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make initial layer travel move acceleration and jerk configurable (#11674)
* make initial layer travel move acceleration and jerk configurable * Update spelling to match UI pattern * Update min integer and re-order to match patterns --------- Co-authored-by: Thomas Scheiblauer <tom@sharkbay.at> Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
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@@ -944,7 +944,7 @@ static std::vector<std::string> s_Preset_print_options {
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"bridge_density","internal_bridge_density", "precise_outer_wall", "bridge_acceleration",
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"sparse_infill_acceleration", "internal_solid_infill_acceleration", "tree_support_auto_brim",
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"tree_support_brim_width", "gcode_comments", "gcode_label_objects",
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"initial_layer_travel_speed", "exclude_object", "slow_down_layers", "infill_anchor", "infill_anchor_max","initial_layer_min_bead_width",
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"initial_layer_travel_speed", "initial_layer_travel_acceleration", "initial_layer_travel_jerk", "exclude_object", "slow_down_layers", "infill_anchor", "infill_anchor_max","initial_layer_min_bead_width",
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"make_overhang_printable", "make_overhang_printable_angle", "make_overhang_printable_hole_size" ,"notes",
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"wipe_tower_cone_angle", "wipe_tower_extra_spacing","wipe_tower_max_purge_speed",
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"wipe_tower_wall_type", "wipe_tower_extra_rib_length", "wipe_tower_rib_width", "wipe_tower_fillet_wall",
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