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Sharing TriangleMesh objects between the front end (UI) and back end
(background processing)
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@@ -33,7 +33,7 @@ public:
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bool ReadSTLFile(const char* input_file) { return stl_open(&stl, input_file); }
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bool write_ascii(const char* output_file) { return stl_write_ascii(&this->stl, output_file, ""); }
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bool write_binary(const char* output_file) { return stl_write_binary(&this->stl, output_file, ""); }
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void repair();
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void repair(bool update_shared_vertices = true);
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float volume();
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void check_topology();
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bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == (int)this->stl.stats.number_of_facets; }
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