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Sharing TriangleMesh objects between the front end (UI) and back end
(background processing)
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@@ -227,7 +227,7 @@ std::vector<coordf_t> layer_height_profile_adaptive(
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as.set_slicing_parameters(slicing_params);
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for (const ModelVolume *volume : volumes)
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if (volume->is_model_part())
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as.add_mesh(&volume->mesh);
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as.add_mesh(&volume->mesh());
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as.prepare();
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// 2) Generate layers using the algorithm of @platsch
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