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Removed 3DScene volumes from perl
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@@ -558,11 +558,14 @@ public:
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static bool is_shown_on_screen(wxGLCanvas* canvas);
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static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
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static unsigned int get_volumes_count(wxGLCanvas* canvas);
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static void reset_volumes(wxGLCanvas* canvas);
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static void deselect_volumes(wxGLCanvas* canvas);
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static void select_volume(wxGLCanvas* canvas, unsigned int id);
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static void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
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static bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config);
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static bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
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static bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
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static void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
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