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Background rendering moved to c++
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@@ -107,6 +107,7 @@ public:
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void zoom_to_volumes(wxGLCanvas* canvas);
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void select_view(wxGLCanvas* canvas, const std::string& direction);
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void render_background(wxGLCanvas* canvas);
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void render_bed(wxGLCanvas* canvas);
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void render_axes(wxGLCanvas* canvas);
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void render_cutting_plane(wxGLCanvas* canvas);
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