fix object is null and the application exit and not check lead to crash.

This commit is contained in:
alves
2026-02-05 16:49:31 +08:00
parent 64e08febbe
commit 0bc9ba7fdc
3 changed files with 88 additions and 31 deletions

View File

@@ -5974,7 +5974,9 @@ void GUI_App::open_preferences(size_t open_on_tab, const std::string& highlight_
// so we put it into an inner scope
PreferencesDialog dlg(mainframe, open_on_tab, highlight_option);
dlg.ShowModal();
this->plater_->get_current_canvas3D()->force_set_focus();
GLCanvas3D* canvas = this->plater_->get_current_canvas3D();
if (canvas)
canvas->force_set_focus();
// BBS
//app_layout_changed = dlg.settings_layout_changed();
#if ENABLE_GCODE_LINES_ID_IN_H_SLIDER

View File

@@ -501,8 +501,11 @@ DPIFrame(NULL, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, BORDERLESS_FRAME_
//FIXME maybe this is useful for __WXGTK3__ as well?
#if __APPLE__
Bind(wxEVT_MOVE, [](wxMoveEvent& event) {
wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
wxGetApp().plater()->get_current_canvas3D()->request_extra_frame();
GLCanvas3D* canvas = wxGetApp().plater()->get_current_canvas3D();
if (canvas) {
canvas->set_as_dirty();
canvas->request_extra_frame();
}
event.Skip();
});
#endif
@@ -2240,7 +2243,9 @@ static wxMenu* generate_help_menu()
append_menu_item(helpMenu, wxID_ANY, _L("Show Tip of the Day"), _L("Show Tip of the Day"), [](wxCommandEvent&) {
wxGetApp().plater()->get_dailytips()->open();
wxGetApp().plater()->get_current_canvas3D()->set_as_dirty();
GLCanvas3D* canvas = wxGetApp().plater()->get_current_canvas3D();
if (canvas)
canvas->set_as_dirty();
});
// Report a bug
@@ -2514,8 +2519,11 @@ void MainFrame::init_menubar_as_editor()
auto handle_key_event = [](wxKeyEvent& evt) {
if (wxGetApp().imgui()->update_key_data(evt)) {
wxGetApp().plater()->get_current_canvas3D()->render();
return true;
GLCanvas3D* canvas = wxGetApp().plater()->get_current_canvas3D();
if (canvas) {
canvas->render();
return true;
}
}
return false;
};

View File

@@ -1903,11 +1903,14 @@ void Sidebar::update_presets(Preset::Type preset_type)
}
Preset& printer_preset = wxGetApp().preset_bundle->printers.get_edited_preset();
if (auto printer_structure_opt = printer_preset.config.option<ConfigOptionEnum<PrinterStructure>>("printer_structure")) {
wxGetApp().plater()->get_current_canvas3D()->get_arrange_settings().align_to_y_axis = (printer_structure_opt->value == PrinterStructure::psI3);
GLCanvas3D* canvas = wxGetApp().plater()->get_current_canvas3D();
if (canvas) {
if (auto printer_structure_opt = printer_preset.config.option<ConfigOptionEnum<PrinterStructure>>("printer_structure")) {
canvas->get_arrange_settings().align_to_y_axis = (printer_structure_opt->value == PrinterStructure::psI3);
}
else
canvas->get_arrange_settings().align_to_y_axis = false;
}
else
wxGetApp().plater()->get_current_canvas3D()->get_arrange_settings().align_to_y_axis = false;
break;
}
@@ -2749,9 +2752,12 @@ void Sidebar::update_ui_from_settings()
// BBS
//p->object_manipulation->update_ui_from_settings();
// update Cut gizmo, if it's open
p->plater->canvas3D()->update_gizmos_on_off_state();
p->plater->set_current_canvas_as_dirty();
p->plater->get_current_canvas3D()->request_extra_frame();
GLCanvas3D* canvas = p->plater->canvas3D();
if (canvas) {
canvas->update_gizmos_on_off_state();
p->plater->set_current_canvas_as_dirty();
p->plater->get_current_canvas3D()->request_extra_frame();
}
#if 0
p->object_list->apply_volumes_order();
#endif
@@ -5671,7 +5677,13 @@ Selection& Plater::priv::get_selection()
Selection& Plater::priv::get_curr_selection()
{
return get_current_canvas3D()->get_selection();
GLCanvas3D* canvas = get_current_canvas3D();
if (!canvas) {
// During destruction, return a reference to a static empty selection
static Selection empty_selection;
return empty_selection;
}
return canvas->get_selection();
}
int Plater::priv::get_selected_object_idx() const
@@ -5701,10 +5713,15 @@ void Plater::priv::selection_changed()
}
// forces a frame render to update the view (to avoid a missed update if, for example, the context menu appears)
if (get_current_canvas3D()->get_canvas_type() == GLCanvas3D::CanvasAssembleView) {
assemble_view->render();
} else {
view3D->render();
GLCanvas3D* canvas = get_current_canvas3D();
if (canvas) {
if (canvas->get_canvas_type() == GLCanvas3D::CanvasAssembleView) {
if (assemble_view)
assemble_view->render();
} else {
if (view3D)
view3D->render();
}
}
}
@@ -6473,7 +6490,10 @@ bool Plater::priv::replace_volume_with_stl(int object_idx, int volume_idx, const
return false;
}
wxBusyInfo info(_L("Replace from:") + " " + from_u8(path), q->get_current_canvas3D()->get_wxglcanvas());
GLCanvas3D* canvas = q->get_current_canvas3D();
if (!canvas)
return false;
wxBusyInfo info(_L("Replace from:") + " " + from_u8(path), canvas->get_wxglcanvas());
if (!snapshot.empty())
q->take_snapshot(snapshot);
@@ -6770,7 +6790,10 @@ void Plater::priv::reload_from_disk()
if (color_dlg.ShowModal() != wxID_OK) { filament_ids.clear(); }
};
wxBusyCursor wait;
wxBusyInfo info(_L("Reload from:") + " " + from_u8(path), q->get_current_canvas3D()->get_wxglcanvas());
GLCanvas3D* canvas = q->get_current_canvas3D();
if (!canvas)
return false;
wxBusyInfo info(_L("Reload from:") + " " + from_u8(path), canvas->get_wxglcanvas());
Model new_model;
try
@@ -9396,7 +9419,13 @@ void Plater::priv::take_snapshot(const std::string& snapshot_name, const UndoRed
tower.rotation = proj_cfg.opt_float("wipe_tower_rotation_angle");
}
}
const GLGizmosManager& gizmos = get_current_canvas3D()->get_canvas_type() == GLCanvas3D::CanvasAssembleView ? assemble_view->get_canvas3d()->get_gizmos_manager() : view3D->get_canvas3d()->get_gizmos_manager();
GLCanvas3D* canvas = get_current_canvas3D();
if (!canvas) {
// During destruction, skip snapshot
return;
}
const GLGizmosManager& gizmos = canvas->get_canvas_type() == GLCanvas3D::CanvasAssembleView ? assemble_view->get_canvas3d()->get_gizmos_manager() : view3D->get_canvas3d()->get_gizmos_manager();
if (snapshot_type == UndoRedo::SnapshotType::ProjectSeparator)
this->undo_redo_stack().clear();
@@ -9430,7 +9459,9 @@ void Plater::priv::undo()
// BBS: undo-redo until modify record
while (--it_current != snapshots.begin() && !snapshot_modifies_project(*it_current));
if (it_current == snapshots.begin()) return;
if (get_current_canvas3D()->get_canvas_type() == GLCanvas3D::CanvasAssembleView) {
GLCanvas3D* canvas = get_current_canvas3D();
if (!canvas) return;
if (canvas->get_canvas_type() == GLCanvas3D::CanvasAssembleView) {
if (it_current->snapshot_data.snapshot_type != UndoRedo::SnapshotType::GizmoAction &&
it_current->snapshot_data.snapshot_type != UndoRedo::SnapshotType::EnteringGizmo &&
it_current->snapshot_data.snapshot_type != UndoRedo::SnapshotType::LeavingGizmoNoAction &&
@@ -9538,9 +9569,13 @@ void Plater::priv::undo_redo_to(std::vector<UndoRedo::Snapshot>::const_iterator
// Make a copy of the snapshot, undo/redo could invalidate the iterator
const UndoRedo::Snapshot snapshot_copy = *it_snapshot;
// Do the jump in time.
GLCanvas3D* canvas = get_current_canvas3D();
if (!canvas) return;
bool is_assemble = canvas->get_canvas_type() == GLCanvas3D::CanvasAssembleView;
if (it_snapshot->timestamp < this->undo_redo_stack().active_snapshot_time() ?
this->undo_redo_stack().undo(model, get_current_canvas3D()->get_canvas_type() == GLCanvas3D::CanvasAssembleView ? assemble_view->get_canvas3d()->get_selection() : this->view3D->get_canvas3d()->get_selection(), get_current_canvas3D()->get_canvas_type() == GLCanvas3D::CanvasAssembleView ? assemble_view->get_canvas3d()->get_gizmos_manager() : this->view3D->get_canvas3d()->get_gizmos_manager(), this->partplate_list, top_snapshot_data, it_snapshot->timestamp) :
this->undo_redo_stack().redo(model, get_current_canvas3D()->get_canvas_type() == GLCanvas3D::CanvasAssembleView ? assemble_view->get_canvas3d()->get_gizmos_manager() : this->view3D->get_canvas3d()->get_gizmos_manager(), this->partplate_list, it_snapshot->timestamp)) {
this->undo_redo_stack().undo(model, is_assemble ? assemble_view->get_canvas3d()->get_selection() : this->view3D->get_canvas3d()->get_selection(), is_assemble ? assemble_view->get_canvas3d()->get_gizmos_manager() : this->view3D->get_canvas3d()->get_gizmos_manager(), this->partplate_list, top_snapshot_data, it_snapshot->timestamp) :
this->undo_redo_stack().redo(model, is_assemble ? assemble_view->get_canvas3d()->get_gizmos_manager() : this->view3D->get_canvas3d()->get_gizmos_manager(), this->partplate_list, it_snapshot->timestamp)) {
if (printer_technology_changed) {
// Switch to the other printer technology. Switch to the last printer active for that particular technology.
AppConfig *app_config = wxGetApp().app_config;
@@ -9618,7 +9653,11 @@ void Plater::priv::undo_redo_to(std::vector<UndoRedo::Snapshot>::const_iterator
void Plater::priv::update_after_undo_redo(const UndoRedo::Snapshot& snapshot, bool /* temp_snapshot_was_taken */)
{
get_current_canvas3D()->get_canvas_type() == GLCanvas3D::CanvasAssembleView ? assemble_view->get_canvas3d()->get_selection().clear() : this->view3D->get_canvas3d()->get_selection().clear();
GLCanvas3D* canvas = get_current_canvas3D();
if (!canvas) return;
bool is_assemble = canvas->get_canvas_type() == GLCanvas3D::CanvasAssembleView;
is_assemble ? assemble_view->get_canvas3d()->get_selection().clear() : this->view3D->get_canvas3d()->get_selection().clear();
// Update volumes from the deserializd model, always stop / update the background processing (for both the SLA and FFF technologies).
this->update((unsigned int)UpdateParams::FORCE_BACKGROUND_PROCESSING_UPDATE | (unsigned int)UpdateParams::POSTPONE_VALIDATION_ERROR_MESSAGE);
// Release old snapshots if the memory allocated is excessive. This may remove the top most snapshot if jumping to the very first snapshot.
@@ -9627,10 +9666,10 @@ void Plater::priv::update_after_undo_redo(const UndoRedo::Snapshot& snapshot, bo
// triangle meshes may have gotten released from the scene or the background processing, therefore now being calculated into the Undo / Redo stack size.
this->undo_redo_stack().release_least_recently_used();
//YS_FIXME update obj_list from the deserialized model (maybe store ObjectIDs into the tree?) (no selections at this point of time)
get_current_canvas3D()->get_canvas_type() == GLCanvas3D::CanvasAssembleView ?
is_assemble ?
assemble_view->get_canvas3d()->get_selection().set_deserialized(GUI::Selection::EMode(this->undo_redo_stack().selection_deserialized().mode), this->undo_redo_stack().selection_deserialized().volumes_and_instances) :
this->view3D->get_canvas3d()->get_selection().set_deserialized(GUI::Selection::EMode(this->undo_redo_stack().selection_deserialized().mode), this->undo_redo_stack().selection_deserialized().volumes_and_instances);
get_current_canvas3D()->get_canvas_type() == GLCanvas3D::CanvasAssembleView ?
is_assemble ?
assemble_view->get_canvas3d()->get_gizmos_manager().update_after_undo_redo(snapshot) :
this->view3D->get_canvas3d()->get_gizmos_manager().update_after_undo_redo(snapshot);
@@ -11309,7 +11348,9 @@ void Plater::load_gcode(const wxString& filename)
p->preview->reload_print(false, m_only_gcode);
wxGetApp().mainframe->select_tab(MainFrame::tpPreview);
p->set_current_panel(p->preview, true);
p->get_current_canvas3D()->render();
GLCanvas3D* canvas = p->get_current_canvas3D();
if (canvas)
canvas->render();
//p->notification_manager->bbl_show_plateinfo_notification(into_u8(_L("Preview only mode for gcode file.")));
wxBusyCursor wait;
@@ -12309,7 +12350,9 @@ void Plater::set_selected_visible(bool visible)
Plater::TakeSnapshot snapshot(this, "Set Selected Objects Visible in AssembleView");
get_ui_job_worker().cancel_all();
p->get_current_canvas3D()->set_selected_visible(visible);
GLCanvas3D* canvas = p->get_current_canvas3D();
if (canvas)
canvas->set_selected_visible(visible);
}
@@ -12329,7 +12372,9 @@ void Plater::remove_selected()
//BBS delete current selected
// p->view3D->delete_selected();
p->get_current_canvas3D()->delete_selected();
GLCanvas3D* canvas = p->get_current_canvas3D();
if (canvas)
canvas->delete_selected();
}
void Plater::increase_instances(size_t num)
@@ -14644,7 +14689,9 @@ void Plater::changed_object(ModelObject &object){
p->schedule_background_process();
// Check outside bed
get_current_canvas3D()->requires_check_outside_state();
GLCanvas3D* canvas = get_current_canvas3D();
if (canvas)
canvas->requires_check_outside_state();
}
void Plater::changed_object(int obj_idx)