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ModelInstance's full 3D transform set as default
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@@ -589,7 +589,6 @@ private:
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void set_position(const Vec3d& position);
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#endif // ENABLE_EXTENDED_SELECTION
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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Vec3d get_scale() const;
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void set_scale(const Vec3d& scale);
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@@ -597,15 +596,6 @@ private:
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void set_rotation(const Vec3d& rotation);
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Vec3d get_flattening_rotation() const;
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#else
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float get_scale() const;
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void set_scale(float scale);
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float get_angle_z() const;
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void set_angle_z(float angle_z);
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Vec3d get_flattening_normal() const;
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void set_flattening_data(const ModelObject* model_object);
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