mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-28 15:45:30 +00:00
Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
This commit is contained in:
@@ -1,8 +1,28 @@
|
||||
%module{Slic3r::XS};
|
||||
|
||||
#include <xsinit.h>
|
||||
#include "slic3r/GUI/GLShader.hpp"
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
|
||||
%name{Slic3r::GUI::_3DScene::GLShader} class GLShader {
|
||||
GLShader();
|
||||
~GLShader();
|
||||
|
||||
bool load(const char *fragment_shader, const char *vertex_shader);
|
||||
void release();
|
||||
|
||||
int get_attrib_location(const char *name) const;
|
||||
int get_uniform_location(const char *name) const;
|
||||
|
||||
bool set_uniform(const char *name, float value) const;
|
||||
|
||||
void enable() const;
|
||||
void disable() const;
|
||||
|
||||
std::string last_error() const
|
||||
%code%{ RETVAL = THIS->last_error; %};
|
||||
};
|
||||
|
||||
%name{Slic3r::GUI::_3DScene::GLVolume} class GLVolume {
|
||||
GLVolume();
|
||||
~GLVolume();
|
||||
@@ -55,7 +75,7 @@
|
||||
GLVolumeCollection();
|
||||
~GLVolumeCollection();
|
||||
|
||||
std::vector<int> load_object(ModelObject *object, int obj_idx, std::vector<int> instance_idxs, std::string color_by, std::string select_by, std::string drag_by);
|
||||
std::vector<int> load_object(ModelObject *object, int obj_idx, std::vector<int> instance_idxs, std::string color_by, std::string select_by, std::string drag_by, bool use_VBOs);
|
||||
|
||||
void erase()
|
||||
%code{% THIS->clear(); %};
|
||||
@@ -65,7 +85,9 @@
|
||||
|
||||
void set_range(double low, double high);
|
||||
|
||||
void release_geometry();
|
||||
void render_VBOs() const;
|
||||
void render_legacy() const;
|
||||
void release_geometry();
|
||||
%{
|
||||
|
||||
SV*
|
||||
@@ -97,16 +119,16 @@ void
|
||||
_load_print_toolpaths(print, volumes, use_VBOs)
|
||||
Print *print;
|
||||
GLVolumeCollection *volumes;
|
||||
bool use_VBOs;
|
||||
int use_VBOs;
|
||||
CODE:
|
||||
_3DScene::_load_print_toolpaths(print, volumes, use_VBOs);
|
||||
_3DScene::_load_print_toolpaths(print, volumes, use_VBOs != 0);
|
||||
|
||||
void
|
||||
_load_print_object_toolpaths(print_object, volumes, use_VBOs)
|
||||
PrintObject *print_object;
|
||||
GLVolumeCollection *volumes;
|
||||
bool use_VBOs;
|
||||
int use_VBOs;
|
||||
CODE:
|
||||
_3DScene::_load_print_object_toolpaths(print_object, volumes, use_VBOs);
|
||||
_3DScene::_load_print_object_toolpaths(print_object, volumes, use_VBOs != 0);
|
||||
|
||||
%}
|
||||
|
||||
Reference in New Issue
Block a user