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Some inlining optimizations.
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@@ -78,12 +78,6 @@ Point::rotate(double angle, const Point ¢er)
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this->y = (coord_t)round( (double)center.y + c * dy + s * dx );
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}
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bool
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Point::coincides_with(const Point &point) const
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{
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return this->x == point.x && this->y == point.y;
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}
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bool
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Point::coincides_with_epsilon(const Point &point) const
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{
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