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Fixed a bug with a "gear" button near the filament preset (part of #2440)
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@@ -321,7 +321,7 @@ wxBitmapComboBox(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(15 *
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/* In a case of a multi-material printing, for editing another Filament Preset
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* it's needed to select this preset for the "Filament settings" Tab
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*/
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if (preset_type == Preset::TYPE_FILAMENT && wxGetApp().extruders_cnt() > 1)
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if (preset_type == Preset::TYPE_FILAMENT && wxGetApp().extruders_edited_cnt() > 1)
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{
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const std::string& selected_preset = GetString(GetSelection()).ToUTF8().data();
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