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ENH: fix the floating layer issue
Fix for floating layer under multi-color printing while z_hop is zero. Signed-off-by: salt.wei <salt.wei@bambulab.com> Change-Id: I8cc96bd18020cac8424fe4c3e62fb87da118b826
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@@ -238,6 +238,7 @@ namespace Slic3r {
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static bool contains_reserved_tags(const std::string& gcode, unsigned int max_count, std::vector<std::string>& found_tag);
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static int get_gcode_last_filament(const std::string &gcode_str);
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static bool get_last_z_from_gcode(const std::string& gcode_str, double& z);
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static const float Wipe_Width;
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static const float Wipe_Height;
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