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https://github.com/OrcaSlicer/OrcaSlicer.git
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Added the bed texture for SL1
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@@ -171,6 +171,7 @@ class GLCanvas3D
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{
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MK2,
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MK3,
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SL1,
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Custom,
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Num_Types
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};
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@@ -206,9 +207,7 @@ class GLCanvas3D
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void _calc_triangles(const ExPolygon& poly);
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void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
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EType _detect_type() const;
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void _render_mk2(float theta) const;
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void _render_mk3(float theta) const;
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void _render_prusa(float theta) const;
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void _render_prusa(const std::string &key, float theta) const;
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void _render_custom() const;
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static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
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};
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