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https://github.com/OrcaSlicer/OrcaSlicer.git
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ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Refactoring of SlicingAdaptive to account for volumes' transformation
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@@ -266,13 +266,13 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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imgui.text(_(L("Increase/decrease edit area")));
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ImGui::Separator();
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if (imgui.button(_(L("Reset"))))
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
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ImGui::SameLine();
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if (imgui.button(_(L("Adaptive"))))
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE));
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ImGui::SameLine();
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if (imgui.button(_(L("Reset"))))
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
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imgui.end();
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ImGui::PopStyleVar();
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@@ -577,8 +577,8 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas)
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{
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const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
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m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, m_model_object->layer_config_ranges, m_model_object->volumes);
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m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object);
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const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
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m_layers_texture.valid = false;
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canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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