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Provide a callback to libslic3r to translate texts.
Moved the "translate" functions to namespaces to avoid clashes between the code in libslic3r and Slic3r GUI projects.
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@@ -33,11 +33,14 @@ class PresetUpdater;
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class DynamicPrintConfig;
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class TabIface;
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#define _(s) Slic3r::translate((s))
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inline wxString translate(const char *s) { return wxGetTranslation(wxString(s, wxConvUTF8)); }
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inline wxString translate(const wchar_t *s) { return wxGetTranslation(s); }
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inline wxString translate(const std::string &s) { return wxGetTranslation(wxString(s.c_str(), wxConvUTF8)); }
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inline wxString translate(const std::wstring &s) { return wxGetTranslation(s.c_str()); }
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#define _(s) Slic3r::GUI::I18N::translate((s))
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namespace GUI { namespace I18N {
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inline wxString translate(const char *s) { return wxGetTranslation(wxString(s, wxConvUTF8)); }
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inline wxString translate(const wchar_t *s) { return wxGetTranslation(s); }
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inline wxString translate(const std::string &s) { return wxGetTranslation(wxString(s.c_str(), wxConvUTF8)); }
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inline wxString translate(const std::wstring &s) { return wxGetTranslation(s.c_str()); }
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} }
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// !!! If you needed to translate some wxString,
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// !!! please use _(L(string))
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