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Removed 3DScene volumes from perl
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@@ -53,11 +53,14 @@ public:
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bool is_shown_on_screen(wxGLCanvas* canvas) const;
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void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
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unsigned int get_volumes_count(wxGLCanvas* canvas) const;
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void reset_volumes(wxGLCanvas* canvas);
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void deselect_volumes(wxGLCanvas* canvas);
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void select_volume(wxGLCanvas* canvas, unsigned int id);
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void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
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bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
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bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
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bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
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void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
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