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Background rendering moved to c++
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@@ -444,6 +444,12 @@ select_view(canvas, direction)
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CODE:
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_3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction);
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void
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render_background(canvas)
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SV *canvas;
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CODE:
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_3DScene::render_background((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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render_bed(canvas)
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SV *canvas;
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