Add texture displacement gizmo and UV editor

This commit is contained in:
ExPikaPaka committed 2026-07-16 08:43:21 +02:00
1 parent a393b21642
commit 05083bb6ab
15 files changed
+5405 -102

No files matched your search

@@ -0,0 +1,29 @@
#include "TextureDisplacementPreviewJob.hpp"
#include "slic3r/GUI/I18N.hpp"
namespace Slic3r::GUI {
TextureDisplacementPreviewJob::TextureDisplacementPreviewJob(TextureDisplacementPreviewInput &&input, uint64_t generation,
std::function<void(indexed_triangle_set, uint64_t)> on_finished)
: m_input(std::move(input)), m_generation(generation), m_on_finished(std::move(on_finished))
{
}
void TextureDisplacementPreviewJob::process(Ctl &ctl)
{
ctl.update_status(0, _u8L("Computing texture displacement preview"));
// Only ever touches m_input (captured by value before this job was queued) and local state --
// never the live Model -- so this is safe to run concurrently with the UI thread.
m_result = build_texture_displacement(m_input.base_mesh, m_input.layers, m_input.facets_data);
}
void TextureDisplacementPreviewJob::finalize(bool canceled, std::exception_ptr &eptr)
{
if (canceled || eptr || !m_on_finished)
return;
m_on_finished(std::move(m_result), m_generation);
}
} // namespace Slic3r::GUI