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SLA gimzmo: Sharing the Mesh's indexed triangle set with IGL AABB
structure directly, without having to make a copy.
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@@ -35,10 +35,11 @@ private:
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const float RenderPointScale = 1.f;
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GLUquadricObj* m_quadric;
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Eigen::MatrixXf m_V; // vertices
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Eigen::MatrixXi m_F; // facets indices
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igl::AABB<Eigen::MatrixXf,3> m_AABB;
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typedef Eigen::Map<const Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXfUnaligned;
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typedef Eigen::Map<const Eigen::Matrix<int, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXiUnaligned;
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igl::AABB<MapMatrixXfUnaligned, 3> m_AABB;
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const TriangleMesh* m_mesh;
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const indexed_triangle_set* m_its;
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mutable const TriangleMesh* m_supports_mesh;
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mutable std::vector<Vec2f> m_triangles;
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mutable std::vector<Vec2f> m_supports_triangles;
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