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Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
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@@ -211,6 +211,8 @@
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%typemap{ModelInstancePtrs*};
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%typemap{Ref<ModelInstancePtrs>}{simple};
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%typemap{Clone<ModelInstancePtrs>}{simple};
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%typemap{GLShader*};
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%typemap{Ref<GLShader>}{simple};
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%typemap{GLVolume*};
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%typemap{Ref<GLVolume>}{simple};
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%typemap{GLVolumeCollection*};
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