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Incomplete work for porting translate()
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@@ -107,4 +107,9 @@ void TriangleMesh::scale(float factor)
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stl_scale(&(this->stl), factor);
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}
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void TriangleMesh::translate(float x, float y, float z)
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{
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stl_translate(&(this->stl), x, y, z);
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}
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}
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