "Başkalarıyla paylaşılabilir." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -22136,9 +22802,6 @@ msgstr "Filamenti manuel olarak sol veya sağ nozule atayın" msgid "Global settings" msgstr "Genel ayarlar" -msgid "Video tutorial" -msgstr "Öğretici Video" - msgid "(Sync with printer)" msgstr "(Yazıcıyla senkronize edin)" @@ -22582,6 +23245,33 @@ msgstr "Etkinleştirildiğinde yukarıdaki değerler, gelecekteki STEP içe akta msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "Paket klasörü mevcut değil." @@ -22626,6 +23316,12 @@ msgstr "Paket Aboneliğinden Çık" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "Ön ayar paketini kaydet" @@ -27062,214 +27758,6 @@ msgstr "Bu yazı tipinde bu metin için dış hat yok" msgid "Size: %.1f × %.1f mm" msgstr "Boyut: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Şekil" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Boş mesh oluşturuldu" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Kutu" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Hızlı:" - -# AI Translated -msgid "Width (X)" -msgstr "Genişlik (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Derinlik (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Yükseklik (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "Alt R" - -# AI Translated -msgid "Top R" -msgstr "Üst R" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "Büyük R" - -# AI Translated -msgid "Minor R" -msgstr "Küçük R" - -# AI Translated -msgid "All edges" -msgstr "Tüm kenarlar" - -# AI Translated -msgid "Top edges" -msgstr "Üst kenarlar" - -# AI Translated -msgid "Bottom edges" -msgstr "Alt kenarlar" - -# AI Translated -msgid "Lateral edges" -msgstr "Yan kenarlar" - -# AI Translated -msgid "Mesh resolution" -msgstr "Mesh çözünürlüğü" - -# AI Translated -msgid "Add Shape" -msgstr "Şekil ekle" - -# AI Translated -msgid "No outer profile" -msgstr "Dış profil yok" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Dış yüz oluşturulamadı" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Delikli yüz oluşturulamadı" - -# AI Translated -msgid "Revolve failed" -msgstr "Döndürme başarısız oldu" - -# AI Translated -msgid "Profile" -msgstr "Profil" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Yeni profil başlat (delikler için)" - -# AI Translated -msgid "Segments" -msgstr "Segmentler" - -# AI Translated -msgid "Sides" -msgstr "Kenar sayısı" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Çizmek için tuvale tıklayın" - -# AI Translated -msgid "Snap to grid" -msgstr "Izgaraya yasla" - -# AI Translated -msgid "Grid step" -msgstr "Izgara adımı" - -# AI Translated -msgid "Outer" -msgstr "Dış" - -# AI Translated -msgid "closed" -msgstr "kapalı" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% nokta %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (Üst)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (Ön)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (Yan)" - -# AI Translated -msgid "Revolve deg" -msgstr "Döndürme açısı" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "Ekstrüzyon için 0, döndürme için >0 girin" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Cep (kes)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu kapalı profil" -msgstr[1] "%zu kapalı profil" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Etkinleştirmek için kapalı bir profil çizin" - -# AI Translated -msgid "Clear all" -msgstr "Tümünü temizle" - -# AI Translated -msgid "Empty result" -msgstr "Boş sonuç" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Ekstrüzyon: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Döndürme: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Nesne seçilmedi" - -# AI Translated -msgid "Face failed" -msgstr "Yüz oluşturulamadı" - -# AI Translated -msgid "Face with holes failed" -msgstr "Delikli yüz oluşturulamadı" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Araç mesh'i boş" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Cep eklendi (negatif hacim)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Cep: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27392,6 +27880,9 @@ msgstr "Gizmo birleştir" msgid "Gizmo brim ears" msgstr "Gizmo lenarlık kulakları" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Dikey kaydırıcı - Etkin başparmağı yukarı hareket ettir" @@ -28376,10 +28867,6 @@ msgstr "Ayarlarım" msgid "Custom Printer Setup" msgstr "Özel Yazıcı Kurulumu" -# AI Translated -msgid "Custom Printer" -msgstr "Özel Yazıcı" - # AI Translated msgid "Define a custom printer profile" msgstr "Özel bir yazıcı profili tanımlayın" @@ -29025,9 +29512,8 @@ msgstr "Açı eşiği - doldurma bundan daha keskin kenarlarda durur" msgid "Click a triangle to paint it" msgstr "Boyamak için bir üçgene tıklayın" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Etkin katmanın Açınım (LSCM) ile haritalanmış olmasını gerektirir." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -29041,17 +29527,15 @@ msgstr "Hızlı - kabartma oluşturulmaz, yalnızca gölgelendirmeyle gösterili msgid "Checker" msgstr "Dama" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Dama - doku yerine bir test ızgarası. Karelerin kare kaldığı yerlerde doku bozulmamıştır; karelerin gerildiği yerlerde doku da gerilecektir" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Bozulma" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Bozulma - açınım üzerinde maviden kırmızıya gerilme ısı haritası" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -29167,24 +29651,11 @@ msgstr "Filamentleri karıştır" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Aradaki renkleri taklit etmek için iki filamenti dönüşümlü kullanır; böylece birkaç filament bir fotoğrafı veya bir gradyanı karşılayabilir. Düz renklerden oluşan bir görüntü her iki durumda da aynı yazdırılır. Kapalıyken her alan için tek filament kullanılır." -# AI Translated -msgid "Mix by" -msgstr "Karıştırma yöntemi" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Yüzey" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Katmanlar: iki filament baskı katmanları arasında dönüşümlü kullanılır; bu, dik yüzeylerde yumuşak bir karışım verir ancak tüm katmanın tek bir şerit olduğu düz bakan yüzeylerde kaybolur.\n" -"Yüzey: yüzey boyunca ince bir dama deseni; her açıda çalışır ancak karışım yerine doku gibi algılanabilir.\n" -"Otomatik: dik yüzlerde katmanlar; düz bakan yüzler en yakın tek filamenti alır, çünkü orada dama deseni bir desen olarak görünür." # AI Translated #, boost-format @@ -29644,14 +30115,6 @@ msgstr "Yaklaşık %1% üçgen gerekiyor, bütçe %2% - pişirme mesh'i yeniden msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Sıklaştırmanın modele kaç bin üçgen ekleyebileceği. En kötü uyan üçgen her zaman önce bölünür; böylece bütçenin tamamını harcayan bir çalışma bile onu en çok fark edilen yerlere harcamış olur. Kabartma hâlâ kaba görünüyorsa artırın." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Pişirmeyi durdurur. O ana kadar tamamlanan her şey modelde kalır ve geri alınabilir." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Aracı pişirmeden kapatır. Boyanız, katmanlarınız ve ayarlarınız modelde kalır." - # AI Translated msgid "Preparing..." msgstr "Hazırlanıyor..." @@ -29676,6 +30139,14 @@ msgstr "Boyanmış yükseklik haritalarını, var olan tepe noktalarını hareke msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Boyanmış yükseklik haritalarını gerçek geometriye dönüştürür. Mesh önce düzgün bir yoğunlukta yeniden oluşturulur ve dokunun büküldüğü yerlerde sıklaştırılır; böylece ayrıntının oturacağı tepe noktaları olur - hepsi tek adımda." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Pişirmeyi durdurur. O ana kadar tamamlanan her şey modelde kalır ve geri alınabilir." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Aracı pişirmeden kapatır. Boyanız, katmanlarınız ve ayarlarınız modelde kalır." + # AI Translated #, boost-format msgid "%1% k" @@ -29892,6 +30363,28 @@ msgstr "Filament eklentileri" msgid "Printer plugins" msgstr "Yazıcı eklentileri" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Varsayılanları geri yükle" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "Yapılandırma geçerli bir JSON değil. Değişiklikleriniz kaydedilmedi." @@ -29911,10 +30404,6 @@ msgstr "" "\n" "Bu, ön ayarın geçersiz kılmasını siler ve genel yapılandırmayı kullanır." -# AI Translated -msgid "Restore defaults" -msgstr "Varsayılanları geri yükle" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Genel yapılandırma kullanılıyor. Kalıcı hale getirmek için ön ayarı kaydedin." @@ -29984,6 +30473,215 @@ msgstr "Eklenti yükleniyor" msgid "Installed \"%s\"." msgstr "\"%s\" yüklendi." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -30200,6 +30898,54 @@ msgstr "Eklenti yeniden yüklenemedi." msgid "Reloaded \"%s\"." msgstr "\"%s\" yeniden yüklendi." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "Model bilgisi yok" + +msgid "Edit Project Info" +msgstr "Proje Bilgilerini Düzenle" + +msgid "Model Information" +msgstr "Model Bilgileri" + +msgid "Accessories" +msgstr "Aksesuarlar" + +msgid "Profile Information" +msgstr "Profil Bilgisi" + +msgid "Model name" +msgstr "Model adı" + +msgid "Created by" +msgstr "Oluşturan" + +msgid "Remixed by" +msgstr "Değiştiren" + +msgid "Shared by" +msgstr "Paylaşan" + +msgid "Model description" +msgstr "Model açıklaması" + +msgid "BOM" +msgstr "Malzeme Listesi" + +msgid "Profile name" +msgstr "Profil ismi" + +msgid "Profile Author" +msgstr "Profil Yazarı" + +msgid "Profile description" +msgstr "Profil açıklaması" + # AI Translated msgid "Purge Mode Settings" msgstr "Yıkama Modu Ayarları" @@ -30224,6 +30970,16 @@ msgstr "Prime atığını azaltır ve daha hızlı yazdırır. Hafif renk karı msgid "Terminal" msgstr "Terminal" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Zaten çalışan bir komut var." @@ -30490,6 +31246,9 @@ msgstr " | yaslama AÇIK" msgid "Change texture - choose another one from the texture library" msgstr "Dokuyu değiştir - doku kütüphanesinden başka bir doku seçin" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Yükseklik haritası - katmanın dokusunu adaların altında gösterir" @@ -30522,17 +31281,14 @@ msgstr "Adaları bağla" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Açınımı bağlı bir ağ olarak yerleştirir: kenar paylaşan parçalar yan yana açılır (bir küp altı ayrı kare yerine birleşik bir açınım olur). Ayrı adalar olarak kalırlar; böylece daha sonra herhangi birini yine elle taşıyabilirsiniz." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Ada - adaların tamamını taşı, döndür ve ölçekle" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Tepe noktası - yeniden şekillendirmek için tepe noktalarını sürükleyin; çoklu seçim için Shift/Ctrl" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Kenar - yeniden şekillendirmek için kenarları sürükleyin; çoklu seçim için Shift/Ctrl" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30570,9 +31326,13 @@ msgstr "UV düzenlemelerini temizle - tüm manuel tepe noktası/kenar taşımala msgid "Snap - stick islands together when dragging one against another" msgstr "Yasla - bir adayı diğerine doğru sürüklerken adaları birbirine yapıştırır" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Tüm adaları çerçevele (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30583,6 +31343,9 @@ msgstr "Açınım ile haritalanmış katman yok" msgid "%.1f mm tile" msgstr "%.1f mm karo" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Güncel değil - bu açınım oluşturulduktan sonra boya, kesim çizgileri veya kesim açısı değişti. Açınımı yeniden çıkarmak için basın." @@ -30591,19 +31354,48 @@ msgstr "Güncel değil - bu açınım oluşturulduktan sonra boya, kesim çizgil msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Boyalı alanı UV adalarına düzleştirir. Her düzenlemede değil, yalnızca buna bastığınızda hesaplanır - bu yüzden önce boyayın, kesim açısını değiştirin veya kesim çizgilerini işaretleyin, ardından Açınım'a basın." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d ada, %s yüz" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "Bambu Ağı eklentisi algılanmadı. Yüklemek için burayı tıklayın." + +msgid "Create new project" +msgstr "Yeni proje oluştur" + +msgid "Recently opened" +msgstr "Yakın zamanda açıldı" + +msgid "Open Containing Folder" +msgstr "Dosyayı içeren klasörü açınız" + # AI Translated msgid "Forward" msgstr "İleri" -# AI Translated -msgid "Tools" -msgstr "Araçlar" - # AI Translated msgid "View Source" msgstr "Kaynağı Görüntüle" @@ -30749,6 +31541,16 @@ msgstr "" "\"%s\" eklentisi aşağıdaki komutları çalıştırmak istiyor:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30758,6 +31560,30 @@ msgstr "\"%s\" eklentisi \"%s\" Python denetim olayı için izin istiyor." msgid "Plugin permission request" msgstr "Eklenti izin isteği" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "Eklentinin yapılandırma arayüzü boştu. Varsayılan düzenleyici gösteriliyor." @@ -31346,6 +32172,316 @@ msgstr "" "Eğilmeyi önleyin\n" "ABS gibi bükülmeye yatkın malzemelere baskı yaparken, ısıtma yatağı sıcaklığının uygun şekilde arttırılmasının bükülme olasılığını azaltabileceğini biliyor muydunuz?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Microsoft WebView2 Runtime yüklenemedi.\n" +#~ "Kurulum sihirbazı dahil bazı özellikler, yüklenene kadar boş görünebilir.\n" +#~ "Lütfen https://developer.microsoft.com/microsoft-edge/webview2/ adresinden elle yükleyin ve Orca Slicer'ı yeniden başlatın." + +#~ msgid "Why this grouping" +#~ msgstr "Neden bu gruplama" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Yazılım, bir baskı için farklı çaptaki püskürtme uçlarının kullanılmasını desteklemez. Eğer sol ve sağ püskürtme uçları tutarsız ise yalnızca tek kafalı baskıya geçebiliriz. Lütfen bu proje için hangi nozulu kullanmak istediğinizi onaylayın." + +#~ msgid "Switch diameter" +#~ msgstr "Anahtar çapı" + +# AI Translated +#~ msgid "BambuStudio Project" +#~ msgstr "BambuStudio Projesi" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "3MF, BambuStudio (sürüm %s) ile oluşturulmuş; bu sürüm, uyumlu sürüm %s'ten daha yeni. Tanınmayan ayarlar bulundu:" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "3MF, BambuStudio (sürüm %s) ile oluşturulmuş; bu sürüm, uyumlu sürüm %s'ten daha yeni. Bazı ayarlar tam olarak uyumlu olmayabilir." + +# AI Translated +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "3MF, BambuStudio ile oluşturulmuş. Bazı ayarlar OrcaSlicer'dakinden farklı olabilir." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Bir işlem sürerken geri alma veya ileri alma yapılamaz. Önce işlemi durdurun." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Her parçanın iç dolgusunu, tüm montaja göre değil, sanki tek başına dilimlenmiş gibi kendi üzerinde ortalar. Birbirine değen veya çakışan parçalar tek gövde olarak ele alınır ve ortak bir merkezi paylaşır; ayrı parçaların (veya farklı 3D nesnelerin) her biri kendi merkezine sahip olur.\n" +#~ "Bir montaj, her biri tutarlı ve kendi merkezine göre hizalanmış dolguyu koruması gereken birkaç nesneyi gruplandırdığında yararlıdır.\n" +#~ "Çizgi ve ızgara desenlerini ve döndürme şablonlu dolguları etkiler.\n" +#~ "Genel koordinatlara kilitlenmiş desenler (Jiroid, Bal peteği, TPMS, ...) etkilenmez." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Geçerli katmanın dizini. Tek tabanlı (yani ilk katman 1 numaradır)." + +#~ msgid "Video tutorial" +#~ msgstr "Öğretici Video" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Şekil" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Boş mesh oluşturuldu" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Kutu" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Hızlı:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Genişlik (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Derinlik (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Yükseklik (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "Alt R" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "Üst R" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "Büyük R" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "Küçük R" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Tüm kenarlar" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Üst kenarlar" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Alt kenarlar" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Yan kenarlar" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Mesh çözünürlüğü" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Şekil ekle" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Dış profil yok" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Dış yüz oluşturulamadı" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Delikli yüz oluşturulamadı" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Döndürme başarısız oldu" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Profil" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Yeni profil başlat (delikler için)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Segmentler" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Kenar sayısı" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Çizmek için tuvale tıklayın" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Izgaraya yasla" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Izgara adımı" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Dış" + +# AI Translated +#~ msgid "closed" +#~ msgstr "kapalı" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% nokta %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (Üst)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (Ön)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (Yan)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Döndürme açısı" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "Ekstrüzyon için 0, döndürme için >0 girin" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Cep (kes)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu kapalı profil" +#~ msgstr[1] "%zu kapalı profil" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Etkinleştirmek için kapalı bir profil çizin" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Boş sonuç" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Ekstrüzyon: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Döndürme: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Nesne seçilmedi" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Yüz oluşturulamadı" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Delikli yüz oluşturulamadı" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Araç mesh'i boş" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Cep eklendi (negatif hacim)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Cep: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Etkin katmanın Açınım (LSCM) ile haritalanmış olmasını gerektirir." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Dama - doku yerine bir test ızgarası. Karelerin kare kaldığı yerlerde doku bozulmamıştır; karelerin gerildiği yerlerde doku da gerilecektir" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Bozulma - açınım üzerinde maviden kırmızıya gerilme ısı haritası" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Karıştırma yöntemi" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Yüzey" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Katmanlar: iki filament baskı katmanları arasında dönüşümlü kullanılır; bu, dik yüzeylerde yumuşak bir karışım verir ancak tüm katmanın tek bir şerit olduğu düz bakan yüzeylerde kaybolur.\n" +#~ "Yüzey: yüzey boyunca ince bir dama deseni; her açıda çalışır ancak karışım yerine doku gibi algılanabilir.\n" +#~ "Otomatik: dik yüzlerde katmanlar; düz bakan yüzler en yakın tek filamenti alır, çünkü orada dama deseni bir desen olarak görünür." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Ada - adaların tamamını taşı, döndür ve ölçekle" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Tepe noktası - yeniden şekillendirmek için tepe noktalarını sürükleyin; çoklu seçim için Shift/Ctrl" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Kenar - yeniden şekillendirmek için kenarları sürükleyin; çoklu seçim için Shift/Ctrl" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Tüm adaları çerçevele (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Deneysel) Baskı sunucuları yerine yazıcı aracılarını kullan" @@ -31379,16 +32515,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Bir yüze veya referans düzlemine tıklayın, ardından bir çizim aracı seçin" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31445,10 +32571,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Dikey mesafe" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Doğrusal" - #~ msgid "Face recognition" #~ msgstr "Yüz tanıma" @@ -33032,9 +34154,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "parça seçimi" -#~ msgid "°" -#~ msgstr "°/s" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/localization/i18n/uk/OrcaSlicer_uk.po b/localization/i18n/uk/OrcaSlicer_uk.po index b688a2a88c..494ad2d724 100644 --- a/localization/i18n/uk/OrcaSlicer_uk.po +++ b/localization/i18n/uk/OrcaSlicer_uk.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: orcaslicerua\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2026-07-17 16:25+0300\n" "Last-Translator: Andrij Mizyk \n" "Language-Team: Ukrainian\n" @@ -2118,15 +2118,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "Виконання WebView2" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Не вдалося встановити Microsoft WebView2 Runtime.\n" -"Деякі функції, зокрема майстер налаштування, можуть відображатися порожніми, доки його не буде встановлено.\n" -"Встановіть його вручну зі сторінки https://developer.microsoft.com/microsoft-edge/webview2/ і перезапустіть Orca Slicer." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4251,6 +4248,9 @@ msgstr "Перейти до пластини" msgid "AMS Materials Setting" msgstr "Налаштування матеріалів AMS" +msgid "Wiki Guide" +msgstr "Вікі-підручник" + msgid "Close" msgstr "Закрити" @@ -4274,9 +4274,6 @@ msgstr "Вхідне значення має бути більше %1% і мен msgid "Factors of Flow Dynamics Calibration" msgstr "Фактори Калібрування динамічного потоку" -msgid "Wiki Guide" -msgstr "Вікі-підручник" - msgid "PA Profile" msgstr "Профіль PA" @@ -4368,7 +4365,7 @@ msgstr "Зберегти" msgctxt "Navigation" msgid "Back" -msgstr "Ззаду" +msgstr "Назад" msgid "Example" msgstr "Приклад" @@ -4889,6 +4886,11 @@ msgstr "Автоматично налаштувати до межі (%g мм)?" msgid "Adjust" msgstr "Налаштувати" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5743,9 +5745,6 @@ msgstr "Автоматично повторно нарізати відпові msgid "Filament Grouping" msgstr "Групування філаменту" -msgid "Why this grouping" -msgstr "Чому це згруповано" - # AI Translated msgid "Please place filaments on the printer based on grouping result." msgstr "Розмістіть філаменти на принтері відповідно до результату групування." @@ -5942,6 +5941,43 @@ msgstr "Збільшення/зменшення області редагува msgid "Sequence" msgstr "Послідовність" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Обʼєм" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "Вибір обʼєкта" @@ -6159,6 +6195,12 @@ msgstr "Лінії сітки" msgid "Labels" msgstr "Підписи" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Перемістити площину розрізу" @@ -6209,7 +6251,7 @@ msgid "Size:" msgstr "Розмір:" # AI Translated -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Виявлено конфлікти шляхів G-code на шарі %d, Z = %.2lf мм. Будь ласка, рознесіть конфліктуючі обʼєкти далі один від одного (%s <-> %s)." @@ -6690,6 +6732,12 @@ msgstr "Показати лінії сітки" msgid "Show Gridlines on plate" msgstr "Показати лінії сітки на пластині" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Скинути розташування вікон" @@ -8408,6 +8456,61 @@ msgstr "Переглянути всі налаштування обʼєкта" msgid "Material settings" msgstr "Налаштування матеріалу" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Інструменти" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Вилучити поточну пластину (якщо вона не остання)" @@ -8432,6 +8535,17 @@ msgstr "Змінити назву поточної пластини" msgid "Move plate to the front" msgstr "Перемістити пластину на перед" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Пристосувати поточну пластину" @@ -8499,13 +8613,6 @@ msgstr "AMS(1 слот)" msgid "Not installed" msgstr "Не встановлено" -# AI Translated -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Програма не підтримує використання сопел різного діаметра в одному друці. Якщо ліве та праве сопла відрізняються, ми можемо продовжити лише друк однією головкою. Підтвердьте, яке сопло ви хочете використати для цього проєкту." - -msgid "Switch diameter" -msgstr "Змінити діаметр" - msgid "Configuration incompatible" msgstr "Несумісність конфігурації" @@ -8588,6 +8695,9 @@ msgstr "Змішаний філамент" msgid "Remove last mixed filament" msgstr "Вилучити останній змішаний філамент" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Додати змішаний філамент" @@ -8610,6 +8720,10 @@ msgstr "У змішаного філаменту пошкоджені посил msgid "Edit / Delete / Merge" msgstr "Редагувати / Видалити / Обʼєднати" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Цільовий змішаний філамент використовує цей фізичний філамент як компонент. Обʼєднання вилучить цей фізичний філамент і може зробити змішаний філамент недійсним. Продовжити?" @@ -8691,9 +8805,6 @@ msgstr "Завантаження файлу: %s" msgid "Load 3MF" msgstr "Завантажити 3MF" -msgid "BambuStudio Project" -msgstr "Проєкт BambuStudio" - # AI Translated msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "Цей 3MF не підтримується OrcaSlicer, завантажуються лише дані геометрії." @@ -8731,20 +8842,6 @@ msgstr "Вам краще оновити програмне забезпечен msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "Версія файлу 3MF %s новіша, ніж версія %s %s, радимо оновити програмне забезпечення." -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "Файл 3MF створено в BambuStudio (версія %s), новішій за сумісну версію %s. Знайдено нерозпізнані налаштування:" - -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "Файл 3MF створено в BambuStudio (версія %s), новішій за сумісну версію %s. Деякі налаштування можуть бути не повністю сумісними." - -# AI Translated -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "Файл 3MF створено в BambuStudio. Деякі налаштування можуть відрізнятися від OrcaSlicer." - msgid "Invalid values found in the 3MF:" msgstr "У 3MF знайдено неприпустимі значення:" @@ -8916,6 +9013,12 @@ msgstr "Вимкнути авто-кидання, щоб зберегти роз msgid "Object with floating parts was detected" msgstr "Виявлено обʼєкт з плаваючими частинами" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Виконується інше завдання експорту." @@ -8998,6 +9101,38 @@ msgstr "Неправильні дані" msgid "Slicing Canceled" msgstr "Нарізка скасована" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "Мережевий плагін змінено успішно." @@ -9031,9 +9166,8 @@ msgstr "" msgid "Sync now" msgstr "Синхронізувати зараз" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Неможливо скасувати чи повторити дію, поки виконується операція. Спершу зупиніть її." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9105,6 +9239,11 @@ msgstr "Завантаження не вдалося через виняток msgid "Project downloaded %d%%" msgstr "Проект завантажено %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Тест Pressure Advance" @@ -9132,6 +9271,13 @@ msgstr "Калібрування потоку Orca YOLO" msgid "Flowrate Test - Pass%d" msgstr "Тест потоку - Прохід %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Тест температури сопла" @@ -11649,6 +11795,9 @@ msgstr "Синхронізація різних приводів екструд msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Синхронізувати зміну параметрів з відповідними параметрами іншого екструдера." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Натисніть, щоб скинути всі налаштування до останнього збереженого пресету." @@ -12087,6 +12236,12 @@ msgstr "Місце для друку" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Виберіть реалізацію мережевого агента для звʼязку з принтером. Доступні агенти реєструються під час запуску." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12205,9 +12360,24 @@ msgstr "Діаметр сопла" msgid "Wipe tower" msgstr "Вежа протирання" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Параметри екструдеру в багато-екструдерному принтері" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Це принтер з підтримкою декількох матеріалів одним екструдером, діаметри всіх екструдерів буде замінено новим значенням. Хочете продовжити?" @@ -12217,6 +12387,18 @@ msgstr "Обмеження висоти шару" msgid "Z-Hop" msgstr "Стрибок-Z" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -12336,8 +12518,8 @@ msgid "Don't warn again for this preset" msgstr "Більше не попереджати для цього пресету" #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" msgid "No modifications need to be copied." msgstr "Немає змін для копіювання." @@ -12780,9 +12962,6 @@ msgstr "мс" msgid "Total ramming" msgstr "Загальний раммінг" -msgid "Volume" -msgstr "Обʼєм" - # AI Translated msgid "Ramming line" msgstr "Лінія раммінгу" @@ -12833,6 +13012,120 @@ msgstr "Не вдалося ввійти. Спробуйте ще раз." msgid "parse json failed" msgstr "не вдалося зчитати json" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "" + +msgid "Get Started" +msgstr "" + +msgid "Please select your login region" +msgstr "" + +msgid "Finish" +msgstr "Завершити" + +msgid "Printer Selection" +msgstr "" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Власний принтер" + +msgid "Create" +msgstr "Створити" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "" + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "Тип філаменту" + +msgid "Vendor" +msgstr "Виробник" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "Очистити все" + +msgid "At least one filament must be selected." +msgstr "" + +msgid "Do you want to use the default filament?" +msgstr "" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Це вимикає всі хмарні функції, зокрема синхронізацію профілів Orca Cloud. Користувачі, які надають перевагу повністю автономній роботі, можуть увімкнути цю опцію." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Примітка: коли увімкнено прихований режим, ваші профілі користувача не резервуватимуться в Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "" + msgid "[Action Required] " msgstr "[Необхідна дія] " @@ -13298,6 +13591,14 @@ msgstr "G-code ролі екструзіх зміни філаменту" msgid "No object can be printed. It may be too small." msgstr "Жодний обʼєкт не може бути надрукований. Можливо, занадто маленький" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Ваша модель для друку розташована дуже близький до основних областей. Переконайтесь, що немає зіткнення." @@ -13473,6 +13774,26 @@ msgstr "валідація не пройшла" msgid "write callback failed" msgstr "збій зворотного виклику запису" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% знаходиться надто близько до забороненої зони, можливі зіткнення при друку." @@ -13528,6 +13849,43 @@ msgstr "Якщо ви все одно хочете друкувати, може msgid "No extrusions under current settings." msgstr "Немає екструзій під час поточних налаштувань." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Використовується змішаний філамент із градієнтом, але параметр «Підшар змішаного кольору» вимкнено. Градієнт не буде надруковано." @@ -13539,6 +13897,15 @@ msgstr "Плавний режим таймлапсу не підтримуєть msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "Виявлення налипання не підтримується, коли увімкнено послідовність «по обʼєктах»." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + # AI Translated msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Одночасне увімкнення точної висоти Z та підготовчої вежі може спричинити помилки нарізки." @@ -13558,10 +13925,6 @@ msgstr "Режим спіральної вази не працює, якщо о msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Обʼєкт %1% влазить в робочий обʼєм, але він перевищує максимальну висоту робочого обʼєму із-за компенсації усадки матеріалу." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "Обʼєкт %1% перевищує максимальну висоту обʼєму друку." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Хоча сам обʼєкт %1% вписується в обʼєм збірки, його останній шар перевищує максимальну висоту обʼєму друку." @@ -13569,6 +13932,10 @@ msgstr "Хоча сам обʼєкт %1% вписується в обʼєм зб msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Можливо, ви захочете зменшити розмір моделі або змінити поточні налаштування друку і спробувати ще раз." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "Обʼєкт %1% перевищує максимальну висоту обʼєму друку." + msgid "Variable layer height is not supported with Organic supports." msgstr "Змінна висота шару не підтримується з Органічними підтримками." @@ -14583,12 +14950,39 @@ msgstr "Швидкість внутрішніх мостів. Якщо знач msgid "This is the distance from the model to the outermost brim line." msgstr "Відстань від моделі до останньої зовнішньої лінії кайми" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Тип кайми" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Керує генерацією кайми на зовнішніх та/або внутрішніх сторонах моделей. Авто означає, що ширина кайми аналізується та визначається автоматично." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Зазор між каймою та обʼєктом" @@ -15807,9 +16201,6 @@ msgstr "Ціна філаменту. Тільки для статистики" msgid "money/kg" msgstr "грн/кг" -msgid "Vendor" -msgstr "Виробник" - msgid "Vendor of filament. For show only." msgstr "Виробник філаменту. Для показу, тільки для відображення" @@ -15884,6 +16275,66 @@ msgstr "Багатолінійне заповнення" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Використання кількох ліній для шаблону заповнення, якщо шаблон це підтримує." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Лінійний" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Оптимізація зміщення проти Z-вигинання (експериментально)" @@ -18237,6 +18688,99 @@ msgstr "Мульти-матеріальний (ММ) друк з одним ек msgid "Use single nozzle to print multi filament." msgstr "Використовувати одне сопло для друку декількома філаментами" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Ручна заміна філаменту" @@ -18628,6 +19172,130 @@ msgstr "Поріг накладання" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Якщо пороговий кут дорівнює нулю, підтримка буде генеруватися для нависань, перекриття яких знаходиться нижче порогу. Чим менше це значення, тим крутіше нависання можна надрукувати без підтримки." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Кут гілки опори дерева" @@ -18816,17 +19484,11 @@ msgstr "Кількість верхніх суцільних шарів збіл msgid "Separated infills" msgstr "Роздільні заповнення" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Центрує внутрішнє заповнення кожної частини на ній самій, ніби її нарізали окремо, а не на всій збірці. Частини, що торкаються або перекриваються, вважаються одним тілом і мають спільний центр; окремі частини (або різні 3D-обʼєкти) отримують власний.\n" -"Корисно, коли збірка групує кілька обʼєктів, кожен з яких має зберігати узгоджене, самоцентроване заповнення.\n" -"Впливає на лінійні та сіткові шаблони, а також на заповнення з шаблонами обертання.\n" -"Шаблони, привʼязані до глобальних координат (Гіроїд, Медові стільники, TPMS, ...), не змінюються." # AI Translated msgid "Center surface pattern on" @@ -19065,6 +19727,12 @@ msgstr "Очищення після зміни філаменту буде ви msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Цей обʼєкт буде використаний для очищення сопла після зміни філаменту для економії філаменту та зменшення часу друку. В результаті кольори обʼєктів будуть змішані. Ця опція не набуде чинності, поки не включена підготовча вежа." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Максимальна мостова відстань" @@ -19987,8 +20655,8 @@ msgstr "Назва фізичного принтера, який викорис msgid "Layer number" msgstr "Номер шару" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Індекс поточного шару. На одній основі (тобто перший шар номер 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Шар Z" @@ -20133,9 +20801,6 @@ msgstr "Перекалібрування" msgid "Calibrate" msgstr "Калібрувати" -msgid "Finish" -msgstr "Завершити" - msgid "How can I use calibration results?" msgstr "Як використовувати результат калібрування?" @@ -20690,12 +21355,12 @@ msgstr "" "Значення прискорення мають бути більшими за значення швидкості.\n" "Перевірте введені дані." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Калібрування температури" -msgid "Filament type" -msgstr "Тип філаменту" - msgid "PLA" msgstr "PLA" @@ -20717,6 +21382,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Тестова модель" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Початкова температура: " @@ -20842,9 +21513,6 @@ msgstr "Початкова довжина ретракту: " msgid "End retraction length: " msgstr "Кінцева довжина ретракту: " -msgid "Test model" -msgstr "Тестова модель" - # AI Translated msgid "Ringing Tower" msgstr "Вежа резонансу (Ringing Tower)" @@ -21303,9 +21971,6 @@ msgstr "наприклад, Basic, Matte, Silk, Marble" msgid "Filament Preset" msgstr "Набір параметрів філаменту" -msgid "Create" -msgstr "Створити" - msgid "Vendor is not selected; please reselect vendor." msgstr "Виробник не вибраний. Будь ласка, перевиберіть виробника." @@ -21615,6 +22280,9 @@ msgstr "" "Принтер і всі нитки та налаштування процесу, які належать принтеру.\n" "Ними можна ділитись з іншими." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -22339,9 +23007,6 @@ msgstr "Вручну призначити філамент для лівого msgid "Global settings" msgstr "Глобальні налаштування" -msgid "Video tutorial" -msgstr "Відео-урок" - msgid "(Sync with printer)" msgstr "(Синхронізувати з принтером)" @@ -22742,6 +23407,33 @@ msgstr "Якщо дозволено, значення вище зберігат msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "Тека набору не існує." @@ -22775,6 +23467,12 @@ msgstr "Відписатися від набору" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "Зберегти набір пресету" @@ -27229,216 +27927,6 @@ msgstr "У цьому шрифті немає контурів символів msgid "Size: %.1f × %.1f mm" msgstr "Розмір: %.1f × %.1f мм" -# AI Translated -msgid "Primitive" -msgstr "Примітив" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Згенеровано порожню сітку" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Паралелепіпед" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Швидкий вибір:" - -# AI Translated -msgid "Width (X)" -msgstr "Ширина (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Глибина (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Висота (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "Нижній R" - -# AI Translated -msgid "Top R" -msgstr "Верхній R" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "Великий R" - -# AI Translated -msgid "Minor R" -msgstr "Малий R" - -# AI Translated -msgid "All edges" -msgstr "Усі ребра" - -# AI Translated -msgid "Top edges" -msgstr "Верхні ребра" - -# AI Translated -msgid "Bottom edges" -msgstr "Нижні ребра" - -# AI Translated -msgid "Lateral edges" -msgstr "Бічні ребра" - -# AI Translated -msgid "Mesh resolution" -msgstr "Роздільна здатність сітки" - -# AI Translated -msgid "Add Shape" -msgstr "Додати форму" - -# AI Translated -msgid "No outer profile" -msgstr "Немає зовнішнього профілю" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Не вдалося створити зовнішню грань" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Не вдалося побудувати грань з отворами" - -# AI Translated -msgid "Revolve failed" -msgstr "Не вдалося виконати обертання" - -# AI Translated -msgid "Profile" -msgstr "Профіль" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Почати новий профіль (для отворів)" - -# AI Translated -msgid "Segments" -msgstr "Сегменти" - -# AI Translated -msgid "Sides" -msgstr "Сторони" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Клацніть на полотні, щоб малювати" - -# AI Translated -msgid "Snap to grid" -msgstr "Привʼязка до сітки" - -# AI Translated -msgid "Grid step" -msgstr "Крок сітки" - -# AI Translated -msgid "Outer" -msgstr "Зовнішній" - -# AI Translated -msgid "closed" -msgstr "замкнений" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2% (точок: %3%) %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (Верх)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (Перед)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (Бік)" - -# AI Translated -msgid "Revolve deg" -msgstr "Обертання, °" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "0 — видавлювання, >0 — обертання" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Кишеня (вирізання)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu замкнений профіль" -msgstr[1] "%zu замкнені профілі" -msgstr[2] "%zu замкнених профілів" -msgstr[3] "%zu замкненого профілю" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Намалюйте замкнений профіль, щоб увімкнути" - -# AI Translated -msgid "Clear all" -msgstr "Очистити все" - -# AI Translated -msgid "Empty result" -msgstr "Порожній результат" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Видавлювання: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Обертання: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Не вибрано обʼєкт" - -# AI Translated -msgid "Face failed" -msgstr "Не вдалося створити грань" - -# AI Translated -msgid "Face with holes failed" -msgstr "Не вдалося створити грань з отворами" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Сітка інструмента порожня" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Кишеню додано (відʼємний обʼєм)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Кишеня: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -27561,6 +28049,9 @@ msgstr "Зібрати Gizmo" msgid "Gizmo brim ears" msgstr "Краєчки Gizmo" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Вертикальний повзунок - рух активного великого пальця вгору" @@ -28542,10 +29033,6 @@ msgstr "Мої налаштування" msgid "Custom Printer Setup" msgstr "Налаштування власного принтера" -# AI Translated -msgid "Custom Printer" -msgstr "Власний принтер" - # AI Translated msgid "Define a custom printer profile" msgstr "Створіть профіль власного принтера" @@ -29192,9 +29679,8 @@ msgstr "Пороговий кут - заливка зупиняється на msgid "Click a triangle to paint it" msgstr "Клацніть трикутник, щоб замалювати його" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Потрібен активний шар із проєкцією «Розгортка (LSCM)»." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -29208,17 +29694,15 @@ msgstr "Швидкий - рельєф лише затінюється, а не msgid "Checker" msgstr "Шахівниця" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Шахівниця - тестова сітка замість текстури. Там, де квадрати лишаються квадратними, текстура не спотворена; де вони розтягуються, розтягнеться й вона" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Спотворення" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Спотворення - теплова карта розтягнення від синього до червоного поверх розгортки" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -29334,24 +29818,11 @@ msgstr "Змішувати філаменти" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Чергує два філаменти, щоб імітувати проміжні кольори, тож кількома філаментами можна відтворити фото або градієнт. Зображення з однотонними кольорами в обох випадках друкується однаково. Якщо вимкнено, на кожну область використовується один філамент." -# AI Translated -msgid "Mix by" -msgstr "Змішувати за" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Поверхня" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Шари: два філаменти чергуються між шарами друку, що дає плавне змішування на вертикальних поверхнях, але зникає на пласких, де цілий шар — одна смуга.\n" -"Поверхня: дрібна шахова сітка по поверхні, яка працює під будь-яким кутом, але може сприйматися як текстура, а не як змішування.\n" -"Автоматично: шари на вертикальних гранях; пласкі грані отримують найближчий окремий філамент, оскільки шахова сітка на них видна як візерунок." # AI Translated #, boost-format @@ -29811,14 +30282,6 @@ msgstr "Потрібно близько %1% трикутників, бюджет msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Скільки тисяч трикутників уточнення може додати до моделі. Першим завжди ділиться трикутник, який найгірше відповідає формі, тож навіть якщо витратити весь бюджет, його буде витрачено там, де це найпомітніше. Збільште, якщо рельєф і далі виглядає грубим." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Зупиняє запікання. Усе, що вже було завершено, лишається на моделі, і це можна скасувати." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Закриває інструмент без запікання. Ваше малювання, шари та налаштування залишаються з моделлю." - # AI Translated msgid "Preparing..." msgstr "Підготовка..." @@ -29843,6 +30306,14 @@ msgstr "Перетворити намальовані карти висот на msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Перетворити намальовані карти висот на реальну геометрію. Спершу сітка перебудовується до рівномірної щільності та уточнюється там, де текстура вигинається, щоб деталям було на які вершини лягти - усе за один крок." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Зупиняє запікання. Усе, що вже було завершено, лишається на моделі, і це можна скасувати." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Закриває інструмент без запікання. Ваше малювання, шари та налаштування залишаються з моделлю." + # AI Translated #, boost-format msgid "%1% k" @@ -30059,6 +30530,28 @@ msgstr "Плагіни філаменту" msgid "Printer plugins" msgstr "Плагіни принтера" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Відновити типові" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "Конфігурація не є коректним JSON. Ваші зміни не збережено." @@ -30078,10 +30571,6 @@ msgstr "" "\n" "Це відкине перевизначення в пресеті й застосує глобальну конфігурацію." -# AI Translated -msgid "Restore defaults" -msgstr "Відновити типові" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Використовується глобальна конфігурація. Збережіть пресет, щоб зміни залишилися." @@ -30151,6 +30640,215 @@ msgstr "Встановлення плагіна" msgid "Installed \"%s\"." msgstr "Встановлено «%s»." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -30367,6 +31065,54 @@ msgstr "Не вдалося перезавантажити плагін." msgid "Reloaded \"%s\"." msgstr "Перезавантажено «%s»." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + # AI Translated msgid "Purge Mode Settings" msgstr "Налаштування режиму очищення" @@ -30391,6 +31137,16 @@ msgstr "Зменшує відходи підготовки та пришвидш msgid "Terminal" msgstr "Термінал" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Команда вже виконується." @@ -30657,6 +31413,9 @@ msgstr " | привʼязку УВІМКНЕНО" msgid "Change texture - choose another one from the texture library" msgstr "Змінити текстуру - вибрати іншу з бібліотеки текстур" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Карта висот - показати текстуру шару під островами" @@ -30689,17 +31448,14 @@ msgstr "Зʼєднувати острови" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Розкладати розгортку звʼязно: частини зі спільним ребром розгортаються поруч (куб стає суцільною розгорткою, а не шістьма окремими квадратами). Вони лишаються окремими островами, тож згодом будь-який із них можна перемістити вручну." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Острів - переміщення, обертання й масштабування цілих островів" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Вершина - перетягуйте вершини, щоб змінити форму; Shift/Ctrl для множинного вибору" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Ребро - перетягуйте ребра, щоб змінити форму; Shift/Ctrl для множинного вибору" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30737,9 +31493,13 @@ msgstr "Скинути UV-правки - відкинути всі ручні п msgid "Snap - stick islands together when dragging one against another" msgstr "Привʼязка - зліплювати острови, коли один перетягується впритул до іншого" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Вмістити всі острови в кадр (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30750,6 +31510,9 @@ msgstr "Немає шару з проєкцією «Розгортка»" msgid "%.1f mm tile" msgstr "плитка %.1f мм" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Застаріло - малювання, шви або кут шва змінилися після створення цієї розгортки. Натисніть, щоб розгорнути знову." @@ -30758,19 +31521,48 @@ msgstr "Застаріло - малювання, шви або кут шва з msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Розпрямити намальовану область в UV-острови. Обчислюється лише після натискання цієї кнопки, а не при кожній зміні - тож спочатку малюйте, змініть кут шва або позначте шви, а потім натисніть «Розгорнути»." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "Островів: %d, граней: %s" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "" + +msgid "Create new project" +msgstr "" + +msgid "Recently opened" +msgstr "" + +msgid "Open Containing Folder" +msgstr "" + # AI Translated msgid "Forward" msgstr "Уперед" -# AI Translated -msgid "Tools" -msgstr "Інструменти" - # AI Translated msgid "View Source" msgstr "Переглянути код" @@ -30916,6 +31708,16 @@ msgstr "" "Плагін «%s» запитує дозвіл на виконання таких команд:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30925,6 +31727,30 @@ msgstr "Плагін «%s» запитує дозвіл на подію ауди msgid "Plugin permission request" msgstr "Запит дозволу плагіна" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "Інтерфейс конфігурації плагіна порожній. Показано типовий редактор." @@ -31516,6 +32342,317 @@ msgstr "" "Уникнення деформації\n" "Чи знаєте ви, що при друку матеріалами, схильними до деформації, такими як ABS, відповідне підвищення температури столу може зменшити ймовірність деформації?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Не вдалося встановити Microsoft WebView2 Runtime.\n" +#~ "Деякі функції, зокрема майстер налаштування, можуть відображатися порожніми, доки його не буде встановлено.\n" +#~ "Встановіть його вручну зі сторінки https://developer.microsoft.com/microsoft-edge/webview2/ і перезапустіть Orca Slicer." + +#~ msgid "Why this grouping" +#~ msgstr "Чому це згруповано" + +# AI Translated +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Програма не підтримує використання сопел різного діаметра в одному друці. Якщо ліве та праве сопла відрізняються, ми можемо продовжити лише друк однією головкою. Підтвердьте, яке сопло ви хочете використати для цього проєкту." + +#~ msgid "Switch diameter" +#~ msgstr "Змінити діаметр" + +#~ msgid "BambuStudio Project" +#~ msgstr "Проєкт BambuStudio" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "Файл 3MF створено в BambuStudio (версія %s), новішій за сумісну версію %s. Знайдено нерозпізнані налаштування:" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "Файл 3MF створено в BambuStudio (версія %s), новішій за сумісну версію %s. Деякі налаштування можуть бути не повністю сумісними." + +# AI Translated +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "Файл 3MF створено в BambuStudio. Деякі налаштування можуть відрізнятися від OrcaSlicer." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Неможливо скасувати чи повторити дію, поки виконується операція. Спершу зупиніть її." + +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Центрує внутрішнє заповнення кожної частини на ній самій, ніби її нарізали окремо, а не на всій збірці. Частини, що торкаються або перекриваються, вважаються одним тілом і мають спільний центр; окремі частини (або різні 3D-обʼєкти) отримують власний.\n" +#~ "Корисно, коли збірка групує кілька обʼєктів, кожен з яких має зберігати узгоджене, самоцентроване заповнення.\n" +#~ "Впливає на лінійні та сіткові шаблони, а також на заповнення з шаблонами обертання.\n" +#~ "Шаблони, привʼязані до глобальних координат (Гіроїд, Медові стільники, TPMS, ...), не змінюються." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Індекс поточного шару. На одній основі (тобто перший шар номер 1)." + +#~ msgid "Video tutorial" +#~ msgstr "Відео-урок" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Примітив" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Згенеровано порожню сітку" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Паралелепіпед" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Швидкий вибір:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Ширина (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Глибина (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Висота (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "Нижній R" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "Верхній R" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "Великий R" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "Малий R" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Усі ребра" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Верхні ребра" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Нижні ребра" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Бічні ребра" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Роздільна здатність сітки" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Додати форму" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Немає зовнішнього профілю" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Не вдалося створити зовнішню грань" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Не вдалося побудувати грань з отворами" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Не вдалося виконати обертання" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Профіль" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Почати новий профіль (для отворів)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Сегменти" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Сторони" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Клацніть на полотні, щоб малювати" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Привʼязка до сітки" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Крок сітки" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Зовнішній" + +# AI Translated +#~ msgid "closed" +#~ msgstr "замкнений" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2% (точок: %3%) %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (Верх)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (Перед)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (Бік)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Обертання, °" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "0 — видавлювання, >0 — обертання" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Кишеня (вирізання)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu замкнений профіль" +#~ msgstr[1] "%zu замкнені профілі" +#~ msgstr[2] "%zu замкнених профілів" +#~ msgstr[3] "%zu замкненого профілю" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Намалюйте замкнений профіль, щоб увімкнути" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Порожній результат" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Видавлювання: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Обертання: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Не вибрано обʼєкт" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Не вдалося створити грань" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Не вдалося створити грань з отворами" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Сітка інструмента порожня" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Кишеню додано (відʼємний обʼєм)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Кишеня: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Потрібен активний шар із проєкцією «Розгортка (LSCM)»." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Шахівниця - тестова сітка замість текстури. Там, де квадрати лишаються квадратними, текстура не спотворена; де вони розтягуються, розтягнеться й вона" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Спотворення - теплова карта розтягнення від синього до червоного поверх розгортки" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Змішувати за" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Поверхня" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Шари: два філаменти чергуються між шарами друку, що дає плавне змішування на вертикальних поверхнях, але зникає на пласких, де цілий шар — одна смуга.\n" +#~ "Поверхня: дрібна шахова сітка по поверхні, яка працює під будь-яким кутом, але може сприйматися як текстура, а не як змішування.\n" +#~ "Автоматично: шари на вертикальних гранях; пласкі грані отримують найближчий окремий філамент, оскільки шахова сітка на них видна як візерунок." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Острів - переміщення, обертання й масштабування цілих островів" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Вершина - перетягуйте вершини, щоб змінити форму; Shift/Ctrl для множинного вибору" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Ребро - перетягуйте ребра, щоб змінити форму; Shift/Ctrl для множинного вибору" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Вмістити всі острови в кадр (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Експериментально) Використовувати агентів принтера замість хостів друку" @@ -31549,16 +32686,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Клацніть грань або опорну площину, потім виберіть інструмент малювання" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -31615,10 +32742,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Вертикальна відстань" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Лінійний" - #~ msgid "Face recognition" #~ msgstr "Розпізнавання обличчя" @@ -33183,9 +34306,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "вибір частини" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/localization/i18n/vi/OrcaSlicer_vi.po b/localization/i18n/vi/OrcaSlicer_vi.po index 561b7dc2b6..d6d1b1fb01 100644 --- a/localization/i18n/vi/OrcaSlicer_vi.po +++ b/localization/i18n/vi/OrcaSlicer_vi.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2025-10-02 17:43+0700\n" "Last-Translator: \n" "Language-Team: hainguyen.ts13@gmail.com\n" @@ -2230,15 +2230,12 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 Runtime" -# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"Không thể cài đặt Microsoft WebView2 Runtime.\n" -"Một số tính năng, bao gồm trình hướng dẫn thiết lập, có thể hiển thị trống cho đến khi nó được cài đặt.\n" -"Vui lòng cài đặt thủ công từ https://developer.microsoft.com/microsoft-edge/webview2/ rồi khởi động lại Orca Slicer." #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4509,6 +4506,10 @@ msgstr "Đi tới plate" msgid "AMS Materials Setting" msgstr "Cài đặt vật liệu AMS" +# AI Translated +msgid "Wiki Guide" +msgstr "Hướng dẫn Wiki" + msgid "Close" msgstr "Đóng" @@ -4532,10 +4533,6 @@ msgstr "Giá trị nhập vào phải lớn hơn %1% và nhỏ hơn %2%" msgid "Factors of Flow Dynamics Calibration" msgstr "Các hệ số của hiệu chỉnh flow động" -# AI Translated -msgid "Wiki Guide" -msgstr "Hướng dẫn Wiki" - # AI Translated msgid "PA Profile" msgstr "Hồ sơ PA" @@ -4631,7 +4628,7 @@ msgstr "Lưu" msgctxt "Navigation" msgid "Back" -msgstr "Sau" +msgstr "Quay lại" msgid "Example" msgstr "Ví dụ" @@ -5159,6 +5156,11 @@ msgstr "Tự động điều chỉnh về giới hạn (%g mm)?" msgid "Adjust" msgstr "Điều chỉnh" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -6073,10 +6075,6 @@ msgstr "Tự động slice lại theo cách nhóm filament tối ưu; kết qu msgid "Filament Grouping" msgstr "Nhóm filament" -# AI Translated -msgid "Why this grouping" -msgstr "Vì sao lại nhóm như vậy" - # AI Translated msgid "Please place filaments on the printer based on grouping result." msgstr "Vui lòng đặt filament lên máy in theo kết quả nhóm." @@ -6280,6 +6278,43 @@ msgstr "Tăng/giảm vùng chỉnh sửa" msgid "Sequence" msgstr "Trình tự" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "Thể tích" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + # AI Translated msgid "Object selection" msgstr "Chọn vật thể" @@ -6514,6 +6549,12 @@ msgstr "Đường lưới" msgid "Labels" msgstr "Nhãn" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "Di chuyển mặt phẳng cắt" @@ -6562,7 +6603,7 @@ msgstr "Thể tích:" msgid "Size:" msgstr "Kích thước:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "Đã tìm thấy xung đột đường đi G-code tại lớp %d, Z = %.2lfmm. Vui lòng tách các vật thể xung đột ra xa hơn (%s <-> %s)." @@ -7057,6 +7098,12 @@ msgstr "Hiện đường lưới" msgid "Show Gridlines on plate" msgstr "Hiện đường lưới trên plate" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "Đặt lại bố cục cửa sổ" @@ -8820,6 +8867,61 @@ msgstr "Xem tất cả cài đặt của đối tượng" msgid "Material settings" msgstr "Cài đặt vật liệu" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "Công cụ" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "Xóa bản hiện tại (nếu không phải bản cuối)" @@ -8845,6 +8947,17 @@ msgstr "Chỉnh sửa tên bản hiện tại" msgid "Move plate to the front" msgstr "Di chuyển bản ra phía trước" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "Tùy chỉnh bản hiện tại" @@ -8921,14 +9034,6 @@ msgstr "AMS(1 khe)" msgid "Not installed" msgstr "Chưa lắp" -# AI Translated -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "Phần mềm không hỗ trợ dùng các đầu phun có đường kính khác nhau trong một lần in. Nếu đầu phun trái và phải không giống nhau, chúng tôi chỉ có thể tiến hành in bằng một đầu. Vui lòng xác nhận bạn muốn dùng đầu phun nào cho dự án này." - -# AI Translated -msgid "Switch diameter" -msgstr "Chuyển đường kính" - msgid "Configuration incompatible" msgstr "Cấu hình không tương thích" @@ -9016,6 +9121,9 @@ msgstr "Filament pha trộn" msgid "Remove last mixed filament" msgstr "Xóa filament pha trộn cuối cùng" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "Thêm filament pha trộn" @@ -9038,6 +9146,10 @@ msgstr "Filament pha trộn có tham chiếu thành phần bị lỗi" msgid "Edit / Delete / Merge" msgstr "Chỉnh sửa / Xóa / Gộp" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "Filament pha trộn đích sử dụng filament vật lý này làm thành phần. Việc gộp sẽ xóa filament vật lý này và có thể làm filament pha trộn không còn hợp lệ. Tiếp tục?" @@ -9117,10 +9229,6 @@ msgstr "Đang tải file: %s" msgid "Load 3MF" msgstr "Tải 3MF" -# AI Translated -msgid "BambuStudio Project" -msgstr "Dự án BambuStudio" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "File 3MF không được hỗ trợ bởi OrcaSlicer, chỉ tải dữ liệu hình học." @@ -9153,20 +9261,6 @@ msgstr "Bạn nên nâng cấp phần mềm của mình.\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "Phiên bản 3MF %s mới hơn phiên bản %s của %s, khuyến nghị nâng cấp phần mềm của bạn." -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "File 3MF được tạo bởi BambuStudio (phiên bản %s), mới hơn phiên bản tương thích %s. Đã tìm thấy các cài đặt không nhận dạng được:" - -# AI Translated -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "File 3MF được tạo bởi BambuStudio (phiên bản %s), mới hơn phiên bản tương thích %s. Một số cài đặt có thể không hoàn toàn tương thích." - -# AI Translated -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "File 3MF được tạo bởi BambuStudio. Một số cài đặt có thể khác với OrcaSlicer." - msgid "Invalid values found in the 3MF:" msgstr "Tìm thấy giá trị không hợp lệ trong file 3MF:" @@ -9340,6 +9434,12 @@ msgstr "Tắt Tự động thả để giữ nguyên vị trí Z?\n" msgid "Object with floating parts was detected" msgstr "Đã phát hiện vật thể có phần lơ lửng" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "Một tác vụ xuất khác đang chạy." @@ -9432,6 +9532,38 @@ msgstr "Dữ liệu không hợp lệ" msgid "Slicing Canceled" msgstr "Đã hủy slice" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + # AI Translated msgid "Network plug-in switched successfully." msgstr "Đã chuyển plug-in mạng thành công." @@ -9468,9 +9600,8 @@ msgstr "" msgid "Sync now" msgstr "Đồng bộ ngay" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "Không thể hoàn tác hoặc làm lại khi một thao tác đang chạy. Hãy dừng nó trước." +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -9541,6 +9672,11 @@ msgstr "Tải xuống thất bại, kích thước file bất thường." msgid "Project downloaded %d%%" msgstr "Dự án đã tải xuống %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Kiểm tra Pressure Advance" @@ -9567,6 +9703,13 @@ msgstr "Hiệu chỉnh lưu lượng Orca YOLO" msgid "Flowrate Test - Pass%d" msgstr "Kiểm tra lưu lượng - Lượt %d" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "Kiểm tra nhiệt độ đầu phun" @@ -12198,6 +12341,9 @@ msgstr "Không hỗ trợ đồng bộ giữa các loại truyền động extru msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "Đồng bộ thay đổi tham số sang tham số tương ứng của extruder còn lại." +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "Nhấp để đặt lại tất cả cài đặt về preset đã lưu cuối cùng." @@ -12616,6 +12762,12 @@ msgstr "Không gian in" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "Chọn cách triển khai tác nhân mạng cho việc giao tiếp với máy in. Các tác nhân khả dụng được đăng ký khi khởi động." +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -12736,9 +12888,24 @@ msgstr "Đường kính đầu phun" msgid "Wipe tower" msgstr "Wipe tower" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "Tham số đa vật liệu extruder đơn" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "Đây là máy in đa vật liệu extruder đơn, đường kính của tất cả extruder sẽ được đặt thành giá trị mới. Bạn có muốn tiếp tục?" @@ -12748,6 +12915,18 @@ msgstr "Giới hạn chiều cao lớp" msgid "Z-Hop" msgstr "Z-Hop" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + # AI Translated msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" @@ -12861,10 +13040,9 @@ msgstr "Tiếp tục" msgid "Don't warn again for this preset" msgstr "Không cảnh báo lại cho cài đặt sẵn này" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -13331,9 +13509,6 @@ msgstr "ms" msgid "Total ramming" msgstr "Tổng ramming" -msgid "Volume" -msgstr "Thể tích" - msgid "Ramming line" msgstr "Đường ramming" @@ -13386,6 +13561,120 @@ msgstr "Đăng nhập thất bại. Vui lòng thử lại." msgid "parse json failed" msgstr "phân tích json thất bại" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "" + +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "" + +msgid "Get Started" +msgstr "" + +msgid "Please select your login region" +msgstr "" + +msgid "Finish" +msgstr "Hoàn thành" + +msgid "Printer Selection" +msgstr "" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "Máy in tùy chỉnh" + +msgid "Create" +msgstr "Tạo" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "" + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "Loại filament" + +msgid "Vendor" +msgstr "Nhà cung cấp" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +# AI Translated +msgid "Clear all" +msgstr "Xóa tất cả" + +msgid "At least one filament must be selected." +msgstr "" + +msgid "Do you want to use the default filament?" +msgstr "" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "Tùy chọn này tắt toàn bộ tính năng cloud, bao gồm cả đồng bộ hồ sơ Orca Cloud. Người dùng muốn làm việc hoàn toàn ngoại tuyến có thể bật tùy chọn này." + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "Lưu ý: Khi Chế độ ẩn danh được bật, hồ sơ người dùng của bạn sẽ không được sao lưu lên Orca Cloud." + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "" + # AI Translated msgid "[Action Required] " msgstr "[Cần thao tác] " @@ -13869,6 +14158,14 @@ msgstr "G-code đổi vai trò đùn (filament)" msgid "No object can be printed. It may be too small." msgstr "Không có đối tượng nào có thể in. Có thể quá nhỏ" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "Bản in của bạn rất gần vùng priming. Hãy chắc chắn rằng không có va chạm." @@ -14046,6 +14343,26 @@ msgstr "xác thực thất bại" msgid "write callback failed" msgstr "gọi lại ghi thất bại" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% quá gần vùng loại trừ, có thể có va chạm khi in." @@ -14102,6 +14419,43 @@ msgstr "Nếu bạn vẫn muốn in, bạn có thể bật tùy chọn trong Tù msgid "No extrusions under current settings." msgstr "Không có đùn dưới cài đặt hiện tại." +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "Đang dùng filament pha trộn có gradient, nhưng 'Lớp con màu pha trộn' đã bị tắt. Gradient sẽ không được in." @@ -14113,6 +14467,15 @@ msgstr "Chế độ mượt của timelapse không được hỗ trợ khi trìn msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "Không hỗ trợ phát hiện vón cục khi trình tự \"theo vật thể\" được bật." +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "Bật cả chiều cao Z chính xác và tháp mồi có thể gây ra lỗi cắt lớp." @@ -14130,10 +14493,6 @@ msgstr "Chế độ bình xoắn ốc không hoạt động khi đối tượng msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "Mặc dù đối tượng %1% vừa với thể tích xây dựng, nó vượt quá chiều cao thể tích xây dựng tối đa do bù co ngót vật liệu." -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "Đối tượng %1% vượt quá chiều cao thể tích xây dựng tối đa." - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "Mặc dù đối tượng %1% vừa với thể tích xây dựng, lớp cuối cùng của nó vượt quá chiều cao thể tích xây dựng tối đa." @@ -14141,6 +14500,10 @@ msgstr "Mặc dù đối tượng %1% vừa với thể tích xây dựng, lớp msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "Bạn có thể muốn giảm kích thước model của mình hoặc thay đổi cài đặt in hiện tại và thử lại." +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "Đối tượng %1% vượt quá chiều cao thể tích xây dựng tối đa." + msgid "Variable layer height is not supported with Organic supports." msgstr "Chiều cao lớp thay đổi không được hỗ trợ với support hữu cơ." @@ -15147,12 +15510,39 @@ msgstr "Tốc độ của cầu bên trong. Nếu giá trị được biểu th msgid "This is the distance from the model to the outermost brim line." msgstr "Khoảng cách từ model đến đường brim ngoài cùng." +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Loại brim" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "Điều này điều khiển việc tạo brim ở bên ngoài và/hoặc bên trong của model. Tự động có nghĩa là độ rộng brim được phân tích và tính tự động." +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Khoảng cách brim-đối tượng" @@ -16378,9 +16768,6 @@ msgstr "Giá filament. Chỉ cho thống kê." msgid "money/kg" msgstr "tiền/kg" -msgid "Vendor" -msgstr "Nhà cung cấp" - msgid "Vendor of filament. For show only." msgstr "Nhà cung cấp filament. Chỉ để hiển thị." @@ -16454,6 +16841,66 @@ msgstr "Lấp nhiều đường" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "Sử dụng nhiều đường cho mẫu infill, nếu được hỗ trợ bởi mẫu infill." +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "Tuyến tính" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + # AI Translated msgid "Z-buckling bias optimization (experimental)" msgstr "Tối ưu thiên lệch chống oằn theo Z (thử nghiệm)" @@ -18761,6 +19208,99 @@ msgstr "Extruder đơn đa vật liệu" msgid "Use single nozzle to print multi filament." msgstr "Sử dụng đầu phun đơn để in nhiều filament." +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "Thay filament thủ công" @@ -19147,6 +19687,130 @@ msgstr "Chồng lấp ngưỡng" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "Nếu góc ngưỡng là không, support sẽ được tạo cho phần nhô có chồng lấp dưới ngưỡng. Giá trị này càng nhỏ, phần nhô càng dốc có thể được in mà không cần support." +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "Góc nhánh support cây" @@ -19326,17 +19990,11 @@ msgstr "Số lượng lớp đặc trên được tăng lên khi slice nếu đ msgid "Separated infills" msgstr "Infill tách biệt" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"Căn giữa infill bên trong của từng phần theo chính nó, như thể nó được slice riêng, thay vì theo toàn bộ cụm lắp ráp. Các phần chạm hoặc chồng lên nhau được coi là một khối và dùng chung một tâm; các phần rời nhau (hoặc các vật thể 3D riêng biệt) thì mỗi phần có tâm riêng.\n" -"Hữu ích khi một cụm lắp ráp gộp nhiều vật thể mà mỗi vật thể cần giữ infill nhất quán, tự căn giữa.\n" -"Ảnh hưởng đến các mẫu đường và lưới cùng các infill dùng mẫu xoay.\n" -"Các mẫu bị khóa theo tọa độ toàn cục (Gyroid, Tổ ong, TPMS, ...) không bị ảnh hưởng." # AI Translated msgid "Center surface pattern on" @@ -19582,6 +20240,12 @@ msgstr "Xả sau khi thay filament sẽ được thực hiện bên trong suppor msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "Đối tượng này sẽ được sử dụng để xả đầu phun sau khi thay filament để tiết kiệm filament và giảm thời gian in. Màu sắc của các đối tượng sẽ được trộn lẫn. Nó sẽ không có hiệu lực trừ khi prime tower được bật." +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "Khoảng cách nối cầu tối đa" @@ -20508,8 +21172,8 @@ msgstr "Tên của máy in vật lý được sử dụng để slice." msgid "Layer number" msgstr "Số lớp" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "Chỉ số của lớp hiện tại. Dựa trên một (tức là lớp đầu tiên là số 1)." +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "Lớp Z" @@ -20654,9 +21318,6 @@ msgstr "Hiệu chỉnh lại" msgid "Calibrate" msgstr "Hiệu chỉnh" -msgid "Finish" -msgstr "Hoàn thành" - msgid "How can I use calibration results?" msgstr "Cách sử dụng kết quả hiệu chỉnh?" @@ -21212,12 +21873,12 @@ msgstr "" "Giá trị gia tốc phải lớn hơn giá trị tốc độ.\n" "Vui lòng kiểm tra lại dữ liệu nhập." +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "Hiệu chỉnh nhiệt độ" -msgid "Filament type" -msgstr "Loại filament" - msgid "PLA" msgstr "PLA" @@ -21239,6 +21900,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "Model kiểm tra" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "Nhiệt độ bắt đầu: " @@ -21365,9 +22032,6 @@ msgstr "Độ dài rút bắt đầu: " msgid "End retraction length: " msgstr "Độ dài rút kết thúc: " -msgid "Test model" -msgstr "Model kiểm tra" - msgid "Ringing Tower" msgstr "Tháp rung" @@ -21837,9 +22501,6 @@ msgstr "ví dụ Cơ bản, Mờ, Lụa, Đá cẩm thạch" msgid "Filament Preset" msgstr "Cài đặt sẵn filament" -msgid "Create" -msgstr "Tạo" - msgid "Vendor is not selected; please reselect vendor." msgstr "Nhà cung cấp không được chọn, vui lòng chọn lại nhà cung cấp." @@ -22154,6 +22815,9 @@ msgstr "" "Máy in và tất cả các loại sợi in 3D cùng các cài đặt quy trình đi kèm với máy in.\n" "Có thể chia sẻ với người khác." +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -22934,10 +23598,6 @@ msgstr "Gán filament thủ công cho đầu phun trái hoặc phải" msgid "Global settings" msgstr "Cài đặt toàn cục" -# AI Translated -msgid "Video tutorial" -msgstr "Video hướng dẫn" - # AI Translated msgid "(Sync with printer)" msgstr "(Đồng bộ với máy in)" @@ -23432,6 +24092,33 @@ msgstr "Nếu bật, các giá trị ở trên sẽ được lưu làm mặc đ msgid "PresetBundle" msgstr "PresetBundle" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + # AI Translated msgid "Bundle folder does not exist." msgstr "Thư mục gói không tồn tại." @@ -23476,6 +24163,12 @@ msgstr "Hủy đăng ký gói" msgid "ExportPresetBundle" msgstr "ExportPresetBundle" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + # AI Translated msgid "Save preset bundle" msgstr "Lưu gói cài đặt sẵn" @@ -27905,213 +28598,6 @@ msgstr "Font này không có đường viền cho chữ này" msgid "Size: %.1f × %.1f mm" msgstr "Kích thước: %.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "Hình nguyên thủy" - -# AI Translated -msgid "Empty mesh generated" -msgstr "Đã tạo lưới rỗng" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "Hộp" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "Nhanh:" - -# AI Translated -msgid "Width (X)" -msgstr "Độ rộng (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "Độ sâu (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "Chiều cao (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "R đáy" - -# AI Translated -msgid "Top R" -msgstr "R đỉnh" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "R lớn" - -# AI Translated -msgid "Minor R" -msgstr "R nhỏ" - -# AI Translated -msgid "All edges" -msgstr "Tất cả cạnh" - -# AI Translated -msgid "Top edges" -msgstr "Cạnh trên" - -# AI Translated -msgid "Bottom edges" -msgstr "Cạnh dưới" - -# AI Translated -msgid "Lateral edges" -msgstr "Cạnh bên" - -# AI Translated -msgid "Mesh resolution" -msgstr "Độ phân giải lưới" - -# AI Translated -msgid "Add Shape" -msgstr "Thêm hình" - -# AI Translated -msgid "No outer profile" -msgstr "Không có biên dạng ngoài" - -# AI Translated -msgid "Failed to make outer face" -msgstr "Không thể tạo mặt ngoài" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "Không thể tạo mặt có lỗ" - -# AI Translated -msgid "Revolve failed" -msgstr "Tròn xoay thất bại" - -# AI Translated -msgid "Profile" -msgstr "Biên dạng" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "Bắt đầu biên dạng mới (cho lỗ)" - -# AI Translated -msgid "Segments" -msgstr "Số đoạn" - -# AI Translated -msgid "Sides" -msgstr "Số cạnh" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "Nhấn vào khung vẽ để vẽ" - -# AI Translated -msgid "Snap to grid" -msgstr "Bám theo lưới" - -# AI Translated -msgid "Grid step" -msgstr "Bước lưới" - -# AI Translated -msgid "Outer" -msgstr "Ngoài" - -# AI Translated -msgid "closed" -msgstr "khép kín" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%: %3% điểm %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY (Trên)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ (Trước)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ (Bên)" - -# AI Translated -msgid "Revolve deg" -msgstr "Góc tròn xoay" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "Đặt 0 để đùn, >0 để tạo khối tròn xoay" - -# AI Translated -msgid "Pocket (cut)" -msgstr "Khoét hốc (cắt)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu biên dạng khép kín" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "Vẽ một biên dạng khép kín để bật" - -# AI Translated -msgid "Clear all" -msgstr "Xóa tất cả" - -# AI Translated -msgid "Empty result" -msgstr "Kết quả rỗng" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "Đùn: %1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "Tròn xoay: %1%" - -# AI Translated -msgid "No object selected" -msgstr "Chưa chọn vật thể nào" - -# AI Translated -msgid "Face failed" -msgstr "Tạo mặt thất bại" - -# AI Translated -msgid "Face with holes failed" -msgstr "Tạo mặt có lỗ thất bại" - -# AI Translated -msgid "Tool mesh empty" -msgstr "Lưới công cụ rỗng" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "Đã thêm hốc (thể tích âm)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "Khoét hốc: %1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -28235,6 +28721,9 @@ msgstr "Gizmo lắp ráp" msgid "Gizmo brim ears" msgstr "Gizmo tai viền" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "Thanh trượt dọc - Di chuyển nút hoạt động lên" @@ -29217,10 +29706,6 @@ msgstr "Cài đặt của tôi" msgid "Custom Printer Setup" msgstr "Thiết lập máy in tùy chỉnh" -# AI Translated -msgid "Custom Printer" -msgstr "Máy in tùy chỉnh" - # AI Translated msgid "Define a custom printer profile" msgstr "Định nghĩa hồ sơ máy in tùy chỉnh" @@ -29865,9 +30350,8 @@ msgstr "Ngưỡng góc - vùng tô dừng lại ở các cạnh sắc hơn góc msgid "Click a triangle to paint it" msgstr "Nhấn vào một tam giác để vẽ nó" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "Cần lớp kết cấu đang hoạt động được ánh xạ bằng Trải phẳng (LSCM)." +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -29881,17 +30365,15 @@ msgstr "Nhanh - phần nổi chỉ được tô bóng, không được dựng th msgid "Checker" msgstr "Ô bàn cờ" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "Ô bàn cờ - một lưới kiểm tra thay cho kết cấu. Nơi các ô vẫn vuông thì kết cấu không bị méo; nơi chúng bị kéo giãn thì kết cấu cũng vậy" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "Độ méo" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "Độ méo - bản đồ nhiệt độ kéo giãn từ xanh đến đỏ trên phần trải phẳng" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -30007,24 +30489,11 @@ msgstr "Trộn filament" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "Đan xen hai filament để mô phỏng các màu trung gian, nhờ đó chỉ vài filament cũng có thể thể hiện một bức ảnh hoặc dải chuyển màu. Ảnh có màu phẳng sẽ in ra giống nhau dù bật hay tắt. Tắt thì mỗi vùng dùng một filament." -# AI Translated -msgid "Mix by" -msgstr "Trộn theo" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "Bề mặt" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"Lớp: hai filament luân phiên giữa các lớp in, hòa trộn mượt trên các bề mặt thẳng đứng nhưng biến mất trên các bề mặt nằm ngang, nơi cả một lớp chỉ là một dải màu.\n" -"Bề mặt: một bàn cờ mịn trên bề mặt, hoạt động ở mọi góc nhưng có thể trông như kết cấu hơn là sự hòa trộn.\n" -"Tự động: dùng lớp trên các mặt thẳng đứng; các mặt nằm ngang lấy filament đơn gần nhất, vì bàn cờ ở đó sẽ lộ ra thành hoa văn." # AI Translated #, boost-format @@ -30484,14 +30953,6 @@ msgstr "Cần khoảng %1% tam giác, hạn mức %2% - quá trình nướng s msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "Số nghìn tam giác mà quá trình tinh chỉnh được phép thêm vào mô hình. Tam giác khớp kém nhất luôn được chia trước, nên kể cả khi dùng hết hạn mức thì cũng đã dùng ở nơi dễ thấy nhất. Tăng nếu phần nổi vẫn trông thô." -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "Dừng quá trình nướng. Những gì đã hoàn tất vẫn được giữ trên mô hình và có thể hoàn tác." - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "Đóng công cụ mà không nướng. Phần vẽ, các lớp kết cấu và cài đặt vẫn được lưu cùng mô hình." - # AI Translated msgid "Preparing..." msgstr "Đang chuẩn bị..." @@ -30516,6 +30977,14 @@ msgstr "Biến các bản đồ độ cao đã vẽ thành hình học thực b msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "Biến các bản đồ độ cao đã vẽ thành hình học thực. Trước tiên lưới được tạo lại với mật độ đều và được tinh chỉnh ở nơi kết cấu uốn cong, để chi tiết có đỉnh mà bám vào - tất cả trong một bước." +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "Dừng quá trình nướng. Những gì đã hoàn tất vẫn được giữ trên mô hình và có thể hoàn tác." + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "Đóng công cụ mà không nướng. Phần vẽ, các lớp kết cấu và cài đặt vẫn được lưu cùng mô hình." + # AI Translated #, boost-format msgid "%1% k" @@ -30732,6 +31201,28 @@ msgstr "Plugin filament" msgid "Printer plugins" msgstr "Plugin máy in" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "Khôi phục mặc định" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "Cấu hình không phải là JSON hợp lệ. Các thay đổi của bạn chưa được lưu." @@ -30751,10 +31242,6 @@ msgstr "" "\n" "Thao tác này sẽ hủy phần ghi đè của cài đặt sẵn và dùng cấu hình chung." -# AI Translated -msgid "Restore defaults" -msgstr "Khôi phục mặc định" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "Đang dùng cấu hình chung. Hãy lưu cài đặt sẵn để giữ lại thay đổi." @@ -30824,6 +31311,215 @@ msgstr "Đang cài đặt plugin" msgid "Installed \"%s\"." msgstr "Đã cài đặt \"%s\"." +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -31040,6 +31736,54 @@ msgstr "Tải lại plugin thất bại." msgid "Reloaded \"%s\"." msgstr "Đã tải lại \"%s\"." +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "" + +msgid "Edit Project Info" +msgstr "" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + # AI Translated msgid "Purge Mode Settings" msgstr "Cài đặt chế độ xả" @@ -31064,6 +31808,16 @@ msgstr "Giảm lượng nhựa xả bỏ và in nhanh hơn. Có thể gây lẫn msgid "Terminal" msgstr "Terminal" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "Một lệnh khác đang chạy." @@ -31330,6 +32084,9 @@ msgstr " | bắt dính BẬT" msgid "Change texture - choose another one from the texture library" msgstr "Đổi kết cấu - chọn kết cấu khác từ thư viện kết cấu" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "Bản đồ độ cao - hiển thị kết cấu của lớp bên dưới các mảnh" @@ -31362,17 +32119,14 @@ msgstr "Nối các mảnh" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "Bố trí phần trải phẳng thành một hình khai triển liền: các mảnh chung cạnh được trải cạnh nhau (một khối lập phương trở thành một hình khai triển liền thay vì sáu hình vuông rời). Chúng vẫn là các mảnh riêng, nên sau đó bạn vẫn có thể tự di chuyển bất kỳ mảnh nào." -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "Mảnh - di chuyển, xoay và co giãn toàn bộ mảnh" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "Đỉnh - kéo đỉnh để định hình lại; Shift/Ctrl để chọn nhiều" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "Cạnh - kéo cạnh để định hình lại; Shift/Ctrl để chọn nhiều" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -31410,9 +32164,13 @@ msgstr "Xóa chỉnh sửa UV - hủy mọi thao tác di chuyển đỉnh/cạnh msgid "Snap - stick islands together when dragging one against another" msgstr "Bắt dính - gắn các mảnh vào nhau khi kéo một mảnh sát vào mảnh khác" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "Vừa khung tất cả mảnh (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -31423,6 +32181,9 @@ msgstr "Không có lớp nào được ánh xạ bằng Trải phẳng" msgid "%.1f mm tile" msgstr "ô %.1f mm" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "Đã lỗi thời - phần vẽ, các đường cắt hoặc góc đường cắt đã thay đổi kể từ lần trải phẳng này. Nhấn để trải phẳng lại." @@ -31431,19 +32192,48 @@ msgstr "Đã lỗi thời - phần vẽ, các đường cắt hoặc góc đư msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "Làm phẳng vùng đã vẽ thành các mảnh UV. Việc này chỉ được tính khi bạn nhấn nút này, không phải sau mỗi lần chỉnh sửa - vì vậy hãy vẽ, đổi góc đường cắt hoặc đánh dấu đường cắt trước, rồi nhấn Trải phẳng." +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d mảnh, %s mặt" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "" + +msgid "Create new project" +msgstr "" + +msgid "Recently opened" +msgstr "" + +msgid "Open Containing Folder" +msgstr "" + # AI Translated msgid "Forward" msgstr "Tiến" -# AI Translated -msgid "Tools" -msgstr "Công cụ" - # AI Translated msgid "View Source" msgstr "Xem mã nguồn" @@ -31589,6 +32379,16 @@ msgstr "" "Plugin \"%s\" đang yêu cầu chạy (các) lệnh sau:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -31598,6 +32398,30 @@ msgstr "Plugin \"%s\" đang yêu cầu quyền cho sự kiện audit Python \"%s msgid "Plugin permission request" msgstr "Yêu cầu quyền của plugin" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "Giao diện cấu hình của plugin trống. Đang hiển thị trình chỉnh sửa mặc định." @@ -32185,6 +33009,319 @@ msgstr "" "Tránh cong vênh\n" "Bạn có biết rằng khi in vật liệu dễ cong vênh như ABS, tăng nhiệt độ bàn nóng một cách thích hợp có thể giảm xác suất cong vênh không?" +# AI Translated +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "Không thể cài đặt Microsoft WebView2 Runtime.\n" +#~ "Một số tính năng, bao gồm trình hướng dẫn thiết lập, có thể hiển thị trống cho đến khi nó được cài đặt.\n" +#~ "Vui lòng cài đặt thủ công từ https://developer.microsoft.com/microsoft-edge/webview2/ rồi khởi động lại Orca Slicer." + +# AI Translated +#~ msgid "Why this grouping" +#~ msgstr "Vì sao lại nhóm như vậy" + +# AI Translated +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "Phần mềm không hỗ trợ dùng các đầu phun có đường kính khác nhau trong một lần in. Nếu đầu phun trái và phải không giống nhau, chúng tôi chỉ có thể tiến hành in bằng một đầu. Vui lòng xác nhận bạn muốn dùng đầu phun nào cho dự án này." + +# AI Translated +#~ msgid "Switch diameter" +#~ msgstr "Chuyển đường kính" + +# AI Translated +#~ msgid "BambuStudio Project" +#~ msgstr "Dự án BambuStudio" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "File 3MF được tạo bởi BambuStudio (phiên bản %s), mới hơn phiên bản tương thích %s. Đã tìm thấy các cài đặt không nhận dạng được:" + +# AI Translated +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "File 3MF được tạo bởi BambuStudio (phiên bản %s), mới hơn phiên bản tương thích %s. Một số cài đặt có thể không hoàn toàn tương thích." + +# AI Translated +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "File 3MF được tạo bởi BambuStudio. Một số cài đặt có thể khác với OrcaSlicer." + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "Không thể hoàn tác hoặc làm lại khi một thao tác đang chạy. Hãy dừng nó trước." + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "Căn giữa infill bên trong của từng phần theo chính nó, như thể nó được slice riêng, thay vì theo toàn bộ cụm lắp ráp. Các phần chạm hoặc chồng lên nhau được coi là một khối và dùng chung một tâm; các phần rời nhau (hoặc các vật thể 3D riêng biệt) thì mỗi phần có tâm riêng.\n" +#~ "Hữu ích khi một cụm lắp ráp gộp nhiều vật thể mà mỗi vật thể cần giữ infill nhất quán, tự căn giữa.\n" +#~ "Ảnh hưởng đến các mẫu đường và lưới cùng các infill dùng mẫu xoay.\n" +#~ "Các mẫu bị khóa theo tọa độ toàn cục (Gyroid, Tổ ong, TPMS, ...) không bị ảnh hưởng." + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "Chỉ số của lớp hiện tại. Dựa trên một (tức là lớp đầu tiên là số 1)." + +# AI Translated +#~ msgid "Video tutorial" +#~ msgstr "Video hướng dẫn" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "Hình nguyên thủy" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "Đã tạo lưới rỗng" + +# AI Translated +#~ msgid "Box" +#~ msgstr "Hộp" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "Nhanh:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "Độ rộng (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "Độ sâu (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "Chiều cao (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "R đáy" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "R đỉnh" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "R lớn" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "R nhỏ" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "Tất cả cạnh" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "Cạnh trên" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "Cạnh dưới" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "Cạnh bên" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "Độ phân giải lưới" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "Thêm hình" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "Không có biên dạng ngoài" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "Không thể tạo mặt ngoài" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "Không thể tạo mặt có lỗ" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "Tròn xoay thất bại" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "Biên dạng" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "Bắt đầu biên dạng mới (cho lỗ)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "Số đoạn" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "Số cạnh" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "Nhấn vào khung vẽ để vẽ" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "Bám theo lưới" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "Bước lưới" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "Ngoài" + +# AI Translated +#~ msgid "closed" +#~ msgstr "khép kín" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%: %3% điểm %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY (Trên)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ (Trước)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ (Bên)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "Góc tròn xoay" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "Đặt 0 để đùn, >0 để tạo khối tròn xoay" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "Khoét hốc (cắt)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu biên dạng khép kín" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "Vẽ một biên dạng khép kín để bật" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "Kết quả rỗng" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "Đùn: %1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "Tròn xoay: %1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "Chưa chọn vật thể nào" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "Tạo mặt thất bại" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "Tạo mặt có lỗ thất bại" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "Lưới công cụ rỗng" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "Đã thêm hốc (thể tích âm)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "Khoét hốc: %1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "Cần lớp kết cấu đang hoạt động được ánh xạ bằng Trải phẳng (LSCM)." + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "Ô bàn cờ - một lưới kiểm tra thay cho kết cấu. Nơi các ô vẫn vuông thì kết cấu không bị méo; nơi chúng bị kéo giãn thì kết cấu cũng vậy" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "Độ méo - bản đồ nhiệt độ kéo giãn từ xanh đến đỏ trên phần trải phẳng" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "Trộn theo" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "Bề mặt" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "Lớp: hai filament luân phiên giữa các lớp in, hòa trộn mượt trên các bề mặt thẳng đứng nhưng biến mất trên các bề mặt nằm ngang, nơi cả một lớp chỉ là một dải màu.\n" +#~ "Bề mặt: một bàn cờ mịn trên bề mặt, hoạt động ở mọi góc nhưng có thể trông như kết cấu hơn là sự hòa trộn.\n" +#~ "Tự động: dùng lớp trên các mặt thẳng đứng; các mặt nằm ngang lấy filament đơn gần nhất, vì bàn cờ ở đó sẽ lộ ra thành hoa văn." + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "Mảnh - di chuyển, xoay và co giãn toàn bộ mảnh" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Đỉnh - kéo đỉnh để định hình lại; Shift/Ctrl để chọn nhiều" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "Cạnh - kéo cạnh để định hình lại; Shift/Ctrl để chọn nhiều" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "Vừa khung tất cả mảnh (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(Thử nghiệm) Dùng tác nhân máy in thay cho máy chủ in" @@ -32218,16 +33355,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "Nhấn một mặt hoặc một mặt phẳng tham chiếu, rồi chọn một công cụ vẽ" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -32284,10 +33411,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "Khoảng cách dọc" -# AI Translated -#~ msgid "Linear" -#~ msgstr "Tuyến tính" - #~ msgid "Face recognition" #~ msgstr "Nhận dạng mặt" @@ -33861,9 +34984,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "chọn phần" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/localization/i18n/zh_CN/OrcaSlicer_zh_CN.po b/localization/i18n/zh_CN/OrcaSlicer_zh_CN.po index e5c067013f..2523b5c9ab 100644 --- a/localization/i18n/zh_CN/OrcaSlicer_zh_CN.po +++ b/localization/i18n/zh_CN/OrcaSlicer_zh_CN.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: Slic3rPE\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2026-06-11 12:37-0300\n" "Last-Translator: Handle \n" "Language-Team: \n" @@ -455,8 +455,9 @@ msgstr "自动支撑角度阈值:" msgid "Circle" msgstr "圆" +# AI Translated msgid "Sphere" -msgstr "球" +msgstr "球体" msgid "Fill" msgstr "填充" @@ -474,8 +475,9 @@ msgstr "水平" msgid "Allows painting only on facets selected by: \"%1%\"" msgstr "绘制仅对由%1%选中的面片生效" +# AI Translated msgid "Highlight faces according to overhang angle." -msgstr "根据当前设置的悬垂角度来高亮片面。" +msgstr "根据当前设置的悬垂角度高亮显示面片。" msgid "No auto support" msgstr "无自动支撑" @@ -616,14 +618,16 @@ msgstr "移动" msgid "Please select at least one object." msgstr "请至少选中一个对象。" +# AI Translated msgid "Gizmo-Move" -msgstr "Gizmo-移动" +msgstr "移动" msgid "Rotate" msgstr "旋转" +# AI Translated msgid "Gizmo-Rotate" -msgstr "Gizmo-旋转" +msgstr "旋转" msgid "Optimize orientation" msgstr "优化朝向" @@ -632,8 +636,9 @@ msgctxt "Verb" msgid "Scale" msgstr "缩放" +# AI Translated msgid "Gizmo-Scale" -msgstr "缩放工具" +msgstr "缩放" msgid "Error: Please close all toolbar menus first" msgstr "错误:请先关闭所有工具栏菜单" @@ -828,24 +833,27 @@ msgstr "间隙" msgid "Spacing" msgstr "间距" +# AI Translated msgid "" "Click to flip the cut plane\n" "Drag to move the cut plane" msgstr "" -"单击以翻转剖切面\n" -"拖动以移动剖切面" +"单击以翻转切割平面\n" +"拖动以移动切割平面" +# AI Translated msgid "" "Click to flip the cut plane\n" "Drag to move the cut plane\n" "Right-click a part to assign it to the other side" msgstr "" -"单击以翻转剖切面\n" -"拖动以移动剖切面\n" -"在零件上单击鼠标右键以将其指定给另一侧" +"单击以翻转切割平面\n" +"拖动以移动切割平面\n" +"右键单击零件可将其分配到另一侧" +# AI Translated msgid "Move cut plane" -msgstr "移动剖切面" +msgstr "移动切割平面" msgid "Mode" msgstr "模式" @@ -862,8 +870,9 @@ msgstr "拖拽" msgid "Move cut line" msgstr "移动切割线" +# AI Translated msgid "Draw cut line" -msgstr "绘制切线" +msgstr "绘制切割线" msgid "Add connector" msgstr "添加连接件" @@ -888,8 +897,9 @@ msgctxt "Cut tool" msgid "Cut" msgstr "切割" +# AI Translated msgid "Rotate cut plane" -msgstr "旋转剖切面" +msgstr "旋转切割平面" msgid "Remove connectors" msgstr "删除所有连接件" @@ -909,8 +919,9 @@ msgstr "与半径相关的间隔比例" msgid "Confirm connectors" msgstr "确认" +# AI Translated msgid "Flip cut plane" -msgstr "翻转剖切面" +msgstr "翻转切割平面" msgid "Groove change" msgstr "槽变化" @@ -975,11 +986,13 @@ msgstr "存在连接件相互重叠" msgid "Select at least one object to keep after cutting." msgstr "切割后至少选择一个要保留的对象。" +# AI Translated msgid "Cut plane is placed out of object" -msgstr "剖切面放置在对象之外" +msgstr "切割平面位于对象之外" +# AI Translated msgid "Cut plane with groove is invalid" -msgstr "槽所在的切割平面无效" +msgstr "带槽的切割平面无效" msgid "Connector" msgstr "连接件" @@ -1389,20 +1402,23 @@ msgstr "撤销粗细调整" msgid "Tiny / Wide glyphs" msgstr "细小/粗大的字形" +# AI Translated msgid "Undo letter's skew" -msgstr "撤消字母的斜体效果" +msgstr "撤销字母的斜体效果" msgid "Italic strength ratio" msgstr "倾斜强度比" +# AI Translated msgid "Undo translation" -msgstr "撤消翻译" +msgstr "撤销平移" msgid "Distance of the center of the text to the model surface." msgstr "文字中心到模型曲面的距离。" +# AI Translated msgid "Undo rotation" -msgstr "撤消旋转" +msgstr "撤销旋转" msgid "Rotate text Clockwise." msgstr "顺时针旋转文本。" @@ -1416,11 +1432,13 @@ msgstr "沿对象曲面移动文本时,锁定文本的旋转。" msgid "Select from True Type Collection." msgstr "从True Type集合中选择。" +# AI Translated msgid "Set text to face camera" -msgstr "文字面向摄像头" +msgstr "文字朝向相机" +# AI Translated msgid "Orient the text towards the camera." -msgstr "选择文字使其面向摄像头" +msgstr "使文字朝向相机。" #, boost-format msgid "Font \"%1%\" can't be used. Please select another." @@ -1584,8 +1602,9 @@ msgstr "浮雕形状中缺少 SVG 文件" msgid "Missing data of svg file" msgstr "缺少 SVG 文件数据" +# AI Translated msgid "Face the camera" -msgstr "面向摄像机" +msgstr "朝向相机" #. TRN - Preview of filename after clear local filepath. msgid "Unknown filename" @@ -2065,14 +2084,16 @@ msgstr "" msgid "WebView2 Runtime" msgstr "WebView2 运行库" +# AI Translated +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" "无法安装 Microsoft WebView2 运行库。\n" -"在安装之前,包括设置向导在内的部分功能可能显示为空白。\n" -"请从 https://developer.microsoft.com/microsoft-edge/webview2/ 手动安装,然后重启 Orca Slicer。" +"安装完成前,设置向导等部分功能可能显示为空白。\n" +"请从 %1% 手动安装,然后重启 Orca Slicer。" #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -2586,14 +2607,16 @@ msgstr "立方体" msgid "Cylinder" msgstr "圆柱体" +# AI Translated msgid "Cone" -msgstr "锥体" +msgstr "圆锥体" msgid "Disc" msgstr "圆盘" +# AI Translated msgid "Torus" -msgstr "环面" +msgstr "圆环体" msgid "Orca Cube" msgstr "Orca方块" @@ -3028,18 +3051,20 @@ msgid "%1$d error repaired" msgid_plural "%1$d errors repaired" msgstr[0] "%1$d个错误已修复" +# AI Translated #, c-format, boost-format msgid "Error: %1$d non-manifold edge." msgid_plural "Error: %1$d non-manifold edges." -msgstr[0] "错误: %1$d 存在非流形边." +msgstr[0] "错误:%1$d 条非流形边。" msgid "Remaining errors" msgstr "剩余错误" +# AI Translated #, c-format, boost-format msgid "%1$d non-manifold edge" msgid_plural "%1$d non-manifold edges" -msgstr[0] "%1$d 存在非流形边" +msgstr[0] "%1$d 条非流形边" msgid "Click the icon to repair model object" msgstr "点击图标修复模型对象" @@ -4140,6 +4165,9 @@ msgstr "转到盘" msgid "AMS Materials Setting" msgstr "AMS 材料设置" +msgid "Wiki Guide" +msgstr "维基指南" + msgid "Close" msgstr "关闭" @@ -4161,9 +4189,6 @@ msgstr "输入的范围应当在 %1% 和 %2% 之间" msgid "Factors of Flow Dynamics Calibration" msgstr "动态流量校准系数" -msgid "Wiki Guide" -msgstr "维基指南" - msgid "PA Profile" msgstr "PA 配置文件" @@ -4249,9 +4274,10 @@ msgstr "校准完成。如下图中的示例,请在您的热床上找到最均 msgid "Save" msgstr "保存" +# AI Translated msgctxt "Navigation" msgid "Back" -msgstr "背面" +msgstr "返回" msgid "Example" msgstr "示例" @@ -4748,6 +4774,14 @@ msgstr "是否自动调整到限制值(%g mm)?" msgid "Adjust" msgstr "调整" +# AI Translated +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" +"传送带打印机不支持筏层和风挡。\n" +"已自动禁用。" + # AI Translated msgid "" "Layer height too small\n" @@ -5585,9 +5619,6 @@ msgstr "根据最佳耗材丝分组自动重新切片,切片后显示分组结 msgid "Filament Grouping" msgstr "耗材丝分组" -msgid "Why this grouping" -msgstr "为什么这样分组" - msgid "Please place filaments on the printer based on grouping result." msgstr "请根据分组结果将耗材放置在打印机上。" @@ -5776,6 +5807,54 @@ msgstr "增加/减小编辑区域" msgid "Sequence" msgstr "顺序" +# AI Translated +msgid "Plate center of mass" +msgstr "整盘质心" + +# AI Translated +msgid "Part center of mass" +msgstr "零件质心" + +# AI Translated +msgid "Support center of mass" +msgstr "支撑质心" + +# AI Translated +msgid "Assembly center of mass" +msgstr "装配体质心" + +# AI Translated +msgid "Object center of mass" +msgstr "对象质心" + +# AI Translated +msgid "Finished print" +msgstr "完整打印件" + +# AI Translated +#, boost-format +msgid "Printed up to layer %1%" +msgstr "已打印至第 %1% 层" + +# AI Translated +msgid "Weight" +msgstr "重量" + +msgid "Volume" +msgstr "体积" + +# AI Translated +msgid "Center in bounding box" +msgstr "在边界框中的位置" + +# AI Translated +msgid "Bounding box size" +msgstr "边界框尺寸" + +# AI Translated +msgid "Moment of inertia" +msgstr "转动惯量" + msgid "Object selection" msgstr "对象选择" @@ -5813,8 +5892,9 @@ msgstr "右喷嘴:X:%1%-%2%,Y:%3%-%4%,Z:%5%-%6%" msgid "Tool move" msgstr "工具 移动" +# AI Translated msgid "Tool Rotate" -msgstr "工具 旋转" +msgstr "旋转" msgid "Move object" msgstr "移动对象" @@ -5866,31 +5946,34 @@ msgstr "X" # AI Translated msgctxt "Camera View" msgid "Front" -msgstr "前面" +msgstr "前视" +# AI Translated msgctxt "Camera View" msgid "Back" -msgstr "背面" +msgstr "后视" # AI Translated #. TRN To be shown in the main menu View->Top msgctxt "Camera View" msgid "Top" -msgstr "顶部" +msgstr "俯视" # AI Translated #. TRN To be shown in the main menu View->Bottom msgctxt "Camera View" msgid "Bottom" -msgstr "底部" +msgstr "仰视" +# AI Translated msgctxt "Camera View" msgid "Left" -msgstr "左" +msgstr "左视" +# AI Translated msgctxt "Camera View" msgid "Right" -msgstr "右" +msgstr "右视" msgid "Add plate" msgstr "添加新盘" @@ -5952,8 +6035,9 @@ msgstr "画布工具栏" msgid "Section view" msgstr "剖面视图" +# AI Translated msgid "Fit camera to scene or selected object." -msgstr "让相机适合场景或选定的对象。" +msgstr "缩放视图以完整显示场景或所选对象。" msgid "3D Navigator" msgstr "3D 导航器" @@ -5991,6 +6075,14 @@ msgstr "网格线" msgid "Labels" msgstr "标签" +# AI Translated +msgid "Center of mass" +msgstr "质心" + +# AI Translated +msgid "Show raw G-code (belt only)" +msgstr "显示原始 G-code(仅限传送带打印机)" + # AI Translated msgid "Move section plane" msgstr "移动剖切面" @@ -6039,7 +6131,7 @@ msgstr "体积:" msgid "Size:" msgstr "尺寸:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "发现G-code路径在层%d,高度为%.2lf mm处有冲突。请将有冲突的对象分离得更远(%s <-> %s)。" @@ -6304,11 +6396,13 @@ msgstr "下载模型" msgid "Default View" msgstr "默认视图" +# AI Translated msgid "Top View" -msgstr "顶部视图" +msgstr "俯视图" +# AI Translated msgid "Bottom View" -msgstr "底部视图" +msgstr "仰视图" msgid "Front View" msgstr "前视图" @@ -6316,7 +6410,7 @@ msgstr "前视图" # AI Translated msgctxt "Camera View" msgid "Rear" -msgstr "背面" +msgstr "后视" msgid "Rear View" msgstr "后视图" @@ -6488,8 +6582,9 @@ msgstr "使用正交视角" msgid "Auto Perspective" msgstr "自动透视" +# AI Translated msgid "Automatically switch between orthographic and perspective when changing from top/bottom/side views." -msgstr "当从顶部/底部/侧视图更改时,自动在正交和透视之间切换。" +msgstr "从俯视图、仰视图或侧视图切换时,自动在正交和透视之间切换。" msgid "Show &G-code Window" msgstr "显示G-code窗口" @@ -6509,6 +6604,14 @@ msgstr "显示网格线" msgid "Show Gridlines on plate" msgstr "在盘上显示网格线" +# AI Translated +msgid "Show IDEX/IQEX Toolhead" +msgstr "显示 IDEX/IQEX 工具头" + +# AI Translated +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "在 G-code 预览中显示每个使用中喷嘴周围的 IDEX/IQEX 工具头示意模型。" + msgid "Reset Window Layout" msgstr "重置窗口布局" @@ -6995,8 +7098,9 @@ msgstr "死区:" msgid "Options:" msgstr "选项:" +# AI Translated msgid "Zoom" -msgstr "视角缩放" +msgstr "缩放" msgid "Translation/Zoom" msgstr "平移/缩放" @@ -7579,35 +7683,35 @@ msgstr "VFA 校准" # AI Translated msgid "View: Top" -msgstr "视图:顶部" +msgstr "视图:俯视图" # AI Translated msgid "View: Bottom" -msgstr "视图:底部" +msgstr "视图:仰视图" # AI Translated msgid "View: Front" -msgstr "视图:前面" +msgstr "视图:前视图" # AI Translated msgid "View: Rear" -msgstr "视图:背面" +msgstr "视图:后视图" # AI Translated msgid "View: Left" -msgstr "视图:左" +msgstr "视图:左视图" # AI Translated msgid "View: Right" -msgstr "视图:右" +msgstr "视图:右视图" # AI Translated msgid "View: Isometric" -msgstr "视图:等距" +msgstr "视图:等轴测视图" # AI Translated msgid "View: Default" -msgstr "视图:默认" +msgstr "视图:默认视图" # AI Translated msgid "Fit Bed to View" @@ -7926,14 +8030,18 @@ msgstr "请升级您的显卡驱动。" msgid "Unsupported OpenGL version" msgstr "不支持的OpenGL版本" +# AI Translated #, c-format, boost-format msgid "" "Unable to load shaders:\n" "%s" -msgstr "无法加载Shader: %s" +msgstr "" +"无法加载着色器:\n" +"%s" +# AI Translated msgid "Error loading shaders" -msgstr "加载shader程序时发生错误" +msgstr "加载着色器时出错" msgctxt "Layers" msgid "Top" @@ -8155,6 +8263,77 @@ msgstr "查看所有对象的配置" msgid "Material settings" msgstr "材料设置" +# AI Translated +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "每个模式都规定了哪些工具头参与以及各自的角色。单击工具头按钮可循环切换角色;将鼠标悬停在下方颜色上可查看各角色的作用。" + +# AI Translated +msgid "Add Mode" +msgstr "添加模式" + +# AI Translated +msgid "Tools" +msgstr "工具" + +msgid "G-code" +msgstr "G-code" + +# AI Translated +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "该模式在盘的 IDEX/IQEX 模式选择器中显示的名称。必填,未命名的模式无法选择。" + +# AI Translated +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "参与该模式的工具头及其各自的角色。单击方块可循环切换角色。" + +# AI Translated +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "打印开始时运行的 G-code,用于将打印机切换到此模式(例如调用 Klipper 的 SET_PRINT_MODE)。切片软件只生成主工具头的路径,其余工具头由固件控制。" + +# AI Translated +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "打印全部切片路径。始终为工具头 0,可通过上方的“工具头 0 位置”选择它位于热床的哪个角。它无法从网格中移除。" + +# AI Translated +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "由固件控制跟随主工具头,在自己的区域内偏移打印相同的路径。" + +# AI Translated +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "由固件控制跟随主工具头,沿两个区域之间的分界线镜像打印相同的路径。" + +# AI Translated +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "把主工具头所在龙门上的一个工具头标记为它的多色搭档。在龙门配对模式下多色打印时必须设置此项。" + +# AI Translated +msgid "Primary" +msgstr "主模式" + +# AI Translated +msgid "Mode name (required)" +msgstr "模式名称(必填)" + +# AI Translated +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "此并行模式在盘的 IDEX/IQEX 模式选择器中显示的名称。项目按名称记录所用的模式,因此重命名已被盘使用的模式后,这些盘会回退到主模式。不能为空,留空时会自动生成名称。" + +# AI Translated +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "使用此模式的打印开始时输出一次的 G-code,位于打印机起始G-code 之前。打印机在此切换到对应的固件模式(例如调用 Klipper 的 SET_PRINT_MODE 或 RepRapFirmware 的 M567),因为切片软件只生成主工具头的路径,复制(Copy)/镜像(Mirror)工具头由固件控制。支持占位符,可通过编辑按钮浏览。如果该模式无需固件设置,请留空。" + +# AI Translated +msgid "Edit G-code / browse placeholders" +msgstr "编辑 G-code / 浏览占位符" + +# AI Translated +msgid "Remove mode" +msgstr "删除此模式" + +# AI Translated +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "放弃对此模式所做的未保存修改(恢复为已保存的值)" + msgid "Remove current plate (if not last one)" msgstr "移除当前盘(如果不是最后一个)" @@ -8179,6 +8358,20 @@ msgstr "编辑当前盘名" msgid "Move plate to the front" msgstr "将当前盘移到最前面" +# AI Translated +#, boost-format +msgid " (process preset: %1%)" +msgstr " (工艺预设:%1%)" + +# AI Translated +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "IDEX/IQEX 模式:%1%(左键单击循环切换,右键单击打开菜单)" + +# AI Translated +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "警告:此盘包含多材料对象,同时使用了 IDEX/IQEX 并行模式。请谨慎操作,并确认您的 G-code 能正确处理这种组合。" + msgid "Customize current plate" msgstr "自定义当前盘" @@ -8245,12 +8438,6 @@ msgstr "AMS(1 槽)" msgid "Not installed" msgstr "未安装" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "该软件不支持在一次打印中使用不同直径的喷嘴。如果左右喷嘴不一致,就只能进行单头打印。请确认您想在该项目中使用哪种喷嘴。" - -msgid "Switch diameter" -msgstr "开关直径" - msgid "Configuration incompatible" msgstr "配置不兼容" @@ -8332,6 +8519,10 @@ msgstr "混合耗材丝" msgid "Remove last mixed filament" msgstr "移除最后一个混合耗材丝" +# AI Translated +msgid "Remove all mixed filaments" +msgstr "移除所有混合耗材丝" + # AI Translated msgid "Add mixed filament" msgstr "添加混合耗材丝" @@ -8354,6 +8545,11 @@ msgstr "混合耗材丝的组分引用已失效" msgid "Edit / Delete / Merge" msgstr "编辑 / 删除 / 合并" +# AI Translated +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "是否移除全部 %1% 个混合耗材丝?" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "目标混合耗材丝将此物理耗材丝用作组分。合并将移除此物理耗材丝,并可能使该混合耗材丝失效。是否继续?" @@ -8428,9 +8624,6 @@ msgstr "加载文件:%s" msgid "Load 3MF" msgstr "加载 3MF" -msgid "BambuStudio Project" -msgstr "BambuStudio 项目" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "该 3MF 不受 OrcaSlicer 支持,仅加载几何数据。" @@ -8460,17 +8653,6 @@ msgstr "建议升级您的软件版本。\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "该 3MF 文件版本 %s 比 %s 的版本 %s 新,建议升级您的软件。" -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "该 3MF 由 BambuStudio(版本 %s)创建,其版本高于兼容版本 %s。发现无法识别的设置:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "该 3MF 由 BambuStudio(版本 %s)创建,其版本高于兼容版本 %s。部分设置可能无法完全兼容。" - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "该 3MF 由 BambuStudio 创建。部分设置可能与 OrcaSlicer 不同。" - msgid "Invalid values found in the 3MF:" msgstr "在3mf文件中发现无效值:" @@ -8638,6 +8820,14 @@ msgstr "禁用自动落板以保留 Z 轴定位?\n" msgid "Object with floating parts was detected" msgstr "检测到含有悬空零件的对象" +# AI Translated +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "无法切片:有对象与 IDEX/IQEX 并行打印的预留区域(副区域或主区域内的滑车避让带)重叠。" + +# AI Translated +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "无法切片:擦拭塔与 IDEX/IQEX 并行打印的预留区域(副区域或主区域内的滑车避让带)重叠。" + msgid "Another export job is running." msgstr "有其他导出任务正在进行中。" @@ -8720,6 +8910,50 @@ msgstr "无效数据" msgid "Slicing Canceled" msgstr "切片已取消" +# AI Translated +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "热床温度冲突:T%d(%s)将热床设为 %d°C,而 T%d(%s)需要 %d°C。热床温度由主工具头决定,副工具头只能沿用该温度。" + +# AI Translated +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "耗材丝类型不匹配:T%d 使用 %s,而 T%d 使用 %s。这些材料的打印条件互不兼容,不宜一起打印。" + +# AI Translated +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" +"盘 %d 启用了 IDEX/IQEX 并行模式,存在以下问题:\n" +"\n" + +# AI Translated +msgid "Continue slicing?" +msgstr "是否继续切片?" + +# AI Translated +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "IDEX/IQEX 并行模式警告" + +# AI Translated +msgid "Don't show these warnings again" +msgstr "不再显示这些警告" + +# AI Translated +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "盘 %d:\n" + +# AI Translated +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" +"检测到以下 IDEX/IQEX 并行模式问题:\n" +"\n" + msgid "Network plug-in switched successfully." msgstr "网络插件切换成功。" @@ -8752,8 +8986,8 @@ msgid "Sync now" msgstr "立即同步" # AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "操作正在进行时无法撤销或重做。请先停止该操作。" +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "有操作正在进行,无法撤销或重做。请停止该操作,或等其完成后再试。" # AI Translated msgid "" @@ -8825,6 +9059,14 @@ msgstr "下载失败,文件大小异常。" msgid "Project downloaded %d%%" msgstr "项目已下载%d%%" +# AI Translated +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" +"传送带打印机暂不支持“划线模式”和“V形模式”PA 测试。\n" +"请改用“PA塔”方法。" + # AI Translated msgid "Pressure Advance Test" msgstr "Pressure Advance 测试" @@ -8851,6 +9093,15 @@ msgstr "Orca YOLO 流量校准" msgid "Flowrate Test - Pass%d" msgstr "流量测试 - 第 %d 轮" +# AI Translated +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "没有适用于 %1% 至 %2% °C 的传送带温度塔。请使用温度塔模型支持的温度范围,例如 230 至 190。" + +# AI Translated +msgid "Temperature tower" +msgstr "温度塔" + # AI Translated msgid "Nozzle temperature test" msgstr "喷嘴温度测试" @@ -9151,23 +9402,29 @@ msgstr "目前,对象配置表单不能与多挤出机打印机一起使用。 msgid "Not available" msgstr "无法使用" +# AI Translated msgid "isometric" -msgstr "等距" +msgstr "等轴测" +# AI Translated msgid "top_front" -msgstr "顶面" +msgstr "前上方" +# AI Translated msgid "top" -msgstr "顶部" +msgstr "俯视" +# AI Translated msgid "bottom" -msgstr "底部" +msgstr "仰视" +# AI Translated msgid "front" -msgstr "正面" +msgstr "前视" +# AI Translated msgid "rear" -msgstr "后部" +msgstr "后视" msgid "Switching languages requires the application to restart.\n" msgstr "切换语言需要重启应用程序。\n" @@ -9567,26 +9824,31 @@ msgstr "触控板" msgid "Camera style" msgstr "视角控制模式" +# AI Translated msgid "" "Select camera navigation style.\n" "Default: LMB+move for rotation, RMB/MMB+move for panning.\n" "Touchpad: Alt+move for rotation, Shift+move for panning." msgstr "" -"触摸板:Alt+移动进行旋转,Shift+移动进行平移选择摄像机的导航模式。\n" -"默认:鼠标左键+拖动 旋转,鼠标右键+拖动 平移;\n" -"触控板:Alt+拖动 旋转,Shift+拖动 平移。" +"选择视角控制模式。\n" +"默认:鼠标左键拖动旋转,鼠标右键/中键拖动平移。\n" +"触控板:Alt+移动旋转,Shift+移动平移。" +# AI Translated msgid "Orbit speed multiplier" -msgstr "轨道速度倍数" +msgstr "环绕速度倍率" +# AI Translated msgid "Multiplies the orbit speed for finer or coarser camera movement." -msgstr "乘以轨道速度以获得更精细或更粗略的相机移动" +msgstr "调整相机环绕的速度倍率,数值越小转动越精细,越大转动越快。" +# AI Translated msgid "Zoom to mouse position" -msgstr "放大到鼠标位置" +msgstr "以鼠标位置为中心缩放" +# AI Translated msgid "Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center." -msgstr "在3D视角放大到鼠标位置,而不是2D窗口的中心。" +msgstr "在 3D 视图中以鼠标指针位置为中心缩放,而不是以窗口中心缩放。" msgid "Use free camera" msgstr "使用自由视角" @@ -11256,6 +11518,10 @@ msgstr "不支持同步不同的挤出机传动方式或喷嘴内腔体积类型 msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "将参数的修改同步到另一个挤出机的相应参数。" +# AI Translated +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "带有此图标的参数可以按喷嘴分别设置。" + msgid "Click to reset all settings to the last saved preset." msgstr "点击以将所有设置还原到最后一次保存的版本。" @@ -11665,6 +11931,14 @@ msgstr "可打印区域" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "为打印机通信选择网络代理。可用的代理将在启动时列出。" +# AI Translated +msgid "Belt printer" +msgstr "传送带打印机" + +# AI Translated +msgid "Machine frame transforms" +msgstr "机器坐标系变换" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -11778,9 +12052,29 @@ msgstr "喷嘴直径" msgid "Wipe tower" msgstr "擦拭塔" +# AI Translated +msgid "Belt purge tower" +msgstr "传送带冲刷塔" + msgid "Single extruder multi-material parameters" msgstr "单挤出机多材料参数" +# AI Translated +msgid "IDEX/IQEX Configuration" +msgstr "IDEX/IQEX 配置" + +# AI Translated +msgid "Pre-slice warnings" +msgstr "切片前警告" + +# AI Translated +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "检测到 IDEX/IQEX 并行模式问题(热床温度冲突、耗材丝类型不匹配、多材料冲突)时,在切片前显示警告对话框。可在对话框中选择不再显示;若误关,可在此处重新启用。" + +# AI Translated +msgid "Modes" +msgstr "模式" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "这是一台单挤出机多材料打印机,所有挤出机的直径都将被设置为新值。您想继续吗?" @@ -11790,6 +12084,22 @@ msgstr "层高限制" msgid "Z-Hop" msgstr "Z轴抬升" +# AI Translated +msgid "Front-left" +msgstr "左前" + +# AI Translated +msgid "Front-right" +msgstr "右前" + +# AI Translated +msgid "Rear-left" +msgstr "左后" + +# AI Translated +msgid "Rear-right" +msgstr "右后" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -11893,10 +12203,9 @@ msgstr "继续" msgid "Don't warn again for this preset" msgstr "不再为此预设警告" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s: %s" +msgid "%s %s" +msgstr "%s %s" # AI Translated msgid "No modifications need to be copied." @@ -12324,9 +12633,6 @@ msgstr "ms" msgid "Total ramming" msgstr "总冲刷量" -msgid "Volume" -msgstr "体积" - msgid "Ramming line" msgstr "预冲刷线" @@ -12375,6 +12681,133 @@ msgstr "登录失败。请重试。" msgid "parse json failed" msgstr "解析 json 失败" +msgid "Loading…" +msgstr "正在加载……" + +msgid "Welcome to Orca Slicer" +msgstr "欢迎使用 Orca Slicer" + +# AI Translated +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Slicer 将通过几个步骤完成设置。让我们开始吧!" + +msgid "Get Started" +msgstr "开始" + +msgid "Please select your login region" +msgstr "请选择登录区域" + +msgid "Finish" +msgstr "完成" + +msgid "Printer Selection" +msgstr "选择打印机" + +# AI Translated +msgid "Vendors" +msgstr "供应商" + +# AI Translated +msgid "Custom Printer" +msgstr "自定义打印机" + +msgid "Create" +msgstr "创建" + +# AI Translated +msgid "Check for new printers" +msgstr "检查新打印机" + +msgid "At least one printer must be selected." +msgstr "至少需要选择一款打印机。" + +# AI Translated +msgid "New printers found" +msgstr "发现新打印机" + +# AI Translated +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "已安装新的打印机供应商:%s" + +# AI Translated +msgid "New printer vendors were found, but installation was cancelled." +msgstr "发现了新的打印机供应商,但安装已取消。" + +# AI Translated +msgid "No new printers found." +msgstr "未发现新打印机。" + +msgid "Filament Selection" +msgstr "选择耗材丝" + +msgid "System Filaments" +msgstr "系统耗材丝" + +msgid "Custom Filaments" +msgstr "自建耗材丝" + +msgid "Create New" +msgstr "新建" + +msgid "Filament type" +msgstr "耗材类型" + +msgid "Vendor" +msgstr "供应商" + +# AI Translated +msgid "No items" +msgstr "无项目" + +# AI Translated +msgid "Filter items" +msgstr "筛选项目" + +# AI Translated +msgid "Checked" +msgstr "已勾选" + +# AI Translated +msgid "Unchecked" +msgstr "未勾选" + +# AI Translated +msgid "Select filtered" +msgstr "选择筛选项" + +msgid "Clear all" +msgstr "清空" + +msgid "At least one filament must be selected." +msgstr "至少要选择一款耗材丝。" + +msgid "Do you want to use the default filament?" +msgstr "你希望使用默认的耗材丝列表吗?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "这将禁用所有云功能,包括 Orca Cloud 配置文件同步。希望完全离线工作的用户可以启用此选项。" + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "注意:启用局域网模式后,您的用户配置文件将不会备份到 Orca Cloud。" + +# AI Translated +msgid "Enable Stealth Mode." +msgstr "启用局域网模式。" + +# AI Translated +msgid "Proprietary Plugins" +msgstr "专有插件" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "一些打印机供应商需要安装他们的专有插件才能与打印机通信。如果您使用这类打印机,请选择相应的插件。" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "注意:这些插件不是由 OrcaSlicer 开发或维护的。使用它们需自担风险。" + +msgid "Install Bambu Network plug-in" +msgstr "安装 Bambu 网络插件" + msgid "[Action Required] " msgstr "[需要操作] " @@ -12395,11 +12828,13 @@ msgstr "参数配置包在之前的配置向导中发生了变更" msgid "Configuration package changed" msgstr "参数配置包发生变更" +# AI Translated msgid "Pan View" -msgstr "移动视角" +msgstr "平移视图" +# AI Translated msgid "Rotate View" -msgstr "旋转视角" +msgstr "旋转视图" # AI Translated #, c-format, boost-format @@ -12466,8 +12901,9 @@ msgstr "鼠标中键" msgid "Right mouse" msgstr "鼠标右键" +# AI Translated msgid "Zoom View" -msgstr "缩放视角" +msgstr "缩放视图" # AI Translated msgid "Painting" @@ -12834,6 +13270,16 @@ msgstr "耗材挤出类型更换 G-code" msgid "No object can be printed. It may be too small." msgstr "没有可打印的对象。可能是因为尺寸过小。" +# AI Translated +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "所选打印机上的 IDEX/IQEX 模式“%1%”没有分配工具头,将改用主模式打印。请在打印机设置中为该模式分配工具头,或通过盘上的 IDEX/IQEX 按钮选择其他模式。" + +# AI Translated +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "此盘设置为 IDEX/IQEX 模式“%1%”,但所选打印机未定义该模式,将改用主模式打印。请通过盘上的 IDEX/IQEX 按钮选择模式,或在打印机设置中恢复该模式。" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "你的指纹非常接近启动区域。确保没有碰撞。" @@ -13006,6 +13452,33 @@ msgstr "验证失败" msgid "write callback failed" msgstr "写入回调失败" +# AI Translated +# Needs human review: MMU/AFC manifold → 合流器: confirm the term Chinese users use for a multi-input filament merger (合料器?). +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "IDEX/IQEX 并行模式下进行多色打印时,每种耗材丝都必须有专用的物理挤出机。当前有两种或以上使用中的耗材丝经由打印机的物理挤出机映射(MMU/AFC 合流器)送入同一个物理工具头,从动龙门无法跟随这种切换。" + +# AI Translated +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "当前 IDEX/IQEX 模式没有定义主工具头,因此无法安排多色打印。请打开打印机设置中的 IDEX/IQEX 模式编辑器,为某个工具头分配主工具头(Primary)角色。" + +# AI Translated +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "此模式下的多色打印不属于并行打印:所有使用中的工具头都在同一个龙门上,没有第二个龙门可供复制或镜像。若要在单个龙门上多色打印,请将此盘切换为主模式;或定义一个包含第二个龙门上工具头的 IDEX/IQEX 模式。" + +# AI Translated +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "IDEX/IQEX 并行模式下进行多色打印时,主工具头所在的龙门上必须有一个 Span 工具头,否则该模式没有指定同一龙门内的多色搭档。请改为只使用一种耗材丝,或切换到主模式,或打开打印机设置中的 IDEX/IQEX 模式编辑器,将主工具头所在龙门上的一个工具头标记为 Span。" + +# AI Translated +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "在此 Span 模式下,只有 %1% 参与多色打印,但耗材丝 %2% 未分配给任何工具头。请使用分配给 %1% 的耗材丝,或将此盘切换为主模式。" + +# AI Translated +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "在此 Span 模式下,只有 %1% 参与多色打印,但耗材丝 %2% 分配给了 T%3%。请使用分配给 %1% 的耗材丝,或将此盘切换为主模式。" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1%离屏蔽区域太近,可能会发生碰撞。" @@ -13056,6 +13529,55 @@ msgstr "如果您仍要打印,可以在 偏好设置 / 控制 / 切片 / 移 msgid "No extrusions under current settings." msgstr "根据当前设置,不会生成任何打印。" +# AI Translated +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "IDEX/IQEX 并行模式不支持混合耗材丝。请将此盘切换为主模式。" + +# AI Translated +msgid "no configured tool" +msgstr "未配置的工具头" + +# AI Translated +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "IDEX/IQEX 模式“%1%”使用 T%2% 打印,但此盘的耗材丝在 %3% 上。请改用装在 T%2% 上的耗材丝,或将此盘切换为主模式。" + +# AI Translated +msgid "Raft is not compatible with belt printer mode." +msgstr "筏层与传送带打印机模式不兼容。" + +# AI Translated +msgid "Draft shield is not compatible with belt printer mode." +msgstr "风挡与传送带打印机模式不兼容。" + +# AI Translated +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "在传送带打印机上,Brim 与旋转花瓶模式不兼容。请禁用其中之一。" + +# AI Translated +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "传送带倾角过大,不适合使用 Brim,将不会生成 Brim。" + +# AI Translated +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "仅当传送带倾斜时才会生成 Brim。请设置传送带倾斜角度,或移除 Brim 设置。" + +# AI Translated +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "传送带打印机仅支持外侧和内侧 Brim。“自动”“圆盘”和“绘制”类型的 Brim 将按“仅外侧”打印,宽度取“Brim宽度”。" + +# AI Translated +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "“Brim与模型的间隙”会让前缘 Brim 与对象的前缘分离,而前缘 Brim 正是用来固定这条边的。使用“前缘 Brim 长度”时,请将该间隙设为 0。" + +# AI Translated +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "“前缘 Brim 长度”会使 Brim 沿传送带向每个对象前方延伸,而“自动摆放”不会为此预留空间。请在对象之间留出足够的间距。" + +# AI Translated +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "“仅前缘”Brim 仅适用于传送带打印机,在此打印机上将按普通外侧 Brim 打印。" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "使用了渐变混合耗材丝,但“混色子层”已关闭。渐变将不会被打印。" @@ -13066,6 +13588,18 @@ msgstr "平滑模式的延时摄影不支持在逐件打印模式下使用。" msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "启用“按对象”序列时,不支持结块检测。" +# AI Translated +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "“逐件”打印顺序下不会生成传送带冲刷塔,换料时将不会冲刷。" + +# AI Translated +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "已启用传送带冲刷塔,但项目中没有冲刷塔对象,换料时将不会冲刷。请在应用程序中打开该项目以生成冲刷塔。" + +# AI Translated +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "项目中包含多个自动管理的传送带冲刷塔。请重新加载此盘,或将传送带冲刷塔关闭后再开启,以重新生成。" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "同时启用精确Z高度和擦拭塔可能会导致切片错误。" @@ -13082,10 +13616,6 @@ msgstr "不支持在包含多个材料的打印中使用旋转花瓶模式。" msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "虽然对象 %1% 本身适合构建体积,但由于材料收缩补偿,它超出了最大构建体积高度。" -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "对象 %1% 超过了最大构建体积高度" - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "对象 %1% 自身虽然构建体积合适,但最后一层却超过了最大构建体积高度" @@ -13093,6 +13623,10 @@ msgstr "对象 %1% 自身虽然构建体积合适,但最后一层却超过了 msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "或许您想要缩小模型的尺寸,或者更改当前打印设置,然后重试" +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "对象 %1% 超过了最大构建体积高度" + msgid "Variable layer height is not supported with Organic supports." msgstr "Organic支撑不支持可变层高。" @@ -14002,12 +14536,56 @@ msgstr "内部桥接的速度。如果该值以百分比表示,将基于桥接 msgid "This is the distance from the model to the outermost brim line." msgstr "从模型到最外圈brim走线的距离" +# AI Translated +msgid "Leading brim length" +msgstr "前缘 Brim 长度" + +# AI Translated +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" +"仅适用于传送带打印机。将 Brim 沿传送带向对象前方延伸,覆盖其接触区域中每一条朝下坡方向的边,包括对象首次接触传送带的位置,以及之后才落到传送带上的岛屿。这条前置 Brim 带会先于对象铺在传送带上,使前缘有已经粘牢的部分可以依附。\n" +"\n" +"在传送带表面上测量,并在“Brim宽度”的基础上叠加:Brim 在对象前方延伸的距离为“Brim与模型的间隙”+“前缘 Brim 长度”+“Brim宽度”。请将“Brim与模型的间隙”设为 0,否则这条前置 Brim 带将接触不到它要固定的对象。\n" +"\n" +"在倾斜的传送带上,每层铺设一条 Brim,因此最终 Brim 片的厚度由流量而非层高决定,可通过“Brim流量比”调节。\n" +"\n" +"设置为 0 以禁用。" + +# AI Translated +msgid "Extra brim width" +msgstr "额外 Brim 宽度" + +# AI Translated +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" +"仅适用于传送带打印机。沿横跨传送带的方向将 Brim 向两侧加宽,而不会使其在对象前方或后方进一步延伸。当零件沿长度方向需要比单靠“Brim宽度”更强的附着力时使用。\n" +"\n" +"在传送带表面上测量,并在“Brim宽度”的基础上叠加:Brim 在对象两侧延伸的距离为“Brim与模型的间隙”+“Brim宽度”+“额外 Brim 宽度”。若要让 Brim 向对象前方延伸,请改用“前缘 Brim 长度”。\n" +"\n" +"设置为 0 以禁用。" + msgid "Brim type" msgstr "Brim类型" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "该参数控制在模型的外侧和/或内侧生成brim。自动是指自动分析和计算边框的宽度。" +# AI Translated +msgid "Leading edge only" +msgstr "仅前缘" + msgid "Brim-object gap" msgstr "Brim与模型的间隙" @@ -15189,9 +15767,6 @@ msgstr "耗材丝的价格。只用于统计信息。" msgid "money/kg" msgstr "金额/kg" -msgid "Vendor" -msgstr "供应商" - msgid "Vendor of filament. For show only." msgstr "打印耗材的供应商。仅用于展示。" @@ -15265,6 +15840,92 @@ msgstr "填充多线" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "如果填充图案支持,使用多线进行填充。" +# AI Translated +msgid "Adaptive density (experimental)" +msgstr "自适应密度(实验性)" + +# AI Translated +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" +"让对象内部的螺旋体和 TPMS 填充密度渐变:填充单元从对象表面向中心逐渐变大。表面处使用稀疏填充密度,中心处使用内部密度。\n" +"距离扭曲、平滑混合和阶梯壳层按到最近表面(包括顶部和底部)的距离渐变,离表面最远处使用内部密度:\n" +" - 距离扭曲:单一连续的图案,在距离随方向变化不一的地方(如板状和长条形零件)被拉伸和剪切。\n" +" - 平滑混合:相邻密度的图案相互融合,交界处会出现小环。\n" +" - 阶梯壳层:由常规图案组成的多层壳,相邻壳层中较高的密度约为较低密度的 1.5 倍,各层线条沿壳层边界相连。\n" +" - 分瓣:跟随对象的三维形状(包括顶部和底部)。每个瓣(通过较窄的颈部与其余部分相连的部分)都朝其自身中心渐变。\n" +" - 垂直于 Z、Y 或 X:跟随对象垂直于该轴的截面,因此密度沿该轴不变。" + +# AI Translated +msgid "Distance warp" +msgstr "距离扭曲" + +# AI Translated +msgid "Smooth blend" +msgstr "平滑混合" + +# AI Translated +msgid "Stepped shells" +msgstr "阶梯壳层" + +# AI Translated +msgid "Lobes" +msgstr "分瓣" + +# AI Translated +msgid "Normal Z" +msgstr "垂直于 Z" + +# AI Translated +msgid "Normal Y" +msgstr "垂直于 Y" + +# AI Translated +msgid "Normal X" +msgstr "垂直于 X" + +# AI Translated +msgid "Interior density" +msgstr "内部密度" + +# AI Translated +msgid "Density of the adaptive infill at the center of the object." +msgstr "对象中心处的自适应填充密度。" + +# AI Translated +msgid "Adaptive gradient" +msgstr "自适应渐变" + +# AI Translated +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" +"密度从对象表面到中心的变化方式。\n" +"线性:密度均匀变化。\n" +"二次:表面附近的密度接近稀疏填充密度,越靠近中心变化越快。\n" +"指数:密度在表面以下迅速变化,越靠近中心越趋于平稳。" + +# AI Translated +msgid "Linear" +msgstr "线性" + +# AI Translated +msgid "Quadratic" +msgstr "二次" + +# AI Translated +msgid "Exponential" +msgstr "指数" + msgid "Z-buckling bias optimization (experimental)" msgstr "Z 轴屈曲偏置优化(实验性)" @@ -17025,11 +17686,13 @@ msgstr "仅顶面" msgid "Bottom Only" msgstr "仅底面" +# AI Translated msgid "Top and Bottom" -msgstr "顶面和地面" +msgstr "顶面和底面" +# AI Translated msgid "Direct Drive" -msgstr "直驱(近程)" +msgstr "近程挤出机" msgid "Bowden" msgstr "远程挤出机" @@ -17479,6 +18142,131 @@ msgstr "单挤出机多材料" msgid "Use single nozzle to print multi filament." msgstr "使用单喷嘴打印多耗材" +# AI Translated +msgid "IDEX/IQEX Printer" +msgstr "IDEX/IQEX 打印机" + +# AI Translated +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "为具有多个独立滑车的打印机(IDEX、IQEX 等)启用并行打印。" + +# AI Translated +msgid "Firmware-managed zones" +msgstr "固件管理区域" + +# AI Translated +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "启用后,切片软件输出的 G-code 会以热床原点 (0,0) 为中心放置主区域的内容,由打印机固件负责把复制件/镜像件放到各个物理区域。仅当打印机固件在复制/镜像模式下会自行应用区域偏移时才启用(例如 RepRapFirmware 的 IDEX 复制模式)。主模式下无效。" + +# AI Translated +msgid "Gantry Count" +msgstr "龙门数量" + +# AI Translated +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "独立 Y 轴龙门的数量。IDEX/单导轨 IQEX 为 1,双龙门系统为 2(将热床分成多排)。" + +# AI Translated +msgid "Tools per Gantry" +msgstr "每个龙门的工具头数" + +# AI Translated +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "每个龙门上沿 X 方向独立运动的工具头数量。IDEX 类机型为 2。" + +# AI Translated +msgid "Tool 0 Position" +msgstr "工具头 0 位置" + +# AI Translated +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "工具头 T0(索引 0)在热床上的物理位置,决定工具头索引与热床区域的对应关系。单龙门配置(IDEX)只区分左右;双龙门配置(IQEX)可选择全部四个角(前 = Y 值较小 / 靠近操作者,后 = Y 值较大 / 机器后部)。" + +# AI Translated +msgid "Nozzle Clearance X" +msgstr "喷嘴避让距离 X" + +# AI Translated +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "X 方向上喷嘴到滑车碰撞侧边缘的距离(mm),用于计算每条 X 边界处防碰撞屏蔽带的宽度。" + +# AI Translated +msgid "Nozzle Clearance Y" +msgstr "喷嘴避让距离 Y" + +# AI Translated +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "Y 方向上喷嘴到滑车碰撞侧边缘的距离(mm),用于计算每条 Y 边界处防碰撞屏蔽带的宽度。" + +# AI Translated +msgid "Safety Margin" +msgstr "安全边距" + +# AI Translated +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "在主区域内每条滑车边界处显示的提示性避让带宽度(mm),不会阻止切片。放在此带内的零件仍可正常切片,它仅用于提醒您在区域边缘附近多留间隙。" + +# AI Translated +msgid "Visualization Theme" +msgstr "可视化主题" + +# AI Translated +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "IDEX/IQEX 热床区域显示的配色主题。如有需要,可选择色盲友好主题。" + +# AI Translated +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "绿色盲 / 红色盲(红绿色盲)" + +# AI Translated +msgid "Tritanopia (blue-yellow)" +msgstr "蓝色盲(蓝黄色盲)" + +# AI Translated +msgid "High Contrast" +msgstr "高对比度" + +# AI Translated +msgid "IDEX/IQEX Print Mode" +msgstr "IDEX/IQEX 打印模式" + +# AI Translated +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "当前 IDEX/IQEX 并行打印模式的名称;单滑车打印时为 \"primary\"。需在打印机预设中启用“IDEX/IQEX 打印机”(打印机 → 材料 → IDEX/IQEX 配置)。" + +# AI Translated +msgid "IDEX/IQEX head filament map" +msgstr "IDEX/IQEX 工具头耗材丝映射" + +# AI Translated +# Needs human review: "pem-inversion defaults": confirm pem is the physical extruder map and that the default is its inverse. +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "按盘单独设置物理工具头到耗材丝槽位的映射(从 1 开始编号),覆盖默认映射。留空则使用由物理挤出机映射(pem)反推的默认值。" + +# AI Translated +msgid "IDEX/IQEX Mode Names" +msgstr "IDEX/IQEX 模式名称" + +# AI Translated +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "每个用户定义的 IDEX/IQEX 并行打印模式的显示名称。" + +# AI Translated +msgid "IDEX/IQEX Mode Active Tools" +msgstr "IDEX/IQEX 模式启用的工具头" + +# AI Translated +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "每个模式中各工具头的角色分配。格式为 \"idx:P,idx:C,idx:M\",例如 \"0:P,1:C,2:M,3:M\",其中 P=主工具头(Primary),C=复制(Copy),M=镜像(Mirror)。由打印机预设中的 IDEX/IQEX 模式编辑器管理。" + +# AI Translated +msgid "IDEX/IQEX Mode G-codes" +msgstr "IDEX/IQEX 模式 G-code" + +# AI Translated +msgid "G-code or macro call to inject at print start for each mode." +msgstr "每个模式在打印开始时插入的 G-code 或宏调用。" + msgid "Manual Filament Change" msgstr "手动更换丝材" @@ -17857,6 +18645,161 @@ msgstr "阈值支撑比例" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "如果阈值角为零,将会为重叠度低于阈值的悬垂部分生成支撑。若该值越小,则可打印而无需支撑的悬垂角度就越陡。" +# AI Translated +msgid "Build plate tilt X" +msgstr "热床倾斜 X" + +# AI Translated +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "热床沿 X 轴的倾斜角度。正值使热床 +X 侧抬高,重力偏向 -X,+X 侧的悬垂增多;负值使 -X 侧抬高。设为 0 表示 X 方向不倾斜。在传送带打印机模式下,此值会自动与传送带角度同步。" + +# AI Translated +msgid "Build plate tilt Y" +msgstr "热床倾斜 Y" + +# AI Translated +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "热床沿 Y 轴的倾斜角度。正值使热床 +Y 侧抬高,重力偏向 -Y,+Y 侧的悬垂增多;负值使 -Y 侧抬高。设为 0 表示 Y 方向不倾斜。" + +# AI Translated +msgid "Enable belt printing" +msgstr "启用传送带打印" + +# AI Translated +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "启用传送带打印机模式。传送带打印机以倾斜一定角度(通常为 45 度)的传送带作为打印表面。切片软件会旋转切片平面,并针对倾斜的打印表面变换 G-code 坐标。" + +# AI Translated +msgid "Infinite Y axis" +msgstr "无限 Y 轴" + +# AI Translated +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "为传送带打印机启用无限 Y 轴。启用后,Y 轴方向的打印尺寸限制实际上被取消,可沿传送带方向打印任意长度的对象。" + +# AI Translated +msgid "Belt tilt axis" +msgstr "传送带倾斜轴" + +# AI Translated +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "切片前模型网格的旋转轴。这一旋转即传送带打印机的倾斜:它是保距(无畸变)旋转,同时用于热床渲染和支撑的重力倾斜;生成 G-code 时,逆变换会先还原这一旋转,再进行机器坐标系剪切/缩放和重映射。X 是典型的龙门倾斜轴(传送带沿 Y 方向移动)。" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +# AI Translated +msgid "Belt tilt angle" +msgstr "传送带倾斜角度" + +# AI Translated +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "传送带表面的倾斜角度,单位为度。大多数传送带打印机为 45°。从倾斜轴正端朝原点看,正值为逆时针旋转;其绝对值同时也是热床渲染和支撑重力所用的实际传送带倾角。" + +msgid "°" +msgstr "°" + +# AI Translated +msgid "Decouple machine-frame tilt" +msgstr "解耦机器坐标系倾角" + +# AI Translated +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "专家选项:单独设置机器坐标系(G-code 剪切/缩放)的倾斜角度,与切片前的旋转角度互不影响。禁用时,机器坐标系变换由传送带倾斜角度推导,两个阶段使用同一个角度。仅当机器实际的龙门倾角与切片旋转角度不一致时,才需启用此项进行补偿。" + +# AI Translated +msgid "Machine-frame tilt angle" +msgstr "机器坐标系倾斜角度" + +# AI Translated +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "用于推导应用于 G-code 的机器坐标系剪切(cot)和缩放(1/|sin|)的倾斜角度(度)。仅在启用“解耦机器坐标系倾角”时使用,否则使用传送带倾斜角度。" + +msgid "+X" +msgstr "+X" + +msgid "+Y" +msgstr "+Y" + +msgid "+Z" +msgstr "+Z" + +msgid "-X" +msgstr "-X" + +msgid "-Y" +msgstr "-Y" + +msgid "-Z" +msgstr "-Z" + +# AI Translated +msgid "Rev X" +msgstr "反转 X" + +# AI Translated +msgid "Rev Y" +msgstr "反转 Y" + +# AI Translated +msgid "Rev Z" +msgstr "反转 Z" + +# AI Translated +msgid "G-code remap X" +msgstr "G-code 重映射 X" + +# AI Translated +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "指定在 G-code 输出中映射到机器 X 轴的切片坐标轴。在切片之后、生成 G-code 时应用。" + +# AI Translated +msgid "G-code remap Y" +msgstr "G-code 重映射 Y" + +# AI Translated +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "指定在 G-code 输出中映射到机器 Y 轴的切片坐标轴。在切片之后、生成 G-code 时应用。" + +# AI Translated +msgid "G-code remap Z" +msgstr "G-code 重映射 Z" + +# AI Translated +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "指定在 G-code 输出中映射到机器 Z 轴的切片坐标轴。在切片之后、生成 G-code 时应用。" + +# AI Translated +msgid "Support Floor Z offset" +msgstr "支撑底面 Z 偏移" + +# AI Translated +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "将计算出的传送带底面上移或下移(mm)。负值会降低底面,从而保留更多支撑。可用于诊断传送带底面公式的问题。" + +# AI Translated +msgid "Enable belt purge tower" +msgstr "启用传送带冲刷塔" + +# AI Translated +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "传送带打印机上擦拭塔的替代方案。在传送带打印机上启用后,会在打印零件旁自动生成一个冲刷棱柱,换料冲刷将在其中进行(传统擦拭塔的 G-code 会绕过传送带坐标变换,因此无法用于传送带打印机)。仅适用于传送带打印机。" + +# AI Translated +msgid "Belt purge tower width" +msgstr "传送带冲刷塔宽度" + +# AI Translated +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "冲刷棱柱的宽度(机器 X 方向,即横跨传送带的方向)。在传送带打印机上启用传送带冲刷塔并使用多种耗材丝时,会自动生成该棱柱,换料冲刷会改为挤出到棱柱中,而不是传统擦拭塔。棱柱高度根据每层最大冲刷体积自动计算:棱柱越宽,高度越低。" + msgid "Tree support branch angle" msgstr "树状支撑分支角度" @@ -18033,13 +18976,11 @@ msgstr "分离式填充" msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"将每个零件的内部填充以其自身为中心,就好像它是单独切片的一样,而不是以整个装配体为中心。相互接触或重叠的零件被视为一个整体并共享一个中心;分离的零件(或不同的 3D 物体)各自拥有自己的中心。\n" -"当一个装配体将多个物体分为一组、而每个物体都应保持一致的自我居中填充时,此选项很有用。\n" -"会影响直线和网格图案以及旋转模板填充。\n" -"锁定到全局坐标的图案(螺旋体、蜂窝、TPMS 等)不受影响。" +"使每个零件的内部填充以零件自身为中心,如同单独切片一样,而不是以整个装配体为中心。相互接触或重叠的零件视为一个整体,共用一个中心;彼此分离的零件(或不同的 3D 对象)各有各的中心。\n" +"适用于装配体中组合了多个对象、且每个对象都需要各自居中的一致填充的情况。\n" +"自适应立方体和支撑立方体始终以各零件自身为中心;闪电填充针对整个对象生成,不受此选项影响。" # AI Translated msgid "Center surface pattern on" @@ -18273,6 +19214,14 @@ msgstr "换料后的过渡料会被用来打印对象的支撑。这样可以减 msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "换料后的过渡料会被用来打印这个对象。这样可以减少材料浪费和缩短打印时间,但是这个对象的外观会是混色的。该功能只有在启用料塔的时候才生效。" +# AI Translated +msgid "Belt purge tower object" +msgstr "传送带冲刷塔对象" + +# AI Translated +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "标记自动生成的传送带冲刷棱柱。由程序自动管理,请勿手动设置。" + msgid "Maximal bridging distance" msgstr "最大桥接距离" @@ -18693,7 +19642,7 @@ msgstr "绕 Y 轴的旋转角度(以度为单位)" # AI Translated msgid "Ground largest face" -msgstr "以最大面着床" +msgstr "以最大面贴合热床" # AI Translated msgid "Lay each object on the largest face of its convex hull and drop it onto the bed. Of equally large faces, the one already facing down is kept. Objects without a face large enough to rest on are left as they are. Transforms run in command-line order, so rotations given before this option are respected. --orient 1 runs after all transforms and replaces the orientation." @@ -18701,7 +19650,7 @@ msgstr "将每个对象以其凸包的最大面放置,并落到热床上。若 # AI Translated msgid "Ground face by normal" -msgstr "按法线以指定面着床" +msgstr "按法线选择面贴合热床" # AI Translated msgid "Lay each object on the convex hull face whose outward normal is closest to the direction NX,NY,NZ and drop it onto the bed. The direction is in object coordinates, which include the rotations given before this option and match the plate axes unless the input file rotates the object. For example, 1,0,0 stands the object on its +X side. --orient 1 runs after all transforms and replaces the orientation." @@ -18709,7 +19658,7 @@ msgstr "将每个对象以其凸包中外法线最接近方向 NX,NY,NZ 的面 # AI Translated msgid "Ground face at point" -msgstr "以指定点所在面着床" +msgstr "以指定点所在的面贴合热床" # AI Translated msgid "Lay each object on the convex hull face that contains the point X,Y,Z and drop it onto the bed. The point is in object coordinates, which include the rotations given before this option; --inspect-mesh reports face centers in them. Objects without such a face are left as they are, and the run fails if no object has one. --orient 1 runs after all transforms and replaces the orientation." @@ -19169,8 +20118,9 @@ msgstr "用于切片的,实际的打印机的名字。" msgid "Layer number" msgstr "层编号" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "当前层编号。从 1 开始编号(即第一层编号为 1)。" +# AI Translated +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "当前层的索引。从 0 开始(即第一层为 0),但在挤出类型更换 G-code 中从 1 开始。" msgid "Layer Z" msgstr "层的 Z 坐标" @@ -19315,9 +20265,6 @@ msgstr "重新校准" msgid "Calibrate" msgstr "校准" -msgid "Finish" -msgstr "完成" - msgid "How can I use calibration results?" msgstr "如何使用校准结果?" @@ -19805,8 +20752,9 @@ msgstr "PA 校准" msgid "Extruder type" msgstr "挤出机类型" +# AI Translated msgid "DDE" -msgstr "直驱/近程挤出机" +msgstr "近程挤出机" msgid "PA Tower" msgstr "PA塔" @@ -19857,12 +20805,13 @@ msgid "" "Please verify the inputs." msgstr "加速度值必须大于速度值,请验证输入。" +# AI Translated +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "传送带打印机暂不支持此功能,请改用“PA塔”方法。" + msgid "Temperature calibration" msgstr "温度校准" -msgid "Filament type" -msgstr "耗材类型" - msgid "PLA" msgstr "PLA" @@ -19884,6 +20833,13 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "测试模型" + +# AI Translated +msgid "Overhang" +msgstr "悬垂" + msgid "Start temp: " msgstr "起始温度: " @@ -20009,9 +20965,6 @@ msgstr "起始回抽长度" msgid "End retraction length: " msgstr "结束回抽长度" -msgid "Test model" -msgstr "测试模型" - msgid "Ringing Tower" msgstr "振纹塔" @@ -20438,9 +21391,6 @@ msgstr "例如:Basic, Matte, Silk, Marble" msgid "Filament Preset" msgstr "耗材预设" -msgid "Create" -msgstr "创建" - msgid "Vendor is not selected; please reselect vendor." msgstr "未选择供应商,请重新选择供应商。" @@ -20748,6 +21698,10 @@ msgstr "" "打印机和属于打印机的所有的耗材和工艺预设。\n" "可与他人分享。" +# AI Translated +msgid "Include custom bed texture and model" +msgstr "包含自定义热床纹理和模型" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -21490,9 +22444,6 @@ msgstr "手动将耗材分配到左侧或右侧喷嘴" msgid "Global settings" msgstr "全局设置" -msgid "Video tutorial" -msgstr "视频指南" - msgid "(Sync with printer)" msgstr "(与打印机同步)" @@ -21892,6 +22843,42 @@ msgstr "如果启用,上述值将被存储为将来 STEP 导入所用的默认 msgid "PresetBundle" msgstr "预设包" +# AI Translated +msgid "Export Presets" +msgstr "导出预设" + +# AI Translated +msgid "Open folder in explorer" +msgstr "打开所在文件夹" + +# AI Translated +msgid "Delete bundle" +msgstr "删除预设包" + +# AI Translated +msgid "Unsubscribe bundle" +msgstr "取消订阅预设包" + +# AI Translated +msgid "Update available" +msgstr "有可用更新" + +# AI Translated +msgid "Unauthorized bundle" +msgstr "未授权的预设包" + +# AI Translated +msgid "Open this bundle in your browser" +msgstr "在浏览器中打开此预设包" + +# AI Translated +msgid "Subscribed" +msgstr "已订阅" + +# AI Translated +msgid "Local" +msgstr "本地" + msgid "Bundle folder does not exist." msgstr "预设包文件夹不存在。" @@ -21925,6 +22912,14 @@ msgstr "取消订阅预设包" msgid "ExportPresetBundle" msgstr "导出预设包" +# AI Translated +msgid "Export to OrcaCloud" +msgstr "导出到 OrcaCloud" + +# AI Translated +msgid "Export to folder" +msgstr "导出到文件夹" + msgid "Save preset bundle" msgstr "保存预设包" @@ -26335,213 +27330,6 @@ msgstr "此字体中没有该文字的字形轮廓" msgid "Size: %.1f × %.1f mm" msgstr "大小:%.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "标准模型" - -# AI Translated -msgid "Empty mesh generated" -msgstr "生成了空网格" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "长方体" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "快速:" - -# AI Translated -msgid "Width (X)" -msgstr "宽度 (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "深度 (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "高度 (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "底面半径" - -# AI Translated -msgid "Top R" -msgstr "顶面半径" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "大半径" - -# AI Translated -msgid "Minor R" -msgstr "小半径" - -# AI Translated -msgid "All edges" -msgstr "所有边" - -# AI Translated -msgid "Top edges" -msgstr "顶部边" - -# AI Translated -msgid "Bottom edges" -msgstr "底部边" - -# AI Translated -msgid "Lateral edges" -msgstr "侧边" - -# AI Translated -msgid "Mesh resolution" -msgstr "网格精度" - -# AI Translated -msgid "Add Shape" -msgstr "添加形状" - -# AI Translated -msgid "No outer profile" -msgstr "没有外轮廓" - -# AI Translated -msgid "Failed to make outer face" -msgstr "无法生成外轮廓面" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "无法生成带孔的面" - -# AI Translated -msgid "Revolve failed" -msgstr "旋转失败" - -# AI Translated -msgid "Profile" -msgstr "轮廓" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "开始新轮廓(用于孔)" - -# AI Translated -msgid "Segments" -msgstr "段数" - -# AI Translated -msgid "Sides" -msgstr "边数" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "单击画布进行绘制" - -# AI Translated -msgid "Snap to grid" -msgstr "吸附到网格" - -# AI Translated -msgid "Grid step" -msgstr "网格间距" - -# AI Translated -msgid "Outer" -msgstr "外轮廓" - -# AI Translated -msgid "closed" -msgstr "已闭合" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%:%3% 个点 %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY(顶部)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ(前面)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ(侧面)" - -# AI Translated -msgid "Revolve deg" -msgstr "旋转角度" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "设为 0 则拉伸,大于 0 则旋转" - -# AI Translated -msgid "Pocket (cut)" -msgstr "凹槽(切除)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu 个闭合轮廓" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "绘制一个闭合轮廓以启用" - -# AI Translated -msgid "Clear all" -msgstr "全部清除" - -# AI Translated -msgid "Empty result" -msgstr "结果为空" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "拉伸:%1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "旋转:%1%" - -# AI Translated -msgid "No object selected" -msgstr "未选择对象" - -# AI Translated -msgid "Face failed" -msgstr "生成面失败" - -# AI Translated -msgid "Face with holes failed" -msgstr "生成带孔的面失败" - -# AI Translated -msgid "Tool mesh empty" -msgstr "工具网格为空" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "已添加凹槽(负体积)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "凹槽:%1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -26593,8 +27381,9 @@ msgstr "从STL/STEP/3MF/OBJ/AMF文件中导入几何数据" msgid "Select all objects" msgstr "选择所有对象" +# AI Translated msgid "Paste from clipboard" -msgstr "从剪切板粘贴" +msgstr "从剪贴板粘贴" msgid "Toggle printable for object/part" msgstr "切换对象/零件的可打印状态" @@ -26627,15 +27416,17 @@ msgstr "将所选项顺时针旋转 45 度" msgid "Gizmo move" msgstr "移动小工具" +# AI Translated msgid "Gizmo rotate" -msgstr "旋转物件" +msgstr "旋转小工具" # AI Translated msgid "Gizmo scale" msgstr "缩放小工具" +# AI Translated msgid "Gizmo place face on bed" -msgstr "选择底面" +msgstr "选择底面小工具" # AI Translated msgid "Gizmo cut" @@ -26643,7 +27434,7 @@ msgstr "切割小工具" # AI Translated msgid "Gizmo mesh boolean" -msgstr "网格布尔操作小工具" +msgstr "网格布尔运算小工具" # AI Translated msgid "Gizmo FDM paint-on supports" @@ -26652,8 +27443,9 @@ msgstr "FDM 手绘支撑小工具" msgid "Gizmo FDM paint-on seam" msgstr "FDM涂装接缝" +# AI Translated msgid "Gizmo FDM paint-on fuzzy skin" -msgstr "Gizmo FDM手绘绒毛表面" +msgstr "手绘绒毛表面小工具" # AI Translated msgid "Gizmo multi-material painting" @@ -26669,12 +27461,16 @@ msgstr "测量小工具" # AI Translated msgid "Gizmo assemble" -msgstr "组合小工具" +msgstr "装配小工具" # AI Translated msgid "Gizmo brim ears" msgstr "耳状帽檐小工具" +# AI Translated +msgid "Gizmo texture displacement painting" +msgstr "纹理置换绘制小工具" + msgid "Vertical slider - Move active thumb Up" msgstr "垂直滑动条 - 向上移动一层" @@ -26693,30 +27489,37 @@ msgstr "水平滑块 - 移动到起始位置" msgid "Horizontal slider - Move to last position" msgstr "水平滑块 - 移动到末尾位置" +# AI Translated msgid "Camera view - Default" -msgstr "摄像机视角 - 默认" +msgstr "视图 - 默认视图" +# AI Translated msgid "Camera view - Top" -msgstr "摄像机视角 - 顶部" +msgstr "视图 - 俯视图" +# AI Translated msgid "Camera view - Bottom" -msgstr "摄像机视角 - 底部" +msgstr "视图 - 仰视图" +# AI Translated msgid "Camera view - Front" -msgstr "摄像机视角 - 正面" +msgstr "视图 - 前视图" +# AI Translated msgid "Camera view - Behind" -msgstr "摄像机视角 - 后面" +msgstr "视图 - 后视图" +# AI Translated msgid "Camera Angle - Left side" -msgstr "摄像机视角 - 左面" +msgstr "视图 - 左视图" +# AI Translated msgid "Camera Angle - Right side" -msgstr "摄像机视角 - 右面" +msgstr "视图 - 右视图" # AI Translated msgid "Camera view - Current plate" -msgstr "相机视图 - 当前盘" +msgstr "视图 - 当前盘" msgid "Zoom in" msgstr "放大" @@ -27656,10 +28459,6 @@ msgstr "我的设置" msgid "Custom Printer Setup" msgstr "自定义打印机设置" -# AI Translated -msgid "Custom Printer" -msgstr "自定义打印机" - # AI Translated msgid "Define a custom printer profile" msgstr "定义自定义打印机配置文件" @@ -28305,8 +29104,8 @@ msgid "Click a triangle to paint it" msgstr "单击三角形以进行绘制" # AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "需要当前图层使用“展开 (LSCM)”映射。" +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "仅适用于映射为“展开 (LSCM)”的图层,将当前图层的映射设为“展开”即可使用此视图。" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -28321,16 +29120,16 @@ msgid "Checker" msgstr "棋盘格" # AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "棋盘格 - 用测试网格代替纹理。方格保持正方形的地方纹理没有变形;方格被拉伸的地方,纹理也会被拉伸" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "棋盘格 - 用测试网格代替纹理显示。方格保持方正处,纹理无变形;方格被拉伸处,纹理也会被拉伸。若 UV 编辑器未打开,将自动打开" # AI Translated msgid "Distortion" msgstr "畸变" # AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "畸变 - 在展开上叠加由蓝到红的拉伸热力图" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "畸变 - 在展开图上叠加由蓝到红的拉伸热力图。若 UV 编辑器未打开,将自动打开" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -28447,23 +29246,12 @@ msgid "Interleaves two filaments to fake the colors in between, so a handful of msgstr "交替使用两种耗材丝来模拟它们之间的颜色,从而用少量耗材丝呈现照片或渐变。纯色图像无论是否开启,打印效果都相同。关闭时每个区域只使用一种耗材丝。" # AI Translated -msgid "Mix by" -msgstr "混合方式" +msgid "Mixed colors" +msgstr "混色数量" # AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "表面" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." -msgstr "" -"层:两种耗材丝在打印层之间交替,在竖直表面上过渡平滑,但在朝上或朝下的平坦表面上会失效,因为那里整层只是一条色带。\n" -"表面:在表面上形成细密的棋盘格,适用于任何角度,但看起来可能更像纹理而非混色。\n" -"自动:竖直面按层混合;平坦面采用较接近的单一耗材丝,因为棋盘格在那里会显现为图案。" +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." +msgstr "烘焙时最多可添加的混合耗材丝数量。混合耗材丝从纹理颜色中选取,且只会创建烘焙实际用到的那些。" # AI Translated #, boost-format @@ -28923,14 +29711,6 @@ msgstr "需要约 %1% 个三角形,预算为 %2% - 烘焙将重新简化并丢 msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "细化过程最多可向模型添加多少千个三角形。最不贴合的三角形总是优先拆分,因此即使用完全部预算,也是用在最明显的地方。如果起伏看起来仍然粗糙,请调高此值。" -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "停止烘焙。已完成的部分会保留在模型上,并且可以撤销。" - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "不烘焙并关闭工具。您的绘制、图层和设置都会保留在模型中。" - # AI Translated msgid "Preparing..." msgstr "正在准备..." @@ -28955,6 +29735,14 @@ msgstr "通过移动现有的顶点,将绘制的高度图转换为真实的几 msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "将绘制的高度图转换为真实的几何体。网格会先被重新网格化为均匀密度,并在纹理弯折处进行细化,使细节有顶点可落 - 一步完成。" +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "停止烘焙。已完成的部分会保留在模型上,并且可以撤销。" + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "不烘焙并关闭工具。您的绘制、图层和设置都会保留在模型中。" + # AI Translated #, boost-format msgid "%1% k" @@ -29171,6 +29959,34 @@ msgstr "耗材丝插件" msgid "Printer plugins" msgstr "打印机插件" +# AI Translated +msgid "This preset does not use any plugin capabilities" +msgstr "此预设未使用任何插件功能" + +# AI Translated +msgid "Capabilities used by this preset" +msgstr "此预设使用的功能" + +# AI Translated +msgid "Capability configuration (JSON)" +msgstr "功能配置(JSON)" + +# AI Translated +msgid "Plugin configuration" +msgstr "插件配置" + +# AI Translated +msgid "Discard this preset's override and use the global configuration again" +msgstr "放弃此预设的覆盖配置,重新使用全局配置" + +# AI Translated +msgid "Restore defaults" +msgstr "恢复默认" + +# AI Translated +msgid "Invalid JSON" +msgstr "无效的 JSON" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "配置不是有效的 JSON。您的更改未保存。" @@ -29190,10 +30006,6 @@ msgstr "" "\n" "这将放弃该预设的覆盖设置,并使用全局配置。" -# AI Translated -msgid "Restore defaults" -msgstr "恢复默认" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "正在使用全局配置。请保存预设以使其持久生效。" @@ -29263,6 +30075,282 @@ msgstr "正在安装插件" msgid "Installed \"%s\"." msgstr "已安装“%s”。" +# AI Translated +msgid "Search plugins" +msgstr "搜索插件" + +# AI Translated +msgid "Clear search" +msgstr "清除搜索" + +# AI Translated +msgid "Match case" +msgstr "区分大小写" + +# AI Translated +msgid "Match whole word" +msgstr "全字匹配" + +# AI Translated +msgid "More plugin install options" +msgstr "更多插件安装选项" + +# AI Translated +msgid "Install plugin" +msgstr "安装插件" + +# AI Translated +msgid "Install local plugin" +msgstr "安装本地插件" + +# AI Translated +msgid "Activate" +msgstr "激活" + +# AI Translated +msgid "Sort by name" +msgstr "按名称排序" + +# AI Translated +msgid "Sort by version" +msgstr "按版本排序" + +# AI Translated +msgid "Plugin Version" +msgstr "插件版本" + +# AI Translated +msgid "Sort by source" +msgstr "按来源排序" + +# AI Translated +msgid "Source" +msgstr "来源" + +# AI Translated +msgid "Sort by status" +msgstr "按状态排序" + +# AI Translated +msgctxt "Plugin" +msgid "Status" +msgstr "状态" + +# AI Translated +msgid "Drag to resize; double-click to reset" +msgstr "拖动以调整大小;双击以重置" + +# AI Translated +msgid "Resize the plugin list" +msgstr "调整插件列表大小" + +# AI Translated +msgid "Plugin details" +msgstr "插件详情" + +# AI Translated +msgid "Plugin Info" +msgstr "插件信息" + +# AI Translated +msgid "Description" +msgstr "描述" + +# AI Translated +msgid "Config" +msgstr "配置" + +# AI Translated +msgid "Changelog" +msgstr "更新日志" + +# AI Translated +msgid "Diagnostics" +msgstr "诊断" + +# AI Translated +msgid "Types" +msgstr "类型" + +# AI Translated +msgid "Installed Version" +msgstr "已安装版本" + +# AI Translated +msgid "Latest Version" +msgstr "最新版本" + +# AI Translated +msgid "Update to the latest version" +msgstr "更新到最新版本" + +# AI Translated +msgid "No description available" +msgstr "暂无描述" + +# AI Translated +msgid "Select a plugin to configure its capabilities" +msgstr "选择一个插件以配置其功能" + +# AI Translated +msgid "Configurable capabilities" +msgstr "可配置的功能" + +# AI Translated +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "放弃为此功能保存的设置,恢复插件的默认配置" + +# AI Translated +msgid "Plugin changelog" +msgstr "插件更新日志" + +# AI Translated +msgid "Date" +msgstr "日期" + +# AI Translated +msgid "Changes" +msgstr "更新内容" + +# AI Translated +msgid "No changelog available" +msgstr "暂无更新日志" + +# AI Translated +msgid "No issues detected" +msgstr "未检测到问题" + +# AI Translated +msgid "No plugins found" +msgstr "未找到插件" + +# AI Translated +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "没有与“%s”匹配的插件" + +# AI Translated +msgid "Mine" +msgstr "我的" + +# AI Translated +msgid "Orphaned" +msgstr "孤立" + +# AI Translated +msgid "Some plugin capabilities are enabled" +msgstr "已启用部分插件功能" + +# AI Translated +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "收起 %s 的功能" + +# AI Translated +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "展开 %s 的功能" + +# AI Translated +msgid "Collapse capabilities" +msgstr "收起功能" + +# AI Translated +msgid "Expand capabilities" +msgstr "展开功能" + +# AI Translated +msgid "Open this plugin in your browser" +msgstr "在浏览器中打开此插件" + +# AI Translated +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "功能:%s" + +# AI Translated +msgctxt "Plugin" +msgid "Capabilities" +msgstr "功能" + +# AI Translated +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "运行“%s”" + +# AI Translated +#, c-format, boost-format +msgid "Enable %s" +msgstr "启用 %s" + +# AI Translated +msgid "Unauthorized for updates" +msgstr "未获更新授权" + +# AI Translated +msgid "Loading the plugin…" +msgstr "正在加载插件…" + +# AI Translated +msgid "This plugin exposes no capabilities" +msgstr "此插件未提供任何功能" + +# AI Translated +msgid "Activate this plugin to configure its capabilities" +msgstr "激活此插件后即可配置其功能" + +# AI Translated +msgid "View on OrcaCloud here" +msgstr "点击此处前往 OrcaCloud 查看" + +# AI Translated +msgid "Activated" +msgstr "已激活" + +# AI Translated +msgid "Runtime error" +msgstr "运行时错误" + +# AI Translated +msgid "Inactive" +msgstr "未激活" + +# AI Translated +msgid "This plugin is active and ready to be used." +msgstr "此插件已激活,可以使用。" + +# AI Translated +msgid "This plugin is still loading." +msgstr "此插件仍在加载中。" + +# AI Translated +msgid "This plugin is blocked until its error is fixed." +msgstr "此插件存在错误,修复之前无法使用。" + +# AI Translated +msgid "This plugin is loaded but a capability reported an error." +msgstr "此插件已加载,但有功能报告了错误。" + +# AI Translated +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "此插件未激活。激活后即可安装或加载。" + +# AI Translated +msgid "Select a plugin to view its status and details." +msgstr "选择一个插件以查看其状态和详细信息。" + +# AI Translated +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "孤立:此插件已不再订阅,或已无法在 OrcaCloud 中获取。本地副本仍保持安装,可以继续使用。" + +# AI Translated +msgid "A newer plugin version is available." +msgstr "插件有新版本可用。" + +# AI Translated +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "此插件未获更新授权,无法获取云端更新。" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -29479,6 +30567,56 @@ msgstr "重新加载插件失败。" msgid "Reloaded \"%s\"." msgstr "已重新加载“%s”。" +# AI Translated +msgid "Printer Connection" +msgstr "打印机连接" + +# AI Translated +msgid "Please set up your printer connection to view the device." +msgstr "请先设置打印机连接以查看设备。" + +msgid "No model information" +msgstr "该模型没有相关信息" + +msgid "Edit Project Info" +msgstr "编辑项目信息" + +msgid "Model Information" +msgstr "模型信息" + +msgid "Accessories" +msgstr "附件" + +msgid "Profile Information" +msgstr "配置信息" + +msgid "Model name" +msgstr "模型名称" + +msgid "Created by" +msgstr "创作" + +msgid "Remixed by" +msgstr "修改" + +msgid "Shared by" +msgstr "分享" + +msgid "Model description" +msgstr "模型介绍" + +msgid "BOM" +msgstr "物料清单" + +msgid "Profile name" +msgstr "配置名称" + +msgid "Profile Author" +msgstr "配置作者" + +msgid "Profile description" +msgstr "配置介绍" + # AI Translated msgid "Purge Mode Settings" msgstr "冲刷模式设置" @@ -29503,6 +30641,19 @@ msgstr "减少冲刷浪费并加快打印。可能导致轻微混色或细小的 msgid "Terminal" msgstr "终端" +# AI Translated +msgid "python ... or uv ..." +msgstr "python ... 或 uv ..." + +# AI Translated +msgid "Plugin terminal ready." +msgstr "插件终端已就绪。" + +# AI Translated +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "进程已退出,退出代码:%s" + # AI Translated msgid "A command is already running." msgstr "已有命令正在运行。" @@ -29769,6 +30920,10 @@ msgstr " | 吸附已开启" msgid "Change texture - choose another one from the texture library" msgstr "更换纹理 - 从纹理库中选择另一个纹理" +# AI Translated +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "当前图层的平铺尺寸,即纹理每重复一次在模型上覆盖的范围。画布以平铺为单位,一个网格单元即一次重复。可在图层的平铺设置中修改。" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "高度图 - 在岛下方显示图层的纹理" @@ -29802,16 +30957,16 @@ msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfo msgstr "将展开布局为相连的展开图:共享边的块会相邻展开(立方体会变成相连的展开图,而不是六个分散的正方形)。它们仍是独立的岛,因此之后仍可手动移动其中任何一个。" # AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "岛 - 移动、旋转和缩放整个岛" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "岛 - 以整个 UV 岛为单位操作。单击选中一个岛,然后拖动可移动,右键拖动可旋转,也可按 R 或 S 后用鼠标旋转或缩放(单击或按 Enter 确认,按 Esc 取消)。" # AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "顶点 - 拖动顶点以调整形状;按住 Shift/Ctrl 可多选" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "顶点 - 拖动顶点,手动调整 UV 岛的形状;按住 Shift 可加选,按住 Ctrl 可切换单个顶点的选中状态。" # AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "边 - 拖动边以调整形状;按住 Shift/Ctrl 可多选" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "边 - 拖动边,手动调整 UV 岛的形状;按住 Shift 可加选,按住 Ctrl 可切换单条边的选中状态。" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -29850,8 +31005,16 @@ msgid "Snap - stick islands together when dragging one against another" msgstr "吸附 - 将一个岛拖向另一个岛时使它们贴合在一起" # AI Translated -msgid "Frame all islands (Home)" -msgstr "框显所有岛 (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" +"全部适配视图,使所有 UV 岛都显示在视图内(Home 或 F)。\n" +"在画布其他位置:滚动滚轮以光标为中心缩放;按住中键拖动或拖动空白处可平移。" + +# AI Translated +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "当前选中的内容,以及拖动时移动、旋转或缩放的精确数值。" # AI Translated msgid "No layer mapped with Unwrap" @@ -29862,6 +31025,10 @@ msgstr "没有使用“展开”映射的图层" msgid "%.1f mm tile" msgstr "%.1f mm 平铺" +# AI Translated +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "此面板对应当前纹理图层,该图层的映射必须为“展开 (LSCM)”。请添加一个图层,并将其映射设为“展开”。" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "已过期 - 自生成此展开以来,绘制、切缝或切缝角度已更改。按下以重新展开。" @@ -29870,18 +31037,54 @@ msgstr "已过期 - 自生成此展开以来,绘制、切缝或切缝角度已 msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "将绘制区域展平为 UV 岛。仅在您按下此按钮时才会计算,而不是每次编辑都计算 - 因此请先绘制、更改切缝角度或标记切缝,然后再按“展开”。" +# AI Translated +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "请先开启“标记切缝”;使用“路径”可以更快地标记切缝。" + +# AI Translated +msgid "No seams are marked on this layer." +msgstr "此图层上未标记任何切缝。" + +# AI Translated +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "尚未手动调整任何 UV 岛的形状,没有可放弃的修改。" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d 个岛,%s 个面" # AI Translated -msgid "Forward" -msgstr "前进" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "绘制区域的展开结果:切分出的独立块数(在切缝处及比切缝角度更尖锐的边处切开),以及这些块包含的三角形总数。" # AI Translated -msgid "Tools" -msgstr "工具" +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "请先单击“展开”,目前还没有可操作的 UV 岛。" + +# AI Translated +msgid "Click an island on the canvas first, in Island mode." +msgstr "请先在岛模式下单击画布上的一个 UV 岛。" + +# AI Translated +msgid "Not signed in" +msgstr "未登录" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "没有发现 Bambu 网络插件,请下载并安装。" + +msgid "Create new project" +msgstr "创建一个新项目" + +msgid "Recently opened" +msgstr "近期打开文件" + +msgid "Open Containing Folder" +msgstr "打开所在的文件夹" + +# AI Translated +msgid "Forward" +msgstr "前进" # AI Translated msgid "View Source" @@ -30028,6 +31231,20 @@ msgstr "" "插件“%s”正在请求运行以下命令:\n" "%s" +# AI Translated +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "插件“%s”正在请求创建线程的权限。" + +# AI Translated +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" +"插件“%s”正在请求将正在运行的应用程序替换为:\n" +"%s" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30037,6 +31254,38 @@ msgstr "插件“%s”正在请求 Python 审计事件“%s”的权限。" msgid "Plugin permission request" msgstr "插件权限请求" +# AI Translated +msgid "Printer connection" +msgstr "打印机连接" + +# AI Translated +msgid "Pages" +msgstr "页面" + +# AI Translated +msgid "Analysis" +msgstr "分析" + +# AI Translated +msgid "Importer" +msgstr "导入器" + +# AI Translated +msgid "Exporter" +msgstr "导出器" + +# AI Translated +msgid "Visualization" +msgstr "可视化" + +# AI Translated +msgid "Script" +msgstr "脚本" + +# AI Translated +msgid "Slicing Pipeline" +msgstr "切片流水线" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "插件的配置界面为空。正在显示默认编辑器。" @@ -30623,6 +31872,310 @@ msgstr "" "避免翘曲\n" "您知道吗?打印ABS这类易翘曲材料时,适当提高热床温度可以降低翘曲的概率。" +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "无法安装 Microsoft WebView2 运行库。\n" +#~ "在安装之前,包括设置向导在内的部分功能可能显示为空白。\n" +#~ "请从 https://developer.microsoft.com/microsoft-edge/webview2/ 手动安装,然后重启 Orca Slicer。" + +#~ msgid "Why this grouping" +#~ msgstr "为什么这样分组" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "该软件不支持在一次打印中使用不同直径的喷嘴。如果左右喷嘴不一致,就只能进行单头打印。请确认您想在该项目中使用哪种喷嘴。" + +#~ msgid "Switch diameter" +#~ msgstr "开关直径" + +#~ msgid "BambuStudio Project" +#~ msgstr "BambuStudio 项目" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "该 3MF 由 BambuStudio(版本 %s)创建,其版本高于兼容版本 %s。发现无法识别的设置:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "该 3MF 由 BambuStudio(版本 %s)创建,其版本高于兼容版本 %s。部分设置可能无法完全兼容。" + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "该 3MF 由 BambuStudio 创建。部分设置可能与 OrcaSlicer 不同。" + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "操作正在进行时无法撤销或重做。请先停止该操作。" + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s: %s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "将每个零件的内部填充以其自身为中心,就好像它是单独切片的一样,而不是以整个装配体为中心。相互接触或重叠的零件被视为一个整体并共享一个中心;分离的零件(或不同的 3D 物体)各自拥有自己的中心。\n" +#~ "当一个装配体将多个物体分为一组、而每个物体都应保持一致的自我居中填充时,此选项很有用。\n" +#~ "会影响直线和网格图案以及旋转模板填充。\n" +#~ "锁定到全局坐标的图案(螺旋体、蜂窝、TPMS 等)不受影响。" + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "当前层编号。从 1 开始编号(即第一层编号为 1)。" + +#~ msgid "Video tutorial" +#~ msgstr "视频指南" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "标准模型" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "生成了空网格" + +# AI Translated +#~ msgid "Box" +#~ msgstr "长方体" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "快速:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "宽度 (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "深度 (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "高度 (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "底面半径" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "顶面半径" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "大半径" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "小半径" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "所有边" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "顶部边" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "底部边" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "侧边" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "网格精度" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "添加形状" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "没有外轮廓" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "无法生成外轮廓面" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "无法生成带孔的面" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "旋转失败" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "轮廓" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "开始新轮廓(用于孔)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "段数" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "边数" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "单击画布进行绘制" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "吸附到网格" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "网格间距" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "外轮廓" + +# AI Translated +#~ msgid "closed" +#~ msgstr "已闭合" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%:%3% 个点 %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY(顶部)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ(前面)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ(侧面)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "旋转角度" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "设为 0 则拉伸,大于 0 则旋转" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "凹槽(切除)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu 个闭合轮廓" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "绘制一个闭合轮廓以启用" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "结果为空" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "拉伸:%1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "旋转:%1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "未选择对象" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "生成面失败" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "生成带孔的面失败" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "工具网格为空" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "已添加凹槽(负体积)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "凹槽:%1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "需要当前图层使用“展开 (LSCM)”映射。" + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "棋盘格 - 用测试网格代替纹理。方格保持正方形的地方纹理没有变形;方格被拉伸的地方,纹理也会被拉伸" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "畸变 - 在展开上叠加由蓝到红的拉伸热力图" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "混合方式" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "表面" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "层:两种耗材丝在打印层之间交替,在竖直表面上过渡平滑,但在朝上或朝下的平坦表面上会失效,因为那里整层只是一条色带。\n" +#~ "表面:在表面上形成细密的棋盘格,适用于任何角度,但看起来可能更像纹理而非混色。\n" +#~ "自动:竖直面按层混合;平坦面采用较接近的单一耗材丝,因为棋盘格在那里会显现为图案。" + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "岛 - 移动、旋转和缩放整个岛" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "顶点 - 拖动顶点以调整形状;按住 Shift/Ctrl 可多选" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "边 - 拖动边以调整形状;按住 Shift/Ctrl 可多选" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "框显所有岛 (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(实验性)使用打印机代理替代打印主机" @@ -30656,16 +32209,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "单击一个面或基准面,然后选取绘图工具" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -30722,10 +32265,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "竖直距离" -# AI Translated -#~ msgid "Linear" -#~ msgstr "线性" - #~ msgid "Face recognition" #~ msgstr "外观面检测" @@ -32410,9 +33949,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "零件选择" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "Controls the density (spacing) of external bridge lines. Default is 100%.\n" #~ "Theoretically, 100% means a solid bridge, but due to the tendency of bridge extrusions to sag, 100% may not be sufficient.\n" diff --git a/localization/i18n/zh_TW/OrcaSlicer_zh_TW.po b/localization/i18n/zh_TW/OrcaSlicer_zh_TW.po index f47b5900ee..809972d755 100644 --- a/localization/i18n/zh_TW/OrcaSlicer_zh_TW.po +++ b/localization/i18n/zh_TW/OrcaSlicer_zh_TW.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2026-10-06 15:16-0300\n" +"POT-Creation-Date: 2026-10-11 16:21+0800\n" "PO-Revision-Date: 2025-11-28 13:48-0600\n" "Last-Translator: tntchn <15895303+tntchn@users.noreply.github.com>\n" "Language-Team: \n" @@ -2115,14 +2115,12 @@ msgstr "Orca Slicer 需要 Microsoft WebView2 Runtime 才能操作某些功能 msgid "WebView2 Runtime" msgstr "WebView2 Runtime" +#, boost-format msgid "" "The Microsoft WebView2 Runtime could not be installed.\n" "Some features, including the setup wizard, may appear blank until it is installed.\n" -"Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +"Please install it manually from %1% and restart Orca Slicer." msgstr "" -"無法安裝 Microsoft WebView2 Runtime。\n" -"在安裝完成前,包括設定精靈在內的部分功能可能顯示為空白。\n" -"請從 https://developer.microsoft.com/microsoft-edge/webview2/ 手動安裝,然後重新啟動 Orca Slicer。" #, c-format, boost-format msgid "Resources path does not exist or is not a directory: %s" @@ -4242,6 +4240,9 @@ msgstr "前往列印板" msgid "AMS Materials Setting" msgstr "AMS 線材設定" +msgid "Wiki Guide" +msgstr "Wiki 指南" + msgid "Close" msgstr "關閉" @@ -4266,9 +4267,6 @@ msgstr "輸入的範圍在 %1% 和 %2% 之間" msgid "Factors of Flow Dynamics Calibration" msgstr "動態流量係數校正" -msgid "Wiki Guide" -msgstr "Wiki 指南" - msgid "PA Profile" msgstr "PA 設定檔" @@ -4356,9 +4354,10 @@ msgstr "校正完成。如下圖中的範例,請在您的熱床上找到最均 msgid "Save" msgstr "儲存" +# AI Translated msgctxt "Navigation" msgid "Back" -msgstr "背面" +msgstr "返回" msgid "Example" msgstr "範例" @@ -4863,6 +4862,11 @@ msgstr "是否自動調整至限制值(%g mm)?" msgid "Adjust" msgstr "調整" +msgid "" +"Raft and draft shield are not available on belt printers.\n" +"They have been disabled." +msgstr "" + msgid "" "Layer height too small\n" "It has been reset to 0.2" @@ -5715,9 +5719,6 @@ msgstr "根據最佳線材分組自動重新切片,切片後將顯示分組結 msgid "Filament Grouping" msgstr "線材分組" -msgid "Why this grouping" -msgstr "為何這樣分組" - msgid "Please place filaments on the printer based on grouping result." msgstr "請根據分組結果在列印裝置上放置線材。" @@ -5906,6 +5907,43 @@ msgstr "增加/減小編輯區域" msgid "Sequence" msgstr "順序" +msgid "Plate center of mass" +msgstr "" + +msgid "Part center of mass" +msgstr "" + +msgid "Support center of mass" +msgstr "" + +msgid "Assembly center of mass" +msgstr "" + +msgid "Object center of mass" +msgstr "" + +msgid "Finished print" +msgstr "" + +#, boost-format +msgid "Printed up to layer %1%" +msgstr "" + +msgid "Weight" +msgstr "" + +msgid "Volume" +msgstr "體積" + +msgid "Center in bounding box" +msgstr "" + +msgid "Bounding box size" +msgstr "" + +msgid "Moment of inertia" +msgstr "" + msgid "Object selection" msgstr "物件選取" @@ -6121,6 +6159,12 @@ msgstr "網格線" msgid "Labels" msgstr "標籤" +msgid "Center of mass" +msgstr "" + +msgid "Show raw G-code (belt only)" +msgstr "" + # AI Translated msgid "Move section plane" msgstr "移動剖切面" @@ -6169,7 +6213,7 @@ msgstr "體積:" msgid "Size:" msgstr "尺寸:" -#, c-format, boost-format +#, boost-format msgid "Conflicts of G-code paths have been found at layer %d, Z = %.2lfmm. Please separate the conflicted objects farther (%s <-> %s)." msgstr "發現 G-code 路徑在 %d 層,Z = %.2lf mm 處的衝突。請將有衝突的物件分離得更遠(%s <-> %s)。" @@ -6640,6 +6684,12 @@ msgstr "顯示網格線" msgid "Show Gridlines on plate" msgstr "顯示列印板上的網格線" +msgid "Show IDEX/IQEX Toolhead" +msgstr "" + +msgid "Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview." +msgstr "" + msgid "Reset Window Layout" msgstr "重設視窗配置" @@ -8318,6 +8368,61 @@ msgstr "檢視所有物件的設定" msgid "Material settings" msgstr "材料設定" +msgid "Each mode names the tool heads that take part and the role each one plays. Click a tool button to cycle its role — hover a color below for what each role does." +msgstr "" + +msgid "Add Mode" +msgstr "" + +# AI Translated +msgid "Tools" +msgstr "工具" + +msgid "G-code" +msgstr "" + +msgid "How the mode is labeled in the plate's IDEX/IQEX mode selector. Required — a mode with no name cannot be selected." +msgstr "" + +msgid "Which tool heads take part in the mode and what role each one plays. Click a tile to cycle its role." +msgstr "" + +msgid "G-code run at print start to put the printer into this mode (for example a Klipper SET_PRINT_MODE call). The slicer only emits the Primary tool's paths; the firmware drives the others." +msgstr "" + +msgid "Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose which corner of the bed it occupies. It cannot be moved from the grid." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths offset into its own zone." +msgstr "" + +msgid "Follows the Primary at the firmware level, printing the same paths reflected across the boundary between the two zones." +msgstr "" + +msgid "Marks a tool on the Primary's gantry as its multicolor partner. Required to allow multi-color printing in paired-gantry modes." +msgstr "" + +msgid "Primary" +msgstr "" + +msgid "Mode name (required)" +msgstr "" + +msgid "Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode selector. Stored in the project by name, so renaming a mode that plates already use makes them fall back to Primary. Cannot be empty — a blank name is replaced with a generated one." +msgstr "" + +msgid "G-code emitted once at the start of a print that uses this mode, before the machine start G-code. This is where the printer is put into the matching firmware mode — for example a Klipper SET_PRINT_MODE call or a RepRapFirmware M567 — since the slicer only emits the Primary tool's paths and the firmware drives the Copy / Mirror tools. Placeholders are supported; use the edit button to browse them. Leave empty if the mode needs no firmware setup." +msgstr "" + +msgid "Edit G-code / browse placeholders" +msgstr "" + +msgid "Remove mode" +msgstr "" + +msgid "Discard in-session edits to this mode (snap back to saved value)" +msgstr "" + msgid "Remove current plate (if not last one)" msgstr "刪除目前列印板(如果不是最後一個)" @@ -8342,6 +8447,17 @@ msgstr "編輯列印板名稱" msgid "Move plate to the front" msgstr "更改列印板順序至前" +#, boost-format +msgid " (process preset: %1%)" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode: %1% (left-click to cycle, right-click for menu)" +msgstr "" + +msgid "Warning: this plate uses a parallel IDEX/IQEX mode with multi-material objects. Proceed with caution — verify your G-code handles this combination correctly." +msgstr "" + msgid "Customize current plate" msgstr "自訂列印板參數" @@ -8408,12 +8524,6 @@ msgstr "AMS(1 槽位)" msgid "Not installed" msgstr "未安裝" -msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." -msgstr "軟體不支援在一次列印中使用不同直徑的噴嘴。如果左右噴嘴不一致,只能進行單頭列印。請確認您要在此專案中使用哪個噴嘴。" - -msgid "Switch diameter" -msgstr "切換直徑" - msgid "Configuration incompatible" msgstr "設定檔不相容" @@ -8495,6 +8605,9 @@ msgstr "混合線材" msgid "Remove last mixed filament" msgstr "移除最後一個混合線材" +msgid "Remove all mixed filaments" +msgstr "" + # AI Translated msgid "Add mixed filament" msgstr "新增混合線材" @@ -8517,6 +8630,10 @@ msgstr "混合線材的成分參照已失效" msgid "Edit / Delete / Merge" msgstr "編輯 / 刪除 / 合併" +#, boost-format +msgid "Remove all %1% mixed filaments?" +msgstr "" + # AI Translated msgid "The target mixed filament uses this physical filament as a component. Merging will remove this physical filament and may invalidate the mixed filament. Continue?" msgstr "目標混合線材使用此實體線材作為成分。合併將移除此實體線材,並可能使該混合線材失效。是否繼續?" @@ -8591,9 +8708,6 @@ msgstr "載入檔案:%s" msgid "Load 3MF" msgstr "載入 3MF" -msgid "BambuStudio Project" -msgstr "BambuStudio 專案" - msgid "The 3MF is not supported by OrcaSlicer, loading geometry data only." msgstr "該 3MF 不被 OrcaSlicer 支援,僅載入幾何資料。" @@ -8623,17 +8737,6 @@ msgstr "建議升級您的軟體版本。\n" msgid "The 3MF file version %s is newer than %s's version %s, we suggest to upgrade your software." msgstr "該 3MF 檔案版本 %s 比 %s 的版本 %s 新,建議升級您的軟體。" -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" -msgstr "此 3MF 由 BambuStudio(版本 %s)建立,其版本比相容版本 %s 更新。發現無法辨識的設定:" - -#, c-format, boost-format -msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." -msgstr "此 3MF 由 BambuStudio(版本 %s)建立,該版本新於相容版本 %s。部分設定可能無法完全相容。" - -msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." -msgstr "此 3MF 由 BambuStudio 建立。部分設定可能與 OrcaSlicer 不同。" - msgid "Invalid values found in the 3MF:" msgstr "在 3MF 檔案中發現無效值:" @@ -8805,6 +8908,12 @@ msgstr "停用自動落板以保留 Z 定位?\n" msgid "Object with floating parts was detected" msgstr "偵測到含有懸空零件的物件" +msgid "Cannot slice: an object overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + +msgid "Cannot slice: the prime tower overlaps an area reserved for IDEX/IQEX parallel printing (a secondary zone, or a carriage clearance strip inside the primary zone)." +msgstr "" + msgid "Another export job is running." msgstr "有其他匯出任務正在進行中。" @@ -8889,6 +8998,38 @@ msgstr "無效資料" msgid "Slicing Canceled" msgstr "切片已取消" +#, c-format, boost-format +msgid "Bed temperature conflict: T%d (%s) sets the bed to %d°C — T%d (%s) requires %d°C. The primary tool controls the bed; secondary tools print at whatever temperature it sets." +msgstr "" + +#, c-format, boost-format +msgid "Filament type mismatch: T%d uses %s and T%d uses %s. These materials have incompatible requirements and are not designed to print together." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plate %d has IDEX/IQEX parallel mode active with the following concerns:\n" +"\n" +msgstr "" + +msgid "Continue slicing?" +msgstr "" + +msgid "IDEX/IQEX Parallel Mode Warning" +msgstr "" + +msgid "Don't show these warnings again" +msgstr "" + +#, c-format, boost-format +msgid "Plate %d:\n" +msgstr "" + +msgid "" +"The following IDEX/IQEX parallel mode concerns were detected:\n" +"\n" +msgstr "" + msgid "Network plug-in switched successfully." msgstr "網路外掛程式切換成功。" @@ -8920,9 +9061,8 @@ msgstr "" msgid "Sync now" msgstr "立即同步" -# AI Translated -msgid "Cannot undo or redo while an operation is running. Stop it first." -msgstr "操作執行期間無法復原或重做。請先停止該操作。" +msgid "Cannot undo or redo while an operation is running. Stop the operation, or wait for it to finish and then retry." +msgstr "" # AI Translated msgid "" @@ -8994,6 +9134,11 @@ msgstr "下載失敗,檔案大小異常。" msgid "Project downloaded %d%%" msgstr "專案已下載 %d%%" +msgid "" +"PA Line and PA Pattern tests are not enabled yet on belt printers.\n" +"Please use the PA Tower method instead." +msgstr "" + # AI Translated msgid "Pressure Advance Test" msgstr "Pressure Advance 測試" @@ -9020,6 +9165,13 @@ msgstr "Orca YOLO 流量校正" msgid "Flowrate Test - Pass%d" msgstr "流量測試 - 第 %d 遍" +#, boost-format +msgid "No belt temperature tower is available for the range %1% to %2% °C. Use a range the tower models cover, for example 230 to 190." +msgstr "" + +msgid "Temperature tower" +msgstr "" + # AI Translated msgid "Nozzle temperature test" msgstr "噴嘴溫度測試" @@ -11465,6 +11617,9 @@ msgstr "不支援同步不同的擠出機驅動或噴嘴內腔體積類型。" msgid "Synchronize the modification of parameters to the corresponding parameters of another extruder." msgstr "將參數的修改同步到另一個擠出機的對應參數。" +msgid "Parameters with this icon can be configurable per nozzle." +msgstr "" + msgid "Click to reset all settings to the last saved preset." msgstr "點選以將所有設定還原到最後一次儲存的版本。" @@ -11874,6 +12029,12 @@ msgstr "可列印區域" msgid "Select the network agent implementation for printer communication. Available agents are registered at startup." msgstr "選擇列印裝置通訊的網路代理實施。可用代理在啟動時註冊。" +msgid "Belt printer" +msgstr "" + +msgid "Machine frame transforms" +msgstr "" + #. TRN: The first argument is the parameter's name; the second argument is its value. #, boost-format msgid "Invalid value provided for parameter %1%: %2%" @@ -11987,9 +12148,24 @@ msgstr "噴嘴直徑" msgid "Wipe tower" msgstr "換料塔" +msgid "Belt purge tower" +msgstr "" + msgid "Single extruder multi-material parameters" msgstr "單擠出機多線材參數" +msgid "IDEX/IQEX Configuration" +msgstr "" + +msgid "Pre-slice warnings" +msgstr "" + +msgid "Show a warning dialog before slicing if IDEX/IQEX parallel mode concerns are detected (bed temperature conflicts, filament type mismatches, multi-material conflicts). Can be suppressed from the dialog itself. Re-enable here if suppressed accidentally." +msgstr "" + +msgid "Modes" +msgstr "" + msgid "This is a single extruder multi-material printer, diameters of all extruders will be set to the new value. Do you want to proceed?" msgstr "這是一台單噴頭多材料列印機,所有噴頭的直徑將被設定為新的值。您要繼續嗎?" @@ -11999,6 +12175,18 @@ msgstr "層高限制" msgid "Z-Hop" msgstr "Z 軸抬升" +msgid "Front-left" +msgstr "" + +msgid "Front-right" +msgstr "" + +msgid "Rear-left" +msgstr "" + +msgid "Rear-right" +msgstr "" + msgid "" "The Retract before wipe option could be only 100% when using the Firmware Retraction mode.\n" "\n" @@ -12102,10 +12290,9 @@ msgstr "繼續" msgid "Don't warn again for this preset" msgstr "不再為此預設顯示警告" -# AI Translated #, c-format, boost-format -msgid "%s: %s" -msgstr "%s:%s" +msgid "%s %s" +msgstr "" # AI Translated msgid "No modifications need to be copied." @@ -12533,9 +12720,6 @@ msgstr "毫秒" msgid "Total ramming" msgstr "總擠出量" -msgid "Volume" -msgstr "體積" - msgid "Ramming line" msgstr "擠出線" @@ -12584,6 +12768,120 @@ msgstr "登入失敗。請再試一次。" msgid "parse json failed" msgstr "解析 json 失敗" +msgid "Loading…" +msgstr "" + +msgid "Welcome to Orca Slicer" +msgstr "歡迎使用 Orca Slicer" + +# AI Translated +msgid "Orca Slicer will be set up in several steps. Let's start!" +msgstr "Orca Slicer 將透過幾個步驟完成設定。讓我們開始吧!" + +msgid "Get Started" +msgstr "開始" + +msgid "Please select your login region" +msgstr "請選擇登入區域" + +msgid "Finish" +msgstr "完成" + +msgid "Printer Selection" +msgstr "選擇列印裝置" + +msgid "Vendors" +msgstr "" + +# AI Translated +msgid "Custom Printer" +msgstr "自訂列印裝置" + +msgid "Create" +msgstr "建立" + +msgid "Check for new printers" +msgstr "" + +msgid "At least one printer must be selected." +msgstr "至少需要選擇一款列印裝置。" + +msgid "New printers found" +msgstr "" + +#, c-format, boost-format +msgid "New printer vendors installed: %s" +msgstr "" + +msgid "New printer vendors were found, but installation was cancelled." +msgstr "" + +msgid "No new printers found." +msgstr "" + +msgid "Filament Selection" +msgstr "選擇線材" + +msgid "System Filaments" +msgstr "" + +msgid "Custom Filaments" +msgstr "" + +msgid "Create New" +msgstr "" + +msgid "Filament type" +msgstr "線材類型" + +msgid "Vendor" +msgstr "廠牌" + +msgid "No items" +msgstr "" + +msgid "Filter items" +msgstr "" + +msgid "Checked" +msgstr "" + +msgid "Unchecked" +msgstr "" + +msgid "Select filtered" +msgstr "" + +msgid "Clear all" +msgstr "清空" + +msgid "At least one filament must be selected." +msgstr "至少要選擇一款線材。" + +msgid "Do you want to use the default filament?" +msgstr "你希望使用預設的線材列表嗎?" + +msgid "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option." +msgstr "這會停用所有雲端功能,包括 Orca Cloud 設定檔同步。偏好完全離線工作的使用者可以啟用此選項。" + +msgid "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud." +msgstr "注意:啟用無痕模式時,您的使用者設定檔將不會備份到 Orca Cloud。" + +msgid "Enable Stealth Mode." +msgstr "" + +msgid "Proprietary Plugins" +msgstr "" + +msgid "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers." +msgstr "" + +msgid "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk." +msgstr "" + +msgid "Install Bambu Network plug-in" +msgstr "安裝 Bambu 網路外掛" + msgid "[Action Required] " msgstr "[需要操作] " @@ -13042,6 +13340,14 @@ msgstr "線材變更擠出模式 G-code" msgid "No object can be printed. It may be too small." msgstr "沒有可列印的物件。可能是因為尺寸過小" +#, boost-format +msgid "The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. Printing in Primary mode instead. Assign the mode's tools in Printer Settings, or pick another mode from the plate's IDEX/IQEX button." +msgstr "" + +#, boost-format +msgid "This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer does not define. Printing in Primary mode instead. Pick a mode from the plate's IDEX/IQEX button, or restore the mode in Printer Settings." +msgstr "" + msgid "Your print is very close to the priming regions. Make sure there is no collision." msgstr "您的列印區域非常接近準備區域,請確認不會發生碰撞。" @@ -13214,6 +13520,26 @@ msgstr "驗證失敗" msgid "write callback failed" msgstr "寫入回呼失敗" +msgid "Multi-color prints in IDEX/IQEX parallel modes require each filament to have its own dedicated physical extruder. Two or more of the active filaments are routed to the same physical head via the printer's physical extruder map (an MMU/AFC manifold), which the slaved gantry cannot follow." +msgstr "" + +msgid "The active IDEX/IQEX mode does not define a primary tool, so multi-color printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes editor and assign a Primary role to one tool." +msgstr "" + +msgid "Multi-color in this mode isn't a parallel-print scenario — all of the active tools sit on a single gantry, so there's no second gantry being copied or mirrored to. Switch the plate to Primary mode for multi-color printing on a single gantry, or define an IDEX/IQEX mode that includes tools on a second gantry." +msgstr "" + +msgid "Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the primary's gantry — without one, the mode doesn't declare a within-gantry multicolor partner. Either reduce the print to a single filament, switch to Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a tool on the primary's gantry as Span." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% isn't routed to any tool. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + +#, boost-format +msgid "In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use filaments routed to %1%, or switch this plate to Primary mode." +msgstr "" + #, boost-format msgid "%1% is too close to exclusion area. There may be collisions when printing." msgstr "%1% 離淨空區域太近,可能會發生碰撞。" @@ -13264,6 +13590,43 @@ msgstr "如果您仍想列印,可以在「偏好設定 / 控制 / 切片 / 移 msgid "No extrusions under current settings." msgstr "根據目前設定,不會進行任何列印。" +msgid "Mixed filaments are not supported in IDEX/IQEX parallel modes. Switch this plate to Primary mode." +msgstr "" + +msgid "no configured tool" +msgstr "" + +#, boost-format +msgid "IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. Assign a filament loaded on T%2%, or switch this plate to Primary mode." +msgstr "" + +msgid "Raft is not compatible with belt printer mode." +msgstr "" + +msgid "Draft shield is not compatible with belt printer mode." +msgstr "" + +msgid "Brim is not compatible with spiral vase mode on a belt printer. Disable one of them." +msgstr "" + +msgid "The belt is too steep for a brim, so no brim will be generated." +msgstr "" + +msgid "A brim is only generated when the belt is tilted. Set a belt tilt angle, or remove the brim setting." +msgstr "" + +msgid "Belt printers support outer and inner brim only. Auto, Mouse ear and Painted brim are printed as Outer brim only, using Brim width." +msgstr "" + +msgid "Brim-object gap separates the leading brim from the object's leading edge, which is the edge it is meant to anchor. Set the gap to 0 when using leading brim length." +msgstr "" + +msgid "Leading brim length extends ahead of each object along the belt, and Arrange does not reserve that space. Leave room between objects." +msgstr "" + +msgid "\"Leading edge only\" brim applies to belt printers. On this printer it is printed as an ordinary outer brim." +msgstr "" + # AI Translated msgid "A gradient mixed filament is used, but 'Mixed color sublayer' is disabled. The gradient will not be printed." msgstr "使用了漸層混合線材,但「混色子層」已停用。漸層將不會列印。" @@ -13274,6 +13637,15 @@ msgstr "逐件列印模式下不支援使用平滑模式的縮時錄影。" msgid "Clumping detection is not supported when \"by object\" sequence is enabled." msgstr "啟用“按物件”序列時,不支援結塊偵測。" +msgid "The belt purge tower is not generated in \"By object\" print sequence; filament changes will not be purged." +msgstr "" + +msgid "The belt purge tower is enabled but the project has no purge tower object; filament changes will not be purged. Open the project in the application to generate the tower." +msgstr "" + +msgid "The project contains multiple managed belt purge towers. Reload the plate or toggle the belt purge tower off and on to regenerate it." +msgstr "" + msgid "Enabling both precise Z height and the prime tower may cause slicing errors." msgstr "同時啟用精確 Z 高度和擦拭塔可能會導致切片錯誤。" @@ -13290,10 +13662,6 @@ msgstr "不支援在包含多個線材的列印中使用螺旋花瓶模式。" msgid "While the object %1% itself fits the build volume, it exceeds the maximum build volume height because of material shrinkage compensation." msgstr "物件 %1% 本身雖然符合建構體積,但由於材料收縮補償,導致其超出了最大建構高度限制。" -#, boost-format -msgid "The object %1% exceeds the maximum build volume height." -msgstr "物件 %1% 超出了最大體積高度。" - #, boost-format msgid "While the object %1% itself fits the build volume, its last layer exceeds the maximum build volume height." msgstr "物件 %1% 本身雖符合建構體積限制,但其最後一層超出了最大建構高度。" @@ -13301,6 +13669,10 @@ msgstr "物件 %1% 本身雖符合建構體積限制,但其最後一層超出 msgid "You might want to reduce the size of your model or change current print settings and retry." msgstr "您可能想要減小模型的尺寸或更改目前的列印設定並重試。" +#, boost-format +msgid "The object %1% exceeds the maximum build volume height." +msgstr "物件 %1% 超出了最大體積高度。" + msgid "Variable layer height is not supported with Organic supports." msgstr "有機樹支撐不支持可變層高。" @@ -14221,12 +14593,39 @@ msgstr "內部橋接速度。如果該值以百分比表示,將基於 bridge_s msgid "This is the distance from the model to the outermost brim line." msgstr "從模型到 Brim 最外圈的距離" +msgid "Leading brim length" +msgstr "" + +msgid "" +"Belt printers only. Extends the brim AHEAD of the object along the belt, on every downhill-facing edge of its contact area - both the object's first contact with the belt and any island that lands later. This apron is laid onto the belt before the object reaches it, so the leading edge has something already stuck down to hold on to.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Leading brim length + Brim width ahead of the object. Set Brim-object gap to 0, or the apron will not touch the object it is meant to anchor.\n" +"\n" +"On a tilted belt each layer lays one strip of the brim, so the thickness of the resulting brim sheet is set by flow rather than by layer height. Use Brim flow ratio to tune it.\n" +"\n" +"Set to 0 to disable." +msgstr "" + +msgid "Extra brim width" +msgstr "" + +msgid "" +"Belt printers only. Widens the brim SIDEWAYS, across the belt, without extending it further ahead of or behind the object. Use it when a part needs more grip along its length than Brim width alone gives.\n" +"\n" +"Measured on the belt surface, and added on top of Brim width: the brim reaches Brim-object gap + Brim width + Extra brim width to either side of the object. To extend the brim ahead of the object instead, use Leading brim length.\n" +"\n" +"Set to 0 to disable." +msgstr "" + msgid "Brim type" msgstr "Brim 類型" msgid "This controls the generation of the brim at outer and/or inner side of models. Auto means the brim width is analyzed and calculated automatically." msgstr "該參數控制在模型的外側和/或內側產生 Brim 。自動是指自動分析和計算邊框的寬度。" +msgid "Leading edge only" +msgstr "" + msgid "Brim-object gap" msgstr "Brim 與模型的間隙" @@ -15394,9 +15793,6 @@ msgstr "線材的價格。只用於統計資訊" msgid "money/kg" msgstr "元/公斤" -msgid "Vendor" -msgstr "廠牌" - msgid "Vendor of filament. For show only." msgstr "列印線材的廠牌。僅用於展示" @@ -15470,6 +15866,66 @@ msgstr "多線填充" msgid "Using multiple lines for the infill pattern, if supported by infill pattern." msgstr "為填充圖案使用多條線,如果填充圖案支援。" +msgid "Adaptive density (experimental)" +msgstr "" + +msgid "" +"Grades the Gyroid and TPMS infill inside the object: its cells grow from the surface of the object towards its center. The sparse infill density is used at the surface and the interior density at the center.\n" +"Distance warp, Smooth blend and Stepped shells follow the distance to the nearest surface, including the top and bottom, with the interior density at the point farthest from it:\n" +" - Distance warp: one continuous pattern, stretched and sheared where the distance changes across directions, as in plates and long parts.\n" +" - Smooth blend: the patterns of neighbouring densities blended into each other, with small loops where they meet.\n" +" - Stepped shells: shells of the regular pattern at densities about 1.5 times apart, their lines joined along the shell boundaries.\n" +" - Lobes: follows the 3D shape of the object, including its top and bottom. Every lobe, a part joined to the rest by a narrower neck, is graded towards its own center.\n" +" - Normal Z, Y or X: follows the sections of the object normal to that axis, so the density does not change along it." +msgstr "" + +msgid "Distance warp" +msgstr "" + +msgid "Smooth blend" +msgstr "" + +msgid "Stepped shells" +msgstr "" + +msgid "Lobes" +msgstr "" + +msgid "Normal Z" +msgstr "" + +msgid "Normal Y" +msgstr "" + +msgid "Normal X" +msgstr "" + +msgid "Interior density" +msgstr "" + +msgid "Density of the adaptive infill at the center of the object." +msgstr "" + +msgid "Adaptive gradient" +msgstr "" + +msgid "" +"How the density changes from the surface to the center of the object.\n" +"Linear: the density changes at a constant rate.\n" +"Quadratic: the density stays close to the sparse infill density near the surface and changes faster towards the center.\n" +"Exponential: the density changes quickly just below the surface and levels off towards the center." +msgstr "" + +# AI Translated +msgid "Linear" +msgstr "線性" + +msgid "Quadratic" +msgstr "" + +msgid "Exponential" +msgstr "" + msgid "Z-buckling bias optimization (experimental)" msgstr "Z 軸挫曲偏置最佳化(實驗性)" @@ -17683,6 +18139,99 @@ msgstr "單擠出機多線材" msgid "Use single nozzle to print multi filament." msgstr "使用單噴嘴列印多線材" +msgid "IDEX/IQEX Printer" +msgstr "" + +msgid "Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)." +msgstr "" + +msgid "Firmware-managed zones" +msgstr "" + +msgid "When enabled, the slicer emits g-code with the primary zone's contents centered on bed origin (0,0). The printer firmware is responsible for placing copies/mirrors at each physical zone position. Enable only on printers whose firmware applies its own zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX duplication mode). Has no effect in Primary mode." +msgstr "" + +msgid "Gantry Count" +msgstr "" + +msgid "Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)." +msgstr "" + +msgid "Tools per Gantry" +msgstr "" + +msgid "Number of independent toolheads per gantry along X. 2 for IDEX-style." +msgstr "" + +msgid "Tool 0 Position" +msgstr "" + +msgid "Physical position on the bed where tool T0 (index 0) is located. Determines how tool indices map to bed zones. For single-gantry setups (IDEX) only left/right matters; for dual-gantry setups (IQEX) all four corners are selectable (front = lower Y / near the operator, rear = higher Y / back of machine)." +msgstr "" + +msgid "Nozzle Clearance X" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary." +msgstr "" + +msgid "Nozzle Clearance Y" +msgstr "" + +msgid "Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary." +msgstr "" + +msgid "Safety Margin" +msgstr "" + +msgid "Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge." +msgstr "" + +msgid "Visualization Theme" +msgstr "" + +msgid "Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed." +msgstr "" + +msgid "Deuteranopia / Protanopia (red-green)" +msgstr "" + +msgid "Tritanopia (blue-yellow)" +msgstr "" + +msgid "High Contrast" +msgstr "" + +msgid "IDEX/IQEX Print Mode" +msgstr "" + +msgid "Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer → Multimaterial → IDEX/IQEX Configuration)." +msgstr "" + +msgid "IDEX/IQEX head filament map" +msgstr "" + +msgid "Per-plate override mapping physical heads to filament slots (1-based). Empty means use pem-inversion defaults." +msgstr "" + +msgid "IDEX/IQEX Mode Names" +msgstr "" + +msgid "Display names for each user-defined IDEX/IQEX parallel print mode." +msgstr "" + +msgid "IDEX/IQEX Mode Active Tools" +msgstr "" + +msgid "Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset." +msgstr "" + +msgid "IDEX/IQEX Mode G-codes" +msgstr "" + +msgid "G-code or macro call to inject at print start for each mode." +msgstr "" + msgid "Manual Filament Change" msgstr "手動更換線材" @@ -18059,6 +18608,130 @@ msgstr "門檻值疊加比例" msgid "If threshold angle is zero, support will be generated for overhangs whose overlap is below the threshold. The smaller this value is, the steeper the overhang that can be printed without support." msgstr "當門檻值角度設為 0 時,系統將為重疊比例低於該門檻值的懸垂部分產生支撐。數值越小,代表可以在不使用支撐的情況下列印更陡峭的懸垂結構。" +msgid "Build plate tilt X" +msgstr "" + +msgid "Tilt angle of the build plate along the X axis. A positive value tilts the plate so the +X side is higher, shifting gravity toward -X and increasing overhangs on the +X side. A negative value tilts the -X side higher. Set to 0 for no X-axis tilt. In belt printer mode, this is automatically synced to the belt angle." +msgstr "" + +msgid "Build plate tilt Y" +msgstr "" + +msgid "Tilt angle of the build plate along the Y axis. A positive value tilts the plate so the +Y side is higher, shifting gravity toward -Y and increasing overhangs on the +Y side. A negative value tilts the -Y side higher. Set to 0 for no Y-axis tilt." +msgstr "" + +msgid "Enable belt printing" +msgstr "" + +msgid "Enable belt printer mode. Belt printers use a conveyor belt as the build surface, tilted at an angle (typically 45 degrees). The slicer will rotate the slicing plane and transform G-code coordinates for the tilted build surface." +msgstr "" + +msgid "Infinite Y axis" +msgstr "" + +msgid "Enable infinite Y axis for belt printers. When enabled, the Y axis build volume limit is effectively removed, allowing objects of any length to be printed along the belt direction." +msgstr "" + +msgid "Belt tilt axis" +msgstr "" + +msgid "Axis the mesh is rotated about before slicing. This is the belt printer's tilt: an isometric (no distortion) rotation that also drives bed rendering and support gravity tilt, and that the g-code back-transform inverts before the machine-frame shear/scale and remap. X is the typical gantry tilt (belt travels along Y)." +msgstr "" + +msgid "X" +msgstr "X" + +msgid "Y" +msgstr "Y" + +# AI Translated +msgid "Z" +msgstr "Z" + +msgid "Belt tilt angle" +msgstr "" + +msgid "Tilt angle of the belt surface, in degrees. Most belt printers use 45°. Positive values rotate counter-clockwise looking down the positive tilt axis; the magnitude is also the physical belt tilt used for bed rendering and support gravity." +msgstr "" + +msgid "°" +msgstr "°" + +msgid "Decouple machine-frame tilt" +msgstr "" + +msgid "Expert override: set the machine-frame (g-code shear/scale) tilt angle independently of the pre-slice rotation angle. When disabled, the machine-frame transform is derived from the belt tilt angle, so a single angle drives both stages. Enable only to compensate for a machine whose physical gantry tilt differs from the slicing rotation." +msgstr "" + +msgid "Machine-frame tilt angle" +msgstr "" + +msgid "Tilt angle (degrees) used to derive the machine-frame shear (cot) and scale (1/|sin|) applied to G-code. Only used when 'Decouple machine-frame tilt' is enabled; otherwise the belt tilt angle is used." +msgstr "" + +msgid "+X" +msgstr "" + +msgid "+Y" +msgstr "" + +msgid "+Z" +msgstr "" + +msgid "-X" +msgstr "" + +msgid "-Y" +msgstr "" + +msgid "-Z" +msgstr "" + +msgid "Rev X" +msgstr "" + +msgid "Rev Y" +msgstr "" + +msgid "Rev Z" +msgstr "" + +msgid "G-code remap X" +msgstr "" + +msgid "Which slicing axis maps to machine X in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Y" +msgstr "" + +msgid "Which slicing axis maps to machine Y in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "G-code remap Z" +msgstr "" + +msgid "Which slicing axis maps to machine Z in G-code output. Applied AFTER slicing, during G-code generation." +msgstr "" + +msgid "Support Floor Z offset" +msgstr "" + +msgid "Shifts the computed belt floor up or down (mm). Negative values lower the floor, allowing more supports to survive. Use this to diagnose belt floor formula issues." +msgstr "" + +msgid "Enable belt purge tower" +msgstr "" + +msgid "Belt-printer replacement for the wipe/prime tower. When enabled on a belt printer, a purge prism is automatically generated next to the printed parts and filament-change purging is routed into it (the classic wipe tower cannot be used on belt printers because its G-code bypasses the belt transform). Only available on belt printers." +msgstr "" + +msgid "Belt purge tower width" +msgstr "" + +msgid "Width (machine X, across the belt) of the purge prism that is automatically generated on belt printers when the belt purge tower is enabled and multiple filaments are used. Filament-change purging is routed into this prism's extrusions instead of a classic wipe tower. Its height is computed automatically from the worst-case purge volume per layer: a wider prism results in a shorter one." +msgstr "" + msgid "Tree support branch angle" msgstr "樹狀支撐分支角度" @@ -18231,17 +18904,11 @@ msgstr "當切片時,如果透過頂部殼層計算的厚度小於設定值, msgid "Separated infills" msgstr "分離填充" -# AI Translated msgid "" "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" -"Affects line and grid patterns and rotation-template infills.\n" -"Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +"Adaptive Cubic and Support Cubic always center each part on itself, and Lightning infill is generated for the whole object and is unaffected." msgstr "" -"將每個零件的內部填充以其自身為中心,如同它是單獨切片一樣,而非以整個組件為中心。相互接觸或重疊的零件會被視為一個實體並共用一個中心;分離的零件(或不同的 3D 物件)則各自擁有自己的中心。\n" -"適用於組件中分組了多個各自應保持一致、以自身為中心之填充的物件時。\n" -"會影響線形與網格圖樣以及旋轉範本填充。\n" -"鎖定為全域座標的圖樣(螺旋體、蜂巢、TPMS…)則不受影響。" # AI Translated msgid "Center surface pattern on" @@ -18474,6 +19141,12 @@ msgstr "更換線材後的沖洗動作將在物件的支撐結構內進行,可 msgid "This object will be used to purge the nozzle after a filament change to save filament and decrease the print time. Colors of the objects will be mixed as a result. It will not take effect unless the prime tower is enabled." msgstr "此物件將用於更換線材後進行噴嘴清洗,從而節省線材並縮短列印時間。但物件的顏色會因此被混合。此功能需啟用換料塔後才會生效。" +msgid "Belt purge tower object" +msgstr "" + +msgid "Marks the auto-generated belt purge prism. Managed automatically; do not set manually." +msgstr "" + msgid "Maximal bridging distance" msgstr "最大橋接距離" @@ -19363,8 +20036,8 @@ msgstr "用於切片的印表裝置名稱。" msgid "Layer number" msgstr "層數" -msgid "Index of the current layer. One-based (i.e. first layer is number 1)." -msgstr "當層數 (第一層為一)" +msgid "Index of the current layer. Zero-based (i.e. first layer is number 0), except in extrusion role change G-code, where it is one-based." +msgstr "" msgid "Layer Z" msgstr "層 z 高" @@ -19508,9 +20181,6 @@ msgstr "重新校正" msgid "Calibrate" msgstr "校正" -msgid "Finish" -msgstr "完成" - msgid "How can I use calibration results?" msgstr "如何使用校正結果?" @@ -20049,12 +20719,12 @@ msgstr "" "加速度值必須大於速度值。\n" "請驗證輸入。" +msgid "Not enabled yet on belt printers — use the PA Tower method instead." +msgstr "" + msgid "Temperature calibration" msgstr "溫度校正" -msgid "Filament type" -msgstr "線材類型" - msgid "PLA" msgstr "PLA" @@ -20076,6 +20746,12 @@ msgstr "PA-CF" msgid "PET-CF" msgstr "PET-CF" +msgid "Test model" +msgstr "測試模型" + +msgid "Overhang" +msgstr "" + msgid "Start temp: " msgstr "起始溫度: " @@ -20201,9 +20877,6 @@ msgstr "起始回抽長度:" msgid "End retraction length: " msgstr "結束回抽長度:" -msgid "Test model" -msgstr "測試模型" - msgid "Ringing Tower" msgstr "振鈴塔" @@ -20630,9 +21303,6 @@ msgstr "例如:基本、霧面、絲光、大理石" msgid "Filament Preset" msgstr "線材預設" -msgid "Create" -msgstr "建立" - msgid "Vendor is not selected; please reselect vendor." msgstr "廠牌尚未選擇,請重新選擇廠牌。" @@ -20940,6 +21610,9 @@ msgstr "" "列印裝置及所有屬於該列印裝置的線材和處理預設設定。 \n" "可以與他人分享。" +msgid "Include custom bed texture and model" +msgstr "" + msgid "" "User's filament preset set.\n" "Can be shared with others." @@ -21688,9 +22361,6 @@ msgstr "手動將線材分配到左側或右側噴嘴" msgid "Global settings" msgstr "全域性設定" -msgid "Video tutorial" -msgstr "影片指南" - msgid "(Sync with printer)" msgstr "(與列印裝置同步)" @@ -22090,6 +22760,33 @@ msgstr "若啟用,上述數值會儲存為未來 STEP 匯入所使用的預設 msgid "PresetBundle" msgstr "設定檔組" +msgid "Export Presets" +msgstr "" + +msgid "Open folder in explorer" +msgstr "" + +msgid "Delete bundle" +msgstr "" + +msgid "Unsubscribe bundle" +msgstr "" + +msgid "Update available" +msgstr "" + +msgid "Unauthorized bundle" +msgstr "" + +msgid "Open this bundle in your browser" +msgstr "" + +msgid "Subscribed" +msgstr "" + +msgid "Local" +msgstr "" + msgid "Bundle folder does not exist." msgstr "設定檔組資料夾不存在。" @@ -22123,6 +22820,12 @@ msgstr "取消訂閱設定檔組" msgid "ExportPresetBundle" msgstr "匯出設定檔組" +msgid "Export to OrcaCloud" +msgstr "" + +msgid "Export to folder" +msgstr "" + msgid "Save preset bundle" msgstr "儲存設定檔組" @@ -26533,213 +27236,6 @@ msgstr "此字型中沒有該文字的字形輪廓" msgid "Size: %.1f × %.1f mm" msgstr "尺寸:%.1f × %.1f mm" -# AI Translated -msgid "Primitive" -msgstr "標準模型" - -# AI Translated -msgid "Empty mesh generated" -msgstr "產生了空的網格" - -# AI Translated -#. TRN Default name of an object created from the box primitive shape. -msgid "Box" -msgstr "長方體" - -# AI Translated -#. TRN Primitive gizmo: label in front of the preset cube size buttons -msgid "Quick:" -msgstr "快速:" - -# AI Translated -msgid "Width (X)" -msgstr "寬度 (X)" - -# AI Translated -msgid "Depth (Y)" -msgstr "深度 (Y)" - -# AI Translated -msgid "Height (Z)" -msgstr "高度 (Z)" - -# AI Translated -#. TRN Primitive gizmo: bottom radius of a cone ("Top R" is the top radius) -msgid "Bottom R" -msgstr "底部半徑" - -# AI Translated -msgid "Top R" -msgstr "頂部半徑" - -# AI Translated -#. TRN Primitive gizmo: major radius of a torus ("Minor R" is the tube radius) -msgid "Major R" -msgstr "主半徑" - -# AI Translated -msgid "Minor R" -msgstr "次半徑" - -# AI Translated -msgid "All edges" -msgstr "所有邊" - -# AI Translated -msgid "Top edges" -msgstr "頂部邊" - -# AI Translated -msgid "Bottom edges" -msgstr "底部邊" - -# AI Translated -msgid "Lateral edges" -msgstr "側邊" - -# AI Translated -msgid "Mesh resolution" -msgstr "網格解析度" - -# AI Translated -msgid "Add Shape" -msgstr "新增形狀" - -# AI Translated -msgid "No outer profile" -msgstr "沒有外輪廓" - -# AI Translated -msgid "Failed to make outer face" -msgstr "無法建立外部面" - -# AI Translated -msgid "Failed to build face with holes" -msgstr "無法建立帶孔的面" - -# AI Translated -msgid "Revolve failed" -msgstr "迴轉失敗" - -# AI Translated -msgid "Profile" -msgstr "輪廓" - -# AI Translated -msgid "Start new profile (for holes)" -msgstr "開始新輪廓(用於孔洞)" - -# AI Translated -msgid "Segments" -msgstr "段數" - -# AI Translated -msgid "Sides" -msgstr "邊數" - -# AI Translated -msgid "Click on canvas to draw" -msgstr "在畫布上點選以繪製" - -# AI Translated -msgid "Snap to grid" -msgstr "貼齊格線" - -# AI Translated -msgid "Grid step" -msgstr "格線間距" - -# AI Translated -msgid "Outer" -msgstr "外輪廓" - -# AI Translated -msgid "closed" -msgstr "已封閉" - -# AI Translated -#. TRN Sketch gizmo profile list: "Outer" or "Hole", profile number, point count, "closed" or nothing -#, boost-format -msgid "%1% %2%: %3% points %4%" -msgstr "%1% %2%:%3% 個點 %4%" - -# AI Translated -msgid "XY (Top)" -msgstr "XY(頂部)" - -# AI Translated -msgid "XZ (Front)" -msgstr "XZ(前面)" - -# AI Translated -msgid "YZ (Side)" -msgstr "YZ(側面)" - -# AI Translated -msgid "Revolve deg" -msgstr "迴轉角度" - -# AI Translated -msgid "Set to 0 for extrude, >0 for revolve" -msgstr "設為 0 表示擠出,大於 0 表示迴轉" - -# AI Translated -msgid "Pocket (cut)" -msgstr "挖槽(切除)" - -# AI Translated -#, c-format -msgid "%zu closed profile" -msgid_plural "%zu closed profiles" -msgstr[0] "%zu 個封閉輪廓" - -# AI Translated -msgid "Draw a closed profile to enable" -msgstr "請繪製封閉輪廓以啟用" - -# AI Translated -msgid "Clear all" -msgstr "全部清除" - -# AI Translated -msgid "Empty result" -msgstr "結果為空" - -# AI Translated -#, boost-format -msgid "Extrude: %1%" -msgstr "擠出:%1%" - -# AI Translated -#, boost-format -msgid "Revolve: %1%" -msgstr "迴轉:%1%" - -# AI Translated -msgid "No object selected" -msgstr "未選取物件" - -# AI Translated -msgid "Face failed" -msgstr "建立面失敗" - -# AI Translated -msgid "Face with holes failed" -msgstr "建立帶孔的面失敗" - -# AI Translated -msgid "Tool mesh empty" -msgstr "工具網格為空" - -# AI Translated -msgid "Pocket added (negative volume)" -msgstr "已新增挖槽(負體積)" - -# AI Translated -#, boost-format -msgid "Pocket: %1%" -msgstr "挖槽:%1%" - # AI Translated msgctxt "Keyboard Shortcut" msgid "Ins" @@ -26868,6 +27364,9 @@ msgstr "組裝" msgid "Gizmo brim ears" msgstr "擴邊耳工具" +msgid "Gizmo texture displacement painting" +msgstr "" + msgid "Vertical slider - Move active thumb Up" msgstr "垂直滑動條 - 向上移動一層" @@ -27849,10 +28348,6 @@ msgstr "我的設定" msgid "Custom Printer Setup" msgstr "自訂列印裝置設定" -# AI Translated -msgid "Custom Printer" -msgstr "自訂列印裝置" - # AI Translated msgid "Define a custom printer profile" msgstr "定義自訂列印裝置設定檔" @@ -28497,9 +28992,8 @@ msgstr "角度門檻 - 填充會在比此角度更銳利的邊處停止" msgid "Click a triangle to paint it" msgstr "點選三角形即可繪製" -# AI Translated -msgid "Needs the active layer mapped with Unwrap (LSCM)." -msgstr "需要目前圖層使用「展開 (LSCM)」映射。" +msgid "Only for a layer mapped with Unwrap (LSCM) - set the active layer's Mapping to Unwrap to use this view." +msgstr "" # AI Translated msgid "Normal - the real geometry, exactly what Bake will produce. Slower to update" @@ -28513,17 +29007,15 @@ msgstr "快速 - 浮雕僅以著色呈現而非實際建構,且只顯示正在 msgid "Checker" msgstr "棋盤格" -# AI Translated -msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" -msgstr "棋盤格 - 以測試網格取代紋理。方格維持正方形之處,紋理不會變形;方格被拉伸之處,紋理也會被拉伸" +msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Distortion" msgstr "變形" -# AI Translated -msgid "Distortion - blue-to-red stretch heatmap over the unwrap" -msgstr "變形 - 在展開結果上以藍到紅的熱圖顯示拉伸程度" +msgid "Distortion - blue-to-red stretch heatmap over the unwrap. Opens the UV editor if it is closed" +msgstr "" # AI Translated msgid "Wireframe - overlay the mesh edges; independent of the view above" @@ -28639,24 +29131,11 @@ msgstr "混合線材" msgid "Interleaves two filaments to fake the colors in between, so a handful of filaments can cover a photo or a gradient. An image of flat colors prints the same either way. Off uses one filament per area." msgstr "交錯使用兩種線材來模擬兩者之間的顏色,讓少數幾種線材也能呈現照片或漸層。純色影像無論開關與否,列印結果都相同。關閉時每個區域只使用一種線材。" -# AI Translated -msgid "Mix by" -msgstr "混合方式" +msgid "Mixed colors" +msgstr "" -# AI Translated -msgctxt "Texture Displacement" -msgid "Surface" -msgstr "表面" - -# AI Translated -msgid "" -"Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" -"Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" -"Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +msgid "The most mixed filaments a bake may add. They are picked from the texture's colors, and only the ones the bake actually uses are created." msgstr "" -"層:兩種線材在列印層之間交替,在直立表面上混合平順,但在朝上或朝下的平面上會消失,因為整層只是單一色帶。\n" -"表面:在表面上形成細密的棋盤格,任何角度都適用,但看起來可能像紋理而非混色。\n" -"自動:直立面採用層交替;平面則採用較接近的單一線材,因為棋盤格在平面上會顯現為圖案。" # AI Translated #, boost-format @@ -29116,14 +29595,6 @@ msgstr "需要約 %1% 個三角形,預算為 %2% - 固化將會簡化網格並 msgid "How many thousand triangles the refinement may add to the model. The triangle that fits worst is always split first, so even a run that spends the lot has spent it where it shows most. Raise it if the relief still looks coarse." msgstr "細化可在模型上增加多少千個三角形。最不貼合的三角形一律優先分割,因此即使用完全部預算,也是用在最明顯的地方。若浮雕看起來仍然粗糙,請調高此值。" -# AI Translated -msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." -msgstr "停止固化。已完成的部分會保留在模型上,且可以復原。" - -# AI Translated -msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." -msgstr "關閉工具而不進行固化。您的繪製、圖層與設定都會保留在模型上。" - # AI Translated msgid "Preparing..." msgstr "準備中..." @@ -29148,6 +29619,14 @@ msgstr "藉由移動現有的頂點,將繪製的高度圖轉換為真實幾何 msgid "Turn the painted height maps into real geometry. The mesh is remeshed to an even density and refined where the texture bends first, so the detail has vertices to land on - all in one step." msgstr "將繪製的高度圖轉換為真實幾何。網格會先重新網格化為均勻密度,並在紋理彎折處細化,讓細節有頂點可以落腳 - 全部一步完成。" +# AI Translated +msgid "Stops the bake. Whatever it had already finished stays on the model, and can be undone." +msgstr "停止固化。已完成的部分會保留在模型上,且可以復原。" + +# AI Translated +msgid "Closes the tool without baking. Your paint, layers and settings stay with the model." +msgstr "關閉工具而不進行固化。您的繪製、圖層與設定都會保留在模型上。" + # AI Translated #, boost-format msgid "%1% k" @@ -29364,6 +29843,28 @@ msgstr "線材外掛" msgid "Printer plugins" msgstr "列印裝置外掛" +msgid "This preset does not use any plugin capabilities" +msgstr "" + +msgid "Capabilities used by this preset" +msgstr "" + +msgid "Capability configuration (JSON)" +msgstr "" + +msgid "Plugin configuration" +msgstr "" + +msgid "Discard this preset's override and use the global configuration again" +msgstr "" + +# AI Translated +msgid "Restore defaults" +msgstr "還原預設值" + +msgid "Invalid JSON" +msgstr "" + # AI Translated msgid "The configuration is not valid JSON. Your changes were not saved." msgstr "設定不是有效的 JSON。您的變更未儲存。" @@ -29383,10 +29884,6 @@ msgstr "" "\n" "這會捨棄此預設中的覆寫值,並改用全域設定。" -# AI Translated -msgid "Restore defaults" -msgstr "還原預設值" - # AI Translated msgid "Using global configuration. Save the preset to persist it." msgstr "正在使用全域設定。請儲存預設以保留此設定。" @@ -29456,6 +29953,215 @@ msgstr "正在安裝外掛" msgid "Installed \"%s\"." msgstr "已安裝「%s」。" +msgid "Search plugins" +msgstr "" + +msgid "Clear search" +msgstr "" + +msgid "Match case" +msgstr "" + +msgid "Match whole word" +msgstr "" + +msgid "More plugin install options" +msgstr "" + +msgid "Install plugin" +msgstr "" + +msgid "Install local plugin" +msgstr "" + +msgid "Activate" +msgstr "" + +msgid "Sort by name" +msgstr "" + +msgid "Sort by version" +msgstr "" + +msgid "Plugin Version" +msgstr "" + +msgid "Sort by source" +msgstr "" + +msgid "Source" +msgstr "" + +msgid "Sort by status" +msgstr "" + +msgctxt "Plugin" +msgid "Status" +msgstr "" + +msgid "Drag to resize; double-click to reset" +msgstr "" + +msgid "Resize the plugin list" +msgstr "" + +msgid "Plugin details" +msgstr "" + +msgid "Plugin Info" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "Config" +msgstr "" + +msgid "Changelog" +msgstr "" + +msgid "Diagnostics" +msgstr "" + +msgid "Types" +msgstr "" + +msgid "Installed Version" +msgstr "" + +msgid "Latest Version" +msgstr "" + +msgid "Update to the latest version" +msgstr "" + +msgid "No description available" +msgstr "" + +msgid "Select a plugin to configure its capabilities" +msgstr "" + +msgid "Configurable capabilities" +msgstr "" + +msgid "Discard the settings saved for this capability and restore the plugin's defaults" +msgstr "" + +msgid "Plugin changelog" +msgstr "" + +msgid "Date" +msgstr "" + +msgid "Changes" +msgstr "" + +msgid "No changelog available" +msgstr "" + +msgid "No issues detected" +msgstr "" + +msgid "No plugins found" +msgstr "" + +#, c-format, boost-format +msgid "No plugins match \"%s\"" +msgstr "" + +msgid "Mine" +msgstr "" + +msgid "Orphaned" +msgstr "" + +msgid "Some plugin capabilities are enabled" +msgstr "" + +#, c-format, boost-format +msgid "Collapse %s capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Expand %s capabilities" +msgstr "" + +msgid "Collapse capabilities" +msgstr "" + +msgid "Expand capabilities" +msgstr "" + +msgid "Open this plugin in your browser" +msgstr "" + +#, c-format, boost-format +msgid "Capabilities: %s" +msgstr "" + +msgctxt "Plugin" +msgid "Capabilities" +msgstr "" + +#, c-format, boost-format +msgid "Run \"%s\"" +msgstr "" + +#, c-format, boost-format +msgid "Enable %s" +msgstr "" + +msgid "Unauthorized for updates" +msgstr "" + +msgid "Loading the plugin…" +msgstr "" + +msgid "This plugin exposes no capabilities" +msgstr "" + +msgid "Activate this plugin to configure its capabilities" +msgstr "" + +msgid "View on OrcaCloud here" +msgstr "" + +msgid "Activated" +msgstr "" + +msgid "Runtime error" +msgstr "" + +msgid "Inactive" +msgstr "" + +msgid "This plugin is active and ready to be used." +msgstr "" + +msgid "This plugin is still loading." +msgstr "" + +msgid "This plugin is blocked until its error is fixed." +msgstr "" + +msgid "This plugin is loaded but a capability reported an error." +msgstr "" + +msgid "This plugin is inactive. Activate it to install or load it." +msgstr "" + +msgid "Select a plugin to view its status and details." +msgstr "" + +msgid "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used." +msgstr "" + +msgid "A newer plugin version is available." +msgstr "" + +msgid "Cloud updates are unavailable because this plugin is unauthorized for updates." +msgstr "" + # AI Translated #, c-format, boost-format msgid "Failed to activate \"%s\"." @@ -29672,6 +30378,54 @@ msgstr "重新載入外掛失敗。" msgid "Reloaded \"%s\"." msgstr "已重新載入「%s」。" +msgid "Printer Connection" +msgstr "" + +msgid "Please set up your printer connection to view the device." +msgstr "" + +msgid "No model information" +msgstr "沒有模型相關資訊" + +msgid "Edit Project Info" +msgstr "編輯專案資訊" + +msgid "Model Information" +msgstr "" + +msgid "Accessories" +msgstr "" + +msgid "Profile Information" +msgstr "" + +msgid "Model name" +msgstr "" + +msgid "Created by" +msgstr "" + +msgid "Remixed by" +msgstr "" + +msgid "Shared by" +msgstr "" + +msgid "Model description" +msgstr "" + +msgid "BOM" +msgstr "" + +msgid "Profile name" +msgstr "" + +msgid "Profile Author" +msgstr "" + +msgid "Profile description" +msgstr "" + # AI Translated msgid "Purge Mode Settings" msgstr "清理模式設定" @@ -29696,6 +30450,16 @@ msgstr "減少清理廢料並加快列印。可能會造成輕微混色或細小 msgid "Terminal" msgstr "終端機" +msgid "python ... or uv ..." +msgstr "" + +msgid "Plugin terminal ready." +msgstr "" + +#, c-format, boost-format +msgid "Process exited with code: %s" +msgstr "" + # AI Translated msgid "A command is already running." msgstr "已有指令正在執行。" @@ -29962,6 +30726,9 @@ msgstr " | 吸附:開啟" msgid "Change texture - choose another one from the texture library" msgstr "更換紋理 - 從紋理庫中選擇另一個" +msgid "The active layer's tile size: how much of the model one repeat of the texture covers. The canvas is measured in tiles, so one grid cell is one repeat. Change it with Tiling in the layer's settings." +msgstr "" + # AI Translated msgid "Height map - show the layer's texture under the islands" msgstr "高度圖 - 在 UV 島下方顯示圖層的紋理" @@ -29994,17 +30761,14 @@ msgstr "連接 UV 島" msgid "Lay the unwrap out as a connected net: pieces that share an edge are unfolded next to each other (a cube becomes a joined net rather than six loose squares). They stay separate islands, so you can still move any of them by hand afterwards." msgstr "將展開結果排列成相連的展開圖:共用邊的區塊會相鄰展開(立方體會變成相連的展開圖,而不是六個分散的正方形)。它們仍是各自獨立的 UV 島,因此之後仍可手動移動任一個。" -# AI Translated -msgid "Island - move, rotate and scale whole islands" -msgstr "UV 島 - 移動、旋轉與縮放整個 UV 島" +msgid "Island - work on whole islands. Click one to select it, then drag to move it, right-drag to rotate it, or press R to rotate and S to scale with the mouse (click or Enter to confirm, Esc to cancel)." +msgstr "" -# AI Translated -msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" -msgstr "頂點 - 拖曳頂點以調整形狀;按 Shift/Ctrl 可多選" +msgid "Vertex - drag vertices to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" -# AI Translated -msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" -msgstr "邊 - 拖曳邊以調整形狀;按 Shift/Ctrl 可多選" +msgid "Edge - drag edges to reshape an island by hand; Shift adds to the selection, Ctrl toggles one in or out of it." +msgstr "" # AI Translated msgid "Mark seams - click edges on the model to cut the unwrap along them. The edge under the cursor is highlighted yellow; click to mark it red, click a red edge again to unmark it. Painting is paused while this is on." @@ -30042,9 +30806,13 @@ msgstr "清除 UV 編輯 - 捨棄所有手動移動的頂點/邊,並將展開 msgid "Snap - stick islands together when dragging one against another" msgstr "吸附 - 將一個 UV 島拖曳靠近另一個時,使兩者貼合在一起" -# AI Translated -msgid "Frame all islands (Home)" -msgstr "置中顯示所有 UV 島 (Home)" +msgid "" +"Frame all islands, fitting every one of them in view (Home or F).\n" +"Elsewhere on the canvas: scroll to zoom around the cursor, and middle-drag - or drag empty space - to pan." +msgstr "" + +msgid "What is selected, and the exact figures of the move, rotation or scale while you drag one." +msgstr "" # AI Translated msgid "No layer mapped with Unwrap" @@ -30055,6 +30823,9 @@ msgstr "沒有使用「展開」映射的圖層" msgid "%.1f mm tile" msgstr "%.1f mm 平鋪" +msgid "The pane follows the active texture layer, and that layer has to be mapped with Unwrap (LSCM). Add a layer and set its Mapping to Unwrap." +msgstr "" + # AI Translated msgid "Out of date - the paint, the seams or the seam angle changed since this unwrap was made. Press to unwrap again." msgstr "已過期 - 自此次展開後,繪製、縫合線或縫合線角度已變更。按下即可重新展開。" @@ -30063,19 +30834,48 @@ msgstr "已過期 - 自此次展開後,繪製、縫合線或縫合線角度已 msgid "Flatten the painted area into UV islands. It is computed only when you press this, not on every edit - so paint, change the seam angle or mark seams first, then press Unwrap." msgstr "將繪製區域攤平為 UV 島。只有在按下此按鈕時才會計算,而非每次編輯都計算 - 因此請先繪製、變更縫合線角度或標記縫合線,再按「展開」。" +msgid "Turn Mark seams on first - Path is a quicker way of marking them." +msgstr "" + +msgid "No seams are marked on this layer." +msgstr "" + +msgid "No islands have been reshaped by hand, so there is nothing to discard." +msgstr "" + # AI Translated #, c-format, boost-format msgid "%d islands, %s faces" msgstr "%d 個 UV 島,%s 個面" +msgid "How the painted area came out of the unwrap: the number of separate pieces it was cut into (at the seams and at edges sharper than the seam angle), and how many triangles they hold in total." +msgstr "" + +msgid "Press Unwrap first - there are no islands to work on yet." +msgstr "" + +msgid "Click an island on the canvas first, in Island mode." +msgstr "" + +msgid "Not signed in" +msgstr "" + +msgid "Bambu Network plug-in not detected. Click here to install it." +msgstr "沒有發現 Bambu 網路外掛,請下載並安裝。" + +msgid "Create new project" +msgstr "建立一個新專案" + +msgid "Recently opened" +msgstr "最近開啟檔案" + +msgid "Open Containing Folder" +msgstr "開啟所在的資料夾" + # AI Translated msgid "Forward" msgstr "前進" -# AI Translated -msgid "Tools" -msgstr "工具" - # AI Translated msgid "View Source" msgstr "檢視原始碼" @@ -30221,6 +31021,16 @@ msgstr "" "外掛「%s」正在請求執行下列命令:\n" "%s" +#, c-format, boost-format +msgid "Plugin \"%s\" is requesting permission to create a thread." +msgstr "" + +#, c-format, boost-format +msgid "" +"Plugin \"%s\" is requesting to replace the running application with:\n" +"%s" +msgstr "" + # AI Translated #, c-format, boost-format msgid "Plugin \"%s\" is requesting permission for the Python audit event \"%s\"." @@ -30230,6 +31040,30 @@ msgstr "外掛「%s」正在請求 Python 稽核事件「%s」的權限。" msgid "Plugin permission request" msgstr "外掛權限請求" +msgid "Printer connection" +msgstr "" + +msgid "Pages" +msgstr "" + +msgid "Analysis" +msgstr "" + +msgid "Importer" +msgstr "" + +msgid "Exporter" +msgstr "" + +msgid "Visualization" +msgstr "" + +msgid "Script" +msgstr "" + +msgid "Slicing Pipeline" +msgstr "" + # AI Translated msgid "The plugin's configuration UI was empty. Showing the default editor." msgstr "外掛的設定介面為空。將顯示預設編輯器。" @@ -30837,6 +31671,310 @@ msgstr "" "避免翹曲\n" "您知道嗎?當列印容易翹曲的材料(如 ABS)時,適當提高熱床溫度可以降低翹曲的機率。" +#~ msgid "" +#~ "The Microsoft WebView2 Runtime could not be installed.\n" +#~ "Some features, including the setup wizard, may appear blank until it is installed.\n" +#~ "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer." +#~ msgstr "" +#~ "無法安裝 Microsoft WebView2 Runtime。\n" +#~ "在安裝完成前,包括設定精靈在內的部分功能可能顯示為空白。\n" +#~ "請從 https://developer.microsoft.com/microsoft-edge/webview2/ 手動安裝,然後重新啟動 Orca Slicer。" + +#~ msgid "Why this grouping" +#~ msgstr "為何這樣分組" + +#~ msgid "The software does not support using different diameter of nozzles for one print. If the left and right nozzles are inconsistent, we can only proceed with single-head printing. Please confirm which nozzle you would like to use for this project." +#~ msgstr "軟體不支援在一次列印中使用不同直徑的噴嘴。如果左右噴嘴不一致,只能進行單頭列印。請確認您要在此專案中使用哪個噴嘴。" + +#~ msgid "Switch diameter" +#~ msgstr "切換直徑" + +#~ msgid "BambuStudio Project" +#~ msgstr "BambuStudio 專案" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Found unrecognized settings:" +#~ msgstr "此 3MF 由 BambuStudio(版本 %s)建立,其版本比相容版本 %s 更新。發現無法辨識的設定:" + +#, c-format, boost-format +#~ msgid "The 3MF was created by BambuStudio (version %s), which is newer than the compatible version %s. Some settings may not be fully compatible." +#~ msgstr "此 3MF 由 BambuStudio(版本 %s)建立,該版本新於相容版本 %s。部分設定可能無法完全相容。" + +#~ msgid "The 3MF was created by BambuStudio. Some settings may differ from OrcaSlicer." +#~ msgstr "此 3MF 由 BambuStudio 建立。部分設定可能與 OrcaSlicer 不同。" + +# AI Translated +#~ msgid "Cannot undo or redo while an operation is running. Stop it first." +#~ msgstr "操作執行期間無法復原或重做。請先停止該操作。" + +# AI Translated +#, c-format, boost-format +#~ msgid "%s: %s" +#~ msgstr "%s:%s" + +# AI Translated +#~ msgid "" +#~ "Centers the internal infill of each part on itself, as if it were sliced on its own, instead of on the whole assembly. Parts that touch or overlap are treated as one body and share a center; separate parts (or distinct 3D objects) each get their own.\n" +#~ "Useful when an assembly groups several objects that should each keep a consistent, self-centered infill.\n" +#~ "Affects line and grid patterns and rotation-template infills.\n" +#~ "Patterns locked to global coordinates (Gyroid, Honeycomb, TPMS, ...) are unaffected." +#~ msgstr "" +#~ "將每個零件的內部填充以其自身為中心,如同它是單獨切片一樣,而非以整個組件為中心。相互接觸或重疊的零件會被視為一個實體並共用一個中心;分離的零件(或不同的 3D 物件)則各自擁有自己的中心。\n" +#~ "適用於組件中分組了多個各自應保持一致、以自身為中心之填充的物件時。\n" +#~ "會影響線形與網格圖樣以及旋轉範本填充。\n" +#~ "鎖定為全域座標的圖樣(螺旋體、蜂巢、TPMS…)則不受影響。" + +#~ msgid "Index of the current layer. One-based (i.e. first layer is number 1)." +#~ msgstr "當層數 (第一層為一)" + +#~ msgid "Video tutorial" +#~ msgstr "影片指南" + +# AI Translated +#~ msgid "Primitive" +#~ msgstr "標準模型" + +# AI Translated +#~ msgid "Empty mesh generated" +#~ msgstr "產生了空的網格" + +# AI Translated +#~ msgid "Box" +#~ msgstr "長方體" + +# AI Translated +#~ msgid "Quick:" +#~ msgstr "快速:" + +# AI Translated +#~ msgid "Width (X)" +#~ msgstr "寬度 (X)" + +# AI Translated +#~ msgid "Depth (Y)" +#~ msgstr "深度 (Y)" + +# AI Translated +#~ msgid "Height (Z)" +#~ msgstr "高度 (Z)" + +# AI Translated +#~ msgid "Bottom R" +#~ msgstr "底部半徑" + +# AI Translated +#~ msgid "Top R" +#~ msgstr "頂部半徑" + +# AI Translated +#~ msgid "Major R" +#~ msgstr "主半徑" + +# AI Translated +#~ msgid "Minor R" +#~ msgstr "次半徑" + +# AI Translated +#~ msgid "All edges" +#~ msgstr "所有邊" + +# AI Translated +#~ msgid "Top edges" +#~ msgstr "頂部邊" + +# AI Translated +#~ msgid "Bottom edges" +#~ msgstr "底部邊" + +# AI Translated +#~ msgid "Lateral edges" +#~ msgstr "側邊" + +# AI Translated +#~ msgid "Mesh resolution" +#~ msgstr "網格解析度" + +# AI Translated +#~ msgid "Add Shape" +#~ msgstr "新增形狀" + +# AI Translated +#~ msgid "No outer profile" +#~ msgstr "沒有外輪廓" + +# AI Translated +#~ msgid "Failed to make outer face" +#~ msgstr "無法建立外部面" + +# AI Translated +#~ msgid "Failed to build face with holes" +#~ msgstr "無法建立帶孔的面" + +# AI Translated +#~ msgid "Revolve failed" +#~ msgstr "迴轉失敗" + +# AI Translated +#~ msgid "Profile" +#~ msgstr "輪廓" + +# AI Translated +#~ msgid "Start new profile (for holes)" +#~ msgstr "開始新輪廓(用於孔洞)" + +# AI Translated +#~ msgid "Segments" +#~ msgstr "段數" + +# AI Translated +#~ msgid "Sides" +#~ msgstr "邊數" + +# AI Translated +#~ msgid "Click on canvas to draw" +#~ msgstr "在畫布上點選以繪製" + +# AI Translated +#~ msgid "Snap to grid" +#~ msgstr "貼齊格線" + +# AI Translated +#~ msgid "Grid step" +#~ msgstr "格線間距" + +# AI Translated +#~ msgid "Outer" +#~ msgstr "外輪廓" + +# AI Translated +#~ msgid "closed" +#~ msgstr "已封閉" + +# AI Translated +#, boost-format +#~ msgid "%1% %2%: %3% points %4%" +#~ msgstr "%1% %2%:%3% 個點 %4%" + +# AI Translated +#~ msgid "XY (Top)" +#~ msgstr "XY(頂部)" + +# AI Translated +#~ msgid "XZ (Front)" +#~ msgstr "XZ(前面)" + +# AI Translated +#~ msgid "YZ (Side)" +#~ msgstr "YZ(側面)" + +# AI Translated +#~ msgid "Revolve deg" +#~ msgstr "迴轉角度" + +# AI Translated +#~ msgid "Set to 0 for extrude, >0 for revolve" +#~ msgstr "設為 0 表示擠出,大於 0 表示迴轉" + +# AI Translated +#~ msgid "Pocket (cut)" +#~ msgstr "挖槽(切除)" + +# AI Translated +#, c-format +#~ msgid "%zu closed profile" +#~ msgid_plural "%zu closed profiles" +#~ msgstr[0] "%zu 個封閉輪廓" + +# AI Translated +#~ msgid "Draw a closed profile to enable" +#~ msgstr "請繪製封閉輪廓以啟用" + +# AI Translated +#~ msgid "Empty result" +#~ msgstr "結果為空" + +# AI Translated +#, boost-format +#~ msgid "Extrude: %1%" +#~ msgstr "擠出:%1%" + +# AI Translated +#, boost-format +#~ msgid "Revolve: %1%" +#~ msgstr "迴轉:%1%" + +# AI Translated +#~ msgid "No object selected" +#~ msgstr "未選取物件" + +# AI Translated +#~ msgid "Face failed" +#~ msgstr "建立面失敗" + +# AI Translated +#~ msgid "Face with holes failed" +#~ msgstr "建立帶孔的面失敗" + +# AI Translated +#~ msgid "Tool mesh empty" +#~ msgstr "工具網格為空" + +# AI Translated +#~ msgid "Pocket added (negative volume)" +#~ msgstr "已新增挖槽(負體積)" + +# AI Translated +#, boost-format +#~ msgid "Pocket: %1%" +#~ msgstr "挖槽:%1%" + +# AI Translated +#~ msgid "Needs the active layer mapped with Unwrap (LSCM)." +#~ msgstr "需要目前圖層使用「展開 (LSCM)」映射。" + +# AI Translated +#~ msgid "Checker - a test grid instead of the texture. Where the squares stay square the texture is undistorted; where they stretch, it will too" +#~ msgstr "棋盤格 - 以測試網格取代紋理。方格維持正方形之處,紋理不會變形;方格被拉伸之處,紋理也會被拉伸" + +# AI Translated +#~ msgid "Distortion - blue-to-red stretch heatmap over the unwrap" +#~ msgstr "變形 - 在展開結果上以藍到紅的熱圖顯示拉伸程度" + +# AI Translated +#~ msgid "Mix by" +#~ msgstr "混合方式" + +# AI Translated +#~ msgctxt "Texture Displacement" +#~ msgid "Surface" +#~ msgstr "表面" + +# AI Translated +#~ msgid "" +#~ "Layers: the two filaments alternate between print layers, which blends smoothly on upright surfaces but disappears on flat-facing ones, where a whole layer is a single band.\n" +#~ "Surface: a fine checkerboard across the surface, which works at any angle but can read as texture rather than as a blend.\n" +#~ "Automatic: layers on upright faces; flat-facing faces take the nearer single filament, since a checkerboard there shows as a pattern." +#~ msgstr "" +#~ "層:兩種線材在列印層之間交替,在直立表面上混合平順,但在朝上或朝下的平面上會消失,因為整層只是單一色帶。\n" +#~ "表面:在表面上形成細密的棋盤格,任何角度都適用,但看起來可能像紋理而非混色。\n" +#~ "自動:直立面採用層交替;平面則採用較接近的單一線材,因為棋盤格在平面上會顯現為圖案。" + +# AI Translated +#~ msgid "Island - move, rotate and scale whole islands" +#~ msgstr "UV 島 - 移動、旋轉與縮放整個 UV 島" + +# AI Translated +#~ msgid "Vertex - drag vertices to reshape; Shift/Ctrl to multi-select" +#~ msgstr "頂點 - 拖曳頂點以調整形狀;按 Shift/Ctrl 可多選" + +# AI Translated +#~ msgid "Edge - drag edges to reshape; Shift/Ctrl to multi-select" +#~ msgstr "邊 - 拖曳邊以調整形狀;按 Shift/Ctrl 可多選" + +# AI Translated +#~ msgid "Frame all islands (Home)" +#~ msgstr "置中顯示所有 UV 島 (Home)" + # AI Translated #~ msgid "(Experimental) Use printer agents instead of print hosts" #~ msgstr "(實驗性)使用列印裝置代理程式取代列印主機" @@ -30870,16 +32008,6 @@ msgstr "" #~ msgid "Click a face or a reference plane, then pick a drawing tool" #~ msgstr "點選一個面或參考平面,再選擇繪圖工具" -#~ msgid "X" -#~ msgstr "X" - -#~ msgid "Y" -#~ msgstr "Y" - -# AI Translated -#~ msgid "Z" -#~ msgstr "Z" - # AI Translated #~ msgid "XY" #~ msgstr "XY" @@ -30936,10 +32064,6 @@ msgstr "" #~ msgid "Vertical distance" #~ msgstr "垂直距離" -# AI Translated -#~ msgid "Linear" -#~ msgstr "線性" - #~ msgid "Face recognition" #~ msgstr "外觀面偵測" @@ -32621,9 +33745,6 @@ msgstr "" #~ msgid "part selection" #~ msgstr "零件選擇" -#~ msgid "°" -#~ msgstr "°" - #~ msgid "" #~ "The Wipe option is not available when using the Firmware Retraction mode.\n" #~ "\n" diff --git a/resources/images/extruder_sync.svg b/resources/images/extruder_sync.svg index 4e18766368..a8e8c922a6 100644 --- a/resources/images/extruder_sync.svg +++ b/resources/images/extruder_sync.svg @@ -1,3 +1 @@ - - - + \ No newline at end of file diff --git a/resources/images/multi_extruder.svg b/resources/images/multi_extruder.svg index 24bb6eed8c..f3774ed1e0 100644 --- a/resources/images/multi_extruder.svg +++ b/resources/images/multi_extruder.svg @@ -1,10 +1 @@ - - - - - - - - - - + \ No newline at end of file diff --git a/resources/images/plate_imex_copy_mode.svg b/resources/images/plate_imex_copy_mode.svg new file mode 100644 index 0000000000..b938e909a1 --- /dev/null +++ b/resources/images/plate_imex_copy_mode.svg @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_copy_mode_dark.svg b/resources/images/plate_imex_copy_mode_dark.svg new file mode 100644 index 0000000000..c87b0e0ffe --- /dev/null +++ b/resources/images/plate_imex_copy_mode_dark.svg @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_copy_mode_hover.svg b/resources/images/plate_imex_copy_mode_hover.svg new file mode 100644 index 0000000000..4238552426 --- /dev/null +++ b/resources/images/plate_imex_copy_mode_hover.svg @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_copy_mode_hover_dark.svg b/resources/images/plate_imex_copy_mode_hover_dark.svg new file mode 100644 index 0000000000..4633b747fe --- /dev/null +++ b/resources/images/plate_imex_copy_mode_hover_dark.svg @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_custom_mode.svg b/resources/images/plate_imex_custom_mode.svg new file mode 100644 index 0000000000..99bc534382 --- /dev/null +++ b/resources/images/plate_imex_custom_mode.svg @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_custom_mode_dark.svg b/resources/images/plate_imex_custom_mode_dark.svg new file mode 100644 index 0000000000..d31da3bb3a --- /dev/null +++ b/resources/images/plate_imex_custom_mode_dark.svg @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_custom_mode_hover.svg b/resources/images/plate_imex_custom_mode_hover.svg new file mode 100644 index 0000000000..c0cc65a2a4 --- /dev/null +++ b/resources/images/plate_imex_custom_mode_hover.svg @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_custom_mode_hover_dark.svg b/resources/images/plate_imex_custom_mode_hover_dark.svg new file mode 100644 index 0000000000..4b5682dbb2 --- /dev/null +++ b/resources/images/plate_imex_custom_mode_hover_dark.svg @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_mirror_mode.svg b/resources/images/plate_imex_mirror_mode.svg new file mode 100644 index 0000000000..92f57755b3 --- /dev/null +++ b/resources/images/plate_imex_mirror_mode.svg @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_mirror_mode_dark.svg b/resources/images/plate_imex_mirror_mode_dark.svg new file mode 100644 index 0000000000..b0ab1ee257 --- /dev/null +++ b/resources/images/plate_imex_mirror_mode_dark.svg @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_mirror_mode_hover.svg b/resources/images/plate_imex_mirror_mode_hover.svg new file mode 100644 index 0000000000..1772d2c7fb --- /dev/null +++ b/resources/images/plate_imex_mirror_mode_hover.svg @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_mirror_mode_hover_dark.svg b/resources/images/plate_imex_mirror_mode_hover_dark.svg new file mode 100644 index 0000000000..d50131ed4b --- /dev/null +++ b/resources/images/plate_imex_mirror_mode_hover_dark.svg @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_normal_mode.svg b/resources/images/plate_imex_normal_mode.svg new file mode 100644 index 0000000000..2d2324236f --- /dev/null +++ b/resources/images/plate_imex_normal_mode.svg @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_normal_mode_dark.svg b/resources/images/plate_imex_normal_mode_dark.svg new file mode 100644 index 0000000000..86d4b2ec0e --- /dev/null +++ b/resources/images/plate_imex_normal_mode_dark.svg @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_normal_mode_hover.svg b/resources/images/plate_imex_normal_mode_hover.svg new file mode 100644 index 0000000000..3cdfb350fa --- /dev/null +++ b/resources/images/plate_imex_normal_mode_hover.svg @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/resources/images/plate_imex_normal_mode_hover_dark.svg b/resources/images/plate_imex_normal_mode_hover_dark.svg new file mode 100644 index 0000000000..70b26ed81b --- /dev/null +++ b/resources/images/plate_imex_normal_mode_hover_dark.svg @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/resources/profiles/Anker.json b/resources/profiles/Anker.json index 6ff3e6d959..b6d2ceb80d 100644 --- a/resources/profiles/Anker.json +++ b/resources/profiles/Anker.json @@ -1,6 +1,6 @@ { "name": "Anker", - "version": "02.04.00.05", + "version": "02.04.00.06", "force_update": "0", "description": "Anker configurations", "machine_model_list": [ @@ -304,6 +304,26 @@ "name": "Generic PLA Silk @Anker 0.25 nozzle", "sub_path": "filament/Generic PLA Silk @Anker 0.25 nozzle.json" }, + { + "name": "AnkerMake PLA+ Basic @Anker base", + "sub_path": "filament/AnkerMake PLA+ Basic @Anker base.json" + }, + { + "name": "AnkerMake PLA+ Glitter @Anker base", + "sub_path": "filament/AnkerMake PLA+ Glitter @Anker base.json" + }, + { + "name": "AnkerMake PLA+ Matte @Anker base", + "sub_path": "filament/AnkerMake PLA+ Matte @Anker base.json" + }, + { + "name": "AnkerMake PLA+ Metallic @Anker base", + "sub_path": "filament/AnkerMake PLA+ Metallic @Anker base.json" + }, + { + "name": "AnkerMake PLA+ Silk @Anker base", + "sub_path": "filament/AnkerMake PLA+ Silk @Anker base.json" + }, { "name": "Generic PLA+ @Anker", "sub_path": "filament/Generic PLA+ @Anker.json" @@ -327,6 +347,26 @@ { "name": "Generic TPU @Anker", "sub_path": "filament/Generic TPU @Anker.json" + }, + { + "name": "AnkerMake PLA+ Basic @Anker", + "sub_path": "filament/AnkerMake PLA+ Basic @Anker.json" + }, + { + "name": "AnkerMake PLA+ Glitter @Anker", + "sub_path": "filament/AnkerMake PLA+ Glitter @Anker.json" + }, + { + "name": "AnkerMake PLA+ Matte @Anker", + "sub_path": "filament/AnkerMake PLA+ Matte @Anker.json" + }, + { + "name": "AnkerMake PLA+ Metallic @Anker", + "sub_path": "filament/AnkerMake PLA+ Metallic @Anker.json" + }, + { + "name": "AnkerMake PLA+ Silk @Anker", + "sub_path": "filament/AnkerMake PLA+ Silk @Anker.json" } ], "machine_list": [ diff --git a/resources/profiles/Anker/filament/AnkerMake PLA+ Basic @Anker base.json b/resources/profiles/Anker/filament/AnkerMake PLA+ Basic @Anker base.json new file mode 100644 index 0000000000..fea2150ee1 --- /dev/null +++ b/resources/profiles/Anker/filament/AnkerMake PLA+ Basic @Anker base.json @@ -0,0 +1,50 @@ +{ + "type": "filament", + "name": "AnkerMake PLA+ Basic @Anker base", + "inherits": "Generic PLA+ @Anker base", + "from": "system", + "filament_id": "OFUuZlQL", + "instantiation": "false", + "filament_vendor": [ + "AnkerMake" + ], + "nozzle_temperature": [ + "200" + ], + "nozzle_temperature_initial_layer": [ + "230" + ], + "hot_plate_temp": [ + "65" + ], + "textured_plate_temp": [ + "65" + ], + "hot_plate_temp_initial_layer": [ + "65" + ], + "textured_plate_temp_initial_layer": [ + "65" + ], + "filament_flow_ratio": [ + "1" + ], + "close_fan_the_first_x_layers": [ + "3" + ], + "fan_cooling_layer_time": [ + "60" + ], + "slow_down_layer_time": [ + "8" + ], + "slow_down_min_speed": [ + "30" + ], + "default_filament_colour": [ + "#FFFFFF" + ], + "filament_max_volumetric_speed": [ + "22" + ] +} \ No newline at end of file diff --git a/resources/profiles/Anker/filament/AnkerMake PLA+ Basic @Anker.json b/resources/profiles/Anker/filament/AnkerMake PLA+ Basic @Anker.json new file mode 100644 index 0000000000..24f908cb40 --- /dev/null +++ b/resources/profiles/Anker/filament/AnkerMake PLA+ Basic @Anker.json @@ -0,0 +1,16 @@ +{ + "type": "filament", + "name": "AnkerMake PLA+ Basic @Anker", + "inherits": "AnkerMake PLA+ Basic @Anker base", + "from": "system", + "setting_id": "EfM5rmn4w6pMBajC", + "instantiation": "true", + "compatible_printers": [ + "Anker M5 0.4 nozzle", + "Anker M5 0.6 nozzle", + "Anker M5 All-Metal 0.4 nozzle", + "Anker M5 All-Metal 0.6 nozzle", + "Anker M5C 0.4 nozzle", + "Anker M5C 0.6 nozzle" + ] +} \ No newline at end of file diff --git a/resources/profiles/Anker/filament/AnkerMake PLA+ Glitter @Anker base.json b/resources/profiles/Anker/filament/AnkerMake PLA+ Glitter @Anker base.json new file mode 100644 index 0000000000..1429181c80 --- /dev/null +++ b/resources/profiles/Anker/filament/AnkerMake PLA+ Glitter @Anker base.json @@ -0,0 +1,50 @@ +{ + "type": "filament", + "name": "AnkerMake PLA+ Glitter @Anker base", + "inherits": "Generic PLA+ @Anker base", + "from": "system", + "filament_id": "OFxCURdg", + "instantiation": "false", + "filament_vendor": [ + "AnkerMake" + ], + "nozzle_temperature": [ + "200" + ], + "nozzle_temperature_initial_layer": [ + "230" + ], + "hot_plate_temp": [ + "65" + ], + "textured_plate_temp": [ + "65" + ], + "hot_plate_temp_initial_layer": [ + "65" + ], + "textured_plate_temp_initial_layer": [ + "65" + ], + "filament_flow_ratio": [ + "1" + ], + "close_fan_the_first_x_layers": [ + "3" + ], + "fan_cooling_layer_time": [ + "60" + ], + "slow_down_layer_time": [ + "6" + ], + "slow_down_min_speed": [ + "30" + ], + "default_filament_colour": [ + "#00AD66" + ], + "filament_max_volumetric_speed": [ + "22" + ] +} \ No newline at end of file diff --git a/resources/profiles/Anker/filament/AnkerMake PLA+ Glitter @Anker.json b/resources/profiles/Anker/filament/AnkerMake PLA+ Glitter @Anker.json new file mode 100644 index 0000000000..1950c7db06 --- /dev/null +++ b/resources/profiles/Anker/filament/AnkerMake PLA+ Glitter @Anker.json @@ -0,0 +1,16 @@ +{ + "type": "filament", + "name": "AnkerMake PLA+ Glitter @Anker", + "inherits": "AnkerMake PLA+ Glitter @Anker base", + "from": "system", + "setting_id": "blGHp0htgHEj7khE", + "instantiation": "true", + "compatible_printers": [ + "Anker M5 0.4 nozzle", + "Anker M5 0.6 nozzle", + "Anker M5 All-Metal 0.4 nozzle", + "Anker M5 All-Metal 0.6 nozzle", + "Anker M5C 0.4 nozzle", + "Anker M5C 0.6 nozzle" + ] +} \ No newline at end of file diff --git a/resources/profiles/Anker/filament/AnkerMake PLA+ Matte @Anker base.json b/resources/profiles/Anker/filament/AnkerMake PLA+ Matte @Anker base.json new file mode 100644 index 0000000000..eca1721ff3 --- /dev/null +++ b/resources/profiles/Anker/filament/AnkerMake PLA+ Matte @Anker base.json @@ -0,0 +1,50 @@ +{ + "type": "filament", + "name": "AnkerMake PLA+ Matte @Anker base", + "inherits": "Generic PLA+ @Anker base", + "from": "system", + "filament_id": "OFKDOyNK", + "instantiation": "false", + "filament_vendor": [ + "AnkerMake" + ], + "nozzle_temperature": [ + "210" + ], + "nozzle_temperature_initial_layer": [ + "230" + ], + "hot_plate_temp": [ + "65" + ], + "textured_plate_temp": [ + "65" + ], + "hot_plate_temp_initial_layer": [ + "65" + ], + "textured_plate_temp_initial_layer": [ + "65" + ], + "filament_flow_ratio": [ + "1" + ], + "close_fan_the_first_x_layers": [ + "3" + ], + "fan_cooling_layer_time": [ + "60" + ], + "slow_down_layer_time": [ + "6" + ], + "slow_down_min_speed": [ + "30" + ], + "default_filament_colour": [ + "#FFFFFF" + ], + "filament_max_volumetric_speed": [ + "22" + ] +} \ No newline at end of file diff --git a/resources/profiles/Anker/filament/AnkerMake PLA+ Matte @Anker.json b/resources/profiles/Anker/filament/AnkerMake PLA+ Matte @Anker.json new file mode 100644 index 0000000000..5d5703c93e --- /dev/null +++ b/resources/profiles/Anker/filament/AnkerMake PLA+ Matte @Anker.json @@ -0,0 +1,13 @@ +{ + "type": "filament", + "name": "AnkerMake PLA+ Matte @Anker", + "inherits": "AnkerMake PLA+ Matte @Anker base", + "from": "system", + "setting_id": "tPgwC1eEXyWPOn9S", + "instantiation": "true", + "compatible_printers": [ + "Anker M5 0.4 nozzle", + "Anker M5 All-Metal 0.4 nozzle", + "Anker M5C 0.4 nozzle" + ] +} \ No newline at end of file diff --git a/resources/profiles/Anker/filament/AnkerMake PLA+ Metallic @Anker base.json b/resources/profiles/Anker/filament/AnkerMake PLA+ Metallic @Anker base.json new file mode 100644 index 0000000000..5935081db7 --- /dev/null +++ b/resources/profiles/Anker/filament/AnkerMake PLA+ Metallic @Anker base.json @@ -0,0 +1,56 @@ +{ + "type": "filament", + "name": "AnkerMake PLA+ Metallic @Anker base", + "inherits": "Generic PLA+ @Anker base", + "from": "system", + "filament_id": "OFBfbmtb", + "instantiation": "false", + "filament_vendor": [ + "AnkerMake" + ], + "nozzle_temperature": [ + "200" + ], + "textured_plate_temp": [ + "60" + ], + "textured_plate_temp_initial_layer": [ + "60" + ], + "filament_flow_ratio": [ + "1" + ], + "close_fan_the_first_x_layers": [ + "3" + ], + "fan_cooling_layer_time": [ + "60" + ], + "slow_down_layer_time": [ + "6" + ], + "slow_down_min_speed": [ + "30" + ], + "overhang_fan_speed": [ + "50" + ], + "reduce_fan_stop_start_freq": [ + "0" + ], + "filament_retraction_length": [ + "1" + ], + "filament_retraction_speed": [ + "50" + ], + "filament_deretraction_speed": [ + "50" + ], + "default_filament_colour": [ + "#ACAC8A" + ], + "filament_max_volumetric_speed": [ + "20" + ] +} \ No newline at end of file diff --git a/resources/profiles/Anker/filament/AnkerMake PLA+ Metallic @Anker.json b/resources/profiles/Anker/filament/AnkerMake PLA+ Metallic @Anker.json new file mode 100644 index 0000000000..d369f4e41d --- /dev/null +++ b/resources/profiles/Anker/filament/AnkerMake PLA+ Metallic @Anker.json @@ -0,0 +1,13 @@ +{ + "type": "filament", + "name": "AnkerMake PLA+ Metallic @Anker", + "inherits": "AnkerMake PLA+ Metallic @Anker base", + "from": "system", + "setting_id": "jlbAMNNaEacdUASZ", + "instantiation": "true", + "compatible_printers": [ + "Anker M5 0.4 nozzle", + "Anker M5 All-Metal 0.4 nozzle", + "Anker M5C 0.4 nozzle" + ] +} \ No newline at end of file diff --git a/resources/profiles/Anker/filament/AnkerMake PLA+ Silk @Anker base.json b/resources/profiles/Anker/filament/AnkerMake PLA+ Silk @Anker base.json new file mode 100644 index 0000000000..20c59e9e7e --- /dev/null +++ b/resources/profiles/Anker/filament/AnkerMake PLA+ Silk @Anker base.json @@ -0,0 +1,62 @@ +{ + "type": "filament", + "name": "AnkerMake PLA+ Silk @Anker base", + "inherits": "Generic PLA+ @Anker base", + "from": "system", + "filament_id": "OFkxTGQc", + "instantiation": "false", + "filament_vendor": [ + "AnkerMake" + ], + "nozzle_temperature": [ + "210" + ], + "nozzle_temperature_initial_layer": [ + "230" + ], + "hot_plate_temp": [ + "65" + ], + "textured_plate_temp": [ + "65" + ], + "hot_plate_temp_initial_layer": [ + "65" + ], + "textured_plate_temp_initial_layer": [ + "65" + ], + "filament_flow_ratio": [ + "1" + ], + "close_fan_the_first_x_layers": [ + "3" + ], + "fan_cooling_layer_time": [ + "60" + ], + "slow_down_layer_time": [ + "2" + ], + "slow_down_min_speed": [ + "20" + ], + "filament_retraction_length": [ + "0.5" + ], + "filament_retraction_speed": [ + "20" + ], + "filament_wipe": [ + "0" + ], + "default_filament_colour": [ + "#99ADA3" + ], + "filament_deretraction_speed": [ + "20" + ], + "filament_max_volumetric_speed": [ + "13" + ] +} \ No newline at end of file diff --git a/resources/profiles/Anker/filament/AnkerMake PLA+ Silk @Anker.json b/resources/profiles/Anker/filament/AnkerMake PLA+ Silk @Anker.json new file mode 100644 index 0000000000..e8379081b7 --- /dev/null +++ b/resources/profiles/Anker/filament/AnkerMake PLA+ Silk @Anker.json @@ -0,0 +1,15 @@ +{ + "type": "filament", + "name": "AnkerMake PLA+ Silk @Anker", + "inherits": "AnkerMake PLA+ Silk @Anker base", + "from": "system", + "setting_id": "eVM9Ckwjl5vEvEKN", + "instantiation": "true", + "compatible_printers": [ + "Anker M5 0.4 nozzle", + "Anker M5 All-Metal 0.4 nozzle", + "Anker M5 All-Metal 0.6 nozzle", + "Anker M5C 0.4 nozzle", + "Anker M5C 0.6 nozzle" + ] +} \ No newline at end of file diff --git a/resources/profiles/Anycubic.json b/resources/profiles/Anycubic.json index 731d2b32eb..1d8f8e70cf 100644 --- a/resources/profiles/Anycubic.json +++ b/resources/profiles/Anycubic.json @@ -1,6 +1,6 @@ { "name": "Anycubic", - "version": "02.04.00.08", + "version": "02.04.00.09", "force_update": "0", "description": "Anycubic configurations", "machine_model_list": [ diff --git a/resources/profiles/Anycubic/machine/Anycubic Vyper 0.4 nozzle.json b/resources/profiles/Anycubic/machine/Anycubic Vyper 0.4 nozzle.json index 03da852642..f1e81a09d0 100644 --- a/resources/profiles/Anycubic/machine/Anycubic Vyper 0.4 nozzle.json +++ b/resources/profiles/Anycubic/machine/Anycubic Vyper 0.4 nozzle.json @@ -110,7 +110,7 @@ "default_filament_profile": [ "Generic PLA @Anycubic" ], - "machine_start_gcode": "G21 ;metric values\nG90 ;absolute positioning\nM82 ;set extruder to absolute mode\nM107 ;start with the fan off\nG28 X0 Y0 ;move X/Y to min endstops\nG28 Z0 ;move Z to min endstops\nG0 Z0.2 F1800 ; move nozzle to print position\nG92 E0 ; specify current extruder position as zero\nG1 Y10 X180 E50 F1200 ; extrude a line in front of the printer\nG92 E0 ; specify current extruder position as zero\nG0 Z20 F6000 ; move head up\nG1 E-7 F2400 ; retract\nG04 S2 ; wait 2s\nG0 X0 F6000 ; wipe from oozed filament\nG1 E-1 F2400 ; undo some of the retraction to avoid oozing\nG1 F6000 ; set travel speed to move to start printing point\nM117", + "machine_start_gcode": "G21 ;metric values\nG90 ;absolute positioning\nM82 ;set extruder to absolute mode\nM107 ;start with the fan off\nG28 X0 Y0 ;move X/Y to min endstops\nG28 Z0 ;move Z to min endstops\nG0 Z0.2 F1800 ; move nozzle to print position\nG92 E0 ; specify current extruder position as zero\nM109 S[nozzle_temperature_initial_layer] ; wait for nozzle temp to stabilize\nG1 Y10 X180 E50 F1200 ; extrude a line in front of the printer\nG92 E0 ; specify current extruder position as zero\nG0 Z20 F6000 ; move head up\nG1 E-7 F2400 ; retract\nG04 S2 ; wait 2s\nG0 X0 F6000 ; wipe from oozed filament\nG1 E-1 F2400 ; undo some of the retraction to avoid oozing\nG1 F6000 ; set travel speed to move to start printing point\nM117", "machine_end_gcode": "G4 ; wait\nG92 E0\nG1{if max_layer_z < printable_height} Z{z_offset+min(max_layer_z+30, printable_height)}{endif} ; move print head up\nM104 S0 ; turn off temperature\nM140 S0 ; turn off heatbed\nM107 ; turn off fan\nG1 X0 Y200 F3000 ; home X axis\nM84 ; disable motors", "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]", "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]", diff --git a/resources/profiles/BBL.json b/resources/profiles/BBL.json index 68d2028473..6c6567d37d 100644 --- a/resources/profiles/BBL.json +++ b/resources/profiles/BBL.json @@ -1,7 +1,7 @@ { "name": "Bambulab", "url": "http://www.bambulab.com/Parameters/vendor/BBL.json", - "version": "02.08.00.12", + "version": "02.08.00.14", "force_update": "0", "description": "the initial version of BBL configurations", "machine_model_list": [ diff --git a/resources/profiles/BBL/machine/fdm_bbl_3dp_001_common.json b/resources/profiles/BBL/machine/fdm_bbl_3dp_001_common.json index c0ac9a1843..30077b81f3 100644 --- a/resources/profiles/BBL/machine/fdm_bbl_3dp_001_common.json +++ b/resources/profiles/BBL/machine/fdm_bbl_3dp_001_common.json @@ -8,6 +8,7 @@ "0.4" ], "printer_variant": "0.4", + "use_3mf": "1", "bed_exclude_area": [ "0x0", "28x0", diff --git a/resources/profiles/BBL/machine/fdm_bbl_3dp_002_common.json b/resources/profiles/BBL/machine/fdm_bbl_3dp_002_common.json index a5eaf8c6f5..e32840036f 100644 --- a/resources/profiles/BBL/machine/fdm_bbl_3dp_002_common.json +++ b/resources/profiles/BBL/machine/fdm_bbl_3dp_002_common.json @@ -9,6 +9,7 @@ "0.4" ], "printer_variant": "0.4", + "use_3mf": "1", "best_object_pos": "0.3x0.5", "bed_exclude_area": [], "bed_temperature_formula": "by_highest_temp", diff --git a/resources/profiles/BBL/process/fdm_process_common.json b/resources/profiles/BBL/process/fdm_process_common.json index ecb2956698..cf69564fca 100644 --- a/resources/profiles/BBL/process/fdm_process_common.json +++ b/resources/profiles/BBL/process/fdm_process_common.json @@ -94,7 +94,7 @@ "prime_tower_flat_ironing": "0", "raft_layers": "0", "reduce_crossing_wall": "0", - "reduce_infill_retraction_mode": "Auto", + "reduce_infill_retraction": "1", "resolution": "0.012", "scarf_angle_threshold": "155", "seam_position": "aligned", diff --git a/resources/profiles/Prusa.json b/resources/profiles/Prusa.json index 1b46c1deff..e9bd094f9e 100644 --- a/resources/profiles/Prusa.json +++ b/resources/profiles/Prusa.json @@ -1,6 +1,6 @@ { "name": "Prusa", - "version": "02.04.00.16", + "version": "02.04.00.17", "force_update": "0", "description": "Prusa configurations", "machine_model_list": [ diff --git a/resources/profiles/Prusa/filament/Generic ABS @Prusa CORE One.json b/resources/profiles/Prusa/filament/Generic ABS @Prusa CORE One.json index 5138e20528..52009f8b2a 100644 --- a/resources/profiles/Prusa/filament/Generic ABS @Prusa CORE One.json +++ b/resources/profiles/Prusa/filament/Generic ABS @Prusa CORE One.json @@ -45,7 +45,7 @@ "35" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.04{elsif nozzle_diameter[filament_extruder_id]==0.25}0.1{elsif nozzle_diameter[filament_extruder_id]==0.3}0.06{elsif nozzle_diameter[filament_extruder_id]==0.35}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.03{elsif nozzle_diameter[filament_extruder_id]==0.6}0.02{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.02{elsif nozzle_diameter[filament_extruder_id]==0.5}0.018{elsif nozzle_diameter[filament_extruder_id]==0.6}0.012{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{elsif nozzle_diameter[filament_extruder_id]==0.25}0.09{elsif nozzle_diameter[filament_extruder_id]==0.3}0.065{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S40 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.04{elsif nozzle_diameter[filament_extruder_id]==0.25}0.1{elsif nozzle_diameter[filament_extruder_id]==0.3}0.06{elsif nozzle_diameter[filament_extruder_id]==0.35}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.03{elsif nozzle_diameter[filament_extruder_id]==0.6}0.02{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.02{elsif nozzle_diameter[filament_extruder_id]==0.5}0.018{elsif nozzle_diameter[filament_extruder_id]==0.6}0.012{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{elsif nozzle_diameter[filament_extruder_id]==0.25}0.09{elsif nozzle_diameter[filament_extruder_id]==0.3}0.065{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S40 ; set heatbreak target temp" ], "hot_plate_temp": [ "110" diff --git a/resources/profiles/Prusa/filament/Generic ASA @Prusa CORE One.json b/resources/profiles/Prusa/filament/Generic ASA @Prusa CORE One.json index d135ffcbad..70c5d4dd71 100644 --- a/resources/profiles/Prusa/filament/Generic ASA @Prusa CORE One.json +++ b/resources/profiles/Prusa/filament/Generic ASA @Prusa CORE One.json @@ -78,7 +78,7 @@ "35" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.04{elsif nozzle_diameter[filament_extruder_id]==0.25}0.1{elsif nozzle_diameter[filament_extruder_id]==0.3}0.06{elsif nozzle_diameter[filament_extruder_id]==0.35}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.03{elsif nozzle_diameter[filament_extruder_id]==0.6}0.02{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.02{elsif nozzle_diameter[filament_extruder_id]==0.5}0.018{elsif nozzle_diameter[filament_extruder_id]==0.6}0.012{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{elsif nozzle_diameter[filament_extruder_id]==0.25}0.09{elsif nozzle_diameter[filament_extruder_id]==0.3}0.065{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S40 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.04{elsif nozzle_diameter[filament_extruder_id]==0.25}0.1{elsif nozzle_diameter[filament_extruder_id]==0.3}0.06{elsif nozzle_diameter[filament_extruder_id]==0.35}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.03{elsif nozzle_diameter[filament_extruder_id]==0.6}0.02{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.02{elsif nozzle_diameter[filament_extruder_id]==0.5}0.018{elsif nozzle_diameter[filament_extruder_id]==0.6}0.012{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{elsif nozzle_diameter[filament_extruder_id]==0.25}0.09{elsif nozzle_diameter[filament_extruder_id]==0.3}0.065{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S40 ; set heatbreak target temp" ], "hot_plate_temp": [ "110" diff --git a/resources/profiles/Prusa/filament/Generic PETG @Prusa CORE One.json b/resources/profiles/Prusa/filament/Generic PETG @Prusa CORE One.json index 4f3e7f400c..ddfce75122 100644 --- a/resources/profiles/Prusa/filament/Generic PETG @Prusa CORE One.json +++ b/resources/profiles/Prusa/filament/Generic PETG @Prusa CORE One.json @@ -50,7 +50,7 @@ "0.8" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.07{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{elsif nozzle_diameter[filament_extruder_id]==0.35}0.08{elsif nozzle_diameter[filament_extruder_id]==0.6}0.04{elsif nozzle_diameter[filament_extruder_id]==0.5}0.05{elsif nozzle_diameter[filament_extruder_id]==0.8}0.02{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.053{elsif nozzle_diameter[filament_extruder_id]==0.5}0.042{elsif nozzle_diameter[filament_extruder_id]==0.6}0.032{elsif nozzle_diameter[filament_extruder_id]==0.8}0.018{elsif nozzle_diameter[filament_extruder_id]==0.25}0.18{elsif nozzle_diameter[filament_extruder_id]==0.3}0.1{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.07{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{elsif nozzle_diameter[filament_extruder_id]==0.35}0.08{elsif nozzle_diameter[filament_extruder_id]==0.6}0.04{elsif nozzle_diameter[filament_extruder_id]==0.5}0.05{elsif nozzle_diameter[filament_extruder_id]==0.8}0.02{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.053{elsif nozzle_diameter[filament_extruder_id]==0.5}0.042{elsif nozzle_diameter[filament_extruder_id]==0.6}0.032{elsif nozzle_diameter[filament_extruder_id]==0.8}0.018{elsif nozzle_diameter[filament_extruder_id]==0.25}0.18{elsif nozzle_diameter[filament_extruder_id]==0.3}0.1{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" ], "filament_wipe": [ "1" diff --git a/resources/profiles/Prusa/filament/Generic PLA @Prusa CORE One.json b/resources/profiles/Prusa/filament/Generic PLA @Prusa CORE One.json index 6f19c61dc6..72c3046a72 100644 --- a/resources/profiles/Prusa/filament/Generic PLA @Prusa CORE One.json +++ b/resources/profiles/Prusa/filament/Generic PLA @Prusa CORE One.json @@ -38,7 +38,7 @@ "15" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.07{elsif nozzle_diameter[filament_extruder_id]==0.35}0.06{elsif nozzle_diameter[filament_extruder_id]==0.6}0.03{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.8}0.015{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One|CORE One L).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.036{elsif nozzle_diameter[filament_extruder_id]==0.5}0.025{elsif nozzle_diameter[filament_extruder_id]==0.6}0.022{elsif nozzle_diameter[filament_extruder_id]==0.8}0.014{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.08{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.07{elsif nozzle_diameter[filament_extruder_id]==0.35}0.06{elsif nozzle_diameter[filament_extruder_id]==0.6}0.03{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.8}0.015{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.036{elsif nozzle_diameter[filament_extruder_id]==0.5}0.025{elsif nozzle_diameter[filament_extruder_id]==0.6}0.022{elsif nozzle_diameter[filament_extruder_id]==0.8}0.014{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.08{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" ], "filament_z_hop": [ "0.6" diff --git a/resources/profiles/Prusa/filament/Generic PLA Silk @Prusa CORE One.json b/resources/profiles/Prusa/filament/Generic PLA Silk @Prusa CORE One.json index d22f3c6c6c..a97a88ba62 100644 --- a/resources/profiles/Prusa/filament/Generic PLA Silk @Prusa CORE One.json +++ b/resources/profiles/Prusa/filament/Generic PLA Silk @Prusa CORE One.json @@ -58,7 +58,7 @@ "7" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[0]==0.4}0.05{elsif nozzle_diameter[0]==0.25}0.14{elsif nozzle_diameter[0]==0.3}0.07{elsif nozzle_diameter[0]==0.35}0.06{elsif nozzle_diameter[0]==0.6}0.03{elsif nozzle_diameter[0]==0.5}0.035{elsif nozzle_diameter[0]==0.8}0.015{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[0]==0.4}0.03{elsif nozzle_diameter[0]==0.5}0.022{elsif nozzle_diameter[0]==0.6}0.018{elsif nozzle_diameter[0]==0.8}0.012{elsif nozzle_diameter[0]==0.25}0.12{elsif nozzle_diameter[0]==0.3}0.075{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[0]==0.4}0.05{elsif nozzle_diameter[0]==0.25}0.14{elsif nozzle_diameter[0]==0.3}0.07{elsif nozzle_diameter[0]==0.35}0.06{elsif nozzle_diameter[0]==0.6}0.03{elsif nozzle_diameter[0]==0.5}0.035{elsif nozzle_diameter[0]==0.8}0.015{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[0]==0.4}0.03{elsif nozzle_diameter[0]==0.5}0.022{elsif nozzle_diameter[0]==0.6}0.018{elsif nozzle_diameter[0]==0.8}0.012{elsif nozzle_diameter[0]==0.25}0.12{elsif nozzle_diameter[0]==0.3}0.075{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" ], "filament_z_hop": [ "0.6", diff --git a/resources/profiles/Prusa/filament/Prusament ASA @CORE One.json b/resources/profiles/Prusa/filament/Prusament ASA @CORE One.json index 739b511db9..5cc171531e 100644 --- a/resources/profiles/Prusa/filament/Prusament ASA @CORE One.json +++ b/resources/profiles/Prusa/filament/Prusament ASA @CORE One.json @@ -63,7 +63,7 @@ "0" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.04{elsif nozzle_diameter[filament_extruder_id]==0.25}0.1{elsif nozzle_diameter[filament_extruder_id]==0.3}0.06{elsif nozzle_diameter[filament_extruder_id]==0.35}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.03{elsif nozzle_diameter[filament_extruder_id]==0.6}0.02{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.02{elsif nozzle_diameter[filament_extruder_id]==0.5}0.018{elsif nozzle_diameter[filament_extruder_id]==0.6}0.012{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{elsif nozzle_diameter[filament_extruder_id]==0.25}0.09{elsif nozzle_diameter[filament_extruder_id]==0.3}0.065{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S40 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.04{elsif nozzle_diameter[filament_extruder_id]==0.25}0.1{elsif nozzle_diameter[filament_extruder_id]==0.3}0.06{elsif nozzle_diameter[filament_extruder_id]==0.35}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.03{elsif nozzle_diameter[filament_extruder_id]==0.6}0.02{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.02{elsif nozzle_diameter[filament_extruder_id]==0.5}0.018{elsif nozzle_diameter[filament_extruder_id]==0.6}0.012{elsif nozzle_diameter[filament_extruder_id]==0.8}0.01{elsif nozzle_diameter[filament_extruder_id]==0.25}0.09{elsif nozzle_diameter[filament_extruder_id]==0.3}0.065{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S40 ; set heatbreak target temp" ], "filament_type": [ "ASA" diff --git a/resources/profiles/Prusa/filament/Prusament PA11 Carbon Fiber @CORE One.json b/resources/profiles/Prusa/filament/Prusament PA11 Carbon Fiber @CORE One.json index d32a445e21..c45168bfbd 100644 --- a/resources/profiles/Prusa/filament/Prusament PA11 Carbon Fiber @CORE One.json +++ b/resources/profiles/Prusa/filament/Prusament PA11 Carbon Fiber @CORE One.json @@ -65,7 +65,7 @@ "0" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.07{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{elsif nozzle_diameter[filament_extruder_id]==0.35}0.08{elsif nozzle_diameter[filament_extruder_id]==0.6}0.04{elsif nozzle_diameter[filament_extruder_id]==0.5}0.05{elsif nozzle_diameter[filament_extruder_id]==0.8}0.02{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.6}0.025{elsif nozzle_diameter[filament_extruder_id]==0.8}0.016{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S45 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.07{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{elsif nozzle_diameter[filament_extruder_id]==0.35}0.08{elsif nozzle_diameter[filament_extruder_id]==0.6}0.04{elsif nozzle_diameter[filament_extruder_id]==0.5}0.05{elsif nozzle_diameter[filament_extruder_id]==0.8}0.02{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.6}0.025{elsif nozzle_diameter[filament_extruder_id]==0.8}0.016{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S45 ; set heatbreak target temp" ], "filament_type": [ "PA11-CF" diff --git a/resources/profiles/Prusa/filament/Prusament PC Blend @CORE One.json b/resources/profiles/Prusa/filament/Prusament PC Blend @CORE One.json index 00b62e3e37..eb94953d62 100644 --- a/resources/profiles/Prusa/filament/Prusament PC Blend @CORE One.json +++ b/resources/profiles/Prusa/filament/Prusament PC Blend @CORE One.json @@ -63,7 +63,7 @@ "0" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.07{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{elsif nozzle_diameter[filament_extruder_id]==0.35}0.08{elsif nozzle_diameter[filament_extruder_id]==0.6}0.04{elsif nozzle_diameter[filament_extruder_id]==0.5}0.05{elsif nozzle_diameter[filament_extruder_id]==0.8}0.02{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.6}0.025{elsif nozzle_diameter[filament_extruder_id]==0.8}0.016{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S45 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.07{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{elsif nozzle_diameter[filament_extruder_id]==0.35}0.08{elsif nozzle_diameter[filament_extruder_id]==0.6}0.04{elsif nozzle_diameter[filament_extruder_id]==0.5}0.05{elsif nozzle_diameter[filament_extruder_id]==0.8}0.02{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.6}0.025{elsif nozzle_diameter[filament_extruder_id]==0.8}0.016{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S45 ; set heatbreak target temp" ], "filament_type": [ "PC" diff --git a/resources/profiles/Prusa/filament/Prusament PC Blend Carbon Fiber @CORE One.json b/resources/profiles/Prusa/filament/Prusament PC Blend Carbon Fiber @CORE One.json index edaad073df..3079872e82 100644 --- a/resources/profiles/Prusa/filament/Prusament PC Blend Carbon Fiber @CORE One.json +++ b/resources/profiles/Prusa/filament/Prusament PC Blend Carbon Fiber @CORE One.json @@ -65,7 +65,7 @@ "0" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.07{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{elsif nozzle_diameter[filament_extruder_id]==0.35}0.08{elsif nozzle_diameter[filament_extruder_id]==0.6}0.04{elsif nozzle_diameter[filament_extruder_id]==0.5}0.05{elsif nozzle_diameter[filament_extruder_id]==0.8}0.02{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.6}0.025{elsif nozzle_diameter[filament_extruder_id]==0.8}0.016{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S45 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.07{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{elsif nozzle_diameter[filament_extruder_id]==0.35}0.08{elsif nozzle_diameter[filament_extruder_id]==0.6}0.04{elsif nozzle_diameter[filament_extruder_id]==0.5}0.05{elsif nozzle_diameter[filament_extruder_id]==0.8}0.02{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.6}0.025{elsif nozzle_diameter[filament_extruder_id]==0.8}0.016{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S45 ; set heatbreak target temp" ], "filament_type": [ "PC-CF" diff --git a/resources/profiles/Prusa/filament/Prusament PETG @CORE One.json b/resources/profiles/Prusa/filament/Prusament PETG @CORE One.json index 51aaba3419..a4e47d5e13 100644 --- a/resources/profiles/Prusa/filament/Prusament PETG @CORE One.json +++ b/resources/profiles/Prusa/filament/Prusament PETG @CORE One.json @@ -69,7 +69,7 @@ "0" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.07{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{elsif nozzle_diameter[filament_extruder_id]==0.35}0.08{elsif nozzle_diameter[filament_extruder_id]==0.6}0.04{elsif nozzle_diameter[filament_extruder_id]==0.5}0.05{elsif nozzle_diameter[filament_extruder_id]==0.8}0.02{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.053{elsif nozzle_diameter[filament_extruder_id]==0.5}0.042{elsif nozzle_diameter[filament_extruder_id]==0.6}0.032{elsif nozzle_diameter[filament_extruder_id]==0.8}0.018{elsif nozzle_diameter[filament_extruder_id]==0.25}0.18{elsif nozzle_diameter[filament_extruder_id]==0.3}0.1{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.07{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.09{elsif nozzle_diameter[filament_extruder_id]==0.35}0.08{elsif nozzle_diameter[filament_extruder_id]==0.6}0.04{elsif nozzle_diameter[filament_extruder_id]==0.5}0.05{elsif nozzle_diameter[filament_extruder_id]==0.8}0.02{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.053{elsif nozzle_diameter[filament_extruder_id]==0.5}0.042{elsif nozzle_diameter[filament_extruder_id]==0.6}0.032{elsif nozzle_diameter[filament_extruder_id]==0.8}0.018{elsif nozzle_diameter[filament_extruder_id]==0.25}0.18{elsif nozzle_diameter[filament_extruder_id]==0.3}0.1{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" ], "filament_type": [ "PETG" diff --git a/resources/profiles/Prusa/filament/Prusament PLA @CORE One.json b/resources/profiles/Prusa/filament/Prusament PLA @CORE One.json index a28ea07ed4..1c7a64d3ec 100644 --- a/resources/profiles/Prusa/filament/Prusament PLA @CORE One.json +++ b/resources/profiles/Prusa/filament/Prusament PLA @CORE One.json @@ -64,7 +64,7 @@ "0" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.07{elsif nozzle_diameter[filament_extruder_id]==0.35}0.06{elsif nozzle_diameter[filament_extruder_id]==0.6}0.03{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.8}0.015{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One|CORE One L).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.036{elsif nozzle_diameter[filament_extruder_id]==0.5}0.025{elsif nozzle_diameter[filament_extruder_id]==0.6}0.022{elsif nozzle_diameter[filament_extruder_id]==0.8}0.014{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.08{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.07{elsif nozzle_diameter[filament_extruder_id]==0.35}0.06{elsif nozzle_diameter[filament_extruder_id]==0.6}0.03{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.8}0.015{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.036{elsif nozzle_diameter[filament_extruder_id]==0.5}0.025{elsif nozzle_diameter[filament_extruder_id]==0.6}0.022{elsif nozzle_diameter[filament_extruder_id]==0.8}0.014{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.08{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" ], "filament_type": [ "PLA" diff --git a/resources/profiles/Prusa/filament/Prusament PVB @CORE One.json b/resources/profiles/Prusa/filament/Prusament PVB @CORE One.json index 9f6786bd38..dc2869b319 100644 --- a/resources/profiles/Prusa/filament/Prusament PVB @CORE One.json +++ b/resources/profiles/Prusa/filament/Prusament PVB @CORE One.json @@ -65,7 +65,7 @@ "1" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.07{elsif nozzle_diameter[filament_extruder_id]==0.35}0.06{elsif nozzle_diameter[filament_extruder_id]==0.6}0.03{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.8}0.015{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.036{elsif nozzle_diameter[filament_extruder_id]==0.5}0.025{elsif nozzle_diameter[filament_extruder_id]==0.6}0.022{elsif nozzle_diameter[filament_extruder_id]==0.8}0.014{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.08{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.07{elsif nozzle_diameter[filament_extruder_id]==0.35}0.06{elsif nozzle_diameter[filament_extruder_id]==0.6}0.03{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.8}0.015{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.036{elsif nozzle_diameter[filament_extruder_id]==0.5}0.025{elsif nozzle_diameter[filament_extruder_id]==0.6}0.022{elsif nozzle_diameter[filament_extruder_id]==0.8}0.014{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.08{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" ], "filament_type": [ "PVB" diff --git a/resources/profiles/Prusa/filament/Prusament rPLA @CORE One.json b/resources/profiles/Prusa/filament/Prusament rPLA @CORE One.json index 73633d6044..da5c065f15 100644 --- a/resources/profiles/Prusa/filament/Prusament rPLA @CORE One.json +++ b/resources/profiles/Prusa/filament/Prusament rPLA @CORE One.json @@ -64,7 +64,7 @@ "0" ], "filament_start_gcode": [ - "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.07{elsif nozzle_diameter[filament_extruder_id]==0.35}0.06{elsif nozzle_diameter[filament_extruder_id]==0.6}0.03{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.8}0.015{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|CORE One).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.036{elsif nozzle_diameter[filament_extruder_id]==0.5}0.025{elsif nozzle_diameter[filament_extruder_id]==0.6}0.022{elsif nozzle_diameter[filament_extruder_id]==0.8}0.014{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.08{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" + "M900 K{if nozzle_diameter[filament_extruder_id]==0.4}0.05{elsif nozzle_diameter[filament_extruder_id]==0.25}0.14{elsif nozzle_diameter[filament_extruder_id]==0.3}0.07{elsif nozzle_diameter[filament_extruder_id]==0.35}0.06{elsif nozzle_diameter[filament_extruder_id]==0.6}0.03{elsif nozzle_diameter[filament_extruder_id]==0.5}0.035{elsif nozzle_diameter[filament_extruder_id]==0.8}0.015{else}0{endif} ; Filament gcode\n\n{if printer_notes=~/.*(MK4IS|XLIS|MK4S|MK3.9S|COREONE).*/}\nM572 S{if nozzle_diameter[filament_extruder_id]==0.4}0.036{elsif nozzle_diameter[filament_extruder_id]==0.5}0.025{elsif nozzle_diameter[filament_extruder_id]==0.6}0.022{elsif nozzle_diameter[filament_extruder_id]==0.8}0.014{elsif nozzle_diameter[filament_extruder_id]==0.25}0.12{elsif nozzle_diameter[filament_extruder_id]==0.3}0.08{else}0{endif} ; Filament gcode\n{endif}\n\nM142 S36 ; set heatbreak target temp" ], "filament_type": [ "PLA" diff --git a/resources/profiles/Vivedino.json b/resources/profiles/Vivedino.json index c8f6b65c3e..11b384aabb 100644 --- a/resources/profiles/Vivedino.json +++ b/resources/profiles/Vivedino.json @@ -1,6 +1,6 @@ { "name": "Vivedino", - "version": "02.04.00.02", + "version": "02.04.00.13", "force_update": "0", "description": "Vivedino configurations", "machine_model_list": [ @@ -11,6 +11,22 @@ { "name": "Troodon 2.0 - RRF", "sub_path": "machine/Troodon2RRF.json" + }, + { + "name": "Xplorer Dual Gantry", + "sub_path": "machine/XplorerDualGantry.json" + }, + { + "name": "Xplorer IDEX", + "sub_path": "machine/XplorerIDEX.json" + }, + { + "name": "Xplorer IQEX", + "sub_path": "machine/XplorerIQEX.json" + }, + { + "name": "Xplorer Single", + "sub_path": "machine/XplorerSingle.json" } ], "process_list": [ @@ -45,6 +61,86 @@ { "name": "0.28mm Extra Draft @Troodon2", "sub_path": "process/0.28mm Extra Draft @Troodon2.json" + }, + { + "name": "fdm_process_xplorer_common", + "sub_path": "process/fdm_process_xplorer_common.json" + }, + { + "name": "0.04mm Ultra Fine @Xplorer 0.4", + "sub_path": "process/0.04mm Ultra Fine @Xplorer 0.4.json" + }, + { + "name": "0.08mm Extra Fine @Xplorer 0.4", + "sub_path": "process/0.08mm Extra Fine @Xplorer 0.4.json" + }, + { + "name": "0.12mm Fine @Xplorer 0.4", + "sub_path": "process/0.12mm Fine @Xplorer 0.4.json" + }, + { + "name": "0.16mm Optimal @Xplorer 0.4", + "sub_path": "process/0.16mm Optimal @Xplorer 0.4.json" + }, + { + "name": "0.20mm Standard @Xplorer 0.4", + "sub_path": "process/0.20mm Standard @Xplorer 0.4.json" + }, + { + "name": "0.28mm Draft @Xplorer 0.4", + "sub_path": "process/0.28mm Draft @Xplorer 0.4.json" + }, + { + "name": "0.32mm Extra Draft @Xplorer 0.4", + "sub_path": "process/0.32mm Extra Draft @Xplorer 0.4.json" + }, + { + "name": "fdm_process_xplorer_common_0_6", + "sub_path": "process/fdm_process_xplorer_common_0_6.json" + }, + { + "name": "fdm_process_xplorer_common_0_8", + "sub_path": "process/fdm_process_xplorer_common_0_8.json" + }, + { + "name": "0.18mm Fine @Xplorer 0.6", + "sub_path": "process/0.18mm Fine @Xplorer 0.6.json" + }, + { + "name": "0.24mm Optimal @Xplorer 0.6", + "sub_path": "process/0.24mm Optimal @Xplorer 0.6.json" + }, + { + "name": "0.30mm Standard @Xplorer 0.6", + "sub_path": "process/0.30mm Standard @Xplorer 0.6.json" + }, + { + "name": "0.36mm Draft @Xplorer 0.6", + "sub_path": "process/0.36mm Draft @Xplorer 0.6.json" + }, + { + "name": "0.42mm Extra Draft @Xplorer 0.6", + "sub_path": "process/0.42mm Extra Draft @Xplorer 0.6.json" + }, + { + "name": "0.24mm Fine @Xplorer 0.8", + "sub_path": "process/0.24mm Fine @Xplorer 0.8.json" + }, + { + "name": "0.32mm Optimal @Xplorer 0.8", + "sub_path": "process/0.32mm Optimal @Xplorer 0.8.json" + }, + { + "name": "0.40mm Standard @Xplorer 0.8", + "sub_path": "process/0.40mm Standard @Xplorer 0.8.json" + }, + { + "name": "0.48mm Draft @Xplorer 0.8", + "sub_path": "process/0.48mm Draft @Xplorer 0.8.json" + }, + { + "name": "0.56mm Extra Draft @Xplorer 0.8", + "sub_path": "process/0.56mm Extra Draft @Xplorer 0.8.json" } ], "filament_list": [], @@ -65,9 +161,61 @@ "name": "Troodon 2.0 Klipper 0.4 nozzle", "sub_path": "machine/Troodon 2.0 Klipper 0.4 nozzle.json" }, + { + "name": "Xplorer common", + "sub_path": "machine/Xplorer common.json" + }, { "name": "Troodon 2.0 RRF 0.4 nozzle", "sub_path": "machine/Troodon 2.0 RRF 0.4 nozzle.json" + }, + { + "name": "Xplorer Dual Gantry 0.4 nozzle", + "sub_path": "machine/Xplorer Dual Gantry 0.4 nozzle.json" + }, + { + "name": "Xplorer Dual Gantry 0.6 nozzle", + "sub_path": "machine/Xplorer Dual Gantry 0.6 nozzle.json" + }, + { + "name": "Xplorer Dual Gantry 0.8 nozzle", + "sub_path": "machine/Xplorer Dual Gantry 0.8 nozzle.json" + }, + { + "name": "Xplorer IDEX 0.4 nozzle", + "sub_path": "machine/Xplorer IDEX 0.4 nozzle.json" + }, + { + "name": "Xplorer IDEX 0.6 nozzle", + "sub_path": "machine/Xplorer IDEX 0.6 nozzle.json" + }, + { + "name": "Xplorer IDEX 0.8 nozzle", + "sub_path": "machine/Xplorer IDEX 0.8 nozzle.json" + }, + { + "name": "Xplorer IQEX 0.4 nozzle", + "sub_path": "machine/Xplorer IQEX 0.4 nozzle.json" + }, + { + "name": "Xplorer IQEX 0.6 nozzle", + "sub_path": "machine/Xplorer IQEX 0.6 nozzle.json" + }, + { + "name": "Xplorer IQEX 0.8 nozzle", + "sub_path": "machine/Xplorer IQEX 0.8 nozzle.json" + }, + { + "name": "Xplorer Single 0.4 nozzle", + "sub_path": "machine/Xplorer Single 0.4 nozzle.json" + }, + { + "name": "Xplorer Single 0.6 nozzle", + "sub_path": "machine/Xplorer Single 0.6 nozzle.json" + }, + { + "name": "Xplorer Single 0.8 nozzle", + "sub_path": "machine/Xplorer Single 0.8 nozzle.json" } ] } diff --git a/resources/profiles/Vivedino/Xplorer Dual Gantry_cover.png b/resources/profiles/Vivedino/Xplorer Dual Gantry_cover.png new file mode 100644 index 0000000000..cc82af425a Binary files /dev/null and b/resources/profiles/Vivedino/Xplorer Dual Gantry_cover.png differ diff --git a/resources/profiles/Vivedino/Xplorer IDEX_cover.png b/resources/profiles/Vivedino/Xplorer IDEX_cover.png new file mode 100644 index 0000000000..2462c32015 Binary files /dev/null and b/resources/profiles/Vivedino/Xplorer IDEX_cover.png differ diff --git a/resources/profiles/Vivedino/Xplorer IQEX_cover.png b/resources/profiles/Vivedino/Xplorer IQEX_cover.png new file mode 100644 index 0000000000..89c6092e5d Binary files /dev/null and b/resources/profiles/Vivedino/Xplorer IQEX_cover.png differ diff --git a/resources/profiles/Vivedino/Xplorer Single_cover.png b/resources/profiles/Vivedino/Xplorer Single_cover.png new file mode 100644 index 0000000000..9a86cf6f9f Binary files /dev/null and b/resources/profiles/Vivedino/Xplorer Single_cover.png differ diff --git a/resources/profiles/Vivedino/Xplorer_bed_texture_dualgantry.svg b/resources/profiles/Vivedino/Xplorer_bed_texture_dualgantry.svg new file mode 100644 index 0000000000..b73c3c529f --- /dev/null +++ b/resources/profiles/Vivedino/Xplorer_bed_texture_dualgantry.svg @@ -0,0 +1,74 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/resources/profiles/Vivedino/Xplorer_bed_texture_idex.svg b/resources/profiles/Vivedino/Xplorer_bed_texture_idex.svg new file mode 100644 index 0000000000..ed0d3182f8 --- /dev/null +++ b/resources/profiles/Vivedino/Xplorer_bed_texture_idex.svg @@ -0,0 +1,77 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/resources/profiles/Vivedino/Xplorer_bed_texture_iqex.svg b/resources/profiles/Vivedino/Xplorer_bed_texture_iqex.svg new file mode 100644 index 0000000000..768653f848 --- /dev/null +++ b/resources/profiles/Vivedino/Xplorer_bed_texture_iqex.svg @@ -0,0 +1,154 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/resources/profiles/Vivedino/Xplorer_buildplate_model.stl b/resources/profiles/Vivedino/Xplorer_buildplate_model.stl new file mode 100644 index 0000000000..0f4f99f052 Binary files /dev/null and b/resources/profiles/Vivedino/Xplorer_buildplate_model.stl differ diff --git a/resources/profiles/Vivedino/machine/Xplorer Dual Gantry 0.4 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer Dual Gantry 0.4 nozzle.json new file mode 100644 index 0000000000..1f8ea0fd3a --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer Dual Gantry 0.4 nozzle.json @@ -0,0 +1,261 @@ +{ + "type": "machine", + "name": "Xplorer Dual Gantry 0.4 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "DgYk8X6L1R0MKcfg", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}\n{if layer_num <= 0}\nG91\nG1 Z+10 F1200\nG90\n{endif}", + "change_filament_gcode": ";CHANGE_FILAMENT - Start\n;Layer#=[layer_num] - Z=[layer_z]\n{if layer_z >first_layer_height}\nG91\nG1 Z+2 F1200\nG90\n{endif}\n{if layer_num != -1 || next_extruder != 0}\n Tool{next_extruder}\n{endif}\n; <----\nG1 Z[layer_z] F1200\n{if layer_num == -1 || layer_num == 0}\n M109 S[first_layer_temperature[next_extruder]] T[next_extruder]\n{else}\n M104 S[temperature[next_extruder]] T[next_extruder]\n{endif}\n; ---->\nM83\n;Layer#=[layer_num] - Z=[layer_z]\nLOG_EXTR\n;CHANGE_FILAMENT - End", + "default_nozzle_volume_type": [ + "High Flow", + "High Flow" + ], + "default_print_profile": "0.20mm Standard @Xplorer 0.4", + "deretraction_speed": [ + "120", + "120" + ], + "extruder_colour": [ + "#FCE94F", + "#729FCF" + ], + "extruder_offset": [ + "0x0", + "0x0" + ], + "extruder_type": [ + "Direct Drive", + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "imex_gantry_count": "2", + "imex_mode_active_tools": [ + "0:P", + "0:P,1:C", + "0:P,1:M" + ], + "imex_mode_gcodes": [ + "SET_PRINT_MODE MODE=PRIMARY", + "SET_PRINT_MODE MODE=COPY", + "SET_PRINT_MODE MODE=MIRROR" + ], + "imex_mode_names": [ + "primary", + "copy", + "mirror" + ], + "imex_tool_layout": "rear-left", + "imex_tools_per_gantry": "1", + "is_imex": "1", + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0", + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000", + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000", + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50", + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25", + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2", + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0", + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60", + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20", + "40", + "20" + ], + "machine_start_gcode": "M104 S{first_layer_temperature[0]} T0\nM104 S{first_layer_temperature[1]} T1\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S{first_layer_temperature[0]} T0\nM109 S{first_layer_temperature[1]} T1\nstart_print\nG1 F5000\n{if first_layer_temperature[1] !=0 }\nTool1\nbrush_Tool1\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nbrush_Tool0\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nG1 Y280 X10.0 Z0.38 F5000.0 \nG1 Y100 X10.0 Z0.38 F1500.0 E15 \nG1 Y100 X10.4 Z0.38 F5000.0 \nG1 Y280 X10.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\n{if first_layer_temperature[0] !=0 }\nTool0\nG1 Y280 X11.0 Z0.38 F5000.0 \nG1 Y100 X11.0 Z0.38 F1500.0 E15 \nG1 Y100 X11.4 Z0.38 F5000.0 \nG1 Y280 X11.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\nM400\nSKEW_PROFILE LOAD=SKEW1\nG28 X\nG28 Y\nTool{initial_extruder}\nSTART_PRINTING_MODE\n\n", + "max_layer_height": [ + "0.32", + "0.32" + ], + "min_layer_height": [ + "0.04", + "0.04" + ], + "nozzle_diameter": [ + "0.4", + "0.4" + ], + "nozzle_type": [ + "hardened_steel", + "hardened_steel" + ], + "nozzle_volume": [ + "0", + "0" + ], + "printable_area": [ + "10x0", + "410x0", + "410x342.5", + "10x342.5" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1", + "2" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "printer_model": "Xplorer Dual Gantry", + "printer_variant": "0.4", + "retract_before_wipe": [ + "70%", + "70%" + ], + "retract_length_toolchange": [ + "2", + "2" + ], + "retract_lift_above": [ + "0.2", + "0.2" + ], + "retract_lift_below": [ + "400", + "400" + ], + "retract_lift_enforce": [ + "All Surfaces", + "All Surfaces" + ], + "retract_restart_extra": [ + "0", + "0" + ], + "retract_restart_extra_toolchange": [ + "0", + "0" + ], + "retract_when_changing_layer": [ + "1", + "1" + ], + "retraction_distances_when_cut": [ + "18", + "18" + ], + "retraction_length": [ + "1.35", + "1.35" + ], + "retraction_minimum_travel": [ + "2", + "2" + ], + "retraction_speed": [ + "120", + "120" + ], + "travel_slope": [ + "1", + "1" + ], + "wipe": [ + "1", + "1" + ], + "wipe_distance": [ + "1", + "1" + ], + "z_hop": [ + "1", + "1" + ], + "z_hop_types": [ + "Normal Lift", + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer Dual Gantry 0.6 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer Dual Gantry 0.6 nozzle.json new file mode 100644 index 0000000000..39e9ecead3 --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer Dual Gantry 0.6 nozzle.json @@ -0,0 +1,261 @@ +{ + "type": "machine", + "name": "Xplorer Dual Gantry 0.6 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "M1ZyjMxGz0TpRDcv", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}\n{if layer_num <= 0}\nG91\nG1 Z+10 F1200\nG90\n{endif}", + "change_filament_gcode": ";CHANGE_FILAMENT - Start\n;Layer#=[layer_num] - Z=[layer_z]\n{if layer_z >first_layer_height}\nG91\nG1 Z+2 F1200\nG90\n{endif}\n{if layer_num != -1 || next_extruder != 0}\n Tool{next_extruder}\n{endif}\n; <----\nG1 Z[layer_z] F1200\n{if layer_num == -1 || layer_num == 0}\n M109 S[first_layer_temperature[next_extruder]] T[next_extruder]\n{else}\n M104 S[temperature[next_extruder]] T[next_extruder]\n{endif}\n; ---->\nM83\n;Layer#=[layer_num] - Z=[layer_z]\nLOG_EXTR\n;CHANGE_FILAMENT - End", + "default_nozzle_volume_type": [ + "High Flow", + "High Flow" + ], + "default_print_profile": "0.30mm Standard @Xplorer 0.6", + "deretraction_speed": [ + "120", + "120" + ], + "extruder_colour": [ + "#FCE94F", + "#729FCF" + ], + "extruder_offset": [ + "0x0", + "0x0" + ], + "extruder_type": [ + "Direct Drive", + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "imex_gantry_count": "2", + "imex_mode_active_tools": [ + "0:P", + "0:P,1:C", + "0:P,1:M" + ], + "imex_mode_gcodes": [ + "SET_PRINT_MODE MODE=PRIMARY", + "SET_PRINT_MODE MODE=COPY", + "SET_PRINT_MODE MODE=MIRROR" + ], + "imex_mode_names": [ + "primary", + "copy", + "mirror" + ], + "imex_tool_layout": "rear-left", + "imex_tools_per_gantry": "1", + "is_imex": "1", + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0", + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000", + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000", + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50", + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25", + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2", + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0", + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60", + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20", + "40", + "20" + ], + "machine_start_gcode": "M104 S{first_layer_temperature[0]} T0\nM104 S{first_layer_temperature[1]} T1\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S{first_layer_temperature[0]} T0\nM109 S{first_layer_temperature[1]} T1\nstart_print\nG1 F5000\n{if first_layer_temperature[1] !=0 }\nTool1\nbrush_Tool1\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nbrush_Tool0\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nG1 Y280 X10.0 Z0.38 F5000.0 \nG1 Y100 X10.0 Z0.38 F1500.0 E15 \nG1 Y100 X10.4 Z0.38 F5000.0 \nG1 Y280 X10.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\n{if first_layer_temperature[0] !=0 }\nTool0\nG1 Y280 X11.0 Z0.38 F5000.0 \nG1 Y100 X11.0 Z0.38 F1500.0 E15 \nG1 Y100 X11.4 Z0.38 F5000.0 \nG1 Y280 X11.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\nM400\nSKEW_PROFILE LOAD=SKEW1\nG28 X\nG28 Y\nTool{initial_extruder}\nSTART_PRINTING_MODE\n\n", + "max_layer_height": [ + "0.45", + "0.45" + ], + "min_layer_height": [ + "0.12", + "0.12" + ], + "nozzle_diameter": [ + "0.6", + "0.6" + ], + "nozzle_type": [ + "hardened_steel", + "hardened_steel" + ], + "nozzle_volume": [ + "0", + "0" + ], + "printable_area": [ + "10x0", + "410x0", + "410x342.5", + "10x342.5" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1", + "2" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "printer_model": "Xplorer Dual Gantry", + "printer_variant": "0.6", + "retract_before_wipe": [ + "70%", + "70%" + ], + "retract_length_toolchange": [ + "2", + "2" + ], + "retract_lift_above": [ + "0.2", + "0.2" + ], + "retract_lift_below": [ + "400", + "400" + ], + "retract_lift_enforce": [ + "All Surfaces", + "All Surfaces" + ], + "retract_restart_extra": [ + "0", + "0" + ], + "retract_restart_extra_toolchange": [ + "0", + "0" + ], + "retract_when_changing_layer": [ + "1", + "1" + ], + "retraction_distances_when_cut": [ + "18", + "18" + ], + "retraction_length": [ + "1.35", + "1.35" + ], + "retraction_minimum_travel": [ + "2", + "2" + ], + "retraction_speed": [ + "120", + "120" + ], + "travel_slope": [ + "1", + "1" + ], + "wipe": [ + "1", + "1" + ], + "wipe_distance": [ + "1", + "1" + ], + "z_hop": [ + "1", + "1" + ], + "z_hop_types": [ + "Normal Lift", + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer Dual Gantry 0.8 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer Dual Gantry 0.8 nozzle.json new file mode 100644 index 0000000000..4b6e2ed54d --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer Dual Gantry 0.8 nozzle.json @@ -0,0 +1,261 @@ +{ + "type": "machine", + "name": "Xplorer Dual Gantry 0.8 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "fWRcMcf9H5NP6zrX", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}\n{if layer_num <= 0}\nG91\nG1 Z+10 F1200\nG90\n{endif}", + "change_filament_gcode": ";CHANGE_FILAMENT - Start\n;Layer#=[layer_num] - Z=[layer_z]\n{if layer_z >first_layer_height}\nG91\nG1 Z+2 F1200\nG90\n{endif}\n{if layer_num != -1 || next_extruder != 0}\n Tool{next_extruder}\n{endif}\n; <----\nG1 Z[layer_z] F1200\n{if layer_num == -1 || layer_num == 0}\n M109 S[first_layer_temperature[next_extruder]] T[next_extruder]\n{else}\n M104 S[temperature[next_extruder]] T[next_extruder]\n{endif}\n; ---->\nM83\n;Layer#=[layer_num] - Z=[layer_z]\nLOG_EXTR\n;CHANGE_FILAMENT - End", + "default_nozzle_volume_type": [ + "High Flow", + "High Flow" + ], + "default_print_profile": "0.40mm Standard @Xplorer 0.8", + "deretraction_speed": [ + "120", + "120" + ], + "extruder_colour": [ + "#FCE94F", + "#729FCF" + ], + "extruder_offset": [ + "0x0", + "0x0" + ], + "extruder_type": [ + "Direct Drive", + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "imex_gantry_count": "2", + "imex_mode_active_tools": [ + "0:P", + "0:P,1:C", + "0:P,1:M" + ], + "imex_mode_gcodes": [ + "SET_PRINT_MODE MODE=PRIMARY", + "SET_PRINT_MODE MODE=COPY", + "SET_PRINT_MODE MODE=MIRROR" + ], + "imex_mode_names": [ + "primary", + "copy", + "mirror" + ], + "imex_tool_layout": "rear-left", + "imex_tools_per_gantry": "1", + "is_imex": "1", + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0", + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000", + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000", + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50", + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25", + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2", + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0", + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60", + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20", + "40", + "20" + ], + "machine_start_gcode": "M104 S{first_layer_temperature[0]} T0\nM104 S{first_layer_temperature[1]} T1\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S{first_layer_temperature[0]} T0\nM109 S{first_layer_temperature[1]} T1\nstart_print\nG1 F5000\n{if first_layer_temperature[1] !=0 }\nTool1\nbrush_Tool1\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nbrush_Tool0\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nG1 Y280 X10.0 Z0.38 F5000.0 \nG1 Y100 X10.0 Z0.38 F1500.0 E15 \nG1 Y100 X10.4 Z0.38 F5000.0 \nG1 Y280 X10.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\n{if first_layer_temperature[0] !=0 }\nTool0\nG1 Y280 X11.0 Z0.38 F5000.0 \nG1 Y100 X11.0 Z0.38 F1500.0 E15 \nG1 Y100 X11.4 Z0.38 F5000.0 \nG1 Y280 X11.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\nM400\nSKEW_PROFILE LOAD=SKEW1\nG28 X\nG28 Y\nTool{initial_extruder}\nSTART_PRINTING_MODE\n\n", + "max_layer_height": [ + "0.64", + "0.64" + ], + "min_layer_height": [ + "0.2", + "0.2" + ], + "nozzle_diameter": [ + "0.8", + "0.8" + ], + "nozzle_type": [ + "hardened_steel", + "hardened_steel" + ], + "nozzle_volume": [ + "0", + "0" + ], + "printable_area": [ + "10x0", + "410x0", + "410x342.5", + "10x342.5" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1", + "2" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "printer_model": "Xplorer Dual Gantry", + "printer_variant": "0.8", + "retract_before_wipe": [ + "70%", + "70%" + ], + "retract_length_toolchange": [ + "2", + "2" + ], + "retract_lift_above": [ + "0.2", + "0.2" + ], + "retract_lift_below": [ + "400", + "400" + ], + "retract_lift_enforce": [ + "All Surfaces", + "All Surfaces" + ], + "retract_restart_extra": [ + "0", + "0" + ], + "retract_restart_extra_toolchange": [ + "0", + "0" + ], + "retract_when_changing_layer": [ + "1", + "1" + ], + "retraction_distances_when_cut": [ + "18", + "18" + ], + "retraction_length": [ + "1.35", + "1.35" + ], + "retraction_minimum_travel": [ + "2", + "2" + ], + "retraction_speed": [ + "120", + "120" + ], + "travel_slope": [ + "1", + "1" + ], + "wipe": [ + "1", + "1" + ], + "wipe_distance": [ + "1", + "1" + ], + "z_hop": [ + "1", + "1" + ], + "z_hop_types": [ + "Normal Lift", + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer IDEX 0.4 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer IDEX 0.4 nozzle.json new file mode 100644 index 0000000000..1529f22b4b --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer IDEX 0.4 nozzle.json @@ -0,0 +1,254 @@ +{ + "type": "machine", + "name": "Xplorer IDEX 0.4 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "lOZ2qJY7SsNRW03z", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}\n{if layer_num <= 0}\nG91\nG1 Z+10 F1200\nG90\n{endif}", + "change_filament_gcode": ";CHANGE_FILAMENT - Start\n;Layer#=[layer_num] - Z=[layer_z]\n{if layer_z >first_layer_height}\nG91\nG1 Z+2 F1200\nG90\n{endif}\n{if layer_num != -1 || next_extruder != 0}\n Tool{next_extruder}\n{endif}\n; <----\nG1 Z[layer_z] F1200\n{if layer_num == -1 || layer_num == 0}\n M109 S[first_layer_temperature[next_extruder]] T[next_extruder]\n{else}\n M104 S[temperature[next_extruder]] T[next_extruder]\n{endif}\n; ---->\nM83\n;Layer#=[layer_num] - Z=[layer_z]\nLOG_EXTR\n;CHANGE_FILAMENT - End", + "default_nozzle_volume_type": [ + "High Flow", + "High Flow" + ], + "default_print_profile": "0.20mm Standard @Xplorer 0.4", + "deretraction_speed": [ + "120", + "120" + ], + "extruder_colour": [ + "#FCE94F", + "#729FCF" + ], + "extruder_offset": [ + "0x0", + "0x0" + ], + "extruder_type": [ + "Direct Drive", + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "imex_mode_active_tools": [ + "0:P", + "0:P,1:C", + "0:P,1:M" + ], + "imex_mode_gcodes": [ + "SET_PRINT_MODE MODE=PRIMARY", + "SET_PRINT_MODE MODE=COPY", + "SET_PRINT_MODE MODE=MIRROR" + ], + "imex_mode_names": [ + "primary", + "copy", + "mirror" + ], + "imex_nozzle_clearance_x": "40", + "imex_tool_layout": "front-left", + "is_imex": "1", + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0", + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000", + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000", + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50", + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25", + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2", + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0", + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60", + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20", + "40", + "20" + ], + "machine_start_gcode": "M104 S{first_layer_temperature[0]} T0\nM104 S{first_layer_temperature[1]} T1\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S{first_layer_temperature[0]} T0\nM109 S{first_layer_temperature[1]} T1\nstart_print\nG1 F5000\n{if first_layer_temperature[1] !=0 }\nTool1\nbrush_Tool1\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nbrush_Tool0\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nG1 X280.1 Y3.0 Z0.38 F5000.0 \nG1 X100.1 Y3.0 Z0.38 F1500.0 E15 \nG1 X100.1 Y3.4 Z0.38 F5000.0 \nG1 X280.1 Y3.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nG1 X100.1 Y2.0 Z0.38 F5000.0 \nG1 X280.1 Y2.0 Z0.38 F1500.0 E15 \nG1 X280.1 Y2.4 Z0.38 F5000.0 \nG1 X100.1 Y2.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nM400\nSKEW_PROFILE LOAD=SKEW1\nG28 X\nTool{initial_extruder}\nSTART_PRINTING_MODE\n\n", + "max_layer_height": [ + "0.32", + "0.32" + ], + "min_layer_height": [ + "0.04", + "0.04" + ], + "nozzle_diameter": [ + "0.4", + "0.4" + ], + "nozzle_type": [ + "hardened_steel", + "hardened_steel" + ], + "nozzle_volume": [ + "0", + "0" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1", + "2" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "printer_model": "Xplorer IDEX", + "printer_variant": "0.4", + "retract_before_wipe": [ + "70%", + "70%" + ], + "retract_length_toolchange": [ + "2", + "2" + ], + "retract_lift_above": [ + "0.2", + "0.2" + ], + "retract_lift_below": [ + "400", + "400" + ], + "retract_lift_enforce": [ + "All Surfaces", + "All Surfaces" + ], + "retract_restart_extra": [ + "0", + "0" + ], + "retract_restart_extra_toolchange": [ + "0", + "0" + ], + "retract_when_changing_layer": [ + "1", + "1" + ], + "retraction_distances_when_cut": [ + "18", + "18" + ], + "retraction_length": [ + "1.35", + "1.35" + ], + "retraction_minimum_travel": [ + "2", + "2" + ], + "retraction_speed": [ + "120", + "120" + ], + "travel_slope": [ + "1", + "1" + ], + "wipe": [ + "1", + "1" + ], + "wipe_distance": [ + "1", + "1" + ], + "z_hop": [ + "1", + "1" + ], + "z_hop_types": [ + "Normal Lift", + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer IDEX 0.6 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer IDEX 0.6 nozzle.json new file mode 100644 index 0000000000..b6cfd97d54 --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer IDEX 0.6 nozzle.json @@ -0,0 +1,254 @@ +{ + "type": "machine", + "name": "Xplorer IDEX 0.6 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "S4ZLGZuPtR3yC4IZ", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}\n{if layer_num <= 0}\nG91\nG1 Z+10 F1200\nG90\n{endif}", + "change_filament_gcode": ";CHANGE_FILAMENT - Start\n;Layer#=[layer_num] - Z=[layer_z]\n{if layer_z >first_layer_height}\nG91\nG1 Z+2 F1200\nG90\n{endif}\n{if layer_num != -1 || next_extruder != 0}\n Tool{next_extruder}\n{endif}\n; <----\nG1 Z[layer_z] F1200\n{if layer_num == -1 || layer_num == 0}\n M109 S[first_layer_temperature[next_extruder]] T[next_extruder]\n{else}\n M104 S[temperature[next_extruder]] T[next_extruder]\n{endif}\n; ---->\nM83\n;Layer#=[layer_num] - Z=[layer_z]\nLOG_EXTR\n;CHANGE_FILAMENT - End", + "default_nozzle_volume_type": [ + "High Flow", + "High Flow" + ], + "default_print_profile": "0.30mm Standard @Xplorer 0.6", + "deretraction_speed": [ + "120", + "120" + ], + "extruder_colour": [ + "#FCE94F", + "#729FCF" + ], + "extruder_offset": [ + "0x0", + "0x0" + ], + "extruder_type": [ + "Direct Drive", + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "imex_mode_active_tools": [ + "0:P", + "0:P,1:C", + "0:P,1:M" + ], + "imex_mode_gcodes": [ + "SET_PRINT_MODE MODE=PRIMARY", + "SET_PRINT_MODE MODE=COPY", + "SET_PRINT_MODE MODE=MIRROR" + ], + "imex_mode_names": [ + "primary", + "copy", + "mirror" + ], + "imex_nozzle_clearance_x": "40", + "imex_tool_layout": "front-left", + "is_imex": "1", + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0", + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000", + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000", + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50", + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25", + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2", + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0", + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60", + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20", + "40", + "20" + ], + "machine_start_gcode": "M104 S{first_layer_temperature[0]} T0\nM104 S{first_layer_temperature[1]} T1\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S{first_layer_temperature[0]} T0\nM109 S{first_layer_temperature[1]} T1\nstart_print\nG1 F5000\n{if first_layer_temperature[1] !=0 }\nTool1\nbrush_Tool1\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nbrush_Tool0\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nG1 X280.1 Y3.0 Z0.38 F5000.0 \nG1 X100.1 Y3.0 Z0.38 F1500.0 E15 \nG1 X100.1 Y3.4 Z0.38 F5000.0 \nG1 X280.1 Y3.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nG1 X100.1 Y2.0 Z0.38 F5000.0 \nG1 X280.1 Y2.0 Z0.38 F1500.0 E15 \nG1 X280.1 Y2.4 Z0.38 F5000.0 \nG1 X100.1 Y2.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nM400\nSKEW_PROFILE LOAD=SKEW1\nG28 X\nTool{initial_extruder}\nSTART_PRINTING_MODE\n\n", + "max_layer_height": [ + "0.45", + "0.45" + ], + "min_layer_height": [ + "0.12", + "0.12" + ], + "nozzle_diameter": [ + "0.6", + "0.6" + ], + "nozzle_type": [ + "hardened_steel", + "hardened_steel" + ], + "nozzle_volume": [ + "0", + "0" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1", + "2" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "printer_model": "Xplorer IDEX", + "printer_variant": "0.6", + "retract_before_wipe": [ + "70%", + "70%" + ], + "retract_length_toolchange": [ + "2", + "2" + ], + "retract_lift_above": [ + "0.2", + "0.2" + ], + "retract_lift_below": [ + "400", + "400" + ], + "retract_lift_enforce": [ + "All Surfaces", + "All Surfaces" + ], + "retract_restart_extra": [ + "0", + "0" + ], + "retract_restart_extra_toolchange": [ + "0", + "0" + ], + "retract_when_changing_layer": [ + "1", + "1" + ], + "retraction_distances_when_cut": [ + "18", + "18" + ], + "retraction_length": [ + "1.35", + "1.35" + ], + "retraction_minimum_travel": [ + "2", + "2" + ], + "retraction_speed": [ + "120", + "120" + ], + "travel_slope": [ + "1", + "1" + ], + "wipe": [ + "1", + "1" + ], + "wipe_distance": [ + "1", + "1" + ], + "z_hop": [ + "1", + "1" + ], + "z_hop_types": [ + "Normal Lift", + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer IDEX 0.8 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer IDEX 0.8 nozzle.json new file mode 100644 index 0000000000..599717aba4 --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer IDEX 0.8 nozzle.json @@ -0,0 +1,254 @@ +{ + "type": "machine", + "name": "Xplorer IDEX 0.8 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "U50ftmONKAXI4OQ9", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}\n{if layer_num <= 0}\nG91\nG1 Z+10 F1200\nG90\n{endif}", + "change_filament_gcode": ";CHANGE_FILAMENT - Start\n;Layer#=[layer_num] - Z=[layer_z]\n{if layer_z >first_layer_height}\nG91\nG1 Z+2 F1200\nG90\n{endif}\n{if layer_num != -1 || next_extruder != 0}\n Tool{next_extruder}\n{endif}\n; <----\nG1 Z[layer_z] F1200\n{if layer_num == -1 || layer_num == 0}\n M109 S[first_layer_temperature[next_extruder]] T[next_extruder]\n{else}\n M104 S[temperature[next_extruder]] T[next_extruder]\n{endif}\n; ---->\nM83\n;Layer#=[layer_num] - Z=[layer_z]\nLOG_EXTR\n;CHANGE_FILAMENT - End", + "default_nozzle_volume_type": [ + "High Flow", + "High Flow" + ], + "default_print_profile": "0.40mm Standard @Xplorer 0.8", + "deretraction_speed": [ + "120", + "120" + ], + "extruder_colour": [ + "#FCE94F", + "#729FCF" + ], + "extruder_offset": [ + "0x0", + "0x0" + ], + "extruder_type": [ + "Direct Drive", + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "imex_mode_active_tools": [ + "0:P", + "0:P,1:C", + "0:P,1:M" + ], + "imex_mode_gcodes": [ + "SET_PRINT_MODE MODE=PRIMARY", + "SET_PRINT_MODE MODE=COPY", + "SET_PRINT_MODE MODE=MIRROR" + ], + "imex_mode_names": [ + "primary", + "copy", + "mirror" + ], + "imex_nozzle_clearance_x": "40", + "imex_tool_layout": "front-left", + "is_imex": "1", + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0", + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000", + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000", + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50", + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25", + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2", + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0", + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60", + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150", + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20", + "40", + "20" + ], + "machine_start_gcode": "M104 S{first_layer_temperature[0]} T0\nM104 S{first_layer_temperature[1]} T1\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S{first_layer_temperature[0]} T0\nM109 S{first_layer_temperature[1]} T1\nstart_print\nG1 F5000\n{if first_layer_temperature[1] !=0 }\nTool1\nbrush_Tool1\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nbrush_Tool0\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nG1 X280.1 Y3.0 Z0.38 F5000.0 \nG1 X100.1 Y3.0 Z0.38 F1500.0 E15 \nG1 X100.1 Y3.4 Z0.38 F5000.0 \nG1 X280.1 Y3.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nG1 X100.1 Y2.0 Z0.38 F5000.0 \nG1 X280.1 Y2.0 Z0.38 F1500.0 E15 \nG1 X280.1 Y2.4 Z0.38 F5000.0 \nG1 X100.1 Y2.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nM400\nSKEW_PROFILE LOAD=SKEW1\nG28 X\nTool{initial_extruder}\nSTART_PRINTING_MODE\n\n", + "max_layer_height": [ + "0.64", + "0.64" + ], + "min_layer_height": [ + "0.2", + "0.2" + ], + "nozzle_diameter": [ + "0.8", + "0.8" + ], + "nozzle_type": [ + "hardened_steel", + "hardened_steel" + ], + "nozzle_volume": [ + "0", + "0" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1", + "2" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "printer_model": "Xplorer IDEX", + "printer_variant": "0.8", + "retract_before_wipe": [ + "70%", + "70%" + ], + "retract_length_toolchange": [ + "2", + "2" + ], + "retract_lift_above": [ + "0.2", + "0.2" + ], + "retract_lift_below": [ + "400", + "400" + ], + "retract_lift_enforce": [ + "All Surfaces", + "All Surfaces" + ], + "retract_restart_extra": [ + "0", + "0" + ], + "retract_restart_extra_toolchange": [ + "0", + "0" + ], + "retract_when_changing_layer": [ + "1", + "1" + ], + "retraction_distances_when_cut": [ + "18", + "18" + ], + "retraction_length": [ + "1.35", + "1.35" + ], + "retraction_minimum_travel": [ + "2", + "2" + ], + "retraction_speed": [ + "120", + "120" + ], + "travel_slope": [ + "1", + "1" + ], + "wipe": [ + "1", + "1" + ], + "wipe_distance": [ + "1", + "1" + ], + "z_hop": [ + "1", + "1" + ], + "z_hop_types": [ + "Normal Lift", + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer IQEX 0.4 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer IQEX 0.4 nozzle.json new file mode 100644 index 0000000000..d98f63e703 --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer IQEX 0.4 nozzle.json @@ -0,0 +1,399 @@ +{ + "type": "machine", + "name": "Xplorer IQEX 0.4 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "fbUJR4RMoMczxSkH", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}\n{if layer_num <= 0}\nG91\nG1 Z+10 F1200\nG90\n{endif}", + "change_filament_gcode": ";CHANGE_FILAMENT - Start\n;Layer#=[layer_num] - Z=[layer_z]\n{if layer_z >first_layer_height}\nG91\nG1 Z+2 F1200\nG90\n{endif}\n{if layer_num != -1 || next_extruder != 0}\n Tool{next_extruder}\n{endif}\n; <----\nG1 Z[layer_z] F1200\n{if layer_num == -1 || layer_num == 0}\n M109 S[first_layer_temperature[next_extruder]] T[next_extruder]\n{else}\n M104 S[temperature[next_extruder]] T[next_extruder]\n{endif}\n; ---->\nM83\n;Layer#=[layer_num] - Z=[layer_z]\nLOG_EXTR\n;CHANGE_FILAMENT - End", + "default_nozzle_volume_type": [ + "High Flow", + "High Flow", + "High Flow", + "High Flow" + ], + "default_print_profile": "0.20mm Standard @Xplorer 0.4", + "deretraction_speed": [ + "120", + "120", + "120", + "120" + ], + "extruder_colour": [ + "#FCE94F", + "#729FCF", + "#AD7FA8", + "#F57900" + ], + "extruder_offset": [ + "0x0", + "0x0", + "0x0", + "0x0" + ], + "extruder_type": [ + "Direct Drive", + "Direct Drive", + "Direct Drive", + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "imex_gantry_count": "2", + "imex_mode_active_tools": [ + "0:P", + "0:P,1:C", + "0:P,1:M", + "0:P,1:C,2:C,3:C", + "0:P,1:C,2:M,3:M", + "0:P,1:S,2:C,3:C", + "0:P,1:S,2:M,3:M" + ], + "imex_mode_gcodes": [ + "SET_PRINT_MODE MODE=PRIMARY", + "SET_PRINT_MODE MODE=COPY01", + "SET_PRINT_MODE MODE=MIRROR01", + "SET_PRINT_MODE MODE=COPY0123", + "SET_PRINT_MODE MODE=MIRROR0123", + "SET_PRINT_MODE MODE=MULTICOLOR_COPY01", + "SET_PRINT_MODE MODE=MULTICOLOR_MIRROR01" + ], + "imex_mode_names": [ + "primary", + "copy", + "mirror", + "iq-copy", + "iq-mirror", + "mc-copy", + "mc-mirror" + ], + "imex_nozzle_clearance_x": "40", + "imex_tool_layout": "rear-left", + "is_imex": "1", + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0", + "0", + "0", + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000", + "6000", + "5000", + "6000", + "5000", + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000", + "5000", + "5000", + "5000", + "5000", + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50", + "100", + "50", + "100", + "50", + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25", + "2.5", + "1.25", + "2.5", + "1.25", + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5", + "5", + "2.5", + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5", + "5", + "2.5", + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2", + "0.4", + "0.2", + "0.4", + "0.2", + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0", + "0", + "0", + "0", + "0", + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60", + "120", + "60", + "120", + "60", + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150", + "300", + "150", + "300", + "150", + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150", + "300", + "150", + "300", + "150", + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20", + "40", + "20", + "40", + "20", + "40", + "20" + ], + "machine_start_gcode": "M104 S{first_layer_temperature[0]} T0\nM104 S{first_layer_temperature[1]} T1\nM104 S{first_layer_temperature[2]} T2\nM104 S{first_layer_temperature[3]} T3\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S{first_layer_temperature[0]} T0\nM109 S{first_layer_temperature[1]} T1\nM109 S{first_layer_temperature[2]} T2\nM109 S{first_layer_temperature[3]} T3\nstart_print\nG1 F5000\n{if first_layer_temperature[3] !=0 }\nTool3\nbrush_Tool3\n{endif}\n{if first_layer_temperature[2] !=0 }\nTool2\nbrush_Tool2\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nbrush_Tool1\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nbrush_Tool0\n{endif}\n{if first_layer_temperature[3] !=0 }\nTool3\nG1 Y280 X407.0 Z0.38 F5000.0 \nG1 Y175 X407.0 Z0.38 F1500.0 E15 \nG1 Y175 X407.4 Z0.38 F5000.0 \nG1 Y280 X407.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\n{if first_layer_temperature[2] !=0 }\nTool2\nG1 Y280 X12.0 Z0.38 F5000.0 \nG1 Y175 X12.0 Z0.38 F1500.0 E15 \nG1 Y175 X12.4 Z0.38 F5000.0 \nG1 Y280 X12.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nG1 Y280 X408.0 Z0.38 F5000.0 \nG1 Y175 X408.0 Z0.38 F1500.0 E15 \nG1 Y175 X408.4 Z0.38 F5000.0 \nG1 Y280 X408.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\n{if first_layer_temperature[0] !=0 }\nTool0\nG1 Y280 X11.0 Z0.38 F5000.0 \nG1 Y175 X11.0 Z0.38 F1500.0 E15 \nG1 Y175 X11.4 Z0.38 F5000.0 \nG1 Y280 X11.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\nM400\nSKEW_PROFILE LOAD=SKEW1\nG28 X\nG28 Y\nTool{initial_extruder}\nSTART_PRINTING_MODE\n\n", + "max_layer_height": [ + "0.32", + "0.32", + "0.32", + "0.32" + ], + "min_layer_height": [ + "0.04", + "0.04", + "0.04", + "0.04" + ], + "nozzle_diameter": [ + "0.4", + "0.4", + "0.4", + "0.4" + ], + "nozzle_type": [ + "hardened_steel", + "hardened_steel", + "hardened_steel", + "hardened_steel" + ], + "nozzle_volume": [ + "0", + "0", + "0", + "0" + ], + "printable_area": [ + "10x0", + "410x0", + "410x342.5", + "10x342.5" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1", + "2", + "3", + "4" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "printer_model": "Xplorer IQEX", + "printer_variant": "0.4", + "retract_before_wipe": [ + "70%", + "70%", + "70%", + "70%" + ], + "retract_length_toolchange": [ + "2", + "2", + "2", + "2" + ], + "retract_lift_above": [ + "0.2", + "0.2", + "0.2", + "0.2" + ], + "retract_lift_below": [ + "400", + "400", + "400", + "400" + ], + "retract_lift_enforce": [ + "All Surfaces", + "All Surfaces", + "All Surfaces", + "All Surfaces" + ], + "retract_restart_extra": [ + "0", + "0", + "0", + "0" + ], + "retract_restart_extra_toolchange": [ + "0", + "0", + "0", + "0" + ], + "retract_when_changing_layer": [ + "1", + "1", + "1", + "1" + ], + "retraction_distances_when_cut": [ + "18", + "18", + "18", + "18" + ], + "retraction_length": [ + "1.35", + "1.35", + "1.35", + "1.35" + ], + "retraction_minimum_travel": [ + "2", + "2", + "2", + "2" + ], + "retraction_speed": [ + "120", + "120", + "120", + "120" + ], + "travel_slope": [ + "1", + "1", + "1", + "1" + ], + "wipe": [ + "1", + "1", + "1", + "1" + ], + "wipe_distance": [ + "1", + "1", + "1", + "1" + ], + "z_hop": [ + "1", + "1", + "1", + "1" + ], + "z_hop_types": [ + "Normal Lift", + "Normal Lift", + "Normal Lift", + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer IQEX 0.6 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer IQEX 0.6 nozzle.json new file mode 100644 index 0000000000..97ab9406c5 --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer IQEX 0.6 nozzle.json @@ -0,0 +1,399 @@ +{ + "type": "machine", + "name": "Xplorer IQEX 0.6 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "hOYAHBik6rxU1B0d", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}\n{if layer_num <= 0}\nG91\nG1 Z+10 F1200\nG90\n{endif}", + "change_filament_gcode": ";CHANGE_FILAMENT - Start\n;Layer#=[layer_num] - Z=[layer_z]\n{if layer_z >first_layer_height}\nG91\nG1 Z+2 F1200\nG90\n{endif}\n{if layer_num != -1 || next_extruder != 0}\n Tool{next_extruder}\n{endif}\n; <----\nG1 Z[layer_z] F1200\n{if layer_num == -1 || layer_num == 0}\n M109 S[first_layer_temperature[next_extruder]] T[next_extruder]\n{else}\n M104 S[temperature[next_extruder]] T[next_extruder]\n{endif}\n; ---->\nM83\n;Layer#=[layer_num] - Z=[layer_z]\nLOG_EXTR\n;CHANGE_FILAMENT - End", + "default_nozzle_volume_type": [ + "High Flow", + "High Flow", + "High Flow", + "High Flow" + ], + "default_print_profile": "0.30mm Standard @Xplorer 0.6", + "deretraction_speed": [ + "120", + "120", + "120", + "120" + ], + "extruder_colour": [ + "#FCE94F", + "#729FCF", + "#AD7FA8", + "#F57900" + ], + "extruder_offset": [ + "0x0", + "0x0", + "0x0", + "0x0" + ], + "extruder_type": [ + "Direct Drive", + "Direct Drive", + "Direct Drive", + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "imex_gantry_count": "2", + "imex_mode_active_tools": [ + "0:P", + "0:P,1:C", + "0:P,1:M", + "0:P,1:C,2:C,3:C", + "0:P,1:C,2:M,3:M", + "0:P,1:S,2:C,3:C", + "0:P,1:S,2:M,3:M" + ], + "imex_mode_gcodes": [ + "SET_PRINT_MODE MODE=PRIMARY", + "SET_PRINT_MODE MODE=COPY01", + "SET_PRINT_MODE MODE=MIRROR01", + "SET_PRINT_MODE MODE=COPY0123", + "SET_PRINT_MODE MODE=MIRROR0123", + "SET_PRINT_MODE MODE=MULTICOLOR_COPY01", + "SET_PRINT_MODE MODE=MULTICOLOR_MIRROR01" + ], + "imex_mode_names": [ + "primary", + "copy", + "mirror", + "iq-copy", + "iq-mirror", + "mc-copy", + "mc-mirror" + ], + "imex_nozzle_clearance_x": "40", + "imex_tool_layout": "rear-left", + "is_imex": "1", + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0", + "0", + "0", + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000", + "6000", + "5000", + "6000", + "5000", + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000", + "5000", + "5000", + "5000", + "5000", + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50", + "100", + "50", + "100", + "50", + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25", + "2.5", + "1.25", + "2.5", + "1.25", + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5", + "5", + "2.5", + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5", + "5", + "2.5", + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2", + "0.4", + "0.2", + "0.4", + "0.2", + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0", + "0", + "0", + "0", + "0", + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60", + "120", + "60", + "120", + "60", + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150", + "300", + "150", + "300", + "150", + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150", + "300", + "150", + "300", + "150", + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20", + "40", + "20", + "40", + "20", + "40", + "20" + ], + "machine_start_gcode": "M104 S{first_layer_temperature[0]} T0\nM104 S{first_layer_temperature[1]} T1\nM104 S{first_layer_temperature[2]} T2\nM104 S{first_layer_temperature[3]} T3\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S{first_layer_temperature[0]} T0\nM109 S{first_layer_temperature[1]} T1\nM109 S{first_layer_temperature[2]} T2\nM109 S{first_layer_temperature[3]} T3\nstart_print\nG1 F5000\n{if first_layer_temperature[3] !=0 }\nTool3\nbrush_Tool3\n{endif}\n{if first_layer_temperature[2] !=0 }\nTool2\nbrush_Tool2\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nbrush_Tool1\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nbrush_Tool0\n{endif}\n{if first_layer_temperature[3] !=0 }\nTool3\nG1 Y280 X407.0 Z0.38 F5000.0 \nG1 Y175 X407.0 Z0.38 F1500.0 E15 \nG1 Y175 X407.4 Z0.38 F5000.0 \nG1 Y280 X407.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\n{if first_layer_temperature[2] !=0 }\nTool2\nG1 Y280 X12.0 Z0.38 F5000.0 \nG1 Y175 X12.0 Z0.38 F1500.0 E15 \nG1 Y175 X12.4 Z0.38 F5000.0 \nG1 Y280 X12.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nG1 Y280 X408.0 Z0.38 F5000.0 \nG1 Y175 X408.0 Z0.38 F1500.0 E15 \nG1 Y175 X408.4 Z0.38 F5000.0 \nG1 Y280 X408.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\n{if first_layer_temperature[0] !=0 }\nTool0\nG1 Y280 X11.0 Z0.38 F5000.0 \nG1 Y175 X11.0 Z0.38 F1500.0 E15 \nG1 Y175 X11.4 Z0.38 F5000.0 \nG1 Y280 X11.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\nM400\nSKEW_PROFILE LOAD=SKEW1\nG28 X\nG28 Y\nTool{initial_extruder}\nSTART_PRINTING_MODE\n\n", + "max_layer_height": [ + "0.45", + "0.45", + "0.45", + "0.45" + ], + "min_layer_height": [ + "0.12", + "0.12", + "0.12", + "0.12" + ], + "nozzle_diameter": [ + "0.6", + "0.6", + "0.6", + "0.6" + ], + "nozzle_type": [ + "hardened_steel", + "hardened_steel", + "hardened_steel", + "hardened_steel" + ], + "nozzle_volume": [ + "0", + "0", + "0", + "0" + ], + "printable_area": [ + "10x0", + "410x0", + "410x342.5", + "10x342.5" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1", + "2", + "3", + "4" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "printer_model": "Xplorer IQEX", + "printer_variant": "0.6", + "retract_before_wipe": [ + "70%", + "70%", + "70%", + "70%" + ], + "retract_length_toolchange": [ + "2", + "2", + "2", + "2" + ], + "retract_lift_above": [ + "0.2", + "0.2", + "0.2", + "0.2" + ], + "retract_lift_below": [ + "400", + "400", + "400", + "400" + ], + "retract_lift_enforce": [ + "All Surfaces", + "All Surfaces", + "All Surfaces", + "All Surfaces" + ], + "retract_restart_extra": [ + "0", + "0", + "0", + "0" + ], + "retract_restart_extra_toolchange": [ + "0", + "0", + "0", + "0" + ], + "retract_when_changing_layer": [ + "1", + "1", + "1", + "1" + ], + "retraction_distances_when_cut": [ + "18", + "18", + "18", + "18" + ], + "retraction_length": [ + "1.35", + "1.35", + "1.35", + "1.35" + ], + "retraction_minimum_travel": [ + "2", + "2", + "2", + "2" + ], + "retraction_speed": [ + "120", + "120", + "120", + "120" + ], + "travel_slope": [ + "1", + "1", + "1", + "1" + ], + "wipe": [ + "1", + "1", + "1", + "1" + ], + "wipe_distance": [ + "1", + "1", + "1", + "1" + ], + "z_hop": [ + "1", + "1", + "1", + "1" + ], + "z_hop_types": [ + "Normal Lift", + "Normal Lift", + "Normal Lift", + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer IQEX 0.8 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer IQEX 0.8 nozzle.json new file mode 100644 index 0000000000..68a22685ed --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer IQEX 0.8 nozzle.json @@ -0,0 +1,399 @@ +{ + "type": "machine", + "name": "Xplorer IQEX 0.8 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "e048HgBDJy6XnaaO", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}\n{if layer_num <= 0}\nG91\nG1 Z+10 F1200\nG90\n{endif}", + "change_filament_gcode": ";CHANGE_FILAMENT - Start\n;Layer#=[layer_num] - Z=[layer_z]\n{if layer_z >first_layer_height}\nG91\nG1 Z+2 F1200\nG90\n{endif}\n{if layer_num != -1 || next_extruder != 0}\n Tool{next_extruder}\n{endif}\n; <----\nG1 Z[layer_z] F1200\n{if layer_num == -1 || layer_num == 0}\n M109 S[first_layer_temperature[next_extruder]] T[next_extruder]\n{else}\n M104 S[temperature[next_extruder]] T[next_extruder]\n{endif}\n; ---->\nM83\n;Layer#=[layer_num] - Z=[layer_z]\nLOG_EXTR\n;CHANGE_FILAMENT - End", + "default_nozzle_volume_type": [ + "High Flow", + "High Flow", + "High Flow", + "High Flow" + ], + "default_print_profile": "0.40mm Standard @Xplorer 0.8", + "deretraction_speed": [ + "120", + "120", + "120", + "120" + ], + "extruder_colour": [ + "#FCE94F", + "#729FCF", + "#AD7FA8", + "#F57900" + ], + "extruder_offset": [ + "0x0", + "0x0", + "0x0", + "0x0" + ], + "extruder_type": [ + "Direct Drive", + "Direct Drive", + "Direct Drive", + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "imex_gantry_count": "2", + "imex_mode_active_tools": [ + "0:P", + "0:P,1:C", + "0:P,1:M", + "0:P,1:C,2:C,3:C", + "0:P,1:C,2:M,3:M", + "0:P,1:S,2:C,3:C", + "0:P,1:S,2:M,3:M" + ], + "imex_mode_gcodes": [ + "SET_PRINT_MODE MODE=PRIMARY", + "SET_PRINT_MODE MODE=COPY01", + "SET_PRINT_MODE MODE=MIRROR01", + "SET_PRINT_MODE MODE=COPY0123", + "SET_PRINT_MODE MODE=MIRROR0123", + "SET_PRINT_MODE MODE=MULTICOLOR_COPY01", + "SET_PRINT_MODE MODE=MULTICOLOR_MIRROR01" + ], + "imex_mode_names": [ + "primary", + "copy", + "mirror", + "iq-copy", + "iq-mirror", + "mc-copy", + "mc-mirror" + ], + "imex_nozzle_clearance_x": "40", + "imex_tool_layout": "rear-left", + "is_imex": "1", + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0", + "0", + "0", + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000", + "6000", + "5000", + "6000", + "5000", + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000", + "5000", + "5000", + "5000", + "5000", + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500", + "5000", + "2500", + "5000", + "2500", + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50", + "100", + "50", + "100", + "50", + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25", + "2.5", + "1.25", + "2.5", + "1.25", + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5", + "5", + "2.5", + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5", + "5", + "2.5", + "5", + "2.5", + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2", + "0.4", + "0.2", + "0.4", + "0.2", + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0", + "0", + "0", + "0", + "0", + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60", + "120", + "60", + "120", + "60", + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150", + "300", + "150", + "300", + "150", + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150", + "300", + "150", + "300", + "150", + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20", + "40", + "20", + "40", + "20", + "40", + "20" + ], + "machine_start_gcode": "M104 S{first_layer_temperature[0]} T0\nM104 S{first_layer_temperature[1]} T1\nM104 S{first_layer_temperature[2]} T2\nM104 S{first_layer_temperature[3]} T3\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S{first_layer_temperature[0]} T0\nM109 S{first_layer_temperature[1]} T1\nM109 S{first_layer_temperature[2]} T2\nM109 S{first_layer_temperature[3]} T3\nstart_print\nG1 F5000\n{if first_layer_temperature[3] !=0 }\nTool3\nbrush_Tool3\n{endif}\n{if first_layer_temperature[2] !=0 }\nTool2\nbrush_Tool2\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nbrush_Tool1\n{endif}\n{if first_layer_temperature[0] !=0 }\nTool0\nbrush_Tool0\n{endif}\n{if first_layer_temperature[3] !=0 }\nTool3\nG1 Y280 X407.0 Z0.38 F5000.0 \nG1 Y175 X407.0 Z0.38 F1500.0 E15 \nG1 Y175 X407.4 Z0.38 F5000.0 \nG1 Y280 X407.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\n{if first_layer_temperature[2] !=0 }\nTool2\nG1 Y280 X12.0 Z0.38 F5000.0 \nG1 Y175 X12.0 Z0.38 F1500.0 E15 \nG1 Y175 X12.4 Z0.38 F5000.0 \nG1 Y280 X12.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\n{if first_layer_temperature[1] !=0 }\nTool1\nG1 Y280 X408.0 Z0.38 F5000.0 \nG1 Y175 X408.0 Z0.38 F1500.0 E15 \nG1 Y175 X408.4 Z0.38 F5000.0 \nG1 Y280 X408.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\n{if first_layer_temperature[0] !=0 }\nTool0\nG1 Y280 X11.0 Z0.38 F5000.0 \nG1 Y175 X11.0 Z0.38 F1500.0 E15 \nG1 Y175 X11.4 Z0.38 F5000.0 \nG1 Y280 X11.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z2 F2000\n{endif}\nG1 F5000\nM400\nSKEW_PROFILE LOAD=SKEW1\nG28 X\nG28 Y\nTool{initial_extruder}\nSTART_PRINTING_MODE\n\n", + "max_layer_height": [ + "0.64", + "0.64", + "0.64", + "0.64" + ], + "min_layer_height": [ + "0.2", + "0.2", + "0.2", + "0.2" + ], + "nozzle_diameter": [ + "0.8", + "0.8", + "0.8", + "0.8" + ], + "nozzle_type": [ + "hardened_steel", + "hardened_steel", + "hardened_steel", + "hardened_steel" + ], + "nozzle_volume": [ + "0", + "0", + "0", + "0" + ], + "printable_area": [ + "10x0", + "410x0", + "410x342.5", + "10x342.5" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1", + "2", + "3", + "4" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow", + "Direct Drive High Flow" + ], + "printer_model": "Xplorer IQEX", + "printer_variant": "0.8", + "retract_before_wipe": [ + "70%", + "70%", + "70%", + "70%" + ], + "retract_length_toolchange": [ + "2", + "2", + "2", + "2" + ], + "retract_lift_above": [ + "0.2", + "0.2", + "0.2", + "0.2" + ], + "retract_lift_below": [ + "400", + "400", + "400", + "400" + ], + "retract_lift_enforce": [ + "All Surfaces", + "All Surfaces", + "All Surfaces", + "All Surfaces" + ], + "retract_restart_extra": [ + "0", + "0", + "0", + "0" + ], + "retract_restart_extra_toolchange": [ + "0", + "0", + "0", + "0" + ], + "retract_when_changing_layer": [ + "1", + "1", + "1", + "1" + ], + "retraction_distances_when_cut": [ + "18", + "18", + "18", + "18" + ], + "retraction_length": [ + "1.35", + "1.35", + "1.35", + "1.35" + ], + "retraction_minimum_travel": [ + "2", + "2", + "2", + "2" + ], + "retraction_speed": [ + "120", + "120", + "120", + "120" + ], + "travel_slope": [ + "1", + "1", + "1", + "1" + ], + "wipe": [ + "1", + "1", + "1", + "1" + ], + "wipe_distance": [ + "1", + "1", + "1", + "1" + ], + "z_hop": [ + "1", + "1", + "1", + "1" + ], + "z_hop_types": [ + "Normal Lift", + "Normal Lift", + "Normal Lift", + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer Single 0.4 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer Single 0.4 nozzle.json new file mode 100644 index 0000000000..2d629ad93a --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer Single 0.4 nozzle.json @@ -0,0 +1,167 @@ +{ + "type": "machine", + "name": "Xplorer Single 0.4 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "P4sDniCHVUne9JJF", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}", + "change_filament_gcode": "M600", + "default_nozzle_volume_type": [ + "High Flow" + ], + "default_print_profile": "0.20mm Standard @Xplorer 0.4", + "deretraction_speed": [ + "120" + ], + "extruder_colour": [ + "#FCE94F" + ], + "extruder_offset": [ + "0x0" + ], + "extruder_type": [ + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow" + ], + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20" + ], + "machine_start_gcode": "M104 S[first_layer_temperature] T[initial_tool]\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nG4 P10000 ; wait for temp stabilisation\nstart_print \nTool[initial_tool]\nG90\nM109 S[first_layer_temperature] T[initial_tool]\nBrush_Tool[initial_tool]\nG1 Z5.0 F3000 \nG1 X100 Y1.0 Z0.38 F5000.0 \nG1 X280 Y1.0 Z0.38 F1500.0 E15 \nG1 X280 Y1.4 Z0.38 F5000.0 \nG1 X100 Y1.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z5.0 F3000\nSKEW_PROFILE LOAD=SKEW1\n", + "max_layer_height": [ + "0.32" + ], + "min_layer_height": [ + "0.04" + ], + "nozzle_diameter": [ + "0.4" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow" + ], + "printer_model": "Xplorer Single", + "printer_variant": "0.4", + "retract_before_wipe": [ + "70%" + ], + "retract_length_toolchange": [ + "2" + ], + "retract_lift_above": [ + "0.2" + ], + "retract_lift_below": [ + "400" + ], + "retract_lift_enforce": [ + "All Surfaces" + ], + "retract_restart_extra": [ + "0" + ], + "retract_restart_extra_toolchange": [ + "0" + ], + "retract_when_changing_layer": [ + "1" + ], + "retraction_distances_when_cut": [ + "18" + ], + "retraction_length": [ + "1.35" + ], + "retraction_minimum_travel": [ + "2" + ], + "retraction_speed": [ + "120" + ], + "travel_slope": [ + "1" + ], + "wipe": [ + "1" + ], + "wipe_distance": [ + "1" + ], + "z_hop": [ + "1" + ], + "z_hop_types": [ + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer Single 0.6 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer Single 0.6 nozzle.json new file mode 100644 index 0000000000..da3f85454a --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer Single 0.6 nozzle.json @@ -0,0 +1,167 @@ +{ + "type": "machine", + "name": "Xplorer Single 0.6 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "AN4SjJRQBVxztQoT", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}", + "change_filament_gcode": "M600", + "default_nozzle_volume_type": [ + "High Flow" + ], + "default_print_profile": "0.30mm Standard @Xplorer 0.6", + "deretraction_speed": [ + "120" + ], + "extruder_colour": [ + "#FCE94F" + ], + "extruder_offset": [ + "0x0" + ], + "extruder_type": [ + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow" + ], + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20" + ], + "machine_start_gcode": "M104 S[first_layer_temperature] T[initial_tool]\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nG4 P10000 ; wait for temp stabilisation\nstart_print \nTool[initial_tool]\nG90\nM109 S[first_layer_temperature] T[initial_tool]\nBrush_Tool[initial_tool]\nG1 Z5.0 F3000 \nG1 X100 Y1.0 Z0.38 F5000.0 \nG1 X280 Y1.0 Z0.38 F1500.0 E15 \nG1 X280 Y1.4 Z0.38 F5000.0 \nG1 X100 Y1.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z5.0 F3000\nSKEW_PROFILE LOAD=SKEW1\n", + "max_layer_height": [ + "0.45" + ], + "min_layer_height": [ + "0.12" + ], + "nozzle_diameter": [ + "0.6" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow" + ], + "printer_model": "Xplorer Single", + "printer_variant": "0.6", + "retract_before_wipe": [ + "70%" + ], + "retract_length_toolchange": [ + "2" + ], + "retract_lift_above": [ + "0.2" + ], + "retract_lift_below": [ + "400" + ], + "retract_lift_enforce": [ + "All Surfaces" + ], + "retract_restart_extra": [ + "0" + ], + "retract_restart_extra_toolchange": [ + "0" + ], + "retract_when_changing_layer": [ + "1" + ], + "retraction_distances_when_cut": [ + "18" + ], + "retraction_length": [ + "1.35" + ], + "retraction_minimum_travel": [ + "2" + ], + "retraction_speed": [ + "120" + ], + "travel_slope": [ + "1" + ], + "wipe": [ + "1" + ], + "wipe_distance": [ + "1" + ], + "z_hop": [ + "1" + ], + "z_hop_types": [ + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer Single 0.8 nozzle.json b/resources/profiles/Vivedino/machine/Xplorer Single 0.8 nozzle.json new file mode 100644 index 0000000000..76e26d31bf --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer Single 0.8 nozzle.json @@ -0,0 +1,167 @@ +{ + "type": "machine", + "name": "Xplorer Single 0.8 nozzle", + "inherits": "Xplorer common", + "from": "system", + "setting_id": "rGCuBhLqBfV0zFLJ", + "instantiation": "true", + "before_layer_change_gcode": ";BEFORE_LAYER_CHANGE\n;[layer_z]\n{if layer_num != 0}\nG92 E0\n{endif}", + "change_filament_gcode": "M600", + "default_nozzle_volume_type": [ + "High Flow" + ], + "default_print_profile": "0.40mm Standard @Xplorer 0.8", + "deretraction_speed": [ + "120" + ], + "extruder_colour": [ + "#FCE94F" + ], + "extruder_offset": [ + "0x0" + ], + "extruder_type": [ + "Direct Drive" + ], + "extruder_variant_list": [ + "Direct Drive High Flow" + ], + "layer_change_gcode": ";AFTER_LAYER_CHANGE\n;[layer_z]\nLOG_RESUME\nLOG_EXTR", + "long_retractions_when_cut": [ + "0" + ], + "machine_max_acceleration_e": [ + "6000", + "5000" + ], + "machine_max_acceleration_extruding": [ + "5000", + "2500" + ], + "machine_max_acceleration_retracting": [ + "5000", + "5000" + ], + "machine_max_acceleration_travel": [ + "5000", + "2500" + ], + "machine_max_acceleration_x": [ + "5000", + "2500" + ], + "machine_max_acceleration_y": [ + "5000", + "2500" + ], + "machine_max_acceleration_z": [ + "100", + "50" + ], + "machine_max_jerk_e": [ + "2.5", + "1.25" + ], + "machine_max_jerk_x": [ + "5", + "2.5" + ], + "machine_max_jerk_y": [ + "5", + "2.5" + ], + "machine_max_jerk_z": [ + "0.4", + "0.2" + ], + "machine_max_junction_deviation": [ + "0", + "0" + ], + "machine_max_speed_e": [ + "120", + "60" + ], + "machine_max_speed_x": [ + "300", + "150" + ], + "machine_max_speed_y": [ + "300", + "150" + ], + "machine_max_speed_z": [ + "40", + "20" + ], + "machine_start_gcode": "M104 S[first_layer_temperature] T[initial_tool]\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nG4 P10000 ; wait for temp stabilisation\nstart_print \nTool[initial_tool]\nG90\nM109 S[first_layer_temperature] T[initial_tool]\nBrush_Tool[initial_tool]\nG1 Z5.0 F3000 \nG1 X100 Y1.0 Z0.38 F5000.0 \nG1 X280 Y1.0 Z0.38 F1500.0 E15 \nG1 X280 Y1.4 Z0.38 F5000.0 \nG1 X100 Y1.4 Z0.38 F1500.0 E30\nG92 E0\nG1 Z5.0 F3000\nSKEW_PROFILE LOAD=SKEW1\n", + "max_layer_height": [ + "0.64" + ], + "min_layer_height": [ + "0.2" + ], + "nozzle_diameter": [ + "0.8" + ], + "printable_height": "401", + "printer_extruder_id": [ + "1" + ], + "printer_extruder_variant": [ + "Direct Drive High Flow" + ], + "printer_model": "Xplorer Single", + "printer_variant": "0.8", + "retract_before_wipe": [ + "70%" + ], + "retract_length_toolchange": [ + "2" + ], + "retract_lift_above": [ + "0.2" + ], + "retract_lift_below": [ + "400" + ], + "retract_lift_enforce": [ + "All Surfaces" + ], + "retract_restart_extra": [ + "0" + ], + "retract_restart_extra_toolchange": [ + "0" + ], + "retract_when_changing_layer": [ + "1" + ], + "retraction_distances_when_cut": [ + "18" + ], + "retraction_length": [ + "1.35" + ], + "retraction_minimum_travel": [ + "2" + ], + "retraction_speed": [ + "120" + ], + "travel_slope": [ + "1" + ], + "wipe": [ + "1" + ], + "wipe_distance": [ + "1" + ], + "z_hop": [ + "1" + ], + "z_hop_types": [ + "Normal Lift" + ] +} diff --git a/resources/profiles/Vivedino/machine/Xplorer common.json b/resources/profiles/Vivedino/machine/Xplorer common.json new file mode 100644 index 0000000000..c7b2054c7b --- /dev/null +++ b/resources/profiles/Vivedino/machine/Xplorer common.json @@ -0,0 +1,51 @@ +{ + "type": "machine", + "name": "Xplorer common", + "inherits": "fdm_klipper_common", + "from": "system", + "instantiation": "false", + "default_filament_profile": [ + "Generic PLA @System" + ], + "adaptive_bed_mesh_margin": "0", + "bed_mesh_max": "99999,99999", + "bed_mesh_min": "-99999,-99999", + "bed_mesh_probe_distance": "50,50", + "best_object_pos": "0.5,0.5", + "disable_m73": "0", + "emit_machine_limits_to_gcode": "0", + "enable_long_retraction_when_cut": "0", + "extruder_clearance_height_to_rod": "43", + "extruder_clearance_radius": "70", + "fan_kickstart": "0", + "fan_speedup_overhangs": "1", + "fan_speedup_time": "0", + "head_wrap_detect_zone": [], + "machine_end_gcode": "end_print", + "max_resonance_avoidance_speed": "120", + "min_resonance_avoidance_speed": "70", + "nozzle_height": "2.5", + "nozzle_hrc": "0", + "nozzle_type": "hardened_steel", + "nozzle_volume": "0", + "pellet_modded_printer": "0", + "preferred_orientation": "0", + "printable_area": [ + "10x0", + "410x0", + "410x400", + "10x400" + ], + "purge_in_prime_tower": "1", + "resonance_avoidance": "0", + "single_extruder_multi_material": "0", + "support_air_filtration": "1", + "support_chamber_temp_control": "1", + "support_multi_bed_types": "0", + "thumbnails": "48x48/PNG, 300x300/PNG", + "thumbnails_format": "PNG", + "time_cost": "0", + "use_firmware_retraction": "0", + "use_relative_e_distances": "1", + "z_offset": "0" +} diff --git a/resources/profiles/Vivedino/machine/XplorerDualGantry.json b/resources/profiles/Vivedino/machine/XplorerDualGantry.json new file mode 100644 index 0000000000..bf57b9137b --- /dev/null +++ b/resources/profiles/Vivedino/machine/XplorerDualGantry.json @@ -0,0 +1,12 @@ +{ + "type": "machine_model", + "name": "Xplorer Dual Gantry", + "model_id": "XplorerDualGantry", + "nozzle_diameter": "0.4;0.6;0.8", + "machine_tech": "FFF", + "family": "Vivedino", + "bed_model": "Xplorer_buildplate_model.stl", + "bed_texture": "Xplorer_bed_texture_dualgantry.svg", + "hotend_model": "", + "default_materials": "Generic ABS @System;Generic PLA @System;Generic PLA-CF @System;Generic PETG @System;Generic TPU @System;Generic ASA @System;Generic PC @System;Generic PVA @System;Generic PA @System;Generic PA-CF @System" +} diff --git a/resources/profiles/Vivedino/machine/XplorerIDEX.json b/resources/profiles/Vivedino/machine/XplorerIDEX.json new file mode 100644 index 0000000000..ffa5eee149 --- /dev/null +++ b/resources/profiles/Vivedino/machine/XplorerIDEX.json @@ -0,0 +1,12 @@ +{ + "type": "machine_model", + "name": "Xplorer IDEX", + "model_id": "XplorerIDEX", + "nozzle_diameter": "0.4;0.6;0.8", + "machine_tech": "FFF", + "family": "Vivedino", + "bed_model": "Xplorer_buildplate_model.stl", + "bed_texture": "Xplorer_bed_texture_idex.svg", + "hotend_model": "", + "default_materials": "Generic ABS @System;Generic PLA @System;Generic PLA-CF @System;Generic PETG @System;Generic TPU @System;Generic ASA @System;Generic PC @System;Generic PVA @System;Generic PA @System;Generic PA-CF @System" +} diff --git a/resources/profiles/Vivedino/machine/XplorerIQEX.json b/resources/profiles/Vivedino/machine/XplorerIQEX.json new file mode 100644 index 0000000000..95a45c221d --- /dev/null +++ b/resources/profiles/Vivedino/machine/XplorerIQEX.json @@ -0,0 +1,12 @@ +{ + "type": "machine_model", + "name": "Xplorer IQEX", + "model_id": "XplorerIQEX", + "nozzle_diameter": "0.4;0.6;0.8", + "machine_tech": "FFF", + "family": "Vivedino", + "bed_model": "Xplorer_buildplate_model.stl", + "bed_texture": "Xplorer_bed_texture_iqex.svg", + "hotend_model": "", + "default_materials": "Generic ABS @System;Generic PLA @System;Generic PLA-CF @System;Generic PETG @System;Generic TPU @System;Generic ASA @System;Generic PC @System;Generic PVA @System;Generic PA @System;Generic PA-CF @System" +} diff --git a/resources/profiles/Vivedino/machine/XplorerSingle.json b/resources/profiles/Vivedino/machine/XplorerSingle.json new file mode 100644 index 0000000000..d3ad22af7a --- /dev/null +++ b/resources/profiles/Vivedino/machine/XplorerSingle.json @@ -0,0 +1,12 @@ +{ + "type": "machine_model", + "name": "Xplorer Single", + "model_id": "XplorerSingle", + "nozzle_diameter": "0.4;0.6;0.8", + "machine_tech": "FFF", + "family": "Vivedino", + "bed_model": "Xplorer_buildplate_model.stl", + "bed_texture": "", + "hotend_model": "", + "default_materials": "Generic ABS @System;Generic PLA @System;Generic PLA-CF @System;Generic PETG @System;Generic TPU @System;Generic ASA @System;Generic PC @System;Generic PVA @System;Generic PA @System;Generic PA-CF @System" +} diff --git a/resources/profiles/Vivedino/process/0.04mm Ultra Fine @Xplorer 0.4.json b/resources/profiles/Vivedino/process/0.04mm Ultra Fine @Xplorer 0.4.json new file mode 100644 index 0000000000..22e6bd1a33 --- /dev/null +++ b/resources/profiles/Vivedino/process/0.04mm Ultra Fine @Xplorer 0.4.json @@ -0,0 +1,28 @@ +{ + "type": "process", + "name": "0.04mm Ultra Fine @Xplorer 0.4", + "inherits": "fdm_process_xplorer_common", + "from": "system", + "setting_id": "7SZOHFM1nfZsGYHe", + "instantiation": "true", + "bottom_shell_layers": "7", + "initial_layer_print_height": "0.3", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_distance": "3", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "1", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "9", + "top_solid_infill_flow_ratio": "1", + "layer_height": "0.04", + "compatible_printers": [ + "Xplorer Single 0.4 nozzle", + "Xplorer IDEX 0.4 nozzle", + "Xplorer Dual Gantry 0.4 nozzle", + "Xplorer IQEX 0.4 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.08mm Extra Fine @Xplorer 0.4.json b/resources/profiles/Vivedino/process/0.08mm Extra Fine @Xplorer 0.4.json new file mode 100644 index 0000000000..f272186218 --- /dev/null +++ b/resources/profiles/Vivedino/process/0.08mm Extra Fine @Xplorer 0.4.json @@ -0,0 +1,28 @@ +{ + "type": "process", + "name": "0.08mm Extra Fine @Xplorer 0.4", + "inherits": "fdm_process_xplorer_common", + "from": "system", + "setting_id": "OvD7mwbTHKOUsgiT", + "instantiation": "true", + "bottom_shell_layers": "4", + "initial_layer_print_height": "0.3", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_distance": "3", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "1", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "5", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.08", + "compatible_printers": [ + "Xplorer Single 0.4 nozzle", + "Xplorer IDEX 0.4 nozzle", + "Xplorer Dual Gantry 0.4 nozzle", + "Xplorer IQEX 0.4 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.12mm Fine @Xplorer 0.4.json b/resources/profiles/Vivedino/process/0.12mm Fine @Xplorer 0.4.json new file mode 100644 index 0000000000..fc742230b6 --- /dev/null +++ b/resources/profiles/Vivedino/process/0.12mm Fine @Xplorer 0.4.json @@ -0,0 +1,28 @@ +{ + "type": "process", + "name": "0.12mm Fine @Xplorer 0.4", + "inherits": "fdm_process_xplorer_common", + "from": "system", + "setting_id": "9iNid6X4xIPh267R", + "instantiation": "true", + "bottom_shell_layers": "4", + "initial_layer_print_height": "0.3", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_distance": "3", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "1", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "5", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.12", + "compatible_printers": [ + "Xplorer Single 0.4 nozzle", + "Xplorer IDEX 0.4 nozzle", + "Xplorer Dual Gantry 0.4 nozzle", + "Xplorer IQEX 0.4 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.16mm Optimal @Xplorer 0.4.json b/resources/profiles/Vivedino/process/0.16mm Optimal @Xplorer 0.4.json new file mode 100644 index 0000000000..27a67f5a48 --- /dev/null +++ b/resources/profiles/Vivedino/process/0.16mm Optimal @Xplorer 0.4.json @@ -0,0 +1,28 @@ +{ + "type": "process", + "name": "0.16mm Optimal @Xplorer 0.4", + "inherits": "fdm_process_xplorer_common", + "from": "system", + "setting_id": "6eUjAhfHVuxRSCQr", + "instantiation": "true", + "bottom_shell_layers": "4", + "initial_layer_print_height": "0.3", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_distance": "3", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "1", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "5", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.16", + "compatible_printers": [ + "Xplorer Single 0.4 nozzle", + "Xplorer IDEX 0.4 nozzle", + "Xplorer Dual Gantry 0.4 nozzle", + "Xplorer IQEX 0.4 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.18mm Fine @Xplorer 0.6.json b/resources/profiles/Vivedino/process/0.18mm Fine @Xplorer 0.6.json new file mode 100644 index 0000000000..8013e9a901 --- /dev/null +++ b/resources/profiles/Vivedino/process/0.18mm Fine @Xplorer 0.6.json @@ -0,0 +1,28 @@ +{ + "type": "process", + "name": "0.18mm Fine @Xplorer 0.6", + "inherits": "fdm_process_xplorer_common_0_6", + "from": "system", + "setting_id": "tQHKzSbBNyoPQkup", + "instantiation": "true", + "bottom_shell_layers": "4", + "initial_layer_print_height": "0.3", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_distance": "3", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "1", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "5", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.18", + "compatible_printers": [ + "Xplorer Single 0.6 nozzle", + "Xplorer IDEX 0.6 nozzle", + "Xplorer Dual Gantry 0.6 nozzle", + "Xplorer IQEX 0.6 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.20mm Standard @Xplorer 0.4.json b/resources/profiles/Vivedino/process/0.20mm Standard @Xplorer 0.4.json new file mode 100644 index 0000000000..d880d2ba5a --- /dev/null +++ b/resources/profiles/Vivedino/process/0.20mm Standard @Xplorer 0.4.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.20mm Standard @Xplorer 0.4", + "inherits": "fdm_process_xplorer_common", + "from": "system", + "setting_id": "CiJAkwpq5pR6MfYD", + "instantiation": "true", + "initial_layer_print_height": "0.3", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "10", + "outer_wall_speed": "130", + "skirt_loops": "2", + "slowdown_for_curled_perimeters": "1", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.20", + "compatible_printers": [ + "Xplorer Single 0.4 nozzle", + "Xplorer IDEX 0.4 nozzle", + "Xplorer Dual Gantry 0.4 nozzle", + "Xplorer IQEX 0.4 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.24mm Fine @Xplorer 0.8.json b/resources/profiles/Vivedino/process/0.24mm Fine @Xplorer 0.8.json new file mode 100644 index 0000000000..cd2be9355d --- /dev/null +++ b/resources/profiles/Vivedino/process/0.24mm Fine @Xplorer 0.8.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.24mm Fine @Xplorer 0.8", + "inherits": "fdm_process_xplorer_common_0_8", + "from": "system", + "setting_id": "yv9TMduh7bgD1IjO", + "instantiation": "true", + "initial_layer_print_height": "0.3", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "10", + "outer_wall_speed": "130", + "skirt_loops": "2", + "slowdown_for_curled_perimeters": "1", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.24", + "compatible_printers": [ + "Xplorer Single 0.8 nozzle", + "Xplorer IDEX 0.8 nozzle", + "Xplorer Dual Gantry 0.8 nozzle", + "Xplorer IQEX 0.8 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.24mm Optimal @Xplorer 0.6.json b/resources/profiles/Vivedino/process/0.24mm Optimal @Xplorer 0.6.json new file mode 100644 index 0000000000..d628e1a121 --- /dev/null +++ b/resources/profiles/Vivedino/process/0.24mm Optimal @Xplorer 0.6.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.24mm Optimal @Xplorer 0.6", + "inherits": "fdm_process_xplorer_common_0_6", + "from": "system", + "setting_id": "WKjOeNEZndeHrbQw", + "instantiation": "true", + "initial_layer_print_height": "0.3", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "10", + "outer_wall_speed": "130", + "skirt_loops": "2", + "slowdown_for_curled_perimeters": "1", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.24", + "compatible_printers": [ + "Xplorer Single 0.6 nozzle", + "Xplorer IDEX 0.6 nozzle", + "Xplorer Dual Gantry 0.6 nozzle", + "Xplorer IQEX 0.6 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.28mm Draft @Xplorer 0.4.json b/resources/profiles/Vivedino/process/0.28mm Draft @Xplorer 0.4.json new file mode 100644 index 0000000000..eaad4d5f45 --- /dev/null +++ b/resources/profiles/Vivedino/process/0.28mm Draft @Xplorer 0.4.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.28mm Draft @Xplorer 0.4", + "inherits": "fdm_process_xplorer_common", + "from": "system", + "setting_id": "zjvcZ59oVnh73fij", + "instantiation": "true", + "initial_layer_print_height": "0.32", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "0", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.28", + "compatible_printers": [ + "Xplorer Single 0.4 nozzle", + "Xplorer IDEX 0.4 nozzle", + "Xplorer Dual Gantry 0.4 nozzle", + "Xplorer IQEX 0.4 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.30mm Standard @Xplorer 0.6.json b/resources/profiles/Vivedino/process/0.30mm Standard @Xplorer 0.6.json new file mode 100644 index 0000000000..4afd997862 --- /dev/null +++ b/resources/profiles/Vivedino/process/0.30mm Standard @Xplorer 0.6.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.30mm Standard @Xplorer 0.6", + "inherits": "fdm_process_xplorer_common_0_6", + "from": "system", + "setting_id": "1NEAZrryKhhZNWoB", + "instantiation": "true", + "initial_layer_print_height": "0.32", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "0", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.30", + "compatible_printers": [ + "Xplorer Single 0.6 nozzle", + "Xplorer IDEX 0.6 nozzle", + "Xplorer Dual Gantry 0.6 nozzle", + "Xplorer IQEX 0.6 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.32mm Extra Draft @Xplorer 0.4.json b/resources/profiles/Vivedino/process/0.32mm Extra Draft @Xplorer 0.4.json new file mode 100644 index 0000000000..21ac5b0f55 --- /dev/null +++ b/resources/profiles/Vivedino/process/0.32mm Extra Draft @Xplorer 0.4.json @@ -0,0 +1,27 @@ +{ + "type": "process", + "name": "0.32mm Extra Draft @Xplorer 0.4", + "inherits": "fdm_process_xplorer_common", + "from": "system", + "setting_id": "IrvXoa4zZ1b2Y5cX", + "instantiation": "true", + "initial_layer_print_height": "0.32", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "0", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "top_surface_line_width": "0.45", + "layer_height": "0.32", + "compatible_printers": [ + "Xplorer Single 0.4 nozzle", + "Xplorer IDEX 0.4 nozzle", + "Xplorer Dual Gantry 0.4 nozzle", + "Xplorer IQEX 0.4 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.32mm Optimal @Xplorer 0.8.json b/resources/profiles/Vivedino/process/0.32mm Optimal @Xplorer 0.8.json new file mode 100644 index 0000000000..57571e080b --- /dev/null +++ b/resources/profiles/Vivedino/process/0.32mm Optimal @Xplorer 0.8.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.32mm Optimal @Xplorer 0.8", + "inherits": "fdm_process_xplorer_common_0_8", + "from": "system", + "setting_id": "N3z9IBRaaeXwVLbl", + "instantiation": "true", + "initial_layer_print_height": "0.32", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "0", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.32", + "compatible_printers": [ + "Xplorer Single 0.8 nozzle", + "Xplorer IDEX 0.8 nozzle", + "Xplorer Dual Gantry 0.8 nozzle", + "Xplorer IQEX 0.8 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.36mm Draft @Xplorer 0.6.json b/resources/profiles/Vivedino/process/0.36mm Draft @Xplorer 0.6.json new file mode 100644 index 0000000000..73783a0e5f --- /dev/null +++ b/resources/profiles/Vivedino/process/0.36mm Draft @Xplorer 0.6.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.36mm Draft @Xplorer 0.6", + "inherits": "fdm_process_xplorer_common_0_6", + "from": "system", + "setting_id": "uv3jUBdJRkJ4dWVd", + "instantiation": "true", + "initial_layer_print_height": "0.32", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "0", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.36", + "compatible_printers": [ + "Xplorer Single 0.6 nozzle", + "Xplorer IDEX 0.6 nozzle", + "Xplorer Dual Gantry 0.6 nozzle", + "Xplorer IQEX 0.6 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.40mm Standard @Xplorer 0.8.json b/resources/profiles/Vivedino/process/0.40mm Standard @Xplorer 0.8.json new file mode 100644 index 0000000000..2082554b0c --- /dev/null +++ b/resources/profiles/Vivedino/process/0.40mm Standard @Xplorer 0.8.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.40mm Standard @Xplorer 0.8", + "inherits": "fdm_process_xplorer_common_0_8", + "from": "system", + "setting_id": "ZP9WXfiKDvSAjqU2", + "instantiation": "true", + "initial_layer_print_height": "0.32", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "0", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.40", + "compatible_printers": [ + "Xplorer Single 0.8 nozzle", + "Xplorer IDEX 0.8 nozzle", + "Xplorer Dual Gantry 0.8 nozzle", + "Xplorer IQEX 0.8 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.42mm Extra Draft @Xplorer 0.6.json b/resources/profiles/Vivedino/process/0.42mm Extra Draft @Xplorer 0.6.json new file mode 100644 index 0000000000..9641ffb5ef --- /dev/null +++ b/resources/profiles/Vivedino/process/0.42mm Extra Draft @Xplorer 0.6.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.42mm Extra Draft @Xplorer 0.6", + "inherits": "fdm_process_xplorer_common_0_6", + "from": "system", + "setting_id": "JMbldCAibS7WnG1D", + "instantiation": "true", + "initial_layer_print_height": "0.32", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "0", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.42", + "compatible_printers": [ + "Xplorer Single 0.6 nozzle", + "Xplorer IDEX 0.6 nozzle", + "Xplorer Dual Gantry 0.6 nozzle", + "Xplorer IQEX 0.6 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.48mm Draft @Xplorer 0.8.json b/resources/profiles/Vivedino/process/0.48mm Draft @Xplorer 0.8.json new file mode 100644 index 0000000000..a7942c6387 --- /dev/null +++ b/resources/profiles/Vivedino/process/0.48mm Draft @Xplorer 0.8.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.48mm Draft @Xplorer 0.8", + "inherits": "fdm_process_xplorer_common_0_8", + "from": "system", + "setting_id": "OhseWRzfSjom4gC9", + "instantiation": "true", + "initial_layer_print_height": "0.32", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "0", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.48", + "compatible_printers": [ + "Xplorer Single 0.8 nozzle", + "Xplorer IDEX 0.8 nozzle", + "Xplorer Dual Gantry 0.8 nozzle", + "Xplorer IQEX 0.8 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/0.56mm Extra Draft @Xplorer 0.8.json b/resources/profiles/Vivedino/process/0.56mm Extra Draft @Xplorer 0.8.json new file mode 100644 index 0000000000..065cbf975d --- /dev/null +++ b/resources/profiles/Vivedino/process/0.56mm Extra Draft @Xplorer 0.8.json @@ -0,0 +1,26 @@ +{ + "type": "process", + "name": "0.56mm Extra Draft @Xplorer 0.8", + "inherits": "fdm_process_xplorer_common_0_8", + "from": "system", + "setting_id": "EXEeYQRkvcwYeLDA", + "instantiation": "true", + "initial_layer_print_height": "0.32", + "inner_wall_speed": "190", + "internal_solid_infill_acceleration": "100%", + "min_skirt_length": "0", + "outer_wall_speed": "130", + "skirt_loops": "1", + "slowdown_for_curled_perimeters": "0", + "small_perimeter_speed": "50%", + "sparse_infill_acceleration": "100%", + "top_shell_layers": "4", + "top_solid_infill_flow_ratio": "0.87", + "layer_height": "0.56", + "compatible_printers": [ + "Xplorer Single 0.8 nozzle", + "Xplorer IDEX 0.8 nozzle", + "Xplorer Dual Gantry 0.8 nozzle", + "Xplorer IQEX 0.8 nozzle" + ] +} diff --git a/resources/profiles/Vivedino/process/fdm_process_xplorer_common.json b/resources/profiles/Vivedino/process/fdm_process_xplorer_common.json new file mode 100644 index 0000000000..c8f4cc55a7 --- /dev/null +++ b/resources/profiles/Vivedino/process/fdm_process_xplorer_common.json @@ -0,0 +1,265 @@ +{ + "type": "process", + "name": "fdm_process_xplorer_common", + "inherits": "fdm_process_klipper_common", + "from": "system", + "instantiation": "false", + "accel_to_decel_enable": "1", + "accel_to_decel_factor": "50%", + "align_infill_direction_to_model": "0", + "alternate_extra_wall": "0", + "bottom_shell_thickness": "1", + "bottom_solid_infill_flow_ratio": "1", + "bottom_surface_density": "100%", + "bottom_surface_pattern": "monotonicline", + "bridge_acceleration": "1500", + "bridge_angle": "0", + "bridge_density": "100%", + "bridge_flow": "1.5", + "brim_ears_detection_length": "1", + "brim_ears_max_angle": "125", + "brim_type": "no_brim", + "calib_flowrate_topinfill_special_order": "0", + "counterbore_hole_bridging": "none", + "default_acceleration": "5000", + "default_jerk": "5", + "default_junction_deviation": "0", + "detect_narrow_internal_solid_infill": "0", + "dont_filter_internal_bridges": "limited", + "elefant_foot_compensation": "0.1", + "elefant_foot_compensation_layers": "2", + "enable_extra_bridge_layer": "disabled", + "enable_overhang_speed": "1", + "enable_prime_tower": "0", + "enforce_support_layers": "0", + "ensure_vertical_shell_thickness": "ensure_moderate", + "extra_perimeters_on_overhangs": "1", + "extra_solid_infills": "", + "extrusion_rate_smoothing_external_perimeter_only": "0", + "fill_multiline": "1", + "filter_out_gap_fill": "2", + "flush_into_infill": "0", + "flush_into_objects": "0", + "flush_into_support": "1", + "fuzzy_skin": "none", + "fuzzy_skin_first_layer": "0", + "fuzzy_skin_mode": "displacement", + "fuzzy_skin_noise_type": "classic", + "fuzzy_skin_octaves": "4", + "fuzzy_skin_persistence": "0.5", + "fuzzy_skin_point_distance": "0.8", + "fuzzy_skin_scale": "1", + "fuzzy_skin_thickness": "0.3", + "gap_fill_target": "nowhere", + "gap_infill_speed": "10", + "gcode_add_line_number": "0", + "gcode_comments": "0", + "gcode_label_objects": "1", + "hole_to_polyhole": "0", + "hole_to_polyhole_threshold": "0.01", + "hole_to_polyhole_twisted": "1", + "independent_support_layer_height": "1", + "infill_anchor": "10", + "infill_anchor_max": "10", + "infill_combination_max_layer_height": "100%", + "infill_jerk": "0", + "infill_lock_depth": "1", + "infill_overhang_angle": "60", + "infill_shift_step": "0.4", + "infill_wall_overlap": "20%", + "initial_layer_acceleration": "1000", + "initial_layer_jerk": "0", + "initial_layer_line_width": "120%", + "initial_layer_min_bead_width": "85%", + "initial_layer_travel_speed": "200", + "inner_wall_acceleration": "3000", + "inner_wall_jerk": "0", + "inner_wall_line_width": "110%", + "interlocking_beam": "0", + "interlocking_beam_layer_count": "2", + "interlocking_beam_width": "0.8", + "interlocking_boundary_avoidance": "2", + "interlocking_depth": "2", + "interlocking_orientation": "22.5", + "internal_bridge_angle": "0", + "internal_bridge_density": "100%", + "internal_bridge_flow": "1.5", + "internal_bridge_speed": "150%", + "internal_solid_infill_line_width": "120%", + "internal_solid_infill_pattern": "monotonicline", + "ironing_angle": "-1", + "ironing_inset": "0", + "ironing_pattern": "rectilinear", + "is_infill_first": "0", + "lateral_lattice_angle_1": "-45", + "lateral_lattice_angle_2": "45", + "line_width": "110%", + "make_overhang_printable": "0", + "make_overhang_printable_angle": "55", + "make_overhang_printable_hole_size": "0", + "max_bridge_length": "10", + "max_volumetric_extrusion_rate_slope": "0", + "max_volumetric_extrusion_rate_slope_segment_length": "1", + "min_bead_width": "85%", + "min_feature_size": "25%", + "min_length_factor": "0.5", + "min_width_top_surface": "0", + "mmu_segmented_region_interlocking_depth": "0", + "mmu_segmented_region_max_width": "0", + "notes": "", + "only_one_wall_first_layer": "0", + "only_one_wall_top": "1", + "ooze_prevention": "0", + "outer_wall_acceleration": "1000", + "outer_wall_jerk": "0", + "outer_wall_line_width": "100%", + "overhang_1_4_speed": "100", + "overhang_reverse": "0", + "overhang_reverse_internal_only": "0", + "overhang_reverse_threshold": "50%", + "post_process": [], + "precise_outer_wall": "1", + "precise_z_height": "0", + "preheat_steps": "1", + "preheat_time": "10", + "prime_tower_brim_width": "10", + "prime_tower_width": "30", + "prime_volume": "10", + "print_flow_ratio": "1", + "print_order": "default", + "raft_contact_distance": "0.1", + "raft_expansion": "1.5", + "raft_first_layer_density": "90%", + "raft_first_layer_expansion": "2", + "reduce_crossing_wall": "1", + "role_based_wipe_speed": "1", + "scarf_angle_threshold": "155", + "scarf_joint_flow_ratio": "1", + "scarf_joint_speed": "100%", + "scarf_overhang_threshold": "40%", + "seam_gap": "10%", + "seam_slope_conditional": "0", + "seam_slope_entire_loop": "0", + "seam_slope_inner_walls": "0", + "seam_slope_min_length": "20", + "seam_slope_start_height": "0", + "seam_slope_steps": "10", + "seam_slope_type": "none", + "single_extruder_multi_material_priming": "0", + "single_loop_draft_shield": "0", + "skeleton_infill_density": "25%", + "skeleton_infill_line_width": "100%", + "skin_infill_density": "25%", + "skin_infill_depth": "2", + "skin_infill_line_width": "100%", + "skirt_speed": "50", + "skirt_start_angle": "-135", + "skirt_type": "combined", + "slice_closing_radius": "0.049", + "slicing_mode": "regular", + "slow_down_layers": "0", + "small_area_infill_flow_compensation": "1", + "small_area_infill_flow_compensation_model": [ + "0,0", + "\n0.2,0.4444", + "\n0.4,0.6145", + "\n0.6,0.7059", + "\n0.8,0.7619", + "\n1.5,0.8571", + "\n2,0.8889", + "\n3,0.9231", + "\n5,0.9520", + "\n10,1" + ], + "small_perimeter_threshold": "0", + "solid_infill_direction": "45", + "solid_infill_filament": "1", + "solid_infill_rotate_template": "45,135", + "sparse_infill_filament": "1", + "sparse_infill_line_width": "110%", + "sparse_infill_pattern": "gyroid", + "sparse_infill_rotate_template": "", + "spiral_finishing_flow_ratio": "0", + "spiral_mode_max_xy_smoothing": "200%", + "spiral_mode_smooth": "0", + "spiral_starting_flow_ratio": "0", + "staggered_inner_seams": "1", + "support_angle": "0", + "support_bottom_interface_spacing": "0.5", + "support_bottom_z_distance": "0.2", + "support_critical_regions_only": "0", + "support_expansion": "0", + "support_interface_not_for_body": "1", + "support_interface_pattern": "auto", + "support_ironing": "0", + "support_ironing_flow": "10%", + "support_ironing_pattern": "rectilinear", + "support_ironing_spacing": "0.1", + "support_line_width": "100%", + "support_object_first_layer_gap": "0.2", + "support_on_build_plate_only": "1", + "support_remove_small_overhang": "1", + "support_threshold_overlap": "50%", + "support_type": "tree(auto)", + "symmetric_infill_y_axis": "0", + "thick_bridges": "1", + "thick_internal_bridges": "1", + "timelapse_type": "0", + "top_bottom_infill_wall_overlap": "15%", + "top_surface_acceleration": "1000", + "top_surface_density": "100%", + "top_surface_jerk": "0", + "top_surface_line_width": "80%", + "top_surface_speed": "50", + "travel_acceleration": "5000", + "travel_jerk": "0", + "travel_speed": "250", + "travel_speed_z": "0", + "tree_support_adaptive_layer_height": "1", + "tree_support_angle_slow": "25", + "tree_support_auto_brim": "1", + "tree_support_branch_angle_organic": "40", + "tree_support_branch_diameter": "5", + "tree_support_branch_diameter_angle": "5", + "tree_support_branch_diameter_organic": "2", + "tree_support_branch_distance": "5", + "tree_support_branch_distance_organic": "1", + "tree_support_brim_width": "3", + "tree_support_tip_diameter": "0.8", + "tree_support_top_rate": "30%", + "wall_direction": "auto", + "wall_distribution_count": "1", + "wall_filament": "1", + "wall_generator": "arachne", + "wall_sequence": "inner wall/outer wall", + "wall_transition_angle": "10", + "wall_transition_filter_deviation": "25%", + "wall_transition_length": "100%", + "wipe_before_external_loop": "0", + "wipe_on_loops": "1", + "wipe_speed": "80%", + "wipe_tower_bridging": "10", + "wipe_tower_cone_angle": "10", + "wipe_tower_extra_flow": "100%", + "wipe_tower_extra_rib_length": "0", + "wipe_tower_extra_spacing": "100%", + "wipe_tower_filament": "0", + "wipe_tower_fillet_wall": "1", + "wipe_tower_max_purge_speed": "90", + "wipe_tower_rib_width": "8", + "wipe_tower_rotation_angle": "0", + "wipe_tower_wall_type": "rectangle", + "wiping_volumes_extruders": [ + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70" + ], + "xy_hole_compensation": "0.05" +} diff --git a/resources/profiles/Vivedino/process/fdm_process_xplorer_common_0_6.json b/resources/profiles/Vivedino/process/fdm_process_xplorer_common_0_6.json new file mode 100644 index 0000000000..3158e4f186 --- /dev/null +++ b/resources/profiles/Vivedino/process/fdm_process_xplorer_common_0_6.json @@ -0,0 +1,8 @@ +{ + "type": "process", + "name": "fdm_process_xplorer_common_0_6", + "inherits": "fdm_process_xplorer_common", + "from": "system", + "instantiation": "false", + "initial_layer_print_height": "0.3" +} diff --git a/resources/profiles/Vivedino/process/fdm_process_xplorer_common_0_8.json b/resources/profiles/Vivedino/process/fdm_process_xplorer_common_0_8.json new file mode 100644 index 0000000000..a6b36e2947 --- /dev/null +++ b/resources/profiles/Vivedino/process/fdm_process_xplorer_common_0_8.json @@ -0,0 +1,8 @@ +{ + "type": "process", + "name": "fdm_process_xplorer_common_0_8", + "inherits": "fdm_process_xplorer_common", + "from": "system", + "instantiation": "false", + "initial_layer_print_height": "0.4" +} diff --git a/resources/shaders/110/texture_displacement_shaded.fs b/resources/shaders/110/texture_displacement_shaded.fs index 44ea89b844..0b9192749c 100644 --- a/resources/shaders/110/texture_displacement_shaded.fs +++ b/resources/shaders/110/texture_displacement_shaded.fs @@ -29,13 +29,11 @@ uniform vec3 palette_lab[64]; uniform vec3 palette_rgb[64]; uniform int palette_count; uniform bool pure_only; // match against single filaments only (flat-colour image) -// How each entry prints. Every entry names a single filament: a mix is given its own mixed filament -// slot, whose components the slicer alternates per print layer, so the fragment just looks that slot's -// colour up. +// The entry's two filaments, equal for a single filament - only so a mix can be told apart. An entry's +// palette_rgb is already the colour it prints in (for a mix, its mixed filament slot's). uniform int palette_a[64]; uniform int palette_b[64]; -uniform vec3 filament_rgb[16]; -uniform int filament_count; +uniform float prefer_pure_de; // PREFER_PURE_DE: how much better than a single filament a mix must be uniform sampler2D color_tex; // the layer's colour image, sampled at the same uv as the height uniform bool has_color_tex; uniform bool volume_mirrored; @@ -210,31 +208,16 @@ int nearest_palette_entry(vec3 rgb) best = i; } } - // The same bias make_palette_quantizer() applies (PREFER_PURE_DE = 10): a mix is an interleave, so - // it is only worth taking when it beats the nearest single filament by a visible step. Without it - // this picked a mix for almost every fragment - with four filaments the palette is 4 pure entries - // against 30 mixes - while the bake picked a single filament for most of them, so the preview - // interleaved the whole wall where the bake interleaves only patches. Compared on the distances - // rather than their squares, so the threshold means the same thing as it does on the CPU (up to - // CIE76 against CIEDE2000, the approximation already noted above). - if (best_pure >= 0 && palette_a[best] != palette_b[best] && sqrt(bd_pure) - sqrt(bd) < 10.0) + // The same bias make_palette_quantizer() applies: a mix is an interleave, so it is only worth taking + // when it beats the nearest single filament by a visible step - otherwise the preview shows mixes + // where the bake prints a single filament. Compared on the distances rather than their squares, so + // the margin means the same thing as it does on the CPU (up to CIE76 against CIEDE2000, the + // approximation already noted above). + if (best_pure >= 0 && palette_a[best] != palette_b[best] && sqrt(bd_pure) - sqrt(bd) < prefer_pure_de) best = best_pure; return best; } -// One 2x2 Bayer cell, {0, 2; 3, 1}, for x and y in {0, 1}. - -// The colour the printer lays down at world point `pos` for palette entry `index`. Every entry names a -// single filament: a mix is given its own mixed filament slot, whose components the slicer alternates -// per print layer, so there is nothing left to interleave here. -vec3 printed_color(int index) -{ - int a = palette_a[index]; - if (a < 0 || a >= filament_count) - return palette_rgb[index]; // no filament to resolve to: the entry's own colour - return filament_rgb[a]; -} - void main() { if (any(lessThan(clipping_planes_dots, ZERO))) @@ -354,16 +337,11 @@ void main() NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0); intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; - // Diffuse albedo: the image's colour at this fragment, snapped to the nearest printable colour - - // and, where that is a mix, the filament the interleave puts here, so the pattern that prints shows. + // Diffuse albedo: the image's colour at this fragment, snapped to the nearest printable colour. // Only the albedo - the specular term (intensity.y) stays white - so a coloured fragment reads as // the same material under the same light, and the relief this preview exists to show is unaffected. vec3 albedo = uniform_color.rgb; if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0) - // tex_pos, not world_pos: the bake resolves the interleave in the bake frame (world - // orientation and scale about the volume's origin, see texture_displacement_bake_frame()), so - // measuring z from the bed instead shifted the band phase by the volume origin's height - a - // different filament in the same place than the bake produces. - albedo = printed_color(nearest_palette_entry(texture2D(color_tex, color_uv).rgb)); + albedo = palette_rgb[nearest_palette_entry(texture2D(color_tex, color_uv).rgb)]; gl_FragColor = vec4(vec3(intensity.y) + albedo * intensity.x, uniform_color.a); } diff --git a/resources/shaders/140/texture_displacement_shaded.fs b/resources/shaders/140/texture_displacement_shaded.fs index b2936598cd..911a919aaf 100644 --- a/resources/shaders/140/texture_displacement_shaded.fs +++ b/resources/shaders/140/texture_displacement_shaded.fs @@ -88,13 +88,11 @@ uniform vec3 palette_lab[64]; uniform vec3 palette_rgb[64]; uniform int palette_count; uniform bool pure_only; // match against single filaments only (flat-colour image) -// How each entry prints. Every entry names a single filament: a mix is given its own mixed filament -// slot, whose components the slicer alternates per print layer, so the fragment just looks that slot's -// colour up. +// The entry's two filaments, equal for a single filament - only so a mix can be told apart. An entry's +// palette_rgb is already the colour it prints in (for a mix, its mixed filament slot's). uniform int palette_a[64]; uniform int palette_b[64]; -uniform vec3 filament_rgb[16]; -uniform int filament_count; +uniform float prefer_pure_de; // PREFER_PURE_DE: how much better than a single filament a mix must be uniform sampler2D color_tex; // the layer's colour image, sampled at the same uv as the height uniform bool has_color_tex; uniform bool volume_mirrored; @@ -276,31 +274,16 @@ int nearest_palette_entry(vec3 rgb) best = i; } } - // The same bias make_palette_quantizer() applies (PREFER_PURE_DE = 10): a mix is an interleave, so - // it is only worth taking when it beats the nearest single filament by a visible step. Without it - // this picked a mix for almost every fragment - with four filaments the palette is 4 pure entries - // against 30 mixes - while the bake picked a single filament for most of them, so the preview - // interleaved the whole wall where the bake interleaves only patches. Compared on the distances - // rather than their squares, so the threshold means the same thing as it does on the CPU (up to - // CIE76 against CIEDE2000, the approximation already noted above). - if (best_pure >= 0 && palette_a[best] != palette_b[best] && sqrt(bd_pure) - sqrt(bd) < 10.0) + // The same bias make_palette_quantizer() applies: a mix is an interleave, so it is only worth taking + // when it beats the nearest single filament by a visible step - otherwise the preview shows mixes + // where the bake prints a single filament. Compared on the distances rather than their squares, so + // the margin means the same thing as it does on the CPU (up to CIE76 against CIEDE2000, the + // approximation already noted above). + if (best_pure >= 0 && palette_a[best] != palette_b[best] && sqrt(bd_pure) - sqrt(bd) < prefer_pure_de) best = best_pure; return best; } -// One 2x2 Bayer cell, {0, 2; 3, 1}, for x and y in {0, 1}. - -// The colour the printer lays down at world point `pos` for palette entry `index`. Every entry names a -// single filament: a mix is given its own mixed filament slot, whose components the slicer alternates -// per print layer, so there is nothing left to interleave here. -vec3 printed_color(int index) -{ - int a = palette_a[index]; - if (a < 0 || a >= filament_count) - return palette_rgb[index]; // no filament to resolve to: the entry's own colour - return filament_rgb[a]; -} - void main() { if (any(lessThan(clipping_planes_dots, ZERO))) @@ -442,16 +425,11 @@ void main() NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0); intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; - // Diffuse albedo: the image's colour at this fragment, snapped to the nearest printable colour - - // and, where that is a mix, the filament the interleave puts here, so the pattern that prints shows. + // Diffuse albedo: the image's colour at this fragment, snapped to the nearest printable colour. // Only the albedo - the specular term (intensity.y) stays white - so a coloured fragment reads as // the same material under the same light, and the relief this preview exists to show is unaffected. vec3 albedo = uniform_color.rgb; if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0) - // tex_pos, not world_pos: the bake resolves the interleave in the bake frame (world - // orientation and scale about the volume's origin, see texture_displacement_bake_frame()), so - // measuring z from the bed instead shifted the band phase by the volume origin's height - a - // different filament in the same place than the bake produces. - albedo = printed_color(nearest_palette_entry(texture(color_tex, color_uv).rgb)); + albedo = palette_rgb[nearest_palette_entry(texture(color_tex, color_uv).rgb)]; out_color = vec4(vec3(intensity.y) + albedo * intensity.x, uniform_color.a); } diff --git a/resources/web/data/text.js b/resources/web/data/text.js deleted file mode 100644 index 95342acdaf..0000000000 --- a/resources/web/data/text.js +++ /dev/null @@ -1,1778 +0,0 @@ -var LangText = { - en: { - t1: "Welcome to Orca Slicer", - t2: "Orca Slicer will be setup in several steps. Let's start!", - t3: "User Agreement", - t4: "Disagree", - t5: "Agree", - t6: "We kindly request your help to improve everyone's printing.
Come and Join our Customer Experience Improvement Program", - t7: "Join our Customer Experience Improvement Program", - t8: "Back", - t9: "Next", - t10: "Printer Selection", - t11: "All", - t12: "Clear all", - t13: "mm nozzle", - t14: "Filament Selection", - t15: "Printer", - t16: "Filament type", - t17: "Vendor", - t18: "Error", - t19: "At least one filament must be selected.", - t20: "Do you want to use default filament ?", - t21: "Yes", - t22: "No", - t23: "Release note", - t24: "Get Started", - t25: "Finish", - t26: "Login", - t27: "Register", - t28: "Recent", - t29: "Mall", - t30: "Manual", - t31: "New Project", - t32: "Create new project", - t33: "Open Project", - t34: "hotspot", - t35: "Recently opened", - t36: "OK", - t37: "At least one printer must be selected.", - t38: "Cancel", - t39: "Confirm", - t40: "Network disconnect, please check and try again later.", - t47: "Please select your login region", - t48: "Asia-Pacific", - t49: "China", - t50: "Log out", - t52: "Skip", - t53: "Join", - t54: "In the 3D Printing community, we learn from each other's successes and failures to adjust our own slicing parameters and settings. Orca Slicer follows the same principle and uses machine learning to improve its performance from the successes and failures of the vast number of prints by our users. We are training Orca Slicer to be smarter by feeding them the real-world data. If you are willing, this service will access information from your error logs and usage logs, which may include information described in ", - t55: "Privacy Policy", - t56: ". We will not collect any Personal Data by which an individual can be identified directly or indirectly, including without limitation names, addresses, payment information, or phone numbers. By enabling this service, you agree to these terms and the statement about Privacy Policy.", - t57: "", - t58: "", - t59: ".", - t60: "Europe", - t61: "North America", - t62: "Others", - t63: "After changing the region, your account will be logged out. Please log in again later.", - t64: "Proprietary Plugins", - t65: "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk.", - t66: "Full remote control", - t67: "Liveview streaming", - t68: "User data synchronization", - t69: "Install Bambu Network plug-in", - t70: "", - t71: "Downloading", - t72: "Downloading failed", - t73: "Installation successful.", - t74: "Restart", - t75: "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers.", - t76: "Bambu Network plug-in not detected. Click ", - t77: "here", - t78: " to install it.", - t79: "Failed to install plug-in. ", - t80: "Try the following steps:", - t81: "1, Click ", - t82: " to open the plug-in directory", - t83: "2, Close all open Orca Slicer", - t84: "3, Delete all files under the plug-in directory", - t85: "4, Reopen Orca Slicer and install the plug-in again", - t86: "Close", - t87: "User Manual", - t88: "Remove", - t89: "Open Containing Folder", - t90: "3D Model", - t91: "Download 3D models", - t92: "Create by", - t93: "Remixed by", - t94: "Shared by", - t95: "Model Information", - t96: "Accessories", - t97: "Profile Information", - t98: "Model name", - t100: "Model description", - t101: "BOM", - t102: "Assembly Guide", - t103: "Other", - t104: "Profile name", - t105: "Profile Author", - t106: "Profile description", - t107: "Online Models", - t108: "MORE", - t109: "System Filaments", - t110: "Custom Filaments", - t111: "Create New", - t112: "Join the Program", - t113: "You may change your choice in preference anytime.", - t126: "Loading……", - orca1: "Edit Project Info", - orca2: "No model information", - orca3: "Stealth Mode", - orca4: "This disables all cloud features, including Orca Cloud profile syncing. Users who prefer to work entirely offline can enable this option.", - orca5: "Enable Stealth Mode.", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - orca12: "Note: When Stealth Mode is enabled, your user profiles will not be backed up to Orca Cloud.", - }, - ca_ES: { - t1: "Benvingut a Orca Slicer", - t2: "Orca Slicer es configurarà en diversos passos. Comencem!", - t3: "Acord de l'Usuari", - t4: "No accepto", - t5: "Accepto", - t6: "Sol·licitem la vostra ajuda per millorar la impressió de tothom.
Vine i uneix-te al nostre Programa de Millora de l'Experiència del Client", - t7: "Uneix-te al nostre Programa de Millora de l'Experiència del Client", - t8: "Enrere", - t9: "Següent", - t10: "Selecció d'Impressora", - t11: "Totes", - t12: "Netejar tot", - t13: "mm broquet", - t14: "Selecció de Filament", - t15: "Impressora", - t16: "Tipus de filament", - t17: "Proveïdor", - t18: "Error", - t19: "S'ha de seleccionar almenys un filament.", - t20: "Vols utilitzar el filament per defecte?", - t21: "sí", - t22: "no", - t23: "Nota de llançament", - t24: "Comença", - t25: "Finalitzar", - t26: "Iniciar sessió", - t27: "Registrar", - t28: "Recent", - t29: "Botiga", - t30: "Manual", - t31: "Nou Projecte", - t32: "Crear nou projecte", - t33: "Obrir Projecte", - t34: "hotspot", - t35: "Obert recentment", - t36: "D'acord", - t37: "S'ha de seleccionar almenys una impressora.", - t38: "Cancel·lar", - t39: "Confirmar", - t40: "Desconnexió de la xarxa, si us plau comprova i intenta-ho de nou més tard.", - t47: "Si us plau selecciona la teva regió d'inici de sessió", - t48: "Àsia-Pacífic", - t49: "Xina", - t50: "Tancar sessió", - t52: "Saltar", - t53: "Unir-se", - t54: "A la comunitat d'Impressió 3D, aprenem dels èxits i fracassos dels altres per ajustar els nostres propis paràmetres i configuracions de laminació. Orca Slicer segueix el mateix principi i utilitza l'aprenentatge automàtic per millorar el seu rendiment a partir dels èxits i fracassos d'un gran nombre d'impressions dels nostres usuaris. Estem entrenant Orca Slicer per ser més intel·ligent alimentant-lo amb dades del món real. Si estàs disposat, aquest servei accedirà a informació dels teus registres d'errors i registres d'ús, que poden incloure informació descrita a la ", - t55: "Política de Privacitat", - t56: ". No recopilarem cap dada personal que pugui identificar directament o indirectament a un individu, incloent-hi noms, adreces, informació de pagament o números de telèfon. En habilitar aquest servei, acceptes aquests termes i la declaració sobre la Política de Privacitat.", - t57: "", - t58: "", - t59: ".", - t60: "Europa", - t61: "Amèrica del Nord", - t62: "Altres", - t63: "Després de canviar la regió, el teu compte es tancarà la sessió. Si us plau inicia sessió de nou més tard.", - t64: "Connectors propietaris", - t65: "Tingues en compte que aquests connectors no són desenvolupats ni mantinguts per OrcaSlicer. S'han d'utilitzar a la teva discreció i risc.", - t66: "Control remot complet", - t67: "Transmissió en directe", - t68: "Sincronització de dades de l'usuari", - t69: "Instal·lar connector Bambu Network", - t70: "", - t71: "Descarregant", - t72: "Descàrrega fallida", - t73: "Instal·lació exitosa.", - t74: "Reiniciar", - t75: "Alguns proveïdors d'impressora requereixen connectors propietaris per comunicar-se amb les seves impressores. Si us plau selecciona el connector corresponent si utilitzes aquestes impressores.", - t76: "No s'ha detectat el connector Bambu Network. Fes clic ", - t77: "aquí", - t78: " per instal·lar-lo.", - t79: "No s'ha pogut instal·lar el connector.", - t80: "Prova els següents passos:", - t81: "1, Fes clic ", - t82: " per obrir el directori de connectors", - t83: "2, Tanca totes les Orca Slicer obertes", - t84: "3, Elimina tots els fitxers del directori de connectors", - t85: "4, Reobre Orca Slicer i instal·la el connector de nou", - t86: "Tancar", - t87: "Manual de l'Usuari", - t88: "Eliminar", - t89: "Obrir Carpeta Contenidora", - t90: "Model 3D", - t91: "Descarregar models 3D", - t92: "Creat per", - t93: "Remesclat per", - t94: "Compartit per", - t95: "Informació del Model", - t96: "Accessoris", - t97: "Informació del Perfil", - t98: "Nom del model", - t100: "Descripció del model", - t101: "BOM", - t102: "Guia d'Assemblea", - t103: "Altres", - t104: "Nom del perfil", - t105: "Autor del perfil", - t106: "Descripció del perfil", - t107: "Models en línia", - t108: "MÉS", - t109: "Filaments del Sistema", - t110: "Filaments Personalitzats", - t111: "Crear Nou", - t112: "Unir-se al Programa", - t113: "Pots canviar la teva elecció en les preferències en qualsevol moment.", - orca1: "Editar Informació del Projecte", - orca2: "No hi ha informació del model", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - es_ES: { - t1: "Bienvenido a Orca Slicer", - t2: "Orca Slicer se configurará mediante varios pasos. ¡Comencemos!", - t3: "Términos de uso", - t4: "No acepto", - t5: "Acepto", - t6: "Le rogamos su ayuda para mejorar la experiencia de impresión de todos.
Únase a nuestro Programa de Mejora de la Experiencia del Cliente", - t7: "Permitir enviar datos anónimos", - t8: "Volver", - t9: "Siguiente", - t10: "Selección de impresora", - t11: "Todo", - t12: "Limpiar todo", - t13: "mm de boquilla", - t14: "Selección de filamento", - t15: "Impresora", - t16: "Tipo de filamento", - t17: "Fabricante", - t18: "Error", - t19: "Al menos se debe seleccionar un filamento.", - t20: "¿Desea usar el filamento por defecto?", - t21: "Sí", - t22: "No", - t23: "Notas de la versión", - t24: "Comenzar", - t25: "Finalizar", - t26: "Iniciar sesión", - t27: "Registrarse", - t28: "Reciente", - t29: "Tienda", - t30: "Manual", - t31: "Nuevo proyecto", - t32: "Crear nuevo proyecto", - t33: "Abrir proyecto", - t34: "punto de acceso", - t35: "Abiertos recientemente", - t36: "OK", - t37: "Al menos se debe seleccionar una impresora.", - t38: "Cancelar", - t39: "Confirmar", - t40: "Desconectado, por favor compruebe la conexión de red e inténtelo de nuevo.", - t47: "Por favor, seleccione su región:", - t48: "Asia-Pacífico", - t49: "China", - t50: "Cerrar sesión", - t52: "Omitir", - t53: "Unirse", - t54: "En la comunidad de impresión 3D aprendemos de los éxitos y fracasos de los demás para ajustar nuestros propios parámetros y configuraciones de corte. Orca Slicer sigue el mismo principio y utiliza el aprendizaje automático para mejorar su rendimiento a partir de los éxitos y fallos del gran número de impresiones realizadas por nuestros usuarios. Estamos entrenando a Orca Slicer para que sea más inteligente proporcionándole datos del mundo real. Si lo desea, este servicio accederá a la información de sus registros de errores y de uso, que pueden incluir la información descrita en nuestra ", - t55: "Política de privacidad", - t56: ". No recopilaremos ningún dato personal que pueda identificar directa o indirectamente a una persona, incluyendo, sin limitación, nombres, direcciones, información de pago o números de teléfono. Al habilitar este servicio, acepta estos términos y la declaración sobre la Política de privacidad.", - t57: "", - t58: "", - t59: ".", - t60: "Europa", - t61: "América del Norte", - t62: "Otras", - t63: "Después de cambiar la región, su cuenta se cerrará la sesión. Por favor, vuelva a iniciar sesión.", - t64: "Complementos propietarios", - t65: "Tenga en cuenta que estos complementos no están desarrollados ni mantenidos por OrcaSlicer. Deben usarse bajo su propia responsabilidad.", - t66: "Control remoto total", - t67: "Transmisión en vivo", - t68: "Sincronización de datos de usuario", - t69: "Instalar plug-in Bambu Network", - t70: "", - t71: "Descargando", - t72: "Descarga fallida", - t73: "Instalación exitosa.", - t74: "Reiniciar", - t75: "Algunos proveedores de impresoras requieren complementos propietarios para la comunicación con sus impresoras. Seleccione el complemento correspondiente si utiliza tales impresoras.", - t76: "Plug-in de Bambu Network no detectado. Haga clic ", - t77: "aquí", - t78: " para instalarlo.", - t79: "Fallo al instalar el complemento. ", - t80: "Intente los siguientes pasos:", - t81: "1. Haga clic ", - t82: " para abrir el directorio de complementos", - t83: "2. Cierre todas las instancias de Orca Slicer", - t84: "3. Elimine todos los archivos del directorio de complementos", - t85: "4. Vuelva a abrir Orca Slicer e instale el complemento de nuevo", - t86: "Cerrar", - t87: "Manual de usuario", - t88: "Eliminar", - t89: "Abrir carpeta contenedora", - t90: "Modelo 3D", - t91: "Descargar modelos 3D", - t92: "Creado por", - t93: "Remixado por", - t94: "Compartido por", - t95: "Información del modelo", - t96: "Accesorios", - t97: "Información del perfil", - t98: "Nombre del modelo", - t100: "Descripción del modelo", - t101: "Lista de materiales", - t102: "Guía de ensamblaje", - t103: "Otros", - t104: "Nombre del perfil", - t105: "Autor del perfil", - t106: "Descripción del perfil", - t107: "Modelos en línea", - t108: "Más", - t109: "Filamentos del sistema", - t110: "Filamentos personalizados", - t111: "Crear nuevo", - t112: "Unirse al programa", - t113: "Puede cambiar su elección en Preferencias en cualquier momento.", - t126: "Cargando……", - orca1: "Editar información del proyecto", - orca2: "No hay información sobre el modelo", - orca3: "Modo sigiloso", - orca5: "Activar modo sigiloso.", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - it_IT: { - t1: "Benvenuti in OrcaSlicer", - t2: "OrcaSlicer verrà configurato seguendo diversi passaggi. Cominciamo!", - t3: "Condizioni d'uso", - t4: "Non accetto", - t5: "Accetto", - t6: "Chiediamo gentilmente il tuo aiuto per migliorare la qualità delle stampe.
Iscriviti al nostro programma di miglioramento dell'esperienza utente", - t7: "Iscriviti al nostro programma di miglioramento dell'esperienza utente", - t8: "Indietro", - t9: "Avanti", - t10: "Selezione della stampante", - t11: "Tutto", - t12: "Cancella tutto", - t13: "mm ugello", - t14: "Selezione del filamento", - t15: "Stampante", - t16: "Tipo di filamento", - t17: "Produttore", - t18: "Errore", - t19: "È necessario selezionare almeno un filamento.", - t20: "Vuoi utilizzare il filamento predefinito?", - t21: "Sì", - t22: "No", - t23: "Note di rilascio", - t24: "Inizia", - t25: "Fine", - t26: "Accedi", - t27: "Registrati", - t28: "Recente", - t29: "Negozio", - t30: "Manuale", - t31: "Nuovo progetto", - t32: "Crea un nuovo progetto", - t33: "Apri progetto", - t34: "hotspot", - t35: "Aperti di recente", - t36: "OK", - t37: "È necessario selezionare almeno una stampante.", - t38: "Annulla", - t39: "Conferma", - t40: "Disconnesso, controlla la connessione di rete e riprova.", - t47: "Seleziona la tua regione di accesso", - t48: "Asia-Pacifico", - t49: "Cina", - t50: "Disconnettiti", - t52: "Salta", - t53: "Iscriviti", - t54: "Nella comunità di stampa 3D, impariamo dai successi e dagli insuccessi di ognuno per adattare i nostri parametri e le nostre impostazioni di slicing. OrcaSlicer segue lo stesso principio, utilizzando l'apprendimento automatico per migliorare le sue prestazioni sfruttando i successi e gli insuccessi delle numerose stampe dei nostri utenti. Stiamo addestrando OrcaSlicer ad essere più intelligente, fornendogli dati del mondo reale. Se lo desideri, questo servizio accederà alle informazioni dei tuoi registri di errore e di utilizzo, i quali possono includere informazioni descritte in ", - t55: "Politica sulla riservatezza", - t56: ". Non raccoglieremo alcun Dato Personale tramite il quale un individuo possa essere identificato direttamente o indirettamente, inclusi (senza limitazioni) nomi, indirizzi, informazioni di pagamento o numeri di telefono. Abilitando questo servizio, accetti questi termini e la dichiarazione sulla Politica sulla riservatezza.", - t57: "", - t58: "", - t59: ".", - t60: "Europa", - t61: "Nord America", - t62: "Altri", - t63: "Dopo aver cambiato la regione, il tuo profilo verrà disconnesso. Sarà necessario accedere di nuovo.", - t64: "Moduli proprietari", - t65: "Si prega di notare che questi moduli non sono sviluppati o mantenuti da OrcaSlicer. Dovrebbero essere utilizzati a proprio rischio e discrezione.", - t66: "Controllo remoto completo", - t67: "Video in diretta", - t68: "Sincronizzazione dei dati utente", - t69: "Installa il modulo di rete Bambu", - t70: "", - t71: "Scaricamento", - t72: "Scaricamento non riuscito", - t73: "Installazione riuscita.", - t74: "Riavvia", - t75: "Le stampanti di alcuni produttori richiedono dei moduli proprietari per far in modo che la comunicazione abbia successo. Seleziona il modulo corrispondente se utilizzi tali stampanti.", - t76: "Modulo di rete Bambu non rilevato. Fai clic ", - t77: "qui", - t78: " per installarlo.", - t79: "Impossibile installare il modulo. ", - t80: "Prova i seguenti passaggi:", - t81: "1, Fare clic ", - t82: " per aprire la directory del modulo", - t83: "2, Chiudere tutte le istanze di OrcaSlicer", - t84: "3, Eliminare tutti i file all'interno della directory del modulo", - t85: "4, Riaprire OrcaSlicer e installare nuovamente il modulo", - t86: "Chiudi", - t87: "Manuale d'uso", - t88: "Rimuovi", - t89: "Apri cartella con contenuto", - t90: "Modello 3D", - t91: "Scarica modelli 3D", - t92: "Creato da", - t93: "Modificato da", - t94: "Condiviso da", - t95: "Informazioni sul modello", - t96: "Accessori", - t97: "Informazioni sul profilo", - t98: "Nome del modello", - t100: "Descrizione del modello", - t101: "Elenco dei materiali", - t102: "Istruzioni di montaggio ", - t103: "Altro", - t104: "Nome del profilo", - t105: "Autore del profilo", - t106: "Descrizione del profilo", - t107: "Modelli online", - t108: "ALTRO", - t109: "Filamenti di sistema", - t110: "Filamenti personalizzati", - t111: "Crea Nuovo", - t112: "Unisciti al programma", - t113: "Puoi modificare la tua scelta in 'Preferenze' in qualsiasi momento.", - orca1: "Modifica informazioni progetto", - orca2: "Nessuna informazione sul modello", - orca3: "Modalità invisibile", - orca5: "Abilita la modalità invisibile.", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - de_DE: { - t1: "Willkommen im Orca Slicer", - t2: "Das Orca Slicer wird in mehreren Schritten eingerichtet. Lass uns anfangen!", - t3: "Nutzervereinbarung", - t4: "Ablehnen", - t5: "Zustimmen", - t6: "Wir bitten um deine Hilfe, um den Druck für alle zu verbessern", - t7: "Anonyme Daten senden erlauben", - t8: "Zurück", - t9: "Weiter", - t10: "Druckerauswahl", - t11: "Alle", - t12: "Keinen", - t13: "mm Düse", - t14: "Filamentauswahl", - t15: "Drucker", - t16: "Filamenttyp", - t17: "Hersteller", - t18: "Fehler", - t19: "Es muss mindestens ein Filament ausgewählt sein.", - t20: "Möchten Sie das Standard-Filament verwenden?", - t21: "Ja", - t22: "Nein", - t23: "Versionshinweise", - t24: "Loslegen", - t25: "Fertig", - t26: "Anmelden", - t27: "Registrieren", - t28: "Neueste", - t29: "Einkaufszentrum", - t30: "Handbuch", - t31: "Neues Projekt", - t32: "Neues Projekt erstellen", - t33: "Projekt öffnen", - t34: "Hotspot", - t35: "Zuletzt geöffnet", - t36: "OK", - t37: "Es muss mindestens ein Drucker ausgewählt sein.", - t38: "Abbrechen", - t39: "Bestätigen", - t40: "Netzwerkunterbrechung, bitte überprüfen und später erneut versuchen.", - t47: "Bitte wählen Sie Ihre Login-Region aus", - t48: "Asien-Pazifik", - t49: "China", - t50: "Abmelden", - t52: "Überspringen", - t53: "Beitreten", - t54: "In der 3D-Druck-Community lernen wir aus den Erfolgen und Misserfolgen der anderen Benutzer, um unsere eigenen Schneideparameter und Einstellungen anzupassen. Orca Slicer folgt demselben Prinzip und verbessert seine Leistung durch die Erfolge und Misserfolge der Vielzahl von Drucken unserer Benutzer mittels maschinellem Lernen. Wir trainieren Orca Slicer, indem wir ihnen die realen Daten zuführen. Wenn Sie bereit sind, greift dieser Dienst auf Informationen aus Ihren Fehler- und Nutzungsprotokollen zu, die Informationen enthalten können, die in der ", - t55: "Datenschutzrichtlinie", - t56: ". Wir werden keine personenbezogenen Daten sammeln, durch die eine Person direkt oder indirekt identifiziert werden kann, einschließlich, aber nicht beschränkt auf Namen, Adressen, Zahlungsinformationen oder Telefonnummern. Durch Aktivieren dieses Dienstes stimmen Sie diesen Bedingungen und der Erklärung zur Datenschutzrichtlinie zu.", - t57: "", - t58: "", - t59: ".", - t60: "Europa", - t61: "Nordamerika", - t62: "Andere", - t63: "Nach Ändern der Region wird Ihr Konto abgemeldet. Bitte melden Sie sich später erneut an.", - t64: "Bambu Network-Plug-in", - t65: "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk.", - t66: "Vollständige Fernsteuerung", - t67: "Live-View-Streaming", - t68: "Synchronisierung von Benutzerdaten", - t69: "Bambu Network-Plug-in installieren", - t70: "", - t71: "Herunterladen", - t72: "Herunterladen fehlgeschlagen", - t73: "Installation erfolgreich.", - t74: "Neustart", - t75: "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers.", - t76: "Das Bambu Network-Plug-in wurde nicht erkannt. Klicken Sie ", - t77: "hier", - t78: ", um es zu installieren.", - t79: "Fehler beim Installieren des Plug-ins. ", - t80: "Versuchen Sie die folgenden Schritte:", - t81: "1, Klicken Sie auf ", - t82: ", um das Plug-in-Verzeichnis zu öffnen", - t83: "2, Schließen Sie alle geöffneten Orca Slicer", - t84: "3, Löschen Sie alle Dateien im Plug-in-Verzeichnis", - t85: "4, Öffnen Sie Orca Slicer erneut und installieren Sie das Plug-in erneut", - t86: "Schließen", - t87: "Benutzerhandbuch", - t88: "Entfernen", - t89: "Enthaltenden Ordner öffnen", - t90: "3D-Modell", - t91: "3D-Modelle herunterladen", - t92: "Erstellt von", - t93: "Remixed von", - t94: "Geteilt von", - t95: "Modellinformationen", - t96: "Zubehör", - t97: "Profilinformationen", - t98: "Modellname", - t100: "Modellbeschreibung", - t101: "Stückliste", - t102: "Montageanleitung", - t103: "Andere", - t104: "Profilname", - t105: "Profilautor", - t106: "Profilbeschreibung", - t126: "Laden……", - orca1: "Edit Project Info", - orca2: "No model information", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - cs_CZ: { - t1: "Vítejte v Orca Slicer", - t2: "Orca Slicer bude nastaven v několika krocích. Začněme!", - t3: "Uživatelská smlouva", - t4: "Nesouhlasím", - t5: "Souhlasím", - t6: "Prosíme o vaši pomoc se zlepšením všech tisků", - t7: "Povolit odesílání anonymních dat", - t8: "Zpět", - t9: "Další", - t10: "Výběr tiskárny", - t11: "Všechny", - t12: "Vymazat vše", - t13: "Tryska mm", - t14: "Výběr Filamentu", - t15: "Tiskárna", - t16: "Typ Filamentu", - t17: "Dodavatel", - t18: "Chyba", - t19: "Musí být vybraný alespoň jeden Filament.", - t20: "Chcete použít výchozí Filament?", - t21: "Ano", - t22: "Ne", - t23: "Poznámka k vydání", - t24: "Začínáme", - t25: "Dokončit", - t26: "Přihlásit", - t27: "Registrovat", - t28: "Poslední", - t29: "Obchodní centrum", - t30: "Manuální", - t31: "Nový projekt", - t32: "Vytvořit nový projekt", - t33: "Otevřít projekt", - t34: "Hotspot", - t35: "Nedávno otevřeno", - t36: "OK", - t37: "Musí být vybrána alespoň jedna tiskárna.", - t38: "Zrušit", - t39: "Potvrdit", - t40: "Síť je odpojena, prosím zkontrolujte a zkuste to znovu později.", - t47: "Vyberte prosím svou oblast přihlášení", - t48: "Asie-Pacifik", - t49: "Čína", - t50: "Odhlásit se", - t52: "Přeskočit", - t53: "Připojit se", - t54: "V komunitě 3D tisku se ze vzájemných úspěchů a neúspěchů učíme upravovat vlastní parametry a nastavení krájení. Orca Slicer se řídí stejným principem a využívá strojové učení ke zlepšení svého výkonu na základě úspěchů a neúspěchů počet výtisků našimi uživateli. Orca Slicer školíme, aby byl chytřejší tím, že jim poskytuje data z reálného světa. Pokud budete chtít, bude tato služba přistupovat k informacím z vašich protokolů chyb a protokolů použití, které mohou zahrnovat informace popsané v ", - t55: "Zásady ochrany osobních údajů", - t56: ". Nebudeme shromažďovat žádné osobní údaje, pomocí kterých lze přímo nebo nepřímo identifikovat jednotlivce, včetně jmen, adres, platebních údajů nebo telefonních čísel. Povolením této služby souhlasíte s těmito podmínkami a prohlášení o zásadách ochrany osobních údajů.", - t57: "", - t58: "", - t59: ".", - t60: "Evropa", - t61: "Severní Amerika", - t62: "Ostatní", - t63: "Po změně regionu bude váš účet odhlášen. Přihlaste se prosím znovu později.", - t64: "Proprietary Plugins", - t65: "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk.", - t66: "Plné dálkové ovládání", - t67: "Streamování v přímém přenosu", - t68: "Synchronizace uživatelských dat", - t69: "Instalovat Bambu Network plug-in", - t70: "", - t71: "Stahování", - t72: "Stahování se nezdařilo", - t73: "Instalace úspěšná.", - t74: "Restartovat", - t75: "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers.", - t76: "Síťový plug-in Bambu nebyl zjištěn. Klikněte na ", - t77: "zde", - t78: " k instalaci.", - t79: "Nepodařilo se nainstalovat plugin.", - t80: "Zkuste následující kroky:", - t81: "1, klikněte", - t82: "otevřete adresář plug-in", - t83: "2, Zavřete všechny otevřené Orca Slicer", - t84: "3, Smažte všechny soubory v adresáři plug-in", - t85: "4, znovu otevřete Orca Slicer a znovu nainstalujte zásuvný modul", - t86: "Zavřít", - t87: "Uživatelská příručka", - t88: "Odstranit", - t89: "Otevřít složku obsahující", - t90: "3D model", - t91: "Stáhnout 3D modely", - t92: "Vytvořil", - t93: "Přepracováno", - t94: "Sdíleno", - t95: "Informace o modelu", - t96: "Příslušenství", - t97: "Informace o profilu", - t98: "Název modelu", - t100: "Popis modelu", - t101: "Seznam součástek (BOM)", - t102: "Průvodce sestavením", - t103: "Jiné", - t104: "Název profilu", - t105: "Autor profilu", - t106: "Popis profilu", - t126: "Načtení probíhá……", - orca1: "Edit Project Info", - orca2: "No model information", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - fr_FR: { - t1: "Bienvenue sur Orca Slicer", - t2: "Orca Slicer sera configuré en plusieurs étapes. Commençons !", - t3: "Accord d'utilisation", - t4: "Décliner", - t5: "Accepter", - t6: "Nous sollicitons votre aide pour améliorer
l'impression de chacun", - t7: "Autoriser l'envoi de données anonymes", - t8: "Retour", - t9: "Suivant", - t10: "Sélection de l'imprimante", - t11: "Tous", - t12: "Supprimer", - t13: "mm", - t14: "Sélection des filaments", - t15: "Imprimante", - t16: "Type de filament", - t17: "Fournisseur", - t18: "Erreur", - t19: "Au moins un filament doit être sélectionné.", - t20: "Voulez-vous utiliser le filament par défaut ?", - t21: "Oui", - t22: "Non", - t23: "Note de version", - t24: "Commencer", - t25: "Terminer", - t26: "Connexion", - t27: "Inscription", - t28: "Récent", - t29: "Mail", - t30: "Manuel", - t31: "Nouveau Projet", - t32: "Créer un nouveau projet", - t33: "Ouvrir un Projet", - t34: "hotspot", - t35: "Récemment ouvert", - t36: "OK", - t37: "Au moins une imprimante doit être sélectionnée.", - t38: "Annuler", - t39: "Confirmer", - t40: "Déconnexion du réseau, veuillez vérifier et réessayer plus tard.", - t47: "Veuillez sélectionner votre région de connexion", - t48: "Asie-Pacifique", - t49: "Chine", - t50: "Se déconnecter", - t52: "Passer", - t53: "Rejoindre", - t54: "Dans la communauté de l'impression 3D, nous apprenons des succès et des échecs des uns et des autres pour ajuster nos propres paramètres et paramètres de découpage. Orca Slicer suit le même principe et utilise l'apprentissage automatique pour améliorer ses performances à partir des succès et des échecs du grand nombre d'impressions de nos utilisateurs. Nous formons Orca Slicer à être plus intelligent en leur fournissant les données du monde réel. Si vous le souhaitez, ce service accédera aux informations de vos journaux d'erreurs et de vos journaux d'utilisation, qui peuvent inclure des informations décrites dans ", - t55: "Politique de confidentialité", - t56: ". Nous ne collecterons aucune donnée personnelle par laquelle un individu peut être identifié directement ou indirectement, y compris, sans s'y limiter, les noms, adresses, informations de paiement ou numéros de téléphone. En activant ce service, vous acceptez ces conditions et la déclaration sur la politique de confidentialité.", - t57: "", - t58: "", - t59: ".", - t60: "Europe", - t61: "Amérique du Nord", - t62: "Autres", - t63: "Après avoir changé de région, votre compte sera déconnecté. Veuillez vous reconnecter ensuite.", - t64: "Plug-in Bambu Network", - t65: "Veuillez noter que ces plugins ne sont pas développés ou maintenus par OrcaSlicer. Ils doivent être utilisés à votre propre discrétion et à vos propres risques.", - t66: "Commande à distance complète", - t67: "Diffusion en direct", - t68: "Synchronisation des données utilisateur", - t69: "Installer Bambu Network", - t70: "", - t71: "Téléchargement", - t72: "Échec du téléchargement", - t73: "Installation réussie.", - t74: "Redémarrer", - t75: "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers.", - t76: "Le plug-in Bambu Network n'est pas détecté. Cliquez ", - t77: "ici", - t78: " pour l'installer.", - t79: "Échec de l'installation du plug-in. ", - t80: "Essayez les étapes suivantes :", - t81: "1, Cliquez ", - t82: " pour ouvrir le répertoire des plug-ins", - t83: "2, Fermez toutes les fenêtres de Orca Slicer", - t84: "3, Supprimez tous les fichiers dans le répertoire du plug-in", - t85: "4, Relancez Orca Slicer et réinstallez le plug-in.", - t86: "Fermer", - t87: "Manuel d'utilisation", - t88: "Supprimer", - t89: "Ouvrir le dossier contenant", - t90: "Modèle 3D", - t91: "Télécharger des modèles 3D", - t92: "Créé par", - t93: "Remixé par", - t94: "Partagé par", - t95: "Informations sur le modèle", - t96: "Accessoires", - t97: "Informations de profil", - t98: "Nom du modèle", - t100: "Description du modèle", - t101: "BOM", - t102: "Guide d'assemblage", - t103: "Autre", - t104: "Nom du profil", - t105: "Auteur du profil", - t106: "Description du profil", - t109: "Filaments du système", - t110: "Filaments personnalisés", - t111: "Créer un nouveau filament", - t126: "Chargement en cours……", - orca1: "Modifier les informations du projet", - orca2: "Pas d'information sur le modèle", - wk1: "Démarrage rapide", - wk2: "Cet article présente l'utilisation la plus basique de Orca Slicer. Il guide les utilisateurs pour configurer le logiciel, créer des projets et effectuer la première tâche d'impression étape par étape.", - wk3: "Workflow basé sur des projets", - wk4: "Orca Slicer met en avant un workflow de pointe pour véritablement réaliser un projet « tout en un ». Basé sur le format de projet 3MF grand public, il fournit une série de nouvelles fonctionnalités révolutionnaires, telles que la prise en charge de plusieurs plaques, un gestionnaire de ressources de projet et une vue d'assemblage/de pièce. Cela améliore considérablement l'efficacité des créateurs et des utilisateurs réguliers", - wk5: "Impression haute vitesse de qualité", - wk6: "Il est difficile d'imprimer à grande vitesse tout en maintenant une qualité élevée. Orca Slicer rend cela possible. « Arch Move » permet à la hotend de se déplacer en douceur et réduit les vibrations de la machine. Le refroidissement intelligent est basé sur des paramètres de refroidissement affinés pour chaque type de filament. Le « ralentissement automatique » pour les paroies en porte-à-faux permet d'éviter la déformation à grande vitesse.", - wk7: "Impression multi-couleur", - wk8: "Orca Slicer fournit des outils de colorisation polyvalents pour créer un modèle coloré. Vous pouvez librement ajouter/supprimer des filaments dans un projet et coloriser votre modèle avec différents pinceaux. Avant l'impression, chaque filament sera automatiquement mappé sur un emplacement AMS, sans avoir besoin de modifier manuellement le placement de la bobine dans l'AMS.", - wk9: "Guide de réglage des paramètres de découpage", - wk10: "Les fonctionnalités de gestion des paramètres de Orca Slicer offrent un contrôle très flexible et puissant sur le processus de découpage. Cet article présente l'organisation des paramètres et fournit quelques compétences pour tirer pleinement parti de ces fonctionnalités.", - wk11: "Contrôle et surveillance à distance", - wk12: "Orca Slicer prend en charge l'envoi du travail d'impression à votre imprimante via le réseau WAN/LAN, contrôlant et surveillant chaque aspect de votre imprimante 3D et des travaux d'impression. Si vous avez plusieurs imprimantes, vous pouvez facilement basculer entre elles dans la liste des périphériques.", - wk13: "Format STEP", - wk14: "Par rapport au format STL, le format STEP apporte des informations plus efficaces. Grâce à la grande précision de ce format, de nombreuses trajectoires d'extrusion peuvent être générées sous forme d'arcs. Il inclut également la relation d'assemblage de chaque pièce d'un modèle, qui peut être utilisée pour restaurer la vue d'assemblage après la coupe d'un modèle.", - wk15: "Texte 3D", - wk16: "Avec l'outil Texte 3D, les utilisateurs peuvent facilement créer diverses formes de texte 3D dans le projet, ce qui rend le modèle plus personnalisé. Orca Slicer fournit des dizaines de polices et prend en charge les styles gras et italique pour donner au texte une plus grande flexibilité.", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - zh_CN: { - t1: "欢迎使用Orca Slicer", - t2: "Orca Slicer需要几步安装步骤,让我们开始吧!", - t3: "用户使用协议", - t4: "拒绝", - t5: "同意", - t6: "帮助提升Orca Slicer性能", - t7: "允许发送匿名数据", - t8: "上一步", - t9: "下一步", - t10: "选择打印机", - t11: "全部", - t12: "清空", - t13: "mm 喷嘴", - t14: "选择材料", - t15: "打印机", - t16: "材料类型", - t17: "供应商", - t18: "错误", - t19: "至少要选择一款材料。", - t20: "你希望使用默认的材料列表吗?", - t21: "是", - t22: "否", - t23: "发布说明", - t24: "开始", - t25: "结束", - t26: "登录", - t27: "注册", - t28: "近期", - t29: "商城", - t30: "使用手册", - t31: "新建项目", - t32: "创建一个新项目", - t33: "打开项目", - t34: "热点", - t35: "近期打开文件", - t36: "确定", - t37: "至少需要选择一款打印机。", - t38: "取消", - t39: "确定", - t40: "网络不通,请检查并稍后重试。", - t47: "请选择登录区域", - t48: "亚太", - t49: "中国", - t50: "退出登录", - t52: "忽略", - t53: "同意", - t54: "在3D打印社区,我们从彼此的成功和失败中学习调整自己的切片参数和设置。Orca Slicer遵循同样的原则,通过机器学习的方式从大量用户打印的成功和失败中获取经验,从而改善打印性能。我们正在通过向Orca Slicer提供真实世界的数据来训练他们变得更聪明。如果您愿意,此服务将访问您的错误日志和使用日志中的信息,其中可能包括", - t55: "隐私政策", - t56: "中描述的信息。我们不会收集任何可以直接或间接识别个人的个人数据,包括但不限于姓名、地址、支付信息或电话号码。启用此服务即表示您同意这些条款和有关隐私政策的声明。", - t57: "", - t58: "", - t59: "。", - t60: "欧洲", - t61: "北美", - t62: "其他", - t63: "切换区域后,你的账号会被登出。稍后请重新登录。", - t64: "Bambu网络插件", - t65: "注意:这些插件不是由OrcaSlicer开发或维护的。使用它们需自担风险", - t66: "强大的远程控制功能", - t67: "实时视频流", - t68: "用户数据同步", - t69: "安装Bambu网络插件", - t70: "", - t71: "正在下载", - t72: "下载失败", - t73: "安装成功。", - t74: "重启", - t75: "一些打印机厂商需要安装他们的专有插件才能与打印机通信。如果您使用这类打印机,请选择相应的插件", - t76: "没有发现Bambu网络插件,请", - t77: "下载", - t78: "并安装。", - t79: "安装插件失败。", - t80: "请尝试如下步骤:", - t81: "1, 点击", - t82: "打开插件所在目录", - t83: "2, 关闭所有Orca Slicer", - t84: "3, 删除插件所在目录下的所有文件", - t85: "4, 重新启动Orca Slicer并尝试安装插件", - t86: "关闭", - t87: "使用引导", - t88: "移除", - t89: "打开所在的文件夹", - t90: "3D 模型", - t91: "下载3D模型", - t92: "创作", - t93: "修改", - t94: "分享", - t95: "模型信息", - t96: "附件", - t97: "配置信息", - t98: "模型名称", - t100: "模型介绍", - t101: "物料清单", - t102: "装备指导", - t103: "其他", - t104: "配置名称", - t105: "配置作者", - t106: "配置介绍", - t107: "在线模型", - t108: "更多", - t109: "系统材料", - t110: "自建材料", - t111: "新建", - t112: "加入该计划", - t113: "您可以随时更改您的偏好。", - t126: "正在加载……", - wk1: "快速入门指南", - wk2: "本文介绍了Orca Slicer的最基本用法。它指导用户配置软件,创建项目,并逐步完成第一个打印任务。", - wk3: "基于项目的工作流", - wk4: "Orca Slicer提出了领先的工作流程,真正实现了“一体化”项目。基于主流的3MF项目格式,它提供了一系列革命性的新功能,如支持多盘、项目资源管理器和装配/零件视图。它可以大幅提高模型创作者及普通用户的使用效率。", - wk5: "质量卓越的高速打印", - wk6: "在保持高质量的前提下进行高速打印是非常具有挑战性的。Orca Slicer让这一切发生。支持“圆弧移动”特性使工具头移动更加顺滑,有效减少机器振动。基于不同材料类型的精细标定过的冷却控制参数,使得冷却过程可以自动开展。在悬垂区域进行“自动减速”,可防止高速打印时在此区域的外观瑕疵。", - wk7: "多色打印", - wk8: "Orca Slicer提供了多种着色工具来制作彩色模型。您可以在项目中自由添加/移除打印材料,并使用不同的笔刷为模型着色。开始打印时,打印任务中的各个材料将自动映射到匹配的AMS槽位,无需手动调整AMS中的料卷位置。", - wk9: "切片参数设置指南", - wk10: "Orca Slicer中的参数管理功能为切片过程提供了非常灵活和强大的控制。本文介绍了切片参数的组织分类和设置方法,并提供了一些使用技巧。", - wk11: "远程控制和监控", - wk12: "Orca Slicer支持通过WAN/LAN网络向打印机发送打印任务,控制和查看3D打印机和打印任务的各个方面。如果您有多台打印机,还可以在设备列表中轻松切换。", - wk13: "STEP格式", - wk14: "与STL相比,STEP带来了更多有效的信息。由于STEP的高精度,切片时可以生成更多的圆弧路径。STEP还包括模型每个零件的装配关系,可分割模型后恢复装配视图。", - wk15: "3D文本", - wk16: "使用3D文本工具,用户可以轻松地在项目中创建各种3D文本形状,使模型更加个性化。Orca Slicer提供了数十种字体,并支持粗体和斜体样式,使文本具有更大的灵活性。", - orca1: "编辑项目信息", - orca2: "该模型没有相关信息", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - zh_TW: { - t1: "歡迎使用 Orca Slicer", - t2: "Orca Slicer 需要幾步安裝步驟,讓我們開始吧!", - t3: "使用者協議", - t4: "拒絕", - t5: "同意", - t6: "幫助提升 Orca Slicer 性能", - t7: "允許傳送匿名數據", - t8: "上一步", - t9: "下一步", - t10: "選擇3D列印機", - t11: "全部", - t12: "清空", - t13: "mm 噴嘴", - t14: "選擇線材", - t15: "3D列印機", - t16: "線材類型", - t17: "供應商", - t18: "錯誤", - t19: "至少要選擇一款線材。", - t20: "你希望使用預設的線材列表嗎?", - t21: "是", - t22: "否", - t23: "發布說明", - t24: "開始", - t25: "結束", - t26: "登入", - t27: "註冊", - t28: "最近", - t29: "商城", - t30: "使用手冊", - t31: "新建項目", - t32: "創建一個新項目", - t33: "打開項目", - t34: "熱點", - t35: "最近打開文件", - t36: "確定", - t37: "至少需要選擇一款3D列印機。", - t38: "取消", - t39: "確定", - t40: "網路不通,請檢查並稍後重試。", - t47: "請選擇登入區域", - t48: "亞太", - t49: "中國", - t50: "登出", - t52: "忽略", - t53: "同意", - t54: "在3D列印社區,我們從彼此的成功和失敗中學習調整自己的切片參數和設置。Orca Slicer 遵循同樣的原則,透過機器學習的方式從大量用戶列印的成功和失敗中獲取經驗,從而改善列印性能。我們正在通過向 Orca Slicer 提供真實世界的數據來訓練他們變得更聰明。如果您願意,此服務將訪問您的錯誤日誌和使用日誌中的資訊,其中可能包括", - t55: "隱私政策", - t56: "中描述的資訊。我們不會收集任何可以直接或間接識別個人的個人數據,包括但不限於姓名、地址、支付資訊或電話號碼。啟用此服務即表示您同意這些條款和有關隱私政策的聲明。", - t57: "", - t58: "", - t59: "。", - t60: "歐洲", - t61: "北美", - t62: "其他", - t63: "切換區域後,你的帳號會被登出。稍後請重新登入。", - t64: "Bambu網路插件", - t65: "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk.", - t66: "強大的遠端控制功能", - t67: "即時影片串流", - t68: "使用者數據同步", - t69: "安裝 Bambu網路插件", - t70: "", - t71: "正在下載", - t72: "下載失敗", - t73: "安裝成功。", - t74: "重啟", - t75: "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers.", - t76: "沒有發現Bambu網路插件,請", - t77: "下載", - t78: "並安裝。", - t79: "安裝插件失敗。", - t80: "請嘗試如下步驟:", - t81: "1, 點擊", - t82: "打開插件所在目錄", - t83: "2, 關閉所有 Orca Slicer", - t84: "3, 刪除插件所在目錄下的所有文件", - t85: "4, 重新啟動 Orca Slicer 並嘗試安裝插件", - t86: "關閉", - t87: "使用引導", - t88: "移除", - t89: "打開所在的文件夾", - t90: "3D 模型", - t91: "下載3D模型", - t92: "Bambu聖誕小屋", - wk1: "快速入門指南", - wk2: "本文介紹了 Orca Slicer 的最基本用法。它指導用戶配置軟體,創建項目,並逐步完成第一個列印任務。", - wk3: "基於項目的工作流", - wk4: "Orca Slicer 提出了領先的工作流程,真正實現了“一體化”項目。基於主流的3MF項目格式,它提供了一系列革命性的新功能,如支持多盤、項目資源管理器和裝配/零件視圖。它可以大幅提高模型創作者及普通用戶的使用效率。", - wk5: "質量卓越的高速列印", - wk6: "在保持高品質的前提下進行高速列印是非常具有挑戰性的。Orca Slicer 讓這一切發生。支持“圓弧移動”特性使工具頭移動更加順滑,有效減少機器振動。基於不同線材類型的精細標定過的冷卻控制參數,使得冷卻過程可以自動開展。在懸垂區域進行“自動減速”,可防止高速列印時在此區域的外觀瑕疵。", - wk7: "多色列印", - wk8: "Orca Slicer 提供了多種著色工具來製作彩色模型。您可以在項目中自由添加/移除列印材料,並使用不同的筆刷為模型著色。開始列印時,列印任務中的各個線材將自動映射對應到 AMS 槽位,無需手動調整 AMS 中的線材位置。", - wk9: "切片參數設置指南", - wk10: "Orca Slicer 中的參數管理功能為切片過程提供了非常靈活和強大的控制。本文介紹了切片參數的組織分類和設置方法,並提供了一些使用技巧。", - wk11: "遠端控制和監控", - wk12: "Orca Slicer 支持透過無線網路/區域網路向3D列印機發送列印任務,控制和查看3D列印機和列印任務的各個方面。如果您有多台3D列印機,還可以在設備清單中輕鬆切換。", - wk13: "STEP格式", - wk14: "與 STL 相比,STEP 帶來了更多有效的資訊。由於 STEP 的高精度,切片時可以生成更多的圓弧路徑。STEP 還包括模型每個零件的組裝關係,可分割模型後恢復裝配視圖。", - wk15: "3D文本", - wk16: "使用3D文字工具,使用者可以輕鬆地在項目中建立各種3D文字形狀,使模型更加個性化。Orca Slicer 提供了數十種字體,並支援粗體和斜體樣式,使文字具有更大的靈活性。", - orca1: "編輯專案資訊", - orca2: "沒有模型相關資訊", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - ru_RU: { - t1: "Приветствуем в Orca Slicer!", - t2: "Для настройки Orca Slicer необходимо пройти несколько этапов. Давайте начнём!", - t3: "Пользовательское соглашение", - t4: "Отказаться", - t5: "Принять", - t6: "Мы просим вашей помощи,
чтобы улучшить печать", - t7: "Разрешить отправку анонимных данных для совершенствования программы", - t8: "Назад", - t9: "Далее", - t10: "Выбор принтера", - t11: "Все", - t12: "Очистить", - t13: "мм сопло", - t14: "Выбор материала", - t15: "Принтер", - t16: "Тип материала", - t17: "Производитель", - t18: "Oшибка", - t19: "Должна быть выбрана хотя бы одна пластиковая нить.", - t20: "Выбрать пластиковые нити по умолчанию?", - t21: "Да", - t22: "Нет", - t23: "Информация о версии", - t24: "Начать", - t25: "Закончить", - t26: "Войти", - t27: "Регистрация", - t28: "Недавние", - t29: "Mall", - t30: "Инструкции", - t31: "Новый проект", - t32: "Создать новый проект", - t33: "Открыть проект", - t34: "точка доступа", - t35: "Недавно открытые", - t36: "OK", - t37: "Должен быть выбран хотя бы один принтер.", - t38: "Отмена", - t39: "Принять", - t40: "Сеть отключена. Проверьте подключение и попробуйте снова.", - t47: "Выбор региона", - t48: "Азиатско-Тихоокеанский регион", - t49: "Китай", - t50: "Выйти", - t52: "Пропустить", - t53: "Войти", - t54: "Для поиска наилучших параметров нарезки и улучшения печати участники сообщества 3D-печати учатся на успехах и неудачах друг друга. Orca Slicer следует тому же принципу и использует машинное обучение для улучшения своей работы на основе успешного и неудачного опыта печати наших пользователей. Мы обучаем Orca Slicer быть умнее на основе реальных данных. По вашему согласию эта служба получит доступ к вашим журналам ошибок и журналам использования, в которых содержатся сведения, описанные в ", - t55: "политике конфиденциальности", - t56: ". Мы не собираем никаких личных данных, которые могут прямо или косвенно идентифицировать отдельного человека, включая, помимо прочего, имена, адреса, платёжную информацию или номера телефонов. Разрешая отправку, вы соглашаетесь с этими условиями и заявлением о политике конфиденциальности.", - t57: "", - t58: "", - t59: ".", - t60: "Европа", - t61: "Северная Америка", - t62: "Другой", - t63: "После смены региона произойдёт выход из аккаунта и понадобится войти снова.", - t64: "Сетевой плагин Bambu", - t65: "Имейте в виду, что эти плагины не разрабатываются и не поддерживаются OrcaSlicer. Используйте их на свой страх и риск.", - t66: "Полное дистанционное управление", - t67: "Просмотр прямой трансляции с камеры", - t68: "Синхронизация данных пользователя", - t69: "Установить сетевой плагин Bambu", - t70: "", - t71: "Загрузка", - t72: "Загрузка не удалась", - t73: "Установка выполнена успешно.", - t74: "Перезагрузка", - t75: "Для связи с некоторыми моделями принтеров требуются проприетарные плагины. Выберите соответствующий плагин, если у вас такой принтер.", - t76: "Сетевой плагин Bambu не обнаружен. Нажмите ", - t77: "здесь", - t78: ", чтобы установить его.", - t79: "Ошибка установки плагина. ", - t80: "Попробуйте выполнить следующие действия:", - t81: "1, Нажмите ", - t82: " для открытия папки плагина", - t83: "2, Закройте все окна Orca Slicer", - t84: "3, Удалите все файлы в папке плагина", - t85: "4, Откройте Orca Slicer и снова установите плагин.", - t86: "Закрыть", - t87: "Инструкции", - t88: "Удалить", - t89: "Открыть папку с файлом", - t90: "3D-модель", - t91: "Скачать 3D-модели", - t92: "Автор", - t93: "Модифицировано", - t94: "Поделиться", - t95: "Информация о модели", - t96: "Прикреплённые файлы", - t97: "Информация о профиле", - t98: "Имя модели", - t100: "Описание модели", - t101: "Список материалов", - t102: "Памятка по сборке", - t103: "Прочее", - t104: "Имя профиля", - t105: "Профиль автора", - t106: "Описание профиля", - t107: "Модели в сети", - t108: "Больше", - t109: "Системные материалы", - t110: "Пользовательские материалы", - t111: "Создать новый", - t112: "Присоединяйтесь к программе", - t113: "Вы можете изменить свой выбор в любое время.", - t126: "Загрузка...", - orca1: "Изменить информацию", - orca2: "Информация отсутствует", - orca3: "Режим конфиденциальности", - orca5: "Включить режим конфиденциальности", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - ko_KR: { - t1: "Orca Slicer에 오신 것을 환영합니다", - t2: "Orca Slicer는 여러 단계로 설정됩니다. 시작!", - t3: "사용자 약관", - t4: "거부", - t5: "동의", - t6: "모든 사람의 출력 품질 개선을 위해
여러분의 도움이 필요합니다.", - t7: "익명 데이터 전송 허용", - t8: "뒤로", - t9: "다음", - t10: "프린터 선택", - t11: "전체", - t12: "전체 해제", - t13: "mm 노즐", - t14: "필라멘트 선택", - t15: "프린터", - t16: "필라멘트 종류", - t17: "공급업체", - t18: "오류", - t19: "하나 이상의 필라멘트를 선택해야 합니다.", - t20: "기본 필라멘트를 사용하시겠습니까?", - t21: "예", - t22: "아니오", - t23: "릴리스 노트", - t24: "시작", - t25: "완료", - t26: "로그인", - t27: "등록", - t28: "최근", - t29: "상점", - t30: "메뉴얼", - t31: "새 프로젝트", - t32: "새 프로젝트 생성", - t33: "프로젝트 열기", - t34: "핫스팟", - t35: "최근 사용", - t36: "예", - t37: "하나 이상의 프린터를 선택해야 합니다.", - t38: "취소", - t39: "수락", - t40: "네트워크 연결이 끊겼습니다. 확인하고 나중에 다시 시도하세요.", - t47: "로그인 지역을 선택해주세요", - t48: "아시아 태평양", - t49: "중국", - t50: "로그 아웃", - t52: "건너뛰기", - t53: "가입", - t54: "3D 프린팅 커뮤니티에서 우리는 각자의 슬라이싱 매개변수와 설정을 조정하는 과정에서 서로의 성공과 실패를 통해 배웁니다. Orca Slicer는 동일한 원칙을 따르며 기계 학습을 사용하여 사용자의 방대한 출력물의 성공과 실패를 통해 성능을 향상시킵니다. 우리는 실제 데이터를 제공하여 Orca Slicer가 더욱 똑똑해지도록 교육하고 있습니다. 귀하가 원할 경우 이 서비스는 오류 로그 및 사용 로그의 정보에 액세스합니다. 여기에는 다음에 설명된 정보가 포함될 수 있습니다.", - t55: "개인 정보 정책", - t56: ". 당사는 이름, 주소, 결제 정보 또는 전화번호를 포함하되 이에 국한되지 않고 개인을 직간접적으로 식별할 수 있는 개인 데이터를 수집하지 않습니다. 이 서비스를 활성화함으로써 귀하는 본 약관과 개인정보 보호정책에 대한 설명에 동의하게 됩니다.", - t57: "", - t58: "", - t59: ".", - t60: "유럽", - t61: "북미", - t62: "다른 지역", - t63: "지역을 변경하면 계정이 로그아웃됩니다. 나중에 다시 로그인해 주세요.", - t64: "Bambu 네트워크 플러그인", - t65: "Please be aware that these plugins are not developed or maintained by OrcaSlicer. They should be used at your own discretion and risk.", - t66: "전체 원격 제어", - t67: "라이브뷰 스트리밍", - t68: "사용자 데이터 동기화", - t69: "Bambu 네트워크 플러그인 설치", - t70: "", - t71: "다운로드 중", - t72: "다운로드 실패", - t73: "설치 완료.", - t74: "재시작", - t75: "Some printer vendors require proprietary plugins for communication with their printers. Please select the corresponding plugin if you use such printers.", - t76: "Bambu 네트워크 플러그인이 감지되지 않습니다. 여기를 ", - t77: "클릭", - t78: " 하여 설치하세요.", - t79: "플러그인을 설치하지 못했습니다. ", - t80: "다음 단계를 시도해 보세요:", - t81: "1, 클릭 ", - t82: " 하여 플러그인 디렉토리를 엽니다.", - t83: "2, 열려 있는 모든 Orca Slicer를 닫습니다.", - t84: "3, 플러그인 디렉터리 아래의 모든 파일 삭제합니다", - t85: "4, Orca Slicer를 다시 열고 플러그인을 다시 설치하세요.", - t86: "닫기", - t87: "사용자 메뉴얼", - t88: "제거", - t89: "포함된 폴더 열기", - t90: "3D 모델", - t91: "3D 모델 다운로드", - t92: "Bambu Christmas Cabin", - t93: "프린터 연결", - t94: "장치를 보려면 프린터 연결을 설정하세요.", - t126: "로딩 중……", - orca1: "Edit Project Info", - orca2: "No model information", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - tr_TR: { - t1: "Orca Slicer'a hoş geldiniz", - t2: "Orca Dilimleyici birkaç adımda kurulacaktır. Hadi başlayalım!", - t3: "Kullanıcı Sözleşmesi", - t4: "Reddet", - t5: "Onayla", - t6: "Herkesin yazdırma işini iyileştirmek için
yardımınızı rica ediyoruz", - t7: "Anonim verilerin gönderilmesine izin ver", - t8: "Geri", - t9: "İleri", - t10: "Yazıcı Seçimi", - t11: "Hepsi", - t12: "Hepsini temizle", - t13: "mm nozul", - t14: "Filament Seçimi", - t15: "Yazıcı", - t16: "Filament türü", - t17: "Üretici", - t18: "Hata", - t19: "En az bir filament seçilmelidir.", - t20: "Varsayılan filamenti kullanmak ister misiniz ?", - t21: "Evet", - t22: "Hayır", - t23: "Sürüm notu", - t24: "Başla", - t25: "Bitir", - t26: "Giriş Yap", - t27: "Kayıt Ol", - t28: "Son", - t29: "Mağaza", - t30: "Manual", - t31: "Yeni proje", - t32: "Yeni proje oluştur", - t33: "Projeyi Aç", - t34: "Erişim noktası", - t35: "Yakın zamanda açıldı", - t36: "OK", - t37: "En az bir yazıcı seçilmelidir.", - t38: "İptal Et", - t39: "Onayla", - t40: "Ağ bağlantısı kesildi, lütfen kontrol edin ve daha sonra tekrar deneyin.", - t47: "Lütfen giriş bölgenizi seçin", - t48: "Asya-Pasifik", - t49: "Çin", - t50: "Çıkış Yap", - t52: "Atla", - t53: "Katıl", - t54: "3D Baskı topluluğunda, kendi dilimleme parametrelerimizi ve ayarlarımızı düzenlerken birbirimizin başarılarından ve başarısızlıklarından öğreniyoruz. Orca Slicer da aynı prensibi takip ediyor ve kullanıcılarımızın yaptığı çok sayıda baskının başarı ve başarısızlıklarından performansını artırmak için makine öğrenimini kullanıyor. Orca Slicer'ı gerçek dünya verileriyle besleyerek daha akıllı olması için eğitiyoruz. İsterseniz bu hizmet, hata günlüklerinizden ve kullanım günlüklerinizden, burada açıklanan bilgileri de içerebilecek bilgilere erişecektir. ", - t55: "Gizlilik Politikası", - t56: ". İsimler, adresler, ödeme bilgileri veya telefon numaraları dahil ancak bunlarla sınırlı olmamak üzere, bir bireyin doğrudan veya dolaylı olarak tanımlanmasını sağlayacak hiçbir Kişisel Veri toplamayacağız. Bu hizmeti etkinleştirerek bu şartları ve Gizlilik Politikasına ilişkin beyanı kabul etmiş olursunuz.", - t57: "", - t58: "", - t59: ".", - t60: "Avrupa", - t61: "Kuzey Amerika", - t62: "Diğerleri", - t63: "Bölgeyi değiştirdikten sonra hesabınızdan çıkış yapılacaktır. Lütfen daha sonra tekrar giriş yapın.", - t64: "Bambu Ağı eklentisi", - t65: "Lütfen bu eklentilerin OrcaSlicer tarafından geliştirilmediğini veya bakımının yapılmadığını unutmayın. Kendi takdirinize ve riskinize göre kullanılmalıdırlar.", - t66: "Tam uzaktan kontrol", - t67: "Canlı görüntü akışı", - t68: "Kullanıcı veri senkronizasyonu", - t69: "Bambu Ağı eklentisini yükleyin", - t70: "", - t71: "İndiriliyor", - t72: "İndirme başarısız oldu", - t73: "Kurulum başarılı oldu.", - t74: "Tekrar başlat", - t75: "Bazı yazıcı üreticileri, yazıcılarıyla iletişim için özel eklentilere ihtiyaç duyar. Bu tür yazıcılar kullanıyorsanız lütfen ilgili eklentiyi seçin.", - t76: "Bambu Ağı eklentisi algılanmadı. Yüklemek ", - t77: "için ", - t78: " burayı tıklayın.", - t79: "Eklenti yüklenemedi. ", - t80: "Aşağıdaki adımları deneyin:", - t81: "1, Eklenti ", - t82: " dizinini açmak için tıklayın", - t83: "2, Tüm açık Orca slicerı kapatın", - t84: "3, Eklenti dizini altındaki tüm dosyaları silin", - t85: "4, Orca Slicer'ı yeniden açın ve eklentiyi tekrar yükleyin", - t86: "Kapat", - t87: "Kullanım kılavuzu", - t88: "Kaldır", - t89: "Dosyayı içeren klasörü açınız", - t90: "3D Model", - t91: "3D modelleri indirin", - t92: "Oluşturan", - t93: "Değiştiren", - t94: "Paylaşan", - t95: "Model Bilgileri", - t96: "Aksesuarlar", - t97: "Profil Bilgisi", - t98: "Model adı", - t100: "Model açıklaması", - t101: "Malzeme Listesi", - t102: "Montaj Kılavuzu", - t103: "Diğer", - t104: "Profil ismi", - t105: "Profil Yazarı", - t106: "Profil açıklaması", - t107: "Çevrimiçi Modeller", - t108: "DAHA FAZLA", - t109: "Sistem Filamentleri", - t110: "Özel Filamentler", - t111: "Yeni Oluştur", - t112: "Programa Katılın", - t113: "Tercihinizi istediğiniz zaman değiştirebilirsiniz.", - t126: "Yükleme devam ediyor……", - orca1: "Proje Bilgilerini Düzenle", - orca2: "Model bilgisi yok", - orca3: "Gizli Mod", - orca5: "Gizli Modu etkinleştirin.", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - pl_PL: { - t1: "Witamy w Orca Slicer", - t2: "Orca Slicer zostanie skonfigurowany w kilku krokach. Zacznijmy!", - t3: "Umowa użytkownika", - t4: "Nie zgadzam się", - t5: "Zgadzam się", - t6: "Uprzejmie prosimy o pomoc w ulepszaniu
druku dla każdego", - t7: "Zezwól na wysyłanie anonimowych danych", - t8: "Wstecz", - t9: "Dalej", - t10: "Wybór drukarki", - t11: "Wszystkie", - t12: "Wyczyść wszystko", - t13: "mm dysza", - t14: "Wybór filamentu", - t15: "Drukarka", - t16: "Typ filamentu", - t17: "Dostawca", - t18: "Błąd", - t19: "Przynajmniej jeden filament musi być wybrany.", - t20: "Czy chcesz użyć domyślnego filamentu?", - t21: "Tak", - t22: "Nie", - t23: "Informacje o wydaniu", - t24: "Rozpocznij", - t25: "Zakończ", - t26: "Logowanie", - t27: "Rejestracja", - t28: "Ostatnie", - t29: "Centrum", - t30: "Instrukcja", - t31: "Nowy Projekt", - t32: "Utwórz nowy projekt", - t33: "Otwórz Projekt", - t34: "hotspot", - t35: "Ostatnio otwarte", - t36: "OK", - t37: "Przynajmniej jedna drukarka musi być wybrana.", - t38: "Anuluj", - t39: "Potwierdź", - t40: "Rozłączenie sieci, proszę sprawdzić i spróbować ponownie później.", - t47: "Proszę wybrać swój region logowania", - t48: "Azja-Pacyfik", - t49: "Chiny", - t50: "Wyloguj", - t52: "Pomiń", - t53: "Dołącz", - t54: "W społeczności druku 3D uczymy się od sukcesów i porażek innych, aby dostosować nasze własne parametry i ustawienia krojenia. Orca Slicer podąża tą samą zasadą i wykorzystuje uczenie maszynowe do poprawy swojej wydajności na podstawie sukcesów i porażek dużej liczby wydruków naszych użytkowników. Szkolimy Orca Slicer, aby był mądrzejszy, dostarczając mu danych z rzeczywistego świata. Jeśli chcesz, ta usługa uzyska dostęp do informacji z Twoich logów błędów i logów użytkowania, które mogą zawierać informacje opisane w ", - t55: "Polityka Prywatności", - t56: ". Nie będziemy zbierać żadnych Danych Osobowych, przez które można bezpośrednio lub pośrednio zidentyfikować osobę, w tym bez ograniczeń nazwisk, adresów, informacji o płatnościach lub numerów telefonów. Aktywując tę usługę, zgadzasz się na te warunki i oświadczenie dotyczące Polityki Prywatności.", - t57: "", - t58: "", - t59: ".", - t60: "Europa", - t61: "Ameryka Północna", - t62: "Inne", - t63: "Po zmianie regionu, zostaniesz wylogowany z konta. Proszę zaloguj się ponownie później.", - t64: "Wtyczka Bambu Network", - t65: "Proszę mieć świadomość, że te wtyczki nie są rozwijane ani utrzymywane przez OrcaSlicer. Powinny być używane na własne ryzyko i z rozwagą.", - t66: "Pełna kontrola zdalna", - t67: "Transmisja na żywo", - t68: "Synchronizacja danych użytkownika", - t69: "Zainstaluj wtyczkę Bambu Network", - t70: "", - t71: "Pobieranie", - t72: "Nieudane pobieranie", - t73: "Instalacja zakończona sukcesem.", - t74: "Uruchom ponownie", - t75: "Niektórzy dostawcy drukarek wymagają własnych wtyczek do komunikacji ze swoimi drukarkami. Proszę wybrać odpowiednią wtyczkę, jeśli korzystasz z takich drukarek.", - t76: "Wtyczka Bambu Network nie wykryta. Kliknij ", - t77: "tutaj", - t78: " aby zainstalować.", - t79: "Nie udało się zainstalować wtyczki. ", - t80: "Spróbuj następujących kroków:", - t81: "1, Kliknij ", - t82: " aby otworzyć katalog wtyczek", - t83: "2, Zamknij wszystkie otwarte Orca Slicer", - t84: "3, Usuń wszystkie pliki z katalogu wtyczek", - t85: "4, Ponownie otwórz Orca Slicer i zainstaluj wtyczkę ponownie", - t86: "Zamknij", - t87: "Instrukcja użytkownika", - t88: "Usuń", - t89: "Otwórz folder zawierający", - t90: "Model 3D", - t91: "Pobierz modele 3D", - t92: "Utworzone przez", - t93: "Połączenie z drukarką", - t94: "Proszę skonfigurować połączenie z drukarką, aby wyświetlić urządzenie.", - t95: "Informacje o modelu", - t96: "Akcesoria", - t97: "Informacje o profilu", - t98: "Nazwa modelu", - t100: "Opis modelu", - t101: "BOM", - t102: "Przewodnik montażu", - t103: "Inne", - t104: "Nazwa profilu", - t105: "Autor profilu", - t106: "Opis profilu", - t107: "Modele online", - t108: "WIĘCEJ", - t109: "Systemowe filamenty", - t110: "Niestandardowe filamenty", - t111: "Utwórz nowy", - t112: "Dołącz do programu", - t113: "Możesz zmienić swój wybór w preferencjach w dowolnym momencie.", - t126: "Ładowanie trwa……", - orca1: "Edytuj informacje o projekcie", - orca2: "Brak informacji o modelu", - orca3: "Tryb «Niewidzialny»", - orca5: "Włącz tryb «Niewidzialny»", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - pt_BR: { - t1: "Bem-vindo ao Orca Slicer", - t2: "Orca Slicer será configurado em várias etapas. Vamos começar!", - t3: "Termos de Uso", - t4: "Discordo", - t5: "Concordo", - t6: "Nós pedimos gentilmente sua ajuda para melhorar a impressão de todos.
Venha e junte-se ao nosso Programa de Melhoria de Experiência do Usuário", - t7: "Juntar-se ao nosso Programa de Melhoria de Experiência do Usuário", - t8: "Voltar", - t9: "Próximo", - t10: "Seleção de Impressora", - t11: "Tudo", - t12: "Limpar tudo", - t13: "mm nozzle", - t14: "Seleção de Filamento", - t15: "Impressora", - t16: "Tipo de Filamento", - t17: "Fabricante", - t18: "Erro", - t19: "Pelo menos um filamento deve ser selecionado.", - t20: "Você deseja usar o filamento padrão?", - t21: "Sim", - t22: "Não", - t23: "Notas de Atualização", - t24: "Vamos Começar", - t25: "Terminar", - t26: "Login", - t27: "Registrar", - t28: "Recente", - t29: "Loja", - t30: "Manual", - t31: "Novo Projeto", - t32: "Criar Novo Projeto", - t33: "Abrir Projeto", - t34: "hotspot", - t35: "Aberto Recentemente", - t36: "OK", - t37: "Pelo menos uma impressora deve ser selecionada.", - t38: "Cancelar", - t39: "Confirmar", - t40: "Conexão desconectada, por favor cheque e tente novamente.", - t47: "Por favor, selecione sua região de login", - t48: "Asia-Pacifico", - t49: "China", - t50: "Desconectar", - t52: "Pular", - t53: "Juntar", - t54: "Na comunidade de Impressão 3D, aprendemos com os sucessos e falhas uns dos outros para ajustar nossos próprios parâmetros e configurações de fatiamento. O Orca Slicer segue o mesmo princípio e utiliza aprendizado de máquina para melhorar seu desempenho com base nos sucessos e falhas de um grande número de impressões realizadas por nossos usuários. Estamos treinando o Orca Slicer para ser mais inteligente, alimentando-o com dados do mundo real. Se você concordar, este serviço acessará informações de seus registros de erros e registros de uso, que podem incluir informações descritas em…", - t55: "Política de Privacidade", - t56: ". Não coletaremos nenhum dado pessoal pelo qual um indivíduo possa ser identificado diretamente ou indiretamente, incluindo, sem limitação, nomes, endereços, informações de pagamento ou números de telefone. Ao habilitar este serviço, você concorda com estes termos e com a declaração sobre a Política de Privacidade.", - t57: "", - t58: "", - t59: ".", - t60: "Europa", - t61: "America do Norte", - t62: "Outras", - t63: "Após alterar sua região, sua conta será desconectada. Por favor faça login novamente mais tarde.", - t64: "Plugins Proprietários", - t65: "Por favor seja cuidadoso estes plugins não são desenvolvidos ou mantidos por OrcaSlicer. Eles devem ser usados por sua conta e risco.", - t66: "Controle remoto total", - t67: "Transmissão Ao Vivo", - t68: "Sincronização de Dados do Usuário", - t69: "Instalar Bambu Network plug-in", - t70: "", - t71: "Baixando", - t72: "Falha baixando", - t73: "Instalação concluída.", - t74: "Reiniciar", - t75: "Algumass fabricantes de impressoras exigem plugins proprietários para comunicação com suas impressoras. Se você utiliza tais impressoras, selecione o plug-in correspondente.", - t76: "Bambu Network plug-in não detectado. Clique ", - t77: "Aqui", - t78: " para instalar isto.", - t79: "Instalação do plug-in falhou. ", - t80: "Tente os seguintes passos:", - t81: "1, Clique ", - t82: " para abrir a pasta do plug-in", - t83: "2, Feche totalmente o Orca Slicer", - t84: "3, Delete todos os arquivos na pasta do plug-in", - t85: "4, Reabra o Orca Slicer e instale o plug-in novamente", - t86: "Fechar", - t87: "Manual de Usuário", - t88: "Remover", - t89: "Abrir pasta de Conteúdo", - t90: "Modelo 3D", - t91: "Baixar Modelos 3D", - t92: "Criado por", - t93: "Remixado por", - t94: "Compartilhado por", - t95: "Informações do Modelo", - t96: "Acessórios", - t97: "Informações do Perfil", - t98: "Nome do Modelo", - t100: "Descrição do Modelo", - t101: "BOM", - t102: "Guia de Montagem", - t103: "Outro", - t104: "Nome do Perfil", - t105: "Autor do Perfil", - t106: "Descrição do Perfil", - t107: "Modelos Online", - t108: "MAIS", - t109: "Filamentos do Sistema", - t110: "Filamentos Personalizados", - t111: "Criar Novo", - t112: "Junte-se ao Programa", - t113: "Você pode alterar sua escolha nas Preferências a qualquer momento", - t126: "Carregamento em andamento……", - orca1: "Editar Info do Projeto", - orca2: "Sem informação do modelo", - orca3: "Modo Furtivo", - orca5: "Habilita Modo Furtivo.", - orca6: "Bambu Cloud", - orca7: "Orca Cloud Account", - orca8: "Not signed in", - orca9: "Bambu Cloud Account", - orca10: "Not connected", - orca11: "Connected", - }, - lt_LT: { - t1: "Pasisveikinkite su Orca Slicer", - t2: "Orca Slicer bus nustatyta per kelis žingsnius. Pradėkime!", - t3: "Naudotojo sutartis", - t4: "Nesutinku", - t5: "Sutinku", - t6: "Maloniai prašome jūsų pagalbos, kad pagerintume visų spausdinimą.
Prisijunkite prie mūsų klientų patirties gerinimo programos", - t7: "Prisijunkite prie mūsų klientų patirties gerinimo programos", - t8: "Atgal", - t9: "Pirmyn", - t10: "Spausdintuvo pasirinkimas", - t11: "Visi", - t12: "Išvalyti visus", - t13: "mm purkštukas", - t14: "Gijos pasirinkimas", - t15: "Spausdintuvas", - t16: "Gijos tipas", - t17: "Gamintojas", - t18: "Klaida", - t19: "Turi būti pasirinkta bent viena gija.", - t20: "Ar norite naudoti numatytąją giją?", - t21: "Taip", - t22: "Ne", - t23: "Išleidimo pastabos", - t24: "Pradėti", - t25: "Pabaigti", - t26: "Prisijungti", - t27: "Prisiregistruoti", - t28: "Naujausi", - t29: "Pirkti", - t30: "Rankinis", - t31: "Naujas projektas", - t32: "Sukurti naują projektą", - t33: "Atverti projektą", - t34: "Prieigos taškas", - t35: "Neseniai atidaryti", - t36: "Gerai", - t37: "Turi būti pasirinktas bent vienas spausdintuvas.", - t38: "Atšaukti", - t39: "Patvirtinti", - t40: "Tinklas atjungtas, patikrinkite ir bandykite vėliau.", - t47: "Pasirinkite prisijungimo regioną", - t48: "Azija-Ramusis vandenynas", - t49: "Kinija", - t50: "Atsijungti", - t52: "Praleisti", - t53: "Prisijungti", - t54: "3D spausdinimo bendruomenėje mokomės vieni iš kitų sėkmių ir nesėkmių, kad galėtume pritaikyti savo pjaustymo parametrus ir nustatymus. Orca Slicer vadovaujasi tuo pačiu principu ir naudoja mašininį mokymąsi, kad pagerintų savo veikimą, remdamasi daugybės mūsų naudotojų atspaudų sėkmėmis ir nesėkmėmis. Maitindami Orca Slicer realaus pasaulio duomenimis, mokome ją būti protingesne. Jei pageidaujate, ši paslauga pasieks informaciją iš jūsų klaidų žurnalų ir naudojimo žurnalų, į kuriuos gali būti įtraukta informacija, aprašyta ", - t55: "privatumo politikoje", - t56: ". Nerinksime jokių asmens duomenų, pagal kuriuos galima tiesiogiai ar netiesiogiai nustatyti asmens tapatybę, įskaitant, bet neapsiribojant vardus, adresus, mokėjimo informaciją ar telefono numerius. Įjungdami šią paslaugą sutinkate su šiomis sąlygomis ir privatumo politikos nuostatomis.", - t57: "", - t58: "", - t59: ".", - t60: "Europa", - t61: "Šiaurės Amerika", - t62: "Kiti", - t63: "Pakeitus regioną, jūsų paskyra bus išregistruota. Vėliau vėl prisijunkite.", - t64: "Patentuoti papildiniai", - t65: "Atkreipkite dėmesį, kad OrcaSlicer šių papildinių nesukuria ir neprižiūri. Juos turėtumėte naudoti savo nuožiūra ir rizika.", - t66: "Pilnas nuotolinis valdymas", - t67: "Tiesioginė transliacija", - t68: "Naudotojo duomenų sinchronizavimas", - t69: "Įdiegti Bambu tinklo papildinį", - t70: "", - t71: "Atsisiunčiama", - t72: "Nepavyko atsisiųsti", - t73: "Diegimas sėkmingas.", - t74: "Paleisti iš naujo", - t75: "Kai kurie spausdintuvų gamintojai reikalauja patentuotų priedų, kad būtų galima bendrauti su jų spausdintuvais. Jei naudojate tokius spausdintuvus, pasirinkite atitinkamą įskiepį.", - t76: "Neaptiktas Bambu tinklo papildinys. Spustelėkite ", - t77: "čia", - t78: " jo diegimui.", - t79: "Nepavyko įdiegti papildinio. ", - t80: "Išbandykite šiuos žingsnius:", - t81: "1, Spustelkite ", - t82: " atidaryti papildinių katalogą", - t83: "2, Uždarykite visas veikiančias Orca Slicer programas", - t84: "3, Ištrinkite visus failus iš papildinių katalogo", - t85: "4, Iš naujo atverkite OrcaSlicer ir iš naujo įdiekite papildinį", - t86: "Užverti", - t87: "Naudotojo vadovas", - t88: "Pašalinti", - t89: "Atidaryti katalogą, kuriame yra", - t90: "3D modelis", - t91: "Atsisiųsti 3D modelius", - t92: "Sukurta", - t93: "Perkurta", - t94: "Pasidalinta", - t95: "Modelio informacija", - t96: "Priedai", - t97: "Profilio informacija", - t98: "Modelio pavadinimas", - t100: "Modelio aprašymas", - t101: "BOM", - t102: "Surinkimo vadovas", - t103: "Kita", - t104: "Profilio pavadinimas", - t105: "Profilio autorius", - t106: "Profilio aprašymas", - t107: "Modeliai internete", - t108: "DAUGIAU", - t109: "Sistemos gijos", - t110: "Pasirinktinės gijos", - t111: "Sukurti naują", - t112: "Prisijungti prie programos", - t113: "Savo pasirinkimą galite bet kada pakeisti.", - orca1: "Redaguoti projekto informaciją", - orca2: "Nėra informacijos apie modelį", - orca3: "Slaptas režimas", - orca5: "Įjungti slaptą režimą.", - orca6: "Bambu Cloud", - orca7: "Orca Cloud paskyra", - orca8: "Neprisiregistruota", - orca9: "Bambu Cloud paskyra", - orca10: "Neprisijungta", - orca11: "Prisijungta", - }, -}; - -var LANG_COOKIE_NAME = "BambuWebLang"; -var LANG_COOKIE_EXPIRESECOND = 365 * 86400; - -function TranslatePage() { - let strLang = GetQueryString("lang"); - if (strLang != null) { - //setCookie(LANG_COOKIE_NAME,strLang,LANG_COOKIE_EXPIRESECOND,'/'); - localStorage.setItem(LANG_COOKIE_NAME, strLang); - } else { - //strLang=getCookie(LANG_COOKIE_NAME); - strLang = localStorage.getItem(LANG_COOKIE_NAME); - } - - //alert(strLang); - - if (!LangText.hasOwnProperty(strLang)) strLang = "en"; - - let AllNode = $(".trans"); - let nTotal = AllNode.length; - for (let n = 0; n < nTotal; n++) { - let OneNode = AllNode[n]; - - let tid = $(OneNode).attr("tid"); - if (LangText[strLang].hasOwnProperty(tid)) { - $(OneNode).html(LangText[strLang][tid]); - } - } -} - diff --git a/resources/web/dialog/ExportPresetDialog/index.html b/resources/web/dialog/ExportPresetDialog/index.html index e93af3af28..70f7fd19b6 100644 --- a/resources/web/dialog/ExportPresetDialog/index.html +++ b/resources/web/dialog/ExportPresetDialog/index.html @@ -10,7 +10,7 @@ - + @@ -23,14 +23,14 @@
- printer + Printer
- +
-
No items
+
No items
@@ -38,14 +38,14 @@
- filament + Filament
- +
-
No items
+
No items
@@ -53,22 +53,22 @@
- presets + Process
- +
-
No items
+
No items
-
Export to OrcaCloud
-
Export to folder
-
Close
+
Export to OrcaCloud
+
Export to folder
+
Close
diff --git a/resources/web/dialog/ExportPresetDialog/index.js b/resources/web/dialog/ExportPresetDialog/index.js index e5c172e351..f380650a36 100644 --- a/resources/web/dialog/ExportPresetDialog/index.js +++ b/resources/web/dialog/ExportPresetDialog/index.js @@ -12,8 +12,7 @@ var g_search = { function OnInit() { - if (typeof TranslatePage === "function") - TranslatePage(); + TranslatePage(); InstallInputSafeKeydown(); BindSearchInputs(); diff --git a/resources/web/dialog/PluginsConfigDialog/index.html b/resources/web/dialog/PluginsConfigDialog/index.html index 6ce4d29dcc..e48eeb63dc 100644 --- a/resources/web/dialog/PluginsConfigDialog/index.html +++ b/resources/web/dialog/PluginsConfigDialog/index.html @@ -16,29 +16,31 @@

-
This preset does not use any plugin capabilities
+
This preset does not use any plugin capabilities
-
@@ -48,6 +50,7 @@ + diff --git a/resources/web/dialog/PluginsConfigDialog/index.js b/resources/web/dialog/PluginsConfigDialog/index.js index 8d9b11011f..45ea31d691 100644 --- a/resources/web/dialog/PluginsConfigDialog/index.js +++ b/resources/web/dialog/PluginsConfigDialog/index.js @@ -304,7 +304,7 @@ function ValidateConfigText() { SetConfigValidation(""); return true; } catch (err) { - SetConfigValidation(String(err?.message || "Invalid JSON")); + SetConfigValidation(String(err?.message || T("invalid_json", "Invalid JSON"))); return false; } } @@ -393,6 +393,8 @@ function OnCustomConfigMessage(event) { } document.addEventListener("DOMContentLoaded", () => { + TranslatePage(); + const sidebar = document.getElementById("configSidebar"); if (sidebar) sidebar.addEventListener("click", OnConfigSidebarClick); diff --git a/resources/web/dialog/PluginsDialog/index.html b/resources/web/dialog/PluginsDialog/index.html index 80afee36c4..ae4ffc8b9e 100644 --- a/resources/web/dialog/PluginsDialog/index.html +++ b/resources/web/dialog/PluginsDialog/index.html @@ -12,7 +12,7 @@ - + @@ -32,8 +32,10 @@ - + aria-pressed="false" title="Match case" data-i18n-title="match_case">Aa + aria-pressed="false" title="Match whole word" data-i18n-title="match_whole_word">ab -
@@ -69,15 +72,15 @@
- Activate + Activate Name + title="Sort by name" data-i18n-title="sort_by_name" data-i18n="name">Name Plugin Version + title="Sort by version" data-i18n-title="sort_by_version" data-i18n="plugin_version">Plugin Version Source + title="Sort by source" data-i18n-title="sort_by_source" data-i18n="source">Source Status + title="Sort by status" data-i18n-title="sort_by_status" data-i18n="status">Status
@@ -85,20 +88,21 @@ + aria-label="Resize the plugin list" title="Drag to resize; double-click to reset" + data-i18n-aria-label="resize_list" data-i18n-title="resize_hint">
-
+
+ aria-selected="true" aria-controls="pluginInfoPanel" data-tab="plugin-info" data-i18n="tab_info">Plugin Info + aria-selected="false" aria-controls="descriptionPanel" data-tab="description" data-i18n="description">Description + aria-selected="false" aria-controls="configPanel" data-tab="config" data-i18n="tab_config">Config + aria-selected="false" aria-controls="changelogPanel" data-tab="changelog" data-i18n="tab_changelog">Changelog + aria-selected="false" aria-controls="diagnosticsPanel" data-tab="diagnostics" data-i18n="tab_diagnostics">Diagnostics
@@ -110,31 +114,32 @@
-
Source
+
Source
-
-
Types
+
Types
-
-
Author
+
Author
-
-
Installed Version
+
Installed Version
-
-
Latest Version
+
Latest Version
- + aria-label="Update available" title="Update available" + data-i18n-aria-label="update_available" data-i18n-title="update_available"> + title="Update to the latest version" data-i18n-title="update_title" data-i18n="update">Update
@@ -143,26 +148,27 @@
@@ -182,22 +189,22 @@
diff --git a/resources/web/dialog/PluginsDialog/index.js b/resources/web/dialog/PluginsDialog/index.js index f02cc08855..2b8a8ba4f0 100644 --- a/resources/web/dialog/PluginsDialog/index.js +++ b/resources/web/dialog/PluginsDialog/index.js @@ -1,11 +1,11 @@ const pluginsById = new Map(); const pluginInstallActions = { "explore": { - label: "Install plugin", + label: T("install_plugin", "Install plugin"), command: "open_plugin_hub" }, "install-local": { - label: "Install local plugin", + label: T("install_local_plugin", "Install local plugin"), command: "install_local_plugin" } }; @@ -47,8 +47,7 @@ function OnInit() { exploreMenu = document.getElementById("exploreMenu"); exploreMenuButton = document.getElementById("explore_menu_btn"); - if (typeof TranslatePage === "function") - TranslatePage(); + TranslatePage(); document.getElementById("refresh_btn")?.addEventListener("click", () => SendMessage("refresh_plugins")); document.getElementById("explore_btn")?.addEventListener("click", () => { @@ -449,7 +448,7 @@ function RenderPlugins() { if (pluginsById.size === 0) { const empty = document.createElement("div"); empty.className = "empty-state"; - empty.textContent = "No plugins found"; + empty.textContent = T("no_plugins", "No plugins found"); pluginList.appendChild(empty); SyncPluginListHeaderGutter(); return; @@ -504,11 +503,9 @@ function RenderPlugins() { if (searching && shown === 0) { const empty = document.createElement("div"); empty.className = "empty-state"; - empty.appendChild(document.createTextNode('No plugins match "')); const term = document.createElement("b"); term.textContent = pluginSearch.query; - empty.appendChild(term); - empty.appendChild(document.createTextNode('"')); + AppendTemplate(empty, T("no_match", 'No plugins match "%s"'), term); pluginList.appendChild(empty); } @@ -599,13 +596,13 @@ function IsPluginLoading(plugin) { function SourceLabel(source) { switch (String(source || "").toLowerCase()) { case "mine": - return "Mine"; + return T("source_mine", "Mine"); case "subscribed": - return "Subscribed"; + return T("source_subscribed", "Subscribed"); case "orphaned": - return "Orphaned"; + return T("source_orphaned", "Orphaned"); default: - return "Local"; + return T("source_local", "Local"); } } @@ -641,7 +638,7 @@ function CheckCell(row, plugin) { checkbox.dataset.pluginKey = row.dataset.pluginKey; if (checkbox.indeterminate) { checkbox.setAttribute("aria-checked", "mixed"); - checkbox.setAttribute("aria-label", "Some plugin capabilities are enabled"); + checkbox.setAttribute("aria-label", T("mixed_capabilities", "Some plugin capabilities are enabled")); } const checkboxMark = document.createElement("span"); checkboxMark.className = "plugin-checkbox-mark"; @@ -664,9 +661,14 @@ function LabelCell(plugin, isExpanded = false, capabilityCount = 0, nameRanges = const expandButton = document.createElement("button"); expandButton.type = "button"; expandButton.className = "plugin-expand-btn"; - expandButton.setAttribute("aria-label", `${isExpanded ? "Collapse" : "Expand"} ${pluginLabelText || "plugin"} capabilities`); + const labelName = pluginLabelText || "plugin"; + expandButton.setAttribute("aria-label", isExpanded + ? T("collapse_named", "Collapse %s capabilities", labelName) + : T("expand_named", "Expand %s capabilities", labelName)); expandButton.setAttribute("aria-expanded", isExpanded ? "true" : "false"); - expandButton.title = isExpanded ? "Collapse capabilities" : "Expand capabilities"; + expandButton.title = isExpanded + ? T("collapse", "Collapse capabilities") + : T("expand", "Expand capabilities"); const icon = document.createElement("span"); icon.className = "plugin-expand-icon"; expandButton.appendChild(icon); @@ -688,7 +690,7 @@ function LabelCell(plugin, isExpanded = false, capabilityCount = 0, nameRanges = if (hasCloudLink) { labelElement.href = "#"; labelElement.classList.add("plugin-cloud-link"); - labelElement.title = "Open this plugin in your browser"; + labelElement.title = T("open_in_browser", "Open this plugin in your browser"); } nameWrap.appendChild(labelElement); @@ -696,7 +698,7 @@ function LabelCell(plugin, isExpanded = false, capabilityCount = 0, nameRanges = const countBadge = document.createElement("span"); countBadge.className = "plugin-capability-count"; countBadge.textContent = String(capabilityCount); - countBadge.title = `${capabilityCount} capabilities`; + countBadge.title = T("capability_count", "Capabilities: %s", capabilityCount); nameWrap.appendChild(countBadge); } labelCell.appendChild(nameWrap); @@ -722,7 +724,7 @@ function RenderCapabilityTree(plugin, capabilities, capRanges = null) { const tree = document.createElement("div"); tree.className = "capabilities-tree"; tree.setAttribute("role", "group"); - tree.setAttribute("aria-label", "Capabilities"); + tree.setAttribute("aria-label", T("capabilities", "Capabilities")); capabilities.forEach((capability, index) => { tree.appendChild(RenderCapabilityRow(plugin, capability, index === capabilities.length - 1, capRanges)); @@ -769,7 +771,7 @@ function RenderCapabilityRow(plugin, capability, isLast, capRanges = null) { const runButton = document.createElement("button"); runButton.type = "button"; runButton.className = "capability-run-btn script-run-btn"; - runButton.title = `Run "${capabilityName}"`; + runButton.title = T("run_named", 'Run "%s"', capabilityName); runButton.setAttribute("aria-label", runButton.title); const runIcon = document.createElement("span"); runIcon.className = "icon16 plugin-run-icon"; @@ -804,7 +806,7 @@ function CapabilityCheckCell(plugin, capability) { checkbox.dataset.capabilityToggle = "true"; checkbox.dataset.capabilityName = capabilityName; checkbox.dataset.capabilityType = capabilityType; - checkbox.setAttribute("aria-label", `Enable ${capabilityName || "capability"}`); + checkbox.setAttribute("aria-label", T("enable_named", "Enable %s", capabilityName)); const checkboxMark = document.createElement("span"); checkboxMark.className = "plugin-checkbox-mark"; checkboxLabel.appendChild(checkbox); @@ -826,7 +828,7 @@ function VersionCell(plugin) { const versionLabel = document.createElement("span"); versionLabel.className = "version-value"; - versionLabel.textContent = GetDisplayVersion(plugin) || "N/A"; + versionLabel.textContent = GetDisplayVersion(plugin) || T("not_available", "N/A"); cell.appendChild(versionLabel); const updateBadge = UpdateStatusBadge(plugin); @@ -845,11 +847,11 @@ function UpdateStatusBadge(plugin) { badge.className = "version-update-badge"; if (updateStatus === "unauthorized") { badge.classList.add("is-warning"); - badge.title = "Unauthorized for updates"; - badge.setAttribute("aria-label", "Unauthorized for updates"); + badge.title = T("unauthorized", "Unauthorized for updates"); + badge.setAttribute("aria-label", badge.title); } else { - badge.title = "Update available"; - badge.setAttribute("aria-label", "Update available"); + badge.title = T("update_available", "Update available"); + badge.setAttribute("aria-label", badge.title); } return badge; @@ -862,7 +864,7 @@ function StatusCell(plugin) { const statusLabel = document.createElement("span"); statusLabel.className = "status-label"; - statusLabel.textContent = GetStatus(plugin); + statusLabel.textContent = StatusLabel(plugin); cell.appendChild(statusLabel); return cell; @@ -875,7 +877,7 @@ function RenderDetails() { const detailStatusBody = document.getElementById("detailStatusBody"); SetText("detailInstalledVersion", - plugin ? (IsPluginInstalled(plugin) ? (GetInstalledVersion(plugin) || "-") : "Not installed") : "-"); + plugin ? (IsPluginInstalled(plugin) ? (GetInstalledVersion(plugin) || "-") : T("not_installed", "Not installed")) : "-"); SetText("detailLatestVersion", plugin ? (GetLatestVersion(plugin) || "-") : "-"); const detailSource = document.getElementById("detailSource"); if (detailSource) { @@ -933,12 +935,12 @@ function RenderConfig(plugin) { // Capabilities only exist once the plugin is activated: say that, rather than claiming it has // none to configure. empty.textContent = !plugin - ? "Select a plugin to configure its capabilities" + ? T("config_select_plugin", "Select a plugin to configure its capabilities") : (IsPluginLoading(plugin) - ? "Loading the plugin…" + ? T("config_loading", "Loading the plugin…") : (GetStatus(plugin) === "Activated" - ? "This plugin exposes no capabilities" - : "Activate this plugin to configure its capabilities")); + ? T("config_no_capabilities", "This plugin exposes no capabilities") + : T("config_activate", "Activate this plugin to configure its capabilities"))); empty.hidden = false; layout.hidden = true; sidebar.replaceChildren(); @@ -1121,7 +1123,7 @@ function ValidateConfigText() { SetConfigValidation(""); return true; } catch (err) { - SetConfigValidation(String(err?.message || "Invalid JSON")); + SetConfigValidation(String(err?.message || T("invalid_json", "Invalid JSON"))); return false; } } @@ -1237,21 +1239,19 @@ function RenderDescription(plugin) { const isCloud = plugin && (plugin.source === "mine" || plugin.source === "subscribed" || plugin.source === "orphaned"); if (isCloud && String(plugin?.sharing_token || "")) { - node.appendChild(document.createTextNode("View on OrcaCloud ")); const link = document.createElement("a"); link.href = "#"; link.className = "plugin-cloud-link"; - link.textContent = "here"; - link.title = "Open this plugin in your browser"; + link.title = T("open_in_browser", "Open this plugin in your browser"); link.addEventListener("click", (event) => { event.preventDefault(); sendOpenPluginOnCloud(String(plugin.plugin_key || "")); }); - node.appendChild(link); + AppendTemplate(node, T("view_on_cloud", "View on OrcaCloud here"), link); return; } - node.textContent = "No description available"; + node.textContent = T("no_description", "No description available"); } function RenderChangelog(plugin) { @@ -1305,8 +1305,8 @@ function ApplyDetailUpdateBadge(node, plugin) { if (updateStatus === "unauthorized") { node.hidden = false; node.classList.add("is-warning"); - node.title = "Unauthorized for updates"; - node.setAttribute("aria-label", "Unauthorized for updates"); + node.title = T("unauthorized", "Unauthorized for updates"); + node.setAttribute("aria-label", node.title); return; } @@ -1339,19 +1339,37 @@ function UpdateSelectedPlugin() { }); } +// The status arrives as an identifier, which also names the status-* CSS classes. +function StatusLabel(plugin) { + switch (GetStatus(plugin)) { + case "Activated": + return T("status_activated", "Activated"); + case "Loading": + return T("status_loading", "Loading"); + case "Error": + return T("status_error", "Error"); + case "RuntimeError": + return T("status_runtime_error", "Runtime error"); + case "Inactive": + return T("status_inactive", "Inactive"); + default: + return GetStatus(plugin); + } +} + function StatusDescription(plugin) { switch (GetStatus(plugin)) { case "Activated": - return "This plugin is active and ready to be used."; + return T("status_activated_desc", "This plugin is active and ready to be used."); case "Loading": - return "This plugin is still loading."; + return T("status_loading_desc", "This plugin is still loading."); case "Error": - return "This plugin is blocked until its error is fixed."; + return T("status_error_desc", "This plugin is blocked until its error is fixed."); case "RuntimeError": - return "This plugin is loaded but a capability reported an error."; + return T("status_runtime_error_desc", "This plugin is loaded but a capability reported an error."); case "Inactive": default: - return "This plugin is inactive. Activate it to install or load it."; + return T("status_inactive_desc", "This plugin is inactive. Activate it to install or load it."); } } @@ -1359,13 +1377,13 @@ function RenderDetailSummary(container, plugin) { container.replaceChildren(); if (!plugin) { - container.textContent = "Select a plugin to view its status and details."; + container.textContent = T("select_plugin", "Select a plugin to view its status and details."); return; } const statusChip = document.createElement("span"); statusChip.className = `detail-status-chip status-${GetStatus(plugin).toLowerCase()}`; - statusChip.textContent = GetStatus(plugin); + statusChip.textContent = StatusLabel(plugin); container.appendChild(statusChip); const message = document.createElement("div"); @@ -1377,7 +1395,7 @@ function RenderDetailSummary(container, plugin) { if (plugin.orphaned === true) { const warning = document.createElement("div"); warning.className = "detail-description detail-warning-text"; - warning.textContent = "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used."; + warning.textContent = T("orphaned_note", "Orphaned: This plugin is no longer subscribed or available in OrcaCloud. The local copy remains installed and can still be used."); container.appendChild(warning); } @@ -1385,14 +1403,14 @@ function RenderDetailSummary(container, plugin) { if (updateStatus === "update_available") { const note = document.createElement("div"); note.className = "detail-description detail-note-text"; - note.textContent = "A newer plugin version is available."; + note.textContent = T("newer_version_note", "A newer plugin version is available."); container.appendChild(note); } if (updateStatus === "unauthorized") { const note = document.createElement("div"); note.className = "detail-description detail-note-text is-warning"; - note.textContent = "Cloud updates are unavailable because this plugin is unauthorized for updates."; + note.textContent = T("unauthorized_note", "Cloud updates are unavailable because this plugin is unauthorized for updates."); container.appendChild(note); } } diff --git a/resources/web/dialog/PresetBundleDialog/index.html b/resources/web/dialog/PresetBundleDialog/index.html index 561e1d86b2..645681147c 100644 --- a/resources/web/dialog/PresetBundleDialog/index.html +++ b/resources/web/dialog/PresetBundleDialog/index.html @@ -11,7 +11,7 @@ - + @@ -21,7 +21,7 @@
- +
- -
Close
+ +
Close
diff --git a/resources/web/dialog/PresetBundleDialog/index.js b/resources/web/dialog/PresetBundleDialog/index.js index 4ff3167d07..bee8227db2 100644 --- a/resources/web/dialog/PresetBundleDialog/index.js +++ b/resources/web/dialog/PresetBundleDialog/index.js @@ -3,8 +3,14 @@ const bundlesById = new Map(); // bundleId -> bundle object const printersByBundle = new Map(); // bundleId -> Map(index -> printerName) const filamentsByBundle = new Map(); // bundleId -> Map(index -> filamentName) const processesByBundle = new Map(); // bundleId -> Map(index -> presetName) -const UPDATE_TOOLTIP = "Update available"; -const UNAUTHORIZED_TOOLTIP = "Unauthorized bundle"; +const UPDATE_TOOLTIP = T("update_available", "Update available"); +const UNAUTHORIZED_TOOLTIP = T("unauthorized_bundle", "Unauthorized bundle"); +// Display names for the bundle types the native side sends (also kept raw in data-bundle-type). +const BUNDLE_TYPE_LABELS = { + Subscribed: T("type_subscribed", "Subscribed"), + Local: T("type_local", "Local"), + Default: T("type_default", "Default") +}; // ========= DOM ========= let topList = null; @@ -230,11 +236,11 @@ function renderTop() { : ``} ${ b.type === "Subscribed" ? - `${escapeHtml(b.name)}` + `${escapeHtml(b.name)}` : `${escapeHtml(b.name)}` }
- ${escapeHtml(b.type)} + ${escapeHtml(BundleTypeLabel(b.type))} ${escapeHtml(b.version)}
+ >${escapeHtml(T("update", "Update"))}
`).join(""); @@ -282,9 +288,9 @@ function renderBottomForBundle(bundleId) { // Convert to a flat list of rows { typeLabel, name } const rows = []; - for (const [, name] of printers) rows.push({ type: "Printer", name }); - for (const [, name] of filaments) rows.push({ type: "Filament", name }); - for (const [, name] of processes) rows.push({ type: "Process", name }); + for (const [, name] of printers) rows.push({ type: T("printer", "Printer"), name }); + for (const [, name] of filaments) rows.push({ type: T("filament", "Filament"), name }); + for (const [, name] of processes) rows.push({ type: T("process", "Process"), name }); bottomList.innerHTML = rows.map((r, idx) => `
@@ -351,6 +357,10 @@ function hideMenu() { contextRow = null; } // ========= Utilities ========= +function BundleTypeLabel(type) { + return BUNDLE_TYPE_LABELS[type] || type; +} + function safeJsonParse(s) { try { return JSON.parse(s); } catch { return null; } } diff --git a/resources/web/dialog/SpeedDial/speeddial.js b/resources/web/dialog/SpeedDial/speeddial.js index bb5c8a167b..6c2758db2f 100644 --- a/resources/web/dialog/SpeedDial/speeddial.js +++ b/resources/web/dialog/SpeedDial/speeddial.js @@ -9,6 +9,8 @@ // - action.input "percent"/"tab" -> NativeCommands catalog (phases handled in activateEntry) // - action.icon SVG base name -> AppAction::icon / resources/images/.svg // - action.desc/wiki -> AppAction::tooltip / help_url (footer detail strip) +// - action.*_en / tab.title_en -> ActionRegistry action_json / tab_options (English search aliases, +// sent only when they differ from the displayed text) // - payload.tooltip_expanded -> ActionRegistry::tooltip_expanded (persisted footer state) // - action list is frecency-sorted -> ActionRegistry::snapshot() @@ -97,45 +99,85 @@ var ghostEl = null, ghostTypedEl = null, ghostSuffixEl = null; var activeCompletion = null; // ---- pure helpers (no DOM; unit-tested) ------------------------------------- -// Pre-normalized haystacks, cached on the action object. The fold is length-preserving (1:1 per -// char) so the ranges FuzzyRangesNorm returns slice the ORIGINAL title/group/source text correctly. -// The action objects arrive from C++ and are stable for the dialog's lifetime, so we compute these once. -function titleNorm(a) { - if (a._tn === undefined) - a._tn = NormText(a.title, false); - return a._tn; +// Every searchable field of an action: its text, its ranking weight (title > group/category > +// source/aliases) and the matchIndex key its highlight ranges go to (null for a search-only field). +// - group vs source: the eyebrow (header) line shows group when present, else source. Settings keep +// an empty group so their source path is the eyebrow; commands / plates / recents carry a non-empty +// group. Splitting the two lets a match range stay aligned to whichever string the eyebrow renders. +// - full_label: search-only alias for the descriptive name when the title differs (e.g. "Reverse on +// even" vs "Overhang reversal"). Never rendered, so no highlight ranges. +// - plugin category / type: the visible "Plugins" category, plus the plugin kind as searchable +// metadata, so typing "plugin" finds runnable plugin actions even when neither their capability +// nor plugin name contains that word. Keep both category forms. +// - *_en: English counterparts of the translated fields, sent by C++ only when they differ from the +// displayed text (a non-English UI), so the page can still be searched in English. Each carries the +// weight of the localized field it mirrors, so a match ranks the same in either language. Search-only, +// except their ranges, which drive the row's English hint (see ENGLISH_HINT_FIELDS). +var SEARCH_FIELDS = [ + { text: function (a) { return a.title; }, weight: SCORE_TITLE, range: "title" }, + { text: function (a) { return a.group; }, weight: SCORE_GROUP, range: "group" }, + { text: function (a) { return a.source; }, weight: 0, range: "source" }, + { text: function (a) { return a.full_label; }, weight: 0, range: null }, + { text: function (a) { return a.kind === "plugin" ? T("sd_plugins", "Plugins") : ""; }, weight: SCORE_GROUP, range: "plugin" }, + { text: function (a) { return a.kind === "plugin" ? "plugin plugins" : ""; }, weight: SCORE_GROUP, range: null }, + { text: function (a) { return a.title_en; }, weight: SCORE_TITLE, range: "title_en" }, + { text: function (a) { return a.group_en; }, weight: SCORE_GROUP, range: "group_en" }, + { text: function (a) { return a.source_en; }, weight: 0, range: "source_en" }, + { text: function (a) { return a.full_label_en; }, weight: 0, range: "full_label_en" } +]; +var MATCH_RANGE_KEYS = SEARCH_FIELDS.map(function (f) { return f.range; }).filter(Boolean); + +// English aliases a row can match through. `range` names the matchIndex key matchFields fills for that +// field; the hint shows the action's English name (title_en), falling back to whichever alias matched. +var ENGLISH_HINT_FIELDS = [ + { range: "title_en", text: function (a) { return a.title_en; } }, + { range: "group_en", text: function (a) { return a.group_en; } }, + { range: "source_en", text: function (a) { return a.source_en; } }, + { range: "full_label_en", text: function (a) { return a.full_label_en; } } +]; + +// The English alias to show as a muted hint on an action row, or null. Only a row whose match came +// through an English alias gets one (a visible translated highlight, or a local-only alias, needs +// none). The hint is the action's English NAME - highlighted when the name itself matched, otherwise +// shown plain - so the row identifies the action instead of repeating its translated eyebrow: a +// "Process : Speed" breadcrumb match still names the setting ("Inner wall"), not the breadcrumb again. +function englishHint(a, mi, visibleMatch) { + if (!mi || visibleMatch) return null; + var matched = null; + for (var i = 0; i < ENGLISH_HINT_FIELDS.length; i++) { + if (mi[ENGLISH_HINT_FIELDS[i].range]) { matched = ENGLISH_HINT_FIELDS[i]; break; } + } + if (!matched) return null; + if (a.title_en) return { text: a.title_en, ranges: mi.title_en || null }; + var text = matched.text(a); + return text ? { text: text, ranges: mi[matched.range] } : null; } -// The eyebrow (header) line shows group when present, else source. Settings keep an empty group so -// their source path is the eyebrow; commands / plates / recents carry a non-empty group. Splitting the -// two lets a match range stay aligned to whichever string the eyebrow actually renders. -function groupNorm(a) { - if (a._gn === undefined) - a._gn = NormText(a.group || "", false); - return a._gn; + +// The English breadcrumb a row matched through (a command's group, a setting's source path), with its +// highlight ranges, or null when neither matched. Shown beside the translated eyebrow so an English +// hit is visible where it landed, alongside the English name hint on the row-name line. +function englishBreadcrumb(a, mi) { + if (!mi) return null; + if (mi.group_en && a.group_en) return { text: a.group_en, ranges: mi.group_en }; + if (mi.source_en && a.source_en) return { text: a.source_en, ranges: mi.source_en }; + return null; } -function sourceNorm(a) { - if (a._sn === undefined) - a._sn = NormText(a.source || "", false); - return a._sn; -} -function pluginCategoryNorm(a) { - if (a._pcn === undefined) - a._pcn = a.kind === "plugin" ? NormText(T("sd_plugins", "Plugins"), false) : ""; - return a._pcn; -} -// Plugin type is searchable metadata, so typing "plugin" can find runnable plugin actions even -// when neither their capability nor plugin name contains that word. Keep both category forms. -function pluginTypeNorm(a) { - if (a._pn === undefined) - a._pn = a.kind === "plugin" ? NormText("plugin plugins", false) : ""; - return a._pn; -} -// Search-only alias for the descriptive name when the title differs (e.g. "Reverse on even" vs -// "Overhang reversal"). Never rendered, so no highlight ranges. -function fullNorm(a) { - if (a._fn === undefined) - a._fn = NormText(a.full_label || "", false); - return a._fn; + +// The action's non-empty SEARCH_FIELDS as pre-normalized haystacks ({norm, weight, range}), cached on +// the action object. The action objects arrive from C++ and are stable for the dialog's lifetime, so +// this runs once per action; skipping empty fields keeps the per-keystroke scan to the text an action +// actually has (an English UI pays nothing for the aliases it never receives). The fold is +// length-preserving (1:1 per char) so the ranges FuzzyRangesNorm returns slice the ORIGINAL text. +function searchFields(a) { + if (a._sf === undefined) { + a._sf = []; + for (var i = 0; i < SEARCH_FIELDS.length; i++) { + var norm = NormText(SEARCH_FIELDS[i].text(a) || "", false); + if (norm) + a._sf.push({ norm: norm, weight: SEARCH_FIELDS[i].weight, range: SEARCH_FIELDS[i].range }); + } + } + return a._sf; } // Match one pre-normalized field vs one pre-normalized needle. Returns {score, ranges, contiguous} @@ -175,26 +217,22 @@ function tokenWordRe(token) { return new RegExp("\\b" + EscapeRegExp(token) + "\\b"); } -// One token's best match across an action's searchable fields, keeping per-field ranges for -// highlighting. Returns {score, title, group, source}, or null if no field matches. -function tokenMatch(a, token, wwRe) { - var t = fieldMatchScore(titleNorm(a), token, wwRe); - var g = fieldMatchScore(groupNorm(a), token, wwRe); - var s = fieldMatchScore(sourceNorm(a), token, wwRe); - var f = fieldMatchScore(fullNorm(a), token, wwRe); - var p = fieldMatchScore(pluginCategoryNorm(a), token, wwRe); - var typeMatch = fieldMatchScore(pluginTypeNorm(a), token, wwRe); - if (!t && !g && !s && !f && !p && !typeMatch) return null; - var score = Math.max( - t ? (t.contiguous ? SCORE_CONTIGUOUS : 0) + SCORE_TITLE + t.score : -Infinity, - g ? (g.contiguous ? SCORE_CONTIGUOUS : 0) + SCORE_GROUP + g.score : -Infinity, - s ? (s.contiguous ? SCORE_CONTIGUOUS : 0) + s.score : -Infinity, - f ? (f.contiguous ? SCORE_CONTIGUOUS : 0) + f.score : -Infinity, - p ? (p.contiguous ? SCORE_CONTIGUOUS : 0) + SCORE_GROUP + p.score : -Infinity, - typeMatch ? (typeMatch.contiguous ? SCORE_CONTIGUOUS : 0) + SCORE_GROUP + typeMatch.score : -Infinity - ); - return { score: score, title: t ? t.ranges : null, group: g ? g.ranges : null, source: s ? s.ranges : null, - plugin: p ? p.ranges : null }; +// One needle (the whole query, or one token of it) against every SEARCH_FIELDS field of an action. +// Returns {score, ranges}: the best weighted field score (contiguous > fuzzy, then field weight, then +// start/gaps) and the ranges of each matching highlighted field keyed by its range name. Null when no +// field matches. +function matchFields(a, needle, wwRe) { + var fields = searchFields(a); + var best = null, ranges = null; // allocated on the first match: most actions match nothing + for (var i = 0; i < fields.length; i++) { + var field = fields[i]; + var m = fieldMatchScore(field.norm, needle, wwRe); + if (!m) continue; + var v = (m.contiguous ? SCORE_CONTIGUOUS : 0) + field.weight + m.score; + if (best === null || v > best) best = v; + if (field.range) (ranges || (ranges = {}))[field.range] = m.ranges; + } + return best === null ? null : { score: best, ranges: ranges || {} }; } // Merge per-field token ranges into sorted, coalesced ranges for highlighting. Overlapping or adjacent @@ -217,24 +255,6 @@ function mergeRanges(ranges) { return out; } -// Combine per-field scores into one value, or null when nothing matched. -// Ranking: contiguous > fuzzy, then title > group/category > source/full alias, then start/gaps. -function scoreFields(t, g, s, f, p, typeMatch) { - var best = null; - function consider(m, weight) { - if (!m) return; - var v = (m.contiguous ? SCORE_CONTIGUOUS : 0) + weight + m.score; - best = best === null ? v : Math.max(best, v); - } - consider(t, SCORE_TITLE); - consider(g, SCORE_GROUP); - consider(s, 0); - consider(f, 0); - consider(p, SCORE_GROUP); - consider(typeMatch, SCORE_GROUP); - return best; -} - // The unified main-phase search: every action (command/plugin/setting) matching the query, ranked // by relevance (not by action type). Sets matchIndex so rows highlight their match ranges. The query // is normalized ONCE per pass - FuzzyRangesNorm then runs against each action's pre-normalized @@ -245,8 +265,8 @@ function scoreFields(t, g, s, f, p, typeMatch) { // - tokens: every whitespace-separated word must match SOME field, but different words may match // different fields. This is what lets "speed acceleration inner" find "Inner wall" whose path is // "Process : Speed : Acceleration" (title + source breadcrumb together). -// full_label and canonical plugin kind are searchable aliases. The visible category is also searchable -// so its own match can be highlighted in plugin rows. +// full_label, canonical plugin kind and the English counterparts (*_en) are searchable aliases. The +// visible category is also searchable so its own match can be highlighted in plugin rows. // A phrase match always outranks a distributed token match. function searchActions(actions, query) { var q = (query || "").trim(); @@ -262,50 +282,43 @@ function searchActions(actions, query) { // Compiled once per pass, reused over every field: non-global so no exec()/lastIndex state leaks // between fields, and EscapeRegExp keeps regex metachars in the query literal. var wwRe = new RegExp("\\b" + EscapeRegExp(searchNeedle) + "\\b"); + // A one-word query's only token is the needle itself, so its token pass would repeat the failed + // phrase match exactly; such an action is dropped without it. + var tokenPass = searchTokens.length !== 1 || searchTokens[0] !== searchNeedle; var scored = []; var seen = {}; for (var i = 0; i < list.length; i++) { var a = list[i]; - var t = fieldMatchScore(titleNorm(a), searchNeedle, wwRe); - var g = fieldMatchScore(groupNorm(a), searchNeedle, wwRe); - var s = fieldMatchScore(sourceNorm(a), searchNeedle, wwRe); - var f = fieldMatchScore(fullNorm(a), searchNeedle, wwRe); - var p = fieldMatchScore(pluginCategoryNorm(a), searchNeedle, wwRe); - var typeMatch = fieldMatchScore(pluginTypeNorm(a), searchNeedle, wwRe); - var phrase = scoreFields(t, g, s, f, p, typeMatch); - var score, ranges; - if (phrase !== null) { - score = phrase + SCORE_PHRASE; - ranges = { title: t ? t.ranges : null, group: g ? g.ranges : null, source: s ? s.ranges : null, - plugin: p ? p.ranges : null }; + var phrase = matchFields(a, searchNeedle, wwRe); + var score, perField; + if (phrase) { + score = phrase.score + SCORE_PHRASE; } else { + if (!tokenPass) continue; // Require every token; a token that matches nothing drops the action immediately. Ranges // from all matching tokens are merged per field so each matched word highlights. - var sum = 0, titleR = null, groupR = null, sourceR = null, pluginR = null, all = true; + var sum = 0, all = true; + perField = {}; for (var tokenIndex = 0; tokenIndex < searchTokens.length; tokenIndex++) { - var m = tokenMatch(a, searchTokens[tokenIndex], searchTokenRes[tokenIndex]); + var m = matchFields(a, searchTokens[tokenIndex], searchTokenRes[tokenIndex]); if (!m) { all = false; break; } sum += m.score; - if (m.title) (titleR || (titleR = [])).push(m.title); - if (m.group) (groupR || (groupR = [])).push(m.group); - if (m.source) (sourceR || (sourceR = [])).push(m.source); - if (m.plugin) (pluginR || (pluginR = [])).push(m.plugin); + for (var key in m.ranges) + (perField[key] || (perField[key] = [])).push(m.ranges[key]); } if (!all) continue; score = sum; - ranges = { title: mergeRanges(titleR), group: mergeRanges(groupR), source: mergeRanges(sourceR), - plugin: mergeRanges(pluginR) }; } - // Ranges are per-field against the ACTUAL text drawn: title for the row-name, and group (or - // source when group is empty) for the eyebrow - so highlight offsets stay aligned to the label. - matchIndex[a.id] = { - title: ranges.title, - group: ranges.group, - source: ranges.source, - plugin: ranges.plugin, - useEyebrowGroup: !!(a.group) - }; + // Ranges are per-field against the ACTUAL text drawn: title for the row-name, group (or source + // when group is empty) for the eyebrow, and title_en for the English hint - so highlight offsets + // stay aligned to the label. + var entry = { useEyebrowGroup: !!(a.group) }; + for (var k = 0; k < MATCH_RANGE_KEYS.length; k++) { + var rangeKey = MATCH_RANGE_KEYS[k]; + entry[rangeKey] = phrase ? phrase.ranges[rangeKey] || null : mergeRanges(perField[rangeKey]); + } + matchIndex[a.id] = entry; scored.push({ a: a, s: score }); seen[a.id] = true; } @@ -350,7 +363,8 @@ function completionFor(query, list) { var top = (list || []).slice(0, 10); for (var i = 0; i < top.length; i++) { var a = top[i]; - var fields = [a.title, a.group, a.source, a.full_label]; + // English aliases after the displayed text, so English typing completes in a localized UI. + var fields = [a.title, a.group, a.source, a.full_label, a.title_en, a.group_en, a.source_en, a.full_label_en]; for (var f = 0; f < fields.length; f++) { var words = completionWords(fields[f]); for (var w = 0; w < words.length; w++) { @@ -427,16 +441,30 @@ function tabTitle(t) { return title || prettySource((t && t.id) || ""); } -// Filter the tab list by a fuzzy title/id match. Pure so the node-vm test can exercise it. +// Filter the tab list by a fuzzy title/id/English-title match (title_en is sent only when the page +// label is translated). Pure so the node-vm test can exercise it. function filterTabs(tabs, query) { var q = (query || "").trim(); if (!q) return (tabs || []).slice(0); return (tabs || []).filter(function (t) { - return FuzzyRanges(tabTitle(t), q, false) || FuzzyRanges(t.id, q, false); + return FuzzyRanges(tabTitle(t), q, false) || FuzzyRanges(t.id, q, false) || + (t.title_en && FuzzyRanges(t.title_en, q, false)); }); } +// The English title of a tab matched only through it, with its highlight ranges, or null when the tab +// matched its translated title or id (so it already shows why) or has no English title. +function tabAliasHint(t, query) { + var q = (query || "").trim(); + if (!q || !t || !t.title_en) + return null; + if (FuzzyRanges(tabTitle(t), q, false) || FuzzyRanges(t.id, q, false)) + return null; + var ranges = FuzzyRanges(t.title_en, q, false); + return ranges ? { text: t.title_en, ranges: ranges } : null; +} + function shouldRenderActionList(query) { return !!((query || "").trim()); } @@ -971,8 +999,21 @@ function renderActionRow(a, i) { var showPluginCategory = a.kind === "plugin" && (typedQuery || isRecent); var eyebrow = actionEyebrow(a, query, isRecent); var eyebrowMatch = mi ? (showPluginCategory ? mi.plugin : (mi.useEyebrowGroup ? mi.group : mi.source)) : null; - shell.left.insertBefore(markedText("row-eyebrow", eyebrow, eyebrowMatch), shell.line); + // The eyebrow line: the translated breadcrumb, and beside it the English breadcrumb when the query + // matched that (non-English UI), so an English hit on a breadcrumb is visible where it landed. + var eyebrowLine = document.createElement("div"); + eyebrowLine.className = "row-eyebrow-line"; + eyebrowLine.appendChild(markedText("row-eyebrow", eyebrow, eyebrowMatch)); + var enBreadcrumb = englishBreadcrumb(a, mi); + if (enBreadcrumb) + eyebrowLine.appendChild(markedText("row-eyebrow-en", enBreadcrumb.text, enBreadcrumb.ranges)); + shell.left.insertBefore(eyebrowLine, shell.line); shell.line.appendChild(markedText("row-name", a.title, mi ? mi.title : null)); + // A row found only through an English alias shows the action's English name, highlighted when the + // name itself matched, so the match makes sense even when the translated row resembles nothing. + var hint = englishHint(a, mi, mi ? (mi.title || eyebrowMatch) : null); + if (hint) + shell.line.appendChild(markedText("row-alias", hint.text, hint.ranges)); var badge = modeBadge(a, USER_MODE); if (badge) { var tag = document.createElement("span"); @@ -1150,6 +1191,11 @@ function renderTabRow(t, i) { name.className = "row-name"; name.textContent = label; shell.line.appendChild(name); + // A tab found only through its English title shows that title, highlighted, so the match is + // explained even when the translated label looks nothing like the query. + var hint = tabAliasHint(t, query); + if (hint) + shell.line.appendChild(markedText("row-alias", hint.text, hint.ranges)); shell.row.onclick = function () { sel = { zone: "list", i: i }; render({ resize: true }); }; shell.row.ondblclick = function () { sel = { zone: "list", i: i }; jumpToTab(t); }; return shell.row; @@ -1421,8 +1467,8 @@ function focusInput() { setTimeout(function () { if (qEl) qEl.focus(); }, 0); } function OnInit() { qEl = $("q"); listEl = $("list"); favEl = $("favBar"); clearEl = $("clear"); eyeEl = $("favEyebrow"); countEl = $("count"); detailEl = $("detail"); ghostEl = $("ghost"); ghostTypedEl = $("ghostTyped"); ghostSuffixEl = $("ghostSuffix"); - // text.js's TranslatePage() targets jQuery `.trans` nodes; this page has none and defines its own - // `$`, so don't call it. Runtime strings go through T() instead. + // This page has no data-i18n markup and defines its own `$` and T(), so it does not load + // include/i18n.js. Its strings all go through T(). qEl.placeholder = T("sd_search", "Search actions"); qEl.setAttribute("aria-label", T("sd_search", "Search actions")); if (clearEl) { diff --git a/resources/web/dialog/SpeedDial/speeddial.test.js b/resources/web/dialog/SpeedDial/speeddial.test.js index 1fda833801..357288d88b 100644 --- a/resources/web/dialog/SpeedDial/speeddial.test.js +++ b/resources/web/dialog/SpeedDial/speeddial.test.js @@ -50,6 +50,25 @@ assert.equal(ctx.filterTabs(tabOptions, "Device").length, 1, "a typed query matches a tab title"); assert.deepEqual(ctx.filterTabs(tabOptions, "zzz"), [], "a typed query with no match returns an empty list"); +// A translated tab whose id is not its English name carries title_en, so English still finds it. +const localizedTabs = [ + { id: "monitor", title: "设备", title_en: "Device" }, + { id: "prepare", title: "准备" } +]; +assert.deepEqual(ctx.filterTabs(localizedTabs, "device").map(function (t) { return t.id; }), ["monitor"], + "a localized tab matches its English title"); +assert.deepEqual(ctx.filterTabs(localizedTabs, "设备").map(function (t) { return t.id; }), ["monitor"], + "a localized tab still matches its translated title"); +// A tab found only through its English title shows it as a hint; one that matched its translated +// title or id already shows why, and one without an English title has nothing to show. +assert.deepEqual(ctx.tabAliasHint(localizedTabs[0], "device"), { text: "Device", ranges: [[0, 6]] }, + "an English-only tab match yields the English title and its highlight ranges"); +assert.equal(ctx.tabAliasHint(localizedTabs[0], "设备"), null, + "a translated-title tab match draws no English hint"); +assert.equal(ctx.tabAliasHint(localizedTabs[0], "monitor"), null, + "a tab matched by its id draws no English hint"); +assert.equal(ctx.tabAliasHint(localizedTabs[1], "Device"), null, + "a tab with no English title has no hint"); // tabTitle: pages added with an empty title (e.g. MainFrame's Home tab) fall back to the id. assert.equal(ctx.tabTitle({ id: "home", title: "" }), "Home", @@ -192,6 +211,89 @@ assert.equal(ctx.completionFor("", compPool), null, "an empty query has no compl assert.equal(ctx.completionFor("zzz", ctx.searchActions(compPool, "zzz")), null, "a query with no match has no completion"); +// English aliases: in a non-English UI each translated field may carry its English counterpart +// (*_en), searched with the weight of the field it mirrors. An English UI sends none. +const zhPool = [ + { id: "rev", title: "反转偶数层悬垂方向", full_label: "悬垂反转", source: "工艺 : 质量 : 悬垂", + title_en: "Reverse on even", full_label_en: "Overhang reversal", source_en: "Process : Quality : Overhangs", + group: "", input: "" }, + { id: "slice", title: "切片并预览", source: "OrcaSlicer", group: "切片和导出", + title_en: "Slice and Preview", group_en: "Slice & Export", input: "" }, + { id: "brim", title: "Brim宽度", source: "工艺 : 其他 : Brim", source_en: "Process : Others : Brim", + group: "", input: "" } +]; +assert.deepEqual(ctx.searchActions(zhPool, "reverse on even").map(function (a) { return a.id; }), ["rev"], + "an English query finds a translated setting through its English title"); +assert.equal(ctx.matchIndex.rev.title, null, "an English-only match does not highlight the translated title"); +assert.deepEqual(ctx.matchIndex.rev.title_en, [[0, 15]], "the English title keeps its ranges for the hint"); +assert.deepEqual(ctx.searchActions(zhPool, "偶数层").map(function (a) { return a.id; }), ["rev"], + "the translated title is still searchable"); +assert.equal(ctx.matchIndex.rev.title_en, null, "a translated-title match leaves no English hint ranges"); +assert.deepEqual(ctx.searchActions(zhPool, "reverse 悬垂").map(function (a) { return a.id; }), ["rev"], + "a mixed query may match one token in English and another in the translation"); +assert.deepEqual(ctx.searchActions(zhPool, "overhang reversal").map(function (a) { return a.id; }), ["rev"], + "the English full_label alias is searchable"); +assert.deepEqual(ctx.searchActions(zhPool, "export").map(function (a) { return a.id; }), ["slice"], + "the English group alias is searchable"); +assert.deepEqual(ctx.searchActions(zhPool, "brim").map(function (a) { return a.id; }), ["brim"], + "a translation that keeps the English word matches the displayed title"); +assert.deepEqual(ctx.matchIndex.brim.title, [[0, 4]], "that match highlights the displayed title, so no hint is drawn"); +// Weights mirror the localized fields: an English title match outranks an English breadcrumb match. +const zhRankPool = [ + { id: "src", title: "内壁", source: "工艺 : 速度", source_en: "Process : Speed", group: "", input: "" }, + { id: "ttl", title: "速度", source: "工艺 : 其他", title_en: "Speed", group: "", input: "" } +]; +assert.deepEqual(ctx.searchActions(zhRankPool, "speed").map(function (a) { return a.id; }), ["ttl", "src"], + "an English title match outranks an English breadcrumb match, as their localized fields do"); +// Absent aliases (an English UI) leave no English hint; every pool above has none and ranks as before. +ctx.searchActions(pool, "layer"); +assert.equal(ctx.matchIndex.c1.title_en, null, "an action without English aliases has no English hint ranges"); +assert.equal(ctx.completionFor("reverse o", ctx.searchActions(zhPool, "reverse o")).suffix, "n", + "completion extends an English word from title_en"); +assert.equal(ctx.completionFor("quality overh", ctx.searchActions(zhPool, "quality overh")).suffix, "angs", + "completion also reaches the English breadcrumb"); +// A row matched only through an English group/source/full_label alias still names the action in +// English: the hint is title_en (the English name), not the alias that matched, so a breadcrumb hit +// does not just repeat the translated eyebrow. +ctx.searchActions(zhPool, "export"); +assert.deepEqual(ctx.matchIndex.slice.group_en, [[8, 14]], "the English group keeps its ranges"); +assert.deepEqual(ctx.englishHint(zhPool[1], ctx.matchIndex.slice, null), { text: "Slice and Preview", ranges: null }, + "an English group match names the action, unhighlighted"); +assert.deepEqual(ctx.englishBreadcrumb(zhPool[1], ctx.matchIndex.slice), { text: "Slice & Export", ranges: [[8, 14]] }, + "an English group match shows the English breadcrumb beside the eyebrow"); +ctx.searchActions(zhPool, "overhang reversal"); +assert.deepEqual(ctx.matchIndex.rev.full_label_en, [[0, 17]], "the English full_label keeps its ranges"); +assert.deepEqual(ctx.englishHint(zhPool[0], ctx.matchIndex.rev, null), { text: "Reverse on even", ranges: null }, + "an English full_label match names the action, unhighlighted"); +ctx.searchActions(zhPool, "quality"); +assert.deepEqual(ctx.matchIndex.rev.source_en, [[10, 17]], "the English breadcrumb keeps its ranges"); +assert.deepEqual(ctx.englishHint(zhPool[0], ctx.matchIndex.rev, null), { text: "Reverse on even", ranges: null }, + "an English breadcrumb match names the action, not the breadcrumb"); +assert.deepEqual(ctx.englishBreadcrumb(zhPool[0], ctx.matchIndex.rev), { text: "Process : Quality : Overhangs", ranges: [[10, 17]] }, + "an English breadcrumb match shows the English breadcrumb beside the eyebrow"); +// The name itself matching is the one case that highlights the hint. +ctx.searchActions(zhPool, "reverse on even"); +assert.deepEqual(ctx.englishHint(zhPool[0], ctx.matchIndex.rev, null), { text: "Reverse on even", ranges: [[0, 15]] }, + "an English title match names and highlights the action"); +assert.equal(ctx.englishBreadcrumb(zhPool[0], ctx.matchIndex.rev), null, + "an English title match shows no breadcrumb hint"); +// A breadcrumb match with no English name falls back to the matched alias. +assert.deepEqual(ctx.englishHint({ title_en: "", source_en: "Process : Speed" }, { source_en: [[10, 15]] }, null), + { text: "Process : Speed", ranges: [[10, 15]] }, "without an English name the matched alias is shown"); +// A visible translated highlight suppresses the hint even when an English alias also matched. +ctx.searchActions(zhPool, "brim"); +assert.equal(ctx.englishHint(zhPool[2], ctx.matchIndex.brim, ctx.matchIndex.brim.title), null, + "a row that highlights its translated title draws no English hint"); +// The reported case: "process speed" matches only the English breadcrumb of "Inner wall", so the hint +// names the setting rather than echoing the breadcrumb. +const zhInner = [{ id: "inner", title: "内壁", title_en: "Inner wall", source: "工艺 : 速度", + source_en: "Process : Speed", group: "", input: "" }]; +ctx.searchActions(zhInner, "process speed"); +assert.deepEqual(ctx.englishHint(zhInner[0], ctx.matchIndex.inner, null), { text: "Inner wall", ranges: null }, + "a breadcrumb-only match names the setting in English"); +assert.deepEqual(ctx.englishBreadcrumb(zhInner[0], ctx.matchIndex.inner), { text: "Process : Speed", ranges: [[0, 8], [10, 15]] }, + "a breadcrumb-only match shows the English breadcrumb beside the eyebrow"); + // actionCategory: a command/dynamic action's group is its category; a setting uses the top-level // source segment; every plugin shares one header; a category-less action falls back to "Other". assert.equal(ctx.actionCategory({ id: "c", group: "Help", source: "OrcaSlicer", kind: "command" }), "Help", @@ -456,9 +558,9 @@ assert.equal(ctx.stateFromPayload({}).tooltipExpanded, true, "expansion defaults assert.equal(ctx.stateFromPayload({ tooltip_expanded: false }).tooltipExpanded, false, "a collapsed payload is honored"); assert.equal(ctx.stateFromPayload({ tooltip_expanded: true }).tooltipExpanded, true, "an expanded payload is honored"); -// resultCountText: a search counts the shown matches only ("Showing N actions"); the total is used +// resultCountText: a search counts the shown matches only ("Matching actions: N"); the total is used // solely for the empty-query count. -assert.equal(ctx.resultCountText(100, 3, "lay"), "Showing 3 actions", "a search reports the shown match count only"); -assert.equal(ctx.resultCountText(100, 100, ""), "100 actions", "an empty query reports the total"); +assert.equal(ctx.resultCountText(100, 3, "lay"), "Matching actions: 3", "a search reports the shown match count only"); +assert.equal(ctx.resultCountText(100, 100, ""), "Actions: 100", "an empty query reports the total"); console.log("ok"); diff --git a/resources/web/dialog/SpeedDial/style.css b/resources/web/dialog/SpeedDial/style.css index 3aaeddb460..a0e2015373 100644 --- a/resources/web/dialog/SpeedDial/style.css +++ b/resources/web/dialog/SpeedDial/style.css @@ -390,7 +390,31 @@ body { flex-direction: column; } +/* Eyebrow line: the translated breadcrumb, plus the English breadcrumb beside it when it matched. */ +.row-eyebrow-line { + display: flex; + align-items: baseline; + gap: 6px; + min-width: 0; + overflow: hidden; +} + .row-eyebrow { + font-size: 10px; + line-height: 1.3; + color: var(--muted, var(--orca-muted, #6b7280)); + opacity: .85; + flex: 0 1 auto; + min-width: 0; + overflow: hidden; + text-overflow: ellipsis; + white-space: nowrap; +} + +/* English breadcrumb of a row found only through it (non-English UI); gives way to the translation. */ +.row-eyebrow-en { + flex: 0 100 auto; + min-width: 0; font-size: 10px; line-height: 1.3; color: var(--muted, var(--orca-muted, #6b7280)); @@ -414,8 +438,21 @@ body { white-space: nowrap; } +/* English title of a row found only through it (non-English UI); gives way to the title first. */ +.row-alias { + flex: 0 100 auto; + min-width: 0; + font-size: 11px; + color: var(--muted, var(--orca-muted, #6b7280)); + overflow: hidden; + text-overflow: ellipsis; + white-space: nowrap; +} + .row-name mark, -.row-eyebrow mark { +.row-eyebrow mark, +.row-eyebrow-en mark, +.row-alias mark { background: var(--plugin-status-warn-bg); color: var(--plugin-status-warn); border-radius: 2px; diff --git a/resources/web/dialog/TerminalDialog/index.html b/resources/web/dialog/TerminalDialog/index.html index 21fb3aa81b..598a36e89d 100644 --- a/resources/web/dialog/TerminalDialog/index.html +++ b/resources/web/dialog/TerminalDialog/index.html @@ -11,7 +11,7 @@ - + @@ -21,8 +21,8 @@
- - + +
diff --git a/resources/web/dialog/TerminalDialog/index.js b/resources/web/dialog/TerminalDialog/index.js index c4e09bcb64..f5e6abb5ef 100644 --- a/resources/web/dialog/TerminalDialog/index.js +++ b/resources/web/dialog/TerminalDialog/index.js @@ -36,8 +36,7 @@ function WatchXtermTheme() { } function OnInit() { - if (typeof TranslatePage === "function") - TranslatePage(); + TranslatePage(); term = new Terminal({ cursorBlink: true, @@ -77,7 +76,7 @@ function OnInit() { onRun(); }); - term.writeln("Plugin terminal ready."); + term.writeln(T("ready", "Plugin terminal ready.")); } function onRun() { @@ -122,7 +121,7 @@ function HandleStudio(value) { case "process_done": setRunning(false); - term.writeln("\x1b[90mProcess exited with code: " + payload.exit_code + "\x1b[0m"); + term.writeln("\x1b[90m" + T("exit_code", "Process exited with code: %s", payload.exit_code) + "\x1b[0m"); break; case "process_error": diff --git a/resources/web/guide/0/index.html b/resources/web/guide/0/index.html index e759899f73..c379078db5 100644 --- a/resources/web/guide/0/index.html +++ b/resources/web/guide/0/index.html @@ -9,7 +9,7 @@ - + @@ -17,7 +17,7 @@
-
Loading……
+
Loading…
\ No newline at end of file diff --git a/resources/web/guide/1/index.html b/resources/web/guide/1/index.html index 41e7dac7b9..521193706c 100644 --- a/resources/web/guide/1/index.html +++ b/resources/web/guide/1/index.html @@ -9,7 +9,7 @@ - + @@ -17,10 +17,10 @@
-
Welcome to Orca Slicer
-
Orca Slicer will be setup in several steps. Let's start!
+
Welcome to Orca Slicer
+
Orca Slicer will be set up in several steps. Let's start!
diff --git a/resources/web/guide/11/index.html b/resources/web/guide/11/index.html index 19aeae0949..db39174fe3 100644 --- a/resources/web/guide/11/index.html +++ b/resources/web/guide/11/index.html @@ -10,23 +10,23 @@ - +
-
Please select your login region
+
Please select your login region
-
Asia-Pacific
-
China
-
Europe
-
North America
-
Others
+
Asia-Pacific
+
China
+
Europe
+
North America
+
Others
-
Next
+
Next
diff --git a/resources/web/guide/21/common.js b/resources/web/guide/21/common.js index d0cc510540..5f96ebc573 100644 --- a/resources/web/guide/21/common.js +++ b/resources/web/guide/21/common.js @@ -50,17 +50,17 @@ function HandleStudio( pVal ) let hasError = pVal.hasOwnProperty("error"); noticeBar.classList.toggle("notice-error", hasError); if (hasError) { - noticeBar.textContent = "Error"; + noticeBar.textContent = T("error", "Error"); noticeText.textContent = pVal["error"]; } else if (pVal["vendors"] && pVal["vendors"].length > 0) { - noticeBar.textContent = "New printers found"; - noticeText.textContent = "New printer vendors installed: " + pVal["vendors"].join(", "); + noticeBar.textContent = T("new_printers_found", "New printers found"); + noticeText.textContent = T("new_vendors_installed", "New printer vendors installed: %s", pVal["vendors"].join(", ")); } else if (pVal["declined"]) { - noticeBar.textContent = "Information"; - noticeText.textContent = "New printer vendors were found, but installation was cancelled."; + noticeBar.textContent = T("information", "Information"); + noticeText.textContent = T("vendors_declined", "New printer vendors were found, but installation was cancelled."); } else { - noticeBar.textContent = "Information"; - noticeText.textContent = "No new printers found."; + noticeBar.textContent = T("information", "Information"); + noticeText.textContent = T("no_new_printers", "No new printers found."); } ShowNotice(1); @@ -272,7 +272,7 @@ function CreateVendorBlock(vendorName) if( alt == "BBL" ) alt = "Bambu Lab"; if( alt == "Custom") - alt = "Custom Printer"; + alt = T("custom_printer", "Custom Printer"); if( alt == "Other") alt = "Orca colosseum"; @@ -315,7 +315,7 @@ function CreatePrinterBlock(OneModel) '
'+ '
?
'+ '
'+ - '
Nozzle
'+ + '
' + T("nozzle", "Nozzle") + '
'+ '
' + OneModel['nozzle_diameter'].replaceAll(";", " · ") + '
'+ '
'+ '
'+ @@ -377,7 +377,8 @@ function OnExit() if( nTotal==0 ) { let noticeBar = document.getElementById("NoticeBar"); noticeBar.classList.add("notice-error"); - noticeBar.textContent = "Error"; + noticeBar.textContent = T("error", "Error"); + document.getElementById("NoticeText").textContent = T("printer_required", "At least one printer must be selected."); ShowNotice(1); return 0; } diff --git a/resources/web/guide/21/index.html b/resources/web/guide/21/index.html index 7a32a2d103..7a92c15ab4 100644 --- a/resources/web/guide/21/index.html +++ b/resources/web/guide/21/index.html @@ -12,7 +12,7 @@ - + @@ -20,12 +20,12 @@
-
Printer Selection
+
Printer Selection
@@ -75,48 +75,48 @@
- Filter items + Filter items
- Select filtered - Select visible -
all
-
Clear all
+ Select filtered + Select visible +
All
+
Clear all
-
No items
+
No items
-
Back
-
finish
-
Next
+
Back
+
Finish
+
Next
-
error
+
Error
-
At least one filament must be selected.
-
Do you want to use default filament ?
+
At least one filament must be selected.
+
Do you want to use the default filament?
-
Yes
-
No
+
Yes
+
No
diff --git a/resources/web/guide/23/index.html b/resources/web/guide/23/index.html index 0329ef272b..c7f9d9f1ff 100644 --- a/resources/web/guide/23/index.html +++ b/resources/web/guide/23/index.html @@ -11,7 +11,7 @@ - + @@ -19,8 +19,8 @@
-
System Filaments
-
Custom Filaments
+
System Filaments
+
Custom Filaments
@@ -32,14 +32,14 @@
- printer + Printer
- +
-
No items
+
No items
@@ -47,14 +47,14 @@
- filament type + Filament type
- +
-
No items
+
No items
@@ -62,14 +62,14 @@
- vendor + Vendor
- +
-
No items
+
No items
@@ -78,28 +78,28 @@
- Filter items + Filter items
- Select filtered - Select visible -
all
-
Clear all
+ Select filtered + Select visible +
All
+
Clear all
-
No items
+
No items
@@ -108,7 +108,7 @@
-
Create New
+
Create New
@@ -116,19 +116,19 @@
-
Confirm
-
Cancel
+
Confirm
+
Cancel
-
error
+
Error
-
At least one filament must be selected.
-
Do you want to use default filament ?
+
At least one filament must be selected.
+
Do you want to use the default filament?
-
yes
-
no
+
Yes
+
No
diff --git a/resources/web/guide/24/index.html b/resources/web/guide/24/index.html index c736730b62..902736bf5a 100644 --- a/resources/web/guide/24/index.html +++ b/resources/web/guide/24/index.html @@ -12,7 +12,7 @@ - + @@ -20,12 +20,12 @@
-
Printer Selection
+
Printer Selection
@@ -79,7 +79,7 @@ @@ -88,7 +88,7 @@
-
recent
+
Recent
@@ -119,14 +119,14 @@ @@ -135,8 +135,8 @@
-
recent open
-
Clear all
+
Recently opened
+
Clear all
@@ -84,12 +84,12 @@
- Accessories (0) + Accessories (0)
-
BOM (0)
+
BOM (0)
diff --git a/resources/web/model/model.js b/resources/web/model/model.js index 3d7c2fc8ad..7c238c4bf1 100644 --- a/resources/web/model/model.js +++ b/resources/web/model/model.js @@ -221,15 +221,15 @@ function ShowModelInfo( pModel ) switch(UploadType) { case 'remix': - $('#ModelAuthorType').attr('tid','t93'); + $('#ModelAuthorType').text(T('remixed_by', 'Remixed by')); break; case 'shared': - $('#ModelAuthorType').attr('tid','t94'); + $('#ModelAuthorType').text(T('shared_by', 'Shared by')); break; case 'origin': case 'profile': default: - $('#ModelAuthorType').attr('tid','t92'); + $('#ModelAuthorType').text(T('created_by', 'Created by')); break; } diff --git a/resources/web/orca/missing_connection.html b/resources/web/orca/missing_connection.html index e0536532fc..543eb2c787 100644 --- a/resources/web/orca/missing_connection.html +++ b/resources/web/orca/missing_connection.html @@ -6,7 +6,7 @@ Printer Connection Required - + @@ -14,8 +14,8 @@
-

Printer Connection

-

Please set up your printer connection to view the device.

+

Printer Connection

+

Please set up your printer connection to view the device.

Printer connection setup demonstration
diff --git a/sandboxes/CMakeLists.txt b/sandboxes/CMakeLists.txt index 81ea94a291..d74e3b3018 100644 --- a/sandboxes/CMakeLists.txt +++ b/sandboxes/CMakeLists.txt @@ -2,5 +2,4 @@ #add_subdirectory(openvdb) # add_subdirectory(meshboolean) add_subdirectory(its_neighbor_index) -# add_subdirectory(opencsg) #add_subdirectory(aabb-evaluation) \ No newline at end of file diff --git a/sandboxes/opencsg/CMakeLists.txt b/sandboxes/opencsg/CMakeLists.txt deleted file mode 100644 index ace8f4d539..0000000000 --- a/sandboxes/opencsg/CMakeLists.txt +++ /dev/null @@ -1,30 +0,0 @@ -cmake_minimum_required(VERSION 3.0) - -project(OpenCSG-example) - -add_executable(opencsg_example WIN32 - main.cpp - Engine.hpp Engine.cpp - ShaderCSGDisplay.hpp ShaderCSGDisplay.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/Jobs/Job.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/ProgressStatusBar.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.hpp - ${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.cpp) - -find_package(wxWidgets 3.1 REQUIRED COMPONENTS core base gl html) -find_package(OpenGL REQUIRED) -find_package(GLEW REQUIRED) -find_package(OpenCSG REQUIRED) -include(${wxWidgets_USE_FILE}) - -target_link_libraries(opencsg_example libslic3r) -target_include_directories(opencsg_example PRIVATE ${wxWidgets_INCLUDE_DIRS}) -target_compile_definitions(opencsg_example PRIVATE ${wxWidgets_DEFINITIONS}) - -slic3r_remap_configs(OpenCSG::opencsg RelWithDebInfo Release) -target_link_libraries(opencsg_example ${wxWidgets_LIBRARIES} - OpenCSG::opencsg - GLEW::GLEW - OpenGL::GL - #-lXrandr -lXext -lX11 - ) diff --git a/sandboxes/opencsg/Engine.cpp b/sandboxes/opencsg/Engine.cpp deleted file mode 100644 index 0562d8620f..0000000000 --- a/sandboxes/opencsg/Engine.cpp +++ /dev/null @@ -1,495 +0,0 @@ -#include "Engine.hpp" -#include -#include - -#include - -#include - -#ifndef NDEBUG -#define HAS_GLSAFE -#endif - -#ifdef HAS_GLSAFE -extern void glAssertRecentCallImpl(const char *file_name, unsigned int line, const char *function_name); -inline void glAssertRecentCall() { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } -#define glsafe(cmd) do { cmd; glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false) -#define glcheck() do { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false) - -void glAssertRecentCallImpl(const char *file_name, unsigned int line, const char *function_name) -{ - GLenum err = glGetError(); - if (err == GL_NO_ERROR) - return; - const char *sErr = 0; - switch (err) { - case GL_INVALID_ENUM: sErr = "Invalid Enum"; break; - case GL_INVALID_VALUE: sErr = "Invalid Value"; break; - // be aware that GL_INVALID_OPERATION is generated if glGetError is executed between the execution of glBegin and the corresponding execution of glEnd - case GL_INVALID_OPERATION: sErr = "Invalid Operation"; break; - case GL_STACK_OVERFLOW: sErr = "Stack Overflow"; break; - case GL_STACK_UNDERFLOW: sErr = "Stack Underflow"; break; - case GL_OUT_OF_MEMORY: sErr = "Out Of Memory"; break; - default: sErr = "Unknown"; break; - } - BOOST_LOG_TRIVIAL(error) << "OpenGL error in " << file_name << ":" << line << ", function " << function_name << "() : " << (int)err << " - " << sErr; - assert(false); -} - -#else -inline void glAssertRecentCall() { } -#define glsafe(cmd) cmd -#define glcheck() -#endif - -namespace Slic3r { namespace GL { - -Scene::Scene() = default; -Scene::~Scene() = default; - -void CSGDisplay::render_scene() -{ - GLfloat color[] = {1.f, 1.f, 0.f, 0.f}; - glsafe(::glColor4fv(color)); - - if (m_csgsettings.is_enabled()) { - OpenCSG::render(m_scene_cache.primitives_csg); - glDepthFunc(GL_EQUAL); - } - - for (auto& p : m_scene_cache.primitives_csg) p->render(); - if (m_csgsettings.is_enabled()) glDepthFunc(GL_LESS); - - for (auto& p : m_scene_cache.primitives_free) p->render(); - - glFlush(); -} - -void Scene::set_print(std::unique_ptr &&print) -{ - m_print = std::move(print); - - // Notify displays - call(&Listener::on_scene_updated, m_listeners, *this); -} - -BoundingBoxf3 Scene::get_bounding_box() const -{ - return m_print->model().bounding_box(); -} - -void CSGDisplay::SceneCache::clear() -{ - primitives_csg.clear(); - primitives_free.clear(); - primitives.clear(); -} - -std::shared_ptr CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh) -{ - auto p = std::make_shared(); - p->load_mesh(mesh); - primitives.emplace_back(p); - primitives_free.emplace_back(p.get()); - return p; -} - -std::shared_ptr CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh, - OpenCSG::Operation o, - unsigned c) -{ - auto p = std::make_shared(o, c); - p->load_mesh(mesh); - primitives.emplace_back(p); - primitives_csg.emplace_back(p.get()); - return p; -} - -void IndexedVertexArray::push_geometry(float x, float y, float z, float nx, float ny, float nz) -{ - assert(this->vertices_and_normals_interleaved_VBO_id == 0); - if (this->vertices_and_normals_interleaved_VBO_id != 0) - return; - - if (this->vertices_and_normals_interleaved.size() + 6 > this->vertices_and_normals_interleaved.capacity()) - this->vertices_and_normals_interleaved.reserve(next_highest_power_of_2(this->vertices_and_normals_interleaved.size() + 6)); - this->vertices_and_normals_interleaved.emplace_back(nx); - this->vertices_and_normals_interleaved.emplace_back(ny); - this->vertices_and_normals_interleaved.emplace_back(nz); - this->vertices_and_normals_interleaved.emplace_back(x); - this->vertices_and_normals_interleaved.emplace_back(y); - this->vertices_and_normals_interleaved.emplace_back(z); - - this->vertices_and_normals_interleaved_size = this->vertices_and_normals_interleaved.size(); -} - -void IndexedVertexArray::push_triangle(int idx1, int idx2, int idx3) { - assert(this->vertices_and_normals_interleaved_VBO_id == 0); - if (this->vertices_and_normals_interleaved_VBO_id != 0) - return; - - if (this->triangle_indices.size() + 3 > this->vertices_and_normals_interleaved.capacity()) - this->triangle_indices.reserve(next_highest_power_of_2(this->triangle_indices.size() + 3)); - this->triangle_indices.emplace_back(idx1); - this->triangle_indices.emplace_back(idx2); - this->triangle_indices.emplace_back(idx3); - this->triangle_indices_size = this->triangle_indices.size(); -} - -void IndexedVertexArray::load_mesh(const TriangleMesh &mesh) -{ - assert(triangle_indices.empty() && vertices_and_normals_interleaved_size == 0); - assert(quad_indices.empty() && triangle_indices_size == 0); - assert(vertices_and_normals_interleaved.size() % 6 == 0 && quad_indices_size == vertices_and_normals_interleaved.size()); - - this->vertices_and_normals_interleaved.reserve(this->vertices_and_normals_interleaved.size() + 3 * 3 * 2 * mesh.facets_count()); - - int vertices_count = 0; - for (size_t i = 0; i < mesh.facets_count(); ++i) { - const stl_facet &facet = mesh.stl.facet_start[i]; - for (int j = 0; j < 3; ++j) - this->push_geometry(facet.vertex[j](0), facet.vertex[j](1), facet.vertex[j](2), facet.normal(0), facet.normal(1), facet.normal(2)); - - this->push_triangle(vertices_count, vertices_count + 1, vertices_count + 2); - vertices_count += 3; - } -} - -void IndexedVertexArray::finalize_geometry() -{ - assert(this->vertices_and_normals_interleaved_VBO_id == 0); - assert(this->triangle_indices_VBO_id == 0); - assert(this->quad_indices_VBO_id == 0); - - if (!this->vertices_and_normals_interleaved.empty()) { - glsafe( - ::glGenBuffers(1, &this->vertices_and_normals_interleaved_VBO_id)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, - this->vertices_and_normals_interleaved_VBO_id)); - glsafe( - ::glBufferData(GL_ARRAY_BUFFER, - GLsizeiptr( - this->vertices_and_normals_interleaved.size() * - 4), - this->vertices_and_normals_interleaved.data(), - GL_STATIC_DRAW)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); - this->vertices_and_normals_interleaved.clear(); - } - if (!this->triangle_indices.empty()) { - glsafe(::glGenBuffers(1, &this->triangle_indices_VBO_id)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, - this->triangle_indices_VBO_id)); - glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, - GLsizeiptr(this->triangle_indices.size() * 4), - this->triangle_indices.data(), GL_STATIC_DRAW)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - this->triangle_indices.clear(); - } - if (!this->quad_indices.empty()) { - glsafe(::glGenBuffers(1, &this->quad_indices_VBO_id)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, - this->quad_indices_VBO_id)); - glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, - GLsizeiptr(this->quad_indices.size() * 4), - this->quad_indices.data(), GL_STATIC_DRAW)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - this->quad_indices.clear(); - } -} - -void IndexedVertexArray::release_geometry() -{ - if (this->vertices_and_normals_interleaved_VBO_id) { - glsafe( - ::glDeleteBuffers(1, - &this->vertices_and_normals_interleaved_VBO_id)); - this->vertices_and_normals_interleaved_VBO_id = 0; - } - if (this->triangle_indices_VBO_id) { - glsafe(::glDeleteBuffers(1, &this->triangle_indices_VBO_id)); - this->triangle_indices_VBO_id = 0; - } - if (this->quad_indices_VBO_id) { - glsafe(::glDeleteBuffers(1, &this->quad_indices_VBO_id)); - this->quad_indices_VBO_id = 0; - } - this->clear(); -} - -void IndexedVertexArray::render() const -{ - assert(this->vertices_and_normals_interleaved_VBO_id != 0); - assert(this->triangle_indices_VBO_id != 0 || - this->quad_indices_VBO_id != 0); - - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, - this->vertices_and_normals_interleaved_VBO_id)); - glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), - reinterpret_cast(3 * sizeof(float)))); - glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr)); - - glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); - glsafe(::glEnableClientState(GL_NORMAL_ARRAY)); - - // Render using the Vertex Buffer Objects. - if (this->triangle_indices_size > 0) { - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, - this->triangle_indices_VBO_id)); - glsafe(::glDrawElements(GL_TRIANGLES, - GLsizei(this->triangle_indices_size), - GL_UNSIGNED_INT, nullptr)); - glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - } - if (this->quad_indices_size > 0) { - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, - this->quad_indices_VBO_id)); - glsafe(::glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), - GL_UNSIGNED_INT, nullptr)); - glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - } - - glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); - glsafe(::glDisableClientState(GL_NORMAL_ARRAY)); - - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); -} - -void IndexedVertexArray::clear() { - this->vertices_and_normals_interleaved.clear(); - this->triangle_indices.clear(); - this->quad_indices.clear(); - vertices_and_normals_interleaved_size = 0; - triangle_indices_size = 0; - quad_indices_size = 0; -} - -void IndexedVertexArray::shrink_to_fit() { - this->vertices_and_normals_interleaved.shrink_to_fit(); - this->triangle_indices.shrink_to_fit(); - this->quad_indices.shrink_to_fit(); -} - -void Volume::render() -{ - glsafe(::glPushMatrix()); - glsafe(::glMultMatrixd(m_trafo.get_matrix().data())); - m_geom.render(); - glsafe(::glPopMatrix()); -} - -void Display::clear_screen() -{ - glViewport(0, 0, GLsizei(m_size.x()), GLsizei(m_size.y())); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); -} - -Display::~Display() -{ - OpenCSG::freeResources(); -} - -void Display::set_active(long width, long height) -{ - if (!m_initialized) { - glewInit(); - m_initialized = true; - } - - // gray background - glClearColor(0.9f, 0.9f, 0.9f, 1.0f); - - // Enable two OpenGL lights - GLfloat light_diffuse[] = { 1.0f, 1.0f, 0.0f, 1.0f}; // White diffuse light - GLfloat light_position0[] = {-1.0f, -1.0f, -1.0f, 0.0f}; // Infinite light location - GLfloat light_position1[] = { 1.0f, 1.0f, 1.0f, 0.0f}; // Infinite light location - - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, light_position0); - glEnable(GL_LIGHT0); - glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT1, GL_POSITION, light_position1); - glEnable(GL_LIGHT1); - glEnable(GL_LIGHTING); - glEnable(GL_NORMALIZE); - - // Use depth buffering for hidden surface elimination - glEnable(GL_DEPTH_TEST); - glEnable(GL_STENCIL_TEST); - - set_screen_size(width, height); -} - -void Display::set_screen_size(long width, long height) -{ - if (m_size.x() != width || m_size.y() != height) - m_camera->set_screen(width, height); - - m_size = {width, height}; -} - -void Display::repaint() -{ - clear_screen(); - - m_camera->view(); - render_scene(); - - m_fps_counter.update(); - - swap_buffers(); -} - -void Controller::on_scene_updated(const Scene &scene) -{ - const SLAPrint *print = scene.get_print(); - if (!print) return; - - auto bb = scene.get_bounding_box(); - double d = std::max(std::max(bb.size().x(), bb.size().y()), bb.size().z()); - m_wheel_pos = long(2 * d); - - call_cameras(&Camera::set_zoom, m_wheel_pos); - call(&Display::on_scene_updated, m_displays, scene); -} - -void Controller::on_scroll(long v, long d, MouseInput::WheelAxis /*wa*/) -{ - m_wheel_pos += v / d; - - call_cameras(&Camera::set_zoom, m_wheel_pos); - call(&Display::repaint, m_displays); -} - -void Controller::on_moved_to(long x, long y) -{ - if (m_left_btn) { - call_cameras(&Camera::rotate, (Vec2i32{x, y} - m_mouse_pos).cast()); - call(&Display::repaint, m_displays); - } - - m_mouse_pos = {x, y}; -} - -void CSGDisplay::apply_csgsettings(const CSGSettings &settings) -{ - using namespace OpenCSG; - - bool needupdate = m_csgsettings.get_convexity() != settings.get_convexity(); - - m_csgsettings = settings; - setOption(AlgorithmSetting, m_csgsettings.get_algo()); - setOption(DepthComplexitySetting, m_csgsettings.get_depth_algo()); - setOption(DepthBoundsOptimization, m_csgsettings.get_optimization()); - - if (needupdate) { - for (OpenCSG::Primitive * p : m_scene_cache.primitives_csg) - if (p->getConvexity() > 1) - p->setConvexity(m_csgsettings.get_convexity()); - } -} - -void CSGDisplay::on_scene_updated(const Scene &scene) -{ - const SLAPrint *print = scene.get_print(); - if (!print) return; - - m_scene_cache.clear(); - - for (const SLAPrintObject *po : print->objects()) { - const ModelObject *mo = po->model_object(); - TriangleMesh msh = mo->raw_mesh(); - - sla::DrainHoles holedata = mo->sla_drain_holes; - - for (const ModelInstance *mi : mo->instances) { - - TriangleMesh mshinst = msh; - auto interior = po->hollowed_interior_mesh(); - interior.transform(po->trafo().inverse()); - - mshinst.merge(interior); - - mi->transform_mesh(&mshinst); - - auto bb = mshinst.bounding_box(); - auto center = bb.center().cast(); - mshinst.translate(-center); - - m_scene_cache.add_mesh(mshinst, OpenCSG::Intersection, - m_csgsettings.get_convexity()); - } - - for (const sla::DrainHole &holept : holedata) { - TriangleMesh holemesh = sla::to_triangle_mesh(holept.to_mesh()); - m_scene_cache.add_mesh(holemesh, OpenCSG::Subtraction, 1); - } - } - - repaint(); -} - -void Camera::view() -{ - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - gluLookAt(0.0, m_zoom, 0.0, /* eye is at (0,zoom,0) */ - m_referene.x(), m_referene.y(), m_referene.z(), - 0.0, 0.0, 1.0); /* up is in positive Y direction */ - - // TODO Could have been set in prevoius gluLookAt in first argument - glRotatef(m_rot.y(), 1.0, 0.0, 0.0); - glRotatef(m_rot.x(), 0.0, 0.0, 1.0); - - if (m_clip_z > 0.) { - GLdouble plane[] = {0., 0., 1., m_clip_z}; - glClipPlane(GL_CLIP_PLANE0, plane); - glEnable(GL_CLIP_PLANE0); - } else { - glDisable(GL_CLIP_PLANE0); - } -} - -void PerspectiveCamera::set_screen(long width, long height) -{ - // Setup the view of the CSG shape - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(45.0, width / double(height), .1, 200.0); - glMatrixMode(GL_MODELVIEW); -} - -bool enable_multisampling(bool e) -{ - if (!e) { glDisable(GL_MULTISAMPLE); return false; } - - GLint is_ms_context; - glGetIntegerv(GL_SAMPLE_BUFFERS, &is_ms_context); - - if (is_ms_context) { glEnable(GL_MULTISAMPLE); return true; } - else return false; -} - -MouseInput::Listener::~Listener() = default; - -void FpsCounter::update() -{ - ++m_frames; - - TimePoint msec = Clock::now(); - - double seconds_window = to_sec(msec - m_window); - m_fps = 0.5 * m_fps + 0.5 * (m_frames / seconds_window); - - if (to_sec(msec - m_last) >= m_resolution) { - m_last = msec; - for (auto &l : m_listeners) l(m_fps); - } - - if (seconds_window >= m_window_size) { - m_frames = 0; - m_window = msec; - } -} - -}} // namespace Slic3r::GL diff --git a/sandboxes/opencsg/Engine.hpp b/sandboxes/opencsg/Engine.hpp deleted file mode 100644 index 46d125daff..0000000000 --- a/sandboxes/opencsg/Engine.hpp +++ /dev/null @@ -1,488 +0,0 @@ -#ifndef SLIC3R_OCSG_EXMP_ENGINE_HPP -#define SLIC3R_OCSG_EXMP_ENGINE_HPP - -#include -#include -#include - -#include -#include -#include -#include -#include - -namespace Slic3r { - -class SLAPrint; - -namespace GL { - -template> using vector = std::vector; - -// remove empty weak pointers from a vector -template inline void cleanup(vector> &listeners) { - auto it = std::remove_if(listeners.begin(), listeners.end(), - [](auto &l) { return !l.lock(); }); - listeners.erase(it, listeners.end()); -} - -// Call a class method on each element of a vector of objects (weak pointers) -// of the same type. -template -inline void call(F &&f, vector> &listeners, Args&&... args) { - for (auto &l : listeners) - if (auto p = l.lock()) ((p.get())->*f)(std::forward(args)...); -} - -// A representation of a mouse input for the engine. -class MouseInput -{ -public: - enum WheelAxis { waVertical, waHorizontal }; - - // Interface to implement if an object wants to receive notifications - // about mouse events. - class Listener { - public: - virtual ~Listener(); - - virtual void on_left_click_down() {} - virtual void on_left_click_up() {} - virtual void on_right_click_down() {} - virtual void on_right_click_up() {} - virtual void on_double_click() {} - virtual void on_scroll(long /*v*/, long /*delta*/, WheelAxis ) {} - virtual void on_moved_to(long /*x*/, long /*y*/) {} - }; - -private: - vector> m_listeners; - -public: - virtual ~MouseInput() = default; - - virtual void left_click_down() - { - call(&Listener::on_left_click_down, m_listeners); - } - virtual void left_click_up() - { - call(&Listener::on_left_click_up, m_listeners); - } - virtual void right_click_down() - { - call(&Listener::on_right_click_down, m_listeners); - } - virtual void right_click_up() - { - call(&Listener::on_right_click_up, m_listeners); - } - virtual void double_click() - { - call(&Listener::on_double_click, m_listeners); - } - virtual void scroll(long v, long d, WheelAxis wa) - { - call(&Listener::on_scroll, m_listeners, v, d, wa); - } - virtual void move_to(long x, long y) - { - call(&Listener::on_moved_to, m_listeners, x, y); - } - - void add_listener(std::shared_ptr listener) - { - m_listeners.emplace_back(listener); - cleanup(m_listeners); - } -}; - -// This is a stripped down version of Slic3r::IndexedVertexArray -class IndexedVertexArray { -public: - ~IndexedVertexArray() { release_geometry(); } - - // Vertices and their normals, interleaved to be used by void - // glInterleavedArrays(GL_N3F_V3F, 0, x) - vector vertices_and_normals_interleaved; - vector triangle_indices; - vector quad_indices; - - // When the geometry data is loaded into the graphics card as Vertex - // Buffer Objects, the above mentioned std::vectors are cleared and the - // following variables keep their original length. - size_t vertices_and_normals_interleaved_size{ 0 }; - size_t triangle_indices_size{ 0 }; - size_t quad_indices_size{ 0 }; - - // IDs of the Vertex Array Objects, into which the geometry has been loaded. - // Zero if the VBOs are not sent to GPU yet. - unsigned int vertices_and_normals_interleaved_VBO_id{ 0 }; - unsigned int triangle_indices_VBO_id{ 0 }; - unsigned int quad_indices_VBO_id{ 0 }; - - - void push_geometry(float x, float y, float z, float nx, float ny, float nz); - - inline void push_geometry( - double x, double y, double z, double nx, double ny, double nz) - { - push_geometry(float(x), float(y), float(z), float(nx), float(ny), float(nz)); - } - - inline void push_geometry(const Vec3d &p, const Vec3d &n) - { - push_geometry(p(0), p(1), p(2), n(0), n(1), n(2)); - } - - void push_triangle(int idx1, int idx2, int idx3); - - void load_mesh(const TriangleMesh &mesh); - - inline bool has_VBOs() const - { - return vertices_and_normals_interleaved_VBO_id != 0; - } - - // Finalize the initialization of the geometry & indices, - // upload the geometry and indices to OpenGL VBO objects - // and shrink the allocated data, possibly relasing it if it has been - // loaded into the VBOs. - void finalize_geometry(); - // Release the geometry data, release OpenGL VBOs. - void release_geometry(); - - void render() const; - - // Is there any geometry data stored? - bool empty() const { return vertices_and_normals_interleaved_size == 0; } - - void clear(); - - // Shrink the internal storage to tighly fit the data stored. - void shrink_to_fit(); -}; - -// Try to enable or disable multisampling. -bool enable_multisampling(bool e = true); - -class Volume { - IndexedVertexArray m_geom; - Geometry::Transformation m_trafo; - -public: - - void render(); - - void translation(const Vec3d &offset) { m_trafo.set_offset(offset); } - void rotation(const Vec3d &rot) { m_trafo.set_rotation(rot); } - void scale(const Vec3d &scaleing) { m_trafo.set_scaling_factor(scaleing); } - void scale(double s) { scale({s, s, s}); } - - inline void load_mesh(const TriangleMesh &mesh) - { - m_geom.load_mesh(mesh); - m_geom.finalize_geometry(); - } -}; - -// A primitive that can be used with OpenCSG rendering algorithms. -// Does a similar job to GLVolume. -class Primitive : public Volume, public OpenCSG::Primitive -{ -public: - using OpenCSG::Primitive::Primitive; - - Primitive() : OpenCSG::Primitive(OpenCSG::Intersection, 1) {} - - void render() override { Volume::render(); } -}; - -// A simple representation of a camera in a 3D scene -class Camera { -protected: - Vec2f m_rot = {0., 0.}; - Vec3d m_referene = {0., 0., 0.}; - double m_zoom = 0.; - double m_clip_z = 0.; -public: - - virtual ~Camera() = default; - - virtual void view(); - virtual void set_screen(long width, long height) = 0; - - void set_rotation(const Vec2f &rotation) { m_rot = rotation; } - void rotate(const Vec2f &rotation) { m_rot += rotation; } - void set_zoom(double z) { m_zoom = z; } - void set_reference_point(const Vec3d &p) { m_referene = p; } - void set_clip_z(double z) { m_clip_z = z; } -}; - -// Reset a camera object -inline void reset(Camera &cam) -{ - cam.set_rotation({0., 0.}); - cam.set_zoom(0.); - cam.set_reference_point({0., 0., 0.}); - cam.set_clip_z(0.); -} - -// Specialization of a camera which shows in perspective projection -class PerspectiveCamera: public Camera { -public: - - void set_screen(long width, long height) override; -}; - -// A simple counter of FPS. Subscribed objects will receive updates of the -// current fps. -class FpsCounter { - vector> m_listeners; - - using Clock = std::chrono::high_resolution_clock; - using Duration = Clock::duration; - using TimePoint = Clock::time_point; - - int m_frames = 0; - TimePoint m_last = Clock::now(), m_window = m_last; - - double m_resolution = 0.1, m_window_size = 1.0; - double m_fps = 0.; - - static double to_sec(Duration d) - { - return d.count() * double(Duration::period::num) / Duration::period::den; - } - -public: - - void update(); - - void add_listener(std::function lst) - { - m_listeners.emplace_back(lst); - } - - void clear_listeners() { m_listeners = {}; } - - void set_notification_interval(double seconds); - void set_measure_window_size(double seconds); - - double get_notification_interval() const { return m_resolution; } - double get_mesure_window_size() const { return m_window_size; } -}; - -// Collection of the used OpenCSG library settings. -class CSGSettings { -public: - static const constexpr unsigned DEFAULT_CONVEXITY = 10; - -private: - OpenCSG::Algorithm m_csgalg = OpenCSG::Algorithm::Automatic; - OpenCSG::DepthComplexityAlgorithm m_depth_algo = OpenCSG::NoDepthComplexitySampling; - OpenCSG::Optimization m_optim = OpenCSG::OptimizationDefault; - bool m_enable = true; - unsigned int m_convexity = DEFAULT_CONVEXITY; - -public: - int get_algo() const { return int(m_csgalg); } - void set_algo(int alg) - { - if (alg < OpenCSG::Algorithm::AlgorithmUnused) - m_csgalg = OpenCSG::Algorithm(alg); - } - - int get_depth_algo() const { return int(m_depth_algo); } - void set_depth_algo(int alg) - { - if (alg < OpenCSG::DepthComplexityAlgorithmUnused) - m_depth_algo = OpenCSG::DepthComplexityAlgorithm(alg); - } - - int get_optimization() const { return int(m_optim); } - void set_optimization(int o) - { - if (o < OpenCSG::Optimization::OptimizationUnused) - m_optim = OpenCSG::Optimization(o); - } - - void enable_csg(bool en = true) { m_enable = en; } - bool is_enabled() const { return m_enable; } - - unsigned get_convexity() const { return m_convexity; } - void set_convexity(unsigned c) { m_convexity = c; } -}; - -// The scene is a wrapper around SLAPrint which holds the data to be visualized. -class Scene -{ - std::unique_ptr m_print; -public: - - // Subscribers will be notified if the model is changed. This might be a - // display which will have to load the meshes and repaint itself when - // the scene data changes. - // eg. We load a new 3mf through the UI, this will notify the controller - // associated with the scene and all the displays that the controller is - // connected with. - class Listener { - public: - virtual ~Listener() = default; - virtual void on_scene_updated(const Scene &scene) = 0; - }; - - Scene(); - ~Scene(); - - void set_print(std::unique_ptr &&print); - const SLAPrint * get_print() const { return m_print.get(); } - - BoundingBoxf3 get_bounding_box() const; - - void add_listener(std::shared_ptr listener) - { - m_listeners.emplace_back(listener); - cleanup(m_listeners); - } - -private: - vector> m_listeners; -}; - -// The basic Display. This is almost just an interface but will do all the -// initialization and show the fps values. Overriding the render_scene is -// needed to show the scene content. The specific method of displaying the -// scene is up the particular implementation (OpenCSG or other screen space -// boolean algorithms) -class Display : public Scene::Listener -{ -protected: - Vec2i32 m_size; - bool m_initialized = false; - - std::shared_ptr m_camera; - FpsCounter m_fps_counter; - -public: - - explicit Display(std::shared_ptr camera = nullptr) - : m_camera(camera ? camera : std::make_shared()) - {} - - ~Display() override; - - std::shared_ptr get_camera() const { return m_camera; } - std::shared_ptr get_camera() { return m_camera; } - void set_camera(std::shared_ptr cam) { m_camera = cam; } - - virtual void swap_buffers() = 0; - virtual void set_active(long width, long height); - virtual void set_screen_size(long width, long height); - Vec2i32 get_screen_size() const { return m_size; } - - virtual void repaint(); - - bool is_initialized() const { return m_initialized; } - - virtual void clear_screen(); - virtual void render_scene() {} - - template void set_fps_counter(_FpsCounter &&fpsc) - { - m_fps_counter = std::forward<_FpsCounter>(fpsc); - } - - const FpsCounter &get_fps_counter() const { return m_fps_counter; } - FpsCounter &get_fps_counter() { return m_fps_counter; } -}; - -// Special dispaly using OpenCSG for rendering the scene. -class CSGDisplay : public Display { -protected: - CSGSettings m_csgsettings; - - // Cache the renderable primitives. These will be fetched when the scene - // is modified. - struct SceneCache { - vector> primitives; - vector primitives_free; - vector primitives_csg; - - void clear(); - - std::shared_ptr add_mesh(const TriangleMesh &mesh); - std::shared_ptr add_mesh(const TriangleMesh &mesh, - OpenCSG::Operation op, - unsigned covexity); - } m_scene_cache; - -public: - - // Receive or apply the new settings. - const CSGSettings & get_csgsettings() const { return m_csgsettings; } - void apply_csgsettings(const CSGSettings &settings); - - void render_scene() override; - - void on_scene_updated(const Scene &scene) override; -}; - - -// The controller is a hub which dispatches mouse events to the connected -// displays. It keeps track of the mouse wheel position, the states whether -// the mouse is being held, dragged, etc... All the connected displays will -// mirror the camera movement (if there is more than one display). -class Controller : public std::enable_shared_from_this, - public MouseInput::Listener, - public Scene::Listener -{ - long m_wheel_pos = 0; - Vec2i32 m_mouse_pos, m_mouse_pos_rprev, m_mouse_pos_lprev; - bool m_left_btn = false, m_right_btn = false; - - std::shared_ptr m_scene; - vector> m_displays; - - // Call a method of Camera on all the cameras of the attached displays - template - void call_cameras(F &&f, Args&&... args) { - for (std::weak_ptr &l : m_displays) - if (auto disp = l.lock()) if (auto cam = disp->get_camera()) - (cam.get()->*f)(std::forward(args)...); - } - -public: - - // Set the scene that will be controlled. - void set_scene(std::shared_ptr scene) - { - m_scene = scene; - m_scene->add_listener(shared_from_this()); - } - - const Scene * get_scene() const { return m_scene.get(); } - - void add_display(std::shared_ptr disp) - { - m_displays.emplace_back(disp); - cleanup(m_displays); - } - - void remove_displays() { m_displays = {}; } - - void on_scene_updated(const Scene &scene) override; - - void on_left_click_down() override { m_left_btn = true; } - void on_left_click_up() override { m_left_btn = false; } - void on_right_click_down() override { m_right_btn = true; } - void on_right_click_up() override { m_right_btn = false; } - - void on_scroll(long v, long d, MouseInput::WheelAxis wa) override; - void on_moved_to(long x, long y) override; - - void move_clip_plane(double z) { call_cameras(&Camera::set_clip_z, z); } -}; - -}} // namespace Slic3r::GL -#endif // SLIC3R_OCSG_EXMP_ENGINE_HPP diff --git a/sandboxes/opencsg/ShaderCSGDisplay.cpp b/sandboxes/opencsg/ShaderCSGDisplay.cpp deleted file mode 100644 index 2413bad5bb..0000000000 --- a/sandboxes/opencsg/ShaderCSGDisplay.cpp +++ /dev/null @@ -1,63 +0,0 @@ -#include "ShaderCSGDisplay.hpp" -#include "libslic3r/SLAPrint.hpp" -#include - -namespace Slic3r { namespace GL { - -void ShaderCSGDisplay::add_mesh(const TriangleMesh &mesh) -{ - auto v = std::make_shared(); - v->load_mesh(mesh); - m_volumes.emplace_back(v); -} - -void ShaderCSGDisplay::render_scene() -{ - GLfloat color[] = {1.f, 1.f, 0.f, 0.f}; - glColor4fv(color); - glDepthFunc(GL_LESS); - for (auto &v : m_volumes) v->render(); - glFlush(); -} - -void ShaderCSGDisplay::on_scene_updated(const Scene &scene) -{ - // TriangleMesh mesh = print->objects().front()->hollowed_interior_mesh(); - // Look at CSGDisplay::on_scene_updated to see how its done there. - - const SLAPrint *print = scene.get_print(); - if (!print) return; - - m_volumes.clear(); - - for (const SLAPrintObject *po : print->objects()) { - const ModelObject *mo = po->model_object(); - TriangleMesh msh = mo->raw_mesh(); - - sla::DrainHoles holedata = mo->sla_drain_holes; - - for (const ModelInstance *mi : mo->instances) { - - TriangleMesh mshinst = msh; - auto interior = po->hollowed_interior_mesh(); - interior.transform(po->trafo().inverse()); - - mshinst.merge(interior); - - mi->transform_mesh(&mshinst); - - auto bb = mshinst.bounding_box(); - auto center = bb.center().cast(); - mshinst.translate(-center); - - add_mesh(mshinst); - } - - for (const sla::DrainHole &holept : holedata) - add_mesh(sla::to_triangle_mesh(holept.to_mesh())); - } - - repaint(); -} - -}} // namespace Slic3r::GL diff --git a/sandboxes/opencsg/ShaderCSGDisplay.hpp b/sandboxes/opencsg/ShaderCSGDisplay.hpp deleted file mode 100644 index 0e2c763df9..0000000000 --- a/sandboxes/opencsg/ShaderCSGDisplay.hpp +++ /dev/null @@ -1,27 +0,0 @@ -#ifndef SHADERCSGDISPLAY_HPP -#define SHADERCSGDISPLAY_HPP - -#include "Engine.hpp" - -namespace Slic3r { namespace GL { - -class CSGVolume: public Volume -{ - // Extend... -}; - -class ShaderCSGDisplay: public Display { -protected: - vector> m_volumes; - - void add_mesh(const TriangleMesh &mesh); -public: - - void render_scene() override; - - void on_scene_updated(const Scene &scene) override; -}; - -}} - -#endif // SHADERCSGDISPLAY_HPP diff --git a/sandboxes/opencsg/main.cpp b/sandboxes/opencsg/main.cpp deleted file mode 100644 index 2bef9628b6..0000000000 --- a/sandboxes/opencsg/main.cpp +++ /dev/null @@ -1,734 +0,0 @@ -#include -#include -#include - -#include "Engine.hpp" -#include "ShaderCSGDisplay.hpp" - -#include - -#include -// For compilers that support precompilation, includes "wx/wx.h". -#include -#ifndef WX_PRECOMP -#include -#endif - -#include -#include -#include -#include -#include -#include -#include - -#include "libslic3r/Model.hpp" -#include "libslic3r/Format/3mf.hpp" -#include "libslic3r/SLAPrint.hpp" - -#include "slic3r/GUI/Jobs/Job.hpp" -#include "slic3r/GUI/ProgressStatusBar.hpp" - -using namespace Slic3r::GL; - -class Renderer { -protected: - wxGLCanvas *m_canvas; - std::shared_ptr m_context; -public: - - Renderer(wxGLCanvas *c): m_canvas{c} { - auto ctx = new wxGLContext(m_canvas); - if (!ctx || !ctx->IsOK()) { - wxMessageBox("Could not create OpenGL context.", "Error", - wxOK | wxICON_ERROR); - return; - } - - m_context.reset(ctx); - } - - wxGLContext * context() { return m_context.get(); } - const wxGLContext * context() const { return m_context.get(); } -}; - -// Tell the CSGDisplay how to swap buffers and set the gl context. -class OCSGRenderer: public Renderer, public Slic3r::GL::CSGDisplay { -public: - - OCSGRenderer(wxGLCanvas *c): Renderer{c} {} - - void set_active(long w, long h) override - { - m_canvas->SetCurrent(*m_context); - Slic3r::GL::Display::set_active(w, h); - } - - void swap_buffers() override { m_canvas->SwapBuffers(); } -}; - -// Tell the CSGDisplay how to swap buffers and set the gl context. -class ShaderCSGRenderer : public Renderer, public Slic3r::GL::ShaderCSGDisplay { -public: - - ShaderCSGRenderer(wxGLCanvas *c): Renderer{c} {} - - void set_active(long w, long h) override - { - m_canvas->SetCurrent(*m_context); - Slic3r::GL::Display::set_active(w, h); - } - - void swap_buffers() override { m_canvas->SwapBuffers(); } -}; - -// The opengl rendering facility. Here we implement the rendering objects. -class Canvas: public wxGLCanvas -{ - // One display is active at a time, the OCSGRenderer by default. - std::shared_ptr m_display; - -public: - - template - Canvas(Args &&...args): wxGLCanvas(std::forward(args)...) {} - - std::shared_ptr get_display() const { return m_display; } - - void set_display(std::shared_ptr d) { m_display = d; } -}; - -// Enumerate possible mouse events, we will record them. -enum EEvents { LCLK_U, RCLK_U, LCLK_D, RCLK_D, DDCLK, SCRL, MV }; -struct Event -{ - EEvents type; - long a, b; - Event(EEvents t, long x = 0, long y = 0) : type{t}, a{x}, b{y} {} -}; - -// Create a special mouse input adapter, which can store (record) the received -// mouse signals into a file and play back the stored events later. -class RecorderMouseInput: public MouseInput { - std::vector m_events; - bool m_recording = false, m_playing = false; - -public: - void left_click_down() override - { - if (m_recording) m_events.emplace_back(LCLK_D); - if (!m_playing) MouseInput::left_click_down(); - } - void left_click_up() override - { - if (m_recording) m_events.emplace_back(LCLK_U); - if (!m_playing) MouseInput::left_click_up(); - } - void right_click_down() override - { - if (m_recording) m_events.emplace_back(RCLK_D); - if (!m_playing) MouseInput::right_click_down(); - } - void right_click_up() override - { - if (m_recording) m_events.emplace_back(RCLK_U); - if (!m_playing) MouseInput::right_click_up(); - } - void double_click() override - { - if (m_recording) m_events.emplace_back(DDCLK); - if (!m_playing) MouseInput::double_click(); - } - void scroll(long v, long d, WheelAxis wa) override - { - if (m_recording) m_events.emplace_back(SCRL, v, d); - if (!m_playing) MouseInput::scroll(v, d, wa); - } - void move_to(long x, long y) override - { - if (m_recording) m_events.emplace_back(MV, x, y); - if (!m_playing) MouseInput::move_to(x, y); - } - - void save(std::ostream &stream) - { - for (const Event &evt : m_events) - stream << evt.type << " " << evt.a << " " << evt.b << std::endl; - } - - void load(std::istream &stream) - { - m_events.clear(); - while (stream.good()) { - int type; long a, b; - stream >> type >> a >> b; - m_events.emplace_back(EEvents(type), a, b); - } - } - - void record(bool r) { m_recording = r; if (r) m_events.clear(); } - - void play() - { - m_playing = true; - for (const Event &evt : m_events) { - switch (evt.type) { - case LCLK_U: MouseInput::left_click_up(); break; - case LCLK_D: MouseInput::left_click_down(); break; - case RCLK_U: MouseInput::right_click_up(); break; - case RCLK_D: MouseInput::right_click_down(); break; - case DDCLK: MouseInput::double_click(); break; - case SCRL: MouseInput::scroll(evt.a, evt.b, WheelAxis::waVertical); break; - case MV: MouseInput::move_to(evt.a, evt.b); break; - } - - wxTheApp->Yield(); - if (!m_playing) - break; - } - m_playing = false; - } - - void stop() { m_playing = false; } - bool is_playing() const { return m_playing; } -}; - -// The top level frame of the application. -class MyFrame: public wxFrame -{ - // Instantiate the 3D engine. - std::shared_ptr m_scene; // Model - std::shared_ptr m_canvas; // Views store - std::shared_ptr m_ocsgdisplay; // View - std::shared_ptr m_shadercsg_display; // Another view - std::shared_ptr m_ctl; // Controller - - // Add a status bar with progress indication. - std::shared_ptr m_stbar; - - RecorderMouseInput m_mouse; - - // When loading a Model from 3mf and preparing it, we use a separate thread. - class SLAJob: public Slic3r::GUI::Job { - MyFrame *m_parent; - std::unique_ptr m_print; - std::string m_fname; - - public: - SLAJob(MyFrame *frame, const std::string &fname) - : Slic3r::GUI::Job{frame->m_stbar} - , m_parent{frame} - , m_fname{fname} - {} - - // Runs in separate thread - void process() override; - - const std::string & get_project_fname() const { return m_fname; } - - protected: - - // Runs in the UI thread. - void finalize() override - { - m_parent->m_scene->set_print(std::move(m_print)); - m_parent->m_stbar->set_status_text( - wxString::Format("Model %s loaded.", m_fname)); - } - }; - - std::unique_ptr m_ui_job; - - // To keep track of the running average of measured fps values. - double m_fps_avg = 0.; - - // We need the record button across methods - wxToggleButton *m_record_btn; - wxComboBox * m_alg_select; - wxComboBox * m_depth_select; - wxComboBox * m_optimization_select; - wxSpinCtrl * m_convexity_spin; - wxToggleButton *m_csg_toggle; - wxToggleButton *m_ms_toggle; - wxStaticText *m_fpstext; - - CSGSettings m_csg_settings; - - void read_csg_settings(const wxCmdLineParser &parser); - - void set_renderer_algorithm(const wxString &alg); - - void activate_canvas_display(); - -public: - MyFrame(const wxString & title, - const wxPoint & pos, - const wxSize & size, - const wxCmdLineParser &parser); - - // Grab a 3mf and load (hollow it out) within the UI job. - void load_model(const std::string &fname) { - m_ui_job = std::make_unique(this, fname); - m_ui_job->start(); - } - - // Load a previously stored mouse event log and play it back. - void play_back_mouse(const std::string &events_fname) - { - std::fstream stream(events_fname, std::fstream::in); - - if (stream.good()) { - std::string model_name; - std::getline(stream, model_name); - load_model(model_name); - - while (!m_ui_job->is_finalized()) - wxTheApp->Yield();; - - int w, h; - stream >> w >> h; - SetSize(w, h); - - m_mouse.load(stream); - if (m_record_btn) m_record_btn->Disable(); - m_mouse.play(); - } - } - - Canvas * canvas() { return m_canvas.get(); } - const Canvas * canvas() const { return m_canvas.get(); } - - // Bind the canvas mouse events to a class implementing MouseInput interface - void bind_canvas_events(MouseInput &msinput); - - double get_fps_average() const { return m_fps_avg; } -}; - -// Possible OpenCSG configuration values. Will be used on the command line and -// on the UI widgets. -static const std::vector CSG_ALGS = {"Auto", "Goldfeather", "SCS", "EnricoShader"}; -static const std::vector CSG_DEPTH = {"Off", "OcclusionQuery", "On"}; -static const std::vector CSG_OPT = { "Default", "ForceOn", "On", "Off" }; - -inline long get_idx(const wxString &a, const std::vector &v) -{ - auto it = std::find(v.begin(), v.end(), a.ToStdString()); - return it - v.begin(); -}; - -class App : public wxApp { - MyFrame *m_frame = nullptr; - wxString m_fname; -public: - bool OnInit() override { - - wxCmdLineParser parser(argc, argv); - - parser.AddOption("p", "play", "play back file", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL); - parser.AddOption("a", "algorithm", "OpenCSG algorithm [Auto|Goldfeather|SCS]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL); - parser.AddOption("d", "depth", "OpenCSG depth strategy [Off|OcclusionQuery|On]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL); - parser.AddOption("o", "optimization", "OpenCSG optimization strategy [Default|ForceOn|On|Off]", wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL); - parser.AddOption("c", "convexity", "OpenCSG convexity parameter for generic meshes", wxCMD_LINE_VAL_NUMBER, wxCMD_LINE_PARAM_OPTIONAL); - parser.AddSwitch("", "disable-csg", "Disable csg rendering", wxCMD_LINE_PARAM_OPTIONAL); - - parser.Parse(); - - bool is_play = parser.Found("play", &m_fname); - - m_frame = new MyFrame("OrcaSlicer OpenCSG Demo", wxDefaultPosition, wxSize(1024, 768), parser); - - if (is_play) { - Bind(wxEVT_IDLE, &App::Play, this); - m_frame->Show( true ); - } else m_frame->Show( true ); - - return true; - } - - void Play(wxIdleEvent &) { - Unbind(wxEVT_IDLE, &App::Play, this); - m_frame->play_back_mouse(m_fname.ToStdString()); - m_frame->Destroy(); - } -}; - -wxIMPLEMENT_APP(App); - -void MyFrame::read_csg_settings(const wxCmdLineParser &parser) -{ - wxString alg; - parser.Found("algorithm", &alg); - - wxString depth; - parser.Found("depth", &depth); - - wxString opt; - parser.Found("optimization", &opt); - - long convexity = 1; - parser.Found("convexity", &convexity); - - bool csg_off = parser.Found("disable-csg"); - - if (auto a = get_idx(alg, CSG_ALGS) < OpenCSG::AlgorithmUnused) - m_csg_settings.set_algo(OpenCSG::Algorithm(a)); - - if (auto a = get_idx(depth, CSG_DEPTH) < OpenCSG::DepthComplexityAlgorithmUnused) - m_csg_settings.set_depth_algo(OpenCSG::DepthComplexityAlgorithm(a)); - - if (auto a = get_idx(opt, CSG_OPT) < OpenCSG::OptimizationUnused) - m_csg_settings.set_optimization(OpenCSG::Optimization(a)); - - m_csg_settings.set_convexity(unsigned(convexity)); - m_csg_settings.enable_csg(!csg_off); - - if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings); -} - -void MyFrame::set_renderer_algorithm(const wxString &alg) -{ - long alg_idx = get_idx(alg, CSG_ALGS); - if (alg_idx < 0 || alg_idx >= long(CSG_ALGS.size())) return; - - // If there is a valid display in place, save its camera. - auto cam = m_canvas->get_display() ? - m_canvas->get_display()->get_camera() : nullptr; - - if (alg == "EnricoShader") { - m_alg_select->SetSelection(int(alg_idx)); - m_depth_select->Disable(); - m_optimization_select->Disable(); - m_csg_toggle->Disable(); - - m_ocsgdisplay.reset(); - canvas()->set_display(nullptr); - m_shadercsg_display = std::make_shared(canvas()); - canvas()->set_display(m_shadercsg_display); - } else { - if (m_csg_settings.get_algo() > 0) m_depth_select->Enable(true); - m_alg_select->SetSelection(m_csg_settings.get_algo()); - m_depth_select->SetSelection(m_csg_settings.get_depth_algo()); - m_optimization_select->SetSelection(m_csg_settings.get_optimization()); - m_convexity_spin->SetValue(int(m_csg_settings.get_convexity())); - m_csg_toggle->SetValue(m_csg_settings.is_enabled()); - m_optimization_select->Enable(); - m_csg_toggle->Enable(); - - m_shadercsg_display.reset(); - canvas()->set_display(nullptr); - m_ocsgdisplay = std::make_shared(canvas()); - m_ocsgdisplay->apply_csgsettings(m_csg_settings); - canvas()->set_display(m_ocsgdisplay); - } - - if (cam) - m_canvas->get_display()->set_camera(cam); - - m_ctl->remove_displays(); - m_ctl->add_display(m_canvas->get_display()); - m_canvas->get_display()->get_fps_counter().add_listener([this](double fps) { - m_fpstext->SetLabel(wxString::Format("fps: %.2f", fps)); - m_fps_avg = 0.9 * m_fps_avg + 0.1 * fps; - }); - - if (IsShown()) { - activate_canvas_display(); - m_canvas->get_display()->on_scene_updated(*m_scene); - } -} - -void MyFrame::activate_canvas_display() -{ - const wxSize ClientSize = m_canvas->GetClientSize(); - m_canvas->get_display()->set_active(ClientSize.x, ClientSize.y); - enable_multisampling(m_ms_toggle->GetValue()); - - m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) { - // This is required even though dc is not used otherwise. - wxPaintDC dc(m_canvas.get()); - const wxSize csize = m_canvas->GetClientSize(); - m_canvas->get_display()->set_screen_size(csize.x, csize.y); - m_canvas->get_display()->repaint(); - }); - - m_canvas->Bind(wxEVT_SIZE, [this](wxSizeEvent &) { - const wxSize csize = m_canvas->GetClientSize(); - m_canvas->get_display()->set_screen_size(csize.x, csize.y); - m_canvas->get_display()->repaint(); - }); - - // Do the repaint continuously - m_canvas->Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) { - m_canvas->get_display()->repaint(); - evt.RequestMore(); - }); - - bind_canvas_events(m_mouse); -} - -MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size, - const wxCmdLineParser &parser): - wxFrame(nullptr, wxID_ANY, title, pos, size) -{ - wxMenu *menuFile = new wxMenu; - menuFile->Append(wxID_OPEN); - menuFile->Append(wxID_EXIT); - wxMenuBar *menuBar = new wxMenuBar; - menuBar->Append( menuFile, "&File" ); - SetMenuBar( menuBar ); - - m_stbar = std::make_shared(this); - m_stbar->embed(this); - - SetStatusText( "Welcome to wxWidgets!" ); - - int attribList[] = - {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, - // RGB channels each should be allocated with 8 bit depth. One - // should almost certainly get these bit depths by default. - WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8, - // Requesting an 8 bit alpha channel. Interestingly, the NVIDIA - // drivers would most likely work with some alpha plane, but - // glReadPixels would not return the alpha channel on NVIDIA if - // not requested when the GL context is created. - WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8, - WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0}; - - m_scene = std::make_shared(); - m_ctl = std::make_shared(); - m_ctl->set_scene(m_scene); - - m_canvas = std::make_shared(this, wxID_ANY, attribList, - wxDefaultPosition, wxDefaultSize, - wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE); - - read_csg_settings(parser); - - wxPanel *control_panel = new wxPanel(this); - - auto controlsizer = new wxBoxSizer(wxHORIZONTAL); - auto slider_sizer = new wxBoxSizer(wxVERTICAL); - auto console_sizer = new wxBoxSizer(wxVERTICAL); - - auto slider = new wxSlider(control_panel, wxID_ANY, 0, 0, 100, - wxDefaultPosition, wxDefaultSize, - wxSL_VERTICAL); - slider_sizer->Add(slider, 1, wxEXPAND); - - m_ms_toggle = new wxToggleButton(control_panel, wxID_ANY, "Multisampling"); - console_sizer->Add(m_ms_toggle, 0, wxALL | wxEXPAND, 5); - - m_csg_toggle = new wxToggleButton(control_panel, wxID_ANY, "CSG"); - m_csg_toggle->SetValue(true); - console_sizer->Add(m_csg_toggle, 0, wxALL | wxEXPAND, 5); - - auto add_combobox = [control_panel, console_sizer] - (const wxString &label, const std::vector &list) - { - auto widget = new wxComboBox(control_panel, wxID_ANY, list[0], - wxDefaultPosition, wxDefaultSize, - int(list.size()), list.data()); - - auto sz = new wxBoxSizer(wxHORIZONTAL); - sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0, - wxALL | wxALIGN_CENTER, 5); - sz->Add(widget, 1, wxALL | wxEXPAND, 5); - console_sizer->Add(sz, 0, wxEXPAND); - return widget; - }; - - auto add_spinctl = [control_panel, console_sizer] - (const wxString &label, int initial, int min, int max) - { - auto widget = new wxSpinCtrl( - control_panel, wxID_ANY, - wxString::Format("%d", initial), - wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max, - initial); - - auto sz = new wxBoxSizer(wxHORIZONTAL); - sz->Add(new wxStaticText(control_panel, wxID_ANY, label), 0, - wxALL | wxALIGN_CENTER, 5); - sz->Add(widget, 1, wxALL | wxEXPAND, 5); - console_sizer->Add(sz, 0, wxEXPAND); - return widget; - }; - - m_convexity_spin = add_spinctl("Convexity", CSGSettings::DEFAULT_CONVEXITY, 0, 100); - - m_alg_select = add_combobox("Algorithm", CSG_ALGS); - m_depth_select = add_combobox("Depth Complexity", CSG_DEPTH); - m_optimization_select = add_combobox("Optimization", CSG_OPT); - - m_fpstext = new wxStaticText(control_panel, wxID_ANY, ""); - console_sizer->Add(m_fpstext, 0, wxALL, 5); - - m_record_btn = new wxToggleButton(control_panel, wxID_ANY, "Record"); - console_sizer->Add(m_record_btn, 0, wxALL | wxEXPAND, 5); - - controlsizer->Add(slider_sizer, 0, wxEXPAND); - controlsizer->Add(console_sizer, 1, wxEXPAND); - - control_panel->SetSizer(controlsizer); - - auto sizer = new wxBoxSizer(wxHORIZONTAL); - sizer->Add(m_canvas.get(), 1, wxEXPAND); - sizer->Add(control_panel, 0, wxEXPAND); - SetSizer(sizer); - - wxString alg; - if (!parser.Found("algorithm", &alg)) alg = "Auto"; - - set_renderer_algorithm(alg); - - Bind(wxEVT_CLOSE_WINDOW, [this](wxCloseEvent &evt){ - if (m_canvas) RemoveChild(m_canvas.get()); - m_canvas.reset(); - if (!m_mouse.is_playing()) evt.Skip(); - else m_mouse.stop(); - }); - - Bind(wxEVT_MENU, [this](wxCommandEvent &) { - wxFileDialog dlg(this, "Select project file", wxEmptyString, - wxEmptyString, "*.3mf", wxFD_OPEN|wxFD_FILE_MUST_EXIST); - - if (dlg.ShowModal() == wxID_OK) load_model(dlg.GetPath().ToStdString()); - }, wxID_OPEN); - - Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT); - - Bind(wxEVT_SHOW, [this](wxShowEvent &) { - activate_canvas_display(); - }); - - Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) { - m_ctl->move_clip_plane(double(slider->GetValue())); - }); - - m_ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){ - enable_multisampling(m_ms_toggle->GetValue()); - m_canvas->get_display()->repaint(); - }); - - m_csg_toggle->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &){ - CSGSettings stt = m_ocsgdisplay->get_csgsettings(); - stt.enable_csg(m_csg_toggle->GetValue()); - m_ocsgdisplay->apply_csgsettings(stt); - }); - - m_alg_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) { - wxString alg = m_alg_select->GetValue(); - int sel = m_alg_select->GetSelection(); - m_csg_settings.set_algo(sel); - set_renderer_algorithm(alg); - }); - - m_depth_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) { - int sel = m_depth_select->GetSelection(); - m_csg_settings.set_depth_algo(sel); - if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings); - }); - - m_optimization_select->Bind(wxEVT_COMBOBOX, [this](wxCommandEvent &) { - int sel = m_optimization_select->GetSelection(); - m_csg_settings.set_optimization(sel); - if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings); - }); - - m_convexity_spin->Bind(wxEVT_SPINCTRL, [this](wxSpinEvent &) { - int c = m_convexity_spin->GetValue(); - if (c > 0) { - m_csg_settings.set_convexity(unsigned(c)); - if (m_ocsgdisplay) m_ocsgdisplay->apply_csgsettings(m_csg_settings); - } - }); - - m_record_btn->Bind(wxEVT_TOGGLEBUTTON, [this](wxCommandEvent &) { - if (!m_ui_job) { - m_stbar->set_status_text("No project loaded!"); - return; - } - - if (m_record_btn->GetValue()) { - if (auto c = m_canvas->get_display()->get_camera()) reset(*c); - m_ctl->on_scene_updated(*m_scene); - m_mouse.record(true); - } else { - m_mouse.record(false); - wxFileDialog dlg(this, "Select output file", - wxEmptyString, wxEmptyString, "*.events", - wxFD_SAVE|wxFD_OVERWRITE_PROMPT); - - if (dlg.ShowModal() == wxID_OK) { - std::fstream stream(dlg.GetPath().ToStdString(), - std::fstream::out); - - if (stream.good()) { - stream << m_ui_job->get_project_fname() << "\n"; - wxSize winsize = GetSize(); - stream << winsize.x << " " << winsize.y << "\n"; - m_mouse.save(stream); - } - } - } - }); -} - -void MyFrame::bind_canvas_events(MouseInput &ms) -{ - m_canvas->Bind(wxEVT_MOUSEWHEEL, [&ms](wxMouseEvent &evt) { - ms.scroll(evt.GetWheelRotation(), evt.GetWheelDelta(), - evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ? - Slic3r::GL::MouseInput::waVertical : - Slic3r::GL::MouseInput::waHorizontal); - }); - - m_canvas->Bind(wxEVT_MOTION, [&ms](wxMouseEvent &evt) { - ms.move_to(evt.GetPosition().x, evt.GetPosition().y); - }); - - m_canvas->Bind(wxEVT_RIGHT_DOWN, [&ms](wxMouseEvent & /*evt*/) { - ms.right_click_down(); - }); - - m_canvas->Bind(wxEVT_RIGHT_UP, [&ms](wxMouseEvent & /*evt*/) { - ms.right_click_up(); - }); - - m_canvas->Bind(wxEVT_LEFT_DOWN, [&ms](wxMouseEvent & /*evt*/) { - ms.left_click_down(); - }); - - m_canvas->Bind(wxEVT_LEFT_UP, [&ms](wxMouseEvent & /*evt*/) { - ms.left_click_up(); - }); - - ms.add_listener(m_ctl); -} - -void MyFrame::SLAJob::process() -{ - using SlStatus = Slic3r::PrintBase::SlicingStatus; - - Slic3r::DynamicPrintConfig cfg; - auto model = Slic3r::Model::read_from_file(m_fname, &cfg); - - m_print = std::make_unique(); - m_print->apply(model, cfg); - - Slic3r::PrintBase::TaskParams params; - params.to_object_step = Slic3r::slaposHollowing; - m_print->set_task(params); - - m_print->set_status_callback([this](const SlStatus &status) { - update_status(status.percent, status.text); - }); - - try { - m_print->process(); - } catch(std::exception &e) { - update_status(0, wxString("Exception during processing: ") + e.what()); - } -} - -//int main() {} diff --git a/scripts/Dockerfile b/scripts/Dockerfile index 0e38d99ae5..9dd2bfacc4 100644 --- a/scripts/Dockerfile +++ b/scripts/Dockerfile @@ -23,15 +23,11 @@ RUN apt-get update && apt-get install -y \ libcairo2-dev \ libcurl4-openssl-dev \ libdbus-1-dev \ - libglew-dev \ - libglu1-mesa-dev \ - libglu1-mesa-dev \ libgstreamer1.0-dev \ - libgstreamerd-3-dev \ + libgstreamerd-3-dev \ libgstreamer-plugins-base1.0-dev \ libgstreamer-plugins-good1.0-dev \ libgtk-3-dev \ - libgtk-3-dev \ libsecret-1-dev \ libsoup2.4-dev \ libssl3 \ diff --git a/scripts/Dockerfile.deps b/scripts/Dockerfile.deps index 295b72028d..7bd98c6234 100644 --- a/scripts/Dockerfile.deps +++ b/scripts/Dockerfile.deps @@ -31,8 +31,6 @@ RUN apt-get update && apt-get install -y \ libcairo2-dev \ libcurl4-openssl-dev \ libdbus-1-dev \ - libglew-dev \ - libglu1-mesa-dev \ libgstreamer1.0-dev \ libgstreamerd-3-dev \ libgstreamer-plugins-base1.0-dev \ diff --git a/scripts/ci_deps_cache.sh b/scripts/ci_deps_cache.sh new file mode 100644 index 0000000000..a27b7e2522 --- /dev/null +++ b/scripts/ci_deps_cache.sh @@ -0,0 +1,128 @@ +#!/usr/bin/env bash +# Lets a pull request's macOS deps build wait for a push build of the base +# branch that builds the same deps, from a Linux job. `check` runs after a cache +# miss and names a queued or running base build with the same deps/ and .github/ +# to wait for, unless the pull request changes either. `wait` waits until that +# build saves KEY. actions/cache then confirms the entry can be restored. +# +# Environment: GH_TOKEN, REPO, WORKFLOW_REF and BASE_REF, plus KEY_INPUTS, +# WAIT_FOR, WAIT_SINCE, WAIT_MINUTES, KEY and ARCH for `wait`. +# Writes key-inputs, wait-for and wait-since to $GITHUB_OUTPUT. +set -uo pipefail + +workflow=${WORKFLOW_REF%%@*} +workflow=${workflow##*/} + +# Must match the job names in build_all.yml, build_check_cache.yml and build_deps.yml. +check_job_name="build_macos_arch (${ARCH:-}) / Check Cache" +deps_job_name="build_macos_arch (${ARCH:-}) / Build Deps / Build Deps" + +out() { echo "$1" >> "${GITHUB_OUTPUT:-/dev/stdout}"; } + +# The cache key depends on deps/ and on the workflows under .github/. +local_key_inputs() { echo "$(git rev-parse "$1:.github") $(git rev-parse "$1:deps")"; } +remote_key_inputs() { + gh api "repos/$REPO/git/trees/$1" < /dev/null \ + --jq '[.tree[] | select(.path == ".github" or .path == "deps") | {key: .path, value: .sha}] | from_entries | "\(.[".github"]) \(.deps)"' +} + +# Prints the id of a push build of the base branch that has not finished, is not +# one of the ids in $1, and has KEY_INPUTS. +matching_base_build() { + local status runs id sha + runs=$(for status in in_progress queued pending waiting requested; do + gh api -X GET "repos/$REPO/actions/workflows/$workflow/runs" \ + -f branch="$BASE_REF" -f event=push -f status="$status" -f per_page=10 < /dev/null \ + | jq -r '.workflow_runs[] | "\(.id) \(.head_sha)"' + done) + while read -r id sha; do + [ -n "$id" ] || continue + [[ " ${1:-} " == *" $id "* ]] && continue + if [ "$(remote_key_inputs "$sha")" = "$KEY_INPUTS" ]; then + echo "$id" + return + fi + done <<< "$runs" +} + +check() { + KEY_INPUTS=$(local_key_inputs HEAD) + out "key-inputs=$KEY_INPUTS" + if [ "$KEY_INPUTS" != "$(local_key_inputs HEAD^1)" ]; then + echo "This pull request changes deps/ or .github/, so it builds its own deps." + return + fi + local id + id=$(matching_base_build) + if [ -n "$id" ]; then + echo "Build $id of $BASE_REF has the same deps/ and .github/. Waiting for its cache." + out "wait-for=$id" + out "wait-since=$(date +%s)" + else + echo "No build of $BASE_REF is building these deps." + fi +} + +key_saved() { + gh cache list -R "$REPO" --ref "refs/heads/$BASE_REF" --key "$KEY" --json key < /dev/null \ + | jq -e --arg key "$KEY" 'any(.[]; .key == $key)' > /dev/null +} + +wait_for() { + # Counts the limit from the check, including time queued behind other waiting + # pull requests. + local id=$WAIT_FOR seen=$WAIT_FOR deadline=$((${WAIT_SINCE:-$(date +%s)} + WAIT_MINUTES * 60)) jobs job check warned= + while [ "$(date +%s)" -lt "$deadline" ]; do + if key_saved; then + echo "Found $KEY." + return + fi + jobs=$(gh api -X GET "repos/$REPO/actions/runs/$id/jobs" -f filter=latest -f per_page=100 < /dev/null) + job=$(jq -r --arg name "$deps_job_name" 'first(.jobs[] | select(.name == $name) | "\(.status) \(.conclusion)") // ""' <<< "$jobs") + case "$job" in + "completed success" | "completed skipped") + # The new entry can take a moment to be listed, and a skipped job means + # the build found the cache, possibly under the default branch. + for _ in 1 2 3; do + key_saved && { echo "Found $KEY."; return; } + sleep 20 + done + echo "Build $id of $BASE_REF finished its deps without saving $KEY." + return ;; + "completed cancelled") ;; + completed*) + echo "The deps job of build $id of $BASE_REF did not succeed." + return ;; + # The deps job exists only once the build's cache check has succeeded. + "") + case "$(gh api "repos/$REPO/actions/runs/$id" --jq '"\(.status) \(.conclusion)"' < /dev/null)" in + "completed cancelled") ;; + completed*) + check=$(jq -r --arg name "$check_job_name" 'first(.jobs[] | select(.name == $name) | .conclusion) // ""' <<< "$jobs") + if [ -z "$warned" ] && { [ -z "$check" ] || [ "$check" = success ]; }; then + echo "::warning title=Deps wait::Build $id of $BASE_REF has no job named \"$deps_job_name\". If the build jobs were renamed, update scripts/ci_deps_cache.sh. This does not affect this pull request." + warned=1 + fi ;; + *) + sleep 120 + continue ;; + esac ;; + *) + sleep 120 + continue ;; + esac + # Follows another unfinished build with the same key inputs, such as the + # push that replaced a cancelled one. + id=$(matching_base_build "$seen") + [ -n "$id" ] || break + seen="$seen $id" + echo "Following build $id of $BASE_REF." + done + echo "No build of $BASE_REF saved $KEY." +} + +case "${1:-}" in + check) check ;; + wait) wait_for ;; + *) echo "usage: $0 check|wait" >&2; exit 2 ;; +esac diff --git a/scripts/ci_macos_admission.py b/scripts/ci_macos_admission.py new file mode 100644 index 0000000000..0b5089ac2b --- /dev/null +++ b/scripts/ci_macos_admission.py @@ -0,0 +1,269 @@ +#!/usr/bin/env python3 +"""Holds a pull request's macOS build until a hosted macOS runner is free for it. + +Runs from a Linux job in build_check_cache.yml, once per macOS arch, in a single +repo-wide line (a concurrency group with queue: max), so only the job at the +front of the line polls. It lets its arch in when the runners every active Build +all run holds or still needs, plus one for this arch, fit in MACOS_RUNNER_LIMIT: + +- A push, nightly or manual run holds RESERVE runners until its macOS work is + done. The jobs API lists only the jobs a run has reached, so what it still + needs cannot be counted and is reserved instead. +- A pull request run holds one runner for each arch let in until that arch's + app build is done, and none after. A run holding a runner while it waits for + its other arch would deadlock: the other arch can sit in the line behind a + pull request that waits for that runner. +- A run holds at least the macOS jobs it has queued or running. + +A pull request's universal build and tests skip the line and are not held for +in advance. They take minutes, and holding two runners for them through the +slower arch's build left runners idle while other builds waited. +- In the minutes around the nightly's cron time, RESERVE runners are held for it + until its run appears. + +A pull request labelled macos-priority when its run starts waits in a separate +line under the same rule, and the normal line counts every priority arch still +waiting as holding a runner, so the next free runners go to it. + +Any API error repeated FAILURES_BEFORE_ADMIT times, and the WAIT_MINUTES limit, +let the arch in, so a fault here never blocks pull requests. + +Environment: GH_TOKEN, REPO, WORKFLOW_REF, GITHUB_RUN_ID, and optionally PRIORITY, +MACOS_RUNNER_LIMIT, WAIT_MINUTES, POLL_SECONDS and GITHUB_API_URL. +""" + +import datetime +import json +import os +import sys +import time +import urllib.error +import urllib.parse +import urllib.request + +# A push, nightly or manual run builds arm64 and x86_64 at the same time, then +# the universal build and the macOS tests at the same time. +RESERVE = 2 + +# Must match the job names in build_all.yml and build_check_cache.yml. +ARCH_PREFIX = "build_macos_arch (" +GATE = "Wait for a macOS runner" +PRIORITY_GATE = GATE + " (priority)" +FINAL_JOBS = {"Build macOS Universal", "macOS arm64"} +# Must match the cron in build_all.yml. +NIGHTLY_UTC = datetime.time(2, 15) +NIGHTLY_REPO = "OrcaSlicer/OrcaSlicer" +NIGHTLY_LEAD = datetime.timedelta(minutes=10) +NIGHTLY_GRACE = datetime.timedelta(minutes=45) + +ACTIVE = {"queued", "in_progress", "waiting", "pending", "requested"} +# Runs created this recently are listed whatever their status. +RECENT = datetime.timedelta(hours=24) +FAILURES_BEFORE_ADMIT = 3 + + +def is_macos(job): + return any(label.startswith("macos-") for label in job.get("labels") or []) + + +def macos_done(jobs): + """True once the universal build and the macOS tests have finished or been skipped. + Both start together when the arch builds finish.""" + # A skipped caller job is listed under its own name, a started one as " / ". + final = [job for job in jobs if job["name"].split(" / ")[0] in FINAL_JOBS] + return bool(final) and all(job["status"] == "completed" for job in final) + + +def gates(jobs, names=(GATE, PRIORITY_GATE)): + return [job for job in jobs if job["name"].split(" / ")[-1] in names] + + +def arch_of(job): + name = job["name"] + return name[len(ARCH_PREFIX):name.find(")")] if name.startswith(ARCH_PREFIX) else None + + +def admitted_arches(jobs): + return {arch_of(job) for job in gates(jobs) if job["conclusion"] == "success"} + + +def arch_built(jobs, arch): + """True once the arch's app build finished, or one of its jobs failed or was cancelled.""" + own = [job for job in jobs if arch_of(job) == arch] + return any(job["conclusion"] in ("failure", "cancelled") for job in own) or \ + any(" / Build OrcaSlicer" in job["name"] and job["status"] == "completed" for job in own) + + +def priority_waiting(jobs): + """How many of the run's arches wait in the priority line.""" + return sum(1 for job in gates(jobs, (PRIORITY_GATE,)) if job["status"] != "completed") + + +def run_demand(run, jobs, yield_to_priority=False): + """macOS runners a run holds or still needs. With yield_to_priority, each + priority arch still waiting counts as holding one.""" + # A run with no jobs that is pending waits behind another run of its + # concurrency group, which holds the runners for both. + if not jobs and run["status"] in ("pending", "waiting"): + return 0 + active = sum(1 for job in jobs if is_macos(job) and job["status"] in ACTIVE) + if macos_done(jobs): + return active + if run["event"] != "pull_request": + return max(active, RESERVE) + held = sum(1 for arch in admitted_arches(jobs) if not arch_built(jobs, arch)) + if yield_to_priority: + held += priority_waiting(jobs) + return max(active, held) + + +def nightly_window(now): + """The window around today's nightly cron time, as (start, end) in UTC.""" + cron = datetime.datetime.combine(now.date(), NIGHTLY_UTC, tzinfo=datetime.timezone.utc) + return cron - NIGHTLY_LEAD, cron + NIGHTLY_GRACE + + +def parse_time(value): + return datetime.datetime.fromisoformat(value.replace("Z", "+00:00")) + + +class Api: + def __init__(self, token, url="https://api.github.com"): + self.token = token + self.url = url.rstrip("/") + # The token's hourly limit is shared by every workflow in the repository, + # so what the last response says is left shows their use too. + self.calls = 0 + self.remaining = self.limit = "?" + + def get(self, path, **params): + query = urllib.parse.urlencode(params) + request = urllib.request.Request(f"{self.url}/{path}?{query}", headers={ + "Accept": "application/vnd.github+json", + "Authorization": f"Bearer {self.token}", + "X-GitHub-Api-Version": "2022-11-28", + }) + self.calls += 1 + try: + with urllib.request.urlopen(request, timeout=30) as response: + self.note_rate_limit(response.headers) + return json.load(response) + except urllib.error.HTTPError as error: + # A rate-limited request fails, and its headers say so. + self.note_rate_limit(error.headers) + raise + + def note_rate_limit(self, headers): + self.remaining = headers.get("X-RateLimit-Remaining", "?") + self.limit = headers.get("X-RateLimit-Limit", "?") + + def usage(self, calls_before): + return f" API calls this check: {self.calls - calls_before}, rate limit left: {self.remaining} of {self.limit}" + + +def list_runs(api, repo, workflow, **params): + runs, page = [], 1 + while True: + body = api.get(f"repos/{repo}/actions/workflows/{workflow}/runs", + per_page=100, page=page, **params) + runs += body["workflow_runs"] + if len(runs) >= body["total_count"] or not body["workflow_runs"]: + return runs + page += 1 + + +def latest_run(api, repo, workflow, **params): + runs = api.get(f"repos/{repo}/actions/workflows/{workflow}/runs", + per_page=1, **params)["workflow_runs"] + return runs[0] if runs else None + + +def measure(api, repo, workflow, run_id, now, priority=False): + """Total macOS runners held or needed, and one line per run that holds any. + The priority line does not count the priority runs waiting behind it.""" + total, lines = 0, [] + # A run is listed as queued whenever one of its jobs waits for a runner, and + # as pending whenever one waits in a concurrency group, so runs in any of these + # can hold runners. A run that moves between the lists between the calls is + # in neither, as one is whenever the job ahead of this one leaves the line, so + # runs created recently are listed by creation time as well, and this run is + # read directly. + since = (now - RECENT).strftime("%Y-%m-%dT%H:%M:%SZ") + runs = {run["id"]: run for status in ("in_progress", "queued", "pending", "waiting") + for run in list_runs(api, repo, workflow, status=status)} + runs.update((run["id"], run) for run in list_runs(api, repo, workflow, created=f">={since}") + if run["status"] != "completed") + runs[run_id] = api.get(f"repos/{repo}/actions/runs/{run_id}") + for run in runs.values(): + jobs = api.get(f"repos/{repo}/actions/runs/{run['id']}/jobs", + filter="latest", per_page=100)["jobs"] + own = run["id"] == run_id + demand = run_demand(run, jobs, yield_to_priority=not priority and not own) + if demand: + total += demand + waiting = ", priority, waiting" if priority_waiting(jobs) and not own else "" + lines.append(f" {demand} run {run['id']} ({run['event']}, {run['head_branch']}{waiting})") + + # build_all.yml runs the nightly only in the main repository. + start, end = nightly_window(now) + if repo == NIGHTLY_REPO and start <= now < end: + last = latest_run(api, repo, workflow, event="schedule") + if not last or parse_time(last["created_at"]) < start: + total += RESERVE + lines.append(f" {RESERVE} the nightly, due at {NIGHTLY_UTC:%H:%M} UTC") + return total, lines + + +def wait(measure_now, limit, wait_minutes, poll_seconds, + clock=time.monotonic, sleep=time.sleep, log=print): + """Polls until this arch fits. Returns the reason it was let in.""" + deadline = clock() + wait_minutes * 60 + failures = 0 + while True: + try: + total, lines = measure_now() + except (urllib.error.URLError, OSError, ValueError, KeyError, TypeError) as error: + failures += 1 + log(f"::warning title=macOS admission::Could not read the queue ({error}).") + if failures >= FAILURES_BEFORE_ADMIT: + return "the queue could not be read" + else: + failures = 0 + log(f"{total} of {limit} macOS runners held or needed:") + for line in lines: + log(line) + if total + 1 <= limit: + return "a runner is free" + if clock() + poll_seconds >= deadline: + return f"it waited {wait_minutes} minutes" + sleep(poll_seconds) + + +def main(): + repo = os.environ["REPO"] + workflow = os.environ["WORKFLOW_REF"].split("@")[0].rsplit("/", 1)[-1] + api = Api(os.environ["GH_TOKEN"], os.environ.get("GITHUB_API_URL", "https://api.github.com")) + run_id = int(os.environ["GITHUB_RUN_ID"]) + limit = int(os.environ.get("MACOS_RUNNER_LIMIT") or 5) + + def measure_now(): + calls_before = api.calls + try: + total, lines = measure(api, repo, workflow, run_id, datetime.datetime.now(datetime.timezone.utc), + priority=os.environ.get("PRIORITY") == "true") + except Exception: + print(api.usage(calls_before).strip()) + raise + return total, lines + [api.usage(calls_before)] + + reason = wait( + measure_now, + limit, + wait_minutes=int(os.environ.get("WAIT_MINUTES") or 240), + poll_seconds=int(os.environ.get("POLL_SECONDS") or 180), + ) + print(f"Letting this macOS build in: {reason}.") + + +if __name__ == "__main__": + sys.exit(main()) diff --git a/scripts/flatpak/com.orcaslicer.OrcaSlicer.yml b/scripts/flatpak/com.orcaslicer.OrcaSlicer.yml index e099ce909c..a8cbf1d868 100644 --- a/scripts/flatpak/com.orcaslicer.OrcaSlicer.yml +++ b/scripts/flatpak/com.orcaslicer.OrcaSlicer.yml @@ -55,21 +55,6 @@ modules: url: https://gstreamer.freedesktop.org/src/gst-plugins-good/gst-plugins-good-1.22.8.tar.xz sha256: e305b9f07f52743ca481da0a4e0c76c35efd60adaf1b0694eb3bb021e2137e39 - - name: glu - build-options: - cxxflags: -Wno-register - config-opts: - - --disable-static - sources: - - type: archive - url: https://ftp.osuosl.org/pub/blfs/conglomeration/glu/glu-9.0.2.tar.xz - sha256: 6e7280ff585c6a1d9dfcdf2fca489251634b3377bfc33c29e4002466a38d02d4 - cleanup: - - /include - - /lib/*.a - - /lib/*.la - - /lib/pkgconfig - - name: kde-extra-cmake-modules buildsystem: cmake-ninja sources: @@ -217,12 +202,6 @@ modules: sha256: a133ddc3d3c66143eba9035621db8e0bcf34dba1ee9514a9e23e96afd39fd57a dest: external-packages/GLFW - # OpenCSG 1.4.2 - - type: file - url: https://github.com/floriankirsch/OpenCSG/archive/refs/tags/opencsg-1-4-2-release.zip - sha256: 51afe0db79af8386e2027d56d685177135581e0ee82ade9d7f2caff8deab5ec5 - dest: external-packages/OpenCSG - # SolveSpace libslvs (2D sketch constraint solver, Design tab) - type: file url: https://github.com/JacobStoren/SolveSpaceLib/archive/4d8704523e4bf212fadf5189f92484244f670fea.zip diff --git a/scripts/linux.d/arch b/scripts/linux.d/arch index dc554b10b5..2e28815e1d 100644 --- a/scripts/linux.d/arch +++ b/scripts/linux.d/arch @@ -11,7 +11,6 @@ export REQUIRED_DEV_PACKAGES=( file gettext git - glew gst-plugins-good gstreamer gtk3 diff --git a/scripts/linux.d/cachyos b/scripts/linux.d/cachyos index 6137a3ef5c..7470d5141e 100644 --- a/scripts/linux.d/cachyos +++ b/scripts/linux.d/cachyos @@ -11,7 +11,6 @@ export REQUIRED_DEV_PACKAGES=( file gettext git - glew gst-plugins-good gstreamer gtk3 diff --git a/scripts/linux.d/clear-linux-os b/scripts/linux.d/clear-linux-os index 41ca68e835..eadef40fcc 100644 --- a/scripts/linux.d/clear-linux-os +++ b/scripts/linux.d/clear-linux-os @@ -6,10 +6,9 @@ export REQUIRED_BUNDLES=( c-basic dev-utils devpkg-curl - devpkg-glew - devpkg-glu devpkg-gstreamer devpkg-gtk3 + devpkg-libglvnd devpkg-libmspack devpkg-libsecret devpkg-openssl diff --git a/scripts/linux.d/debian b/scripts/linux.d/debian index e5816d345e..27c056eeca 100644 --- a/scripts/linux.d/debian +++ b/scripts/linux.d/debian @@ -14,7 +14,7 @@ REQUIRED_DEV_PACKAGES=( gstreamer1.0-gtk3 libcurl4-openssl-dev libdbus-1-dev - libglew-dev + libgl-dev libgstreamerd-3-dev libgtk-3-dev libmspack-dev diff --git a/scripts/linux.d/fedora b/scripts/linux.d/fedora index 993ea0b10a..ff65705f37 100644 --- a/scripts/linux.d/fedora +++ b/scripts/linux.d/fedora @@ -22,7 +22,7 @@ REQUIRED_DEV_PACKAGES=( libspnav-devel libtool m4 - mesa-libGLU-devel + mesa-libGL-devel ninja-build openssl-devel perl-FindBin diff --git a/scripts/linux.d/gentoo b/scripts/linux.d/gentoo index f8554542ff..a250ef8263 100644 --- a/scripts/linux.d/gentoo +++ b/scripts/linux.d/gentoo @@ -18,7 +18,6 @@ REQUIRED_DEV_PACKAGES=( dev-vcs/git gui-libs/eglexternalplatform kde-frameworks/extra-cmake-modules - media-libs/glew media-libs/gst-plugins-base:1.0 media-libs/gstreamer:1.0 media-plugins/gst-plugins-gtk:1.0 @@ -31,6 +30,7 @@ REQUIRED_DEV_PACKAGES=( sys-devel/gettext sys-devel/m4 virtual/libudev + virtual/opengl x11-libs/gtk+:3 dev-util/pkgconf dev-lang/yasm diff --git a/scripts/linux.d/suse b/scripts/linux.d/suse index 682960650b..ede48b692c 100644 --- a/scripts/linux.d/suse +++ b/scripts/linux.d/suse @@ -21,7 +21,7 @@ REQUIRED_DEV_PACKAGES=( libspnav-devel libtool m4 - glu-devel + Mesa-libGL-devel ninja-build openssl-devel perl-FindBin-Real diff --git a/scripts/tests/test_ci_macos_admission.py b/scripts/tests/test_ci_macos_admission.py new file mode 100644 index 0000000000..b872545d3f --- /dev/null +++ b/scripts/tests/test_ci_macos_admission.py @@ -0,0 +1,370 @@ +#!/usr/bin/env python3 +"""Tests for scripts/ci_macos_admission.py (stdlib unittest, no external deps). + +Run from the repo root: python -m unittest discover -s scripts/tests -v +""" + +import datetime +import os +import sys +import unittest +import urllib.error +from unittest import mock + +sys.path.insert(0, os.path.abspath(os.path.join(os.path.dirname(__file__), ".."))) + +import ci_macos_admission as admission # noqa: E402 + +UTC = datetime.timezone.utc +NOON = datetime.datetime(2026, 10, 10, 12, 0, tzinfo=UTC) + + +def job(name, status="completed", conclusion="success", labels=("macos-15",)): + return {"name": name, "status": status, "conclusion": conclusion, "labels": list(labels)} + + +def gate(arch, status="completed", conclusion="success", priority=False): + suffix = " (priority)" if priority else "" + return job(f"build_macos_arch ({arch}) / Wait for a macOS runner{suffix}", status, conclusion, + labels=("ubuntu-24.04",)) + + +def build(arch, status="in_progress"): + return job(f"build_macos_arch ({arch}) / Build Deps / Build OrcaSlicer / Build OrcaSlicer", + status, None if status != "completed" else "success") + + +CHECK_CACHE = job("build_macos_arch (arm64) / Check Cache", labels=("ubuntu-24.04",)) +UNIVERSAL_DONE = job("Build macOS Universal / Build OrcaSlicer") +TESTS_DONE = job("macOS arm64 / Unit Tests") +PUSH = {"id": 1, "event": "push", "head_branch": "main", "status": "in_progress"} +PR = {"id": 2, "event": "pull_request", "head_branch": "topic", "status": "in_progress"} + + +class MacosDoneTest(unittest.TestCase): + def test_not_done_before_the_final_jobs_are_listed(self): + self.assertFalse(admission.macos_done([CHECK_CACHE, build("arm64", "completed")])) + + def test_not_done_while_a_final_job_runs(self): + running = job("macOS arm64 / Unit Tests", "in_progress", None) + self.assertFalse(admission.macos_done([UNIVERSAL_DONE, running])) + + def test_done_when_the_final_jobs_finished(self): + self.assertTrue(admission.macos_done([build("arm64", "completed"), UNIVERSAL_DONE, TESTS_DONE])) + + def test_done_when_the_final_jobs_were_skipped(self): + # A skipped caller job is listed under its own name, without labels. + skipped = [job("Build macOS Universal", conclusion="skipped", labels=()), + job("macOS arm64", conclusion="skipped", labels=())] + self.assertTrue(admission.macos_done(skipped)) + + +class RunDemandTest(unittest.TestCase): + def test_push_reserves_before_its_macos_jobs_are_listed(self): + self.assertEqual(admission.run_demand(PUSH, []), admission.RESERVE) + self.assertEqual(admission.run_demand(PUSH, [CHECK_CACHE]), admission.RESERVE) + + def test_push_keeps_its_reserve_between_stages(self): + jobs = [build("arm64", "completed"), build("x86_64", "completed")] + self.assertEqual(admission.run_demand(PUSH, jobs), admission.RESERVE) + + def test_push_releases_when_macos_is_done(self): + jobs = [build("arm64", "completed"), UNIVERSAL_DONE, TESTS_DONE] + self.assertEqual(admission.run_demand(PUSH, jobs), 0) + + def test_queued_jobs_count_as_busy(self): + jobs = [build("arm64", "queued")] + self.assertEqual(admission.run_demand(PR, jobs), 1) + + def test_pull_request_holds_nothing_before_it_is_let_in(self): + self.assertEqual(admission.run_demand(PR, [CHECK_CACHE, gate("arm64", "in_progress", None)]), 0) + + def test_one_arch_let_in_holds_a_runner_until_it_is_built(self): + # Including before its first macOS job is listed, and between its stages. + self.assertEqual(admission.run_demand(PR, [gate("arm64")]), 1) + self.assertEqual(admission.run_demand(PR, [gate("arm64"), build("arm64")]), 1) + + def test_one_arch_let_in_holds_nothing_once_it_is_built(self): + # Its other arch may be in the line behind a pull request waiting for this + # runner, so holding it would deadlock. + jobs = [gate("arm64"), build("arm64", "completed"), gate("x86_64", "pending", None)] + self.assertEqual(admission.run_demand(PR, jobs), 0) + + def test_one_arch_let_in_holds_nothing_once_it_failed(self): + failed = job("build_macos_arch (arm64) / Build Deps / Build Deps", conclusion="failure") + self.assertEqual(admission.run_demand(PR, [gate("arm64"), failed]), 0) + + def test_both_arches_let_in_hold_only_what_still_builds(self): + # The universal build and tests are not held for in advance. + jobs = [gate("arm64"), gate("x86_64"), build("arm64", "completed"), build("x86_64")] + self.assertEqual(admission.run_demand(PR, jobs), 1) + + def test_universal_build_and_tests_count_once_queued(self): + built = [gate("arm64"), gate("x86_64"), build("arm64", "completed"), build("x86_64", "completed")] + self.assertEqual(admission.run_demand(PR, built), 0) + queued = [job("Build macOS Universal / Build OrcaSlicer", "queued", None), + job("macOS arm64 / Unit Tests", "in_progress", None)] + self.assertEqual(admission.run_demand(PR, built + queued), 2) + + def test_pull_request_releases_when_macos_is_done(self): + jobs = [gate("arm64"), gate("x86_64"), UNIVERSAL_DONE, TESTS_DONE] + self.assertEqual(admission.run_demand(PR, jobs), 0) + + def test_pull_request_without_the_line_holds_what_it_runs(self): + # A run started from a workflow without the line. + self.assertEqual(admission.run_demand(PR, [build("arm64"), build("x86_64", "queued")]), 2) + + def test_finished_and_non_macos_jobs_are_not_counted(self): + jobs = [build("arm64", "completed"), CHECK_CACHE, + job("build_linux (ubuntu-24.04) / Check Cache", "in_progress", None, ("ubuntu-24.04",))] + self.assertEqual(admission.run_demand(PR, jobs), 0) + + +class PriorityTest(unittest.TestCase): + WAITING = [gate("arm64", "in_progress", None, priority=True), gate("x86_64", "pending", None, priority=True)] + + def test_normal_line_yields_to_a_waiting_priority_run(self): + self.assertEqual(admission.run_demand(PR, self.WAITING, yield_to_priority=True), admission.RESERVE) + + def test_priority_line_does_not_count_priority_runs_behind_it(self): + self.assertEqual(admission.run_demand(PR, self.WAITING), 0) + + def test_a_waiting_normal_run_is_not_yielded_to(self): + waiting = [gate("arm64", "in_progress", None), gate("x86_64", "pending", None)] + self.assertEqual(admission.run_demand(PR, waiting, yield_to_priority=True), 0) + + def test_a_priority_run_half_let_in_still_counts_its_waiting_arch(self): + jobs = [gate("arm64", priority=True), gate("x86_64", "pending", None, priority=True)] + self.assertEqual(admission.run_demand(PR, jobs), 1) + self.assertEqual(admission.run_demand(PR, jobs, yield_to_priority=True), 2) + + def test_skipped_priority_jobs_of_other_platforms_are_not_waiting(self): + jobs = [job("build_linux (ubuntu-24.04) / Wait for a macOS runner (priority)", + conclusion="skipped", labels=("ubuntu-24.04",))] + self.assertEqual(admission.run_demand(PR, jobs, yield_to_priority=True), 0) + + def test_measure_from_each_line(self): + api = FakeApi({("runs", "pending"): [dict(PR, status="pending")], jobs_path(2): self.WAITING}) + total, lines = admission.measure(api, "o/r", "build_all.yml", 99, NOON) + self.assertEqual(total, admission.RESERVE) + self.assertIn("priority, waiting", lines[0]) + total, _ = admission.measure(api, "o/r", "build_all.yml", 99, NOON, priority=True) + self.assertEqual(total, 0) + + def test_own_waiting_run_is_not_counted(self): + api = FakeApi({("runs", "pending"): [dict(PR, status="pending")], jobs_path(2): self.WAITING}) + total, _ = admission.measure(api, "o/r", "build_all.yml", 2, NOON) + self.assertEqual(total, 0) + + +class FakeApi: + """Answers GET requests from a dict of path -> list of pages (or one body).""" + + def __init__(self, responses): + self.responses = responses + self.calls = [] + + def get(self, path, **params): + self.calls.append((path, params)) + if path.endswith("/runs") and ("status" in params or "created" in params): + runs = self.responses.get(("runs", params.get("status", "recent")), []) + start = (params["page"] - 1) * params["per_page"] + return {"total_count": len(runs), "workflow_runs": runs[start:start + params["per_page"]]} + if path.endswith("/runs"): + return {"workflow_runs": self.responses.get(("runs", params.get("event")), [])[:1]} + if path.endswith("/jobs"): + return {"jobs": self.responses.get(path, [])} + # A run read by its id, by default a pull request with no jobs listed. + return self.responses.get(path, dict(PR, id=int(path.rsplit("/", 1)[-1]))) + + +def jobs_path(run_id): + return f"repos/o/r/actions/runs/{run_id}/jobs" + + +class MeasureTest(unittest.TestCase): + def test_sums_in_progress_and_queued_runs(self): + queued_pr = dict(PR, id=3, status="queued") + api = FakeApi({ + ("runs", "in_progress"): [PUSH, PR], + ("runs", "queued"): [queued_pr], + jobs_path(1): [CHECK_CACHE], + jobs_path(2): [gate("arm64"), build("arm64")], + jobs_path(3): [gate("arm64"), gate("x86_64"), build("arm64", "queued")], + }) + total, lines = admission.measure(api, "o/r", "build_all.yml", 99, NOON) + self.assertEqual(total, admission.RESERVE + 1 + admission.RESERVE) + self.assertEqual(len(lines), 3) + + def test_counts_a_pending_run_that_holds_runners(self): + # One of its jobs waits in a concurrency group while its macOS builds run. + pending_pr = dict(PR, status="pending") + api = FakeApi({("runs", "pending"): [pending_pr], jobs_path(2): [gate("arm64"), build("arm64")]}) + total, _ = admission.measure(api, "o/r", "build_all.yml", 99, NOON) + self.assertEqual(total, 1) + + def test_a_push_waiting_behind_another_holds_nothing(self): + api = FakeApi({("runs", "pending"): [dict(PUSH, status="pending")], jobs_path(1): []}) + total, _ = admission.measure(api, "o/r", "build_all.yml", 99, NOON) + self.assertEqual(total, 0) + + def test_reads_every_page_of_runs(self): + runs = [dict(PR, id=i) for i in range(150)] + responses = {("runs", "in_progress"): runs} + responses.update({jobs_path(i): [gate("arm64")] for i in range(150)}) + total, _ = admission.measure(FakeApi(responses), "o/r", "build_all.yml", 999, NOON) + self.assertEqual(total, 150) + + def test_reserves_for_the_nightly_until_its_run_appears(self): + due = datetime.datetime(2026, 10, 10, 2, 10, tzinfo=UTC) + yesterday = {"created_at": "2026-10-09T02:20:00Z"} + total, lines = admission.measure( + FakeApi({("runs", "schedule"): [yesterday]}), "OrcaSlicer/OrcaSlicer", "build_all.yml", 99, due) + self.assertEqual(total, admission.RESERVE) + self.assertIn("nightly", lines[0]) + + def test_no_nightly_reserve_once_its_run_exists(self): + due = datetime.datetime(2026, 10, 10, 2, 30, tzinfo=UTC) + today = {"created_at": "2026-10-10T02:21:00Z"} + total, _ = admission.measure( + FakeApi({("runs", "schedule"): [today]}), "OrcaSlicer/OrcaSlicer", "build_all.yml", 99, due) + self.assertEqual(total, 0) + + def test_no_nightly_reserve_in_a_fork(self): + due = datetime.datetime(2026, 10, 10, 2, 10, tzinfo=UTC) + total, _ = admission.measure(FakeApi({}), "fork/OrcaSlicer", "build_all.yml", 99, due) + self.assertEqual(total, 0) + + def test_counts_a_run_in_both_lists_once(self): + api = FakeApi({ + ("runs", "in_progress"): [PUSH], + ("runs", "queued"): [dict(PUSH, status="queued")], + jobs_path(1): [], + }) + total, _ = admission.measure(api, "o/r", "build_all.yml", 99, NOON) + self.assertEqual(total, admission.RESERVE) + + def test_counts_its_own_run(self): + jobs = [gate("arm64"), build("arm64"), gate("x86_64", "in_progress", None)] + api = FakeApi({("runs", "in_progress"): [PR], jobs_path(2): jobs}) + self.assertEqual(admission.measure(api, "o/r", "build_all.yml", 2, NOON)[0], 1) + + def test_a_run_whose_other_arch_waits_behind_this_one_does_not_block_it(self): + # The line is A-arm64, B-arm64, A-x86_64. A's arm64 is built and its + # x86_64 is pending behind B, so A must not hold a runner B waits for. + other = dict(PR, id=1, status="pending") + api = FakeApi({ + ("runs", "pending"): [other, dict(PR, status="pending")], + jobs_path(1): [gate("arm64"), build("arm64", "completed"), gate("x86_64", "pending", None)], + jobs_path(2): [gate("arm64", "in_progress", None)], + }) + total, _ = admission.measure(api, "o/r", "build_all.yml", 2, NOON) + self.assertEqual(total, 0) + + def test_counts_its_own_run_when_no_status_list_has_it(self): + # The run moves from pending to in_progress as its last gate leaves the + # line, and is in neither list while that gate checks. + jobs = [gate("x86_64"), build("x86_64", "queued"), gate("arm64", "in_progress", None)] + api = FakeApi({jobs_path(2): jobs}) + self.assertEqual(admission.measure(api, "o/r", "build_all.yml", 2, NOON)[0], 1) + + def test_counts_a_recent_run_that_no_status_list_has(self): + api = FakeApi({("runs", "recent"): [PR], jobs_path(2): [gate("arm64"), build("arm64")]}) + self.assertEqual(admission.measure(api, "o/r", "build_all.yml", 99, NOON)[0], 1) + + def test_lists_recent_runs_from_a_day_before(self): + api = FakeApi({}) + admission.measure(api, "o/r", "build_all.yml", 99, NOON) + self.assertIn(">=2026-10-09T12:00:00Z", [params.get("created") for _, params in api.calls]) + + def test_finished_recent_runs_are_not_read(self): + done = dict(PUSH, status="completed") + api = FakeApi({("runs", "recent"): [done]}) + total, _ = admission.measure(api, "o/r", "build_all.yml", 99, NOON) + self.assertEqual(total, 0) + self.assertNotIn(jobs_path(1), [path for path, _ in api.calls]) + + def test_no_nightly_lookup_outside_its_window(self): + api = FakeApi({}) + admission.measure(api, "o/r", "build_all.yml", 99, NOON) + self.assertFalse(any("event" in params for _, params in api.calls)) + + +class ApiTest(unittest.TestCase): + class Response: + def __init__(self, headers): + self.headers = headers + + def __enter__(self): + return self + + def __exit__(self, *_): + return False + + def read(self): + return b"{}" + + def test_reports_calls_and_the_rate_limit_left(self): + api = admission.Api("token") + responses = [self.Response({}), + self.Response({"X-RateLimit-Remaining": "812", "X-RateLimit-Limit": "1000"})] + with mock.patch.object(admission.urllib.request, "urlopen", side_effect=responses): + api.get("first") + calls_before = api.calls + api.get("second") + self.assertEqual(api.usage(0), " API calls this check: 2, rate limit left: 812 of 1000") + self.assertEqual(api.usage(calls_before), " API calls this check: 1, rate limit left: 812 of 1000") + + def test_reads_the_rate_limit_from_a_failed_request(self): + api = admission.Api("token") + headers = {"X-RateLimit-Remaining": "0", "X-RateLimit-Limit": "1000"} + error = urllib.error.HTTPError("url", 403, "Forbidden", headers, None) + with mock.patch.object(admission.urllib.request, "urlopen", side_effect=error), \ + self.assertRaises(urllib.error.HTTPError): + api.get("runs") + self.assertEqual(api.usage(0), " API calls this check: 1, rate limit left: 0 of 1000") + + +class WaitTest(unittest.TestCase): + def run_wait(self, results, limit=5, wait_minutes=60, poll_seconds=120): + results = iter(results) + now = [0.0] + + def measure_now(): + result = next(results) + if isinstance(result, Exception): + raise result + return result, [] + + def sleep(seconds): + now[0] += seconds + + reason = admission.wait(measure_now, limit, wait_minutes, poll_seconds, + clock=lambda: now[0], sleep=sleep, log=lambda _: None) + return reason, now[0] + + def test_lets_in_when_a_runner_fits(self): + self.assertEqual(self.run_wait([4]), ("a runner is free", 0)) + + def test_waits_while_full(self): + self.assertEqual(self.run_wait([5, 6, 4]), ("a runner is free", 240)) + + + def test_lets_in_after_repeated_api_errors(self): + error = urllib.error.URLError("rate limited") + reason, _ = self.run_wait([error, error, error]) + self.assertEqual(reason, "the queue could not be read") + + def test_a_good_read_resets_the_error_count(self): + error = urllib.error.URLError("rate limited") + reason, _ = self.run_wait([error, error, 5, error, error, 3]) + self.assertEqual(reason, "a runner is free") + + def test_lets_in_at_the_time_limit(self): + reason, elapsed = self.run_wait([5] * 100, wait_minutes=10, poll_seconds=120) + self.assertEqual(reason, "it waited 10 minutes") + self.assertLess(elapsed, 600) + + +if __name__ == "__main__": + unittest.main() diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 0acbd610f8..c8d882f291 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -189,7 +189,6 @@ else () target_link_libraries(OrcaSlicer ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads pangoft2-1.0) endif () -# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries. if (SLIC3R_GUI) # target_link_libraries(OrcaSlicer ws2_32 uxtheme setupapi libslic3r_gui ${wxWidgets_LIBRARIES}) target_link_libraries(OrcaSlicer libslic3r_gui wxInspector::wxInspector) diff --git a/src/dev-utils/platform/unix/build_linux_image.sh.in b/src/dev-utils/platform/unix/build_linux_image.sh.in index 03dc483b7d..7ccf5a5928 100755 --- a/src/dev-utils/platform/unix/build_linux_image.sh.in +++ b/src/dev-utils/platform/unix/build_linux_image.sh.in @@ -344,7 +344,7 @@ TARGET_BIN="\$1" if target_missing_runtime_library "\$TARGET_BIN" "libOpenGL.so.0" || ! has_host_runtime_library "libOpenGL.so.0"; then echo "Error: missing host OpenGL runtime library libOpenGL.so.0." >&2 - echo "On Ubuntu/Pop!_OS/Debian, install: libopengl0 and libglu1-mesa" >&2 + echo "On Ubuntu/Pop!_OS/Debian, install: libopengl0" >&2 echo "On Arch/CachyOS, install: libglvnd" >&2 exit 1 fi diff --git a/src/libslic3r/AppConfig.cpp b/src/libslic3r/AppConfig.cpp index 984524b0ba..d7aaac9280 100644 --- a/src/libslic3r/AppConfig.cpp +++ b/src/libslic3r/AppConfig.cpp @@ -411,6 +411,9 @@ void AppConfig::set_defaults() if (get("show_overhang").empty()) set_bool("show_overhang", false); + if (get("show_center_of_mass").empty()) + set_bool("show_center_of_mass", false); + #ifdef _WIN32 //#ifdef SUPPORT_3D_CONNEXION diff --git a/src/libslic3r/CMakeLists.txt b/src/libslic3r/CMakeLists.txt index ca95cfb364..1a7080d5c7 100644 --- a/src/libslic3r/CMakeLists.txt +++ b/src/libslic3r/CMakeLists.txt @@ -112,6 +112,8 @@ set(lisbslic3r_sources CommonDefs.hpp Config.cpp Config.hpp + ConnectedBodies.cpp + ConnectedBodies.hpp ContourZ.cpp CustomGCode.cpp CustomGCode.hpp @@ -323,6 +325,12 @@ set(lisbslic3r_sources Geometry/VoronoiUtils.cpp Geometry/VoronoiUtils.hpp Geometry/VoronoiVisualUtils.hpp + IMEXArrange.cpp + IMEXArrange.hpp + IMEXHelpers.cpp + IMEXHelpers.hpp + IMEXZones.cpp + IMEXZones.hpp InstanceLock.cpp InstanceLock.hpp Int128.hpp @@ -397,6 +405,7 @@ set(lisbslic3r_sources Polyline.hpp PresetBundle.cpp PresetBundle.hpp + PrinterBedAssets.hpp PresetCacheFormat.cpp PresetCacheFormat.hpp Preset.cpp diff --git a/src/libslic3r/CSGMesh/CSGMesh.hpp b/src/libslic3r/CSGMesh/CSGMesh.hpp index bb5060b0d3..2b119c136d 100644 --- a/src/libslic3r/CSGMesh/CSGMesh.hpp +++ b/src/libslic3r/CSGMesh/CSGMesh.hpp @@ -13,7 +13,7 @@ namespace Slic3r { namespace csg { // A CSGPartT should be an object that can provide at least a mesh + trafo and an // associated csg operation. A collection of CSGPartT objects can then // be interpreted as one model and used in various contexts. It can be assembled -// with CGAL or OpenVDB, rendered with OpenCSG or provided to a ray-tracer to +// with CGAL or OpenVDB or provided to a ray-tracer to // deal with various parts of it according to the supported CSG types... // // A few simple templated interface functions are provided here and a default diff --git a/src/libslic3r/ConnectedBodies.cpp b/src/libslic3r/ConnectedBodies.cpp new file mode 100644 index 0000000000..8cfe5a3e43 --- /dev/null +++ b/src/libslic3r/ConnectedBodies.cpp @@ -0,0 +1,292 @@ +#include "ConnectedBodies.hpp" + +#include "AABBTreeIndirect.hpp" +#include "BoundingBox.hpp" +#include "ClipperUtils.hpp" +#include "ExPolygon.hpp" +#include "Geometry/ConvexHull.hpp" +#include "Point.hpp" +#include "Polygon.hpp" +#include "TriangleMesh.hpp" +#include "TriangleMeshSlicer.hpp" +#include "libslic3r.h" + +#include +#include + +#include +#include +#include +#include +#include +#include +#include + +namespace Slic3r { + +std::vector> connected_bodies(const std::vector &layers, size_t &count, + const std::function &throw_if_canceled) +{ + // Union-find over the islands of all layers, numbered layer after layer. + std::vector first(layers.size() + 1, 0); + for (size_t l = 0; l < layers.size(); ++l) + first[l + 1] = first[l] + layers[l]->size(); + std::vector parent(first.back()); + for (size_t i = 0; i < parent.size(); ++i) + parent[i] = i; + const auto find = [&parent](size_t i) { + while (parent[i] != i) + i = parent[i] = parent[parent[i]]; + return i; + }; + + std::vector> boxes(layers.size()); + for (size_t l = 0; l < layers.size(); ++l) + for (const ExPolygon &island : *layers[l]) + boxes[l].emplace_back(get_extents(island)); + for (size_t l = 0; l + 1 < layers.size(); ++l) { + if (throw_if_canceled) + throw_if_canceled(); + // Index the smaller of the two layers, so that a fragmented layer is not scanned island by island. + size_t a_layer = l; + size_t b_layer = l + 1; + if (layers[a_layer]->size() < layers[b_layer]->size()) + std::swap(a_layer, b_layer); + if (layers[b_layer]->empty()) + continue; + using IslandTree = AABBTreeIndirect::Tree<2, coord_t>; + std::vector wrappers; + wrappers.reserve(boxes[b_layer].size()); + for (size_t b = 0; b < boxes[b_layer].size(); ++b) + wrappers.emplace_back(b, boxes[b_layer][b]); + IslandTree tree; + tree.build_modify_input(wrappers); + for (size_t a = 0; a < boxes[a_layer].size(); ++a) { + const IslandTree::BoundingBox query(boxes[a_layer][a].min, boxes[a_layer][a].max); + AABBTreeIndirect::traverse( + tree, [&query](const IslandTree::Node &node) { return node.bbox.intersects(query); }, + [&](const IslandTree::Node &node) { + // The tree's boxes are widened by an epsilon, and islands already joined need no clipping. + const size_t b = node.idx; + if (boxes[a_layer][a].overlap(boxes[b_layer][b]) && find(first[a_layer] + a) != find(first[b_layer] + b) && + !intersection_ex((*layers[a_layer])[a], (*layers[b_layer])[b]).empty()) + parent[find(first[a_layer] + a)] = find(first[b_layer] + b); + return true; + }); + } + } + + std::vector body(parent.size(), std::numeric_limits::max()); + std::vector> out(layers.size()); + count = 0; + for (size_t l = 0; l < layers.size(); ++l) + for (size_t i = 0; i < layers[l]->size(); ++i) { + size_t &b = body[find(first[l] + i)]; + if (b == std::numeric_limits::max()) + b = count++; + out[l].emplace_back(b); + } + return out; +} + +IslandLocator::IslandLocator(const ExPolygons &islands, coord_t margin) : m_islands(&islands), m_alone(islands.size(), true) +{ + m_boxes.reserve(islands.size()); + for (const ExPolygon &island : islands) + m_boxes.emplace_back(get_extents(island).inflated(margin)); + // Sweep the boxes along x, so that only those reaching each other are compared. + std::vector order(m_boxes.size()); + for (size_t i = 0; i < order.size(); ++i) + order[i] = i; + std::sort(order.begin(), order.end(), [this](size_t l, size_t r) { return m_boxes[l].min.x() < m_boxes[r].min.x(); }); + for (size_t a = 0; a < order.size(); ++a) + for (size_t b = a + 1; b < order.size() && m_boxes[order[b]].min.x() <= m_boxes[order[a]].max.x(); ++b) + if (m_boxes[order[a]].overlap(m_boxes[order[b]])) + m_alone[order[a]] = m_alone[order[b]] = false; +} + +bool IslandLocator::holds(size_t island, const Point &point, bool strict) const +{ + return m_boxes[island].contains(point) && ((m_alone[island] && !strict) || (*m_islands)[island].contains(point)); +} + +std::pair IslandLocator::find(const Point &point, bool strict) const +{ + int nearest = -1; + double distance = std::numeric_limits::max(); + for (size_t i = 0; i < m_boxes.size(); ++i) + if (m_boxes[i].contains(point)) { + if ((m_alone[i] && !strict) || (*m_islands)[i].contains(point)) + return { int(i), 0. }; + if (const double d = ((*m_islands)[i].point_projection(point) - point).cast().squaredNorm(); d < distance) { + distance = d; + nearest = int(i); + } + } + return { nearest, distance }; +} + +// The area of polygons and their first and second moments of area, which holes, running clockwise, subtract. +struct AreaMoments +{ + double area{ 0. }; + Vec2d first{ Vec2d::Zero() }; + // Of x^2, y^2 and xy. + Vec3d second{ Vec3d::Zero() }; + + void add(const Polygon &polygon) + { + if (polygon.points.size() < 3) + return; + Vec2d p1 = unscaled(polygon.points.back()); + for (const Point &point : polygon.points) { + const Vec2d p2 = unscaled(point); + const double a = cross2(p1, p2); + area += a / 2.; + first += a / 6. * (p1 + p2); + second += a / 12. * + Vec3d(p1.x() * p1.x() + p1.x() * p2.x() + p2.x() * p2.x(), p1.y() * p1.y() + p1.y() * p2.y() + p2.y() * p2.y(), + p1.x() * p1.y() + p2.x() * p2.y() + 0.5 * (p1.x() * p2.y() + p2.x() * p1.y())); + p1 = p2; + } + } +}; + +// Mass, volume and the first and second moments of mass about the origin. +struct Moments +{ + double mass{ 0. }; + double volume{ 0. }; + Vec3d first{ Vec3d::Zero() }; + Matrix3d second{ Matrix3d::Zero() }; + + void add(const Moments &other) + { + mass += other.mass; + volume += other.volume; + first += other.first; + second += other.second; + } +}; + +BoundingBoxf3 SolidBody::bounding_box(const Transform3d &trafo) const +{ + BoundingBoxf3 box; + for (const Point &point : hull.points) + for (const double z : { z_min, z_max }) + box.merge(trafo * Vec3d(unscaled(point.x()), unscaled(point.y()), z)); + return box; +} + +std::vector solid_bodies(const std::vector &solids, const std::vector &densities, + const std::vector &negatives, size_t slabs) +{ + assert(densities.size() == solids.size()); + double z_min = std::numeric_limits::max(); + double z_max = std::numeric_limits::lowest(); + for (const auto &[mesh, trafo] : solids) + for (const stl_vertex &v : mesh->vertices) { + const double z = (trafo * v.cast()).z(); + z_min = std::min(z_min, z); + z_max = std::max(z_max, z); + } + if (z_min >= z_max || slabs == 0) + return {}; + + // Each slab sliced at its middle. + const double thickness = (z_max - z_min) / double(slabs); + std::vector zs(slabs); + for (size_t k = 0; k < slabs; ++k) + zs[k] = float(z_min + (double(k) + 0.5) * thickness); + + MeshSlicingParamsEx params; + const auto slice = [&zs, ¶ms](const MeshInPlace &mesh) { + params.trafo = mesh.second; + return slice_mesh_ex(*mesh.first, zs, params); + }; + std::vector> slices; + for (const MeshInPlace &solid : solids) + slices.emplace_back(slice(solid)); + std::vector cut(slabs); + for (const MeshInPlace &negative : negatives) { + std::vector slices_negative = slice(negative); + for (size_t k = 0; k < slabs; ++k) + append(cut[k], std::move(slices_negative[k])); + } + + // The islands of each slab, and the moments of what each solid prints of them with its density. + const bool uniform = std::all_of(densities.begin(), densities.end(), [&densities](double d) { return d == densities.front(); }); + std::vector islands(slabs); + std::vector> moments(slabs); + tbb::parallel_for(tbb::blocked_range(0, slabs), [&](const tbb::blocked_range &range) { + for (size_t k = range.begin(); k < range.end(); ++k) { + ExPolygons all; + for (const std::vector &solid : slices) + append(all, solid[k]); + islands[k] = diff_ex(union_ex(all), cut[k]); + moments[k].assign(islands[k].size(), {}); + const double z = zs[k]; + const auto add = [&](const ExPolygon ®ion, double density, size_t island) { + AreaMoments area; + area.add(region.contour); + for (const Polygon &hole : region.holes) + area.add(hole); + if (area.area <= 0.) + return; + // A prism of the slab's thickness. + Matrix3d second; + second << area.second.x(), area.second.z(), area.first.x() * z, area.second.z(), area.second.y(), area.first.y() * z, + area.first.x() * z, area.first.y() * z, area.area * (z * z + thickness * thickness / 12.); + moments[k][island].add({ density * area.area * thickness, area.area * thickness, + density * thickness * Vec3d(area.first.x(), area.first.y(), area.area * z), density * thickness * second }); + }; + if (uniform) { + for (size_t j = 0; j < islands[k].size(); ++j) + add(islands[k][j], densities.front(), j); + continue; + } + // A later solid prints where it overlaps an earlier one, and each region it prints lies in one island. + const IslandLocator locator(islands[k], 10); + ExPolygons later = cut[k]; + for (size_t i = solids.size(); i-- > 0;) + if (!slices[i][k].empty()) { + for (const ExPolygon ®ion : diff_ex(slices[i][k], later)) + if (const int island = locator.find(region.contour.points.front()).first; island >= 0) + add(region, densities[i], size_t(island)); + later = union_ex(later, slices[i][k]); + } + } + }); + + std::vector layers; + layers.reserve(slabs); + for (const ExPolygons &layer : islands) + layers.emplace_back(&layer); + size_t count = 0; + const std::vector> bodies = connected_bodies(layers, count); + std::vector sums(count); + std::vector outlines(count); + std::vector out(count); + for (SolidBody &body : out) { + body.z_min = std::numeric_limits::max(); + body.z_max = std::numeric_limits::lowest(); + } + for (size_t k = 0; k < slabs; ++k) + for (size_t j = 0; j < islands[k].size(); ++j) { + const size_t body = bodies[k][j]; + sums[body].add(moments[k][j]); + append(outlines[body], islands[k][j].contour.points); + out[body].z_min = std::min(out[body].z_min, zs[k] - 0.5 * thickness); + out[body].z_max = std::max(out[body].z_max, zs[k] + 0.5 * thickness); + } + for (size_t body = 0; body < count; ++body) + if (const Moments &sum = sums[body]; sum.mass > 0.) { + const Vec3d center = sum.first / sum.mass; + MassProperties &solid = out[body]; + solid = { sum.mass, sum.volume, center, sum.second / sum.mass - center * center.transpose() }; + out[body].hull = Geometry::convex_hull(std::move(outlines[body])); + } + return out; +} + +} // namespace Slic3r diff --git a/src/libslic3r/ConnectedBodies.hpp b/src/libslic3r/ConnectedBodies.hpp new file mode 100644 index 0000000000..a420401d28 --- /dev/null +++ b/src/libslic3r/ConnectedBodies.hpp @@ -0,0 +1,61 @@ +#pragma once + +#include "BoundingBox.hpp" +#include "ExPolygon.hpp" +#include "Point.hpp" +#include "Polygon.hpp" +#include "TriangleMesh.hpp" +#include "libslic3r.h" + +#include + +#include +#include +#include +#include + +namespace Slic3r { + +// The connected body of each island of each layer: islands of adjacent layers whose slices overlap are one body. +// Bodies are numbered from 0 in the order of their first island. +std::vector> connected_bodies(const std::vector &layers, size_t &count, + const std::function &throw_if_canceled = nullptr); + +// Finds the island of a layer that a point lies in, testing the polygons only where the boxes of several islands hold it. +class IslandLocator +{ +public: + // The islands must outlive the locator. Their boxes are widened by the margin, for points reaching past an outline. + IslandLocator(const ExPolygons &islands, coord_t margin); + // Whether the island holds the point, or its box does where no other box reaches unless strict. + bool holds(size_t island, const Point &point, bool strict = false) const; + // The island holding the point as above, else the nearest one whose box holds it, with the squared distance to it; -1 + // for none. + std::pair find(const Point &point, bool strict = false) const; + const std::vector &boxes() const { return m_boxes; } + +private: + const ExPolygons *m_islands; + std::vector m_boxes; + std::vector m_alone; +}; + +using MeshInPlace = std::pair; + +// A connected body of solids, with its outline seen from above as a convex hull and the height it spans. +struct SolidBody : MassProperties +{ + Polygon hull; + double z_min{ 0. }; + double z_max{ 0. }; + + // Its box once transformed, tight for a transformation that rotates about z only. + BoundingBoxf3 bounding_box(const Transform3d &trafo) const; +}; + +// Each connected body of the union of the solids less the negatives, sliced into slabs, each solid weighing its density. +// Where solids overlap, the later one counts, as slicing prints it. +std::vector solid_bodies(const std::vector &solids, const std::vector &densities, + const std::vector &negatives, size_t slabs); + +} // namespace Slic3r diff --git a/src/libslic3r/FilamentMixer.cpp b/src/libslic3r/FilamentMixer.cpp index 51952c94c9..e4f42cfdb8 100644 --- a/src/libslic3r/FilamentMixer.cpp +++ b/src/libslic3r/FilamentMixer.cpp @@ -18,6 +18,7 @@ #include #include "ColorDecomposeRecipe.hpp" +#include "Config.hpp" #include "FilamentMixerModel.hpp" #include "LocalesUtils.hpp" @@ -427,6 +428,59 @@ std::vector parse_mixed_ratios(const std::string &str, size_t n_componen return ratios; } +std::string format_mixed_components(const std::vector &components) +{ + std::string out; + for (size_t i = 0; i < components.size(); ++i) { + if (i > 0) + out += ","; + out += std::to_string(components[i]); + } + return out; +} + +std::string format_mixed_ratios(const std::vector &weights) +{ + int sum = std::accumulate(weights.begin(), weights.end(), 0); + if (sum <= 0) + sum = 100; + CNumericLocalesSetter c_locale_setter; + std::string out; + for (size_t i = 0; i < weights.size(); ++i) { + if (i > 0) + out += ","; + char buf[32]; + std::snprintf(buf, sizeof(buf), "%.4f", float(weights[i]) / float(sum)); + out += buf; + } + return out; +} + +int find_fixed_mixed_filament(const ConfigBase &project_config, + const std::vector &components, + const std::vector &weights) +{ + const auto *is_mixed = project_config.option("filament_is_mixed"); + const auto *comps = project_config.option("filament_mixed_components"); + const auto *ratios = project_config.option("filament_mixed_sublayer_ratios"); + if (is_mixed == nullptr || comps == nullptr || ratios == nullptr) + return -1; + // Created lazily with the first mixed slot, so an older project may not have it at all. + const auto *gradient = project_config.option("filament_mixed_gradient"); + + const std::string comp_str = format_mixed_components(components); + const std::string ratio_str = format_mixed_ratios(weights); + for (size_t i = 0; i < is_mixed->values.size(); ++i) { + if (!is_mixed->values[i] || i >= comps->values.size() || i >= ratios->values.size()) + continue; + if (gradient != nullptr && i < gradient->values.size() && gradient->values[i]) + continue; + if (comps->values[i] == comp_str && ratios->values[i] == ratio_str) + return int(i); + } + return -1; +} + bool has_any_mixed_filament(const std::vector &is_mixed) { for (unsigned char v : is_mixed) diff --git a/src/libslic3r/FilamentMixer.hpp b/src/libslic3r/FilamentMixer.hpp index 5ea4484437..a14521e1a5 100644 --- a/src/libslic3r/FilamentMixer.hpp +++ b/src/libslic3r/FilamentMixer.hpp @@ -11,6 +11,8 @@ namespace Slic3r { +class ConfigBase; + // Photoshop-style gradient curve control point in [0,1] x [0,1]. // (x, y) is the anchor position; (m_in, m_out) are optional cubic Hermite tangent // overrides. NaN means "use the PCHIP-computed default", which is the case for plain @@ -94,6 +96,22 @@ std::vector parse_mixed_components(const std::string &str); // Normalizes so the sum equals 1.0. std::vector parse_mixed_ratios(const std::string &str, size_t n_components); +// The text a mixed slot stores in filament_mixed_components, e.g. {1, 3} → "1,3". +std::string format_mixed_components(const std::vector &components); + +// The text a mixed slot stores in filament_mixed_sublayer_ratios: the weights normalised to sum to 1, +// four decimals, e.g. {1, 2} → "0.3333,0.6667". A non-positive sum is read as 100. +std::string format_mixed_ratios(const std::vector &weights); + +// The 0-based index of the mixed slot in `project_config` that blends `components` (1-based physical +// filaments) in `weights` at a fixed ratio, or -1 when there is none. Matched on the stored text, as +// format_mixed_components() and format_mixed_ratios() write it. A gradient slot never matches: its +// ratio drifts from layer to layer, so it is not the blend asked for even where its stored ratios +// are the same. +int find_fixed_mixed_filament(const ConfigBase &project_config, + const std::vector &components, + const std::vector &weights); + // Returns true if any element in is_mixed is true. // ConfigOptionBools stores values as std::vector. bool has_any_mixed_filament(const std::vector &is_mixed); diff --git a/src/libslic3r/Format/ModelIO.hpp b/src/libslic3r/Format/ModelIO.hpp index a0751f2d96..0d335c7958 100644 --- a/src/libslic3r/Format/ModelIO.hpp +++ b/src/libslic3r/Format/ModelIO.hpp @@ -1,3 +1,5 @@ +#pragma once + #include namespace Slic3r { diff --git a/src/libslic3r/Format/bbs_3mf.cpp b/src/libslic3r/Format/bbs_3mf.cpp index 4ae316a055..8a22201c51 100644 --- a/src/libslic3r/Format/bbs_3mf.cpp +++ b/src/libslic3r/Format/bbs_3mf.cpp @@ -1,5 +1,6 @@ #include "../libslic3r.h" #include "../Exception.hpp" +#include "../IMEXHelpers.hpp" #include "../Model.hpp" #include "../Preset.hpp" #include "../Utils.hpp" @@ -368,6 +369,12 @@ static constexpr const char* FIRST_LAYER_PRINT_SEQUENCE_ATTR = "first_layer_prin static constexpr const char* OTHER_LAYERS_PRINT_SEQUENCE_ATTR = "other_layers_print_sequence"; static constexpr const char* OTHER_LAYERS_PRINT_SEQUENCE_NUMS_ATTR = "other_layers_print_sequence_nums"; static constexpr const char* SPIRAL_VASE_MODE = "spiral_mode"; +static constexpr const char* IMEX_PARALLEL_MODE_ATTR = "imex_parallel_mode"; +// The same attribute before the feature was renamed IMEX. Plate metadata is matched by exact +// string and written with set_key_value, so it never passes through handle_legacy: without this +// a project saved in that window loads every plate back on the Primary mode, silently. +static constexpr const char* IXEX_PARALLEL_MODE_ATTR_LEGACY = "ixex_parallel_mode"; +static constexpr const char* IMEX_HEAD_FILAMENT_MAP_ATTR = "imex_head_filament_map"; static constexpr const char* FILAMENT_MAP_MODE_ATTR = "filament_map_mode"; static constexpr const char* FILAMENT_MAP_ATTR = "filament_maps"; static constexpr const char* FILAMENT_VOL_MAP_ATTR = "filament_volume_maps"; @@ -4576,6 +4583,12 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result) std::istringstream(value) >> std::boolalpha >> spiral_mode; m_curr_plater->config.set_key_value("spiral_mode", new ConfigOptionBool(spiral_mode)); } + else if (key == IMEX_PARALLEL_MODE_ATTR || key == IXEX_PARALLEL_MODE_ATTR_LEGACY) { + m_curr_plater->config.set_key_value("imex_parallel_mode", new ConfigOptionString(value)); + } + else if (key == IMEX_HEAD_FILAMENT_MAP_ATTR) { + m_curr_plater->config.set_key_value("imex_head_filament_map", new ConfigOptionString(value)); + } else if (key == FILAMENT_MAP_MODE_ATTR) { FilamentMapMode map_mode = FilamentMapMode::fmmAutoForFlush; @@ -8277,6 +8290,23 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result) if (spiral_mode_opt) stream << " <" << METADATA_TAG << " " << KEY_ATTR << "=\"" << SPIRAL_VASE_MODE << "\" " << VALUE_ATTR << "=\"" << spiral_mode_opt->getBool() << "\"/>\n"; + { + // Mode names are user supplied free text, so the value has to be escaped for an + // attribute. xml_escape_double_quotes_attribute_value() is used rather than + // xml_escape() because it also emits tab/CR/LF as numeric character references: + // XML normalizes literal whitespace in attribute values on read, which would + // silently rename the mode. The reader takes the value straight from expat, + // which resolves both entities and character references, so this round-trips. + auto* imex_mode_opt = plate_data->config.option("imex_parallel_mode"); + if (imex_mode_opt && !imex_mode_opt->value.empty() && imex_mode_opt->value != kImexPrimaryMode) + stream << " <" << METADATA_TAG << " " << KEY_ATTR << "=\"" << IMEX_PARALLEL_MODE_ATTR << "\" " << VALUE_ATTR << "=\"" << xml_escape_double_quotes_attribute_value(imex_mode_opt->value) << "\"/>\n"; + } + { + auto* imex_hfm_opt = plate_data->config.option("imex_head_filament_map"); + if (imex_hfm_opt && !imex_hfm_opt->value.empty()) + stream << " <" << METADATA_TAG << " " << KEY_ATTR << "=\"" << IMEX_HEAD_FILAMENT_MAP_ATTR << "\" " << VALUE_ATTR << "=\"" << xml_escape_double_quotes_attribute_value(imex_hfm_opt->value) << "\"/>\n"; + } + //filament map related ConfigOption* filament_map_mode_opt = plate_data->config.option("filament_map_mode"); t_config_enum_names filament_map_mode_names = ConfigOptionEnum::get_enum_names(); diff --git a/src/libslic3r/GCode.cpp b/src/libslic3r/GCode.cpp index d29363e639..cab75d5034 100644 --- a/src/libslic3r/GCode.cpp +++ b/src/libslic3r/GCode.cpp @@ -24,10 +24,12 @@ #include "Polygon.hpp" #include "Polyline.hpp" #include "PrintBase.hpp" +#include "ConnectedBodies.hpp" #include "PrintConfig.hpp" #include "enum_bitmask.hpp" #include "libslic3r.h" #include "I18N.hpp" +#include "IMEXHelpers.hpp" #include "GCode.hpp" #include #include "Exception.hpp" @@ -86,6 +88,7 @@ #include #include #include +#include #include #include @@ -1709,7 +1712,16 @@ static std::vector get_path_of_change_filament(const Print& print) : gcodegen.config().nozzle_temperature.get_at(new_fi); if (std::abs(tcr.print_z) < EPSILON) base_temp = gcodegen.config().nozzle_temperature_initial_layer.get_at(new_fi); - const std::string t_token = " T" + std::to_string(new_extruder_id); + // This pass strips the M109 that OozePrevention::post_toolchange just emitted into + // toolchange_gcode_str, so it must look for the tool index that emission actually + // wrote -- physical, translated by GCodeWriter::set_temperature -- not the logical + // id the temperature lookups above use. Matching on the logical id would leave the + // blocking M109 in place and silently defeat the tower interface temperature. + // (The sibling scan further down reads WipeTower2 output, whose set_extruder_temp + // emits no T at all, so it is deliberately left alone.) + const int heater_id = imex_physical_heater_for( + gcodegen.config().is_imex.value, gcodegen.config().physical_extruder_map, new_extruder_id); + const std::string t_token = " T" + std::to_string(heater_id); std::string out; out.reserve(toolchange_gcode_str.size()); size_t pos = 0; @@ -1730,7 +1742,7 @@ static std::vector get_path_of_change_filament(const Print& print) const std::string t_val = trimmed.substr(t_pos + 1, t_end == std::string::npos ? std::string::npos : t_end - (t_pos + 1)); if (!t_val.empty()) { try { - matches_extruder = std::stoi(t_val) == new_extruder_id; + matches_extruder = std::stoi(t_val) == heater_id; } catch (...) { matches_extruder = false; } @@ -1762,44 +1774,6 @@ static std::vector get_path_of_change_filament(const Print& print) toolchange_gcode_str.swap(out); } - if (toolchange_temp_override > 0) { - const std::string preheat_token = "preheat T" + std::to_string(new_extruder_id); - const int preheat_temp = interface_temp > 0 ? interface_temp : toolchange_temp_override; - std::string out; - out.reserve(tcr_rotated_gcode.size()); - size_t pos = 0; - while (pos < tcr_rotated_gcode.size()) { - size_t line_end = tcr_rotated_gcode.find('\n', pos); - if (line_end == std::string::npos) - line_end = tcr_rotated_gcode.size(); - std::string line = tcr_rotated_gcode.substr(pos, line_end - pos); - std::string trimmed = line; - trimmed.erase(0, trimmed.find_first_not_of(" \t")); - const bool is_preheat_line = (trimmed.find(preheat_token) != std::string::npos); - if (is_preheat_line) { - // Preserve early-preheat timing while forcing interface temp for contact toolchanges. - size_t s_pos = trimmed.find('S'); - if (s_pos != std::string::npos) { - size_t s_end = trimmed.find_first_not_of("0123456789", s_pos + 1); - trimmed.replace(s_pos + 1, - (s_end == std::string::npos ? trimmed.size() : s_end) - (s_pos + 1), - std::to_string(preheat_temp)); - // Reapply left indentation from the original line. - size_t line_prefix = line.find_first_not_of(" \t"); - if (line_prefix != std::string::npos) - line = line.substr(0, line_prefix) + trimmed; - else - line = trimmed; - } - } - out.append(line); - if (line_end < tcr_rotated_gcode.size()) - out.push_back('\n'); - pos = line_end + 1; - } - tcr_rotated_gcode.swap(out); - } - if (toolchange_temp_override > 0 && interface_temp > 0) { const std::string t_token = " T" + std::to_string(new_extruder_id); std::string out; @@ -2590,6 +2564,156 @@ WipeTowerType GCode::wipe_tower_type() return WipeTowerType::Type2; } +// Numbers the object instances and the connected bodies of the instances of several, for the processor to find those an +// extrusion lies in. +static void set_mass_locator(GCodeProcessor &processor, const Print &print) +{ + struct Object + { + const PrintObject *object; + int first_instance; + // No bodies for an object of one. + size_t bodies_count; + int first_body; + std::vector print_zs; + // Per layer, the body of each island and a locator whose boxes are widened for walls reaching past them. + std::vector> bodies; + std::vector islands; + // Per instance, whether its widened box reaches another's, so that the box of an island proves nothing. + std::vector crowded; + }; + std::vector objects; + std::vector object_masses; + int bodies_total = 0; + for (const PrintObject *object : print.objects()) { + const auto layers = object->layers(); + if (layers.empty()) + continue; + // Bodies for assemblies only, as the Prepare tab counts them: those separated infills found, if it needed them. + const ModelVolumePtrs &volumes = object->model_object()->volumes; + const bool assembly = std::count_if(volumes.begin(), volumes.end(), [](const ModelVolume *v) { return v->is_model_part(); }) > 1 || + std::any_of(volumes.begin(), volumes.end(), [](const ModelVolume *v) { return v->is_negative_volume(); }); + size_t count = 0; + std::vector> bodies; + if (assembly) { + count = object->separated_body_bboxes().size(); + if (count > 0 && std::all_of(layers.begin(), layers.end(), [](const Layer *l) { return l->lslices_separated_component_ids.size() == l->lslices.size(); })) + for (const Layer *layer : layers) + bodies.emplace_back(layer->lslices_separated_component_ids); + else { + std::vector islands; + for (const Layer *layer : layers) + islands.emplace_back(&layer->lslices); + bodies = connected_bodies(islands, count); + } + } + if (count < 2) { + count = 0; + bodies.assign(layers.size(), {}); + } + Object &o = objects.emplace_back(Object{ object, int(object_masses.size()), count, bodies_total, {}, std::move(bodies), {}, {} }); + object_masses.resize(object_masses.size() + object->instances().size()); + for (size_t instance = 0; instance < object->instances().size(); ++instance) + object_masses[o.first_instance + instance].assembly = assembly; + bodies_total += int(count * object->instances().size()); + for (const Layer *layer : layers) { + o.print_zs.emplace_back(layer->print_z); + o.islands.emplace_back(layer->lslices, scaled(1.)); + } + } + if (objects.empty()) + return; + std::vector boxes; + for (const Object &o : objects) { + BoundingBox box; + for (const IslandLocator &islands : o.islands) + for (const BoundingBox &island : islands.boxes()) + box.merge(island); + for (const PrintInstance &instance : o.object->instances()) { + BoundingBox &moved = boxes.emplace_back(box); + moved.translate(instance.shift); + } + } + for (Object &o : objects) + for (size_t instance = 0; instance < o.object->instances().size(); ++instance) { + const size_t i = o.first_instance + instance; + o.crowded.emplace_back(false); + for (size_t j = 0; j < boxes.size() && !o.crowded.back(); ++j) + o.crowded.back() = j != i && boxes[i].overlap(boxes[j]); + } + + struct Hit + { + size_t object{ 0 }, instance{ 0 }, layer{ 0 }, island{ 0 }; + }; + auto locate = [objects = std::move(objects), footprints = std::move(boxes), + last = std::optional()](const Vec3d &point, bool support) mutable -> GCodeProcessor::MassLocation { + // Supports stand below and around their object: the instance whose footprint holds the point, the one whose center + // is nearest among several, else the nearest footprint. + if (support) { + const Point p(scaled(point.x()), scaled(point.y())); + int found = -1; + bool inside = false; + double best = std::numeric_limits::max(); + for (size_t i = 0; i < footprints.size(); ++i) { + const BoundingBox &box = footprints[i]; + const double gap = Point((box.min - p).cwiseMax(p - box.max).cwiseMax(0)).cast().squaredNorm(); + const bool in = gap == 0.; + const double d = in ? (box.center() - p).cast().squaredNorm() : gap; + if ((in && !inside) || (in == inside && d < best)) { + found = int(i); + inside = in; + best = d; + } + } + return { found, -1 }; + } + constexpr double z_tolerance = 0.002; + const auto local = [&point, &objects](size_t object, size_t instance) { + return Point(Point(scaled(point.x()), scaled(point.y())) - objects[object].object->instances()[instance].shift); + }; + const auto location = [&objects, &last](const Hit &hit) { + last = hit; + const Object &o = objects[hit.object]; + return GCodeProcessor::MassLocation{ o.first_instance + int(hit.instance), + o.bodies_count == 0 ? -1 : o.first_body + int(hit.instance * o.bodies_count + o.bodies[hit.layer][hit.island]) }; + }; + // A point lies on the first layer at or above it, as spiral vase rises through each layer. + // Extrusions mostly follow each other on one island. + if (last) { + const Object &o = objects[last->object]; + if (point.z() <= o.print_zs[last->layer] + z_tolerance && + (last->layer == 0 || point.z() > o.print_zs[last->layer - 1] + z_tolerance) && + o.islands[last->layer].holds(last->island, local(last->object, last->instance), o.crowded[last->instance])) + return location(*last); + } + // Outside the islands of instances crowding each other, the nearest outline. + std::optional nearest; + double distance = std::numeric_limits::max(); + for (size_t object = 0; object < objects.size(); ++object) { + const Object &o = objects[object]; + const auto z = std::lower_bound(o.print_zs.begin(), o.print_zs.end(), point.z() - z_tolerance); + if (z == o.print_zs.end()) + continue; + const size_t layer = size_t(z - o.print_zs.begin()); + for (size_t instance = 0; instance < o.object->instances().size(); ++instance) { + const auto [island, d] = o.islands[layer].find(local(object, instance), o.crowded[instance]); + if (island < 0) + continue; + const Hit hit{ object, instance, layer, size_t(island) }; + if (d == 0. || !o.crowded[instance]) + return location(hit); + if (d < distance) { + distance = d; + nearest = hit; + } + } + } + return nearest ? location(*nearest) : GCodeProcessor::MassLocation{}; + }; + processor.set_mass_locator(std::move(locate), std::move(object_masses)); +} + void GCode::do_export(Print* print, const char* path, GCodeProcessorResult* result, ThumbnailsGeneratorCallback thumbnail_cb) { PROFILE_CLEAR(); @@ -3100,6 +3224,38 @@ static BambuBedType to_bambu_bed_type(BedType type) return bambu_bed_type; } +// Orca IMEX: Returns the PHYSICAL tool indices the active IMEX mode drives, or an EMPTY +// vector in primary mode -- a single tool, so there are no parallel carriages to list. +// The mode's Primary head IS included in parallel modes; callers handle it themselves. +// In copy/mirror parallel modes, secondary carriages never receive tool-change +// commands — the firmware mirrors the primary's moves — so they don't appear in +// tool_ordering.all_extruders(). This helper extracts the active mode's tool string +// from the Print and delegates parsing to IMEXHelpers::parse_imex_active_tools so the +// "phys[:role]" tokenization matches every other IMEX consumer (PartPlate zones, +// GCodeViewer legend, Plater warnings). +// Indices are PHYSICAL T-indices. Callers that need a filament-slot (for PA / temp +// lookups) must resolve via first_filament_for_physical_head or resolve_filament_for_head. +static std::vector get_imex_active_tools(const Print& print) +{ + std::vector active_tools; + + if (!print.config().is_imex.value || print.objects().empty()) + return active_tools; + + const std::string& raw_mode = print.objects().front()->config().imex_parallel_mode.value; + const std::string active_mode = raw_mode.empty() ? kImexPrimaryMode : raw_mode; + + // Primary mode drives a single tool, so there are no parallel carriages to list. + if (active_mode == kImexPrimaryMode) + return active_tools; + + // An unresolved mode, and a mode the tools array is too short to cover, both hand back an + // empty tools string, which parses to no tools. + for (const auto& [phys, role] : parse_imex_active_tools(find_imex_mode(print.config(), active_mode).active_tools)) + active_tools.push_back(phys); + return active_tools; +} + void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGeneratorCallback thumbnail_cb) { PROFILE_FUNC(); @@ -3112,6 +3268,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato // modifies m_silent_time_estimator_enabled DoExport::init_gcode_processor(print.config(), m_processor, m_silent_time_estimator_enabled, print.get_layered_nozzle_group_result()); + set_mass_locator(m_processor, print); const bool is_bbl_printers = print.is_BBL_printer(); const bool skip_config_block = print.config().gcode_skip_config_block; const WipeTowerType wipe_tower_type = print.wipe_tower_type(); @@ -3508,6 +3665,51 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato std::vector is_extruder_used(std::max(size_t(MAXIMUM_EXTRUDER_NUMBER), print.config().filament_diameter.size()), 0); for (unsigned int extruder : tool_ordering.all_extruders()) is_extruder_used[extruder] = true; + + // Orca IMEX: mark the LOGICAL filament slot each active SECONDARY carriage + // will load during the print. is_extruder_used is logical-slot indexed + // (consumed as `is_extruder_used[N]` in machine_start_gcode templates), but + // get_imex_active_tools returns PHYSICAL extruder indices. On any printer + // with physical_extruder_map size > 1 (MMU/AFC), writing the physical index + // into a logical-indexed array marks the wrong slot. + // + // The primary is intentionally SKIPPED here — its filament is already + // covered by tool_ordering.all_extruders() above (which lists the slots the + // objects on the plate are actually assigned to). Marking the primary + // again via the pem `first_filament_for_physical_head` fallback would + // pollute is_extruder_used with the *first* slot routed to the primary's + // physical extruder, which is generally not the slot the user assigned to + // the printing object. Same skip-primary pattern as the IMEX PA emission + // path in _do_export(). + // + // For secondaries: translate physical -> logical via the per-plate + // imex_head_filament_map (set by the IMEX ghost picker), with + // first_filament_for_physical_head as the fallback when no override is set. + if (print.config().is_imex.value && !print.objects().empty() + && initial_extruder_id != (unsigned int)-1) { + const auto plate_head_map = parse_imex_head_filament_map( + print.objects().front()->config().imex_head_filament_map.value); + const ConfigOptionInts& pem = print.config().physical_extruder_map; + // Bounds-checked, not get_at(): a clamp would suppress whichever head sits at pem[0]. + // A miss stays -1 and matches no head, so nothing is skipped -- see IMEXHelpers.hpp. + const int primary_physical = + ((int) initial_extruder_id >= 0 && + (int) initial_extruder_id < (int) pem.values.size()) + ? pem.values[(int) initial_extruder_id] + : -1; + // Bound by the array, not by the filament count. The array is padded to + // MAXIMUM_EXTRUDER_NUMBER on purpose: start G-code addresses HEADS through it + // (fdm_toolchanger_common.json gates M104 T0..T5 on it), and a parallel copy print has + // more heads than filaments by definition. PlaceholderParser clamps an out-of-range + // first_layer_temperature read to filament 0, which is the right temperature when every + // head is printing the same filament. Narrowing this to the filament count leaves the + // secondary carriages unheated. + for (int logical : imex_secondary_logical_slots( + get_imex_active_tools(print), primary_physical, plate_head_map, pem)) + if (logical >= 0 && logical < (int) is_extruder_used.size()) + is_extruder_used[logical] = true; + } + this->placeholder_parser().set("is_extruder_used", new ConfigOptionBools(is_extruder_used)); { @@ -3748,6 +3950,103 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato // Sync variant-mapped params into placeholder_parser before processing start gcode update_placeholder_parser_with_variant_params(); + // IDEX/IQEX: set {imex_mode}, {imex_mode_index}, {imex_mode_gcode} placeholders before + // any G-code script is processed so they are available in machine_start_gcode, + // filament_start_gcode, filament_end_gcode, change_filament_gcode, etc. + // {imex_mode_names} and {imex_mode_gcodes} array placeholders are already accessible + // via the printer config (e.g. {imex_mode_names[0]}, {imex_mode_gcodes[1]}). + std::string imex_active_mode; + int imex_active_mode_index = 0; + std::string imex_active_mode_gcode; + m_imex_parallel_mode.clear(); + m_imex_head_filament_map.clear(); + if (print.config().is_imex.value && !print.objects().empty()) { + const std::string& raw = print.objects().front()->config().imex_parallel_mode.value; + imex_active_mode = raw.empty() ? kImexPrimaryMode : raw; + m_imex_head_filament_map = parse_imex_head_filament_map( + print.objects().front()->config().imex_head_filament_map.value); + // Look `name` up in the printer's mode table, filling in its index, script and + // tool roster. False means the name matches no row, i.e. the mode is unresolved. + // find_imex_mode() owns the "which row, and what if a sibling array is short" + // rule for every IMEX consumer; see IMEXHelpers.hpp. + std::string imex_active_mode_tools; + auto resolve_mode = [&](const std::string& name) { + const ImexMode mode = find_imex_mode(print.config(), name); + if (!mode.found()) + return false; + imex_active_mode_index = mode.index; + imex_active_mode_gcode = mode.gcode; + imex_active_mode_tools = mode.active_tools; + return true; + }; + // An unresolved mode name falls back to Primary rather than being carried into the + // parallel-mode paths. `imex_parallel_mode` is a plain string stored on the plate and + // matched against the printer's `imex_mode_names` by value, so it goes stale whenever + // the two drift apart -- a mode renamed or deleted after a plate was set to it, or a + // project shared between printer presets that name their modes differently. + // + // Without the fallback the exporter took every "not Primary" branch while every lookup + // keyed on the mode name came back empty, and wrote a file that is wrong rather than + // merely unconfigured: the 1st->2nd layer temperature branch is mutually exclusive with + // the standard one, so an empty active-tool roster meant NO head got its transition and + // all of them held nozzle_temperature_initial_layer for the whole print; and + // imex_suppresses_bare_toolchange() dropped the initial T on the assumption that a + // mode script would select the tool, while the mode script -- also looked up by name -- + // did not exist. Print::validate()'s IMEX rules did not catch it either: they resolve + // the same name to an empty tools string, which yields no declared primary and skips + // the guard. Primary is the one interpretation that is always well-formed: single + // carriage, ordinary temperatures, ordinary tool changes. + // + // Warned rather than silent, and warned rather than blocked. Silent is not an option: + // the plate still labels itself with the stale mode and draws no zones (PartPlate's + // zone builder returns early on the same unresolved state), so a user who asked for two + // parts in copy mode would get one with nothing anywhere saying why. Blocking is not an + // option either -- opening someone else's 3MF on a differently-named preset is a + // legitimate way to arrive here, and the Primary interpretation prints correctly, so + // refusing to slice would be a regression for a case that has a good answer. + // + // The second trigger below is the ragged-table case, and it lands here rather than + // anywhere else because the damage is identical: the mode's name resolves, but the + // printer's `imex_mode_active_tools` is too short to reach its row (or the row is + // explicitly empty), so the roster every branch above keys on comes back empty and + // the export takes the parallel path with nothing in it. Nothing used to report + // that -- half the lookup sites in the tree turned a short tools array into "mode + // not found" and the other half did not, and this one did not. One rule now, in + // find_imex_mode(), and one warning, here. + const bool imex_mode_resolved = resolve_mode(imex_active_mode); + if (imex_active_mode != kImexPrimaryMode && (!imex_mode_resolved || imex_active_mode_tools.empty())) { + print.active_step_add_warning( + PrintStateBase::WarningLevel::NON_CRITICAL, + imex_mode_resolved + ? Slic3r::format(_(L("The IDEX/IQEX mode \"%1%\" has no tools assigned on the selected printer. " + "Printing in Primary mode instead. Assign the mode's tools in Printer " + "Settings, or pick another mode from the plate's IDEX/IQEX button.")), + imex_active_mode) + : Slic3r::format(_(L("This plate is set to the IDEX/IQEX mode \"%1%\", which the selected printer " + "does not define. Printing in Primary mode instead. Pick a mode from the " + "plate's IDEX/IQEX button, or restore the mode in Printer Settings.")), + imex_active_mode)); + imex_active_mode = kImexPrimaryMode; + imex_active_mode_index = 0; + imex_active_mode_gcode.clear(); + imex_active_mode_tools.clear(); + // Primary is a real row in the table (always the first one), so it may carry its own + // setup script; resolve it the same way any other selected mode would be. + resolve_mode(imex_active_mode); + } + m_imex_parallel_mode = imex_active_mode; + } + this->placeholder_parser().set("imex_mode", imex_active_mode); + this->placeholder_parser().set("imex_mode_index", imex_active_mode_index); + this->placeholder_parser().set("imex_mode_gcode", imex_active_mode_gcode); + + // IDEX/IQEX: process mode G-code BEFORE machine_start_gcode so that any + // {global abc = 1} declarations in the mode script are visible to machine_start_gcode. + // The processed result is buffered here and written to the file after temp setup below. + std::string imex_processed_gcode; + if (!imex_active_mode_gcode.empty()) + imex_processed_gcode = this->placeholder_parser_process( + "imex_mode_gcode", imex_active_mode_gcode, initial_extruder_id); // Expand the file header only after the start-up placeholders and writer state are ready. // Use the regular custom G-code path so invalid placeholders report the template name. if (!print.config().file_start_gcode.value.empty()) @@ -3921,6 +4220,10 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato file.write(m_writer.set_chamber_temperature(max_chamber_temp, true)); // set chamber_temperature } + // Write IMEX mode G-code first (processed above), then machine_start_gcode. + if (!imex_processed_gcode.empty()) + file.writeln(imex_processed_gcode); + // Write the custom start G-code file.writeln(machine_start_gcode); // Mark the end of the machine start g-code so the GCodeProcessor usage-block builder knows where user @@ -4037,6 +4340,49 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato // Set initial extruder only after custom start G-code. // Ugly hack: Do not set the initial extruder if the extruder is primed using the MMU priming towers at the edge of the print bed. file.write(this->set_extruder(initial_extruder_id, 0.)); + + // IMEX parallel modes only: emit PA for all secondary active tools. + // In primary mode, regular tool-change PA handles each tool as it becomes active. + // In parallel modes no tool changes occur, so every carriage must be addressed + // explicitly here before printing starts. + if (!m_imex_parallel_mode.empty() && m_imex_parallel_mode != kImexPrimaryMode + && !m_config.physical_extruder_map.values.empty()) { + // initial_physical: pem-translate the print's initial logical extruder so the + // loop can skip the primary head (which emitted PA via the normal path). + // Then pem-invert each active physical head back to its first routed filament + // for the PA setting lookup. Guarded on non-empty pem above. + // Bounds-checked, not get_at() -- see the note on imex_pem_tool_for in + // IMEXHelpers.hpp. A clamped initial_physical would skip whichever active head + // equals pem[0], leaving it with no PA at all. + const int initial_physical = + ((int) initial_extruder_id >= 0 && + (int) initial_extruder_id < (int) m_config.physical_extruder_map.values.size()) + ? m_config.physical_extruder_map.values[(int) initial_extruder_id] + : -1; + // enable_pressure_advance and pressure_advance are indexed by COLUMN, not by + // filament slot. filament_diameter is one entry per slot and is never + // variant-expanded, so it is the slot-space bound; translate the slot to its column + // with get_filament_config_index(), as the second-layer temperature loop below does. + const int num_pa_filament_slots = (int) print.config().filament_diameter.values.size(); + for (int tool_idx : get_imex_active_tools(print)) { + // Unlike the second-layer temperature loop, the primary is skipped here: + // set_extruder() above already emitted its PA with the pem tool qualifier. + if (tool_idx == initial_physical) continue; + const int logical = resolve_filament_for_head( + m_imex_head_filament_map, m_config.physical_extruder_map, tool_idx); + // resolve_filament_for_head() answers in pem's index space -- one entry per + // NOZZLE -- while these two options are indexed per FILAMENT SLOT. The spaces + // diverge when the printer has more nozzles than the project has filaments, and + // get_at() would clamp a past-the-end index to filament 0 and pin its PA onto a + // secondary carriage. Same guard the second-layer temperature loop uses. + if (logical < 0 || logical >= num_pa_filament_slots) continue; + const size_t pa_fi = get_filament_config_index(logical); + if (!print.config().enable_pressure_advance.get_at(pa_fi)) continue; + file.write(m_writer.set_pressure_advance( + print.config().pressure_advance.get_at(pa_fi), + tool_idx)); + } + } } this->m_objsWithBrim.clear(); @@ -5990,6 +6336,7 @@ std::string GCode::generate_timelapse_gcode(const Print &print, coordf_t print_z // In non-sequential mode, process_layer is called per each print_z height with all object and support layers accumulated. // For multi-material prints, this routine minimizes extruder switches by gathering extruder specific extrusion paths // and performing the extruder specific extrusions together. + LayerResult GCode::process_layer( const Print &print, // Set of object & print layers of the same PrintObject and with the same print_z. @@ -6191,6 +6538,7 @@ LayerResult GCode::process_layer( + "\n"; config.set_key_value("max_layer_z", new ConfigOptionFloat(m_max_layer_z)); } + //BBS: set layer time fan speed after layer change gcode gcode += ";_SET_FAN_SPEED_CHANGING_LAYER\n"; @@ -6354,17 +6702,56 @@ LayerResult GCode::process_layer( gcode += m_writer.set_jerk_xy(NOZZLE_CONFIG(default_jerk)); } - // Transition from 1st to 2nd layer. Adjust nozzle temperatures as prescribed by the nozzle dependent - // nozzle_temperature_initial_layer vs. temperature settings. - for (const Extruder& extruder : m_writer.extruders()) { - if ((print.config().single_extruder_multi_material.value || m_ooze_prevention.enable) && - extruder.id() != m_writer.filament()->id()) - // In single extruder multi material mode, set the temperature for the current extruder only. - continue; - size_t fi = get_filament_config_index((int)extruder.id()); - int temperature = print.config().nozzle_temperature.get_at(fi); - if (temperature > 0 && temperature != print.config().nozzle_temperature_initial_layer.get_at(fi)) - gcode += m_writer.set_temperature(temperature, false, extruder.id()); + // Transition from 1st to 2nd layer: set non-initial-layer nozzle temperatures. + // IMEX parallel modes: secondary carriages (T1-T3) never receive tool-change commands, + // so they're not in m_writer.extruders() and multiple_extruders==false (max id==0). + // Use the static set_temperature path for IMEX so the T index is always emitted. + // In primary mode, fall through to the standard path — tool changes handle temps normally. + if (!m_imex_parallel_mode.empty() && m_imex_parallel_mode != kImexPrimaryMode) { + // All active tools need explicit temps — none receive tool-change commands, + // so we can't rely on the condition used for non-IMEX (temp != initial_layer_temp). + // A tool whose initial and regular temps are the same still needs to be set here. + // Mutually exclusive with the `else` below, so a head skipped here gets no + // transition at all. `tool_idx` is physical; the printing head uses this layer's + // own filament, the parallel carriages resolve through the head map. + // nozzle_temperature is indexed by column: bound in slot space, or an out-of-slot + // logical reaches get_filament_config_index and comes back as filament 0. + // filament_diameter is the slot-space yardstick -- one entry per filament slot, + // never variant-expanded -- and is the bound the pressure advance loop uses too. + const int num_filament_slots = (int) print.config().filament_diameter.values.size(); + // Bounds-checked, not get_at() -- see IMEXHelpers.hpp. A clamp would hand the + // "initial" branch below to whichever secondary sits on pem[0], giving it the wrong + // filament's transition temperature and never its own. + const int initial_physical = + ((int) first_extruder_id >= 0 && + (int) first_extruder_id < (int) m_config.physical_extruder_map.values.size()) + ? m_config.physical_extruder_map.values[(int) first_extruder_id] + : -1; + for (int tool_idx : get_imex_active_tools(print)) { + const int logical = (tool_idx == initial_physical) + ? (int)first_extruder_id + : resolve_filament_for_head( + m_imex_head_filament_map, m_config.physical_extruder_map, tool_idx); + if (logical < 0 || logical >= num_filament_slots) continue; + // Variant-expanded printers column each filament; index as the `else` does. + int temperature = print.config().nozzle_temperature.get_at(get_filament_config_index(logical)); + if (temperature > 0) + gcode += GCodeWriter::set_temperature(temperature, m_writer.config.gcode_flavor, false, + tool_idx, "set IMEX tool temperature"); + } + } else { + // Adjust nozzle temperatures as prescribed by the nozzle dependent + // nozzle_temperature_initial_layer vs. temperature settings. + for (const Extruder& extruder : m_writer.extruders()) { + if ((print.config().single_extruder_multi_material.value || m_ooze_prevention.enable) && + extruder.id() != m_writer.filament()->id()) + // In single extruder multi material mode, set the temperature for the current extruder only. + continue; + size_t fi = get_filament_config_index((int)extruder.id()); + int temperature = print.config().nozzle_temperature.get_at(fi); + if (temperature > 0 && temperature != print.config().nozzle_temperature_initial_layer.get_at(fi)) + gcode += m_writer.set_temperature(temperature, false, extruder.id()); + } } // BBS @@ -7746,6 +8133,31 @@ void GCode::append_full_config(const Print &print, std::string &str) // banning it from the dump has no effect on the feature; the only H2C/H2D delta is the M9711/M971 // snapshot reposition. "farthest_point_timelapse"sv, + // The IMEX (IDEX/IQEX parallel printing) keys are newly-registered printer/process keys whose + // defaults are non-nil, so leaving them in the dump would add fourteen `; imex_* = ` + // lines to every printer's config block — an ordinary single-nozzle machine included. Excluding + // them keeps the config-dump byte-identical for the whole shipping fleet; the IMEX printers pay + // the same price the timelapse/prime-volume keys above already pay, and the active mode is still + // visible in the body of their g-code through the injected imex_mode_gcodes macro. Every key is + // read at slice time from m_config (get_imex_active_tools / find_imex_mode / the zone layout + // helpers) and never parsed back out of the dump, so banning them costs the feature nothing: + // the g-code viewer's overlay reads the loaded presets, not the config block, and the two + // per-plate process keys round-trip through the 3MF's model_settings.config plate metadata + // (bbs_3mf.cpp IMEX_PARALLEL_MODE_ATTR / IMEX_HEAD_FILAMENT_MAP_ATTR), not through this dump. + "is_imex"sv, + "imex_firmware_managed_zones"sv, + "imex_gantry_count"sv, + "imex_tools_per_gantry"sv, + "imex_tool_layout"sv, + "imex_nozzle_clearance_x"sv, + "imex_nozzle_clearance_y"sv, + "imex_carriage_margin"sv, + "imex_viz_theme"sv, + "imex_mode_names"sv, + "imex_mode_active_tools"sv, + "imex_mode_gcodes"sv, + "imex_parallel_mode"sv, + "imex_head_filament_map"sv, "compatible_printers"sv, "compatible_prints"sv, "filament_colour_type"sv, @@ -8556,6 +8968,16 @@ static float overhang_fan_overlap_threshold(int overhang_fan_threshold) } } +static bool overhang_fan_active(float overlap, int overhang_fan_threshold, ExtrusionRole role) +{ + if (role == erBridgeInfill || role == erOverhangPerimeter) + return true; + if (overhang_fan_threshold == Overhang_threshold_none) + return is_external_perimeter(role); + const float overlap_threshold = overhang_fan_overlap_threshold(overhang_fan_threshold); + return overlap_threshold >= 0.f && overlap <= overlap_threshold; +} + std::string GCode::_extrude(const ExtrusionPath &path, const std::string &path_description, double speed) { std::string gcode; @@ -8914,7 +9336,10 @@ std::string GCode::_extrude(const ExtrusionPath &path, const std::string &path_d } } - bool variable_speed = false; + bool requires_segmented_extrusion = false; + // A uniform fan state can be represented by the normal path-wide marker. Only a + // transition within the path requires point-by-point emission. + bool path_overhang_fan_active = false; std::vector new_points {}; const bool need_overhang_detection = NOZZLE_CONFIG(enable_overhang_speed) || @@ -8986,13 +9411,21 @@ std::string GCode::_extrude(const ExtrusionPath &path, const std::string &path_d ref_speed, speed, NOZZLE_CONFIG(slowdown_for_curled_perimeters), fan_overlap_threshold); } - variable_speed = std::any_of(new_points.begin(), new_points.end(), - [speed](const ProcessedPoint &p) { return fabs(double(p.speed) - speed) > 1; }); // Ignore small speed variations (under 1mm/sec) - if (FILAMENT_CONFIG(enable_overhang_bridge_fan) && m_enable_cooling_markers) { - if (!NOZZLE_CONFIG(enable_overhang_speed)) - for (ProcessedPoint &point : new_points) - point.speed = speed; - variable_speed = new_points.size() > 1; + if (!NOZZLE_CONFIG(enable_overhang_speed)) + for (ProcessedPoint &point : new_points) + point.speed = speed; + requires_segmented_extrusion = std::any_of(new_points.begin(), new_points.end(), + [speed](const ProcessedPoint &point) { return fabs(double(point.speed) - speed) > 1; }); // Ignore small speed variations (under 1mm/sec) + if (FILAMENT_CONFIG(enable_overhang_bridge_fan) && m_enable_cooling_markers && fan_overlap_threshold >= 0.f && + !new_points.empty()) { + path_overhang_fan_active = new_points.front().overlap <= fan_overlap_threshold; + // An overhang-fan state change needs separate extrusion moves so the cooling buffer can insert + // the corresponding fan command between them. + requires_segmented_extrusion = requires_segmented_extrusion || + std::adjacent_find(new_points.begin(), new_points.end(), [fan_overlap_threshold](const ProcessedPoint &previous, + const ProcessedPoint ¤t) { + return (previous.overlap <= fan_overlap_threshold) != (current.overlap <= fan_overlap_threshold); + }) != new_points.end(); } } @@ -9130,22 +9563,17 @@ std::string GCode::_extrude(const ExtrusionPath &path, const std::string &path_d auto overhang_fan_threshold = FILAMENT_CONFIG(overhang_fan_threshold); auto enable_overhang_bridge_fan = FILAMENT_CONFIG(enable_overhang_bridge_fan); + if (enable_overhang_bridge_fan && + (path.role() == erBridgeInfill || path.role() == erOverhangPerimeter || + (overhang_fan_threshold == Overhang_threshold_none && is_external_perimeter(path.role())))) + path_overhang_fan_active = true; + // { "0%", Overhang_threshold_none }, // { "10%", Overhang_threshold_1_4 }, // { "25%", Overhang_threshold_2_4 }, // { "50%", Overhang_threshold_3_4 }, // { "75%", Overhang_threshold_4_4 }, // { "95%", Overhang_threshold_bridge } - auto check_overhang_fan = [&overhang_fan_threshold](float overlap, ExtrusionRole role) { - if (role == erBridgeInfill || role == erOverhangPerimeter) { // ORCA: Split out bridge infill to internal and external to apply separate fan settings - return true; - } - if (overhang_fan_threshold == Overhang_threshold_none) - return is_external_perimeter(role); - const float overlap_threshold = overhang_fan_overlap_threshold(overhang_fan_threshold); - return overlap_threshold >= 0.f && overlap <= overlap_threshold; - }; - std::string comment; if (m_enable_cooling_markers) { comment = ";_EXTRUDE_SET_SPEED"; @@ -9216,7 +9644,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, const std::string &path_d } }; - if (!variable_speed) { + if (!requires_segmented_extrusion) { // F is mm per minute. if( (std::abs(writer().get_current_speed() - F) > EPSILON) || (std::abs(_mm3_per_mm - m_last_mm3_mm) > EPSILON) ){ // ORCA: Adaptive PA code segment when adjusting PA within the same feature @@ -9266,11 +9694,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, const std::string &path_d { if (m_enable_cooling_markers) { if (enable_overhang_bridge_fan) { - // BBS: Overhang_threshold_none means Overhang_threshold_1_4 and forcing cooling for all external - // perimeter - append_role_based_fan_marker(erOverhangPerimeter, "_OVERHANG"sv, - (overhang_fan_threshold == Overhang_threshold_none && is_external_perimeter(path.role())) || - (path.role() == erBridgeInfill || path.role() == erOverhangPerimeter)); // ORCA: Add support for separate internal bridge fan speed control + append_role_based_fan_marker(erOverhangPerimeter, "_OVERHANG"sv, path_overhang_fan_active); // ORCA: Add support for separate internal bridge fan speed control append_role_based_fan_marker(erInternalBridgeInfill, "_INTERNAL_BRIDGE"sv, path.role() == erInternalBridgeInfill); @@ -9420,7 +9844,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, const std::string &path_d bool pre_fan_enabled = false; bool cur_fan_enabled = false; if( m_enable_cooling_markers && enable_overhang_bridge_fan) - pre_fan_enabled = check_overhang_fan(new_points[0].overlap, path.role()); + pre_fan_enabled = overhang_fan_active(new_points[0].overlap, overhang_fan_threshold, path.role()); if(path.role() == erInternalBridgeInfill) // ORCA: Add support for separate internal bridge fan speed control pre_fan_enabled = true; @@ -9434,7 +9858,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, const std::string &path_d tag_belt_band((pre_processed_point.p.x() + processed_point.p.x()) / 2, (pre_processed_point.p.y() + processed_point.p.y()) / 2); if (m_enable_cooling_markers) { if (enable_overhang_bridge_fan) { - cur_fan_enabled = check_overhang_fan(processed_point.overlap, path.role()); + cur_fan_enabled = overhang_fan_active(processed_point.overlap, overhang_fan_threshold, path.role()); append_role_based_fan_marker(erOverhangPerimeter, "_OVERHANG"sv, pre_fan_enabled && cur_fan_enabled); pre_fan_enabled = cur_fan_enabled; @@ -9537,7 +9961,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, const std::string &path_d m_writer.extrude_to_xyz(gcode, dest3d, dE * e_ratio, flow_description.empty() ? description : flow_description); } - // Inline farthest-point snapshot on the variable-speed emission path. Inert unless the + // Inline farthest-point snapshot on the segmented emission path. Inert unless the // farthest-point subsystem is on, matching the other paths. check_and_insert_timelapse(processed_point.p.to_point()); @@ -10152,9 +10576,21 @@ std::string GCode::set_extruder(unsigned int new_filament_id, double print_z, bo gcode += this->placeholder_parser_process("filament_start_gcode", filament_start_gcode, new_filament_id, &config); check_add_eol(gcode); } - gcode += set_filament_pressure_advance(new_filament_id); + // In IMEX parallel modes each carriage needs an explicit tool address. In primary + // mode, and on a non-IMEX printer, imex_pem_tool_for() returns -1 and the qualifier + // is omitted, because regular tool changes already handle PA there. + gcode += set_filament_pressure_advance(new_filament_id, + imex_pem_tool_for((int) new_filament_id, m_imex_parallel_mode, m_config.physical_extruder_map)); - gcode += m_writer.toolchange(new_filament_id, new_extruder_id); + // Same suppression as the long multi-extruder path: at print-start in IMEX + // parallel modes the user's mode_gcode + machine_start_gcode is responsible + // for tool selection, so the slicer's bare T would be a duplicate. Mid- + // print toolchanges (count > 1) emit normally — Print::validate() blocks + // multi-color in configurations where mid-print T wouldn't make sense + // (see imex_multicolor_block_reason). + const std::string toolchange_command = m_writer.toolchange(new_filament_id, new_extruder_id); + if (!imex_suppresses_bare_toolchange(m_imex_parallel_mode, m_toolchange_count)) + gcode += toolchange_command; if (Extruder *fil = m_writer.filament()) fil->set_config_index((int)get_filament_config_index((int)fil->id())); return gcode; @@ -10198,7 +10634,27 @@ std::string GCode::set_extruder(unsigned int new_filament_id, double print_z, bo // If ooze prevention is enabled, park current extruder in the nearest // standby point and set it to the standby temperature. - if (m_ooze_prevention.enable && m_writer.filament() != nullptr) + // + // Same-physical short-circuit: on an IMEX printer, skip the standby cool-down when the + // old and new filament both route to the same physical extruder via physical_extruder_map + // (AFC/MMU lane swaps where the active heater stays selected and only the lane changes). + // The cool-down → re-heat round trip is pointless there — same nozzle, same heater, just a + // different filament feeding it. post_toolchange below still emits M109 to the new + // filament's print temp, so per-lane temperature differences are still handled. + // + // Gated on is_imex so ooze prevention behaves exactly as upstream on every other printer. + // 73 shipping profiles enable it by default (Snapmaker, Flashforge, Prusa and others) and + // none of them are asking for this optimisation. + auto same_physical_extruder = [&](int a, int b) { + if (!m_config.is_imex.value) + return false; + const auto& pem = m_config.physical_extruder_map.values; + return !pem.empty() && a >= 0 && b >= 0 + && a < (int)pem.size() && b < (int)pem.size() + && pem[a] == pem[b]; + }; + if (m_ooze_prevention.enable && m_writer.filament() != nullptr + && !same_physical_extruder(m_writer.filament()->id(), (int)new_filament_id)) gcode += m_ooze_prevention.pre_toolchange(*this); // BBS @@ -10468,7 +10924,13 @@ std::string GCode::set_extruder(unsigned int new_filament_id, double print_z, bo std::string toolchange_command = m_writer.toolchange(new_filament_id, next_nozzle_id); if (Extruder *fil = m_writer.filament()) fil->set_config_index((int)get_filament_config_index((int)fil->id())); - if (!custom_gcode_changes_tool(toolchange_gcode_parsed, m_writer.toolchange_prefix(), new_filament_id)) + // See imex_suppresses_bare_toolchange() — only suppress the print-start initial + // T in parallel modes (the user's imex_mode_gcode + machine_start_gcode owns + // tool activation there). Mid-print T emits normally; Print::validate blocks + // multi-color setups where it wouldn't make sense. + const bool suppress_imex_bare = imex_suppresses_bare_toolchange(m_imex_parallel_mode, m_toolchange_count); + if (!custom_gcode_changes_tool(toolchange_gcode_parsed, m_writer.toolchange_prefix(), new_filament_id) + && !suppress_imex_bare) gcode += toolchange_command; else { // user provided his own toolchange gcode, no need to do anything @@ -10541,14 +11003,16 @@ std::string GCode::set_extruder(unsigned int new_filament_id, double print_z, bo if (m_ooze_prevention.enable && !defer_temp_wait) gcode += m_ooze_prevention.post_toolchange(*this); - gcode += set_filament_pressure_advance(new_filament_id); + // See the note on the single-extruder path above: -1 outside IMEX parallel modes. + gcode += set_filament_pressure_advance(new_filament_id, + imex_pem_tool_for((int) new_filament_id, m_imex_parallel_mode, m_config.physical_extruder_map)); //Orca: tool changer or IDEX's firmware may change Z position, so we set it to unknown/undefined m_last_pos_defined = false; return gcode; } -std::string GCode::set_filament_pressure_advance(unsigned int filament_id) +std::string GCode::set_filament_pressure_advance(unsigned int filament_id, int tool) { const size_t fi = get_filament_config_index(filament_id); if (!m_config.enable_pressure_advance.get_at(fi)) @@ -10556,7 +11020,9 @@ std::string GCode::set_filament_pressure_advance(unsigned int filament_id) // Orca: Adaptive PA // Reset Adaptive PA processor last PA value m_pa_processor->resetPreviousPA(m_config.pressure_advance.get_at(fi)); - return m_writer.set_pressure_advance(m_config.pressure_advance.get_at(fi)); + // tool >= 0 addresses one IMEX carriage explicitly; -1 omits the qualifier, so every + // caller that does not pass one emits exactly what it did before. + return m_writer.set_pressure_advance(m_config.pressure_advance.get_at(fi), tool); } inline std::string polygon_to_string(const Polygon &polygon, Print *print, bool is_print_space = false) { diff --git a/src/libslic3r/GCode.hpp b/src/libslic3r/GCode.hpp index da78aa0a35..c89b646ae2 100644 --- a/src/libslic3r/GCode.hpp +++ b/src/libslic3r/GCode.hpp @@ -262,6 +262,15 @@ public: void export_layer_filaments(GCodeProcessorResult* result); //BBS: set offset for gcode writer void set_gcode_offset(double x, double y) { m_writer.set_xy_offset(x, y); m_processor.set_xy_offset(x, y);} + // IMEX firmware-managed slice: writer offset is augmented by the IMEX shift so the + // emitted gcode is centered at bed origin (firmware fans copies/mirrors out from there). + // Processor offset stays at plate_origin only so the gcode-preview visualizer renders + // the centered toolpath at bed center, not at the prepare-view zone placement. When + // imex_x/imex_y are zero this is byte-identical to set_gcode_offset(x, y). + void set_gcode_offset_with_imex_shift(double x, double y, double imex_x, double imex_y) { + m_writer.set_xy_offset(x + imex_x, y + imex_y); + m_processor.set_xy_offset(x, y); + } // Exported for the helper classes (OozePrevention, Wipe) and for the Perl binding for unit tests. const Vec2d& origin() const { return m_origin; } @@ -302,7 +311,11 @@ public: std::string unretract(float extra_retract = 0.f) { return m_writer.unlift() + m_writer.unretract(extra_retract); } std::string set_extruder(unsigned int extruder_id, double print_z, bool by_object=false, int toolchange_temp_override = -1, bool defer_temp_wait = false); // Sets the pressure advance of the filament's extruder variant, if enabled for it. - std::string set_filament_pressure_advance(unsigned int filament_id); + // tool addresses one IMEX carriage explicitly. -1 means no carriage: it omits the tool + // qualifier on Klipper, Marlin and BBL, and keeps RepRapFirmware's historical `D0`, since a + // bare M572 there applies to whatever tool is selected and errors when none is. That is + // what every non-IMEX caller wants, and what imex_pem_tool_for() returns off IMEX. + std::string set_filament_pressure_advance(unsigned int filament_id, int tool = -1); bool is_BBL_Printer(); WipeTowerType wipe_tower_type(); @@ -836,6 +849,14 @@ protected: std::unique_ptr m_pa_processor; + // IMEX: active parallel mode name ("primary", "copy", "iq-copy", etc.). + // Set at the start of export. Empty string means non-IMEX or not yet set. + // PA and temperature tool-qualification is only applied when this is not "primary". + std::string m_imex_parallel_mode; + // IMEX: parsed per-plate head→filament overrides (physical T-index → 1-based filament slot). + // Cached from imex_head_filament_map at print start. Empty map means "fall back to pem". + std::map m_imex_head_filament_map; + std::unique_ptr m_wipe_tower; std::unique_ptr m_small_area_infill_flow_compensator; diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index ac5a435bcd..8e7d5e7557 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -89,7 +89,6 @@ static const float DEFAULT_TRAVEL_ACCELERATION = 1250.0f; static const size_t MIN_EXTRUDERS_COUNT = 5; static const float DEFAULT_FILAMENT_DIAMETER = 1.75f; static const int DEFAULT_FILAMENT_HRC = 0; -static const float DEFAULT_FILAMENT_DENSITY = 1.245f; static const float DEFAULT_FILAMENT_COST = 29.99f; static const int DEFAULT_FILAMENT_VITRIFICATION_TEMPERATURE = 0; static const Slic3r::Vec3f DEFAULT_EXTRUDER_OFFSET = Slic3r::Vec3f::Zero(); @@ -2604,6 +2603,10 @@ void GCodeProcessorResult::reset() { lock(); moves.clear(); + plate_mass = {}; + object_masses.clear(); + body_masses.clear(); + support_masses.clear(); lines_ends.clear(); printable_area = Pointfs(); //BBS: add bed exclude area @@ -3702,6 +3705,7 @@ void GCodeProcessor::reset() m_g1_line_id = 0; m_layer_id = 0; m_cp_color.reset(); + m_mass_locator = nullptr; m_producer = EProducer::Unknown; @@ -3841,6 +3845,7 @@ void GCodeProcessor::process_buffer(const std::string &buffer) void GCodeProcessor::finalize(bool post_process) { m_result.z_offset = m_z_offset; + finalize_object_masses(); // update width/height of wipe moves for (GCodeProcessorResult::MoveVertex& move : m_result.moves) { @@ -5469,6 +5474,9 @@ void GCodeProcessor::process_G1(const std::array, 4>& axes m_seams_detector.set_first_vertex(m_result.moves.back().position - m_extruder_offsets[filament_id] - plate_offset); } + if (type == EMoveType::Extrude) + add_object_mass(filament_id, area_filament_cross_section * delta_pos[E]); + // store move store_move_vertex(type); } @@ -7277,6 +7285,73 @@ void GCodeProcessor::store_move_vertex(EMoveType type, EMovePathType path_type, } } +void GCodeProcessorResult::ObjectMass::add(const Sum &sum, const BoundingBoxf3 &extent, size_t layer) +{ + box.merge(extent); + if (printed_up_to_layer.size() <= layer) + printed_up_to_layer.resize(layer + 1); + printed_up_to_layer[layer].add(sum); +} + +void GCodeProcessor::add_object_mass(int filament_id, float volume) +{ + // Skirt, prime tower and custom G-code belong to no object. + const ExtrusionRole role = m_extrusion_role; + if (volume <= 0.f || role == erNone || role == erSkirt || role == erWipeTower || role == erCustom || role == erMixed) + return; + + const bool has_density = size_t(filament_id) < m_result.filament_densities.size() && m_result.filament_densities[filament_id] > 0.f; + const double mass = double(volume) * (has_density ? m_result.filament_densities[filament_id] : DEFAULT_FILAMENT_DENSITY); + // In the frame of the stored moves, the bead's center half its height below the nozzle, from the move's start to its end. + const Vec3d half_height = 0.5 * double(m_height) * Vec3d::UnitZ(); + const Vec3d offset = Vec3d(m_x_offset, m_y_offset, -m_z_offset) - half_height + m_extruder_offsets[filament_id].cast(); + const Vec3d start = Vec3d(m_start_position[X], m_start_position[Y], m_start_position[Z]) + offset; + const Vec3d end = Vec3d(m_end_position[X], m_end_position[Y], m_end_position[Z]) + offset; + // The second moments of a uniform segment. + const GCodeProcessorResult::ObjectMass::Sum sum{ mass, double(volume), 0.5 * mass * (start + end), + mass / 3. * (start.cwiseProduct(start) + start.cwiseProduct(end) + end.cwiseProduct(end)) }; + // Of the bead's center line and its height, as its width is only estimated. Merged, as a wall along an axis is flat. + BoundingBoxf3 extent; + extent.merge(start.cwiseMin(end) - half_height); + extent.merge(start.cwiseMax(end) + half_height); + const bool part = role != erBrim && !is_support(role); + const size_t layer = std::max(1, m_layer_id) - 1; + + m_result.plate_mass.add(sum, extent, layer); + // The brim belongs to the plate alone. + if (role == erBrim || !m_mass_locator) + return; + const auto add = [&sum, &extent, layer](std::vector &masses, int index) { + if (index < 0) + return; + if (masses.size() <= size_t(index)) + masses.resize(index + 1); + masses[index].add(sum, extent, layer); + }; + // At the nozzle's height, which the layers print at. + const MassLocation location = m_mass_locator(0.5 * (start + end) + half_height, !part); + if (part) { + add(m_result.object_masses, location.object); + add(m_result.body_masses, location.body); + } else + add(m_result.support_masses, location.object); +} + +void GCodeProcessor::finalize_object_masses() +{ + const auto accumulate = [](GCodeProcessorResult::ObjectMass &object) { + for (size_t i = 1; i < object.printed_up_to_layer.size(); ++i) + object.printed_up_to_layer[i].add(object.printed_up_to_layer[i - 1]); + }; + accumulate(m_result.plate_mass); + for (GCodeProcessorResult::ObjectMass &object : m_result.object_masses) + accumulate(object); + for (GCodeProcessorResult::ObjectMass &body : m_result.body_masses) + accumulate(body); + for (GCodeProcessorResult::ObjectMass &support : m_result.support_masses) + accumulate(support); +} + void GCodeProcessor::set_extrusion_role(ExtrusionRole role) { m_used_filaments.process_role_cache(this); diff --git a/src/libslic3r/GCode/GCodeProcessor.hpp b/src/libslic3r/GCode/GCodeProcessor.hpp index 9b3571223c..f5b9985f0e 100644 --- a/src/libslic3r/GCode/GCodeProcessor.hpp +++ b/src/libslic3r/GCode/GCodeProcessor.hpp @@ -3,6 +3,7 @@ #include "libslic3r/CommonDefs.hpp" #include "libslic3r/libslic3r.h" +#include "libslic3r/BoundingBox.hpp" #include "libslic3r/Polygon.hpp" #include "libslic3r/Config.hpp" #include "libslic3r/ArcFitter.hpp" @@ -35,6 +36,9 @@ namespace Slic3r { class Print; +// For a filament whose density is not set, in g/cm³. +inline constexpr float DEFAULT_FILAMENT_DENSITY = 1.245f; + // slice warnings enum strings #define NOZZLE_HRC_CHECKER "the_actual_nozzle_hrc_smaller_than_the_required_nozzle_hrc" #define BED_TEMP_TOO_HIGH_THAN_FILAMENT "bed_temperature_too_high_than_filament" @@ -270,9 +274,44 @@ class Print; std::vector params; // extra msg info }; + // Material extruded for the plate, one object instance or one connected body of it, for their centers of mass. + struct ObjectMass + { + struct Sum + { + double mass{ 0. }; + double volume{ 0. }; + Vec3d moment{ Vec3d::Zero() }; + // Of the mass about the origin along each axis, the sums of m x^2, m y^2 and m z^2. + Vec3d second{ Vec3d::Zero() }; + + void add(const Sum &other) + { + mass += other.mass; + volume += other.volume; + moment += other.moment; + second += other.second; + } + }; + // Everything printed up to each layer id, the plate's with brim, raft and supports, and the box it fills. + std::vector printed_up_to_layer; + BoundingBoxf3 box; + // Of an object, whether it is an assembly. + bool assembly{ false }; + + Sum total() const { return printed_up_to_layer.empty() ? Sum{} : printed_up_to_layer.back(); } + void add(const Sum &sum, const BoundingBoxf3 &extent, size_t layer); + }; + std::string filename; unsigned int id; std::vector moves; + ObjectMass plate_mass; + // One per object instance, and one per connected body of the instances of several, when the sliced objects were at hand. + std::vector object_masses; + std::vector body_masses; + // One per object instance, of its supports and raft. + std::vector support_masses; // Positions of ends of lines of the final G-code this->filename after TimeProcessor::post_process() finalizes the G-code. std::vector lines_ends; Pointfs printable_area; @@ -360,6 +399,10 @@ class Print; filename = std::forward(other).filename; id = std::forward(other).id; moves = std::forward(other).moves; + plate_mass = std::forward(other).plate_mass; + object_masses = std::forward(other).object_masses; + body_masses = std::forward(other).body_masses; + support_masses = std::forward(other).support_masses; lines_ends = std::forward(other).lines_ends; printable_area = std::forward(other).printable_area; bed_exclude_area = std::forward(other).bed_exclude_area; @@ -1099,6 +1142,15 @@ class Print; }; #endif // ENABLE_GCODE_VIEWER_DATA_CHECKING + // The object instance and the connected body of an instance of several that a point lies in, -1 for none. + struct MassLocation + { + int object{ -1 }; + int body{ -1 }; + }; + // For a support, the object instance only. + using MassLocator = std::function; + private: CommandProcessor m_command_processor; GCodeReader m_parser; @@ -1126,6 +1178,7 @@ class Print; bool m_skippable{false}; SkipType m_skippable_type{SkipType::stNone}; int m_object_label_id{-1}; + MassLocator m_mass_locator; float m_print_z{0.0f}; std::vector m_remaining_volume; ExtruderTemps m_filament_nozzle_temp; @@ -1280,6 +1333,13 @@ class Print; const std::vector>& unprintable_filament_types ); void apply_config(const PrintConfig& config); void set_print(Print* print) { m_print = print; } + // Locates extrusions in the objects and bodies it numbers, those objects listed beforehand. + void set_mass_locator(MassLocator locator, std::vector objects) + { + m_mass_locator = std::move(locator); + m_result.support_masses.assign(objects.size(), {}); + m_result.object_masses = std::move(objects); + } // Hand the nozzle grouping context to the estimator BEFORE the streaming replay, so the // per-slot machine-limit resolution can follow the active nozzle. Null is fine (slot 0). void initialize_from_context(const std::shared_ptr& nozzle_group_result) { @@ -1534,6 +1594,8 @@ class Print; //BBS: different path_type is only used for arc move void store_move_vertex(EMoveType type, EMovePathType path_type = EMovePathType::Noop_move, bool internal_only = false); + void add_object_mass(int filament_id, float volume); + void finalize_object_masses(); void set_extrusion_role(ExtrusionRole role); // Resolve the SKIPPABLE_TYPE payload to a SkipType. diff --git a/src/libslic3r/GCode/WipeTower.cpp b/src/libslic3r/GCode/WipeTower.cpp index bd68ec1abd..b2ddc75a34 100644 --- a/src/libslic3r/GCode/WipeTower.cpp +++ b/src/libslic3r/GCode/WipeTower.cpp @@ -1472,6 +1472,10 @@ public: void set_multi_nozzle_group_result(const MultiNozzleUtils::LayeredNozzleGroupResult *multi_nozzle_group_result) { m_multi_nozzle_group_result = multi_nozzle_group_result; } void set_physical_extruder_map(const std::vector &physical_extruder_map) { m_physical_extruder_map = physical_extruder_map; } + // physical_extruder_map defaults to the single element {0} and is only widened to one entry + // per extruder on IMEX printers, so indexing it by tool is out of range on any other + // multi-extruder machine. Fall back to the tool's own index, matching the bounds-checked + // form GCodeProcessor uses for the same map. private: std::string set_normal_acceleration() { std::vector accelerations = m_is_first_layer ? m_first_layer_normal_accelerations : m_normal_accelerations; diff --git a/src/libslic3r/GCode/WipeTowerEstimate.cpp b/src/libslic3r/GCode/WipeTowerEstimate.cpp index c421689b6d..9b6c7882dd 100644 --- a/src/libslic3r/GCode/WipeTowerEstimate.cpp +++ b/src/libslic3r/GCode/WipeTowerEstimate.cpp @@ -28,6 +28,28 @@ static const ConfigOption *option_of(const ConfigBase &config, const char *key) return nullptr; } +bool prime_tower_is_printed(const ConfigBase &config, int used_filaments, int num_objects, bool has_mixed_filament) +{ + const auto *ept = config.option("enable_prime_tower"); + if (ept == nullptr || !ept->value) + return false; + // normalize_fdm_2 only reconsiders the option when the plate uses a filament; below that it + // leaves the user's choice alone, and there is no tower to reason about either way. + if (used_filaments <= 0) + return true; + + const ConfigOption *timelapse = option_of(config, "timelapse_type"); + const bool smooth_timelapse = timelapse != nullptr && timelapse->getInt() == int(TimelapseType::tlSmooth); + const auto *wrapping = config.option("enable_wrapping_detection"); + const bool enable_wrapping = wrapping != nullptr && wrapping->value; + if (smooth_timelapse || enable_wrapping) + return true; + + const ConfigOption *sequence = option_of(config, "print_sequence"); + const bool by_object = sequence != nullptr && sequence->getInt() == int(PrintSequence::ByObject); + return !((used_filaments == 1 && !has_mixed_filament) || (by_object && num_objects > 1)); +} + WipeTowerType resolve_wipe_tower_type(const ConfigBase &config) { // printer_model is what the CLI keys its Bambu Lab detection on; the GUI's vendor flag diff --git a/src/libslic3r/GCode/WipeTowerEstimate.hpp b/src/libslic3r/GCode/WipeTowerEstimate.hpp index 387028649b..1f0b674a11 100644 --- a/src/libslic3r/GCode/WipeTowerEstimate.hpp +++ b/src/libslic3r/GCode/WipeTowerEstimate.hpp @@ -44,4 +44,17 @@ WipeTowerFootprint estimate_wipe_tower_footprint(const ConfigBase double layer_height, double max_object_height); +// Whether a prime tower is PRINTED for a plate. The footprint estimate above answers how big a +// tower is and never reads enable_prime_tower or print_sequence, so it reports a size for a plate +// that prints no tower at all; the authority is DynamicPrintConfig::normalize_fdm_2(), which clears +// enable_prime_tower before the plate is sliced. This mirrors that rule so pre-slice consumers can +// ask it without mutating a config, and a test pins the two together. +// +// used_filaments: the plate's filament SLOTS as authored - a mixed slot counts once, matching +// Print::extruders(), which is what normalize_fdm_2 is handed. +// num_objects: objects printed on the plate; only ByObject sequencing looks at it. +// has_mixed_filament: filament_is_mixed is a PROJECT option, so it is passed rather than read - +// `config` only has to carry the print preset's own keys. +bool prime_tower_is_printed(const ConfigBase &config, int used_filaments, int num_objects, bool has_mixed_filament); + } // namespace Slic3r diff --git a/src/libslic3r/GCodeWriter.cpp b/src/libslic3r/GCodeWriter.cpp index 6176b6693c..62382f8214 100644 --- a/src/libslic3r/GCodeWriter.cpp +++ b/src/libslic3r/GCodeWriter.cpp @@ -6,6 +6,7 @@ #include "Point.hpp" #include "Polygon.hpp" #include "PrintConfig.hpp" +#include "IMEXHelpers.hpp" #include "ClipperUtils.hpp" #include "Geometry/ArcWelder.hpp" #include "Line.hpp" @@ -358,8 +359,16 @@ std::string GCodeWriter::set_temperature(unsigned int temperature, GCodeFlavor f std::string GCodeWriter::set_temperature(unsigned int temperature, bool wait, int tool) const { // set tool to -1 to make sure we won't emit T parameter for single extruder or SEMM - if (!this->multiple_extruders || m_single_extruder_multi_material) + if (!this->multiple_extruders || m_single_extruder_multi_material) { tool = -1; + } else { + // Every caller of this overload addresses filaments by LOGICAL id, but M104/M109 + // name a physical heater -- so translate at the one point they all pass through. + // The static overload below is already physical-in (GCode.cpp:5952, + // GCode/GCodeProcessor.cpp:1410) and must not be remapped, which is why the + // translation lives here and not there. + tool = imex_physical_heater_for(this->config.is_imex.value, this->config.physical_extruder_map, tool); + } return set_temperature(temperature, this->config.gcode_flavor, wait, tool); } @@ -582,26 +591,43 @@ std::string GCodeWriter::set_junction_deviation(double junction_deviation){ return gcode.str(); } -std::string GCodeWriter::set_pressure_advance(double pa) const +std::string GCodeWriter::set_pressure_advance(double pa, int tool) const { std::ostringstream gcode; if (pa < 0) return gcode.str(); - if(m_is_bbl_printers){ - //SoftFever: set L1000 to use linear model - gcode << "M900 K" < targets a specific extruder; a bare M572 applies to whatever tool is + // currently selected and errors when there isn't one. Callers with no tool index keep + // the historical D0 rather than the bare form: PA would otherwise depend on + // tool-selection state for every RRF user, none of whom are asking for IMEX. + gcode << "M572 D" << (tool >= 0 ? tool : 0) + << " S" << std::setprecision(4) << pa << "; Override pressure advance value\n"; + } else if (FLAVOR_IS(gcfRepetier)) { + // Repetier M233: X is quadratic (K), Y is linear (L). + // Applying the value to both parameters simultaneously. + gcode << "M233 X" << std::setprecision(4) << pa << " Y" << std::setprecision(4) << pa << " ; Override pressure advance value\n"; + } else if (FLAVOR_IS(gcfMarlinFirmware)) { + // Marlin 2.x supports T parameter for per-extruder LA + gcode << "M900 K" << std::setprecision(4) << pa; + if (tool >= 0) + gcode << " T" << tool; + gcode << "; Override pressure advance value\n"; + } else { + // Marlin Legacy and everything else: single-extruder M900, no tool parameter + gcode << "M900 K" << std::setprecision(4) << pa << "; Override pressure advance value\n"; } return gcode.str(); } diff --git a/src/libslic3r/GCodeWriter.hpp b/src/libslic3r/GCodeWriter.hpp index 12a56dacdc..3c90a4e9e1 100644 --- a/src/libslic3r/GCodeWriter.hpp +++ b/src/libslic3r/GCodeWriter.hpp @@ -72,7 +72,7 @@ public: // Orca: set acceleration and jerk in one command for Klipper std::string set_accel_and_jerk(unsigned int acceleration, double jerk); std::string set_junction_deviation(double junction_deviation); - std::string set_pressure_advance(double pa) const; + std::string set_pressure_advance(double pa, int tool = -1) const; std::string set_input_shaping(char axis, float damp, float freq, std::string type) const; std::string reset_e(bool force = false); std::string update_progress(unsigned int num, unsigned int tot, bool allow_100 = false) const; diff --git a/src/libslic3r/Geometry.cpp b/src/libslic3r/Geometry.cpp index ca134eda79..e8c64867d0 100644 --- a/src/libslic3r/Geometry.cpp +++ b/src/libslic3r/Geometry.cpp @@ -428,55 +428,44 @@ Transform3d Transformation::get_offset_matrix() const return translation_transform(get_offset()); } -static Transform3d extract_rotation_matrix(const Transform3d& trafo) -{ - Matrix3d rotation; - Matrix3d scale; - trafo.computeRotationScaling(&rotation, &scale); - return Transform3d(rotation); -} - -static Transform3d extract_scale(const Transform3d& trafo) -{ - Matrix3d rotation; - Matrix3d scale; - trafo.computeRotationScaling(&rotation, &scale); - return Transform3d(scale); -} - +// computeRotationScaling() may put a mirror on any axis; use the local axis needing the least rotation. static std::pair extract_rotation_scale(const Transform3d& trafo) { Matrix3d rotation; Matrix3d scale; - trafo.computeRotationScaling(&rotation, &scale); + if (trafo.linear().determinant() >= 0.0) { + trafo.computeRotationScaling(&rotation, &scale); + return { Transform3d(rotation), Transform3d(scale) }; + } + for (int axis = 0; axis < 3; ++axis) { + Transform3d flipped = trafo; + flipped.linear().col(axis) *= -1.0; + Matrix3d r; + Matrix3d s; + flipped.computeRotationScaling(&r, &s); + // EPSILON keeps the lowest axis on ties, e.g. a mirror rotated by 90 degrees. + if (axis == 0 || r.trace() > rotation.trace() + EPSILON) { + rotation = r; + scale = s; + scale.col(axis) *= -1.0; + } + } return { Transform3d(rotation), Transform3d(scale) }; } +static Transform3d extract_rotation_matrix(const Transform3d& trafo) +{ + return extract_rotation_scale(trafo).first; +} + +static Transform3d extract_scale(const Transform3d& trafo) +{ + return extract_rotation_scale(trafo).second; +} + static bool contains_skew(const Transform3d& trafo) { - Matrix3d rotation; - Matrix3d scale; - trafo.computeRotationScaling(&rotation, &scale); - - if (scale.isDiagonal()) - return false; - - if (scale.determinant() >= 0.0) - return true; - - // the matrix contains mirror - const Matrix3d ratio = scale.cwiseQuotient(trafo.matrix().block<3,3>(0,0)); - - auto check_skew = [&ratio](int i, int j, bool& skew) { - if (!std::isnan(ratio(i, j)) && !std::isnan(ratio(j, i))) - skew |= std::abs(ratio(i, j) * ratio(j, i) - 1.0) > EPSILON; - }; - - bool has_skew = false; - check_skew(0, 1, has_skew); - check_skew(0, 2, has_skew); - check_skew(1, 2, has_skew); - return has_skew; + return !extract_scale(trafo).linear().isDiagonal(); } Vec3d Transformation::get_rotation() const @@ -550,7 +539,8 @@ void Transformation::set_scaling_factor(Axis axis, double scaling_factor) assert(scaling_factor > 0.0); auto [rotation, scale] = extract_rotation_scale(m_matrix); - scale(axis, axis) = scaling_factor; + // Keep a mirror that sits on this axis. + scale(axis, axis) = std::copysign(scaling_factor, scale(axis, axis)); const Vec3d offset = get_offset(); m_matrix = rotation * scale; diff --git a/src/libslic3r/IMEXArrange.cpp b/src/libslic3r/IMEXArrange.cpp new file mode 100644 index 0000000000..ff4007f98a --- /dev/null +++ b/src/libslic3r/IMEXArrange.cpp @@ -0,0 +1,220 @@ +#include "libslic3r/IMEXArrange.hpp" + +#include +#include +#include +#include +#include +#include + +#include + +#include "libslic3r/Arrange.hpp" +#include "libslic3r/BoundingBox.hpp" +#include "libslic3r/ClipperUtils.hpp" +#include "libslic3r/Config.hpp" +#include "libslic3r/IMEXHelpers.hpp" +#include "libslic3r/IMEXZones.hpp" +#include "libslic3r/Point.hpp" +#include "libslic3r/Polygon.hpp" +#include "libslic3r/PrintConfig.hpp" +#include "libslic3r/libslic3r.h" + +namespace Slic3r { + +namespace { + +// The arranger's names for the keep-outs. finish() leaves the fences out when it arranges a +// plate inside its zone, where the zone itself is the bed shape. +constexpr const char* kFenceName = "IMEXOutsidePrimaryZone"; +constexpr const char* kStripName = "IMEXCollisionZone"; + +// Each plate computes its zones from where it sits, so the same zone differs in the last bits. +bool same_zone(const BoundingBoxf& a, const BoundingBoxf& b) +{ + return is_approx(a.min, b.min) && is_approx(a.max, b.max); +} + +BoundingBox inset(BoundingBox box, const Point& by) +{ + box.min += by; + box.max -= by; + return box; +} + +// The parts of `bed` outside `zone`: full-depth boxes left and right of it, and the pieces in +// front of and behind it. Empty pieces are left out. +std::vector boxes_around(const BoundingBox& bed, const BoundingBox& zone) +{ + std::vector out; + auto add = [&out](coord_t x0, coord_t y0, coord_t x1, coord_t y1) { + if (x1 > x0 && y1 > y0) + out.emplace_back(Point(x0, y0), Point(x1, y1)); + }; + const coord_t x0 = std::max(zone.min.x(), bed.min.x()); + const coord_t x1 = std::min(zone.max.x(), bed.max.x()); + add(bed.min.x(), bed.min.y(), zone.min.x(), bed.max.y()); + add(zone.max.x(), bed.min.y(), bed.max.x(), bed.max.y()); + add(x0, bed.min.y(), x1, zone.min.y()); + add(x0, zone.max.y(), x1, bed.max.y()); + return out; +} + +} // namespace + +std::optional imex_arrange_zones(const ImexZoneLayout& layout) +{ + if (!layout.primary_zone_box) + return std::nullopt; + ImexArrangeZones zones{*layout.primary_zone_box, {}}; + for (const BoundingBoxf3& strip : layout.collision_zones) + zones.collision_zones.emplace_back(Vec2d(strip.min.head<2>()), Vec2d(strip.max.head<2>())); + return zones; +} + +void ImexArrangeInput::read_config(const DynamicPrintConfig& full_config) +{ + // A plate the arrange adds has no mode of its own, so it takes the process preset's. + added_plate.reset(); + if (adds_plates) { + const auto* mode = full_config.option("imex_parallel_mode"); + added_plate = imex_arrange_zones(compute_imex_zone_layout(full_config, kImexPrimaryMode, mode ? mode->value : std::string(), + get_extents(full_config.opt("printable_area")->values))); + } + + // An estimate: auto brim picks its own width, which brim_width stands in for. + const auto* brim_type = full_config.option>("brim_type"); + brim = !brim_type || brim_type->value == btNoBrim || brim_type->value == btInnerOnly ? + 0. : + full_config.opt_float("brim_width") + full_config.opt_float("brim_object_gap"); +} + +ImexArranger::ImexArranger(const ImexArrangeInput& input, const arrangement::ArrangeParams& params, const Points& bed) + : m_bed(bed) + , m_bed_bb(bed) + , m_margin(scaled(std::max(0.f, params.bed_shrink_x)), scaled(std::max(0.f, params.bed_shrink_y))) + , m_adds_plates(input.adds_plates) +{ + for (size_t i = 0; i < input.beds.size(); ++i) + if (input.beds[i]) + m_beds.push_back({int(i), *input.beds[i]}); + + // The bed shape can be a zone only when every plate being arranged has it, and so does every + // plate the arrange may add. + const auto& first = input.beds.empty() ? std::nullopt : input.beds.front(); + if (first && + std::all_of(input.beds.begin(), input.beds.end(), + [&](const std::optional& b) { return b && same_zone(b->primary_zone, first->primary_zone); }) && + (!input.adds_plates || (input.added_plate && same_zone(input.added_plate->primary_zone, first->primary_zone)))) + m_shared_room = room_in(first->primary_zone); + + // The beds past the plates being arranged become new plates. + if (input.adds_plates && input.added_plate) + for (int bed_idx = int(input.beds.size()); bed_idx < MAX_NUM_PLATES; ++bed_idx) + m_beds.push_back({bed_idx, *input.added_plate}); + + // A zone narrower than its margins leaves no room, and its fences then fill the whole bed. + const Point strip_margin = m_margin + Point::Constant(scaled(input.brim)); + for (const Bed& b : m_beds) { + if (!m_shared_room) + for (const BoundingBox& box : boxes_around(m_bed_bb, inset(scaled(b.zones.primary_zone), m_margin))) + m_keep_outs.push_back({b.bed_idx, box, true}); + for (const BoundingBoxf& strip : b.zones.collision_zones) + m_keep_outs.push_back({b.bed_idx, inset(scaled(strip), -strip_margin), false}); + } +} + +std::optional ImexArranger::room_in(const BoundingBoxf& zone) const +{ + BoundingBox room = inset(scaled(zone), m_margin); + room.min = room.min.cwiseMax(m_bed_bb.min); + room.max = room.max.cwiseMin(m_bed_bb.max); + if (room.min.x() >= room.max.x() || room.min.y() >= room.max.y()) + return std::nullopt; + return room; +} + +Points ImexArranger::bed_shape() const { return m_shared_room ? m_shared_room->polygon().points : m_bed; } + +void ImexArranger::add_keep_outs(arrangement::ArrangePolygons& fixed) const +{ + for (const KeepOut& keep_out : m_keep_outs) { + arrangement::ArrangePolygon ap; + ap.poly.contour = keep_out.box.polygon(); + ap.is_virt_object = true; + ap.bed_idx = keep_out.bed_idx; + ap.height = 1; + ap.name = keep_out.fence ? kFenceName : kStripName; + fixed.push_back(std::move(ap)); + } +} + +bool ImexArranger::crosses_keep_out(const arrangement::ArrangePolygon& part, int bed_idx) const +{ + const Polygon hull = part.transformed_poly().contour; + return std::any_of(m_keep_outs.begin(), m_keep_outs.end(), [&](const KeepOut& keep_out) { + return keep_out.bed_idx == bed_idx && !intersection(hull, keep_out.box.polygon()).empty(); + }); +} + +void ImexArranger::finish(arrangement::ArrangePolygons& items, + const arrangement::ArrangePolygons& before, + const arrangement::ArrangePolygons& fixed, + const arrangement::ArrangeParams& params) const +{ + for (arrangement::ArrangePolygon& part : items) + if (crosses_keep_out(part, part.bed_idx)) + part.bed_idx = arrangement::UNARRANGED; + + // Only fenced plates need centering, and arranging one plate never fences. + if (m_shared_room || !m_adds_plates) + return; + + arrangement::ArrangeParams one_plate = params; + one_plate.progressind = {}; + for (const Bed& b : m_beds) { + const std::optional room = room_in(b.zones.primary_zone); + std::vector on_bed; + for (size_t i = 0; i < items.size(); ++i) + if (items[i].bed_idx == b.bed_idx) + on_bed.push_back(i); + if (on_bed.empty() || !room) + continue; + + arrangement::ArrangePolygons parts, bed_fixed; + // Bed 0, where the nester takes a part as placeable rather than as one that does not fit. + for (size_t i : on_bed) { + parts.push_back(before[i]); + parts.back().bed_idx = 0; + } + for (const arrangement::ArrangePolygon& ap : fixed) + if (ap.bed_idx == b.bed_idx && ap.name != kFenceName) { + bed_fixed.push_back(ap); + bed_fixed.back().bed_idx = 0; + } + arrangement::arrange(parts, bed_fixed, room->polygon().points, one_plate); + // A canceled pass leaves parts it never reached on bed 0 with their old ids. + if (one_plate.stopcondition && one_plate.stopcondition()) + return; + + // Keep the first layout when this one does not fit. + if (!std::all_of(parts.begin(), parts.end(), [&](const arrangement::ArrangePolygon& part) { + return part.bed_idx == 0 && !crosses_keep_out(part, b.bed_idx); + })) + continue; + + // By-object printing follows the packing order, which this pass numbered 0..n-1: carry + // it over onto the ids the first pass gave these parts. + std::vector ids; + for (size_t i : on_bed) + ids.push_back(items[i].itemid); + std::sort(ids.begin(), ids.end()); + for (size_t k = 0; k < on_bed.size(); ++k) { + items[on_bed[k]].translation = parts[k].translation; + items[on_bed[k]].rotation = parts[k].rotation; + items[on_bed[k]].itemid = ids[parts[k].itemid]; + } + } +} + +} // namespace Slic3r diff --git a/src/libslic3r/IMEXArrange.hpp b/src/libslic3r/IMEXArrange.hpp new file mode 100644 index 0000000000..c4fd3877c4 --- /dev/null +++ b/src/libslic3r/IMEXArrange.hpp @@ -0,0 +1,101 @@ +#pragma once + +#include +#include + +#include "libslic3r/Arrange.hpp" +#include "libslic3r/BoundingBox.hpp" +#include "libslic3r/Point.hpp" + +namespace Slic3r { + +class DynamicPrintConfig; +struct ImexZoneLayout; + +// A plate's IDEX/IQEX zones as Arrange sees them, in plate-local millimeters. +struct ImexArrangeZones +{ + BoundingBoxf primary_zone; + std::vector collision_zones; +}; + +// The zones of `layout`, none when it has no primary zone, i.e. outside a parallel mode. +std::optional imex_arrange_zones(const ImexZoneLayout& layout); + +// What an arrange needs to know about the plates it packs into. +struct ImexArrangeInput +{ + // Per arranger bed, in order: the zones of the plate it packs into, none for a plate whose + // parts may go anywhere on the bed. + std::vector> beds; + // Whether the beds past `beds` become new plates, as when arranging every plate, and the + // zones such a plate gets. + bool adds_plates = false; + std::optional added_plate; + // Room a strip keeps for the brim: brim width plus its gap to the part, in mm. + double brim = 0.; + + // Sets `added_plate` and `brim` from the full config. Call after setting `adds_plates`. + void read_config(const DynamicPrintConfig& full_config); +}; + +// Keeps an arrange inside each IDEX/IQEX plate's primary zone and out of that zone's carriage +// collision strips. +// +// The arranger packs every bed into one bed shape. When every bed has the same primary zone, +// that shape becomes the zone, which keeps the parts centered in it. Otherwise each plate in a +// parallel mode fences off the rest of its bed with fixed items on its own bed, leaving the +// other plates the whole bed, and finish() arranges each fenced plate again inside its zone, +// since a fenced pile sits against the zone edge nearest the bed's center. +// +// A zone edge inside the bed gets the margin the bed's own edges get, since a copy printed from +// a part at the zone edge sits at the far edge of the bed. A strip also gets the brim, which +// would take the nozzle into it. +class ImexArranger +{ +public: + // `bed` is the arranger's bed shape, shrunk by params.bed_shrink_x/y. + ImexArranger(const ImexArrangeInput& input, const arrangement::ArrangeParams& params, const Points& bed); + + // Whether any bed has a zone. Nothing below has an effect otherwise. + bool active() const { return !m_beds.empty(); } + + // The bed shape to arrange in. + Points bed_shape() const; + + // Adds the fixed items that keep parts out of each bed's keep-outs. + void add_keep_outs(arrangement::ArrangePolygons& fixed) const; + + // Call after arrangement::arrange(items, fixed, bed_shape(), params), with `before` holding + // `items` as they were before it. Leaves unarranged any part across a keep-out: one that does + // not fit an empty bed is retried there without the bed's fixed items, so a part too big for + // its zone comes back across them. Then centers each fenced plate's parts in its zone. + void finish(arrangement::ArrangePolygons& items, const arrangement::ArrangePolygons& before, + const arrangement::ArrangePolygons& fixed, const arrangement::ArrangeParams& params) const; + +private: + struct Bed + { + int bed_idx; + ImexArrangeZones zones; + }; + struct KeepOut + { + int bed_idx; + BoundingBox box; + bool fence; // outside the primary zone, rather than a strip + }; + + std::optional room_in(const BoundingBoxf& zone) const; + bool crosses_keep_out(const arrangement::ArrangePolygon& part, int bed_idx) const; + + Points m_bed; + BoundingBox m_bed_bb; + Point m_margin; + bool m_adds_plates = false; + std::vector m_beds; + std::optional m_shared_room; + std::vector m_keep_outs; +}; + +} // namespace Slic3r diff --git a/src/libslic3r/IMEXHelpers.cpp b/src/libslic3r/IMEXHelpers.cpp new file mode 100644 index 0000000000..fffcdb0876 --- /dev/null +++ b/src/libslic3r/IMEXHelpers.cpp @@ -0,0 +1,712 @@ +#include "libslic3r/IMEXHelpers.hpp" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include + +#include "Config.hpp" +#include "libslic3r.h" +#include "Point.hpp" +#include "BoundingBox.hpp" +#include "Polygon.hpp" +#include "libslic3r/ClipperUtils.hpp" +#include "libslic3r/I18N.hpp" +#include "libslic3r/PresetBundle.hpp" +#include "libslic3r/PrintConfig.hpp" + +// Mark string for localization and translate. +#define L(s) Slic3r::I18N::translate(s) + +namespace Slic3r { + +namespace { +// Strip every whitespace byte from a token in place. +// +// Not `::isspace` directly: it takes an int that must be representable as unsigned char +// (or equal EOF), and `char` is signed on all three targets, so any byte >= 0x80 is sign- +// extended to a negative int and the call is undefined. The strings parsed below come from +// printer profiles and 3MF metadata, neither of which is guaranteed ASCII, so the unsigned +// char cast is the same one the rest of the codebase already applies to std::toupper. +void strip_whitespace(std::string& token) +{ + token.erase(std::remove_if(token.begin(), token.end(), + [](unsigned char c) { return std::isspace(c) != 0; }), + token.end()); +} +} // namespace + +ConfigOptionInts effective_physical_extruder_map(const ConfigOptionInts* explicit_pem, int nozzle_count) +{ + // One entry per logical extruder, so a profile has authored a map only when its length + // matches. The single-element PrintConfig default does not, and is replaced rather than + // treated as a one-extruder machine. + if (explicit_pem && nozzle_count > 0 && (int) explicit_pem->values.size() == nozzle_count) + return *explicit_pem; + + ConfigOptionInts derived; + derived.values.resize(std::max(nozzle_count, 1)); + std::iota(derived.values.begin(), derived.values.end(), 0); + return derived; +} + +ConfigOptionInts effective_physical_extruder_map(const PresetBundle& pb) +{ + const ConfigOptionInts* explicit_pem = pb.project_config.option("physical_extruder_map"); + if (!explicit_pem || explicit_pem->values.size() < 2) + explicit_pem = pb.printers.get_edited_preset().config.option("physical_extruder_map"); + const auto* nozzles = pb.printers.get_edited_preset().config.option("nozzle_diameter"); + return effective_physical_extruder_map(explicit_pem, nozzles ? (int) nozzles->values.size() : 0); +} + +int imex_pem_tool_for(int filament_id, const std::string& parallel_mode, const ConfigOptionInts& pem) +{ + const bool imex_parallel = !parallel_mode.empty() && parallel_mode != kImexPrimaryMode; + if (!imex_parallel || pem.values.empty()) + return -1; + // Bounds-checked, not get_at() -- see the note in IMEXHelpers.hpp for why the two index + // spaces diverge. Emitting no tool qualifier is correct for a miss; pinning PA onto the + // primary's carriage is not. + if (filament_id < 0 || filament_id >= (int) pem.values.size()) + return -1; + return pem.values[filament_id]; +} + +int imex_physical_heater_for(bool is_imex, const ConfigOptionInts& pem, int logical_id) +{ + // Bounds-check rather than get_at(): get_at() CLAMPS to values.front(), which would + // silently retarget an out-of-range id at whatever heater sits in slot 0. + if (!is_imex || logical_id < 0 || logical_id >= (int) pem.values.size()) + return logical_id; + return pem.values[logical_id]; +} + +bool imex_suppresses_bare_toolchange(const std::string& parallel_mode, unsigned int toolchange_count) +{ + return toolchange_count <= 1 + && !parallel_mode.empty() + && parallel_mode != kImexPrimaryMode; +} + +std::string imex_multicolor_block_reason(const std::string& parallel_mode, + const std::string& active_tools_str, + int tools_per_gantry, + const std::vector& used_filaments_0b, + const ConfigOptionInts& pem) +{ + // Not an IMEX parallel print → nothing to validate here. + if (parallel_mode.empty() || parallel_mode == kImexPrimaryMode) return {}; + // Single-color prints have no toolchanges to constrain. + if (used_filaments_0b.size() <= 1) return {}; + + // MMU lane sharing detection: two or more used filaments routed to the same + // physical head means a mid-print MMU swap on that head, which IMEX parallel + // modes can't slave to the secondary gantry. + if (!pem.values.empty()) { + std::unordered_set seen_physicals; + for (int filament : used_filaments_0b) { + if (filament < 0 || filament >= (int)pem.values.size()) continue; + const int phys = pem.values[filament]; // bounds-checked above; get_at would clamp + if (!seen_physicals.insert(phys).second) { + return L("Multi-color prints in IDEX/IQEX parallel modes require each filament " + "to have its own dedicated physical extruder. Two or more of the active " + "filaments are routed to the same physical head via the printer's " + "physical extruder map (an MMU/AFC manifold), which the slaved gantry " + "cannot follow."); + } + } + } + + // Determine which physical head is the primary in this mode. + const int primary_physical = imex_primary_tool_for_mode(active_tools_str); + if (primary_physical < 0) { + return L("The active IDEX/IQEX mode does not define a primary tool, so multi-color " + "printing cannot be scheduled. Open the printer settings IDEX/IQEX Modes " + "editor and assign a Primary role to one tool."); + } + + // Walk the active tools once: collect the set of distinct gantries spanned by + // the mode and check for an explicit Span marker on the primary's gantry. + // Span declares "this tool is the multicolor partner of primary on the same + // gantry" — without it, two tools on primary's gantry mean two independent + // copies, not a within-gantry toolchange topology, which can't carry + // multicolor in a parallel mode. + const int tpg = std::max(1, tools_per_gantry); + const int primary_gantry = primary_physical / tpg; + bool span_on_primary_gantry = false; + std::set active_gantries; + for (const auto& [phys, role] : parse_imex_active_tools(active_tools_str)) { + active_gantries.insert(phys / tpg); + if (phys / tpg == primary_gantry && role == ImexRole::Span) + span_on_primary_gantry = true; + } + + // Single-gantry mode: the active tools all sit on one gantry, so no second + // gantry is being copied/mirrored to. The "Copy"/"Mirror" label is decorative + // — there's no actual parallel printing happening, just a regular multi-tool + // single-gantry print. Multi-color in this configuration is a misconfiguration + // (use Primary mode for that), and the user's mode_gcode would still emit + // parallel-print firmware setup that doesn't apply here. + if (active_gantries.size() < 2) { + return L("Multi-color in this mode isn't a parallel-print scenario — all of the " + "active tools sit on a single gantry, so there's no second gantry being " + "copied or mirrored to. Switch the plate to Primary mode for multi-color " + "printing on a single gantry, or define an IDEX/IQEX mode that includes " + "tools on a second gantry."); + } + + // Dual-gantry mode but no Span tool on the primary's gantry — the slicer would + // emit toolchanges between filaments but the mode doesn't declare a within-gantry + // multicolor partner, so the swap can't carry. The user might intend independent + // copies (each gantry tool prints its own object) which is incompatible with + // mid-print multicolor in a parallel mode. + if (!span_on_primary_gantry) { + return L("Multi-color prints in IDEX/IQEX parallel modes require a Span tool on the " + "primary's gantry — without one, the mode doesn't declare a within-gantry " + "multicolor partner. Either reduce the print to a single filament, switch to " + "Primary mode, or open the printer settings IDEX/IQEX Modes editor and mark a " + "tool on the primary's gantry as Span."); + } + // Only the primary and its Span partners print the plate's colors; every other active head + // replays them. A color routed anywhere else -- a copying head, one the mode leaves inactive, + // or past the end of the map -- has no head of its own to print from. + std::set color_heads{ primary_physical }; + for (const auto& [phys, role] : parse_imex_active_tools(active_tools_str)) + if (phys / tpg == primary_gantry && role == ImexRole::Span) + color_heads.insert(phys); + for (int filament : used_filaments_0b) { + const int phys = pem.values.empty() ? filament + : (filament >= 0 && filament < (int) pem.values.size()) ? pem.values[filament] : -1; + if (color_heads.count(phys)) + continue; + std::string tools; + for (int head : color_heads) + tools += (tools.empty() ? "T" : "/T") + std::to_string(head); + // Filaments are numbered from 1 as the sidebar shows them, heads by their T index; the map + // decides which head a filament is on, so with MMU lanes the two numbers differ. + if (phys < 0) + return (boost::format(L("In this Span mode only %1% print colors, but filament %2% isn't routed to any " + "tool. Use filaments routed to %1%, or switch this plate to Primary mode.")) % + tools % (filament + 1)).str(); + return (boost::format(L("In this Span mode only %1% print colors, but filament %2% is routed to T%3%. Use " + "filaments routed to %1%, or switch this plate to Primary mode.")) % + tools % (filament + 1) % phys).str(); + } + return {}; +} + +int first_filament_for_physical_head(const ConfigOptionInts& pem, int physical) +{ + const auto& v = pem.values; + if (v.empty()) + return (physical == 0) ? 0 : -1; // degenerate: treat as identity on head 0 + for (size_t i = 0; i < v.size(); ++i) { + if (v[i] == physical) + return static_cast(i); + } + return -1; +} + +bool has_mmu(const ConfigOptionInts& pem) +{ + if (pem.values.size() < 2) + return false; + std::unordered_set seen; + for (int pv : pem.values) { + if (!seen.insert(pv).second) + return true; + } + return false; +} + +bool has_non_primary_mmu(const ConfigOptionInts& pem, int primary_physical) +{ + if (pem.values.size() < 2) + return false; + std::unordered_set seen; + for (int pv : pem.values) { + if (pv == primary_physical) + continue; + if (!seen.insert(pv).second) + return true; + } + return false; +} + +// The def-side match is on type() rather than a dynamic_cast: ConfigOptionPercent and +// ConfigOptionFloatOrPercent both derive from ConfigOptionFloat, so a cast would accept a +// registration whose value cfg.option() had just refused, and silently return +// the default while a real value sat in the config. For the int, float and bool accessors here +// both halves therefore agree on the type. imex_cfg_enum() is the exception and goes the other +// way -- dynamic_cast on both halves -- because every ConfigOptionEnum reports coEnum and a +// type() check cannot tell one enum type from another; see the comment on it in IMEXHelpers.hpp. +// +// Reaching the final return means the key is not registered at all -- a typo in the literal, which +// the compiler cannot catch. For the clearances that would be worse than the literal it replaced: +// zero suppresses every collision strip. assert() is compiled out under NDEBUG, so it catches this +// in a debug build only; the log line is what remains in Release, and the return is still a +// degraded value. This is a programming-error path, not a runtime-input one. +void imex_cfg_report_unregistered(const char* fn, const std::string& key) +{ + BOOST_LOG_TRIVIAL(error) << fn << ": no registered default for " << key; +} + +int imex_cfg_int(const ConfigBase& cfg, const std::string& key) +{ + if (const auto* opt = cfg.option(key)) + return opt->value; + if (const ConfigOptionDef* def = print_config_def.get(key)) + if (const ConfigOption* dv = def->default_value.get()) + if (dv->type() == ConfigOptionInt::static_type()) + return static_cast(dv)->value; + assert(false && "imex_cfg_int: key not registered in print_config_def"); + imex_cfg_report_unregistered("imex_cfg_int", key); + return 0; +} + +bool imex_cfg_bool(const ConfigBase& cfg, const std::string& key) +{ + if (const auto* opt = cfg.option(key)) + return opt->value; + if (const ConfigOptionDef* def = print_config_def.get(key)) + if (const ConfigOption* dv = def->default_value.get()) + if (dv->type() == ConfigOptionBool::static_type()) + return static_cast(dv)->value; + assert(false && "imex_cfg_bool: key not registered in print_config_def"); + imex_cfg_report_unregistered("imex_cfg_bool", key); + return false; +} + +double imex_cfg_float(const ConfigBase& cfg, const std::string& key) +{ + if (const auto* opt = cfg.option(key)) + return opt->value; + if (const ConfigOptionDef* def = print_config_def.get(key)) + if (const ConfigOption* dv = def->default_value.get()) + if (dv->type() == ConfigOptionFloat::static_type()) + return static_cast(dv)->value; + assert(false && "imex_cfg_float: key not registered in print_config_def"); + imex_cfg_report_unregistered("imex_cfg_float", key); + return 0.0; +} + +char imex_role_letter(ImexRole role) +{ + for (const ImexRoleDesc& d : kImexRoleTable) + if (d.role == role) + return d.letter; + // Only reachable if a role was added to the enum but not to kImexRoleTable. Serializing + // it as Copy keeps the string parseable rather than emitting a token no parser accepts. + return 'C'; +} + +ImexRole imex_role_from_suffix(const std::string& suffix) +{ + if (suffix.size() == 1) + for (const ImexRoleDesc& d : kImexRoleTable) + if (d.letter == suffix[0]) + return d.role; + return ImexRole::Copy; +} + +std::vector> parse_imex_active_tools(const std::string& active_tools_for_mode) +{ + std::vector> out; + if (active_tools_for_mode.empty()) return out; + std::istringstream ss(active_tools_for_mode); + std::string tok; + while (std::getline(ss, tok, ',')) { + strip_whitespace(tok); + if (tok.empty()) continue; + const auto colon = tok.find(':'); + const std::string idx_str = (colon == std::string::npos) ? tok : tok.substr(0, colon); + int phys = -1; + try { phys = std::stoi(idx_str); } catch (...) { continue; } + if (phys < 0 || phys >= (int)MAXIMUM_EXTRUDER_NUMBER) continue; + // A bare token (no ':') is Copy here by design -- see the header note; the + // "bare == Primary" backwards-compat rule lives in imex_primary_tool_for_mode(). + const ImexRole role = (colon == std::string::npos) + ? ImexRole::Copy + : imex_role_from_suffix(tok.substr(colon + 1)); + out.emplace_back(phys, role); + } + return out; +} + +ImexModeKind imex_mode_kind(const std::string& active_tools_for_mode) +{ + const int primary = imex_primary_tool_for_mode(active_tools_for_mode); + std::set roles; + for (const auto& [phys, role] : parse_imex_active_tools(active_tools_for_mode)) + if (phys != primary && role != ImexRole::Primary) + roles.insert(role); + if (roles.empty()) + return ImexModeKind::Primary; + if (roles.count(ImexRole::Span)) + return ImexModeKind::Custom; + return roles.count(ImexRole::Mirror) ? ImexModeKind::Mirror : ImexModeKind::Copy; +} + +ImexGantryGrouping group_imex_active_tools_by_gantry(const std::string& active_tools_for_mode, + int tools_per_gantry) +{ + ImexGantryGrouping out; + const int tpg = std::max(1, tools_per_gantry); + + const int primary = imex_primary_tool_for_mode(active_tools_for_mode); + if (primary < 0) + return out; + out.primary_phys = primary; + out.primary_gantry = primary / tpg; + + const int primary_col = primary % tpg; + + // Bucket every active tool by its gantry index. Skip the primary entry itself + // since it carries no role-driven semantics for grouping (it's just the source). + std::map>> by_gantry; + bool span_seen = false; + for (const auto& [phys, role] : parse_imex_active_tools(active_tools_for_mode)) { + if (phys < 0) continue; + const int g = phys / tpg; + by_gantry[g].emplace_back(phys, role); + if (g == out.primary_gantry && role == ImexRole::Span) + span_seen = true; + } + out.span_on_primary = span_seen; + + for (auto& [g, tools] : by_gantry) { + ImexGantryGroup grp; + grp.gantry_index = g; + grp.tools = tools; + + // Pick representative: column-paired to primary if active, else lowest phys. + const int paired_phys = g * tpg + primary_col; + auto pick = std::find_if(tools.begin(), tools.end(), + [&](const auto& pr) { return pr.first == paired_phys; }); + if (pick == tools.end()) + pick = std::min_element(tools.begin(), tools.end(), + [](const auto& a, const auto& b) { return a.first < b.first; }); + grp.representative_phys = pick->first; + grp.representative_role = pick->second; + + // Aggregate iff Span is on primary's gantry, this is a non-primary gantry, + // it has ≥2 tools, and all those tools share the same role (so the merged + // visualization is unambiguous). Mixed-role gantries fall back to per-tool. + const bool same_role = std::all_of(tools.begin(), tools.end(), + [&](const auto& pr) { return pr.second == grp.representative_role; }); + grp.aggregate = span_seen + && g != out.primary_gantry + && tools.size() >= 2 + && same_role; + + out.groups.push_back(std::move(grp)); + } + return out; +} + +int imex_primary_tool_for_mode(const std::string& active_tools_for_mode) +{ + if (active_tools_for_mode.empty()) + return -1; + std::istringstream ss(active_tools_for_mode); + std::string token; + int first_bare = -1; + while (std::getline(ss, token, ',')) { + strip_whitespace(token); + if (token.empty()) + continue; + const auto colon = token.find(':'); + const std::string idx_str = (colon == std::string::npos) ? token : token.substr(0, colon); + int idx = -1; + try { + idx = std::stoi(idx_str); + } catch (...) { + continue; + } + if (idx < 0) + continue; + if (colon == std::string::npos) { + // Backwards-compat: a bare index is Primary. + if (first_bare < 0) + first_bare = idx; + continue; + } + // Same suffix reading as parse_imex_active_tools(), so the two can never disagree + // about which letter means Primary. + if (imex_role_from_suffix(token.substr(colon + 1)) == ImexRole::Primary) + return idx; + } + return first_bare; +} + +std::map parse_imex_head_filament_map(const std::string& s) +{ + std::map result; + if (s.empty()) return result; + std::istringstream ss(s); + std::string token; + while (std::getline(ss, token, ',')) { + strip_whitespace(token); + if (token.empty()) continue; + auto colon = token.find(':'); + if (colon == std::string::npos) continue; + try { + int phys = std::stoi(token.substr(0, colon)); + int slot = std::stoi(token.substr(colon + 1)); + // Same absolute sanity cap parse_imex_active_tools applies to its own physical + // index: neither can exceed the slicer-wide extruder ceiling. This only rejects + // nonsense; the bound that matters (slot must index a filament that exists) is + // in resolve_filament_for_head, which is the one that knows the count. + if (phys >= 0 && phys < (int) MAXIMUM_EXTRUDER_NUMBER + && slot >= 1 && slot <= (int) MAXIMUM_EXTRUDER_NUMBER) + result[phys] = slot; + } catch (...) {} + } + return result; +} + +int imex_primary_logical_from_objects(const std::vector& used_slots_1b, + const ConfigOptionInts& pem, + int primary_physical) +{ + if (pem.values.empty()) return -1; + const int pem_size = (int)pem.values.size(); + for (int slot_1b : used_slots_1b) { + const int slot_0b = slot_1b - 1; + if (slot_0b >= 0 && slot_0b < pem_size && pem.values[slot_0b] == primary_physical) + return slot_0b; + } + return -1; +} + +ImexRouting imex_resolve_routing(const ConfigBase& cfg, + const std::string& parallel_mode, + const std::vector& used_slots_1b, + const ConfigOptionInts& pem) +{ + ImexRouting out; + // An empty mode is a plate that never carried one; kImexPrimaryMode is the reserved + // "no parallel printing" sentinel. Neither resolves a row, so neither is looked up. + if (parallel_mode.empty() || parallel_mode == kImexPrimaryMode) + return out; + out.parallel = true; + + // One lookup of the mode table, one parse of its roster, one search for the Primary + // marker. Every field below is derived from these, so no caller can re-derive one of + // them differently. + out.active_tools = find_imex_mode(cfg, parallel_mode).active_tools; + out.tools = parse_imex_active_tools(out.active_tools); + out.primary_phys = imex_primary_tool_for_mode(out.active_tools); + + if (out.primary_phys >= 0) + out.primary_logical = imex_primary_logical_from_objects(used_slots_1b, pem, out.primary_phys); + + // Bounds-checked exactly as imex_primary_logical_from_objects checks: get_at() would + // clamp an out-of-range slot to values.front(), which is how a head that nothing routes + // to can end up listed as a head something routes to. + out.routed_heads.reserve(used_slots_1b.size()); + for (int slot_1b : used_slots_1b) { + const int slot_0b = slot_1b - 1; + if (slot_0b >= 0 && slot_0b < (int) pem.values.size()) + out.routed_heads.push_back(pem.values[slot_0b]); + } + std::sort(out.routed_heads.begin(), out.routed_heads.end()); + out.routed_heads.erase(std::unique(out.routed_heads.begin(), out.routed_heads.end()), + out.routed_heads.end()); + + // The pem emptiness test is not folded into primary_logical: an unpopulated map means + // the printer has declared no routing at all, which is not the same claim as "this + // plate's filaments go somewhere else", and only the latter is an error. + out.primary_unrouted = out.primary_phys >= 0 && !pem.values.empty() && out.primary_logical < 0; + return out; +} + +std::vector imex_secondary_logical_slots(const std::vector& active_physicals, + int primary_physical, + const std::map& plate_head_filament_map, + const ConfigOptionInts& pem) +{ + std::vector out; + std::unordered_set seen; + for (int phys : active_physicals) { + if (phys == primary_physical) continue; + const int logical = resolve_filament_for_head(plate_head_filament_map, pem, phys); + if (logical < 0) continue; + if (seen.insert(logical).second) + out.push_back(logical); + } + return out; +} + +int resolve_filament_for_head(const std::map& plate_map, + const ConfigOptionInts& pem, + int physical) +{ + auto it = plate_map.find(physical); + if (it != plate_map.end()) { + const int zero_based = it->second - 1; + // pem is indexed by filament slot here, so an override outside it names a filament + // this printer cannot route. Bounding here rather + // than at the parse site is deliberate: the parser is handed a raw string with no + // notion of how many filaments the project has, while every consumer of this + // function's result indexes a per-filament array. The picker only ever offers + // indices into pem (IMEXFilamentPickerPopover::build_row), so nothing the UI can + // author is rejected -- only a hand-edited or corrupt 3MF. Such an override falls + // through to the printer's own routing, i.e. it behaves as if it were absent, + // rather than resolving to a wrong filament that get_at() would silently clamp. + if (zero_based >= 0 && zero_based < (int) pem.values.size()) + return zero_based; + } + return first_filament_for_physical_head(pem, physical); +} + +ImexMirrorAxis imex_mirror_axis_for(int primary_phys, int target_phys, int tools_per_gantry) +{ + const int tpg = std::max(1, tools_per_gantry); + return (target_phys / tpg) == (primary_phys / tpg) ? ImexMirrorAxis::X : ImexMirrorAxis::Y; +} + +Transform3d imex_head_transform(int /*primary*/, int /*target*/, ImexRole role, + const Vec2d& gantry_offset, + const Vec2d& primary_zone_center, + ImexMirrorAxis mirror_axis) +{ + switch (role) { + case ImexRole::Primary: + case ImexRole::Span: + // Span is the within-gantry multicolor partner of Primary: it prints the same + // objects in the same zone via mid-print toolchanges, so it has no zone of its own + // to be translated or reflected into. Identity is the only transform that keeps it + // on top of the primary. calc_imex_ghosts skips Span outright (no ghost is baked + // for it, since the primary's ghost already covers that zone), so today this case + // is unreachable — it is here so that a future caller which does reach it gets the + // right answer rather than the fall-through, and so -Wswitch stays quiet. + return Transform3d::Identity(); + case ImexRole::Copy: + return Eigen::Translation3d(gantry_offset.x(), gantry_offset.y(), 0.0) + * Transform3d::Identity(); + case ImexRole::Mirror: { + const double len2 = gantry_offset.squaredNorm(); + if (len2 < 1e-12) + return Transform3d::Identity(); + // True reflection about the zone-boundary plane between the two zones: perpendicular + // to `mirror_axis`, passing through the midpoint of the zone centers along it. The + // ghost lands at the mirrored position within the target zone — matching where the + // mirror tool actually prints — and drag reflects across that plane, so the mirrored + // axis inverts while the other translates 1:1. + // X: linear = diag(-1, 1, 1), translation = (2*center.x + off.x, off.y, 0) + // Y: linear = diag( 1,-1, 1), translation = (off.x, 2*center.y + off.y, 0) + // Both have det = -1: a real mirror image, not a 180° rotation (which would be + // diag(-1,-1,1), det = +1, and would print the primary's part merely turned around). + Transform3d out = Transform3d::Identity(); + if (mirror_axis == ImexMirrorAxis::Y) { + out.linear() = Eigen::DiagonalMatrix(1.0, -1.0, 1.0); + out.translation() = Vec3d(gantry_offset.x(), + 2.0 * primary_zone_center.y() + gantry_offset.y(), + 0.0); + } else { + out.linear() = Eigen::DiagonalMatrix(-1.0, 1.0, 1.0); + out.translation() = Vec3d(2.0 * primary_zone_center.x() + gantry_offset.x(), + gantry_offset.y(), + 0.0); + } + return out; + } + } + return Transform3d::Identity(); +} + +Vec2d compute_imex_slice_offset(bool firmware_managed, + const std::string& parallel_mode, + const std::optional& primary_zone_box) +{ + if (!firmware_managed) return Vec2d::Zero(); + if (parallel_mode.empty()) return Vec2d::Zero(); + if (parallel_mode == kImexPrimaryMode) return Vec2d::Zero(); + if (!primary_zone_box.has_value()) return Vec2d::Zero(); + return primary_zone_box->center(); +} + +namespace { +// Builds the ImexMode for row `i`, padding whatever sibling array does not reach it. +// `names` is known non-null and `i` known in range; `tools` / `gcodes` may be either. +ImexMode imex_mode_at(const ConfigOptionStrings* names, + const ConfigOptionStrings* tools, + const ConfigOptionStrings* gcodes, + size_t i) +{ + ImexMode m; + m.index = (int) i; + m.name = names->values[i]; + const bool has_tools = tools != nullptr && i < tools->values.size(); + const bool has_gcode = gcodes != nullptr && i < gcodes->values.size(); + if (has_tools) m.active_tools = tools->values[i]; + if (has_gcode) m.gcode = gcodes->values[i]; + m.ragged = !has_tools || !has_gcode; + return m; +} +} // namespace + +ImexMode find_imex_mode(const ConfigBase& cfg, const std::string& name) +{ + const auto* names = cfg.option("imex_mode_names"); + if (names == nullptr) + return {}; + // The siblings are fetched once, not per row: a missing option is the same answer for + // every row, and it is padding rather than a reason to fail the lookup. + const auto* tools = cfg.option("imex_mode_active_tools"); + const auto* gcodes = cfg.option("imex_mode_gcodes"); + for (size_t i = 0; i < names->values.size(); ++i) + if (names->values[i] == name) + return imex_mode_at(names, tools, gcodes, i); + return {}; +} + +std::vector imex_mode_table(const ConfigBase& cfg) +{ + std::vector table; + const auto* names = cfg.option("imex_mode_names"); + if (names == nullptr) + return table; + const auto* tools = cfg.option("imex_mode_active_tools"); + const auto* gcodes = cfg.option("imex_mode_gcodes"); + table.reserve(names->values.size()); + for (size_t i = 0; i < names->values.size(); ++i) + table.push_back(imex_mode_at(names, tools, gcodes, i)); + return table; +} + +std::vector imex_plate_mode_choices(const ConfigBase& cfg) +{ + std::vector choices{ kImexPrimaryMode }; + for (const ImexMode& m : imex_mode_table(cfg)) + if (!m.name.empty() && std::find(choices.begin(), choices.end(), m.name) == choices.end()) + choices.push_back(m.name); + return choices; +} + +bool imex_hull_violates_zones(const std::vector& zones, const Polygon& hull) +{ + if (hull.points.empty()) + return false; + for (const auto& box : zones) { + if (!intersection({box.polygon(true)}, {hull}).empty()) + return true; + } + return false; +} + +} // namespace Slic3r diff --git a/src/libslic3r/IMEXHelpers.hpp b/src/libslic3r/IMEXHelpers.hpp new file mode 100644 index 0000000000..bc3d7b0bc9 --- /dev/null +++ b/src/libslic3r/IMEXHelpers.hpp @@ -0,0 +1,609 @@ +#pragma once + +#include +#include +#include +#include +#include +#include +#include + +#include +#include "Config.hpp" +#include "libslic3r/BoundingBox.hpp" +#include "libslic3r/PrintConfig.hpp" +#include "libslic3r/Point.hpp" +#include "libslic3r/Polygon.hpp" + +namespace Slic3r { + +class PresetBundle; + +// Reserved sentinel name for the always-present, non-deletable Primary mode in +// `imex_mode_names`. Comparison with this constant indicates "no parallel printing +// in effect" — IMEX zone visualization, ghost rendering, secondary-tool PA / temp +// emission, and the 3MF metadata serialization all short-circuit when the active +// plate mode equals this. Treat any value NOT equal to this as a parallel mode. +inline constexpr const char* kImexPrimaryMode = "primary"; + +// ============================================================================= +// The printer's IMEX mode table +// ============================================================================= +// `imex_mode_names`, `imex_mode_active_tools` and `imex_mode_gcodes` are three +// independent ConfigOptionStrings coupled only by POSITION: entry i of each describes +// mode i. Nothing in the config system enforces equal length, and all three are on-disk +// format, so a hand-edited preset, a profile written before a key existed, or a 3MF from +// another build can arrive with a sibling array shorter than `imex_mode_names`. +// +// ImexMode is the in-memory view of one row. It is NOT a config type — nothing +// serializes it, and the three keys keep their names, their types and their on-disk +// representation exactly as before. +// +// Resolution rule. Applied by find_imex_mode() / imex_mode_table() and NOWHERE else; +// every consumer in the tree goes through one of the two: +// * `imex_mode_names` is the roster. A mode exists iff a row of that array carries its +// name, and the FIRST such row wins. (The modes editor makes a name unique when it is +// committed, so duplicates reach here from a hand-edited profile; first-match is what a +// std::find over the names array already did, and what the editor's own row order +// means.) +// * A sibling array too short to reach that row yields an EMPTY string for that field +// and sets `ragged`. It never yields an out-of-range read, and it never degrades to +// "no such mode": a missing script is a mode with no script, and the row's index +// still has to be reported to {imex_mode_index}. Callers that need tools already +// treat an empty tools string as "no tools" (imex_primary_tool_for_mode() returns -1, +// parse_imex_active_tools() returns {}), which is the behavior they had before. +// * `ragged` separates "the profile omitted this row" from "the author wrote an empty +// entry" — a distinction every open-coded call site used to lose. +// +// Reporting: a non-Primary mode that resolves to an empty tool roster produces G-code +// that is wrong rather than merely unconfigured (no per-head temperature transition, and +// a suppressed initial T), so GCode::_do_export() warns and falls back to Primary, +// exactly as it already does for a name that resolves to no row at all. +struct ImexMode +{ + // Position in `imex_mode_names`. -1 means no row carries the requested name — the + // not-found case, explicit rather than implied by an out-of-range index. + int index = -1; + // The row's entry in `imex_mode_names`. Empty when !found(). + std::string name; + // `imex_mode_active_tools[index]`, or "" when that array is shorter than index + 1. + std::string active_tools; + // `imex_mode_gcodes[index]`, or "" when that array is shorter than index + 1. + std::string gcode; + // At least one sibling array was too short to cover `index`. Always false when + // !found(). + bool ragged = false; + + bool found() const { return this->index >= 0; } + explicit operator bool() const { return this->found(); } +}; + +// Resolves `name` against the printer's mode table; see the rule above. `cfg` is any +// config carrying the printer keys (a DynamicPrintConfig, a PrintConfig, ...). A config +// with no `imex_mode_names` yields a not-found ImexMode rather than throwing, so callers +// need no null check of their own. +ImexMode find_imex_mode(const ConfigBase& cfg, const std::string& name); + +// The whole roster: one ImexMode per entry of `imex_mode_names`, in config order, padded +// by the same rule. Empty when `imex_mode_names` is absent. Use this where the caller +// wants every mode (the modes editor, the plate's mode menu) rather than one by name. +std::vector imex_mode_table(const ConfigBase& cfg); + +// The modes a plate can be set to, in the order its mode button cycles them: kImexPrimaryMode, +// then each name in the table once. A repeated name is listed at its first row only, the one +// find_imex_mode() resolves it to, and empty names and rows named kImexPrimaryMode are left out. +std::vector imex_plate_mode_choices(const ConfigBase& cfg); + +// ============================================================================= +// PHYSICAL vs LOGICAL extruder indices — read this before adding a new IMEX call site +// ============================================================================= +// IMEX has two distinct index spaces and they are NOT interchangeable on MMU/AFC +// printers (where multiple logical filament slots share one physical extruder): +// +// * PHYSICAL extruder index — identifies a hardware carriage / hotend. +// Source: `imex_mode_active_tools` ("0:P,1:C,2:M") and `printer_extruder_id`. +// Use for: user-facing labels (shown as "T0", "T1"...), per-firmware tool +// qualifiers (Klipper EXTRUDER=extruderN, RRF M572 D, Marlin T), and +// anything that addresses hardware. +// +// * LOGICAL filament slot index — identifies one filament in the project. +// Source: indexing into per-filament arrays — `filament_presets`, +// `nozzle_temperature_initial_layer`, bed_temp arrays per plate type, etc. +// Use for: looking up filament data by slot. +// +// On a single-extruder or pure-IDEX printer the two indices coincide. On any +// printer with `physical_extruder_map` size > 1 they diverge. Confusing them +// produces silent wrong-filament behavior — the slicer reads the wrong filament +// preset / temperature for a given carriage with no error or log line. +// +// Translate physical → logical via: +// resolve_filament_for_head(plate_head_filament_map, pem, physical_idx) +// (or the simpler `first_filament_for_physical_head` if no per-plate override). +// +// The reverse translation (logical → physical) is `imex_pem_tool_for`. Do NOT reach for +// `pem.get_at(logical_idx)`: get_at() CLAMPS an out-of-range index to values.front(), silently +// answering "physical head pem[0]" for a logical id that has no mapping at all. The map is one +// entry per nozzle while logical ids index filament slots, and nothing caps the slot count at +// the nozzle count, so out-of-range is reachable. Bounds-check and treat the miss as "no +// mapping" (-1). +// +// The same nozzle-vs-slot divergence bites in the other direction: anything derived from pem +// -- `resolve_filament_for_head`, `first_filament_for_physical_head` -- answers in NOZZLE index +// space, so bound it against the FILAMENT SLOT COUNT before using it as a filament id. Not +// against the option you are about to read: a variant-expanded option such as +// nozzle_temperature is as long as its columns, and is_extruder_used is padded to +// MAXIMUM_EXTRUDER_NUMBER, so both admit slots the project does not have. +// +// A miss is -1, and -1 is a correct tool QUALIFIER but not a skip-the-primary sentinel: no +// physical head equals it, so a test written as `head == primary` stops skipping anything. Do +// not substitute the mode's declared primary there. Which head prints a filament is answered by +// the filament and pem, never by a mode role: a primary-mode print may use any or all tools, one +// at a time, and pem is what says which. When pem cannot answer, the head is genuinely unknown - +// an omitted qualifier then applies to the active tool, which is the head printing that filament, +// so the honest options are to leave it unqualified or to emit nothing, not to name a carriage. +// Known gap, unreported: the two skip sites in GCode.cpp therefore skip nothing for a filament +// slot past the end of pem, so a plate with more slots than nozzles double-writes the primary's +// pressure advance and hands it another filament's transition temperature. +// +// -1 as a tool qualifier reaches GCodeWriter::set_pressure_advance, which omits the qualifier +// on Klipper, Marlin and BBL but substitutes the historical `D0` on RepRapFirmware +// (GCodeWriter.cpp, set_pressure_advance) -- deliberate, not a miss. +// +// Past bugs in this class: +// - GCode PA emission used the inline `pem.get_at(filament_id)` form at two +// sites (consolidated into `imex_pem_tool_for` in c2492ccc47). +// - Pre-slice warnings indexed `filament_presets` directly by physical idx, +// causing wrong-filament names on AFC/MMU layouts (fixed in fbc58d2a1d). +// - Ghost color resolution had its own inline pem lookup with a stale default +// (centralized in `effective_physical_extruder_map` in 6a3de6a28f). +// +// New call sites: if you index a per-filament array, you need a logical index. +// If you label a hardware carriage, use the physical index. When in doubt, +// route through one of the helpers below. +// ============================================================================= + +// physical_extruder_map has one entry per LOGICAL extruder -- the index space of +// nozzle_diameter -- with each value a physical extruder index. It is NOT derivable from +// printer_extruder_id, which is indexed by variant slot (one entry per extruder+variant pair): +// an X1 Carbon has one nozzle and printer_extruder_id {1,1}, an H2D two nozzles and {1,1,2,2,2}. +// +// A profile has authored a map only when its length matches nozzle_count; otherwise the identity +// is returned, which is the same default upstream applies (see Plater.cpp's extruder_map). +ConfigOptionInts effective_physical_extruder_map(const ConfigOptionInts* explicit_pem, int nozzle_count); + +// GUI overload: resolves the effective pem from a live PresetBundle using the project_config +// → printer preset fallback. Use this instead of open-coding the lookup at ghost-color, +// tooltip, click-gate and cache-key call sites so they all agree with what the slicer sees. +ConfigOptionInts effective_physical_extruder_map(const PresetBundle& pb); + +// Returns the physical extruder index to emit as a per-tool qualifier (PA / temperature) +// for the given filament slot, or -1 when the current IMEX state does not warrant a +// per-tool qualification: non-IMEX / primary mode, or the pem is empty / unpopulated. +// Used at tool-change and second-layer transition call sites where IMEX parallel modes +// route emission through the physical extruder, while ordinary tool changes emit bare +// firmware commands like any non-IMEX printer. +int imex_pem_tool_for(int filament_id, const std::string& parallel_mode, const ConfigOptionInts& pem); + +// Translate a logical filament id into the physical heater that an M104/M109 `T` must +// name. Applies in every IMEX mode including Primary -- a heater command names hardware, +// so it does not depend on a parallel mode being active the way imex_pem_tool_for does. +// +// Gated on is_imex because physical_extruder_map carries two readings in this tree: the +// BBL paths index it by extruder id (GCode.cpp:3295, WipeTower.cpp:1353), the IMEX paths +// by filament id. Those coincide only when the filament and nozzle counts match, so an +// ungated mapping would impose the IMEX reading on profiles that mean the other one -- +// fdm_bbl_3dp_002_common ships a non-identity [1,0] and is spared today only because +// single_extruder_multi_material suppresses the T qualifier entirely. +// +// Out-of-range ids pass through unchanged, the same rule GCodeProcessor's preheat rewrite +// uses (GCode/GCodeProcessor.cpp:1407), so a printer whose map is the registered +// single-entry default is unaffected. +int imex_physical_heater_for(bool is_imex, const ConfigOptionInts& pem, int logical_id); + +// True when GCode::set_extruder should suppress its bare T at the print-start +// initial-tool selection because the active IMEX parallel mode's setup macro +// (imex_mode_gcode) and machine_start_gcode already activate the primary tool +// (Klipper SET_PRINT_MODE / RRF M567 — both reference an active tool by definition), +// so any slicer-emitted T at print-start is a duplicate. +// +// Mid-print toolchanges in parallel mode are intentionally NOT suppressed: +// - Single-color prints have no mid-print toolchanges anyway +// - Multi-color prints are blocked at slice-time when the active IMEX configuration +// can't physically support multi-color (see imex_multicolor_block_reason). The only +// not-blocked case is IQEX with 2+ tools active on the primary gantry, where mid- +// print T is legitimately needed and the firmware handles the slaved gantry. +// +// Returns false for: non-IMEX printers (empty parallel_mode), Primary mode, and any +// toolchange after the first (toolchange_count > 1). Custom change_filament_gcode that +// contains its own T is handled separately by GCode.cpp's custom_gcode_changes_tool(). +bool imex_suppresses_bare_toolchange(const std::string& parallel_mode, unsigned int toolchange_count); + +// Returns a user-facing block reason when multi-color printing is incompatible with +// the active IMEX parallel mode, or an empty string when the configuration is OK. +// +// Multi-color in a parallel mode requires the firmware to swap tools mid-print on the +// primary gantry while the slaved gantry follows automatically. That works only when +// every used filament has its own dedicated physical head (no MMU lane sharing), the +// active mode definition explicitly marks a Span tool on the primary's gantry (Span +// declares "this tool is the within-gantry multicolor partner of Primary"; it +// disambiguates the multicolor topology from independent same-gantry copies), AND every +// used filament routes to the primary or one of its Span tools, the only heads that print +// colors of their own. +// +// Catches: +// - IDEX (1 tool per gantry): primary's gantry can never carry a Span partner → blocked +// - IQEX 2-tool-active (e.g. T0 primary + T2 copy on different gantries): no Span on +// primary's gantry → blocked +// - MMU/AFC sharing among used filaments: multiple used filaments routed to same +// physical head → blocked (the slaved gantry can't follow MMU lane swaps) +// - IQEX 4-tool independent copies (T0:P,T1:C,T2:M,T3:M): no Span declared, T1 is an +// independent copy → blocked +// - IQEX paired-gantry multicolor (T0:P,T1:S,T2:M,T3:M): Span on T1 declares the +// multicolor partner, no MMU sharing → ALLOWED for colors on T0 and T1; a color +// routed to T2, T3 or past the end of the map → blocked +// +// Returns empty string for: non-IMEX (empty parallel_mode), Primary mode, single-color +// prints, or any configuration where multi-color is physically supportable. +// +// Inputs: +// parallel_mode — m_imex_parallel_mode at slice time +// active_tools_str — the imex_mode_active_tools entry for the active mode, e.g. +// "0:P,1:C,2:M,3:M" +// tools_per_gantry — imex_tools_per_gantry from printer config (>= 1) +// used_filaments_0b — 0-based logical filament indices used by the print +// pem — physical_extruder_map (logical idx → physical head) +std::string imex_multicolor_block_reason(const std::string& parallel_mode, + const std::string& active_tools_str, + int tools_per_gantry, + const std::vector& used_filaments_0b, + const ConfigOptionInts& pem); + +// Returns the lowest 0-based logical filament index L such that pem[L] == physical. +// Returns -1 if no filament routes to `physical`. +// Degenerate case: an empty pem returns 0 when `physical == 0` (identity-on-head-0 +// fallback for printers that never configured a pem) and -1 otherwise. +// With identity pem, the caller sees logical == physical behavior because +// position L holds value L. +int first_filament_for_physical_head(const ConfigOptionInts& pem, int physical); + +// Returns true if the printer has at least one physical head fed by >= 2 logical +// filaments (i.e., an MMU/AFC is present on some head). Drives the plater's +// click-handler branch: true -> open popover; false -> retain cycle-through. +bool has_mmu(const ConfigOptionInts& pem); + +// Returns true if any physical head OTHER than `primary_physical` is fed by +// >= 2 logical filaments. Primary is the head whose filament is already +// controlled by the left sidebar's object->filament assignment, so an MMU +// there needs no popover row; only non-primary MMU heads do. +// Returns false when pem is empty or size < 2. +bool has_non_primary_mmu(const ConfigOptionInts& pem, int primary_physical); + +// Parses one mode's entry from `imex_mode_active_tools` and returns the +// 0-based physical T-index carrying the `:P` (Primary) role marker. +// Accepts two forms: +// "0:P,1:C,2:C" (explicit role suffix) +// "0" (backwards-compat: a bare index == Primary) +// Returns -1 on empty/malformed input or if no primary is found. +// The caller is responsible for indexing into imex_mode_active_tools by mode. +int imex_primary_tool_for_mode(const std::string& active_tools_for_mode); + +// Parses the "phys:slot,phys:slot" serialization of imex_head_filament_map. +// Keys are physical T-indices (0-based); values are 1-based filament slots. +// Returns empty map on empty/malformed input. This string arrives straight from 3MF +// metadata, so tokens outside [0, MAXIMUM_EXTRUDER_NUMBER) are dropped here as an absolute +// sanity cap; the bound against the *project's* filament count lives in +// resolve_filament_for_head, which is where that count is actually known. +std::map parse_imex_head_filament_map(const std::string& s); + +// Resolves which 0-based logical filament to use for a physical head. +// 1. If the plate map overrides `physical` with a slot that indexes an existing filament, +// returns (slot - 1) — 1-based → 0-based. +// 2. Else falls back to first_filament_for_physical_head(pem, physical). +// Returns -1 if neither source yields a valid filament. +// +// `pem` has one entry per logical filament slot, so its size is the slot count and the +// result is always a valid index into it (or -1). An override naming a slot at or past +// that size cannot be honored — every consumer indexes a per-filament array, and the +// ConfigOption get_at() several of them use clamps rather than failing, which would turn a +// corrupt 3MF's "1:9999" into a silently wrong filament. Such an override is ignored and +// the printer's own routing applies, exactly as if the override were absent. +int resolve_filament_for_head(const std::map& plate_map, + const ConfigOptionInts& pem, + int physical); + +// Returns the 0-based logical filament slot the IMEX *primary* tool prints with, +// based on what the plate's objects are actually assigned to. Walks `used_slots_1b` +// (1-based filament indices, e.g. from PartPlate::get_extruders) and returns the +// first one whose pem entry maps to `primary_physical`. Returns -1 if no object on +// the plate routes to the primary's physical extruder, or if pem is empty. +// +// On non-MMU/non-AFC printers (one logical per physical) this is unambiguous; on +// AFC layouts where multiple logicals route to one physical, the first match wins +// — sufficient for warning labels and is_extruder_used marking. Multi-color +// primaries on the AFC manifold may want all matches; that's a separate iteration. +int imex_primary_logical_from_objects(const std::vector& used_slots_1b, + const ConfigOptionInts& pem, + int primary_physical); + +// Returns the 0-based logical filament slots that IMEX *secondary* carriages +// will load during the print. Iterates `active_physicals` (the set returned by +// imex_mode_active_tools parsing — physical extruder indices), skips entries +// equal to `primary_physical` (the primary is owned by tool_ordering / +// per-object filament assignment, not enumerated here), and resolves each +// remaining physical via `resolve_filament_for_head` (per-plate override +// first, then first_filament_for_physical_head as fallback). +// +// Returned slots are deduplicated and -1 entries (no routing found) are +// dropped. Use this for is_extruder_used marking and pre-slice warnings' +// secondary lookup; the caller still owns whatever it does with the slots +// (mark a bool array, compare temps, etc.). +std::vector imex_secondary_logical_slots(const std::vector& active_physicals, + int primary_physical, + const std::map& plate_head_filament_map, + const ConfigOptionInts& pem); + +enum class ImexRole { Primary, Copy, Mirror, Span }; + +// The one table a new role has to be added to. +// +// `letter` is the suffix the role carries in the `imex_mode_active_tools` on-disk format +// ("0:P,1:C,2:M,3:S"). That string is written into printer profiles and into 3MF projects, +// so the letters are FORMAT: never renumber, rename or reorder them, only append. The table +// order is also the order the modes editor cycles its tiles through and lists its color +// legend in, which is why Primary comes first. +// +// Everything that used to open-code the letters or a parallel small-int encoding of the +// enum now goes through this table or through ImexRole itself, so adding a fifth role means +// editing the enum, this table, and the places that must genuinely make a new decision +// about it (the transform switch, the zone/marker classification, the editor's per-role +// color + label) — not a scattered set of int mappings that fail silently when missed. +struct ImexRoleDesc { + ImexRole role; + char letter; +}; +inline constexpr ImexRoleDesc kImexRoleTable[] = { + { ImexRole::Primary, 'P' }, + { ImexRole::Copy, 'C' }, + { ImexRole::Mirror, 'M' }, + { ImexRole::Span, 'S' }, +}; + +// Reads an IMEX geometry key, falling back to the value registered for that option in +// print_config_def when the key is absent from `cfg`, rather than to a literal repeated at the +// call site. Only a partial or hand-built config reaches the fallback -- anything instantiated +// from the ConfigDef carries every key -- but that is exactly the case a literal gets wrong. +int imex_cfg_int(const ConfigBase& cfg, const std::string& key); +double imex_cfg_float(const ConfigBase& cfg, const std::string& key); + +// Enum sibling. ConfigOptionEnum derives from ConfigOptionSingle, not from ConfigOptionInt, +// so it cannot go through imex_cfg_int(). Header-inline because it is a template. +bool imex_cfg_bool(const ConfigBase& cfg, const std::string& key); + +// Logs an unregistered-key lookup. Out-of-line to keep boost.log out of this header. +void imex_cfg_report_unregistered(const char* fn, const std::string& key); + +template +T imex_cfg_enum(const ConfigBase& cfg, const std::string& key) +{ + // Matched by type, not by the coEnum tag. Every ConfigOptionEnum reports coEnum, so the + // type() comparison that option() (Config.hpp:2656) and the int/float accessors rely on + // cannot tell one enum type from another: it would accept a ConfigOptionEnum and + // static_cast it to this T. ConfigOptionEnum and ConfigOptionEnum are unrelated + // siblings (both derive from ConfigOptionSingle), so a dynamic_cast rejects the mismatch. + // + // A coEnum value has a second representation, ConfigOptionEnumGeneric, which derives from + // ConfigOptionInt rather than ConfigOptionSingle - the enum analogue of the + // ConfigOptionPercent : ConfigOptionFloat inheritance that rules dynamic_cast out for + // imex_cfg_float. It is what a config not seeded from the static PrinterConfig holds, so it + // is read here too, keyed on the value map it carries: only T's own map yields a T. + const ConfigOptionDef* def = print_config_def.get(key); + if (const ConfigOption* opt = cfg.option(key)) { + if (const auto* e = dynamic_cast*>(opt)) + return e->value; + // The map the generic option was built from identifies the enum it holds: T's own map + // means T's own enumerators, so the stored int is a T. A key whose definition names a + // different enum carries a different map and falls through to the default below, + // exactly as the typed cast above would reject it. + if (const auto* g = dynamic_cast(opt)) + if (g->keys_map == &ConfigOptionEnum::get_enum_values()) + return static_cast(g->value); + } + if (def) + if (const ConfigOption* dv = def->default_value.get()) + if (const auto* e = dynamic_cast*>(dv)) + return e->value; + // Same policy as imex_cfg_int/_float: an unregistered key is a typo the compiler cannot + // catch, so say so rather than return a silent zero that reads as a legitimate enumerator. + // The log call is out-of-line so this header, which much of libslic3r and the GUI includes, + // does not pull in boost.log for a path that only a typo reaches. + assert(false && "imex_cfg_enum: key not registered in print_config_def"); + imex_cfg_report_unregistered("imex_cfg_enum", key); + return static_cast(0); +} + +// The on-disk suffix letter for `role`. Inverse of imex_role_from_suffix(). +char imex_role_letter(ImexRole role); + +// Reads a whole token suffix — everything after the ':' — back into a role. Anything that +// is not exactly one of the table's letters is Copy: that covers "C" itself, an empty +// suffix ("3:"), a multi-character suffix, and any letter a future build might write that +// this one does not know. Copy is the historical fallback for an unrecognised suffix and +// must stay so, or a project saved by a newer build changes meaning when reopened here. +ImexRole imex_role_from_suffix(const std::string& suffix); + +// Parses `imex_mode_active_tools[mode]` into a list of (physical_head, role) pairs. +// Accepted token forms (comma-separated, whitespace-tolerant): +// "phys" — bare index, role defaults to Copy +// "phys:P" — Primary +// "phys:C" — Copy +// "phys:M" — Mirror +// "phys:S" — Span (multicolor partner of Primary on the same gantry; only +// meaningful on tools sharing primary's gantry, and only on a +// multi-gantry printer. Drives the multicolor-allow path and +// paired-gantry ghost/zone aggregation.) +// "phys:???" — unknown role suffix, treated as Copy +// Malformed tokens (unparseable int, negative phys) are skipped. +// NOTE: the bare-token → Copy default differs from `imex_primary_tool_for_mode`, +// which separately scans for a Primary; callers needing the primary index should +// use that helper. This parser is for call sites that already have the primary +// in hand and need the full head/role list (e.g. ghost factory/updater). +std::vector> parse_imex_active_tools(const std::string& active_tools_for_mode); + +// What a mode does, as the plate's mode icon shows it. The heads beside the primary that +// imex_primary_tool_for_mode() finds decide: none is Primary, any Span head is Custom (the +// multicolor modes), any Mirror head is Mirror, and all heads copying is Copy. One Mirror head is +// enough because an IQEX mirror mode copies within the primary's gantry. +enum class ImexModeKind { Primary, Copy, Mirror, Custom }; +inline constexpr size_t kImexModeKindCount = 4; +static_assert(size_t(ImexModeKind::Custom) + 1 == kImexModeKindCount); +ImexModeKind imex_mode_kind(const std::string& active_tools_for_mode); + +// ============================================================================= +// The one derivation of "what does this plate's mode do, and does its filament reach +// the primary" — shared by the hard block and the pre-slice warning +// ============================================================================= +// Print::validate() refuses a plate whose filaments do not route to the mode's declared +// primary; Plater's collect_imex_warnings() names that same primary's filament in its +// bed-temperature and filament-type warnings. Both need the identical chain: resolve the +// mode row -> parse its tool roster -> find the declared primary -> ask whether any used +// filament slot routes there. Computed twice, the two drift, and the warning ends up +// describing a plate the block describes differently. Computed here, they cannot. +// +// Everything in ImexRouting is a pure function of the four inputs. Deliberately absent: +// the `is_imex` gate (Print::validate's, and only its, outer condition) and any bound on +// the tool roster against the project's filament count (the plater's, and only its, way of +// dropping tools it has no filament preset to name). Those are genuinely per-caller and +// each stays with the caller that owns it. +struct ImexRouting +{ + // The mode is a parallel mode: non-empty and not kImexPrimaryMode. False leaves every + // other field at its default — no mode row is even looked up. + bool parallel = false; + // `imex_mode_active_tools` for this mode, or "" when the mode resolves to no row / a + // ragged table. See find_imex_mode(). + std::string active_tools; + // The parsed roster, physical head + role, in the order the string lists them. + std::vector> tools; + // Declared primary PHYSICAL head, from imex_primary_tool_for_mode(). -1 when the mode + // resolves to no row, an empty roster, or a roster with no Primary marker. + int primary_phys = -1; + // The 0-based LOGICAL filament slot the primary prints with: the first entry of + // `used_slots_1b` whose pem entry maps to `primary_phys`. -1 when nothing on the plate + // routes there (which is exactly what `primary_unrouted` reports as a hard error, and + // what the plater's warning path falls back out of so it still has a filament to name). + int primary_logical = -1; + // Sorted, deduplicated PHYSICAL heads that `used_slots_1b` actually reach. Slots outside + // the pem are dropped rather than clamped: ConfigOption::get_at() clamps to values front, + // which would let an error message name the very head it just said nothing routes to. + std::vector routed_heads; + // The mode declares a primary, the printer has a routing map, and no used filament + // reaches that primary. The precise condition Print::validate refuses the plate on. + bool primary_unrouted = false; + + bool routes_to_primary() const { return this->primary_logical >= 0; } +}; + +// `cfg` is any config carrying the printer's mode-table keys — the Print's applied config +// in the slicer, the edited printer preset in the GUI. `used_slots_1b` is 1-based filament +// indices (Print::extruders() + 1, or PartPlate::get_extruders()). `pem` is the effective +// physical_extruder_map: already normalised on the Print's config by Print::apply(), and +// obtained from effective_physical_extruder_map(PresetBundle) in the GUI. +ImexRouting imex_resolve_routing(const ConfigBase& cfg, + const std::string& parallel_mode, + const std::vector& used_slots_1b, + const ConfigOptionInts& pem); + +// Per-gantry grouping derived from the active_tools string. The single source of +// truth for paired-gantry visualization aggregation: when the primary's gantry +// has at least one Span tool, every non-primary gantry's representative tool +// stands in for the whole gantry (one ghost, one zone strip). Gantries without +// the aggregation trigger keep per-tool semantics. +// +// `representative_phys` is the column-paired tool to primary on that gantry — +// i.e. `gantry_index * tools_per_gantry + (primary_phys % tools_per_gantry)` if +// active, else the lowest active phys on that gantry. Aggregation falls back +// when tools on the same non-primary gantry carry mixed roles (e.g. one Copy +// + one Mirror), since the user explicitly authored two distinct topologies. +struct ImexGantryGroup { + int gantry_index = -1; + int representative_phys = -1; + ImexRole representative_role = ImexRole::Copy; + bool aggregate = false; // collapse this gantry to one ghost/zone + std::vector> tools; // every active tool on this gantry +}; + +struct ImexGantryGrouping { + int primary_phys = -1; + int primary_gantry = -1; + bool span_on_primary = false; // any Span tool on primary's gantry + std::vector groups; // every gantry with ≥1 active tool, sorted by index +}; + +// Groups parsed active tools by gantry (`phys / tools_per_gantry`). Aggregation +// triggers iff `span_on_primary` is true AND a non-primary gantry's tools all +// carry the same role; mixed-role non-primary gantries fall back to per-tool. +// Returns an empty grouping when active_tools_str is empty / has no primary. +ImexGantryGrouping group_imex_active_tools_by_gantry(const std::string& active_tools_for_mode, + int tools_per_gantry); + +// World-space transform composed as `head_xf * primary_instance_world` to place a ghost +// copy of the primary into `target`'s frame under `role`. +// Which boundary a Mirror reflects across. Tools on the primary's own gantry sit beside +// it along X, so they mirror across the vertical boundary between their zones. Tools on a +// different gantry sit in front of / behind it along Y, so they mirror across the +// horizontal boundary between the gantry row strips — the part comes off that gantry as a +// Y-reflection of the tool directly behind it, not an X-reflection. Single-gantry printers +// only ever use X. +enum class ImexMirrorAxis { X, Y }; + +// The single source of truth for that choice. Gantry row is `phys / tools_per_gantry`, the +// same derivation PartPlate and GCodeViewer use to build their zone grids. Keep every caller +// on this helper: if the three of them ever disagree about the axis, the plate ghosts and the +// preview markers place the same tool in different spots for the same mode. +// `tools_per_gantry` is clamped to >= 1, so a zero/negative config divides safely. Note the +// clamp lands on "one tool per gantry", meaning every secondary is then cross-gantry and +// mirrors on Y — not "everything on one gantry". That is the honest reading of tpg = 1. +ImexMirrorAxis imex_mirror_axis_for(int primary_phys, int target_phys, int tools_per_gantry); + +// `gantry_offset` = center_for(target) - center_for(primary) (XY, in mm). +// `primary_zone_center` = XY center of the primary head's zone in world coords. Only +// consulted for Mirror; Copy/Primary ignore it. +// `mirror_axis` = axis the Mirror reflection negates; get it from imex_mirror_axis_for(). +// Deliberately NOT defaulted: a default would silently hand a forgetful caller the X +// reflection, which is wrong for every cross-gantry tool and would fail silently — the +// ghosts would just quietly go back to mirroring on the wrong axis. Ignored by Copy/Primary. +// Copy: pure translation by gantry_offset. Ghost tracks primary 1:1 during drag. +// Mirror: true reflection (det = -1, so chirality flips — a real mirror image) about the +// zone-boundary plane between primary and target, perpendicular to `mirror_axis` +// and passing through the midpoint of the two zone centers along that axis. The +// ghost origin lands at the mirrored position within the target zone, and primary +// drag reflects across that plane, so the mirrored axis moves opposite the primary +// while the other axis tracks 1:1. +// Zero-length gantry_offset degenerates to identity. +// Primary: identity. +// Span: identity, same as Primary. A Span tool shares the primary's gantry AND its zone, +// printing the same objects through mid-print toolchanges rather than a duplicate +// placed elsewhere, so there is nothing to translate or reflect. calc_imex_ghosts +// bakes no ghost for a Span head, so no caller reaches this today. +Transform3d imex_head_transform(int primary, int target, ImexRole role, + const Vec2d& gantry_offset, + const Vec2d& primary_zone_center, + ImexMirrorAxis mirror_axis); + +// Slice-time XY shift for printers that delegate copy/mirror placement to firmware. +// When `imex_firmware_managed_zones` is on AND the active mode is non-primary, returns +// the primary zone's plate-local center so gcode emission can subtract it (yielding a +// centered slice the firmware can fan out). Returns Vec2d::Zero() in every other case: +// flag off, primary/empty mode, or no zone box (IMEX disabled, primary-only, etc.). +Vec2d compute_imex_slice_offset(bool firmware_managed, + const std::string& parallel_mode, + const std::optional& primary_zone_box); + +// True if `hull` (scaled Clipper coords) overlaps any of `zones` (unscaled mm) — +// the one definition of "overlap" shared by the object and prime-tower placement +// checks. Area-based: Clipper yields no result for shapes sharing only an edge, so +// a hull flush against a zone boundary is NOT reported, it has to cross. That +// matches the long-standing object behavior. An empty hull never violates. +bool imex_hull_violates_zones(const std::vector& zones, const Polygon& hull); + +} // namespace Slic3r diff --git a/src/libslic3r/IMEXZones.cpp b/src/libslic3r/IMEXZones.cpp new file mode 100644 index 0000000000..f5164f0500 --- /dev/null +++ b/src/libslic3r/IMEXZones.cpp @@ -0,0 +1,379 @@ +#include "libslic3r/IMEXZones.hpp" + +#include +#include +#include +#include +#include +#include + +#include "PrintConfig.hpp" +#include "BoundingBox.hpp" +#include "Config.hpp" +#include "libslic3r/IMEXHelpers.hpp" + +namespace Slic3r { + +ImexZoneLayout compute_imex_zone_layout(const DynamicPrintConfig& printer_cfg, + const std::string& plate_mode, + const std::string& process_mode, + const BoundingBoxf& bed_extents) +{ + ImexZoneLayout out; + + auto* is_imex_opt = printer_cfg.option("is_imex"); + if (!is_imex_opt || !is_imex_opt->value) + return out; + + // Per-plate mode takes priority over the process preset. + std::string active_mode = plate_mode; + if (active_mode == kImexPrimaryMode && !process_mode.empty()) + active_mode = process_mode; + if (active_mode == kImexPrimaryMode || active_mode.empty()) + return out; + + // Grid dimensions and tool layout from printer config + + int n_cols = std::max(1, imex_cfg_int(printer_cfg, "imex_tools_per_gantry")); + int n_rows = std::max(1, imex_cfg_int(printer_cfg, "imex_gantry_count")); + + // Which corner is T0? flip_x: col 0 is right(max-X); flip_y: row 0 is rear(max-Y) + const ImexToolLayout layout = imex_cfg_enum(printer_cfg, "imex_tool_layout"); + bool flip_x = (layout == ImexToolLayout::FrontRight || layout == ImexToolLayout::RearRight); + bool flip_y = (layout == ImexToolLayout::RearLeft || layout == ImexToolLayout::RearRight); + + // Convert tool index to physical (col=X-index, row=Y-index), col/row 0 = min-X/min-Y + auto tool_to_phys = [&](int idx) -> std::pair { + int raw_col = idx % n_cols, raw_row = idx / n_cols; + return { flip_x ? (n_cols - 1 - raw_col) : raw_col, + flip_y ? (n_rows - 1 - raw_row) : raw_row }; + }; + + int pri_col = 0, pri_row = 0; + + if (n_cols == 1 && n_rows == 1) + return out; // nothing to dim with a single zone + + // Look up secondary tool indices (active in mode, but NOT the primary tool). + // An unresolved mode, and a mode whose row the tools array does not reach, both come + // back as an empty string; the zone_roles guard below then returns an empty layout. + const std::string active_tools_str = find_imex_mode(printer_cfg, active_mode).active_tools; + + // Which heads own a zone cell, and in what role. Roles carry through from + // parse_imex_active_tools() rather than being flattened into small ints, so the + // classification below is a comparison the compiler checks and a new role cannot slip + // through as an unhandled number. + // + // imex_primary_tool_for_mode handles the Primary slot (it owns the bare-legacy-token → + // Primary rule); parse_imex_active_tools fills in the Copy/Mirror secondaries. Mode + // strings use physical T-indices directly; filament routing is separate + // (imex_head_filament_map). + // + // Only Primary / Copy / Mirror land in this map. A Span head shares the primary's zone + // instead of owning one, so it deliberately gets no entry (and hence no zone center -- + // see ImexZoneLayout::head_zone_centers), and an extra Primary entry beyond the first is + // ignored. Any further role must decide here whether it owns a cell. + std::map zone_roles; + { + const int primary = imex_primary_tool_for_mode(active_tools_str); + if (primary >= 0 && primary < n_rows * n_cols) + zone_roles[primary] = ImexRole::Primary; + for (const auto& [phys_idx, role] : parse_imex_active_tools(active_tools_str)) { + if (phys_idx < 0 || phys_idx >= n_rows * n_cols) continue; + if (phys_idx == primary) continue; + // Exhaustive on purpose, with no default: a role added to the enum has to answer + // "does this own a zone cell?" here, and -Wswitch asks the question at compile + // time instead of letting the head silently vanish from the layout. + switch (role) { + case ImexRole::Copy: + case ImexRole::Mirror: + zone_roles[phys_idx] = role; + break; + case ImexRole::Primary: // an extra Primary beyond the first is ignored + case ImexRole::Span: // shares the primary's zone rather than owning one + break; + } + } + } + + // If the mode name was found but has no tools (e.g. stale process-preset mode on a new + // printer that has no modes defined yet), there is nothing to compute. + if (zone_roles.empty()) + return out; + + // Identify the Primary tool from the mode definition + for (const auto& [idx, role] : zone_roles) { + if (role == ImexRole::Primary) { auto [c, r] = tool_to_phys(idx); pri_col = c; pri_row = r; + out.primary_head = idx; break; } + } + + // No Primary landed inside the grid. Either the mode declares none at all, or its `:P` + // index is off-grid: the modes editor deliberately preserves tool assignments across + // imex_gantry_count changes, so a mode authored on a 4-tool IQEX with Primary on T3 keeps + // that assignment when the printer is reconfigured as a 2-tool IDEX, and the + // `primary < n_rows * n_cols` bound above then drops it from zone_roles. + // + // Every zone, strip, ghost center and slice offset below is derived from pri_col/pri_row, + // which would still be sitting at their (0,0) initializers — a position no active tool + // occupies. That yields a primary zone and a secondary zone that both claim the whole bed: + // imex_primary_zone() reports the plate clear while the blocking boxes report it full, and + // under imex_firmware_managed_zones compute_imex_slice_offset() shifts the slice by the bed + // center. Degrade to "this plate has no IMEX zones" instead — the same answer the earlier + // early returns give, and the one every consumer already handles. + if (out.primary_head < 0) + return ImexZoneLayout{}; + + // Per-gantry grouping drives Span-based aggregation. When the mode declares a + // Span partner on primary's gantry, non-primary gantries with multiple same-role + // tools collapse to one cell each (placed at primary's column so has_col_sep + // stays false and make_boxes expands the cell into a full-X row-strip). + // Mixed-role / single-tool / no-Span configurations keep per-tool cells. + const ImexGantryGrouping grouping = + group_imex_active_tools_by_gantry(active_tools_str, n_cols); + std::map group_by_gantry; + for (const auto& grp : grouping.groups) + group_by_gantry[grp.gantry_index] = &grp; + + // Separate copy and mirror secondary cells using physical coordinates + std::set> copy_cells, mirror_cells; + for (const auto& [idx, role] : zone_roles) { + if (role == ImexRole::Primary) continue; // primary handled separately + + const int phys_gantry = idx / n_cols; + auto git = group_by_gantry.find(phys_gantry); + const ImexGantryGroup* grp = (git == group_by_gantry.end()) ? nullptr : git->second; + + if (grp && grp->aggregate) { + // Only the representative contributes a cell; non-reps are folded into + // the same row-strip and skipped entirely. + if (idx != grp->representative_phys) continue; + auto [rep_c, r] = tool_to_phys(idx); + (void)rep_c; // intentionally discarded — aggregated cell pins to pri_col + if (role == ImexRole::Copy) copy_cells.insert({pri_col, r}); + else if (role == ImexRole::Mirror) mirror_cells.insert({pri_col, r}); + } else { + auto [c, r] = tool_to_phys(idx); + if (role == ImexRole::Copy) copy_cells.insert({c, r}); + else if (role == ImexRole::Mirror) mirror_cells.insert({c, r}); + } + } + + // All active secondary cells combined (for separation axis computation) + std::set> all_secondary; + for (auto& p : copy_cells) all_secondary.insert(p); + for (auto& p : mirror_cells) all_secondary.insert(p); + + double x_min = bed_extents.min(0), x_max = bed_extents.max(0); + double y_min = bed_extents.min(1), y_max = bed_extents.max(1); + + // Zone sizing is based on ACTIVE tool count per axis, not total grid dimensions. + // Inactive tools (absent from zone_roles) donate their bed share to active neighbors. + // Sorted active col/row lists map physical index k → zone index k. + std::vector active_cols_v, active_rows_v; + { + std::set ac_set, ar_set; + for (const auto& [idx, role] : zone_roles) { + auto [c, r] = tool_to_phys(idx); + ac_set.insert(c); ar_set.insert(r); + } + active_cols_v.assign(ac_set.begin(), ac_set.end()); // sorted ascending + active_rows_v.assign(ar_set.begin(), ar_set.end()); + } + int n_active_cols = std::max(1, (int)active_cols_v.size()); + int n_active_rows = std::max(1, (int)active_rows_v.size()); + + std::map col_to_zone, row_to_zone; + for (int k = 0; k < n_active_cols; ++k) col_to_zone[active_cols_v[k]] = k; + for (int k = 0; k < n_active_rows; ++k) row_to_zone[active_rows_v[k]] = k; + + double zone_w = (x_max - x_min) / n_active_cols; + double zone_h = (y_max - y_min) / n_active_rows; + + // Zone index of the primary tool + int pri_col_k = col_to_zone.count(pri_col) ? col_to_zone[pri_col] : 0; + int pri_row_k = row_to_zone.count(pri_row) ? row_to_zone[pri_row] : 0; + + // Zone center per physical head — ghost placement consumes this so that + // ghosts land in their own secondary zone instead of stacking on primary. + // Every active tool (including primary) gets an entry; ghost offset math is + // simply center[head] - center[primary]. + for (const auto& [idx, role] : zone_roles) { + auto [c, r] = tool_to_phys(idx); + int ck = col_to_zone.count(c) ? col_to_zone.at(c) : 0; + int rk = row_to_zone.count(r) ? row_to_zone.at(r) : 0; + out.head_zone_centers[idx] = Vec2d( + x_min + (ck + 0.5) * zone_w, + y_min + (rk + 0.5) * zone_h); + } + + // Separation axes: row-sep = secondaries on a different gantry, col-sep = different column + bool has_row_sep = false, has_col_sep = false; + for (const auto& [sc, sr] : all_secondary) { + if (sr != pri_row) has_row_sep = true; + if (sc != pri_col) has_col_sep = true; + } + + // Build expanded zone rects for a set of cells. + // When secondaries share only a row difference (same column as primary) → expand to full X width. + // When secondaries share only a column difference → expand to full Y height. + // When both axes differ → per-quadrant. + auto make_boxes = [&](const std::set>& cells) -> std::vector { + std::vector boxes; + if (cells.empty()) return boxes; + auto ck = [&](int c) { return col_to_zone.count(c) ? col_to_zone.at(c) : 0; }; + auto rk = [&](int r) { return row_to_zone.count(r) ? row_to_zone.at(r) : 0; }; + if (has_row_sep && !has_col_sep) { + std::set rows; for (auto& [c,r] : cells) rows.insert(r); + for (int sr : rows) { + int k = rk(sr); + boxes.emplace_back(Vec2d(x_min, y_min + k*zone_h), Vec2d(x_max, y_min + (k+1)*zone_h)); + } + } else if (has_col_sep && !has_row_sep) { + std::set cols; for (auto& [c,r] : cells) cols.insert(c); + for (int sc : cols) { + int k = ck(sc); + boxes.emplace_back(Vec2d(x_min + k*zone_w, y_min), Vec2d(x_min + (k+1)*zone_w, y_max)); + } + } else { + for (auto& [sc,sr] : cells) { + int ck_ = ck(sc), rk_ = rk(sr); + boxes.emplace_back(Vec2d(x_min + ck_*zone_w, y_min + rk_*zone_h), + Vec2d(x_min + (ck_+1)*zone_w, y_min + (rk_+1)*zone_h)); + } + } + return boxes; + }; + + out.copy_zones = make_boxes(copy_cells); + out.mirror_zones = make_boxes(mirror_cells); + + // --- Secondary zone blocking --- + // The expanded bounding boxes for all secondary (copy+mirror) zones. check_outside() + // uses these to prevent objects being placed outside the primary zone. + auto push_secondary_box = [&](const std::vector& boxes) { + for (const auto& b : boxes) + out.secondary_zone_boxes.emplace_back(Vec3d(b.min.x(), b.min.y(), -1.0), + Vec3d(b.max.x(), b.max.y(), 1e4)); + }; + push_secondary_box(out.copy_zones); + push_secondary_box(out.mirror_zones); + + // --- Carriage collision danger strips --- + // Only add strips at boundaries of the PRIMARY zone — objects are only placed in the + // primary zone, so secondary-to-secondary boundaries have no relevance. + // + // Strip width is the literal nozzle clearance value on the primary side only: + // right X boundary: [bnd_x - nozzle_clearance_x, bnd_x] + // left X boundary: [bnd_x, bnd_x + nozzle_clearance_x] + // top Y boundary: [bnd_y - nozzle_clearance_y, bnd_y] + // bottom Y boundary:[bnd_y, bnd_y + nozzle_clearance_y] + // + // Strip length matches the primary zone extent (same expansion logic as make_boxes): + // !has_row_sep → full bed height; has_row_sep → primary row only + // !has_col_sep → full bed width; has_col_sep → primary column only + + // Both strip blocks below are gated on `carriage_w > 0.0` / `carriage_h > 0.0`, so a zero + // clearance emits no collision strips at all while the preview still draws toolhead boxes. + // That is why these read through imex_cfg_float() rather than carrying a literal: the value + // for an absent key comes from the option's own registration, not from a number repeated here. + double carriage_w = imex_cfg_float(printer_cfg, "imex_nozzle_clearance_x"); + double carriage_h = imex_cfg_float(printer_cfg, "imex_nozzle_clearance_y"); + double margin = imex_cfg_float(printer_cfg, "imex_carriage_margin"); + + // Primary zone extent (the clear printable area): + // row-sep only → full bed width × primary row's Y band + // col-sep only → primary col's X band × full bed height + // both → primary quadrant + // Uses zone indices so inactive tools don't shrink the zone. + double pz_x0 = has_col_sep ? x_min + pri_col_k * zone_w : x_min; + double pz_x1 = has_col_sep ? x_min + (pri_col_k + 1) * zone_w : x_max; + double pz_y0 = has_row_sep ? y_min + pri_row_k * zone_h : y_min; + double pz_y1 = has_row_sep ? y_min + (pri_row_k + 1) * zone_h : y_max; + out.primary_zone_box = BoundingBoxf(Vec2d(pz_x0, pz_y0), Vec2d(pz_x1, pz_y1)); + + auto add_strip = [&](double sx0, double sx1, double sy0, double sy1) { + out.collision_zones.emplace_back(Vec3d(sx0, sy0, -1.0), Vec3d(sx1, sy1, 1e4)); + }; + auto add_margin_band = [&](double sx0, double sx1, double sy0, double sy1) { + out.margin_bands.emplace_back(Vec2d(sx0, sy0), Vec2d(sx1, sy1)); + }; + + // Determine which directions have mirror secondaries adjacent to the primary. + // Only mirror tools can cause carriage collisions — they move toward each other. + // Copy tools always move in the same direction, so no collision strip is needed. + // + // Driven by `mirror_cells`, not by zone_roles: on an AGGREGATED gantry the cell is + // pinned to the primary's column and make_boxes then expands it into a full-width row + // strip, so the painted zone — not any one head's own cell — is what the primary's + // carriage can meet. Reading each head's own cell instead lost the strip whenever the + // representative's column differed from the primary's: at tpg=3, gantry_count=2, mode + // "0:P,1:S,4:M,5:M" the rear gantry paints a full-width mirror strip against the + // primary's rear boundary, yet neither T4 (col 1) nor T5 (col 2) is in the primary's + // column, so no strip and no margin band were emitted at all. + // + // Both axes require zone-adjacent AND same row/column on the OTHER axis: a mirror + // diagonally offset from primary (different row AND different column) can't collide + // with primary's carriage on either axis since the gantries don't overlap there. + // Without these checks, paired-gantry mc-mirror (`0:P,1:S,2:M,3:M`) would draw a + // spurious right-edge strip from T3 even though T3 lives on the other gantry's row. + // + // The adjacency tests (±1) are in ZONE indices so an inactive column or row between + // two active ones cannot hide the boundary they really share (see "inactive tools + // donate their bed share"), while the co-linearity test on the other axis stays in + // physical indices. The two forms agree for any cell that owns a zone — col_to_zone + // and row_to_zone are order-preserving bijections over exactly the active indices — + // so this is one rule written two ways, not two rules. + bool has_right_sec = false, has_left_sec = false; + bool has_top_sec = false, has_bottom_sec = false; + for (const auto& [sc, sr] : mirror_cells) { + int zc = col_to_zone.count(sc) ? col_to_zone.at(sc) : -1; + int zr = row_to_zone.count(sr) ? row_to_zone.at(sr) : -1; + if (zc < 0 || zr < 0) continue; // no zone of its own, so no boundary with primary + // X-boundary strips: mirror zone-adjacent in X, same physical row as primary. + if (zr == pri_row_k && zc == pri_col_k + 1) has_right_sec = true; + if (zr == pri_row_k && zc == pri_col_k - 1) has_left_sec = true; + // Y-boundary strips: mirror zone-adjacent in Y, same physical column as primary. + if (zr == pri_row_k + 1 && sc == pri_col) has_top_sec = true; + if (zr == pri_row_k - 1 && sc == pri_col) has_bottom_sec = true; + } + + // X-axis boundaries (vertical strips, width = nozzle_clearance_x on primary side) + if (carriage_w > 0.0) { + if (has_right_sec) { + double bnd_x = x_min + (pri_col_k + 1) * zone_w; + double strip_inner = bnd_x - carriage_w; + add_strip(strip_inner, bnd_x, pz_y0, pz_y1); + if (margin > 0.0) + add_margin_band(strip_inner - margin, strip_inner, pz_y0, pz_y1); + } + if (has_left_sec) { + double bnd_x = x_min + pri_col_k * zone_w; + double strip_inner = bnd_x + carriage_w; + add_strip(bnd_x, strip_inner, pz_y0, pz_y1); + if (margin > 0.0) + add_margin_band(strip_inner, strip_inner + margin, pz_y0, pz_y1); + } + } + + // Y-axis boundaries (horizontal strips, width = nozzle_clearance_y on primary side) + if (carriage_h > 0.0) { + if (has_top_sec) { + double bnd_y = y_min + (pri_row_k + 1) * zone_h; + double strip_inner = bnd_y - carriage_h; + add_strip(pz_x0, pz_x1, strip_inner, bnd_y); + if (margin > 0.0) + add_margin_band(pz_x0, pz_x1, strip_inner - margin, strip_inner); + } + if (has_bottom_sec) { + double bnd_y = y_min + pri_row_k * zone_h; + double strip_inner = bnd_y + carriage_h; + add_strip(pz_x0, pz_x1, bnd_y, strip_inner); + if (margin > 0.0) + add_margin_band(pz_x0, pz_x1, strip_inner, strip_inner + margin); + } + } + + return out; +} + +} // namespace Slic3r diff --git a/src/libslic3r/IMEXZones.hpp b/src/libslic3r/IMEXZones.hpp new file mode 100644 index 0000000000..45bc959101 --- /dev/null +++ b/src/libslic3r/IMEXZones.hpp @@ -0,0 +1,94 @@ +#pragma once + +#include +#include +#include +#include + +#include "libslic3r/BoundingBox.hpp" +#include "libslic3r/Point.hpp" +#include "libslic3r/PrintConfig.hpp" + +namespace Slic3r { + +// Where every IMEX bed zone, carriage collision strip and advisory margin band sits, in +// plate-local millimetres. Purely geometric: no rendering, no clipping against the bed +// outline, no GUI types. PartPlate turns the rectangles into GLModels (clipping each one +// to the bed polygon as it goes) and copies the boxes straight into the members that +// check_outside() consults, so this struct is the whole answer to "which boxes". +// +// Every list is empty and `primary_zone_box` unset when no parallel mode is in effect — +// IMEX off, Primary mode, a 1x1 tool grid, a mode whose tool roster is empty, or a mode +// whose Primary tool is not on the current grid (no `:P` marker, or a `:P` index left +// over from a wider grid). The whole layout hangs off the primary's cell, so without one +// there is nothing to divide and consumers must see the same "no zones" answer. +struct ImexZoneLayout +{ + // Physical T-index of the active mode's Primary tool; -1 when the layout is empty. + int primary_head = -1; + + // Physical head -> XY center of that head's zone. One entry per tool the mode makes + // active, Primary included. A Span tool has no entry: it shares the primary's zone + // rather than owning one. Ghost placement offsets by center[head] - center[primary]. + // + // EXCEPTION, read before using the X component. These centers are built from the head's + // OWN grid cell, but an AGGREGATED representative's zone rectangle is pinned to the + // primary's column and then expanded to a full-width row strip. So for an aggregated head + // whose own column differs from the primary's, center[head].x names a column its painted + // zone does not have, and `center[head] - center[primary]` carries a bogus X offset. + // Reachable at imex_tools_per_gantry >= 3 when the primary-column tool on the aggregated + // gantry is inactive (e.g. tpg=3, gantry_count=2, mode "0:P,1:S,4:M,5:M"). + // Both current consumers pin X to the primary's center for aggregated heads -- + // PartPlate::calc_imex_ghosts() via bed_x_center, GCodeViewer via sec_center_of() -- and a + // new consumer must do the same until this is either pinned here or the aggregate flag is + // exposed on the layout. + std::map head_zone_centers; + + // The clear printable area — the primary tool's zone. Objects go here and nowhere else. + std::optional primary_zone_box; + + // Copy / Mirror zone rectangles, already expanded along whichever axis carries no + // separation: secondaries differing from primary only by row give full-bed-width + // strips, only by column give full-bed-height strips, and differing on both axes give + // per-tool quadrants. + std::vector copy_zones; + std::vector mirror_zones; + + // `copy_zones` followed by `mirror_zones`, as full-height boxes for the placement + // check. An object overlapping one of these is outside the primary zone. + std::vector secondary_zone_boxes; + + // Carriage danger strips lying just inside the primary zone's boundary, one per + // boundary that faces an adjacent Mirror ZONE -- an aggregated gantry contributes the + // one pinned zone it paints, not one per head -- in right / left / top / bottom order. + // Width is the literal nozzle clearance for that axis. Copy tools never contribute: + // they travel in the same direction as the primary and cannot close on it. + std::vector collision_zones; + + // Advisory (non-blocking) bands immediately inside each collision strip, present only + // when imex_carriage_margin > 0. Same boundary order as `collision_zones`. + std::vector margin_bands; +}; + +// Computes the IMEX zone layout for one plate. +// +// `printer_cfg` — the edited printer preset's config. Read for is_imex, the tool grid +// (imex_gantry_count / imex_tools_per_gantry / imex_tool_layout), the +// mode roster (imex_mode_names / imex_mode_active_tools) and the strip +// widths (imex_nozzle_clearance_x / _y, imex_carriage_margin). A key absent +// from the config falls back to the value registered for that option in +// print_config_def, via the imex_cfg_* accessors. +// `plate_mode` — the plate's own IMEX mode. Wins over the process preset unless it is +// `kImexPrimaryMode`. +// `process_mode` — the process preset's `imex_parallel_mode`, used only as the fallback +// when `plate_mode` is `kImexPrimaryMode`. Pass "" when unavailable. +// `bed_extents` — XY extents of the plate shape, in plate-local mm. Zones subdivide it. +// +// Zone sizing keys off the count of ACTIVE tools per axis rather than the grid dimensions, +// so a tool the mode leaves out donates its share of the bed to its active neighbours. +ImexZoneLayout compute_imex_zone_layout(const DynamicPrintConfig& printer_cfg, + const std::string& plate_mode, + const std::string& process_mode, + const BoundingBoxf& bed_extents); + +} // namespace Slic3r diff --git a/src/libslic3r/Preset.cpp b/src/libslic3r/Preset.cpp index 5b8127b122..78fa0785ef 100644 --- a/src/libslic3r/Preset.cpp +++ b/src/libslic3r/Preset.cpp @@ -1473,6 +1473,9 @@ static std::vector s_Preset_print_options{ "interlocking_boundary_avoidance", "interlocking_beam_width", "calib_flowrate_topinfill_special_order", + // IDEX/IQEX parallel print mode (per-print selection) + "imex_parallel_mode", + "imex_head_filament_map", // Z Anti-Aliasing (ZAA) "zaa_enabled", "zaa_minimize_perimeter_height", @@ -1591,6 +1594,11 @@ static std::vector s_Preset_printer_options { "z_offset", "disable_m73", "preferred_orientation", "emit_machine_limits_to_gcode", "pellet_modded_printer", "support_multi_bed_types", "use_3mf", "default_bed_type", "bed_mesh_min","bed_mesh_max","bed_mesh_probe_distance", "adaptive_bed_mesh_margin", "enable_long_retraction_when_cut","long_retractions_when_cut","retraction_distances_when_cut", "bed_temperature_formula", "nozzle_flush_dataset", + // IDEX/IQEX (independent X extruder) — printer capability and user-defined modes + "is_imex", "imex_firmware_managed_zones", + "imex_gantry_count", "imex_tools_per_gantry", "imex_tool_layout", + "imex_nozzle_clearance_x", "imex_nozzle_clearance_y", "imex_carriage_margin", "imex_viz_theme", + "imex_mode_names", "imex_mode_active_tools", "imex_mode_gcodes", // Multi-nozzle count + pre-heat model printer options "extruder_max_nozzle_count", "group_algo_with_time", "enable_pre_heating", "hotend_heating_rate", "hotend_cooling_rate", "machine_hotend_change_time", "machine_prepare_compensation_time", diff --git a/src/libslic3r/PresetBundle.cpp b/src/libslic3r/PresetBundle.cpp index ae8aec1bd3..8215cb3aef 100644 --- a/src/libslic3r/PresetBundle.cpp +++ b/src/libslic3r/PresetBundle.cpp @@ -18,6 +18,7 @@ #include #include #include +#include #include #include #include @@ -29,6 +30,7 @@ #include #include "PresetBundle.hpp" +#include "PrinterBedAssets.hpp" #include "Config.hpp" #include "Exception.hpp" @@ -64,6 +66,7 @@ #include #include #include +#include #include #include #include @@ -114,6 +117,12 @@ static std::vector s_project_options { "nozzle_volume_type", "filament_map_mode", "filament_map", + // physical_extruder_map intentionally NOT here: it's owned by the printer + // preset (s_Preset_printer_options). Listing it project-scoped caused + // project_config's default [0] to clobber the preset's authored value + // (e.g. AFC-shaped [0,1,1,1,1]) during full_fff_config() merge, and the + // clobbered value then rode into saved 3mfs and back into the edited + // preset on reload. // Per-filament nozzle-volume choice; project-level like filament_map so the per-filament // slot resolution survives preset switches. "filament_volume_map", @@ -1672,6 +1681,258 @@ bool PresetBundle::apply_vendor_config( return true; } +namespace { + +// The two bed files a printer bundle can carry. Zip names are bed//, never the source basename. +struct BedAssetSlot { + const char *option; + const char *stem; +}; + +constexpr BedAssetSlot k_bed_asset_slots[] = { + {"bed_custom_texture", "texture"}, + {"bed_custom_model", "model"}, +}; + +std::string zip_slashes(std::string name) +{ + for (char &c : name) + if (c == '\\') + c = '/'; + return name; +} + +// The bed dialog loads only png/svg textures and stl models. Anything else is not a bed asset. +bool bed_extension_allowed(const char *option, const std::string &ext) +{ + if (std::string(option) == "bed_custom_texture") + return boost::iequals(ext, ".png") || boost::iequals(ext, ".svg"); + if (std::string(option) == "bed_custom_model") + return boost::iequals(ext, ".stl"); + return false; +} + +// Extension including the dot, or empty when this option may not use it. +std::string bed_asset_extension(const std::string &path, const char *option) +{ + const auto slash = path.find_last_of("/\\"); + const auto base = slash == std::string::npos ? 0 : slash + 1; + const auto dot = path.find_last_of('.'); + if (dot == std::string::npos || dot < base || dot + 1 >= path.size()) + return {}; + const std::string ext = path.substr(dot); + if (!bed_extension_allowed(option, ext)) + return {}; + return ext; +} + +bool utf8_is_file(const std::string &path) +{ + if (path.empty()) + return false; + boost::system::error_code ec; +#ifdef _WIN32 + // A narrow path is the ANSI code page unless nowide_filesystem() has run. + const std::wstring wide = boost::nowide::widen(path); + if (wide.empty()) + return false; + return boost::filesystem::is_regular_file(boost::filesystem::path(wide), ec) && !ec; +#else + return boost::filesystem::is_regular_file(path, ec) && !ec; +#endif +} + +std::string bed_asset_dest_utf8(const fs::path &dest) +{ +#ifdef _WIN32 + return boost::nowide::narrow(dest.wstring()); +#else + return dest.string(); +#endif +} + +// True only for bed// with an extension the bed dialog accepts for this field. +bool accepted_bed_zip_name(const std::string &raw, const BedAssetSlot &slot, const fs::path &bundle_dir, + std::string &zip_name, std::string &folder) +{ + const std::string name = zip_slashes(raw); + if (name.find("..") != std::string::npos) + return false; + if (name.size() < 8 || name.compare(0, 4, "bed/") != 0) + return false; + const auto slash = name.find('/', 4); + if (slash == std::string::npos || slash == 4 || name.find('/', slash + 1) != std::string::npos) + return false; + const std::string digits = name.substr(4, slash - 4); + for (unsigned char c : digits) { + if (!std::isdigit(c)) + return false; + } + const std::string filename = name.substr(slash + 1); + const std::string ext = bed_asset_extension(filename, slot.option); + if (ext.empty() || filename != std::string(slot.stem) + ext) + return false; + if (!is_path_within_root(name, bundle_dir)) + return false; + zip_name = name; + folder = digits; + return true; +} + +struct PendingBedAsset { + std::string option; + std::string zip_name; + std::string dest; + std::string printer_key; + fs::path final_path; + fs::path staged; +}; + +// Validated asset names only. A raw manifest value that fails the check is not skipped later, +// so a value like printer/Name.json cannot hide that preset. +// printer_asset is keyed by printer_config zip entry. A flat (unkeyed) object is not read. +std::vector pending_bed_assets(const json &bundle_json, const fs::path &bundle_dir, + std::unordered_set &skip_names, + const std::unordered_set &zip_entries) +{ + std::vector pending; + if (!bundle_json.contains("printer_asset") || !bundle_json["printer_asset"].is_object()) + return pending; + const json &assets = bundle_json["printer_asset"]; + for (auto it = assets.begin(); it != assets.end(); ++it) { + const std::string printer_key = it.key(); + if (zip_entries.count(printer_key) == 0) { + BOOST_LOG_TRIVIAL(warning) << "Printer bundle asset entry is ignored, no matching printer in the zip: " << printer_key; + continue; + } + if (!it.value().is_object()) + continue; + const json &per_printer = it.value(); + for (const BedAssetSlot &slot : k_bed_asset_slots) { + if (!per_printer.contains(slot.option) || !per_printer[slot.option].is_string()) + continue; + const std::string raw = per_printer[slot.option].get(); + std::string zip_name; + std::string folder; + if (!accepted_bed_zip_name(raw, slot, bundle_dir, zip_name, folder)) { + BOOST_LOG_TRIVIAL(warning) << "Printer bundle asset path is rejected: " << raw; + continue; + } + const std::string filename = zip_name.substr(zip_name.rfind('/') + 1); + const fs::path final_path = fs::absolute(bundle_dir / "bed" / folder / filename); + pending.push_back({slot.option, zip_name, bed_asset_dest_utf8(final_path), printer_key, final_path, {}}); + skip_names.insert(zip_name); + } + } + return pending; +} + +// Stage under temp_folder. The bundle bed/ directory is not touched until a printer preset keeps the path. +bool stage_bed_asset(mz_zip_archive &zip, PendingBedAsset &asset, const fs::path &temp_folder) +{ + size_t size = 0; + void *buf = mz_zip_reader_extract_file_to_heap(&zip, asset.zip_name.c_str(), &size, MZ_ZIP_FLAG_CASE_SENSITIVE); + if (buf == nullptr) { + BOOST_LOG_TRIVIAL(warning) << "Printer bundle asset is missing, skipping " << asset.option << ": " << asset.zip_name; + return false; + } + const std::string filename = asset.zip_name.substr(asset.zip_name.rfind('/') + 1); + asset.staged = temp_folder / "bed" / asset.final_path.parent_path().filename() / filename; + boost::system::error_code ec; + fs::create_directories(asset.staged.parent_path(), ec); + const std::string staged_utf8 = bed_asset_dest_utf8(asset.staged); + bool wrote = false; + if (!ec) { + boost::nowide::ofstream out(staged_utf8, std::ios::binary | std::ios::trunc); + wrote = static_cast(out); + if (wrote && size > 0) + wrote = static_cast(out.write(static_cast(buf), static_cast(size))); + } + mz_free(buf); + if (!wrote) { + BOOST_LOG_TRIVIAL(warning) << "Printer bundle asset could not be written, skipping " << asset.option << ": " << staged_utf8; + fs::remove(asset.staged, ec); + return false; + } + return true; +} + +bool install_bed_asset(const PendingBedAsset &asset) +{ + boost::system::error_code ec; + fs::create_directories(asset.final_path.parent_path(), ec); + if (!ec) + fs::copy_file(asset.staged, asset.final_path, fs::copy_options::overwrite_existing, ec); + if (ec) { + BOOST_LOG_TRIVIAL(warning) << "Printer bundle asset could not be installed: " << asset.dest; + return false; + } + return true; +} + +bool is_pending_bed_asset_entry(const std::string &entry, const std::unordered_set &names) +{ + return names.count(entry) != 0 || names.count(zip_slashes(entry)) != 0; +} + +bool printer_kept_bed_paths(const PresetCollection &printers, const std::map &paths) +{ + if (paths.empty()) + return false; + for (const Preset &preset : printers.get_presets()) { + for (const auto &entry : paths) + if (preset.config.opt_string(entry.first) == entry.second) + return true; + } + return false; +} + +} // namespace + +bool append_printer_bed_assets(mz_zip_archive &zip, const DynamicPrintConfig &config, json &bundle_structure, + const std::string &printer_config_entry, int printer_index) +{ + if (printer_config_entry.empty() || printer_index < 0) + return true; + json assets = json::object(); + for (const BedAssetSlot &slot : k_bed_asset_slots) { + if (!config.has(slot.option)) + continue; + const std::string stored = config.opt_string(slot.option); + if (stored.empty()) + continue; + if (!utf8_is_file(stored)) { + BOOST_LOG_TRIVIAL(warning) << "Bed asset file is missing, skipping " << slot.option << ": " << stored; + continue; + } + const std::string ext = bed_asset_extension(stored, slot.option); + if (ext.empty()) { + BOOST_LOG_TRIVIAL(warning) << "Bed asset extension is not packable, skipping " << slot.option << ": " << stored; + continue; + } + boost::nowide::ifstream in(stored, std::ios::binary); + if (!in) { + BOOST_LOG_TRIVIAL(warning) << "Bed asset file cannot be read, skipping " << slot.option << ": " << stored; + continue; + } + const std::string bytes((std::istreambuf_iterator(in)), std::istreambuf_iterator()); + if (in.bad()) { + BOOST_LOG_TRIVIAL(warning) << "Bed asset file cannot be read, skipping " << slot.option << ": " << stored; + continue; + } + const std::string zip_name = std::string("bed/") + std::to_string(printer_index) + "/" + slot.stem + ext; + const void *data = bytes.empty() ? static_cast("") : static_cast(bytes.data()); + if (mz_zip_writer_add_mem(&zip, zip_name.c_str(), data, bytes.size(), MZ_DEFAULT_COMPRESSION) == MZ_FALSE) { + BOOST_LOG_TRIVIAL(error) << "Failed to add bed asset to printer bundle: " << zip_name; + return false; + } + assets[slot.option] = zip_name; + } + if (!assets.empty()) + bundle_structure["printer_asset"][printer_config_entry] = std::move(assets); + return true; +} + // Import presets from UI control PresetsConfigSubstitutions PresetBundle::import_presets(std::vector & files, std::function override_confirm, @@ -1767,14 +2028,44 @@ PresetsConfigSubstitutions PresetBundle::import_presets(std::vector BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << " No bundle_structure.json found, importing presets into the user preset directory"; } + json bundle_json = json::object(); + std::unordered_set bed_asset_entries; + std::vector bed_assets; + std::map> bed_paths_by_printer; + bool bed_paths_loaded = false; + if (has_bundle_structure && !bundle_base_dir.empty()) { + try { + boost::nowide::ifstream manifest_in(metadata_path.string()); + manifest_in >> bundle_json; + } catch (const std::exception &err) { + BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << " failed to read bundle manifest: " << err.what(); + bundle_json = json::object(); + } + std::unordered_set zip_entries; + const int zip_file_count = mz_zip_reader_get_num_files(&zip_archive); + for (int zi = 0; zi < zip_file_count; ++zi) { + mz_zip_archive_file_stat st; + if (mz_zip_reader_file_stat(&zip_archive, zi, &st)) + zip_entries.insert(zip_slashes(st.m_filename)); + } + bed_assets = pending_bed_assets(bundle_json, bundle_base_dir, bed_asset_entries, zip_entries); + for (PendingBedAsset &asset : bed_assets) + if (stage_bed_asset(zip_archive, asset, temp_folder)) + bed_paths_by_printer[asset.printer_key].emplace(asset.option, asset.dest); + } + // Extract Files int num_files = mz_zip_reader_get_num_files(&zip_archive); + const std::map no_bed_paths; for (int i = 0; i < num_files; i++) { mz_zip_archive_file_stat file_stat; status = mz_zip_reader_file_stat(&zip_archive, i, &file_stat); if (status) { std::string file_name = file_stat.m_filename; + const std::string zip_entry = zip_slashes(file_name); BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << " From zip file: " << file << ". Read file name: " << file_stat.m_filename; + if (is_pending_bed_asset_entry(file_name, bed_asset_entries)) + continue; size_t index = file_name.find_last_of("/\\"); if (std::string::npos != index) { file_name = file_name.substr(index + 1); @@ -1792,13 +2083,26 @@ PresetsConfigSubstitutions PresetBundle::import_presets(std::vector if (MZ_FALSE == status) { BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << " Failed to open target file: " << target_file_path; } else { + const auto paths_it = bed_paths_by_printer.find(zip_entry); + const std::map &this_bed_paths = + paths_it != bed_paths_by_printer.end() ? paths_it->second : no_bed_paths; bool is_success = import_json_presets(substitutions, target_file_path, override_confirm, rule, overwrite, result, - has_bundle_structure ? bundle_base_dir.string() : std::string()); + has_bundle_structure ? bundle_base_dir.string() : std::string(), + this_bed_paths, &bed_paths_loaded); BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << " import target file: " << target_file_path << " import result" << is_success; } } } + // Copy into bed/ only after this import loads a printer that still holds the staged path. + // A preset left from an earlier import must not count: declining this import leaves its files alone. + if (bed_paths_loaded) { + for (const PendingBedAsset &asset : bed_assets) { + if (printer_kept_bed_paths(printers, {{asset.option, asset.dest}})) + install_bed_asset(asset); + } + } + // Set imported_time to current time if not already set if (metadata.imported_time == 0) { metadata.imported_time = std::time(nullptr); @@ -1840,7 +2144,9 @@ bool PresetBundle::import_json_presets(PresetsConfigSubstitutions & s ForwardCompatibilitySubstitutionRule rule, int & overwrite, std::vector & result, - const std::string & bundle_dir) + const std::string & bundle_dir, + const std::map & bed_asset_paths, + bool * bed_paths_loaded) { try { DynamicPrintConfig config; @@ -1904,6 +2210,10 @@ bool PresetBundle::import_json_presets(PresetsConfigSubstitutions & s if (inherit_preset) inherits_value = inherit_preset->name; // keep the base_id redo below in sync } + if (collection == &printers) { + for (const auto &entry : bed_asset_paths) + config.option(entry.first, true)->value = entry.second; + } if (inherit_preset) { new_config = inherit_preset->config; new_config.apply(std::move(config)); @@ -1921,6 +2231,8 @@ bool PresetBundle::import_json_presets(PresetsConfigSubstitutions & s new_config.apply(std::move(config)); extend_default_config_length(new_config, true, default_preset.config); } + if (bed_paths_loaded != nullptr && collection == &printers && !bed_asset_paths.empty()) + *bed_paths_loaded = true; Preset &preset = collection->load_preset(collection->path_from_name(name, inherit_preset == nullptr), preset_name, std::move(new_config), false); preset.bundle_id = load_origin.bundle_id; @@ -5381,13 +5693,15 @@ void PresetBundle::load_config_file_config(const std::string &name_or_path, bool bool process_multi_extruder = false; std::vector filament_variant_index; size_t extruder_variant_count; - if (!config.option("filament_self_index")) { - std::vector& filament_self_indice = config.option("filament_self_index", true)->values; + // A config loaded over the full defaults has a one-entry index even when the file has none. + ConfigOptionInts* filament_self_index_opt = config.option("filament_self_index", true); + if (filament_self_index_opt->size() < num_filaments) { + std::vector& filament_self_indice = filament_self_index_opt->values; filament_self_indice.resize(num_filaments); for (int index = 0; index < num_filaments; index++) filament_self_indice[index] = index + 1; } - std::vector filament_self_indice = std::move(config.option("filament_self_index")->values); + std::vector filament_self_indice = std::move(filament_self_index_opt->values); // ORCA: Initialize filament_extruder_variant for backward compatibility with old 3mf files // that don't have this option saved or have it with default single-element value ConfigOptionStrings* filament_extruder_variant_opt = config.option("filament_extruder_variant"); diff --git a/src/libslic3r/PresetBundle.hpp b/src/libslic3r/PresetBundle.hpp index 797602922b..c6f79b741e 100644 --- a/src/libslic3r/PresetBundle.hpp +++ b/src/libslic3r/PresetBundle.hpp @@ -319,7 +319,9 @@ public: ForwardCompatibilitySubstitutionRule rule, int& overwrite, std::vector& result, - const std::string& bundle_dir = ""); + const std::string& bundle_dir = "", + const std::map &bed_asset_paths = {}, + bool *bed_paths_loaded = nullptr); void save_user_presets(AppConfig& config, std::map& need_to_delete_list); void check_and_fix_user_presets_syncinfo(const std::string& user_id); diff --git a/src/libslic3r/Print.cpp b/src/libslic3r/Print.cpp index 5603716064..026a6fce9b 100644 --- a/src/libslic3r/Print.cpp +++ b/src/libslic3r/Print.cpp @@ -55,6 +55,8 @@ #include "TriangleMesh.hpp" #include "Config.hpp" #include "Exception.hpp" +#include "IMEXHelpers.hpp" +#include "IMEXZones.hpp" #include "Print.hpp" #include "BoundingBox.hpp" #include "Brim.hpp" @@ -519,6 +521,12 @@ bool Print::invalidate_state_by_config_options(const ConfigOptionResolver & /* n } else if (opt_key == "z_hop_types") { osteps.emplace_back(posDetectOverhangsForLift); + } + // The bed-zone colour scheme and the advisory margin bands are drawn from the printer + // config but never reach the slice: compute_imex_zone_layout keeps the margin out of + // primary_zone_box, which is the only part of the layout update_imex_slice_offset reads. + // imex_tool_layout does move that box, so it is left to the fallback below. + else if (opt_key == "imex_viz_theme" || opt_key == "imex_carriage_margin") { } else { // for legacy, if we can't handle this option let's invalidate all steps //FIXME invalidate all steps of all objects as well? @@ -1851,6 +1859,132 @@ StringObjectException Print::validate(std::vector *warnin if (extruders.empty()) return { L("No extrusions under current settings.") }; + // IDEX/IQEX: block multi-color in non-primary parallel modes when the active + // configuration can't physically support it (no within-gantry toolchange path + // or MMU lane sharing). See imex_multicolor_block_reason() for the full rule. + // Both IMEX checks below need the active mode's tools string and its declared primary, + // so imex_resolve_routing() derives them once for the whole block -- and is the same call + // the plater's pre-slice warning makes, so the two cannot describe the plate differently. + // Note this block is NOT gated on extruders.size() > 1: the primary + // routing check applies to a single-filament plate too, which is its most common case. + if (m_config.is_imex.value && !m_objects.empty()) { + const std::string& parallel_mode = m_objects.front()->config().imex_parallel_mode.value; + if (!parallel_mode.empty() && parallel_mode != kImexPrimaryMode) { + // Tool changes added from the layer slider switch heads mid-print as a painted color + // does, so they count here, as the plate's warning badge counts them. + const std::vector imex_extruders = this->extruders(/*conside_custom_gcode=*/true); + std::vector used_filaments_0b; + std::vector used_slots_1b; + used_filaments_0b.reserve(imex_extruders.size()); + used_slots_1b.reserve(imex_extruders.size()); + for (unsigned int e : imex_extruders) { + used_filaments_0b.push_back((int)e); + used_slots_1b.push_back((int)e + 1); + } + + // The active mode's tools string, its declared primary, and whether this plate's + // filaments reach that primary are all derived ONCE, here. The plater's pre-slice + // warning (collect_imex_warnings) makes the identical call, so the sentence it + // shows before slicing and the refusal below cannot describe the plate + // differently. An unresolved mode, and a mode the tools array is too short to + // cover, both yield an empty roster and no primary. + const ImexRouting routing = imex_resolve_routing(m_config, parallel_mode, used_slots_1b, + m_config.physical_extruder_map); + + // A mixed filament is blended at the nozzle by its component toolheads, and a + // parallel mode is already using those toolheads to print copies or mirrors, so + // the two cannot run at once -- regardless of where the components are routed. + // + // Runs before BOTH rules below. Against the routing rule it would otherwise be + // reported as merely unrouted: mixed slots are kept at the tail of the filament + // arrays, past the physical filament count, so on a printer whose logical extruder + // count equals that count they fall outside physical_extruder_map and resolve to no + // head. Against the multi-color rule, a mixed slot plus any second filament trips + // the >1 gate and earns a lecture about gantry topology the user never configured. + // Being unsupported outright, this dominates both. + { + const auto& is_mixed = m_config.filament_is_mixed.values; + if (std::any_of(used_filaments_0b.begin(), used_filaments_0b.end(), + [&](int slot) { return slot >= 0 && slot < (int) is_mixed.size() && is_mixed[slot]; })) { + StringObjectException err; + // "Mixed filament" is the term the rest of the UI uses -- the button that + // creates one, and the sibling refusal for the wipe tower filament. + err.string = L("Mixed filaments are not supported in IDEX/IQEX parallel modes. " + "Switch this plate to Primary mode."); + err.object = m_objects.front(); + return err; + } + } + + // Multi-color has the more specific rule and its remedies are self-contained + // (an MMU manifold sharing one head cannot be fixed by switching mode), so it runs + // ahead of the routing block below, which would otherwise mask it with advice that + // leads to this error on the next slice. validate() returns on the first error. + if (used_filaments_0b.size() > 1) { + const std::string reason = imex_multicolor_block_reason( + parallel_mode, + routing.active_tools, + m_config.imex_tools_per_gantry.value, + used_filaments_0b, + m_config.physical_extruder_map); + if (!reason.empty()) + return { reason }; + } + + // The IMEX Primary tool prints the sliced paths directly, so it can only use a + // filament the printer's physical_extruder_map routes to it. The ghost filament + // picker already enforces this for the secondary tools; the primary's filament + // comes from the ordinary object filament selector, which has no IMEX awareness, + // so nothing detected the mismatch. collect_imex_warnings() reads the SAME + // routing.primary_logical off the same derivation, and discards it into a display + // fallback so its warning still has a filament to name. + // + // Blocks rather than warns, matching the multi-color rule above -- but on intent, + // not on physics, and the distinction matters to anyone tempted to relax it. The + // emitter does not use the declared primary: it re-derives an effective one from + // the filament actually in use (GCode.cpp's initial_extruder_id -> pem lookups), so + // a plate whose only filament sits on a Span tool sharing the primary's gantry does + // produce coherent G-code. It is refused anyway. A parallel mode exists to run + // carriages in parallel; a single-colour plate riding one span lane is not that, and + // silently accepting it would make the mode's declared roster meaningless. + // + // Where the routed head is absent from the mode's active tools the plate is broken + // outright, not merely off-intent: the 1st->2nd layer temperature + // branch (GCode.cpp, mutually exclusive with the standard path) skips it too, so + // that head holds nozzle_temperature_initial_layer for the whole job. First-layer + // temperatures are unaffected -- _print_first_layer_extruder_temperatures is not + // IMEX-branched -- so this is a stuck-hot nozzle, not a cold one. + // + // `primary_unrouted` is the whole condition: a declared primary, a populated + // routing map, and nothing used reaching it. Blended slots would also read as + // unrouted -- they sit past the map by construction -- but they never get here, + // the mixed-filament rule above returns first. + if (routing.primary_unrouted) { + std::string routed_list; + for (int head : routing.routed_heads) + routed_list += (routed_list.empty() ? "T" : ", T") + std::to_string(head); + // Print::apply() normalises physical_extruder_map through + // effective_physical_extruder_map (PrintApply.cpp) before validate() runs, so + // an unauthored map arrives here as the identity and every slot is in range. + // What is left is a printer with more filaments than logical extruders, where + // the tail slots fall outside the map. Narrow, but without this the sentence + // ends in a dangling "on .". + if (routed_list.empty()) + routed_list = L("no configured tool"); + + StringObjectException err; + err.string = Slic3r::format( + L("IDEX/IQEX mode \"%1%\" prints with T%2%, but this plate's filaments are on %3%. " + "Assign a filament loaded on T%2%, or switch this plate to Primary mode."), + parallel_mode, routing.primary_phys, routed_list); + // Gives the notification a "Jump to " link, which selects the object + // and switches to Prepare -- directly enabling the first suggested remedy. + err.object = m_objects.front(); + return err; + } + } + } + // Belt printer validation: incompatible features. if (m_config.belt_printer.value) { for (const PrintObject *object : m_objects) { @@ -2969,6 +3103,10 @@ void Print::process(long long *time_cost_with_cache, bool use_cache) name_tbb_thread_pool_threads_set_locale(); + // IMEX firmware-managed zones: settle the emission-frame shift from the applied config + // before anything runs. Zero for every printer that is not IMEX + firmware-managed. + this->update_imex_slice_offset(); + //compute the PrintObject with the same geometries BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": this=%1%, enter, use_cache=%2%, object size=%3%")%this%use_cache%m_objects.size(); if (m_objects.empty()) @@ -3688,7 +3826,16 @@ std::string Print::export_gcode(const std::string& path_template, GCodeProcessor gcode = std::make_unique(); //BBS: compute plate offset for gcode-generator const Vec3d origin = this->get_plate_origin(); - gcode->set_gcode_offset(origin(0), origin(1)); + // IMEX firmware-managed zones: writer offset gets the IMEX shift so emitted gcode is + // centered at bed origin; processor offset stays at plate_origin so the gcode-preview + // visualizer renders the centered slice at the bed center rather than the prepare-view + // zone placement. Both arms reduce to set_gcode_offset() semantics when shift is zero. + // Derived here rather than read as pushed-in state, so an exporter reached without a + // preceding process() (or after a config change that only invalidated psGCodeExport) + // still emits in the frame the current config asks for. + this->update_imex_slice_offset(); + const Vec2d imex_off = this->get_imex_slice_offset(); + gcode->set_gcode_offset_with_imex_shift(origin(0), origin(1), imex_off.x(), imex_off.y()); gcode->do_export(this, path.c_str(), result, thumbnail_cb); gcode->export_layer_filaments(result); //BBS @@ -4116,14 +4263,60 @@ Points Print::first_layer_wipe_tower_corners(bool check_wipe_tower_existance) co return corners; } +// IMEX firmware-managed zones: derive the slice-time XY shift from the config that has +// already been applied to this Print, so the engine never has to be told what it can work +// out. Deriving it here rather than taking a push from PartPlate is what makes a headless +// slice correct: the CLI builds a PartPlateList but drives no plater, so nothing ever ran +// the GUI-side handoff and the shift silently stayed at zero while the mode G-code told the +// firmware to fan copies out — parts in the wrong place, no diagnostic. +// +// Inputs, all reachable without a GUI: +// * m_full_print_config — the printer preset's IMEX keys, read from the full config so this +// sees the same values the preset holds whichever representation carries them. +// * the plate's `imex_parallel_mode`, read off the object config. That is the same source +// GCode.cpp and validate() resolve the active mode from (the plate's own config is +// merged into the full config before apply() by BackgroundSlicingProcess in the GUI and +// by CLI_Main in the CLI), so the shift can never disagree with the mode actually +// emitted. compute_imex_zone_layout() yields no zones for a mode the printer does not +// define, matching GCode.cpp's fallback to Primary for an unresolved mode name. +// * printable_area — the bed in PLATE-LOCAL mm. This must not be the plate's world-frame +// outline: translate_to_print_space() and the writer offset already subtract m_origin, +// so an offset carrying the plate origin would subtract it twice and put every plate +// but the first one a full plate stride out. +// +// A non-IMEX printer, or one with firmware-managed zones off, costs two bool reads and +// keeps m_imex_slice_offset at exactly Vec2d::Zero() — which is what keeps its G-code +// byte-identical. +void Print::update_imex_slice_offset() +{ + m_imex_slice_offset = Vec2d::Zero(); + if (!m_config.is_imex.value || !m_config.imex_firmware_managed_zones.value || m_objects.empty()) + return; + + // Already the resolved plate-or-process mode: the plate config overrides the process + // preset's key on the way in, exactly as PartPlate::get_imex_mode() prefers the plate. + const std::string& active_mode = m_objects.front()->config().imex_parallel_mode.value; + const ImexZoneLayout layout = compute_imex_zone_layout(m_full_print_config, active_mode, + std::string(), + get_extents(m_config.printable_area.values)); + // Empty / Primary mode and an empty layout both come back as Vec2d::Zero() here. + m_imex_slice_offset = compute_imex_slice_offset(true, active_mode, layout.primary_zone_box); +} + //SoftFever +// "Print space" is the frame the emitted gcode uses. IMEX firmware-managed mode +// shifts that frame by `m_imex_slice_offset` (the primary zone center in plate-local +// coords) so the centered slice can be fanned out by firmware. Offset is zero in +// every other case → identical behavior for non-firmware-managed printers. Vec2d Print::translate_to_print_space(const Vec2d &point) const { //const BoundingBoxf bed_bbox(config().printable_area.values); - return Vec2d(point(0) - m_origin(0), point(1) - m_origin(1)); + return Vec2d(point(0) - m_origin(0) - m_imex_slice_offset.x(), + point(1) - m_origin(1) - m_imex_slice_offset.y()); } Vec2d Print::translate_to_print_space(const Point &point) const { - return Vec2d(unscaled(point.x()) - m_origin(0), unscaled(point.y()) - m_origin(1)); + return Vec2d(unscaled(point.x()) - m_origin(0) - m_imex_slice_offset.x(), + unscaled(point.y()) - m_origin(1) - m_imex_slice_offset.y()); } FilamentTempType Print::get_filament_temp_type(const std::string& filament_type) diff --git a/src/libslic3r/Print.hpp b/src/libslic3r/Print.hpp index 45e8703168..735edac824 100644 --- a/src/libslic3r/Print.hpp +++ b/src/libslic3r/Print.hpp @@ -1287,6 +1287,18 @@ public: //BBS: plate's origin related functions void set_plate_origin(Vec3d origin) { m_origin = origin; } const Vec3d get_plate_origin() const { return m_origin; } + // IMEX firmware-managed zones: additional XY shift applied at gcode emission so the + // primary zone's contents land at bed origin (0,0). Non-zero only when + // `imex_firmware_managed_zones` is on AND the active mode is non-primary; Vec2d::Zero() + // in every other case → byte-identical gcode output for everyone else. + // + // Derived, never pushed in: update_imex_slice_offset() recomputes it from the applied + // config, so a headless slice gets the same shift a GUI slice does. It is a pure + // function of the config + printable_area, so calling it twice is a no-op; process() + // and export_gcode() both call it, which is what settles it ahead of every consumer + // (the writer offset in export_gcode(), and translate_to_print_space()). + void update_imex_slice_offset(); + Vec2d get_imex_slice_offset() const { return m_imex_slice_offset; } //BBS: export gcode from previous gcode file from 3mf void set_gcode_file_ready(); void set_gcode_file_invalidated(); @@ -1539,6 +1551,9 @@ private: //BBS: plate's origin Vec3d m_origin {0, 0, 0}; + // IMEX firmware-managed slice offset (plate-local primary-zone center, or zero). + // Cache of update_imex_slice_offset(); nothing outside that function writes it. + Vec2d m_imex_slice_offset { Vec2d::Zero() }; //BBS: modified_count int m_modified_count {0}; //BBS diff --git a/src/libslic3r/PrintApply.cpp b/src/libslic3r/PrintApply.cpp index 096f505542..5fed82211d 100644 --- a/src/libslic3r/PrintApply.cpp +++ b/src/libslic3r/PrintApply.cpp @@ -1,4 +1,5 @@ #include "ClipperUtils.hpp" +#include "IMEXHelpers.hpp" #include "Geometry.hpp" #include "CustomGCode.hpp" #include "Config.hpp" @@ -1385,6 +1386,35 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_ } } + // Fill in physical_extruder_map when the printer profile has not authored one. It has one + // entry per logical extruder, so it is sized from the nozzle count -- not from + // printer_extruder_id, which is indexed by variant slot. + // + // IMEX printers only. physical_extruder_map carries two readings in this tree (see + // IMEXHelpers.hpp): the IMEX paths need one entry per logical extruder, the inherited BBL + // paths read it through the clamping get_at(), which collapses every logical extruder to + // physical 0 while the profile default is the single-element {0}. Deriving the identity + // unconditionally would impose the IMEX reading on printers that mean the other one and + // change what they emit -- {first_tools}/{first_filaments}/{first_non_support_*} and + // {most_used_physical_extruder_id}/{curr_physical_extruder_id} in custom start G-code, plus + // the `; physical_extruder_map =` line in the G-code config block -- for every multi-nozzle + // profile that never authored a map. Non-IMEX printers therefore keep the config value + // exactly as it arrives, which is what upstream slices with. + const auto* is_imex_opt = new_full_config.option("is_imex"); + if (is_imex_opt && is_imex_opt->value) { + auto* pem = new_full_config.option("physical_extruder_map", true); + if (pem) { + pem->values = effective_physical_extruder_map(pem, extruder_count).values; + // m_ori_full_print_config was snapshotted above, before this derivation, and the + // selector write-back path rebuilds m_full_print_config from that snapshot. Without + // mirroring the derived map into it, m_full_print_config keeps the unexpanded default + // while every later apply re-derives the expanded one, so an unchanged config diffs + // on physical_extruder_map forever and invalidates all steps on every re-apply. + if (auto* ori_pem = m_ori_full_print_config.option("physical_extruder_map", true)) + ori_pem->values = pem->values; + } + } + auto opt_filament_map = new_full_config.option("filament_map"); std::vector filament_maps = opt_filament_map ? opt_filament_map->values : std::vector(); diff --git a/src/libslic3r/PrintConfig.cpp b/src/libslic3r/PrintConfig.cpp index cf9b79367e..9e3958bc25 100644 --- a/src/libslic3r/PrintConfig.cpp +++ b/src/libslic3r/PrintConfig.cpp @@ -274,6 +274,7 @@ static t_config_enum_values s_keys_map_WipeTowerType { }; CONFIG_OPTION_ENUM_DEFINE_STATIC_MAPS(WipeTowerType) + static t_config_enum_values s_keys_map_FuzzySkinMode { { "displacement", int(FuzzySkinMode::Displacement) }, { "extrusion", int(FuzzySkinMode::Extrusion) }, @@ -720,6 +721,24 @@ static const t_config_enum_values s_keys_map_FilamentMapMode = { }; CONFIG_OPTION_ENUM_DEFINE_STATIC_MAPS(FilamentMapMode) +// IMEX: keep the legacy hyphenated wire strings so existing presets / 3MFs +// deserialize unchanged after the coString -> coEnum migration. +static const t_config_enum_values s_keys_map_ImexToolLayout = { + { "front-left", int(ImexToolLayout::FrontLeft) }, + { "front-right", int(ImexToolLayout::FrontRight) }, + { "rear-left", int(ImexToolLayout::RearLeft) }, + { "rear-right", int(ImexToolLayout::RearRight) } +}; +CONFIG_OPTION_ENUM_DEFINE_STATIC_MAPS(ImexToolLayout) + +static const t_config_enum_values s_keys_map_ImexVizTheme = { + { "standard", int(ImexVizTheme::Standard) }, + { "deuteranopia", int(ImexVizTheme::Deuteranopia) }, + { "tritanopia", int(ImexVizTheme::Tritanopia) }, + { "high_contrast", int(ImexVizTheme::HighContrast) } +}; +CONFIG_OPTION_ENUM_DEFINE_STATIC_MAPS(ImexVizTheme) + // PrimeVolumeMode. Serialized string keys must stay stable; they round-trip through .3mf. static const t_config_enum_values s_keys_map_PrimeVolumeMode = { { "Default", pvmDefault }, @@ -1129,6 +1148,8 @@ void PrintConfigDef::init_common_params() def = this->add("print_host", coString); def->label = L("Hostname, IP or URL"); + // The URL is an example of the format to type, not a link, so it stays in the text. + // xgettext:no-url-check def->tooltip = L("Orca Slicer can upload G-code files to a printer host. This field should contain " "the hostname, IP address or URL of the printer host instance. " "Print host behind HAProxy with basic auth enabled can be accessed by putting the user name and password into the URL " @@ -6904,6 +6925,139 @@ void PrintConfigDef::init_fff_params() def->mode = comAdvanced; def->set_default_value(new ConfigOptionBool(true)); + // IDEX/IQEX (independent X extruder) — parallel printing support for IDEX/IQEX printers. + // Every key in this group is read at slice time from m_config, and the two per-plate process + // keys (imex_parallel_mode, imex_head_filament_map) round-trip through the 3MF's + // model_settings.config plate metadata, so none of them needs to appear in the exported + // g-code. They all carry non-nil defaults, so emitting them would add a line to every + // printer's dump. Kept out of the g-code config block (banned_keys). + def = this->add("is_imex", coBool); + def->label = L("IDEX/IQEX Printer"); + def->tooltip = L("Enable parallel printing for printers with multiple independent carriages (IDEX, IQEX, and similar)."); + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionBool(false)); + + // Firmware-managed zones: slice the primary zone's contents at bed origin (0,0) + // so a center-origin printer firmware can apply its own copy/mirror offsets to + // each toolhead. The slicer's zone overlay, placement check, and mode signaling + // are unchanged; only the gcode emission frame shifts. + def = this->add("imex_firmware_managed_zones", coBool); + def->label = L("Firmware-managed zones"); + def->tooltip = L("When enabled, the slicer emits g-code with the primary zone's " + "contents centered on bed origin (0,0). The printer firmware is " + "responsible for placing copies/mirrors at each physical zone " + "position. Enable only on printers whose firmware applies its own " + "zone offsets in copy/mirror mode (e.g. RepRapFirmware IDEX " + "duplication mode). Has no effect in Primary mode."); + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionBool(false)); + + def = this->add("imex_gantry_count", coInt); + def->label = L("Gantry Count"); + def->tooltip = L("Number of independent Y-axis gantries. 1 for IDEX/single-rail IQEX. 2 for dual-gantry systems (divides bed into rows)."); + def->min = 1; + def->max = 2; + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionInt(1)); + + def = this->add("imex_tools_per_gantry", coInt); + def->label = L("Tools per Gantry"); + def->tooltip = L("Number of independent toolheads per gantry along X. 2 for IDEX-style."); + def->min = 1; + def->max = 4; + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionInt(2)); + + def = this->add("imex_tool_layout", coEnum); + def->label = L("Tool 0 Position"); + def->tooltip = L("Physical position on the bed where tool T0 (index 0) is located. " + "Determines how tool indices map to bed zones. " + "For single-gantry setups (IDEX) only left/right matters; " + "for dual-gantry setups (IQEX) all four corners are selectable " + "(front = lower Y / near the operator, rear = higher Y / back of machine)."); + def->mode = comAdvanced; + def->enum_keys_map = &ConfigOptionEnum::get_enum_values(); + def->enum_values.push_back("front-left"); + def->enum_values.push_back("front-right"); + def->enum_values.push_back("rear-left"); + def->enum_values.push_back("rear-right"); + def->enum_labels.push_back(L("Front-left")); + def->enum_labels.push_back(L("Front-right")); + def->enum_labels.push_back(L("Rear-left")); + def->enum_labels.push_back(L("Rear-right")); + def->set_default_value(new ConfigOptionEnum(ImexToolLayout::FrontLeft)); + + def = this->add("imex_nozzle_clearance_x", coFloat); + def->label = L("Nozzle Clearance X"); + def->tooltip = L("Distance (mm) from the nozzle to the collision-side carriage edge in X. Used to calculate the width of the collision exclusion strip at each X boundary."); + def->sidetext = L("mm"); + def->min = 0; + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionFloat(30.0)); + + def = this->add("imex_nozzle_clearance_y", coFloat); + def->label = L("Nozzle Clearance Y"); + def->tooltip = L("Distance (mm) from the nozzle to the collision-side carriage edge in Y. Used to calculate the width of the collision exclusion strip at each Y boundary."); + def->sidetext = L("mm"); + def->min = 0; + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionFloat(30.0)); + + def = this->add("imex_carriage_margin", coFloat); + def->label = L("Safety Margin"); + def->tooltip = L("Non-blocking advisory clearance strip (mm) drawn inside the primary zone at each carriage boundary. Parts placed within this strip will still slice; it is a visual reminder to leave extra clearance near the zone edge."); + def->sidetext = L("mm"); + def->min = 0; + def->max = 200; + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionFloat(0.0)); + + def = this->add("imex_viz_theme", coEnum); + def->label = L("Visualization Theme"); + def->tooltip = L("Color theme for IDEX/IQEX bed zone visualization. Choose a colorblind-friendly theme if needed."); + def->mode = comAdvanced; + def->enum_keys_map = &ConfigOptionEnum::get_enum_values(); + def->enum_values.push_back("standard"); + def->enum_values.push_back("deuteranopia"); + def->enum_values.push_back("tritanopia"); + def->enum_values.push_back("high_contrast"); + def->enum_labels.push_back(L("Standard")); + def->enum_labels.push_back(L("Deuteranopia / Protanopia (red-green)")); + def->enum_labels.push_back(L("Tritanopia (blue-yellow)")); + def->enum_labels.push_back(L("High Contrast")); + def->set_default_value(new ConfigOptionEnum(ImexVizTheme::Standard)); + + def = this->add("imex_parallel_mode", coString); + def->label = L("IDEX/IQEX Print Mode"); + def->tooltip = L("Name of the active IDEX/IQEX parallel print mode, or \"primary\" for single-carriage printing. Requires IDEX/IQEX Printer enabled in the Printer preset (Printer \u2192 Multimaterial \u2192 IDEX/IQEX Configuration)."); + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionString("primary")); + + def = this->add("imex_head_filament_map", coString); + def->label = L("IDEX/IQEX head filament map"); + def->tooltip = L("Per-plate override mapping physical heads to filament slots " + "(1-based). Empty means use pem-inversion defaults."); + def->mode = comDevelop; + def->set_default_value(new ConfigOptionString("")); + + def = this->add("imex_mode_names", coStrings); + def->label = L("IDEX/IQEX Mode Names"); + def->tooltip = L("Display names for each user-defined IDEX/IQEX parallel print mode."); + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionStrings()); + + def = this->add("imex_mode_active_tools", coStrings); + def->label = L("IDEX/IQEX Mode Active Tools"); + def->tooltip = L("Tool role assignments for each mode. Format: \"idx:P,idx:C,idx:M\" where P=Primary, C=Copy, M=Mirror (e.g. \"0:P,1:C,2:M,3:M\"). Managed by the IDEX/IQEX Modes editor in the Printer preset."); + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionStrings()); + + def = this->add("imex_mode_gcodes", coStrings); + def->label = L("IDEX/IQEX Mode G-codes"); + def->tooltip = L("G-code or macro call to inject at print start for each mode."); + def->mode = comAdvanced; + def->set_default_value(new ConfigOptionStrings()); + def = this->add("manual_filament_change", coBool); def->label = L("Manual Filament Change"); def->tooltip = L("Enable this option to omit the custom Change filament G-code only at the beginning of the print. " @@ -9711,6 +9865,24 @@ void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &va else if (opt_key == "wall_direction" && value == "auto") { value = "ccw"; } + // Orca: the IDEX/IQEX parallel printing keys shipped to testers as ixex_* before the feature + // was renamed IMEX, and the two clearance keys were renamed again to say what they measure: + // nozzle to carriage edge on the collision side, not the carriage's full width. Without this + // an existing printer profile loses every one of these values silently. + // is_ixex is the master gate: without it every other key below migrates into a feature that + // stays switched off, which is worse than losing them all, because the settings then look + // configured. ixex_primary_col/_row are the only era-1 keys with no modern counterpart (the + // primary is a role in the mode's tools string now); they were never in an option list, so no + // saved file carries them, and the has() check at the end of this function drops them anyway. + else if (opt_key == "is_ixex") { + opt_key = "is_imex"; + } else if (opt_key.compare(0, 5, "ixex_") == 0) { + opt_key = "imex_" + opt_key.substr(5); + if (opt_key == "imex_carriage_width_x") + opt_key = "imex_nozzle_clearance_x"; + else if (opt_key == "imex_carriage_width_y") + opt_key = "imex_nozzle_clearance_y"; + } // Ignore the following obsolete configuration keys: static std::set ignore = { @@ -13064,6 +13236,9 @@ OtherSlicingStatesConfigDef::OtherSlicingStatesConfigDef() new_def("initial_no_support_extruder", coInt, "Initial no support extruder", "Zero-based index of the first extruder used for printing without support. Same as initial_no_support_tool."); new_def("in_head_wrap_detect_zone", coBool, "In head wrap detect zone", "Indicates if the first layer overlaps with the head wrap zone."); new_def("curr_bed_type", coString, "Current bed type", "Name of the currently selected bed plate type (e.g. 'Textured PEI Plate', 'Smooth High Temp Plate')."); + new_def("imex_mode", coString, "IDEX/IQEX active mode", "Name of the active IDEX/IQEX parallel print mode for this plate (e.g. 'primary', 'mirror', 'copy'). Empty string if IDEX/IQEX is not enabled."); + new_def("imex_mode_index", coInt, "IDEX/IQEX active mode index", "Zero-based index of the active IDEX/IQEX parallel print mode within imex_mode_names."); + new_def("imex_mode_gcode", coString, "IDEX/IQEX active mode G-code", "The raw mode G-code template for the active IDEX/IQEX parallel print mode, after placeholder evaluation. Globals defined here flow into machine_start_gcode."); } PrintStatisticsConfigDef::PrintStatisticsConfigDef() diff --git a/src/libslic3r/PrintConfig.hpp b/src/libslic3r/PrintConfig.hpp index 0e1e146c72..8b724a7058 100644 --- a/src/libslic3r/PrintConfig.hpp +++ b/src/libslic3r/PrintConfig.hpp @@ -250,6 +250,26 @@ enum class WallDirection Count, }; +// IMEX: physical bed corner where tool T0 sits. Determines how tool indices +// map to bed zones (front = lower Y near operator, rear = higher Y). +enum class ImexToolLayout { + FrontLeft, + FrontRight, + RearLeft, + RearRight, + Count, +}; + +// IMEX: color theme for the bed-zone visualization. Colorblind-friendly variants +// are provided for users with color-vision differences. +enum class ImexVizTheme { + Standard, + Deuteranopia, + Tritanopia, + HighContrast, + Count, +}; + // Orca: print order of surface fill loops/fragments for center-based fill patterns // (Concentric, Archimedean Chords, Octagram Spiral). enum class SurfaceFillOrder { @@ -1396,6 +1416,13 @@ PRINT_CONFIG_CLASS_DEFINE( // Orca: internal use only ((ConfigOptionBool, calib_flowrate_topinfill_special_order)) // ORCA: special flag for flow rate calibration + + // IDEX/IQEX parallel print mode (per-print selection, stores mode name or "primary") + ((ConfigOptionString, imex_parallel_mode)) + // Per-plate head→filament override for MMU-equipped printers. + // Serialized as compact "phys:slot,phys:slot" (1-based filament slots, matches UI). + // Empty string means "use first_filament_for_physical_head defaults everywhere". + ((ConfigOptionString, imex_head_filament_map)) ) // This object is mapped to Perl as Slic3r::Config::PrintRegion. @@ -1768,6 +1795,19 @@ PRINT_CONFIG_CLASS_DEFINE( ((ConfigOptionStrings, filament_start_gcode)) ((ConfigOptionBool, single_extruder_multi_material)) ((ConfigOptionBool, manual_filament_change)) + // IDEX/IQEX (independent X extruder) — parallel printing support for IDEX/IQEX printers + ((ConfigOptionBool, is_imex)) + ((ConfigOptionBool, imex_firmware_managed_zones)) + ((ConfigOptionInt, imex_gantry_count)) + ((ConfigOptionInt, imex_tools_per_gantry)) + ((ConfigOptionFloat, imex_nozzle_clearance_x)) + ((ConfigOptionFloat, imex_nozzle_clearance_y)) + ((ConfigOptionFloat, imex_carriage_margin)) + ((ConfigOptionEnum, imex_tool_layout)) + ((ConfigOptionEnum, imex_viz_theme)) + ((ConfigOptionStrings, imex_mode_names)) + ((ConfigOptionStrings, imex_mode_active_tools)) + ((ConfigOptionStrings, imex_mode_gcodes)) ((ConfigOptionBool, single_extruder_multi_material_priming)) ((ConfigOptionEnum, toolchange_ordering)) ((ConfigOptionString, toolchange_cyclic_order)) diff --git a/src/libslic3r/PrintObject.cpp b/src/libslic3r/PrintObject.cpp index 6f51e3a6b1..1f6b145d11 100644 --- a/src/libslic3r/PrintObject.cpp +++ b/src/libslic3r/PrintObject.cpp @@ -12,6 +12,7 @@ #include "BoundingBox.hpp" #include "ClipperUtils.hpp" +#include "ConnectedBodies.hpp" #include "Geometry.hpp" #include "I18N.hpp" #include "Layer.hpp" @@ -749,69 +750,19 @@ void PrintObject::prepare_infill() for (Layer *layer : m_layers) layer->lslices_separated_component_ids.clear(); if (needs_separated_components) { - const size_t nl = m_layers.size(); - std::vector offset(nl + 1, 0); // Orca: flat index of the first island of each layer - for (size_t i = 0; i < nl; ++ i) - offset[i + 1] = offset[i] + m_layers[i]->lslices.size(); - const size_t nreg = offset[nl]; - // Orca: Union-find over every (layer, island). - std::vector parent(nreg); - for (size_t i = 0; i < nreg; ++ i) parent[i] = i; - auto find = [&parent](size_t x) { - while (parent[x] != x) { parent[x] = parent[parent[x]]; x = parent[x]; } - return x; - }; - auto unite = [&](size_t a, size_t b) { a = find(a); b = find(b); if (a != b) parent[a] = b; }; - // Orca: Index the smaller of two consecutive layers instead of scanning every - // pair of islands. The tree prunes distant boxes on fragmented models; exact - // polygon intersections still decide connectivity for the remaining candidates. - for (size_t i = 0; i + 1 < nl; ++ i) { - m_print->throw_if_canceled(); - size_t layer_a = i, layer_b = i + 1; - if (m_layers[layer_a]->lslices.size() < m_layers[layer_b]->lslices.size()) - std::swap(layer_a, layer_b); - const Layer *la = m_layers[layer_a], *lb = m_layers[layer_b]; - if (lb->lslices.empty()) - continue; - - using IslandTree = AABBTreeIndirect::Tree<2, coord_t>; - std::vector bboxes; - bboxes.reserve(lb->lslices.size()); - for (size_t b = 0; b < lb->lslices.size(); ++ b) - bboxes.emplace_back(b, lb->lslices_bboxes[b]); - IslandTree tree; - tree.build_modify_input(bboxes); - for (size_t a = 0; a < la->lslices.size(); ++ a) { - const IslandTree::BoundingBox query(la->lslices_bboxes[a].min, la->lslices_bboxes[a].max); - AABBTreeIndirect::traverse(tree, - [&query](const IslandTree::Node &node) { return node.bbox.intersects(query); }, - [&](const IslandTree::Node &node) { - const size_t b = node.idx; - // Orca: Tree boxes include an epsilon, so retain the original box - // filter. Already-connected islands cannot change the partition - // and need no further polygon intersection. - if (la->lslices_bboxes[a].overlap(lb->lslices_bboxes[b]) && - find(offset[layer_a] + a) != find(offset[layer_b] + b) && - ! intersection_ex(la->lslices[a], lb->lslices[b]).empty()) - unite(offset[layer_a] + a, offset[layer_b] + b); - return true; - }); - } - } - // Orca: Number the bodies by their first island and merge the bounding boxes of their islands. - std::vector body_of_root(nreg, size_t(-1)); - for (size_t i = 0; i < nl; ++ i) { + std::vector islands; + islands.reserve(m_layers.size()); + for (const Layer *layer : m_layers) + islands.emplace_back(&layer->lslices); + size_t bodies = 0; + std::vector> ids = connected_bodies(islands, bodies, [this]() { m_print->throw_if_canceled(); }); + // Orca: Merge the bounding boxes of the islands of each body. + m_separated_body_bboxes.assign(bodies, BoundingBox()); + for (size_t i = 0; i < m_layers.size(); ++ i) { Layer *layer = m_layers[i]; - layer->lslices_separated_component_ids.resize(layer->lslices.size()); - for (size_t a = 0; a < layer->lslices.size(); ++ a) { - size_t &body = body_of_root[find(offset[i] + a)]; - if (body == size_t(-1)) { - body = m_separated_body_bboxes.size(); - m_separated_body_bboxes.emplace_back(); - } - m_separated_body_bboxes[body].merge(layer->lslices_bboxes[a]); - layer->lslices_separated_component_ids[a] = body; - } + for (size_t a = 0; a < layer->lslices.size(); ++ a) + m_separated_body_bboxes[ids[i][a]].merge(layer->lslices_bboxes[a]); + layer->lslices_separated_component_ids = std::move(ids[i]); } } diff --git a/src/libslic3r/PrinterBedAssets.hpp b/src/libslic3r/PrinterBedAssets.hpp new file mode 100644 index 0000000000..74f0c767aa --- /dev/null +++ b/src/libslic3r/PrinterBedAssets.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include "miniz_extension.hpp" + +#include + +#include +#include + +namespace Slic3r { + +class DynamicPrintConfig; + +// Not on PresetBundle.hpp: miniz.h's zlib-compat macros rename GUI methods (GLTexture::Compressor::compress). +// printer_config_entry is the zip name also pushed onto bundle_structure["printer_config"]. +// printer_index is that entry's 0-based index in the exported printer_config list. +bool append_printer_bed_assets(mz_zip_archive &zip, const DynamicPrintConfig &config, nlohmann::json &bundle_structure, + const std::string &printer_config_entry, int printer_index); + +} // namespace Slic3r diff --git a/src/libslic3r/QuadricEdgeCollapse.hpp b/src/libslic3r/QuadricEdgeCollapse.hpp index c7330bfc5f..3da59c20e9 100644 --- a/src/libslic3r/QuadricEdgeCollapse.hpp +++ b/src/libslic3r/QuadricEdgeCollapse.hpp @@ -1,3 +1,5 @@ +#pragma once + // paper: https://people.eecs.berkeley.edu/~jrs/meshpapers/GarlandHeckbert2.pdf // sum up: https://users.csc.calpoly.edu/~zwood/teaching/csc570/final06/jseeba/ // inspiration: https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification diff --git a/src/libslic3r/TextureDisplacement.cpp b/src/libslic3r/TextureDisplacement.cpp index d0bbb114c6..ec9d9a2e11 100644 --- a/src/libslic3r/TextureDisplacement.cpp +++ b/src/libslic3r/TextureDisplacement.cpp @@ -247,6 +247,20 @@ void smooth_height_pixels(std::vector &pixels, int width, int height, f } } // namespace +bool height_texture_has_color(const TextureDisplacementLayer &layer) +{ + if (layer.empty()) + return false; + { + std::lock_guard lock(g_decoded_texture_cache.mutex); + const auto it = g_decoded_texture_cache.entries.find(layer.image_data.get()); + if (it != g_decoded_texture_cache.entries.end() && it->second.first.lock() == layer.image_data) + return it->second.second.has_color(); + } + // Not decoded yet. Decoding caches the raw image, so this happens once per image. + return decode_height_texture(layer).has_color(); +} + DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer) { DecodedHeightTexture result; diff --git a/src/libslic3r/TextureDisplacement.hpp b/src/libslic3r/TextureDisplacement.hpp index 34c3543088..d61739c7d8 100644 --- a/src/libslic3r/TextureDisplacement.hpp +++ b/src/libslic3r/TextureDisplacement.hpp @@ -1,6 +1,7 @@ #ifndef slic3r_TextureDisplacement_hpp_ #define slic3r_TextureDisplacement_hpp_ +#include #include #include #include @@ -387,6 +388,10 @@ struct TextureDisplacementOptions // image (TextureDetail::flat_colors): a texture of flat colours prints in single filaments, a // photograph or gradient in mixes. Off forces single filaments everywhere. bool color_mix_enabled = true; + // The most mixes the palette may offer. Every mix a bake paints with becomes a mixed filament slot, + // so this is also the most slots one bake can add. The mixes themselves are picked from the + // texture's colours, those that improve the match the most coming first. + int color_mix_count = 8; // Majority-filter passes over the assigned colours. See TextureColorRequest::despeckle_passes - // this is the control for it, and 2 is enough to clear the salt-and-pepper an image with detail // finer than the mesh leaves behind, without eating features that are genuinely a facet wide. @@ -396,7 +401,7 @@ struct TextureDisplacementOptions { ar(displace_border, smooth_enabled, smooth_strength, smooth_iterations, smooth_skip_border, pipeline_v2, v2_refine_mm, v2_regularize, v2_max_triangles_k, - v2_relocate, color_mix_enabled, color_despeckle); + v2_relocate, color_mix_enabled, color_despeckle, color_mix_count); } }; @@ -480,6 +485,10 @@ struct DecodedHeightTexture // DecodedHeightTexture if image_data is empty or is not a PNG at all. DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer); +// decode_height_texture(layer).has_color(), answered from the decode cache rather than from a copy of the +// texture - cheap enough to ask every frame. Smoothing does not change it, so the raw decode is what is read. +bool height_texture_has_color(const TextureDisplacementLayer &layer); + // Maps a linear RGB colour in [0, 1] to an index into the caller's palette, or -1 for "no colour". // // Deliberately a callback rather than a function here: matching a colour to a filament is a @@ -494,12 +503,14 @@ using ColorQuantizeFn = std::function; // interleaving, which the slicer does per print layer. Plain data, so it can be captured into a job. struct PrintableColor { - Vec3f rgb = Vec3f::Zero(); // what it looks like; for a mix, the perceptual average of the two + Vec3f rgb = Vec3f::Zero(); // what it looks like; for a mix, the colour its mixed filament slot shows int a = 0; // filament index int b = 0; // the second filament; == a for a pure entry int num = 1; // a's share of the interleave, out of `den` int den = 1; bool is_mix() const { return a != b; } + // a's share in percent, the form a mixed filament slot is created from. + int a_percent() const { return int(std::lround(100.0 * double(num) / double(den))); } }; // Everything needed to colour a mesh, captured on the main thread and handed to a job. An empty @@ -762,9 +773,10 @@ struct TextureColorRequest float min_color_region_mm2 = 0.5f; // Filled per *base mesh* triangle (the bake is topology-preserving, so this indexes the returned // mesh too): the quantize callback's index plus one, or 0 for "this triangle takes no colour from - // the texture". The +1 is not arbitrary - it lines up with EnforcerBlockerType, where 0 is NONE - // ("use the volume's own filament") and 1..16 are Extruder1..16, so the caller can hand these - // straight to a TriangleSelector without a second mapping table. + // the texture". The +1 lines up with EnforcerBlockerType, where 0 is NONE ("use the volume's own + // filament"): where every palette entry is a filament, these go straight to a TriangleSelector. A + // palette with mixes maps each index to the mix's filament slot first (see + // GLGizmoTextureDisplacement::palette_filaments()). std::vector *out_triangle = nullptr; }; diff --git a/src/libslic3r/TriangleMesh.cpp b/src/libslic3r/TriangleMesh.cpp index c0623ac824..8da29fdb30 100644 --- a/src/libslic3r/TriangleMesh.cpp +++ b/src/libslic3r/TriangleMesh.cpp @@ -1495,6 +1495,40 @@ float its_volume(const indexed_triangle_set &its) return volume; } +MassProperties MassProperties::transformed(const Transform3d &trafo) const +{ + const Matrix3d linear = trafo.linear(); + const double scale = std::abs(linear.determinant()); + return { mass * scale, volume * scale, trafo * center, linear * spread * linear.transpose() }; +} + +MassProperties its_mass_properties(const indexed_triangle_set &its) +{ + if (its.indices.empty()) + return {}; + + // Signed tetrahedra fanned from a mesh vertex, not the origin, to keep the sums precise far from it. + const Vec3d p0 = its.vertices.front().cast(); + double volume6 = 0.; + Vec3d moment24 = Vec3d::Zero(); + Matrix3d second120 = Matrix3d::Zero(); + for (const stl_triangle_vertex_indices &face : its.indices) { + const Vec3d a = its.vertices[face(0)].cast() - p0; + const Vec3d b = its.vertices[face(1)].cast() - p0; + const Vec3d c = its.vertices[face(2)].cast() - p0; + const Vec3d s = a + b + c; + const double v = a.dot(b.cross(c)); + volume6 += v; + moment24 += v * s; + second120 += v * (a * a.transpose() + b * b.transpose() + c * c.transpose() + s * s.transpose()); + } + if (volume6 == 0.) + return {}; + const Vec3d center = moment24 / (4. * volume6); + const double volume = std::abs(volume6) / 6.; + return { volume, volume, p0 + center, second120 / (20. * volume6) - center * center.transpose() }; +} + float its_average_edge_length(const indexed_triangle_set &its) { if (its.indices.empty()) diff --git a/src/libslic3r/TriangleMesh.hpp b/src/libslic3r/TriangleMesh.hpp index 8c82bac52f..c775b8ef38 100644 --- a/src/libslic3r/TriangleMesh.hpp +++ b/src/libslic3r/TriangleMesh.hpp @@ -9,6 +9,7 @@ #include #include #include +#include #include #include "BoundingBox.hpp" #include "Line.hpp" @@ -324,6 +325,20 @@ inline stl_normal its_unnormalized_normal(const indexed_triangle_set &its, } float its_volume(const indexed_triangle_set &its); +// Mass, volume and center of mass of a solid, and the mean over its mass of (x - center)(x - center)^T, from which its +// moments of inertia about axes through the center follow. +struct MassProperties +{ + double mass{ 0. }; + double volume{ 0. }; + Vec3d center{ Vec3d::Zero() }; + Matrix3d spread{ Matrix3d::Zero() }; + + // Under an affine map, which scales mass and volume by its determinant. + MassProperties transformed(const Transform3d &trafo) const; +}; +// The solid a closed mesh bounds at unit density, whichever way its faces turn; nothing for a zero volume. +MassProperties its_mass_properties(const indexed_triangle_set &its); float its_average_edge_length(const indexed_triangle_set &its); void its_merge(indexed_triangle_set &A, const indexed_triangle_set &B); diff --git a/src/slic3r/CMakeLists.txt b/src/slic3r/CMakeLists.txt index de3b69565d..65c8384ef2 100644 --- a/src/slic3r/CMakeLists.txt +++ b/src/slic3r/CMakeLists.txt @@ -283,6 +283,10 @@ set(SLIC3R_GUI_SOURCES GUI/FilamentMapDialog.hpp GUI/IconManager.cpp GUI/IconManager.hpp + GUI/IMEXFilamentPickerPopover.cpp + GUI/IMEXFilamentPickerPopover.hpp + GUI/IMEXModesCtrl.cpp + GUI/IMEXModesCtrl.hpp GUI/IdleScheduler.cpp GUI/IdleScheduler.hpp GUI/ImageGrid.cpp @@ -567,8 +571,6 @@ set(SLIC3R_GUI_SOURCES GUI/UserNotification.hpp GUI/UVEditorCanvas.cpp GUI/UVEditorCanvas.hpp - GUI/WebDownPluginDlg.cpp - GUI/WebDownPluginDlg.hpp GUI/WebGuideDialog.cpp GUI/WebGuideDialog.hpp GUI/WebUserLoginDialog.cpp diff --git a/src/slic3r/GUI/ActionRegistry.cpp b/src/slic3r/GUI/ActionRegistry.cpp index 5b1e6f5957..6956423bc6 100644 --- a/src/slic3r/GUI/ActionRegistry.cpp +++ b/src/slic3r/GUI/ActionRegistry.cpp @@ -206,19 +206,52 @@ constexpr const char* kPlateGotoPrefix = "orca_plate_goto"; constexpr const char* kRecentProjectPrefix = "orca_recent_project"; // Display context for a setting action's eyebrow, e.g. the "Process" in "Process : Quality : Layers". -// Keyed by the option's preset type so the palette reads like the settings sidebar tabs. -std::string setting_type_context(Preset::Type type) +// Keyed by the option's preset type so the palette reads like the settings sidebar tabs. Untranslated: +// the caller translates it for the displayed breadcrumb and keeps it for the English one. +const char* setting_type_context(Preset::Type type) { switch (type) { case Preset::TYPE_FILAMENT: - case Preset::TYPE_SLA_MATERIAL: return _u8L("Filament"); - case Preset::TYPE_PRINTER: return _u8L("Printer"); + case Preset::TYPE_SLA_MATERIAL: return L("Filament"); + case Preset::TYPE_PRINTER: return L("Printer"); case Preset::TYPE_PRINT: case Preset::TYPE_SLA_PRINT: - default: return _u8L("Process"); + default: return L("Process"); } } +// A setting's text in one language. The displayed text and its English search aliases both come from +// here, so in an English UI the two are equal and no alias is sent. +struct SettingText +{ + std::string title; // the label the settings row draws + std::string full_label; // the descriptive ConfigOptionDef name when it differs from title: a + // search-only alias ("overhang reversal" still finds "Reverse on even") + std::string source; // the full settings path "Process : Quality : Layers". The JS renders + // group || source and searches every field, so putting the whole path in + // source both displays it and makes it matchable by any segment. +}; + +SettingText setting_text(const std::wstring& def_label, const std::string& display_label, const wxString& row_label, bool row_multi, + const std::string& type_name, const std::wstring& category, const std::wstring& group) +{ + SettingText text; + const std::string def = boost::nowide::narrow(def_label); + text.title = into_u8(Search::resolve_setting_title(from_u8(display_label), row_label, row_multi)); + if (text.title.empty()) + text.title = def; + if (text.title != def) + text.full_label = def; + + std::wstring path = boost::nowide::widen(type_name); + if (!category.empty()) + path += L" : " + category; + if (!group.empty()) + path += L" : " + group; + text.source = boost::nowide::narrow(path); + return text; +} + // Stable, non-localized mode token for the webview, which maps it to a badge ("Developer" etc.). const char* mode_key(ConfigOptionMode mode) { @@ -305,8 +338,9 @@ struct PlateAction : AppAction PlateAction(int index, std::string title, std::string source_name) : AppAction(AppActionId{id_for(index)}, std::move(title), kOrcaSourceKey, std::move(source_name)), plate_index(index) { - this->kind = AppActionKind::Command; - this->group = _u8L("Plate"); + this->kind = AppActionKind::Command; + this->group_en = L("Plate"); + this->group = I18N::translate_utf8(this->group_en); } AppActionRunResult run(const std::string& /*param*/) const override @@ -328,8 +362,9 @@ struct RecentProjectAction : AppAction RecentProjectAction(std::string path, std::string title, std::string source) : AppAction(AppActionId{id_for(path)}, std::move(title), kOrcaSourceKey, std::move(source)), file_path(std::move(path)) { - this->kind = AppActionKind::Command; - this->group = _u8L("Recent Projects"); + this->kind = AppActionKind::Command; + this->group_en = L("Recent Projects"); + this->group = I18N::translate_utf8(this->group_en); } AppActionRunResult run(const std::string& /*param*/) const override @@ -342,6 +377,30 @@ struct RecentProjectAction : AppAction } // namespace +nlohmann::json action_json(const AppAction& a) +{ + nlohmann::json j({{"id", a.id()}, + {"title", a.title()}, + {"full_label", a.full_label}, + {"source", a.source_name()}, + {"group", a.group}, + {"kind", a.kind == AppActionKind::Plugin ? "plugin" : "command"}, + {"input", a.input}, + {"icon", a.icon}, + {"mode", mode_key(a.required_mode)}, + {"desc", a.tooltip}, + {"wiki", !a.help_url.empty()}}); + auto add_alias = [&j](const char* key, const std::string& english, const std::string& local) { + if (!english.empty() && english != local) + j[key] = english; + }; + add_alias("title_en", a.title_en, a.title()); + add_alias("group_en", a.group_en, a.group); + add_alias("source_en", a.source_en, a.source_name()); + add_alias("full_label_en", a.full_label_en, a.full_label); + return j; +} + ActionRegistry::~ActionRegistry() = default; void ActionRegistry::init() @@ -430,7 +489,8 @@ void ActionRegistry::relocalize_builtins() // Drop only the built-in commands; plugins and the dynamically materialised families are // either unlocalized or rebuilt per snapshot. remove() only erases the map entry, and upsert() - // re-seeds favourites/stats from config, so key-based ids keep their pinned state. + // re-seeds favourites/stats from config, so key-based ids keep their pinned state. make_action() + // translates in the new locale. std::vector stale; for (const auto& [id, action] : m_actions) if (action->source_key() == kOrcaSourceKey && action->kind == AppActionKind::Command) @@ -438,7 +498,6 @@ void ActionRegistry::relocalize_builtins() for (const std::string& id : stale) remove(id); - NativeCommands::rebuild_catalog(); for (const NativeCommand& c : NativeCommands::catalog()) upsert(NativeCommands::make_action(c)); } @@ -672,28 +731,22 @@ void ActionRegistry::materialize_setting_actions() const std::string id = SettingAction::id_for(opt.opt_key(), opt.type); seen.insert(id); - // The page draws Line::label; the descriptive ConfigOptionDef name stays a search-only alias - // ("overhang reversal" still finds "Reverse on even"). - const std::string search_label = boost::nowide::narrow(opt.label_local.empty() ? opt.label : opt.label_local); - std::string title = into_u8(Search::resolve_setting_title(from_u8(opt.display_label), row.label, row.multi)); - if (title.empty()) - title = search_label; + // The localized text the page shows, and its English search aliases from the untranslated row + // label, def name and breadcrumb. + const char* type_context = setting_type_context(opt.type); + SettingText local = setting_text(opt.label_local.empty() ? opt.label : opt.label_local, opt.display_label, row.label, row.multi, + I18N::translate_utf8(type_context), opt.category_local, opt.group_local); + SettingText english = setting_text(opt.label, opt.display_label_en, row.label_en, row.multi, type_context, + Tab::translate_category(opt.category, opt.type, false).ToStdWstring(), opt.group); - // Eyebrow/source = the full settings path "Process : Quality : Layers" (localized). The JS - // renders group || source and searches source + " " + group, so putting the whole path in - // source both displays it and makes it matchable by any segment (e.g. a "quality" query). - std::wstring path = boost::nowide::widen(setting_type_context(opt.type)); - if (!opt.category_local.empty()) - path += L" : " + opt.category_local; - if (!opt.group_local.empty()) - path += L" : " + opt.group_local; - - // title = the label the settings row draws; group stays empty so the source path (above) is - // the single display/search breadcrumb rather than being duplicated. - auto action = std::make_unique(opt.opt_key(), opt.type, title, std::string(), opt.category, - boost::nowide::narrow(path), opt.mode); - if (title != search_label) - action->full_label = search_label; + // group stays empty so the source path is the single display/search breadcrumb rather than + // being duplicated. + auto action = std::make_unique(opt.opt_key(), opt.type, local.title, std::string(), opt.category, local.source, + opt.mode); + action->full_label = std::move(local.full_label); + action->title_en = std::move(english.title); + action->full_label_en = std::move(english.full_label); + action->source_en = std::move(english.source); // Tile pictogram = the icon of the setting's own group header (e.g. Advanced -> param_advanced), // the one shown next to it in the page. Fall back to the page/category icon for groups @@ -751,13 +804,14 @@ void ActionRegistry::materialize_plate_actions() seen.insert(id); // "Go to Plate N" + " (name)" when the plate is named, matching the object-list label. - std::string title(_u8L("Go to Plate")); - title += " " + std::to_string(i + 1); - const std::string name = plate->get_plate_name(); + const char* go_to_plate = L("Go to Plate"); + std::string suffix = " " + std::to_string(i + 1); + const std::string name = plate->get_plate_name(); if (!name.empty()) - title += " (" + name + ")"; + suffix += " (" + name + ")"; - auto action = std::make_unique(int(i), title, kOrcaSourceName); + auto action = std::make_unique(int(i), I18N::translate_utf8(go_to_plate) + suffix, kOrcaSourceName); + action->title_en = go_to_plate + suffix; seed_from(stats, favs, id, *action); auto const action_id = action->id(); auto const app_action = std::shared_ptr(std::move(action)); @@ -868,23 +922,9 @@ nlohmann::json ActionRegistry::snapshot() return a->id() < b->id(); }); - auto action_to_json = [](const AppAction* a) { - return nlohmann::json({{"id", a->id()}, - {"title", a->title()}, - {"full_label", a->full_label}, - {"source", a->source_name()}, - {"group", a->group}, - {"kind", a->kind == AppActionKind::Plugin ? "plugin" : "command"}, - {"input", a->input}, - {"icon", a->icon}, - {"mode", mode_key(a->required_mode)}, - {"desc", a->tooltip}, - {"wiki", !a->help_url.empty()}}); - }; - nlohmann::json actions = nlohmann::json::array(); for (const AppAction* a : sorted) - actions.push_back(action_to_json(a)); + actions.push_back(action_json(*a)); // why: favourites is the ORDERED pin list - it must come from favourite_actions // as stored, not be re-derived from the frecency-sorted actions (that would @@ -917,7 +957,7 @@ nlohmann::json ActionRegistry::snapshot() recent.resize(recent_limit); nlohmann::json recent_json = nlohmann::json::array(); for (const AppAction* a : recent) - recent_json.push_back(action_to_json(a)); + recent_json.push_back(action_json(*a)); return {{"actions", std::move(actions)}, {"favourites", std::move(favourites)}, @@ -937,14 +977,21 @@ nlohmann::json ActionRegistry::tab_options() const MainFrame* mf = wxGetApp().mainframe; if (!mf || !mf->m_tabpanel) return out; + // English labels of the built-in pages whose id is not already their English name, so the tab + // picker can be searched in English in any UI language. + static const std::unordered_map english_labels{ + {TAB_ID_MONITOR, L("Device")}, {TAB_ID_MONITOR_WEB, L("Device (Web)")}, {TAB_ID_MULTI_DEVICE, L("Multi-device")}}; + Notebook* notebook = mf->m_tabpanel; for (size_t i = 0; i < notebook->GetPageCount(); ++i) { const wxString id = notebook->GetPageName(i); if (id.empty()) continue; - out.push_back({{"id", id.ToStdString()}, - {"title", notebook->GetPageLabel(i).ToStdString()}, - {"icon", notebook->GetPageIcon(i)}}); + const std::string title = notebook->GetPageLabel(i).ToStdString(); + nlohmann::json tab({{"id", id.ToStdString()}, {"title", title}, {"icon", notebook->GetPageIcon(i)}}); + if (auto it = english_labels.find(id.ToStdString()); it != english_labels.end() && title != it->second) + tab["title_en"] = it->second; + out.push_back(std::move(tab)); } return out; } diff --git a/src/slic3r/GUI/ActionRegistry.hpp b/src/slic3r/GUI/ActionRegistry.hpp index 4d5800907f..60bb2089ec 100644 --- a/src/slic3r/GUI/ActionRegistry.hpp +++ b/src/slic3r/GUI/ActionRegistry.hpp @@ -88,6 +88,14 @@ struct AppAction // Search-only alias when the title differs from the descriptive ConfigOptionDef name (e.g. title // "Reverse on even", full_label "Overhang reversal"). Empty when the two agree. std::string full_label; + // Search-only English counterparts of title(), group, source_name() and full_label, so a + // localized UI can still be searched in English. Each is derived exactly like the localized + // text it mirrors, minus the translation, so in an English UI it equals that text. Empty when + // there is no translated counterpart. + std::string title_en; + std::string group_en; + std::string source_en; + std::string full_label_en; // Full wiki URL, when the action has one (SettingActions whose row declared a label_path). std::string help_url; @@ -138,6 +146,11 @@ inline bool requires_mode_switch(ConfigOptionMode setting_mode, ConfigOptionMode // hand-edited config must never grow the quick-launch bar past `limit`, and a duplicated id must collapse to its first pin. std::vector cap_favourites(const std::vector& ids, size_t limit); +// One action as the Speed Dial page receives it. Each English alias (title_en, group_en, source_en, +// full_label_en) is sent only when it is non-empty and differs from its localized counterpart, so an +// English UI receives none and searches exactly the displayed text. +nlohmann::json action_json(const AppAction& a); + // Self-contained sink and single owner of runnable actions for the app session. // // Workflow: diff --git a/src/slic3r/GUI/ConfigManipulation.cpp b/src/slic3r/GUI/ConfigManipulation.cpp index cfd985b64b..da5acf8272 100644 --- a/src/slic3r/GUI/ConfigManipulation.cpp +++ b/src/slic3r/GUI/ConfigManipulation.cpp @@ -1020,7 +1020,7 @@ void ConfigManipulation::toggle_print_fff_options(DynamicPrintConfig *config, in const BrimType brim_type = config->opt_enum("brim_type"); const bool have_auto_brim_ear = brim_type == btEar && !is_belt_tilted; const bool have_painted_brim_ear = brim_type == btPainted && !is_belt_tilted; - set_option_label("brim_width", have_auto_brim_ear ? _L("Brim ear radius") : _L("Brim width")); + set_option_label("brim_width", have_auto_brim_ear ? L("Brim ear radius") : L("Brim width")); const auto brim_width = config->opt_float("brim_width"); // Automatic brim ear settings require a non-zero brim width. toggle_field("brim_ears_max_angle", brim_width > 0.0f); diff --git a/src/slic3r/GUI/ConfigManipulation.hpp b/src/slic3r/GUI/ConfigManipulation.hpp index d2316e69bb..320987621d 100644 --- a/src/slic3r/GUI/ConfigManipulation.hpp +++ b/src/slic3r/GUI/ConfigManipulation.hpp @@ -80,6 +80,8 @@ public: t_config_option_keys const &applying_keys() const; void toggle_field(const std::string& field_key, const bool toggle, int opt_index = -1); void toggle_line(const std::string& field_key, const bool toggle, int opt_index = -1); + // Renames an option's row. `label` is the untranslated English msgid (an L("...") string); the + // row translates it for display. void set_option_label(const std::string& field_key, const wxString& label, int opt_index = -1); // FFF print diff --git a/src/slic3r/GUI/CreatePresetsDialog.cpp b/src/slic3r/GUI/CreatePresetsDialog.cpp index 1ae4e3b81b..c0dcddc2d5 100644 --- a/src/slic3r/GUI/CreatePresetsDialog.cpp +++ b/src/slic3r/GUI/CreatePresetsDialog.cpp @@ -65,6 +65,7 @@ #include #include #include "libslic3r/PresetBundle.hpp" +#include "libslic3r/PrinterBedAssets.hpp" #include "I18N.hpp" #include "GUI_App.hpp" #include "MsgDialog.hpp" @@ -1112,7 +1113,7 @@ wxWindow *CreateFilamentPresetDialog::create_dialog_buttons() if (!m_can_not_find_vendor_checkbox->GetValue()) { if (_L("Select Vendor") == vendor_str) { MessageDialog dlg(this, _L("Vendor is not selected; please reselect vendor."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return; } else { @@ -1121,14 +1122,14 @@ wxWindow *CreateFilamentPresetDialog::create_dialog_buttons() } else { if (m_filament_custom_vendor_input->GetTextCtrl()->GetValue().empty()) { MessageDialog dlg(this, _L("Custom vendor missing; please input custom vendor."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return; } else { vendor_name = into_u8(m_filament_custom_vendor_input->GetTextCtrl()->GetValue()); if (vendor_name == "Bambu" || vendor_name == "Generic") { MessageDialog dlg(this, _L("\"Bambu\" or \"Generic\" cannot be used as a Vendor for custom filaments."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return; } @@ -1139,7 +1140,7 @@ wxWindow *CreateFilamentPresetDialog::create_dialog_buttons() wxString type_str = m_filament_type_combobox->GetLabel(); std::string type_name; if (_L("Select Type") == type_str) { - MessageDialog dlg(this, _L("Filament type is not selected, please reselect type."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + MessageDialog dlg(this, _L("Filament type is not selected, please reselect type."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); return; } else { @@ -1150,7 +1151,7 @@ wxWindow *CreateFilamentPresetDialog::create_dialog_buttons() std::string serial_name; if (serial_str.empty()) { MessageDialog dlg(this, _L("Filament serial missing; please input serial."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return; } else { @@ -1161,7 +1162,7 @@ wxWindow *CreateFilamentPresetDialog::create_dialog_buttons() if (vendor_name.empty() || serial_name.empty()) { MessageDialog dlg(this, _L("There may be disallowed characters in the vendor or serial input of the filament. Please delete and re-enter."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return; } @@ -1169,20 +1170,20 @@ wxWindow *CreateFilamentPresetDialog::create_dialog_buttons() boost::algorithm::trim(serial_name); if (vendor_name.empty() || serial_name.empty()) { MessageDialog dlg(this, _L("All inputs in the custom vendor or serial are spaces. Please re-enter."), - wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); return; } if (m_can_not_find_vendor_checkbox->GetValue() && str_is_all_digit(vendor_name)) { MessageDialog dlg(this, _L("The vendor cannot be a number; please re-enter."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return; } if (!is_check_box_selected()) { MessageDialog dlg(this, _L("You have not selected a printer or preset yet. Please select at least one."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return; } @@ -1818,7 +1819,7 @@ wxBoxSizer *CreatePrinterPresetDialog::create_printer_item(wxWindow *parent) m_select_model->SetLabelColor(*wxBLACK); } } else { - MessageDialog dlg(this, _L("The model was not found; please reselect vendor."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + MessageDialog dlg(this, _L("The model was not found; please reselect vendor."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); } @@ -2818,14 +2819,14 @@ wxWindow *CreatePrinterPresetDialog::create_page2_dialog_buttons(wxWindow *paren // Confirm if the printer preset exists if (!m_printer_preset) { MessageDialog dlg(this, _L("You have not yet chosen which printer preset to create based on. Please choose the vendor and model of the printer"), - wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); return; } if (!save_printable_area_config(m_printer_preset)) { MessageDialog dlg(this, _L("You have entered a disallowed character in the printable area section on the first page. Please use only numbers."), - wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); show_page1(); return; @@ -2865,7 +2866,7 @@ wxWindow *CreatePrinterPresetDialog::create_page2_dialog_buttons(wxWindow *paren } } if (selected_filament_presets.empty() && !filament_preset_is_exist) { - MessageDialog dlg(this, _L("You need to select at least one filament preset."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + MessageDialog dlg(this, _L("You need to select at least one filament preset."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); return; } @@ -2880,7 +2881,7 @@ wxWindow *CreatePrinterPresetDialog::create_page2_dialog_buttons(wxWindow *paren } } if (selected_process_presets.empty() && !process_preset_is_exist) { - MessageDialog dlg(this, _L("You need to select at least one process preset."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + MessageDialog dlg(this, _L("You need to select at least one process preset."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); return; } @@ -3125,7 +3126,7 @@ void CreatePrinterPresetDialog::on_select_printer_model(wxCommandEvent &e) wxArrayString printer_preset_model = printer_preset_sort_with_nozzle_diameter(m_printer_preset_vendor_selected, nozzle); if (printer_preset_model.size() == 0) { - MessageDialog dlg(this, _L("Current vendor has no models, please reselect."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + MessageDialog dlg(this, _L("Current vendor has no models, please reselect."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); return; } @@ -3386,7 +3387,7 @@ bool CreatePrinterPresetDialog::validate_input_valid() std::string model_name = get_printer_model(); if ((vendor_name.empty() || model_name.empty())) { MessageDialog dlg(this, _L("You have not selected the vendor and model or input the custom vendor and model."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return false; } @@ -3395,7 +3396,7 @@ bool CreatePrinterPresetDialog::validate_input_valid() model_name = remove_special_key(model_name); if (vendor_name.empty() || model_name.empty()) { MessageDialog dlg(this, _L("There may be escape characters in the custom printer vendor or model. Please delete and re-enter."), - wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); return false; } @@ -3403,13 +3404,13 @@ bool CreatePrinterPresetDialog::validate_input_valid() boost::algorithm::trim(model_name); if (vendor_name.empty() || model_name.empty()) { MessageDialog dlg(this, _L("All inputs in the custom printer vendor or model are spaces. Please re-enter."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return false; } if (check_printable_area() == false) { - MessageDialog dlg(this, _L("Please check bed printable shape and origin input."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + MessageDialog dlg(this, _L("Please check bed printable shape and origin input."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); return false; } @@ -3417,7 +3418,7 @@ bool CreatePrinterPresetDialog::validate_input_valid() wxString printer_name = m_select_printer->GetStringSelection(); if (printer_name.empty()) { MessageDialog dlg(this, _L("You have not yet selected the printer to replace the nozzle for; please choose a printer."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return false; } @@ -3674,30 +3675,41 @@ ExportConfigsDialog::~ExportConfigsDialog() } void ExportConfigsDialog::on_dpi_changed(const wxRect &suggested_rect) { + if (m_include_bed_assets) + m_include_bed_assets->Rescale(); Layout(); } +void ExportConfigsDialog::update_include_bed_assets_enabled() +{ + const bool on = get_curr_radio_type(m_export_type_btns) == m_exprot_type.preset_bundle; + if (m_include_bed_assets) + m_include_bed_assets->Enable(on); + if (m_include_bed_assets_label) + m_include_bed_assets_label->Enable(on); +} + void ExportConfigsDialog::show_export_result(const ExportCase &export_case) { MessageDialog *msg_dlg = nullptr; switch (export_case) { case ExportCase::INITIALIZE_FAIL: - msg_dlg = new MessageDialog(this, _L("initialize fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + msg_dlg = new MessageDialog(this, _L("initialize fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); break; case ExportCase::ADD_FILE_FAIL: - msg_dlg = new MessageDialog(this, _L("add file fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + msg_dlg = new MessageDialog(this, _L("add file fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); break; case ExportCase::ADD_BUNDLE_STRUCTURE_FAIL: - msg_dlg = new MessageDialog(this, _L("add bundle structure file fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + msg_dlg = new MessageDialog(this, _L("add bundle structure file fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); break; case ExportCase::FINALIZE_FAIL: - msg_dlg = new MessageDialog(this, _L("finalize fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + msg_dlg = new MessageDialog(this, _L("finalize fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); break; case ExportCase::OPEN_ZIP_WRITTEN_FILE: - msg_dlg = new MessageDialog(this, _L("open zip written fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + msg_dlg = new MessageDialog(this, _L("open zip written fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); break; case ExportCase::EXPORT_SUCCESS: - msg_dlg = new MessageDialog(this, _L("Export successful"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + msg_dlg = new MessageDialog(this, _L("Export successful"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); break; } @@ -3768,7 +3780,7 @@ std::string ExportConfigsDialog::initial_file_name(const wxString &path, const s MessageDialog dlg(this, wxString::Format(_L("The file: %s\nmay have been opened by another program.\nPlease close it and try again."), encode_path(printer_export_path.string().c_str())), - wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxYES | wxYES_DEFAULT | wxCENTRE); + wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), wxOK | wxCENTRE); dlg.ShowModal(); return "initial_failed"; } @@ -3819,6 +3831,17 @@ wxBoxSizer *ExportConfigsDialog::create_export_config_item(wxWindow *parent) static_export_printer_preset_bundle_text->SetFont(Label::Body_12); static_export_printer_preset_bundle_text->SetForegroundColour(wxColour("#6B6B6B")); radioBoxSizer->Add(static_export_printer_preset_bundle_text, 0, wxEXPAND | wxLEFT, FromDIP(22)); + wxBoxSizer *include_bed_sizer = new wxBoxSizer(wxHORIZONTAL); + m_include_bed_assets = new ::CheckBox(parent); + m_include_bed_assets->SetValue(true); + include_bed_sizer->Add(m_include_bed_assets, 0, wxALIGN_CENTER_VERTICAL, 0); + m_include_bed_assets_label = new wxStaticText(parent, wxID_ANY, _L("Include custom bed texture and model")); + m_include_bed_assets_label->SetFont(Label::Body_12); + m_include_bed_assets_label->SetForegroundColour(wxColour("#6B6B6B")); + include_bed_sizer->Add(m_include_bed_assets_label, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, FromDIP(5)); + radioBoxSizer->Add(0, 0, 0, wxTOP, FromDIP(6)); + radioBoxSizer->Add(include_bed_sizer, 0, wxEXPAND | wxLEFT, FromDIP(22)); + update_include_bed_assets_enabled(); radioBoxSizer->Add(create_radio_item(m_exprot_type.filament_bundle, parent, wxEmptyString, m_export_type_btns), 0, wxEXPAND | wxTOP, FromDIP(10)); wxStaticText *static_export_filament_preset_bundle_text = new wxStaticText(parent, wxID_ANY, _L("User's filament preset set.\nCan be shared with others."), wxDefaultPosition, wxDefaultSize); @@ -3988,9 +4011,10 @@ void ExportConfigsDialog::select_curr_radiobox(std::vectorSetValue(false); } } + update_include_bed_assets_enabled(); } -ExportConfigsDialog::ExportCase ExportConfigsDialog::archive_preset_bundle_to_file(const wxString &path) +ExportConfigsDialog::ExportCase ExportConfigsDialog::archive_preset_bundle_to_file(const wxString &path, bool include_bed_assets) { std::string export_path = initial_file_path(path, ""); if (export_path.empty() || "initial_failed" == export_path) return ExportCase::EXPORT_CANCEL; @@ -4092,6 +4116,12 @@ ExportConfigsDialog::ExportCase ExportConfigsDialog::archive_preset_bundle_to_fi bundle_structure["filament_config"] = filament_configs; bundle_structure["process_config"] = process_configs; + if (include_bed_assets && + !append_printer_bed_assets(zip_archive, printer_preset->config, bundle_structure, printer_config_file_name, 0)) { + mz_zip_writer_end(&zip_archive); + return ExportCase::ADD_FILE_FAIL; + } + std::string bundle_structure_str = bundle_structure.dump(); status = mz_zip_writer_add_mem(&zip_archive, BUNDLE_STRUCTURE_JSON_NAME, bundle_structure_str.data(), bundle_structure_str.size(), MZ_DEFAULT_COMPRESSION); if (MZ_FALSE == status) { @@ -4324,7 +4354,7 @@ wxWindow *ExportConfigsDialog::create_dialog_buttons(wxWindow* parent) dlg_btns->GetOK()->Bind(wxEVT_BUTTON, [this](wxCommandEvent &e) { if (!has_check_box_selected()) { MessageDialog dlg(this, _L("Please select at least one printer or filament."), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return; } @@ -4339,7 +4369,7 @@ wxWindow *ExportConfigsDialog::create_dialog_buttons(wxWindow* parent) const wxString curr_radio_type = get_curr_radio_type(m_export_type_btns); if (curr_radio_type == m_exprot_type.preset_bundle) { - export_case = archive_preset_bundle_to_file(path); + export_case = archive_preset_bundle_to_file(path, m_include_bed_assets->GetValue()); } else if (curr_radio_type == m_exprot_type.filament_bundle) { export_case = archive_filament_bundle_to_file(path); } else if (curr_radio_type == m_exprot_type.printer_preset) { @@ -5042,7 +5072,7 @@ wxWindow *CreatePresetForPrinterDialog::create_dialog_buttons() } else { BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "filament choice not find filament preset and choice is:" << filament_preset_name; MessageDialog dlg(this, _L("The filament choice not find filament preset, please reselect it"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); dlg.ShowModal(); return; } diff --git a/src/slic3r/GUI/CreatePresetsDialog.hpp b/src/slic3r/GUI/CreatePresetsDialog.hpp index 39714af1fe..197dfdf142 100644 --- a/src/slic3r/GUI/CreatePresetsDialog.hpp +++ b/src/slic3r/GUI/CreatePresetsDialog.hpp @@ -271,6 +271,7 @@ protected: private: void data_init(); void select_curr_radiobox(std::vector> &radiobox_list, int btn_idx); + void update_include_bed_assets_enabled(); void on_dpi_changed(const wxRect &suggested_rect) override; void show_export_result(const ExportCase &export_case); bool has_check_box_selected(); @@ -284,7 +285,7 @@ private: int initial_zip_archive(mz_zip_archive &zip_archive, const std::string &file_path); ExportCase save_zip_archive_to_file(mz_zip_archive &zip_archive); ExportCase save_presets_to_zip(const std::string &export_file, const std::vector> &config_paths); - ExportCase archive_preset_bundle_to_file(const wxString &path); + ExportCase archive_preset_bundle_to_file(const wxString &path, bool include_bed_assets); ExportCase archive_filament_bundle_to_file(const wxString &path); ExportCase archive_printer_preset_to_file(const wxString &path); ExportCase archive_filament_preset_to_file(const wxString &path); @@ -304,6 +305,8 @@ private: wxGridSizer * m_preset_sizer = nullptr; wxPanel * m_presets_window = nullptr; wxStaticText * m_serial_text = nullptr; + ::CheckBox * m_include_bed_assets = nullptr; + wxStaticText * m_include_bed_assets_label = nullptr; }; class CreatePresetForPrinterDialog : public DPIDialog diff --git a/src/slic3r/GUI/ExportPresetBundleDialog.cpp b/src/slic3r/GUI/ExportPresetBundleDialog.cpp index 9af3e3c7bc..3e6fdcfd90 100644 --- a/src/slic3r/GUI/ExportPresetBundleDialog.cpp +++ b/src/slic3r/GUI/ExportPresetBundleDialog.cpp @@ -64,6 +64,20 @@ void ExportPresetBundleDialog::Init() wxSize(820, 660), wxSize(640, 640)); } +nlohmann::json ExportPresetBundleDialog::localized_strings() const +{ + return { + {"printer", _u8L("Printer")}, + {"filament", _u8L("Filament")}, + {"process", _u8L("Process")}, + {"all", _u8L("All")}, + {"no_items", _u8L("No items")}, + {"export_cloud", _u8L("Export to OrcaCloud")}, + {"export_folder", _u8L("Export to folder")}, + {"close", _u8L("Close")}, + }; +} + void ExportPresetBundleDialog::on_script_message(const nlohmann::json& j) { if (handle_common_script_command(j)) @@ -477,27 +491,27 @@ void ExportPresetBundleDialog::show_export_result(const ExportCase& export_case) switch (export_case) { case ExportCase::INITIALIZE_FAIL: msg_dlg = new MessageDialog(this, _L("initialize fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); break; case ExportCase::ADD_FILE_FAIL: msg_dlg = new MessageDialog(this, _L("add file fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); break; case ExportCase::ADD_BUNDLE_STRUCTURE_FAIL: msg_dlg = new MessageDialog(this, _L("add bundle structure file fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); break; case ExportCase::FINALIZE_FAIL: msg_dlg = new MessageDialog(this, _L("finalize fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); break; case ExportCase::OPEN_ZIP_WRITTEN_FILE: msg_dlg = new MessageDialog(this, _L("open zip written fail"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); break; case ExportCase::EXPORT_SUCCESS: msg_dlg = new MessageDialog(this, _L("Export successful"), wxString(SLIC3R_APP_FULL_NAME) + " - " + _L("Info"), - wxYES | wxYES_DEFAULT | wxCENTRE); + wxOK | wxCENTRE); break; } diff --git a/src/slic3r/GUI/ExportPresetBundleDialog.hpp b/src/slic3r/GUI/ExportPresetBundleDialog.hpp index a2a66ddbe6..d2ed29082c 100644 --- a/src/slic3r/GUI/ExportPresetBundleDialog.hpp +++ b/src/slic3r/GUI/ExportPresetBundleDialog.hpp @@ -8,6 +8,7 @@ #include "libslic3r/AppConfig.hpp" #include "libslic3r/Preset.hpp" #include +#include #include #include #include @@ -66,6 +67,7 @@ public: void InitExportData(); void on_script_message(const nlohmann::json& payload) override; + nlohmann::json localized_strings() const override; void OnRequestPresets(); void OnExportData(const wxString& path, const wxString& name, nlohmann::json data); diff --git a/src/slic3r/GUI/Field.cpp b/src/slic3r/GUI/Field.cpp index fda86e854d..c7d98bfd6f 100644 --- a/src/slic3r/GUI/Field.cpp +++ b/src/slic3r/GUI/Field.cpp @@ -559,7 +559,7 @@ void Field::get_value_by_opt_type(wxString& str, const bool check_value/* = true else if(m_opt_id == "filament_retraction_distances_when_cut" || opt_key_without_idx == "retraction_distances_when_cut"){ if (m_value.empty() || boost::any_cast(m_value) != val) { wxString msg_text = format_wxstr(_L("Value %s is out of range. The valid range is from %d to %d."), str, m_opt.min, m_opt.max); - WarningDialog dialog(m_parent, msg_text, _L("Parameter validation") + ": " + m_opt_id, wxYES); + WarningDialog dialog(m_parent, msg_text, _L("Parameter validation") + ": " + m_opt_id, wxOK); if (dialog.ShowModal()) { if (m_value.empty()) { if (m_opt.min > val) val = m_opt.min; diff --git a/src/slic3r/GUI/FilamentGroupPopup.cpp b/src/slic3r/GUI/FilamentGroupPopup.cpp index bb081a6fc1..9675aadf63 100644 --- a/src/slic3r/GUI/FilamentGroupPopup.cpp +++ b/src/slic3r/GUI/FilamentGroupPopup.cpp @@ -379,14 +379,24 @@ void FilamentGroupPopup::OnTimer(wxTimerEvent &event) // leaving event got triggered. So the timer is stopped first, then started // again, causing the popup being dismissed immediately. // To fix this, we check if cursor is still inside the popup window before - // dismissing. + // dismissing, and keep checking while it is: a leave event is not guaranteed + // to follow, and a popup left open keeps grabbing the mouse capture. wxPoint pos = this->ScreenToClient(wxGetMousePosition()); - if (this->GetClientRect().Contains(pos)) return; + if (this->GetClientRect().Contains(pos)) { + StartTimer(); + return; + } #endif Dismiss(); } +FilamentGroupPopup::~FilamentGroupPopup() +{ + m_timer->Stop(); + delete m_timer; +} + void FilamentGroupPopup::Dismiss() { m_active = false; PopupWindow::Dismiss(); @@ -405,7 +415,10 @@ void FilamentGroupPopup::OnEnterWindow(wxMouseEvent &) // Ignore spurious ENTER synthesized by PopupWindow::OnMouseEvent2 on macOS. wxPoint pos = this->ScreenToClient(wxGetMousePosition()); if (!this->GetClientRect().Contains(pos)) return; + // On macOS the timer keeps running instead, and OnTimer closes the popup once the cursor has left it. +#ifndef __APPLE__ ResetTimer(); +#endif } void FilamentGroupPopup::UpdateButtonStatus(int hover_idx) diff --git a/src/slic3r/GUI/FilamentGroupPopup.hpp b/src/slic3r/GUI/FilamentGroupPopup.hpp index bc43876af7..4e70518091 100644 --- a/src/slic3r/GUI/FilamentGroupPopup.hpp +++ b/src/slic3r/GUI/FilamentGroupPopup.hpp @@ -27,6 +27,7 @@ class FilamentGroupPopup : public PopupWindow { public: FilamentGroupPopup(wxWindow *parent); + ~FilamentGroupPopup() override; void tryPopup(Plater* plater,PartPlate* plate, bool slice_all); void tryClose(); void Dismiss() override; diff --git a/src/slic3r/GUI/FilamentMapDialog.cpp b/src/slic3r/GUI/FilamentMapDialog.cpp index 5c3a72596b..00fdfe6d21 100644 --- a/src/slic3r/GUI/FilamentMapDialog.cpp +++ b/src/slic3r/GUI/FilamentMapDialog.cpp @@ -20,6 +20,8 @@ #include #include #include "slic3r/GUI/FilamentMapPanel.hpp" +#include "slic3r/GUI/FilamentGroupPopup.hpp" +#include "slic3r/GUI/MainFrame.hpp" namespace Slic3r { namespace GUI { @@ -377,6 +379,13 @@ FilamentMapMode FilamentMapDialog::get_mode() int FilamentMapDialog::ShowModal() { + // The Slice-plate hover popup is a transient popup that keeps grabbing the mouse + // capture while shown. Left behind this modal dialog it would starve the dialog of + // mouse events, so close it synchronously first, whichever path opened the dialog. + if (MainFrame* frame = wxGetApp().mainframe; + frame && frame->m_filament_group_popup && frame->m_filament_group_popup->IsShown()) + frame->m_filament_group_popup->Dismiss(); + update_panel_status(m_page_type); return wxDialog::ShowModal(); } diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 03bef82d18..44201b34ae 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -4,10 +4,13 @@ #include "libslic3r/BuildVolume.hpp" #include "libslic3r/Print.hpp" #include "libslic3r/Geometry.hpp" +#include "libslic3r/TriangleMesh.hpp" #include "libslic3r/Model.hpp" #include "libslic3r/Utils.hpp" #include "libslic3r/LocalesUtils.hpp" #include "libslic3r/PresetBundle.hpp" +#include "libslic3r/IMEXHelpers.hpp" +#include "libslic3r/IMEXZones.hpp" //BBS: add convex hull logic for toolpath check #include "GUI_App.hpp" @@ -25,6 +28,7 @@ #include "MsgDialog.hpp" #include #include "slic3r/GUI/MeshUtils.hpp" +#include #include #include "libvgcode/include/Types.hpp" #include @@ -89,6 +93,7 @@ #include #include #include +#include #include #include #include @@ -320,7 +325,7 @@ void GCodeViewer::SequentialView::Marker::init(std::string filename) } else { m_model.init_from_file(filename); } - m_model.set_color({ 1.0f, 1.0f, 1.0f, 0.5f }); + m_model.set_color(default_color()); } //BBS: GUI refactor: add canvas size from parameters @@ -1094,9 +1099,13 @@ void GCodeViewer::SequentialView::GCodeWindow::stop_mapping_file() } void GCodeViewer::SequentialView::render_marker(const bool has_render_path, int canvas_width, int canvas_height, const libvgcode::EViewType& view_type) { - if (has_render_path && m_show_marker) + if (has_render_path && m_show_marker) { // marker.set_world_offset(current_offset); marker.render(canvas_width, canvas_height, view_type); + // IDEX/IQEX secondary carriage markers + for (auto& sec : m_imex_secondary_markers) + sec.render(canvas_width, canvas_height, view_type); + } } void GCodeViewer::SequentialView::render_overlay(const bool has_render_path, float legend_height, const libvgcode::Viewer* viewer, uint32_t gcode_id, int canvas_width, int canvas_height, int right_margin, const libvgcode::EViewType& view_type) @@ -1156,6 +1165,7 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle) } } + m_marker_filename = filename; m_sequential_view.marker.init(filename); // initializes point sizes @@ -1441,6 +1451,10 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const wxGetApp().plater()->schedule_background_process(); return; } + m_plate_mass = gcode_result.plate_mass; + m_object_masses = gcode_result.object_masses; + m_body_masses = gcode_result.body_masses; + m_support_masses = gcode_result.support_masses; // convert data from PrusaSlicer format to libvgcode format. // Belt printers: when the designed (upright) view is active, back-transform @@ -1876,6 +1890,10 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const void GCodeViewer::load_as_preview(libvgcode::GCodeInputData&& data) { m_loaded_as_preview = true; + m_plate_mass = {}; + m_object_masses.clear(); + m_body_masses.clear(); + m_support_masses.clear(); m_move_type_counts.fill(0); for (auto& move_type_times : m_move_type_times) @@ -1955,12 +1973,233 @@ void GCodeViewer::reset() m_move_type_distances.fill(0.0f); m_print_statistics.reset(); m_custom_gcode_per_print_z = std::vector(); + m_plate_mass = {}; + m_object_masses.clear(); + m_body_masses.clear(); + m_support_masses.clear(); m_left_extruder_filament.clear(); m_right_extruder_filament.clear(); m_sequential_view.gcode_window.reset(); m_contained_in_bed = true; } +// IDEX/IQEX: resolve where every secondary carriage marker sits, relative to the primary, +// for one (printer preset, active mode, plate bed) triple. This parses the mode string +// several times over and rebuilds the zone grid, and every one of its inputs is preset or +// plate state, so render_scene() runs it only when GCodeViewer::ImexMarkerKey changes and replays +// the returned plan on all the frames in between. +// +// `mode` is already resolved (the plate's mode beats the process preset). An empty +// `carriages` list means "no secondary markers for this configuration" — IMEX off in this +// mode, firmware-managed zones, or a mode whose roster has no zone-owning secondary. +GCodeViewer::ImexMarkerPlan GCodeViewer::resolve_imex_marker_plan(const DynamicPrintConfig& printer_cfg, + const std::string& mode, + const BoundingBoxf& bed_extents) +{ + ImexMarkerPlan plan; + + // Firmware-managed-zones centers the slice at bed origin, so prim_pos + // and the preview toolpaths sit in a shifted frame relative to the + // plate-local bed bounds the zone math uses. Computing secondaries here + // would place them off-bed. The firmware physically fans the centered + // toolpath out into the zones, so the centered preview with no + // secondaries is the honest representation. + if (imex_cfg_bool(printer_cfg, "imex_firmware_managed_zones")) + return plan; + if (mode.empty() || mode == kImexPrimaryMode) + return plan; + + // Only the gantry grouping and the mirror axis are decided here; the zone grid itself comes + // from compute_imex_zone_layout() below, which reads the same keys through the same accessor. + const int tools_per_gantry = std::max(1, imex_cfg_int(printer_cfg, "imex_tools_per_gantry")); + plan.box_wx = (float)imex_cfg_float(printer_cfg, "imex_nozzle_clearance_x"); + plan.box_wy = (float)imex_cfg_float(printer_cfg, "imex_nozzle_clearance_y"); + + // Parse "idx:P/C/M" via shared helpers — matches PartPlate::calc_imex_zones. + // The role travels as an ImexRole all the way to the marker placement + // below; there is no int encoding in between, so a role added to the enum + // cannot silently fall into the "not Mirror, therefore Copy" branch. + int pri_tool = -1; + std::vector sec_tool_ids; + std::map sec_tool_roles; // tool_id -> Copy or Mirror + std::set sec_aggregated; // representatives standing in for a whole gantry + { + // Same lookup rule as PartPlate's zones and ghosts, and as the slicer: + // an unresolved mode, and a mode the tools array is too short to cover, + // both come back empty and leave the marker roster empty. + const std::string entry = find_imex_mode(printer_cfg, mode).active_tools; + pri_tool = imex_primary_tool_for_mode(entry); + // Aggregate per gantry via the same source of truth as PartPlate's + // zone/ghost aggregation: in Span modes only one tool prints per + // zone at a time, so a non-primary gantry collapses to one + // representative marker. Non-Span gantries keep per-tool markers. + const ImexGantryGrouping grouping = + group_imex_active_tools_by_gantry(entry, tools_per_gantry); + auto add_tool = [&](int phys_idx, ImexRole role, bool aggregated) { + if (phys_idx < 0 || phys_idx == pri_tool) return; + // Only Copy and Mirror print in a zone of their own, so only they + // get a marker. Exhaustive with no default so -Wswitch makes a new + // role answer "does this carriage get its own marker?" rather than + // defaulting into a Copy-shaped one. + switch (role) { + case ImexRole::Copy: + case ImexRole::Mirror: + break; + case ImexRole::Primary: // not a secondary carriage + case ImexRole::Span: // rides in the primary's zone + return; + } + sec_tool_roles[phys_idx] = role; + sec_tool_ids.push_back(phys_idx); + if (aggregated) sec_aggregated.insert(phys_idx); + }; + // Out-of-grid tool indices (a stale mode string carried over from a + // printer with more tools) are handled inconsistently by the code we + // must agree with: compute_imex_zone_layout drops them, so they own no + // zone, while calc_imex_ghosts still bakes a ghost for them. No single + // policy matches both, so the marker roster is left exactly as it was + // and such a tool simply falls back to the first zone below. Clamping + // pri_tool instead is a trap: the -1 sentinel truncates to gantry 0 in + // imex_mirror_axis_for and flips the marker to the opposite mirror + // axis from the ghost. It is also why the layout's own `primary_head` + // cannot stand in for `pri_tool` here — the layout reports -1 for an + // off-grid primary, this roster has to keep the authored index. + for (const auto& grp : grouping.groups) { + // Markers: an aggregated non-primary gantry shows only its rep. + if (grp.aggregate && grp.gantry_index != grouping.primary_gantry) + add_tool(grp.representative_phys, grp.representative_role, true); + else + for (const auto& [phys_idx, role] : grp.tools) + add_tool(phys_idx, role, false); + } + } + const int sec_count = (int)sec_tool_ids.size(); + if (sec_count == 0) + return plan; + + // The zone grid is not re-derived here: this is the same call + // PartPlate::calc_imex_zones() makes, with the same printer config and the + // same bed extents, so the preview and the plate cannot place a tool + // differently for the same mode. The T0-corner flips, the active + // column/row sets and the zone pitch all live inside the library; the + // markers need nothing from it but `head_zone_centers`. + // `mode` is already resolved (per-plate mode beats the process preset), + // so it goes in as the plate mode with no process fallback. + const ImexZoneLayout zone_layout = + compute_imex_zone_layout(printer_cfg, mode, std::string(), bed_extents); + + // Centre of zone (0,0), the fallback for any head the layout gave no zone — + // a mode string naming a tool outside this printer's grid. Zone indices are + // dense, so the lowest centre on each axis IS zone 0's. An empty layout + // means one undivided zone, whose centre is the bed's. + Vec2d zone0_center = bed_extents.center(); + if (!zone_layout.head_zone_centers.empty()) { + zone0_center = zone_layout.head_zone_centers.begin()->second; + for (const auto& head_center : zone_layout.head_zone_centers) { + zone0_center.x() = std::min(zone0_center.x(), head_center.second.x()); + zone0_center.y() = std::min(zone0_center.y(), head_center.second.y()); + } + } + auto zone_center_of = [&](int tid) -> Vec2d { + auto it = zone_layout.head_zone_centers.find(tid); + return (it == zone_layout.head_zone_centers.end()) ? zone0_center : it->second; + }; + const Vec2d pri_center = zone_center_of(pri_tool); + + // An aggregated gantry's zone is a full-X row strip with no column of its + // own, so its marker tracks primary's X. calc_imex_ghosts() reaches the same + // zero X offset by putting both frames on the bed centreline; for a single + // marker, pinning the centre says it directly. + auto sec_center_of = [&](int tid) -> Vec2d { + Vec2d c = zone_center_of(tid); + if (sec_aggregated.count(tid)) + c.x() = pri_center.x(); + return c; + }; + + // Primary carriage box: seeded from whether primary holds the leftmost zone + // column, then turned by any secondary sitting to one side of it. + plan.pri_box_offset_x = (pri_center.x() <= zone0_center.x()) ? 0.0f : -plan.box_wx; + plan.pri_box_offset_y = -plan.box_wy; + for (int i = 0; i < sec_count; ++i) { + const Vec2d sc = sec_center_of(sec_tool_ids[i]); + if (sc.x() > pri_center.x()) { plan.pri_box_offset_x = 0.0f; } + else if (sc.x() < pri_center.x()) { plan.pri_box_offset_x = -plan.box_wx; } + if (sc.y() > pri_center.y()) { plan.pri_box_offset_y = 0.0f; } + else if (sc.y() < pri_center.y()) { plan.pri_box_offset_y = -plan.box_wy; } + } + + plan.pri_head = pri_tool; + plan.carriages.reserve(sec_count); + for (int i = 0; i < sec_count; ++i) { + const int sec_tool = sec_tool_ids[i]; + const Vec2d sec_center = sec_center_of(sec_tool); + const ImexRole sec_role = sec_tool_roles[sec_tool]; + + // A carriage stays inside its own zone; a Mirror reflects its + // zone-relative offset about that zone's centerline, on the axis of the + // boundary it shares with primary — the same rule the ghosts use: + // Copy → tracks primary on both axes. + // Mirror, same gantry → reflect X (zones sit side by side). + // Mirror, other gantry → reflect Y (zones sit front-to-back); X + // tracks primary, since the part off that + // gantry is a Y-reflection of the tool + // directly behind it. + // The axis comes from the shared helper, so the markers can never drift + // out of step with the plate ghosts. + const bool is_mirror = (sec_role == ImexRole::Mirror); + const bool cross_gantry = imex_mirror_axis_for(pri_tool, sec_tool, + tools_per_gantry) == ImexMirrorAxis::Y; + + // Tracking an axis translates by the gap between the two zone centres. + // Mirroring it reflects primary about the midpoint of those centres — + // the zones being equal-sized, that midpoint is the boundary between + // them, so the carriage still lands inside its own zone. Both are a + // single term applied to the live primary position each frame: + // `term - pos` when mirrored, `pos + term` when tracked. + ImexMarkerPlan::Carriage carriage; + carriage.phys_head = sec_tool; + carriage.mirror_x = is_mirror && !cross_gantry; + carriage.mirror_y = is_mirror && cross_gantry; + carriage.x_term = carriage.mirror_x ? (float)(sec_center.x() + pri_center.x()) + : (float)(sec_center.x() - pri_center.x()); + carriage.y_term = carriage.mirror_y ? (float)(sec_center.y() + pri_center.y()) + : (float)(sec_center.y() - pri_center.y()); + + // The box shows the side a toolhead could COLLIDE from, not merely which + // way its body hangs. Tools sharing a gantry share an X rail and can + // actually run into each other, and only in a same-gantry (X-axis) mirror + // do they converge — so that is the one case where the secondary's box + // flips to face the primary. Tools on different gantries cannot collide + // in X at all, so a cross-gantry mirror keeps the primary's facing, the + // same as a Copy. Do not "fix" this to follow carriage geometry: a box on + // the far side would point away from the only tool it can hit. + if (is_mirror && !cross_gantry) { + if (sec_center.x() > pri_center.x()) carriage.box_offset_x = -plan.box_wx; + else if (sec_center.x() < pri_center.x()) carriage.box_offset_x = 0.0f; + else carriage.box_offset_x = plan.pri_box_offset_x; + } else { + carriage.box_offset_x = plan.pri_box_offset_x; + } + // Y follows the same collision rule: face the gantry you could hit. A tool + // on ANOTHER row faces the primary's row; a tool on the primary's OWN row + // shares its gantry and can only hit the same other gantry, so it faces + // wherever the primary faces. The old `else` hardcoded -imex_box_wy, which + // happens to equal pri_box_offset_y on the rear-* layouts (primary's row + // sits above the others, so the loop above settles on -box_wy anyway) + // — hence a no-op there. On the front-* layouts the primary flips to 0.0f + // and the hardcoded value pointed the same-gantry secondary away from the + // only tools it could run into. + if (sec_center.y() > pri_center.y()) carriage.box_offset_y = -plan.box_wy; + else if (sec_center.y() < pri_center.y()) carriage.box_offset_y = 0.0f; + else carriage.box_offset_y = plan.pri_box_offset_y; + + plan.carriages.push_back(carriage); + } + + return plan; +} + //BBS: GUI refactor: add canvas width and height void GCodeViewer::render_scene(int canvas_width, int canvas_height) { @@ -1978,7 +2217,242 @@ void GCodeViewer::render_scene(int canvas_width, int canvas_height) const libvgcode::PathVertex& curr_vertex = m_viewer.get_current_vertex(); m_sequential_view.marker.set_world_position(libvgcode::convert(curr_vertex.position)); m_sequential_view.marker.set_z_offset(m_z_offset + 0.5f); + + // IDEX/IQEX: compute all carriage positions; update secondary nozzle markers; + // carriage_box_draws is populated for toolhead footprint rendering after render_marker(). + // Okabe-Ito colorblind-safe palette — excludes orange (#E69F00) and sky blue (#56B4E9) + // which are used by the bed zone fills, ensuring the markers contrast against the background. + // It identifies the carriages in the views that colour by anything but filament; in Filament + // view a carriage takes its own head's filament colour instead, so a marker, the ghost of + // what it prints and the toolpaths under it all agree on what is loaded there. + static const std::array s_carriage_colors = {{ + { 1.000f, 1.000f, 1.000f, 0.65f }, // primary — white + { 0.941f, 0.894f, 0.259f, 0.65f }, // secondary 1 — yellow (#F0E442) + { 0.835f, 0.369f, 0.000f, 0.65f }, // secondary 2 — vermilion (#D55E00) + { 0.800f, 0.475f, 0.655f, 0.65f }, // secondary 3 — reddish purple (#CC79A7) + }}; + struct CarriageDraw { Vec3f pos; ColorRGBA color; float box_offset_x = 0.0f; float box_offset_y = 0.0f; }; + std::vector carriage_box_draws; + float imex_box_wx = 0.0f, imex_box_wy = 0.0f; + { + PresetBundle* preset_bundle = wxGetApp().preset_bundle; + bool imex_active = false; + if (preset_bundle && m_sequential_view.m_show_marker) { + const DynamicPrintConfig& printer_cfg = preset_bundle->printers.get_edited_preset().config; + auto* is_imex_opt = printer_cfg.opt("is_imex"); + if (is_imex_opt && is_imex_opt->value) { + const DynamicPrintConfig& process_cfg = preset_bundle->prints.get_edited_preset().config; + auto* mode_opt = process_cfg.opt("imex_parallel_mode"); + std::string mode = mode_opt ? mode_opt->value : kImexPrimaryMode; + // Per-plate mode overrides the process preset. + PartPlateList& plate_list = wxGetApp().plater()->get_partplate_list(); + PartPlate* curr_plate = plate_list.get_curr_plate(); + if (curr_plate) { + // Same resolution the plate itself uses, rather than a fourth copy of it. + const std::string plate_mode = curr_plate->get_effective_imex_mode(); + if (plate_mode != kImexPrimaryMode) + mode = plate_mode; + } + + // Bed X and Y bounds — read from the current plate's shape, which is + // in world/GL coordinates (same space as curr_vertex.position), and is + // the exact same source PartPlate::calc_imex_zones() hands to the library. + BoundingBoxf bed_extents; + { + const Pointfs& plate_shape = curr_plate ? curr_plate->get_shape() : Pointfs{}; + if (!plate_shape.empty()) { + bed_extents = get_extents(plate_shape); + } else { + // Fallback: use toolpath bounding box extent + bed_extents = BoundingBoxf(Vec2d(m_paths_bounding_box.min.x(), m_paths_bounding_box.min.y()), + Vec2d(m_paths_bounding_box.max.x(), m_paths_bounding_box.max.y())); + } + } + + // Cache guard. The marker plan below is resolved from preset/plate state only, + // so it is rebuilt when that state moves and reused otherwise — the sequential + // slider is sticky, and re-resolving the zone layout on every frame of the rest + // of the session showed up as a measurable per-frame cost. The comparison is + // deliberately made against the live config rather than against a freshly built + // key, so an unchanged frame allocates nothing at all. + static const std::vector s_no_strings; + auto* names_opt = printer_cfg.opt("imex_mode_names"); + auto* tools_opt = printer_cfg.opt("imex_mode_active_tools"); + const std::vector& mode_names = names_opt ? names_opt->values : s_no_strings; + const std::vector& active_tools = tools_opt ? tools_opt->values : s_no_strings; + + ImexMarkerKey::Scalars key; + key.plate_index = plate_list.get_curr_plate_index(); + // Same accessor the plan is built from: a key holding a different fallback than + // the value actually laid out would compare equal across a real change. + key.gantry_count = imex_cfg_int(printer_cfg, "imex_gantry_count"); + key.tools_per_gantry = imex_cfg_int(printer_cfg, "imex_tools_per_gantry"); + key.tool_layout = (int)imex_cfg_enum(printer_cfg, "imex_tool_layout"); + key.clearance_x = imex_cfg_float(printer_cfg, "imex_nozzle_clearance_x"); + key.clearance_y = imex_cfg_float(printer_cfg, "imex_nozzle_clearance_y"); + key.firmware_managed = imex_cfg_bool(printer_cfg, "imex_firmware_managed_zones"); + key.bed_min_x = bed_extents.min.x(); + key.bed_min_y = bed_extents.min.y(); + key.bed_max_x = bed_extents.max.x(); + key.bed_max_y = bed_extents.max.y(); + + if (!(m_imex_marker_key.s == key) || m_imex_marker_key.mode != mode || + m_imex_marker_key.mode_names != mode_names || + m_imex_marker_key.mode_active_tools != active_tools) { + m_imex_marker_key = ImexMarkerKey{ key, mode, mode_names, active_tools }; + m_imex_marker_plan = resolve_imex_marker_plan(printer_cfg, mode, bed_extents); + // The carriage roster — and with it the marker count — can change with any + // of those inputs, so drop the markers and let the lazy init below rebuild + // them. Their colours are restamped every frame regardless. + m_sequential_view.m_imex_secondary_markers.clear(); + } + + const ImexMarkerPlan& plan = m_imex_marker_plan; + const int sec_count = (int)plan.carriages.size(); + + // Filament view colours the toolpaths by the filament printing them, so a + // carriage takes its own head's filament colour there and the palette + // everywhere else. get_imex_head_filament_color() answers UNPRINTABLE_COLOR + // for a head it cannot resolve, which is alpha 0.5 where a filament colour + // decodes opaque - that difference, not the black, is what distinguishes it, + // and a head with no filament keeps the palette rather than borrowing a + // colour that would read as a real assignment - the one point where a marker + // and the ghost of what it prints differ, the ghost having no palette to fall + // back to. + // + // The map and the pem are hoisted and each head resolved once, as + // PartPlate::update_imex_ghost_colors() does for the ghosts: both the marker + // and the toolhead box of a carriage want the same answer, and rebuilding it + // per draw parses the plate's map string and rebuilds the pem vector. + const bool color_by_filament = m_viewer.get_view_type() == libvgcode::EViewType::ColorPrint; + std::vector carriage_colors(sec_count + 1); + if (sec_count > 0) { + const ConfigOptionInts pem = effective_physical_extruder_map(*preset_bundle); + const auto plate_map = curr_plate ? curr_plate->get_imex_head_filament_map() + : std::map{}; + std::map head_colors; + auto color_for = [&](int phys_head, size_t palette_index) { + const ColorRGBA fallback = s_carriage_colors[palette_index % s_carriage_colors.size()]; + if (!color_by_filament || curr_plate == nullptr || phys_head < 0) + return fallback; + auto hc = head_colors.find(phys_head); + if (hc == head_colors.end()) + hc = head_colors.emplace(phys_head, + curr_plate->get_imex_head_filament_color(phys_head, pem, plate_map)).first; + if (hc->second == GLVolume::UNPRINTABLE_COLOR) + return fallback; + ColorRGBA c = hc->second; + c.a(fallback.a()); // as translucent as the palette makes them + return c; + }; + carriage_colors[0] = color_for(plan.pri_head, 0); + for (int i = 0; i < sec_count; ++i) + carriage_colors[i + 1] = color_for(plan.carriages[i].phys_head, i + 1); + } + if (sec_count > 0) { + imex_active = true; + imex_box_wx = plan.box_wx; + imex_box_wy = plan.box_wy; + + // Lazy init secondary nozzle markers + if ((int)m_sequential_view.m_imex_secondary_markers.size() != sec_count) { + m_sequential_view.m_imex_secondary_markers.resize(sec_count); + for (int i = 0; i < sec_count; ++i) { + m_sequential_view.m_imex_secondary_markers[i].init(m_marker_filename); + } + } + // Set every frame, not once at init: the view type and the filament palette + // both change without the marker list being rebuilt. The primary marker is + // one of the carriages here, so it is coloured alongside them - and restored + // below when no mode is active, since it is the same marker every non-IMEX + // preview draws. + m_sequential_view.marker.set_color(carriage_colors[0]); + for (int i = 0; i < sec_count; ++i) + m_sequential_view.m_imex_secondary_markers[i].set_color(carriage_colors[i + 1]); + + const Vec3f prim_pos = libvgcode::convert(curr_vertex.position); + carriage_box_draws.push_back({ prim_pos, carriage_colors[0], + plan.pri_box_offset_x, plan.pri_box_offset_y }); + + for (int i = 0; i < sec_count; ++i) { + const ImexMarkerPlan::Carriage& carriage = plan.carriages[i]; + // Tracking an axis translates the primary by the gap between the two + // zone centres; mirroring reflects it about the midpoint of those + // centres — the zones being equal-sized, that midpoint is the boundary + // between them, so the carriage still lands inside its own zone. Which + // axis does which, and both terms, come from resolve_imex_marker_plan(). + const Vec3f sec_pos{ carriage.mirror_x ? carriage.x_term - prim_pos.x() + : prim_pos.x() + carriage.x_term, + carriage.mirror_y ? carriage.y_term - prim_pos.y() + : prim_pos.y() + carriage.y_term, + prim_pos.z() }; + m_sequential_view.m_imex_secondary_markers[i].set_world_position(sec_pos); + m_sequential_view.m_imex_secondary_markers[i].set_z_offset(m_z_offset + 0.5f); + carriage_box_draws.push_back({ + sec_pos, carriage_colors[i + 1], + carriage.box_offset_x, carriage.box_offset_y }); + } + } + } + } + if (!imex_active) { + m_sequential_view.m_imex_secondary_markers.clear(); + // The primary marker is the one every preview draws, so the carriage colour it may + // have been given has to come back off when no parallel mode is active. + m_sequential_view.marker.set_color(SequentialView::Marker::default_color()); + } + } m_sequential_view.render_marker(!m_no_render_path, canvas_width, sequential_view_height(canvas_height), m_viewer.get_view_type()); + + // IDEX/IQEX: render toolhead footprint boxes for each active carriage. + // Each box is imex_nozzle_clearance_x × imex_nozzle_clearance_y, sitting above the nozzle tip. + // Hidden when the user toggles off "Show IDEX/IQEX Toolhead Boxes" in the View menu — gives + // an unobstructed view of the toolpaths during sequential playback. Default-on; the absence + // of an app_config entry is also treated as on. + const bool show_toolhead_boxes = wxGetApp().app_config->get("show_imex_toolhead_boxes") != "false"; + if (show_toolhead_boxes && !carriage_box_draws.empty() && imex_box_wx > 0.0f && imex_box_wy > 0.0f) { + // The mesh depends only on the two clearance dimensions, which a config edit can + // change without a G-code reload — so rebuild it when they move (or when it has not + // been built yet) rather than on every frame. + // Mesh origin: nozzle at x=0, centered in Y, Z starts at nozzle tip level. + // Per-carriage box_offset_x shifts the mesh left or right so the nozzle lands + // at the correct (collision-side) edge. + if (!m_imex_toolhead_box.is_initialized() || + m_imex_box_mesh_wx != imex_box_wx || m_imex_box_mesh_wy != imex_box_wy) { + const float box_h = std::max(imex_box_wx, imex_box_wy); + indexed_triangle_set its = its_make_cube((double)imex_box_wx, (double)imex_box_wy, (double)box_h); + // No vertex pre-shifting — box_offset_x/y in the per-carriage transform + // positions the nozzle at the correct collision-side edge. + m_imex_toolhead_box.reset(); + m_imex_toolhead_box.init_from(its); + m_imex_box_mesh_wx = imex_box_wx; + m_imex_box_mesh_wy = imex_box_wy; + } + + GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); + if (shader) { + glsafe(::glEnable(GL_BLEND)); + glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + shader->start_using(); + shader->set_uniform("emission_factor", 0.0f); + const Camera& camera = wxGetApp().plater()->get_camera(); + shader->set_uniform("projection_matrix", camera.get_projection_matrix()); + const Transform3d& view_matrix = camera.get_view_matrix(); + for (const auto& draw : carriage_box_draws) { + const Transform3d model_matrix = Geometry::translation_transform( + (draw.pos + Vec3f(draw.box_offset_x, draw.box_offset_y, m_z_offset)).cast()); + shader->set_uniform("view_model_matrix", view_matrix * model_matrix); + const Matrix3d view_normal_matrix = + view_matrix.matrix().block(0, 0, 3, 3) * + model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose(); + shader->set_uniform("view_normal_matrix", view_normal_matrix); + m_imex_toolhead_box.set_color(draw.color); + m_imex_toolhead_box.render(); + } + shader->stop_using(); + glsafe(::glDisable(GL_BLEND)); + } + } } size_t GCodeViewer::shadow_casters_signature() const @@ -3279,6 +3753,7 @@ void GCodeViewer::render_all_plates_stats(const std::vector #include "slic3r/GUI/MeshUtils.hpp" #include +#include #include #include #include @@ -116,6 +117,9 @@ public: bool is_visible() const { return m_visible; } void set_visible(bool visible) { m_visible = visible; } + // What a marker looks like when no IDEX/IQEX carriage colour applies to it. + static ColorRGBA default_color() { return { 1.0f, 1.0f, 1.0f, 0.5f }; } + void set_color(const ColorRGBA& color) { m_model.set_color(color); } void render(int canvas_width, int canvas_height, const libvgcode::EViewType& view_type); void render_position_window(const libvgcode::Viewer* viewer, int canvas_width, int canvas_height, const libvgcode::EViewType& view_type); @@ -164,6 +168,7 @@ public: }; Marker marker; + std::vector m_imex_secondary_markers; // one per active secondary carriage in IDEX/IQEX mode GCodeWindow gcode_window; float m_scale = 1.0; bool m_show_marker = false; @@ -228,6 +233,95 @@ private: ConfigOptionMode m_user_mode; bool m_fold = {false}; + std::string m_marker_filename; // cached for lazy secondary marker init + + // IDEX/IQEX: everything render_scene() needs to place the secondary carriage markers and the + // toolhead footprint boxes, resolved from the printer preset, the active mode and the + // plate bed. Resolving it walks the mode string through compute_imex_zone_layout() + // (several string parses plus a zone-grid rebuild), and none of its inputs change + // between frames, so it is resolved once per input change -- see ImexMarkerKey -- and + // replayed on every other frame. + struct ImexMarkerPlan + { + // One entry per secondary carriage that owns a zone, in marker order. Each axis + // either TRACKS the primary (pos + term) or MIRRORS it about the boundary the two + // zones share (term - pos); which of the two, and the term itself, depend only on + // the zone geometry, so both are resolved up front. + struct Carriage + { + int phys_head = -1; // physical head this carriage is, for its filament colour + bool mirror_x = false; + bool mirror_y = false; + float x_term = 0.0f; + float y_term = 0.0f; + float box_offset_x = 0.0f; + float box_offset_y = 0.0f; + }; + std::vector carriages; // empty => no secondary carriages to draw + int pri_head = -1; // the primary's physical head, same purpose + float pri_box_offset_x = 0.0f; + float pri_box_offset_y = 0.0f; + float box_wx = 0.0f; // imex_nozzle_clearance_x / _y + float box_wy = 0.0f; + }; + + // Invalidation key for the plan above: every input the plan is derived from, and + // nothing that changes between frames. A stale plan would put the preview markers + // somewhere the plate's own zones and ghosts do not agree with, which is exactly the + // drift the shared layout call exists to prevent -- so this deliberately mirrors + // PartPlate::build_imex_cache_key(). The two keys are not field-for-field identical, and + // the differences are deliberate rather than incidental: + // - bed extents and plate_index are here and not there. Zone centres scale with the + // extents, and one preview serves every plate, so the preview must key what the plate + // gets for free -- it re-bakes on set_shape() and is keyed by being that plate. + // - mode_names / mode_active_tools hold the printer's WHOLE mode table; the plate resolves + // one active mode and keys that roster plus its primary head. Same information reached + // two ways, so a change to the active mode moves both keys. + // - imex_carriage_margin is there and not here: it only sizes the plate's advisory bands, + // which the preview never draws. + // imex_tool_layout is in both, which the plate's key gained for the reason this one has it: + // the T0-corner flip moves every zone rectangle while nothing else keyed changes. + struct ImexMarkerKey + { + // Scalar half. Built fresh on the stack each frame -- it allocates nothing -- and + // compared as a tuple. + struct Scalars + { + int plate_index = -1; + int gantry_count = 0; + int tools_per_gantry = 0; + int tool_layout = -1; + double clearance_x = 0.0; + double clearance_y = 0.0; + bool firmware_managed = false; + double bed_min_x = 0.0, bed_min_y = 0.0, bed_max_x = 0.0, bed_max_y = 0.0; + + auto tied() const { + return std::tie(plate_index, gantry_count, tools_per_gantry, tool_layout, + clearance_x, clearance_y, firmware_managed, + bed_min_x, bed_min_y, bed_max_x, bed_max_y); + } + bool operator==(const Scalars& rhs) const { return tied() == rhs.tied(); } + }; + Scalars s; + // Resolved active mode (the plate's mode beats the process preset), plus the printer + // preset's whole mode table. The name alone is not identity: two presets can carry + // the same mode name over different tool rosters, and editing a roster in place + // moves neither the name nor any scalar above. Compared by value, never copied + // unless something actually changed. + std::string mode; + std::vector mode_names; + std::vector mode_active_tools; + }; + ImexMarkerKey m_imex_marker_key; + ImexMarkerPlan m_imex_marker_plan; + static ImexMarkerPlan resolve_imex_marker_plan(const DynamicPrintConfig& printer_cfg, + const std::string& mode, + const BoundingBoxf& bed_extents); + + GLModel m_imex_toolhead_box; // shared box mesh for all carriage footprint overlays + float m_imex_box_mesh_wx{ 0.0f }; // clearance dimensions m_imex_toolhead_box was built for + float m_imex_box_mesh_wy{ 0.0f }; size_t m_extruders_count; std::vector m_filament_diameters; @@ -260,6 +354,10 @@ private: GCodeProcessorResult::SettingsIds m_settings_ids; std::vector m_custom_gcode_per_print_z; + GCodeProcessorResult::ObjectMass m_plate_mass; + std::vector m_object_masses; + std::vector m_body_masses; + std::vector m_support_masses; bool m_contained_in_bed{ true }; mutable bool m_no_render_path { false }; @@ -302,7 +400,7 @@ public: //BBS: add all plates filament statistics void render_all_plates_stats(const std::vector& gcode_result_list, bool show = true) const; //BBS: GUI refactor: add canvas width and height - // Shells, toolpaths and the sequential marker, drawn in 3D. + // Shells, toolpaths, the sequential markers and the IDEX/IQEX toolhead boxes, drawn in 3D. void render_scene(int canvas_width, int canvas_height); // Legend, sliders, the marker's position window and the G-code window, all ImGui. void render_overlay(int canvas_width, int canvas_height, int right_margin); @@ -343,6 +441,10 @@ public: std::vector get_layers_times() const { return m_viewer.get_layers_estimated_times(); } const std::array &get_layers_z_range() const { return m_viewer.get_layers_view_range(); } + const GCodeProcessorResult::ObjectMass& get_plate_mass() const { return m_plate_mass; } + const std::vector& get_object_masses() const { return m_object_masses; } + const std::vector& get_body_masses() const { return m_body_masses; } + const std::vector& get_support_masses() const { return m_support_masses; } size_t get_vertices_count() const { return m_viewer.get_vertices_count(); } size_t get_layers_count() const { return m_viewer.get_layers_count(); } // ORCA: realistic view. Changes whenever the toolpaths casting shadows do. diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 2cc6c6747f..c509e5d6f8 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -1,5 +1,6 @@ #include "libslic3r/libslic3r.h" #include "libslic3r/Point.hpp" +#include #include #include #include @@ -85,7 +86,9 @@ #include "3DScene.hpp" #include "BackgroundSlicingProcess.hpp" #include "CameraUtils.hpp" +#include "GLModel.hpp" #include "GLShader.hpp" +#include "libslic3r/ConnectedBodies.hpp" #include "GUI.hpp" #include "Tab.hpp" #include "GUI_Preview.hpp" @@ -136,6 +139,7 @@ #include #include +#include #include #include @@ -1000,6 +1004,325 @@ void GLCanvas3D::Labels::render(const std::vector& sorted_ } } +// The sums a solid adds to a marker. +static GCodeProcessorResult::ObjectMass::Sum mass_sum(const MassProperties& solid) +{ + return { solid.mass, solid.volume, solid.mass * solid.center, + solid.mass * (solid.spread.diagonal() + solid.center.cwiseProduct(solid.center)) }; +} + +// On screen, of the plates, the objects, the supports and the bodies, each smaller than the one before, so that markers at +// one place still show. +static constexpr std::array marker_radii{ 9., 7., 6., 5. }; + +// As the canvas toolbar scales for the display's DPI. +static double marker_scale(const GLCanvas3D& canvas) +{ + double scale = canvas.get_scale(); +#ifdef WIN32 + scale *= double(get_dpi_for_window(wxGetApp().GetTopWindow())) / double(DPI_DEFAULT); +#endif // WIN32 + return scale; +} + +GLCanvas3D::CenterOfMass::Markers GLCanvas3D::CenterOfMass::model_markers(const GLCanvas3D& canvas) +{ + Markers markers; + if (canvas.get_model() == nullptr) + return markers; + + struct Instance + { + Transform3d trafo; + std::vector volumes; + }; + std::map> objects; + const ModelObjectPtrs& model_objects = canvas.get_model()->objects; + for (const GLVolume* volume : canvas.get_volumes().volumes) { + const int obj_idx = volume->object_idx(); + const int vol_idx = volume->volume_idx(); + if (!volume->is_active || volume->is_wipe_tower || obj_idx < 0 || obj_idx >= int(model_objects.size()) || vol_idx < 0 || + vol_idx >= int(model_objects[obj_idx]->volumes.size())) + continue; + Instance& instance = objects[obj_idx][volume->instance_idx()]; + instance.trafo = volume->get_instance_transformation().get_matrix(); + instance.volumes.emplace_back(volume); + } + + // From the filament presets, as the plater config holds the values of the last filament edited only. + const PresetBundle& preset_bundle = *wxGetApp().preset_bundle; + std::vector filament_densities; + for (const std::string& name : preset_bundle.filament_presets) + filament_densities.emplace_back(preset_bundle.filaments.find_preset(name, true)->config.opt_float("filament_density", 0)); + const auto density = [&filament_densities](const ModelVolume& volume) { + const size_t filament = size_t(std::max(1, volume.extruder_id())); + const double density = filament <= filament_densities.size() ? filament_densities[filament - 1] : 0.; + return density > 0. ? density : double(DEFAULT_FILAMENT_DENSITY); + }; + + // One per plate, of the instances on it. + PartPlateList& plate_list = wxGetApp().plater()->get_partplate_list(); + std::map plates; + std::map meshes; + std::map bodies; + for (const auto& [obj_idx, instances] : objects) { + const ModelObject& object = *model_objects[obj_idx]; + // An assembly is sliced, so that its overlapping parts are united and its negative volumes cut away, in the + // order of its volumes, as the later one prints where two overlap. + std::vector volumes = instances.begin()->second.volumes; + std::sort(volumes.begin(), volumes.end(), [](const GLVolume* l, const GLVolume* r) { return l->volume_idx() < r->volume_idx(); }); + std::vector solids; + std::vector densities; + std::vector negatives; + std::vector sliced; + for (const GLVolume* volume : volumes) { + const ModelVolume& model_volume = *object.volumes[volume->volume_idx()]; + if (!model_volume.is_model_part() && !model_volume.is_negative_volume()) + continue; + const Transform3d trafo = volume->get_volume_transformation().get_matrix(); + if (model_volume.is_model_part()) { + solids.emplace_back(&model_volume.mesh().its, trafo); + densities.emplace_back(density(model_volume)); + } else + negatives.emplace_back(&model_volume.mesh().its, trafo); + sliced.push_back({ model_volume.id().id, model_volume.is_negative_volume(), model_volume.is_model_part() ? densities.back() : 0., trafo }); + } + const std::vector* assembly = nullptr; + if (solids.size() > 1 || (!solids.empty() && !negatives.empty())) { + // Coarser while a part is dragged. + const size_t slabs = canvas.is_dragging() ? 100 : 500; + const auto cached = m_bodies.find(object.id().id); + const bool valid = cached != m_bodies.end() && cached->second.slabs >= slabs && cached->second.volumes == sliced; + Bodies& entry = bodies[object.id().id]; + entry = valid ? std::move(cached->second) : Bodies{ std::move(sliced), slabs, solid_bodies(solids, densities, negatives, slabs) }; + assembly = &entry.bodies; + } + + for (const auto& [inst_idx, instance] : instances) { + // The box of its parts, which the object's size shows. + Marker object_marker; + object_marker.assembly = assembly != nullptr; + for (const GLVolume* volume : instance.volumes) + if (object.volumes[volume->volume_idx()]->is_model_part()) + object_marker.box.merge(volume->transformed_convex_hull_bounding_box()); + if (assembly != nullptr) { + std::vector parts; + for (const SolidBody& body : *assembly) + if (body.mass > 0.) { + parts.push_back({ mass_sum(body.transformed(instance.trafo)), body.bounding_box(instance.trafo) }); + object_marker.sum.add(parts.back().sum); + } + if (parts.size() > 1) + append(markers[mkBody], std::move(parts)); + } else + for (const GLVolume* volume : instance.volumes) { + // The parts the object info's volume sums. + const ModelVolume& model_volume = *object.volumes[volume->volume_idx()]; + if (!model_volume.is_model_part()) + continue; + const auto [it, inserted] = meshes.try_emplace(model_volume.id().id); + if (inserted) { + const auto cached = m_meshes.find(it->first); + it->second = cached != m_meshes.end() ? cached->second : its_mass_properties(model_volume.mesh().its); + } + MassProperties part = it->second.transformed(volume->world_matrix()); + part.mass *= density(model_volume); + object_marker.sum.add(mass_sum(part)); + } + if (object_marker.sum.mass > 0.) { + if (const int plate = plate_list.find_instance(obj_idx, inst_idx); plate >= 0) { + plates[plate].sum.add(object_marker.sum); + plates[plate].box.merge(object_marker.box); + } + markers[mkObject].emplace_back(std::move(object_marker)); + } + } + } + m_meshes = std::move(meshes); + m_bodies = std::move(bodies); + for (auto& [plate, marker] : plates) + markers[mkPlate].emplace_back(std::move(marker)); + return markers; +} + +void GLCanvas3D::CenterOfMass::render(GLCanvas3D& canvas) +{ + m_drawn = {}; + const bool preview = canvas.m_canvas_type == ECanvasType::CanvasPreview; + // The other gizmos work on the surface the marker would cover. + const GLGizmosManager::EType gizmo = canvas.get_gizmos_manager().get_current_type(); + if (!wxGetApp().show_center_of_mass() || canvas.m_design_canvas || + !(canvas.m_canvas_type == ECanvasType::CanvasView3D || (preview && canvas.m_render_preview)) || + (gizmo != GLGizmosManager::Undefined && gizmo != GLGizmosManager::Move && gizmo != GLGizmosManager::Rotate && + gizmo != GLGizmosManager::Scale && gizmo != GLGizmosManager::Flatten)) + return; + GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); + if (shader == nullptr) + return; + + // Preview adds markers for what is printed up to the top layer shown. + if (preview) { + const GCodeViewer& gcode_viewer = canvas.get_gcode_viewer(); + m_top_layer = gcode_viewer.get_layers_z_range()[1]; + const auto add = [this](const GCodeProcessorResult::ObjectMass& mass, MarkerKind kind) { + if (const Sum total = mass.total(); total.mass > 0.) + m_drawn[0][kind].push_back({ total, mass.box, mass.assembly }); + if (!mass.printed_up_to_layer.empty()) + if (const Sum& sum = mass.printed_up_to_layer[std::min(m_top_layer, mass.printed_up_to_layer.size() - 1)]; sum.mass > 0.) + m_drawn[1][kind].push_back({ sum, mass.box, mass.assembly }); + }; + add(gcode_viewer.get_plate_mass(), mkPlate); + for (const GCodeProcessorResult::ObjectMass& object : gcode_viewer.get_object_masses()) + add(object, mkObject); + for (const GCodeProcessorResult::ObjectMass& body : gcode_viewer.get_body_masses()) + add(body, mkBody); + for (const GCodeProcessorResult::ObjectMass& support : gcode_viewer.get_support_masses()) + add(support, mkSupport); + } else + m_drawn[0] = model_markers(canvas); + if (std::all_of(m_drawn.begin(), m_drawn.end(), + [](const Markers& markers) { return std::all_of(markers.begin(), markers.end(), [](const auto& kind) { return kind.empty(); }); })) + return; + + if (!m_octants[0].is_initialized()) { + // A resolution divisible by 4 puts every triangle within one octant. + const GLModel::Geometry sphere = smooth_sphere(32, 1.f); + std::array octants; + for (size_t i = 0; i + 2 < sphere.indices_count(); i += 3) { + const std::array ids = { sphere.extract_index(i), sphere.extract_index(i + 1), sphere.extract_index(i + 2) }; + const Vec3f c = sphere.extract_position_3(ids[0]) + sphere.extract_position_3(ids[1]) + sphere.extract_position_3(ids[2]); + GLModel::Geometry& octant = octants[c.x() * c.y() * c.z() > 0.f ? 0 : 1]; + for (const unsigned int id : ids) + octant.add_vertex(sphere.extract_position_3(id), sphere.extract_normal_3(id)); + const auto n = (unsigned int)octant.vertices_count(); + octant.add_triangle(n - 3, n - 2, n - 1); + } + for (size_t i = 0; i < octants.size(); ++i) + m_octants[i].init_from(std::move(octants[i])); + } + + const Camera& camera = wxGetApp().plater()->get_camera(); + const Transform3d& view_matrix = camera.get_view_matrix(); + const double scale = marker_scale(canvas) * camera.get_inv_zoom(); + + // Seen through the object it lies in; culling keeps the sphere's far half behind its near one. + glsafe(::glDisable(GL_DEPTH_TEST)); + glsafe(::glEnable(GL_CULL_FACE)); + shader->start_using(); + shader->set_uniform("projection_matrix", camera.get_projection_matrix()); + shader->set_uniform("view_normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3)); + shader->set_uniform("emission_factor", 0.1f); + const std::array, mkCount> colors = { { + { ColorRGBA(0.1f, 0.1f, 0.1f, 1.f), ColorRGBA::WHITE() }, + { ColorRGBA(0x5A / 255.f, 0x9B / 255.f, 0xD4 / 255.f, 1.f), ColorRGBA::WHITE() }, + { ColorRGBA(0.f, 0.6f, 0.f, 1.f), ColorRGBA(0.1f, 0.1f, 0.1f, 1.f) }, + { ColorRGBA(0.7f, 0.f, 0.f, 1.f), ColorRGBA::YELLOW() }, + } }; + const auto draw = [&](const Markers& markers, float alpha) { + for (size_t kind = 0; kind < mkCount; ++kind) + for (const Marker& marker : markers[kind]) { + shader->set_uniform("view_model_matrix", view_matrix * Geometry::translation_transform(marker.center()) * + Geometry::scale_transform(marker_radii[kind] * scale)); + for (size_t i = 0; i < m_octants.size(); ++i) { + ColorRGBA color = colors[kind][i]; + color.a(alpha); + m_octants[i].set_color(color); + m_octants[i].render(); + } + } + }; + // Preview fades the finished parts' markers under those of what is printed so far. + draw(m_drawn[0], preview ? 0.4f : 1.f); + draw(m_drawn[1], 1.f); + shader->stop_using(); + glsafe(::glEnable(GL_DEPTH_TEST)); +} + +bool GLCanvas3D::CenterOfMass::on_left_down(GLCanvas3D& canvas, const Vec2d& mouse) +{ + const bool shown = m_picked.has_value(); + const Camera& camera = wxGetApp().plater()->get_camera(); + const double scale = marker_scale(canvas) * camera.get_inv_zoom(); + m_picked.reset(); + // In the order they cover each other: what is printed so far over the finished print, smaller kinds over larger ones. + for (size_t set = m_drawn.size(); set-- > 0 && !m_picked;) + for (size_t kind = mkCount; kind-- > 0 && !m_picked;) + for (size_t index = 0; index < m_drawn[set][kind].size(); ++index) { + const Vec3d center = m_drawn[set][kind][index].center(); + const std::vector ends = { center, center + marker_radii[kind] * scale * camera.get_dir_right() }; + const Points screen = CameraUtils::project(camera, ends); + if ((screen[0].cast() - mouse).norm() <= (screen[1] - screen[0]).cast().norm()) { + m_picked = Pick{ set, kind, index, m_drawn[set][kind].size() }; + break; + } + } + if (shown || m_picked) + canvas._set_overlay_as_dirty(); + return m_picked.has_value(); +} + +void GLCanvas3D::CenterOfMass::render_details(GLCanvas3D& canvas) +{ + if (!m_picked) + return; + const Pick& pick = *m_picked; + const std::vector& markers = m_drawn[pick.set][pick.kind]; + // Gone with the markers, or with what it stood for. + if (markers.size() != pick.count) { + m_picked.reset(); + return; + } + const Marker& marker = markers[pick.index]; + const Sum& sum = marker.sum; + const Vec3d center = marker.center(); + // About the axes through the center, from how far the mass spreads along the two others. + const Vec3d spread = (sum.second / sum.mass - center.cwiseProduct(center)).cwiseMax(0.); + const Vec3d inertia = sum.mass * Vec3d(spread.y() + spread.z(), spread.x() + spread.z(), spread.x() + spread.y()); + + // Beside the marker. + const Point screen = CameraUtils::project(wxGetApp().plater()->get_camera(), center); + ImGuiWrapper& imgui = *wxGetApp().imgui(); + imgui.set_next_window_pos(float(screen.x() + 2. * marker_radii[pick.kind] * marker_scale(canvas)), float(screen.y()), ImGuiCond_Always, 0.f, 0.5f); + const std::string title = pick.kind == mkPlate ? _u8L("Plate center of mass") : + pick.kind == mkBody ? _u8L("Part center of mass") : + pick.kind == mkSupport ? _u8L("Support center of mass") : + marker.assembly ? _u8L("Assembly center of mass") : + _u8L("Object center of mass"); + bool open = true; + imgui.begin(title + "###center_of_mass", &open, + ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings); + if (ImGui::IsWindowAppearing()) + imgui.set_requires_extra_frame(); + if (canvas.get_canvas_type() == ECanvasType::CanvasPreview) + imgui.text(pick.set == 0 ? _u8L("Finished print") : (boost::format(_u8L("Printed up to layer %1%")) % (m_top_layer + 1)).str()); + // Masses are in mg, volumes in mm³. + const auto xyz = [](const Vec3d& v, const char* format, const std::string& unit) { + return (boost::format(format) % v.x() % v.y() % v.z()).str() + " " + unit; + }; + if (ImGui::BeginTable("##center_of_mass_details", 2)) { + const auto row = [](const std::string& label, const std::string& value) { + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiWrapper::text_colored(ImGuiWrapper::COL_ORCA, label); + ImGui::TableSetColumnIndex(1); + ImGuiWrapper::text(value); + }; + row(_u8L("Weight"), (boost::format("%.2f g") % (sum.mass / 1000.)).str()); + row(_u8L("Volume"), (boost::format(u8"%.2f cm³") % (sum.volume / 1000.)).str()); + if (marker.box.defined) { + row(_u8L("Center in bounding box"), xyz(center - marker.box.min, "X: %.2f, Y: %.2f, Z: %.2f", _u8L("mm"))); + row(_u8L("Bounding box size"), xyz(marker.box.size(), "X: %.2f, Y: %.2f, Z: %.2f", _u8L("mm"))); + } + row(_u8L("Moment of inertia"), xyz(inertia / 1000., "X: %.0f, Y: %.0f, Z: %.0f", u8"g·mm²")); + ImGui::EndTable(); + } + imgui.end(); + if (!open) { + m_picked.reset(); + canvas._set_overlay_as_dirty(); + } +} + void GLCanvas3D::Tooltip::set_text(const std::string& text) { // If the mouse is inside an ImGUI dialog, then the tooltip is suppressed. @@ -2336,11 +2659,19 @@ void GLCanvas3D::_render_frame(bool scene_dirty, bool only_init) #endif } + // Suppress the regular object-name/toolbar tooltip while hovering an IMEX + // ghost; the swatch overlay below stands in for it. + if (m_hover_ghost_head >= 0) + tooltip.clear(); + set_tooltip(tooltip); if (m_tooltip_enabled) m_tooltip.render(m_mouse.position, *this); + // IMEX ghost hover overlay: layered on top of the normal tooltip pass. + _render_imex_ghost_tooltip(); + wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this); if (m_canvas_type != ECanvasType::CanvasAssembleView) { @@ -2520,6 +2851,9 @@ void GLCanvas3D::_render_scene(const Camera& camera, const Size& cnv_size) m_frame_profiler.mark("ssao"); } + // After the occlusion pass, which would shade it as the surface behind it. + m_center_of_mass.render(*this); + if (_is_fxaa_enabled()) { _render_fxaa_pass(static_cast(cnv_size.get_width()), static_cast(cnv_size.get_height())); m_frame_profiler.mark("fxaa"); @@ -4513,6 +4847,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) return; } + // A click on a center of mass marker shows its details instead of selecting. + if (evt.LeftDown() && !mouse_in_layer_editing && m_center_of_mass.on_left_down(*this, pos.cast())) { + m_mouse.ignore_left_up = true; + return; + } + bool any_gizmo_active = m_gizmos.get_current() != nullptr; std::map button_mappings; @@ -4735,6 +5075,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) TransformationType trafo_type; trafo_type.set_relative(); m_selection.translate(cur_pos - m_mouse.drag.start_position_3D, trafo_type); + // Ghost transforms refresh from _render_imex_ghosts via the live GLVolume + // lookup, so no explicit update call is needed here. if (current_printer_technology() == ptFFF) { if (fff_print()->config().print_sequence == PrintSequence::ByObject) update_sequential_clearance(); @@ -4908,6 +5250,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_rectangle_selection.stop_dragging(); } + else if (evt.LeftUp() && !m_mouse.dragging && m_hover_ghost_head >= 0) { + // IMEX ghost click: dispatch to Plater (filament picker). The else-if chain + // already prevents deselect/plate-select from firing on the same event; we + // fall through to mouse_up_cleanup() below so mouse capture and drag state + // get reset like every other branch in this chain. + wxGetApp().plater()->on_imex_ghost_click(m_hover_ghost_head); + } else if (evt.LeftUp() && !m_mouse.ignore_left_up && !m_mouse.dragging && m_hover_volume_idxs.empty() && m_hover_plate_idxs.empty() && !is_layers_editing_enabled()) { // deselect and propagate event through callback if (!evt.ShiftDown() && (!any_gizmo_active || !evt.CmdDown()) && m_picking_enabled) @@ -4952,9 +5301,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) } //BBS change plate selection + bool plate_icon_popup_shown = false; if (!m_hover_plate_idxs.empty() && (m_canvas_type == CanvasView3D) && !m_mouse.dragging) { int hover_idx = m_hover_plate_idxs.front(); - wxGetApp().plater()->select_plate_by_hover_id(hover_idx, true); + plate_icon_popup_shown = (wxGetApp().plater()->select_plate_by_hover_id(hover_idx, true) == 1); if (m_hover_volume_idxs.empty()) deselect_all(); render(); @@ -4974,10 +5324,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) if (!m_mouse.ignore_right_up && m_gizmos.get_current_type() == GLGizmosManager::EType::Undefined) { //BBS post right click event - if (!m_hover_plate_idxs.empty()) { + if (!m_hover_plate_idxs.empty() && !plate_icon_popup_shown) { post_event(RBtnPlateEvent(EVT_GLCANVAS_PLATE_RIGHT_CLICK, { logical_pos, m_hover_plate_idxs.front() })); } - else { + else if (!plate_icon_popup_shown) { // do not post the event if the user is panning the scene // or if right click was done over the wipe tower bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower; @@ -5287,6 +5637,10 @@ void GLCanvas3D::do_move(const std::string& snapshot_type) reset_sequential_print_clearance(); + // IMEX: selection commit may have moved/added/removed objects — ghost cache key + // doesn't encode per-instance transforms, so force a full rebuild on next render. + wxGetApp().plater()->get_partplate_list().invalidate_all_imex_ghosts(); + m_dirty = true; } @@ -5397,6 +5751,9 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type) post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED)); } + // IMEX: rotate changes per-instance transforms without touching the ghost cache key. + wxGetApp().plater()->get_partplate_list().invalidate_all_imex_ghosts(); + m_dirty = true; } @@ -5497,6 +5854,9 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type) post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_SCALED)); } + // IMEX: scale changes per-instance transforms without touching the ghost cache key. + wxGetApp().plater()->get_partplate_list().invalidate_all_imex_ghosts(); + m_dirty = true; } @@ -5608,6 +5968,9 @@ void GLCanvas3D::do_mirror(const std::string& snapshot_type) post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); + // IMEX: mirror changes per-instance transforms without touching the ghost cache key. + wxGetApp().plater()->get_partplate_list().invalidate_all_imex_ghosts(); + m_dirty = true; } @@ -7630,6 +7993,11 @@ void GLCanvas3D::_picking_pass() _update_volumes_hover_state(); + // IMEX ghost picking runs unconditionally after the normal pass: ghosts visually + // occlude the main volumes, so their tooltip/click handling must fire even when a + // regular volume hit also occurred underneath. + _picking_pass_imex_ghosts(); + #if ENABLE_RAYCAST_PICKING_DEBUG ImGuiWrapper& imgui = *wxGetApp().imgui(); imgui.begin(std::string("Hit result"), ImGuiWindowFlags_AlwaysAutoResize); @@ -7730,6 +8098,180 @@ void GLCanvas3D::_picking_pass() #endif // ENABLE_RAYCAST_PICKING_DEBUG } +void GLCanvas3D::_picking_pass_imex_ghosts() +{ + m_hover_ghost_head = -1; + m_hover_ghost_plate = -1; + + if (!m_picking_enabled || m_mouse.dragging || m_mouse.position == Vec2d(DBL_MAX, DBL_MAX) || m_gizmos.is_dragging()) + return; + + // Build a world-space ray from the mouse: mouse_ray(pos) returns the near/far + // world-space points, so direction is b - a. + const Linef3 ray = mouse_ray(Point(static_cast(m_mouse.position.x()), + static_cast(m_mouse.position.y()))); + const Vec3d ray_origin = ray.a; + const Vec3d ray_dir = ray.b - ray.a; + if (ray_dir.squaredNorm() == 0.0) + return; + + // Standard slab ray-vs-AABB test. Accept a hit when the nearest plane entry is + // closer than the farthest plane exit and the exit is in front of the origin. + auto ray_hits_bbox = [](const Vec3d& o, const Vec3d& d, const BoundingBoxf3& bb) -> bool { + double tmin = -std::numeric_limits::infinity(); + double tmax = std::numeric_limits::infinity(); + for (int i = 0; i < 3; ++i) { + if (std::abs(d[i]) < 1e-12) { + if (o[i] < bb.min[i] || o[i] > bb.max[i]) + return false; + } + else { + double t1 = (bb.min[i] - o[i]) / d[i]; + double t2 = (bb.max[i] - o[i]) / d[i]; + if (t1 > t2) std::swap(t1, t2); + tmin = std::max(tmin, t1); + tmax = std::min(tmax, t2); + if (tmin > tmax) return false; + } + } + return tmax >= 0.0; + }; + + // Match _render_imex_ghosts: only hit-test ghosts on the active plate. Picking + // through ghosts on background plates would hand the user a stale plate index + // for the head-filament popover and let them edit a plate they aren't looking at. + PartPlateList& ppl = wxGetApp().plater()->get_partplate_list(); + PartPlate* active_plate = ppl.get_curr_plate(); + if (active_plate) { + const auto& ghosts = active_plate->get_imex_ghost_volumes(); + for (const auto& g : ghosts) { + if (!g || !g->is_active || !g->picking) continue; + const BoundingBoxf3 bbox = g->transformed_bounding_box(); + if (ray_hits_bbox(ray_origin, ray_dir, bbox)) { + m_hover_ghost_head = PartPlate::imex_ghost_head_from_composite_id(g->composite_id.object_id); + m_hover_ghost_plate = ppl.get_curr_plate_index(); + return; // first hit wins + } + } + } +} + +void GLCanvas3D::_render_imex_ghosts(bool xray_pass) +{ + // Draws through whichever shader the caller bound: the shaded pass leaves gouraud current, + // the X-Ray pass its own program. Both are fed per volume below; the uniforms a pass sets + // once for itself are the caller's (see _render_imex_ghosts_xray for the X-Ray pass's). + // GLVolume::render() only binds its mesh, so we must set the per-volume + // matrices AND uniform_color that GLVolumeCollection::render would normally + // set; otherwise ghosts pick up whatever the last main volume left behind. + GLShaderProgram* shader = wxGetApp().get_current_shader(); + if (shader == nullptr) + return; + + // Primary-volume live transform lookup: during a gizmo drag the GLVolume's + // instance_transformation is the source of truth (the ModelInstance matrix + // only catches up on mouse-up). Returning it from here makes ghosts track + // the drag every frame instead of snapping when the user releases. + auto primary_live_xf = [this](int obj_idx, int inst_idx) -> std::optional { + for (const GLVolume* v : m_volumes.volumes) { + if (!v) continue; + if (v->composite_id.object_id == obj_idx && + v->composite_id.instance_id == inst_idx) + return v->get_instance_transformation().get_matrix(); + } + return std::nullopt; + }; + + const Camera& camera = wxGetApp().plater()->get_camera(); + const Transform3d& view_matrix = camera.get_view_matrix(); + shader->set_uniform("projection_matrix", camera.get_projection_matrix()); + // Ghosts live outside the build volume check; disable the partly-inside path. + shader->set_uniform("print_volume.type", -1); + shader->set_uniform("slope.actived", false); + + // Only render ghosts for the active plate. Iterating every plate here causes + // ghosts from background plates to bleed through into the active scene + // (e.g. when entering paint mode), since the GL state is shared across the + // whole canvas. Per-plate ghost volumes still live on each PartPlate so they + // round-trip through 3MF saves; we just don't draw them when their plate + // isn't the one the user is currently looking at. + PartPlateList& ppl = wxGetApp().plater()->get_partplate_list(); + PartPlate* active_plate = ppl.get_curr_plate(); + if (active_plate) { + // Refresh per-frame so ghost positions reflect the primary's live drag state, + // and restamp ghost RGB from the live filament palette so color-only changes + // (palette edits, late-loading project colors) never leave stale ghosts. + active_plate->update_imex_ghost_transforms(primary_live_xf); + active_plate->update_imex_ghost_colors(); + const auto& ghosts = active_plate->get_imex_ghost_volumes(); + for (const auto& g : ghosts) { + if (!g || !g->is_active) continue; + const Transform3d model_matrix = g->world_matrix(); + shader->set_uniform("volume_world_matrix", model_matrix); + shader->set_uniform("slope.volume_world_normal_matrix", + static_cast(model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose().cast())); + shader->set_uniform("view_model_matrix", view_matrix * model_matrix); + const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) + * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose(); + shader->set_uniform("view_normal_matrix", view_normal_matrix); + g->set_render_color(); + // GLModel::render() pushes its own data.color into uniform_color, + // so we must stamp the ghost's color onto the model before render + // or it draws black. Pattern matches 3DScene.cpp:1099. + // X-Ray derives its own coverage from view angle and multiplies the colour's alpha + // into it, so a ghost carrying its translucency as well composites about three times + // fainter than the body it mirrors. Hand that pass an opaque colour and let its + // density be the only source of translucency. + ColorRGBA ghost_color = g->render_color; + if (xray_pass) + ghost_color.a(1.0f); + g->model.set_color(ghost_color); + g->render(); + } + } +} + +void GLCanvas3D::_render_imex_ghost_tooltip() +{ + if (m_hover_ghost_head < 0) + return; + + // Hover state can outlive the ghosts that produced it: _picking_pass_imex_ghosts + // only resets m_hover_ghost_head when it runs, and _picking_pass early-returns + // (mouse drag, mouse off-canvas, gizmo drag) skip that reset. If the user switches + // from an IMEX printer to a non-IMEX one during such a window, the plate clears its + // ghost volumes but the stale head index survives — producing an orphan tooltip. + // Validate against live ghosts and self-heal before rendering. + const PartPlate* plate = wxGetApp().plater()->get_partplate_list().get_plate(m_hover_ghost_plate); + if (!plate || plate->get_imex_ghost_volumes().empty()) { + m_hover_ghost_head = -1; + m_hover_ghost_plate = -1; + return; + } + + const auto t = wxGetApp().plater()->format_imex_ghost_tooltip(m_hover_ghost_head); + + ImGuiWrapper& imgui = *wxGetApp().imgui(); + const Vec2i32 mouse = m_mouse.position.cast(); + const float cursor_offset = imgui.scaled(1.6f); // ~16px @ 100%, scales with DPI + imgui.set_next_window_pos(float(mouse.x()) + cursor_offset, float(mouse.y()) + cursor_offset, + ImGuiCond_Always, 0.0f, 0.0f); + imgui.begin(std::string("##imex_ghost_tooltip"), + ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | + ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | + ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoSavedSettings | + ImGuiWindowFlags_NoMouseInputs); + // Color swatch + label on the same row. imgui.scaled() keeps it readable on high-DPI. + const ImVec4 col(t.swatch.r(), t.swatch.g(), t.swatch.b(), t.swatch.a()); + const float swatch_size = imgui.scaled(1.4f); + ImGui::ColorButton("##swatch", col, + ImGuiColorEditFlags_NoBorder | ImGuiColorEditFlags_NoTooltip, + ImVec2(swatch_size, swatch_size)); + ImGui::SameLine(); + imgui.text(t.label); + imgui.end(); +} + void GLCanvas3D::_rectangular_selection_picking_pass() { m_gizmos.set_hover_id(-1); @@ -8879,6 +9421,8 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type, bool with if (_is_xray_view_active()) { if (type == GLVolumeCollection::ERenderType::Opaque) _render_xray_volumes(); + else + _render_imex_ghosts_xray(); m_camera_clipping_plane = ClippingPlane::ClipsNothing(); return; } @@ -9006,6 +9550,9 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type, bool with } }, partly_inside_enable, printable_heights); + // IMEX ghosts are transparent and share the same shader/camera state; + // render them right after the main transparent pass while the shader is still bound. + _render_imex_ghosts(); break; } } @@ -9108,6 +9655,36 @@ void GLCanvas3D::_render_xray_volumes() glsafe(::glDepthMask(GL_TRUE)); } +// The IDEX/IQEX ghosts are not in m_volumes, so the X-Ray pass that replaces both shaded passes +// does not reach them on its own. They go through the X-Ray shader here rather than their own, +// which is what makes a ghost read as one more see-through body. +void GLCanvas3D::_render_imex_ghosts_xray() +{ + GLShaderProgram* shader = wxGetApp().get_shader("xray"); + if (shader == nullptr) + return; + + // The blend and depth state _render_xray_volumes() uses, plus its two-sided drawing: the + // shader shades back faces too, so a hollow ghost shows its far wall like a real body does. + glsafe(::glDepthMask(GL_FALSE)); + glsafe(::glEnable(GL_BLEND)); + glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + glsafe(::glDisable(GL_CULL_FACE)); + + shader->start_using(); + // _render_imex_ghosts() sets the per-volume matrices and the color, but the two uniforms + // the volume collection would have set for the whole pass are this pass's to supply, and + // the vertex shader discards everything outside z_range - an unset one hides every ghost. + shader->set_uniform("z_range", m_volumes.get_z_range()); + shader->set_uniform("clipping_plane", m_volumes.get_clipping_plane()); + _render_imex_ghosts(/*xray_pass=*/true); + shader->stop_using(); + + glsafe(::glEnable(GL_CULL_FACE)); + glsafe(::glDisable(GL_BLEND)); + glsafe(::glDepthMask(GL_TRUE)); +} + void GLCanvas3D::_render_wireframe_overlay() { if (!wxGetApp().plater()->is_show_wireframe()) @@ -9363,6 +9940,7 @@ void GLCanvas3D::_render_overlays() }*/ } m_labels.render(sorted_instances); + m_center_of_mass.render_details(*this); _render_3d_navigator(); @@ -10350,6 +10928,12 @@ void GLCanvas3D::_render_canvas_toolbar() [p]{p->show_view3D_labels(!p->are_view3D_labels_shown());} ); + create_menu_item( _utf8(L("Center of mass")), + m_canvas_type != ECanvasType::CanvasAssembleView && !m_design_canvas, // work on prepare and preview + wxGetApp().show_center_of_mass(), + [this]{wxGetApp().toggle_show_center_of_mass(); m_dirty = true;} + ); + // Belt printers, G-code preview only: show the raw machine-frame G-code instead of // the designed (upright) view. This menu is the only place the toggle lives (plus // its shortcut); the reload is deferred (CallAfter) so the preview is not rebuilt diff --git a/src/slic3r/GUI/GLCanvas3D.hpp b/src/slic3r/GUI/GLCanvas3D.hpp index 23fdfbb66d..bb148234d1 100644 --- a/src/slic3r/GUI/GLCanvas3D.hpp +++ b/src/slic3r/GUI/GLCanvas3D.hpp @@ -2,6 +2,9 @@ #define slic3r_GLCanvas3D_hpp_ #include "libslic3r/Point.hpp" +#include "libslic3r/ConnectedBodies.hpp" +#include "libslic3r/GCode/GCodeProcessor.hpp" +#include "libslic3r/TriangleMesh.hpp" #include "slic3r/GUI/3DScene.hpp" #include #include @@ -30,6 +33,7 @@ #include "Gizmos/GLGizmosManager.hpp" #include "GUI_ObjectLayers.hpp" #include "GLSelectionRectangle.hpp" +#include "GLModel.hpp" #include "MeshUtils.hpp" #include "GCodeViewer.hpp" #include "Camera.hpp" @@ -477,6 +481,69 @@ class GLCanvas3D void render(const std::vector& sorted_instances) const; }; + class CenterOfMass + { + using Sum = GCodeProcessorResult::ObjectMass::Sum; + enum MarkerKind : size_t { mkPlate, mkObject, mkSupport, mkBody, mkCount }; + // A marker's mass and the box of what it stands for. + struct Marker + { + Sum sum; + BoundingBoxf3 box; + // Of an object, whether it is an assembly. + bool assembly{ false }; + + Vec3d center() const { return sum.moment / sum.mass; } + }; + // The plates', each object instance's, its supports' and each body of an assembly's. + using Markers = std::array, mkCount>; + + // The marker's two colors of alternating octants. + std::array m_octants; + // Mass properties at unit density of each ModelVolume's mesh, by ModelVolume id, which a new mesh changes. + std::map m_meshes; + // The connected bodies of each assembly in its own coordinates, by ModelObject id, with the volumes they were sliced from. + struct Bodies + { + struct Volume + { + size_t id; + bool negative; + double density; + Transform3d trafo; + + bool operator==(const Volume& other) const + { + return id == other.id && negative == other.negative && density == other.density && trafo.matrix() == other.trafo.matrix(); + } + }; + std::vector volumes; + size_t slabs{ 0 }; + std::vector bodies; + }; + std::map m_bodies; + // The markers drawn last: of the finished print and, in Preview, of what is printed up to the top layer shown. + std::array m_drawn; + size_t m_top_layer{ 0 }; + // The marker whose details are shown, with the number of its kind then. + struct Pick + { + size_t set; + size_t kind; + size_t index; + size_t count; + }; + std::optional m_picked; + + Markers model_markers(const GLCanvas3D& canvas); + + public: + void render(GLCanvas3D& canvas); + // Shows the details of the marker under the mouse, else hides them; whether it hit one. + bool on_left_down(GLCanvas3D& canvas, const Vec2d& mouse); + void render_details(GLCanvas3D& canvas); + }; + class Tooltip { std::string m_text; @@ -709,6 +776,9 @@ private: //BBS:add plate related logic mutable std::vector m_hover_volume_idxs; std::vector m_hover_plate_idxs; + // IMEX ghost hover state (plate-owned transparent ghost volumes). + int m_hover_ghost_head { -1 }; // physical head index, -1 when not hovering a ghost + int m_hover_ghost_plate { -1 }; // plate index for the hovered ghost, -1 when none //BBS if explosion_ratio is changed, need to update volume bounding box mutable float m_explosion_ratio = 1.0; mutable Vec3d m_rotation_center{ 0.0, 0.0, 0.0}; @@ -733,6 +803,7 @@ private: int m_selected_extruder; Labels m_labels; + CenterOfMass m_center_of_mass; Tooltip m_tooltip; bool m_tooltip_enabled{ true }; Slope m_slope; @@ -1245,6 +1316,8 @@ public: int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; } int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); } + int get_hover_ghost_head() const { return m_hover_ghost_head; } + int get_hover_ghost_plate() const { return m_hover_ghost_plate; } void set_selected_extruder(int extruder) { m_selected_extruder = extruder;} class WipeTowerInfo { @@ -1412,6 +1485,8 @@ private: void _picking_pass(); void _rectangular_selection_picking_pass(); + // IMEX ghost picking (ray vs. ghost bbox). Runs at the end of _picking_pass. + void _picking_pass_imex_ghosts(); bool _is_fxaa_enabled() const; bool _is_realistic_view_enabled() const; bool _is_ssao_enabled() const; @@ -1453,6 +1528,12 @@ private: void _render_cad_grid(const Transform3d& view_matrix, const Transform3d& projection_matrix); //BBS: add outline drawing logic void _render_objects(GLVolumeCollection::ERenderType type, bool with_outline = true); + // IMEX ghost volumes owned by PartPlate, drawn through the shader the caller bound: + // the shaded pass's transparent half, or the X-Ray pass below. + void _render_imex_ghosts(bool xray_pass = false); + void _render_imex_ghosts_xray(); + // IMEX ghost hover tooltip: filament swatch + label drawn as an ImGui overlay. + void _render_imex_ghost_tooltip(); void _render_section_view_caps(); void _render_wireframe_overlay(); bool _is_xray_view_active() const; diff --git a/src/slic3r/GUI/GUI_App.cpp b/src/slic3r/GUI/GUI_App.cpp index 756775a4d9..8940e13e6e 100644 --- a/src/slic3r/GUI/GUI_App.cpp +++ b/src/slic3r/GUI/GUI_App.cpp @@ -1861,6 +1861,17 @@ namespace { constexpr int FINAL_DRAIN_TIMEOUT_MS = 100; // Final event processing before destruction constexpr int POLL_INTERVAL_MS = 50; // Polling interval for state checks constexpr int MAX_YIELD_ITERATIONS = 20; // Maximum wxYield calls per drain cycle + + // The Orca agent's health check reports into GUI_App from a worker thread, and the agent can + // outlive GUI_App's use of it (the plugin service keeps a reference), so stop the check before + // the agent is deleted or replaced. The cast is null when no Orca agent is attached. + void stop_orca_health_check(NetworkAgent* agent) + { + if (!agent) + return; + if (auto orca_agent = std::dynamic_pointer_cast(agent->get_cloud_agent())) + orca_agent->stop_health_check(); + } } // Process pending wx events with bounded iteration count @@ -1993,6 +2004,10 @@ bool GUI_App::hot_reload_network_plugin() } if (m_agent) { + // Stop the health check first: a result it posts after the Phase 2 drain would run while + // m_agent is null or replaced. + stop_orca_health_check(m_agent); + // Phase 1: Clear all callbacks (stops new invocations) BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ": Phase 1 - clearing callbacks"; m_agent->set_on_ssdp_msg_fn(nullptr); @@ -2639,9 +2654,10 @@ void GUI_App::init_webview_runtime() BOOST_LOG_TRIVIAL(info) << "WebView2 runtime installed successfully."; } else { BOOST_LOG_TRIVIAL(error) << "WebView2 runtime installation failed or still not detected."; - wxMessageBox(_L("The Microsoft WebView2 Runtime could not be installed.\n" - "Some features, including the setup wizard, may appear blank until it is installed.\n" - "Please install it manually from https://developer.microsoft.com/microsoft-edge/webview2/ and restart Orca Slicer."), + wxMessageBox(format_wxstr(_L("The Microsoft WebView2 Runtime could not be installed.\n" + "Some features, including the setup wizard, may appear blank until it is installed.\n" + "Please install it manually from %1% and restart Orca Slicer."), + "https://developer.microsoft.com/microsoft-edge/webview2/"), _L("WebView2 Runtime"), wxOK | wxICON_WARNING); } } @@ -2860,6 +2876,7 @@ int GUI_App::OnExit() NetworkAgentFactory::clear_printer_agent_cache(); if (m_agent) { + stop_orca_health_check(m_agent); // BBS avoid a crash on mac platform #ifdef __WINDOWS__ m_agent->start_discovery(false, false); @@ -2893,6 +2910,14 @@ int GUI_App::OnExit() return wxApp::OnExit(); } +void GUI_App::CleanUp() +{ + // OnExit() does not run when OnInit() fails, and m_agent is then still set. Stop the check before + // wxApp::CleanUp() resets wxTheApp, which a result posted from the worker would still be using. + stop_orca_health_check(m_agent); + wxApp::CleanUp(); +} + class wxBoostLog : public wxLog { void DoLogText(const wxString &msg) override { @@ -3115,9 +3140,11 @@ bool GUI_App::on_init_inner() // OnExit() and ~GUI_App() never run. Shut the plugins and Python down here as ~GUI_App() does. Left to // PluginManager's static destructor, the shutdown locks hook state that has already been destroyed and aborts. // Unload the Bambu network plugin too. Its static destructors abort if its agent's threads are still running. + // Stop the Orca Cloud health check as OnExit() does, so no request is in flight while exit() tears down. wxGetApp().Bind(wxEVT_END_SESSION, [this](wxCloseEvent &e) { BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "received wxEVT_END_SESSION"; stop_sync_user_preset(); + stop_orca_health_check(m_agent); Slic3r::NetworkAgent::unload_network_module(); Slic3r::PluginManager::instance().shutdown(); Slic3r::PythonInterpreter::instance().shutdown(); @@ -3975,6 +4002,9 @@ bool GUI_App::on_init_network(bool try_backup) // m_agent = new Slic3r::NetworkAgent(data_directory); std::unique_ptr agent_ptr = Slic3r::create_agent_from_config(data_directory, app_config); + // A direct restart_networking() replaces m_agent without deleting it, so a health check in flight + // on the old agent would still report into the GUI. + stop_orca_health_check(m_agent); m_agent = agent_ptr.release(); if (!m_device_manager) diff --git a/src/slic3r/GUI/GUI_App.hpp b/src/slic3r/GUI/GUI_App.hpp index 8b9ad1bae7..0a2ddc5f17 100644 --- a/src/slic3r/GUI/GUI_App.hpp +++ b/src/slic3r/GUI/GUI_App.hpp @@ -373,6 +373,7 @@ public: std::string get_local_models_path(); bool OnInit() override; int OnExit() override; + void CleanUp() override; bool initialized() const { return m_initialized; } inline bool is_enable_multi_machine() { return this->app_config&& this->app_config->get("enable_multi_machine") == "true"; } #ifdef SLIC3R_CAD @@ -396,6 +397,8 @@ public: Slic3r::TaskManager* getTaskManager() { return m_task_manager; } HMSQuery* get_hms_query() { return hms_query; } NetworkAgent* getAgent() { return m_agent; } + // Version that wrote the app config before this run; empty when there was no app config. + const boost::optional& last_config_version() const { return m_last_config_version; } // Reconcile the live printer agent with the stored preset selection. void switch_printer_agent(); @@ -435,6 +438,9 @@ public: bool show_outline() const { return app_config->get_bool("show_outline"); } void toggle_show_outline() const { app_config->set_bool("show_outline", !show_outline()); } + bool show_center_of_mass() const { return app_config->get_bool("show_center_of_mass"); } + void toggle_show_center_of_mass() const { app_config->set_bool("show_center_of_mass", !show_center_of_mass()); } + wxString get_inf_dialog_contect () {return m_info_dialog_content;}; std::vector split_str(std::string src, std::string separator); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp index 81d4252be5..4bae9a28fe 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp @@ -113,7 +113,7 @@ Vec3f GLGizmoPainterBase::get_tilt_up_direction() const return build_plate_tilt_up_direction().cast(); } -void GLGizmoPainterBase::render_triangles(const Selection& selection) const +void GLGizmoPainterBase::render_triangles(const Selection& selection, const ModelVolume* skip) const { auto* shader = wxGetApp().get_shader("mm_gouraud"); if (!shader) @@ -135,6 +135,8 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const continue; ++mesh_id; + if (mv == skip) + continue; Transform3d trafo_matrix; if (m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView) { diff --git a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp index 60ae6f02a3..96871ae5dc 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp @@ -48,6 +48,9 @@ public: virtual ~TriangleSelectorGUI() = default; virtual void render(ImGuiWrapper* imgui, const Transform3d& matrix); + // The seed-fill contour alone, as render() last built it - for a gizmo that draws over the selector + // and has to put the contour back on top. + void render_paint_contour(const Transform3d& matrix); //void render(const Transform3d& matrix) { this->render(nullptr, matrix); } void set_wireframe_needed(bool need_wireframe) { m_need_wireframe = need_wireframe; } bool get_wireframe_needed() { return m_need_wireframe; } @@ -90,7 +93,6 @@ protected: GLModel m_paint_contour; void update_paint_contour(); - void render_paint_contour(const Transform3d& matrix); bool m_need_wireframe {false}; }; @@ -231,7 +233,8 @@ public: bool on_mouse(const wxMouseEvent &mouse_event) override; protected: - virtual void render_triangles(const Selection& selection) const; + // Draws every model part's selector, except `skip`'s when given. + virtual void render_triangles(const Selection& selection, const ModelVolume* skip = nullptr) const; void render_cursor(); void render_cursor_circle(); void render_cursor_sphere(const Transform3d& trafo) const; @@ -328,6 +331,9 @@ protected: TriangleSelector::ClippingPlane get_clipping_plane_in_volume_coordinates(const Transform3d &trafo) const; + // True while a paint or erase stroke is under way. + bool is_painting() const { return m_button_down != Button::None; } + private: std::vector> get_projected_mouse_positions(const Vec2d &mouse_position, double resolution, const std::vector &trafo_matrices) const; diff --git a/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.cpp b/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.cpp index b6d68383fe..96af821505 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.cpp @@ -8,6 +8,7 @@ #include "ColorSpaceConvert.hpp" #include "libslic3r/AABBTreeIndirect.hpp" #include "libslic3r/Color.hpp" +#include "libslic3r/FilamentMixer.hpp" #include "libslic3r/PresetBundle.hpp" #include "libslic3r/MeshBoolean.hpp" #include "libslic3r/Model.hpp" @@ -69,6 +70,7 @@ #include #include #include +#include #include #include #include @@ -257,11 +259,54 @@ TriangleSelector::TriangleSplittingData remap_texture_paint_spatial( // entry to fill. constexpr int PALETTE_LUT_EDGE = 24; -// Ceiling on the printable palette, which bounds that fill cost (and the shader's uniform array). +// The shaded preview shader's palette arrays. The palette itself stays within the paint mask's +// EnforcerBlockerType::ExtruderMax states, since every entry has to become a filament. constexpr int PALETTE_MAX_ENTRIES = 64; -// Ceiling on the filaments the palette's entries can refer to (the shaded preview shader's filament_rgb[]); -// mmu segmentation stops at Extruder16 anyway. -constexpr int PALETTE_MAX_FILAMENTS = 16; + +// A mix is an interleave that only reads as its colour from a distance; up close it is stripes. So it +// is spent only where it beats the nearest single filament by this much (CIEDE2000). Two is about +// where a side-by-side difference stops being arguable; a margin of ten already turns most of a +// greyscale ramp - the shape a height texture actually traces - back into single filaments. The +// quantizer, the mix ranking and the shaded preview shader all apply it, so they agree on where a mix +// is used. +constexpr float PREFER_PURE_DE = 2.f; + +// mix_targets(): the most pixels read per layer, and the histogram bins kept over all layers. Together +// they bound rank_mixes() to candidates x MIX_TARGET_BINS colour differences, the same order as filling +// the quantizer's lookup cube. +constexpr size_t MIX_TARGET_SAMPLES = size_t(1) << 20; +constexpr size_t MIX_TARGET_BINS = 256; +// rank_mixes() stops once the best remaining mix would improve the match by less than this, in +// CIEDE2000 averaged over every pixel of the colouring layers (see mix_targets()): a mix that only +// touches a few stray pixels is not worth a filament slot. +constexpr float MIN_MIX_GAIN = 0.05f; + +// The project's mixed filament slots, one string each, as the palette cache compares them: anything +// that changes which of them a mix can reuse changes this. +std::vector mixed_slot_signature(const DynamicPrintConfig &project_config) +{ + std::vector out; + const auto *is_mixed = project_config.option("filament_is_mixed"); + const auto *comps = project_config.option("filament_mixed_components"); + const auto *ratios = project_config.option("filament_mixed_sublayer_ratios"); + const auto *gradient = project_config.option("filament_mixed_gradient"); + if (is_mixed == nullptr || comps == nullptr || ratios == nullptr) + return out; + for (size_t i = 0; i < is_mixed->values.size(); ++i) + if (is_mixed->values[i]) + out.push_back(std::to_string(i) + ':' + (i < comps->values.size() ? comps->values[i] : std::string()) + '|' + + (i < ratios->values.size() ? ratios->values[i] : std::string()) + '|' + + (gradient != nullptr && i < gradient->values.size() && gradient->values[i] ? "g" : "")); + return out; +} + +// Whether two palettes would draw and print the same. +bool same_palette(const std::vector &l, const std::vector &r) +{ + return std::equal(l.begin(), l.end(), r.begin(), r.end(), [](const PrintableColor &x, const PrintableColor &y) { + return x.a == y.a && x.b == y.b && x.num == y.num && x.den == y.den && x.rgb == y.rgb; + }); +} // sRGB (0..1) <-> CIELAB, D65. Exactly what the preview shader's srgb_to_lab() computes, so the CPU // quantizer, the mixed-palette entries and the per-fragment preview all match in the same space. @@ -458,6 +503,11 @@ std::string GLGizmoTextureDisplacement::on_get_name() const return _u8L("Texture displacement"); } +bool GLGizmoTextureDisplacement::on_is_activable() const +{ + return m_parent.get_canvas_type() != GLCanvas3D::CanvasAssembleView && GLGizmoPainterBase::on_is_activable(); +} + void GLGizmoTextureDisplacement::on_shutdown() { m_parent.toggle_model_objects_visibility(true); @@ -465,10 +515,25 @@ void GLGizmoTextureDisplacement::on_shutdown() m_shaded_preview_glmodel.reset(); m_paint_overlay_glmodel.reset(); m_paint_overlay_dirty = false; + m_painted_colors = PaintedColors{}; + m_painted_colors_key.clear(); + m_painted_colors_glmodel.reset(); + m_painted_colors_drawn_key.clear(); + m_painted_colors_runs.clear(); + m_seed_fill_last_mesh_id = -1; // a hover from this session must not count in the next // Any preview still in flight is superseded: raising the shared counter makes it abort at its next // progress poll, and its completion handler then finds nothing to do. m_preview_generation->fetch_add(1); m_preview_job_pending = false; + // The palette caches hold the last volume's images; a closed gizmo should not keep them alive. + m_palette_cache.clear(); + m_palette_quantizer = nullptr; + m_palette_pure_quantizer = nullptr; + m_palette_filaments.clear(); + m_palette_images.clear(); + m_mix_ranking.reset(); + m_palette_slots.clear(); + m_palette_changed = false; m_uvcheck_glmodel.reset(); m_wireframe_overlay_glmodel.reset(); m_wireframe_overlay_vcount = 0; @@ -527,22 +592,17 @@ void GLGizmoTextureDisplacement::render_painter_gizmo() glsafe(::glEnable(GL_DEPTH_TEST)); // Once anything is painted, m_preview_glmodel holds the true displaced result (same algorithm - // Bake uses). The untouched original topology (what render_triangles() draws) coincides - // exactly with it everywhere except the painted/displaced area, so both are drawn: the real - // preview geometry first, then the usual selection-highlight overlay with a small depth bias - // so it wins the depth test on the coincident (unpainted) surface - keeping the familiar - // enforcer/blocker highlight for precise brush editing there. Where the surface has actually - // been displaced, the raised preview geometry legitimately occludes the flat overlay - that - // visible relief is itself the "this is painted" indicator in that area. + // Bake uses). The untouched original topology (what render_triangles() draws) coincides exactly + // with it everywhere except the displaced area, so both can be drawn: the real preview geometry + // first, then the selectors' highlight with a small depth bias so it wins the depth test on the + // coincident surface. Where the surface has actually been displaced, the raised preview geometry + // legitimately occludes the flat highlight - that visible relief is itself the "this is painted" + // indicator in that area. // - // The shaded preview is different: it never actually moves geometry (it only shades), so - // its depth is identical to the overlay's *everywhere*, not just in the unpainted area - the - // depth-biased opaque overlay would win the depth test across the whole surface and hide the relief - // shading entirely. So render_triangles() is skipped for it. What is *not* skipped is - // render_paint_overlay(): leaving the shading as the only paint feedback meant a stroke that - // erased paint, or added it with no texture picked, changed nothing on screen until the whole - // preview rebuilt at stroke end - and in the true-displacement view the opaque overlay is hidden - // by the raised surface for the same reason. The translucent tint covers both cases. + // The shaded preview never actually moves geometry (it only shades), so its depth is identical to + // the highlight's *everywhere*: the depth-biased opaque highlight would win the depth test across the + // whole surface and hide the shading entirely. So render_triangles() leaves the textured volume out + // there, and the translucent tint drawn further down is the paint feedback instead. // Coalesced shaded-preview rebuild from an in-progress UV island drag (see on_island_edited): done here, at // most once per drawn frame, rather than synchronously in the UV canvas's mouse-move handler. if (m_use_shaded_preview && m_shaded_preview_dirty) { @@ -579,24 +639,34 @@ void GLGizmoTextureDisplacement::render_painter_gizmo() // Hide the real volume only when something is actually going to be drawn in its place; otherwise // put it back. Getting this wrong leaves an invisible model, so it is decided once, here, rather // than per branch below. + ModelVolume *mv = texture_volume(); m_parent.toggle_model_objects_visibility(true); - if (use_shaded || use_true_preview) { - if (ModelVolume *mv = texture_volume()) - m_parent.toggle_model_objects_visibility(false, m_c->selection_info()->model_object(), - m_c->selection_info()->get_active_instance(), mv); - } + if ((use_shaded || use_true_preview) && mv != nullptr) + m_parent.toggle_model_objects_visibility(false, m_c->selection_info()->model_object(), + m_c->selection_info()->get_active_instance(), mv); + // Over a preview, the paint feedback - the selectors' highlight in the Normal view, the tint in both - + // is drawn only while a mouse button is down: during a stroke, a fill click included. Between strokes + // it would cover the preview: the highlight buries it under a flat plane wherever the relief does not + // rise, and the tint washes it green. The debug view shows a captured stage rather than a preview, so + // it keeps the feedback. + const bool paint_feedback = is_painting() || m_debug_stage >= 0; + + // Whether the textured volume's selector - and with it a fill tool's contour - is drawn this frame. + bool textured_selector_drawn = true; if (use_shaded) { render_shaded_preview_mesh(); + // The shaded mesh is the textured volume alone, so the other model parts are still the selectors' to draw. + render_triangles(selection, mv); + textured_selector_drawn = false; } else if (use_true_preview) { render_preview_mesh(); - - if (show_paint_overlay) { - glsafe(::glEnable(GL_POLYGON_OFFSET_FILL)); - glsafe(::glPolygonOffset(-1.0f, -1.0f)); - render_triangles(selection); - glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); - } + glsafe(::glEnable(GL_POLYGON_OFFSET_FILL)); + glsafe(::glPolygonOffset(-1.0f, -1.0f)); + // Without paint feedback, only the other model parts: render_preview_mesh() draws the textured one. + render_triangles(selection, paint_feedback ? nullptr : mv); + glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); + textured_selector_drawn = paint_feedback; } else { // render_triangles() *is* the model in a painter gizmo (it draws every model-part volume with the // selector's colours), not an overlay on top of one - so it still has to run under a UV-check @@ -607,6 +677,10 @@ void GLGizmoTextureDisplacement::render_painter_gizmo() render_triangles(selection); } + // The model's colour paint, over whichever surface was drawn, left out where that surface's preview shows + // paint of its own: every layer's for the Normal mesh, the active layer's otherwise. + const bool painted_colors_drawn = show_paint_overlay && m_debug_stage < 0 && render_painted_colors(use_true_preview); + // Every other layer's paint, in muted grey, so all layers stay visible while one of them is edited. Drawn // before the active layer's tint so that one reads on top where the two overlap. if (show_paint_overlay) @@ -615,10 +689,32 @@ void GLGizmoTextureDisplacement::render_painter_gizmo() // The translucent paint tint. Needed in the shaded view because the opaque highlight above is // skipped there, and in the true-displacement view because the displaced surface rises *above* // the undisplaced overlay geometry and hides it exactly where the relief is strongest - in both - // cases leaving an erase stroke with no visible effect until the next full preview rebuild. - if (show_paint_overlay && (use_shaded || use_true_preview)) + // cases leaving an erase stroke with no visible effect until the next full preview rebuild. With no + // preview, the highlight is the selectors' own, except during a stroke over the colour paint: the paint + // there is not flushed yet, so the colours are still drawn over the stroke's highlight. + const bool preview_drawn = use_shaded || use_true_preview; + if (show_paint_overlay && (preview_drawn ? paint_feedback : painted_colors_drawn && is_painting())) render_paint_overlay(m_paint_overlay_glmodel); + // A fill tool's contour is drawn with the selectors, under the colour paint drawn since - which covers it + // on a steep face, where the paint's slope-scaled offset outruns the contour's fixed one. Put it back on top, + // at the depth its first draw stored, hence LEQUAL. Only where the selector was drawn this frame: drawing it + // is what rebuilds the contour. The tool test matters because the base keeps the last hovered mesh when the + // tool changes. + const bool fill_tool = m_tool_type == ToolType::SMART_FILL || m_tool_type == ToolType::BUCKET_FILL || + (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER); + const int textured_mesh_id = texture_volume_raycaster_index(); + if (painted_colors_drawn && textured_selector_drawn && fill_tool && textured_mesh_id >= 0 && + textured_mesh_id == m_seed_fill_last_mesh_id && size_t(textured_mesh_id) < m_triangle_selectors.size()) { + const ModelObject *mo = m_c->selection_info()->model_object(); + GLint depth_func = GL_LESS; + glsafe(::glGetIntegerv(GL_DEPTH_FUNC, &depth_func)); + glsafe(::glDepthFunc(GL_LEQUAL)); + m_triangle_selectors[size_t(textured_mesh_id)]->render_paint_contour( + mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() * mv->get_matrix()); + glsafe(::glDepthFunc(GLenum(depth_func))); + } + // The UV editor's island selection, shown on the model. Polled here rather than pushed: the pane // changes its selection in its own mouse handling, and a compare of a few ints per frame is free. { @@ -1495,10 +1591,9 @@ void GLGizmoTextureDisplacement::render_shaded_preview_mesh() shader->set_uniform("patch_center", m_shaded_patch_center); shader->set_uniform("patch_axis", m_shaded_patch_axis); - // The filament palette the mesh's per-triangle indices refer to. Count 0 means "no layer is - // colouring", and the shader keeps the model's own colour for every fragment. - // The printable palette, in RGB for display and in Lab for the match. Uploaded rather than - // matched on the CPU because the quantization is per fragment here. + // The printable palette, in RGB for display and in Lab for the match. Uploaded rather than matched + // on the CPU because the quantization is per fragment here. Count 0 means "no layer is colouring", + // and the shader keeps the model's own colour for every fragment. const GLTexture *color_tex = get_layer_color_texture(*layer); const int palette_count = (color_tex != nullptr) ? int(std::min(m_shaded_preview_palette.size(), size_t(PALETTE_MAX_ENTRIES))) : 0; @@ -1506,24 +1601,17 @@ void GLGizmoTextureDisplacement::render_shaded_preview_mesh() shader->set_uniform("has_color_tex", color_tex != nullptr); // A flat-colour image is matched against single filaments only, as the bake does. shader->set_uniform("pure_only", color_tex != nullptr && analyze_texture_detail(*layer).flat_colors); + shader->set_uniform("prefer_pure_de", PREFER_PURE_DE); for (int i = 0; i < palette_count; ++i) { const PaletteEntry &e = m_shaded_preview_palette[size_t(i)]; const std::string idx = "[" + std::to_string(i) + "]"; + // An entry's colour is what it prints as: its filament's, or for a mix its mixed filament slot's. shader->set_uniform(("palette_rgb" + idx).c_str(), e.rgb); shader->set_uniform(("palette_lab" + idx).c_str(), srgb_to_lab(e.rgb)); - // How the entry prints: its filament, or for a mix the two it interleaves and in what ratio. + // Only so the shader can tell a mix (a != b) from a single filament. shader->set_uniform(("palette_a" + idx).c_str(), e.a); shader->set_uniform(("palette_b" + idx).c_str(), e.b); } - // The filaments those indices refer to, and the interleave the shader resolves a mix with - the - // the mix's smooth average colour. m_palette_filaments is what m_shaded_preview_palette was built from. - const int filament_count = - (palette_count > 0) ? int(std::min(m_palette_filaments.size(), size_t(PALETTE_MAX_FILAMENTS))) : 0; - shader->set_uniform("filament_count", filament_count); - for (int i = 0; i < filament_count; ++i) { - const ColorRGBA &c = m_palette_filaments[size_t(i)]; - shader->set_uniform(("filament_rgb[" + std::to_string(i) + "]").c_str(), Vec3f(c.r(), c.g(), c.b())); - } if (color_tex != nullptr) { shader->set_uniform("color_tex", 1); glsafe(::glActiveTexture(GL_TEXTURE1)); @@ -1617,6 +1705,150 @@ void GLGizmoTextureDisplacement::rebuild_other_paint_overlay() m_other_paint_glmodel.set_color(ColorRGBA(0.55f, 0.58f, 0.60f, 0.35f)); } +std::vector GLGizmoTextureDisplacement::PaintedColors::outside(const std::vector &excluded) const +{ + std::vector out; + out.reserve(source.size()); + for (size_t i = 0; i < source.size(); ++i) + if (size_t(source[i]) >= excluded.size() || !excluded[size_t(source[i])]) + out.push_back(i); + return out; +} + +GLGizmoTextureDisplacement::PaintedColors GLGizmoTextureDisplacement::painted_colors(const TriangleMesh &mesh, + const TriangleSelector::TriangleSplittingData &paint) +{ + PaintedColors out; + TriangleSelector selector(mesh); + selector.deserialize(paint, false); + for (const EnforcerBlockerType state : TriangleSelector::extract_used_facet_states(paint)) { + if (state == EnforcerBlockerType::NONE) + continue; + std::vector source; + const indexed_triangle_set part = selector.get_facets_strict(state, &source); + // Every state comes back over the same vertex array, only the triangles differ. + if (out.facets.vertices.empty()) + out.facets.vertices = part.vertices; + out.facets.indices.insert(out.facets.indices.end(), part.indices.begin(), part.indices.end()); + out.source.insert(out.source.end(), source.begin(), source.end()); + out.state.resize(out.facets.indices.size(), int(state)); + } + return out; +} + +void GLGizmoTextureDisplacement::rebuild_painted_colors(bool whole_stack) +{ + const ModelVolume *mv = texture_volume(); + const bool shown = mv != nullptr && any_layer_colors(*mv) && !mv->mmu_segmentation_facets.empty(); + + // The sub-triangles, keyed on what they were read from: the volume, its mesh and the paint. + std::string key; + if (shown) + key = std::to_string(mv->id().id) + ":" + std::to_string(reinterpret_cast(mv->mesh_ptr().get())) + ":" + + std::to_string(mv->mmu_segmentation_facets.timestamp()); + if (key != m_painted_colors_key) { + m_painted_colors_key = std::move(key); + m_painted_colors = shown ? painted_colors(mv->mesh(), mv->mmu_segmentation_facets.get_data()) : PaintedColors{}; + m_painted_colors_drawn_key.clear(); + m_painted_colors_glmodel.reset(); + m_painted_colors_runs.clear(); + } + if (m_painted_colors.state.empty()) + return; + + // The part drawn, keyed on whose paint is left out and on that paint. + std::string drawn_key = m_painted_colors_key + (whole_stack ? std::string(":all") : ":" + std::to_string(m_active_layer_slot)); + for (const TextureDisplacementLayer &l : mv->texture_displacement_layers) + if (l.slot >= 0 && l.slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS)) + drawn_key += "|" + std::to_string(l.slot) + "@" + std::to_string(mv->texture_displacement_facet(l.slot).timestamp()); + if (drawn_key == m_painted_colors_drawn_key) + return; + m_painted_colors_drawn_key = std::move(drawn_key); + m_painted_colors_glmodel.reset(); + m_painted_colors_runs.clear(); + + // Whole model triangles, as the facets record what they touch: a triangle the paint only partly covers + // is left to the preview. + std::vector excluded(mv->mesh().its.indices.size(), false); + for (const TextureDisplacementLayer &l : mv->texture_displacement_layers) { + if (l.slot < 0 || l.slot >= int(TEXTURE_DISPLACEMENT_MAX_LAYERS) || (!whole_stack && l.slot != m_active_layer_slot)) + continue; + for (const TriangleSelector::TriangleBitStreamMapping &m : mv->texture_displacement_facet(l.slot).get_data().triangles_to_split) + if (m.triangle_idx >= 0 && size_t(m.triangle_idx) < excluded.size()) + excluded[size_t(m.triangle_idx)] = true; + } + + // One model, its triangles in filament order (painted_colors() groups them), drawn a range per filament. + const std::vector kept = m_painted_colors.outside(excluded); + GLModel::Geometry init_data; + init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 }; + init_data.reserve_vertices(kept.size() * 3); + init_data.reserve_indices(kept.size() * 3); + unsigned n = 0; + for (const size_t t : kept) { + const int state = m_painted_colors.state[t]; + if (m_painted_colors_runs.empty() || m_painted_colors_runs.back().first != state) + m_painted_colors_runs.push_back({ state, { size_t(n), size_t(n) } }); + for (int i = 0; i < 3; ++i) + init_data.add_vertex(m_painted_colors.facets.vertices[size_t(m_painted_colors.facets.indices[t][i])]); + init_data.add_triangle(n, n + 1, n + 2); + n += 3; + m_painted_colors_runs.back().second.second = size_t(n); + } + if (!init_data.is_empty()) + m_painted_colors_glmodel.init_from(std::move(init_data)); +} + +bool GLGizmoTextureDisplacement::render_painted_colors(bool whole_stack) +{ + rebuild_painted_colors(whole_stack); + const ModelObject *mo = m_c->selection_info()->model_object(); + const ModelVolume *mv = texture_volume(); + GLShaderProgram *shader = wxGetApp().get_shader("mm_gouraud"); + if (mo == nullptr || mv == nullptr || shader == nullptr || !m_painted_colors_glmodel.is_initialized()) + return false; + + const Selection &selection = m_parent.get_selection(); + const Transform3d trafo_matrix = mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() * mv->get_matrix(); + const Camera &camera = wxGetApp().plater()->get_camera(); + const Transform3d &view_matrix = camera.get_view_matrix(); + const Matrix3d normal_matrix = trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose(); + const std::vector colors = wxGetApp().plater()->get_extruders_colors(); + + shader->start_using(); + // Set up as render_triangles() sets it up, so the colours are lit, clipped and slope-marked exactly as the + // neutral surface they cover. + const ClippingPlaneDataWrapper clp_data = get_clipping_plane_data(); + shader->set_uniform("clipping_plane", clp_data.clp_dataf); + shader->set_uniform("z_range", clp_data.z_range); + shader->set_uniform("view_model_matrix", view_matrix * trafo_matrix); + shader->set_uniform("projection_matrix", camera.get_projection_matrix()); + shader->set_uniform("view_normal_matrix", Matrix3d(view_matrix.matrix().block(0, 0, 3, 3) * normal_matrix)); + shader->set_uniform("volume_world_matrix", trafo_matrix); + shader->set_uniform("volume_mirrored", trafo_matrix.matrix().determinant() < 0.); + shader->set_uniform("slope.actived", m_parent.is_using_slope()); + shader->set_uniform("slope.volume_world_normal_matrix", Matrix3f(normal_matrix.cast())); + shader->set_uniform("slope.normal_z", float(-std::cos(Geometry::deg2rad(m_highlight_by_angle_threshold_deg)))); + shader->set_uniform("slope.up_direction", get_tilt_up_direction()); + shader->set_uniform("show_wireframe", false); + // Pulled forward and without depth writes, as the tint is (see render_paint_overlay()). The tint is + // drawn after this, so it shows on top. + glsafe(::glEnable(GL_POLYGON_OFFSET_FILL)); + glsafe(::glPolygonOffset(-2.f, -2.f)); + glsafe(::glDepthMask(GL_FALSE)); + bool drawn = false; + for (const auto &[state, range] : m_painted_colors_runs) + if (state >= 1 && size_t(state) <= colors.size()) { + m_painted_colors_glmodel.set_color(adjust_color_for_rendering(colors[size_t(state - 1)])); + m_painted_colors_glmodel.render(range, shader); + drawn = true; + } + glsafe(::glDepthMask(GL_TRUE)); + glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); + shader->stop_using(); + return drawn; +} + void GLGizmoTextureDisplacement::rebuild_paint_overlay() { m_paint_overlay_glmodel.reset(); @@ -1671,11 +1903,12 @@ void GLGizmoTextureDisplacement::render_paint_overlay(GLModel &overlay) shader->set_uniform("view_model_matrix", camera.get_view_matrix() * trafo_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); // Translucent, and pulled toward the camera so it wins the depth test against the coincident - // shaded surface. Depth writes are off: this is a tint, and letting it own the depth buffer would - // make the wireframe and seam overlays drawn after it fight with geometry that is not really - // there. Blending is already enabled by render_painter_gizmo(). + // shaded surface - and against the selectors' highlight at -1 in the Normal view, by the full depth + // unit OpenGL guarantees to tell apart. Depth writes are off: this is a tint, and letting it own the + // depth buffer would make the wireframe and seam overlays drawn after it fight with geometry that is + // not really there. Blending is already enabled by render_painter_gizmo(). glsafe(::glEnable(GL_POLYGON_OFFSET_FILL)); - glsafe(::glPolygonOffset(-1.5f, -1.5f)); + glsafe(::glPolygonOffset(-2.f, -2.f)); glsafe(::glDepthMask(GL_FALSE)); overlay.render(); glsafe(::glDepthMask(GL_TRUE)); @@ -1991,6 +2224,9 @@ void GLGizmoTextureDisplacement::rebuild_preview() // finishes after the job queued below - and, since the counter is shared with the worker, that // job also notices mid-run and aborts rather than computing a result nobody will use. m_preview_generation->fetch_add(1); + // Everything rebuilt from here on reads the current palette. Cleared before any of the early returns + // below, which would otherwise leave it set and re-run this every frame. + m_palette_changed = false; update_uv_editor(); rebuild_shaded_preview_mesh(); rebuild_paint_overlay(); @@ -2061,25 +2297,21 @@ void GLGizmoTextureDisplacement::queue_preview_job() input.volume_to_world = texture_displacement_volume_to_world(*mv); for (int i = 0; i < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++i) input.facets_data[size_t(i)] = mv->texture_displacement_facet(i).get_data(); - // Captured here rather than read in the handler: get_extruders_colors() is main-thread state and - // the preview has to be grouped against the same palette it was computed with, not whatever is - // loaded by the time it lands. + // Captured here rather than read in the handler: the palette is main-thread state, and the preview + // has to be grouped against the same palette it was computed with, not whatever it is by the time + // the result lands. input.color = color_settings_for(*mv); - // The filament list the result's indices refer to, captured with the job rather than read back - // when it lands - loading a filament meanwhile must not recolour a preview computed against a - // different list. - // Every extruder, not the palette's physical-only list: the bake writes the filament it resolved - // to, and a mix resolves to a *mixed filament slot*, which is an extruder past the physical ones. - // Grouping against the shorter list dropped every triangle carrying such a slot out of the mesh - // entirely - the relief vanished and left only the few triangles that happened to print in a plain - // filament. The palette still has to be built from physical filaments alone (see filament_palette()), - // which is why these two are not the same list. - const std::vector filaments = wxGetApp().plater()->get_extruders_colors(); + // The result names a palette entry per triangle (index + 1), so these are the colours to draw it in: + // a single filament's own, or for a mix the colour its slot will show once a bake creates it. + std::vector entry_colors; + entry_colors.reserve(input.color.palette.size()); + for (const PrintableColor &e : input.color.palette) + entry_colors.emplace_back(e.rgb.x(), e.rgb.y(), e.rgb.z(), 1.f); m_preview_job_running = true; auto &worker = wxGetApp().plater()->get_ui_job_worker(); queue_job(worker, std::make_unique(std::move(input), generation, m_preview_generation, - [this, filaments](TextureDisplacementPreviewResult result, uint64_t result_generation) { + [this, entry_colors](TextureDisplacementPreviewResult result, uint64_t result_generation) { indexed_triangle_set its = std::move(result.mesh); m_preview_job_running = false; if (result_generation != m_preview_generation->load()) { @@ -2093,14 +2325,11 @@ void GLGizmoTextureDisplacement::queue_preview_job() } else { m_preview_glmodel.reset(); m_preview_color_runs.clear(); - if (result.triangle_color.size() == its.indices.size() && !filaments.empty()) { - // Group by *filament*, not by palette entry: what the bake wrote is the resolved - // filament, interleaving already applied, so this shows the real banding rather - // than the flat average the eye will turn it into. + if (result.triangle_color.size() == its.indices.size() && !entry_colors.empty()) { indexed_triangle_set sorted; sorted.vertices = its.vertices; sorted.indices.reserve(its.indices.size()); - for (int want = 0; want <= int(filaments.size()); ++want) { + for (int want = 0; want <= int(entry_colors.size()); ++want) { const size_t first = sorted.indices.size(); for (size_t i = 0; i < its.indices.size(); ++i) if (int(result.triangle_color[i]) == want) @@ -2109,7 +2338,7 @@ void GLGizmoTextureDisplacement::queue_preview_job() continue; m_preview_color_runs.push_back( { { first * 3, sorted.indices.size() * 3 }, - want == 0 ? GLVolume::NEUTRAL_COLOR : filaments[size_t(want - 1)] }); + want == 0 ? GLVolume::NEUTRAL_COLOR : entry_colors[size_t(want - 1)] }); } m_preview_glmodel.init_from(sorted); } else { @@ -3366,6 +3595,9 @@ void GLGizmoTextureDisplacement::update_from_model_object(bool first_update) const ModelObject *mo = m_c->selection_info()->model_object(); m_triangle_selectors.clear(); + // The base keeps the last mesh a fill tool hovered, and render_painter_gizmo() reads it as a hover that is + // still on: a new set of selectors has none. + m_seed_fill_last_mesh_id = -1; std::vector ebt_colors; ebt_colors.push_back(GLVolume::NEUTRAL_COLOR); @@ -4266,84 +4498,101 @@ TextureDisplacementFacetsData GLGizmoTextureDisplacement::facets_data_of(const M bool GLGizmoTextureDisplacement::any_layer_colors(const ModelVolume &mv) { for (const TextureDisplacementLayer &layer : mv.texture_displacement_layers) - if (layer.color_enabled && !layer.empty() && decode_height_texture(layer).has_color()) + if (layer.color_enabled && !layer.empty() && height_texture_has_color(layer)) return true; return false; } -void GLGizmoTextureDisplacement::bind_mixes_to_filament_slots(std::vector &palette) -{ - Sidebar *sidebar = &wxGetApp().plater()->sidebar(); - if (sidebar == nullptr) - return; - for (PaletteEntry &e : palette) { - if (!e.is_mix()) - continue; - // Components are 1-based in the config; the ratios are percentages summing to 100, which is the - // form create_mixed_filament_from_result() normalises from. - const int a_pct = int(std::lround(100.0 * double(e.num) / double(e.den))); - const int slot = sidebar->ensure_mixed_filament({ unsigned(e.a + 1), unsigned(e.b + 1) }, - { a_pct, 100 - a_pct }); - if (slot >= 0) { - e.a = e.b = slot; - e.num = e.den = 1; - } else { - // No room for another slot. Collapse to the component that dominates the blend, which is what - // the old per-triangle path did on a surface it could not band anyway. - const int dominant = (e.num * 2 >= e.den) ? e.a : e.b; - e.a = e.b = dominant; - e.num = e.den = 1; - } - } -} - TextureColorSettings GLGizmoTextureDisplacement::color_settings_for(const ModelVolume &mv) { TextureColorSettings out; if (!any_layer_colors(mv)) return out; // nothing is colouring: every colour path stays switched off out.palette = cached_palette(); - out.palette_pure = make_palette(m_palette_filaments, /* mixing */ false, PALETTE_MAX_ENTRIES); - // Done here rather than in cached_palette(): this runs when a preview or a bake is queued, off a - // user action, while that one is also touched from the render path - and creating filament slots - // there would mutate the project mid-frame. - bind_mixes_to_filament_slots(out.palette); + out.palette_pure = make_palette(m_palette_filaments, {}); out.despeckle_passes = mv.texture_displacement_options.color_despeckle; return out; } const std::vector &GLGizmoTextureDisplacement::cached_palette() { - // Rebuilt only when the loaded filaments or the mixing setting actually change. The shaded preview - // rebuilds on every paint stroke and the subdivide preview on every slider frame, and filling the - // quantizer's lookup cube for a 64-entry palette is tens of milliseconds - paying that per stroke - // is the difference between painting that keeps up and painting that stutters. - const ModelVolume *mv = texture_volume(); - const bool mixing = mv != nullptr && mv->texture_displacement_options.color_mix_enabled; + // Rebuilt only when something it depends on actually changes. The shaded preview rebuilds on every + // paint stroke and the panel asks every frame, while ranking the mixes and filling the quantizer's + // lookup cube each take tens of milliseconds - paying that per stroke is the difference between + // painting that keeps up and painting that stutters. + // + // Two levels. The ranking depends only on the filaments and the images, so dragging the count, or a + // bake creating slots, re-picks from it without ranking again; the palette and its quantizers depend + // on that pick as well. + const ModelVolume *mv = texture_volume(); + const bool mixing = mv != nullptr && mv->texture_displacement_options.color_mix_enabled; + const int mix_count = mv != nullptr ? std::max(0, mv->texture_displacement_options.color_mix_count) : 0; std::vector filaments = filament_palette(); - // Every mix costs a filament slot once they are bound to one, and the mask can name only so many - // states, so the palette has to leave room beside the physical filaments it already counts. - const int cap = int(EnforcerBlockerType::ExtruderMax); - if (m_palette_cache.empty() || filaments != m_palette_filaments || mixing != m_palette_mixing || - cap != m_palette_cap) { + // The images themselves rather than their addresses, so a freed and reallocated image can never + // pass for the old one. Whether one has colour, and whether its colours are flat, follows from it. + std::vector>> images; + if (mv != nullptr) + for (const TextureDisplacementLayer &layer : mv->texture_displacement_layers) + if (layer.color_enabled && !layer.empty()) + images.push_back(layer.image_data); + + const bool ranking_stale = filaments != m_palette_filaments || images != m_palette_images; + if (ranking_stale) { m_palette_filaments = std::move(filaments); - m_palette_mixing = mixing; - m_palette_cap = cap; - m_palette_cache = make_palette(m_palette_filaments, mixing, cap); - m_palette_quantizer = make_palette_quantizer(m_palette_cache); + m_palette_images = std::move(images); + m_mix_ranking.reset(); + } + if (mixing && !m_mix_ranking) + m_mix_ranking = rank_mixes(m_palette_filaments, mix_targets(mv->texture_displacement_layers), + int(EnforcerBlockerType::ExtruderMax) - int(m_palette_filaments.size())); + + // Which mixes the project can still print: those it has a fixed slot for, plus as many new ones as + // there are free slots. + const PresetBundle &bundle = *wxGetApp().preset_bundle; + const int free_slots = std::max(0, int(EnforcerBlockerType::ExtruderMax) - int(bundle.filament_presets.size())); + const std::vector slots = mixed_slot_signature(bundle.project_config); + if (ranking_stale || m_palette_cache.empty() || mixing != m_palette_mixing || mix_count != m_palette_mix_count || + free_slots != m_palette_free_slots || slots != m_palette_slots) { + m_palette_mixing = mixing; + m_palette_mix_count = mix_count; + m_palette_free_slots = free_slots; + m_palette_slots = slots; + std::vector mixes; + if (mixing && m_mix_ranking) + mixes = pick_mixes(*m_mix_ranking, mix_count, free_slots, [&bundle](const PaletteEntry &e) { + return find_fixed_mixed_filament(bundle.project_config, {unsigned(e.a + 1), unsigned(e.b + 1)}, + {e.a_percent(), 100 - e.a_percent()}) >= 0; + }); + std::vector palette = make_palette(m_palette_filaments, mixes); + // The previews keep what they were drawn with, so a palette that really changed under them - + // a filament or a mixed slot edited in the sidebar - has to send them round again. + m_palette_changed = m_palette_changed || (!m_palette_cache.empty() && !same_palette(palette, m_palette_cache)); + m_palette_cache = std::move(palette); + m_palette_quantizer = nullptr; + m_palette_pure_quantizer = nullptr; } return m_palette_cache; } +std::pair GLGizmoTextureDisplacement::palette_quantizers() +{ + cached_palette(); + if (!m_palette_quantizer) { + m_palette_quantizer = make_palette_quantizer(m_palette_cache); + const bool has_mixes = m_palette_cache.size() > m_palette_filaments.size(); + m_palette_pure_quantizer = has_mixes ? make_palette_quantizer(make_palette(m_palette_filaments, {})) : m_palette_quantizer; + } + return { m_palette_quantizer, m_palette_pure_quantizer }; +} + std::vector GLGizmoTextureDisplacement::filament_palette() { std::vector all = wxGetApp().plater()->get_extruders_colors(); - // Physical filaments only. The mixes this palette produces each become a mixed filament slot of - // their own (see bind_mixes_to_filament_slots()), and those slots are extruders too - so taking the - // list as it comes meant the next rebuild mixed *them* again, and handed components naming a - // virtual slot to a blend that can only name physical ones. That is what left entries reading - // "filament 1 plus nothing" and raised "Mixed filament has invalid or mismatched components". + // Physical filaments only. A mix bakes into a mixed filament slot of its own, and those slots are + // extruders too - mixing them again would hand a blend components naming a virtual slot, where it + // can only name physical ones ("Mixed filament has invalid or mismatched components"). Mixed slots + // are kept after the physical ones, so filament i here is extruder i. const auto *is_mixed = wxGetApp().preset_bundle->project_config.option("filament_is_mixed"); std::vector palette; palette.reserve(all.size()); @@ -4357,44 +4606,211 @@ std::vector GLGizmoTextureDisplacement::filament_palette() return palette; } - -std::vector GLGizmoTextureDisplacement::make_palette( - const std::vector &filaments, bool mixing, int max_entries) +std::vector GLGizmoTextureDisplacement::mix_targets( + const std::vector &layers) { - std::vector out; - const int n = int(filaments.size()); - for (int i = 0; i < n; ++i) - out.push_back({ Vec3f(filaments[size_t(i)].r(), filaments[size_t(i)].g(), filaments[size_t(i)].b()), - i, i, 1, 1 }); - if (!mixing || n < 2) - return out; + // Each layer's bins, weighted by their share of that layer's pixels. + std::vector> per_layer; + for (const TextureDisplacementLayer &layer : layers) { + if (!layer.color_enabled || layer.empty() || analyze_texture_detail(layer).flat_colors) + continue; + TextureDisplacementLayer raw = layer; + raw.smoothing = 0.f; + const DecodedHeightTexture tex = decode_height_texture(raw); + if (!tex.has_color()) + continue; - // How many intermediate steps each pair gets, chosen so the whole palette stays under - // PALETTE_MAX_ENTRIES. Fewer filaments means more room for mixes, which is also what you want: - // with two filaments the mixes are the only way to get anywhere, and with sixteen there is little - // point mixing at all. `den` is also the band/dither repeat, so a small one is a short pattern. - const int pairs = n * (n - 1) / 2; - int steps = 0; - for (int s = 5; s >= 1; --s) - if (n + pairs * s <= max_entries) { - steps = s; - break; + // 16 levels per channel, each bin keeping the mean of the colours that fell in it: a coarse grid + // to gather on, without snapping every colour to a bin corner. + struct Bin + { + double r = 0., g = 0., b = 0.; + uint32_t n = 0; + }; + std::vector bins(size_t(16 * 16 * 16)); + // Past the budget, one pixel from each run of `stride`, at an offset jittered by a fixed-seed + // generator. A fixed step would sample a lattice that a striped texture can line up with, so + // that only one of its colours is ever seen; jittered, stripes of any period or orientation are + // sampled in proportion, and the same image still always gives the same targets. The offset + // comes from the generator's high bits: a power-of-two LCG's low bits repeat every 2, 4, 8... + // steps, and the stride is a power of two for exactly the images large enough to need this. + const size_t npx = size_t(tex.width) * size_t(tex.height); + const size_t stride = std::max(1, npx / MIX_TARGET_SAMPLES); + uint64_t state = 0x9E3779B97F4A7C15ull; + size_t sampled = 0; + for (size_t start = 0; start < npx; start += stride) { + state = state * 6364136223846793005ull + 1442695040888963407ull; + const size_t i = start + size_t((uint64_t(uint32_t(state >> 32)) * uint64_t(stride)) >> 32); + if (i >= npx) + break; + const uint8_t *px = &tex.rgb[i * 3]; + Bin &bin = bins[size_t(px[0] >> 4) * 256 + size_t(px[1] >> 4) * 16 + size_t(px[2] >> 4)]; + bin.r += px[0]; + bin.g += px[1]; + bin.b += px[2]; + ++bin.n; + ++sampled; } - if (steps == 0) - return out; - const int den = steps + 1; + std::vector targets; + for (const Bin &bin : bins) + if (bin.n > 0) { + const double inv = 1. / (255. * double(bin.n)); + targets.push_back({ srgb_to_lab(Vec3f(float(bin.r * inv), float(bin.g * inv), float(bin.b * inv))), + float(double(bin.n) / double(sampled)) }); + } + per_layer.push_back(std::move(targets)); + } + // The layers weigh the same and together 1, settled before the pruning below: what rank_mixes() sums + // over the kept bins is then a mean over every pixel of the colouring layers, with the pixels of a + // dropped bin counted as no better off. + std::vector out; + for (std::vector &targets : per_layer) + for (MixTarget &t : targets) { + t.weight /= float(per_layer.size()); + out.push_back(t); + } + if (out.size() > MIX_TARGET_BINS) { + std::partial_sort(out.begin(), out.begin() + MIX_TARGET_BINS, out.end(), + [](const MixTarget &l, const MixTarget &r) { return l.weight > r.weight; }); + out.resize(MIX_TARGET_BINS); + } + return out; +} + +std::vector GLGizmoTextureDisplacement::rank_mixes( + const std::vector &filaments, const std::vector &targets, int limit) +{ + const int n = int(filaments.size()); + if (n < 2 || targets.empty() || limit <= 0) + return {}; + + // Every pair at every short-cycle ratio, coloured as its slot will be. + std::vector hex(filaments.size()); for (int i = 0; i < n; ++i) - for (int j = i + 1; j < n; ++j) { - const Vec3f lab_i = srgb_to_lab(Vec3f(filaments[size_t(i)].r(), filaments[size_t(i)].g(), filaments[size_t(i)].b())); - const Vec3f lab_j = srgb_to_lab(Vec3f(filaments[size_t(j)].r(), filaments[size_t(j)].g(), filaments[size_t(j)].b())); - for (int k = 1; k <= steps; ++k) { - // k/den of filament i, the rest of j - averaged in Lab, which is what the eye does - // when the two are interleaved too finely to resolve. - const float t = float(k) / float(den); - out.push_back({ lab_to_srgb(lab_i * t + lab_j * (1.f - t)), i, j, k, den }); + hex[size_t(i)] = encode_color(filaments[size_t(i)]); + std::vector candidates; + for (int i = 0; i < n; ++i) + for (int j = i + 1; j < n; ++j) + for (int den = 2; den <= 6; ++den) + for (int num = 1; num < den; ++num) { + if (std::gcd(num, den) != 1) + continue; // 2/4 is 1/2, already there + PaletteEntry e{ Vec3f::Zero(), i, j, num, den }; + ColorRGB blended; + if (!decode_color(blend_color_multi({ hex[size_t(i)], hex[size_t(j)] }, + { e.a_percent(), 100 - e.a_percent() }), + blended)) + continue; + e.rgb = Vec3f(blended.r(), blended.g(), blended.b()); + candidates.push_back(e); + } + + // How far each target is from the nearest single filament, and from every candidate. + const size_t nt = targets.size(), nc = candidates.size(); + std::vector filament_lab(size_t(n), Vec3f::Zero()); + for (int i = 0; i < n; ++i) + filament_lab[size_t(i)] = srgb_to_lab(Vec3f(filaments[size_t(i)].r(), filaments[size_t(i)].g(), filaments[size_t(i)].b())); + const auto de = [](const Vec3f &l, const Vec3f &r) { return DeltaE00(l.x(), l.y(), l.z(), r.x(), r.y(), r.z()); }; + std::vector pure_d(nt, std::numeric_limits::max()); + for (size_t t = 0; t < nt; ++t) + for (const Vec3f &lab : filament_lab) + pure_d[t] = std::min(pure_d[t], de(targets[t].lab, lab)); + std::vector dist(nc * nt); + tbb::parallel_for(tbb::blocked_range(0, nc), [&](const tbb::blocked_range &range) { + for (size_t c = range.begin(); c < range.end(); ++c) { + const Vec3f lab = srgb_to_lab(candidates[c].rgb); + for (size_t t = 0; t < nt; ++t) + dist[c * nt + t] = de(targets[t].lab, lab); + } + }); + + // Greedy: each round takes the candidate that lowers the weighted error the most. A candidate only + // counts where it beats the single filament by PREFER_PURE_DE, since everywhere else the quantizer + // picks the filament anyway. + std::vector current = pure_d; + std::vector taken(nc, 0); + std::vector out; + const auto counts = [&](size_t c, size_t t) { + const float d = dist[c * nt + t]; + return d < current[t] && d <= pure_d[t] - PREFER_PURE_DE; + }; + while (int(out.size()) < limit) { + size_t best = nc; + double best_gain = 0.; + for (size_t c = 0; c < nc; ++c) { + if (taken[c]) + continue; + double gain = 0.; + for (size_t t = 0; t < nt; ++t) + if (counts(c, t)) + gain += double(targets[t].weight) * double(current[t] - dist[c * nt + t]); + if (gain > best_gain) { + best_gain = gain; + best = c; } } + if (best == nc || best_gain < double(MIN_MIX_GAIN)) + break; + taken[best] = 1; + out.push_back(candidates[best]); + for (size_t t = 0; t < nt; ++t) + if (counts(best, t)) + current[t] = dist[best * nt + t]; + } + return out; +} + +std::vector GLGizmoTextureDisplacement::pick_mixes( + const std::vector &ranking, int count, int free_slots, const std::function &reusable) +{ + std::vector out; + for (const PaletteEntry &e : ranking) { + if (int(out.size()) >= count) + break; + // Out of free slots, a later mix that already has one still fits. + if (reusable && reusable(e)) { + out.push_back(e); + } else if (free_slots > 0) { + out.push_back(e); + --free_slots; + } + } + return out; +} + +std::vector GLGizmoTextureDisplacement::make_palette( + const std::vector &filaments, const std::vector &mixes) +{ + std::vector out; + out.reserve(filaments.size() + mixes.size()); + for (int i = 0; i < int(filaments.size()); ++i) + out.push_back({ Vec3f(filaments[size_t(i)].r(), filaments[size_t(i)].g(), filaments[size_t(i)].b()), i, i, 1, 1 }); + out.insert(out.end(), mixes.begin(), mixes.end()); + return out; +} + +std::vector GLGizmoTextureDisplacement::palette_filaments(const std::vector &palette, + const std::vector &triangle_color, + const std::function &slot_for_mix) +{ + std::vector used(palette.size(), 0); + for (const uint8_t v : triangle_color) + if (v > 0 && size_t(v) <= palette.size()) + used[size_t(v) - 1] = 1; + + std::vector out(palette.size(), -1); + for (size_t i = 0; i < palette.size(); ++i) { + const PaletteEntry &e = palette[i]; + if (!e.is_mix()) { + out[i] = e.a; + } else if (used[i]) { + const int slot = slot_for_mix ? slot_for_mix(e) : -1; + // No room for another slot: the component that dominates the blend is the nearest the print + // can come. + out[i] = slot >= 0 ? slot : (e.num * 2 >= e.den ? e.a : e.b); + } + } return out; } @@ -4434,15 +4850,7 @@ ColorQuantizeFn GLGizmoTextureDisplacement::make_palette_quantizer(const std::ve best_pure = int(i); } } - // A mix is an interleave that only reads as its colour from a distance; up close it is - // stripes. So it is spent only where it buys a better match than the nearest single - // filament - but "better" was set at ten Delta E, which is not a visible step, it is a - // different colour. Measured over the whole cube that threshold turned 94% of the - // lookups that wanted a mix back into a pure filament, leaving 38%; along a greyscale - // ramp, the shape a height texture actually traces, it cut 80% to 66%. Two Delta E is - // about where a side-by-side difference stops being arguable, which is the right place - // to start paying for stripes. - constexpr float PREFER_PURE_DE = 2.f; + // A mix only where it clearly beats the nearest single filament, see PREFER_PURE_DE. if (best_pure >= 0 && palette[size_t(best)].is_mix() && best_pure_d - best_d < PREFER_PURE_DE) best = best_pure; (*lut)[(size_t(r) * E + size_t(g)) * E + size_t(b)] = uint8_t(best); @@ -4461,7 +4869,7 @@ ColorQuantizeFn GLGizmoTextureDisplacement::make_palette_quantizer(const std::ve TextureDisplacementPrepareResult GLGizmoTextureDisplacement::prepare_mesh( const indexed_triangle_set &base, const TextureDisplacementFacetsData &masks, const std::vector &layers, const TextureDisplacementPrepareParams ¶ms, - const std::vector &palette, const DisplacementProgressFn &progress, + const TextureColorSettings &color_settings, const DisplacementProgressFn &progress, BakeStageRecorder *debug) { TextureDisplacementPrepareResult out; @@ -4539,10 +4947,13 @@ TextureDisplacementPrepareResult GLGizmoTextureDisplacement::prepare_mesh( // Colour boundaries need triangles of their own - the chord test cannot see them, since // the height field is perfectly smooth across a change of filament. ColorFieldSampler color; - if (params.subdiv_color_edge_mm > 0.f && !palette.empty()) - color = make_combined_color_sampler(mesh.its, layers, current, make_palette_quantizer(palette)); - // Note the sampler is built on the *quantizer* alone - the refinement follows perceived - // colour, never the interleaving that realises a mix - the slicer does that per layer. + // A flat-colour layer is matched against single filaments only, as the bake does, so its + // boundaries are refined where the bake will actually change filament. + if (params.subdiv_color_edge_mm > 0.f && !color_settings.empty()) + color = make_combined_color_sampler(mesh.its, layers, current, make_palette_quantizer(color_settings.palette), + make_palette_quantizer(color_settings.palette_pure)); + // The refinement follows perceived colour: a mix is one colour here, however the slicer + // interleaves its filaments layer by layer. // "Min edge" is a feature-mode control (it is the floor the curvature test refines down // to); in plain adaptive mode the target edge length is the only criterion, so the floor // must not be allowed to silently override a target the user set below it. @@ -4830,9 +5241,9 @@ void GLGizmoTextureDisplacement::rebuild_subdivide_preview() // Same colour criterion Apply will use, so the previewed wireframe is the mesh that commits. ColorFieldSampler color; if (m_subdivide_color_mm > 0.f && any_layer_colors(*mv)) { - cached_palette(); // refreshes m_palette_quantizer if the filaments changed - color = make_combined_color_sampler(mv->mesh().its, mv->texture_displacement_layers, facets, - m_palette_quantizer); + const auto [quantize, quantize_pure] = palette_quantizers(); + color = make_combined_color_sampler(mv->mesh().its, mv->texture_displacement_layers, facets, quantize, + quantize_pure); } its = subdivide_mesh_adaptive(mv->mesh().its, region, m_subdivide_target_mm, int(mv->mesh().its.indices.size()) + m_subdivide_budget_k * 1000, @@ -5344,6 +5755,12 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float return; ModelVolume *mv = texture_volume(); + // The palette also follows project state nobody tells this gizmo about - the filaments and mixed + // slots in the sidebar - so it is checked once a frame, and a change re-runs the previews. + cached_palette(); + if (m_palette_changed) + m_preview_params_dirty = true; + float scale = m_parent.get_scale(); #ifdef WIN32 int dpi = get_dpi_for_window(wxGetApp().GetTopWindow()); @@ -6127,6 +6544,15 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float "of filaments can cover a photo or a gradient. An image of flat colors " "prints the same either way. Off uses one filament per area.")); if (opts.color_mix_enabled) { + cached_palette(); // brings m_palette_filaments up to date + // Every mix can become a filament slot, and there are only so many beside the + // physical filaments. + const int max_mixes = std::max(1, int(EnforcerBlockerType::ExtruderMax) - int(m_palette_filaments.size())); + if (int_row("##color_mix_count", _L("Mixed colors"), &opts.color_mix_count, 1, max_mixes, "%d", card_pad)) + m_preview_params_dirty = true; + hover_tip(_u8L("The most mixed filaments a bake may add. They are picked from the " + "texture's colors, and only the ones the bake actually uses are created.")); + // After the slider, so a change shows in the same frame. ImGui::TextDisabled("%s", Slic3r::format(_u8L("%1% printable colors from %2% filaments"), int(cached_palette().size()), int(m_palette_filaments.size())).c_str()); } diff --git a/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp b/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp index 2406ddbe84..48e0ab72f6 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp @@ -16,11 +16,15 @@ #include "libslic3r/Color.hpp" #include #include "libslic3r/TriangleSelector.hpp" +#include "libslic3r/TriangleMesh.hpp" +#include "admesh/stl.h" #include +#include #include "libslic3r/Point.hpp" #include #include #include +#include #include "slic3r/GUI/Gizmos/GLGizmoBase.hpp" #include #include @@ -58,7 +62,7 @@ public: const TextureDisplacementFacetsData &masks, const std::vector &layers, const TextureDisplacementPrepareParams ¶ms, - const std::vector &palette, + const TextureColorSettings &color_settings, const DisplacementProgressFn &progress, // Optional step capture: receives the mesh // after the remesh and after the refinement, @@ -70,22 +74,43 @@ public: using PaletteEntry = PrintableColor; - // The printable palette: the loaded filaments (clamped to the sixteen mmu_segmentation_facets can - // address), plus - when `mixing` - every pair of them at evenly spaced ratios. + // One colour mixes are meant to reach: a bin of the textures' colour histogram, in CIELAB, and how + // much of the image it covers. + struct MixTarget + { + Vec3f lab = Vec3f::Zero(); + float weight = 0.f; + }; + + // The colours worth mixing for: those of the colouring layers in `layers` whose image is not made of + // flat colours (TextureDetail::flat_colors - those print in single filaments only, so no mix could + // serve them). The layers weigh the same and, before only the heaviest bins are kept (which is what + // bounds rank_mixes()), together 1. Read from the image as imported, as analyze_texture_detail() + // does, so the Smoothing slider does not move the palette around. + static std::vector mix_targets(const std::vector &layers); + + // Mixes of pairs of `filaments`, best first and at most `limit` of them. Each is the one that most + // improves the match to `targets` given those ranked before it, counted only where it beats the + // nearest single filament by the quantizer's prefer-pure margin - which is where the quantizer will + // actually pick it. Stops early once another mix would make no noticeable difference, so a texture + // the filaments already cover gets few mixes or none. // - // Mixes are averaged in **CIELAB**, not RGB and not subtractively: two filaments interleaved too - // finely to resolve are averaged by the eye, which is what a perceptual space models. Yellow and - // blue banded together read as a desaturated grey-green, and that is what the preview must promise - // - blending them subtractively would show a green the printer cannot produce this way. - // - // How many ratios depends on how many filaments there are, so the palette stays bounded: the - // quantizer's lookup cube costs one DeltaE00 per cell per entry to fill, and with sixteen - // filaments there are already plenty of colours without mixing any of them. - // `max_entries` bounds the whole palette. It is normally the quantizer's own limit, but when the - // mixes become filament slots it has to be the paint mask's instead: a mask can name only - // EnforcerBlockerType::ExtruderMax states, and every mix now occupies one of them. - static std::vector make_palette(const std::vector &filaments, bool mixing, - int max_entries); + // Ratios are the short-cycle ones (k/d for d up to 6): the slicer interleaves a mix layer by layer, + // and a long cycle prints as visible bands rather than as a colour. A mix's `rgb` is the colour its + // mixed filament slot will show (blend_color_multi(), as the sidebar computes it), so the match, the + // preview and the slot all agree on what the mix looks like. + static std::vector rank_mixes(const std::vector &filaments, + const std::vector &targets, int limit); + + // The first `count` mixes of `ranking` the project can give a filament slot to. A mix `reusable` + // reports as already having a fixed slot costs nothing; any other uses up one of `free_slots`, and + // is skipped once they run out - so the palette never offers a colour a bake could not print. + static std::vector pick_mixes(const std::vector &ranking, int count, int free_slots, + const std::function &reusable); + + // The printable palette: the loaded filaments, entry i being filament i, followed by `mixes`. + static std::vector make_palette(const std::vector &filaments, + const std::vector &mixes); // Maps an image colour to the closest entry of `palette`, perceptually (CIEDE2000 over CIELAB - a // plain RGB distance picks visibly wrong filaments, most obviously between a saturated colour and @@ -97,40 +122,49 @@ public: // to a worker thread and outlives the palette it was built from. static ColorQuantizeFn make_palette_quantizer(const std::vector &palette); - // Turns a palette index plus a position into the filament to print there, interleaving the two - // filaments of a mixed entry per `mode`. `layer_height` sizes the Z bands; `cell_mm` the dither + // The filament (0-based) each entry of `palette` prints in, by palette index: a single filament is + // itself, a mix is the slot `slot_for_mix` returns for it. Only the mixes `triangle_color` actually + // uses (palette index + 1 per triangle, 0 for none) are asked for, since asking is what creates a + // slot. A mix that gets no slot (-1) prints in its dominant component; one nothing uses maps to -1. + // + // This is what the bake writes into the paint: a palette index is a filament only for the single + // filaments, while a mix's slot can sit anywhere among the project's mixed slots. + static std::vector palette_filaments(const std::vector &palette, + const std::vector &triangle_color, + const std::function &slot_for_mix); - // Everything the jobs need to colour with, for the current volume: palette, mix mode, layer - // height, despeckle. Empty when no layer is actually colouring. + // Everything the jobs need to colour with, for the current volume: the palette, its single-filament + // part, and the despeckle passes. Empty when no layer is actually colouring. Read-only: no filament + // slot is created here, only when a bake commits (see palette_filaments()). TextureColorSettings color_settings_for(const ModelVolume &mv); - // The printable palette for the current filaments and mixing setting, rebuilt only when either - // actually changes - see the definition for why that caching is not optional. + // The printable palette for the current volume and project, rebuilt only when what it depends on + // changes - see the definition for why that caching is not optional. const std::vector &cached_palette(); - // Turns every mix in `palette` into a mixed filament slot and rewrites the entry to name that slot - // as a plain filament, so nothing downstream has to know a mix is involved: is_mix() goes false and - // the resolver simply returns it. The per-layer interleaving then happens in the slicer, where it is - // not limited by how fine the mesh is. Entries whose slot could not be created (the paint-state cap) - // fall back to the nearer of the two components. - void bind_mixes_to_filament_slots(std::vector &palette); - std::vector m_palette_cache; - std::vector m_palette_filaments; - int m_palette_cap = 0; // the max_entries m_palette_cache was built with - bool m_palette_mixing = false; - ColorQuantizeFn m_palette_quantizer; + // The quantizers for the cached palette and for its single filaments alone (flat-colour images), + // filled on first use. Only the subdivide preview matches colours on this thread - the jobs build + // their own from the palette they capture - so a palette rebuild, such as every step of a count + // drag, costs no lookup cube unless that preview asks for one. + std::pair palette_quantizers(); + std::vector m_palette_cache; + ColorQuantizeFn m_palette_quantizer; + ColorQuantizeFn m_palette_pure_quantizer; + // Set when a rebuild changed the palette the previews were drawn with; cleared by rebuild_preview(). + bool m_palette_changed = false; + // What the cache was built from. + std::vector m_palette_filaments; + std::vector>> m_palette_images; // the colouring layers' images + std::optional> m_mix_ranking; // rank_mixes(), computed on demand + bool m_palette_mixing = false; + int m_palette_mix_count = 0; + int m_palette_free_slots = 0; + std::vector m_palette_slots; // the project's mixed slots - // The loaded filaments, clamped to the sixteen mmu_segmentation_facets can address. + // The loaded physical filaments, clamped to the states mmu_segmentation_facets can address. static std::vector filament_palette(); - // The Z band height, in mm. One print layer is the ideal, but the interleave is realised per - // *facet*: a band thinner than the mesh can resolve does not dither, it beats against the triangle - // grid and comes out as broad horizontal stripes - and since MMU segmentation reads facet colour, - // it does so in the print too, not only on screen. The refinement edge is chosen from the model's - // diagonal and knows nothing about the layer height, so the band is rounded up to a whole number of - // layers at least two facet rows tall: still exact on the printer, and representable by the mesh - // that has to carry it. Used by both the bake settings and the preview shader, so the two agree. - // The Normal preview's triangles, grouped by the filament they will print in. Colour is per facet - // and there are at most sixteen filaments, so the mesh is uploaded once with its index buffer + // The Normal preview's triangles, grouped by the palette entry they will print in. Colour is per facet + // and the palette is small, so the mesh is uploaded once with its index buffer // sorted by colour and drawn as one GLModel::render(range) per group - which needs no per-vertex // colour attribute, and so no change to GLModel's vertex layouts. // @@ -148,6 +182,21 @@ public: // and so whether the colour criterion and the mmu write ever run. static bool any_layer_colors(const ModelVolume &mv); + // The model's own colour paint (mmu_segmentation_facets) as the gizmo draws it over its surface: the + // sub-triangles painted in a filament, grouped by that filament. NONE - the volume's own filament - is + // left out, so those triangles keep the gizmo's neutral, as they do in the preview. + struct PaintedColors + { + indexed_triangle_set facets; // over the paint's whole vertex array + std::vector source; // per triangle of `facets`: the model triangle it lies in + std::vector state; // per triangle of `facets`: its filament state, 1-based + + // The triangles of `facets` outside the model triangles `excluded` marks, in order. A model + // triangle past the end of `excluded` is not excluded. + std::vector outside(const std::vector &excluded) const; + }; + static PaintedColors painted_colors(const TriangleMesh &mesh, const TriangleSelector::TriangleSplittingData &paint); + void render_painter_gizmo() override; // Intercepts mouse input while "Adjust Texture" mode is on (dragging the on-canvas offset/ @@ -157,6 +206,9 @@ public: protected: void on_render_input_window(float x, float y, float bottom_limit) override; std::string on_get_name() const override; + // Never in the assemble view: its toolbar does not offer this gizmo, and every preview here is drawn + // with the main canvas's instance transform. The base alone would let the keyboard shortcut open it there. + bool on_is_activable() const override; wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override; @@ -675,13 +727,9 @@ private: bool m_shaded_preview_dirty = false; GLModel m_shaded_preview_glmodel; - // Translucent tint over the active layer's painted triangles, drawn on top of whichever preview - // is showing. The base painter's own opaque paint highlight (render_triangles()) cannot be used - // in either preview mode - it is coincident with the surface and simply covers it - so the only - // paint feedback the gizmo had was the relief itself, which meant erasing showed nothing at all - // until the stroke ended and the whole preview rebuilt. This is that feedback: cheap (the painted - // patch only), translucent (the preview stays visible through it) and rebuilt live during a - // stroke. + // Translucent tint over the active layer's painted triangles: the paint feedback over a preview (see + // render_painter_gizmo()). Cheap (the painted patch only), translucent so the preview shows through, + // and rebuilt live during a stroke. GLModel m_paint_overlay_glmodel; // The islands selected in the UV editor, tinted on the model so the pane's selection can be seen // in place. Rebuilt whenever the pane's selection differs from the one it was built for. @@ -699,6 +747,23 @@ private: GLModel m_other_paint_glmodel; std::string m_other_paint_key; void rebuild_other_paint_overlay(); + // The model's colour paint, drawn over the surface so the colours a bake wrote stay visible - the + // canvas draws no volume while a paint gizmo is open, and the selectors hold only displacement paint. + // Left out wherever the preview on screen shows paint of its own (`whole_stack`: every layer's, as the + // Normal preview does; otherwise the active layer's), since an opaque overlay there would hide that + // preview. Only while a layer colours: it is the colour workflow's result, and every other paint gizmo + // shows the model neutral. + // + // Two levels: the paint's sub-triangles, which take a selector over the whole mesh and change only with + // the paint itself, and the part drawn, which follows every flushed stroke. + PaintedColors m_painted_colors; + std::string m_painted_colors_key; + GLModel m_painted_colors_glmodel; + std::string m_painted_colors_drawn_key; + std::vector>> m_painted_colors_runs; // filament state, index range + void rebuild_painted_colors(bool whole_stack); + // False when there was nothing to draw. + bool render_painted_colors(bool whole_stack); // Whether render_shaded_preview_mesh() would actually draw something. Checked before the real volume // is hidden: with no layer, no texture or no shader the shaded path draws nothing, and hiding the // volume for it left the model invisible. @@ -712,11 +777,9 @@ private: int m_shaded_projection_mode = 0; Vec3f m_shaded_patch_center = Vec3f::Zero(); Vec3f m_shaded_patch_axis = Vec3f::UnitZ(); - // The palette the fast preview's per-triangle filament indices were built against, captured when - // the mesh was. Empty when the active layer is not colouring, which is what tells the shader to - // fall back to the model's own colour. Held rather than re-read at draw time so the indices baked - // into the mesh can never be resolved against a different set of filaments than they were computed - // from - loading a filament mid-session would otherwise recolour a stale preview at random. + // The palette the fast preview matches each fragment against, captured with its mesh. Empty when the + // active layer is not colouring, which is what tells the shader to fall back to the model's own + // colour. Every entry carries the colour it prints in, so drawing it needs nothing else. std::vector m_shaded_preview_palette; // GPU island drag: while an island is dragged in the UV editor, the displacement mesh is baked once (with diff --git a/src/slic3r/GUI/IMEXFilamentPickerPopover.cpp b/src/slic3r/GUI/IMEXFilamentPickerPopover.cpp new file mode 100644 index 0000000000..d0fb83f869 --- /dev/null +++ b/src/slic3r/GUI/IMEXFilamentPickerPopover.cpp @@ -0,0 +1,146 @@ +#include "slic3r/GUI/IMEXFilamentPickerPopover.hpp" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "libslic3r/IMEXHelpers.hpp" +#include "libslic3r/PresetBundle.hpp" +#include "slic3r/GUI/BitmapComboBox.hpp" +#include "slic3r/GUI/PartPlate.hpp" +#include "slic3r/GUI/GUI_App.hpp" +#include "slic3r/GUI/wxExtensions.hpp" + +namespace Slic3r { namespace GUI { + +IMEXFilamentPickerPopover::IMEXFilamentPickerPopover( + wxWindow* parent, PartPlate* plate, + const ConfigOptionInts& pem, int physical_head, + CommitCallback on_commit) + : wxPopupTransientWindow(parent, wxBORDER_SIMPLE) + , m_plate(plate) + , m_pem(pem) + , m_physical_head(physical_head) + , m_on_commit(std::move(on_commit)) +{ + m_root_sizer = new wxBoxSizer(wxHORIZONTAL); + SetSizer(m_root_sizer); + + build_row(); + + m_root_sizer->SetSizeHints(this); + SetClientSize(m_root_sizer->ComputeFittingClientSize(this)); + Layout(); +} + +void IMEXFilamentPickerPopover::popup_at_cursor() +{ + Position(wxGetMousePosition(), wxSize(0, 0)); + Popup(); +} + +void IMEXFilamentPickerPopover::OnDismiss() +{ + wxPopupTransientWindow::OnDismiss(); + // No CallAfter needed: wxPopupTransientWindowBase::Destroy() already defers by appending to + // wxPendingDelete, and guards a second call with a wxCHECK rather than double-freeing. + Destroy(); +} + +void IMEXFilamentPickerPopover::build_row() +{ + m_root_sizer->Clear(true); + + m_root_sizer->AddSpacer(10); + + auto* label = new wxStaticText(this, wxID_ANY, + wxString::Format("T%d", m_physical_head)); + m_root_sizer->Add(label, 0, wxALIGN_CENTER_VERTICAL | wxTOP | wxBOTTOM, 6); + + m_root_sizer->AddSpacer(10); + + std::vector lane_logicals; + for (size_t L = 0; L < m_pem.values.size(); ++L) + if (m_pem.values[L] == m_physical_head) + lane_logicals.push_back((int)L); + + std::vector bmps = get_extruder_color_icons(false /*thin_icon*/); + + auto* choice = new BitmapComboBox(this, wxID_ANY, wxEmptyString, + wxDefaultPosition, wxSize(140, -1), + 0, nullptr, wxCB_READONLY); + const int left_pad_px = 8; + auto pad_left = [&](const wxBitmap& src) -> wxBitmap { + if (!src.IsOk()) return src; + wxImage im(src.GetWidth() + left_pad_px, src.GetHeight()); + im.InitAlpha(); + unsigned char* a = im.GetAlpha(); + std::fill(a, a + im.GetWidth() * im.GetHeight(), (unsigned char)0); + wxBitmap out(im); + wxMemoryDC dc(out); + dc.DrawBitmap(src, left_pad_px, 0, true); + dc.SelectObject(wxNullBitmap); + return out; + }; + + for (int L : lane_logicals) { + const wxString label = wxString::Format("filament %d", L + 1); + if (L >= 0 && L < (int)bmps.size() && bmps[L] && bmps[L]->IsOk()) + choice->Append(label, pad_left(*bmps[L])); + else + choice->Append(label, wxNullBitmap); + } + + const auto map = m_plate->get_imex_head_filament_map(); + auto it = map.find(m_physical_head); + int selected_slot_1based = (it != map.end()) + ? it->second + : (lane_logicals.empty() ? -1 : lane_logicals.front() + 1); + + for (int i = 0; i < (int)lane_logicals.size(); ++i) { + if (lane_logicals[i] + 1 == selected_slot_1based) { + choice->SetSelection(i); + break; + } + } + + choice->Bind(wxEVT_COMBOBOX, [this, lane_logicals, choice](wxCommandEvent&) { + int sel = choice->GetSelection(); + if (sel < 0 || sel >= (int)lane_logicals.size()) return; + on_filament_selected(lane_logicals[sel] + 1); + // DismissAndNotify(), not Dismiss(): Dismiss() is only PopHandlers()+Hide() and never + // reaches OnDismiss(), so destroying from OnDismiss() would miss this path entirely -- + // which is the one users take on every successful pick. + DismissAndNotify(); + }); + + m_root_sizer->Add(choice, 0, wxALIGN_CENTER_VERTICAL | wxALL, 6); + m_root_sizer->AddSpacer(4); +} + +void IMEXFilamentPickerPopover::on_filament_selected(int slot_1_based) +{ + auto map = m_plate->get_imex_head_filament_map(); + // Erase when the user reselects the pem default for this head, so the 3mf + // doesn't carry no-op overrides (same invariant as PR3b). + const int default_logical = first_filament_for_physical_head(m_pem, m_physical_head); + if (default_logical >= 0 && slot_1_based == default_logical + 1) + map.erase(m_physical_head); + else + map[m_physical_head] = slot_1_based; + m_plate->set_imex_head_filament_map(map); + if (m_on_commit) m_on_commit(); +} + +}} // namespace Slic3r::GUI diff --git a/src/slic3r/GUI/IMEXFilamentPickerPopover.hpp b/src/slic3r/GUI/IMEXFilamentPickerPopover.hpp new file mode 100644 index 0000000000..0a51b91f86 --- /dev/null +++ b/src/slic3r/GUI/IMEXFilamentPickerPopover.hpp @@ -0,0 +1,50 @@ +#ifndef slic3r_IMEXFilamentPickerPopover_hpp_ +#define slic3r_IMEXFilamentPickerPopover_hpp_ + +#include +#include +#include +#include + +#include + +#include "libslic3r/PrintConfig.hpp" + +namespace Slic3r { +namespace GUI { + +class PartPlate; + +class IMEXFilamentPickerPopover : public wxPopupTransientWindow +{ +public: + using CommitCallback = std::function; + + IMEXFilamentPickerPopover(wxWindow* parent, PartPlate* plate, + const ConfigOptionInts& pem, int physical_head, + CommitCallback on_commit); + + void popup_at_cursor(); + +private: + // Destroys the popover: the ghost-click handler creates one per click and keeps no + // reference, so every click would otherwise leak a live top-level window parented to the + // GL canvas. Only DismissAndNotify() reaches this -- plain Dismiss() just hides. + void OnDismiss() override; + void build_row(); + void on_filament_selected(int slot_1_based); + + PartPlate* m_plate; + // Owned by value: callers may pass a stack-local derived pem + // (e.g. effective_physical_extruder_map result) that won't outlive + // the popover's async lifetime. + ConfigOptionInts m_pem; + int m_physical_head; + CommitCallback m_on_commit; + + wxSizer* m_root_sizer = nullptr; +}; + +}} // namespace Slic3r::GUI + +#endif diff --git a/src/slic3r/GUI/IMEXModesCtrl.cpp b/src/slic3r/GUI/IMEXModesCtrl.cpp new file mode 100644 index 0000000000..ae6dee7085 --- /dev/null +++ b/src/slic3r/GUI/IMEXModesCtrl.cpp @@ -0,0 +1,897 @@ +#include "slic3r/GUI/IMEXModesCtrl.hpp" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include + +#include "slic3r/GUI/EditGCodeDialog.hpp" +#include "slic3r/GUI/GUI.hpp" +#include "slic3r/GUI/GUI_App.hpp" +#include "slic3r/GUI/I18N.hpp" +#include "slic3r/GUI/Widgets/Button.hpp" +#include "slic3r/GUI/Widgets/ComboBox.hpp" +#include "slic3r/GUI/Widgets/StateColor.hpp" +#include "slic3r/GUI/wxExtensions.hpp" + +namespace Slic3r { +namespace GUI { + +// Icon size for every button in this control -- the help button beside the legend and the +// edit / remove buttons on each row. One constant so the three cannot drift apart. +static constexpr int kImexIconPx = 20; + +// Mode column width. The name field carries a drop-down arrow, which eats interior space, so +// this is wider than a bare text field needed. The header spacer below derives from it. +static constexpr int kNameColPx = 176; + +IMEXModesCtrl::IMEXModesCtrl(wxWindow* parent, int n_cols, int n_rows, int layout) + : wxPanel(parent, wxID_ANY), m_n_cols(std::max(1, n_cols)), m_n_rows(std::max(1, n_rows)), m_layout(layout) +{ + // Set explicitly: GTK otherwise gives child wxPanels a slightly lighter "widget bg", + // which shows as a light box around the chromeless ScalableButtons. The page's own + // color, as OG_CustomCtrl takes it, because the dark-mode walk only remaps palette + // colors: the app's window default is not one, so it never matched the page and + // froze in whichever theme the editor was last built in. Sub-panels inherit this color. + SetBackgroundColour(parent->GetBackgroundColour()); + + m_outer = new wxBoxSizer(wxVERTICAL); + m_rows_sizer = new wxBoxSizer(wxVERTICAL); + + // Info panel (instructions + legend) and the column-header row. Both depend on the grid + // shape, so their CONTENTS are (re)built by rebuild_info_and_header(), which set_grid_size() + // calls again whenever the grid changes. The panels themselves are stable so m_outer's + // ordering never has to be rearranged. + m_info_panel = new wxPanel(this, wxID_ANY); + m_info_panel->SetBackgroundColour(GetBackgroundColour()); + m_hdr_panel = new wxPanel(this, wxID_ANY); + m_hdr_panel->SetBackgroundColour(GetBackgroundColour()); + rebuild_info_and_header(); + + // Add Mode is built by rebuild_info_and_header() into the info panel, above the rows: + // at the bottom it moved down the page every time a mode was added, so its position + // depended on how many modes you already had. + m_outer->Add(m_info_panel, 0, wxEXPAND | wxBOTTOM, FromDIP(4)); + m_outer->Add(m_hdr_panel, 0, wxEXPAND | wxBOTTOM, FromDIP(2)); + m_outer->Add(m_rows_sizer, 0, wxEXPAND); + m_outer->AddSpacer(FromDIP(4)); + // SetSizer(), not SetSizerAndFit(): no row exists yet, so there is nothing to fit to -- + // rows arrive from add_row() / load_from_config() / set_grid_size(). Deliberately NOT + // followed by m_outer->SetSizeHints(this) once they do: this panel owns a sizer, so + // wxWindow::GetBestSize() bypasses the best-size cache and re-runs m_outer->CalcMin() + // on every parent layout, and that is what the enclosing sizer already reserves space + // for via GetEffectiveMinSize(). An explicitly set min size takes PRIORITY over the best + // size in that call, so a size hint would pin the reserved height to the row count that + // happened to be on screen when it ran -- adding a mode after that would clip the bottom + // row, which is the very failure the hint is meant to avoid. + SetSizer(m_outer); +} + +// A wxTextCtrl cannot paint its own border on GTK -- Orca sidesteps that in ::TextInput by +// drawing one on a StaticBox, but that has no multiline form and nothing in the tree uses it +// that way. A one-pixel panel behind the control gives the same visible edge for both the +// single-line name and the multiline G-code box, in the color the settings fields above use: +// the inputs here were landing on GTK's near-black default, invisible against the panel. +static wxPanel* framed_input(wxWindow* parent) +{ + wxColour clr(0xDB, 0xDB, 0xDB); + if (wxGetApp().dark_mode()) + clr = StateColor::darkModeColorFor(clr); + auto* frame = new wxPanel(parent, wxID_ANY); + frame->SetBackgroundColour(clr); + frame->SetSizer(new wxBoxSizer(wxVERTICAL)); + return frame; +} + +// The settings page's label color, set before the walk as Tab's labels are, so the theme +// remaps it with the page. Left on the system text color, a label follows the OS theme on MSW +// rather than Orca's, and on GTK a dark walk pins a color the light map cannot undo. +static wxStaticText* page_label(wxStaticText* lbl) +{ + lbl->SetForegroundColour(wxColour("#363636")); + wxGetApp().UpdateDarkUI(lbl); + return lbl; +} + +void IMEXModesCtrl::rebuild_info_and_header() { + // --- Info panel: help button + color legend --- + m_info_panel->DestroyChildren(); + auto* info_sizer = new wxBoxSizer(wxVERTICAL); + + // The overview rides on the "?" button at the head of the legend rather than sitting in + // the panel as body text: it is read once and then only gets in the way, while the legend + // beside it is the part worth keeping on screen. Per-role detail is on the swatches. + const wxString instructions = + _L("Each mode names the tool heads that take part and the role each one plays. " + "Click a tool button to cycle its role — hover a color below for what each role does."); + + // Color legend — swatches sized to the body text height so they read as + // matched pairs with their labels regardless of system DPI / font scale, + // matching the on-hover ghost tooltip swatch's visual weight. + // One entry per role this printer offers, in kImexRoleTable order — the same order the + // tiles cycle in. A role added to that table appears here with no edit of its own. + auto* leg_sizer = new wxBoxSizer(wxHORIZONTAL); + const int swatch_side = m_info_panel->GetCharHeight(); + + // Action row: Add Mode, then the "?" carrying the overview. Width-matched to the mode + // column so the button sits over the field it creates. + auto* act_sizer = new wxBoxSizer(wxHORIZONTAL); + auto* add_btn = new Button(m_info_panel, _L("Add Mode")); + add_btn->SetStyle(ButtonStyle::Confirm, ButtonType::Window); + // Width-matched to the mode column. The height has to be a real number: Button takes its + // min size literally, so a -1 there collapses it to a sliver rather than meaning "auto". + add_btn->SetMinSize(wxSize(FromDIP(130), add_btn->GetBestSize().GetHeight())); + add_btn->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { add_row(); notify(); }); + act_sizer->Add(add_btn, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, FromDIP(6)); + + auto* help_btn = new ScalableButton(m_info_panel, wxID_ANY, "icon_qusetion", wxEmptyString, + wxDefaultSize, wxDefaultPosition, + wxBU_EXACTFIT | wxNO_BORDER, /*use_default_disabled_bitmap=*/true, kImexIconPx); + help_btn->SetToolTip(instructions); + act_sizer->Add(help_btn, 0, wxALIGN_CENTER_VERTICAL); + info_sizer->Add(act_sizer, 0, wxBOTTOM, FromDIP(6)); + for (const ImexRoleDesc& d : kImexRoleTable) { + if (!role_offered(d.role)) continue; + const RoleStyle style = role_style(d.role); + auto* swatch = new wxPanel(m_info_panel, wxID_ANY, wxDefaultPosition, wxSize(swatch_side, swatch_side)); + swatch->SetBackgroundColour(style.bg); + auto* leg_label = page_label(new wxStaticText(m_info_panel, wxID_ANY, style.label)); + const wxString hint = role_hint(d.role); + swatch->SetToolTip(hint); + leg_label->SetToolTip(hint); + leg_sizer->Add(swatch, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, FromDIP(4)); + leg_sizer->Add(leg_label, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, FromDIP(16)); + } + info_sizer->Add(leg_sizer, 0, wxBOTTOM, FromDIP(6)); + m_info_panel->SetSizerAndFit(info_sizer); + + // --- Column header row --- + // Spacers sized to align with the mode-row fields below. Name field: FromDIP(130) + FromDIP(6) + // gap; tool grid: n_cols*(FromDIP(24)+FromDIP(2))-FromDIP(2) + FromDIP(6) gap. grid_px tracks + // the live column count, so the G-code header stays aligned after a grid change. + m_hdr_panel->DestroyChildren(); + auto* hdr_sizer = new wxBoxSizer(wxHORIZONTAL); + auto* hdr_name = page_label(new wxStaticText(m_hdr_panel, wxID_ANY, _L("Mode"))); + auto* hdr_tools = page_label(new wxStaticText(m_hdr_panel, wxID_ANY, _L("Tools"))); + auto* hdr_gcode = page_label(new wxStaticText(m_hdr_panel, wxID_ANY, _L("G-code"))); + hdr_name->SetToolTip(_L("How the mode is labeled in the plate's IDEX/IQEX mode selector. " + "Required — a mode with no name cannot be selected.")); + hdr_tools->SetToolTip(_L("Which tool heads take part in the mode and what role each one plays. " + "Click a tile to cycle its role.")); + hdr_gcode->SetToolTip(_L("G-code run at print start to put the printer into this mode " + "(for example a Klipper SET_PRINT_MODE call). The slicer only emits " + "the Primary tool's paths; the firmware drives the others.")); + const int grid_px = m_n_cols * FromDIP(26) - FromDIP(2); // tile 24 + 2px gap, less the trailing gap + const int name_col_px = FromDIP(kNameColPx + 6); + hdr_sizer->Add(hdr_name, 0, wxALIGN_CENTER_VERTICAL); + hdr_sizer->AddSpacer(std::max(0, name_col_px - hdr_name->GetBestSize().x)); + hdr_sizer->Add(hdr_tools, 0, wxALIGN_CENTER_VERTICAL); + hdr_sizer->AddSpacer(std::max(0, grid_px + FromDIP(6) - hdr_tools->GetBestSize().x)); + hdr_sizer->Add(hdr_gcode, 1, wxALIGN_CENTER_VERTICAL); + m_hdr_panel->SetSizerAndFit(hdr_sizer); +} + +void IMEXModesCtrl::set_grid_size(int n_cols, int n_rows, int layout) { + n_cols = std::max(1, n_cols); + n_rows = std::max(1, n_rows); + if (layout < 0) layout = m_layout; + if (n_cols == m_n_cols && n_rows == m_n_rows && layout == m_layout) return; + auto [names, tools, gcodes] = get_mode_data(); + clear_rows(); + m_n_cols = n_cols; + m_n_rows = n_rows; + m_layout = layout; + // Span becomes available the moment a second gantry exists, and the header spacing tracks the + // column count -- so the legend and headers are rebuilt here rather than only at construction. + // Without this, adding a gantry gives the tiles a Span role the legend never explains until + // the preset is saved and the page reopened. + rebuild_info_and_header(); + for (size_t i = 0; i < names.size(); ++i) + add_row(names[i], tools[i], gcodes[i], /*is_primary=*/(names[i] == kImexPrimaryMode)); + Layout(); +} + +void IMEXModesCtrl::load_from_config(const DynamicPrintConfig& cfg) { + clear_rows(); + // One ImexMode per row of imex_mode_names, with any sibling array too short for a row + // padded to an empty string -- exactly what the three per-index bounds checks this + // replaced were doing, now in one place shared with every other IMEX consumer. + const std::vector table = imex_mode_table(cfg); + + // Primary row is always first and non-deletable. Look for an existing + // "primary" entry in the config (present in configs saved after #8 was + // implemented); fall back to empty tool/gcode for older configs. + const ImexMode primary = find_imex_mode(cfg, kImexPrimaryMode); + add_row(kImexPrimaryMode, primary.active_tools, primary.gcode, /*is_primary=*/true); + + for (const ImexMode& m : table) { + if (m.index == primary.index) continue; // already added above + add_row(m.name, m.active_tools, m.gcode); + } + refresh_reset_buttons(); + Layout(); +} + +std::tuple, std::vector, std::vector> +IMEXModesCtrl::get_mode_data() const { + std::vector names, tools, gcodes; + for (auto& r : m_rows) { + // into_u8(), not ToStdString(): everything downstream of here -- the preset, the 3MF + // metadata, the plate's stored mode name -- is UTF-8, while ToStdString() encodes + // through wxConvLibc, which on Windows is the ANSI codepage. The two agree only on a + // UTF-8 locale, so mixing them turns a non-ASCII mode name into mojibake (or an empty + // field, once from_u8() rejects it) on the round trip through the preset. + std::string nm = r.is_primary ? std::string(kImexPrimaryMode) : into_u8(r.name->GetTextCtrl()->GetValue()); + if (nm.empty()) nm = unique_mode_name(names); + names.push_back(nm); + tools.push_back(active_tools_string(r)); + gcodes.push_back(into_u8(r.gcode->GetValue())); + } + return {names, tools, gcodes}; +} + +bool IMEXModesCtrl::matches_config(const DynamicPrintConfig& cfg) const { + auto [names, tools, gcodes] = get_mode_data(); + auto cfg_strings = [&cfg](const char* key) { + std::vector v; + if (auto* o = cfg.option(key)) v = o->values; + return v; + }; + return names == cfg_strings("imex_mode_names") + && tools == cfg_strings("imex_mode_active_tools") + && gcodes == cfg_strings("imex_mode_gcodes"); +} + +std::map IMEXModesCtrl::roles_for_mode(const std::string& active_tools) { + std::map roles; + for (const auto& [phys, role] : parse_imex_active_tools(active_tools)) + roles[phys] = role; + // Promote the mode's primary, but never invent a tool that isn't in the + // slicer's own active-tool list: parse_imex_active_tools() drops negative and + // out-of-range indices, imex_primary_tool_for_mode() does not range-check the + // upper bound, and a junk index round-tripped back out on save would be a + // token the slicer ignores. + const int primary = imex_primary_tool_for_mode(active_tools); + if (primary >= 0) { + auto it = roles.find(primary); + if (it != roles.end()) + it->second = ImexRole::Primary; + } + return roles; +} + +std::string IMEXModesCtrl::unique_mode_name(const std::vector& also_taken, const std::string& base) const { + auto is_taken = [&](const std::string& cand) { + if (std::find(also_taken.begin(), also_taken.end(), cand) != also_taken.end()) + return true; + for (const auto& r : m_rows) + if (!r.is_primary && r.name && into_u8(r.name->GetTextCtrl()->GetValue()) == cand) + return true; + return false; + }; + for (int n = 2; ; ++n) { + std::string cand = base + " " + std::to_string(n); + if (!is_taken(cand)) + return cand; + } +} + +bool IMEXModesCtrl::fix_row_name(Row& r) { + if (r.is_primary || !r.name) + return false; + const std::string name = into_u8(r.name->GetTextCtrl()->GetValue()); + // Case-insensitive: a row named "Primary" works, but its menu entry reads the same as the + // built-in Primary's. + const bool reserved = boost::iequals(name, kImexPrimaryMode); + bool taken = false; + for (const Row& other : m_rows) + if (&other != &r && !other.is_primary && other.name && into_u8(other.name->GetTextCtrl()->GetValue()) == name) + taken = true; + if (!name.empty() && !reserved && !taken) + return false; + std::string base = name; + // "copy 2" taken becomes "copy 3", not "copy 2 2". + if (const size_t sp = base.find_last_of(' '); sp != std::string::npos && sp > 0 && sp + 1 < base.size() && + base.find_first_not_of("0123456789", sp + 1) == std::string::npos) + base.erase(sp); + // ChangeValue(), not SetValue(): no nested wxEVT_TEXT. + r.name->GetTextCtrl()->ChangeValue(from_u8(name.empty() || reserved ? unique_mode_name({}) : unique_mode_name({}, base))); + return true; +} + +IMEXModesCtrl::RoleStyle IMEXModesCtrl::role_style(std::optional role) { + // Gray / "Inactive" is the no-role answer; every role gets an explicit case so a new + // one is a compile-time -Wswitch prompt rather than a tile that silently renders gray. + if (!role) + return { wxColour(90, 90, 90), *wxWHITE, "Inactive" }; + switch (*role) { + case ImexRole::Primary: return { wxColour(50, 160, 50), *wxWHITE, "Primary" }; // green + case ImexRole::Copy: return { wxColour(60, 120, 210), *wxWHITE, "Copy" }; // blue + case ImexRole::Mirror: return { wxColour(210, 130, 20), *wxWHITE, "Mirror" }; // amber + case ImexRole::Span: return { wxColour(180, 180, 40), *wxWHITE, "Span" }; // yellow + } + return { wxColour(90, 90, 90), *wxWHITE, "Inactive" }; // keeps every compiler quiet +} + +wxString IMEXModesCtrl::role_hint(ImexRole role) { + switch (role) { + case ImexRole::Primary: + return _L("Drives every sliced path. Always tool 0 — use Tool 0 Position above to choose " + "which corner of the bed it occupies. It cannot be moved from the grid."); + case ImexRole::Copy: + return _L("Follows the Primary at the firmware level, printing the same paths offset into " + "its own zone."); + case ImexRole::Mirror: + return _L("Follows the Primary at the firmware level, printing the same paths reflected " + "across the boundary between the two zones."); + case ImexRole::Span: + return _L("Marks a tool on the Primary's gantry as its multicolor partner. Required to " + "allow multi-color printing in paired-gantry modes."); + } + return wxEmptyString; +} + +bool IMEXModesCtrl::role_offered(ImexRole role) const { + // Span declares a within-gantry multicolor partner of the Primary, which only means + // something when there is a second gantry running in parallel with it. + if (role == ImexRole::Span) + return m_n_rows >= 2; + return true; +} + +bool IMEXModesCtrl::role_allowed_on_tile(ImexRole role, int tool_idx, + bool other_primary, int primary_gantry) const { + if (!role_offered(role)) + return false; + // Exactly one tile drives the sliced paths. + if (role == ImexRole::Primary) + return !other_primary; + // Span only on a tile sharing the Primary's gantry — that is what the marker declares. + if (role == ImexRole::Span) + return primary_gantry >= 0 && (tool_idx / m_n_cols) == primary_gantry; + return true; +} + +std::optional IMEXModesCtrl::next_tile_role(std::optional current, + const std::function& allowed) { + const int n = (int)(sizeof(kImexRoleTable) / sizeof(kImexRoleTable[0])); + int start = 0; // no current role (Inactive) → start at the first role + if (current) { + for (int i = 0; i < n; ++i) + if (kImexRoleTable[i].role == *current) { start = i + 1; break; } + } + for (int i = start; i < n; ++i) + if (allowed(kImexRoleTable[i].role)) + return kImexRoleTable[i].role; + return std::nullopt; // walked off the end → back to Inactive +} + +// The tool grid says which topologies this printer can express, so a two-tool machine is not +// offered the four-carriage modes. Names a row already uses are dropped, leaving only what is +// still free. These are conventions, not keywords -- nothing in the slicer reads a mode's name +// except as the key a plate stores -- so the field stays typeable and this is only a shortcut. +std::vector IMEXModesCtrl::suggested_mode_names(const ::ComboBox* skip) const { + std::vector pool = { "copy", "mirror" }; + // Four carriages to drive, however they are arranged. + if (m_n_cols * m_n_rows >= 4) + for (const char* n : { "iq-copy", "iq-mirror" }) + pool.emplace_back(n); + // Multicolor needs a Span partner beside the primary, so two tools on a gantry, and a + // second gantry to copy the pair onto. imex_resolve_routing() refuses a multicolor mode + // with no Span on the primary's gantry, so offering one here that it would reject is + // worse than not offering it at all. + if (m_n_cols >= 2 && m_n_rows >= 2) + for (const char* n : { "mc-copy", "mc-mirror" }) + pool.emplace_back(n); + + std::vector out; + for (const std::string& cand : pool) { + bool taken = false; + for (const Row& r : m_rows) + if (!r.is_primary && r.name && r.name != skip && + into_u8(r.name->GetTextCtrl()->GetValue()) == cand) { + taken = true; + break; + } + if (!taken) + out.push_back(from_u8(cand)); + } + return out; +} + +void IMEXModesCtrl::apply_btn(wxButton* btn, int tool_idx, std::optional role) { + // Always label as T{n} — the button color already encodes the role. + const RoleStyle style = role_style(role); + btn->SetLabel(wxString::Format("T%d", tool_idx)); + btn->SetBackgroundColour(style.bg); + btn->SetForegroundColour(style.fg); + btn->Refresh(); +} + +IMEXModesCtrl::RowSnapshot IMEXModesCtrl::snapshot_row(const Row& r) const { + RowSnapshot s; + // UTF-8 throughout -- this snapshot is compared against the preset's own values. + s.name = r.is_primary ? std::string(kImexPrimaryMode) : into_u8(r.name->GetTextCtrl()->GetValue()); + s.tools = active_tools_string(r); + s.gcode = into_u8(r.gcode->GetValue()); + return s; +} + +bool IMEXModesCtrl::row_differs_from_parent(int row_idx) const { + if (!m_parent_lookup) return false; + const DynamicPrintConfig* parent = m_parent_lookup(); + if (!parent) return false; + auto* p_names = parent->option("imex_mode_names"); + auto* p_tools = parent->option("imex_mode_active_tools"); + auto* p_gcodes = parent->option("imex_mode_gcodes"); + if (!p_names || row_idx < 0 || row_idx >= (int)p_names->values.size()) return false; + const Row& r = m_rows[row_idx]; + const RowSnapshot s = snapshot_row(r); + if (!r.is_primary && s.name != p_names->values[row_idx]) return true; + if (p_tools && row_idx < (int)p_tools->values.size() && s.tools != p_tools->values[row_idx]) return true; + if (p_gcodes && row_idx < (int)p_gcodes->values.size() && s.gcode != p_gcodes->values[row_idx]) return true; + return false; +} + +bool IMEXModesCtrl::row_has_parent_counterpart(int row_idx) const { + if (!m_parent_lookup) return false; + const DynamicPrintConfig* parent = m_parent_lookup(); + if (!parent) return false; + auto* p_names = parent->option("imex_mode_names"); + return p_names && row_idx >= 0 && row_idx < (int)p_names->values.size(); +} + +void IMEXModesCtrl::add_row(const std::string& name, + const std::string& active_tools, + const std::string& gcode, + bool is_primary) +{ + Row r; + r.is_primary = is_primary; + r.panel = new wxPanel(this, wxID_ANY); + r.panel->SetBackgroundColour(GetBackgroundColour()); + auto* sizer = new wxBoxSizer(wxHORIZONTAL); + // The mode column is vertical: name on top, and for a deletable row the remove button + // beneath it. Remove used to sit next to Edit in the right-hand column, one icon apart + // from a button people press often -- a destructive action does not belong there. + auto* name_col = new wxBoxSizer(wxVERTICAL); + + if (is_primary) { + r.orig_name = kImexPrimaryMode; + r.name = nullptr; + auto* lbl = page_label(new wxStaticText(r.panel, wxID_ANY, _L("Primary"), + wxDefaultPosition, FromDIP(wxSize(kNameColPx, -1)))); + wxFont f = lbl->GetFont(); + f.SetWeight(wxFONTWEIGHT_BOLD); + lbl->SetFont(f); + name_col->Add(lbl, 0); // the combo below carries no frame, so no inset to match + } else { + // A nameless mode cannot be selected on a plate and used to be dropped on + // save together with its tool roles and G-code, so a name is pre-filled + // here and restored below if the field is left empty. That keeps the + // "Add Mode → assign tools → never typed a name" path from losing work + // without ever showing an error. + const std::string nm = name.empty() ? unique_mode_name({}) : name; + // The name as first shown, i.e. the one the plate's mode selector offered while this + // row looked like this. remove_row() reports it alongside the current name, because + // renaming is not routed through on_mode_removed and the two then diverge. + r.orig_name = nm; + // Editable: no wxCB_READONLY, so the inner text control stays live and any name can + // still be typed, which the mode table needs -- it is authored for whatever hardware + // the user has. ComboBox derives from TextInput and paints the same border the settings + // fields do, so it needs no frame panel of its own. + r.name = new ::ComboBox(r.panel, wxID_ANY, wxEmptyString, wxDefaultPosition, + FromDIP(wxSize(kNameColPx, -1)), 0, nullptr, 0); + for (const wxString& sug : suggested_mode_names()) + r.name->Append(sug); + // Rebuilt on every click that could open the list: add_row() runs before this row joins + // m_rows and before the rows below it exist, so a list built once there filters against + // only part of the table and offers names that are already taken. By then every row is + // present -- and this row's own name is excluded from "taken" so it stays offered. It + // has to be BEFORE ComboBox opens it, not in wxEVT_COMBOBOX_DROPDOWN, which ComboBox + // sends after sizing and showing the popup from the old items: with every name taken + // that showed an empty popup. Bound handlers run ahead of ComboBox's own event-table + // entries, so this rebuilds first and, with nothing to offer, keeps it shut. Only clicks + // can open it: focus lives in the inner text control, so keys never reach the combo. + const auto on_open_click = [this, cb = r.name](wxMouseEvent& e) { + if (!cb->is_drop_down()) { + cb->Clear(); + for (const wxString& sug : suggested_mode_names(cb)) + cb->Append(sug); + if (cb->GetCount() == 0) { + cb->SetFocus(); // what ComboBox's own click would have done, short of the list + return; + } + } + e.Skip(); + }; + r.name->Bind(wxEVT_LEFT_DOWN, on_open_click); + r.name->Bind(wxEVT_LEFT_DCLICK, on_open_click); + // Constructed empty on purpose: ComboBox hands its value to TextInput as the LABEL -- + // the small right-aligned slot a unit like "mm" lives in -- because a read-only combo + // hides the text control and shows that label instead. This one is editable, so the + // value belongs in the text control; left in the label it renders as a second, greyed + // copy of the name beside the hint. + r.name->GetTextCtrl()->ChangeValue(from_u8(nm)); + r.name->GetTextCtrl()->SetHint(_L("Mode name (required)")); + r.name->SetToolTip(_L("Name of this parallel mode, as it appears in the plate's IDEX/IQEX mode " + "selector. Stored in the project by name, so renaming a mode that " + "plates already use makes them fall back to Primary. Cannot be empty " + "— a blank name is replaced with a generated one.")); + r.name->GetTextCtrl()->Bind(wxEVT_TEXT, [this](wxCommandEvent&) { notify(); }); + // Picking a suggestion writes it into the text control, so everything downstream keeps + // reading one place for the name. + r.name->Bind(wxEVT_COMBOBOX, [this, cb = r.name](wxCommandEvent& e) { + // Do NOT call SetLabel() here. It is overridden, and on an editable combo it + // writes the TEXT CONTROL rather than the label (ComboBox.cpp, the IsShown() + // branch) -- clearing it would erase the name that was just picked. The label + // stays empty for this control's whole life anyway: it is constructed empty and + // every write routes through the same override. + // ChangeValue is still needed: SetSelection() early-returns when the index is + // unchanged, so re-picking the current item would otherwise leave typed-over text. + cb->GetTextCtrl()->ChangeValue(cb->GetDropDown().GetValue()); + notify(); + }); + // Restore a name rather than let the row reach get_mode_data() unnamed. + // Row is located by panel pointer (stable across add/remove) so a + // kill-focus delivered while the rows are being torn down is a no-op. + r.name->GetTextCtrl()->Bind(wxEVT_SET_FOCUS, [this, panel = r.panel](wxFocusEvent& e) { + e.Skip(); + for (auto& row_ref : m_rows) + if (row_ref.panel == panel && row_ref.name) + row_ref.focus_name = into_u8(row_ref.name->GetTextCtrl()->GetValue()); + }); + r.name->GetTextCtrl()->Bind(wxEVT_KILL_FOCUS, [this, panel = r.panel](wxFocusEvent& e) { + e.Skip(); + if (m_clearing_rows) return; // focus-out emitted while the rows are being deleted + for (auto& row_ref : m_rows) { + if (row_ref.panel != panel) continue; + // Only an edit is checked. Tabbing through a hand-edited profile's duplicate + // leaves it alone rather than renaming the row plates resolve to. + const wxString value = row_ref.name ? row_ref.name->GetTextCtrl()->GetValue() : wxString(); + if (!value.empty() && into_u8(value) == row_ref.focus_name) + return; + if (fix_row_name(row_ref)) + notify(); + return; + } + }); + } + + auto* grid_panel = new wxPanel(r.panel, wxID_ANY); + grid_panel->SetBackgroundColour(GetBackgroundColour()); + auto* grid_sizer = new wxGridSizer(m_n_rows, m_n_cols, FromDIP(2), FromDIP(2)); + + auto tool_roles = roles_for_mode(active_tools); + if (tool_roles.empty()) + tool_roles[0] = ImexRole::Primary; // default T0 → Primary when no assignment is stored + r.all_tool_roles = tool_roles; // preserve all assignments, including off-screen tools + wxPanel* this_panel = r.panel; + + // Buttons rendered top=rear (high Y), bottom=front (low Y). + // Layout remapping: m_layout encodes which corner T0 is at physically. + // flip_x (layout 1,3): col 0 is on the right (max-X) instead of left + // flip_y (layout 2,3): row 0 is at the rear (max-Y) instead of front + // Display iterates: row from n_rows-1 down to 0 (rear→front = top→bottom). + // raw_row = flip_y ? (n_rows-1-row) : row + // raw_col = flip_x ? (n_cols-1-col) : col + // + // Render the whole grid: m_n_rows is the gantry count, so the valid tool indices are + // 0 .. m_n_rows*m_n_cols-1 and a window this tall only fits inside the grid at row 0. + // A Primary outside the grid is a data problem the zone layout already reports by + // producing no zones (compute_imex_zone_layout, IMEXZones.cpp). + + bool flip_x = (m_layout == 1 || m_layout == 3); + bool flip_y = (m_layout == 2 || m_layout == 3); + for (int row = m_n_rows - 1; row >= 0; --row) { + for (int col = 0; col < m_n_cols; ++col) { + int raw_row = flip_y ? (m_n_rows - 1 - row) : row; + int raw_col = flip_x ? (m_n_cols - 1 - col) : col; + int tool_idx = raw_row * m_n_cols + raw_col; + std::optional role; // nullopt == Inactive + auto it = tool_roles.find(tool_idx); + if (it != tool_roles.end()) role = it->second; + + // wxBU_AUTODRAW, which wx ignores on a text button, is what GUI_App::UpdateDarkUI + // skips: without it every theme change ran the role colors through the palette + // map and left the labels gray. apply_btn() owns these colors in both themes. + auto* btn = new wxButton(grid_panel, wxID_ANY, wxEmptyString, + wxDefaultPosition, FromDIP(wxSize(24, 24)), wxBU_EXACTFIT | wxBU_AUTODRAW); + apply_btn(btn, tool_idx, role); + + int btn_pos = (int)r.btns.size(); + r.btns.push_back(btn); + r.btn_roles.push_back(role); + r.btn_tool_idx.push_back(tool_idx); + + // Two tiles are read-only. + // + // The whole reserved `primary` row: it is the IMEX-off mode, so cycling roles there + // would be a no-op and confusing. + // + // And, on any row, the tile that currently HOLDS Primary. Primary is tool 0 and moves + // only via Tool 0 Position; letting a click demote it would leave the mode with no + // Primary at all, which parses to -1 and degrades the plate to an ordinary single-tool + // print with no zones — authored silently, in one click, with nothing in the editor + // showing what is wrong. The other tiles already never OFFER Primary while one is held + // (role_allowed_on_tile), so this closes the only remaining route to that state. + // A mode that reaches us WITHOUT a Primary (hand-edited preset, foreign 3MF) still has + // every tile live, so it can be repaired by promoting one. + if (is_primary || role == ImexRole::Primary) { + btn->Disable(); + } else { + btn->Bind(wxEVT_BUTTON, [this, this_panel, btn_pos](wxCommandEvent&) { + // Find the row by panel pointer (stable across add/remove) + for (auto& row_ref : m_rows) { + if (row_ref.panel != this_panel) continue; + std::optional& tile = row_ref.btn_roles[btn_pos]; + const int tidx = row_ref.btn_tool_idx[btn_pos]; + + // Check if another button already holds the Primary role, + // and locate the primary's gantry row for Span eligibility. + bool other_primary = false; + int primary_gantry = -1; + for (int j = 0; j < (int)row_ref.btn_roles.size(); ++j) { + if (row_ref.btn_roles[j] == ImexRole::Primary) { + if (j != btn_pos) other_primary = true; + primary_gantry = row_ref.btn_tool_idx[j] / m_n_cols; + } + } + + // Cycle Inactive → Primary → Copy → Mirror → Span → Inactive, + // skipping whatever this tile may not take right now. + tile = next_tile_role(tile, [&](ImexRole cand) { + return role_allowed_on_tile(cand, tidx, other_primary, primary_gantry); + }); + + // Keep all_tool_roles in sync so off-screen tools are preserved + if (tile) + row_ref.all_tool_roles[tidx] = *tile; + else + row_ref.all_tool_roles.erase(tidx); + + apply_btn(row_ref.btns[btn_pos], row_ref.btn_tool_idx[btn_pos], tile); + notify(); + break; + } + }); + } + + grid_sizer->Add(btn, 0); + } + } + grid_panel->SetSizerAndFit(grid_sizer); + + // from_u8(): `gcode` arrives from the preset as UTF-8. Handing the raw std::string to + // wxString would decode it through the current locale's encoding instead. + auto* gcode_frame = framed_input(r.panel); + // wxBORDER_NONE matters off GTK: a wxTextCtrl's default border resolves to a themed or + // sunken edge on Windows and to NSBezelBorder on macOS, which would sit immediately inside + // the frame below and read as two borders. + r.gcode = new wxTextCtrl(gcode_frame, wxID_ANY, from_u8(gcode), + wxDefaultPosition, FromDIP(wxSize(220, 54)), + wxTE_MULTILINE | wxBORDER_NONE); + gcode_frame->GetSizer()->Add(r.gcode, 1, wxEXPAND | wxALL, 1); + // Same monospace face EditGCodeDialog gives its editor, so G-code reads the same + // wherever it is edited; and the same explicit-light-then-UpdateDarkUI treatment as the + // name field above, for the same reason. + r.gcode->SetFont(wxGetApp().code_font()); + r.gcode->SetBackgroundColour(*wxWHITE); + r.gcode->SetForegroundColour(wxColour("#262E30")); // the palette's input text color + wxGetApp().UpdateDarkUI(r.gcode); + // Tooltip only, no SetHint(): wxTextEntry has no native placeholder for a + // multiline control, so wxWidgets emulates one by writing the hint into the + // control as gray text — indistinguishable from real G-code in this box. + r.gcode->SetToolTip(_L("G-code emitted once at the start of a print that uses this mode, before " + "the machine start G-code. This is where the printer is put into the " + "matching firmware mode — for example a Klipper SET_PRINT_MODE call or a " + "RepRapFirmware M567 — since the slicer only emits the Primary tool's " + "paths and the firmware drives the Copy / Mirror tools. Placeholders are " + "supported; use the edit button to browse them. Leave empty if the mode " + "needs no firmware setup.")); + r.gcode->Bind(wxEVT_TEXT, [this](wxCommandEvent&) { notify(); }); + + if (!is_primary) + name_col->Add(r.name, 0); + sizer->Add(name_col, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, FromDIP(6)); + sizer->Add(grid_panel, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, FromDIP(6)); + sizer->Add(gcode_frame, 1, wxALIGN_CENTER_VERTICAL | wxRIGHT, FromDIP(4)); + + // Edit on top, per-row reset under it, in one column top-aligned with the G-code box. + // Remove is not here -- it sits under the name field, away from the button people press + // most. The column is top- rather than centre-justified so the edit icon keeps the same + // position whatever a row's height turns out to be. + auto* btn_col = new wxBoxSizer(wxVERTICAL); + wxTextCtrl* gcode_ctrl = r.gcode; + auto* ph_btn = new ScalableButton(r.panel, wxID_ANY, "edit", wxEmptyString, + wxDefaultSize, wxDefaultPosition, + wxBU_EXACTFIT | wxNO_BORDER, /*use_default_disabled_bitmap=*/true, kImexIconPx); + ph_btn->SetToolTip(_L("Edit G-code / browse placeholders")); + ph_btn->Bind(wxEVT_BUTTON, [this, gcode_ctrl](wxCommandEvent&) { + // EditGCodeDialog takes and returns UTF-8 (get_edited_gcode() is a ToUTF8()). + EditGCodeDialog dlg(this, "imex_mode_gcode", into_u8(gcode_ctrl->GetValue())); + if (dlg.ShowModal() == wxID_OK) + gcode_ctrl->SetValue(from_u8(dlg.get_edited_gcode())); + }); + btn_col->Add(ph_btn, 0, wxBOTTOM, FromDIP(2)); + + if (!is_primary) { + auto* rm = new ScalableButton(r.panel, wxID_ANY, "delete", wxEmptyString, + wxDefaultSize, wxDefaultPosition, + wxBU_EXACTFIT | wxNO_BORDER, /*use_default_disabled_bitmap=*/true, kImexIconPx); + rm->SetToolTip(_L("Remove mode")); + rm->Bind(wxEVT_BUTTON, [this, this_panel](wxCommandEvent&) { + const std::vector removed = remove_row(this_panel); + // Copied before notify(): on_change ends in on_value_change, which can send + // the tab through update() and hence load_from_config(), and that rebuilds + // every row. Reading the member afterwards would be reading through a + // handler whose owner has just been rebuilt underneath it. + auto removed_cb = on_mode_removed; + notify(); + if (removed_cb && !removed.empty()) + removed_cb(removed); + }); + name_col->Add(rm, 0, wxALIGN_RIGHT | wxTOP, FromDIP(2)); + } + // Reset only renders when this row has a counterpart in the saved preset (user-added rows + // beyond the saved mode count get no reset — remove covers "drop the row I just added"). + wxPanel* this_panel_for_reset = r.panel; + if (row_has_parent_counterpart(static_cast(m_rows.size()))) { + r.reset_btn = new ScalableButton(r.panel, wxID_ANY, "dot", wxEmptyString, + wxDefaultSize, wxDefaultPosition, + wxBU_EXACTFIT | wxNO_BORDER, /*use_default_disabled_bitmap=*/true, kImexIconPx); + r.reset_btn->SetToolTip(_L("Discard in-session edits to this mode (snap back to saved value)")); + r.reset_btn->Bind(wxEVT_BUTTON, [this, this_panel_for_reset](wxCommandEvent&) { + reset_row_to_parent(this_panel_for_reset); + }); + btn_col->Add(r.reset_btn, 0, wxTOP, FromDIP(2)); + } + sizer->Add(btn_col, 0, wxALIGN_TOP | wxRIGHT, FromDIP(4)); + r.panel->SetSizerAndFit(sizer); + + m_rows_sizer->Add(r.panel, 0, wxEXPAND | wxBOTTOM, FromDIP(4)); + m_rows.push_back(std::move(r)); + Layout(); +} + +std::vector IMEXModesCtrl::remove_row(wxPanel* panel) { + for (size_t i = 0; i < m_rows.size(); ++i) { + if (m_rows[i].panel != panel) continue; + if (m_rows[i].is_primary) return {}; // primary row is non-deletable + + // Both names a plate can be holding for this row: the one the row was built with and + // the one in the field now. They diverge as soon as the row is renamed, because a + // rename does not rebuild the row and is deliberately not reported as a removal (the + // name field notifies on every keystroke). Reporting only the current name is what + // let "rename, then delete" leave the plate on a mode that no longer exists. + std::vector removed_names; + const std::string current = m_rows[i].name ? into_u8(m_rows[i].name->GetTextCtrl()->GetValue()) + : std::string(); + for (const std::string& n : {m_rows[i].orig_name, current}) + if (!n.empty() && std::find(removed_names.begin(), removed_names.end(), n) == removed_names.end()) + removed_names.push_back(n); + + m_rows_sizer->Detach(panel); + m_rows.erase(m_rows.begin() + i); + + // A name a surviving row still carries is not stale: the user can rename row A to + // row B's old name and then delete B. Plates holding it now resolve to A, so drop it + // rather than reset them. + auto still_in_use = [this](const std::string& n) { + return std::any_of(m_rows.begin(), m_rows.end(), [&n](const Row& r) { + return r.is_primary ? n == kImexPrimaryMode + : r.name && into_u8(r.name->GetTextCtrl()->GetValue()) == n; + }); + }; + removed_names.erase(std::remove_if(removed_names.begin(), removed_names.end(), still_in_use), + removed_names.end()); + + Layout(); + // Defer widget destruction so any in-flight GTK events for + // panel's children (including the remove button we're inside) finish + // processing before the wxEvtHandlers are freed. + wxTheApp->CallAfter([panel]() { panel->Destroy(); }); + return removed_names; + } + return {}; +} + +void IMEXModesCtrl::clear_rows() { + // Destroying a focused wxTextCtrl emits wxEVT_KILL_FOCUS, and the Name field's + // handler would then read m_rows while it is half-destroyed. Flag the teardown + // so that handler stays out of the way. + m_clearing_rows = true; + for (auto& r : m_rows) { m_rows_sizer->Detach(r.panel); r.panel->Destroy(); } + m_rows.clear(); + m_clearing_rows = false; +} + +std::string IMEXModesCtrl::active_tools_string(const Row& r) const { + // Serialize from all_tool_roles (not just visible buttons) so assignments + // for off-screen tools are preserved across grid size changes. Inactive tools are + // simply absent from the map, so there is nothing to filter out here. + // + // The letters come from imex_role_letter(), the same table parse_imex_active_tools() + // reads back — this used to be a second, independent int → letter switch, which is + // exactly where the editor and the slicer could come to disagree about a mode string. + std::string s; + for (const auto& [idx, role] : r.all_tool_roles) { + if (!s.empty()) s += ','; + s += std::to_string(idx) + ':' + imex_role_letter(role); + } + return s; +} + +void IMEXModesCtrl::notify() { + refresh_reset_buttons(); + if (on_change) on_change(); +} + +void IMEXModesCtrl::refresh_reset_buttons() { + for (size_t i = 0; i < m_rows.size(); ++i) { + Row& r = m_rows[i]; + if (!r.reset_btn || !r.reset_btn->IsEnabled()) continue; + const bool dirty = row_differs_from_parent(static_cast(i)); + if (dirty == r.reset_dirty_cached) continue; + r.reset_dirty_cached = dirty; + r.reset_btn->SetBitmap_(dirty ? "undo" : "dot"); + } +} + +void IMEXModesCtrl::reset_row_to_parent(wxPanel* panel) { + if (!m_parent_lookup) return; + const DynamicPrintConfig* parent = m_parent_lookup(); + if (!parent) return; + auto* p_names = parent->option("imex_mode_names"); + auto* p_tools = parent->option("imex_mode_active_tools"); + auto* p_gcodes = parent->option("imex_mode_gcodes"); + for (size_t i = 0; i < m_rows.size(); ++i) { + Row& r = m_rows[i]; + if (r.panel != panel) continue; + if (!p_names || i >= p_names->values.size()) return; + if (!r.is_primary && r.name) { + r.name->GetTextCtrl()->ChangeValue(from_u8(p_names->values[i])); + // The saved name may since have been given to another row, which keeps it. + fix_row_name(r); + } + if (p_gcodes && i < p_gcodes->values.size()) + r.gcode->ChangeValue(from_u8(p_gcodes->values[i])); + if (p_tools && i < p_tools->values.size()) { + // Reapply tool roles from the parent's serialized form. all_tool_roles + // is the source of truth for round-tripping; rebuild it then re-paint + // the visible buttons. + r.all_tool_roles = roles_for_mode(p_tools->values[i]); + for (size_t j = 0; j < r.btns.size(); ++j) { + int tidx = r.btn_tool_idx[j]; + auto it = r.all_tool_roles.find(tidx); + std::optional role; + if (it != r.all_tool_roles.end()) role = it->second; + r.btn_roles[j] = role; + apply_btn(r.btns[j], tidx, role); + } + } + notify(); + return; + } +} + +}} // namespace Slic3r::GUI diff --git a/src/slic3r/GUI/IMEXModesCtrl.hpp b/src/slic3r/GUI/IMEXModesCtrl.hpp new file mode 100644 index 0000000000..f50327ad35 --- /dev/null +++ b/src/slic3r/GUI/IMEXModesCtrl.hpp @@ -0,0 +1,270 @@ +#ifndef slic3r_IMEXModesCtrl_hpp_ +#define slic3r_IMEXModesCtrl_hpp_ + +#include +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include + +#include "libslic3r/IMEXHelpers.hpp" + +class ScalableButton; + +class ComboBox; + +namespace Slic3r { +namespace GUI { + +// --------------------------------------------------------------------------- +// IMEXModesCtrl — visual parallel-mode editor for the IDEX/IQEX printer tab +// +// A tool tile holds an `std::optional`: the role the mode gives that tool, or +// nullopt for Inactive (gray — the tool does not take part in this mode). Inactive is the +// editor's own state and the only reason the tile is not a bare ImexRole; it is the absence +// of a role, so it is spelled as one rather than as an extra enumerator that libslic3r would +// then have to keep rejecting. Roles themselves are never re-encoded here — no int state +// table, no second copy of the on-disk letters. +// +// nullopt (gray) — not participating in this mode +// ImexRole::Primary (green) — the tool the slicer generates paths for +// ImexRole::Copy (blue) — firmware duplicates Primary at an offset +// ImexRole::Mirror (amber) — firmware mirrors Primary about an axis +// ImexRole::Span (yellow)— multicolor partner of Primary on the same gantry; +// declares paired-gantry multicolor topology and +// unlocks the multicolor block at slice time. Only +// offered on tools sharing primary's gantry, and +// only on multi-gantry printers (n_rows >= 2). +// +// Color and legend text are the editor's business and live in role_style(); the tile cycle +// order and the serialized letters come from kImexRoleTable in IMEXHelpers.hpp, so the +// editor cannot drift from the slicer's reading of a mode string. +// +// Active-tools string format: "idx:P,idx:C,idx:M,idx:S" (backwards-compat: plain "idx" = Primary) +// --------------------------------------------------------------------------- +class IMEXModesCtrl : public wxPanel { +public: + std::function on_change; + + // Fired after on_change has written the shortened table back to the preset, with EVERY + // name the deleted row could be known by: the name the row was built with (what a plate + // set from the saved preset holds) and the name in the field at delete time (what a plate + // set after an in-session rename holds). Renaming is deliberately not routed through here + // -- the name field notifies on every keystroke -- so by the time the row is deleted the + // two can differ, and reporting only the current name leaves the plate pointing at a mode + // that no longer exists. Names a surviving row still carries are filtered out, so renaming + // one row to another's old name and then deleting cannot reset a plate that legitimately + // resolves elsewhere. Plates still set to any reported name are stale from this point on + // -- see the handler in TabPrinter::build_fff. + std::function&)> on_mode_removed; + + // Lazy lookup so the widget always sees the current parent (preset switches + // change the parent under us). Returns nullptr when the active preset has no + // parent (system preset itself), which disables per-row reset arrows. + using ParentConfigLookup = std::function; + void set_parent_config_lookup(ParentConfigLookup f) { m_parent_lookup = std::move(f); } + + // layout: 0=front-left, 1=front-right, 2=rear-left, 3=rear-right (T0 corner). + // The enum values intentionally line up 1:1 so this is a no-op cast — the helper + // is kept to make the conversion explicit at call sites. + static int parse_layout(ImexToolLayout layout) { return static_cast(layout); } + + IMEXModesCtrl(wxWindow* parent, int n_cols, int n_rows, int layout = 0); + + void set_grid_size(int n_cols, int n_rows, int layout = -1); + + void load_from_config(const DynamicPrintConfig& cfg); + + // Every row on screen produces exactly one entry — a row is never skipped. + // Skipping empty-named rows used to drop the row's tool roles and G-code + // silently, and because matches_config() compares against this same filtered + // output the preset did not even go dirty to hint that something had gone + // missing; the row stayed on screen until the next load_from_config() quietly + // removed it. add_row() pre-fills a name and the Name field restores one when + // it is left empty, so the substitution below is the last-resort guard for a + // name that arrives empty from a hand-edited preset or 3MF. + std::tuple, std::vector, std::vector> + get_mode_data() const; + + // True when the widget's current rows already mirror the three IMEX-mode option + // vectors in cfg. Used by TabPrinter::update_fff() to skip a destroy-and-rebuild + // pass when the only thing that just changed was the widget itself writing back + // to config — without this guard, every keystroke in the gcode textbox triggers + // a load_from_config() that detaches the textbox the user is typing in. + bool matches_config(const DynamicPrintConfig& cfg) const; + + // Whether the printer is an IMEX printer. The grid sits in an options group that shows or hides + // everything in it by mode, so Show() keeps it hidden on other printers whatever the group asks. + void set_applicable(bool applicable) + { + m_applicable = applicable; + if (!applicable) + wxPanel::Show(false); // showing is left to the group, which knows the mode + } + bool Show(bool show = true) override { return wxPanel::Show(show && m_applicable); } + +private: + bool m_applicable = true; + + // map for one `imex_mode_active_tools` entry. A tool absent + // from the map is Inactive — the same convention the serialized string uses, so the + // round trip needs no separate "off" value. + // + // Deliberately NOT a parser of its own: the slicer decides what actually prints, + // so the editor has to read the string exactly the way the slicer does or the + // same mode means two different things in the two places. Roles come from + // parse_imex_active_tools(); the primary index comes from + // imex_primary_tool_for_mode(), which is where the "a bare index is Primary" + // backwards-compat rule lives. Both are needed: parse_imex_active_tools() + // defaults a bare token to Copy (deliberately — see the note above + // parse_imex_active_tools() in IMEXHelpers.hpp), so only the combination + // reproduces the slicer's reading of a legacy "0,1,2" string, which is + // "T0 primary, the rest copies". + // + // Indices are PHYSICAL tool indices (T0..TN-1). all_tool_roles preserves + // off-grid entries so the tile widget can round-trip indices that fall + // outside the currently visible rows × cols without losing data on save. + static std::map roles_for_mode(const std::string& active_tools); + + // `base` + " N" for the lowest N >= 2 not already used by a row or by `also_taken` + // (N == 1 is the fixed Primary row, or the name being made unique). Deterministic for a + // given set of rows, so get_mode_data() is stable across calls and matches_config() stays + // honest. Intentionally NOT translated: mode names are identifiers — objects + // store one in `imex_parallel_mode` and GCode.cpp matches it against + // `imex_mode_names` by string — so a locale-dependent name would break a project + // opened under a different language. + std::string unique_mode_name(const std::vector& also_taken, const std::string& base = "Mode") const; + + // Everything the editor draws for one role, in ONE place: a new role needs a color and + // a legend name here and nowhere else in this file. nullopt is Inactive (gray). + // `label` is deliberately untranslated — it names a role, and the legend sits next to + // the same letters the preset stores. + struct RoleStyle { wxColour bg; wxColour fg; const char* label; }; + static RoleStyle role_style(std::optional role); + + // True when this printer offers `role` at all, regardless of which tile is clicked. + // Span needs a second gantry to be a partner across, so a single-gantry printer neither + // cycles to it nor lists it in the legend. + bool role_offered(ImexRole role) const; + + // True when the tile for `tool_idx` may take `role` right now. Adds the positional rules + // on top of role_offered(): only one tile may hold Primary, and Span only on a tile + // sharing the Primary's gantry. + bool role_allowed_on_tile(ImexRole role, int tool_idx, + bool other_primary, int primary_gantry) const; + + // Next state in the tile cycle: Inactive → kImexRoleTable order → Inactive, stepping + // over any role `allowed` rejects. Inactive is always reachable, so it terminates. + static std::optional next_tile_role(std::optional current, + const std::function& allowed); + + // Mode names this printer's tool grid can actually carry, minus those already taken. + std::vector suggested_mode_names(const ::ComboBox* skip = nullptr) const; + + void apply_btn(wxButton* btn, int tool_idx, std::optional role); + + struct Row { + wxPanel* panel; + ::ComboBox* name; // nullptr for primary row (name is fixed) + wxTextCtrl* gcode; + std::vector btns; + std::vector> btn_roles; // nullopt == Inactive + std::vector btn_tool_idx; + std::map all_tool_roles; // absent == Inactive + // Name the row was built with (UTF-8), i.e. the name that was in the preset — and so + // in the plate's mode selector — when the row appeared. Kept because the name field is + // free to drift from it without the row being rebuilt; remove_row() needs both to find + // the plates a delete strands. Rebuilding the rows (load_from_config / set_grid_size) + // re-seeds it, which is correct: config and rows agree again at that point. + std::string orig_name; + // The name when the field last took focus, so a commit that leaves it unchanged is not + // treated as an edit. + std::string focus_name; + bool is_primary {false}; + ScalableButton* reset_btn {nullptr}; // nullptr when row has no parent counterpart + bool reset_dirty_cached {false}; + }; + + // Snapshot of row content as it would be saved (matches get_mode_data() per-row). + struct RowSnapshot { std::string name, tools, gcode; }; + RowSnapshot snapshot_row(const Row& r) const; + + // True when row at `row_idx` differs from the parent preset's value at the same + // index. Returns false when there is no parent (system preset), when the row is + // beyond the parent's mode count (user added it — no defined "default"), or when + // the lookup callback isn't wired. The Primary row's name is sentinel-fixed so + // a name diff doesn't count for it; only tools/gcode do. + bool row_differs_from_parent(int row_idx) const; + + // True when row index has a parent counterpart at all (i.e., the reset arrow + // should be present on the row at all, regardless of dirty state). + bool row_has_parent_counterpart(int row_idx) const; + + void add_row(const std::string& name = "", + const std::string& active_tools = "", + const std::string& gcode = "", + bool is_primary = false); + + // Returns every name the removed row was known by (UTF-8, deduplicated: its build-time + // name and its current name, which differ after an in-session rename), minus any name a + // surviving row still carries. The caller uses them to find the plates the delete + // stranded. Empty when nothing was removed, when the row is the non-deletable Primary, + // or when both names are blank -- a blank name is only reachable on a row that was never + // named, which no plate can be holding. + std::vector remove_row(wxPanel* panel); + + void clear_rows(); + + std::string active_tools_string(const Row& r) const; + + // Replaces an edited row's name when it is empty, the reserved Primary name in any case, or + // one another row already carries: a plate stores the name and find_imex_mode() takes its + // first row, so the edited row yields. Returns whether it changed the name; the caller notifies. + bool fix_row_name(Row& r); + + void notify(); + + // Update each row's reset bitmap to reflect current dirty state. Cached so we + // only swap the bitmap when state actually transitions — avoids flicker on + // every keystroke. Disabled buttons (no saved counterpart) keep their dot. + void refresh_reset_buttons(); + + // Reset row identified by `panel` (stable across add/remove) to the parent + // preset's value at the same index. Primary row's name stays sentinel-fixed — + // only tools and gcode are restored. + void reset_row_to_parent(wxPanel* panel); + + // Rebuild the instruction text, color legend and column headers for the CURRENT grid. + // These depend on the grid shape -- the Span role is only offered on a multi-gantry printer, + // and the header spacing is derived from the column count -- so they cannot be built once in + // the constructor: adding a second gantry has to reveal Span without a save-and-reopen cycle. + void rebuild_info_and_header(); + + // One-line explanation per role, shown as a tooltip on that role's legend swatch and label. + // Keeps the per-role detail out of the instruction paragraph. + static wxString role_hint(ImexRole role); + + wxBoxSizer* m_outer; + wxBoxSizer* m_rows_sizer; + wxPanel* m_info_panel = nullptr; + wxPanel* m_hdr_panel = nullptr; + std::vector m_rows; + int m_n_cols, m_n_rows; + int m_layout {0}; // 0=front-left, 1=front-right, 2=rear-left, 3=rear-right + bool m_clearing_rows {false}; // guards handlers against teardown-time events + ParentConfigLookup m_parent_lookup; +}; + +}} // namespace Slic3r::GUI + +#endif // slic3r_IMEXModesCtrl_hpp_ diff --git a/src/slic3r/GUI/InstanceCheckMac.h b/src/slic3r/GUI/InstanceCheckMac.h index 0af2737efb..e0ee9191f2 100644 --- a/src/slic3r/GUI/InstanceCheckMac.h +++ b/src/slic3r/GUI/InstanceCheckMac.h @@ -1,3 +1,5 @@ +#pragma once + #import @interface OtherInstanceMessageHandlerMac : NSObject diff --git a/src/slic3r/GUI/Jobs/ArrangeJob.cpp b/src/slic3r/GUI/Jobs/ArrangeJob.cpp index 8f9d013bb6..4fb66176b6 100644 --- a/src/slic3r/GUI/Jobs/ArrangeJob.cpp +++ b/src/slic3r/GUI/Jobs/ArrangeJob.cpp @@ -5,6 +5,7 @@ #include "libslic3r/MTUtils.hpp" #include "libslic3r/PresetBundle.hpp" #include "libslic3r/ModelArrange.hpp" +#include "libslic3r/IMEXArrange.hpp" #include "slic3r/GUI/PartPlate.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" @@ -17,6 +18,7 @@ #include "libnest2d/common.hpp" #include "libslic3r/Arrange.hpp" +#include #include #include "libslic3r/Point.hpp" #include "libslic3r/Polygon.hpp" @@ -536,6 +538,36 @@ void ArrangeJob::prepare_partplate() { prepare_belt_regions(current_plate_index + 1); } +// Snapshot each plate's IMEX zones on the main thread, so process() never has to touch +// PartPlate's IMEX cache; see the members' declaration for why that matters. The beds are the +// arranger's: arranging one plate packs into bed 0, and arranging all of them numbers the beds +// over the unlocked plates, as postprocess_bed_index_for_selected() maps them back. +void ArrangeJob::prepare_imex_zones() +{ + m_imex = {}; + PartPlateList& plate_list = m_plater->get_partplate_list(); + std::vector plates; + if (only_on_partplate) + plates.push_back(plate_list.get_curr_plate()); + else + for (int i = 0; i < plate_list.get_plate_count(); ++i) + if (!plate_list.get_plate(i)->is_locked()) + plates.push_back(plate_list.get_plate(i)); + + for (PartPlate* plate : plates) { + std::optional zones; + if (const std::optional pz = plate ? plate->imex_primary_zone() : std::nullopt) { + const Vec2d o = plate->get_origin().head<2>(); + zones = ImexArrangeZones{BoundingBoxf(Vec2d(pz->min - o), Vec2d(pz->max - o)), {}}; + for (const BoundingBoxf3& strip : plate->imex_collision_zones()) + zones->collision_zones.emplace_back(Vec2d(strip.min.head<2>() - o), Vec2d(strip.max.head<2>() - o)); + } + m_imex.beds.push_back(std::move(zones)); + } + m_imex.adds_plates = !only_on_partplate; + m_imex.read_config(wxGetApp().preset_bundle->full_config()); +} + //BBS: add partplate logic void ArrangeJob::prepare() { @@ -564,6 +596,9 @@ void ArrangeJob::prepare() prepare_partplate(); } + // After prepare_all(), which locks the plates it must leave alone. + prepare_imex_zones(); + #if SAVE_ARRANGE_POLY if (1) @@ -645,6 +680,11 @@ void ArrangeJob::process(Ctl &ctl) Points bedpts = get_shrink_bedpts(m_plater->config(),params); + // Keep the parts on IDEX/IQEX plates in their primary zones; see ImexArranger. + const ImexArranger imex(m_imex, params, bedpts); + bedpts = imex.bed_shape(); + imex.add_keep_outs(m_unselected); + bool enable_wrapping = global_config.option("enable_wrapping_detection")->value; partplate_list.preprocess_exclude_areas(params.excluded_regions, enable_wrapping, 1, scale_(1)); @@ -669,7 +709,10 @@ void ArrangeJob::process(Ctl &ctl) <<", bbox:"< m_selected_groups; // groups of selected items for sequential printing std::vector m_uncompatible_plates; // plate indices with different printing sequence than global + // IMEX zone snapshot, taken on the main thread in prepare(). + // + // process() runs on the worker thread (see Job::process). PartPlate::imex_primary_zone() is + // non-const and calls ensure_imex_zones(), which reads wxGetApp().preset_bundle -- main-thread + // GUI state -- on every call, and on a cache miss calls calc_imex_zones(), which destroys and + // rebuilds std::vector members. ~GLModel issues glDeleteBuffers/glDeleteVertexArrays, + // and no GL context is current on the worker, while the GUI thread may be painting those same + // vectors from GLCanvas3D::on_paint. (imex_collision_zones() is itself const and merely reads + // the member -- but it is only valid once imex_primary_zone() has warmed the cache, so it + // cannot be moved off the main thread on its own.) Snapshotting plain geometry here keeps + // every one of those touches on the main thread. + // + // The zones are stored already converted to plate-local coordinates, which is the space the + // arranger works in. + ImexArrangeInput m_imex; + arrangement::ArrangeParams params; int current_plate_index = 0; Polygon bed_poly; @@ -51,6 +69,7 @@ class ArrangeJob : public Job void prepare_partplate(); void prepare_wipe_tower(); void prepare_belt_regions(int num_plates); + void prepare_imex_zones(); ArrangePolygon prepare_arrange_polygon(void* instance); diff --git a/src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.cpp b/src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.cpp index b876acb62e..e769800749 100644 --- a/src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.cpp +++ b/src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.cpp @@ -4,6 +4,7 @@ #include #include #include +#include #include "libslic3r/TextureDisplacement.hpp" #include #include @@ -114,6 +115,17 @@ void TextureDisplacementBakeJob::finalize(bool canceled, std::exception_ptr &ept if (volume == nullptr) return; + // The filament each palette entry prints in. This is where a mix becomes a mixed filament slot, + // and only a mix the bake actually painted with: the preview never creates one, so the project + // gains only the slots this result needs. Done before anything below names them - adding a slot + // runs ModelVolume::update_extruder_count(), which clamps paint above the old filament count. + Sidebar &sidebar = plater->sidebar(); + const std::vector filament_of = GLGizmoTextureDisplacement::palette_filaments( + m_input.color.palette, m_triangle_color, [&sidebar](const PrintableColor &mix) { + return sidebar.ensure_mixed_filament({ unsigned(mix.a + 1), unsigned(mix.b + 1) }, + { mix.a_percent(), 100 - mix.a_percent() }); + }); + volume->set_mesh(std::move(m_result)); volume->set_new_unique_id(); volume->calculate_convex_hull(); @@ -129,9 +141,11 @@ void TextureDisplacementBakeJob::finalize(bool canceled, std::exception_ptr &ept const TriangleSelector::TriangleSplittingData &existing = volume->mmu_segmentation_facets.get_data(); if (!existing.bitstream.empty()) selector.deserialize(existing, false); - for (size_t i = 0; i < m_triangle_color.size(); ++i) - if (m_triangle_color[i] > 0) - selector.set_facet(int(i), EnforcerBlockerType(m_triangle_color[i])); + for (size_t i = 0; i < m_triangle_color.size(); ++i) { + const size_t entry = size_t(m_triangle_color[i]); + if (entry > 0 && entry <= filament_of.size() && filament_of[entry - 1] >= 0) + selector.set_facet(int(i), EnforcerBlockerType(filament_of[entry - 1] + 1)); + } volume->mmu_segmentation_facets.set(selector); } diff --git a/src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.hpp b/src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.hpp index 1fd61da0fe..40d7ab7b2b 100644 --- a/src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.hpp +++ b/src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.hpp @@ -56,8 +56,9 @@ private: TriangleMesh m_result; // What the bake spent, for the message it leaves behind when the budget capped the detail. TextureBakeStats m_stats; - // Per triangle of m_result: the filament to print it in, as an EnforcerBlockerType value - // (0 = leave alone). Empty unless a layer asked for colour. See TextureColorRequest. + // Per triangle of m_result: the palette entry to print it in, as its index + 1 (0 = leave alone). + // Empty unless a layer asked for colour. See TextureColorRequest; finalize() turns these into + // filaments. std::vector m_triangle_color; std::function m_on_finished; }; diff --git a/src/slic3r/GUI/Jobs/TextureDisplacementDebugJob.cpp b/src/slic3r/GUI/Jobs/TextureDisplacementDebugJob.cpp index e70125a521..12701ef3c9 100644 --- a/src/slic3r/GUI/Jobs/TextureDisplacementDebugJob.cpp +++ b/src/slic3r/GUI/Jobs/TextureDisplacementDebugJob.cpp @@ -59,7 +59,7 @@ void TextureDisplacementDebugJob::process(Ctl &ctl) if (m_input.run_prepare && !m_input.options.pipeline_v2) { const TextureDisplacementPrepareResult prepared = GLGizmoTextureDisplacement::prepare_mesh(mesh, masks, m_input.layers, m_input.prepare_params, - m_input.color.palette, + m_input.color, // Preparation is roughly half the run; the bake // takes the progress bar from there. [&report](int pct) { return report(1 + pct / 2); }, diff --git a/src/slic3r/GUI/Jobs/TextureDisplacementPrepareJob.cpp b/src/slic3r/GUI/Jobs/TextureDisplacementPrepareJob.cpp index 17d60d1fad..8a956af98d 100644 --- a/src/slic3r/GUI/Jobs/TextureDisplacementPrepareJob.cpp +++ b/src/slic3r/GUI/Jobs/TextureDisplacementPrepareJob.cpp @@ -46,7 +46,7 @@ void TextureDisplacementPrepareJob::process(Ctl &ctl) // idle loop. int last_reported = 1; m_result = GLGizmoTextureDisplacement::prepare_mesh(m_input.base_mesh, m_input.masks, m_input.layers, - m_input.params, m_input.color.palette, + m_input.params, m_input.color, [&ctl, &status, &last_reported](int percent) { if (ctl.was_canceled()) return false; diff --git a/src/slic3r/GUI/Jobs/TextureDisplacementPreviewJob.hpp b/src/slic3r/GUI/Jobs/TextureDisplacementPreviewJob.hpp index e927f4d4a3..07fcca8664 100644 --- a/src/slic3r/GUI/Jobs/TextureDisplacementPreviewJob.hpp +++ b/src/slic3r/GUI/Jobs/TextureDisplacementPreviewJob.hpp @@ -26,13 +26,13 @@ struct TextureDisplacementPreviewInput // Mesh coordinates -> world millimetres, so the preview is displaced in the same space the bake // is and the two cannot disagree. See build_texture_displacement(). Transform3d volume_to_world = Transform3d::Identity(); - // Empty unless a layer is colouring, in which case the preview reports the filament per triangle - // alongside the mesh, so the Normal view shows what the bake will produce - interleaving included. + // Empty unless a layer is colouring, in which case the preview reports the palette entry per + // triangle alongside the mesh, so the Normal view shows the colours the bake will produce. TextureColorSettings color; }; -// A preview result: the displaced mesh, and - when the input carried a palette - one filament index -// per triangle (an EnforcerBlockerType value; 0 means "no colour from the texture"). +// A preview result: the displaced mesh, and - when the input carried a palette - one palette entry per +// triangle (its index + 1; 0 means "no colour from the texture"). struct TextureDisplacementPreviewResult { indexed_triangle_set mesh; diff --git a/src/slic3r/GUI/MainFrame.cpp b/src/slic3r/GUI/MainFrame.cpp index bb5ffc87de..db21915477 100644 --- a/src/slic3r/GUI/MainFrame.cpp +++ b/src/slic3r/GUI/MainFrame.cpp @@ -2309,12 +2309,6 @@ wxBoxSizer* MainFrame::create_side_tools() bool slice = true; - // The Slice-plate hover popup is a transient popup that keeps grabbing - // the mouse capture while shown. Left behind the modal grouping dialog it - // would starve that dialog of mouse events, so close it synchronously first. - if (m_filament_group_popup) - m_filament_group_popup->Dismiss(); - auto curr_plate = m_plater->get_partplate_list().get_curr_plate(); #ifdef __linux__ PresetBundle* preset = wxGetApp().preset_bundle; @@ -3401,6 +3395,30 @@ void MainFrame::init_menubar_as_editor() [this]() { return is_prepare_or_preview_tab(); }, []() { return wxGetApp().show_plate_gridlines(); }, this); + // IDEX/IQEX: toggle the per-carriage toolhead representation that appears during + // G-code preview playback. Today this is the symbolic footprint box; if a future + // change adds true toolhead model support (cf. printer bed models) this same toggle + // governs that. Only relevant on Preview, and only meaningful when the active + // printer is IDEX/IQEX — gated to keep the menu uncluttered for everyone else. + append_menu_check_item(viewMenu, wxID_ANY, _L("Show IDEX/IQEX Toolhead"), + _L("Show the IDEX/IQEX toolhead representation around each active nozzle in the G-code preview."), + [this](wxCommandEvent&) { + const bool current = wxGetApp().app_config->get("show_imex_toolhead_boxes") != "false"; + wxGetApp().app_config->set("show_imex_toolhead_boxes", current ? "false" : "true"); + m_plater->get_current_canvas3D()->post_event(SimpleEvent(wxEVT_PAINT)); + }, + this, + [this]() { + if (m_tabpanel->GetSelectedPageName() != TAB_ID_PREVIEW) return false; + if (auto* pb = wxGetApp().preset_bundle) { + auto* o = pb->printers.get_edited_preset().config.option("is_imex"); + return o && o->value; + } + return false; + }, + []() { return wxGetApp().app_config->get("show_imex_toolhead_boxes") != "false"; }, + this); + append_menu_item( viewMenu, wxID_ANY, _L("Reset Window Layout"), _L("Reset to default window layout"), [this](wxCommandEvent&) { m_plater->reset_window_layout(); }, "", this, diff --git a/src/slic3r/GUI/NativeCommands.cpp b/src/slic3r/GUI/NativeCommands.cpp index e93a1a4635..334f2aad9b 100644 --- a/src/slic3r/GUI/NativeCommands.cpp +++ b/src/slic3r/GUI/NativeCommands.cpp @@ -142,19 +142,24 @@ struct CommandAction : AppAction AppActionRunResult run(const std::string& param) const override { return NativeCommands::run(command_key, param); } explicit CommandAction(const NativeCommand& c) - : AppAction(AppActionId{AppAction::compose_id(kCommandPrefix, c.key, kOrcaSourceKey)}, c.title, kOrcaSourceKey, kOrcaSourceName) + : AppAction(AppActionId{AppAction::compose_id(kCommandPrefix, c.key, kOrcaSourceKey)}, I18N::translate_utf8(c.title), kOrcaSourceKey, + kOrcaSourceName) , command_key(c.key) { - this->kind = AppActionKind::Command; - this->group = c.group; - this->input = c.input; - this->icon = c.icon; + this->kind = AppActionKind::Command; + this->group = I18N::translate_utf8(c.group); + this->title_en = c.title; + this->group_en = c.group; + this->input = c.input; + this->icon = c.icon; } }; std::vector build_command_catalog() { std::vector out; + // `title` and `group` are the untranslated English msgids, L("...")-marked at each call so xgettext + // extracts them. auto add = [&](std::string key, std::string title, std::string group, std::function runner, std::string input = {}, std::string icon = {}) { out.push_back({std::move(key), std::move(title), std::move(group), std::move(input), std::move(icon), std::move(runner)}); @@ -166,7 +171,7 @@ std::vector build_command_catalog() }; // ---- Slice & Export ---- - add_with_icon("slice_and_preview", _u8L("Slice and Preview"), _u8L("Slice & Export"), "media_play", [](const std::string&) { + add_with_icon("slice_and_preview", L("Slice and Preview"), L("Slice & Export"), "media_play", [](const std::string&) { Plater* plater = wxGetApp().plater(); if (plater) { plater->reslice(); @@ -178,7 +183,7 @@ std::vector build_command_catalog() }); add_with_icon( - "go_to_layer", _u8L("Go to layer (percent)"), _u8L("Commands"), "height_range_layer", + "go_to_layer", L("Go to layer (percent)"), L("Commands"), "height_range_layer", [](const std::string& param) { Plater* plater = wxGetApp().plater(); if (plater) { @@ -194,7 +199,7 @@ std::vector build_command_catalog() // "go_to_tab" is two-phase: the palette collects the tab after activating it, then hands the tab // id back as `param` (same contract as go_to_layer's percent). add( - "go_to_tab", _u8L("Go to tab..."), _u8L("Commands"), + "go_to_tab", L("Go to tab..."), L("Commands"), [](const std::string& param) { if (MainFrame* mf = wxGetApp().mainframe; mf && !param.empty()) mf->select_tab(from_u8(param)); @@ -202,41 +207,41 @@ std::vector build_command_catalog() }, "tab"); - add_with_icon("load_project", _u8L("Load Project"), _u8L("Commands"), "menu_open", [](const std::string&) { + add_with_icon("load_project", L("Load Project"), L("Commands"), "menu_open", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->load_project(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("save_project", _u8L("Save Project"), _u8L("Commands"), "menu_save", [](const std::string&) { + add_with_icon("save_project", L("Save Project"), L("Commands"), "menu_save", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->save_project(false); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("save_project_as", _u8L("Save Project As"), _u8L("Commands"), "menu_save", [](const std::string&) { + add_with_icon("save_project_as", L("Save Project As"), L("Commands"), "menu_save", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->save_project(true); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("open_preferences", _u8L("Preferences"), _u8L("Commands"), "cog", [](const std::string&) { + add_with_icon("open_preferences", L("Preferences"), L("Commands"), "cog", [](const std::string&) { wxGetApp().open_preferences(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); // ---- Mode ---- - add_with_icon("mode_simple", _u8L("Mode: Simple"), _u8L("Mode"), "advanced", [](const std::string&) { + add_with_icon("mode_simple", L("Mode: Simple"), L("Mode"), "advanced", [](const std::string&) { wxGetApp().set_mode(comSimple); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("mode_advanced", _u8L("Mode: Advanced"), _u8L("Mode"), "advanced", [](const std::string&) { + add_with_icon("mode_advanced", L("Mode: Advanced"), L("Mode"), "advanced", [](const std::string&) { wxGetApp().set_mode(comAdvanced); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("mode_expert", _u8L("Mode: Expert"), _u8L("Mode"), "advanced", [](const std::string&) { + add_with_icon("mode_expert", L("Mode: Expert"), L("Mode"), "advanced", [](const std::string&) { wxGetApp().set_mode(comExpert); return AppActionRunResult{AppActionRunResult::Level::Success}; }); // Mirrors Preferences > Developer > Developer mode: flip the flag, persist, refresh the UI. - add_with_icon("toggle_developer_mode", _u8L("Toggle Developer Mode"), _u8L("Mode"), "advanced", [](const std::string&) { + add_with_icon("toggle_developer_mode", L("Toggle Developer Mode"), L("Mode"), "advanced", [](const std::string&) { GUI_App& app = wxGetApp(); const bool on = !app.app_config->get_bool("developer_mode"); app.app_config->set_bool("developer_mode", on); @@ -246,27 +251,27 @@ std::vector build_command_catalog() }); // ---- Export pipeline ---- - add_with_icon("export_gcode", _u8L("Export G-code"), _u8L("Slice & Export"), "custom-gcode_gcode", [](const std::string&) { + add_with_icon("export_gcode", L("Export G-code"), L("Slice & Export"), "custom-gcode_gcode", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->export_gcode(false); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("export_stl", _u8L("Export STL"), _u8L("Slice & Export"), "save", [](const std::string&) { + add_with_icon("export_stl", L("Export STL"), L("Slice & Export"), "save", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->export_stl(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("export_3mf", _u8L("Export 3MF"), _u8L("Slice & Export"), "menu_save", [](const std::string&) { + add_with_icon("export_3mf", L("Export 3MF"), L("Slice & Export"), "menu_save", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->export_core_3mf(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("export_sliced_file", _u8L("Export Sliced File"), _u8L("Slice & Export"), "save", [](const std::string&) { + add_with_icon("export_sliced_file", L("Export Sliced File"), L("Slice & Export"), "save", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->export_gcode_3mf(false); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("export_all_sliced_file", _u8L("Export All Sliced Files"), _u8L("Slice & Export"), "save", [](const std::string&) { + add_with_icon("export_all_sliced_file", L("Export All Sliced Files"), L("Slice & Export"), "save", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->export_gcode_3mf(true); return AppActionRunResult{AppActionRunResult::Level::Success}; @@ -275,39 +280,39 @@ std::vector build_command_catalog() // ---- Calibration ---- // The tab-strip calib_sf glyph is drawn white for the dark tab bar and vanishes on the palette's // light tile, so each wizard borrows the matching settings-group icon instead (gray + accent green). - add_with_icon("calib_temperature", _u8L("Temperature Calibration"), _u8L("Calibration"), "param_temperature", + add_with_icon("calib_temperature", L("Temperature Calibration"), L("Calibration"), "param_temperature", [](const std::string&) { return calib_command(CalibKind::Temperature); }); - add_with_icon("calib_max_volumetric", _u8L("Max Volumetric Speed Calibration"), _u8L("Calibration"), "param_volumetric_speed", + add_with_icon("calib_max_volumetric", L("Max Volumetric Speed Calibration"), L("Calibration"), "param_volumetric_speed", [](const std::string&) { return calib_command(CalibKind::MaxVolumetric); }); - add_with_icon("calib_pressure_advance", _u8L("Pressure Advance Calibration"), _u8L("Calibration"), "param_flow_ratio_and_pressure_advance", + add_with_icon("calib_pressure_advance", L("Pressure Advance Calibration"), L("Calibration"), "param_flow_ratio_and_pressure_advance", [](const std::string&) { return calib_command(CalibKind::PressureAdvance); }); - add_with_icon("calib_flow_ratio", _u8L("Flow Ratio Calibration"), _u8L("Calibration"), "param_flow_ratio_and_pressure_advance", + add_with_icon("calib_flow_ratio", L("Flow Ratio Calibration"), L("Calibration"), "param_flow_ratio_and_pressure_advance", [](const std::string&) { return calib_command(CalibKind::FlowRatio); }); - add_with_icon("calib_retraction", _u8L("Retraction Calibration"), _u8L("Calibration"), "param_retraction", + add_with_icon("calib_retraction", L("Retraction Calibration"), L("Calibration"), "param_retraction", [](const std::string&) { return calib_command(CalibKind::Retraction); }); - add_with_icon("calib_cornering", _u8L("Cornering Calibration"), _u8L("Calibration"), "param_precision", + add_with_icon("calib_cornering", L("Cornering Calibration"), L("Calibration"), "param_precision", [](const std::string&) { return calib_command(CalibKind::Cornering); }); - add_with_icon("calib_input_shaping_freq", _u8L("Input Shaping Frequency Calibration"), _u8L("Calibration"), "param_resonance_avoidance", + add_with_icon("calib_input_shaping_freq", L("Input Shaping Frequency Calibration"), L("Calibration"), "param_resonance_avoidance", [](const std::string&) { return calib_command(CalibKind::InputShapingFreq); }); - add_with_icon("calib_input_shaping_damp", _u8L("Input Shaping Damping Calibration"), _u8L("Calibration"), "param_resonance_avoidance", + add_with_icon("calib_input_shaping_damp", L("Input Shaping Damping Calibration"), L("Calibration"), "param_resonance_avoidance", [](const std::string&) { return calib_command(CalibKind::InputShapingDamp); }); - add_with_icon("calib_vfa", _u8L("VFA Calibration"), _u8L("Calibration"), "param_speed", [](const std::string&) { return calib_command(CalibKind::VFA); }); + add_with_icon("calib_vfa", L("VFA Calibration"), L("Calibration"), "param_speed", [](const std::string&) { return calib_command(CalibKind::VFA); }); // ---- View ---- - // Titles are built with _u8L here (not via a variable) so xgettext can extract them. + // Titles are L("...")-marked here (not via a variable) so xgettext can extract them. for (auto [key, dir, title] : - std::initializer_list>{{"view_top", "top", _u8L("View: Top")}, - {"view_bottom", "bottom", _u8L("View: Bottom")}, - {"view_front", "front", _u8L("View: Front")}, - {"view_rear", "rear", _u8L("View: Rear")}, - {"view_left", "left", _u8L("View: Left")}, - {"view_right", "right", _u8L("View: Right")}, - {"view_iso", "iso", _u8L("View: Isometric")}}) { + std::initializer_list>{{"view_top", "top", L("View: Top")}, + {"view_bottom", "bottom", L("View: Bottom")}, + {"view_front", "front", L("View: Front")}, + {"view_rear", "rear", L("View: Rear")}, + {"view_left", "left", L("View: Left")}, + {"view_right", "right", L("View: Right")}, + {"view_iso", "iso", L("View: Isometric")}}) { std::string k = key, d = dir; - add(k, title, _u8L("View"), + add(k, title, L("View"), [d](const std::string&) { return view_command(wxGetApp().plater(), d); }); } - add("view_default", _u8L("View: Default"), _u8L("View"), [](const std::string&) { + add("view_default", L("View: Default"), L("View"), [](const std::string&) { Plater* plater = wxGetApp().plater(); if (plater) { plater->select_view("plate"); @@ -316,75 +321,75 @@ std::vector build_command_catalog() } return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add("view_fit_bed", _u8L("Fit Bed to View"), _u8L("View"), [](const std::string&) { + add("view_fit_bed", L("Fit Bed to View"), L("View"), [](const std::string&) { if (Plater* plater = wxGetApp().plater()) if (GLCanvas3D* canvas = plater->get_current_canvas3D()) canvas->zoom_to_bed(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add("view_toggle_perspective", _u8L("Toggle Perspective"), _u8L("View"), [](const std::string&) { + add("view_toggle_perspective", L("Toggle Perspective"), L("View"), [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->get_camera().select_next_type(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("reset_window_layout", _u8L("Reset Window Layout"), _u8L("View"), "toolbar_reset", [](const std::string&) { + add_with_icon("reset_window_layout", L("Reset Window Layout"), L("View"), "toolbar_reset", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->reset_window_layout(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); // ---- Object ---- - add_with_icon("obj_delete", _u8L("Delete Selected"), _u8L("Object"), "delete", [](const std::string&) { + add_with_icon("obj_delete", L("Delete Selected"), L("Object"), "delete", [](const std::string&) { return object_op(wxGetApp().plater(), [](Plater* p) { return !p->is_selection_empty(); }, [](Plater* p) { p->remove_selected(); }); }); - add_with_icon("obj_delete_all", _u8L("Delete All Objects"), _u8L("Object"), "delete", [](const std::string&) { + add_with_icon("obj_delete_all", L("Delete All Objects"), L("Object"), "delete", [](const std::string&) { return object_op( wxGetApp().plater(), [](Plater* p) { return p->can_delete_all(); }, [](Plater* p) { p->delete_all_objects_from_model(); }); }); - add_with_icon("obj_mirror_x", _u8L("Mirror X"), _u8L("Object"), "menu_mirror_x", [](const std::string&) { + add_with_icon("obj_mirror_x", L("Mirror X"), L("Object"), "menu_mirror_x", [](const std::string&) { return object_op(wxGetApp().plater(), [](Plater* p) { return p->can_mirror(); }, [](Plater* p) { p->mirror(Axis::X); }); }); - add_with_icon("obj_mirror_y", _u8L("Mirror Y"), _u8L("Object"), "menu_mirror_y", [](const std::string&) { + add_with_icon("obj_mirror_y", L("Mirror Y"), L("Object"), "menu_mirror_y", [](const std::string&) { return object_op(wxGetApp().plater(), [](Plater* p) { return p->can_mirror(); }, [](Plater* p) { p->mirror(Axis::Y); }); }); - add_with_icon("obj_mirror_z", _u8L("Mirror Z"), _u8L("Object"), "menu_mirror_z", [](const std::string&) { + add_with_icon("obj_mirror_z", L("Mirror Z"), L("Object"), "menu_mirror_z", [](const std::string&) { return object_op(wxGetApp().plater(), [](Plater* p) { return p->can_mirror(); }, [](Plater* p) { p->mirror(Axis::Z); }); }); - add_with_icon("obj_split_objects", _u8L("Split to Objects"), _u8L("Object"), "menu_split_objects", [](const std::string&) { + add_with_icon("obj_split_objects", L("Split to Objects"), L("Object"), "menu_split_objects", [](const std::string&) { return object_op(wxGetApp().plater(), [](Plater* p) { return p->can_split_to_objects(); }, [](Plater* p) { p->split_object(true); }); }); - add_with_icon("obj_split_parts", _u8L("Split to Parts"), _u8L("Object"), "menu_split_parts", [](const std::string&) { + add_with_icon("obj_split_parts", L("Split to Parts"), L("Object"), "menu_split_parts", [](const std::string&) { return object_op(wxGetApp().plater(), [](Plater* p) { return p->can_split_to_volumes(); }, [](Plater* p) { p->split_volume(); }); }); - add("obj_center", _u8L("Center Selected on Plate"), _u8L("Object"), [](const std::string&) { + add("obj_center", L("Center Selected on Plate"), L("Object"), [](const std::string&) { return object_op(wxGetApp().plater(), [](Plater* p) { return !p->is_selection_empty(); }, [](Plater* p) { p->center_selection(); }); }); - add_with_icon("obj_drop", _u8L("Drop to Bed"), _u8L("Object"), "toolbar_flatten", [](const std::string&) { + add_with_icon("obj_drop", L("Drop to Bed"), L("Object"), "toolbar_flatten", [](const std::string&) { return object_op(wxGetApp().plater(), [](Plater* p) { return !p->is_selection_empty(); }, [](Plater* p) { p->drop_selection(); }); }); - add("obj_fit_volume", _u8L("Scale to Fit Print Volume"), _u8L("Object"), [](const std::string&) { + add("obj_fit_volume", L("Scale to Fit Print Volume"), L("Object"), [](const std::string&) { return object_op( wxGetApp().plater(), [](Plater* p) { return p->can_scale_to_print_volume(); }, [](Plater* p) { p->scale_selection_to_fit_print_volume(); }); }); - add_with_icon("obj_instances_up", _u8L("Increase Instances"), _u8L("Object"), "instance_add", [](const std::string&) { + add_with_icon("obj_instances_up", L("Increase Instances"), L("Object"), "instance_add", [](const std::string&) { return object_op( wxGetApp().plater(), [](Plater* p) { return p->can_increase_instances(); }, [](Plater* p) { p->increase_instances(); }); }); - add_with_icon("obj_instances_down", _u8L("Decrease Instances"), _u8L("Object"), "instance_remove", [](const std::string&) { + add_with_icon("obj_instances_down", L("Decrease Instances"), L("Object"), "instance_remove", [](const std::string&) { return object_op( wxGetApp().plater(), [](Plater* p) { return p->can_decrease_instances(); }, [](Plater* p) { p->decrease_instances(); }); }); - add_with_icon("obj_arrange", _u8L("Auto-Arrange"), _u8L("Object"), "toolbar_arrange", [](const std::string&) { + add_with_icon("obj_arrange", L("Auto-Arrange"), L("Object"), "toolbar_arrange", [](const std::string&) { return object_op(wxGetApp().plater(), [](Plater* p) { return p->can_arrange(); }, [](Plater* p) { p->arrange(); }); }); - add_with_icon("obj_orient", _u8L("Auto-Orient"), _u8L("Object"), "toolbar_orient", [](const std::string&) { + add_with_icon("obj_orient", L("Auto-Orient"), L("Object"), "toolbar_orient", [](const std::string&) { return object_op(wxGetApp().plater(), [](Plater* p) { return p->can_arrange(); }, [](Plater* p) { p->orient(); }); }); // ---- Add Primitive ---- (the Add > Add Primitive submenu; creates a new object) auto add_primitive = [&](std::string key, std::string title, std::string icon, const char* type_name) { - add_with_icon(std::move(key), std::move(title), _u8L("Add Primitive"), std::move(icon), [type_name](const std::string&) { + add_with_icon(std::move(key), std::move(title), L("Add Primitive"), std::move(icon), [type_name](const std::string&) { Plater* plater = wxGetApp().plater(); if (plater) { ensure_3d_view(plater); @@ -394,13 +399,13 @@ std::vector build_command_catalog() return AppActionRunResult{AppActionRunResult::Level::Success}; }); }; - add_primitive("add_primitive_cube", _u8L("Cube"), "menu_obj_cube", "Cube"); - add_primitive("add_primitive_cylinder", _u8L("Cylinder"), "menu_obj_cylinder", "Cylinder"); - add_primitive("add_primitive_sphere", _u8L("Sphere"), "menu_obj_sphere", "Sphere"); - add_primitive("add_primitive_cone", _u8L("Cone"), "menu_obj_cone", "Cone"); - add_primitive("add_primitive_disc", _u8L("Disc"), "menu_obj_disc", "Disc"); - add_primitive("add_primitive_torus", _u8L("Torus"), "menu_obj_torus", "Torus"); - add_with_icon("add_primitive_text", _u8L("Text"), _u8L("Add Primitive"), "menu_obj_text", [](const std::string&) { + add_primitive("add_primitive_cube", L("Cube"), "menu_obj_cube", "Cube"); + add_primitive("add_primitive_cylinder", L("Cylinder"), "menu_obj_cylinder", "Cylinder"); + add_primitive("add_primitive_sphere", L("Sphere"), "menu_obj_sphere", "Sphere"); + add_primitive("add_primitive_cone", L("Cone"), "menu_obj_cone", "Cone"); + add_primitive("add_primitive_disc", L("Disc"), "menu_obj_disc", "Disc"); + add_primitive("add_primitive_torus", L("Torus"), "menu_obj_torus", "Torus"); + add_with_icon("add_primitive_text", L("Text"), L("Add Primitive"), "menu_obj_text", [](const std::string&) { Plater* plater = wxGetApp().plater(); if (plater) { ensure_3d_view(plater); @@ -410,7 +415,7 @@ std::vector build_command_catalog() } return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("add_primitive_svg", _u8L("SVG"), _u8L("Add Primitive"), "menu_obj_svg", [](const std::string&) { + add_with_icon("add_primitive_svg", L("SVG"), L("Add Primitive"), "menu_obj_svg", [](const std::string&) { Plater* plater = wxGetApp().plater(); if (plater) { ensure_3d_view(plater); @@ -424,7 +429,7 @@ std::vector build_command_catalog() // ---- Add Handy models ---- (the Add > Add Handy models submenu) const std::vector& handy = MenuFactory::handy_models(); for (std::size_t i = 0; i < handy.size(); ++i) { - add("add_handy_" + std::string(handy[i].key), Slic3r::GUI::I18N::translate_utf8(handy[i].label), _u8L("Add Handy models"), + add("add_handy_" + std::string(handy[i].key), handy[i].label, L("Add Handy models"), [i](const std::string&) { if (Plater* plater = wxGetApp().plater()) ensure_3d_view(plater); @@ -434,7 +439,7 @@ std::vector build_command_catalog() } // ---- Plate ---- - add_with_icon("plate_add", _u8L("Add Plate"), _u8L("Plate"), "toolbar_add_plate", [](const std::string&) { + add_with_icon("plate_add", L("Add Plate"), L("Plate"), "toolbar_add_plate", [](const std::string&) { Plater* plater = wxGetApp().plater(); if (!is_fff_plater(plater)) return plate_unavailable(); @@ -443,7 +448,7 @@ std::vector build_command_catalog() plater->add_plate(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("plate_duplicate", _u8L("Duplicate Plate"), _u8L("Plate"), "menu_copy", [](const std::string&) { + add_with_icon("plate_duplicate", L("Duplicate Plate"), L("Plate"), "menu_copy", [](const std::string&) { Plater* plater = wxGetApp().plater(); if (!is_fff_plater(plater)) return plate_unavailable(); @@ -452,7 +457,7 @@ std::vector build_command_catalog() plater->duplicate_plate(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("plate_delete", _u8L("Delete Plate"), _u8L("Plate"), "delete", [](const std::string&) { + add_with_icon("plate_delete", L("Delete Plate"), L("Plate"), "delete", [](const std::string&) { Plater* plater = wxGetApp().plater(); if (!is_fff_plater(plater)) return plate_unavailable(); @@ -461,7 +466,7 @@ std::vector build_command_catalog() plater->delete_plate(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("plate_rename", _u8L("Rename Plate"), _u8L("Plate"), "plate_name_edit", [](const std::string&) { + add_with_icon("plate_rename", L("Rename Plate"), L("Plate"), "plate_name_edit", [](const std::string&) { Plater* plater = wxGetApp().plater(); if (!is_fff_plater(plater)) return plate_unavailable(); @@ -472,7 +477,7 @@ std::vector build_command_catalog() curr->set_plate_name(dlg.get_plate_name().ToUTF8().data()); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("plate_toggle_lock", _u8L("Toggle Plate Lock"), _u8L("Plate"), "lock_normal", [](const std::string&) { + add_with_icon("plate_toggle_lock", L("Toggle Plate Lock"), L("Plate"), "lock_normal", [](const std::string&) { Plater* plater = wxGetApp().plater(); if (!is_fff_plater(plater)) return plate_unavailable(); @@ -482,7 +487,7 @@ std::vector build_command_catalog() plates.lock_plate(index, !plates.is_locked(index)); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("plate_goto", _u8L("Go to Plate"), _u8L("Plate"), "go_next_plate", [](const std::string& param) { + add_with_icon("plate_goto", L("Go to Plate"), L("Plate"), "go_next_plate", [](const std::string& param) { Plater* plater = wxGetApp().plater(); if (!is_fff_plater(plater)) return plate_unavailable(); @@ -500,7 +505,7 @@ std::vector build_command_catalog() }); // ---- Printer / device connection ---- - add_with_icon("sync_ams", _u8L("Synchronize Filament List from AMS"), _u8L("Printer"), "ams_fila_sync", [](const std::string&) { + add_with_icon("sync_ams", L("Synchronize Filament List from AMS"), L("Printer"), "ams_fila_sync", [](const std::string&) { Plater* plater = wxGetApp().plater(); DeviceManager* dev = wxGetApp().getDeviceManager(); if (dev && dev->get_selected_machine() && plater) { @@ -511,11 +516,11 @@ std::vector build_command_catalog() }); // ---- Presets / cloud ---- - add_with_icon("preset_bundle", _u8L("Open Preset Bundle"), _u8L("Presets"), "menu_edit_preset", [](const std::string&) { + add_with_icon("preset_bundle", L("Open Preset Bundle"), L("Presets"), "menu_edit_preset", [](const std::string&) { wxGetApp().open_presetbundledialog(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("sync_presets", _u8L("Sync Presets"), _u8L("Presets"), "printer_sync_ok", [](const std::string&) { + add_with_icon("sync_presets", L("Sync Presets"), L("Presets"), "printer_sync_ok", [](const std::string&) { if (!wxGetApp().is_user_login()) return AppActionRunResult{AppActionRunResult::Level::Info, _L("Sign in to sync presets.")}; wxGetApp().restart_sync_user_preset(); @@ -523,7 +528,7 @@ std::vector build_command_catalog() }); // ---- Import ---- - add_with_icon("import_file", _u8L("Import 3MF/STL/STEP/SVG/OBJ/AMF"), _u8L("Import"), "menu_open", [](const std::string&) { + add_with_icon("import_file", L("Import 3MF/STL/STEP/SVG/OBJ/AMF"), L("Import"), "menu_open", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) { #ifdef __APPLE__ plater->add_model(); @@ -533,71 +538,71 @@ std::vector build_command_catalog() } return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("import_zip_archive", _u8L("Import ZIP Archive"), _u8L("Import"), "menu_open", [](const std::string&) { + add_with_icon("import_zip_archive", L("Import ZIP Archive"), L("Import"), "menu_open", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->import_zip_archive(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("import_configs", _u8L("Import Configs"), _u8L("Import"), "menu_open", [](const std::string&) { + add_with_icon("import_configs", L("Import Configs"), L("Import"), "menu_open", [](const std::string&) { if (MainFrame* mf = wxGetApp().mainframe) mf->load_config_file(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); // ---- Export extras ---- - add_with_icon("export_stl_multi", _u8L("Export All Objects as STLs"), _u8L("Export"), "save", [](const std::string&) { + add_with_icon("export_stl_multi", L("Export All Objects as STLs"), L("Export"), "save", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->export_stl(false, false, true); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("export_drc_single", _u8L("Export All Objects as DRC (one file)"), _u8L("Export"), "save", [](const std::string&) { + add_with_icon("export_drc_single", L("Export All Objects as DRC (one file)"), L("Export"), "save", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->export_stl(false, false, false, FT_DRC); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("export_drc_multi", _u8L("Export All Objects as DRCs"), _u8L("Export"), "save", [](const std::string&) { + add_with_icon("export_drc_multi", L("Export All Objects as DRCs"), L("Export"), "save", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->export_stl(false, false, true, FT_DRC); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("export_toolpaths_obj", _u8L("Export Toolpaths as OBJ"), _u8L("Export"), "custom-gcode_gcode", [](const std::string&) { + add_with_icon("export_toolpaths_obj", L("Export Toolpaths as OBJ"), L("Export"), "custom-gcode_gcode", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) plater->export_toolpaths_to_obj(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("export_config", _u8L("Export Preset Bundle"), _u8L("Export"), "save", [](const std::string&) { + add_with_icon("export_config", L("Export Preset Bundle"), L("Export"), "save", [](const std::string&) { if (MainFrame* mf = wxGetApp().mainframe) mf->export_config(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); // ---- Help ---- (mirrors the top-bar Help menu, plus the wiki/YouTube links) - add("help_keyboard_shortcuts", _u8L("Keyboard Shortcuts"), _u8L("Help"), [](const std::string&) { + add("help_keyboard_shortcuts", L("Keyboard Shortcuts"), L("Help"), [](const std::string&) { wxGetApp().keyboard_shortcuts(ShortcutContext::Global); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add("help_setup_wizard", _u8L("Setup Wizard"), _u8L("Help"), [](const std::string&) { + add("help_setup_wizard", L("Setup Wizard"), L("Help"), [](const std::string&) { wxGetApp().ShowUserGuide(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("help_open_config_folder", _u8L("Show Configuration Folder"), _u8L("Help"), "open_project", [](const std::string&) { + add_with_icon("help_open_config_folder", L("Show Configuration Folder"), L("Help"), "open_project", [](const std::string&) { Slic3r::GUI::desktop_open_datadir_folder(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add("help_troubleshoot", _u8L("Troubleshoot Center"), _u8L("Help"), [](const std::string&) { + add("help_troubleshoot", L("Troubleshoot Center"), L("Help"), [](const std::string&) { wxGetApp().troubleshoot(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add("help_network_test", _u8L("Open Network Test"), _u8L("Help"), [](const std::string&) { + add("help_network_test", L("Open Network Test"), L("Help"), [](const std::string&) { NetworkTestDialog dlg(wxGetApp().mainframe); dlg.ShowModal(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add("help_benchmark_3d_scene", _u8L("Benchmark 3D Scene"), _u8L("Help"), [](const std::string&) { + add("help_benchmark_3d_scene", L("Benchmark 3D Scene"), L("Help"), [](const std::string&) { run_scene_benchmark(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("help_tip_of_the_day", _u8L("Show Tip of the Day"), _u8L("Help"), "info", [](const std::string&) { + add_with_icon("help_tip_of_the_day", L("Show Tip of the Day"), L("Help"), "info", [](const std::string&) { if (Plater* plater = wxGetApp().plater()) { plater->get_dailytips()->open(); if (GLCanvas3D* canvas = plater->get_current_canvas3D()) @@ -605,37 +610,37 @@ std::vector build_command_catalog() } return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("help_check_updates", _u8L("Check for Updates"), _u8L("Help"), "refresh", [](const std::string&) { + add_with_icon("help_check_updates", L("Check for Updates"), L("Help"), "refresh", [](const std::string&) { wxGetApp().check_new_version_sf(true, 1); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("help_about", _u8L("About OrcaSlicer"), _u8L("Help"), "OrcaSlicer_gradient_circle", [](const std::string&) { + add_with_icon("help_about", L("About OrcaSlicer"), L("Help"), "OrcaSlicer_gradient_circle", [](const std::string&) { Slic3r::GUI::about(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add_with_icon("open_wiki", _u8L("Open Wiki"), _u8L("Help"), "link_wiki_img", [](const std::string&) { + add_with_icon("open_wiki", L("Open Wiki"), L("Help"), "link_wiki_img", [](const std::string&) { wxLaunchDefaultBrowser("https://www.orcaslicer.com/wiki/", wxBROWSER_NEW_WINDOW); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add("open_youtube", _u8L("Open YouTube Channel"), _u8L("Help"), [](const std::string&) { + add("open_youtube", L("Open YouTube Channel"), L("Help"), [](const std::string&) { wxLaunchDefaultBrowser("https://www.youtube.com/@OfficialOrcaSlicer/videos", wxBROWSER_NEW_WINDOW); return AppActionRunResult{AppActionRunResult::Level::Success}; }); // ---- Plugins ---- - add("open_plugins", _u8L("Open Plugins"), _u8L("Plugins"), [](const std::string&) { + add("open_plugins", L("Open Plugins"), L("Plugins"), [](const std::string&) { wxGetApp().open_plugins_dialog(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add("refresh_plugins", _u8L("Refresh Plugins"), _u8L("Plugins"), [](const std::string&) { + add("refresh_plugins", L("Refresh Plugins"), L("Plugins"), [](const std::string&) { wxGetApp().refresh_plugins(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add("install_plugin", _u8L("Install Plugin"), _u8L("Plugins"), [](const std::string&) { + add("install_plugin", L("Install Plugin"), L("Plugins"), [](const std::string&) { open_plugin_hub(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); - add("install_local_plugin", _u8L("Install Local Plugin"), _u8L("Plugins"), [](const std::string&) { + add("install_local_plugin", L("Install Local Plugin"), L("Plugins"), [](const std::string&) { wxGetApp().install_local_plugin(); return AppActionRunResult{AppActionRunResult::Level::Success}; }); @@ -643,24 +648,12 @@ std::vector build_command_catalog() return out; } -std::vector& catalog_storage() -{ - static std::vector commands = build_command_catalog(); - return commands; -} - } // namespace const std::vector& NativeCommands::catalog() { - return catalog_storage(); -} - -void NativeCommands::rebuild_catalog() -{ - // build_command_catalog() re-runs _u8L under the current locale, so replacing the storage - // refreshes every translated title/group after a language switch. - catalog_storage() = build_command_catalog(); + static const std::vector commands = build_command_catalog(); + return commands; } std::unique_ptr NativeCommands::make_action(const NativeCommand& command) diff --git a/src/slic3r/GUI/NativeCommands.hpp b/src/slic3r/GUI/NativeCommands.hpp index 993b37f564..908011450a 100644 --- a/src/slic3r/GUI/NativeCommands.hpp +++ b/src/slic3r/GUI/NativeCommands.hpp @@ -16,27 +16,25 @@ namespace Slic3r { namespace GUI { struct NativeCommand { std::string key; - std::string title; - std::string group; + std::string title; // untranslated English msgid; make_action() translates it for display + std::string group; // likewise std::string input; // "percent"/"tab" or "" for immediate run std::string icon; // SVG base name, or "" to render a blank tile std::function runner; }; namespace NativeCommands { -// The full built-in command catalog. Built on first use and reused; call rebuild_catalog() after a -// live UI language switch so the translated titles/groups match the new locale. UI thread only. +// The full built-in command catalog. Built on first use and reused; it holds no translated text, so +// it stays valid across a UI language switch. UI thread only. const std::vector& catalog(); -// Rebuilds the catalog in the current locale. UI thread only. -void rebuild_catalog(); - // Dispatches `key` to its runner (unknown keys return a quiet Info). UI thread only. AppActionRunResult run(const std::string& key, const std::string& param = {}); -// Materialises one catalog entry as a runnable AppAction. Keeps the catalog's identity, -// presentation and behaviour as the single source of truth; ActionRegistry only stores and -// dispatches the result. UI thread only. +// Materialises one catalog entry as a runnable AppAction, titled in the current UI language with the +// English title/group kept as search aliases. Keeps the catalog's identity, presentation and +// behaviour as the single source of truth; ActionRegistry only stores and dispatches the result. +// UI thread only. std::unique_ptr make_action(const NativeCommand& command); } // namespace NativeCommands diff --git a/src/slic3r/GUI/OG_CustomCtrl.cpp b/src/slic3r/GUI/OG_CustomCtrl.cpp index 0c2fada78c..7a7d4a4b1a 100644 --- a/src/slic3r/GUI/OG_CustomCtrl.cpp +++ b/src/slic3r/GUI/OG_CustomCtrl.cpp @@ -200,10 +200,11 @@ wxPoint OG_CustomCtrl::get_pos(const Line& line, Field* field_in/* = nullptr*/) wxSize near_label_widget_sz = line.near_label_widget_win->GetSize(); if (field_in) h_pos += near_label_widget_sz.GetWidth() + m_h_gap; - else + else { + h_pos += m_h_gap; // ORCA fixes alignment of checkboxes on Setting Overrides page break; + } } - wxString label = line.label; if (opt_group->label_width != 0) add_label_width(ctrl_line, label, opt_group->label_width * m_em_unit); @@ -213,6 +214,11 @@ wxPoint OG_CustomCtrl::get_pos(const Line& line, Field* field_in/* = nullptr*/) if (line.widget) { #ifndef DISABLE_BLINKING h_pos += (line.has_undo_ui() ? 3 : 1) * blinking_button_width; +#else + // When blinking is disabled, widget lines still need to honour + // option_label_at_right the same way regular lines do below. + if (opt_group->option_label_at_right) + add_buttons_width(blinking_button_width); #endif for (auto child : line.widget_sizer->GetChildren()) @@ -619,6 +625,8 @@ void OG_CustomCtrl::msw_rescale() //m_bmp_mode_sz = create_scaled_bitmap("mode_simple", this, wxOSX ? 10 : 12).GetSize(); m_bmp_blinking_sz = create_scaled_bitmap("blank_16", this).GetSize(); + if (m_bmp_multi_extruder.bmp().IsOk()) + m_bmp_multi_extruder.msw_rescale(); m_max_win_width = 0; @@ -648,6 +656,8 @@ void OG_CustomCtrl::msw_rescale() void OG_CustomCtrl::sys_color_changed() { + if (m_bmp_multi_extruder.bmp().IsOk()) + m_bmp_multi_extruder.msw_rescale(); } OG_CustomCtrl::CtrlLine::CtrlLine( wxCoord height, @@ -735,6 +745,19 @@ void OG_CustomCtrl::CtrlLine::update_visibility(ConfigOptionMode mode) return; const std::vector