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ModelInstance's full 3D transform set as default
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@@ -26,9 +26,7 @@ public:
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MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; }
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MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; }
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void scale(double factor);
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void scale(double factor_x, double factor_y);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void translate(double x, double y);
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void translate(const Point &vector);
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void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
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