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Code cleanup
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@@ -516,12 +516,6 @@ public:
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static bool init(wxGLCanvas* canvas);
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//#################################################################################################################
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// static bool set_current(wxGLCanvas* canvas, bool force);
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// static void reset_current_canvas();
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//
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// static void set_active(wxGLCanvas* canvas, bool active);
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//#################################################################################################################
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static void set_as_dirty(wxGLCanvas* canvas);
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static unsigned int get_volumes_count(wxGLCanvas* canvas);
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